1 | /*
|
---|
2 | * Copyright 2002-2003 Jason Edmeades
|
---|
3 | * Copyright 2002-2003 Raphael Junqueira
|
---|
4 | * Copyright 2004 Christian Costa
|
---|
5 | * Copyright 2005 Oliver Stieber
|
---|
6 | * Copyright 2006 Ivan Gyurdiev
|
---|
7 | * Copyright 2007-2008, 2013 Stefan Dösinger for CodeWeavers
|
---|
8 | * Copyright 2009-2011 Henri Verbeet for CodeWeavers
|
---|
9 | *
|
---|
10 | * This library is free software; you can redistribute it and/or
|
---|
11 | * modify it under the terms of the GNU Lesser General Public
|
---|
12 | * License as published by the Free Software Foundation; either
|
---|
13 | * version 2.1 of the License, or (at your option) any later version.
|
---|
14 | *
|
---|
15 | * This library is distributed in the hope that it will be useful,
|
---|
16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
---|
18 | * Lesser General Public License for more details.
|
---|
19 | *
|
---|
20 | * You should have received a copy of the GNU Lesser General Public
|
---|
21 | * License along with this library; if not, write to the Free Software
|
---|
22 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
---|
23 | */
|
---|
24 |
|
---|
25 | /*
|
---|
26 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
|
---|
27 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
|
---|
28 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
|
---|
29 | * a choice of LGPL license versions is made available with the language indicating
|
---|
30 | * that LGPLv2 or any later version may be used, or where a choice of which version
|
---|
31 | * of the LGPL is applied is otherwise unspecified.
|
---|
32 | */
|
---|
33 |
|
---|
34 | #include "config.h"
|
---|
35 | #include "wine/port.h"
|
---|
36 |
|
---|
37 | #include <math.h>
|
---|
38 | #include <stdio.h>
|
---|
39 | #include <string.h>
|
---|
40 |
|
---|
41 | #include "wined3d_private.h"
|
---|
42 |
|
---|
43 | WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
|
---|
44 |
|
---|
45 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
46 | static void shader_chache_put(PVBOXEXT_HASHCACHE pCache, struct wined3d_shader *shader);
|
---|
47 | #endif
|
---|
48 |
|
---|
49 | /* pow, mul_high, sub_high, mul_low */
|
---|
50 | const float wined3d_srgb_const0[] = {0.41666f, 1.055f, 0.055f, 12.92f};
|
---|
51 | /* cmp */
|
---|
52 | const float wined3d_srgb_const1[] = {0.0031308f, 0.0f, 0.0f, 0.0f};
|
---|
53 |
|
---|
54 | static const char * const shader_opcode_names[] =
|
---|
55 | {
|
---|
56 | /* WINED3DSIH_ABS */ "abs",
|
---|
57 | /* WINED3DSIH_ADD */ "add",
|
---|
58 | /* WINED3DSIH_AND */ "and",
|
---|
59 | /* WINED3DSIH_BEM */ "bem",
|
---|
60 | /* WINED3DSIH_BREAK */ "break",
|
---|
61 | /* WINED3DSIH_BREAKC */ "breakc",
|
---|
62 | /* WINED3DSIH_BREAKP */ "breakp",
|
---|
63 | /* WINED3DSIH_CALL */ "call",
|
---|
64 | /* WINED3DSIH_CALLNZ */ "callnz",
|
---|
65 | /* WINED3DSIH_CMP */ "cmp",
|
---|
66 | /* WINED3DSIH_CND */ "cnd",
|
---|
67 | /* WINED3DSIH_CRS */ "crs",
|
---|
68 | /* WINED3DSIH_CUT */ "cut",
|
---|
69 | /* WINED3DSIH_DCL */ "dcl",
|
---|
70 | /* WINED3DSIH_DCL_CONSTANT_BUFFER */ "dcl_constantBuffer",
|
---|
71 | /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive",
|
---|
72 | /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology",
|
---|
73 | /* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
|
---|
74 | /* WINED3DSIH_DEF */ "def",
|
---|
75 | /* WINED3DSIH_DEFB */ "defb",
|
---|
76 | /* WINED3DSIH_DEFI */ "defi",
|
---|
77 | /* WINED3DSIH_DIV */ "div",
|
---|
78 | /* WINED3DSIH_DP2ADD */ "dp2add",
|
---|
79 | /* WINED3DSIH_DP3 */ "dp3",
|
---|
80 | /* WINED3DSIH_DP4 */ "dp4",
|
---|
81 | /* WINED3DSIH_DST */ "dst",
|
---|
82 | /* WINED3DSIH_DSX */ "dsx",
|
---|
83 | /* WINED3DSIH_DSY */ "dsy",
|
---|
84 | /* WINED3DSIH_ELSE */ "else",
|
---|
85 | /* WINED3DSIH_EMIT */ "emit",
|
---|
86 | /* WINED3DSIH_ENDIF */ "endif",
|
---|
87 | /* WINED3DSIH_ENDLOOP */ "endloop",
|
---|
88 | /* WINED3DSIH_ENDREP */ "endrep",
|
---|
89 | /* WINED3DSIH_EQ */ "eq",
|
---|
90 | /* WINED3DSIH_EXP */ "exp",
|
---|
91 | /* WINED3DSIH_EXPP */ "expp",
|
---|
92 | /* WINED3DSIH_FRC */ "frc",
|
---|
93 | /* WINED3DSIH_FTOI */ "ftoi",
|
---|
94 | /* WINED3DSIH_GE */ "ge",
|
---|
95 | /* WINED3DSIH_IADD */ "iadd",
|
---|
96 | /* WINED3DSIH_IEQ */ "ieq",
|
---|
97 | /* WINED3DSIH_IF */ "if",
|
---|
98 | /* WINED3DSIH_IFC */ "ifc",
|
---|
99 | /* WINED3DSIH_IGE */ "ige",
|
---|
100 | /* WINED3DSIH_IMUL */ "imul",
|
---|
101 | /* WINED3DSIH_ITOF */ "itof",
|
---|
102 | /* WINED3DSIH_LABEL */ "label",
|
---|
103 | /* WINED3DSIH_LD */ "ld",
|
---|
104 | /* WINED3DSIH_LIT */ "lit",
|
---|
105 | /* WINED3DSIH_LOG */ "log",
|
---|
106 | /* WINED3DSIH_LOGP */ "logp",
|
---|
107 | /* WINED3DSIH_LOOP */ "loop",
|
---|
108 | /* WINED3DSIH_LRP */ "lrp",
|
---|
109 | /* WINED3DSIH_LT */ "lt",
|
---|
110 | /* WINED3DSIH_M3x2 */ "m3x2",
|
---|
111 | /* WINED3DSIH_M3x3 */ "m3x3",
|
---|
112 | /* WINED3DSIH_M3x4 */ "m3x4",
|
---|
113 | /* WINED3DSIH_M4x3 */ "m4x3",
|
---|
114 | /* WINED3DSIH_M4x4 */ "m4x4",
|
---|
115 | /* WINED3DSIH_MAD */ "mad",
|
---|
116 | /* WINED3DSIH_MAX */ "max",
|
---|
117 | /* WINED3DSIH_MIN */ "min",
|
---|
118 | /* WINED3DSIH_MOV */ "mov",
|
---|
119 | /* WINED3DSIH_MOVA */ "mova",
|
---|
120 | /* WINED3DSIH_MOVC */ "movc",
|
---|
121 | /* WINED3DSIH_MUL */ "mul",
|
---|
122 | /* WINED3DSIH_NOP */ "nop",
|
---|
123 | /* WINED3DSIH_NRM */ "nrm",
|
---|
124 | /* WINED3DSIH_PHASE */ "phase",
|
---|
125 | /* WINED3DSIH_POW */ "pow",
|
---|
126 | /* WINED3DSIH_RCP */ "rcp",
|
---|
127 | /* WINED3DSIH_REP */ "rep",
|
---|
128 | /* WINED3DSIH_RET */ "ret",
|
---|
129 | /* WINED3DSIH_ROUND_NI */ "round_ni",
|
---|
130 | /* WINED3DSIH_RSQ */ "rsq",
|
---|
131 | /* WINED3DSIH_SAMPLE */ "sample",
|
---|
132 | /* WINED3DSIH_SAMPLE_GRAD */ "sample_d",
|
---|
133 | /* WINED3DSIH_SAMPLE_LOD */ "sample_l",
|
---|
134 | /* WINED3DSIH_SETP */ "setp",
|
---|
135 | /* WINED3DSIH_SGE */ "sge",
|
---|
136 | /* WINED3DSIH_SGN */ "sgn",
|
---|
137 | /* WINED3DSIH_SINCOS */ "sincos",
|
---|
138 | /* WINED3DSIH_SLT */ "slt",
|
---|
139 | /* WINED3DSIH_SQRT */ "sqrt",
|
---|
140 | /* WINED3DSIH_SUB */ "sub",
|
---|
141 | /* WINED3DSIH_TEX */ "texld",
|
---|
142 | /* WINED3DSIH_TEXBEM */ "texbem",
|
---|
143 | /* WINED3DSIH_TEXBEML */ "texbeml",
|
---|
144 | /* WINED3DSIH_TEXCOORD */ "texcrd",
|
---|
145 | /* WINED3DSIH_TEXDEPTH */ "texdepth",
|
---|
146 | /* WINED3DSIH_TEXDP3 */ "texdp3",
|
---|
147 | /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
|
---|
148 | /* WINED3DSIH_TEXKILL */ "texkill",
|
---|
149 | /* WINED3DSIH_TEXLDD */ "texldd",
|
---|
150 | /* WINED3DSIH_TEXLDL */ "texldl",
|
---|
151 | /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
|
---|
152 | /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
|
---|
153 | /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
|
---|
154 | /* WINED3DSIH_TEXM3x3 */ "texm3x3",
|
---|
155 | /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
|
---|
156 | /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
|
---|
157 | /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
|
---|
158 | /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
|
---|
159 | /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
|
---|
160 | /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
|
---|
161 | /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
|
---|
162 | /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
|
---|
163 | /* WINED3DSIH_UDIV */ "udiv",
|
---|
164 | /* WINED3DSIH_USHR */ "ushr",
|
---|
165 | /* WINED3DSIH_UTOF */ "utof",
|
---|
166 | /* WINED3DSIH_XOR */ "xor",
|
---|
167 | };
|
---|
168 |
|
---|
169 | static const char * const semantic_names[] =
|
---|
170 | {
|
---|
171 | /* WINED3D_DECL_USAGE_POSITION */ "SV_POSITION",
|
---|
172 | /* WINED3D_DECL_USAGE_BLEND_WEIGHT */ "BLENDWEIGHT",
|
---|
173 | /* WINED3D_DECL_USAGE_BLEND_INDICES */ "BLENDINDICES",
|
---|
174 | /* WINED3D_DECL_USAGE_NORMAL */ "NORMAL",
|
---|
175 | /* WINED3D_DECL_USAGE_PSIZE */ "PSIZE",
|
---|
176 | /* WINED3D_DECL_USAGE_TEXCOORD */ "TEXCOORD",
|
---|
177 | /* WINED3D_DECL_USAGE_TANGENT */ "TANGENT",
|
---|
178 | /* WINED3D_DECL_USAGE_BINORMAL */ "BINORMAL",
|
---|
179 | /* WINED3D_DECL_USAGE_TESS_FACTOR */ "TESSFACTOR",
|
---|
180 | /* WINED3D_DECL_USAGE_POSITIONT */ "POSITIONT",
|
---|
181 | /* WINED3D_DECL_USAGE_COLOR */ "COLOR",
|
---|
182 | /* WINED3D_DECL_USAGE_FOG */ "FOG",
|
---|
183 | /* WINED3D_DECL_USAGE_DEPTH */ "DEPTH",
|
---|
184 | /* WINED3D_DECL_USAGE_SAMPLE */ "SAMPLE",
|
---|
185 | };
|
---|
186 |
|
---|
187 | static const char *shader_semantic_name_from_usage(enum wined3d_decl_usage usage)
|
---|
188 | {
|
---|
189 | if (usage >= sizeof(semantic_names) / sizeof(*semantic_names))
|
---|
190 | {
|
---|
191 | FIXME("Unrecognized usage %#x.\n", usage);
|
---|
192 | return "UNRECOGNIZED";
|
---|
193 | }
|
---|
194 |
|
---|
195 | return semantic_names[usage];
|
---|
196 | }
|
---|
197 |
|
---|
198 | static enum wined3d_decl_usage shader_usage_from_semantic_name(const char *name)
|
---|
199 | {
|
---|
200 | unsigned int i;
|
---|
201 |
|
---|
202 | for (i = 0; i < sizeof(semantic_names) / sizeof(*semantic_names); ++i)
|
---|
203 | {
|
---|
204 | if (!strcmp(name, semantic_names[i])) return i;
|
---|
205 | }
|
---|
206 |
|
---|
207 | return ~0U;
|
---|
208 | }
|
---|
209 |
|
---|
210 | BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage)
|
---|
211 | {
|
---|
212 | return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
|
---|
213 | }
|
---|
214 |
|
---|
215 | static void shader_signature_from_semantic(struct wined3d_shader_signature_element *e,
|
---|
216 | const struct wined3d_shader_semantic *s)
|
---|
217 | {
|
---|
218 | e->semantic_name = shader_semantic_name_from_usage(s->usage);
|
---|
219 | e->semantic_idx = s->usage_idx;
|
---|
220 | e->sysval_semantic = 0;
|
---|
221 | e->component_type = 0;
|
---|
222 | e->register_idx = s->reg.reg.idx[0].offset;
|
---|
223 | e->mask = s->reg.write_mask;
|
---|
224 | }
|
---|
225 |
|
---|
226 | static void shader_signature_from_usage(struct wined3d_shader_signature_element *e,
|
---|
227 | enum wined3d_decl_usage usage, UINT usage_idx, UINT reg_idx, DWORD write_mask)
|
---|
228 | {
|
---|
229 | e->semantic_name = shader_semantic_name_from_usage(usage);
|
---|
230 | e->semantic_idx = usage_idx;
|
---|
231 | e->sysval_semantic = 0;
|
---|
232 | e->component_type = 0;
|
---|
233 | e->register_idx = reg_idx;
|
---|
234 | e->mask = write_mask;
|
---|
235 | }
|
---|
236 |
|
---|
237 | static const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
|
---|
238 | {
|
---|
239 | switch (version_token >> 16)
|
---|
240 | {
|
---|
241 | case WINED3D_SM1_VS:
|
---|
242 | case WINED3D_SM1_PS:
|
---|
243 | return &sm1_shader_frontend;
|
---|
244 |
|
---|
245 | case WINED3D_SM4_PS:
|
---|
246 | case WINED3D_SM4_VS:
|
---|
247 | case WINED3D_SM4_GS:
|
---|
248 | return &sm4_shader_frontend;
|
---|
249 |
|
---|
250 | default:
|
---|
251 | FIXME("Unrecognised version token %#x\n", version_token);
|
---|
252 | return NULL;
|
---|
253 | }
|
---|
254 | }
|
---|
255 |
|
---|
256 | void shader_buffer_clear(struct wined3d_shader_buffer *buffer)
|
---|
257 | {
|
---|
258 | buffer->buffer[0] = '\0';
|
---|
259 | buffer->content_size = 0;
|
---|
260 | buffer->lineNo = 0;
|
---|
261 | buffer->newline = TRUE;
|
---|
262 | }
|
---|
263 |
|
---|
264 | BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer)
|
---|
265 | {
|
---|
266 | buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
|
---|
267 | if (!buffer->buffer)
|
---|
268 | {
|
---|
269 | ERR("Failed to allocate shader buffer memory.\n");
|
---|
270 | return FALSE;
|
---|
271 | }
|
---|
272 | buffer->buffer_size = SHADER_PGMSIZE;
|
---|
273 |
|
---|
274 | shader_buffer_clear(buffer);
|
---|
275 | return TRUE;
|
---|
276 | }
|
---|
277 |
|
---|
278 | void shader_buffer_free(struct wined3d_shader_buffer *buffer)
|
---|
279 | {
|
---|
280 | HeapFree(GetProcessHeap(), 0, buffer->buffer);
|
---|
281 | }
|
---|
282 |
|
---|
283 | int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args)
|
---|
284 | {
|
---|
285 | char *base = buffer->buffer + buffer->content_size;
|
---|
286 | int rc;
|
---|
287 | char *new_buffer;
|
---|
288 |
|
---|
289 | while(1)
|
---|
290 | {
|
---|
291 | rc = vsnprintf(base, buffer->buffer_size - buffer->content_size, format, args);
|
---|
292 | if (rc < 0 /* C89 */ || (unsigned int)rc >= buffer->buffer_size - buffer->content_size /* C99 */)
|
---|
293 | {
|
---|
294 | new_buffer = HeapReAlloc(GetProcessHeap(), 0, buffer->buffer, buffer->buffer_size * 2);
|
---|
295 | if (!new_buffer)
|
---|
296 | {
|
---|
297 | ERR("The buffer allocated for the shader program string is too small at %d bytes.\n", buffer->buffer_size);
|
---|
298 | buffer->content_size = buffer->buffer_size - 1;
|
---|
299 | return -1;
|
---|
300 | }
|
---|
301 | buffer->buffer = new_buffer;
|
---|
302 | buffer->buffer_size = buffer->buffer_size * 2;
|
---|
303 | base = buffer->buffer + buffer->content_size;
|
---|
304 | }
|
---|
305 | else
|
---|
306 | {
|
---|
307 | break;
|
---|
308 | }
|
---|
309 | }
|
---|
310 |
|
---|
311 | if (buffer->newline)
|
---|
312 | {
|
---|
313 | TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->content_size, base);
|
---|
314 | buffer->newline = FALSE;
|
---|
315 | }
|
---|
316 | else
|
---|
317 | {
|
---|
318 | TRACE("%s", base);
|
---|
319 | }
|
---|
320 |
|
---|
321 | buffer->content_size += rc;
|
---|
322 | if (buffer->buffer[buffer->content_size-1] == '\n')
|
---|
323 | {
|
---|
324 | ++buffer->lineNo;
|
---|
325 | buffer->newline = TRUE;
|
---|
326 | }
|
---|
327 |
|
---|
328 | return 0;
|
---|
329 | }
|
---|
330 |
|
---|
331 | int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...)
