1 | /*
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2 | * Copyright 2002-2003 Jason Edmeades
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3 | * Copyright 2002-2003 Raphael Junqueira
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4 | * Copyright 2004 Christian Costa
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5 | * Copyright 2005 Oliver Stieber
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6 | * Copyright 2006 Ivan Gyurdiev
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7 | * Copyright 2007-2008, 2013 Stefan Dösinger for CodeWeavers
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8 | * Copyright 2009-2011 Henri Verbeet for CodeWeavers
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9 | *
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10 | * This library is free software; you can redistribute it and/or
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11 | * modify it under the terms of the GNU Lesser General Public
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12 | * License as published by the Free Software Foundation; either
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13 | * version 2.1 of the License, or (at your option) any later version.
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14 | *
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15 | * This library is distributed in the hope that it will be useful,
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16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 | * Lesser General Public License for more details.
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19 | *
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20 | * You should have received a copy of the GNU Lesser General Public
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21 | * License along with this library; if not, write to the Free Software
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22 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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23 | */
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24 |
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25 | /*
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26 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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27 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
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28 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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29 | * a choice of LGPL license versions is made available with the language indicating
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30 | * that LGPLv2 or any later version may be used, or where a choice of which version
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31 | * of the LGPL is applied is otherwise unspecified.
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32 | */
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33 |
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34 | #include "config.h"
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35 | #include "wine/port.h"
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36 |
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37 | #include <math.h>
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38 | #include <stdio.h>
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39 | #include <string.h>
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40 |
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41 | #include "wined3d_private.h"
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42 |
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43 | WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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44 |
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45 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
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46 | static void shader_chache_put(PVBOXEXT_HASHCACHE pCache, struct wined3d_shader *shader);
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47 | #endif
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48 |
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49 | static const char * const shader_opcode_names[] =
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50 | {
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51 | /* WINED3DSIH_ABS */ "abs",
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52 | /* WINED3DSIH_ADD */ "add",
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53 | /* WINED3DSIH_AND */ "and",
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54 | /* WINED3DSIH_BEM */ "bem",
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55 | /* WINED3DSIH_BREAK */ "break",
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56 | /* WINED3DSIH_BREAKC */ "breakc",
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57 | /* WINED3DSIH_BREAKP */ "breakp",
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58 | /* WINED3DSIH_CALL */ "call",
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59 | /* WINED3DSIH_CALLNZ */ "callnz",
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60 | /* WINED3DSIH_CMP */ "cmp",
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61 | /* WINED3DSIH_CND */ "cnd",
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62 | /* WINED3DSIH_CRS */ "crs",
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63 | /* WINED3DSIH_CUT */ "cut",
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64 | /* WINED3DSIH_DCL */ "dcl",
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65 | /* WINED3DSIH_DCL_CONSTANT_BUFFER */ "dcl_constantBuffer",
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66 | /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive",
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67 | /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology",
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68 | /* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
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69 | /* WINED3DSIH_DEF */ "def",
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70 | /* WINED3DSIH_DEFB */ "defb",
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71 | /* WINED3DSIH_DEFI */ "defi",
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72 | /* WINED3DSIH_DIV */ "div",
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73 | /* WINED3DSIH_DP2ADD */ "dp2add",
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74 | /* WINED3DSIH_DP3 */ "dp3",
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75 | /* WINED3DSIH_DP4 */ "dp4",
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76 | /* WINED3DSIH_DST */ "dst",
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77 | /* WINED3DSIH_DSX */ "dsx",
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78 | /* WINED3DSIH_DSY */ "dsy",
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79 | /* WINED3DSIH_ELSE */ "else",
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80 | /* WINED3DSIH_EMIT */ "emit",
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81 | /* WINED3DSIH_ENDIF */ "endif",
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82 | /* WINED3DSIH_ENDLOOP */ "endloop",
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83 | /* WINED3DSIH_ENDREP */ "endrep",
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84 | /* WINED3DSIH_EQ */ "eq",
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85 | /* WINED3DSIH_EXP */ "exp",
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86 | /* WINED3DSIH_EXPP */ "expp",
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87 | /* WINED3DSIH_FRC */ "frc",
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88 | /* WINED3DSIH_FTOI */ "ftoi",
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89 | /* WINED3DSIH_GE */ "ge",
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90 | /* WINED3DSIH_IADD */ "iadd",
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91 | /* WINED3DSIH_IEQ */ "ieq",
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92 | /* WINED3DSIH_IF */ "if",
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93 | /* WINED3DSIH_IFC */ "ifc",
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94 | /* WINED3DSIH_IGE */ "ige",
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95 | /* WINED3DSIH_IMUL */ "imul",
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96 | /* WINED3DSIH_ITOF */ "itof",
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97 | /* WINED3DSIH_LABEL */ "label",
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98 | /* WINED3DSIH_LD */ "ld",
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99 | /* WINED3DSIH_LIT */ "lit",
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100 | /* WINED3DSIH_LOG */ "log",
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101 | /* WINED3DSIH_LOGP */ "logp",
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102 | /* WINED3DSIH_LOOP */ "loop",
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103 | /* WINED3DSIH_LRP */ "lrp",
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104 | /* WINED3DSIH_LT */ "lt",
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105 | /* WINED3DSIH_M3x2 */ "m3x2",
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106 | /* WINED3DSIH_M3x3 */ "m3x3",
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107 | /* WINED3DSIH_M3x4 */ "m3x4",
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108 | /* WINED3DSIH_M4x3 */ "m4x3",
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109 | /* WINED3DSIH_M4x4 */ "m4x4",
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110 | /* WINED3DSIH_MAD */ "mad",
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111 | /* WINED3DSIH_MAX */ "max",
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112 | /* WINED3DSIH_MIN */ "min",
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113 | /* WINED3DSIH_MOV */ "mov",
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114 | /* WINED3DSIH_MOVA */ "mova",
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115 | /* WINED3DSIH_MOVC */ "movc",
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116 | /* WINED3DSIH_MUL */ "mul",
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117 | /* WINED3DSIH_NOP */ "nop",
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118 | /* WINED3DSIH_NRM */ "nrm",
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119 | /* WINED3DSIH_PHASE */ "phase",
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120 | /* WINED3DSIH_POW */ "pow",
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121 | /* WINED3DSIH_RCP */ "rcp",
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122 | /* WINED3DSIH_REP */ "rep",
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123 | /* WINED3DSIH_RET */ "ret",
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124 | /* WINED3DSIH_ROUND_NI */ "round_ni",
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125 | /* WINED3DSIH_RSQ */ "rsq",
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126 | /* WINED3DSIH_SAMPLE */ "sample",
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127 | /* WINED3DSIH_SAMPLE_GRAD */ "sample_d",
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128 | /* WINED3DSIH_SAMPLE_LOD */ "sample_l",
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129 | /* WINED3DSIH_SETP */ "setp",
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130 | /* WINED3DSIH_SGE */ "sge",
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131 | /* WINED3DSIH_SGN */ "sgn",
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132 | /* WINED3DSIH_SINCOS */ "sincos",
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133 | /* WINED3DSIH_SLT */ "slt",
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134 | /* WINED3DSIH_SQRT */ "sqrt",
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135 | /* WINED3DSIH_SUB */ "sub",
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136 | /* WINED3DSIH_TEX */ "texld",
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137 | /* WINED3DSIH_TEXBEM */ "texbem",
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138 | /* WINED3DSIH_TEXBEML */ "texbeml",
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139 | /* WINED3DSIH_TEXCOORD */ "texcrd",
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140 | /* WINED3DSIH_TEXDEPTH */ "texdepth",
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141 | /* WINED3DSIH_TEXDP3 */ "texdp3",
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142 | /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
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143 | /* WINED3DSIH_TEXKILL */ "texkill",
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144 | /* WINED3DSIH_TEXLDD */ "texldd",
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145 | /* WINED3DSIH_TEXLDL */ "texldl",
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146 | /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
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147 | /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
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148 | /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
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149 | /* WINED3DSIH_TEXM3x3 */ "texm3x3",
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150 | /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
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151 | /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
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152 | /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
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153 | /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
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154 | /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
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155 | /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
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156 | /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
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157 | /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
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158 | /* WINED3DSIH_UDIV */ "udiv",
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159 | /* WINED3DSIH_USHR */ "ushr",
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160 | /* WINED3DSIH_UTOF */ "utof",
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161 | /* WINED3DSIH_XOR */ "xor",
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162 | };
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163 |
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164 | static const char * const semantic_names[] =
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165 | {
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166 | /* WINED3D_DECL_USAGE_POSITION */ "SV_POSITION",
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167 | /* WINED3D_DECL_USAGE_BLEND_WEIGHT */ "BLENDWEIGHT",
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168 | /* WINED3D_DECL_USAGE_BLEND_INDICES */ "BLENDINDICES",
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169 | /* WINED3D_DECL_USAGE_NORMAL */ "NORMAL",
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170 | /* WINED3D_DECL_USAGE_PSIZE */ "PSIZE",
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171 | /* WINED3D_DECL_USAGE_TEXCOORD */ "TEXCOORD",
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172 | /* WINED3D_DECL_USAGE_TANGENT */ "TANGENT",
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173 | /* WINED3D_DECL_USAGE_BINORMAL */ "BINORMAL",
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174 | /* WINED3D_DECL_USAGE_TESS_FACTOR */ "TESSFACTOR",
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175 | /* WINED3D_DECL_USAGE_POSITIONT */ "POSITIONT",
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176 | /* WINED3D_DECL_USAGE_COLOR */ "COLOR",
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177 | /* WINED3D_DECL_USAGE_FOG */ "FOG",
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178 | /* WINED3D_DECL_USAGE_DEPTH */ "DEPTH",
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179 | /* WINED3D_DECL_USAGE_SAMPLE */ "SAMPLE",
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180 | };
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181 |
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182 | static const char *shader_semantic_name_from_usage(enum wined3d_decl_usage usage)
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183 | {
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184 | if (usage >= sizeof(semantic_names) / sizeof(*semantic_names))
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185 | {
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186 | FIXME("Unrecognized usage %#x.\n", usage);
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187 | return "UNRECOGNIZED";
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188 | }
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189 |
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190 | return semantic_names[usage];
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191 | }
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192 |
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193 | static enum wined3d_decl_usage shader_usage_from_semantic_name(const char *name)
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194 | {
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195 | unsigned int i;
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196 |
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197 | for (i = 0; i < sizeof(semantic_names) / sizeof(*semantic_names); ++i)
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198 | {
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199 | if (!strcmp(name, semantic_names[i])) return i;
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200 | }
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201 |
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202 | return ~0U;
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203 | }
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204 |
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205 | BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage)
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206 | {
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207 | return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
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208 | }
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209 |
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210 | static void shader_signature_from_semantic(struct wined3d_shader_signature_element *e,
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211 | const struct wined3d_shader_semantic *s)
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212 | {
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213 | e->semantic_name = shader_semantic_name_from_usage(s->usage);
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214 | e->semantic_idx = s->usage_idx;
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215 | e->sysval_semantic = 0;
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216 | e->component_type = 0;
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217 | e->register_idx = s->reg.reg.idx[0].offset;
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218 | e->mask = s->reg.write_mask;
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219 | }
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220 |
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221 | static void shader_signature_from_usage(struct wined3d_shader_signature_element *e,
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222 | enum wined3d_decl_usage usage, UINT usage_idx, UINT reg_idx, DWORD write_mask)
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223 | {
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224 | e->semantic_name = shader_semantic_name_from_usage(usage);
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225 | e->semantic_idx = usage_idx;
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226 | e->sysval_semantic = 0;
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227 | e->component_type = 0;
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228 | e->register_idx = reg_idx;
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229 | e->mask = write_mask;
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230 | }
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231 |
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232 | static const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
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233 | {
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234 | switch (version_token >> 16)
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235 | {
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236 | case WINED3D_SM1_VS:
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237 | case WINED3D_SM1_PS:
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238 | return &sm1_shader_frontend;
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239 |
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240 | case WINED3D_SM4_PS:
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241 | case WINED3D_SM4_VS:
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242 | case WINED3D_SM4_GS:
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243 | return &sm4_shader_frontend;
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244 |
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245 | default:
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246 | FIXME("Unrecognised version token %#x\n", version_token);
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247 | return NULL;
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248 | }
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249 | }
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250 |
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251 | void shader_buffer_clear(struct wined3d_shader_buffer *buffer)
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252 | {
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253 | buffer->buffer[0] = '\0';
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254 | buffer->content_size = 0;
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255 | buffer->lineNo = 0;
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256 | buffer->newline = TRUE;
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257 | }
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258 |
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259 | BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer)
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260 | {
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261 | buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
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262 | if (!buffer->buffer)
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263 | {
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264 | ERR("Failed to allocate shader buffer memory.\n");
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265 | return FALSE;
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266 | }
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267 | buffer->buffer_size = SHADER_PGMSIZE;
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268 |
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269 | shader_buffer_clear(buffer);
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270 | return TRUE;
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271 | }
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272 |
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273 | void shader_buffer_free(struct wined3d_shader_buffer *buffer)
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274 | {
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275 | HeapFree(GetProcessHeap(), 0, buffer->buffer);
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276 | }
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277 |
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278 | int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args)
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279 | {
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280 | char *base = buffer->buffer + buffer->content_size;
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281 | int rc;
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282 | char *new_buffer;
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283 |
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284 | while(1)
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285 | {
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286 | rc = vsnprintf(base, buffer->buffer_size - buffer->content_size, format, args);
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287 | if (rc < 0 /* C89 */ || (unsigned int)rc >= buffer->buffer_size - buffer->content_size /* C99 */)
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288 | {
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289 | new_buffer = HeapReAlloc(GetProcessHeap(), 0, buffer->buffer, buffer->buffer_size * 2);
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290 | if (!new_buffer)
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291 | {
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292 | ERR("The buffer allocated for the shader program string is too small at %d bytes.\n", buffer->buffer_size);
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293 | buffer->content_size = buffer->buffer_size - 1;
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294 | return -1;
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295 | }
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296 | buffer->buffer = new_buffer;
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297 | buffer->buffer_size = buffer->buffer_size * 2;
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298 | base = buffer->buffer + buffer->content_size;
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299 | }
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300 | else
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301 | {
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302 | break;
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303 | }
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304 | }
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305 |
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306 | if (buffer->newline)
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307 | {
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308 | TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->content_size, base);
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309 | buffer->newline = FALSE;
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310 | }
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311 | else
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312 | {
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313 | TRACE("%s", base);
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314 | }
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315 |
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316 | buffer->content_size += rc;
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317 | if (buffer->buffer[buffer->content_size-1] == '\n')
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318 | {
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319 | ++buffer->lineNo;
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320 | buffer->newline = TRUE;
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321 | }
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322 |
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323 | return 0;
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324 | }
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325 |
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326 | int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...)
