1 | /*
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2 | * Copyright 1997-2000 Marcus Meissner
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3 | * Copyright 1998-2000 Lionel Ulmer
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4 | * Copyright 2000-2001 TransGaming Technologies Inc.
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5 | * Copyright 2002-2005 Jason Edmeades
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6 | * Copyright 2002-2003 Raphael Junqueira
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7 | * Copyright 2004 Christian Costa
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8 | * Copyright 2005 Oliver Stieber
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9 | * Copyright 2006-2011 Stefan Dösinger for CodeWeavers
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10 | * Copyright 2007-2008 Henri Verbeet
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11 | * Copyright 2006-2008 Roderick Colenbrander
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12 | * Copyright 2009-2011 Henri Verbeet for CodeWeavers
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13 | *
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14 | * This library is free software; you can redistribute it and/or
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15 | * modify it under the terms of the GNU Lesser General Public
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16 | * License as published by the Free Software Foundation; either
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17 | * version 2.1 of the License, or (at your option) any later version.
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18 | *
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19 | * This library is distributed in the hope that it will be useful,
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20 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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22 | * Lesser General Public License for more details.
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23 | *
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24 | * You should have received a copy of the GNU Lesser General Public
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25 | * License along with this library; if not, write to the Free Software
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26 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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27 | */
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28 |
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29 | /*
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30 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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31 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
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32 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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33 | * a choice of LGPL license versions is made available with the language indicating
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34 | * that LGPLv2 or any later version may be used, or where a choice of which version
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35 | * of the LGPL is applied is otherwise unspecified.
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36 | */
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37 |
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38 | #include "config.h"
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39 | #include "wine/port.h"
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40 | #include "wined3d_private.h"
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41 | #ifdef VBOX_WITH_WINE_FIXES
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42 | # include <float.h>
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43 | #endif
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44 |
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45 | WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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46 | WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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47 | WINE_DECLARE_DEBUG_CHANNEL(d3d);
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48 |
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49 | #ifdef VBOX_WITH_WDDM
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50 | void surface_shrc_lock_surf(struct wined3d_surface *surf)
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51 | {
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52 | VBOXSHRC_LOCK(surf);
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53 | }
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54 |
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55 | void surface_shrc_unlock_surf(struct wined3d_surface *surf)
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56 | {
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57 | VBOXSHRC_UNLOCK(surf);
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58 | if (VBOXSHRC_IS_LOCKED(surf))
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59 | return;
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60 |
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61 | /* perform data->texture synchronization */
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62 | surface_load_location(surf, SFLAG_INTEXTURE, NULL);
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63 | }
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64 |
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65 | void surface_shrc_lock(struct wined3d_surface *surf)
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66 | {
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67 | if (!VBOXSHRC_IS_SHARED(surf))
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68 | return;
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69 |
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70 | surface_shrc_lock_surf(surf);
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71 | }
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72 |
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73 | void surface_shrc_unlock(struct wined3d_surface *surf)
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74 | {
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75 | if (!VBOXSHRC_IS_SHARED(surf))
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76 | return;
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77 | surface_shrc_unlock_surf(surf);
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78 | }
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79 | #endif
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80 |
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81 | static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
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82 | struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
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83 | const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter);
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84 | static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surface, const RECT *dst_rect,
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85 | struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx,
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86 | enum wined3d_texture_filter_type filter);
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87 |
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88 | static void surface_cleanup(struct wined3d_surface *surface)
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89 | {
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90 | struct wined3d_surface *overlay, *cur;
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91 |
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92 | TRACE("surface %p.\n", surface);
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93 |
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94 | if (surface->texture_name || (surface->flags & SFLAG_PBO)
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95 | || surface->rb_multisample || surface->rb_resolved
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96 | || !list_empty(&surface->renderbuffers))
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97 | {
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98 | struct wined3d_renderbuffer_entry *entry, *entry2;
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99 | const struct wined3d_gl_info *gl_info;
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100 | struct wined3d_context *context;
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101 |
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102 | context = context_acquire(surface->resource.device, NULL);
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103 | gl_info = context->gl_info;
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104 |
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105 | if (surface->texture_name)
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106 | {
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107 | TRACE("Deleting texture %u.\n", surface->texture_name);
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108 | #ifdef VBOX_WITH_WDDM
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109 | texture_gl_delete(surface->texture_name);
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110 | #else
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111 | gl_info->gl_ops.gl.p_glDeleteTextures(1, &surface->texture_name);
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112 | #endif
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113 | }
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114 |
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115 | if (surface->flags & SFLAG_PBO)
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116 | {
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117 | TRACE("Deleting PBO %u.\n", surface->pbo);
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118 | GL_EXTCALL(glDeleteBuffersARB(1, &surface->pbo));
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119 | }
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120 |
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121 | if (surface->rb_multisample)
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122 | {
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123 | TRACE("Deleting multisample renderbuffer %u.\n", surface->rb_multisample);
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124 | gl_info->fbo_ops.glDeleteRenderbuffers(1, &surface->rb_multisample);
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125 | }
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126 |
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127 | if (surface->rb_resolved)
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128 | {
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129 | TRACE("Deleting resolved renderbuffer %u.\n", surface->rb_resolved);
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130 | gl_info->fbo_ops.glDeleteRenderbuffers(1, &surface->rb_resolved);
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131 | }
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132 |
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133 | LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &surface->renderbuffers, struct wined3d_renderbuffer_entry, entry)
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134 | {
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135 | TRACE("Deleting renderbuffer %u.\n", entry->id);
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136 | gl_info->fbo_ops.glDeleteRenderbuffers(1, &entry->id);
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137 | HeapFree(GetProcessHeap(), 0, entry);
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138 | }
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139 |
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140 | context_release(context);
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141 | }
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142 |
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143 | if (surface->flags & SFLAG_DIBSECTION)
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144 | {
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145 | DeleteDC(surface->hDC);
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146 | DeleteObject(surface->dib.DIBsection);
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147 | surface->dib.bitmap_data = NULL;
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148 | surface->resource.allocatedMemory = NULL;
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149 | }
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150 |
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151 | if (surface->flags & SFLAG_USERPTR)
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152 | wined3d_surface_set_mem(surface, NULL, 0);
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153 | if (surface->overlay_dest)
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154 | list_remove(&surface->overlay_entry);
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155 |
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156 | LIST_FOR_EACH_ENTRY_SAFE(overlay, cur, &surface->overlays, struct wined3d_surface, overlay_entry)
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157 | {
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158 | list_remove(&overlay->overlay_entry);
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159 | overlay->overlay_dest = NULL;
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160 | }
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161 |
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162 | resource_cleanup(&surface->resource);
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163 |
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164 | #ifdef VBOX_WITH_WDDM
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165 | /* @rodo: CHECK AND REMOVE : this should not be necessary anymore */
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166 | {
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167 | struct wined3d_device *device = surface->resource.device;
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168 | struct wined3d_context *context;
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169 | UINT i;
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170 | for (i = 0; i < device->context_count; ++i)
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171 | {
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172 | context = device->contexts[i];
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173 | /* pretty hacky, @todo: check if the context is acquired and re-acquire it with the new swapchain */
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174 | if (context->current_rt == surface)
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175 | {
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176 | Assert(0);
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177 | }
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178 | }
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179 | }
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180 | #endif
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181 |
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182 | }
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183 |
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184 | void surface_update_draw_binding(struct wined3d_surface *surface)
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185 | {
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186 | if (!surface_is_offscreen(surface) || wined3d_settings.offscreen_rendering_mode != ORM_FBO)
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187 | surface->draw_binding = SFLAG_INDRAWABLE;
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188 | else if (surface->resource.multisample_type)
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189 | surface->draw_binding = SFLAG_INRB_MULTISAMPLE;
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190 | else
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191 | surface->draw_binding = SFLAG_INTEXTURE;
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192 | }
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193 |
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194 | void surface_set_swapchain(struct wined3d_surface *surface, struct wined3d_swapchain *swapchain)
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195 | {
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196 | TRACE("surface %p, swapchain %p.\n", surface, swapchain);
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197 |
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198 | if (swapchain)
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199 | {
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200 | surface->get_drawable_size = get_drawable_size_swapchain;
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201 | }
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202 | else
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203 | {
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204 | switch (wined3d_settings.offscreen_rendering_mode)
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205 | {
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206 | case ORM_FBO:
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207 | surface->get_drawable_size = get_drawable_size_fbo;
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208 | break;
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209 |
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210 | case ORM_BACKBUFFER:
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211 | surface->get_drawable_size = get_drawable_size_backbuffer;
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212 | break;
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213 |
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214 | default:
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215 | ERR("Unhandled offscreen rendering mode %#x.\n", wined3d_settings.offscreen_rendering_mode);
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216 | return;
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217 | }
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218 | }
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219 |
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220 | surface->swapchain = swapchain;
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221 | surface_update_draw_binding(surface);
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222 | }
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223 |
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224 | void surface_set_container(struct wined3d_surface *surface, struct wined3d_texture *container)
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225 | {
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226 | TRACE("surface %p, container %p.\n", surface, container);
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227 |
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228 | if (!surface->swapchain)
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229 | {
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230 | switch (wined3d_settings.offscreen_rendering_mode)
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231 | {
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232 | case ORM_FBO:
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233 | surface->get_drawable_size = get_drawable_size_fbo;
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234 | break;
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235 |
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236 | case ORM_BACKBUFFER:
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237 | surface->get_drawable_size = get_drawable_size_backbuffer;
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238 | break;
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239 |
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240 | default:
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241 | ERR("Unhandled offscreen rendering mode %#x.\n", wined3d_settings.offscreen_rendering_mode);
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242 | return;
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243 | }
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244 | }
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245 |
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246 | surface->container = container;
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247 | surface_update_draw_binding(surface);
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248 | }
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249 |
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250 | struct blt_info
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251 | {
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252 | GLenum binding;
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253 | GLenum bind_target;
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254 | enum tex_types tex_type;
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255 | GLfloat coords[4][3];
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256 | };
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257 |
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258 | struct float_rect
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259 | {
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260 | float l;
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261 | float t;
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262 | float r;
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263 | float b;
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264 | };
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265 |
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266 | static inline void cube_coords_float(const RECT *r, UINT w, UINT h, struct float_rect *f)
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267 | {
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268 | f->l = ((r->left * 2.0f) / w) - 1.0f;
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269 | f->t = ((r->top * 2.0f) / h) - 1.0f;
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270 | f->r = ((r->right * 2.0f) / w) - 1.0f;
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271 | f->b = ((r->bottom * 2.0f) / h) - 1.0f;
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272 | }
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273 |
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274 | static void surface_get_blt_info(GLenum target, const RECT *rect, GLsizei w, GLsizei h, struct blt_info *info)
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275 | {
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276 | GLfloat (*coords)[3] = info->coords;
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277 | struct float_rect f;
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278 |
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279 | switch (target)
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280 | {
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281 | default:
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282 | FIXME("Unsupported texture target %#x\n", target);
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283 | /* Fall back to GL_TEXTURE_2D */
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284 | case GL_TEXTURE_2D:
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285 | info->binding = GL_TEXTURE_BINDING_2D;
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286 | info->bind_target = GL_TEXTURE_2D;
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287 | info->tex_type = tex_2d;
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288 | coords[0][0] = (float)rect->left / w;
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289 | coords[0][1] = (float)rect->top / h;
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290 | coords[0][2] = 0.0f;
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291 |
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292 | coords[1][0] = (float)rect->right / w;
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293 | coords[1][1] = (float)rect->top / h;
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294 | coords[1][2] = 0.0f;
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295 |
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296 | coords[2][0] = (float)rect->left / w;
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297 | coords[2][1] = (float)rect->bottom / h;
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298 | coords[2][2] = 0.0f;
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299 |
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300 | coords[3][0] = (float)rect->right / w;
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301 | coords[3][1] = (float)rect->bottom / h;
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302 | coords[3][2] = 0.0f;
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303 | break;
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304 |
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305 | case GL_TEXTURE_RECTANGLE_ARB:
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306 | info->binding = GL_TEXTURE_BINDING_RECTANGLE_ARB;
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307 | info->bind_target = GL_TEXTURE_RECTANGLE_ARB;
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308 | info->tex_type = tex_rect;
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309 | coords[0][0] = rect->left; coords[0][1] = rect->top; coords[0][2] = 0.0f;
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310 | coords[1][0] = rect->right; coords[1][1] = rect->top; coords[1][2] = 0.0f;
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311 | coords[2][0] = rect->left; coords[2][1] = rect->bottom; coords[2][2] = 0.0f;
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312 | coords[3][0] = rect->right; coords[3][1] = rect->bottom; coords[3][2] = 0.0f;
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313 | break;
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314 |
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315 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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316 | info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
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317 | info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
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318 | info->tex_type = tex_cube;
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319 | cube_coords_float(rect, w, h, &f);
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320 |
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321 | coords[0][0] = 1.0f; coords[0][1] = -f.t; coords[0][2] = -f.l;
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322 | coords[1][0] = 1.0f; coords[1][1] = -f.t; coords[1][2] = -f.r;
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323 | coords[2][0] = 1.0f; coords[2][1] = -f.b; coords[2][2] = -f.l;
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324 | coords[3][0] = 1.0f; coords[3][1] = -f.b; coords[3][2] = -f.r;
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325 | break;
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326 |
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327 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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328 | info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
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329 | info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
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330 | info->tex_type = tex_cube;
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331 | cube_coords_float(rect, w, h, &f);
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332 |
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333 | coords[0][0] = -1.0f; coords[0][1] = -f.t; coords[0][2] = f.l;
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334 | coords[1][0] = -1.0f; coords[1][1] = -f.t; coords[1][2] = f.r;
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335 | coords[2][0] = -1.0f; coords[2][1] = -f.b; coords[2][2] = f.l;
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336 | coords[3][0] = -1.0f; coords[3][1] = -f.b; coords[3][2] = f.r;
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337 | break;
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338 |
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339 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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340 | info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
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341 | info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
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342 | info->tex_type = tex_cube;
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343 | cube_coords_float(rect, w, h, &f);
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344 |
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345 | coords[0][0] = f.l; coords[0][1] = 1.0f; coords[0][2] = f.t;
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346 | coords[1][0] = f.r; coords[1][1] = 1.0f; coords[1][2] = f.t;
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347 | coords[2][0] = f.l; coords[2][1] = 1.0f; coords[2][2] = f.b;
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348 | coords[3][0] = f.r; coords[3][1] = 1.0f; coords[3][2] = f.b;
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349 | break;
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350 |
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351 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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352 | info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
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353 | info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
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354 | info->tex_type = tex_cube;
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355 | cube_coords_float(rect, w, h, &f);
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356 |
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357 | coords[0][0] = f.l; coords[0][1] = -1.0f; coords[0][2] = -f.t;
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358 | coords[1][0] = f.r; coords[1][1] = -1.0f; coords[1][2] = -f.t;
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359 | coords[2][0] = f.l; coords[2][1] = -1.0f; coords[2][2] = -f.b;
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360 | coords[3][0] = f.r; coords[3][1] = -1.0f; coords[3][2] = -f.b;
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361 | break;
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362 |
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363 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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364 | info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
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365 | info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
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366 | info->tex_type = tex_cube;
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367 | cube_coords_float(rect, w, h, &f);
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368 |
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369 | coords[0][0] = f.l; coords[0][1] = -f.t; coords[0][2] = 1.0f;
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370 | coords[1][0] = f.r; coords[1][1] = -f.t; coords[1][2] = 1.0f;
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371 | coords[2][0] = f.l; coords[2][1] = -f.b; coords[2][2] = 1.0f;
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372 | coords[3][0] = f.r; coords[3][1] = -f.b; coords[3][2] = 1.0f;
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373 | break;
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374 |
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375 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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376 | info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
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377 | info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
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378 | info->tex_type = tex_cube;
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379 | cube_coords_float(rect, w, h, &f);
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380 |
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381 | coords[0][0] = -f.l; coords[0][1] = -f.t; coords[0][2] = -1.0f;
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382 | coords[1][0] = -f.r; coords[1][1] = -f.t; coords[1][2] = -1.0f;
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383 | coords[2][0] = -f.l; coords[2][1] = -f.b; coords[2][2] = -1.0f;
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384 | coords[3][0] = -f.r; coords[3][1] = -f.b; coords[3][2] = -1.0f;
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385 | break;
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386 | }
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387 | }
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388 |
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389 | static void surface_get_rect(const struct wined3d_surface *surface, const RECT *rect_in, RECT *rect_out)
|
---|
390 | {
|
---|
391 | if (rect_in)
|
---|
392 | *rect_out = *rect_in;
|
---|
393 | else
|
---|
394 | {
|
---|
395 | rect_out->left = 0;
|
---|