|
---|
332 | {
|
---|
333 | va_list args;
|
---|
334 | int ret;
|
---|
335 |
|
---|
336 | va_start(args, format);
|
---|
337 | ret = shader_vaddline(buffer, format, args);
|
---|
338 | va_end(args);
|
---|
339 |
|
---|
340 | return ret;
|
---|
341 | }
|
---|
342 |
|
---|
343 | static void shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
---|
344 | void *parent, const struct wined3d_parent_ops *parent_ops)
|
---|
345 | {
|
---|
346 | shader->ref = 1;
|
---|
347 | shader->device = device;
|
---|
348 | shader->parent = parent;
|
---|
349 | shader->parent_ops = parent_ops;
|
---|
350 | list_init(&shader->linked_programs);
|
---|
351 | list_add_head(&device->shaders, &shader->shader_list_entry);
|
---|
352 | }
|
---|
353 |
|
---|
354 | /* Convert floating point offset relative to a register file to an absolute
|
---|
355 | * offset for float constants. */
|
---|
356 | static unsigned int shader_get_float_offset(enum wined3d_shader_register_type register_type, UINT register_idx)
|
---|
357 | {
|
---|
358 | switch (register_type)
|
---|
359 | {
|
---|
360 | case WINED3DSPR_CONST: return register_idx;
|
---|
361 | case WINED3DSPR_CONST2: return 2048 + register_idx;
|
---|
362 | case WINED3DSPR_CONST3: return 4096 + register_idx;
|
---|
363 | case WINED3DSPR_CONST4: return 6144 + register_idx;
|
---|
364 | default:
|
---|
365 | FIXME("Unsupported register type: %u.\n", register_type);
|
---|
366 | return register_idx;
|
---|
367 | }
|
---|
368 | }
|
---|
369 |
|
---|
370 | static void shader_delete_constant_list(struct list *clist)
|
---|
371 | {
|
---|
372 | struct wined3d_shader_lconst *constant;
|
---|
373 | struct list *ptr;
|
---|
374 |
|
---|
375 | ptr = list_head(clist);
|
---|
376 | while (ptr)
|
---|
377 | {
|
---|
378 | constant = LIST_ENTRY(ptr, struct wined3d_shader_lconst, entry);
|
---|
379 | ptr = list_next(clist, ptr);
|
---|
380 | HeapFree(GetProcessHeap(), 0, constant);
|
---|
381 | }
|
---|
382 | list_init(clist);
|
---|
383 | }
|
---|
384 |
|
---|
385 | static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
|
---|
386 | {
|
---|
387 | DWORD idx, shift;
|
---|
388 | idx = bit >> 5;
|
---|
389 | shift = bit & 0x1f;
|
---|
390 | bitmap[idx] |= (1 << shift);
|
---|
391 | }
|
---|
392 |
|
---|
393 | static void shader_record_register_usage(struct wined3d_shader *shader, struct wined3d_shader_reg_maps *reg_maps,
|
---|
394 | const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type)
|
---|
395 | {
|
---|
396 | switch (reg->type)
|
---|
397 | {
|
---|
398 | case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
|
---|
399 | if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
|
---|
400 | reg_maps->texcoord |= 1 << reg->idx[0].offset;
|
---|
401 | else
|
---|
402 | reg_maps->address |= 1 << reg->idx[0].offset;
|
---|
403 | break;
|
---|
404 |
|
---|
405 | case WINED3DSPR_TEMP:
|
---|
406 | reg_maps->temporary |= 1 << reg->idx[0].offset;
|
---|
407 | break;
|
---|
408 |
|
---|
409 | case WINED3DSPR_INPUT:
|
---|
410 | if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
|
---|
411 | {
|
---|
412 | if (reg->idx[0].rel_addr)
|
---|
413 | {
|
---|
414 | /* If relative addressing is used, we must assume that all registers
|
---|
415 | * are used. Even if it is a construct like v3[aL], we can't assume
|
---|
416 | * that v0, v1 and v2 aren't read because aL can be negative */
|
---|
417 | unsigned int i;
|
---|
418 | for (i = 0; i < MAX_REG_INPUT; ++i)
|
---|
419 | {
|
---|
420 | shader->u.ps.input_reg_used[i] = TRUE;
|
---|
421 | }
|
---|
422 | }
|
---|
423 | else
|
---|
424 | {
|
---|
425 | shader->u.ps.input_reg_used[reg->idx[0].offset] = TRUE;
|
---|
426 | }
|
---|
427 | }
|
---|
428 | else
|
---|
429 | reg_maps->input_registers |= 1 << reg->idx[0].offset;
|
---|
430 | break;
|
---|
431 |
|
---|
432 | case WINED3DSPR_RASTOUT:
|
---|
433 | if (reg->idx[0].offset == 1)
|
---|
434 | reg_maps->fog = 1;
|
---|
435 | break;
|
---|
436 |
|
---|
437 | case WINED3DSPR_MISCTYPE:
|
---|
438 | if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
|
---|
439 | {
|
---|
440 | if (!reg->idx[0].offset)
|
---|
441 | reg_maps->vpos = 1;
|
---|
442 | else if (reg->idx[0].offset == 1)
|
---|
443 | reg_maps->usesfacing = 1;
|
---|
444 | }
|
---|
445 | break;
|
---|
446 |
|
---|
447 | case WINED3DSPR_CONST:
|
---|
448 | if (reg->idx[0].rel_addr)
|
---|
449 | {
|
---|
450 | if (reg->idx[0].offset < reg_maps->min_rel_offset)
|
---|
451 | reg_maps->min_rel_offset = reg->idx[0].offset;
|
---|
452 | if (reg->idx[0].offset > reg_maps->max_rel_offset)
|
---|
453 | reg_maps->max_rel_offset = reg->idx[0].offset;
|
---|
454 | reg_maps->usesrelconstF = TRUE;
|
---|
455 | }
|
---|
456 | else
|
---|
457 | {
|
---|
458 | set_bitmap_bit(reg_maps->constf, reg->idx[0].offset);
|
---|
459 | }
|
---|
460 | break;
|
---|
461 |
|
---|
462 | case WINED3DSPR_CONSTINT:
|
---|
463 | reg_maps->integer_constants |= (1 << reg->idx[0].offset);
|
---|
464 | break;
|
---|
465 |
|
---|
466 | case WINED3DSPR_CONSTBOOL:
|
---|
467 | reg_maps->boolean_constants |= (1 << reg->idx[0].offset);
|
---|
468 | break;
|
---|
469 |
|
---|
470 | case WINED3DSPR_COLOROUT:
|
---|
471 | reg_maps->rt_mask |= (1 << reg->idx[0].offset);
|
---|
472 | break;
|
---|
473 |
|
---|
474 | default:
|
---|
475 | TRACE("Not recording register of type %#x and [%#x][%#x].\n",
|
---|
476 | reg->type, reg->idx[0].offset, reg->idx[1].offset);
|
---|
477 | break;
|
---|
478 | }
|
---|
479 | }
|
---|
480 |
|
---|
481 | static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param)
|
---|
482 | {
|
---|
483 | switch (instr)
|
---|
484 | {
|
---|
485 | case WINED3DSIH_M4x4:
|
---|
486 | case WINED3DSIH_M3x4:
|
---|
487 | return param == 1 ? 3 : 0;
|
---|
488 |
|
---|
489 | case WINED3DSIH_M4x3:
|
---|
490 | case WINED3DSIH_M3x3:
|
---|
491 | return param == 1 ? 2 : 0;
|
---|
492 |
|
---|
493 | case WINED3DSIH_M3x2:
|
---|
494 | return param == 1 ? 1 : 0;
|
---|
495 |
|
---|
496 | default:
|
---|
497 | return 0;
|
---|
498 | }
|
---|
499 | }
|
---|
500 |
|
---|
501 | /* Note that this does not count the loop register as an address register. */
|
---|
502 | static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const struct wined3d_shader_frontend *fe,
|
---|
503 | struct wined3d_shader_reg_maps *reg_maps, struct wined3d_shader_signature_element *input_signature,
|
---|
504 | struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size)
|
---|
505 | {
|
---|
506 | unsigned int cur_loop_depth = 0, max_loop_depth = 0;
|
---|
507 | void *fe_data = shader->frontend_data;
|
---|
508 | struct wined3d_shader_version shader_version;
|
---|
509 | const DWORD *ptr = byte_code;
|
---|
510 |
|
---|
511 | memset(reg_maps, 0, sizeof(*reg_maps));
|
---|
512 | reg_maps->min_rel_offset = ~0U;
|
---|
513 |
|
---|
514 | fe->shader_read_header(fe_data, &ptr, &shader_version);
|
---|
515 | reg_maps->shader_version = shader_version;
|
---|
516 |
|
---|
517 | reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
---|
518 | sizeof(*reg_maps->constf) * ((constf_size + 31) / 32));
|
---|
519 | if (!reg_maps->constf)
|
---|
520 | {
|
---|
521 | ERR("Failed to allocate constant map memory.\n");
|
---|
522 | return E_OUTOFMEMORY;
|
---|
523 | }
|
---|
524 |
|
---|
525 | while (!fe->shader_is_end(fe_data, &ptr))
|
---|
526 | {
|
---|
527 | struct wined3d_shader_instruction ins;
|
---|
528 |
|
---|
529 | /* Fetch opcode. */
|
---|
530 | fe->shader_read_instruction(fe_data, &ptr, &ins);
|
---|
531 |
|
---|
532 | /* Unhandled opcode, and its parameters. */
|
---|
533 | if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
|
---|
534 | {
|
---|
535 | TRACE("Skipping unrecognized instruction.\n");
|
---|
536 | continue;
|
---|
537 | }
|
---|
538 |
|
---|
539 | /* Handle declarations. */
|
---|
540 | if (ins.handler_idx == WINED3DSIH_DCL)
|
---|
541 | {
|
---|
542 | struct wined3d_shader_semantic *semantic = &ins.declaration.semantic;
|
---|
543 |
|
---|
544 | switch (semantic->reg.reg.type)
|
---|
545 | {
|
---|
546 | /* Mark input registers used. */
|
---|
547 | case WINED3DSPR_INPUT:
|
---|
548 | reg_maps->input_registers |= 1 << semantic->reg.reg.idx[0].offset;
|
---|
549 | shader_signature_from_semantic(&input_signature[semantic->reg.reg.idx[0].offset], semantic);
|
---|
550 | break;
|
---|
551 |
|
---|
552 | /* Vertex shader: mark 3.0 output registers used, save token. */
|
---|
553 | case WINED3DSPR_OUTPUT:
|
---|
554 | reg_maps->output_registers |= 1 << semantic->reg.reg.idx[0].offset;
|
---|
555 | shader_signature_from_semantic(&output_signature[semantic->reg.reg.idx[0].offset], semantic);
|
---|
556 | if (semantic->usage == WINED3D_DECL_USAGE_FOG)
|
---|
557 | reg_maps->fog = 1;
|
---|
558 | break;
|
---|
559 |
|
---|
560 | /* Save sampler usage token. */
|
---|
561 | case WINED3DSPR_SAMPLER:
|
---|
562 | reg_maps->sampler_type[semantic->reg.reg.idx[0].offset] = semantic->sampler_type;
|
---|
563 | break;
|
---|
564 |
|
---|
565 | default:
|
---|
566 | TRACE("Not recording DCL register type %#x.\n", semantic->reg.reg.type);
|
---|
567 | break;
|
---|
568 | }
|
---|
569 | }
|
---|
570 | else if (ins.handler_idx == WINED3DSIH_DCL_CONSTANT_BUFFER)
|
---|
571 | {
|
---|
572 | struct wined3d_shader_register *reg = &ins.declaration.src.reg;
|
---|
573 | if (reg->idx[0].offset >= WINED3D_MAX_CBS)
|
---|
574 | ERR("Invalid CB index %u.\n", reg->idx[0].offset);
|
---|
575 | else
|
---|
576 | reg_maps->cb_sizes[reg->idx[0].offset] = reg->idx[1].offset;
|
---|
577 | }
|
---|
578 | else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE)
|
---|
579 | {
|
---|
580 | if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
|
---|
581 | shader->u.gs.input_type = ins.declaration.primitive_type;
|
---|
582 | else
|
---|
583 | FIXME("Invalid instruction %#x for shader type %#x.\n",
|
---|
584 | ins.handler_idx, shader_version.type);
|
---|
585 | }
|
---|
586 | else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY)
|
---|
587 | {
|
---|
588 | if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
|
---|
589 | shader->u.gs.output_type = ins.declaration.primitive_type;
|
---|
590 | else
|
---|
591 | FIXME("Invalid instruction %#x for shader type %#x.\n",
|
---|
592 | ins.handler_idx, shader_version.type);
|
---|
593 | }
|
---|
594 | else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
|
---|
595 | {
|
---|
596 | if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
|
---|
597 | shader->u.gs.vertices_out = ins.declaration.count;
|
---|
598 | else
|
---|
599 | FIXME("Invalid instruction %#x for shader type %#x.\n",
|
---|
600 | ins.handler_idx, shader_version.type);
|
---|
601 | }
|
---|
602 | else if (ins.handler_idx == WINED3DSIH_DEF)
|
---|
603 | {
|
---|
604 | struct wined3d_shader_lconst *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(*lconst));
|
---|
605 | float *value;
|
---|
606 | if (!lconst) return E_OUTOFMEMORY;
|
---|
607 |
|
---|
608 | lconst->idx = ins.dst[0].reg.idx[0].offset;
|
---|
609 | memcpy(lconst->value, ins.src[0].reg.immconst_data, 4 * sizeof(DWORD));
|
---|
610 | value = (float *)lconst->value;
|
---|
611 |
|
---|
612 | /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
|
---|
613 | if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
|
---|
614 | {
|
---|
615 | if (value[0] < -1.0f) value[0] = -1.0f;
|
---|
616 | else if (value[0] > 1.0f) value[0] = 1.0f;
|
---|
617 | if (value[1] < -1.0f) value[1] = -1.0f;
|
---|
618 | else if (value[1] > 1.0f) value[1] = 1.0f;
|
---|
619 | if (value[2] < -1.0f) value[2] = -1.0f;
|
---|
620 | else if (value[2] > 1.0f) value[2] = 1.0f;
|
---|
621 | if (value[3] < -1.0f) value[3] = -1.0f;
|
---|
622 | else if (value[3] > 1.0f) value[3] = 1.0f;
|
---|
623 | }
|
---|
624 |
|
---|
625 | list_add_head(&shader->constantsF, &lconst->entry);
|
---|
626 |
|
---|
627 | if (isinf(value[0]) || isnan(value[0]) || isinf(value[1]) || isnan(value[1])
|
---|
628 | || isinf(value[2]) || isnan(value[2]) || isinf(value[3]) || isnan(value[3]))
|
---|
629 | {
|
---|
630 | shader->lconst_inf_or_nan = TRUE;
|
---|
631 | }
|
---|
632 | }
|
---|
633 | else if (ins.handler_idx == WINED3DSIH_DEFI)
|
---|
634 | {
|
---|
635 | struct wined3d_shader_lconst *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(*lconst));
|
---|
636 | if (!lconst) return E_OUTOFMEMORY;
|
---|
637 |
|
---|
638 | lconst->idx = ins.dst[0].reg.idx[0].offset;
|
---|
639 | memcpy(lconst->value, ins.src[0].reg.immconst_data, 4 * sizeof(DWORD));
|
---|
640 |
|
---|
641 | list_add_head(&shader->constantsI, &lconst->entry);
|
---|
642 | reg_maps->local_int_consts |= (1 << lconst->idx);
|
---|
643 | }
|
---|
644 | else if (ins.handler_idx == WINED3DSIH_DEFB)
|
---|
645 | {
|
---|
646 | struct wined3d_shader_lconst *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(*lconst));
|
---|
647 | if (!lconst) return E_OUTOFMEMORY;
|
---|
648 |
|
---|
649 | lconst->idx = ins.dst[0].reg.idx[0].offset;
|
---|
650 | memcpy(lconst->value, ins.src[0].reg.immconst_data, sizeof(DWORD));
|
---|
651 |
|
---|
652 | list_add_head(&shader->constantsB, &lconst->entry);
|
---|
653 | reg_maps->local_bool_consts |= (1 << lconst->idx);
|
---|
654 | }
|
---|
655 | /* For subroutine prototypes. */
|
---|
656 | else if (ins.handler_idx == WINED3DSIH_LABEL)
|
---|
657 | {
|
---|
658 | reg_maps->labels |= 1 << ins.src[0].reg.idx[0].offset;
|
---|
659 | }
|
---|
660 | /* Set texture, address, temporary registers. */
|
---|
661 | else
|
---|
662 | {
|
---|
663 | BOOL color0_mov = FALSE;
|
---|
664 | unsigned int i;
|
---|
665 |
|
---|
666 | /* This will loop over all the registers and try to
|
---|
667 | * make a bitmask of the ones we're interested in.