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327 | {
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328 | va_list args;
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329 | int ret;
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330 |
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331 | va_start(args, format);
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332 | ret = shader_vaddline(buffer, format, args);
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333 | va_end(args);
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334 |
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335 | return ret;
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336 | }
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337 |
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338 | static void shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
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339 | void *parent, const struct wined3d_parent_ops *parent_ops)
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340 | {
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341 | shader->ref = 1;
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342 | shader->device = device;
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343 | shader->parent = parent;
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344 | shader->parent_ops = parent_ops;
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345 | list_init(&shader->linked_programs);
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346 | list_add_head(&device->shaders, &shader->shader_list_entry);
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347 | }
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348 |
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349 | /* Convert floating point offset relative to a register file to an absolute
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350 | * offset for float constants. */
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351 | static unsigned int shader_get_float_offset(enum wined3d_shader_register_type register_type, UINT register_idx)
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352 | {
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353 | switch (register_type)
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354 | {
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355 | case WINED3DSPR_CONST: return register_idx;
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356 | case WINED3DSPR_CONST2: return 2048 + register_idx;
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357 | case WINED3DSPR_CONST3: return 4096 + register_idx;
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358 | case WINED3DSPR_CONST4: return 6144 + register_idx;
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359 | default:
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360 | FIXME("Unsupported register type: %u.\n", register_type);
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361 | return register_idx;
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362 | }
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363 | }
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364 |
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365 | static void shader_delete_constant_list(struct list *clist)
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366 | {
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367 | struct wined3d_shader_lconst *constant;
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368 | struct list *ptr;
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369 |
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370 | ptr = list_head(clist);
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371 | while (ptr)
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372 | {
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373 | constant = LIST_ENTRY(ptr, struct wined3d_shader_lconst, entry);
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374 | ptr = list_next(clist, ptr);
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375 | HeapFree(GetProcessHeap(), 0, constant);
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376 | }
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377 | list_init(clist);
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378 | }
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379 |
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380 | static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
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381 | {
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382 | DWORD idx, shift;
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383 | idx = bit >> 5;
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384 | shift = bit & 0x1f;
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385 | bitmap[idx] |= (1 << shift);
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386 | }
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387 |
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388 | static void shader_record_register_usage(struct wined3d_shader *shader, struct wined3d_shader_reg_maps *reg_maps,
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389 | const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type)
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390 | {
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391 | switch (reg->type)
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392 | {
|
---|
393 | case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
|
---|
394 | if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
|
---|
395 | reg_maps->texcoord |= 1 << reg->idx[0].offset;
|
---|
396 | else
|
---|
397 | reg_maps->address |= 1 << reg->idx[0].offset;
|
---|
398 | break;
|
---|
399 |
|
---|
400 | case WINED3DSPR_TEMP:
|
---|
401 | reg_maps->temporary |= 1 << reg->idx[0].offset;
|
---|
402 | break;
|
---|
403 |
|
---|
404 | case WINED3DSPR_INPUT:
|
---|
405 | if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
|
---|
406 | {
|
---|
407 | if (reg->idx[0].rel_addr)
|
---|
408 | {
|
---|
409 | /* If relative addressing is used, we must assume that all registers
|
---|
410 | * are used. Even if it is a construct like v3[aL], we can't assume
|
---|
411 | * that v0, v1 and v2 aren't read because aL can be negative */
|
---|
412 | unsigned int i;
|
---|
413 | for (i = 0; i < MAX_REG_INPUT; ++i)
|
---|
414 | {
|
---|
415 | shader->u.ps.input_reg_used[i] = TRUE;
|
---|
416 | }
|
---|
417 | }
|
---|
418 | else
|
---|
419 | {
|
---|
420 | shader->u.ps.input_reg_used[reg->idx[0].offset] = TRUE;
|
---|
421 | }
|
---|
422 | }
|
---|
423 | else
|
---|
424 | reg_maps->input_registers |= 1 << reg->idx[0].offset;
|
---|
425 | break;
|
---|
426 |
|
---|
427 | case WINED3DSPR_RASTOUT:
|
---|
428 | if (reg->idx[0].offset == 1)
|
---|
429 | reg_maps->fog = 1;
|
---|
430 | break;
|
---|
431 |
|
---|
432 | case WINED3DSPR_MISCTYPE:
|
---|
433 | if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
|
---|
434 | {
|
---|
435 | if (!reg->idx[0].offset)
|
---|
436 | reg_maps->vpos = 1;
|
---|
437 | else if (reg->idx[0].offset == 1)
|
---|
438 | reg_maps->usesfacing = 1;
|
---|
439 | }
|
---|
440 | break;
|
---|
441 |
|
---|
442 | case WINED3DSPR_CONST:
|
---|
443 | if (reg->idx[0].rel_addr)
|
---|
444 | {
|
---|
445 | if (reg->idx[0].offset < reg_maps->min_rel_offset)
|
---|
446 | reg_maps->min_rel_offset = reg->idx[0].offset;
|
---|
447 | if (reg->idx[0].offset > reg_maps->max_rel_offset)
|
---|
448 | reg_maps->max_rel_offset = reg->idx[0].offset;
|
---|
449 | reg_maps->usesrelconstF = TRUE;
|
---|
450 | }
|
---|
451 | else
|
---|
452 | {
|
---|
453 | set_bitmap_bit(reg_maps->constf, reg->idx[0].offset);
|
---|
454 | }
|
---|
455 | break;
|
---|
456 |
|
---|
457 | case WINED3DSPR_CONSTINT:
|
---|
458 | reg_maps->integer_constants |= (1 << reg->idx[0].offset);
|
---|
459 | break;
|
---|
460 |
|
---|
461 | case WINED3DSPR_CONSTBOOL:
|
---|
462 | reg_maps->boolean_constants |= (1 << reg->idx[0].offset);
|
---|
463 | break;
|
---|
464 |
|
---|
465 | case WINED3DSPR_COLOROUT:
|
---|
466 | reg_maps->rt_mask |= (1 << reg->idx[0].offset);
|
---|
467 | break;
|
---|
468 |
|
---|
469 | default:
|
---|
470 | TRACE("Not recording register of type %#x and [%#x][%#x].\n",
|
---|
471 | reg->type, reg->idx[0].offset, reg->idx[1].offset);
|
---|
472 | break;
|
---|
473 | }
|
---|
474 | }
|
---|
475 |
|
---|
476 | static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param)
|
---|
477 | {
|
---|
478 | switch (instr)
|
---|
479 | {
|
---|
480 | case WINED3DSIH_M4x4:
|
---|
481 | case WINED3DSIH_M3x4:
|
---|
482 | return param == 1 ? 3 : 0;
|
---|
483 |
|
---|
484 | case WINED3DSIH_M4x3:
|
---|
485 | case WINED3DSIH_M3x3:
|
---|
486 | return param == 1 ? 2 : 0;
|
---|
487 |
|
---|
488 | case WINED3DSIH_M3x2:
|
---|
489 | return param == 1 ? 1 : 0;
|
---|
490 |
|
---|
491 | default:
|
---|
492 | return 0;
|
---|
493 | }
|
---|
494 | }
|
---|
495 |
|
---|
496 | /* Note that this does not count the loop register as an address register. */
|
---|
497 | static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const struct wined3d_shader_frontend *fe,
|
---|
498 | struct wined3d_shader_reg_maps *reg_maps, struct wined3d_shader_signature_element *input_signature,
|
---|
499 | struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size)
|
---|
500 | {
|
---|
501 | unsigned int cur_loop_depth = 0, max_loop_depth = 0;
|
---|
502 | void *fe_data = shader->frontend_data;
|
---|
503 | struct wined3d_shader_version shader_version;
|
---|
504 | const DWORD *ptr = byte_code;
|
---|
505 |
|
---|
506 | memset(reg_maps, 0, sizeof(*reg_maps));
|
---|
507 | reg_maps->min_rel_offset = ~0U;
|
---|
508 |
|
---|
509 | fe->shader_read_header(fe_data, &ptr, &shader_version);
|
---|
510 | reg_maps->shader_version = shader_version;
|
---|
511 |
|
---|
512 | reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
---|
513 | sizeof(*reg_maps->constf) * ((constf_size + 31) / 32));
|
---|
514 | if (!reg_maps->constf)
|
---|
515 | {
|
---|
516 | ERR("Failed to allocate constant map memory.\n");
|
---|
517 | return E_OUTOFMEMORY;
|
---|
518 | }
|
---|
519 |
|
---|
520 | while (!fe->shader_is_end(fe_data, &ptr))
|
---|
521 | {
|
---|
522 | struct wined3d_shader_instruction ins;
|
---|
523 |
|
---|
524 | /* Fetch opcode. */
|
---|
525 | fe->shader_read_instruction(fe_data, &ptr, &ins);
|
---|
526 |
|
---|
527 | /* Unhandled opcode, and its parameters. */
|
---|
528 | if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
|
---|
529 | {
|
---|
530 | TRACE("Skipping unrecognized instruction.\n");
|
---|
531 | continue;
|
---|
532 | }
|
---|
533 |
|
---|
534 | /* Handle declarations. */
|
---|
535 | if (ins.handler_idx == WINED3DSIH_DCL)
|
---|
536 | {
|
---|
537 | struct wined3d_shader_semantic *semantic = &ins.declaration.semantic;
|
---|
538 |
|
---|
539 | switch (semantic->reg.reg.type)
|
---|
540 | {
|
---|
541 | /* Mark input registers used. */
|
---|
542 | case WINED3DSPR_INPUT:
|
---|
543 | reg_maps->input_registers |= 1 << semantic->reg.reg.idx[0].offset;
|
---|
544 | shader_signature_from_semantic(&input_signature[semantic->reg.reg.idx[0].offset], semantic);
|
---|
545 | break;
|
---|
546 |
|
---|
547 | /* Vertex shader: mark 3.0 output registers used, save token. */
|
---|
548 | case WINED3DSPR_OUTPUT:
|
---|
549 | reg_maps->output_registers |= 1 << semantic->reg.reg.idx[0].offset;
|
---|
550 | shader_signature_from_semantic(&output_signature[semantic->reg.reg.idx[0].offset], semantic);
|
---|
551 | if (semantic->usage == WINED3D_DECL_USAGE_FOG)
|
---|
552 | reg_maps->fog = 1;
|
---|
553 | break;
|
---|
554 |
|
---|
555 | /* Save sampler usage token. */
|
---|
556 | case WINED3DSPR_SAMPLER:
|
---|
557 | reg_maps->sampler_type[semantic->reg.reg.idx[0].offset] = semantic->sampler_type;
|
---|
558 | break;
|
---|
559 |
|
---|
560 | default:
|
---|
561 | TRACE("Not recording DCL register type %#x.\n", semantic->reg.reg.type);
|
---|
562 | break;
|
---|
563 | }
|
---|
564 | }
|
---|
565 | else if (ins.handler_idx == WINED3DSIH_DCL_CONSTANT_BUFFER)
|
---|
566 | {
|
---|
567 | struct wined3d_shader_register *reg = &ins.declaration.src.reg;
|
---|
568 | if (reg->idx[0].offset >= WINED3D_MAX_CBS)
|
---|
569 | ERR("Invalid CB index %u.\n", reg->idx[0].offset);
|
---|
570 | else
|
---|
571 | reg_maps->cb_sizes[reg->idx[0].offset] = reg->idx[1].offset;
|
---|
572 | }
|
---|
573 | else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE)
|
---|
574 | {
|
---|
575 | if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
|
---|
576 | shader->u.gs.input_type = ins.declaration.primitive_type;
|
---|
577 | else
|
---|
578 | FIXME("Invalid instruction %#x for shader type %#x.\n",
|
---|
579 | ins.handler_idx, shader_version.type);
|
---|
580 | }
|
---|
581 | else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY)
|
---|
582 | {
|
---|
583 | if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
|
---|
584 | shader->u.gs.output_type = ins.declaration.primitive_type;
|
---|
585 | else
|
---|
586 | FIXME("Invalid instruction %#x for shader type %#x.\n",
|
---|
587 | ins.handler_idx, shader_version.type);
|
---|
588 | }
|
---|
589 | else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
|
---|
590 | {
|
---|
591 | if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
|
---|
592 | shader->u.gs.vertices_out = ins.declaration.count;
|
---|
593 | else
|
---|
594 | FIXME("Invalid instruction %#x for shader type %#x.\n",
|
---|
595 | ins.handler_idx, shader_version.type);
|
---|
596 | }
|
---|
597 | else if (ins.handler_idx == WINED3DSIH_DEF)
|
---|
598 | {
|
---|
599 | struct wined3d_shader_lconst *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(*lconst));
|
---|
600 | float *value;
|
---|
601 | if (!lconst) return E_OUTOFMEMORY;
|
---|
602 |
|
---|
603 | lconst->idx = ins.dst[0].reg.idx[0].offset;
|
---|
604 | memcpy(lconst->value, ins.src[0].reg.immconst_data, 4 * sizeof(DWORD));
|
---|
605 | value = (float *)lconst->value;
|
---|
606 |
|
---|
607 | /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
|
---|
608 | if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
|
---|
609 | {
|
---|
610 | if (value[0] < -1.0f) value[0] = -1.0f;
|
---|
611 | else if (value[0] > 1.0f) value[0] = 1.0f;
|
---|
612 | if (value[1] < -1.0f) value[1] = -1.0f;
|
---|
613 | else if (value[1] > 1.0f) value[1] = 1.0f;
|
---|
614 | if (value[2] < -1.0f) value[2] = -1.0f;
|
---|
615 | else if (value[2] > 1.0f) value[2] = 1.0f;
|
---|
616 | if (value[3] < -1.0f) value[3] = -1.0f;
|
---|
617 | else if (value[3] > 1.0f) value[3] = 1.0f;
|
---|
618 | }
|
---|
619 |
|
---|
620 | list_add_head(&shader->constantsF, &lconst->entry);
|
---|
621 |
|
---|
622 | if (isinf(value[0]) || isnan(value[0]) || isinf(value[1]) || isnan(value[1])
|
---|
623 | || isinf(value[2]) || isnan(value[2]) || isinf(value[3]) || isnan(value[3]))
|
---|
624 | {
|
---|
625 | shader->lconst_inf_or_nan = TRUE;
|
---|
626 | }
|
---|
627 | }
|
---|
628 | else if (ins.handler_idx == WINED3DSIH_DEFI)
|
---|
629 | {
|
---|
630 | struct wined3d_shader_lconst *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(*lconst));
|
---|
631 | if (!lconst) return E_OUTOFMEMORY;
|
---|
632 |
|
---|
633 | lconst->idx = ins.dst[0].reg.idx[0].offset;
|
---|
634 | memcpy(lconst->value, ins.src[0].reg.immconst_data, 4 * sizeof(DWORD));
|
---|
635 |
|
---|
636 | list_add_head(&shader->constantsI, &lconst->entry);
|
---|
637 | reg_maps->local_int_consts |= (1 << lconst->idx);
|
---|
638 | }
|
---|
639 | else if (ins.handler_idx == WINED3DSIH_DEFB)
|
---|
640 | {
|
---|
641 | struct wined3d_shader_lconst *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(*lconst));
|
---|
642 | if (!lconst) return E_OUTOFMEMORY;
|
---|
643 |
|
---|
644 | lconst->idx = ins.dst[0].reg.idx[0].offset;
|
---|
645 | memcpy(lconst->value, ins.src[0].reg.immconst_data, sizeof(DWORD));
|
---|
646 |
|
---|
647 | list_add_head(&shader->constantsB, &lconst->entry);
|
---|
648 | reg_maps->local_bool_consts |= (1 << lconst->idx);
|
---|
649 | }
|
---|
650 | /* For subroutine prototypes. */
|
---|
651 | else if (ins.handler_idx == WINED3DSIH_LABEL)
|
---|
652 | {
|
---|
653 | reg_maps->labels |= 1 << ins.src[0].reg.idx[0].offset;
|
---|
654 | }
|
---|
655 | /* Set texture, address, temporary registers. */
|
---|
656 | else
|
---|
657 | {
|
---|
658 | BOOL color0_mov = FALSE;
|
---|
659 | unsigned int i;
|
---|
660 |
|
---|
661 | /* This will loop over all the registers and try to
|
---|
662 | * make a bitmask of the ones we're interested in.
|
---|
663 | *
|
---|
664 | * Relative addressing tokens are ignored, but that's
|
---|
665 | * okay, since we'll catch any address registers when
|
---|
666 | * they are initialized (required by spec). */
|
---|
667 | for (i = 0; i < ins.dst_count; ++i)
|
---|
668 | {
|
---|
669 | shader_record_register_usage(shader, reg_maps, &ins.dst[i].reg, shader_version.type);
|
---|
670 |
|
---|
671 | /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
|
---|
672 | * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
|
---|
673 | * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
|
---|
674 | if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3)
|
---|
675 | {
|
---|
676 | UINT idx = ins.dst[i].reg.idx[0].offset;
|
---|
677 |
|
---|
678 | switch (ins.dst[i].reg.type)
|
---|
679 | {
|
---|
680 | case WINED3DSPR_RASTOUT:
|
---|
681 | switch (idx)
|
---|
682 | {
|
---|
683 | case 0: /* oPos */
|
---|
684 | reg_maps->output_registers |= 1 << 10;
|
---|
685 | shader_signature_from_usage(&output_signature[10],
|
---|
686 | WINED3D_DECL_USAGE_POSITION, 0, 10, WINED3DSP_WRITEMASK_ALL);
|
---|
687 | break;
|
---|
688 |
|
---|
689 | case 1: /* oFog */
|
---|
690 | reg_maps->output_registers |= 1 << 11;
|
---|
691 | shader_signature_from_usage(&output_signature[11],
|
---|
692 | WINED3D_DECL_USAGE_FOG, 0, 11, WINED3DSP_WRITEMASK_0);
|
---|
693 | break;
|
---|
694 |
|
---|
695 | case 2: /* oPts */
|
---|
696 | reg_maps->output_registers |= 1 << 11;
|
---|
697 | shader_signature_from_usage(&output_signature[11],
|
---|
698 | WINED3D_DECL_USAGE_PSIZE, 0, 11, WINED3DSP_WRITEMASK_1);
|
---|
699 | break;
|
---|
700 | }
|
---|
701 | break;
|
---|
702 |
|
---|
703 | case WINED3DSPR_ATTROUT:
|
---|
704 | if (idx < 2)
|
---|
705 | {
|
---|
706 | idx += 8;
|
---|
707 | if (reg_maps->output_registers & (1 << idx))
|
---|
708 | {
|
---|
709 | output_signature[idx].mask |= ins.dst[i].write_mask;
|
---|
710 | }
|
---|
711 | else
|
---|
712 | {
|
---|
713 | reg_maps->output_registers |= 1 << idx;
|
---|
714 | shader_signature_from_usage(&output_signature[idx],
|
---|
715 | WINED3D_DECL_USAGE_COLOR, idx - 8, idx, ins.dst[i].write_mask);
|
---|
716 | }
|
---|
717 | }
|
---|
718 | break;
|
---|
719 |
|
---|
720 | case WINED3DSPR_TEXCRDOUT:
|
---|
721 |
|
---|
722 | reg_maps->texcoord_mask[idx] |= ins.dst[i].write_mask;
|
---|
723 | if (reg_maps->output_registers & (1 << idx))
|
---|
724 | {
|
---|
725 | output_signature[idx].mask |= ins.dst[i].write_mask;
|
---|
726 | }
|
---|
727 | else
|
---|
728 | {
|
---|
729 | reg_maps->output_registers |= 1 << idx;
|
---|
730 | shader_signature_from_usage(&output_signature[idx],
|
---|
731 | WINED3D_DECL_USAGE_TEXCOORD, idx, idx, ins.dst[i].write_mask);
|
---|
732 | }
|
---|
733 | break;
|
---|
734 |
|
---|
735 | default:
|
---|
736 | break;
|
---|
737 | }
|
---|
738 | }
|
---|
739 |
|
---|
740 | if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
|
---|
741 | {
|
---|
742 | if (ins.dst[i].reg.type == WINED3DSPR_COLOROUT && !ins.dst[i].reg.idx[0].offset)
|
---|
743 | {
|
---|
744 | /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
|
---|
745 | * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
|
---|
746 | * the mov and perform the sRGB write correction from the source register.