396 | rect_out->top = 0;
|
---|
397 | rect_out->right = surface->resource.width;
|
---|
398 | rect_out->bottom = surface->resource.height;
|
---|
399 | }
|
---|
400 | }
|
---|
401 |
|
---|
402 | /* Context activation is done by the caller. */
|
---|
403 | void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
|
---|
404 | const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter)
|
---|
405 | {
|
---|
406 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
407 | struct blt_info info;
|
---|
408 |
|
---|
409 | surface_get_blt_info(src_surface->texture_target, src_rect, src_surface->pow2Width, src_surface->pow2Height, &info);
|
---|
410 |
|
---|
411 | gl_info->gl_ops.gl.p_glEnable(info.bind_target);
|
---|
412 | checkGLcall("glEnable(bind_target)");
|
---|
413 |
|
---|
414 | context_bind_texture(context, info.bind_target, src_surface->texture_name);
|
---|
415 |
|
---|
416 | /* Filtering for StretchRect */
|
---|
417 | gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_MAG_FILTER,
|
---|
418 | wined3d_gl_mag_filter(magLookup, filter));
|
---|
419 | checkGLcall("glTexParameteri");
|
---|
420 | gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_MIN_FILTER,
|
---|
421 | wined3d_gl_min_mip_filter(minMipLookup, filter, WINED3D_TEXF_NONE));
|
---|
422 | checkGLcall("glTexParameteri");
|
---|
423 | gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
---|
424 | gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
---|
425 | if (context->gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
|
---|
426 | gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
|
---|
427 | gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
---|
428 | checkGLcall("glTexEnvi");
|
---|
429 |
|
---|
430 | /* Draw a quad */
|
---|
431 | gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
|
---|
432 | gl_info->gl_ops.gl.p_glTexCoord3fv(info.coords[0]);
|
---|
433 | gl_info->gl_ops.gl.p_glVertex2i(dst_rect->left, dst_rect->top);
|
---|
434 |
|
---|
435 | gl_info->gl_ops.gl.p_glTexCoord3fv(info.coords[1]);
|
---|
436 | gl_info->gl_ops.gl.p_glVertex2i(dst_rect->right, dst_rect->top);
|
---|
437 |
|
---|
438 | gl_info->gl_ops.gl.p_glTexCoord3fv(info.coords[2]);
|
---|
439 | gl_info->gl_ops.gl.p_glVertex2i(dst_rect->left, dst_rect->bottom);
|
---|
440 |
|
---|
441 | gl_info->gl_ops.gl.p_glTexCoord3fv(info.coords[3]);
|
---|
442 | gl_info->gl_ops.gl.p_glVertex2i(dst_rect->right, dst_rect->bottom);
|
---|
443 | gl_info->gl_ops.gl.p_glEnd();
|
---|
444 |
|
---|
445 | /* Unbind the texture */
|
---|
446 | context_bind_texture(context, info.bind_target, 0);
|
---|
447 |
|
---|
448 | /* We changed the filtering settings on the texture. Inform the
|
---|
449 | * container about this to get the filters reset properly next draw. */
|
---|
450 | if (src_surface->container)
|
---|
451 | {
|
---|
452 | struct wined3d_texture *texture = src_surface->container;
|
---|
453 | texture->texture_rgb.states[WINED3DTEXSTA_MAGFILTER] = WINED3D_TEXF_POINT;
|
---|
454 | texture->texture_rgb.states[WINED3DTEXSTA_MINFILTER] = WINED3D_TEXF_POINT;
|
---|
455 | texture->texture_rgb.states[WINED3DTEXSTA_MIPFILTER] = WINED3D_TEXF_NONE;
|
---|
456 | texture->texture_rgb.states[WINED3DTEXSTA_SRGBTEXTURE] = FALSE;
|
---|
457 | }
|
---|
458 | }
|
---|
459 |
|
---|
460 | /* Works correctly only for <= 4 bpp formats. */
|
---|
461 | static void get_color_masks(const struct wined3d_format *format, DWORD *masks)
|
---|
462 | {
|
---|
463 | masks[0] = ((1 << format->red_size) - 1) << format->red_offset;
|
---|
464 | masks[1] = ((1 << format->green_size) - 1) << format->green_offset;
|
---|
465 | masks[2] = ((1 << format->blue_size) - 1) << format->blue_offset;
|
---|
466 | }
|
---|
467 |
|
---|
468 | static HRESULT surface_create_dib_section(struct wined3d_surface *surface)
|
---|
469 | {
|
---|
470 | const struct wined3d_format *format = surface->resource.format;
|
---|
471 | SYSTEM_INFO sysInfo;
|
---|
472 | BITMAPINFO *b_info;
|
---|
473 | int extraline = 0;
|
---|
474 | DWORD *masks;
|
---|
475 |
|
---|
476 | TRACE("surface %p.\n", surface);
|
---|
477 |
|
---|
478 | if (!(format->flags & WINED3DFMT_FLAG_GETDC))
|
---|
479 | {
|
---|
480 | WARN("Cannot use GetDC on a %s surface.\n", debug_d3dformat(format->id));
|
---|
481 | return WINED3DERR_INVALIDCALL;
|
---|
482 | }
|
---|
483 |
|
---|
484 | switch (format->byte_count)
|
---|
485 | {
|
---|
486 | case 2:
|
---|
487 | case 4:
|
---|
488 | /* Allocate extra space to store the RGB bit masks. */
|
---|
489 | b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD));
|
---|
490 | break;
|
---|
491 |
|
---|
492 | case 3:
|
---|
493 | b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER));
|
---|
494 | break;
|
---|
495 |
|
---|
496 | default:
|
---|
497 | /* Allocate extra space for a palette. */
|
---|
498 | b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
---|
499 | sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * (1 << (format->byte_count * 8)));
|
---|
500 | break;
|
---|
501 | }
|
---|
502 |
|
---|
503 | if (!b_info)
|
---|
504 | return E_OUTOFMEMORY;
|
---|
505 |
|
---|
506 | /* Some applications access the surface in via DWORDs, and do not take
|
---|
507 | * the necessary care at the end of the surface. So we need at least
|
---|
508 | * 4 extra bytes at the end of the surface. Check against the page size,
|
---|
509 | * if the last page used for the surface has at least 4 spare bytes we're
|
---|
510 | * safe, otherwise add an extra line to the DIB section. */
|
---|
511 | GetSystemInfo(&sysInfo);
|
---|
512 | if( ((surface->resource.size + 3) % sysInfo.dwPageSize) < 4)
|
---|
513 | {
|
---|
514 | extraline = 1;
|
---|
515 | TRACE("Adding an extra line to the DIB section.\n");
|
---|
516 | }
|
---|
517 |
|
---|
518 | b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
---|
519 | /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */
|
---|
520 | b_info->bmiHeader.biWidth = wined3d_surface_get_pitch(surface) / format->byte_count;
|
---|
521 | b_info->bmiHeader.biHeight = 0 - surface->resource.height - extraline;
|
---|
522 | b_info->bmiHeader.biSizeImage = (surface->resource.height + extraline)
|
---|
523 | * wined3d_surface_get_pitch(surface);
|
---|
524 | b_info->bmiHeader.biPlanes = 1;
|
---|
525 | b_info->bmiHeader.biBitCount = format->byte_count * 8;
|
---|
526 |
|
---|
527 | b_info->bmiHeader.biXPelsPerMeter = 0;
|
---|
528 | b_info->bmiHeader.biYPelsPerMeter = 0;
|
---|
529 | b_info->bmiHeader.biClrUsed = 0;
|
---|
530 | b_info->bmiHeader.biClrImportant = 0;
|
---|
531 |
|
---|
532 | /* Get the bit masks */
|
---|
533 | masks = (DWORD *)b_info->bmiColors;
|
---|
534 | switch (surface->resource.format->id)
|
---|
535 | {
|
---|
536 | case WINED3DFMT_B8G8R8_UNORM:
|
---|
537 | b_info->bmiHeader.biCompression = BI_RGB;
|
---|
538 | break;
|
---|
539 |
|
---|
540 | case WINED3DFMT_B5G5R5X1_UNORM:
|
---|
541 | case WINED3DFMT_B5G5R5A1_UNORM:
|
---|
542 | case WINED3DFMT_B4G4R4A4_UNORM:
|
---|
543 | case WINED3DFMT_B4G4R4X4_UNORM:
|
---|
544 | case WINED3DFMT_B2G3R3_UNORM:
|
---|
545 | case WINED3DFMT_B2G3R3A8_UNORM:
|
---|
546 | case WINED3DFMT_R10G10B10A2_UNORM:
|
---|
547 | case WINED3DFMT_R8G8B8A8_UNORM:
|
---|
548 | case WINED3DFMT_R8G8B8X8_UNORM:
|
---|
549 | case WINED3DFMT_B10G10R10A2_UNORM:
|
---|
550 | case WINED3DFMT_B5G6R5_UNORM:
|
---|
551 | case WINED3DFMT_R16G16B16A16_UNORM:
|
---|
552 | b_info->bmiHeader.biCompression = BI_BITFIELDS;
|
---|
553 | get_color_masks(format, masks);
|
---|
554 | break;
|
---|
555 |
|
---|
556 | default:
|
---|
557 | /* Don't know palette */
|
---|
558 | b_info->bmiHeader.biCompression = BI_RGB;
|
---|
559 | break;
|
---|
560 | }
|
---|
561 |
|
---|
562 | TRACE("Creating a DIB section with size %dx%dx%d, size=%d.\n",
|
---|
563 | b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight,
|
---|
564 | b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage);
|
---|
565 | surface->dib.DIBsection = CreateDIBSection(0, b_info, DIB_RGB_COLORS, &surface->dib.bitmap_data, 0, 0);
|
---|
566 |
|
---|
567 | if (!surface->dib.DIBsection)
|
---|
568 | {
|
---|
569 | ERR("Failed to create DIB section.\n");
|
---|
570 | HeapFree(GetProcessHeap(), 0, b_info);
|
---|
571 | return HRESULT_FROM_WIN32(GetLastError());
|
---|
572 | }
|
---|
573 |
|
---|
574 | TRACE("DIBSection at %p.\n", surface->dib.bitmap_data);
|
---|
575 | /* Copy the existing surface to the dib section. */
|
---|
576 | if (surface->resource.allocatedMemory)
|
---|
577 | {
|
---|
578 | memcpy(surface->dib.bitmap_data, surface->resource.allocatedMemory,
|
---|
579 | surface->resource.height * wined3d_surface_get_pitch(surface));
|
---|
580 | }
|
---|
581 | else
|
---|
582 | {
|
---|
583 | /* This is to make maps read the GL texture although memory is allocated. */
|
---|
584 | surface->flags &= ~SFLAG_INSYSMEM;
|
---|
585 | }
|
---|
586 | surface->dib.bitmap_size = b_info->bmiHeader.biSizeImage;
|
---|
587 |
|
---|
588 | HeapFree(GetProcessHeap(), 0, b_info);
|
---|
589 |
|
---|
590 | /* Now allocate a DC. */
|
---|
591 | surface->hDC = CreateCompatibleDC(0);
|
---|
592 | SelectObject(surface->hDC, surface->dib.DIBsection);
|
---|
593 | TRACE("Using wined3d palette %p.\n", surface->palette);
|
---|
594 | SelectPalette(surface->hDC, surface->palette ? surface->palette->hpal : 0, FALSE);
|
---|
595 |
|
---|
596 | surface->flags |= SFLAG_DIBSECTION;
|
---|
597 |
|
---|
598 | return WINED3D_OK;
|
---|
599 | }
|
---|
600 |
|
---|
601 | static BOOL surface_need_pbo(const struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
|
---|
602 | {
|
---|
603 | if (surface->resource.pool == WINED3D_POOL_SYSTEM_MEM)
|
---|
604 | return FALSE;
|
---|
605 | if (!(surface->flags & SFLAG_DYNLOCK))
|
---|
606 | return FALSE;
|
---|
607 | if (surface->flags & (SFLAG_CONVERTED | SFLAG_NONPOW2 | SFLAG_PIN_SYSMEM))
|
---|
608 | return FALSE;
|
---|
609 | if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT])
|
---|
610 | return FALSE;
|
---|
611 |
|
---|
612 | return TRUE;
|
---|
613 | }
|
---|
614 |
|
---|
615 | static void surface_load_pbo(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
|
---|
616 | {
|
---|
617 | struct wined3d_context *context;
|
---|
618 | GLenum error;
|
---|
619 |
|
---|
620 | context = context_acquire(surface->resource.device, NULL);
|
---|
621 |
|
---|
622 | GL_EXTCALL(glGenBuffersARB(1, &surface->pbo));
|
---|
623 | error = gl_info->gl_ops.gl.p_glGetError();
|
---|
624 | if (!surface->pbo || error != GL_NO_ERROR)
|
---|
625 | ERR("Failed to create a PBO with error %s (%#x).\n", debug_glerror(error), error);
|
---|
626 |
|
---|
627 | TRACE("Binding PBO %u.\n", surface->pbo);
|
---|
628 |
|
---|
629 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
|
---|
630 | checkGLcall("glBindBufferARB");
|
---|
631 |
|
---|
632 | GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->resource.size + 4,
|
---|
633 | surface->resource.allocatedMemory, GL_STREAM_DRAW_ARB));
|
---|
634 | checkGLcall("glBufferDataARB");
|
---|
635 |
|
---|
636 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
|
---|
637 | checkGLcall("glBindBufferARB");
|
---|
638 |
|
---|
639 | /* We don't need the system memory anymore and we can't even use it for PBOs. */
|
---|
640 | if (!(surface->flags & SFLAG_CLIENT))
|
---|
641 | {
|
---|
642 | HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory);
|
---|
643 | surface->resource.heapMemory = NULL;
|
---|
644 | }
|
---|
645 | surface->resource.allocatedMemory = NULL;
|
---|
646 | surface->flags |= SFLAG_PBO;
|
---|
647 | context_release(context);
|
---|
648 | }
|
---|
649 |
|
---|
650 | #ifdef VBOX_WITH_WDDM
|
---|
651 | static HRESULT d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_alpha_ck, BOOL use_texturing,
|
---|
652 | struct wined3d_format *format, enum wined3d_conversion_type *conversion_type);
|
---|
653 |
|
---|
654 | void surface_setup_location_onopen(struct wined3d_surface *surface)
|
---|
655 | {
|
---|
656 | struct wined3d_device *device = surface->resource.device;
|
---|
657 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
658 | DWORD alloc_flag = SFLAG_ALLOCATED;
|
---|
659 | // DWORD alloc_flag = srgb ? SFLAG_SRGBALLOCATED : SFLAG_ALLOCATED;
|
---|
660 | enum wined3d_conversion_type convert;
|
---|
661 | struct wined3d_format format;
|
---|
662 |
|
---|
663 |
|
---|
664 | d3dfmt_get_conv(surface, TRUE, TRUE, &format, &convert);
|
---|
665 | if (convert != WINED3D_CT_NONE || format.convert)
|
---|
666 | surface->flags |= SFLAG_CONVERTED;
|
---|
667 | else surface->flags &= ~SFLAG_CONVERTED;
|
---|
668 |
|
---|
669 | if(surface->container)
|
---|
670 | {
|
---|
671 | struct wined3d_context *context = context_acquire(device, NULL);
|
---|
672 | pglChromiumParameteriCR(GL_RCUSAGE_TEXTURE_SET_CR, (GLuint)VBOXSHRC_GET_SHAREHANDLE(surface));
|
---|
673 | context_release(context);
|
---|
674 |
|
---|
675 | }
|
---|
676 | /* else -> all should be already set in texture init,
|
---|
677 | * which actually calls the current routine for each of texture's surfaces
|
---|
678 | * for setting up their state */
|
---|
679 |
|
---|
680 | surface->flags |= alloc_flag;
|
---|
681 | surface->texture_name = (GLuint)VBOXSHRC_GET_SHAREHANDLE(surface);
|
---|
682 |
|
---|
683 | surface_modify_location(surface, SFLAG_INTEXTURE, TRUE);
|
---|
684 | }
|
---|
685 | #endif
|
---|
686 |
|
---|
687 | static void surface_prepare_system_memory(struct wined3d_surface *surface)
|
---|
688 | {
|
---|
689 | const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info;
|
---|
690 |
|
---|
691 | TRACE("surface %p.\n", surface);
|
---|
692 |
|
---|
693 | if (!(surface->flags & SFLAG_PBO) && surface_need_pbo(surface, gl_info))
|
---|
694 | surface_load_pbo(surface, gl_info);
|
---|
695 | else if (!(surface->resource.allocatedMemory || surface->flags & SFLAG_PBO))
|
---|
696 | {
|
---|
697 | /* Whatever surface we have, make sure that there is memory allocated
|
---|
698 | * for the downloaded copy, or a PBO to map. */
|
---|
699 | if (!surface->resource.heapMemory)
|
---|
700 | surface->resource.heapMemory = HeapAlloc(GetProcessHeap(), 0, surface->resource.size + RESOURCE_ALIGNMENT);
|
---|
701 |
|
---|
702 | surface->resource.allocatedMemory = (BYTE *)(((ULONG_PTR)surface->resource.heapMemory
|
---|
703 | + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
|
---|
704 |
|
---|
705 | if (surface->flags & SFLAG_INSYSMEM)
|
---|
706 | ERR("Surface without memory or PBO has SFLAG_INSYSMEM set.\n");
|
---|
707 | }
|
---|
708 | }
|
---|
709 |
|
---|
710 | static void surface_evict_sysmem(struct wined3d_surface *surface)
|
---|
711 | {
|
---|
712 | if (surface->resource.map_count || (surface->flags & SFLAG_DONOTFREE))
|
---|
713 | return;
|
---|
714 |
|
---|
715 | HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory);
|
---|
716 | surface->resource.allocatedMemory = NULL;
|
---|
717 | surface->resource.heapMemory = NULL;
|
---|
718 | surface_modify_location(surface, SFLAG_INSYSMEM, FALSE);
|
---|
719 | }
|
---|
720 |
|
---|
721 | /* Context activation is done by the caller. */
|
---|
722 | static void surface_bind(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb)
|
---|
723 | {
|
---|
724 | TRACE("surface %p, context %p, srgb %#x.\n", surface, context, srgb);
|
---|
725 |
|
---|
726 | if (surface->container)
|
---|
727 | {
|
---|
728 | struct wined3d_texture *texture = surface->container;
|
---|
729 |
|
---|
730 | TRACE("Passing to container (%p).\n", texture);
|
---|
731 | texture->texture_ops->texture_bind(texture, context, srgb);
|
---|
732 | }
|
---|
733 | else
|
---|
734 | {
|
---|
735 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
736 |
|
---|
737 | if (surface->texture_level)
|
---|
738 | {
|
---|
739 | ERR("Standalone surface %p is non-zero texture level %u.\n",
|
---|
740 | surface, surface->texture_level);
|
---|
741 | }
|
---|
742 |
|
---|
743 | if (srgb)
|
---|
744 | ERR("Trying to bind standalone surface %p as sRGB.\n", surface);
|
---|
745 |
|
---|
746 | if (!surface->texture_name)
|
---|
747 | {
|
---|
748 | #ifdef VBOX_WITH_WDDM
|
---|
749 | if (VBOXSHRC_IS_SHARED_OPENED(surface))
|
---|
750 | {
|
---|
751 | struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info;
|
---|
752 | ERR("should not be here!");
|
---|
753 | surface->texture_name = (GLuint)VBOXSHRC_GET_SHAREHANDLE(surface);
|
---|
754 | Assert(surface->texture_name);
|
---|
755 | pglChromiumParameteriCR(GL_RCUSAGE_TEXTURE_SET_CR, surface->texture_name);
|
---|
756 | }
|
---|
757 | else
|
---|
758 | #endif
|
---|
759 | {
|
---|
760 | gl_info->gl_ops.gl.p_glGenTextures(1, &surface->texture_name);
|
---|
761 | checkGLcall("glGenTextures");
|
---|
762 |
|
---|
763 | TRACE("Surface %p given name %u.\n", surface, surface->texture_name);
|
---|
764 |
|
---|
765 | context_bind_texture(context, surface->texture_target, surface->texture_name);
|
---|
766 | gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
---|
767 | gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
---|
768 | gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
---|
769 | gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
770 | gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
771 | checkGLcall("glTexParameteri");
|
---|
772 |
|
---|
773 | #ifdef VBOX_WITH_WDDM
|
---|
774 | if (VBOXSHRC_IS_SHARED(surface))
|
---|
775 | {
|
---|
776 | VBOXSHRC_SET_SHAREHANDLE(surface, surface->texture_name);
|
---|
777 | }
|
---|
778 | #endif
|
---|
779 | }
|
---|
780 | }
|
---|
781 | else
|
---|
782 | {
|
---|
783 | context_bind_texture(context, surface->texture_target, surface->texture_name);
|
---|
784 | }
|
---|
785 |
|
---|
786 | }
|
---|
787 | }
|
---|
788 |
|
---|
789 | /* Context activation is done by the caller. */
|
---|
790 | static void surface_bind_and_dirtify(struct wined3d_surface *surface,
|
---|
791 | struct wined3d_context *context, BOOL srgb)
|
---|
792 | {
|
---|
793 | struct wined3d_device *device = surface->resource.device;
|
---|
794 | DWORD active_sampler;
|
---|
795 |
|
---|
796 | /* We don't need a specific texture unit, but after binding the texture
|
---|
797 | * the current unit is dirty. Read the unit back instead of switching to
|
---|
798 | * 0, this avoids messing around with the state manager's GL states. The
|
---|
799 | * current texture unit should always be a valid one.
|
---|
800 | *
|
---|
801 | * To be more specific, this is tricky because we can implicitly be
|
---|
802 | * called from sampler() in state.c. This means we can't touch anything
|
---|
803 | * other than whatever happens to be the currently active texture, or we
|
---|
804 | * would risk marking already applied sampler states dirty again. */
|
---|
805 | active_sampler = device->rev_tex_unit_map[context->active_texture];
|
---|
806 |
|
---|
807 | #if 0 //def DEBUG_misha
|
---|
808 | {
|
---|
809 | GLint active_texture=GL_TEXTURE0_ARB;
|
---|
810 | glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
|
---|
811 | Assert(active_texture - GL_TEXTURE0_ARB == context->active_texture);
|
---|
812 | }
|
---|
813 | #endif
|
---|
814 |
|
---|
815 | if (active_sampler != WINED3D_UNMAPPED_STAGE)
|
---|
816 | device_invalidate_state(device, STATE_SAMPLER(active_sampler));
|
---|
817 | surface_bind(surface, context, srgb);
|
---|
818 | }
|
---|
819 |
|
---|
820 | static void surface_force_reload(struct wined3d_surface *surface)
|
---|
821 | {
|
---|
822 | surface->flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
|
---|
823 | }
|
---|
824 |
|
---|
825 | static void surface_release_client_storage(struct wined3d_surface *surface)
|
---|
826 | {
|
---|
827 | struct wined3d_context *context = context_acquire(surface->resource.device, NULL);
|
---|
828 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
829 |
|
---|
830 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
|
---|
831 | if (surface->texture_name)
|
---|
832 | {
|
---|
833 | surface_bind_and_dirtify(surface, context, FALSE);
|
---|
834 | gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surface->texture_level,
|
---|
835 | GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
---|
836 | }
|
---|
837 | if (surface->texture_name_srgb)
|
---|
838 | {
|
---|
839 | surface_bind_and_dirtify(surface, context, TRUE);
|
---|
840 | gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surface->texture_level,
|
---|
841 | GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
---|
842 | }
|
---|
843 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
|
---|
844 |
|
---|
845 | context_release(context);
|
---|
846 |
|
---|
847 | surface_modify_location(surface, SFLAG_INSRGBTEX, FALSE);
|
---|
848 | surface_modify_location(surface, SFLAG_INTEXTURE, FALSE);
|
---|
849 | surface_force_reload(surface);
|
---|
850 | }
|
---|
851 |
|
---|
852 | static HRESULT surface_private_setup(struct wined3d_surface *surface)
|
---|
853 | {
|
---|
854 | /* TODO: Check against the maximum texture sizes supported by the video card. */
|
---|
855 | const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info;
|
---|
856 | unsigned int pow2Width, pow2Height;
|
---|
857 |
|
---|
858 | TRACE("surface %p.\n", surface);
|
---|
859 |
|
---|
860 | surface->texture_name = 0;
|
---|
861 | surface->texture_target = GL_TEXTURE_2D;
|
---|
862 |
|
---|
863 | /* Non-power2 support */
|
---|
864 | if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
|
---|
865 | {
|
---|
866 | pow2Width = surface->resource.width;
|
---|
867 | pow2Height = surface->resource.height;
|
---|
868 | }
|
---|
869 | else
|
---|
870 | {
|
---|
871 | /* Find the nearest pow2 match */
|
---|
872 | pow2Width = pow2Height = 1;
|
---|
873 | while (pow2Width < surface->resource.width)
|
---|
874 | pow2Width <<= 1;
|
---|
875 | while (pow2Height < surface->resource.height)
|
---|
876 | pow2Height <<= 1;
|
---|
877 | }
|
---|
878 | surface->pow2Width = pow2Width;
|
---|
879 | surface->pow2Height = pow2Height;
|
---|
880 |
|
---|
881 | if (pow2Width > surface->resource.width || pow2Height > surface->resource.height)
|
---|
882 | {
|
---|
883 | /* TODO: Add support for non power two compressed textures. */
|
---|
884 | if (surface->resource.format->flags & WINED3DFMT_FLAG_COMPRESSED)
|
---|
885 | {
|
---|
886 | FIXME("(%p) Compressed non-power-two textures are not supported w(%d) h(%d)\n",
|
---|
887 | surface, surface->resource.width, surface->resource.height);
|
---|
888 | return WINED3DERR_NOTAVAILABLE;
|
---|
889 | }
|
---|
890 | }
|
---|
891 |
|
---|
892 | if (pow2Width != surface->resource.width
|
---|
893 | || pow2Height != surface->resource.height)
|
---|
894 | {
|
---|
895 | surface->flags |= SFLAG_NONPOW2;
|
---|
896 | }
|
---|
897 |
|
---|
898 | if ((surface->pow2Width > gl_info->limits.texture_size || surface->pow2Height > gl_info->limits.texture_size)
|
---|
899 | && !(surface->resource.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL)))
|
---|
900 | {
|
---|
901 | /* One of three options:
|
---|
902 | * 1: Do the same as we do with NPOT and scale the texture, (any
|
---|
903 | * texture ops would require the texture to be scaled which is
|
---|
904 | * potentially slow)
|
---|
905 | * 2: Set the texture to the maximum size (bad idea).
|
---|
906 | * 3: WARN and return WINED3DERR_NOTAVAILABLE;
|
---|
907 | * 4: Create the surface, but allow it to be used only for DirectDraw
|
---|
908 | * Blts. Some apps (e.g. Swat 3) create textures with a Height of
|
---|
909 | * 16 and a Width > 3000 and blt 16x16 letter areas from them to
|
---|
910 | * the render target. */
|
---|
911 | if (surface->resource.pool == WINED3D_POOL_DEFAULT || surface->resource.pool == WINED3D_POOL_MANAGED)
|
---|
912 | {
|
---|
913 | WARN("Unable to allocate a surface which exceeds the maximum OpenGL texture size.\n");
|
---|
914 | return WINED3DERR_NOTAVAILABLE;
|
---|
915 | }
|
---|
916 |
|
---|
917 | /* We should never use this surface in combination with OpenGL! */
|
---|
918 | TRACE("Creating an oversized surface: %ux%u.\n",
|
---|
919 | surface->pow2Width, surface->pow2Height);
|
---|
920 | }
|
---|
921 | else
|
---|
922 | {
|
---|
923 | /* Don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8
|
---|
924 | * and EXT_PALETTED_TEXTURE is used in combination with texture
|
---|
925 | * uploads (RTL_READTEX/RTL_TEXTEX). The reason is that
|
---|
926 | * EXT_PALETTED_TEXTURE doesn't work in combination with
|
---|
927 | * ARB_TEXTURE_RECTANGLE. */
|
---|
928 | if (surface->flags & SFLAG_NONPOW2 && gl_info->supported[ARB_TEXTURE_RECTANGLE]
|
---|
929 | && !(surface->resource.format->id == WINED3DFMT_P8_UINT
|
---|
930 | && gl_info->supported[EXT_PALETTED_TEXTURE]
|
---|
931 | && wined3d_settings.rendertargetlock_mode == RTL_READTEX))
|
---|
932 | {
|
---|
933 | surface->texture_target = GL_TEXTURE_RECTANGLE_ARB;
|
---|
934 | surface->pow2Width = surface->resource.width;
|
---|
935 | surface->pow2Height = surface->resource.height;
|
---|
936 | surface->flags &= ~(SFLAG_NONPOW2 | SFLAG_NORMCOORD);
|
---|
937 | }
|
---|
938 | }
|
---|
939 |
|
---|
940 | switch (wined3d_settings.offscreen_rendering_mode)
|
---|
941 | {
|
---|
942 | case ORM_FBO:
|
---|
943 | surface->get_drawable_size = get_drawable_size_fbo;
|
---|
944 | break;
|
---|
945 |
|
---|
946 | case ORM_BACKBUFFER:
|
---|
947 | surface->get_drawable_size = get_drawable_size_backbuffer;
|
---|
948 | break;
|
---|
949 |
|
---|
950 | default:
|
---|
951 | ERR("Unhandled offscreen rendering mode %#x.\n", wined3d_settings.offscreen_rendering_mode);
|
---|
952 | return WINED3DERR_INVALIDCALL;
|
---|
953 | }
|
---|
954 |
|
---|
955 | if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
|
---|
956 | surface->flags |= SFLAG_DISCARDED;
|
---|
957 |
|
---|
958 | return WINED3D_OK;
|
---|
959 | }
|
---|
960 |
|
---|
961 | static void surface_realize_palette(struct wined3d_surface *surface)
|
---|
962 | {
|
---|
963 | struct wined3d_palette *palette = surface->palette;
|
---|
964 |
|
---|
965 | TRACE("surface %p.\n", surface);
|
---|
966 |
|
---|
967 | if (!palette) return;
|
---|
968 |
|
---|
969 | if (surface->resource.format->id == WINED3DFMT_P8_UINT
|
---|
970 | || surface->resource.format->id == WINED3DFMT_P8_UINT_A8_UNORM)
|
---|
971 | {
|
---|
972 | if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET)
|
---|
973 | {
|
---|
974 | /* Make sure the texture is up to date. This call doesn't do
|
---|
975 | * anything if the texture is already up to date. */
|
---|
976 | surface_load_location(surface, SFLAG_INTEXTURE, NULL);
|
---|
977 |
|
---|
978 | /* We want to force a palette refresh, so mark the drawable as not being up to date */
|
---|
979 | if (!surface_is_offscreen(surface))
|
---|
980 | surface_modify_location(surface, SFLAG_INDRAWABLE, FALSE);
|
---|
981 | }
|
---|
982 | else
|
---|
983 | {
|
---|
984 | if (!(surface->flags & SFLAG_INSYSMEM))
|
---|
985 | {
|
---|
986 | TRACE("Palette changed with surface that does not have an up to date system memory copy.\n");
|
---|
987 | surface_load_location(surface, SFLAG_INSYSMEM, NULL);
|
---|
988 | }
|
---|
989 | surface_modify_location(surface, SFLAG_INSYSMEM, TRUE);
|
---|
990 | }
|
---|
991 | }
|
---|
992 |
|
---|
993 | if (surface->flags & SFLAG_DIBSECTION)
|
---|
994 | {
|
---|
995 | RGBQUAD col[256];
|
---|
996 | unsigned int i;
|
---|
997 |
|
---|
998 | TRACE("Updating the DC's palette.\n");
|
---|
999 |
|
---|
1000 | for (i = 0; i < 256; ++i)
|
---|
1001 | {
|
---|
1002 | col[i].rgbRed = palette->palents[i].peRed;
|
---|
1003 | col[i].rgbGreen = palette->palents[i].peGreen;
|
---|
1004 | col[i].rgbBlue = palette->palents[i].peBlue;
|
---|
1005 | col[i].rgbReserved = 0;
|
---|
1006 | }
|
---|
1007 | SetDIBColorTable(surface->hDC, 0, 256, col);
|
---|
1008 | }
|
---|
1009 |
|
---|
1010 | /* Propagate the changes to the drawable when we have a palette. */
|
---|
1011 | if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET)
|
---|
1012 | surface_load_location(surface, surface->draw_binding, NULL);
|
---|
1013 | }
|
---|
1014 |
|
---|
1015 | static HRESULT surface_draw_overlay(struct wined3d_surface *surface)
|
---|
1016 | {
|
---|
1017 | HRESULT hr;
|
---|
1018 |
|
---|
1019 | /* If there's no destination surface there is nothing to do. */
|
---|
1020 | if (!surface->overlay_dest)
|
---|
1021 | return WINED3D_OK;
|
---|
1022 |
|
---|
1023 | /* Blt calls ModifyLocation on the dest surface, which in turn calls
|
---|
1024 | * DrawOverlay to update the overlay. Prevent an endless recursion. */
|
---|
1025 | if (surface->overlay_dest->flags & SFLAG_INOVERLAYDRAW)
|
---|
1026 | return WINED3D_OK;
|
---|
1027 |
|
---|
1028 | surface->overlay_dest->flags |= SFLAG_INOVERLAYDRAW;
|
---|
1029 | hr = wined3d_surface_blt(surface->overlay_dest, &surface->overlay_destrect, surface,
|
---|
1030 | &surface->overlay_srcrect, WINEDDBLT_WAIT, NULL, WINED3D_TEXF_LINEAR);
|
---|
1031 | surface->overlay_dest->flags &= ~SFLAG_INOVERLAYDRAW;
|
---|
1032 |
|
---|
1033 | return hr;
|
---|
1034 | }
|
---|
1035 |
|
---|
1036 | static void surface_map(struct wined3d_surface *surface, const RECT *rect, DWORD flags)
|
---|
1037 | {
|
---|
1038 | struct wined3d_device *device = surface->resource.device;
|
---|
1039 | const RECT *pass_rect = rect;
|
---|
1040 |
|
---|
1041 | TRACE("surface %p, rect %s, flags %#x.\n",
|
---|
1042 | surface, wine_dbgstr_rect(rect), flags);
|
---|
1043 |
|
---|
1044 | if (flags & WINED3D_MAP_DISCARD)
|
---|
1045 | {
|
---|
1046 | TRACE("WINED3D_MAP_DISCARD flag passed, marking SYSMEM as up to date.\n");
|
---|
1047 | surface_prepare_system_memory(surface);
|
---|
1048 | surface_modify_location(surface, SFLAG_INSYSMEM, TRUE);
|
---|
1049 | }
|
---|
1050 | else
|
---|
1051 | {
|
---|
1052 | if (surface->resource.usage & WINED3DUSAGE_DYNAMIC)
|
---|
1053 | WARN_(d3d_perf)("Mapping a dynamic surface without WINED3D_MAP_DISCARD.\n");
|
---|
1054 |
|
---|
1055 | /* surface_load_location() does not check if the rectangle specifies
|
---|
1056 | * the full surface. Most callers don't need that, so do it here. */
|
---|
1057 | if (rect && !rect->top && !rect->left
|
---|
1058 | && rect->right == surface->resource.width
|
---|
1059 | && rect->bottom == surface->resource.height)
|
---|
1060 | pass_rect = NULL;
|
---|
1061 | surface_load_location(surface, SFLAG_INSYSMEM, pass_rect);
|
---|
1062 | }
|
---|
1063 |
|
---|
1064 | if (surface->flags & SFLAG_PBO)
|
---|
1065 | {
|
---|
1066 | const struct wined3d_gl_info *gl_info;
|
---|
1067 | struct wined3d_context *context;
|
---|
1068 |
|
---|
1069 | context = context_acquire(device, NULL);
|
---|
1070 | gl_info = context->gl_info;
|
---|
1071 |
|
---|
1072 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
|
---|
1073 | checkGLcall("glBindBufferARB");
|
---|
1074 |
|
---|
1075 | /* This shouldn't happen but could occur if some other function
|
---|
1076 | * didn't handle the PBO properly. */
|
---|
1077 | if (surface->resource.allocatedMemory)
|
---|
1078 | ERR("The surface already has PBO memory allocated.\n");
|
---|
1079 |
|
---|
1080 | surface->resource.allocatedMemory = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_READ_WRITE_ARB));
|
---|
1081 | checkGLcall("glMapBufferARB");
|
---|
1082 |
|
---|
1083 | /* Make sure the PBO isn't set anymore in order not to break non-PBO
|
---|
1084 | * calls. */
|
---|
1085 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
|
---|
1086 | checkGLcall("glBindBufferARB");
|
---|
1087 |
|
---|
1088 | context_release(context);
|
---|
1089 | }
|
---|
1090 |
|
---|
1091 | if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY)))
|
---|
1092 | {
|
---|
1093 | if (!rect)
|
---|
1094 | surface_add_dirty_rect(surface, NULL);
|
---|
1095 | else
|
---|
1096 | {
|
---|
1097 | struct wined3d_box b;
|
---|
1098 |
|
---|
1099 | b.left = rect->left;
|
---|
1100 | b.top = rect->top;
|
---|
1101 | b.right = rect->right;
|
---|
1102 | b.bottom = rect->bottom;
|
---|
1103 | b.front = 0;
|
---|
1104 | b.back = 1;
|
---|
1105 | surface_add_dirty_rect(surface, &b);
|
---|
1106 | }
|
---|
1107 | }
|
---|
1108 | }
|
---|
1109 |
|
---|
1110 | static void surface_unmap(struct wined3d_surface *surface)
|
---|
1111 | {
|
---|
1112 | struct wined3d_device *device = surface->resource.device;
|
---|
1113 | BOOL fullsurface;
|
---|
1114 |
|
---|
1115 | TRACE("surface %p.\n", surface);
|
---|
1116 |
|
---|
1117 | memset(&surface->lockedRect, 0, sizeof(surface->lockedRect));
|
---|
1118 |
|
---|
1119 | if (surface->flags & SFLAG_PBO)
|
---|
1120 | {
|
---|
1121 | const struct wined3d_gl_info *gl_info;
|
---|
1122 | struct wined3d_context *context;
|
---|
1123 |
|
---|
1124 | TRACE("Freeing PBO memory.\n");
|
---|
1125 |
|
---|
1126 | context = context_acquire(device, NULL);
|
---|
1127 | gl_info = context->gl_info;
|
---|
1128 |
|
---|
1129 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
|
---|
1130 | GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
|
---|
1131 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
|
---|
1132 | checkGLcall("glUnmapBufferARB");
|
---|
1133 | context_release(context);
|
---|
1134 |
|
---|
1135 | surface->resource.allocatedMemory = NULL;
|
---|
1136 | }
|
---|
1137 |
|
---|
1138 | TRACE("dirtyfied %u.\n", surface->flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE) ? 0 : 1);
|
---|
1139 |
|
---|
1140 | if (surface->flags & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE))
|
---|
1141 | {
|
---|
1142 | TRACE("Not dirtified, nothing to do.\n");
|
---|
1143 | goto done;
|
---|
1144 | }
|
---|
1145 |
|
---|
1146 | if (surface->swapchain && surface->swapchain->front_buffer == surface)
|
---|
1147 | {
|
---|
1148 | if (!surface->dirtyRect.left && !surface->dirtyRect.top
|
---|
1149 | && surface->dirtyRect.right == surface->resource.width
|
---|
1150 | && surface->dirtyRect.bottom == surface->resource.height)
|
---|
1151 | {
|
---|
1152 | fullsurface = TRUE;
|
---|
1153 | }
|
---|
1154 | else
|
---|
1155 | {
|
---|
1156 | /* TODO: Proper partial rectangle tracking. */
|
---|
1157 | fullsurface = FALSE;
|
---|
1158 | surface->flags |= SFLAG_INSYSMEM;
|
---|
1159 | }
|
---|
1160 |
|
---|
1161 | surface_load_location(surface, surface->draw_binding, fullsurface ? NULL : &surface->dirtyRect);
|
---|
1162 |
|
---|
1163 | /* Partial rectangle tracking is not commonly implemented, it is only
|
---|
1164 | * done for render targets. INSYSMEM was set before to tell
|
---|
1165 | * surface_load_location() where to read the rectangle from.