|
---|
668 | *
|
---|
669 | * Relative addressing tokens are ignored, but that's
|
---|
670 | * okay, since we'll catch any address registers when
|
---|
671 | * they are initialized (required by spec). */
|
---|
672 | for (i = 0; i < ins.dst_count; ++i)
|
---|
673 | {
|
---|
674 | shader_record_register_usage(shader, reg_maps, &ins.dst[i].reg, shader_version.type);
|
---|
675 |
|
---|
676 | /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
|
---|
677 | * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
|
---|
678 | * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
|
---|
679 | if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3)
|
---|
680 | {
|
---|
681 | UINT idx = ins.dst[i].reg.idx[0].offset;
|
---|
682 |
|
---|
683 | switch (ins.dst[i].reg.type)
|
---|
684 | {
|
---|
685 | case WINED3DSPR_RASTOUT:
|
---|
686 | switch (idx)
|
---|
687 | {
|
---|
688 | case 0: /* oPos */
|
---|
689 | reg_maps->output_registers |= 1 << 10;
|
---|
690 | shader_signature_from_usage(&output_signature[10],
|
---|
691 | WINED3D_DECL_USAGE_POSITION, 0, 10, WINED3DSP_WRITEMASK_ALL);
|
---|
692 | break;
|
---|
693 |
|
---|
694 | case 1: /* oFog */
|
---|
695 | reg_maps->output_registers |= 1 << 11;
|
---|
696 | shader_signature_from_usage(&output_signature[11],
|
---|
697 | WINED3D_DECL_USAGE_FOG, 0, 11, WINED3DSP_WRITEMASK_0);
|
---|
698 | break;
|
---|
699 |
|
---|
700 | case 2: /* oPts */
|
---|
701 | reg_maps->output_registers |= 1 << 11;
|
---|
702 | shader_signature_from_usage(&output_signature[11],
|
---|
703 | WINED3D_DECL_USAGE_PSIZE, 0, 11, WINED3DSP_WRITEMASK_1);
|
---|
704 | break;
|
---|
705 | }
|
---|
706 | break;
|
---|
707 |
|
---|
708 | case WINED3DSPR_ATTROUT:
|
---|
709 | if (idx < 2)
|
---|
710 | {
|
---|
711 | idx += 8;
|
---|
712 | if (reg_maps->output_registers & (1 << idx))
|
---|
713 | {
|
---|
714 | output_signature[idx].mask |= ins.dst[i].write_mask;
|
---|
715 | }
|
---|
716 | else
|
---|
717 | {
|
---|
718 | reg_maps->output_registers |= 1 << idx;
|
---|
719 | shader_signature_from_usage(&output_signature[idx],
|
---|
720 | WINED3D_DECL_USAGE_COLOR, idx - 8, idx, ins.dst[i].write_mask);
|
---|
721 | }
|
---|
722 | }
|
---|
723 | break;
|
---|
724 |
|
---|
725 | case WINED3DSPR_TEXCRDOUT:
|
---|
726 |
|
---|
727 | reg_maps->texcoord_mask[idx] |= ins.dst[i].write_mask;
|
---|
728 | if (reg_maps->output_registers & (1 << idx))
|
---|
729 | {
|
---|
730 | output_signature[idx].mask |= ins.dst[i].write_mask;
|
---|
731 | }
|
---|
732 | else
|
---|
733 | {
|
---|
734 | reg_maps->output_registers |= 1 << idx;
|
---|
735 | shader_signature_from_usage(&output_signature[idx],
|
---|
736 | WINED3D_DECL_USAGE_TEXCOORD, idx, idx, ins.dst[i].write_mask);
|
---|
737 | }
|
---|
738 | break;
|
---|
739 |
|
---|
740 | default:
|
---|
741 | break;
|
---|
742 | }
|
---|
743 | }
|
---|
744 |
|
---|
745 | if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
|
---|
746 | {
|
---|
747 | if (ins.dst[i].reg.type == WINED3DSPR_COLOROUT && !ins.dst[i].reg.idx[0].offset)
|
---|
748 | {
|
---|
749 | /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
|
---|
750 | * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
|
---|
751 | * the mov and perform the sRGB write correction from the source register.
|
---|
752 | *
|
---|
753 | * However, if the mov is only partial, we can't do this, and if the write
|
---|
754 | * comes from an instruction other than MOV it is hard to do as well. If
|
---|
755 | * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
|
---|
756 | shader->u.ps.color0_mov = FALSE;
|
---|
757 | if (ins.handler_idx == WINED3DSIH_MOV
|
---|
758 | && ins.dst[i].write_mask == WINED3DSP_WRITEMASK_ALL)
|
---|
759 | {
|
---|
760 | /* Used later when the source register is read. */
|
---|
761 | color0_mov = TRUE;
|
---|
762 | }
|
---|
763 | }
|
---|
764 | /* Also drop the MOV marker if the source register is overwritten prior to the shader
|
---|
765 | * end
|
---|
766 | */
|
---|
767 | else if (ins.dst[i].reg.type == WINED3DSPR_TEMP
|
---|
768 | && ins.dst[i].reg.idx[0].offset == shader->u.ps.color0_reg)
|
---|
769 | {
|
---|
770 | shader->u.ps.color0_mov = FALSE;
|
---|
771 | }
|
---|
772 | }
|
---|
773 |
|
---|
774 | /* Declare 1.x samplers implicitly, based on the destination reg. number. */
|
---|
775 | if (shader_version.major == 1
|
---|
776 | && (ins.handler_idx == WINED3DSIH_TEX
|
---|
777 | || ins.handler_idx == WINED3DSIH_TEXBEM
|
---|
778 | || ins.handler_idx == WINED3DSIH_TEXBEML
|
---|
779 | || ins.handler_idx == WINED3DSIH_TEXDP3TEX
|
---|
780 | || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
|
---|
781 | || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
|
---|
782 | || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
|
---|
783 | || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
|
---|
784 | || ins.handler_idx == WINED3DSIH_TEXREG2AR
|
---|
785 | || ins.handler_idx == WINED3DSIH_TEXREG2GB
|
---|
786 | || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
|
---|
787 | {
|
---|
788 | /* Fake sampler usage, only set reserved bit and type. */
|
---|
789 | DWORD sampler_code = ins.dst[i].reg.idx[0].offset;
|
---|
790 |
|
---|
791 | TRACE("Setting fake 2D sampler for 1.x pixelshader.\n");
|
---|
792 | reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
|
---|
793 |
|
---|
794 | /* texbem is only valid with < 1.4 pixel shaders */
|
---|
795 | if (ins.handler_idx == WINED3DSIH_TEXBEM
|
---|
796 | || ins.handler_idx == WINED3DSIH_TEXBEML)
|
---|
797 | {
|
---|
798 | reg_maps->bumpmat |= 1 << ins.dst[i].reg.idx[0].offset;
|
---|
799 | if (ins.handler_idx == WINED3DSIH_TEXBEML)
|
---|
800 | {
|
---|
801 | reg_maps->luminanceparams |= 1 << ins.dst[i].reg.idx[0].offset;
|
---|
802 | }
|
---|
803 | }
|
---|
804 | }
|
---|
805 | else if (ins.handler_idx == WINED3DSIH_BEM)
|
---|
806 | {
|
---|
807 | reg_maps->bumpmat |= 1 << ins.dst[i].reg.idx[0].offset;
|
---|
808 | }
|
---|
809 | }
|
---|
810 |
|
---|
811 | if (ins.handler_idx == WINED3DSIH_NRM) reg_maps->usesnrm = 1;
|
---|
812 | else if (ins.handler_idx == WINED3DSIH_DSY) reg_maps->usesdsy = 1;
|
---|
813 | else if (ins.handler_idx == WINED3DSIH_DSX) reg_maps->usesdsx = 1;
|
---|
814 | else if (ins.handler_idx == WINED3DSIH_TEXLDD) reg_maps->usestexldd = 1;
|
---|
815 | else if (ins.handler_idx == WINED3DSIH_TEXLDL) reg_maps->usestexldl = 1;
|
---|
816 | else if (ins.handler_idx == WINED3DSIH_MOVA) reg_maps->usesmova = 1;
|
---|
817 | else if (ins.handler_idx == WINED3DSIH_IFC) reg_maps->usesifc = 1;
|
---|
818 | else if (ins.handler_idx == WINED3DSIH_CALL) reg_maps->usescall = 1;
|
---|
819 | else if (ins.handler_idx == WINED3DSIH_POW) reg_maps->usespow = 1;
|
---|
820 | else if (ins.handler_idx == WINED3DSIH_LOOP
|
---|
821 | || ins.handler_idx == WINED3DSIH_REP)
|
---|
822 | {
|
---|
823 | ++cur_loop_depth;
|
---|
824 | if (cur_loop_depth > max_loop_depth)
|
---|
825 | max_loop_depth = cur_loop_depth;
|
---|
826 | }
|
---|
827 | else if (ins.handler_idx == WINED3DSIH_ENDLOOP
|
---|
828 | || ins.handler_idx == WINED3DSIH_ENDREP)
|
---|
829 | --cur_loop_depth;
|
---|
830 |
|
---|
831 | if (ins.predicate)
|
---|
832 | shader_record_register_usage(shader, reg_maps, &ins.predicate->reg, shader_version.type);
|
---|
833 |
|
---|
834 | for (i = 0; i < ins.src_count; ++i)
|
---|
835 | {
|
---|
836 | unsigned int count = get_instr_extra_regcount(ins.handler_idx, i);
|
---|
837 | struct wined3d_shader_register reg = ins.src[i].reg;
|
---|
838 |
|
---|
839 | shader_record_register_usage(shader, reg_maps, &ins.src[i].reg, shader_version.type);
|
---|
840 | while (count)
|
---|
841 | {
|
---|
842 | ++reg.idx[0].offset;
|
---|
843 | shader_record_register_usage(shader, reg_maps, ®, shader_version.type);
|
---|
844 | --count;
|
---|
845 | }
|
---|
846 |
|
---|
847 | if (color0_mov)
|
---|
848 | {
|
---|
849 | if (ins.src[i].reg.type == WINED3DSPR_TEMP
|
---|
850 | && ins.src[i].swizzle == WINED3DSP_NOSWIZZLE)
|
---|
851 | {
|
---|
852 | shader->u.ps.color0_mov = TRUE;
|
---|
853 | shader->u.ps.color0_reg = ins.src[i].reg.idx[0].offset;
|
---|
854 | }
|
---|
855 | }
|
---|
856 | }
|
---|
857 | }
|
---|
858 | }
|
---|
859 | reg_maps->loop_depth = max_loop_depth;
|
---|
860 |
|
---|
861 | /* PS before 2.0 don't have explicit color outputs. Instead the value of
|
---|
862 | * R0 is written to the render target. */
|
---|
863 | if (shader_version.major < 2 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
|
---|
864 | reg_maps->rt_mask |= (1 << 0);
|
---|
865 |
|
---|
866 | shader->functionLength = ((const char *)ptr - (const char *)byte_code);
|
---|
867 |
|
---|
868 | return WINED3D_OK;
|
---|
869 | }
|
---|
870 |
|
---|
871 | unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps, unsigned int max)
|
---|
872 | {
|
---|
873 | DWORD map = 1 << max;
|
---|
874 | map |= map - 1;
|
---|
875 | map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers;
|
---|
876 |
|
---|
877 | return wined3d_log2i(map);
|
---|
878 | }
|
---|
879 |
|
---|
880 | static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
|
---|
881 | const struct wined3d_shader_version *shader_version)
|
---|
882 | {
|
---|
883 | TRACE("dcl");
|
---|
884 |
|
---|
885 | if (semantic->reg.reg.type == WINED3DSPR_SAMPLER)
|
---|
886 | {
|
---|
887 | switch (semantic->sampler_type)
|
---|
888 | {
|
---|
889 | case WINED3DSTT_2D: TRACE("_2d"); break;
|
---|
890 | case WINED3DSTT_CUBE: TRACE("_cube"); break;
|
---|
891 | case WINED3DSTT_VOLUME: TRACE("_volume"); break;
|
---|
892 | default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
|
---|
893 | }
|
---|
894 | }
|
---|
895 | else
|
---|
896 | {
|
---|
897 | /* Pixel shaders 3.0 don't have usage semantics. */
|
---|
898 | if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL) return;
|
---|
899 | else TRACE("_");
|
---|
900 |
|
---|
901 | switch (semantic->usage)
|
---|
902 | {
|
---|
903 | case WINED3D_DECL_USAGE_POSITION:
|
---|
904 | TRACE("position%u", semantic->usage_idx);
|
---|
905 | break;
|
---|
906 |
|
---|
907 | case WINED3D_DECL_USAGE_BLEND_INDICES:
|
---|
908 | TRACE("blend");
|
---|
909 | break;
|
---|
910 |
|
---|
911 | case WINED3D_DECL_USAGE_BLEND_WEIGHT:
|
---|
912 | TRACE("weight");
|
---|
913 | break;
|
---|
914 |
|
---|
915 | case WINED3D_DECL_USAGE_NORMAL:
|
---|
916 | TRACE("normal%u", semantic->usage_idx);
|
---|
917 | break;
|
---|
918 |
|
---|
919 | case WINED3D_DECL_USAGE_PSIZE:
|
---|
920 | TRACE("psize");
|
---|
921 | break;
|
---|
922 |
|
---|
923 | case WINED3D_DECL_USAGE_COLOR:
|
---|
924 | if (!semantic->usage_idx) TRACE("color");
|
---|
925 | else TRACE("specular%u", (semantic->usage_idx - 1));
|
---|
926 | break;
|
---|
927 |
|
---|
928 | case WINED3D_DECL_USAGE_TEXCOORD:
|
---|
929 | TRACE("texture%u", semantic->usage_idx);
|
---|
930 | break;
|
---|
931 |
|
---|