|
---|
747 | *
|
---|
748 | * However, if the mov is only partial, we can't do this, and if the write
|
---|
749 | * comes from an instruction other than MOV it is hard to do as well. If
|
---|
750 | * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
|
---|
751 | shader->u.ps.color0_mov = FALSE;
|
---|
752 | if (ins.handler_idx == WINED3DSIH_MOV
|
---|
753 | && ins.dst[i].write_mask == WINED3DSP_WRITEMASK_ALL)
|
---|
754 | {
|
---|
755 | /* Used later when the source register is read. */
|
---|
756 | color0_mov = TRUE;
|
---|
757 | }
|
---|
758 | }
|
---|
759 | /* Also drop the MOV marker if the source register is overwritten prior to the shader
|
---|
760 | * end
|
---|
761 | */
|
---|
762 | else if (ins.dst[i].reg.type == WINED3DSPR_TEMP
|
---|
763 | && ins.dst[i].reg.idx[0].offset == shader->u.ps.color0_reg)
|
---|
764 | {
|
---|
765 | shader->u.ps.color0_mov = FALSE;
|
---|
766 | }
|
---|
767 | }
|
---|
768 |
|
---|
769 | /* Declare 1.x samplers implicitly, based on the destination reg. number. */
|
---|
770 | if (shader_version.major == 1
|
---|
771 | && (ins.handler_idx == WINED3DSIH_TEX
|
---|
772 | || ins.handler_idx == WINED3DSIH_TEXBEM
|
---|
773 | || ins.handler_idx == WINED3DSIH_TEXBEML
|
---|
774 | || ins.handler_idx == WINED3DSIH_TEXDP3TEX
|
---|
775 | || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
|
---|
776 | || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
|
---|
777 | || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
|
---|
778 | || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
|
---|
779 | || ins.handler_idx == WINED3DSIH_TEXREG2AR
|
---|
780 | || ins.handler_idx == WINED3DSIH_TEXREG2GB
|
---|
781 | || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
|
---|
782 | {
|
---|
783 | /* Fake sampler usage, only set reserved bit and type. */
|
---|
784 | DWORD sampler_code = ins.dst[i].reg.idx[0].offset;
|
---|
785 |
|
---|
786 | TRACE("Setting fake 2D sampler for 1.x pixelshader.\n");
|
---|
787 | reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
|
---|
788 |
|
---|
789 | /* texbem is only valid with < 1.4 pixel shaders */
|
---|
790 | if (ins.handler_idx == WINED3DSIH_TEXBEM
|
---|
791 | || ins.handler_idx == WINED3DSIH_TEXBEML)
|
---|
792 | {
|
---|
793 | reg_maps->bumpmat |= 1 << ins.dst[i].reg.idx[0].offset;
|
---|
794 | if (ins.handler_idx == WINED3DSIH_TEXBEML)
|
---|
795 | {
|
---|
796 | reg_maps->luminanceparams |= 1 << ins.dst[i].reg.idx[0].offset;
|
---|
797 | }
|
---|
798 | }
|
---|
799 | }
|
---|
800 | else if (ins.handler_idx == WINED3DSIH_BEM)
|
---|
801 | {
|
---|
802 | reg_maps->bumpmat |= 1 << ins.dst[i].reg.idx[0].offset;
|
---|
803 | }
|
---|
804 | }
|
---|
805 |
|
---|
806 | if (ins.handler_idx == WINED3DSIH_NRM) reg_maps->usesnrm = 1;
|
---|
807 | else if (ins.handler_idx == WINED3DSIH_DSY) reg_maps->usesdsy = 1;
|
---|
808 | else if (ins.handler_idx == WINED3DSIH_DSX) reg_maps->usesdsx = 1;
|
---|
809 | else if (ins.handler_idx == WINED3DSIH_TEXLDD) reg_maps->usestexldd = 1;
|
---|
810 | else if (ins.handler_idx == WINED3DSIH_TEXLDL) reg_maps->usestexldl = 1;
|
---|
811 | else if (ins.handler_idx == WINED3DSIH_MOVA) reg_maps->usesmova = 1;
|
---|
812 | else if (ins.handler_idx == WINED3DSIH_IFC) reg_maps->usesifc = 1;
|
---|
813 | else if (ins.handler_idx == WINED3DSIH_CALL) reg_maps->usescall = 1;
|
---|
814 | else if (ins.handler_idx == WINED3DSIH_POW) reg_maps->usespow = 1;
|
---|
815 | else if (ins.handler_idx == WINED3DSIH_LOOP
|
---|
816 | || ins.handler_idx == WINED3DSIH_REP)
|
---|
817 | {
|
---|
818 | ++cur_loop_depth;
|
---|
819 | if (cur_loop_depth > max_loop_depth)
|
---|
820 | max_loop_depth = cur_loop_depth;
|
---|
821 | }
|
---|
822 | else if (ins.handler_idx == WINED3DSIH_ENDLOOP
|
---|
823 | || ins.handler_idx == WINED3DSIH_ENDREP)
|
---|
824 | --cur_loop_depth;
|
---|
825 |
|
---|
826 | if (ins.predicate)
|
---|
827 | shader_record_register_usage(shader, reg_maps, &ins.predicate->reg, shader_version.type);
|
---|
828 |
|
---|
829 | for (i = 0; i < ins.src_count; ++i)
|
---|
830 | {
|
---|
831 | unsigned int count = get_instr_extra_regcount(ins.handler_idx, i);
|
---|
832 | struct wined3d_shader_register reg = ins.src[i].reg;
|
---|
833 |
|
---|
834 | shader_record_register_usage(shader, reg_maps, &ins.src[i].reg, shader_version.type);
|
---|
835 | while (count)
|
---|
836 | {
|
---|
837 | ++reg.idx[0].offset;
|
---|
838 | shader_record_register_usage(shader, reg_maps, ®, shader_version.type);
|
---|
839 | --count;
|
---|
840 | }
|
---|
841 |
|
---|
842 | if (color0_mov)
|
---|
843 | {
|
---|
844 | if (ins.src[i].reg.type == WINED3DSPR_TEMP
|
---|
845 | && ins.src[i].swizzle == WINED3DSP_NOSWIZZLE)
|
---|
846 | {
|
---|
847 | shader->u.ps.color0_mov = TRUE;
|
---|
848 | shader->u.ps.color0_reg = ins.src[i].reg.idx[0].offset;
|
---|
849 | }
|
---|
850 | }
|
---|
851 | }
|
---|
852 | }
|
---|
853 | }
|
---|
854 | reg_maps->loop_depth = max_loop_depth;
|
---|
855 |
|
---|
856 | /* PS before 2.0 don't have explicit color outputs. Instead the value of
|
---|
857 | * R0 is written to the render target. */
|
---|
858 | if (shader_version.major < 2 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
|
---|
859 | reg_maps->rt_mask |= (1 << 0);
|
---|
860 |
|
---|
861 | shader->functionLength = ((const char *)ptr - (const char *)byte_code);
|
---|
862 |
|
---|
863 | return WINED3D_OK;
|
---|
864 | }
|
---|
865 |
|
---|
866 | unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps, unsigned int max)
|
---|
867 | {
|
---|
868 | DWORD map = 1 << max;
|
---|
869 | map |= map - 1;
|
---|
870 | map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers;
|
---|
871 |
|
---|
872 | return wined3d_log2i(map);
|
---|
873 | }
|
---|
874 |
|
---|
875 | static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
|
---|
876 | const struct wined3d_shader_version *shader_version)
|
---|
877 | {
|
---|
878 | TRACE("dcl");
|
---|
879 |
|
---|
880 | if (semantic->reg.reg.type == WINED3DSPR_SAMPLER)
|
---|
881 | {
|
---|
882 | switch (semantic->sampler_type)
|
---|
883 | {
|
---|
884 | case WINED3DSTT_2D: TRACE("_2d"); break;
|
---|
885 | case WINED3DSTT_CUBE: TRACE("_cube"); break;
|
---|
886 | case WINED3DSTT_VOLUME: TRACE("_volume"); break;
|
---|
887 | default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
|
---|
888 | }
|
---|
889 | }
|
---|
890 | else
|
---|
891 | {
|
---|
892 | /* Pixel shaders 3.0 don't have usage semantics. */
|
---|
893 | if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL) return;
|
---|
894 | else TRACE("_");
|
---|
895 |
|
---|
896 | switch (semantic->usage)
|
---|
897 | {
|
---|
898 | case WINED3D_DECL_USAGE_POSITION:
|
---|
899 | TRACE("position%u", semantic->usage_idx);
|
---|
900 | break;
|
---|
901 |
|
---|
902 | case WINED3D_DECL_USAGE_BLEND_INDICES:
|
---|
903 | TRACE("blend");
|
---|
904 | break;
|
---|
905 |
|
---|
906 | case WINED3D_DECL_USAGE_BLEND_WEIGHT:
|
---|
907 | TRACE("weight");
|
---|
908 | break;
|
---|
909 |
|
---|
910 | case WINED3D_DECL_USAGE_NORMAL:
|
---|
911 | TRACE("normal%u", semantic->usage_idx);
|
---|
912 | break;
|
---|
913 |
|
---|
914 | case WINED3D_DECL_USAGE_PSIZE:
|
---|
915 | TRACE("psize");
|
---|
916 | break;
|
---|
917 |
|
---|
918 | case WINED3D_DECL_USAGE_COLOR:
|
---|
919 | if (!semantic->usage_idx) TRACE("color");
|
---|
920 | else TRACE("specular%u", (semantic->usage_idx - 1));
|
---|
921 | break;
|
---|
922 |
|
---|
923 | case WINED3D_DECL_USAGE_TEXCOORD:
|
---|
924 | TRACE("texture%u", semantic->usage_idx);
|
---|
925 | break;
|
---|
926 |
|
---|
927 | case WINED3D_DECL_USAGE_TANGENT:
|
---|
928 | TRACE("tangent");
|
---|
929 | break;
|
---|
930 |
|
---|
931 | case WINED3D_DECL_USAGE_BINORMAL:
|
---|
932 | TRACE("binormal");
|
---|
933 | break;
|
---|
934 |
|
---|
935 | case WINED3D_DECL_USAGE_TESS_FACTOR:
|
---|
936 | TRACE("tessfactor");
|
---|
937 | break;
|
---|
938 |
|
---|
939 | case WINED3D_DECL_USAGE_POSITIONT:
|
---|
940 | TRACE("positionT%u", semantic->usage_idx);
|
---|
941 | break;
|
---|
942 |
|
---|
943 | case WINED3D_DECL_USAGE_FOG:
|
---|
944 | TRACE("fog");
|
---|
945 | break;
|
---|
946 |
|
---|
947 | case WINED3D_DECL_USAGE_DEPTH:
|
---|
948 | TRACE("depth");
|
---|
949 | break;
|
---|
950 |
|
---|
951 | case WINED3D_DECL_USAGE_SAMPLE:
|
---|
952 | TRACE("sample");
|
---|
953 | break;
|
---|
954 |
|
---|
955 | default:
|
---|
956 | FIXME("unknown_semantics(0x%08x)", semantic->usage);
|
---|
957 | }
|
---|
958 | }
|
---|
959 | }
|
---|
960 |
|
---|
961 | static void shader_dump_register(const struct wined3d_shader_register *reg,
|
---|
962 | const struct wined3d_shader_version *shader_version)
|
---|
963 | {
|
---|
964 | static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
|
---|
965 | static const char * const misctype_reg_names[] = {"vPos", "vFace"};
|
---|
966 | UINT offset = reg->idx[0].offset;
|
---|
967 |
|
---|
968 | switch (reg->type)
|
---|
969 | {
|
---|
970 | case WINED3DSPR_TEMP:
|
---|
971 | TRACE("r");
|
---|
972 | break;
|
---|
973 |
|
---|
974 | case WINED3DSPR_INPUT:
|
---|
975 | TRACE("v");
|
---|
976 | break;
|
---|
977 |
|
---|
978 | case WINED3DSPR_CONST:
|
---|
979 | case WINED3DSPR_CONST2:
|
---|
980 | case WINED3DSPR_CONST3:
|
---|
981 | case WINED3DSPR_CONST4:
|
---|
982 | TRACE("c");
|
---|
983 | offset = shader_get_float_offset(reg->type, offset);
|
---|
984 | break;
|
---|
985 |
|
---|
986 | case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
|
---|
987 | TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a');
|
---|
988 | break;
|
---|
989 |
|
---|
990 | case WINED3DSPR_RASTOUT:
|
---|
991 | TRACE("%s", rastout_reg_names[offset]);
|
---|
992 | break;
|
---|
993 |
|
---|
994 | case WINED3DSPR_COLOROUT:
|
---|
995 | TRACE("oC");
|
---|
996 | break;
|
---|
997 |
|
---|
998 | case WINED3DSPR_DEPTHOUT:
|
---|
999 | TRACE("oDepth");
|
---|
1000 | break;
|
---|
1001 |
|
---|
1002 | case WINED3DSPR_ATTROUT:
|
---|
1003 | TRACE("oD");
|
---|
1004 | break;
|
---|
1005 |
|
---|
1006 | case WINED3DSPR_TEXCRDOUT:
|
---|
1007 | /* Vertex shaders >= 3.0 use general purpose output registers
|
---|
1008 | * (WINED3DSPR_OUTPUT), which can include an address token. */
|
---|
1009 | if (shader_version->major >= 3) TRACE("o");
|
---|
1010 | else TRACE("oT");
|
---|
1011 | break;
|
---|
1012 |
|
---|
1013 | case WINED3DSPR_CONSTINT:
|
---|
1014 | TRACE("i");
|
---|
1015 | break;
|
---|
1016 |
|
---|
1017 | case WINED3DSPR_CONSTBOOL:
|
---|
1018 | TRACE("b");
|
---|
1019 | break;
|
---|
1020 |
|
---|
1021 | case WINED3DSPR_LABEL:
|
---|
1022 | TRACE("l");
|
---|
1023 | break;
|
---|
1024 |
|
---|
1025 | case WINED3DSPR_LOOP:
|
---|
1026 | TRACE("aL");
|
---|
1027 | break;
|
---|
1028 |
|
---|
1029 | case WINED3DSPR_SAMPLER:
|
---|
1030 | TRACE("s");
|
---|
1031 | break;
|
---|
1032 |
|
---|
1033 | case WINED3DSPR_MISCTYPE:
|
---|
1034 | if (offset > 1)
|
---|
1035 | FIXME("Unhandled misctype register %u.\n", offset);
|
---|
1036 | else
|
---|
1037 | TRACE("%s", misctype_reg_names[offset]);
|
---|
1038 | break;
|
---|
1039 |
|
---|
1040 | case WINED3DSPR_PREDICATE:
|
---|
1041 | TRACE("p");
|
---|
1042 | break;
|
---|
1043 |
|
---|
1044 | case WINED3DSPR_IMMCONST:
|
---|
1045 | TRACE("l");
|
---|
1046 | break;
|
---|
1047 |
|
---|
1048 | case WINED3DSPR_CONSTBUFFER:
|
---|
1049 | TRACE("cb");
|
---|
1050 | break;
|
---|
1051 |
|
---|
1052 | case WINED3DSPR_PRIMID:
|
---|
1053 | TRACE("primID");
|
---|
1054 | break;
|
---|
1055 |
|
---|
1056 | case WINED3DSPR_NULL:
|
---|
1057 | TRACE("null");
|
---|
1058 | break;
|
---|
1059 |
|
---|
1060 | case WINED3DSPR_RESOURCE:
|
---|
1061 | TRACE("t");
|
---|
1062 | break;
|
---|
1063 |
|
---|
1064 | default:
|
---|
1065 | TRACE("unhandled_rtype(%#x)", reg->type);
|
---|
1066 | break;
|
---|
1067 | }
|
---|
1068 |
|
---|
1069 | if (reg->type == WINED3DSPR_IMMCONST)
|
---|
1070 | {
|
---|
1071 | TRACE("(");
|
---|
1072 | switch (reg->immconst_type)
|
---|
1073 | {
|
---|
1074 | case WINED3D_IMMCONST_SCALAR:
|
---|
1075 | switch (reg->data_type)
|
---|
1076 | {
|
---|
1077 | case WINED3D_DATA_FLOAT:
|
---|
1078 | TRACE("%.8e", *(const float *)reg->immconst_data);
|
---|
1079 | break;
|
---|
1080 | case WINED3D_DATA_INT:
|
---|
1081 | TRACE("%d", reg->immconst_data[0]);
|
---|
1082 | break;
|
---|
1083 | case WINED3D_DATA_RESOURCE:
|
---|
1084 | case WINED3D_DATA_SAMPLER:
|
---|
1085 | case WINED3D_DATA_UINT:
|
---|
1086 | TRACE("%u", reg->immconst_data[0]);
|
---|
1087 | break;
|
---|
1088 | default:
|
---|
1089 | TRACE("<unhandled data type %#x>", reg->data_type);
|
---|
1090 | break;
|
---|
1091 | }
|
---|
1092 | break;
|
---|
1093 |
|
---|
1094 | case WINED3D_IMMCONST_VEC4:
|
---|
1095 | switch (reg->data_type)
|
---|
1096 | {
|
---|
1097 | case WINED3D_DATA_FLOAT:
|
---|
1098 | TRACE("%.8e, %.8e, %.8e, %.8e",
|
---|
1099 | *(const float *)®->immconst_data[0], *(const float *)®->immconst_data[1],
|
---|
1100 | *(const float *)®->immconst_data[2], *(const float *)®->immconst_data[3]);
|
---|
1101 | break;
|
---|
1102 | case WINED3D_DATA_INT:
|
---|
1103 | TRACE("%d, %d, %d, %d",
|
---|
1104 | reg->immconst_data[0], reg->immconst_data[1],
|
---|
1105 | reg->immconst_data[2], reg->immconst_data[3]);
|
---|
1106 | break;
|
---|
1107 | case WINED3D_DATA_RESOURCE:
|
---|
1108 | case WINED3D_DATA_SAMPLER:
|
---|
1109 | case WINED3D_DATA_UINT:
|
---|
1110 | TRACE("%u, %u, %u, %u",
|
---|
1111 | reg->immconst_data[0], reg->immconst_data[1],
|
---|
1112 | reg->immconst_data[2], reg->immconst_data[3]);
|
---|
1113 | break;
|
---|
1114 | default:
|
---|
1115 | TRACE("<unhandled data type %#x>", reg->data_type);
|
---|
1116 | break;
|
---|
1117 | }
|
---|
1118 | break;
|
---|
1119 |
|
---|
1120 | default:
|
---|
1121 | TRACE("<unhandled immconst_type %#x>", reg->immconst_type);
|
---|
1122 | break;
|
---|
1123 | }
|
---|
1124 | TRACE(")");
|
---|
1125 | }
|
---|
1126 | else if (reg->type != WINED3DSPR_RASTOUT
|
---|
1127 | && reg->type != WINED3DSPR_MISCTYPE
|
---|
1128 | && reg->type != WINED3DSPR_NULL)
|
---|
1129 | {
|
---|
1130 | if (offset != ~0U)
|
---|
1131 | {
|
---|
1132 | TRACE("[");
|
---|
1133 | if (reg->idx[0].rel_addr)
|
---|
1134 | {
|
---|
1135 | shader_dump_src_param(reg->idx[0].rel_addr, shader_version);
|
---|
1136 | TRACE(" + ");
|
---|
1137 | }
|
---|
1138 | TRACE("%u]", offset);
|
---|
1139 |
|
---|
1140 | if (reg->idx[1].offset != ~0U)
|
---|
1141 | {
|
---|
1142 | TRACE("[");
|
---|
1143 | if (reg->idx[1].rel_addr)
|
---|
1144 | {
|
---|
1145 | shader_dump_src_param(reg->idx[1].rel_addr, shader_version);
|
---|
1146 | TRACE(" + ");
|
---|
1147 | }
|
---|
1148 | TRACE("%u]", reg->idx[1].offset);
|
---|
1149 | }
|
---|
1150 | }
|
---|
1151 | }
|
---|
1152 | }
|
---|
1153 |
|
---|
1154 | void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
|
---|
1155 | const struct wined3d_shader_version *shader_version)
|
---|
1156 | {
|
---|
1157 | DWORD write_mask = param->write_mask;
|
---|
1158 |
|
---|
1159 | shader_dump_register(¶m->reg, shader_version);
|
---|
1160 |
|
---|
1161 | if (write_mask && write_mask != WINED3DSP_WRITEMASK_ALL)
|
---|
1162 | {
|
---|
1163 | static const char *write_mask_chars = "xyzw";
|
---|
1164 |
|
---|
1165 | TRACE(".");
|
---|
1166 | if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
|
---|
1167 | if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
|
---|
1168 | if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
|
---|
1169 | if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
|
---|
1170 | }
|
---|
1171 | }
|
---|
1172 |
|
---|
1173 | void shader_dump_src_param(const struct wined3d_shader_src_param *param,
|
---|
1174 | const struct wined3d_shader_version *shader_version)
|
---|
1175 | {
|
---|
1176 | enum wined3d_shader_src_modifier src_modifier = param->modifiers;
|
---|
1177 | DWORD swizzle = param->swizzle;
|
---|
1178 |
|
---|
1179 | if (src_modifier == WINED3DSPSM_NEG
|
---|
1180 | || src_modifier == WINED3DSPSM_BIASNEG
|
---|
1181 | || src_modifier == WINED3DSPSM_SIGNNEG
|
---|
1182 | || src_modifier == WINED3DSPSM_X2NEG
|
---|
1183 | || src_modifier == WINED3DSPSM_ABSNEG)
|
---|
1184 | TRACE("-");
|
---|
1185 | else if (src_modifier == WINED3DSPSM_COMP)
|
---|
1186 | TRACE("1-");
|
---|
1187 | else if (src_modifier == WINED3DSPSM_NOT)
|
---|
1188 | TRACE("!");
|
---|
1189 |
|
---|
1190 | if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
|
---|
1191 | TRACE("abs(");
|
---|
1192 |
|
---|
1193 | shader_dump_register(¶m->reg, shader_version);
|
---|
1194 |
|
---|
1195 | if (src_modifier)
|
---|
1196 | {
|
---|
1197 | switch (src_modifier)
|
---|
1198 | {
|
---|
1199 | case WINED3DSPSM_NONE: break;
|
---|
1200 | case WINED3DSPSM_NEG: break;
|
---|
1201 | case WINED3DSPSM_NOT: break;
|
---|
1202 | case WINED3DSPSM_BIAS: TRACE("_bias"); break;
|
---|
1203 | case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
|
---|
1204 | case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
|
---|
1205 | case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
|
---|
1206 | case WINED3DSPSM_COMP: break;
|
---|
1207 | case WINED3DSPSM_X2: TRACE("_x2"); break;
|
---|
1208 | case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
|
---|
1209 | case WINED3DSPSM_DZ: TRACE("_dz"); break;
|
---|
1210 | case WINED3DSPSM_DW: TRACE("_dw"); break;
|
---|
1211 | case WINED3DSPSM_ABSNEG: TRACE(")"); break;
|
---|
1212 | case WINED3DSPSM_ABS: TRACE(")"); break;
|
---|
1213 | default: TRACE("_unknown_modifier(%#x)", src_modifier);
|
---|
1214 | }
|
---|
1215 | }
|
---|
1216 |
|
---|
1217 | if (swizzle != WINED3DSP_NOSWIZZLE)
|
---|
1218 | {
|
---|
1219 | static const char *swizzle_chars = "xyzw";
|
---|
1220 | DWORD swizzle_x = swizzle & 0x03;
|
---|
1221 | DWORD swizzle_y = (swizzle >> 2) & 0x03;
|
---|
1222 | DWORD swizzle_z = (swizzle >> 4) & 0x03;
|
---|
1223 | DWORD swizzle_w = (swizzle >> 6) & 0x03;
|
---|
1224 |
|
---|
1225 | if (swizzle_x == swizzle_y
|
---|
1226 | && swizzle_x == swizzle_z
|
---|
1227 | && swizzle_x == swizzle_w)
|
---|
1228 | {
|
---|
1229 | TRACE(".%c", swizzle_chars[swizzle_x]);
|
---|
1230 | }
|
---|
1231 | else
|
---|
1232 | {
|
---|
1233 | TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
|
---|
1234 | swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
|
---|
1235 | }
|
---|
1236 | }
|
---|
1237 | }
|
---|
1238 |
|
---|
1239 | /* Shared code in order to generate the bulk of the shader string.
|
---|
1240 | * NOTE: A description of how to parse tokens can be found on MSDN. */
|
---|
1241 | void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
|
---|
1242 | const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx)
|
---|
1243 | {
|
---|
1244 | struct wined3d_device *device = shader->device;
|
---|
1245 | const struct wined3d_shader_frontend *fe = shader->frontend;
|
---|
1246 | void *fe_data = shader->frontend_data;
|
---|
1247 | struct wined3d_shader_version shader_version;
|
---|
1248 | struct wined3d_shader_loop_state loop_state;
|
---|
1249 | struct wined3d_shader_instruction ins;
|
---|
1250 | struct wined3d_shader_tex_mx tex_mx;
|
---|
1251 | struct wined3d_shader_context ctx;
|
---|
1252 | const DWORD *ptr = byte_code;
|
---|
1253 |
|
---|
1254 | /* Initialize current parsing state. */
|
---|
1255 | tex_mx.current_row = 0;
|
---|
1256 | loop_state.current_depth = 0;
|
---|
1257 | loop_state.current_reg = 0;
|
---|
1258 |
|
---|
1259 | ctx.shader = shader;
|
---|
1260 | ctx.gl_info = &device->adapter->gl_info;
|
---|
1261 | ctx.reg_maps = reg_maps;
|
---|
1262 | ctx.buffer = buffer;
|
---|
1263 | ctx.tex_mx = &tex_mx;
|
---|
1264 | ctx.loop_state = &loop_state;
|
---|
1265 | ctx.backend_data = backend_ctx;
|
---|
1266 | ins.ctx = &ctx;
|
---|
1267 |
|
---|
1268 | fe->shader_read_header(fe_data, &ptr, &shader_version);
|
---|
1269 |
|
---|
1270 | while (!fe->shader_is_end(fe_data, &ptr))
|
---|
1271 | {
|
---|
1272 | /* Read opcode. */
|
---|
1273 | fe->shader_read_instruction(fe_data, &ptr, &ins);
|
---|
1274 |
|
---|
1275 | /* Unknown opcode and its parameters. */
|
---|
1276 | if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
|
---|
1277 | {
|
---|
1278 | TRACE("Skipping unrecognized instruction.\n");
|
---|
1279 | continue;
|
---|
1280 | }
|
---|
1281 |
|
---|
1282 | if (ins.predicate)
|
---|
1283 | FIXME("Predicates not implemented.\n");
|
---|
1284 |
|
---|
1285 | /* Call appropriate function for output target */
|
---|
1286 | device->shader_backend->shader_handle_instruction(&ins);
|
---|
1287 | }
|
---|
1288 | }
|
---|
1289 |
|
---|
1290 | static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
|
---|
1291 | {
|
---|
1292 | DWORD mmask = dst->modifiers;
|
---|
1293 |
|
---|
1294 | switch (dst->shift)
|
---|
1295 | {
|
---|
1296 | case 0: break;
|
---|
1297 | case 13: TRACE("_d8"); break;
|
---|
1298 | case 14: TRACE("_d4"); break;
|
---|
1299 | case 15: TRACE("_d2"); break;
|
---|
1300 | case 1: TRACE("_x2"); break;
|
---|
1301 | case 2: TRACE("_x4"); break;
|
---|
1302 | case 3: TRACE("_x8"); break;
|
---|
1303 | default: TRACE("_unhandled_shift(%d)", dst->shift); break;
|
---|
1304 | }
|
---|
1305 |
|
---|
1306 | if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
|
---|
1307 | if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
|
---|
1308 | if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
|
---|
1309 |
|
---|
1310 | mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
|
---|
1311 | if (mmask) FIXME("_unrecognized_modifier(%#x)", mmask);
|
---|
1312 | }
|
---|
1313 |
|
---|
1314 | static void shader_dump_primitive_type(enum wined3d_primitive_type primitive_type)
|
---|
1315 | {
|
---|
1316 | switch (primitive_type)
|
---|
1317 | {
|
---|
1318 | case WINED3D_PT_UNDEFINED:
|
---|
1319 | TRACE("undefined");
|
---|
1320 | break;
|
---|
1321 | case WINED3D_PT_POINTLIST:
|
---|
1322 | TRACE("pointlist");
|
---|
1323 | break;
|
---|
1324 | case WINED3D_PT_LINELIST:
|
---|
1325 | TRACE("linelist");
|
---|
1326 | break;
|
---|
1327 | case WINED3D_PT_LINESTRIP:
|
---|
1328 | TRACE("linestrip");
|
---|
1329 | break;
|
---|
1330 | case WINED3D_PT_TRIANGLELIST:
|
---|
1331 | TRACE("trianglelist");
|
---|
1332 | break;
|
---|
1333 | case WINED3D_PT_TRIANGLESTRIP:
|
---|
1334 | TRACE("trianglestrip");
|
---|
1335 | break;
|
---|
1336 | case WINED3D_PT_TRIANGLEFAN:
|
---|
1337 | TRACE("trianglefan");
|
---|
1338 | break;
|
---|
1339 | case WINED3D_PT_LINELIST_ADJ:
|
---|
1340 | TRACE("linelist_adj");
|
---|
1341 | break;
|
---|
1342 | case WINED3D_PT_LINESTRIP_ADJ:
|
---|
1343 | TRACE("linestrip_adj");
|
---|
1344 | break;
|
---|
1345 | case WINED3D_PT_TRIANGLELIST_ADJ:
|
---|
1346 | TRACE("trianglelist_adj");
|
---|
1347 | break;
|
---|
1348 | case WINED3D_PT_TRIANGLESTRIP_ADJ:
|
---|
1349 | TRACE("trianglestrip_adj");
|
---|
1350 | break;
|
---|
1351 | default:
|
---|
1352 | TRACE("<unrecognized_primitive_type %#x>", primitive_type);
|
---|
1353 | break;
|
---|
1354 | }
|
---|
1355 | }
|
---|
1356 |
|
---|
1357 | static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code)
|
---|
1358 | {
|
---|
1359 | struct wined3d_shader_version shader_version;
|
---|
1360 | const DWORD *ptr = byte_code;
|
---|
1361 | const char *type_prefix;
|
---|
1362 | DWORD i;
|
---|
1363 |
|
---|
1364 | TRACE("Parsing %p.\n", byte_code);
|
---|
1365 |
|
---|
1366 | fe->shader_read_header(fe_data, &ptr, &shader_version);
|
---|
1367 |
|
---|
1368 | switch (shader_version.type)
|
---|
1369 | {
|
---|
1370 | case WINED3D_SHADER_TYPE_VERTEX:
|
---|
1371 | type_prefix = "vs";
|
---|
1372 | break;
|
---|
1373 |
|
---|
1374 | case WINED3D_SHADER_TYPE_GEOMETRY:
|
---|
1375 | type_prefix = "gs";
|
---|
1376 | break;
|
---|
1377 |
|
---|
1378 | case WINED3D_SHADER_TYPE_PIXEL:
|
---|
1379 | type_prefix = "ps";
|
---|
1380 | break;
|
---|
1381 |
|
---|
1382 | default:
|
---|
1383 | FIXME("Unhandled shader type %#x.\n", shader_version.type);
|
---|
1384 | type_prefix = "unknown";
|
---|
1385 | break;
|
---|
1386 | }
|
---|
1387 |
|
---|
1388 | TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor);
|
---|
1389 |
|
---|
1390 | while (!fe->shader_is_end(fe_data, &ptr))
|
---|
1391 | {
|
---|
1392 | struct wined3d_shader_instruction ins;
|
---|
1393 |
|
---|
1394 | fe->shader_read_instruction(fe_data, &ptr, &ins);
|
---|
1395 | if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
|
---|
1396 | {
|
---|
1397 | TRACE("Skipping unrecognized instruction.\n");
|
---|
1398 | continue;
|
---|
1399 | }
|
---|
1400 |
|
---|
1401 | if (ins.handler_idx == WINED3DSIH_DCL)
|
---|
1402 | {
|
---|
1403 | shader_dump_decl_usage(&ins.declaration.semantic, &shader_version);
|
---|
1404 | shader_dump_ins_modifiers(&ins.declaration.semantic.reg);
|
---|
1405 | TRACE(" ");
|
---|
1406 | shader_dump_dst_param(&ins.declaration.semantic.reg, &shader_version);
|
---|
1407 | }
|
---|
1408 | else if (ins.handler_idx == WINED3DSIH_DCL_CONSTANT_BUFFER)
|
---|
1409 | {
|
---|
1410 | TRACE("%s ", shader_opcode_names[ins.handler_idx]);
|
---|
1411 | shader_dump_src_param(&ins.declaration.src, &shader_version);
|
---|
1412 | TRACE(", %s", ins.flags & WINED3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
|
---|
1413 | }
|
---|
1414 | else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE
|
---|
1415 | || ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY)
|
---|
1416 | {
|
---|
1417 | TRACE("%s ", shader_opcode_names[ins.handler_idx]);
|
---|
1418 | shader_dump_primitive_type(ins.declaration.primitive_type);
|
---|
1419 | }
|
---|
1420 | else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