|
---|
1166 | * Indrawable is set because all modifications from the partial
|
---|
1167 | * sysmem copy are written back to the drawable, thus the surface is
|
---|
1168 | * merged again in the drawable. The sysmem copy is not fully up to
|
---|
1169 | * date because only a subrectangle was read in Map(). */
|
---|
1170 | if (!fullsurface)
|
---|
1171 | {
|
---|
1172 | surface_modify_location(surface, surface->draw_binding, TRUE);
|
---|
1173 | surface_evict_sysmem(surface);
|
---|
1174 | }
|
---|
1175 |
|
---|
1176 | surface->dirtyRect.left = surface->resource.width;
|
---|
1177 | surface->dirtyRect.top = surface->resource.height;
|
---|
1178 | surface->dirtyRect.right = 0;
|
---|
1179 | surface->dirtyRect.bottom = 0;
|
---|
1180 | }
|
---|
1181 | else if (surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
|
---|
1182 | {
|
---|
1183 | FIXME("Depth / stencil buffer locking is not implemented.\n");
|
---|
1184 | }
|
---|
1185 |
|
---|
1186 | done:
|
---|
1187 | /* Overlays have to be redrawn manually after changes with the GL implementation */
|
---|
1188 | if (surface->overlay_dest)
|
---|
1189 | surface_draw_overlay(surface);
|
---|
1190 | }
|
---|
1191 |
|
---|
1192 | static BOOL surface_is_full_rect(const struct wined3d_surface *surface, const RECT *r)
|
---|
1193 | {
|
---|
1194 | if ((r->left && r->right) || abs(r->right - r->left) != surface->resource.width)
|
---|
1195 | return FALSE;
|
---|
1196 | if ((r->top && r->bottom) || abs(r->bottom - r->top) != surface->resource.height)
|
---|
1197 | return FALSE;
|
---|
1198 | return TRUE;
|
---|
1199 | }
|
---|
1200 |
|
---|
1201 | static void surface_depth_blt_fbo(const struct wined3d_device *device,
|
---|
1202 | struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect,
|
---|
1203 | struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect)
|
---|
1204 | {
|
---|
1205 | const struct wined3d_gl_info *gl_info;
|
---|
1206 | struct wined3d_context *context;
|
---|
1207 | DWORD src_mask, dst_mask;
|
---|
1208 | GLbitfield gl_mask;
|
---|
1209 |
|
---|
1210 | TRACE("device %p\n", device);
|
---|
1211 | TRACE("src_surface %p, src_location %s, src_rect %s,\n",
|
---|
1212 | src_surface, debug_surflocation(src_location), wine_dbgstr_rect(src_rect));
|
---|
1213 | TRACE("dst_surface %p, dst_location %s, dst_rect %s.\n",
|
---|
1214 | dst_surface, debug_surflocation(dst_location), wine_dbgstr_rect(dst_rect));
|
---|
1215 |
|
---|
1216 | src_mask = src_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
|
---|
1217 | dst_mask = dst_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
|
---|
1218 |
|
---|
1219 | if (src_mask != dst_mask)
|
---|
1220 | {
|
---|
1221 | ERR("Incompatible formats %s and %s.\n",
|
---|
1222 | debug_d3dformat(src_surface->resource.format->id),
|
---|
1223 | debug_d3dformat(dst_surface->resource.format->id));
|
---|
1224 | return;
|
---|
1225 | }
|
---|
1226 |
|
---|
1227 | if (!src_mask)
|
---|
1228 | {
|
---|
1229 | ERR("Not a depth / stencil format: %s.\n",
|
---|
1230 | debug_d3dformat(src_surface->resource.format->id));
|
---|
1231 | return;
|
---|
1232 | }
|
---|
1233 |
|
---|
1234 | gl_mask = 0;
|
---|
1235 | if (src_mask & WINED3DFMT_FLAG_DEPTH)
|
---|
1236 | gl_mask |= GL_DEPTH_BUFFER_BIT;
|
---|
1237 | if (src_mask & WINED3DFMT_FLAG_STENCIL)
|
---|
1238 | gl_mask |= GL_STENCIL_BUFFER_BIT;
|
---|
1239 |
|
---|
1240 | /* Make sure the locations are up-to-date. Loading the destination
|
---|
1241 | * surface isn't required if the entire surface is overwritten. */
|
---|
1242 | surface_load_location(src_surface, src_location, NULL);
|
---|
1243 | if (!surface_is_full_rect(dst_surface, dst_rect))
|
---|
1244 | surface_load_location(dst_surface, dst_location, NULL);
|
---|
1245 |
|
---|
1246 | context = context_acquire(device, NULL);
|
---|
1247 | if (!context->valid)
|
---|
1248 | {
|
---|
1249 | context_release(context);
|
---|
1250 | WARN("Invalid context, skipping blit.\n");
|
---|
1251 | return;
|
---|
1252 | }
|
---|
1253 |
|
---|
1254 | gl_info = context->gl_info;
|
---|
1255 |
|
---|
1256 | context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, NULL, src_surface, src_location);
|
---|
1257 | context_check_fbo_status(context, GL_READ_FRAMEBUFFER);
|
---|
1258 |
|
---|
1259 | context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, NULL, dst_surface, dst_location);
|
---|
1260 | context_set_draw_buffer(context, GL_NONE);
|
---|
1261 | context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER);
|
---|
1262 | context_invalidate_state(context, STATE_FRAMEBUFFER);
|
---|
1263 |
|
---|
1264 | if (gl_mask & GL_DEPTH_BUFFER_BIT)
|
---|
1265 | {
|
---|
1266 | gl_info->gl_ops.gl.p_glDepthMask(GL_TRUE);
|
---|
1267 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ZWRITEENABLE));
|
---|
1268 | }
|
---|
1269 | if (gl_mask & GL_STENCIL_BUFFER_BIT)
|
---|
1270 | {
|
---|
1271 | if (context->gl_info->supported[EXT_STENCIL_TWO_SIDE])
|
---|
1272 | {
|
---|
1273 | gl_info->gl_ops.gl.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
|
---|
1274 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE));
|
---|
1275 | }
|
---|
1276 | gl_info->gl_ops.gl.p_glStencilMask(~0U);
|
---|
1277 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK));
|
---|
1278 | }
|
---|
1279 |
|
---|
1280 | gl_info->gl_ops.gl.p_glDisable(GL_SCISSOR_TEST);
|
---|
1281 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE));
|
---|
1282 |
|
---|
1283 | gl_info->fbo_ops.glBlitFramebuffer(src_rect->left, src_rect->top, src_rect->right, src_rect->bottom,
|
---|
1284 | dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, gl_mask, GL_NEAREST);
|
---|
1285 | checkGLcall("glBlitFramebuffer()");
|
---|
1286 |
|
---|
1287 | if (wined3d_settings.strict_draw_ordering)
|
---|
1288 | gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
|
---|
1289 |
|
---|
1290 | context_release(context);
|
---|
1291 | }
|
---|
1292 |
|
---|
1293 | /* Blit between surface locations. Onscreen on different swapchains is not supported.
|
---|
1294 | * Depth / stencil is not supported. */
|
---|
1295 | static void surface_blt_fbo(const struct wined3d_device *device, enum wined3d_texture_filter_type filter,
|
---|
1296 | struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect_in,
|
---|
1297 | struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect_in)
|
---|
1298 | {
|
---|
1299 | const struct wined3d_gl_info *gl_info;
|
---|
1300 | struct wined3d_context *context;
|
---|
1301 | RECT src_rect, dst_rect;
|
---|
1302 | GLenum gl_filter;
|
---|
1303 | GLenum buffer;
|
---|
1304 |
|
---|
1305 | TRACE("device %p, filter %s,\n", device, debug_d3dtexturefiltertype(filter));
|
---|
1306 | TRACE("src_surface %p, src_location %s, src_rect %s,\n",
|
---|
1307 | src_surface, debug_surflocation(src_location), wine_dbgstr_rect(src_rect_in));
|
---|
1308 | TRACE("dst_surface %p, dst_location %s, dst_rect %s.\n",
|
---|
1309 | dst_surface, debug_surflocation(dst_location), wine_dbgstr_rect(dst_rect_in));
|
---|
1310 |
|
---|
1311 | src_rect = *src_rect_in;
|
---|
1312 | dst_rect = *dst_rect_in;
|
---|
1313 |
|
---|
1314 | switch (filter)
|
---|
1315 | {
|
---|
1316 | case WINED3D_TEXF_LINEAR:
|
---|
1317 | gl_filter = GL_LINEAR;
|
---|
1318 | break;
|
---|
1319 |
|
---|
1320 | default:
|
---|
1321 | FIXME("Unsupported filter mode %s (%#x).\n", debug_d3dtexturefiltertype(filter), filter);
|
---|
1322 | case WINED3D_TEXF_NONE:
|
---|
1323 | case WINED3D_TEXF_POINT:
|
---|
1324 | gl_filter = GL_NEAREST;
|
---|
1325 | break;
|
---|
1326 | }
|
---|
1327 |
|
---|
1328 | /* Resolve the source surface first if needed. */
|
---|
1329 | if (src_location == SFLAG_INRB_MULTISAMPLE
|
---|
1330 | && (src_surface->resource.format->id != dst_surface->resource.format->id
|
---|
1331 | || abs(src_rect.bottom - src_rect.top) != abs(dst_rect.bottom - dst_rect.top)
|
---|
1332 | || abs(src_rect.right - src_rect.left) != abs(dst_rect.right - dst_rect.left)))
|
---|
1333 | src_location = SFLAG_INRB_RESOLVED;
|
---|
1334 |
|
---|
1335 | /* Make sure the locations are up-to-date. Loading the destination
|
---|
1336 | * surface isn't required if the entire surface is overwritten. (And is
|
---|
1337 | * in fact harmful if we're being called by surface_load_location() with
|
---|
1338 | * the purpose of loading the destination surface.) */
|
---|
1339 | surface_load_location(src_surface, src_location, NULL);
|
---|
1340 | if (!surface_is_full_rect(dst_surface, &dst_rect))
|
---|
1341 | surface_load_location(dst_surface, dst_location, NULL);
|
---|
1342 |
|
---|
1343 | if (src_location == SFLAG_INDRAWABLE) context = context_acquire(device, src_surface);
|
---|
1344 | else if (dst_location == SFLAG_INDRAWABLE) context = context_acquire(device, dst_surface);
|
---|
1345 | else context = context_acquire(device, NULL);
|
---|
1346 |
|
---|
1347 | if (!context->valid)
|
---|
1348 | {
|
---|
1349 | context_release(context);
|
---|
1350 | WARN("Invalid context, skipping blit.\n");
|
---|
1351 | return;
|
---|
1352 | }
|
---|
1353 |
|
---|
1354 | gl_info = context->gl_info;
|
---|
1355 |
|
---|
1356 | if (src_location == SFLAG_INDRAWABLE)
|
---|
1357 | {
|
---|
1358 | TRACE("Source surface %p is onscreen.\n", src_surface);
|
---|
1359 | buffer = surface_get_gl_buffer(src_surface);
|
---|
1360 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
1361 | surface_translate_drawable_coords(src_surface, context->win_handle, &src_rect);
|
---|
1362 | #else
|
---|
1363 | surface_translate_drawable_coords(src_surface, context->swapchain->win_handle, &src_rect);
|
---|
1364 | #endif
|
---|
1365 | }
|
---|
1366 | else
|
---|
1367 | {
|
---|
1368 | TRACE("Source surface %p is offscreen.\n", src_surface);
|
---|
1369 | buffer = GL_COLOR_ATTACHMENT0;
|
---|
1370 | }
|
---|
1371 |
|
---|
1372 | context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, src_surface, NULL, src_location);
|
---|
1373 | gl_info->gl_ops.gl.p_glReadBuffer(buffer);
|
---|
1374 | checkGLcall("glReadBuffer()");
|
---|
1375 | context_check_fbo_status(context, GL_READ_FRAMEBUFFER);
|
---|
1376 |
|
---|
1377 | if (dst_location == SFLAG_INDRAWABLE)
|
---|
1378 | {
|
---|
1379 | TRACE("Destination surface %p is onscreen.\n", dst_surface);
|
---|
1380 | buffer = surface_get_gl_buffer(dst_surface);
|
---|
1381 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
1382 | surface_translate_drawable_coords(dst_surface, context->win_handle, &dst_rect);
|
---|
1383 | #else
|
---|
1384 | surface_translate_drawable_coords(dst_surface, context->swapchain->win_handle, &dst_rect);
|
---|
1385 | #endif
|
---|
1386 | }
|
---|
1387 | else
|
---|
1388 | {
|
---|
1389 | TRACE("Destination surface %p is offscreen.\n", dst_surface);
|
---|
1390 | buffer = GL_COLOR_ATTACHMENT0;
|
---|
1391 | }
|
---|
1392 |
|
---|
1393 | context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, dst_surface, NULL, dst_location);
|
---|
1394 | context_set_draw_buffer(context, buffer);
|
---|
1395 | context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER);
|
---|
1396 | context_invalidate_state(context, STATE_FRAMEBUFFER);
|
---|
1397 |
|
---|
1398 | gl_info->gl_ops.gl.p_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
---|
1399 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
|
---|
1400 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
|
---|
1401 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2));
|
---|
1402 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3));
|
---|
1403 |
|
---|
1404 | gl_info->gl_ops.gl.p_glDisable(GL_SCISSOR_TEST);
|
---|
1405 | context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE));
|
---|
1406 |
|
---|
1407 | gl_info->fbo_ops.glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
|
---|
1408 | dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom, GL_COLOR_BUFFER_BIT, gl_filter);
|
---|
1409 | checkGLcall("glBlitFramebuffer()");
|
---|
1410 |
|
---|
1411 | if (wined3d_settings.strict_draw_ordering
|
---|
1412 | || (dst_location == SFLAG_INDRAWABLE
|
---|
1413 | && dst_surface->swapchain->front_buffer == dst_surface))
|
---|
1414 | gl_info->gl_ops.gl.p_glFlush();
|
---|
1415 |
|
---|
1416 | context_release(context);
|
---|
1417 | }
|
---|
1418 |
|
---|
1419 | static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
|
---|
1420 | const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
|
---|
1421 | const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
|
---|
1422 | {
|
---|
1423 | if ((wined3d_settings.offscreen_rendering_mode != ORM_FBO) || !gl_info->fbo_ops.glBlitFramebuffer)
|
---|
1424 | return FALSE;
|
---|
1425 |
|
---|
1426 | /* Source and/or destination need to be on the GL side */
|
---|
1427 | if (src_pool == WINED3D_POOL_SYSTEM_MEM || dst_pool == WINED3D_POOL_SYSTEM_MEM)
|
---|
1428 | return FALSE;
|
---|
1429 |
|
---|
1430 | switch (blit_op)
|
---|
1431 | {
|
---|
1432 | case WINED3D_BLIT_OP_COLOR_BLIT:
|
---|
1433 | if (!((src_format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE) || (src_usage & WINED3DUSAGE_RENDERTARGET)))
|
---|
1434 | return FALSE;
|
---|
1435 | if (!((dst_format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE) || (dst_usage & WINED3DUSAGE_RENDERTARGET)))
|
---|
1436 | return FALSE;
|
---|
1437 | break;
|
---|
1438 |
|
---|
1439 | case WINED3D_BLIT_OP_DEPTH_BLIT:
|
---|
1440 | if (!(src_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
|
---|
1441 | return FALSE;
|
---|
1442 | if (!(dst_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
|
---|
1443 | return FALSE;
|
---|
1444 | break;
|
---|
1445 |
|
---|
1446 | default:
|
---|
1447 | return FALSE;
|
---|
1448 | }
|
---|
1449 |
|
---|
1450 | if (!(src_format->id == dst_format->id
|
---|
1451 | || (is_identity_fixup(src_format->color_fixup)
|
---|
1452 | && is_identity_fixup(dst_format->color_fixup))))
|
---|
1453 | return FALSE;
|
---|
1454 |
|
---|
1455 | return TRUE;
|
---|
1456 | }
|
---|
1457 |
|
---|
1458 | /* This function checks if the primary render target uses the 8bit paletted format. */
|
---|
1459 | static BOOL primary_render_target_is_p8(const struct wined3d_device *device)
|
---|
1460 | {
|
---|
1461 | if (device->fb.render_targets && device->fb.render_targets[0])
|
---|
1462 | {
|
---|
1463 | const struct wined3d_surface *render_target = device->fb.render_targets[0];
|
---|
1464 | if ((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
|
---|
1465 | && (render_target->resource.format->id == WINED3DFMT_P8_UINT))
|
---|
1466 | return TRUE;
|
---|
1467 | }
|
---|
1468 | return FALSE;
|
---|
1469 | }
|
---|
1470 |
|
---|
1471 | static BOOL surface_convert_color_to_float(const struct wined3d_surface *surface,
|
---|
1472 | DWORD color, struct wined3d_color *float_color)
|
---|
1473 | {
|
---|
1474 | const struct wined3d_format *format = surface->resource.format;
|
---|
1475 | const struct wined3d_device *device = surface->resource.device;
|
---|
1476 |
|
---|
1477 | switch (format->id)
|
---|
1478 | {
|
---|
1479 | case WINED3DFMT_P8_UINT:
|
---|
1480 | if (surface->palette)
|
---|
1481 | {
|
---|
1482 | float_color->r = surface->palette->palents[color].peRed / 255.0f;
|
---|
1483 | float_color->g = surface->palette->palents[color].peGreen / 255.0f;
|
---|
1484 | float_color->b = surface->palette->palents[color].peBlue / 255.0f;
|
---|
1485 | }
|
---|
1486 | else
|
---|
1487 | {
|
---|
1488 | float_color->r = 0.0f;
|
---|
1489 | float_color->g = 0.0f;
|
---|
1490 | float_color->b = 0.0f;
|
---|
1491 | }
|
---|
1492 | float_color->a = primary_render_target_is_p8(device) ? color / 255.0f : 1.0f;
|
---|
1493 | break;
|
---|
1494 |
|
---|
1495 | case WINED3DFMT_B5G6R5_UNORM:
|
---|
1496 | float_color->r = ((color >> 11) & 0x1f) / 31.0f;
|
---|
1497 | float_color->g = ((color >> 5) & 0x3f) / 63.0f;
|
---|
1498 | float_color->b = (color & 0x1f) / 31.0f;
|
---|
1499 | float_color->a = 1.0f;
|
---|
1500 | break;
|
---|
1501 |
|
---|
1502 | case WINED3DFMT_B8G8R8_UNORM:
|
---|
1503 | case WINED3DFMT_B8G8R8X8_UNORM:
|
---|
1504 | float_color->r = D3DCOLOR_R(color);
|
---|
1505 | float_color->g = D3DCOLOR_G(color);
|
---|
1506 | float_color->b = D3DCOLOR_B(color);
|
---|
1507 | float_color->a = 1.0f;
|
---|
1508 | break;
|
---|
1509 |
|
---|
1510 | case WINED3DFMT_B8G8R8A8_UNORM:
|
---|
1511 | float_color->r = D3DCOLOR_R(color);
|
---|
1512 | float_color->g = D3DCOLOR_G(color);
|
---|
1513 | float_color->b = D3DCOLOR_B(color);
|
---|
1514 | float_color->a = D3DCOLOR_A(color);
|
---|
1515 | break;
|
---|
1516 |
|
---|
1517 | default:
|
---|
1518 | ERR("Unhandled conversion from %s to floating point.\n", debug_d3dformat(format->id));
|
---|
1519 | return FALSE;
|
---|
1520 | }
|
---|
1521 |
|
---|
1522 | return TRUE;
|
---|
1523 | }
|
---|
1524 |
|
---|
1525 | static BOOL surface_convert_depth_to_float(const struct wined3d_surface *surface, DWORD depth, float *float_depth)
|
---|
1526 | {
|
---|
1527 | const struct wined3d_format *format = surface->resource.format;
|
---|
1528 |
|
---|
1529 | switch (format->id)
|
---|
1530 | {
|
---|
1531 | case WINED3DFMT_S1_UINT_D15_UNORM:
|
---|
1532 | *float_depth = depth / (float)0x00007fff;
|
---|
1533 | break;
|
---|
1534 |
|
---|
1535 | case WINED3DFMT_D16_UNORM:
|
---|
1536 | *float_depth = depth / (float)0x0000ffff;
|
---|
1537 | break;
|
---|
1538 |
|
---|
1539 | case WINED3DFMT_D24_UNORM_S8_UINT:
|
---|
1540 | case WINED3DFMT_X8D24_UNORM:
|
---|
1541 | *float_depth = depth / (float)0x00ffffff;
|
---|
1542 | break;
|
---|
1543 |
|
---|
1544 | case WINED3DFMT_D32_UNORM:
|
---|
1545 | *float_depth = depth / (float)0xffffffff;
|
---|
1546 | break;
|
---|
1547 |
|
---|
1548 | default:
|
---|
1549 | ERR("Unhandled conversion from %s to floating point.\n", debug_d3dformat(format->id));
|
---|
1550 | return FALSE;
|
---|
1551 | }
|
---|
1552 |
|
---|
1553 | return TRUE;
|
---|
1554 | }
|
---|
1555 |
|
---|
1556 | /* Do not call while under the GL lock. */
|
---|
1557 | static HRESULT wined3d_surface_depth_fill(struct wined3d_surface *surface, const RECT *rect, float depth)
|
---|
1558 | {
|
---|
1559 | const struct wined3d_resource *resource = &surface->resource;
|
---|
1560 | struct wined3d_device *device = resource->device;
|
---|
1561 | const struct blit_shader *blitter;
|
---|
1562 |
|
---|
1563 | blitter = wined3d_select_blitter(&device->adapter->gl_info, WINED3D_BLIT_OP_DEPTH_FILL,
|
---|
1564 | NULL, 0, 0, NULL, rect, resource->usage, resource->pool, resource->format);
|
---|
1565 | if (!blitter)
|
---|
1566 | {
|
---|
1567 | FIXME("No blitter is capable of performing the requested depth fill operation.\n");
|
---|
1568 | return WINED3DERR_INVALIDCALL;
|
---|
1569 | }
|
---|
1570 |
|
---|
1571 | return blitter->depth_fill(device, surface, rect, depth);
|
---|
1572 | }
|
---|
1573 |
|
---|
1574 | static HRESULT wined3d_surface_depth_blt(struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect,
|
---|
1575 | struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect)
|
---|
1576 | {
|
---|
1577 | struct wined3d_device *device = src_surface->resource.device;
|
---|
1578 |
|
---|
1579 | if (!fbo_blit_supported(&device->adapter->gl_info, WINED3D_BLIT_OP_DEPTH_BLIT,
|
---|
1580 | src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
|
---|
1581 | dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format))
|
---|
1582 | return WINED3DERR_INVALIDCALL;
|
---|
1583 |
|
---|
1584 | surface_depth_blt_fbo(device, src_surface, src_location, src_rect, dst_surface, dst_location, dst_rect);
|
---|
1585 |
|
---|
1586 | surface_modify_ds_location(dst_surface, dst_location,
|
---|
1587 | dst_surface->ds_current_size.cx, dst_surface->ds_current_size.cy);
|
---|
1588 |
|
---|
1589 | return WINED3D_OK;
|
---|
1590 | }
|
---|
1591 |
|
---|
1592 | /* Do not call while under the GL lock. */
|
---|
1593 | HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect_in,
|
---|
1594 | struct wined3d_surface *src_surface, const RECT *src_rect_in, DWORD flags,
|
---|
1595 | const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
|
---|
1596 | {
|
---|
1597 | struct wined3d_swapchain *src_swapchain, *dst_swapchain;
|
---|
1598 | struct wined3d_device *device = dst_surface->resource.device;
|
---|
1599 | DWORD src_ds_flags, dst_ds_flags;
|
---|
1600 | RECT src_rect, dst_rect;
|
---|
1601 | BOOL scale, convert;
|
---|
1602 | #ifdef VBOX_WITH_WDDM
|
---|
1603 | HRESULT hr = WINED3D_OK;
|
---|
1604 | #endif
|
---|
1605 |
|
---|
1606 | static const DWORD simple_blit = WINEDDBLT_ASYNC
|
---|
1607 | | WINEDDBLT_COLORFILL
|
---|
1608 | | WINEDDBLT_WAIT
|
---|
1609 | | WINEDDBLT_DEPTHFILL
|
---|
1610 | | WINEDDBLT_DONOTWAIT;
|
---|
1611 |
|
---|
1612 | TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
|
---|
1613 | dst_surface, wine_dbgstr_rect(dst_rect_in), src_surface, wine_dbgstr_rect(src_rect_in),
|