932 | case WINED3D_DECL_USAGE_TANGENT:
|
---|
933 | TRACE("tangent");
|
---|
934 | break;
|
---|
935 |
|
---|
936 | case WINED3D_DECL_USAGE_BINORMAL:
|
---|
937 | TRACE("binormal");
|
---|
938 | break;
|
---|
939 |
|
---|
940 | case WINED3D_DECL_USAGE_TESS_FACTOR:
|
---|
941 | TRACE("tessfactor");
|
---|
942 | break;
|
---|
943 |
|
---|
944 | case WINED3D_DECL_USAGE_POSITIONT:
|
---|
945 | TRACE("positionT%u", semantic->usage_idx);
|
---|
946 | break;
|
---|
947 |
|
---|
948 | case WINED3D_DECL_USAGE_FOG:
|
---|
949 | TRACE("fog");
|
---|
950 | break;
|
---|
951 |
|
---|
952 | case WINED3D_DECL_USAGE_DEPTH:
|
---|
953 | TRACE("depth");
|
---|
954 | break;
|
---|
955 |
|
---|
956 | case WINED3D_DECL_USAGE_SAMPLE:
|
---|
957 | TRACE("sample");
|
---|
958 | break;
|
---|
959 |
|
---|
960 | default:
|
---|
961 | FIXME("unknown_semantics(0x%08x)", semantic->usage);
|
---|
962 | }
|
---|
963 | }
|
---|
964 | }
|
---|
965 |
|
---|
966 | static void shader_dump_register(const struct wined3d_shader_register *reg,
|
---|
967 | const struct wined3d_shader_version *shader_version)
|
---|
968 | {
|
---|
969 | static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
|
---|
970 | static const char * const misctype_reg_names[] = {"vPos", "vFace"};
|
---|
971 | UINT offset = reg->idx[0].offset;
|
---|
972 |
|
---|
973 | switch (reg->type)
|
---|
974 | {
|
---|
975 | case WINED3DSPR_TEMP:
|
---|
976 | TRACE("r");
|
---|
977 | break;
|
---|
978 |
|
---|
979 | case WINED3DSPR_INPUT:
|
---|
980 | TRACE("v");
|
---|
981 | break;
|
---|
982 |
|
---|
983 | case WINED3DSPR_CONST:
|
---|
984 | case WINED3DSPR_CONST2:
|
---|
985 | case WINED3DSPR_CONST3:
|
---|
986 | case WINED3DSPR_CONST4:
|
---|
987 | TRACE("c");
|
---|
988 | offset = shader_get_float_offset(reg->type, offset);
|
---|
989 | break;
|
---|
990 |
|
---|
991 | case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
|
---|
992 | TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a');
|
---|
993 | break;
|
---|
994 |
|
---|
995 | case WINED3DSPR_RASTOUT:
|
---|
996 | TRACE("%s", rastout_reg_names[offset]);
|
---|
997 | break;
|
---|
998 |
|
---|
999 | case WINED3DSPR_COLOROUT:
|
---|
1000 | TRACE("oC");
|
---|
1001 | break;
|
---|
1002 |
|
---|
1003 | case WINED3DSPR_DEPTHOUT:
|
---|
1004 | TRACE("oDepth");
|
---|
1005 | break;
|
---|
1006 |
|
---|
1007 | case WINED3DSPR_ATTROUT:
|
---|
1008 | TRACE("oD");
|
---|
1009 | break;
|
---|
1010 |
|
---|
1011 | case WINED3DSPR_TEXCRDOUT:
|
---|
1012 | /* Vertex shaders >= 3.0 use general purpose output registers
|
---|
1013 | * (WINED3DSPR_OUTPUT), which can include an address token. */
|
---|
1014 | if (shader_version->major >= 3) TRACE("o");
|
---|
1015 | else TRACE("oT");
|
---|
1016 | break;
|
---|
1017 |
|
---|
1018 | case WINED3DSPR_CONSTINT:
|
---|
1019 | TRACE("i");
|
---|
1020 | break;
|
---|
1021 |
|
---|
1022 | case WINED3DSPR_CONSTBOOL:
|
---|
1023 | TRACE("b");
|
---|
1024 | break;
|
---|
1025 |
|
---|
1026 | case WINED3DSPR_LABEL:
|
---|
1027 | TRACE("l");
|
---|
1028 | break;
|
---|
1029 |
|
---|
1030 | case WINED3DSPR_LOOP:
|
---|
1031 | TRACE("aL");
|
---|
1032 | break;
|
---|
1033 |
|
---|
1034 | case WINED3DSPR_SAMPLER:
|
---|
1035 | TRACE("s");
|
---|
1036 | break;
|
---|
1037 |
|
---|
1038 | case WINED3DSPR_MISCTYPE:
|
---|
1039 | if (offset > 1)
|
---|
1040 | FIXME("Unhandled misctype register %u.\n", offset);
|
---|
1041 | else
|
---|
1042 | TRACE("%s", misctype_reg_names[offset]);
|
---|
1043 | break;
|
---|
1044 |
|
---|
1045 | case WINED3DSPR_PREDICATE:
|
---|
1046 | TRACE("p");
|
---|
1047 | break;
|
---|
1048 |
|
---|
1049 | case WINED3DSPR_IMMCONST:
|
---|
1050 | TRACE("l");
|
---|
1051 | break;
|
---|
1052 |
|
---|
1053 | case WINED3DSPR_CONSTBUFFER:
|
---|
1054 | TRACE("cb");
|
---|
1055 | break;
|
---|
1056 |
|
---|
1057 | case WINED3DSPR_PRIMID:
|
---|
1058 | TRACE("primID");
|
---|
1059 | break;
|
---|
1060 |
|
---|
1061 | case WINED3DSPR_NULL:
|
---|
1062 | TRACE("null");
|
---|
1063 | break;
|
---|
1064 |
|
---|
1065 | case WINED3DSPR_RESOURCE:
|
---|
1066 | TRACE("t");
|
---|
1067 | break;
|
---|
1068 |
|
---|
1069 | default:
|
---|
1070 | TRACE("unhandled_rtype(%#x)", reg->type);
|
---|
1071 | break;
|
---|
1072 | }
|
---|
1073 |
|
---|
1074 | if (reg->type == WINED3DSPR_IMMCONST)
|
---|
1075 | {
|
---|
1076 | TRACE("(");
|
---|
1077 | switch (reg->immconst_type)
|
---|
1078 | {
|
---|
1079 | case WINED3D_IMMCONST_SCALAR:
|
---|
1080 | switch (reg->data_type)
|
---|
1081 | {
|
---|
1082 | case WINED3D_DATA_FLOAT:
|
---|
1083 | TRACE("%.8e", *(const float *)reg->immconst_data);
|
---|
1084 | break;
|
---|
1085 | case WINED3D_DATA_INT:
|
---|
1086 | TRACE("%d", reg->immconst_data[0]);
|
---|
1087 | break;
|
---|
1088 | case WINED3D_DATA_RESOURCE:
|
---|
1089 | case WINED3D_DATA_SAMPLER:
|
---|
1090 | case WINED3D_DATA_UINT:
|
---|
1091 | TRACE("%u", reg->immconst_data[0]);
|
---|
1092 | break;
|
---|
1093 | default:
|
---|
1094 | TRACE("<unhandled data type %#x>", reg->data_type);
|
---|
1095 | break;
|
---|
1096 | }
|
---|
1097 | break;
|
---|
1098 |
|
---|
1099 | case WINED3D_IMMCONST_VEC4:
|
---|
1100 | switch (reg->data_type)
|
---|
1101 | {
|
---|
1102 | case WINED3D_DATA_FLOAT:
|
---|
1103 | TRACE("%.8e, %.8e, %.8e, %.8e",
|
---|
1104 | *(const float *)®->immconst_data[0], *(const float *)®->immconst_data[1],
|
---|
1105 | *(const float *)®->immconst_data[2], *(const float *)®->immconst_data[3]);
|
---|
1106 | break;
|
---|
1107 | case WINED3D_DATA_INT:
|
---|
1108 | TRACE("%d, %d, %d, %d",
|
---|
1109 | reg->immconst_data[0], reg->immconst_data[1],
|
---|
1110 | reg->immconst_data[2], reg->immconst_data[3]);
|
---|
1111 | break;
|
---|
1112 | case WINED3D_DATA_RESOURCE:
|
---|
1113 | case WINED3D_DATA_SAMPLER:
|
---|
1114 | case WINED3D_DATA_UINT:
|
---|
1115 | TRACE("%u, %u, %u, %u",
|
---|
1116 | reg->immconst_data[0], reg->immconst_data[1],
|
---|
1117 | reg->immconst_data[2], reg->immconst_data[3]);
|
---|
1118 | break;
|
---|
1119 | default:
|
---|
1120 | TRACE("<unhandled data type %#x>", reg->data_type);
|
---|
1121 | break;
|
---|
1122 | }
|
---|
1123 | break;
|
---|
1124 |
|
---|
1125 | default:
|
---|
1126 | TRACE("<unhandled immconst_type %#x>", reg->immconst_type);
|
---|
1127 | break;
|
---|
1128 | }
|
---|
1129 | TRACE(")");
|
---|
1130 | }
|
---|
1131 | else if (reg->type != WINED3DSPR_RASTOUT
|
---|
1132 | && reg->type != WINED3DSPR_MISCTYPE
|
---|
1133 | && reg->type != WINED3DSPR_NULL)
|
---|
1134 | {
|
---|
1135 | if (offset != ~0U)
|
---|
1136 | {
|
---|
1137 | TRACE("[");
|
---|
1138 | if (reg->idx[0].rel_addr)
|
---|
1139 | {
|
---|
1140 | shader_dump_src_param(reg->idx[0].rel_addr, shader_version);
|
---|
1141 | TRACE(" + ");
|
---|
1142 | }
|
---|
1143 | TRACE("%u]", offset);
|
---|
1144 |
|
---|
1145 | if (reg->idx[1].offset != ~0U)
|
---|
1146 | {
|
---|
1147 | TRACE("[");
|
---|
1148 | if (reg->idx[1].rel_addr)
|
---|
1149 | {
|
---|
1150 | shader_dump_src_param(reg->idx[1].rel_addr, shader_version);
|
---|
1151 | TRACE(" + ");
|
---|
1152 | }
|
---|
1153 | TRACE("%u]", reg->idx[1].offset);
|
---|
1154 | }
|
---|
1155 | }
|
---|
1156 | }
|
---|
1157 | }
|
---|
1158 |
|
---|
1159 | void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
|
---|
1160 | const struct wined3d_shader_version *shader_version)
|
---|
1161 | {
|
---|
1162 | DWORD write_mask = param->write_mask;
|
---|
1163 |
|
---|
1164 | shader_dump_register(¶m->reg, shader_version);
|
---|
1165 |
|
---|
1166 | if (write_mask && write_mask != WINED3DSP_WRITEMASK_ALL)
|
---|
1167 | {
|
---|
1168 | static const char *write_mask_chars = "xyzw";
|
---|
1169 |
|
---|
1170 | TRACE(".");
|
---|
1171 | if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
|
---|
1172 | if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
|
---|
1173 | if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
|
---|
1174 | if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
|
---|
1175 | }
|
---|
1176 | }
|
---|
1177 |
|
---|
1178 | void shader_dump_src_param(const struct wined3d_shader_src_param *param,
|
---|
1179 | const struct wined3d_shader_version *shader_version)
|
---|
1180 | {
|
---|
1181 | enum wined3d_shader_src_modifier src_modifier = param->modifiers;
|
---|
1182 | DWORD swizzle = param->swizzle;
|
---|
1183 |
|
---|
1184 | if (src_modifier == WINED3DSPSM_NEG
|
---|
1185 | || src_modifier == WINED3DSPSM_BIASNEG
|
---|
1186 | || src_modifier == WINED3DSPSM_SIGNNEG
|
---|
1187 | || src_modifier == WINED3DSPSM_X2NEG
|
---|
1188 | || src_modifier == WINED3DSPSM_ABSNEG)
|
---|
1189 | TRACE("-");
|
---|
1190 | else if (src_modifier == WINED3DSPSM_COMP)
|
---|
1191 | TRACE("1-");
|
---|
1192 | else if (src_modifier == WINED3DSPSM_NOT)
|
---|
1193 | TRACE("!");
|
---|
1194 |
|
---|
1195 | if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
|
---|
1196 | TRACE("abs(");
|
---|
1197 |
|
---|
1198 | shader_dump_register(¶m->reg, shader_version);
|
---|
1199 |
|
---|
1200 | if (src_modifier)
|
---|
1201 | {
|
---|
1202 | switch (src_modifier)
|
---|
1203 | {
|
---|
1204 | case WINED3DSPSM_NONE: break;
|
---|
1205 | case WINED3DSPSM_NEG: break;
|
---|
1206 | case WINED3DSPSM_NOT: break;
|
---|
1207 | case WINED3DSPSM_BIAS: TRACE("_bias"); break;
|
---|
1208 | case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
|
---|
1209 | case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
|
---|
1210 | case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
|
---|
1211 | case WINED3DSPSM_COMP: break;
|
---|
1212 | case WINED3DSPSM_X2: TRACE("_x2"); break;
|
---|
1213 | case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
|
---|
1214 | case WINED3DSPSM_DZ: TRACE("_dz"); break;
|
---|
1215 | case WINED3DSPSM_DW: TRACE("_dw"); break;
|
---|
1216 | case WINED3DSPSM_ABSNEG: TRACE(")"); break;
|
---|
1217 | case WINED3DSPSM_ABS: TRACE(")"); break;
|
---|
1218 | default: TRACE("_unknown_modifier(%#x)", src_modifier);
|
---|
1219 | }
|
---|
1220 | }
|
---|
1221 |
|
---|
1222 | if (swizzle != WINED3DSP_NOSWIZZLE)
|
---|
1223 | {
|
---|
1224 | static const char *swizzle_chars = "xyzw";
|
---|
1225 | DWORD swizzle_x = swizzle & 0x03;
|
---|
1226 | DWORD swizzle_y = (swizzle >> 2) & 0x03;
|
---|
1227 | DWORD swizzle_z = (swizzle >> 4) & 0x03;
|
---|
1228 | DWORD swizzle_w = (swizzle >> 6) & 0x03;
|
---|
1229 |
|
---|
1230 | if (swizzle_x == swizzle_y
|
---|
1231 | && swizzle_x == swizzle_z
|
---|
1232 | && swizzle_x == swizzle_w)
|
---|
1233 | {
|
---|
1234 | TRACE(".%c", swizzle_chars[swizzle_x]);
|
---|
1235 | }
|
---|
1236 | else
|
---|
1237 | {
|
---|
1238 | TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
|
---|
1239 | swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
|
---|
1240 | }
|
---|
1241 | }
|
---|
1242 | }
|
---|
1243 |
|
---|
1244 | /* Shared code in order to generate the bulk of the shader string.