|
---|
1421 | {
|
---|
1422 | TRACE("%s %u", shader_opcode_names[ins.handler_idx], ins.declaration.count);
|
---|
1423 | }
|
---|
1424 | else if (ins.handler_idx == WINED3DSIH_DEF)
|
---|
1425 | {
|
---|
1426 | TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(ins.dst[0].reg.type,
|
---|
1427 | ins.dst[0].reg.idx[0].offset),
|
---|
1428 | *(const float *)&ins.src[0].reg.immconst_data[0],
|
---|
1429 | *(const float *)&ins.src[0].reg.immconst_data[1],
|
---|
1430 | *(const float *)&ins.src[0].reg.immconst_data[2],
|
---|
1431 | *(const float *)&ins.src[0].reg.immconst_data[3]);
|
---|
1432 | }
|
---|
1433 | else if (ins.handler_idx == WINED3DSIH_DEFI)
|
---|
1434 | {
|
---|
1435 | TRACE("defi i%u = %d, %d, %d, %d", ins.dst[0].reg.idx[0].offset,
|
---|
1436 | ins.src[0].reg.immconst_data[0],
|
---|
1437 | ins.src[0].reg.immconst_data[1],
|
---|
1438 | ins.src[0].reg.immconst_data[2],
|
---|
1439 | ins.src[0].reg.immconst_data[3]);
|
---|
1440 | }
|
---|
1441 | else if (ins.handler_idx == WINED3DSIH_DEFB)
|
---|
1442 | {
|
---|
1443 | TRACE("defb b%u = %s", ins.dst[0].reg.idx[0].offset, ins.src[0].reg.immconst_data[0] ? "true" : "false");
|
---|
1444 | }
|
---|
1445 | else
|
---|
1446 | {
|
---|
1447 | if (ins.predicate)
|
---|
1448 | {
|
---|
1449 | TRACE("(");
|
---|
1450 | shader_dump_src_param(ins.predicate, &shader_version);
|
---|
1451 | TRACE(") ");
|
---|
1452 | }
|
---|
1453 |
|
---|
1454 | /* PixWin marks instructions with the coissue flag with a '+' */
|
---|
1455 | if (ins.coissue) TRACE("+");
|
---|
1456 |
|
---|
1457 | TRACE("%s", shader_opcode_names[ins.handler_idx]);
|
---|
1458 |
|
---|
1459 | if (ins.handler_idx == WINED3DSIH_IFC
|
---|
1460 | || ins.handler_idx == WINED3DSIH_BREAKC)
|
---|
1461 | {
|
---|
1462 | switch (ins.flags)
|
---|
1463 | {
|
---|
1464 | case WINED3D_SHADER_REL_OP_GT: TRACE("_gt"); break;
|
---|
1465 | case WINED3D_SHADER_REL_OP_EQ: TRACE("_eq"); break;
|
---|
1466 | case WINED3D_SHADER_REL_OP_GE: TRACE("_ge"); break;
|
---|
1467 | case WINED3D_SHADER_REL_OP_LT: TRACE("_lt"); break;
|
---|
1468 | case WINED3D_SHADER_REL_OP_NE: TRACE("_ne"); break;
|
---|
1469 | case WINED3D_SHADER_REL_OP_LE: TRACE("_le"); break;
|
---|
1470 | default: TRACE("_(%u)", ins.flags);
|
---|
1471 | }
|
---|
1472 | }
|
---|
1473 | else if (ins.handler_idx == WINED3DSIH_TEX
|
---|
1474 | && shader_version.major >= 2
|
---|
1475 | && (ins.flags & WINED3DSI_TEXLD_PROJECT))
|
---|
1476 | {
|
---|
1477 | TRACE("p");
|
---|
1478 | }
|
---|
1479 |
|
---|
1480 | for (i = 0; i < ins.dst_count; ++i)
|
---|
1481 | {
|
---|
1482 | shader_dump_ins_modifiers(&ins.dst[i]);
|
---|
1483 | TRACE(!i ? " " : ", ");
|
---|
1484 | shader_dump_dst_param(&ins.dst[i], &shader_version);
|
---|
1485 | }
|
---|
1486 |
|
---|
1487 | /* Other source tokens */
|
---|
1488 | for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
|
---|
1489 | {
|
---|
1490 | TRACE(!i ? " " : ", ");
|
---|
1491 | shader_dump_src_param(&ins.src[i - ins.dst_count], &shader_version);
|
---|
1492 | }
|
---|
1493 | }
|
---|
1494 | TRACE("\n");
|
---|
1495 | }
|
---|
1496 | }
|
---|
1497 |
|
---|
1498 | static void shader_cleanup(struct wined3d_shader *shader)
|
---|
1499 | {
|
---|
1500 | shader->device->shader_backend->shader_destroy(shader);
|
---|
1501 | HeapFree(GetProcessHeap(), 0, shader->reg_maps.constf);
|
---|
1502 | HeapFree(GetProcessHeap(), 0, shader->function);
|
---|
1503 | shader_delete_constant_list(&shader->constantsF);
|
---|
1504 | shader_delete_constant_list(&shader->constantsB);
|
---|
1505 | shader_delete_constant_list(&shader->constantsI);
|
---|
1506 | list_remove(&shader->shader_list_entry);
|
---|
1507 |
|
---|
1508 | if (shader->frontend && shader->frontend_data)
|
---|
1509 | shader->frontend->shader_free(shader->frontend_data);
|
---|
1510 | }
|
---|
1511 |
|
---|
1512 | struct shader_none_priv
|
---|
1513 | {
|
---|
1514 | const struct wined3d_vertex_pipe_ops *vertex_pipe;
|
---|
1515 | const struct fragment_pipeline *fragment_pipe;
|
---|
1516 | BOOL ffp_proj_control;
|
---|
1517 | };
|
---|
1518 |
|
---|
1519 | static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {}
|
---|
1520 | static void shader_none_select_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info,
|
---|
1521 | enum tex_types tex_type, const SIZE *ds_mask_size) {}
|
---|
1522 | static void shader_none_deselect_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info) {}
|
---|
1523 | static void shader_none_update_float_vertex_constants(struct wined3d_device *device, UINT start, UINT count) {}
|
---|
1524 | static void shader_none_update_float_pixel_constants(struct wined3d_device *device, UINT start, UINT count) {}
|
---|
1525 | static void shader_none_load_constants(void *shader_priv, const struct wined3d_context *context,
|
---|
1526 | const struct wined3d_state *state) {}
|
---|
1527 | static void shader_none_load_np2fixup_constants(void *shader_priv,
|
---|
1528 | const struct wined3d_gl_info *gl_info, const struct wined3d_state *state) {}
|
---|
1529 | static void shader_none_destroy(struct wined3d_shader *shader) {}
|
---|
1530 | static void shader_none_context_destroyed(void *shader_priv, const struct wined3d_context *context) {}
|
---|
1531 |
|
---|
1532 | /* Context activation is done by the caller. */
|
---|
1533 | static void shader_none_select(void *shader_priv, const struct wined3d_context *context,
|
---|
1534 | const struct wined3d_state *state)
|
---|
1535 | {
|
---|
1536 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
1537 | struct shader_none_priv *priv = shader_priv;
|
---|
1538 |
|
---|
1539 | priv->vertex_pipe->vp_enable(gl_info, !use_vs(state));
|
---|
1540 | priv->fragment_pipe->enable_extension(gl_info, !use_ps(state));
|
---|
1541 | }
|
---|
1542 |
|
---|
1543 | /* Context activation is done by the caller. */
|
---|
1544 | static void shader_none_disable(void *shader_priv, const struct wined3d_context *context)
|
---|
1545 | {
|
---|
1546 | struct shader_none_priv *priv = shader_priv;
|
---|
1547 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
1548 |
|
---|
1549 | priv->vertex_pipe->vp_enable(gl_info, FALSE);
|
---|
1550 | priv->fragment_pipe->enable_extension(gl_info, FALSE);
|
---|
1551 | }
|
---|
1552 |
|
---|
1553 | static HRESULT shader_none_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
|
---|
1554 | const struct fragment_pipeline *fragment_pipe)
|
---|
1555 | {
|
---|
1556 | struct fragment_caps fragment_caps;
|
---|
1557 | void *vertex_priv, *fragment_priv;
|
---|
1558 | struct shader_none_priv *priv;
|
---|
1559 |
|
---|
1560 | if (!(priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv))))
|
---|
1561 | return E_OUTOFMEMORY;
|
---|
1562 |
|
---|
1563 | if (!(vertex_priv = vertex_pipe->vp_alloc(&none_shader_backend, priv)))
|
---|
1564 | {
|
---|
1565 | ERR("Failed to initialize vertex pipe.\n");
|
---|
1566 | HeapFree(GetProcessHeap(), 0, priv);
|
---|
1567 | return E_FAIL;
|
---|
1568 | }
|
---|
1569 |
|
---|
1570 | if (!(fragment_priv = fragment_pipe->alloc_private(&none_shader_backend, priv)))
|
---|
1571 | {
|
---|
1572 | ERR("Failed to initialize fragment pipe.\n");
|
---|
1573 | vertex_pipe->vp_free(device);
|
---|
1574 | HeapFree(GetProcessHeap(), 0, priv);
|
---|
1575 | return E_FAIL;
|
---|
1576 | }
|
---|
1577 |
|
---|
1578 | priv->vertex_pipe = vertex_pipe;
|
---|
1579 | priv->fragment_pipe = fragment_pipe;
|
---|
1580 | fragment_pipe->get_caps(&device->adapter->gl_info, &fragment_caps);
|
---|
1581 | priv->ffp_proj_control = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_PROJ_CONTROL;
|
---|
1582 |
|
---|
1583 | device->vertex_priv = vertex_priv;
|
---|
1584 | device->fragment_priv = fragment_priv;
|
---|
1585 | device->shader_priv = priv;
|
---|
1586 |
|
---|
1587 | return WINED3D_OK;
|
---|
1588 | }
|
---|
1589 |
|
---|
1590 | static void shader_none_free(struct wined3d_device *device)
|
---|
1591 | {
|
---|
1592 | struct shader_none_priv *priv = device->shader_priv;
|
---|
1593 |
|
---|
1594 | priv->fragment_pipe->free_private(device);
|
---|
1595 | priv->vertex_pipe->vp_free(device);
|
---|
1596 | HeapFree(GetProcessHeap(), 0, priv);
|
---|
1597 | }
|
---|
1598 |
|
---|
1599 | static void shader_none_get_caps(const struct wined3d_gl_info *gl_info, struct shader_caps *caps)
|
---|
1600 | {
|
---|
1601 | /* Set the shader caps to 0 for the none shader backend */
|
---|
1602 | caps->vs_version = 0;
|
---|
1603 | caps->gs_version = 0;
|
---|
1604 | caps->ps_version = 0;
|
---|
1605 | caps->vs_uniform_count = 0;
|
---|
1606 | caps->ps_uniform_count = 0;
|
---|
1607 | caps->ps_1x_max_value = 0.0f;
|
---|
1608 | caps->wined3d_caps = 0;
|
---|
1609 | }
|
---|
1610 |
|
---|
1611 | static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
|
---|
1612 | {
|
---|
1613 | /* We "support" every possible fixup, since we don't support any shader
|
---|
1614 | * model, and will never have to actually sample a texture. */
|
---|
1615 | return TRUE;
|
---|
1616 | }
|
---|
1617 |
|
---|
1618 | static BOOL shader_none_has_ffp_proj_control(void *shader_priv)
|
---|
1619 | {
|
---|
1620 | struct shader_none_priv *priv = shader_priv;
|
---|
1621 |
|
---|
1622 | return priv->ffp_proj_control;
|
---|
1623 | }
|
---|
1624 |
|
---|
1625 | const struct wined3d_shader_backend_ops none_shader_backend =
|
---|
1626 | {
|
---|
1627 | shader_none_handle_instruction,
|
---|
1628 | shader_none_select,
|
---|
1629 | shader_none_disable,
|
---|
1630 | shader_none_select_depth_blt,
|
---|
1631 | shader_none_deselect_depth_blt,
|
---|
1632 | shader_none_update_float_vertex_constants,
|
---|
1633 | shader_none_update_float_pixel_constants,
|
---|
1634 | shader_none_load_constants,
|
---|
1635 | shader_none_load_np2fixup_constants,
|
---|
1636 | shader_none_destroy,
|
---|
1637 | shader_none_alloc,
|
---|
1638 | shader_none_free,
|
---|
1639 | shader_none_context_destroyed,
|
---|
1640 | shader_none_get_caps,
|
---|
1641 | shader_none_color_fixup_supported,
|
---|
1642 | shader_none_has_ffp_proj_control,
|
---|
1643 | };
|
---|
1644 |
|
---|
1645 | static HRESULT shader_set_function(struct wined3d_shader *shader, const DWORD *byte_code,
|
---|
1646 | const struct wined3d_shader_signature *output_signature, DWORD float_const_count,
|
---|
1647 | enum wined3d_shader_type type, unsigned int max_version)
|
---|
1648 | {
|
---|
1649 | struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
|
---|
1650 | const struct wined3d_shader_frontend *fe;
|
---|
1651 | HRESULT hr;
|
---|
1652 | unsigned int backend_version;
|
---|
1653 | const struct wined3d_d3d_info *d3d_info = &shader->device->adapter->d3d_info;
|
---|
1654 |
|
---|
1655 | TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n",
|
---|
1656 | shader, byte_code, output_signature, float_const_count);
|
---|
1657 |
|
---|
1658 | fe = shader_select_frontend(*byte_code);
|
---|
1659 | if (!fe)
|
---|
1660 | {
|
---|
1661 | FIXME("Unable to find frontend for shader.\n");
|
---|
1662 | return WINED3DERR_INVALIDCALL;
|
---|
1663 | }
|
---|
1664 | shader->frontend = fe;
|
---|
1665 | shader->frontend_data = fe->shader_init(byte_code, output_signature);
|
---|
1666 | if (!shader->frontend_data)
|
---|
1667 | {
|
---|
1668 | FIXME("Failed to initialize frontend.\n");
|
---|
1669 | return WINED3DERR_INVALIDCALL;
|
---|
1670 | }
|
---|
1671 |
|
---|
1672 | /* First pass: trace shader. */
|
---|
1673 | if (TRACE_ON(d3d_shader))
|
---|
1674 | shader_trace_init(fe, shader->frontend_data, byte_code);
|
---|
1675 |
|
---|
1676 | /* Initialize immediate constant lists. */
|
---|
1677 | list_init(&shader->constantsF);
|
---|
1678 | list_init(&shader->constantsB);
|
---|
1679 | list_init(&shader->constantsI);
|
---|
1680 | shader->lconst_inf_or_nan = FALSE;
|
---|
1681 |
|
---|
1682 | /* Second pass: figure out which registers are used, what the semantics are, etc. */
|
---|
1683 | hr = shader_get_registers_used(shader, fe,
|
---|
1684 | reg_maps, shader->input_signature, shader->output_signature,
|
---|
1685 | byte_code, float_const_count);
|
---|
1686 | if (FAILED(hr)) return hr;
|
---|
1687 |
|
---|
1688 | if (reg_maps->shader_version.type != type)
|
---|
1689 | {
|
---|
1690 | WARN("Wrong shader type %d.\n", reg_maps->shader_version.type);
|
---|
1691 | return WINED3DERR_INVALIDCALL;
|
---|
1692 | }
|
---|
1693 | if (reg_maps->shader_version.major > max_version)
|
---|
1694 | {
|
---|
1695 | WARN("Shader version %d not supported by this D3D API version.\n", reg_maps->shader_version.major);
|
---|
1696 | return WINED3DERR_INVALIDCALL;
|
---|
1697 | }
|
---|
1698 | switch (type)
|
---|
1699 | {
|
---|
1700 | case WINED3D_SHADER_TYPE_VERTEX:
|
---|
1701 | backend_version = d3d_info->limits.vs_version;
|
---|