---|
1614 | flags, fx, debug_d3dtexturefiltertype(filter));
|
---|
1615 | TRACE("Usage is %s.\n", debug_d3dusage(dst_surface->resource.usage));
|
---|
1616 |
|
---|
1617 | if (fx)
|
---|
1618 | {
|
---|
1619 | TRACE("dwSize %#x.\n", fx->dwSize);
|
---|
1620 | TRACE("dwDDFX %#x.\n", fx->dwDDFX);
|
---|
1621 | TRACE("dwROP %#x.\n", fx->dwROP);
|
---|
1622 | TRACE("dwDDROP %#x.\n", fx->dwDDROP);
|
---|
1623 | TRACE("dwRotationAngle %#x.\n", fx->dwRotationAngle);
|
---|
1624 | TRACE("dwZBufferOpCode %#x.\n", fx->dwZBufferOpCode);
|
---|
1625 | TRACE("dwZBufferLow %#x.\n", fx->dwZBufferLow);
|
---|
1626 | TRACE("dwZBufferHigh %#x.\n", fx->dwZBufferHigh);
|
---|
1627 | TRACE("dwZBufferBaseDest %#x.\n", fx->dwZBufferBaseDest);
|
---|
1628 | TRACE("dwZDestConstBitDepth %#x.\n", fx->dwZDestConstBitDepth);
|
---|
1629 | TRACE("lpDDSZBufferDest %p.\n", fx->u1.lpDDSZBufferDest);
|
---|
1630 | TRACE("dwZSrcConstBitDepth %#x.\n", fx->dwZSrcConstBitDepth);
|
---|
1631 | TRACE("lpDDSZBufferSrc %p.\n", fx->u2.lpDDSZBufferSrc);
|
---|
1632 | TRACE("dwAlphaEdgeBlendBitDepth %#x.\n", fx->dwAlphaEdgeBlendBitDepth);
|
---|
1633 | TRACE("dwAlphaEdgeBlend %#x.\n", fx->dwAlphaEdgeBlend);
|
---|
1634 | TRACE("dwReserved %#x.\n", fx->dwReserved);
|
---|
1635 | TRACE("dwAlphaDestConstBitDepth %#x.\n", fx->dwAlphaDestConstBitDepth);
|
---|
1636 | TRACE("lpDDSAlphaDest %p.\n", fx->u3.lpDDSAlphaDest);
|
---|
1637 | TRACE("dwAlphaSrcConstBitDepth %#x.\n", fx->dwAlphaSrcConstBitDepth);
|
---|
1638 | TRACE("lpDDSAlphaSrc %p.\n", fx->u4.lpDDSAlphaSrc);
|
---|
1639 | TRACE("lpDDSPattern %p.\n", fx->u5.lpDDSPattern);
|
---|
1640 | TRACE("ddckDestColorkey {%#x, %#x}.\n",
|
---|
1641 | fx->ddckDestColorkey.color_space_low_value,
|
---|
1642 | fx->ddckDestColorkey.color_space_high_value);
|
---|
1643 | TRACE("ddckSrcColorkey {%#x, %#x}.\n",
|
---|
1644 | fx->ddckSrcColorkey.color_space_low_value,
|
---|
1645 | fx->ddckSrcColorkey.color_space_high_value);
|
---|
1646 | }
|
---|
1647 |
|
---|
1648 | if (dst_surface->resource.map_count || (src_surface && src_surface->resource.map_count))
|
---|
1649 | {
|
---|
1650 | WARN("Surface is busy, returning WINEDDERR_SURFACEBUSY.\n");
|
---|
1651 | return WINEDDERR_SURFACEBUSY;
|
---|
1652 | }
|
---|
1653 |
|
---|
1654 | surface_get_rect(dst_surface, dst_rect_in, &dst_rect);
|
---|
1655 |
|
---|
1656 | if (dst_rect.left >= dst_rect.right || dst_rect.top >= dst_rect.bottom
|
---|
1657 | || dst_rect.left > dst_surface->resource.width || dst_rect.left < 0
|
---|
1658 | || dst_rect.top > dst_surface->resource.height || dst_rect.top < 0
|
---|
1659 | || dst_rect.right > dst_surface->resource.width || dst_rect.right < 0
|
---|
1660 | || dst_rect.bottom > dst_surface->resource.height || dst_rect.bottom < 0)
|
---|
1661 | {
|
---|
1662 | WARN("The application gave us a bad destination rectangle.\n");
|
---|
1663 | return WINEDDERR_INVALIDRECT;
|
---|
1664 | }
|
---|
1665 |
|
---|
1666 | if (src_surface)
|
---|
1667 | {
|
---|
1668 | surface_get_rect(src_surface, src_rect_in, &src_rect);
|
---|
1669 |
|
---|
1670 | if (src_rect.left >= src_rect.right || src_rect.top >= src_rect.bottom
|
---|
1671 | || src_rect.left > src_surface->resource.width || src_rect.left < 0
|
---|
1672 | || src_rect.top > src_surface->resource.height || src_rect.top < 0
|
---|
1673 | || src_rect.right > src_surface->resource.width || src_rect.right < 0
|
---|
1674 | || src_rect.bottom > src_surface->resource.height || src_rect.bottom < 0)
|
---|
1675 | {
|
---|
1676 | WARN("Application gave us bad source rectangle for Blt.\n");
|
---|
1677 | return WINEDDERR_INVALIDRECT;
|
---|
1678 | }
|
---|
1679 | }
|
---|
1680 | else
|
---|
1681 | {
|
---|
1682 | memset(&src_rect, 0, sizeof(src_rect));
|
---|
1683 | }
|
---|
1684 |
|
---|
1685 | #ifdef VBOX_WITH_WDDM
|
---|
1686 | surface_shrc_lock(dst_surface);
|
---|
1687 | if (src_surface) surface_shrc_lock(src_surface);
|
---|
1688 |
|
---|
1689 | /* once we've done locking, we should do unlock on exit,
|
---|
1690 | * do goto post_process instead of return below! */
|
---|
1691 | #endif
|
---|
1692 |
|
---|
1693 | if (!fx || !(fx->dwDDFX))
|
---|
1694 | flags &= ~WINEDDBLT_DDFX;
|
---|
1695 |
|
---|
1696 | if (flags & WINEDDBLT_WAIT)
|
---|
1697 | flags &= ~WINEDDBLT_WAIT;
|
---|
1698 |
|
---|
1699 | if (flags & WINEDDBLT_ASYNC)
|
---|
1700 | {
|
---|
1701 | static unsigned int once;
|
---|
1702 |
|
---|
1703 | if (!once++)
|
---|
1704 | FIXME("Can't handle WINEDDBLT_ASYNC flag.\n");
|
---|
1705 | flags &= ~WINEDDBLT_ASYNC;
|
---|
1706 | }
|
---|
1707 |
|
---|
1708 | /* WINEDDBLT_DONOTWAIT appeared in DX7. */
|
---|
1709 | if (flags & WINEDDBLT_DONOTWAIT)
|
---|
1710 | {
|
---|
1711 | static unsigned int once;
|
---|
1712 |
|
---|
1713 | if (!once++)
|
---|
1714 | FIXME("Can't handle WINEDDBLT_DONOTWAIT flag.\n");
|
---|
1715 | flags &= ~WINEDDBLT_DONOTWAIT;
|
---|
1716 | }
|
---|
1717 |
|
---|
1718 | if (!device->d3d_initialized)
|
---|
1719 | {
|
---|
1720 | WARN("D3D not initialized, using fallback.\n");
|
---|
1721 | goto cpu;
|
---|
1722 | }
|
---|
1723 |
|
---|
1724 | /* We want to avoid invalidating the sysmem location for converted
|
---|
1725 | * surfaces, since otherwise we'd have to convert the data back when
|
---|
1726 | * locking them. */
|
---|
1727 | if (dst_surface->flags & SFLAG_CONVERTED)
|
---|
1728 | {
|
---|
1729 | WARN_(d3d_perf)("Converted surface, using CPU blit.\n");
|
---|
1730 | #ifndef VBOX_WITH_WDDM
|
---|
1731 | return surface_cpu_blt(dst_surface, &dst_rect, src_surface, &src_rect, flags, fx, filter);
|
---|
1732 | #else
|
---|
1733 | hr = surface_cpu_blt(dst_surface, &dst_rect, src_surface, &src_rect, flags, fx, filter);
|
---|
1734 | goto post_process;
|
---|
1735 | #endif
|
---|
1736 |
|
---|
1737 | }
|
---|
1738 |
|
---|
1739 | if (flags & ~simple_blit)
|
---|
1740 | {
|
---|
1741 | WARN_(d3d_perf)("Using fallback for complex blit (%#x).\n", flags);
|
---|
1742 | goto fallback;
|
---|
1743 | }
|
---|
1744 |
|
---|
1745 | if (src_surface)
|
---|
1746 | src_swapchain = src_surface->swapchain;
|
---|
1747 | else
|
---|
1748 | src_swapchain = NULL;
|
---|
1749 |
|
---|
1750 | dst_swapchain = dst_surface->swapchain;
|
---|
1751 |
|
---|
1752 | /* This isn't strictly needed. FBO blits for example could deal with
|
---|
1753 | * cross-swapchain blits by first downloading the source to a texture
|
---|
1754 | * before switching to the destination context. We just have this here to
|
---|
1755 | * not have to deal with the issue, since cross-swapchain blits should be
|
---|
1756 | * rare. */
|
---|
1757 | if (src_swapchain && dst_swapchain && src_swapchain != dst_swapchain)
|
---|
1758 | {
|
---|
1759 | FIXME("Using fallback for cross-swapchain blit.\n");
|
---|
1760 | goto fallback;
|
---|
1761 | }
|
---|
1762 |
|
---|
1763 | scale = src_surface
|
---|
1764 | && (src_rect.right - src_rect.left != dst_rect.right - dst_rect.left
|
---|
1765 | || src_rect.bottom - src_rect.top != dst_rect.bottom - dst_rect.top);
|
---|
1766 | convert = src_surface && src_surface->resource.format->id != dst_surface->resource.format->id;
|
---|
1767 |
|
---|
1768 | dst_ds_flags = dst_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
|
---|
1769 | if (src_surface)
|
---|
1770 | src_ds_flags = src_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
|
---|
1771 | else
|
---|
1772 | src_ds_flags = 0;
|
---|
1773 |
|
---|
1774 | if (src_ds_flags || dst_ds_flags)
|
---|
1775 | {
|
---|
1776 | if (flags & WINEDDBLT_DEPTHFILL)
|
---|
1777 | {
|
---|
1778 | float depth;
|
---|
1779 |
|
---|
1780 | TRACE("Depth fill.\n");
|
---|
1781 |
|
---|
1782 | if (!surface_convert_depth_to_float(dst_surface, fx->u5.dwFillDepth, &depth))
|
---|
1783 | #ifndef VBOX_WITH_WDDM
|
---|
1784 | return WINED3DERR_INVALIDCALL;
|
---|
1785 | #else
|
---|
1786 | {
|
---|
1787 | hr = WINED3DERR_INVALIDCALL;
|
---|
1788 | goto post_process;
|
---|
1789 | }
|
---|
1790 | #endif
|
---|
1791 |
|
---|
1792 | if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, &dst_rect, depth)))
|
---|
1793 | #ifndef VBOX_WITH_WDDM
|
---|
1794 | return WINED3D_OK;
|
---|
1795 | #else
|
---|
1796 | {
|
---|
1797 | hr = WINED3D_OK;
|
---|
1798 | goto post_process;
|
---|
1799 | }
|
---|
1800 | #endif
|
---|
1801 | }
|
---|
1802 | else
|
---|
1803 | {
|
---|
1804 | if (src_ds_flags != dst_ds_flags)
|
---|
1805 | {
|
---|
1806 | WARN("Rejecting depth / stencil blit between incompatible formats.\n");
|
---|
1807 | #ifndef VBOX_WITH_WDDM
|
---|
1808 | return WINED3DERR_INVALIDCALL;
|
---|
1809 | #else
|
---|
1810 | hr = WINED3D_OK;
|
---|
1811 | goto post_process;
|
---|
1812 | #endif
|
---|
1813 | }
|
---|
1814 |
|
---|
1815 | if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_surface->draw_binding, &src_rect,
|
---|
1816 | dst_surface, dst_surface->draw_binding, &dst_rect)))
|
---|
1817 | #ifndef VBOX_WITH_WDDM
|
---|
1818 | return WINED3D_OK;
|
---|
1819 | #else
|
---|
1820 | {
|
---|
1821 | hr = WINED3D_OK;
|
---|
1822 | goto post_process;
|
---|
1823 | }
|
---|
1824 | #endif
|
---|
1825 | }
|
---|
1826 | }
|
---|
1827 | else
|
---|
1828 | {
|
---|
1829 | /* In principle this would apply to depth blits as well, but we don't
|
---|
1830 | * implement those in the CPU blitter at the moment. */
|
---|
1831 | if ((dst_surface->flags & SFLAG_INSYSMEM)
|
---|
1832 | && (!src_surface || (src_surface->flags & SFLAG_INSYSMEM)))
|
---|
1833 | {
|
---|
1834 | #ifdef DEBUG_misha
|
---|
1835 | /* if below condition is not specified, i.e. both surfaces are in tecxture locations,
|
---|
1836 | * we would perhaps need to fallback to tex->tex hw blitting */
|
---|
1837 | Assert(!(dst_surface->flags & SFLAG_INTEXTURE) ||
|
---|
1838 | !src_surface || !(src_surface->flags & SFLAG_INTEXTURE));
|
---|
1839 | #endif
|
---|
1840 | if (scale)
|
---|
1841 | TRACE("Not doing sysmem blit because of scaling.\n");
|
---|
1842 | else if (convert)
|
---|
1843 | TRACE("Not doing sysmem blit because of format conversion.\n");
|
---|
1844 | else
|
---|
1845 | #ifndef VBOX_WITH_WDDM
|
---|
1846 | return surface_cpu_blt(dst_surface, &dst_rect, src_surface, &src_rect, flags, fx, filter);
|
---|
1847 | #else
|
---|
1848 | {
|
---|
1849 | hr = surface_cpu_blt(dst_surface, &dst_rect, src_surface, &src_rect, flags, fx, filter);
|
---|
1850 | goto post_process;
|
---|
1851 | }
|
---|
1852 | #endif
|
---|
1853 |
|
---|
1854 | }
|
---|
1855 |
|
---|
1856 | if (flags & WINEDDBLT_COLORFILL)
|
---|
1857 | {
|
---|
1858 | struct wined3d_color color;
|
---|
1859 |
|
---|
1860 | TRACE("Color fill.\n");
|
---|
1861 |
|
---|
1862 | if (!surface_convert_color_to_float(dst_surface, fx->u5.dwFillColor, &color))
|
---|
1863 | goto fallback;
|
---|
1864 |
|
---|
1865 | if (SUCCEEDED(surface_color_fill(dst_surface, &dst_rect, &color)))
|
---|
1866 | #ifndef VBOX_WITH_WDDM
|
---|
1867 | return WINED3D_OK;
|
---|
1868 | #else
|
---|
1869 | {
|
---|
1870 | hr = WINED3D_OK;
|
---|
1871 | goto post_process;
|
---|
1872 | }
|
---|
1873 | #endif
|
---|
1874 | }
|
---|
1875 | else
|
---|
1876 | {
|
---|
1877 | TRACE("Color blit.\n");
|
---|
1878 |
|
---|
1879 | /* Upload */
|
---|
1880 | if ((src_surface->flags & SFLAG_INSYSMEM) && !(dst_surface->flags & SFLAG_INSYSMEM))
|
---|
1881 | {
|
---|
1882 | if (scale)
|
---|
1883 | TRACE("Not doing upload because of scaling.\n");
|
---|
1884 | else if (convert)
|
---|
1885 | TRACE("Not doing upload because of format conversion.\n");
|
---|
1886 | else
|
---|
1887 | {
|
---|
1888 | POINT dst_point = {dst_rect.left, dst_rect.top};
|
---|
1889 |
|
---|
1890 | if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, &src_rect)))
|
---|
1891 | {
|
---|
1892 | if (!surface_is_offscreen(dst_surface))
|
---|
1893 | surface_load_location(dst_surface, dst_surface->draw_binding, NULL);
|
---|
1894 | #ifndef VBOX_WITH_WDDM
|
---|
1895 | return WINED3D_OK;
|
---|
1896 | #else
|
---|
1897 | hr = WINED3D_OK;
|
---|
1898 | goto post_process;
|
---|
1899 | #endif
|
---|
1900 | }
|
---|
1901 | }
|
---|
1902 | }
|
---|
1903 |
|
---|
1904 | /* Use present for back -> front blits. The idea behind this is
|
---|
1905 | * that present is potentially faster than a blit, in particular
|
---|
1906 | * when FBO blits aren't available. Some ddraw applications like
|
---|
1907 | * Half-Life and Prince of Persia 3D use Blt() from the backbuffer
|
---|
1908 | * to the frontbuffer instead of doing a Flip(). D3D8 and D3D9
|
---|
1909 | * applications can't blit directly to the frontbuffer. */
|
---|
1910 | if (dst_swapchain && dst_swapchain->back_buffers
|
---|
1911 | && dst_surface == dst_swapchain->front_buffer
|
---|
1912 | && src_surface == dst_swapchain->back_buffers[0])
|
---|
1913 | {
|
---|
1914 | enum wined3d_swap_effect swap_effect = dst_swapchain->desc.swap_effect;
|
---|
1915 |
|
---|
1916 | TRACE("Using present for backbuffer -> frontbuffer blit.\n");
|
---|
1917 |
|
---|
1918 | /* Set the swap effect to COPY, we don't want the backbuffer
|
---|
1919 | * to become undefined. */
|
---|
1920 | dst_swapchain->desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
|
---|
1921 | wined3d_swapchain_present(dst_swapchain, NULL, NULL, dst_swapchain->win_handle, NULL, 0);
|
---|
1922 | dst_swapchain->desc.swap_effect = swap_effect;
|
---|
1923 |
|
---|
1924 | #ifndef VBOX_WITH_WDDM
|
---|
1925 | return WINED3D_OK;
|
---|
1926 | #else
|
---|
1927 | hr = WINED3D_OK;
|
---|
1928 | goto post_process;
|
---|
1929 | #endif
|
---|
1930 | }
|
---|
1931 |
|
---|
1932 | if (fbo_blit_supported(&device->adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
|
---|
1933 | &src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
|
---|
1934 | &dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format))
|
---|
1935 | {
|
---|
1936 | TRACE("Using FBO blit.\n");
|
---|
1937 |
|
---|
1938 | surface_blt_fbo(device, filter,
|
---|
1939 | src_surface, src_surface->draw_binding, &src_rect,
|
---|
1940 | dst_surface, dst_surface->draw_binding, &dst_rect);
|
---|
1941 | surface_modify_location(dst_surface, dst_surface->draw_binding, TRUE);
|
---|
1942 | #ifndef VBOX_WITH_WDDM
|
---|
1943 | return WINED3D_OK;
|
---|
1944 | #else
|
---|
1945 | hr = WINED3D_OK;
|
---|
1946 | goto post_process;
|
---|
1947 | #endif
|
---|
1948 | }
|
---|
1949 |
|
---|
1950 | if (arbfp_blit.blit_supported(&device->adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
|
---|
1951 | &src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
|
---|
1952 | &dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format))
|
---|
1953 | {
|
---|
1954 | TRACE("Using arbfp blit.\n");
|
---|
1955 |
|
---|
1956 | if (SUCCEEDED(arbfp_blit_surface(device, filter, src_surface, &src_rect, dst_surface, &dst_rect)))
|
---|
1957 | #ifndef VBOX_WITH_WDDM
|
---|
1958 | return WINED3D_OK;
|
---|
1959 | #else
|
---|
1960 | {
|
---|
1961 | hr = WINED3D_OK;
|
---|
1962 | goto post_process;
|
---|
1963 | }
|
---|
1964 | #endif
|
---|
1965 | }
|
---|
1966 | }
|
---|
1967 | }
|
---|
1968 |
|
---|
1969 | fallback:
|
---|
1970 |
|
---|
1971 | #ifdef DEBUG_misha
|
---|
1972 | /* test ! */
|
---|
1973 | Assert(0);
|
---|
1974 | #endif
|
---|
1975 | /* Special cases for render targets. */
|
---|
1976 | if ((dst_surface->resource.usage & WINED3DUSAGE_RENDERTARGET)
|
---|
1977 | || (src_surface && (src_surface->resource.usage & WINED3DUSAGE_RENDERTARGET)))
|
---|
1978 | {
|
---|
1979 | if (SUCCEEDED(IWineD3DSurfaceImpl_BltOverride(dst_surface, &dst_rect,
|
---|
1980 | src_surface, &src_rect, flags, fx, filter)))
|
---|
1981 | #ifndef VBOX_WITH_WDDM
|
---|
1982 | return WINED3D_OK;
|
---|
1983 | #else
|
---|
1984 | {
|
---|
1985 | hr = WINED3D_OK;
|
---|
1986 | goto post_process;
|
---|
1987 | }
|
---|
1988 | #endif
|
---|
1989 | }
|
---|
1990 |
|
---|
1991 | cpu:
|
---|
1992 |
|
---|
1993 | #ifdef DEBUG_misha
|
---|
1994 | /* test ! */
|
---|
1995 | Assert(0);
|
---|
1996 | #endif
|
---|
1997 |
|
---|
1998 |
|
---|
1999 | /* For the rest call the X11 surface implementation. For render targets
|
---|
2000 | * this should be implemented OpenGL accelerated in BltOverride, other
|
---|
2001 | * blits are rather rare. */
|
---|
2002 | #ifndef VBOX_WITH_WDDM
|
---|
2003 | return surface_cpu_blt(dst_surface, &dst_rect, src_surface, &src_rect, flags, fx, filter);
|
---|
2004 | #else
|
---|
2005 | hr = surface_cpu_blt(dst_surface, &dst_rect, src_surface, &src_rect, flags, fx, filter);
|
---|
2006 | goto post_process;
|
---|
2007 | #endif
|
---|
2008 |
|
---|
2009 | #ifdef VBOX_WITH_WDDM
|
---|
2010 | post_process:
|
---|
2011 | surface_shrc_unlock(dst_surface);
|
---|
2012 | if (src_surface) surface_shrc_unlock(src_surface);
|
---|
2013 | return hr;
|
---|
2014 | #endif
|
---|
2015 | }
|
---|
2016 |
|
---|
2017 | HRESULT CDECL wined3d_surface_get_render_target_data(struct wined3d_surface *surface,
|
---|
2018 | struct wined3d_surface *render_target)
|
---|
2019 | {
|
---|
2020 | TRACE("surface %p, render_target %p.\n", surface, render_target);
|
---|
2021 |
|
---|
2022 | /* TODO: Check surface sizes, pools, etc. */
|
---|
2023 |
|
---|
2024 | if (render_target->resource.multisample_type)
|
---|
2025 | return WINED3DERR_INVALIDCALL;
|
---|
2026 |
|
---|
2027 | return wined3d_surface_blt(surface, NULL, render_target, NULL, 0, NULL, WINED3D_TEXF_POINT);
|
---|
2028 | }
|
---|
2029 |
|
---|
2030 | /* Context activation is done by the caller. */
|
---|
2031 | static void surface_remove_pbo(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
|
---|
2032 | {
|
---|
2033 | if (surface->flags & SFLAG_DIBSECTION)
|
---|
2034 | {
|
---|
2035 | surface->resource.allocatedMemory = surface->dib.bitmap_data;
|
---|
2036 | }
|
---|
2037 | else
|
---|
2038 | {
|
---|
2039 | if (!surface->resource.heapMemory)
|
---|
2040 | surface->resource.heapMemory = HeapAlloc(GetProcessHeap(), 0, surface->resource.size + RESOURCE_ALIGNMENT);
|
---|
2041 | else if (!(surface->flags & SFLAG_CLIENT))
|
---|
2042 | ERR("Surface %p has heapMemory %p and flags %#x.\n",
|
---|
2043 | surface, surface->resource.heapMemory, surface->flags);
|
---|
2044 |
|
---|
2045 | surface->resource.allocatedMemory = (BYTE *)(((ULONG_PTR)surface->resource.heapMemory
|
---|
2046 | + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
|
---|
2047 | }
|
---|
2048 |
|
---|
2049 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
|
---|
2050 | checkGLcall("glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, surface->pbo)");
|
---|
2051 | GL_EXTCALL(glGetBufferSubDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0,
|
---|
2052 | surface->resource.size, surface->resource.allocatedMemory));
|
---|
2053 | checkGLcall("glGetBufferSubDataARB");
|
---|
2054 | GL_EXTCALL(glDeleteBuffersARB(1, &surface->pbo));
|
---|
2055 | checkGLcall("glDeleteBuffersARB");
|
---|
2056 |
|
---|
2057 | surface->pbo = 0;
|
---|
2058 | surface->flags &= ~SFLAG_PBO;
|
---|
2059 | }
|
---|
2060 |
|
---|
2061 | static BOOL surface_init_sysmem(struct wined3d_surface *surface)
|
---|
2062 | {
|
---|
2063 | if (!surface->resource.allocatedMemory)
|
---|
2064 | {
|
---|
2065 | if (!surface->resource.heapMemory)
|
---|
2066 | {
|
---|
2067 | if (!(surface->resource.heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
---|
2068 | surface->resource.size + RESOURCE_ALIGNMENT)))
|
---|
2069 | {
|
---|
2070 | ERR("Failed to allocate memory.\n");
|
---|
2071 | return FALSE;
|
---|
2072 | }
|
---|
2073 | }
|
---|
2074 | else if (!(surface->flags & SFLAG_CLIENT))
|
---|
2075 | {
|
---|
2076 | ERR("Surface %p has heapMemory %p and flags %#x.\n",
|
---|
2077 | surface, surface->resource.heapMemory, surface->flags);
|
---|
2078 | }
|
---|
2079 |
|
---|
2080 | surface->resource.allocatedMemory =
|
---|
2081 | (BYTE *)(((ULONG_PTR)surface->resource.heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
|
---|
2082 | }
|
---|
2083 | else
|
---|
2084 | {
|
---|
2085 | memset(surface->resource.allocatedMemory, 0, surface->resource.size);
|
---|
2086 | }
|
---|
2087 |
|
---|
2088 | surface_modify_location(surface, SFLAG_INSYSMEM, TRUE);
|
---|
2089 |
|
---|
2090 | return TRUE;
|
---|
2091 | }
|
---|
2092 |
|
---|
2093 | /* Do not call while under the GL lock. */
|
---|
2094 | static void surface_unload(struct wined3d_resource *resource)
|
---|
2095 | {
|
---|
2096 | struct wined3d_surface *surface = surface_from_resource(resource);
|
---|
2097 | struct wined3d_renderbuffer_entry *entry, *entry2;
|
---|
2098 | struct wined3d_device *device = resource->device;
|
---|
2099 | const struct wined3d_gl_info *gl_info;
|
---|
2100 | struct wined3d_context *context;
|
---|
2101 |
|
---|
2102 | TRACE("surface %p.\n", surface);
|
---|
2103 |
|
---|
2104 | if (resource->pool == WINED3D_POOL_DEFAULT)
|
---|
2105 | {
|
---|
2106 | /* Default pool resources are supposed to be destroyed before Reset is called.