|
---|
1245 | * NOTE: A description of how to parse tokens can be found on MSDN. */
|
---|
1246 | void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
|
---|
1247 | const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx)
|
---|
1248 | {
|
---|
1249 | struct wined3d_device *device = shader->device;
|
---|
1250 | const struct wined3d_shader_frontend *fe = shader->frontend;
|
---|
1251 | void *fe_data = shader->frontend_data;
|
---|
1252 | struct wined3d_shader_version shader_version;
|
---|
1253 | struct wined3d_shader_loop_state loop_state;
|
---|
1254 | struct wined3d_shader_instruction ins;
|
---|
1255 | struct wined3d_shader_tex_mx tex_mx;
|
---|
1256 | struct wined3d_shader_context ctx;
|
---|
1257 | const DWORD *ptr = byte_code;
|
---|
1258 |
|
---|
1259 | /* Initialize current parsing state. */
|
---|
1260 | tex_mx.current_row = 0;
|
---|
1261 | loop_state.current_depth = 0;
|
---|
1262 | loop_state.current_reg = 0;
|
---|
1263 |
|
---|
1264 | ctx.shader = shader;
|
---|
1265 | ctx.gl_info = &device->adapter->gl_info;
|
---|
1266 | ctx.reg_maps = reg_maps;
|
---|
1267 | ctx.buffer = buffer;
|
---|
1268 | ctx.tex_mx = &tex_mx;
|
---|
1269 | ctx.loop_state = &loop_state;
|
---|
1270 | ctx.backend_data = backend_ctx;
|
---|
1271 | ins.ctx = &ctx;
|
---|
1272 |
|
---|
1273 | fe->shader_read_header(fe_data, &ptr, &shader_version);
|
---|
1274 |
|
---|
1275 | while (!fe->shader_is_end(fe_data, &ptr))
|
---|
1276 | {
|
---|
1277 | /* Read opcode. */
|
---|
1278 | fe->shader_read_instruction(fe_data, &ptr, &ins);
|
---|
1279 |
|
---|
1280 | /* Unknown opcode and its parameters. */
|
---|
1281 | if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
|
---|
1282 | {
|
---|
1283 | TRACE("Skipping unrecognized instruction.\n");
|
---|
1284 | continue;
|
---|
1285 | }
|
---|
1286 |
|
---|
1287 | if (ins.predicate)
|
---|
1288 | FIXME("Predicates not implemented.\n");
|
---|
1289 |
|
---|
1290 | /* Call appropriate function for output target */
|
---|
1291 | device->shader_backend->shader_handle_instruction(&ins);
|
---|
1292 | }
|
---|
1293 | }
|
---|
1294 |
|
---|
1295 | static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
|
---|
1296 | {
|
---|
1297 | DWORD mmask = dst->modifiers;
|
---|
1298 |
|
---|
1299 | switch (dst->shift)
|
---|
1300 | {
|
---|
1301 | case 0: break;
|
---|
1302 | case 13: TRACE("_d8"); break;
|
---|
1303 | case 14: TRACE("_d4"); break;
|
---|
1304 | case 15: TRACE("_d2"); break;
|
---|
1305 | case 1: TRACE("_x2"); break;
|
---|
1306 | case 2: TRACE("_x4"); break;
|
---|
1307 | case 3: TRACE("_x8"); break;
|
---|
1308 | default: TRACE("_unhandled_shift(%d)", dst->shift); break;
|
---|
1309 | }
|
---|
1310 |
|
---|
1311 | if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
|
---|
1312 | if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
|
---|
1313 | if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
|
---|
1314 |
|
---|
1315 | mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
|
---|
1316 | if (mmask) FIXME("_unrecognized_modifier(%#x)", mmask);
|
---|
1317 | }
|
---|
1318 |
|
---|
1319 | static void shader_dump_primitive_type(enum wined3d_primitive_type primitive_type)
|
---|
1320 | {
|
---|
1321 | switch (primitive_type)
|
---|
1322 | {
|
---|
1323 | case WINED3D_PT_UNDEFINED:
|
---|
1324 | TRACE("undefined");
|
---|
1325 | break;
|
---|
1326 | case WINED3D_PT_POINTLIST:
|
---|
1327 | TRACE("pointlist");
|
---|
1328 | break;
|
---|
1329 | case WINED3D_PT_LINELIST:
|
---|
1330 | TRACE("linelist");
|
---|
1331 | break;
|
---|
1332 | case WINED3D_PT_LINESTRIP:
|
---|
1333 | TRACE("linestrip");
|
---|
1334 | break;
|
---|
1335 | case WINED3D_PT_TRIANGLELIST:
|
---|
1336 | TRACE("trianglelist");
|
---|
1337 | break;
|
---|
1338 | case WINED3D_PT_TRIANGLESTRIP:
|
---|
1339 | TRACE("trianglestrip");
|
---|
1340 | break;
|
---|
1341 | case WINED3D_PT_TRIANGLEFAN:
|
---|
1342 | TRACE("trianglefan");
|
---|
1343 | break;
|
---|
1344 | case WINED3D_PT_LINELIST_ADJ:
|
---|
1345 | TRACE("linelist_adj");
|
---|
1346 | break;
|
---|
1347 | case WINED3D_PT_LINESTRIP_ADJ:
|
---|
1348 | TRACE("linestrip_adj");
|
---|
1349 | break;
|
---|
1350 | case WINED3D_PT_TRIANGLELIST_ADJ:
|
---|
1351 | TRACE("trianglelist_adj");
|
---|
1352 | break;
|
---|
1353 | case WINED3D_PT_TRIANGLESTRIP_ADJ:
|
---|
1354 | TRACE("trianglestrip_adj");
|
---|
1355 | break;
|
---|
1356 | default:
|
---|
1357 | TRACE("<unrecognized_primitive_type %#x>", primitive_type);
|
---|
1358 | break;
|
---|
1359 | }
|
---|
1360 | }
|
---|
1361 |
|
---|
1362 | static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code)
|
---|
1363 | {
|
---|
1364 | struct wined3d_shader_version shader_version;
|
---|
1365 | const DWORD *ptr = byte_code;
|
---|
1366 | const char *type_prefix;
|
---|
1367 | DWORD i;
|
---|
1368 |
|
---|
1369 | TRACE("Parsing %p.\n", byte_code);
|
---|
1370 |
|
---|
1371 | fe->shader_read_header(fe_data, &ptr, &shader_version);
|
---|
1372 |
|
---|
1373 | switch (shader_version.type)
|
---|
1374 | {
|
---|
1375 | case WINED3D_SHADER_TYPE_VERTEX:
|
---|
1376 | type_prefix = "vs";
|
---|
1377 | break;
|
---|
1378 |
|
---|
1379 | case WINED3D_SHADER_TYPE_GEOMETRY:
|
---|
1380 | type_prefix = "gs";
|
---|
1381 | break;
|
---|
1382 |
|
---|
1383 | case WINED3D_SHADER_TYPE_PIXEL:
|
---|
1384 | type_prefix = "ps";
|
---|
1385 | break;
|
---|
1386 |
|
---|
1387 | default:
|
---|
1388 | FIXME("Unhandled shader type %#x.\n", shader_version.type);
|
---|
1389 | type_prefix = "unknown";
|
---|
1390 | break;
|
---|
1391 | }
|
---|
1392 |
|
---|
1393 | TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor);
|
---|
1394 |
|
---|
1395 | while (!fe->shader_is_end(fe_data, &ptr))
|
---|
1396 | {
|
---|
1397 | struct wined3d_shader_instruction ins;
|
---|
1398 |
|
---|
1399 | fe->shader_read_instruction(fe_data, &ptr, &ins);
|
---|
1400 | if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
|
---|
1401 | {
|
---|
1402 | TRACE("Skipping unrecognized instruction.\n");
|
---|
1403 | continue;
|
---|
1404 | }
|
---|
1405 |
|
---|
1406 | if (ins.handler_idx == WINED3DSIH_DCL)
|
---|
1407 | {
|
---|
1408 | shader_dump_decl_usage(&ins.declaration.semantic, &shader_version);
|
---|
1409 | shader_dump_ins_modifiers(&ins.declaration.semantic.reg);
|
---|
1410 | TRACE(" ");
|
---|
1411 | shader_dump_dst_param(&ins.declaration.semantic.reg, &shader_version);
|
---|
1412 | }
|
---|
1413 | else if (ins.handler_idx == WINED3DSIH_DCL_CONSTANT_BUFFER)
|
---|
1414 | {
|
---|
1415 | TRACE("%s ", shader_opcode_names[ins.handler_idx]);
|
---|
1416 | shader_dump_src_param(&ins.declaration.src, &shader_version);
|
---|
1417 | TRACE(", %s", ins.flags & WINED3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
|
---|
1418 | }
|
---|
1419 | else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE
|
---|
1420 | || ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY)
|
---|
1421 | {
|
---|
1422 | TRACE("%s ", shader_opcode_names[ins.handler_idx]);
|
---|
1423 | shader_dump_primitive_type(ins.declaration.primitive_type);
|
---|
1424 | }
|
---|
1425 | else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
|
---|
1426 | {
|
---|
1427 | TRACE("%s %u", shader_opcode_names[ins.handler_idx], ins.declaration.count);
|
---|
1428 | }
|
---|
1429 | else if (ins.handler_idx == WINED3DSIH_DEF)
|
---|
1430 | {
|
---|
1431 | TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(ins.dst[0].reg.type,
|
---|
1432 | ins.dst[0].reg.idx[0].offset),
|
---|
1433 | *(const float *)&ins.src[0].reg.immconst_data[0],
|
---|
1434 | *(const float *)&ins.src[0].reg.immconst_data[1],
|
---|
1435 | *(const float *)&ins.src[0].reg.immconst_data[2],
|
---|
1436 | *(const float *)&ins.src[0].reg.immconst_data[3]);
|
---|
1437 | }
|
---|
1438 | else if (ins.handler_idx == WINED3DSIH_DEFI)
|
---|
1439 | {
|
---|
1440 | TRACE("defi i%u = %d, %d, %d, %d", ins.dst[0].reg.idx[0].offset,
|
---|
1441 | ins.src[0].reg.immconst_data[0],
|
---|
1442 | ins.src[0].reg.immconst_data[1],
|
---|
1443 | ins.src[0].reg.immconst_data[2],
|
---|
1444 | ins.src[0].reg.immconst_data[3]);
|
---|
1445 | }
|
---|
1446 | else if (ins.handler_idx == WINED3DSIH_DEFB)
|
---|
1447 | {
|
---|
1448 | TRACE("defb b%u = %s", ins.dst[0].reg.idx[0].offset, ins.src[0].reg.immconst_data[0] ? "true" : "false");
|
---|
1449 | }
|
---|
1450 | else
|
---|
1451 | {
|
---|
1452 | if (ins.predicate)
|
---|
1453 | {
|
---|
1454 | TRACE("(");
|
---|
1455 | shader_dump_src_param(ins.predicate, &shader_version);
|
---|
1456 | TRACE(") ");
|
---|
1457 | }
|
---|
1458 |
|
---|
1459 | /* PixWin marks instructions with the coissue flag with a '+' */
|
---|
1460 | if (ins.coissue) TRACE("+");
|
---|
1461 |
|
---|
1462 | TRACE("%s", shader_opcode_names[ins.handler_idx]);
|
---|
1463 |
|
---|
1464 | if (ins.handler_idx == WINED3DSIH_IFC
|
---|
1465 | || ins.handler_idx == WINED3DSIH_BREAKC)
|
---|
1466 | {
|
---|
1467 | switch (ins.flags)
|
---|
1468 | {
|
---|
1469 | case WINED3D_SHADER_REL_OP_GT: TRACE("_gt"); break;
|
---|
1470 | case WINED3D_SHADER_REL_OP_EQ: TRACE("_eq"); break;
|
---|
1471 | case WINED3D_SHADER_REL_OP_GE: TRACE("_ge"); break;
|
---|
1472 | case WINED3D_SHADER_REL_OP_LT: TRACE("_lt"); break;
|
---|
1473 | case WINED3D_SHADER_REL_OP_NE: TRACE("_ne"); break;
|
---|
1474 | case WINED3D_SHADER_REL_OP_LE: TRACE("_le"); break;
|
---|
1475 | default: TRACE("_(%u)", ins.flags);
|
---|
1476 | }
|
---|
1477 | }
|
---|
1478 | else if (ins.handler_idx == WINED3DSIH_TEX
|
---|
1479 | && shader_version.major >= 2
|
---|
1480 | && (ins.flags & WINED3DSI_TEXLD_PROJECT))
|
---|
1481 | {
|
---|
1482 | TRACE("p");
|
---|
1483 | }
|
---|
1484 |
|
---|
1485 | for (i = 0; i < ins.dst_count; ++i)
|
---|
1486 | {
|
---|
1487 | shader_dump_ins_modifiers(&ins.dst[i]);
|
---|
1488 | TRACE(!i ? " " : ", ");
|
---|
1489 | shader_dump_dst_param(&ins.dst[i], &shader_version);
|
---|
1490 | }
|
---|
1491 |
|
---|
1492 | /* Other source tokens */
|
---|
1493 | for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
|
---|
1494 | {
|
---|
1495 | TRACE(!i ? " " : ", ");
|
---|
1496 | shader_dump_src_param(&ins.src[i - ins.dst_count], &shader_version);
|
---|
1497 | }
|
---|
1498 | }
|
---|
1499 | TRACE("\n");
|
---|
1500 | }
|
---|
1501 | }
|
---|
1502 |
|
---|
1503 | static void shader_cleanup(struct wined3d_shader *shader)
|
---|
1504 | {
|
---|
1505 | shader->device->shader_backend->shader_destroy(shader);
|
---|
1506 | HeapFree(GetProcessHeap(), 0, shader->reg_maps.constf);
|
---|
1507 | HeapFree(GetProcessHeap(), 0, shader->function);
|
---|
1508 | shader_delete_constant_list(&shader->constantsF);
|
---|
1509 | shader_delete_constant_list(&shader->constantsB);
|
---|
1510 | shader_delete_constant_list(&shader->constantsI);
|
---|
1511 | list_remove(&shader->shader_list_entry);
|
---|
1512 |
|
---|
1513 | if (shader->frontend && shader->frontend_data)
|
---|
1514 | shader->frontend->shader_free(shader->frontend_data);
|
---|
1515 | }
|
---|
1516 |
|
---|
1517 | struct shader_none_priv
|
---|
1518 | {
|
---|
1519 | const struct wined3d_vertex_pipe_ops *vertex_pipe;
|
---|
1520 | const struct fragment_pipeline *fragment_pipe;
|
---|
1521 | BOOL ffp_proj_control;
|
---|
1522 | };
|
---|
1523 |
|
---|
1524 | static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {}
|
---|
1525 | static void shader_none_select_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info,
|
---|
1526 | enum tex_types tex_type, const SIZE *ds_mask_size) {}
|
---|
1527 | static void shader_none_deselect_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info) {}
|
---|
1528 | static void shader_none_update_float_vertex_constants(struct wined3d_device *device, UINT start, UINT count) {}
|
---|
1529 | static void shader_none_update_float_pixel_constants(struct wined3d_device *device, UINT start, UINT count) {}
|
---|
1530 | static void shader_none_load_constants(void *shader_priv, const struct wined3d_context *context,
|
---|
1531 | const struct wined3d_state *state) {}
|
---|
1532 | static void shader_none_load_np2fixup_constants(void *shader_priv,
|
---|
1533 | const struct wined3d_gl_info *gl_info, const struct wined3d_state *state) {}
|
---|
1534 | static void shader_none_destroy(struct wined3d_shader *shader) {}
|
---|
1535 | static void shader_none_context_destroyed(void *shader_priv, const struct wined3d_context *context) {}
|
---|
1536 |
|
---|
1537 | /* Context activation is done by the caller. */
|
---|
1538 | static void shader_none_select(void *shader_priv, const struct wined3d_context *context,
|
---|
1539 | const struct wined3d_state *state)
|
---|
1540 | {
|
---|
1541 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
1542 | struct shader_none_priv *priv = shader_priv;
|
---|
1543 |
|
---|
1544 | priv->vertex_pipe->vp_enable(gl_info, !use_vs(state));
|
---|
1545 | priv->fragment_pipe->enable_extension(gl_info, !use_ps(state));
|
---|
1546 | }
|
---|
1547 |
|
---|
1548 | /* Context activation is done by the caller. */
|
---|
1549 | static void shader_none_disable(void *shader_priv, const struct wined3d_context *context)
|
---|
1550 | {
|
---|
1551 | struct shader_none_priv *priv = shader_priv;
|
---|
1552 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
1553 |
|
---|
1554 | priv->vertex_pipe->vp_enable(gl_info, FALSE);
|
---|
1555 | priv->fragment_pipe->enable_extension(gl_info, FALSE);
|
---|
1556 | }
|
---|
1557 |
|
---|
1558 | static HRESULT shader_none_alloc(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
|
---|
1559 | const struct fragment_pipeline *fragment_pipe)
|
---|
1560 | {
|
---|
1561 | struct fragment_caps fragment_caps;
|
---|
1562 | void *vertex_priv, *fragment_priv;
|
---|
1563 | struct shader_none_priv *priv;
|
---|
1564 |
|
---|
1565 | if (!(priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv))))
|
---|
1566 | return E_OUTOFMEMORY;
|
---|
1567 |
|
---|
1568 | if (!(vertex_priv = vertex_pipe->vp_alloc(&none_shader_backend, priv)))
|
---|
1569 | {
|
---|
1570 | ERR("Failed to initialize vertex pipe.\n");
|
---|
1571 | HeapFree(GetProcessHeap(), 0, priv);
|
---|
1572 | return E_FAIL;
|
---|
1573 | }
|
---|
1574 |
|
---|
1575 | if (!(fragment_priv = fragment_pipe->alloc_private(&none_shader_backend, priv)))
|
---|
1576 | {
|
---|
1577 | ERR("Failed to initialize fragment pipe.\n");
|
---|
1578 | vertex_pipe->vp_free(device);
|
---|
1579 | HeapFree(GetProcessHeap(), 0, priv);
|
---|
1580 | return E_FAIL;
|
---|
1581 | }
|
---|
1582 |
|
---|
1583 | priv->vertex_pipe = vertex_pipe;
|
---|
1584 | priv->fragment_pipe = fragment_pipe;