1702 | break;
|
---|
1703 | case WINED3D_SHADER_TYPE_GEOMETRY:
|
---|
1704 | backend_version = d3d_info->limits.gs_version;
|
---|
1705 | break;
|
---|
1706 | case WINED3D_SHADER_TYPE_PIXEL:
|
---|
1707 | backend_version = d3d_info->limits.ps_version;
|
---|
1708 | break;
|
---|
1709 | default:
|
---|
1710 | FIXME("No backend version-checking for this shader type\n");
|
---|
1711 | backend_version = 0;
|
---|
1712 | }
|
---|
1713 | if (reg_maps->shader_version.major > backend_version)
|
---|
1714 | {
|
---|
1715 | WARN("Shader version %d.%d not supported by your GPU with the current shader backend.\n",
|
---|
1716 | reg_maps->shader_version.major, reg_maps->shader_version.minor);
|
---|
1717 | return WINED3DERR_INVALIDCALL;
|
---|
1718 | }
|
---|
1719 |
|
---|
1720 | shader->function = HeapAlloc(GetProcessHeap(), 0, shader->functionLength);
|
---|
1721 | if (!shader->function)
|
---|
1722 | return E_OUTOFMEMORY;
|
---|
1723 | memcpy(shader->function, byte_code, shader->functionLength);
|
---|
1724 |
|
---|
1725 | return WINED3D_OK;
|
---|
1726 | }
|
---|
1727 |
|
---|
1728 | ULONG CDECL wined3d_shader_incref(struct wined3d_shader *shader)
|
---|
1729 | {
|
---|
1730 | ULONG refcount = InterlockedIncrement(&shader->ref);
|
---|
1731 |
|
---|
1732 | TRACE("%p increasing refcount to %u.\n", shader, refcount);
|
---|
1733 |
|
---|
1734 | return refcount;
|
---|
1735 | }
|
---|
1736 |
|
---|
1737 | /* Do not call while under the GL lock. */
|
---|
1738 | ULONG CDECL wined3d_shader_decref(struct wined3d_shader *shader)
|
---|
1739 | {
|
---|
1740 | ULONG refcount = InterlockedDecrement(&shader->ref);
|
---|
1741 |
|
---|
1742 | TRACE("%p decreasing refcount to %u.\n", shader, refcount);
|
---|
1743 |
|
---|
1744 | if (!refcount)
|
---|
1745 | {
|
---|
1746 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
1747 | shader_chache_put(shader->shaderCache, shader);
|
---|
1748 | #else
|
---|
1749 | shader_cleanup(shader);
|
---|
1750 | shader->parent_ops->wined3d_object_destroyed(shader->parent);
|
---|
1751 | HeapFree(GetProcessHeap(), 0, shader);
|
---|
1752 | #endif
|
---|
1753 | }
|
---|
1754 |
|
---|
1755 | return refcount;
|
---|
1756 | }
|
---|
1757 |
|
---|
1758 | void * CDECL wined3d_shader_get_parent(const struct wined3d_shader *shader)
|
---|
1759 | {
|
---|
1760 | TRACE("shader %p.\n", shader);
|
---|
1761 |
|
---|
1762 | return shader->parent;
|
---|
1763 | }
|
---|
1764 |
|
---|
1765 | HRESULT CDECL wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
|
---|
1766 | void *byte_code, UINT *byte_code_size)
|
---|
1767 | {
|
---|
1768 | TRACE("shader %p, byte_code %p, byte_code_size %p.\n", shader, byte_code, byte_code_size);
|
---|
1769 |
|
---|
1770 | if (!byte_code)
|
---|
1771 | {
|
---|
1772 | *byte_code_size = shader->functionLength;
|
---|
1773 | return WINED3D_OK;
|
---|
1774 | }
|
---|
1775 |
|
---|
1776 | if (*byte_code_size < shader->functionLength)
|
---|
1777 | {
|
---|
1778 | /* MSDN claims (for d3d8 at least) that if *byte_code_size is smaller
|
---|
1779 | * than the required size we should write the required size and
|
---|
1780 | * return D3DERR_MOREDATA. That's not actually true. */
|
---|
1781 | return WINED3DERR_INVALIDCALL;
|
---|
1782 | }
|
---|
1783 |
|
---|
1784 | memcpy(byte_code, shader->function, shader->functionLength);
|
---|
1785 |
|
---|
1786 | return WINED3D_OK;
|
---|
1787 | }
|
---|
1788 |
|
---|
1789 | /* Set local constants for d3d8 shaders. */
|
---|
1790 | HRESULT CDECL wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
|
---|
1791 | UINT start_idx, const float *src_data, UINT count)
|
---|
1792 | {
|
---|
1793 | UINT end_idx = start_idx + count;
|
---|
1794 | UINT i;
|
---|
1795 |
|
---|
1796 | TRACE("shader %p, start_idx %u, src_data %p, count %u.\n", shader, start_idx, src_data, count);
|
---|
1797 |
|
---|
1798 | if (end_idx > shader->limits.constant_float)
|
---|
1799 | {
|
---|
1800 | WARN("end_idx %u > float constants limit %u.\n",
|
---|
1801 | end_idx, shader->limits.constant_float);
|
---|
1802 | end_idx = shader->limits.constant_float;
|
---|
1803 | }
|
---|
1804 |
|
---|
1805 | for (i = start_idx; i < end_idx; ++i)
|
---|
1806 | {
|
---|
1807 | struct wined3d_shader_lconst *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(*lconst));
|
---|
1808 | float *value;
|
---|
1809 | if (!lconst)
|
---|
1810 | return E_OUTOFMEMORY;
|
---|
1811 |
|
---|
1812 | lconst->idx = i;
|
---|
1813 | value = (float *)lconst->value;
|
---|
1814 | memcpy(value, src_data + (i - start_idx) * 4 /* 4 components */, 4 * sizeof(float));
|
---|
1815 | list_add_head(&shader->constantsF, &lconst->entry);
|
---|
1816 |
|
---|
1817 | if (isinf(value[0]) || isnan(value[0]) || isinf(value[1]) || isnan(value[1])
|
---|
1818 | || isinf(value[2]) || isnan(value[2]) || isinf(value[3]) || isnan(value[3]))
|
---|
1819 | {
|
---|
1820 | shader->lconst_inf_or_nan = TRUE;
|
---|
1821 | }
|
---|
1822 | }
|
---|
1823 |
|
---|
1824 | return WINED3D_OK;
|
---|
1825 | }
|
---|
1826 |
|
---|
1827 | void find_vs_compile_args(const struct wined3d_state *state,
|
---|
1828 | const struct wined3d_shader *shader, struct vs_compile_args *args)
|
---|
1829 | {
|
---|
1830 | args->fog_src = state->render_states[WINED3D_RS_FOGTABLEMODE]
|
---|
1831 | == WINED3D_FOG_NONE ? VS_FOG_COORD : VS_FOG_Z;
|
---|
1832 | args->clip_enabled = state->render_states[WINED3D_RS_CLIPPING]
|
---|
1833 | && state->render_states[WINED3D_RS_CLIPPLANEENABLE];
|
---|
1834 | args->swizzle_map = shader->device->stream_info.swizzle_map;
|
---|
1835 | }
|
---|
1836 |
|
---|
1837 | static BOOL match_usage(BYTE usage1, BYTE usage_idx1, BYTE usage2, BYTE usage_idx2)
|
---|
1838 | {
|
---|
1839 | if (usage_idx1 != usage_idx2)
|
---|
1840 | return FALSE;
|
---|
1841 | if (usage1 == usage2)
|
---|
1842 | return TRUE;
|
---|
1843 | if (usage1 == WINED3D_DECL_USAGE_POSITION && usage2 == WINED3D_DECL_USAGE_POSITIONT)
|
---|
1844 | return TRUE;
|
---|
1845 | if (usage2 == WINED3D_DECL_USAGE_POSITION && usage1 == WINED3D_DECL_USAGE_POSITIONT)
|
---|
1846 | return TRUE;
|
---|
1847 |
|
---|
1848 | return FALSE;
|
---|
1849 | }
|
---|
1850 |
|
---|
1851 | BOOL vshader_get_input(const struct wined3d_shader *shader,
|
---|
1852 | BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum)
|
---|
1853 | {
|
---|
1854 | WORD map = shader->reg_maps.input_registers;
|
---|
1855 | unsigned int i;
|
---|
1856 |
|
---|
1857 | for (i = 0; map; map >>= 1, ++i)
|
---|
1858 | {
|
---|
1859 | if (!(map & 1)) continue;
|
---|
1860 |
|
---|
1861 | if (match_usage(shader->u.vs.attributes[i].usage,
|
---|
1862 | shader->u.vs.attributes[i].usage_idx, usage_req, usage_idx_req))
|
---|
1863 | {
|
---|
1864 | *regnum = i;
|
---|
1865 | return TRUE;
|
---|
1866 | }
|
---|
1867 | }
|
---|
1868 | return FALSE;
|
---|
1869 | }
|
---|
1870 |
|
---|
1871 | static void vertexshader_set_limits(struct wined3d_shader *shader)
|
---|
1872 | {
|
---|
1873 | DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major,
|
---|
1874 | shader->reg_maps.shader_version.minor);
|
---|
1875 | struct wined3d_device *device = shader->device;
|
---|
1876 | const DWORD vs_uniform_count = device->adapter->d3d_info.limits.vs_uniform_count;
|
---|
1877 |
|
---|
1878 | shader->limits.packed_input = 0;
|
---|
1879 |
|
---|
1880 | switch (shader_version)
|
---|
1881 | {
|
---|
1882 | case WINED3D_SHADER_VERSION(1, 0):
|
---|
1883 | case WINED3D_SHADER_VERSION(1, 1):
|
---|
1884 | shader->limits.constant_bool = 0;
|
---|
1885 | shader->limits.constant_int = 0;
|
---|
1886 | shader->limits.packed_output = 12;
|
---|
1887 | shader->limits.sampler = 0;
|
---|
1888 | /* TODO: vs_1_1 has a minimum of 96 constants. What happens when
|
---|
1889 | * a vs_1_1 shader is used on a vs_3_0 capable card that has 256
|
---|
1890 | * constants? */
|
---|
1891 | shader->limits.constant_float = min(256, vs_uniform_count);
|
---|
1892 | break;
|
---|
1893 |
|
---|
1894 | case WINED3D_SHADER_VERSION(2, 0):
|
---|
1895 | case WINED3D_SHADER_VERSION(2, 1):
|
---|
1896 | shader->limits.constant_bool = 16;
|
---|
1897 | shader->limits.constant_int = 16;
|
---|
1898 | shader->limits.packed_output = 12;
|
---|
1899 | shader->limits.sampler = 0;
|
---|
1900 | shader->limits.constant_float = min(256, vs_uniform_count);
|
---|
1901 | break;
|
---|
1902 |
|
---|
1903 | case WINED3D_SHADER_VERSION(3, 0):
|
---|
1904 | shader->limits.constant_bool = 16;
|
---|
1905 | shader->limits.constant_int = 16;
|
---|
1906 | shader->limits.packed_output = 12;
|
---|
1907 | shader->limits.sampler = 4;
|
---|
1908 | /* DX10 cards on Windows advertise a d3d9 constant limit of 256
|
---|
1909 | * even though they are capable of supporting much more (GL
|
---|
1910 | * drivers advertise 1024). d3d9.dll and d3d8.dll clamp the
|
---|
1911 | * wined3d-advertised maximum. Clamp the constant limit for <= 3.0
|
---|
1912 | * shaders to 256. */
|
---|
1913 | shader->limits.constant_float = min(256, vs_uniform_count);
|
---|
1914 | break;
|
---|
1915 |
|
---|
1916 | case WINED3D_SHADER_VERSION(4, 0):
|
---|
1917 | shader->limits.sampler = 16; /* FIXME: 128 resources, 16 sampler states */
|
---|
1918 | shader->limits.constant_int = 0;
|
---|
1919 | shader->limits.constant_float = 0;
|
---|
1920 | shader->limits.constant_bool = 0;
|
---|
1921 | shader->limits.packed_output = 16;
|
---|
1922 | shader->limits.packed_input = 0;
|
---|
1923 | break;
|
---|
1924 |
|
---|
1925 | default:
|
---|
1926 | shader->limits.constant_bool = 16;
|
---|
1927 | shader->limits.constant_int = 16;
|
---|
1928 | shader->limits.packed_output = 12;
|
---|
1929 | shader->limits.sampler = 0;
|
---|
1930 | shader->limits.constant_float = min(256, vs_uniform_count);
|
---|
1931 | FIXME("Unrecognized vertex shader version \"%u.%u\".\n",
|
---|
1932 | shader->reg_maps.shader_version.major,
|
---|
1933 | shader->reg_maps.shader_version.minor);
|
---|
1934 | }
|
---|
1935 | }
|
---|
1936 |
|
---|
1937 | static HRESULT vertexshader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
---|
1938 | const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
|
---|
1939 | void *parent, const struct wined3d_parent_ops *parent_ops, unsigned int max_version)
|
---|
1940 | {
|
---|
1941 | struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
|
---|
1942 | unsigned int i;
|
---|
1943 | HRESULT hr;
|
---|
1944 | WORD map;
|
---|
1945 | const DWORD vs_uniform_count = device->adapter->d3d_info.limits.vs_uniform_count;
|
---|
1946 |
|
---|
1947 | if (!byte_code) return WINED3DERR_INVALIDCALL;
|
---|
1948 |
|
---|
1949 | shader_init(shader, device, parent, parent_ops);
|
---|
1950 | hr = shader_set_function(shader, byte_code, output_signature, vs_uniform_count,
|
---|
1951 | WINED3D_SHADER_TYPE_VERTEX, max_version);
|
---|
1952 | if (FAILED(hr))
|
---|
1953 | {
|
---|
1954 | WARN("Failed to set function, hr %#x.\n", hr);
|
---|
1955 | shader_cleanup(shader);
|
---|
1956 | return hr;
|
---|
1957 | }
|
---|
1958 |
|
---|
1959 | map = reg_maps->input_registers;
|
---|
1960 | for (i = 0; map; map >>= 1, ++i)
|
---|
1961 | {
|
---|
1962 | if (!(map & 1) || !shader->input_signature[i].semantic_name)
|
---|
1963 | continue;
|
---|
1964 |
|
---|
1965 | shader->u.vs.attributes[i].usage =
|
---|
1966 | shader_usage_from_semantic_name(shader->input_signature[i].semantic_name);
|
---|
1967 | shader->u.vs.attributes[i].usage_idx = shader->input_signature[i].semantic_idx;
|
---|
1968 | }
|
---|
1969 |
|
---|
1970 | if (output_signature)
|
---|
1971 | {
|
---|
1972 | for (i = 0; i < output_signature->element_count; ++i)
|
---|
1973 | {
|
---|
1974 | struct wined3d_shader_signature_element *e = &output_signature->elements[i];
|
---|
1975 | reg_maps->output_registers |= 1 << e->register_idx;
|
---|
1976 | shader->output_signature[e->register_idx] = *e;
|
---|
1977 | }
|
---|
1978 | }
|
---|
1979 |
|
---|
1980 | vertexshader_set_limits(shader);
|
---|
1981 |
|
---|
1982 | shader->load_local_constsF = (reg_maps->usesrelconstF && !list_empty(&shader->constantsF)) ||
|
---|
1983 | shader->lconst_inf_or_nan;
|
---|
1984 |
|
---|
1985 | return WINED3D_OK;
|
---|
1986 | }
|
---|
1987 |
|
---|
1988 | static void geometryshader_set_limits(struct wined3d_shader *shader)
|
---|
1989 | {
|
---|
1990 | DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major,
|
---|
1991 | shader->reg_maps.shader_version.minor);
|
---|
1992 |
|
---|
1993 | switch (shader_version)
|
---|
1994 | {
|
---|
1995 | case WINED3D_SHADER_VERSION(4, 0):
|
---|
1996 | shader->limits.sampler = 16; /* FIXME: 128 resources, 16 sampler states */
|
---|
1997 | shader->limits.constant_int = 0;
|
---|
1998 | shader->limits.constant_float = 0;
|
---|
1999 | shader->limits.constant_bool = 0;
|
---|
2000 | shader->limits.packed_output = 32;
|