|
---|
2107 | * Implicit resources stay however. So this means we have an implicit render target
|
---|
2108 | * or depth stencil. The content may be destroyed, but we still have to tear down
|
---|
2109 | * opengl resources, so we cannot leave early.
|
---|
2110 | *
|
---|
2111 | * Put the surfaces into sysmem, and reset the content. The D3D content is undefined,
|
---|
2112 | * but we can't set the sysmem INDRAWABLE because when we're rendering the swapchain
|
---|
2113 | * or the depth stencil into an FBO the texture or render buffer will be removed
|
---|
2114 | * and all flags get lost
|
---|
2115 | */
|
---|
2116 | if (!(surface->flags & SFLAG_PBO))
|
---|
2117 | surface_init_sysmem(surface);
|
---|
2118 | /* We also get here when the ddraw swapchain is destroyed, for example
|
---|
2119 | * for a mode switch. In this case this surface won't necessarily be
|
---|
2120 | * an implicit surface. We have to mark it lost so that the
|
---|
2121 | * application can restore it after the mode switch. */
|
---|
2122 | surface->flags |= SFLAG_LOST;
|
---|
2123 | }
|
---|
2124 | else
|
---|
2125 | {
|
---|
2126 | /* Load the surface into system memory */
|
---|
2127 | surface_load_location(surface, SFLAG_INSYSMEM, NULL);
|
---|
2128 | surface_modify_location(surface, surface->draw_binding, FALSE);
|
---|
2129 | }
|
---|
2130 | surface_modify_location(surface, SFLAG_INTEXTURE, FALSE);
|
---|
2131 | surface_modify_location(surface, SFLAG_INSRGBTEX, FALSE);
|
---|
2132 | surface->flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
|
---|
2133 |
|
---|
2134 | context = context_acquire(device, NULL);
|
---|
2135 | gl_info = context->gl_info;
|
---|
2136 |
|
---|
2137 | /* Destroy PBOs, but load them into real sysmem before */
|
---|
2138 | if (surface->flags & SFLAG_PBO)
|
---|
2139 | surface_remove_pbo(surface, gl_info);
|
---|
2140 |
|
---|
2141 | /* Destroy fbo render buffers. This is needed for implicit render targets, for
|
---|
2142 | * all application-created targets the application has to release the surface
|
---|
2143 | * before calling _Reset
|
---|
2144 | */
|
---|
2145 | LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &surface->renderbuffers, struct wined3d_renderbuffer_entry, entry)
|
---|
2146 | {
|
---|
2147 | gl_info->fbo_ops.glDeleteRenderbuffers(1, &entry->id);
|
---|
2148 | list_remove(&entry->entry);
|
---|
2149 | HeapFree(GetProcessHeap(), 0, entry);
|
---|
2150 | }
|
---|
2151 | list_init(&surface->renderbuffers);
|
---|
2152 | surface->current_renderbuffer = NULL;
|
---|
2153 |
|
---|
2154 | /* If we're in a texture, the texture name belongs to the texture.
|
---|
2155 | * Otherwise, destroy it. */
|
---|
2156 | if (!surface->container)
|
---|
2157 | {
|
---|
2158 | #ifdef VBOX_WITH_WINE_FIX_TEXCLEAR
|
---|
2159 | if (surface->texture_name)
|
---|
2160 | #endif
|
---|
2161 | {
|
---|
2162 | #ifdef VBOX_WITH_WDDM
|
---|
2163 | texture_gl_delete(surface->texture_name);
|
---|
2164 | #else
|
---|
2165 | gl_info->gl_ops.gl.p_glDeleteTextures(1, &surface->texture_name);
|
---|
2166 | #endif
|
---|
2167 | surface->texture_name = 0;
|
---|
2168 | }
|
---|
2169 | #ifdef VBOX_WITH_WINE_FIX_TEXCLEAR
|
---|
2170 | if (surface->texture_name_srgb)
|
---|
2171 | #endif
|
---|
2172 | {
|
---|
2173 | #ifdef VBOX_WITH_WDDM
|
---|
2174 | texture_gl_delete(surface->texture_name_srgb);
|
---|
2175 | #else
|
---|
2176 | gl_info->gl_ops.gl.p_glDeleteTextures(1, &surface->texture_name_srgb);
|
---|
2177 | #endif
|
---|
2178 | surface->texture_name_srgb = 0;
|
---|
2179 | }
|
---|
2180 | }
|
---|
2181 | if (surface->rb_multisample)
|
---|
2182 | {
|
---|
2183 | gl_info->fbo_ops.glDeleteRenderbuffers(1, &surface->rb_multisample);
|
---|
2184 | surface->rb_multisample = 0;
|
---|
2185 | }
|
---|
2186 | if (surface->rb_resolved)
|
---|
2187 | {
|
---|
2188 | gl_info->fbo_ops.glDeleteRenderbuffers(1, &surface->rb_resolved);
|
---|
2189 | surface->rb_resolved = 0;
|
---|
2190 | }
|
---|
2191 |
|
---|
2192 | context_release(context);
|
---|
2193 |
|
---|
2194 | resource_unload(resource);
|
---|
2195 | }
|
---|
2196 |
|
---|
2197 | static const struct wined3d_resource_ops surface_resource_ops =
|
---|
2198 | {
|
---|
2199 | surface_unload,
|
---|
2200 | };
|
---|
2201 |
|
---|
2202 | static const struct wined3d_surface_ops surface_ops =
|
---|
2203 | {
|
---|
2204 | surface_private_setup,
|
---|
2205 | surface_realize_palette,
|
---|
2206 | surface_map,
|
---|
2207 | surface_unmap,
|
---|
2208 | };
|
---|
2209 |
|
---|
2210 | /*****************************************************************************
|
---|
2211 | * Initializes the GDI surface, aka creates the DIB section we render to
|
---|
2212 | * The DIB section creation is done by calling GetDC, which will create the
|
---|
2213 | * section and releasing the dc to allow the app to use it. The dib section
|
---|
2214 | * will stay until the surface is released
|
---|
2215 | *
|
---|
2216 | * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
|
---|
2217 | * are set to the real sizes to save memory. The NONPOW2 flag is unset to
|
---|
2218 | * avoid confusion in the shared surface code.
|
---|
2219 | *
|
---|
2220 | * Returns:
|
---|
2221 | * WINED3D_OK on success
|
---|
2222 | * The return values of called methods on failure
|
---|
2223 | *
|
---|
2224 | *****************************************************************************/
|
---|
2225 | static HRESULT gdi_surface_private_setup(struct wined3d_surface *surface)
|
---|
2226 | {
|
---|
2227 | HRESULT hr;
|
---|
2228 |
|
---|
2229 | TRACE("surface %p.\n", surface);
|
---|
2230 |
|
---|
2231 | if (surface->resource.usage & WINED3DUSAGE_OVERLAY)
|
---|
2232 | {
|
---|
2233 | ERR("Overlays not yet supported by GDI surfaces.\n");
|
---|
2234 | return WINED3DERR_INVALIDCALL;
|
---|
2235 | }
|
---|
2236 |
|
---|
2237 | /* Sysmem textures have memory already allocated - release it,
|
---|
2238 | * this avoids an unnecessary memcpy. */
|
---|
2239 | hr = surface_create_dib_section(surface);
|
---|
2240 | if (SUCCEEDED(hr))
|
---|
2241 | {
|
---|
2242 | HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory);
|
---|
2243 | surface->resource.heapMemory = NULL;
|
---|
2244 | surface->resource.allocatedMemory = surface->dib.bitmap_data;
|
---|
2245 | }
|
---|
2246 |
|
---|
2247 | /* We don't mind the nonpow2 stuff in GDI. */
|
---|
2248 | surface->pow2Width = surface->resource.width;
|
---|
2249 | surface->pow2Height = surface->resource.height;
|
---|
2250 |
|
---|
2251 | return WINED3D_OK;
|
---|
2252 | }
|
---|
2253 |
|
---|
2254 | static void gdi_surface_realize_palette(struct wined3d_surface *surface)
|
---|
2255 | {
|
---|
2256 | struct wined3d_palette *palette = surface->palette;
|
---|
2257 |
|
---|
2258 | TRACE("surface %p.\n", surface);
|
---|
2259 |
|
---|
2260 | if (!palette) return;
|
---|
2261 |
|
---|
2262 | if (surface->flags & SFLAG_DIBSECTION)
|
---|
2263 | {
|
---|
2264 | RGBQUAD col[256];
|
---|
2265 | unsigned int i;
|
---|
2266 |
|
---|
2267 | TRACE("Updating the DC's palette.\n");
|
---|
2268 |
|
---|
2269 | for (i = 0; i < 256; ++i)
|
---|
2270 | {
|
---|
2271 | col[i].rgbRed = palette->palents[i].peRed;
|
---|
2272 | col[i].rgbGreen = palette->palents[i].peGreen;
|
---|
2273 | col[i].rgbBlue = palette->palents[i].peBlue;
|
---|
2274 | col[i].rgbReserved = 0;
|
---|
2275 | }
|
---|
2276 | SetDIBColorTable(surface->hDC, 0, 256, col);
|
---|
2277 | }
|
---|
2278 |
|
---|
2279 | /* Update the image because of the palette change. Some games like e.g.
|
---|
2280 | * Red Alert call SetEntries a lot to implement fading. */
|
---|
2281 | /* Tell the swapchain to update the screen. */
|
---|
2282 | if (surface->swapchain && surface == surface->swapchain->front_buffer)
|
---|
2283 | x11_copy_to_screen(surface->swapchain, NULL);
|
---|
2284 | }
|
---|
2285 |
|
---|
2286 | static void gdi_surface_map(struct wined3d_surface *surface, const RECT *rect, DWORD flags)
|
---|
2287 | {
|
---|
2288 | TRACE("surface %p, rect %s, flags %#x.\n",
|
---|
2289 | surface, wine_dbgstr_rect(rect), flags);
|
---|
2290 |
|
---|
2291 | if (!(surface->flags & SFLAG_DIBSECTION))
|
---|
2292 | {
|
---|
2293 | HRESULT hr;
|
---|
2294 |
|
---|
2295 | /* This happens on gdi surfaces if the application set a user pointer
|
---|
2296 | * and resets it. Recreate the DIB section. */
|
---|
2297 | if (FAILED(hr = surface_create_dib_section(surface)))
|
---|
2298 | {
|
---|
2299 | ERR("Failed to create dib section, hr %#x.\n", hr);
|
---|
2300 | return;
|
---|
2301 | }
|
---|
2302 | HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory);
|
---|
2303 | surface->resource.heapMemory = NULL;
|
---|
2304 | surface->resource.allocatedMemory = surface->dib.bitmap_data;
|
---|
2305 | }
|
---|
2306 | }
|
---|
2307 |
|
---|
2308 | static void gdi_surface_unmap(struct wined3d_surface *surface)
|
---|
2309 | {
|
---|
2310 | TRACE("surface %p.\n", surface);
|
---|
2311 |
|
---|
2312 | /* Tell the swapchain to update the screen. */
|
---|
2313 | if (surface->swapchain && surface == surface->swapchain->front_buffer)
|
---|
2314 | x11_copy_to_screen(surface->swapchain, &surface->lockedRect);
|
---|
2315 |
|
---|
2316 | memset(&surface->lockedRect, 0, sizeof(RECT));
|
---|
2317 | }
|
---|
2318 |
|
---|
2319 | static const struct wined3d_surface_ops gdi_surface_ops =
|
---|
2320 | {
|
---|
2321 | gdi_surface_private_setup,
|
---|
2322 | gdi_surface_realize_palette,
|
---|
2323 | gdi_surface_map,
|
---|
2324 | gdi_surface_unmap,
|
---|
2325 | };
|
---|
2326 |
|
---|
2327 | void surface_set_texture_name(struct wined3d_surface *surface, GLuint new_name, BOOL srgb)
|
---|
2328 | {
|
---|
2329 | GLuint *name;
|
---|
2330 | DWORD flag;
|
---|
2331 |
|
---|
2332 | TRACE("surface %p, new_name %u, srgb %#x.\n", surface, new_name, srgb);
|
---|
2333 |
|
---|
2334 | if(srgb)
|
---|
2335 | {
|
---|
2336 | name = &surface->texture_name_srgb;
|
---|
2337 | flag = SFLAG_INSRGBTEX;
|
---|
2338 | }
|
---|
2339 | else
|
---|
2340 | {
|
---|
2341 | name = &surface->texture_name;
|
---|
2342 | flag = SFLAG_INTEXTURE;
|
---|
2343 | }
|
---|
2344 |
|
---|
2345 | if (!*name && new_name)
|
---|
2346 | {
|
---|
2347 | /* FIXME: We shouldn't need to remove SFLAG_INTEXTURE if the
|
---|
2348 | * surface has no texture name yet. See if we can get rid of this. */
|
---|
2349 | if (surface->flags & flag)
|
---|
2350 | {
|
---|
2351 | ERR("Surface has %s set, but no texture name.\n", debug_surflocation(flag));
|
---|
2352 | #ifndef VBOX_WITH_WDDM
|
---|
2353 | surface_modify_location(surface, flag, FALSE);
|
---|
2354 | #endif
|
---|
2355 | }
|
---|
2356 | }
|
---|
2357 |
|
---|
2358 | #ifdef VBOX_WITH_WDDM
|
---|
2359 | if (VBOXSHRC_IS_SHARED(surface))
|
---|
2360 | {
|
---|
2361 | Assert(VBOXSHRC_GET_SHAREHANDLE(surface) == NULL
|
---|
2362 | || (GLuint)VBOXSHRC_GET_SHAREHANDLE(surface) == new_name
|
---|
2363 | || new_name == 0 /* on cleanup */);
|
---|
2364 | VBOXSHRC_SET_SHAREHANDLE(surface, new_name);
|
---|
2365 | }
|
---|
2366 | #endif
|
---|
2367 | *name = new_name;
|
---|
2368 | surface_force_reload(surface);
|
---|
2369 | }
|
---|
2370 |
|
---|
2371 | void surface_set_texture_target(struct wined3d_surface *surface, GLenum target, GLint level)
|
---|
2372 | {
|
---|
2373 | TRACE("surface %p, target %#x.\n", surface, target);
|
---|
2374 |
|
---|
2375 | if (surface->texture_target != target)
|
---|
2376 | {
|
---|
2377 | if (target == GL_TEXTURE_RECTANGLE_ARB)
|
---|
2378 | {
|
---|
2379 | surface->flags &= ~SFLAG_NORMCOORD;
|
---|
2380 | }
|
---|
2381 | else if (surface->texture_target == GL_TEXTURE_RECTANGLE_ARB)
|
---|
2382 | {
|
---|
2383 | surface->flags |= SFLAG_NORMCOORD;
|
---|
2384 | }
|
---|
2385 | }
|
---|
2386 | surface->texture_target = target;
|
---|
2387 | surface->texture_level = level;
|
---|
2388 | surface_force_reload(surface);
|
---|
2389 | }
|
---|
2390 |
|
---|
2391 | /* This call just downloads data, the caller is responsible for binding the
|
---|
2392 | * correct texture. */
|
---|
2393 | /* Context activation is done by the caller. */
|
---|
2394 | static void surface_download_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
|
---|
2395 | {
|
---|
2396 | const struct wined3d_format *format = surface->resource.format;
|
---|
2397 |
|
---|
2398 | /* Only support read back of converted P8 surfaces. */
|
---|
2399 | if (surface->flags & SFLAG_CONVERTED && format->id != WINED3DFMT_P8_UINT)
|
---|
2400 | {
|
---|
2401 | ERR("Trying to read back converted surface %p with format %s.\n", surface, debug_d3dformat(format->id));
|
---|
2402 | return;
|
---|
2403 | }
|
---|
2404 |
|
---|
2405 | if (format->flags & WINED3DFMT_FLAG_COMPRESSED)
|
---|
2406 | {
|
---|
2407 | TRACE("(%p) : Calling glGetCompressedTexImageARB level %d, format %#x, type %#x, data %p.\n",
|
---|
2408 | surface, surface->texture_level, format->glFormat, format->glType,
|
---|
2409 | surface->resource.allocatedMemory);
|
---|
2410 |
|
---|
2411 | if (surface->flags & SFLAG_PBO)
|
---|
2412 | {
|
---|
2413 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, surface->pbo));
|
---|
2414 | checkGLcall("glBindBufferARB");
|
---|
2415 | GL_EXTCALL(glGetCompressedTexImageARB(surface->texture_target, surface->texture_level, NULL));
|
---|
2416 | checkGLcall("glGetCompressedTexImageARB");
|
---|
2417 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
|
---|
2418 | checkGLcall("glBindBufferARB");
|
---|
2419 | }
|
---|
2420 | else
|
---|
2421 | {
|
---|
2422 | GL_EXTCALL(glGetCompressedTexImageARB(surface->texture_target,
|
---|
2423 | surface->texture_level, surface->resource.allocatedMemory));
|
---|
2424 | checkGLcall("glGetCompressedTexImageARB");
|
---|
2425 | }
|
---|
2426 |
|
---|
2427 | }
|
---|
2428 | else
|
---|
2429 | {
|
---|
2430 | void *mem;
|
---|
2431 | GLenum gl_format = format->glFormat;
|
---|
2432 | GLenum gl_type = format->glType;
|
---|
2433 | int src_pitch = 0;
|
---|
2434 | int dst_pitch = 0;
|
---|
2435 |
|
---|
2436 | /* In case of P8 the index is stored in the alpha component if the primary render target uses P8. */
|
---|
2437 | if (format->id == WINED3DFMT_P8_UINT && primary_render_target_is_p8(surface->resource.device))
|
---|
2438 | {
|
---|
2439 | gl_format = GL_ALPHA;
|
---|
2440 | gl_type = GL_UNSIGNED_BYTE;
|
---|
2441 | }
|
---|
2442 |
|
---|
2443 | if (surface->flags & SFLAG_NONPOW2)
|
---|
2444 | {
|
---|
2445 | unsigned char alignment = surface->resource.device->surface_alignment;
|
---|
2446 | src_pitch = format->byte_count * surface->pow2Width;
|
---|
2447 | dst_pitch = wined3d_surface_get_pitch(surface);
|
---|
2448 | src_pitch = (src_pitch + alignment - 1) & ~(alignment - 1);
|
---|
2449 | mem = HeapAlloc(GetProcessHeap(), 0, src_pitch * surface->pow2Height);
|
---|
2450 | }
|
---|
2451 | else
|
---|
2452 | {
|
---|
2453 | mem = surface->resource.allocatedMemory;
|
---|
2454 | }
|
---|
2455 |
|
---|
2456 | TRACE("(%p) : Calling glGetTexImage level %d, format %#x, type %#x, data %p\n",
|
---|
2457 | surface, surface->texture_level, gl_format, gl_type, mem);
|
---|
2458 |
|
---|
2459 | if (surface->flags & SFLAG_PBO)
|
---|
2460 | {
|
---|
2461 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, surface->pbo));
|
---|
2462 | checkGLcall("glBindBufferARB");
|
---|
2463 |
|
---|
2464 | gl_info->gl_ops.gl.p_glGetTexImage(surface->texture_target, surface->texture_level,
|
---|
2465 | gl_format, gl_type, NULL);
|
---|
2466 | checkGLcall("glGetTexImage");
|
---|
2467 |
|
---|
2468 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
|
---|
2469 | checkGLcall("glBindBufferARB");
|
---|
2470 | }
|
---|
2471 | else
|
---|
2472 | {
|
---|
2473 | gl_info->gl_ops.gl.p_glGetTexImage(surface->texture_target, surface->texture_level,
|
---|
2474 | gl_format, gl_type, mem);
|
---|
2475 | checkGLcall("glGetTexImage");
|
---|
2476 | }
|
---|
2477 |
|
---|
2478 | if (surface->flags & SFLAG_NONPOW2)
|
---|
2479 | {
|
---|
2480 | const BYTE *src_data;
|
---|
2481 | BYTE *dst_data;
|
---|
2482 | UINT y;
|
---|
2483 | /*
|
---|
2484 | * Some games (e.g. warhammer 40k) don't work properly with the odd pitches, preventing
|
---|
2485 | * the surface pitch from being used to box non-power2 textures. Instead we have to use a hack to
|
---|
2486 | * repack the texture so that the bpp * width pitch can be used instead of bpp * pow2width.