|
---|
1585 | fragment_pipe->get_caps(&device->adapter->gl_info, &fragment_caps);
|
---|
1586 | priv->ffp_proj_control = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_PROJ_CONTROL;
|
---|
1587 |
|
---|
1588 | device->vertex_priv = vertex_priv;
|
---|
1589 | device->fragment_priv = fragment_priv;
|
---|
1590 | device->shader_priv = priv;
|
---|
1591 |
|
---|
1592 | return WINED3D_OK;
|
---|
1593 | }
|
---|
1594 |
|
---|
1595 | static void shader_none_free(struct wined3d_device *device)
|
---|
1596 | {
|
---|
1597 | struct shader_none_priv *priv = device->shader_priv;
|
---|
1598 |
|
---|
1599 | priv->fragment_pipe->free_private(device);
|
---|
1600 | priv->vertex_pipe->vp_free(device);
|
---|
1601 | HeapFree(GetProcessHeap(), 0, priv);
|
---|
1602 | }
|
---|
1603 |
|
---|
1604 | static void shader_none_get_caps(const struct wined3d_gl_info *gl_info, struct shader_caps *caps)
|
---|
1605 | {
|
---|
1606 | /* Set the shader caps to 0 for the none shader backend */
|
---|
1607 | caps->vs_version = 0;
|
---|
1608 | caps->gs_version = 0;
|
---|
1609 | caps->ps_version = 0;
|
---|
1610 | caps->vs_uniform_count = 0;
|
---|
1611 | caps->ps_uniform_count = 0;
|
---|
1612 | caps->ps_1x_max_value = 0.0f;
|
---|
1613 | caps->wined3d_caps = 0;
|
---|
1614 | }
|
---|
1615 |
|
---|
1616 | static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
|
---|
1617 | {
|
---|
1618 | /* We "support" every possible fixup, since we don't support any shader
|
---|
1619 | * model, and will never have to actually sample a texture. */
|
---|
1620 | return TRUE;
|
---|
1621 | }
|
---|
1622 |
|
---|
1623 | static BOOL shader_none_has_ffp_proj_control(void *shader_priv)
|
---|
1624 | {
|
---|
1625 | struct shader_none_priv *priv = shader_priv;
|
---|
1626 |
|
---|
1627 | return priv->ffp_proj_control;
|
---|
1628 | }
|
---|
1629 |
|
---|
1630 | const struct wined3d_shader_backend_ops none_shader_backend =
|
---|
1631 | {
|
---|
1632 | shader_none_handle_instruction,
|
---|
1633 | shader_none_select,
|
---|
1634 | shader_none_disable,
|
---|
1635 | shader_none_select_depth_blt,
|
---|
1636 | shader_none_deselect_depth_blt,
|
---|
1637 | shader_none_update_float_vertex_constants,
|
---|
1638 | shader_none_update_float_pixel_constants,
|
---|
1639 | shader_none_load_constants,
|
---|
1640 | shader_none_load_np2fixup_constants,
|
---|
1641 | shader_none_destroy,
|
---|
1642 | shader_none_alloc,
|
---|
1643 | shader_none_free,
|
---|
1644 | shader_none_context_destroyed,
|
---|
1645 | shader_none_get_caps,
|
---|
1646 | shader_none_color_fixup_supported,
|
---|
1647 | shader_none_has_ffp_proj_control,
|
---|
1648 | };
|
---|
1649 |
|
---|
1650 | static HRESULT shader_set_function(struct wined3d_shader *shader, const DWORD *byte_code,
|
---|
1651 | const struct wined3d_shader_signature *output_signature, DWORD float_const_count,
|
---|
1652 | enum wined3d_shader_type type, unsigned int max_version)
|
---|
1653 | {
|
---|
1654 | struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
|
---|
1655 | const struct wined3d_shader_frontend *fe;
|
---|
1656 | HRESULT hr;
|
---|
1657 | unsigned int backend_version;
|
---|
1658 | const struct wined3d_d3d_info *d3d_info = &shader->device->adapter->d3d_info;
|
---|
1659 |
|
---|
1660 | TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n",
|
---|
1661 | shader, byte_code, output_signature, float_const_count);
|
---|
1662 |
|
---|
1663 | fe = shader_select_frontend(*byte_code);
|
---|
1664 | if (!fe)
|
---|
1665 | {
|
---|
1666 | FIXME("Unable to find frontend for shader.\n");
|
---|
1667 | return WINED3DERR_INVALIDCALL;
|
---|
1668 | }
|
---|
1669 | shader->frontend = fe;
|
---|
1670 | shader->frontend_data = fe->shader_init(byte_code, output_signature);
|
---|
1671 | if (!shader->frontend_data)
|
---|
1672 | {
|
---|
1673 | FIXME("Failed to initialize frontend.\n");
|
---|
1674 | return WINED3DERR_INVALIDCALL;
|
---|
1675 | }
|
---|
1676 |
|
---|
1677 | /* First pass: trace shader. */
|
---|
1678 | if (TRACE_ON(d3d_shader))
|
---|
1679 | shader_trace_init(fe, shader->frontend_data, byte_code);
|
---|
1680 |
|
---|
1681 | /* Initialize immediate constant lists. */
|
---|
1682 | list_init(&shader->constantsF);
|
---|
1683 | list_init(&shader->constantsB);
|
---|
1684 | list_init(&shader->constantsI);
|
---|
1685 | shader->lconst_inf_or_nan = FALSE;
|
---|
1686 |
|
---|
1687 | /* Second pass: figure out which registers are used, what the semantics are, etc. */
|
---|
1688 | hr = shader_get_registers_used(shader, fe,
|
---|
1689 | reg_maps, shader->input_signature, shader->output_signature,
|
---|
1690 | byte_code, float_const_count);
|
---|
1691 | if (FAILED(hr)) return hr;
|
---|
1692 |
|
---|
1693 | if (reg_maps->shader_version.type != type)
|
---|
1694 | {
|
---|
1695 | WARN("Wrong shader type %d.\n", reg_maps->shader_version.type);
|
---|
1696 | return WINED3DERR_INVALIDCALL;
|
---|
1697 | }
|
---|
1698 | if (reg_maps->shader_version.major > max_version)
|
---|
1699 | {
|
---|
1700 | WARN("Shader version %d not supported by this D3D API version.\n", reg_maps->shader_version.major);
|
---|
1701 | return WINED3DERR_INVALIDCALL;
|
---|
1702 | }
|
---|
1703 | switch (type)
|
---|
1704 | {
|
---|
1705 | case WINED3D_SHADER_TYPE_VERTEX:
|
---|
1706 | backend_version = d3d_info->limits.vs_version;
|
---|
1707 | break;
|
---|
1708 | case WINED3D_SHADER_TYPE_GEOMETRY:
|
---|
1709 | backend_version = d3d_info->limits.gs_version;
|
---|
1710 | break;
|
---|
1711 | case WINED3D_SHADER_TYPE_PIXEL:
|
---|
1712 | backend_version = d3d_info->limits.ps_version;
|
---|
1713 | break;
|
---|
1714 | default:
|
---|
1715 | FIXME("No backend version-checking for this shader type\n");
|
---|
1716 | backend_version = 0;
|
---|
1717 | }
|
---|
1718 | if (reg_maps->shader_version.major > backend_version)
|
---|
1719 | {
|
---|
1720 | WARN("Shader version %d.%d not supported by your GPU with the current shader backend.\n",
|
---|
1721 | reg_maps->shader_version.major, reg_maps->shader_version.minor);
|
---|
1722 | return WINED3DERR_INVALIDCALL;
|
---|
1723 | }
|
---|
1724 |
|
---|
1725 | shader->function = HeapAlloc(GetProcessHeap(), 0, shader->functionLength);
|
---|
1726 | if (!shader->function)
|
---|
1727 | return E_OUTOFMEMORY;
|
---|
1728 | memcpy(shader->function, byte_code, shader->functionLength);
|
---|
1729 |
|
---|
1730 | return WINED3D_OK;
|
---|
1731 | }
|
---|
1732 |
|
---|
1733 | ULONG CDECL wined3d_shader_incref(struct wined3d_shader *shader)
|
---|
1734 | {
|
---|
1735 | ULONG refcount = InterlockedIncrement(&shader->ref);
|
---|
1736 |
|
---|
1737 | TRACE("%p increasing refcount to %u.\n", shader, refcount);
|
---|
1738 |
|
---|
1739 | return refcount;
|
---|
1740 | }
|
---|
1741 |
|
---|
1742 | /* Do not call while under the GL lock. */
|
---|
1743 | ULONG CDECL wined3d_shader_decref(struct wined3d_shader *shader)
|
---|
1744 | {
|
---|
1745 | ULONG refcount = InterlockedDecrement(&shader->ref);
|
---|
1746 |
|
---|
1747 | TRACE("%p decreasing refcount to %u.\n", shader, refcount);
|
---|
1748 |
|
---|
1749 | if (!refcount)
|
---|
1750 | {
|
---|
1751 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
1752 | shader_chache_put(shader->shaderCache, shader);
|
---|
1753 | #else
|
---|
1754 | shader_cleanup(shader);
|
---|
1755 | shader->parent_ops->wined3d_object_destroyed(shader->parent);
|
---|
1756 | HeapFree(GetProcessHeap(), 0, shader);
|
---|
1757 | #endif
|
---|
1758 | }
|
---|
1759 |
|
---|
1760 | return refcount;
|
---|
1761 | }
|
---|
1762 |
|
---|
1763 | void * CDECL wined3d_shader_get_parent(const struct wined3d_shader *shader)
|
---|
1764 | {
|
---|
1765 | TRACE("shader %p.\n", shader);
|
---|
1766 |
|
---|
1767 | return shader->parent;
|
---|
1768 | }
|
---|
1769 |
|
---|
1770 | HRESULT CDECL wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
|
---|
1771 | void *byte_code, UINT *byte_code_size)
|
---|
1772 | {
|
---|
1773 | TRACE("shader %p, byte_code %p, byte_code_size %p.\n", shader, byte_code, byte_code_size);
|
---|
1774 |
|
---|
1775 | if (!byte_code)
|
---|
1776 | {
|
---|
1777 | *byte_code_size = shader->functionLength;
|
---|
1778 | return WINED3D_OK;
|
---|
1779 | }
|
---|
1780 |
|
---|
1781 | if (*byte_code_size < shader->functionLength)
|
---|
1782 | {
|
---|
1783 | /* MSDN claims (for d3d8 at least) that if *byte_code_size is smaller
|
---|
1784 | * than the required size we should write the required size and
|
---|
1785 | * return D3DERR_MOREDATA. That's not actually true. */
|
---|
1786 | return WINED3DERR_INVALIDCALL;
|
---|
1787 | }
|
---|
1788 |
|
---|
1789 | memcpy(byte_code, shader->function, shader->functionLength);
|
---|
1790 |
|
---|
1791 | return WINED3D_OK;
|
---|
1792 | }
|
---|
1793 |
|
---|
1794 | /* Set local constants for d3d8 shaders. */
|
---|
1795 | HRESULT CDECL wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
|
---|
1796 | UINT start_idx, const float *src_data, UINT count)
|
---|
1797 | {
|
---|
1798 | UINT end_idx = start_idx + count;
|
---|
1799 | UINT i;
|
---|
1800 |
|
---|
1801 | TRACE("shader %p, start_idx %u, src_data %p, count %u.\n", shader, start_idx, src_data, count);
|
---|
1802 |
|
---|
1803 | if (end_idx > shader->limits.constant_float)
|
---|
1804 | {
|
---|
1805 | WARN("end_idx %u > float constants limit %u.\n",
|
---|
1806 | end_idx, shader->limits.constant_float);
|
---|
1807 | end_idx = shader->limits.constant_float;
|
---|
1808 | }
|
---|
1809 |
|
---|
1810 | for (i = start_idx; i < end_idx; ++i)
|
---|
1811 | {
|
---|
1812 | struct wined3d_shader_lconst *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(*lconst));
|
---|
1813 | float *value;
|
---|
1814 | if (!lconst)
|
---|
1815 | return E_OUTOFMEMORY;
|
---|
1816 |
|
---|
1817 | lconst->idx = i;
|
---|
1818 | value = (float *)lconst->value;
|
---|
1819 | memcpy(value, src_data + (i - start_idx) * 4 /* 4 components */, 4 * sizeof(float));
|
---|
1820 | list_add_head(&shader->constantsF, &lconst->entry);
|
---|
1821 |
|
---|
1822 | if (isinf(value[0]) || isnan(value[0]) || isinf(value[1]) || isnan(value[1])
|
---|
1823 | || isinf(value[2]) || isnan(value[2]) || isinf(value[3]) || isnan(value[3]))
|
---|
1824 | {
|
---|
1825 | shader->lconst_inf_or_nan = TRUE;
|
---|
1826 | }
|
---|
1827 | }
|
---|
1828 |
|
---|
1829 | return WINED3D_OK;
|
---|
1830 | }
|
---|
1831 |
|
---|
1832 | void find_vs_compile_args(const struct wined3d_state *state,
|
---|
1833 | const struct wined3d_shader *shader, struct vs_compile_args *args)
|
---|
1834 | {
|
---|
1835 | args->fog_src = state->render_states[WINED3D_RS_FOGTABLEMODE]
|
---|
1836 | == WINED3D_FOG_NONE ? VS_FOG_COORD : VS_FOG_Z;
|
---|
1837 | args->clip_enabled = state->render_states[WINED3D_RS_CLIPPING]
|
---|
1838 | && state->render_states[WINED3D_RS_CLIPPLANEENABLE];
|
---|
1839 | args->swizzle_map = shader->device->stream_info.swizzle_map;
|
---|
1840 | }
|
---|
1841 |
|
---|
1842 | static BOOL match_usage(BYTE usage1, BYTE usage_idx1, BYTE usage2, BYTE usage_idx2)
|
---|
1843 | {
|
---|
1844 | if (usage_idx1 != usage_idx2)
|
---|
1845 | return FALSE;
|
---|
1846 | if (usage1 == usage2)
|
---|
1847 | return TRUE;
|
---|
1848 | if (usage1 == WINED3D_DECL_USAGE_POSITION && usage2 == WINED3D_DECL_USAGE_POSITIONT)
|
---|
1849 | return TRUE;
|
---|
1850 | if (usage2 == WINED3D_DECL_USAGE_POSITION && usage1 == WINED3D_DECL_USAGE_POSITIONT)
|
---|
1851 | return TRUE;
|
---|
1852 |
|
---|
1853 | return FALSE;
|
---|
1854 | }
|
---|
1855 |
|
---|
1856 | BOOL vshader_get_input(const struct wined3d_shader *shader,
|
---|
1857 | BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum)
|
---|
1858 | {
|
---|
1859 | WORD map = shader->reg_maps.input_registers;
|
---|
1860 | unsigned int i;
|
---|
1861 |
|
---|
1862 | for (i = 0; map; map >>= 1, ++i)
|
---|
1863 | {
|
---|
1864 | if (!(map & 1)) continue;
|
---|
1865 |
|
---|
1866 | if (match_usage(shader->u.vs.attributes[i].usage,
|
---|
1867 | shader->u.vs.attributes[i].usage_idx, usage_req, usage_idx_req))
|
---|
1868 | {
|
---|
1869 | *regnum = i;
|
---|
1870 | return TRUE;
|
---|
1871 | }
|
---|
1872 | }
|
---|
1873 | return FALSE;
|
---|
1874 | }
|
---|
1875 |
|
---|
1876 | static void vertexshader_set_limits(struct wined3d_shader *shader)
|
---|
1877 | {
|
---|
1878 | DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major,
|
---|
1879 | shader->reg_maps.shader_version.minor);
|
---|
1880 | struct wined3d_device *device = shader->device;
|
---|
1881 | const DWORD vs_uniform_count = device->adapter->d3d_info.limits.vs_uniform_count;
|
---|
1882 |
|
---|
1883 | shader->limits.packed_input = 0;
|
---|
1884 |
|
---|
1885 | switch (shader_version)
|
---|
1886 | {
|
---|
1887 | case WINED3D_SHADER_VERSION(1, 0):
|
---|
1888 | case WINED3D_SHADER_VERSION(1, 1):
|
---|
1889 | shader->limits.constant_bool = 0;
|
---|
1890 | shader->limits.constant_int = 0;
|
---|
1891 | shader->limits.packed_output = 12;
|
---|
1892 | shader->limits.sampler = 0;
|
---|
1893 | /* TODO: vs_1_1 has a minimum of 96 constants. What happens when
|
---|
1894 | * a vs_1_1 shader is used on a vs_3_0 capable card that has 256
|
---|
1895 | * constants? */
|
---|
1896 | shader->limits.constant_float = min(256, vs_uniform_count);
|
---|
1897 | break;
|
---|
1898 |
|
---|
1899 | case WINED3D_SHADER_VERSION(2, 0):
|
---|
1900 | case WINED3D_SHADER_VERSION(2, 1):
|
---|
1901 | shader->limits.constant_bool = 16;
|
---|
1902 | shader->limits.constant_int = 16;
|
---|
1903 | shader->limits.packed_output = 12;
|
---|
1904 | shader->limits.sampler = 0;
|
---|
1905 | shader->limits.constant_float = min(256, vs_uniform_count);
|
---|
1906 | break;
|
---|
1907 |
|
---|
1908 | case WINED3D_SHADER_VERSION(3, 0):
|
---|
1909 | shader->limits.constant_bool = 16;
|
---|
1910 | shader->limits.constant_int = 16;
|
---|
1911 | shader->limits.packed_output = 12;
|
---|
1912 | shader->limits.sampler = 4;
|
---|
1913 | /* DX10 cards on Windows advertise a d3d9 constant limit of 256
|
---|
1914 | * even though they are capable of supporting much more (GL
|
---|
1915 | * drivers advertise 1024). d3d9.dll and d3d8.dll clamp the
|
---|
1916 | * wined3d-advertised maximum. Clamp the constant limit for <= 3.0
|
---|
1917 | * shaders to 256. */
|
---|
1918 | shader->limits.constant_float = min(256, vs_uniform_count);
|
---|
1919 | break;
|
---|
1920 |
|
---|
1921 | case WINED3D_SHADER_VERSION(4, 0):
|
---|
1922 | shader->limits.sampler = 16; /* FIXME: 128 resources, 16 sampler states */
|
---|
1923 | shader->limits.constant_int = 0;
|
---|