---|
2001 | shader->limits.packed_input = 16;
|
---|
2002 | break;
|
---|
2003 |
|
---|
2004 | default:
|
---|
2005 | memset(&shader->limits, 0, sizeof(shader->limits));
|
---|
2006 | FIXME("Unhandled geometry shader version \"%u.%u\".\n",
|
---|
2007 | shader->reg_maps.shader_version.major,
|
---|
2008 | shader->reg_maps.shader_version.minor);
|
---|
2009 | }
|
---|
2010 | }
|
---|
2011 |
|
---|
2012 | static HRESULT geometryshader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
---|
2013 | const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
|
---|
2014 | void *parent, const struct wined3d_parent_ops *parent_ops, unsigned int max_version)
|
---|
2015 | {
|
---|
2016 | HRESULT hr;
|
---|
2017 |
|
---|
2018 | shader_init(shader, device, parent, parent_ops);
|
---|
2019 | hr = shader_set_function(shader, byte_code, output_signature, 0,
|
---|
2020 | WINED3D_SHADER_TYPE_GEOMETRY, max_version);
|
---|
2021 | if (FAILED(hr))
|
---|
2022 | {
|
---|
2023 | WARN("Failed to set function, hr %#x.\n", hr);
|
---|
2024 | shader_cleanup(shader);
|
---|
2025 | return hr;
|
---|
2026 | }
|
---|
2027 |
|
---|
2028 | geometryshader_set_limits(shader);
|
---|
2029 |
|
---|
2030 | shader->load_local_constsF = shader->lconst_inf_or_nan;
|
---|
2031 |
|
---|
2032 | return WINED3D_OK;
|
---|
2033 | }
|
---|
2034 |
|
---|
2035 | void find_ps_compile_args(const struct wined3d_state *state,
|
---|
2036 | const struct wined3d_shader *shader, struct ps_compile_args *args)
|
---|
2037 | {
|
---|
2038 | struct wined3d_device *device = shader->device;
|
---|
2039 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
2040 | const struct wined3d_texture *texture;
|
---|
2041 | UINT i;
|
---|
2042 |
|
---|
2043 | memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
|
---|
2044 | if (!gl_info->supported[ARB_FRAMEBUFFER_SRGB] && state->render_states[WINED3D_RS_SRGBWRITEENABLE])
|
---|
2045 | {
|
---|
2046 | const struct wined3d_surface *rt = state->fb->render_targets[0];
|
---|
2047 | if (rt->resource.format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
|
---|
2048 | {
|
---|
2049 | static unsigned int warned = 0;
|
---|
2050 |
|
---|
2051 | args->srgb_correction = 1;
|
---|
2052 | if (state->render_states[WINED3D_RS_ALPHABLENDENABLE] && !warned++)
|
---|
2053 | WARN("Blending into a sRGB render target with no GL_ARB_framebuffer_sRGB "
|
---|
2054 | "support, expect rendering artifacts.\n");
|
---|
2055 | }
|
---|
2056 | }
|
---|
2057 |
|
---|
2058 | if (shader->reg_maps.shader_version.major == 1
|
---|
2059 | && shader->reg_maps.shader_version.minor <= 3)
|
---|
2060 | {
|
---|
2061 | for (i = 0; i < shader->limits.sampler; ++i)
|
---|
2062 | {
|
---|
2063 | DWORD flags = state->texture_states[i][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS];
|
---|
2064 |
|
---|
2065 | if (flags & WINED3D_TTFF_PROJECTED)
|
---|
2066 | {
|
---|
2067 | DWORD tex_transform = flags & ~WINED3D_TTFF_PROJECTED;
|
---|
2068 |
|
---|
2069 | if (!state->vertex_shader)
|
---|
2070 | {
|
---|
2071 | unsigned int j;
|
---|
2072 | unsigned int index = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
|
---|
2073 | DWORD max_valid = WINED3D_TTFF_COUNT4;
|
---|
2074 | enum wined3d_sampler_texture_type sampler_type = shader->reg_maps.sampler_type[i];
|
---|
2075 |
|
---|
2076 | for (j = 0; j < state->vertex_declaration->element_count; ++j)
|
---|
2077 | {
|
---|
2078 | struct wined3d_vertex_declaration_element *element =
|
---|
2079 | &state->vertex_declaration->elements[j];
|
---|
2080 |
|
---|
2081 | if (element->usage == WINED3D_DECL_USAGE_TEXCOORD
|
---|
2082 | && element->usage_idx == index)
|
---|
2083 | {
|
---|
2084 | max_valid = element->format->component_count;
|
---|
2085 | break;
|
---|
2086 | }
|
---|
2087 | }
|
---|
2088 | if (!tex_transform || tex_transform > max_valid)
|
---|
2089 | {
|
---|
2090 | WARN("Fixing up projected texture transform flags from %#x to %#x.\n",
|
---|
2091 | tex_transform, max_valid);
|
---|
2092 | tex_transform = max_valid;
|
---|
2093 | }
|
---|
2094 | if ((sampler_type == WINED3DSTT_1D && tex_transform > WINED3D_TTFF_COUNT1)
|
---|
2095 | || (sampler_type == WINED3DSTT_2D && tex_transform > WINED3D_TTFF_COUNT2)
|
---|
2096 | || (sampler_type == WINED3DSTT_VOLUME && tex_transform > WINED3D_TTFF_COUNT3))
|
---|
2097 | tex_transform |= WINED3D_PSARGS_PROJECTED;
|
---|
2098 | else
|
---|
2099 | {
|
---|
2100 | WARN("Application requested projected texture with unsuitable texture coordinates.\n");
|
---|
2101 | WARN("(texture unit %u, transform flags %#x, sampler type %u).\n",
|
---|
2102 | i, tex_transform, sampler_type);
|
---|
2103 | }
|
---|
2104 | }
|
---|
2105 | else
|
---|
2106 | tex_transform = WINED3D_TTFF_COUNT4 | WINED3D_PSARGS_PROJECTED;
|
---|
2107 |
|
---|
2108 | args->tex_transform |= tex_transform << i * WINED3D_PSARGS_TEXTRANSFORM_SHIFT;
|
---|
2109 | }
|
---|
2110 | }
|
---|
2111 | }
|
---|
2112 | if (shader->reg_maps.shader_version.major == 1
|
---|
2113 | && shader->reg_maps.shader_version.minor <= 4)
|
---|
2114 | {
|
---|
2115 | for (i = 0; i < shader->limits.sampler; ++i)
|
---|
2116 | {
|
---|
2117 | const struct wined3d_texture *texture = state->textures[i];
|
---|
2118 |
|
---|
2119 | if (!shader->reg_maps.sampler_type[i])
|
---|
2120 | continue;
|
---|
2121 |
|
---|
2122 | /* Treat unbound textures as 2D. The dummy texture will provide
|
---|
2123 | * the proper sample value. The tex_types bitmap defaults to
|
---|
2124 | * 2D because of the memset. */
|
---|
2125 | if (!texture)
|
---|
2126 | continue;
|
---|
2127 |
|
---|
2128 | switch (texture->target)
|
---|
2129 | {
|
---|
2130 | /* RECT textures are distinguished from 2D textures via np2_fixup */
|
---|
2131 | case GL_TEXTURE_RECTANGLE_ARB:
|
---|
2132 | case GL_TEXTURE_2D:
|
---|
2133 | break;
|
---|
2134 |
|
---|
2135 | case GL_TEXTURE_3D:
|
---|
2136 | args->tex_types |= WINED3D_SHADER_TEX_3D << i * WINED3D_PSARGS_TEXTYPE_SHIFT;
|
---|
2137 | break;
|
---|
2138 |
|
---|
2139 | case GL_TEXTURE_CUBE_MAP_ARB:
|
---|
2140 | args->tex_types |= WINED3D_SHADER_TEX_CUBE << i * WINED3D_PSARGS_TEXTYPE_SHIFT;
|
---|
2141 | break;
|
---|
2142 | }
|
---|
2143 | }
|
---|
2144 | }
|
---|
2145 |
|
---|
2146 | for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i)
|
---|
2147 | {
|
---|
2148 | if (!shader->reg_maps.sampler_type[i])
|
---|
2149 | continue;
|
---|
2150 |
|
---|
2151 | texture = state->textures[i];
|
---|
2152 | if (!texture)
|
---|
2153 | {
|
---|
2154 | args->color_fixup[i] = COLOR_FIXUP_IDENTITY;
|
---|
2155 | continue;
|
---|
2156 | }
|
---|
2157 | args->color_fixup[i] = texture->resource.format->color_fixup;
|
---|
2158 |
|
---|
2159 | if (texture->resource.format->flags & WINED3DFMT_FLAG_SHADOW)
|
---|
2160 | args->shadow |= 1 << i;
|
---|
2161 |
|
---|
2162 | /* Flag samplers that need NP2 texcoord fixup. */
|
---|
2163 | if (!(texture->flags & WINED3D_TEXTURE_POW2_MAT_IDENT))
|
---|
2164 | args->np2_fixup |= (1 << i);
|
---|
2165 | }
|
---|
2166 | if (shader->reg_maps.shader_version.major >= 3)
|
---|
2167 | {
|
---|
2168 | if (device->stream_info.position_transformed)
|
---|
2169 | args->vp_mode = pretransformed;
|
---|
2170 | else if (use_vs(state))
|
---|
2171 | args->vp_mode = vertexshader;
|
---|
2172 | else
|
---|
2173 | args->vp_mode = fixedfunction;
|
---|
2174 | args->fog = WINED3D_FFP_PS_FOG_OFF;
|
---|
2175 | }
|
---|
2176 | else
|
---|
2177 | {
|
---|
2178 | args->vp_mode = vertexshader;
|
---|
2179 | if (state->render_states[WINED3D_RS_FOGENABLE])
|
---|
2180 | {
|
---|
2181 | switch (state->render_states[WINED3D_RS_FOGTABLEMODE])
|
---|
2182 | {
|
---|
2183 | case WINED3D_FOG_NONE:
|
---|
2184 | if (device->stream_info.position_transformed || use_vs(state))
|
---|
2185 | {
|
---|
2186 | args->fog = WINED3D_FFP_PS_FOG_LINEAR;
|
---|
2187 | break;
|
---|
2188 | }
|
---|
2189 |
|
---|
2190 | switch (state->render_states[WINED3D_RS_FOGVERTEXMODE])
|
---|
2191 | {
|
---|
2192 | case WINED3D_FOG_NONE: /* Fall through. */
|
---|
2193 | case WINED3D_FOG_LINEAR: args->fog = WINED3D_FFP_PS_FOG_LINEAR; break;
|
---|
2194 | case WINED3D_FOG_EXP: args->fog = WINED3D_FFP_PS_FOG_EXP; break;
|
---|
2195 | case WINED3D_FOG_EXP2: args->fog = WINED3D_FFP_PS_FOG_EXP2; break;
|
---|
2196 | }
|
---|
2197 | break;
|
---|
2198 |
|
---|
2199 | case WINED3D_FOG_LINEAR: args->fog = WINED3D_FFP_PS_FOG_LINEAR; break;
|
---|
2200 | case WINED3D_FOG_EXP: args->fog = WINED3D_FFP_PS_FOG_EXP; break;
|
---|
2201 | case WINED3D_FOG_EXP2: args->fog = WINED3D_FFP_PS_FOG_EXP2; break;
|
---|
2202 | }
|
---|
2203 | }
|
---|
2204 | else
|
---|
2205 | {
|
---|
2206 | args->fog = WINED3D_FFP_PS_FOG_OFF;
|
---|
2207 | }
|
---|
2208 | }
|
---|
2209 | }
|
---|
2210 |
|
---|
2211 | static void pixelshader_set_limits(struct wined3d_shader *shader)
|
---|
2212 | {
|
---|
2213 | DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major,
|
---|
2214 | shader->reg_maps.shader_version.minor);
|
---|
2215 |
|
---|
2216 | shader->limits.packed_output = 0;
|
---|
2217 |
|
---|
2218 | switch (shader_version)
|
---|
2219 | {
|
---|
2220 | case WINED3D_SHADER_VERSION(1, 0):
|
---|
2221 | case WINED3D_SHADER_VERSION(1, 1):
|
---|
2222 | case WINED3D_SHADER_VERSION(1, 2):
|
---|
2223 | case WINED3D_SHADER_VERSION(1, 3):
|
---|
2224 | shader->limits.constant_float = 8;
|
---|
2225 | shader->limits.constant_int = 0;
|
---|
2226 | shader->limits.constant_bool = 0;
|
---|
2227 | shader->limits.sampler = 4;
|
---|
2228 | shader->limits.packed_input = 0;
|
---|
2229 | break;
|
---|
2230 |
|
---|
2231 | case WINED3D_SHADER_VERSION(1, 4):
|
---|
2232 | shader->limits.constant_float = 8;
|
---|
2233 | shader->limits.constant_int = 0;
|
---|
2234 | shader->limits.constant_bool = 0;
|
---|
2235 | shader->limits.sampler = 6;
|
---|
2236 | shader->limits.packed_input = 0;
|
---|
2237 | break;
|
---|
2238 |
|
---|
2239 | /* FIXME: Temporaries must match D3DPSHADERCAPS2_0.NumTemps. */
|
---|
2240 | case WINED3D_SHADER_VERSION(2, 0):
|
---|
2241 | shader->limits.constant_float = 32;
|
---|
2242 | shader->limits.constant_int = 16;
|
---|
2243 | shader->limits.constant_bool = 16;
|
---|
2244 | shader->limits.sampler = 16;
|
---|
2245 | shader->limits.packed_input = 0;
|
---|
2246 | break;
|
---|
2247 |
|
---|
2248 | case WINED3D_SHADER_VERSION(2, 1):
|
---|
2249 | shader->limits.constant_float = 32;
|
---|
2250 | shader->limits.constant_int = 16;
|
---|
2251 | shader->limits.constant_bool = 16;
|
---|
2252 | shader->limits.sampler = 16;
|
---|
2253 | shader->limits.packed_input = 0;
|
---|
2254 | break;
|
---|
2255 |
|
---|
2256 | case WINED3D_SHADER_VERSION(3, 0):
|
---|
2257 | shader->limits.constant_float = 224;
|
---|
2258 | shader->limits.constant_int = 16;
|
---|
2259 | shader->limits.constant_bool = 16;
|
---|
2260 | shader->limits.sampler = 16;
|
---|
2261 | shader->limits.packed_input = 12;
|
---|
2262 | break;
|
---|
2263 |
|
---|
2264 | case WINED3D_SHADER_VERSION(4, 0):
|
---|
2265 | shader->limits.sampler = 16; /* FIXME: 128 resources, 16 sampler states */
|
---|
2266 | shader->limits.constant_int = 0;
|
---|
2267 | shader->limits.constant_float = 0;
|
---|
2268 | shader->limits.constant_bool = 0;
|
---|
2269 | shader->limits.packed_input = 32;
|
---|
2270 | break;
|
---|
2271 |
|
---|
2272 | default:
|
---|
2273 | shader->limits.constant_float = 32;
|
---|
2274 | shader->limits.constant_int = 16;
|
---|
2275 | shader->limits.constant_bool = 16;
|
---|
2276 | shader->limits.sampler = 16;
|
---|
2277 | shader->limits.packed_input = 0;
|
---|
2278 | FIXME("Unrecognized pixel shader version %u.%u\n",
|
---|
2279 | shader->reg_maps.shader_version.major,
|
---|
2280 | shader->reg_maps.shader_version.minor);
|
---|
2281 | }
|
---|
2282 | }
|
---|
2283 |
|
---|
2284 | static HRESULT pixelshader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
---|
2285 | const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
|
---|
2286 | void *parent, const struct wined3d_parent_ops *parent_ops, unsigned int max_version)
|
---|
2287 | {
|
---|
2288 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
2289 | unsigned int i, highest_reg_used = 0, num_regs_used = 0;
|
---|
2290 | HRESULT hr;
|
---|
2291 | const DWORD ps_uniform_count = device->adapter->d3d_info.limits.ps_uniform_count;
|
---|
2292 |
|
---|
2293 | if (!byte_code) return WINED3DERR_INVALIDCALL;
|
---|
2294 |
|
---|
2295 | shader_init(shader, device, parent, parent_ops);
|
---|
2296 | hr = shader_set_function(shader, byte_code, output_signature, ps_uniform_count,
|
---|
2297 | WINED3D_SHADER_TYPE_PIXEL, max_version);
|
---|
2298 | if (FAILED(hr))
|
---|
2299 | {
|
---|
2300 | WARN("Failed to set function, hr %#x.\n", hr);
|
---|
2301 | shader_cleanup(shader);
|
---|
2302 | return hr;
|
---|