|
---|
2487 | *
|
---|
2488 | * We're doing this...
|
---|
2489 | *
|
---|
2490 | * instead of boxing the texture :
|
---|
2491 | * |<-texture width ->| -->pow2width| /\
|
---|
2492 | * |111111111111111111| | |
|
---|
2493 | * |222 Texture 222222| boxed empty | texture height
|
---|
2494 | * |3333 Data 33333333| | |
|
---|
2495 | * |444444444444444444| | \/
|
---|
2496 | * ----------------------------------- |
|
---|
2497 | * | boxed empty | boxed empty | pow2height
|
---|
2498 | * | | | \/
|
---|
2499 | * -----------------------------------
|
---|
2500 | *
|
---|
2501 | *
|
---|
2502 | * we're repacking the data to the expected texture width
|
---|
2503 | *
|
---|
2504 | * |<-texture width ->| -->pow2width| /\
|
---|
2505 | * |111111111111111111222222222222222| |
|
---|
2506 | * |222333333333333333333444444444444| texture height
|
---|
2507 | * |444444 | |
|
---|
2508 | * | | \/
|
---|
2509 | * | | |
|
---|
2510 | * | empty | pow2height
|
---|
2511 | * | | \/
|
---|
2512 | * -----------------------------------
|
---|
2513 | *
|
---|
2514 | * == is the same as
|
---|
2515 | *
|
---|
2516 | * |<-texture width ->| /\
|
---|
2517 | * |111111111111111111|
|
---|
2518 | * |222222222222222222|texture height
|
---|
2519 | * |333333333333333333|
|
---|
2520 | * |444444444444444444| \/
|
---|
2521 | * --------------------
|
---|
2522 | *
|
---|
2523 | * this also means that any references to allocatedMemory should work with the data as if were a
|
---|
2524 | * standard texture with a non-power2 width instead of texture boxed up to be a power2 texture.
|
---|
2525 | *
|
---|
2526 | * internally the texture is still stored in a boxed format so any references to textureName will
|
---|
2527 | * get a boxed texture with width pow2width and not a texture of width resource.width.
|
---|
2528 | *
|
---|
2529 | * Performance should not be an issue, because applications normally do not lock the surfaces when
|
---|
2530 | * rendering. If an app does, the SFLAG_DYNLOCK flag will kick in and the memory copy won't be released,
|
---|
2531 | * and doesn't have to be re-read. */
|
---|
2532 | src_data = mem;
|
---|
2533 | dst_data = surface->resource.allocatedMemory;
|
---|
2534 | TRACE("(%p) : Repacking the surface data from pitch %d to pitch %d\n", surface, src_pitch, dst_pitch);
|
---|
2535 | for (y = 0; y < surface->resource.height; ++y)
|
---|
2536 | {
|
---|
2537 | memcpy(dst_data, src_data, dst_pitch);
|
---|
2538 | src_data += src_pitch;
|
---|
2539 | dst_data += dst_pitch;
|
---|
2540 | }
|
---|
2541 |
|
---|
2542 | HeapFree(GetProcessHeap(), 0, mem);
|
---|
2543 | }
|
---|
2544 | }
|
---|
2545 |
|
---|
2546 | /* Surface has now been downloaded */
|
---|
2547 | surface->flags |= SFLAG_INSYSMEM;
|
---|
2548 | }
|
---|
2549 |
|
---|
2550 | /* This call just uploads data, the caller is responsible for binding the
|
---|
2551 | * correct texture. */
|
---|
2552 | /* Context activation is done by the caller. */
|
---|
2553 | static void surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
|
---|
2554 | const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
|
---|
2555 | BOOL srgb, const struct wined3d_bo_address *data)
|
---|
2556 | {
|
---|
2557 | UINT update_w = src_rect->right - src_rect->left;
|
---|
2558 | UINT update_h = src_rect->bottom - src_rect->top;
|
---|
2559 |
|
---|
2560 | TRACE("surface %p, gl_info %p, format %s, src_rect %s, src_pitch %u, dst_point %s, srgb %#x, data {%#x:%p}.\n",
|
---|
2561 | surface, gl_info, debug_d3dformat(format->id), wine_dbgstr_rect(src_rect), src_pitch,
|
---|
2562 | wine_dbgstr_point(dst_point), srgb, data->buffer_object, data->addr);
|
---|
2563 |
|
---|
2564 | if (surface->resource.map_count)
|
---|
2565 | {
|
---|
2566 | WARN("Uploading a surface that is currently mapped, setting SFLAG_PIN_SYSMEM.\n");
|
---|
2567 | surface->flags |= SFLAG_PIN_SYSMEM;
|
---|
2568 | }
|
---|
2569 |
|
---|
2570 | if (format->flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
|
---|
2571 | {
|
---|
2572 | update_h *= format->height_scale.numerator;
|
---|
2573 | update_h /= format->height_scale.denominator;
|
---|
2574 | }
|
---|
2575 |
|
---|
2576 | if (data->buffer_object)
|
---|
2577 | {
|
---|
2578 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, data->buffer_object));
|
---|
2579 | checkGLcall("glBindBufferARB");
|
---|
2580 | }
|
---|
2581 |
|
---|
2582 | if (format->flags & WINED3DFMT_FLAG_COMPRESSED)
|
---|
2583 | {
|
---|
2584 | UINT row_length = wined3d_format_calculate_size(format, 1, update_w, 1);
|
---|
2585 | UINT row_count = (update_h + format->block_height - 1) / format->block_height;
|
---|
2586 | const BYTE *addr = data->addr;
|
---|
2587 | GLenum internal;
|
---|
2588 |
|
---|
2589 | addr += (src_rect->top / format->block_height) * src_pitch;
|
---|
2590 | addr += (src_rect->left / format->block_width) * format->block_byte_count;
|
---|
2591 |
|
---|
2592 | if (srgb)
|
---|
2593 | internal = format->glGammaInternal;
|
---|
2594 | else if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET && surface_is_offscreen(surface))
|
---|
2595 | internal = format->rtInternal;
|
---|
2596 | else
|
---|
2597 | internal = format->glInternal;
|
---|
2598 |
|
---|
2599 | TRACE("glCompressedTexSubImage2DARB, target %#x, level %d, x %d, y %d, w %d, h %d, "
|
---|
2600 | "format %#x, image_size %#x, addr %p.\n", surface->texture_target, surface->texture_level,
|
---|
2601 | dst_point->x, dst_point->y, update_w, update_h, internal, row_count * row_length, addr);
|
---|
2602 |
|
---|
2603 | if (row_length == src_pitch)
|
---|
2604 | {
|
---|
2605 | GL_EXTCALL(glCompressedTexSubImage2DARB(surface->texture_target, surface->texture_level,
|
---|
2606 | dst_point->x, dst_point->y, update_w, update_h, internal, row_count * row_length, addr));
|
---|
2607 | }
|
---|
2608 | else
|
---|
2609 | {
|
---|
2610 | UINT row, y;
|
---|
2611 |
|
---|
2612 | /* glCompressedTexSubImage2DARB() ignores pixel store state, so we
|
---|
2613 | * can't use the unpack row length like below. */
|
---|
2614 | for (row = 0, y = dst_point->y; row < row_count; ++row)
|
---|
2615 | {
|
---|
2616 | GL_EXTCALL(glCompressedTexSubImage2DARB(surface->texture_target, surface->texture_level,
|
---|
2617 | dst_point->x, y, update_w, format->block_height, internal, row_length, addr));
|
---|
2618 | y += format->block_height;
|
---|
2619 | addr += src_pitch;
|
---|
2620 | }
|
---|
2621 | }
|
---|
2622 | checkGLcall("glCompressedTexSubImage2DARB");
|
---|
2623 | }
|
---|
2624 | else
|
---|
2625 | {
|
---|
2626 | const BYTE *addr = data->addr;
|
---|
2627 |
|
---|
2628 | addr += src_rect->top * src_pitch;
|
---|
2629 | addr += src_rect->left * format->byte_count;
|
---|
2630 |
|
---|
2631 | TRACE("glTexSubImage2D, target %#x, level %d, x %d, y %d, w %d, h %d, format %#x, type %#x, addr %p.\n",
|
---|
2632 | surface->texture_target, surface->texture_level, dst_point->x, dst_point->y,
|
---|
2633 | update_w, update_h, format->glFormat, format->glType, addr);
|
---|
2634 |
|
---|
2635 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, src_pitch / format->byte_count);
|
---|
2636 | gl_info->gl_ops.gl.p_glTexSubImage2D(surface->texture_target, surface->texture_level,
|
---|
2637 | dst_point->x, dst_point->y, update_w, update_h, format->glFormat, format->glType, addr);
|
---|
2638 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
---|
2639 | checkGLcall("glTexSubImage2D");
|
---|
2640 | }
|
---|
2641 |
|
---|
2642 | if (data->buffer_object)
|
---|
2643 | {
|
---|
2644 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
|
---|
2645 | checkGLcall("glBindBufferARB");
|
---|
2646 | }
|
---|
2647 |
|
---|
2648 | if (wined3d_settings.strict_draw_ordering)
|
---|
2649 | gl_info->gl_ops.gl.p_glFlush();
|
---|
2650 |
|
---|
2651 | if (gl_info->quirks & WINED3D_QUIRK_FBO_TEX_UPDATE)
|
---|
2652 | {
|
---|
2653 | struct wined3d_device *device = surface->resource.device;
|
---|
2654 | unsigned int i;
|
---|
2655 |
|
---|
2656 | for (i = 0; i < device->context_count; ++i)
|
---|
2657 | {
|
---|
2658 | context_surface_update(device->contexts[i], surface);
|
---|
2659 | }
|
---|
2660 | }
|
---|
2661 | }
|
---|
2662 |
|
---|
2663 | static HRESULT d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_alpha_ck, BOOL use_texturing,
|
---|
2664 | struct wined3d_format *format, enum wined3d_conversion_type *conversion_type)
|
---|
2665 | {
|
---|
2666 | BOOL colorkey_active = need_alpha_ck && (surface->CKeyFlags & WINEDDSD_CKSRCBLT);
|
---|
2667 | const struct wined3d_device *device = surface->resource.device;
|
---|
2668 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
2669 | BOOL blit_supported = FALSE;
|
---|
2670 |
|
---|
2671 | /* Copy the default values from the surface. Below we might perform fixups */
|
---|
2672 | /* TODO: get rid of color keying desc fixups by using e.g. a table. */
|
---|
2673 | *format = *surface->resource.format;
|
---|
2674 | *conversion_type = WINED3D_CT_NONE;
|
---|
2675 |
|
---|
2676 | /* Ok, now look if we have to do any conversion */
|
---|
2677 | switch (surface->resource.format->id)
|
---|
2678 | {
|
---|
2679 | case WINED3DFMT_P8_UINT:
|
---|
2680 | /* Below the call to blit_supported is disabled for Wine 1.2
|
---|
2681 | * because the function isn't operating correctly yet. At the
|
---|
2682 | * moment 8-bit blits are handled in software and if certain GL
|
---|
2683 | * extensions are around, surface conversion is performed at
|
---|
2684 | * upload time. The blit_supported call recognizes it as a
|
---|
2685 | * destination fixup. This type of upload 'fixup' and 8-bit to
|
---|
2686 | * 8-bit blits need to be handled by the blit_shader.
|
---|
2687 | * TODO: get rid of this #if 0. */
|
---|
2688 | #if 0
|
---|
2689 | blit_supported = device->blitter->blit_supported(&device->adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
|
---|
2690 | &rect, surface->resource.usage, surface->resource.pool, surface->resource.format,
|
---|
2691 | &rect, surface->resource.usage, surface->resource.pool, surface->resource.format);
|
---|
2692 | #endif
|
---|
2693 | blit_supported = gl_info->supported[EXT_PALETTED_TEXTURE] || gl_info->supported[ARB_FRAGMENT_PROGRAM];
|
---|
2694 |
|
---|
2695 | /* Use conversion when the blit_shader backend supports it. It only supports this in case of
|
---|
2696 | * texturing. Further also use conversion in case of color keying.
|
---|
2697 | * Paletted textures can be emulated using shaders but only do that for 2D purposes e.g. situations
|
---|
2698 | * in which the main render target uses p8. Some games like GTA Vice City use P8 for texturing which
|
---|
2699 | * conflicts with this.
|
---|
2700 | */
|
---|
2701 | if (!((blit_supported && device->fb.render_targets && surface == device->fb.render_targets[0]))
|
---|
2702 | || colorkey_active || !use_texturing)
|
---|
2703 | {
|
---|
2704 | format->glFormat = GL_RGBA;
|
---|
2705 | format->glInternal = GL_RGBA;
|
---|
2706 | format->glType = GL_UNSIGNED_BYTE;
|
---|
2707 | format->conv_byte_count = 4;
|
---|
2708 | if (colorkey_active)
|
---|
2709 | *conversion_type = WINED3D_CT_PALETTED_CK;
|
---|
2710 | else
|
---|
2711 | *conversion_type = WINED3D_CT_PALETTED;
|
---|
2712 | }
|
---|
2713 | break;
|
---|
2714 |
|
---|
2715 | case WINED3DFMT_B2G3R3_UNORM:
|
---|
2716 | /* **********************
|
---|
2717 | GL_UNSIGNED_BYTE_3_3_2
|
---|
2718 | ********************** */
|
---|
2719 | if (colorkey_active) {
|
---|
2720 | /* This texture format will never be used.. So do not care about color keying
|
---|
2721 | up until the point in time it will be needed :-) */
|
---|
2722 | FIXME(" ColorKeying not supported in the RGB 332 format !\n");
|
---|
2723 | }
|
---|
2724 | break;
|
---|
2725 |
|
---|
2726 | case WINED3DFMT_B5G6R5_UNORM:
|
---|
2727 | if (colorkey_active)
|
---|
2728 | {
|
---|
2729 | *conversion_type = WINED3D_CT_CK_565;
|
---|
2730 | format->glFormat = GL_RGBA;
|
---|
2731 | format->glInternal = GL_RGB5_A1;
|
---|
2732 | format->glType = GL_UNSIGNED_SHORT_5_5_5_1;
|
---|
2733 | format->conv_byte_count = 2;
|
---|
2734 | }
|
---|
2735 | break;
|
---|
2736 |
|
---|
2737 | case WINED3DFMT_B5G5R5X1_UNORM:
|
---|
2738 | if (colorkey_active)
|
---|
2739 | {
|
---|
2740 | *conversion_type = WINED3D_CT_CK_5551;
|
---|
2741 | format->glFormat = GL_BGRA;
|
---|
2742 | format->glInternal = GL_RGB5_A1;
|
---|
2743 | format->glType = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
---|
2744 | format->conv_byte_count = 2;
|
---|
2745 | }
|
---|
2746 | break;
|
---|
2747 |
|
---|
2748 | case WINED3DFMT_B8G8R8_UNORM:
|
---|
2749 | if (colorkey_active)
|
---|
2750 | {
|
---|
2751 | *conversion_type = WINED3D_CT_CK_RGB24;
|
---|
2752 | format->glFormat = GL_RGBA;
|
---|
2753 | format->glInternal = GL_RGBA8;
|
---|
2754 | format->glType = GL_UNSIGNED_INT_8_8_8_8;
|
---|
2755 | format->conv_byte_count = 4;
|
---|
2756 | }
|
---|
2757 | break;
|
---|
2758 |
|
---|
2759 | case WINED3DFMT_B8G8R8X8_UNORM:
|
---|
2760 | if (colorkey_active)
|
---|
2761 | {
|
---|
2762 | *conversion_type = WINED3D_CT_RGB32_888;
|
---|
2763 | format->glFormat = GL_RGBA;
|
---|
2764 | format->glInternal = GL_RGBA8;
|
---|
2765 | format->glType = GL_UNSIGNED_INT_8_8_8_8;
|
---|
2766 | format->conv_byte_count = 4;
|
---|
2767 | }
|
---|
2768 | break;
|
---|
2769 |
|
---|
2770 | case WINED3DFMT_B8G8R8A8_UNORM:
|
---|
2771 | if (colorkey_active)
|
---|
2772 | {
|
---|
2773 | *conversion_type = WINED3D_CT_CK_ARGB32;
|
---|
2774 | format->conv_byte_count = 4;
|
---|
2775 | }
|
---|
2776 | break;
|
---|
2777 |
|
---|
2778 | default:
|
---|
2779 | break;
|
---|
2780 | }
|
---|
2781 |
|
---|
2782 | if (*conversion_type != WINED3D_CT_NONE)
|
---|
2783 | {
|
---|
2784 | format->rtInternal = format->glInternal;
|
---|
2785 | format->glGammaInternal = format->glInternal;
|
---|
2786 | }
|
---|
2787 |
|
---|
2788 | return WINED3D_OK;
|
---|
2789 | }
|
---|
2790 |
|
---|
2791 | static BOOL surface_check_block_align(struct wined3d_surface *surface, const RECT *rect)
|
---|
2792 | {
|
---|
2793 | UINT width_mask, height_mask;
|
---|
2794 |
|
---|
2795 | if (!rect->left && !rect->top
|
---|
2796 | && rect->right == surface->resource.width
|
---|
2797 | && rect->bottom == surface->resource.height)
|
---|
2798 | return TRUE;
|
---|
2799 |
|
---|
2800 | /* This assumes power of two block sizes, but NPOT block sizes would be
|
---|
2801 | * silly anyway. */
|
---|
2802 | width_mask = surface->resource.format->block_width - 1;
|
---|
2803 | height_mask = surface->resource.format->block_height - 1;
|
---|
2804 |
|
---|
2805 | if (!(rect->left & width_mask) && !(rect->top & height_mask)
|
---|
2806 | && !(rect->right & width_mask) && !(rect->bottom & height_mask))
|
---|
2807 | return TRUE;
|
---|
2808 |
|
---|
2809 | return FALSE;
|
---|
2810 | }
|
---|
2811 |
|
---|
2812 | HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
|
---|
2813 | struct wined3d_surface *src_surface, const RECT *src_rect)
|
---|
2814 | {
|
---|
2815 | const struct wined3d_format *src_format;
|
---|
2816 | const struct wined3d_format *dst_format;
|
---|
2817 | const struct wined3d_gl_info *gl_info;
|
---|
2818 | enum wined3d_conversion_type convert;
|
---|
2819 | struct wined3d_context *context;
|
---|
2820 | struct wined3d_bo_address data;
|
---|
2821 | struct wined3d_format format;
|
---|
2822 | UINT update_w, update_h;
|
---|
2823 | UINT dst_w, dst_h;
|
---|
2824 | RECT r, dst_rect;
|
---|
2825 | UINT src_pitch;
|
---|
2826 | POINT p;
|
---|
2827 |
|
---|
2828 | TRACE("dst_surface %p, dst_point %s, src_surface %p, src_rect %s.\n",
|
---|
2829 | dst_surface, wine_dbgstr_point(dst_point),
|
---|
2830 | src_surface, wine_dbgstr_rect(src_rect));
|
---|
2831 |
|
---|
2832 | src_format = src_surface->resource.format;
|
---|
2833 | dst_format = dst_surface->resource.format;
|
---|
2834 |
|
---|
2835 | if (src_format->id != dst_format->id)
|
---|
2836 | {
|
---|
2837 | WARN("Source and destination surfaces should have the same format.\n");
|
---|
2838 | return WINED3DERR_INVALIDCALL;
|
---|
2839 | }
|
---|
2840 |
|
---|
2841 | if (!dst_point)
|
---|
2842 | {
|
---|
2843 | p.x = 0;
|
---|
2844 | p.y = 0;
|
---|
2845 | dst_point = &p;
|
---|
2846 | }
|
---|
2847 | else if (dst_point->x < 0 || dst_point->y < 0)
|
---|
2848 | {
|
---|
2849 | WARN("Invalid destination point.\n");
|
---|
2850 | return WINED3DERR_INVALIDCALL;
|
---|
2851 | }
|
---|
2852 |
|
---|
2853 | if (!src_rect)
|
---|
2854 | {
|
---|
2855 | r.left = 0;
|
---|
2856 | r.top = 0;
|
---|
2857 | r.right = src_surface->resource.width;
|
---|
2858 | r.bottom = src_surface->resource.height;
|
---|
2859 | src_rect = &r;
|
---|
2860 | }
|
---|
2861 | else if (src_rect->left < 0 || src_rect->left >= src_rect->right
|
---|
2862 | || src_rect->top < 0 || src_rect->top >= src_rect->bottom)
|
---|
2863 | {
|
---|
2864 | WARN("Invalid source rectangle.\n");
|
---|
2865 | return WINED3DERR_INVALIDCALL;
|
---|
2866 | }
|
---|
2867 |
|
---|
2868 | dst_w = dst_surface->resource.width;
|
---|
2869 | dst_h = dst_surface->resource.height;
|
---|
2870 |
|
---|
2871 | update_w = src_rect->right - src_rect->left;
|
---|
2872 | update_h = src_rect->bottom - src_rect->top;
|
---|
2873 |
|
---|
2874 | if (update_w > dst_w || dst_point->x > dst_w - update_w
|
---|
2875 | || update_h > dst_h || dst_point->y > dst_h - update_h)
|
---|
2876 | {
|
---|
2877 | WARN("Destination out of bounds.\n");
|
---|
2878 | return WINED3DERR_INVALIDCALL;
|
---|
2879 | }
|
---|
2880 |
|
---|
2881 | if ((src_format->flags & WINED3DFMT_FLAG_BLOCKS) && !surface_check_block_align(src_surface, src_rect))
|
---|
2882 | {
|
---|
2883 | WARN("Source rectangle not block-aligned.\n");
|
---|
2884 | return WINED3DERR_INVALIDCALL;
|
---|
2885 | }
|
---|
2886 |
|
---|
2887 | SetRect(&dst_rect, dst_point->x, dst_point->y, dst_point->x + update_w, dst_point->y + update_h);
|
---|
2888 | if ((dst_format->flags & WINED3DFMT_FLAG_BLOCKS) && !surface_check_block_align(dst_surface, &dst_rect))
|
---|
2889 | {
|
---|
2890 | WARN("Destination rectangle not block-aligned.\n");
|
---|
2891 | return WINED3DERR_INVALIDCALL;
|
---|
2892 | }
|
---|
2893 |
|
---|
2894 | /* Use wined3d_surface_blt() instead of uploading directly if we need conversion. */
|
---|
2895 | d3dfmt_get_conv(dst_surface, FALSE, TRUE, &format, &convert);
|
---|
2896 | if (convert != WINED3D_CT_NONE || format.convert)
|
---|
2897 | return wined3d_surface_blt(dst_surface, &dst_rect, src_surface, src_rect, 0, NULL, WINED3D_TEXF_POINT);
|
---|
2898 |
|
---|
2899 | context = context_acquire(dst_surface->resource.device, NULL);
|
---|
2900 | gl_info = context->gl_info;
|
---|
2901 |
|
---|
2902 | /* Only load the surface for partial updates. For newly allocated texture
|
---|
2903 | * the texture wouldn't be the current location, and we'd upload zeroes
|
---|
2904 | * just to overwrite them again. */
|
---|
2905 | if (update_w == dst_w && update_h == dst_h)
|
---|
2906 | surface_prepare_texture(dst_surface, context, FALSE);
|
---|
2907 | else
|
---|
2908 | surface_load_location(dst_surface, SFLAG_INTEXTURE, NULL);
|
---|
2909 | surface_bind(dst_surface, context, FALSE);
|
---|
2910 |
|
---|
2911 | data.buffer_object = src_surface->pbo;
|
---|
2912 | data.addr = src_surface->resource.allocatedMemory;
|
---|
2913 | src_pitch = wined3d_surface_get_pitch(src_surface);
|
---|
2914 |
|
---|
2915 | surface_upload_data(dst_surface, gl_info, src_format, src_rect, src_pitch, dst_point, FALSE, &data);
|
---|
2916 |
|
---|
2917 | invalidate_active_texture(dst_surface->resource.device, context);
|
---|
2918 |
|
---|
2919 | context_release(context);
|
---|
2920 |
|
---|
2921 | surface_modify_location(dst_surface, SFLAG_INTEXTURE, TRUE);
|
---|
2922 | return WINED3D_OK;
|
---|
2923 | }
|
---|
2924 |
|
---|
2925 | /* This call just allocates the texture, the caller is responsible for binding
|
---|
2926 | * the correct texture. */
|
---|
2927 | /* Context activation is done by the caller. */
|
---|
2928 | static void surface_allocate_surface(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
|
---|
2929 | const struct wined3d_format *format, BOOL srgb)
|
---|
2930 | {
|
---|
2931 | BOOL enable_client_storage = FALSE;
|
---|
2932 | GLsizei width = surface->pow2Width;
|
---|
2933 | GLsizei height = surface->pow2Height;
|
---|
2934 | const BYTE *mem = NULL;
|
---|
2935 | GLenum internal;
|
---|
2936 |
|
---|
2937 | #ifdef VBOX_WITH_WDDM
|
---|
2938 | if (VBOXSHRC_IS_SHARED_OPENED(surface))
|
---|
2939 | {
|
---|
2940 | ERR("trying to allocate shared openned resource!!, ignoring..\n");
|
---|
2941 | return;
|
---|
2942 | }
|
---|
2943 | #endif
|
---|
2944 |
|
---|
2945 | if (srgb)
|
---|
2946 | {
|
---|
2947 | internal = format->glGammaInternal;
|
---|
2948 | }
|
---|
2949 | else if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET && surface_is_offscreen(surface))
|
---|
2950 | {
|
---|
2951 | internal = format->rtInternal;
|
---|
2952 | }
|
---|
2953 | else
|
---|
2954 | {
|
---|
2955 | internal = format->glInternal;
|
---|
2956 | }
|
---|
2957 |
|
---|
2958 | if (!internal)
|
---|
2959 | FIXME("No GL internal format for format %s.\n", debug_d3dformat(format->id));
|
---|
2960 |
|
---|
2961 | if (format->flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
|
---|
2962 | {
|
---|
2963 | height *= format->height_scale.numerator;
|
---|
2964 | height /= format->height_scale.denominator;
|
---|
2965 | }
|
---|
2966 |
|
---|
2967 | TRACE("(%p) : Creating surface (target %#x) level %d, d3d format %s, internal format %#x, width %d, height %d, gl format %#x, gl type=%#x\n",
|
---|
2968 | surface, surface->texture_target, surface->texture_level, debug_d3dformat(format->id),
|
---|
2969 | internal, width, height, format->glFormat, format->glType);
|
---|
2970 |
|
---|
2971 | if (gl_info->supported[APPLE_CLIENT_STORAGE])
|
---|
2972 | {
|
---|
2973 | if (surface->flags & (SFLAG_NONPOW2 | SFLAG_DIBSECTION | SFLAG_CONVERTED)
|
---|
2974 | || !surface->resource.allocatedMemory)
|
---|
2975 | {
|
---|
2976 | /* In some cases we want to disable client storage.