1924 | shader->limits.constant_float = 0;
|
---|
1925 | shader->limits.constant_bool = 0;
|
---|
1926 | shader->limits.packed_output = 16;
|
---|
1927 | shader->limits.packed_input = 0;
|
---|
1928 | break;
|
---|
1929 |
|
---|
1930 | default:
|
---|
1931 | shader->limits.constant_bool = 16;
|
---|
1932 | shader->limits.constant_int = 16;
|
---|
1933 | shader->limits.packed_output = 12;
|
---|
1934 | shader->limits.sampler = 0;
|
---|
1935 | shader->limits.constant_float = min(256, vs_uniform_count);
|
---|
1936 | FIXME("Unrecognized vertex shader version \"%u.%u\".\n",
|
---|
1937 | shader->reg_maps.shader_version.major,
|
---|
1938 | shader->reg_maps.shader_version.minor);
|
---|
1939 | }
|
---|
1940 | }
|
---|
1941 |
|
---|
1942 | static HRESULT vertexshader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
---|
1943 | const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
|
---|
1944 | void *parent, const struct wined3d_parent_ops *parent_ops, unsigned int max_version)
|
---|
1945 | {
|
---|
1946 | struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
|
---|
1947 | unsigned int i;
|
---|
1948 | HRESULT hr;
|
---|
1949 | WORD map;
|
---|
1950 | const DWORD vs_uniform_count = device->adapter->d3d_info.limits.vs_uniform_count;
|
---|
1951 |
|
---|
1952 | if (!byte_code) return WINED3DERR_INVALIDCALL;
|
---|
1953 |
|
---|
1954 | shader_init(shader, device, parent, parent_ops);
|
---|
1955 | hr = shader_set_function(shader, byte_code, output_signature, vs_uniform_count,
|
---|
1956 | WINED3D_SHADER_TYPE_VERTEX, max_version);
|
---|
1957 | if (FAILED(hr))
|
---|
1958 | {
|
---|
1959 | WARN("Failed to set function, hr %#x.\n", hr);
|
---|
1960 | shader_cleanup(shader);
|
---|
1961 | return hr;
|
---|
1962 | }
|
---|
1963 |
|
---|
1964 | map = reg_maps->input_registers;
|
---|
1965 | for (i = 0; map; map >>= 1, ++i)
|
---|
1966 | {
|
---|
1967 | if (!(map & 1) || !shader->input_signature[i].semantic_name)
|
---|
1968 | continue;
|
---|
1969 |
|
---|
1970 | shader->u.vs.attributes[i].usage =
|
---|
1971 | shader_usage_from_semantic_name(shader->input_signature[i].semantic_name);
|
---|
1972 | shader->u.vs.attributes[i].usage_idx = shader->input_signature[i].semantic_idx;
|
---|
1973 | }
|
---|
1974 |
|
---|
1975 | if (output_signature)
|
---|
1976 | {
|
---|
1977 | for (i = 0; i < output_signature->element_count; ++i)
|
---|
1978 | {
|
---|
1979 | struct wined3d_shader_signature_element *e = &output_signature->elements[i];
|
---|
1980 | reg_maps->output_registers |= 1 << e->register_idx;
|
---|
1981 | shader->output_signature[e->register_idx] = *e;
|
---|
1982 | }
|
---|
1983 | }
|
---|
1984 |
|
---|
1985 | vertexshader_set_limits(shader);
|
---|
1986 |
|
---|
1987 | shader->load_local_constsF = (reg_maps->usesrelconstF && !list_empty(&shader->constantsF)) ||
|
---|
1988 | shader->lconst_inf_or_nan;
|
---|
1989 |
|
---|
1990 | return WINED3D_OK;
|
---|
1991 | }
|
---|
1992 |
|
---|
1993 | static void geometryshader_set_limits(struct wined3d_shader *shader)
|
---|
1994 | {
|
---|
1995 | DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major,
|
---|
1996 | shader->reg_maps.shader_version.minor);
|
---|
1997 |
|
---|
1998 | switch (shader_version)
|
---|
1999 | {
|
---|
2000 | case WINED3D_SHADER_VERSION(4, 0):
|
---|
2001 | shader->limits.sampler = 16; /* FIXME: 128 resources, 16 sampler states */
|
---|
2002 | shader->limits.constant_int = 0;
|
---|
2003 | shader->limits.constant_float = 0;
|
---|
2004 | shader->limits.constant_bool = 0;
|
---|
2005 | shader->limits.packed_output = 32;
|
---|
2006 | shader->limits.packed_input = 16;
|
---|
2007 | break;
|
---|
2008 |
|
---|
2009 | default:
|
---|
2010 | memset(&shader->limits, 0, sizeof(shader->limits));
|
---|
2011 | FIXME("Unhandled geometry shader version \"%u.%u\".\n",
|
---|
2012 | shader->reg_maps.shader_version.major,
|
---|
2013 | shader->reg_maps.shader_version.minor);
|
---|
2014 | }
|
---|
2015 | }
|
---|
2016 |
|
---|
2017 | static HRESULT geometryshader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
---|
2018 | const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
|
---|
2019 | void *parent, const struct wined3d_parent_ops *parent_ops, unsigned int max_version)
|
---|
2020 | {
|
---|
2021 | HRESULT hr;
|
---|
2022 |
|
---|
2023 | shader_init(shader, device, parent, parent_ops);
|
---|
2024 | hr = shader_set_function(shader, byte_code, output_signature, 0,
|
---|
2025 | WINED3D_SHADER_TYPE_GEOMETRY, max_version);
|
---|
2026 | if (FAILED(hr))
|
---|
2027 | {
|
---|
2028 | WARN("Failed to set function, hr %#x.\n", hr);
|
---|
2029 | shader_cleanup(shader);
|
---|
2030 | return hr;
|
---|
2031 | }
|
---|
2032 |
|
---|
2033 | geometryshader_set_limits(shader);
|
---|
2034 |
|
---|
2035 | shader->load_local_constsF = shader->lconst_inf_or_nan;
|
---|
2036 |
|
---|
2037 | return WINED3D_OK;
|
---|
2038 | }
|
---|
2039 |
|
---|
2040 | void find_ps_compile_args(const struct wined3d_state *state,
|
---|
2041 | const struct wined3d_shader *shader, struct ps_compile_args *args)
|
---|
2042 | {
|
---|
2043 | struct wined3d_device *device = shader->device;
|
---|
2044 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
2045 | const struct wined3d_texture *texture;
|
---|
2046 | UINT i;
|
---|
2047 |
|
---|
2048 | memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
|
---|
2049 | if (!gl_info->supported[ARB_FRAMEBUFFER_SRGB] && state->render_states[WINED3D_RS_SRGBWRITEENABLE])
|
---|
2050 | {
|
---|
2051 | const struct wined3d_surface *rt = state->fb->render_targets[0];
|
---|
2052 | if (rt->resource.format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
|
---|
2053 | {
|
---|
2054 | static unsigned int warned = 0;
|
---|
2055 |
|
---|
2056 | args->srgb_correction = 1;
|
---|
2057 | if (state->render_states[WINED3D_RS_ALPHABLENDENABLE] && !warned++)
|
---|
2058 | WARN("Blending into a sRGB render target with no GL_ARB_framebuffer_sRGB "
|
---|
2059 | "support, expect rendering artifacts.\n");
|
---|
2060 | }
|
---|
2061 | }
|
---|
2062 |
|
---|
2063 | if (shader->reg_maps.shader_version.major == 1
|
---|
2064 | && shader->reg_maps.shader_version.minor <= 3)
|
---|
2065 | {
|
---|
2066 | for (i = 0; i < shader->limits.sampler; ++i)
|
---|
2067 | {
|
---|
2068 | DWORD flags = state->texture_states[i][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS];
|
---|
2069 |
|
---|
2070 | if (flags & WINED3D_TTFF_PROJECTED)
|
---|
2071 | {
|
---|
2072 | DWORD tex_transform = flags & ~WINED3D_TTFF_PROJECTED;
|
---|
2073 |
|
---|
2074 | if (!state->vertex_shader)
|
---|
2075 | {
|
---|
2076 | unsigned int j;
|
---|
2077 | unsigned int index = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
|
---|
2078 | DWORD max_valid = WINED3D_TTFF_COUNT4;
|
---|
2079 | enum wined3d_sampler_texture_type sampler_type = shader->reg_maps.sampler_type[i];
|
---|
2080 |
|
---|
2081 | for (j = 0; j < state->vertex_declaration->element_count; ++j)
|
---|
2082 | {
|
---|
2083 | struct wined3d_vertex_declaration_element *element =
|
---|
2084 | &state->vertex_declaration->elements[j];
|
---|
2085 |
|
---|
2086 | if (element->usage == WINED3D_DECL_USAGE_TEXCOORD
|
---|
2087 | && element->usage_idx == index)
|
---|
2088 | {
|
---|
2089 | max_valid = element->format->component_count;
|
---|
2090 | break;
|
---|
2091 | }
|
---|
2092 | }
|
---|
2093 | if (!tex_transform || tex_transform > max_valid)
|
---|
2094 | {
|
---|
2095 | WARN("Fixing up projected texture transform flags from %#x to %#x.\n",
|
---|
2096 | tex_transform, max_valid);
|
---|
2097 | tex_transform = max_valid;
|
---|
2098 | }
|
---|
2099 | if ((sampler_type == WINED3DSTT_1D && tex_transform > WINED3D_TTFF_COUNT1)
|
---|
2100 | || (sampler_type == WINED3DSTT_2D && tex_transform > WINED3D_TTFF_COUNT2)
|
---|
2101 | || (sampler_type == WINED3DSTT_VOLUME && tex_transform > WINED3D_TTFF_COUNT3))
|
---|
2102 | tex_transform |= WINED3D_PSARGS_PROJECTED;
|
---|
2103 | else
|
---|
2104 | {
|
---|
2105 | WARN("Application requested projected texture with unsuitable texture coordinates.\n");
|
---|
2106 | WARN("(texture unit %u, transform flags %#x, sampler type %u).\n",
|
---|
2107 | i, tex_transform, sampler_type);
|
---|
2108 | }
|
---|
2109 | }
|
---|
2110 | else
|
---|
2111 | tex_transform = WINED3D_TTFF_COUNT4 | WINED3D_PSARGS_PROJECTED;
|
---|
2112 |
|
---|
2113 | args->tex_transform |= tex_transform << i * WINED3D_PSARGS_TEXTRANSFORM_SHIFT;
|
---|
2114 | }
|
---|
2115 | }
|
---|
2116 | }
|
---|
2117 | if (shader->reg_maps.shader_version.major == 1
|
---|
2118 | && shader->reg_maps.shader_version.minor <= 4)
|
---|
2119 | {
|
---|
2120 | for (i = 0; i < shader->limits.sampler; ++i)
|
---|
2121 | {
|
---|
2122 | const struct wined3d_texture *texture = state->textures[i];
|
---|
2123 |
|
---|
2124 | if (!shader->reg_maps.sampler_type[i])
|
---|
2125 | continue;
|
---|
2126 |
|
---|
2127 | /* Treat unbound textures as 2D. The dummy texture will provide
|
---|
2128 | * the proper sample value. The tex_types bitmap defaults to
|
---|
2129 | * 2D because of the memset. */
|
---|
2130 | if (!texture)
|
---|
2131 | continue;
|
---|
2132 |
|
---|
2133 | switch (texture->target)
|
---|
2134 | {
|
---|
2135 | /* RECT textures are distinguished from 2D textures via np2_fixup */
|
---|
2136 | case GL_TEXTURE_RECTANGLE_ARB:
|
---|
2137 | case GL_TEXTURE_2D:
|
---|
2138 | break;
|
---|
2139 |
|
---|
2140 | case GL_TEXTURE_3D:
|
---|
2141 | args->tex_types |= WINED3D_SHADER_TEX_3D << i * WINED3D_PSARGS_TEXTYPE_SHIFT;
|
---|
2142 | break;
|
---|
2143 |
|
---|
2144 | case GL_TEXTURE_CUBE_MAP_ARB:
|
---|
2145 | args->tex_types |= WINED3D_SHADER_TEX_CUBE << i * WINED3D_PSARGS_TEXTYPE_SHIFT;
|
---|
2146 | break;
|
---|
2147 | }
|
---|
2148 | }
|
---|
2149 | }
|
---|
2150 |
|
---|
2151 | for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i)
|
---|
2152 | {
|
---|
2153 | if (!shader->reg_maps.sampler_type[i])
|
---|
2154 | continue;
|
---|
2155 |
|
---|
2156 | texture = state->textures[i];
|
---|
2157 | if (!texture)
|
---|
2158 | {
|
---|
2159 | args->color_fixup[i] = COLOR_FIXUP_IDENTITY;
|
---|
2160 | continue;
|
---|
2161 | }
|
---|
2162 | args->color_fixup[i] = texture->resource.format->color_fixup;
|
---|
2163 |
|
---|
2164 | if (texture->resource.format->flags & WINED3DFMT_FLAG_SHADOW)
|
---|
2165 | args->shadow |= 1 << i;
|
---|
2166 |
|
---|
2167 | /* Flag samplers that need NP2 texcoord fixup. */
|
---|
2168 | if (!(texture->flags & WINED3D_TEXTURE_POW2_MAT_IDENT))
|
---|
2169 | args->np2_fixup |= (1 << i);
|
---|
2170 | }
|
---|
2171 | if (shader->reg_maps.shader_version.major >= 3)
|
---|
2172 | {
|
---|
2173 | if (device->stream_info.position_transformed)
|
---|
2174 | args->vp_mode = pretransformed;
|
---|
2175 | else if (use_vs(state))
|
---|
2176 | args->vp_mode = vertexshader;
|
---|
2177 | else
|
---|
2178 | args->vp_mode = fixedfunction;
|
---|
2179 | args->fog = WINED3D_FFP_PS_FOG_OFF;
|
---|
2180 | }
|
---|
2181 | else
|
---|
2182 | {
|
---|
2183 | args->vp_mode = vertexshader;
|
---|
2184 | if (state->render_states[WINED3D_RS_FOGENABLE])
|
---|
2185 | {
|
---|
2186 | switch (state->render_states[WINED3D_RS_FOGTABLEMODE])
|
---|
2187 | {
|
---|
2188 | case WINED3D_FOG_NONE:
|
---|
2189 | if (device->stream_info.position_transformed || use_vs(state))
|
---|
2190 | {
|
---|
2191 | args->fog = WINED3D_FFP_PS_FOG_LINEAR;
|
---|
2192 | break;
|
---|
2193 | }
|
---|
2194 |
|
---|
2195 | switch (state->render_states[WINED3D_RS_FOGVERTEXMODE])
|
---|
2196 | {
|
---|
2197 | case WINED3D_FOG_NONE: /* Fall through. */
|
---|
2198 | case WINED3D_FOG_LINEAR: args->fog = WINED3D_FFP_PS_FOG_LINEAR; break;
|
---|
2199 | case WINED3D_FOG_EXP: args->fog = WINED3D_FFP_PS_FOG_EXP; break;
|
---|
2200 | case WINED3D_FOG_EXP2: args->fog = WINED3D_FFP_PS_FOG_EXP2; break;
|
---|
2201 | }
|
---|
2202 | break;
|
---|
2203 |
|
---|
2204 | case WINED3D_FOG_LINEAR: args->fog = WINED3D_FFP_PS_FOG_LINEAR; break;
|
---|
2205 | case WINED3D_FOG_EXP: args->fog = WINED3D_FFP_PS_FOG_EXP; break;
|
---|
2206 | case WINED3D_FOG_EXP2: args->fog = WINED3D_FFP_PS_FOG_EXP2; break;
|
---|
2207 | }
|
---|
2208 | }
|
---|
2209 | else
|
---|
2210 | {
|
---|
2211 | args->fog = WINED3D_FFP_PS_FOG_OFF;
|
---|
2212 | }
|
---|
2213 | }
|
---|
2214 | }
|
---|
2215 |
|
---|
2216 | static void pixelshader_set_limits(struct wined3d_shader *shader)
|
---|
2217 | {
|
---|
2218 | DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major,
|
---|
2219 | shader->reg_maps.shader_version.minor);
|
---|
2220 |
|
---|
2221 | shader->limits.packed_output = 0;
|
---|
2222 |
|
---|
2223 | switch (shader_version)
|
---|
2224 | {
|
---|
2225 | case WINED3D_SHADER_VERSION(1, 0):
|
---|
2226 | case WINED3D_SHADER_VERSION(1, 1):
|
---|
2227 | case WINED3D_SHADER_VERSION(1, 2):
|
---|
2228 | case WINED3D_SHADER_VERSION(1, 3):
|
---|
2229 | shader->limits.constant_float = 8;
|
---|
2230 | shader->limits.constant_int = 0;
|
---|
2231 | shader->limits.constant_bool = 0;
|
---|
2232 | shader->limits.sampler = 4;
|
---|
2233 | shader->limits.packed_input = 0;
|
---|
2234 | break;
|
---|
2235 |
|
---|
2236 | case WINED3D_SHADER_VERSION(1, 4):
|
---|
2237 | shader->limits.constant_float = 8;
|
---|
2238 | shader->limits.constant_int = 0;
|
---|
2239 | shader->limits.constant_bool = 0;
|
---|
2240 | shader->limits.sampler = 6;
|
---|
2241 | shader->limits.packed_input = 0;
|
---|
2242 | break;
|
---|
2243 |
|
---|
2244 | /* FIXME: Temporaries must match D3DPSHADERCAPS2_0.NumTemps. */
|
---|
2245 | case WINED3D_SHADER_VERSION(2, 0):
|
---|
2246 | shader->limits.constant_float = 32;
|
---|
2247 | shader->limits.constant_int = 16;
|
---|
2248 | shader->limits.constant_bool = 16;
|
---|
2249 | shader->limits.sampler = 16;
|
---|
2250 | shader->limits.packed_input = 0;
|
---|
2251 | break;
|
---|
2252 |
|
---|
2253 | case WINED3D_SHADER_VERSION(2, 1):
|
---|
2254 | shader->limits.constant_float = 32;
|
---|
2255 | shader->limits.constant_int = 16;
|
---|
2256 | shader->limits.constant_bool = 16;
|
---|
2257 | shader->limits.sampler = 16;
|
---|
2258 | shader->limits.packed_input = 0;
|
---|
2259 | break;
|
---|
2260 |
|
---|
2261 | case WINED3D_SHADER_VERSION(3, 0):
|
---|
2262 | shader->limits.constant_float = 224;
|
---|
2263 | shader->limits.constant_int = 16;
|
---|
2264 | shader->limits.constant_bool = 16;
|
---|
2265 | shader->limits.sampler = 16;
|
---|
2266 | shader->limits.packed_input = 12;
|
---|
2267 | break;
|
---|
2268 |
|
---|
2269 | case WINED3D_SHADER_VERSION(4, 0):
|
---|