2303 | }
|
---|
2304 |
|
---|
2305 | pixelshader_set_limits(shader);
|
---|
2306 |
|
---|
2307 | for (i = 0; i < MAX_REG_INPUT; ++i)
|
---|
2308 | {
|
---|
2309 | if (shader->u.ps.input_reg_used[i])
|
---|
2310 | {
|
---|
2311 | ++num_regs_used;
|
---|
2312 | highest_reg_used = i;
|
---|
2313 | }
|
---|
2314 | }
|
---|
2315 |
|
---|
2316 | /* Don't do any register mapping magic if it is not needed, or if we can't
|
---|
2317 | * achieve anything anyway */
|
---|
2318 | if (highest_reg_used < (gl_info->limits.glsl_varyings / 4)
|
---|
2319 | || num_regs_used > (gl_info->limits.glsl_varyings / 4))
|
---|
2320 | {
|
---|
2321 | if (num_regs_used > (gl_info->limits.glsl_varyings / 4))
|
---|
2322 | {
|
---|
2323 | /* This happens with relative addressing. The input mapper function
|
---|
2324 | * warns about this if the higher registers are declared too, so
|
---|
2325 | * don't write a FIXME here */
|
---|
2326 | WARN("More varying registers used than supported\n");
|
---|
2327 | }
|
---|
2328 |
|
---|
2329 | for (i = 0; i < MAX_REG_INPUT; ++i)
|
---|
2330 | {
|
---|
2331 | shader->u.ps.input_reg_map[i] = i;
|
---|
2332 | }
|
---|
2333 |
|
---|
2334 | shader->u.ps.declared_in_count = highest_reg_used + 1;
|
---|
2335 | }
|
---|
2336 | else
|
---|
2337 | {
|
---|
2338 | shader->u.ps.declared_in_count = 0;
|
---|
2339 | for (i = 0; i < MAX_REG_INPUT; ++i)
|
---|
2340 | {
|
---|
2341 | if (shader->u.ps.input_reg_used[i])
|
---|
2342 | shader->u.ps.input_reg_map[i] = shader->u.ps.declared_in_count++;
|
---|
2343 | else shader->u.ps.input_reg_map[i] = ~0U;
|
---|
2344 | }
|
---|
2345 | }
|
---|
2346 |
|
---|
2347 | shader->load_local_constsF = shader->lconst_inf_or_nan;
|
---|
2348 |
|
---|
2349 | return WINED3D_OK;
|
---|
2350 | }
|
---|
2351 |
|
---|
2352 | void pixelshader_update_samplers(struct wined3d_shader *shader, WORD tex_types)
|
---|
2353 | {
|
---|
2354 | struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
|
---|
2355 | enum wined3d_sampler_texture_type *sampler_type = reg_maps->sampler_type;
|
---|
2356 | unsigned int i;
|
---|
2357 |
|
---|
2358 | if (reg_maps->shader_version.major != 1) return;
|
---|
2359 |
|
---|
2360 | for (i = 0; i < shader->limits.sampler; ++i)
|
---|
2361 | {
|
---|
2362 | /* We don't sample from this sampler. */
|
---|
2363 | if (!sampler_type[i]) continue;
|
---|
2364 |
|
---|
2365 | switch ((tex_types >> i * WINED3D_PSARGS_TEXTYPE_SHIFT) & WINED3D_PSARGS_TEXTYPE_MASK)
|
---|
2366 | {
|
---|
2367 | case WINED3D_SHADER_TEX_2D:
|
---|
2368 | sampler_type[i] = WINED3DSTT_2D;
|
---|
2369 | break;
|
---|
2370 |
|
---|
2371 | case WINED3D_SHADER_TEX_3D:
|
---|
2372 | sampler_type[i] = WINED3DSTT_VOLUME;
|
---|
2373 | break;
|
---|
2374 |
|
---|
2375 | case WINED3D_SHADER_TEX_CUBE:
|
---|
2376 | sampler_type[i] = WINED3DSTT_CUBE;
|
---|
2377 | break;
|
---|
2378 | }
|
---|
2379 | }
|
---|
2380 | }
|
---|
2381 |
|
---|
2382 | HRESULT CDECL wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
|
---|
2383 | const struct wined3d_shader_signature *output_signature, void *parent,
|
---|
2384 | const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version)
|
---|
2385 | {
|
---|
2386 | struct wined3d_shader *object;
|
---|
2387 | HRESULT hr;
|
---|
2388 |
|
---|
2389 | TRACE("device %p, byte_code %p, output_signature %p, parent %p, parent_ops %p, shader %p.\n",
|
---|
2390 | device, byte_code, output_signature, parent, parent_ops, shader);
|
---|
2391 |
|
---|
2392 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
2393 | if (!object)
|
---|
2394 | return E_OUTOFMEMORY;
|
---|
2395 |
|
---|
2396 | hr = geometryshader_init(object, device, byte_code, output_signature, parent, parent_ops, max_version);
|
---|
2397 | if (FAILED(hr))
|
---|
2398 | {
|
---|
2399 | WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
|
---|
2400 | HeapFree(GetProcessHeap(), 0, object);
|
---|
2401 | return hr;
|
---|
2402 | }
|
---|
2403 |
|
---|
2404 | TRACE("Created geometry shader %p.\n", object);
|
---|
2405 | *shader = object;
|
---|
2406 |
|
---|
2407 | return WINED3D_OK;
|
---|
2408 | }
|
---|
2409 |
|
---|
2410 | HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
|
---|
2411 | const struct wined3d_shader_signature *output_signature, void *parent,
|
---|
2412 | const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version)
|
---|
2413 | {
|
---|
2414 | struct wined3d_shader *object;
|
---|
2415 | HRESULT hr;
|
---|
2416 |
|
---|
2417 | TRACE("device %p, byte_code %p, output_signature %p, parent %p, parent_ops %p, shader %p.\n",
|
---|
2418 | device, byte_code, output_signature, parent, parent_ops, shader);
|
---|
2419 |
|
---|
2420 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
2421 | if (!object)
|
---|
2422 | return E_OUTOFMEMORY;
|
---|
2423 |
|
---|
2424 | hr = pixelshader_init(object, device, byte_code, output_signature, parent, parent_ops, max_version);
|
---|
2425 | if (FAILED(hr))
|
---|
2426 | {
|
---|
2427 | WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
|
---|
2428 | HeapFree(GetProcessHeap(), 0, object);
|
---|
2429 | return hr;
|
---|
2430 | }
|
---|
2431 |
|
---|
2432 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
2433 | object = pixelshader_check_cached(device, object);
|
---|
2434 | #endif
|
---|
2435 |
|
---|
2436 | TRACE("Created pixel shader %p.\n", object);
|
---|
2437 | *shader = object;
|
---|
2438 |
|
---|
2439 | return WINED3D_OK;
|
---|
2440 | }
|
---|
2441 |
|
---|
2442 | HRESULT CDECL wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
|
---|
2443 | const struct wined3d_shader_signature *output_signature, void *parent,
|
---|
2444 | const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version)
|
---|
2445 | {
|
---|
2446 | struct wined3d_shader *object;
|
---|
2447 | HRESULT hr;
|
---|
2448 |
|
---|
2449 | TRACE("device %p, byte_code %p, output_signature %p, parent %p, parent_ops %p, shader %p.\n",
|
---|
2450 | device, byte_code, output_signature, parent, parent_ops, shader);
|
---|
2451 |
|
---|
2452 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
2453 | if (!object)
|
---|
2454 | return E_OUTOFMEMORY;
|
---|
2455 |
|
---|
2456 | hr = vertexshader_init(object, device, byte_code, output_signature, parent, parent_ops, max_version);
|
---|
2457 | if (FAILED(hr))
|
---|
2458 | {
|
---|
2459 | WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
|
---|
2460 | HeapFree(GetProcessHeap(), 0, object);
|
---|
2461 | return hr;
|
---|
2462 | }
|
---|
2463 |
|
---|
2464 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
2465 | object = vertexshader_check_cached(device, object);
|
---|
2466 | #endif
|
---|
2467 |
|
---|
2468 | TRACE("Created vertex shader %p.\n", object);
|
---|
2469 | *shader = object;
|
---|
2470 |
|
---|
2471 | return WINED3D_OK;
|
---|
2472 | }
|
---|
2473 |
|
---|
2474 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
2475 |
|
---|
2476 | static void shader_reinit(struct wined3d_shader *shader, struct wined3d_device *device,
|
---|
2477 | void *parent, const struct wined3d_parent_ops *parent_ops)
|
---|
2478 | {
|
---|
2479 | shader->ref = 1;
|
---|
2480 | shader->device = device;
|
---|
2481 | shader->parent = parent;
|
---|
2482 | shader->parent_ops = parent_ops;
|
---|
2483 | #ifdef DEBUG
|
---|
2484 | {
|
---|
2485 | struct wined3d_shader *tst_shader;
|
---|
2486 | LIST_FOR_EACH_ENTRY(tst_shader, &device->shaders, struct wined3d_shader, shader_list_entry) {
|
---|
2487 | if (tst_shader == shader)
|
---|
2488 | return;
|
---|
2489 | }
|
---|
2490 | ERR("shader not in list!");
|
---|
2491 | }
|
---|
2492 | #endif
|
---|
2493 | }
|
---|
2494 |
|
---|
2495 | static DECLCALLBACK(uint32_t) shader_cache_hash(void *pvKey)
|
---|
2496 | {
|
---|
2497 | uint32_t u32Hash, i;
|
---|
2498 | DWORD *function;
|
---|
2499 | struct wined3d_shader * shader = (struct wined3d_shader *)pvKey;
|
---|
2500 | if (shader->u32CacheDataInited)
|
---|
2501 | return shader->u32Hash;
|
---|
2502 |
|
---|
2503 | u32Hash = shader->functionLength;
|
---|
2504 | function = shader->function;
|
---|
2505 | for (i = 0; i < shader->functionLength / 4; ++i)
|
---|
2506 | {
|
---|
2507 | u32Hash += *function++;
|
---|
2508 | }
|
---|
2509 |
|
---|
2510 | for (i = 0; i < shader->functionLength % 4; ++i)
|
---|
2511 | {
|
---|
2512 | u32Hash += *((uint8_t*)function)++;
|
---|
2513 | }
|
---|
2514 |
|
---|
2515 | shader->u32Hash = u32Hash;
|
---|
2516 | shader->u32CacheDataInited = TRUE;
|
---|
2517 | return shader->u32Hash;
|
---|
2518 | }
|
---|
2519 |
|
---|
2520 | static DECLCALLBACK(bool) shader_cache_equal(void *pvKey1, void *pvKey2)
|
---|
2521 | {
|
---|
2522 | struct wined3d_shader *shader1 = (struct wined3d_shader *)pvKey1;
|
---|
2523 | struct wined3d_shader *shader2 = (struct wined3d_shader *)pvKey2;
|
---|
2524 |
|
---|
2525 | if (shader1 == shader2)
|
---|
2526 | return TRUE;
|
---|
2527 |
|
---|
2528 | if (shader1->functionLength != shader2->functionLength)
|
---|
2529 | return FALSE;
|
---|
2530 |
|
---|
2531 | if (shader_cache_hash(pvKey1) != shader_cache_hash(pvKey2))
|
---|
2532 | {
|
---|
2533 | #ifdef DEBUG_misha
|
---|
2534 | Assert(memcmp(shader1->function, shader2->function, shader1->functionLength));
|
---|
2535 | #endif
|
---|
2536 | return FALSE;
|
---|
2537 | }
|
---|
2538 |
|
---|
2539 | return !memcmp(shader1->function, shader2->function, shader1->functionLength);
|
---|
2540 | }
|
---|
2541 |
|
---|
2542 | #define VBOX_SHADER_FROM_CACHE_ENTRY(_pEntry) RT_FROM_MEMBER((_pEntry), struct wined3d_shader, CacheEntry)
|
---|
2543 |
|
---|
2544 | static DECLCALLBACK(void) shader_cache_cleanup_entry(void *pvKey, struct VBOXEXT_HASHCACHE_ENTRY *pEntry)
|
---|
2545 | {
|
---|
2546 | struct wined3d_shader *shader = VBOX_SHADER_FROM_CACHE_ENTRY(pEntry);
|
---|
2547 | shader_cleanup(shader);
|
---|
2548 | if (shader->parent)
|
---|
2549 | shader->parent_ops->wined3d_object_destroyed(shader->parent);
|
---|
2550 | HeapFree(GetProcessHeap(), 0, shader);
|
---|
2551 | }
|
---|
2552 |
|
---|
2553 | static void shader_chache_init(PVBOXEXT_HASHCACHE pCache)
|
---|
2554 | {
|
---|
2555 | VBoxExtCacheInit(pCache, 1024, shader_cache_hash, shader_cache_equal, shader_cache_cleanup_entry);
|
---|
2556 | }
|
---|
2557 |
|
---|
2558 | static void shader_chache_term(PVBOXEXT_HASHCACHE pCache)
|
---|
2559 | {
|
---|
2560 | VBoxExtCacheTerm(pCache);
|
---|
2561 | }
|
---|
2562 |
|
---|
2563 | static void shader_chache_put(PVBOXEXT_HASHCACHE pCache, struct wined3d_shader *shader)
|
---|
2564 | {
|
---|
2565 | if (shader->parent)
|
---|
2566 | {
|
---|
2567 | shader->parent_ops->wined3d_object_destroyed(shader->parent);
|
---|
2568 | shader->parent = NULL;
|
---|
2569 | }
|
---|
2570 |
|
---|
2571 | VBoxExtCachePut(pCache, shader, &shader->CacheEntry);
|
---|
2572 | }
|
---|
2573 |
|
---|
2574 | static struct wined3d_shader* shader_chache_get(PVBOXEXT_HASHCACHE pCache, struct wined3d_shader *shader)
|
---|
2575 | {
|
---|
2576 | PVBOXEXT_HASHCACHE_ENTRY pEntry = VBoxExtCacheGet(pCache, shader);
|
---|
2577 | struct wined3d_shader *cached_shader;
|
---|
2578 |
|
---|
2579 | if (!pEntry)
|
---|
2580 | return shader;
|
---|
2581 |
|
---|
2582 | cached_shader = VBOX_SHADER_FROM_CACHE_ENTRY(pEntry);
|
---|
2583 | shader_reinit(cached_shader, shader->device,
|
---|
2584 | shader->parent, shader->parent_ops);
|
---|
2585 | shader->parent = NULL;
|
---|
2586 | /* we can not do a IWineD3DBaseShader_Release here since this would result in putting a shader to the cache */
|
---|
2587 | shader_cleanup(shader);
|
---|
2588 | HeapFree(GetProcessHeap(), 0, shader);
|
---|
2589 | return cached_shader;
|
---|
2590 | }
|
---|
2591 |
|
---|
2592 | struct wined3d_shader * vertexshader_check_cached(struct wined3d_device *device, struct wined3d_shader *object)
|
---|
2593 | {
|
---|
2594 | object->shaderCache = &device->vshaderCache;
|
---|
2595 | return shader_chache_get(&device->vshaderCache, (struct wined3d_shader *)object);
|
---|
2596 | }
|
---|
2597 |
|
---|
2598 | struct wined3d_shader * pixelshader_check_cached(struct wined3d_device *device, struct wined3d_shader *object)
|
---|
2599 | {
|
---|
2600 | object->shaderCache = &device->pshaderCache;
|
---|
2601 | return shader_chache_get(&device->pshaderCache, (struct wined3d_shader *)object);
|
---|
2602 | }
|
---|
2603 |
|
---|
2604 | void shader_chaches_init(struct wined3d_device *device)
|
---|
2605 | {
|
---|
2606 | shader_chache_init(&device->vshaderCache);
|
---|
2607 | shader_chache_init(&device->pshaderCache);
|
---|
2608 | }
|
---|
2609 |
|
---|
2610 | void shader_chaches_term(struct wined3d_device *device)
|
---|
2611 | {
|
---|
2612 | shader_chache_term(&device->vshaderCache);
|
---|
2613 | shader_chache_term(&device->pshaderCache);
|
---|
2614 | }
|
---|
2615 | #endif
|
---|