|
---|
2977 | * SFLAG_NONPOW2 has a bigger opengl texture than the client memory, and different pitches
|
---|
2978 | * SFLAG_DIBSECTION: Dibsections may have read / write protections on the memory. Avoid issues...
|
---|
2979 | * SFLAG_CONVERTED: The conversion destination memory is freed after loading the surface
|
---|
2980 | * allocatedMemory == NULL: Not defined in the extension. Seems to disable client storage effectively
|
---|
2981 | */
|
---|
2982 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
|
---|
2983 | checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
|
---|
2984 | surface->flags &= ~SFLAG_CLIENT;
|
---|
2985 | enable_client_storage = TRUE;
|
---|
2986 | }
|
---|
2987 | else
|
---|
2988 | {
|
---|
2989 | surface->flags |= SFLAG_CLIENT;
|
---|
2990 |
|
---|
2991 | /* Point OpenGL to our allocated texture memory. Do not use
|
---|
2992 | * resource.allocatedMemory here because it might point into a
|
---|
2993 | * PBO. Instead use heapMemory, but get the alignment right. */
|
---|
2994 | mem = (BYTE *)(((ULONG_PTR)surface->resource.heapMemory
|
---|
2995 | + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
|
---|
2996 | }
|
---|
2997 | }
|
---|
2998 |
|
---|
2999 | if (format->flags & WINED3DFMT_FLAG_COMPRESSED && mem)
|
---|
3000 | {
|
---|
3001 | GL_EXTCALL(glCompressedTexImage2DARB(surface->texture_target, surface->texture_level,
|
---|
3002 | internal, width, height, 0, surface->resource.size, mem));
|
---|
3003 | checkGLcall("glCompressedTexImage2DARB");
|
---|
3004 | }
|
---|
3005 | else
|
---|
3006 | {
|
---|
3007 | gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surface->texture_level,
|
---|
3008 | internal, width, height, 0, format->glFormat, format->glType, mem);
|
---|
3009 | checkGLcall("glTexImage2D");
|
---|
3010 | }
|
---|
3011 |
|
---|
3012 | if (enable_client_storage)
|
---|
3013 | {
|
---|
3014 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
|
---|
3015 | checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)");
|
---|
3016 | }
|
---|
3017 | }
|
---|
3018 |
|
---|
3019 | /* In D3D the depth stencil dimensions have to be greater than or equal to the
|
---|
3020 | * render target dimensions. With FBOs, the dimensions have to be an exact match. */
|
---|
3021 | /* TODO: We should synchronize the renderbuffer's content with the texture's content. */
|
---|
3022 | /* Context activation is done by the caller. */
|
---|
3023 | void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, const struct wined3d_surface *rt)
|
---|
3024 | {
|
---|
3025 | const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info;
|
---|
3026 | struct wined3d_renderbuffer_entry *entry;
|
---|
3027 | GLuint renderbuffer = 0;
|
---|
3028 | unsigned int src_width, src_height;
|
---|
3029 | unsigned int width, height;
|
---|
3030 |
|
---|
3031 | if (rt && rt->resource.format->id != WINED3DFMT_NULL)
|
---|
3032 | {
|
---|
3033 | width = rt->pow2Width;
|
---|
3034 | height = rt->pow2Height;
|
---|
3035 | }
|
---|
3036 | else
|
---|
3037 | {
|
---|
3038 | width = surface->pow2Width;
|
---|
3039 | height = surface->pow2Height;
|
---|
3040 | }
|
---|
3041 |
|
---|
3042 | src_width = surface->pow2Width;
|
---|
3043 | src_height = surface->pow2Height;
|
---|
3044 |
|
---|
3045 | /* A depth stencil smaller than the render target is not valid */
|
---|
3046 | if (width > src_width || height > src_height) return;
|
---|
3047 |
|
---|
3048 | /* Remove any renderbuffer set if the sizes match */
|
---|
3049 | if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
|
---|
3050 | || (width == src_width && height == src_height))
|
---|
3051 | {
|
---|
3052 | surface->current_renderbuffer = NULL;
|
---|
3053 | return;
|
---|
3054 | }
|
---|
3055 |
|
---|
3056 | /* Look if we've already got a renderbuffer of the correct dimensions */
|
---|
3057 | LIST_FOR_EACH_ENTRY(entry, &surface->renderbuffers, struct wined3d_renderbuffer_entry, entry)
|
---|
3058 | {
|
---|
3059 | if (entry->width == width && entry->height == height)
|
---|
3060 | {
|
---|
3061 | renderbuffer = entry->id;
|
---|
3062 | surface->current_renderbuffer = entry;
|
---|
3063 | break;
|
---|
3064 | }
|
---|
3065 | }
|
---|
3066 |
|
---|
3067 | if (!renderbuffer)
|
---|
3068 | {
|
---|
3069 | gl_info->fbo_ops.glGenRenderbuffers(1, &renderbuffer);
|
---|
3070 | gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
|
---|
3071 | gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER,
|
---|
3072 | surface->resource.format->glInternal, width, height);
|
---|
3073 |
|
---|
3074 | entry = HeapAlloc(GetProcessHeap(), 0, sizeof(*entry));
|
---|
3075 | entry->width = width;
|
---|
3076 | entry->height = height;
|
---|
3077 | entry->id = renderbuffer;
|
---|
3078 | list_add_head(&surface->renderbuffers, &entry->entry);
|
---|
3079 |
|
---|
3080 | surface->current_renderbuffer = entry;
|
---|
3081 | }
|
---|
3082 |
|
---|
3083 | checkGLcall("set_compatible_renderbuffer");
|
---|
3084 | }
|
---|
3085 |
|
---|
3086 | GLenum surface_get_gl_buffer(const struct wined3d_surface *surface)
|
---|
3087 | {
|
---|
3088 | const struct wined3d_swapchain *swapchain = surface->swapchain;
|
---|
3089 |
|
---|
3090 | TRACE("surface %p.\n", surface);
|
---|
3091 |
|
---|
3092 | if (!swapchain)
|
---|
3093 | {
|
---|
3094 | ERR("Surface %p is not on a swapchain.\n", surface);
|
---|
3095 | return GL_NONE;
|
---|
3096 | }
|
---|
3097 |
|
---|
3098 | if (swapchain->back_buffers && swapchain->back_buffers[0] == surface)
|
---|
3099 | {
|
---|
3100 | if (swapchain->render_to_fbo)
|
---|
3101 | {
|
---|
3102 | TRACE("Returning GL_COLOR_ATTACHMENT0\n");
|
---|
3103 | return GL_COLOR_ATTACHMENT0;
|
---|
3104 | }
|
---|
3105 | TRACE("Returning GL_BACK\n");
|
---|
3106 | return GL_BACK;
|
---|
3107 | }
|
---|
3108 | else if (surface == swapchain->front_buffer)
|
---|
3109 | {
|
---|
3110 | TRACE("Returning GL_FRONT\n");
|
---|
3111 | return GL_FRONT;
|
---|
3112 | }
|
---|
3113 |
|
---|
3114 | FIXME("Higher back buffer, returning GL_BACK\n");
|
---|
3115 | return GL_BACK;
|
---|
3116 | }
|
---|
3117 |
|
---|
3118 | /* Slightly inefficient way to handle multiple dirty rects but it works :) */
|
---|
3119 | void surface_add_dirty_rect(struct wined3d_surface *surface, const struct wined3d_box *dirty_rect)
|
---|
3120 | {
|
---|
3121 | TRACE("surface %p, dirty_rect %p.\n", surface, dirty_rect);
|
---|
3122 |
|
---|
3123 | if (!(surface->flags & SFLAG_INSYSMEM) && (surface->flags & SFLAG_INTEXTURE))
|
---|
3124 | /* No partial locking for textures yet. */
|
---|
3125 | surface_load_location(surface, SFLAG_INSYSMEM, NULL);
|
---|
3126 |
|
---|
3127 | surface_modify_location(surface, SFLAG_INSYSMEM, TRUE);
|
---|
3128 | if (dirty_rect)
|
---|
3129 | {
|
---|
3130 | surface->dirtyRect.left = min(surface->dirtyRect.left, dirty_rect->left);
|
---|
3131 | surface->dirtyRect.top = min(surface->dirtyRect.top, dirty_rect->top);
|
---|
3132 | surface->dirtyRect.right = max(surface->dirtyRect.right, dirty_rect->right);
|
---|
3133 | surface->dirtyRect.bottom = max(surface->dirtyRect.bottom, dirty_rect->bottom);
|
---|
3134 | }
|
---|
3135 | else
|
---|
3136 | {
|
---|
3137 | surface->dirtyRect.left = 0;
|
---|
3138 | surface->dirtyRect.top = 0;
|
---|
3139 | surface->dirtyRect.right = surface->resource.width;
|
---|
3140 | surface->dirtyRect.bottom = surface->resource.height;
|
---|
3141 | }
|
---|
3142 |
|
---|
3143 | /* if the container is a texture then mark it dirty. */
|
---|
3144 | if (surface->container)
|
---|
3145 | {
|
---|
3146 | TRACE("Passing to container.\n");
|
---|
3147 | wined3d_texture_set_dirty(surface->container, TRUE);
|
---|
3148 | }
|
---|
3149 | }
|
---|
3150 |
|
---|
3151 | HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb)
|
---|
3152 | {
|
---|
3153 | DWORD flag = srgb ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
|
---|
3154 | BOOL ck_changed;
|
---|
3155 |
|
---|
3156 | TRACE("surface %p, srgb %#x.\n", surface, srgb);
|
---|
3157 |
|
---|
3158 | if (surface->resource.pool == WINED3D_POOL_SCRATCH)
|
---|
3159 | {
|
---|
3160 | ERR("Not supported on scratch surfaces.\n");
|
---|
3161 | return WINED3DERR_INVALIDCALL;
|
---|
3162 | }
|
---|
3163 |
|
---|
3164 | ck_changed = !(surface->flags & SFLAG_GLCKEY) != !(surface->CKeyFlags & WINEDDSD_CKSRCBLT);
|
---|
3165 |
|
---|
3166 | /* Reload if either the texture and sysmem have different ideas about the
|
---|
3167 | * color key, or the actual key values changed. */
|
---|
3168 | if (ck_changed || ((surface->CKeyFlags & WINEDDSD_CKSRCBLT)
|
---|
3169 | && (surface->gl_color_key.color_space_low_value != surface->src_blt_color_key.color_space_low_value
|
---|
3170 | || surface->gl_color_key.color_space_high_value != surface->src_blt_color_key.color_space_high_value)))
|
---|
3171 | {
|
---|
3172 | TRACE("Reloading because of color keying\n");
|
---|
3173 | /* To perform the color key conversion we need a sysmem copy of
|
---|
3174 | * the surface. Make sure we have it. */
|
---|
3175 |
|
---|
3176 | surface_load_location(surface, SFLAG_INSYSMEM, NULL);
|
---|
3177 | /* Make sure the texture is reloaded because of the color key change,
|
---|
3178 | * this kills performance though :( */
|
---|
3179 | /* TODO: This is not necessarily needed with hw palettized texture support. */
|
---|
3180 | surface_modify_location(surface, SFLAG_INSYSMEM, TRUE);
|
---|
3181 | /* Switching color keying on / off may change the internal format. */
|
---|
3182 | if (ck_changed)
|
---|
3183 | surface_force_reload(surface);
|
---|
3184 | }
|
---|
3185 | else if (!(surface->flags & flag))
|
---|
3186 | {
|
---|
3187 | TRACE("Reloading because surface is dirty.\n");
|
---|
3188 | }
|
---|
3189 | else
|
---|
3190 | {
|
---|
3191 | TRACE("surface is already in texture\n");
|
---|
3192 | return WINED3D_OK;
|
---|
3193 | }
|
---|
3194 |
|
---|
3195 | /* No partial locking for textures yet. */
|
---|
3196 | surface_load_location(surface, flag, NULL);
|
---|
3197 | surface_evict_sysmem(surface);
|
---|
3198 |
|
---|
3199 | return WINED3D_OK;
|
---|
3200 | }
|
---|
3201 |
|
---|
3202 | /* See also float_16_to_32() in wined3d_private.h */
|
---|
3203 | static inline unsigned short float_32_to_16(const float *in)
|
---|
3204 | {
|
---|
3205 | int exp = 0;
|
---|
3206 | float tmp = fabsf(*in);
|
---|
3207 | unsigned int mantissa;
|
---|
3208 | unsigned short ret;
|
---|
3209 |
|
---|
3210 | /* Deal with special numbers */
|
---|
3211 | if (*in == 0.0f)
|
---|
3212 | return 0x0000;
|
---|
3213 | if (isnan(*in))
|
---|
3214 | return 0x7c01;
|
---|
3215 | if (isinf(*in))
|
---|
3216 | return (*in < 0.0f ? 0xfc00 : 0x7c00);
|
---|
3217 |
|
---|
3218 | if (tmp < powf(2, 10))
|
---|
3219 | {
|
---|
3220 | do
|
---|
3221 | {
|
---|
3222 | tmp = tmp * 2.0f;
|
---|
3223 | exp--;
|
---|
3224 | } while (tmp < powf(2, 10));
|
---|
3225 | }
|
---|
3226 | else if (tmp >= powf(2, 11))
|
---|
3227 | {
|
---|
3228 | do
|
---|
3229 | {
|
---|
3230 | tmp /= 2.0f;
|
---|
3231 | exp++;
|
---|
3232 | } while (tmp >= powf(2, 11));
|
---|
3233 | }
|
---|
3234 |
|
---|
3235 | mantissa = (unsigned int)tmp;
|
---|
3236 | if (tmp - mantissa >= 0.5f)
|
---|
3237 | ++mantissa; /* Round to nearest, away from zero. */
|
---|
3238 |
|
---|
3239 | exp += 10; /* Normalize the mantissa. */
|
---|
3240 | exp += 15; /* Exponent is encoded with excess 15. */
|
---|
3241 |
|
---|
3242 | if (exp > 30) /* too big */
|
---|
3243 | {
|
---|
3244 | ret = 0x7c00; /* INF */
|
---|
3245 | }
|
---|
3246 | else if (exp <= 0)
|
---|
3247 | {
|
---|
3248 | /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers. */
|
---|
3249 | while (exp <= 0)
|
---|
3250 | {
|
---|
3251 | mantissa = mantissa >> 1;
|
---|
3252 | ++exp;
|
---|
3253 | }
|
---|
3254 | ret = mantissa & 0x3ff;
|
---|
3255 | }
|
---|
3256 | else
|
---|
3257 | {
|
---|
3258 | ret = (exp << 10) | (mantissa & 0x3ff);
|
---|
3259 | }
|
---|
3260 |
|
---|
3261 | ret |= ((*in < 0.0f ? 1 : 0) << 15); /* Add the sign */
|
---|
3262 | return ret;
|
---|
3263 | }
|
---|
3264 |
|
---|
3265 | ULONG CDECL wined3d_surface_incref(struct wined3d_surface *surface)
|
---|
3266 | {
|
---|
3267 | ULONG refcount;
|
---|
3268 |
|
---|
3269 | TRACE("surface %p, swapchain %p, container %p.\n",
|
---|
3270 | surface, surface->swapchain, surface->container);
|
---|
3271 |
|
---|
3272 | if (surface->swapchain)
|
---|
3273 | return wined3d_swapchain_incref(surface->swapchain);
|
---|
3274 |
|
---|
3275 | if (surface->container)
|
---|
3276 | return wined3d_texture_incref(surface->container);
|
---|
3277 |
|
---|
3278 | refcount = InterlockedIncrement(&surface->resource.ref);
|
---|
3279 | TRACE("%p increasing refcount to %u.\n", surface, refcount);
|
---|
3280 |
|
---|
3281 | return refcount;
|
---|
3282 | }
|
---|
3283 |
|
---|
3284 | /* Do not call while under the GL lock. */
|
---|
3285 | ULONG CDECL wined3d_surface_decref(struct wined3d_surface *surface)
|
---|
3286 | {
|
---|
3287 | ULONG refcount;
|
---|
3288 |
|
---|
3289 | TRACE("surface %p, swapchain %p, container %p.\n",
|
---|
3290 | surface, surface->swapchain, surface->container);
|
---|
3291 |
|
---|
3292 | if (surface->swapchain)
|
---|
3293 | return wined3d_swapchain_decref(surface->swapchain);
|
---|
3294 |
|
---|
3295 | if (surface->container)
|
---|
3296 | return wined3d_texture_decref(surface->container);
|
---|
3297 |
|
---|
3298 | refcount = InterlockedDecrement(&surface->resource.ref);
|
---|
3299 | TRACE("%p decreasing refcount to %u.\n", surface, refcount);
|
---|
3300 |
|
---|
3301 | if (!refcount)
|
---|
3302 | {
|
---|
3303 | surface_cleanup(surface);
|
---|
3304 | surface->resource.parent_ops->wined3d_object_destroyed(surface->resource.parent);
|
---|
3305 |
|
---|
3306 | TRACE("Destroyed surface %p.\n", surface);
|
---|
3307 | HeapFree(GetProcessHeap(), 0, surface);
|
---|
3308 | }
|
---|
3309 |
|
---|
3310 | return refcount;
|
---|
3311 | }
|
---|
3312 |
|
---|
3313 | DWORD CDECL wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD priority)
|
---|
3314 | {
|
---|
3315 | return resource_set_priority(&surface->resource, priority);
|
---|
3316 | }
|
---|
3317 |
|
---|
3318 | DWORD CDECL wined3d_surface_get_priority(const struct wined3d_surface *surface)
|
---|
3319 | {
|
---|
3320 | return resource_get_priority(&surface->resource);
|
---|
3321 | }
|
---|
3322 |
|
---|
3323 | void CDECL wined3d_surface_preload(struct wined3d_surface *surface)
|
---|
3324 | {
|
---|
3325 | TRACE("surface %p.\n", surface);
|
---|
3326 |
|
---|
3327 | if (!surface->resource.device->d3d_initialized)
|
---|
3328 | {
|
---|
3329 | ERR("D3D not initialized.\n");
|
---|
3330 | return;
|
---|
3331 | }
|
---|
3332 |
|
---|
3333 | surface_internal_preload(surface, SRGB_ANY);
|
---|
3334 | }
|
---|
3335 |
|
---|
3336 | void * CDECL wined3d_surface_get_parent(const struct wined3d_surface *surface)
|
---|
3337 | {
|
---|
3338 | TRACE("surface %p.\n", surface);
|
---|
3339 |
|
---|
3340 | return surface->resource.parent;
|
---|
3341 | }
|
---|
3342 |
|
---|
3343 | struct wined3d_resource * CDECL wined3d_surface_get_resource(struct wined3d_surface *surface)
|
---|
3344 | {
|
---|
3345 | TRACE("surface %p.\n", surface);
|
---|
3346 |
|
---|
3347 | return &surface->resource;
|
---|
3348 | }
|
---|
3349 |
|
---|
3350 | HRESULT CDECL wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags)
|
---|
3351 | {
|
---|
3352 | TRACE("surface %p, flags %#x.\n", surface, flags);
|
---|
3353 |
|
---|
3354 | switch (flags)
|
---|
3355 | {
|
---|
3356 | case WINEDDGBS_CANBLT:
|
---|
3357 | case WINEDDGBS_ISBLTDONE:
|
---|
3358 | return WINED3D_OK;
|
---|
3359 |
|
---|
3360 | default:
|
---|
3361 | return WINED3DERR_INVALIDCALL;
|
---|
3362 | }
|
---|
3363 | }
|
---|
3364 |
|
---|
3365 | HRESULT CDECL wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags)
|
---|
3366 | {
|
---|
3367 | TRACE("surface %p, flags %#x.\n", surface, flags);
|
---|
3368 |
|
---|
3369 | /* XXX: DDERR_INVALIDSURFACETYPE */
|
---|
3370 |
|
---|
3371 | switch (flags)
|
---|
3372 | {
|
---|
3373 | case WINEDDGFS_CANFLIP:
|
---|
3374 | case WINEDDGFS_ISFLIPDONE:
|
---|
3375 | return WINED3D_OK;
|
---|
3376 |
|
---|
3377 | default:
|
---|
3378 | return WINED3DERR_INVALIDCALL;
|
---|
3379 | }
|
---|
3380 | }
|
---|
3381 |
|
---|
3382 | HRESULT CDECL wined3d_surface_is_lost(const struct wined3d_surface *surface)
|
---|
3383 | {
|
---|
3384 | TRACE("surface %p.\n", surface);
|
---|
3385 |
|
---|
3386 | /* D3D8 and 9 loose full devices, ddraw only surfaces. */
|
---|
3387 | return surface->flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK;
|
---|
3388 | }
|
---|
3389 |
|
---|
3390 | HRESULT CDECL wined3d_surface_restore(struct wined3d_surface *surface)
|
---|
3391 | {
|
---|
3392 | TRACE("surface %p.\n", surface);
|
---|
3393 |
|
---|
3394 | surface->flags &= ~SFLAG_LOST;
|
---|
3395 | return WINED3D_OK;
|
---|
3396 | }
|
---|
3397 |
|
---|
3398 | void CDECL wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette)
|
---|
3399 | {
|
---|
3400 | TRACE("surface %p, palette %p.\n", surface, palette);
|
---|
3401 |
|
---|
3402 | if (surface->palette == palette)
|
---|
3403 | {
|
---|
3404 | TRACE("Nop palette change.\n");
|
---|
3405 | return;
|
---|
3406 | }
|
---|
3407 |
|
---|
3408 | if (surface->palette && (surface->resource.usage & WINED3DUSAGE_RENDERTARGET))
|
---|
3409 | surface->palette->flags &= ~WINEDDPCAPS_PRIMARYSURFACE;
|
---|
3410 |
|
---|
3411 | surface->palette = palette;
|
---|
3412 |
|
---|
3413 | if (palette)
|
---|
3414 | {
|
---|
3415 | if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET)
|
---|
3416 | palette->flags |= WINEDDPCAPS_PRIMARYSURFACE;
|
---|
3417 |
|
---|
3418 | surface->surface_ops->surface_realize_palette(surface);
|
---|
3419 | }
|
---|
3420 | }
|
---|
3421 |
|
---|
3422 | HRESULT CDECL wined3d_surface_set_color_key(struct wined3d_surface *surface,
|
---|
3423 | DWORD flags, const struct wined3d_color_key *color_key)
|
---|
3424 | {
|
---|
3425 | TRACE("surface %p, flags %#x, color_key %p.\n", surface, flags, color_key);
|
---|
3426 |
|
---|
3427 | if (flags & WINEDDCKEY_COLORSPACE)
|
---|
3428 | {
|
---|
3429 | FIXME(" colorkey value not supported (%08x) !\n", flags);
|
---|
3430 | return WINED3DERR_INVALIDCALL;
|
---|
3431 | }
|
---|
3432 |
|
---|
3433 | /* Dirtify the surface, but only if a key was changed. */
|
---|
3434 | if (color_key)
|
---|
3435 | {
|
---|
3436 | switch (flags & ~WINEDDCKEY_COLORSPACE)
|
---|
3437 | {
|
---|
3438 | case WINEDDCKEY_DESTBLT:
|
---|
3439 | surface->dst_blt_color_key = *color_key;
|
---|
3440 | surface->CKeyFlags |= WINEDDSD_CKDESTBLT;
|
---|
3441 | break;
|
---|
3442 |
|
---|
3443 | case WINEDDCKEY_DESTOVERLAY:
|
---|
3444 | surface->dst_overlay_color_key = *color_key;
|
---|
3445 | surface->CKeyFlags |= WINEDDSD_CKDESTOVERLAY;
|
---|
3446 | break;
|
---|
3447 |
|
---|
3448 | case WINEDDCKEY_SRCOVERLAY:
|
---|
3449 | surface->src_overlay_color_key = *color_key;
|
---|
3450 | surface->CKeyFlags |= WINEDDSD_CKSRCOVERLAY;
|
---|
3451 | break;
|
---|
3452 |
|
---|
3453 | case WINEDDCKEY_SRCBLT:
|
---|
3454 | surface->src_blt_color_key = *color_key;
|
---|
3455 | surface->CKeyFlags |= WINEDDSD_CKSRCBLT;
|
---|
3456 | break;
|
---|
3457 | }
|
---|
3458 | }
|
---|
3459 | else
|
---|
3460 | {
|
---|
3461 | switch (flags & ~WINEDDCKEY_COLORSPACE)
|
---|
3462 | {
|
---|
3463 | case WINEDDCKEY_DESTBLT:
|
---|
3464 | surface->CKeyFlags &= ~WINEDDSD_CKDESTBLT;