2270 | shader->limits.sampler = 16; /* FIXME: 128 resources, 16 sampler states */
|
---|
2271 | shader->limits.constant_int = 0;
|
---|
2272 | shader->limits.constant_float = 0;
|
---|
2273 | shader->limits.constant_bool = 0;
|
---|
2274 | shader->limits.packed_input = 32;
|
---|
2275 | break;
|
---|
2276 |
|
---|
2277 | default:
|
---|
2278 | shader->limits.constant_float = 32;
|
---|
2279 | shader->limits.constant_int = 16;
|
---|
2280 | shader->limits.constant_bool = 16;
|
---|
2281 | shader->limits.sampler = 16;
|
---|
2282 | shader->limits.packed_input = 0;
|
---|
2283 | FIXME("Unrecognized pixel shader version %u.%u\n",
|
---|
2284 | shader->reg_maps.shader_version.major,
|
---|
2285 | shader->reg_maps.shader_version.minor);
|
---|
2286 | }
|
---|
2287 | }
|
---|
2288 |
|
---|
2289 | static HRESULT pixelshader_init(struct wined3d_shader *shader, struct wined3d_device *device,
|
---|
2290 | const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
|
---|
2291 | void *parent, const struct wined3d_parent_ops *parent_ops, unsigned int max_version)
|
---|
2292 | {
|
---|
2293 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
2294 | unsigned int i, highest_reg_used = 0, num_regs_used = 0;
|
---|
2295 | HRESULT hr;
|
---|
2296 | const DWORD ps_uniform_count = device->adapter->d3d_info.limits.ps_uniform_count;
|
---|
2297 |
|
---|
2298 | if (!byte_code) return WINED3DERR_INVALIDCALL;
|
---|
2299 |
|
---|
2300 | shader_init(shader, device, parent, parent_ops);
|
---|
2301 | hr = shader_set_function(shader, byte_code, output_signature, ps_uniform_count,
|
---|
2302 | WINED3D_SHADER_TYPE_PIXEL, max_version);
|
---|
2303 | if (FAILED(hr))
|
---|
2304 | {
|
---|
2305 | WARN("Failed to set function, hr %#x.\n", hr);
|
---|
2306 | shader_cleanup(shader);
|
---|
2307 | return hr;
|
---|
2308 | }
|
---|
2309 |
|
---|
2310 | pixelshader_set_limits(shader);
|
---|
2311 |
|
---|
2312 | for (i = 0; i < MAX_REG_INPUT; ++i)
|
---|
2313 | {
|
---|
2314 | if (shader->u.ps.input_reg_used[i])
|
---|
2315 | {
|
---|
2316 | ++num_regs_used;
|
---|
2317 | highest_reg_used = i;
|
---|
2318 | }
|
---|
2319 | }
|
---|
2320 |
|
---|
2321 | /* Don't do any register mapping magic if it is not needed, or if we can't
|
---|
2322 | * achieve anything anyway */
|
---|
2323 | if (highest_reg_used < (gl_info->limits.glsl_varyings / 4)
|
---|
2324 | || num_regs_used > (gl_info->limits.glsl_varyings / 4))
|
---|
2325 | {
|
---|
2326 | if (num_regs_used > (gl_info->limits.glsl_varyings / 4))
|
---|
2327 | {
|
---|
2328 | /* This happens with relative addressing. The input mapper function
|
---|
2329 | * warns about this if the higher registers are declared too, so
|
---|
2330 | * don't write a FIXME here */
|
---|
2331 | WARN("More varying registers used than supported\n");
|
---|
2332 | }
|
---|
2333 |
|
---|
2334 | for (i = 0; i < MAX_REG_INPUT; ++i)
|
---|
2335 | {
|
---|
2336 | shader->u.ps.input_reg_map[i] = i;
|
---|
2337 | }
|
---|
2338 |
|
---|
2339 | shader->u.ps.declared_in_count = highest_reg_used + 1;
|
---|
2340 | }
|
---|
2341 | else
|
---|
2342 | {
|
---|
2343 | shader->u.ps.declared_in_count = 0;
|
---|
2344 | for (i = 0; i < MAX_REG_INPUT; ++i)
|
---|
2345 | {
|
---|
2346 | if (shader->u.ps.input_reg_used[i])
|
---|
2347 | shader->u.ps.input_reg_map[i] = shader->u.ps.declared_in_count++;
|
---|
2348 | else shader->u.ps.input_reg_map[i] = ~0U;
|
---|
2349 | }
|
---|
2350 | }
|
---|
2351 |
|
---|
2352 | shader->load_local_constsF = shader->lconst_inf_or_nan;
|
---|
2353 |
|
---|
2354 | return WINED3D_OK;
|
---|
2355 | }
|
---|
2356 |
|
---|
2357 | void pixelshader_update_samplers(struct wined3d_shader *shader, WORD tex_types)
|
---|
2358 | {
|
---|
2359 | struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
|
---|
2360 | enum wined3d_sampler_texture_type *sampler_type = reg_maps->sampler_type;
|
---|
2361 | unsigned int i;
|
---|
2362 |
|
---|
2363 | if (reg_maps->shader_version.major != 1) return;
|
---|
2364 |
|
---|
2365 | for (i = 0; i < shader->limits.sampler; ++i)
|
---|
2366 | {
|
---|
2367 | /* We don't sample from this sampler. */
|
---|
2368 | if (!sampler_type[i]) continue;
|
---|
2369 |
|
---|
2370 | switch ((tex_types >> i * WINED3D_PSARGS_TEXTYPE_SHIFT) & WINED3D_PSARGS_TEXTYPE_MASK)
|
---|
2371 | {
|
---|
2372 | case WINED3D_SHADER_TEX_2D:
|
---|
2373 | sampler_type[i] = WINED3DSTT_2D;
|
---|
2374 | break;
|
---|
2375 |
|
---|
2376 | case WINED3D_SHADER_TEX_3D:
|
---|
2377 | sampler_type[i] = WINED3DSTT_VOLUME;
|
---|
2378 | break;
|
---|
2379 |
|
---|
2380 | case WINED3D_SHADER_TEX_CUBE:
|
---|
2381 | sampler_type[i] = WINED3DSTT_CUBE;
|
---|
2382 | break;
|
---|
2383 | }
|
---|
2384 | }
|
---|
2385 | }
|
---|
2386 |
|
---|
2387 | HRESULT CDECL wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
|
---|
2388 | const struct wined3d_shader_signature *output_signature, void *parent,
|
---|
2389 | const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version)
|
---|
2390 | {
|
---|
2391 | struct wined3d_shader *object;
|
---|
2392 | HRESULT hr;
|
---|
2393 |
|
---|
2394 | TRACE("device %p, byte_code %p, output_signature %p, parent %p, parent_ops %p, shader %p.\n",
|
---|
2395 | device, byte_code, output_signature, parent, parent_ops, shader);
|
---|
2396 |
|
---|
2397 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
2398 | if (!object)
|
---|
2399 | return E_OUTOFMEMORY;
|
---|
2400 |
|
---|
2401 | hr = geometryshader_init(object, device, byte_code, output_signature, parent, parent_ops, max_version);
|
---|
2402 | if (FAILED(hr))
|
---|
2403 | {
|
---|
2404 | WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
|
---|
2405 | HeapFree(GetProcessHeap(), 0, object);
|
---|
2406 | return hr;
|
---|
2407 | }
|
---|
2408 |
|
---|
2409 | TRACE("Created geometry shader %p.\n", object);
|
---|
2410 | *shader = object;
|
---|
2411 |
|
---|
2412 | return WINED3D_OK;
|
---|
2413 | }
|
---|
2414 |
|
---|
2415 | HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
|
---|
2416 | const struct wined3d_shader_signature *output_signature, void *parent,
|
---|
2417 | const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version)
|
---|
2418 | {
|
---|
2419 | struct wined3d_shader *object;
|
---|
2420 | HRESULT hr;
|
---|
2421 |
|
---|
2422 | TRACE("device %p, byte_code %p, output_signature %p, parent %p, parent_ops %p, shader %p.\n",
|
---|
2423 | device, byte_code, output_signature, parent, parent_ops, shader);
|
---|
2424 |
|
---|
2425 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
2426 | if (!object)
|
---|
2427 | return E_OUTOFMEMORY;
|
---|
2428 |
|
---|
2429 | hr = pixelshader_init(object, device, byte_code, output_signature, parent, parent_ops, max_version);
|
---|
2430 | if (FAILED(hr))
|
---|
2431 | {
|
---|
2432 | WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
|
---|
2433 | HeapFree(GetProcessHeap(), 0, object);
|
---|
2434 | return hr;
|
---|
2435 | }
|
---|
2436 |
|
---|
2437 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
2438 | object = pixelshader_check_cached(device, object);
|
---|
2439 | #endif
|
---|
2440 |
|
---|
2441 | TRACE("Created pixel shader %p.\n", object);
|
---|
2442 | *shader = object;
|
---|
2443 |
|
---|
2444 | return WINED3D_OK;
|
---|
2445 | }
|
---|
2446 |
|
---|
2447 | HRESULT CDECL wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
|
---|
2448 | const struct wined3d_shader_signature *output_signature, void *parent,
|
---|
2449 | const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version)
|
---|
2450 | {
|
---|
2451 | struct wined3d_shader *object;
|
---|
2452 | HRESULT hr;
|
---|
2453 |
|
---|
2454 | TRACE("device %p, byte_code %p, output_signature %p, parent %p, parent_ops %p, shader %p.\n",
|
---|
2455 | device, byte_code, output_signature, parent, parent_ops, shader);
|
---|
2456 |
|
---|
2457 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
2458 | if (!object)
|
---|
2459 | return E_OUTOFMEMORY;
|
---|
2460 |
|
---|
2461 | hr = vertexshader_init(object, device, byte_code, output_signature, parent, parent_ops, max_version);
|
---|
2462 | if (FAILED(hr))
|
---|
2463 | {
|
---|
2464 | WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
|
---|
2465 | HeapFree(GetProcessHeap(), 0, object);
|
---|
2466 | return hr;
|
---|
2467 | }
|
---|
2468 |
|
---|
2469 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
2470 | object = vertexshader_check_cached(device, object);
|
---|
2471 | #endif
|
---|
2472 |
|
---|
2473 | TRACE("Created vertex shader %p.\n", object);
|
---|
2474 | *shader = object;
|
---|
2475 |
|
---|
2476 | return WINED3D_OK;
|
---|
2477 | }
|
---|
2478 |
|
---|
2479 | #ifdef VBOX_WINE_WITH_SHADER_CACHE
|
---|
2480 |
|
---|
2481 | static void shader_reinit(struct wined3d_shader *shader, struct wined3d_device *device,
|
---|
2482 | void *parent, const struct wined3d_parent_ops *parent_ops)
|
---|
2483 | {
|
---|
2484 | shader->ref = 1;
|
---|
2485 | shader->device = device;
|
---|
2486 | shader->parent = parent;
|
---|
2487 | shader->parent_ops = parent_ops;
|
---|
2488 | #ifdef DEBUG
|
---|
2489 | {
|
---|
2490 | struct wined3d_shader *tst_shader;
|
---|
2491 | LIST_FOR_EACH_ENTRY(tst_shader, &device->shaders, struct wined3d_shader, shader_list_entry) {
|
---|
2492 | if (tst_shader == shader)
|
---|
2493 | return;
|
---|
2494 | }
|
---|
2495 | ERR("shader not in list!");
|
---|
2496 | }
|
---|
2497 | #endif
|
---|
2498 | }
|
---|
2499 |
|
---|
2500 | static DECLCALLBACK(uint32_t) shader_cache_hash(void *pvKey)
|
---|
2501 | {
|
---|
2502 | uint32_t u32Hash, i;
|
---|
2503 | DWORD *function;
|
---|
2504 | struct wined3d_shader * shader = (struct wined3d_shader *)pvKey;
|
---|
2505 | if (shader->u32CacheDataInited)
|
---|
2506 | return shader->u32Hash;
|
---|
2507 |
|
---|
2508 | u32Hash = shader->functionLength;
|
---|
2509 | function = shader->function;
|
---|
2510 | for (i = 0; i < shader->functionLength / 4; ++i)
|
---|
2511 | {
|
---|
2512 | u32Hash += *function++;
|
---|
2513 | }
|
---|
2514 |
|
---|
2515 | for (i = 0; i < shader->functionLength % 4; ++i)
|
---|
2516 | {
|
---|
2517 | u32Hash += *((uint8_t*)function)++;
|
---|
2518 | }
|
---|
2519 |
|
---|
2520 | shader->u32Hash = u32Hash;
|
---|
2521 | shader->u32CacheDataInited = TRUE;
|
---|
2522 | return shader->u32Hash;
|
---|
2523 | }
|
---|
2524 |
|
---|
2525 | static DECLCALLBACK(bool) shader_cache_equal(void *pvKey1, void *pvKey2)
|
---|
2526 | {
|
---|
2527 | struct wined3d_shader *shader1 = (struct wined3d_shader *)pvKey1;
|
---|
2528 | struct wined3d_shader *shader2 = (struct wined3d_shader *)pvKey2;
|
---|
2529 |
|
---|
2530 | if (shader1 == shader2)
|
---|
2531 | return TRUE;
|
---|
2532 |
|
---|
2533 | if (shader1->functionLength != shader2->functionLength)
|
---|
2534 | return FALSE;
|
---|
2535 |
|
---|
2536 | if (shader_cache_hash(pvKey1) != shader_cache_hash(pvKey2))
|
---|
2537 | {
|
---|
2538 | #ifdef DEBUG_misha
|
---|
2539 | Assert(memcmp(shader1->function, shader2->function, shader1->functionLength));
|
---|
2540 | #endif
|
---|
2541 | return FALSE;
|
---|
2542 | }
|
---|
2543 |
|
---|
2544 | return !memcmp(shader1->function, shader2->function, shader1->functionLength);
|
---|
2545 | }
|
---|
2546 |
|
---|
2547 | #define VBOX_SHADER_FROM_CACHE_ENTRY(_pEntry) RT_FROM_MEMBER((_pEntry), struct wined3d_shader, CacheEntry)
|
---|
2548 |
|
---|
2549 | static DECLCALLBACK(void) shader_cache_cleanup_entry(void *pvKey, struct VBOXEXT_HASHCACHE_ENTRY *pEntry)
|
---|
2550 | {
|
---|
2551 | struct wined3d_shader *shader = VBOX_SHADER_FROM_CACHE_ENTRY(pEntry);
|
---|
2552 | shader_cleanup(shader);
|
---|
2553 | if (shader->parent)
|
---|
2554 | shader->parent_ops->wined3d_object_destroyed(shader->parent);
|
---|
2555 | HeapFree(GetProcessHeap(), 0, shader);
|
---|
2556 | }
|
---|
2557 |
|
---|
2558 | static void shader_chache_init(PVBOXEXT_HASHCACHE pCache)
|
---|
2559 | {
|
---|
2560 | VBoxExtCacheInit(pCache, 1024, shader_cache_hash, shader_cache_equal, shader_cache_cleanup_entry);
|
---|
2561 | }
|
---|
2562 |
|
---|
2563 | static void shader_chache_term(PVBOXEXT_HASHCACHE pCache)
|
---|
2564 | {
|
---|
2565 | VBoxExtCacheTerm(pCache);
|
---|
2566 | }
|
---|
2567 |
|
---|
2568 | static void shader_chache_put(PVBOXEXT_HASHCACHE pCache, struct wined3d_shader *shader)
|
---|
2569 | {
|
---|
2570 | if (shader->parent)
|
---|
2571 | {
|
---|
2572 | shader->parent_ops->wined3d_object_destroyed(shader->parent);
|
---|
2573 | shader->parent = NULL;
|
---|
2574 | }
|
---|
2575 |
|
---|
2576 | VBoxExtCachePut(pCache, shader, &shader->CacheEntry);
|
---|
2577 | }
|
---|
2578 |
|
---|
2579 | static struct wined3d_shader* shader_chache_get(PVBOXEXT_HASHCACHE pCache, struct wined3d_shader *shader)
|
---|
2580 | {
|
---|
2581 | PVBOXEXT_HASHCACHE_ENTRY pEntry = VBoxExtCacheGet(pCache, shader);
|
---|
2582 | struct wined3d_shader *cached_shader;
|
---|
2583 |
|
---|
2584 | if (!pEntry)
|
---|
2585 | return shader;
|
---|
2586 |
|
---|
2587 | cached_shader = VBOX_SHADER_FROM_CACHE_ENTRY(pEntry);
|
---|
2588 | shader_reinit(cached_shader, shader->device,
|
---|
2589 | shader->parent, shader->parent_ops);
|
---|
2590 | shader->parent = NULL;
|
---|
2591 | /* we can not do a IWineD3DBaseShader_Release here since this would result in putting a shader to the cache */
|
---|
2592 | shader_cleanup(shader);
|
---|
2593 | HeapFree(GetProcessHeap(), 0, shader);
|
---|
2594 | return cached_shader;
|
---|
2595 | }
|
---|
2596 |
|
---|
2597 | struct wined3d_shader * vertexshader_check_cached(struct wined3d_device *device, struct wined3d_shader *object)
|
---|
2598 | {
|
---|
2599 | object->shaderCache = &device->vshaderCache;
|
---|
2600 | return shader_chache_get(&device->vshaderCache, (struct wined3d_shader *)object);
|
---|
2601 | }
|
---|
2602 |
|
---|
2603 | struct wined3d_shader * pixelshader_check_cached(struct wined3d_device *device, struct wined3d_shader *object)
|
---|
2604 | {
|
---|
2605 | object->shaderCache = &device->pshaderCache;
|
---|
2606 | return shader_chache_get(&device->pshaderCache, (struct wined3d_shader *)object);
|
---|
2607 | }
|
---|
2608 |
|
---|
2609 | void shader_chaches_init(struct wined3d_device *device)
|
---|
2610 | {
|
---|
2611 | shader_chache_init(&device->vshaderCache);
|
---|
2612 | shader_chache_init(&device->pshaderCache);
|
---|
2613 | }
|
---|
2614 |
|
---|
2615 | void shader_chaches_term(struct wined3d_device *device)
|
---|
2616 | {
|
---|
2617 | shader_chache_term(&device->vshaderCache);
|
---|
2618 | shader_chache_term(&device->pshaderCache);
|
---|
2619 | }
|
---|
2620 | #endif
|
---|