|
---|
3465 | break;
|
---|
3466 |
|
---|
3467 | case WINEDDCKEY_DESTOVERLAY:
|
---|
3468 | surface->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY;
|
---|
3469 | break;
|
---|
3470 |
|
---|
3471 | case WINEDDCKEY_SRCOVERLAY:
|
---|
3472 | surface->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY;
|
---|
3473 | break;
|
---|
3474 |
|
---|
3475 | case WINEDDCKEY_SRCBLT:
|
---|
3476 | surface->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
|
---|
3477 | break;
|
---|
3478 | }
|
---|
3479 | }
|
---|
3480 |
|
---|
3481 | return WINED3D_OK;
|
---|
3482 | }
|
---|
3483 |
|
---|
3484 | struct wined3d_palette * CDECL wined3d_surface_get_palette(const struct wined3d_surface *surface)
|
---|
3485 | {
|
---|
3486 | TRACE("surface %p.\n", surface);
|
---|
3487 |
|
---|
3488 | return surface->palette;
|
---|
3489 | }
|
---|
3490 |
|
---|
3491 | DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface)
|
---|
3492 | {
|
---|
3493 | const struct wined3d_format *format = surface->resource.format;
|
---|
3494 | DWORD pitch;
|
---|
3495 |
|
---|
3496 | TRACE("surface %p.\n", surface);
|
---|
3497 |
|
---|
3498 | if (surface->pitch)
|
---|
3499 | return surface->pitch;
|
---|
3500 |
|
---|
3501 | if (format->flags & WINED3DFMT_FLAG_BLOCKS)
|
---|
3502 | {
|
---|
3503 | /* Since compressed formats are block based, pitch means the amount of
|
---|
3504 | * bytes to the next row of block rather than the next row of pixels. */
|
---|
3505 | UINT row_block_count = (surface->resource.width + format->block_width - 1) / format->block_width;
|
---|
3506 | pitch = row_block_count * format->block_byte_count;
|
---|
3507 | }
|
---|
3508 | else
|
---|
3509 | {
|
---|
3510 | unsigned char alignment = surface->resource.device->surface_alignment;
|
---|
3511 | pitch = surface->resource.format->byte_count * surface->resource.width; /* Bytes / row */
|
---|
3512 | pitch = (pitch + alignment - 1) & ~(alignment - 1);
|
---|
3513 | }
|
---|
3514 |
|
---|
3515 | TRACE("Returning %u.\n", pitch);
|
---|
3516 |
|
---|
3517 | return pitch;
|
---|
3518 | }
|
---|
3519 |
|
---|
3520 | HRESULT CDECL wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem, UINT pitch)
|
---|
3521 | {
|
---|
3522 | #ifndef VBOX_WITH_WDDM
|
---|
3523 | TRACE("surface %p, mem %p.\n", surface, mem);
|
---|
3524 |
|
---|
3525 | if (surface->resource.map_count || (surface->flags & SFLAG_DCINUSE))
|
---|
3526 | {
|
---|
3527 | WARN("Surface is mapped or the DC is in use.\n");
|
---|
3528 | return WINED3DERR_INVALIDCALL;
|
---|
3529 | }
|
---|
3530 |
|
---|
3531 | /* Render targets depend on their hdc, and we can't create an hdc on a user pointer. */
|
---|
3532 | if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET)
|
---|
3533 | {
|
---|
3534 | ERR("Not supported on render targets.\n");
|
---|
3535 | return WINED3DERR_INVALIDCALL;
|
---|
3536 | }
|
---|
3537 |
|
---|
3538 | if (mem && mem != surface->resource.allocatedMemory)
|
---|
3539 | {
|
---|
3540 | void *release = NULL;
|
---|
3541 |
|
---|
3542 | /* Do I have to copy the old surface content? */
|
---|
3543 | if (surface->flags & SFLAG_DIBSECTION)
|
---|
3544 | {
|
---|
3545 | DeleteDC(surface->hDC);
|
---|
3546 | DeleteObject(surface->dib.DIBsection);
|
---|
3547 | surface->dib.bitmap_data = NULL;
|
---|
3548 | surface->resource.allocatedMemory = NULL;
|
---|
3549 | surface->hDC = NULL;
|
---|
3550 | surface->flags &= ~SFLAG_DIBSECTION;
|
---|
3551 | }
|
---|
3552 | else if (!(surface->flags & SFLAG_USERPTR))
|
---|
3553 | {
|
---|
3554 | release = surface->resource.heapMemory;
|
---|
3555 | surface->resource.heapMemory = NULL;
|
---|
3556 | }
|
---|
3557 | surface->resource.allocatedMemory = mem;
|
---|
3558 | surface->flags |= SFLAG_USERPTR;
|
---|
3559 |
|
---|
3560 | /* Now the surface memory is most up do date. Invalidate drawable and texture. */
|
---|
3561 | surface_modify_location(surface, SFLAG_INSYSMEM, TRUE);
|
---|
3562 |
|
---|
3563 | /* For client textures OpenGL has to be notified. */
|
---|
3564 | if (surface->flags & SFLAG_CLIENT)
|
---|
3565 | surface_release_client_storage(surface);
|
---|
3566 |
|
---|
3567 | /* Now free the old memory if any. */
|
---|
3568 | HeapFree(GetProcessHeap(), 0, release);
|
---|
3569 | }
|
---|
3570 | else if (surface->flags & SFLAG_USERPTR)
|
---|
3571 | {
|
---|
3572 | /* HeapMemory should be NULL already. */
|
---|
3573 | if (surface->resource.heapMemory)
|
---|
3574 | ERR("User pointer surface has heap memory allocated.\n");
|
---|
3575 |
|
---|
3576 | if (!mem)
|
---|
3577 | {
|
---|
3578 | surface->resource.allocatedMemory = NULL;
|
---|
3579 | surface->flags &= ~(SFLAG_USERPTR | SFLAG_INSYSMEM);
|
---|
3580 |
|
---|
3581 | if (surface->flags & SFLAG_CLIENT)
|
---|
3582 | surface_release_client_storage(surface);
|
---|
3583 |
|
---|
3584 | surface_prepare_system_memory(surface);
|
---|
3585 | }
|
---|
3586 |
|
---|
3587 | surface_modify_location(surface, SFLAG_INSYSMEM, TRUE);
|
---|
3588 | }
|
---|
3589 |
|
---|
3590 | surface->pitch = pitch;
|
---|
3591 |
|
---|
3592 | return WINED3D_OK;
|
---|
3593 | #else
|
---|
3594 | ERR("unsupported!");
|
---|
3595 | return E_FAIL;
|
---|
3596 | #endif
|
---|
3597 | }
|
---|
3598 |
|
---|
3599 | HRESULT CDECL wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y)
|
---|
3600 | {
|
---|
3601 | LONG w, h;
|
---|
3602 |
|
---|
3603 | TRACE("surface %p, x %d, y %d.\n", surface, x, y);
|
---|
3604 |
|
---|
3605 | if (!(surface->resource.usage & WINED3DUSAGE_OVERLAY))
|
---|
3606 | {
|
---|
3607 | WARN("Not an overlay surface.\n");
|
---|
3608 | return WINEDDERR_NOTAOVERLAYSURFACE;
|
---|
3609 | }
|
---|
3610 |
|
---|
3611 | w = surface->overlay_destrect.right - surface->overlay_destrect.left;
|
---|
3612 | h = surface->overlay_destrect.bottom - surface->overlay_destrect.top;
|
---|
3613 | surface->overlay_destrect.left = x;
|
---|
3614 | surface->overlay_destrect.top = y;
|
---|
3615 | surface->overlay_destrect.right = x + w;
|
---|
3616 | surface->overlay_destrect.bottom = y + h;
|
---|
3617 |
|
---|
3618 | surface_draw_overlay(surface);
|
---|
3619 |
|
---|
3620 | return WINED3D_OK;
|
---|
3621 | }
|
---|
3622 |
|
---|
3623 | HRESULT CDECL wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y)
|
---|
3624 | {
|
---|
3625 | TRACE("surface %p, x %p, y %p.\n", surface, x, y);
|
---|
3626 |
|
---|
3627 | if (!(surface->resource.usage & WINED3DUSAGE_OVERLAY))
|
---|
3628 | {
|
---|
3629 | TRACE("Not an overlay surface.\n");
|
---|
3630 | return WINEDDERR_NOTAOVERLAYSURFACE;
|
---|
3631 | }
|
---|
3632 |
|
---|
3633 | if (!surface->overlay_dest)
|
---|
3634 | {
|
---|
3635 | TRACE("Overlay not visible.\n");
|
---|
3636 | *x = 0;
|
---|
3637 | *y = 0;
|
---|
3638 | return WINEDDERR_OVERLAYNOTVISIBLE;
|
---|
3639 | }
|
---|
3640 |
|
---|
3641 | *x = surface->overlay_destrect.left;
|
---|
3642 | *y = surface->overlay_destrect.top;
|
---|
3643 |
|
---|
3644 | TRACE("Returning position %d, %d.\n", *x, *y);
|
---|
3645 |
|
---|
3646 | return WINED3D_OK;
|
---|
3647 | }
|
---|
3648 |
|
---|
3649 | HRESULT CDECL wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
|
---|
3650 | DWORD flags, struct wined3d_surface *ref)
|
---|
3651 | {
|
---|
3652 | FIXME("surface %p, flags %#x, ref %p stub!\n", surface, flags, ref);
|
---|
3653 |
|
---|
3654 | if (!(surface->resource.usage & WINED3DUSAGE_OVERLAY))
|
---|
3655 | {
|
---|
3656 | TRACE("Not an overlay surface.\n");
|
---|
3657 | return WINEDDERR_NOTAOVERLAYSURFACE;
|
---|
3658 | }
|
---|
3659 |
|
---|
3660 | return WINED3D_OK;
|
---|
3661 | }
|
---|
3662 |
|
---|
3663 | HRESULT CDECL wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
|
---|
3664 | struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx)
|
---|
3665 | {
|
---|
3666 | TRACE("surface %p, src_rect %s, dst_surface %p, dst_rect %s, flags %#x, fx %p.\n",
|
---|
3667 | surface, wine_dbgstr_rect(src_rect), dst_surface, wine_dbgstr_rect(dst_rect), flags, fx);
|
---|
3668 |
|
---|
3669 | if (!(surface->resource.usage & WINED3DUSAGE_OVERLAY))
|
---|
3670 | {
|
---|
3671 | WARN("Not an overlay surface.\n");
|
---|
3672 | return WINEDDERR_NOTAOVERLAYSURFACE;
|
---|
3673 | }
|
---|
3674 | else if (!dst_surface)
|
---|
3675 | {
|
---|
3676 | WARN("Dest surface is NULL.\n");
|
---|
3677 | return WINED3DERR_INVALIDCALL;
|
---|
3678 | }
|
---|
3679 |
|
---|
3680 | if (src_rect)
|
---|
3681 | {
|
---|
3682 | surface->overlay_srcrect = *src_rect;
|
---|
3683 | }
|
---|
3684 | else
|
---|
3685 | {
|
---|
3686 | surface->overlay_srcrect.left = 0;
|
---|
3687 | surface->overlay_srcrect.top = 0;
|
---|
3688 | surface->overlay_srcrect.right = surface->resource.width;
|
---|
3689 | surface->overlay_srcrect.bottom = surface->resource.height;
|
---|
3690 | }
|
---|
3691 |
|
---|
3692 | if (dst_rect)
|
---|
3693 | {
|
---|
3694 | surface->overlay_destrect = *dst_rect;
|
---|
3695 | }
|
---|
3696 | else
|
---|
3697 | {
|
---|
3698 | surface->overlay_destrect.left = 0;
|
---|
3699 | surface->overlay_destrect.top = 0;
|
---|
3700 | surface->overlay_destrect.right = dst_surface ? dst_surface->resource.width : 0;
|
---|
3701 | surface->overlay_destrect.bottom = dst_surface ? dst_surface->resource.height : 0;
|
---|
3702 | }
|
---|
3703 |
|
---|
3704 | if (surface->overlay_dest && (surface->overlay_dest != dst_surface || flags & WINEDDOVER_HIDE))
|
---|
3705 | {
|
---|
3706 | surface->overlay_dest = NULL;
|
---|
3707 | list_remove(&surface->overlay_entry);
|
---|
3708 | }
|
---|
3709 |
|
---|
3710 | if (flags & WINEDDOVER_SHOW)
|
---|
3711 | {
|
---|
3712 | if (surface->overlay_dest != dst_surface)
|
---|
3713 | {
|
---|
3714 | surface->overlay_dest = dst_surface;
|
---|
3715 | list_add_tail(&dst_surface->overlays, &surface->overlay_entry);
|
---|
3716 | }
|
---|
3717 | }
|
---|
3718 | else if (flags & WINEDDOVER_HIDE)
|
---|
3719 | {
|
---|
3720 | /* tests show that the rectangles are erased on hide */
|
---|
3721 | surface->overlay_srcrect.left = 0; surface->overlay_srcrect.top = 0;
|
---|
3722 | surface->overlay_srcrect.right = 0; surface->overlay_srcrect.bottom = 0;
|
---|
3723 | surface->overlay_destrect.left = 0; surface->overlay_destrect.top = 0;
|
---|
3724 | surface->overlay_destrect.right = 0; surface->overlay_destrect.bottom = 0;
|
---|
3725 | surface->overlay_dest = NULL;
|
---|
3726 | }
|
---|
3727 |
|
---|
3728 | surface_draw_overlay(surface);
|
---|
3729 |
|
---|
3730 | return WINED3D_OK;
|
---|
3731 | }
|
---|
3732 |
|
---|
3733 | HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
|
---|
3734 | UINT width, UINT height, enum wined3d_format_id format_id,
|
---|
3735 | enum wined3d_multisample_type multisample_type, UINT multisample_quality)
|
---|
3736 | {
|
---|
3737 | struct wined3d_device *device = surface->resource.device;
|
---|
3738 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
3739 | const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
|
---|
3740 | UINT resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height);
|
---|
3741 |
|
---|
3742 | TRACE("surface %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u.\n",
|
---|
3743 | surface, width, height, debug_d3dformat(format_id), multisample_type, multisample_type);
|
---|
3744 |
|
---|
3745 | if (!resource_size)
|
---|
3746 | return WINED3DERR_INVALIDCALL;
|
---|
3747 |
|
---|
3748 | if (device->d3d_initialized)
|
---|
3749 | surface->resource.resource_ops->resource_unload(&surface->resource);
|
---|
3750 |
|
---|
3751 | if (surface->flags & SFLAG_DIBSECTION)
|
---|
3752 | {
|
---|
3753 | DeleteDC(surface->hDC);
|
---|
3754 | DeleteObject(surface->dib.DIBsection);
|
---|
3755 | surface->dib.bitmap_data = NULL;
|
---|
3756 | surface->flags &= ~SFLAG_DIBSECTION;
|
---|
3757 | }
|
---|
3758 |
|
---|
3759 | surface->flags &= ~(SFLAG_LOCATIONS | SFLAG_USERPTR);
|
---|
3760 | surface->resource.allocatedMemory = NULL;
|
---|
3761 | HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory);
|
---|
3762 | surface->resource.heapMemory = NULL;
|
---|
3763 |
|
---|
3764 | surface->resource.width = width;
|
---|
3765 | surface->resource.height = height;
|
---|
3766 | if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || gl_info->supported[ARB_TEXTURE_RECTANGLE]
|
---|
3767 | || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
|
---|
3768 | {
|
---|
3769 | surface->pow2Width = width;
|
---|
3770 | surface->pow2Height = height;
|
---|
3771 | }
|
---|
3772 | else
|
---|
3773 | {
|
---|
3774 | surface->pow2Width = surface->pow2Height = 1;
|
---|
3775 | while (surface->pow2Width < width)
|
---|
3776 | surface->pow2Width <<= 1;
|
---|
3777 | while (surface->pow2Height < height)
|
---|
3778 | surface->pow2Height <<= 1;
|
---|
3779 | }
|
---|
3780 |
|
---|
3781 | if (surface->pow2Width != width || surface->pow2Height != height)
|
---|
3782 | surface->flags |= SFLAG_NONPOW2;
|
---|
3783 | else
|
---|
3784 | surface->flags &= ~SFLAG_NONPOW2;
|
---|
3785 |
|
---|
3786 | surface->resource.format = format;
|
---|
3787 | surface->resource.multisample_type = multisample_type;
|
---|
3788 | surface->resource.multisample_quality = multisample_quality;
|
---|
3789 | surface->resource.size = resource_size;
|
---|
3790 |
|
---|
3791 | if (!surface_init_sysmem(surface))
|
---|
3792 | return E_OUTOFMEMORY;
|
---|
3793 |
|
---|
3794 | return WINED3D_OK;
|
---|
3795 | }
|
---|
3796 |
|
---|
3797 | static void convert_r32_float_r16_float(const BYTE *src, BYTE *dst,
|
---|
3798 | DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
|
---|
3799 | {
|
---|
3800 | unsigned short *dst_s;
|
---|
3801 | const float *src_f;
|
---|
3802 | unsigned int x, y;
|
---|
3803 |
|
---|
3804 | TRACE("Converting %ux%u pixels, pitches %u %u.\n", w, h, pitch_in, pitch_out);
|
---|
3805 |
|
---|
3806 | for (y = 0; y < h; ++y)
|
---|
3807 | {
|
---|
3808 | src_f = (const float *)(src + y * pitch_in);
|
---|
3809 | dst_s = (unsigned short *) (dst + y * pitch_out);
|
---|
3810 | for (x = 0; x < w; ++x)
|
---|
3811 | {
|
---|
3812 | dst_s[x] = float_32_to_16(src_f + x);
|
---|
3813 | }
|
---|
3814 | }
|
---|
3815 | }
|
---|
3816 |
|
---|
3817 | static void convert_r5g6b5_x8r8g8b8(const BYTE *src, BYTE *dst,
|
---|
3818 | DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
|
---|
3819 | {
|
---|
3820 | static const unsigned char convert_5to8[] =
|
---|
3821 | {
|
---|
3822 | 0x00, 0x08, 0x10, 0x19, 0x21, 0x29, 0x31, 0x3a,
|
---|
3823 | 0x42, 0x4a, 0x52, 0x5a, 0x63, 0x6b, 0x73, 0x7b,
|
---|
3824 | 0x84, 0x8c, 0x94, 0x9c, 0xa5, 0xad, 0xb5, 0xbd,
|
---|
3825 | 0xc5, 0xce, 0xd6, 0xde, 0xe6, 0xef, 0xf7, 0xff,
|
---|
3826 | };
|
---|
3827 | static const unsigned char convert_6to8[] =
|
---|
3828 | {
|
---|
3829 | 0x00, 0x04, 0x08, 0x0c, 0x10, 0x14, 0x18, 0x1c,
|
---|
3830 | 0x20, 0x24, 0x28, 0x2d, 0x31, 0x35, 0x39, 0x3d,
|
---|
3831 | 0x41, 0x45, 0x49, 0x4d, 0x51, 0x55, 0x59, 0x5d,
|
---|
3832 | 0x61, 0x65, 0x69, 0x6d, 0x71, 0x75, 0x79, 0x7d,
|
---|
3833 | 0x82, 0x86, 0x8a, 0x8e, 0x92, 0x96, 0x9a, 0x9e,
|
---|
3834 | 0xa2, 0xa6, 0xaa, 0xae, 0xb2, 0xb6, 0xba, 0xbe,
|
---|
3835 | 0xc2, 0xc6, 0xca, 0xce, 0xd2, 0xd7, 0xdb, 0xdf,
|
---|
3836 | 0xe3, 0xe7, 0xeb, 0xef, 0xf3, 0xf7, 0xfb, 0xff,
|
---|
3837 | };
|
---|
3838 | unsigned int x, y;
|
---|
3839 |
|
---|
3840 | TRACE("Converting %ux%u pixels, pitches %u %u.\n", w, h, pitch_in, pitch_out);
|
---|
3841 |
|
---|
3842 | for (y = 0; y < h; ++y)
|
---|
3843 | {
|
---|
3844 | const WORD *src_line = (const WORD *)(src + y * pitch_in);
|
---|
3845 | DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
|
---|
3846 | for (x = 0; x < w; ++x)
|
---|
3847 | {
|
---|
3848 | WORD pixel = src_line[x];
|
---|
3849 | dst_line[x] = 0xff000000
|
---|
3850 | | convert_5to8[(pixel & 0xf800) >> 11] << 16
|
---|
3851 | | convert_6to8[(pixel & 0x07e0) >> 5] << 8
|
---|
3852 | | convert_5to8[(pixel & 0x001f)];
|
---|
3853 | }
|
---|
3854 | }
|
---|
3855 | }
|
---|
3856 |
|
---|
3857 | /* We use this for both B8G8R8A8 -> B8G8R8X8 and B8G8R8X8 -> B8G8R8A8, since
|
---|
3858 | * in both cases we're just setting the X / Alpha channel to 0xff. */
|
---|
3859 | static void convert_a8r8g8b8_x8r8g8b8(const BYTE *src, BYTE *dst,
|
---|
3860 | DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
|
---|
3861 | {
|
---|
3862 | unsigned int x, y;
|
---|
3863 |
|
---|
3864 | TRACE("Converting %ux%u pixels, pitches %u %u.\n", w, h, pitch_in, pitch_out);
|
---|
3865 |
|
---|
3866 | for (y = 0; y < h; ++y)
|
---|
3867 | {
|
---|
3868 | const DWORD *src_line = (const DWORD *)(src + y * pitch_in);
|
---|
3869 | DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
|
---|
3870 |
|
---|
3871 | for (x = 0; x < w; ++x)
|
---|
3872 | {
|
---|
3873 | dst_line[x] = 0xff000000 | (src_line[x] & 0xffffff);
|
---|
3874 | }
|
---|
3875 | }
|
---|
3876 | }
|
---|
3877 |
|
---|
3878 | static inline BYTE cliptobyte(int x)
|
---|
3879 | {
|
---|
3880 | return (BYTE)((x < 0) ? 0 : ((x > 255) ? 255 : x));
|
---|
3881 | }
|
---|
3882 |
|
---|
3883 | static void convert_yuy2_x8r8g8b8(const BYTE *src, BYTE *dst,
|
---|
3884 | DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
|
---|
3885 | {
|
---|
3886 | int c2, d, e, r2 = 0, g2 = 0, b2 = 0;
|
---|
3887 | unsigned int x, y;
|
---|
3888 |
|
---|
3889 | TRACE("Converting %ux%u pixels, pitches %u %u.\n", w, h, pitch_in, pitch_out);
|
---|
3890 |
|
---|
3891 | for (y = 0; y < h; ++y)
|
---|
3892 | {
|
---|
3893 | const BYTE *src_line = src + y * pitch_in;
|
---|
3894 | DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
|
---|
3895 | for (x = 0; x < w; ++x)
|
---|
3896 | {
|
---|
3897 | /* YUV to RGB conversion formulas from http://en.wikipedia.org/wiki/YUV:
|
---|
3898 | * C = Y - 16; D = U - 128; E = V - 128;
|
---|
3899 | * R = cliptobyte((298 * C + 409 * E + 128) >> 8);
|
---|
3900 | * G = cliptobyte((298 * C - 100 * D - 208 * E + 128) >> 8);
|
---|
3901 | * B = cliptobyte((298 * C + 516 * D + 128) >> 8);
|
---|
3902 | * Two adjacent YUY2 pixels are stored as four bytes: Y0 U Y1 V .
|
---|
3903 | * U and V are shared between the pixels. */
|
---|
3904 | if (!(x & 1)) /* For every even pixel, read new U and V. */
|
---|
3905 | {
|
---|
3906 | d = (int) src_line[1] - 128;
|
---|
3907 | e = (int) src_line[3] - 128;
|
---|
3908 | r2 = 409 * e + 128;
|
---|
3909 | g2 = - 100 * d - 208 * e + 128;
|
---|
3910 | b2 = 516 * d + 128;
|
---|
3911 | }
|
---|
3912 | c2 = 298 * ((int) src_line[0] - 16);
|
---|
3913 | dst_line[x] = 0xff000000
|
---|
3914 | | cliptobyte((c2 + r2) >> 8) << 16 /* red */
|
---|
3915 | | cliptobyte((c2 + g2) >> 8) << 8 /* green */
|
---|
3916 | | cliptobyte((c2 + b2) >> 8); /* blue */
|
---|
3917 | /* Scale RGB values to 0..255 range,
|
---|
3918 | * then clip them if still not in range (may be negative),
|
---|
3919 | * then shift them within DWORD if necessary. */
|
---|
3920 | src_line += 2;
|
---|
3921 | }
|
---|
3922 | }
|
---|
3923 | }
|
---|
3924 |
|
---|
3925 | static void convert_yuy2_r5g6b5(const BYTE *src, BYTE *dst,
|
---|
3926 | DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
|
---|
3927 | {
|
---|
3928 | unsigned int x, y;
|
---|
3929 | int c2, d, e, r2 = 0, g2 = 0, b2 = 0;
|
---|
3930 |
|
---|
3931 | TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
|
---|
3932 |
|
---|
3933 | for (y = 0; y < h; ++y)
|
---|
3934 | {
|
---|
3935 | const BYTE *src_line = src + y * pitch_in;
|
---|
3936 | WORD *dst_line = (WORD *)(dst + y * pitch_out);
|
---|
3937 | for (x = 0; x < w; ++x)
|
---|
3938 | {
|
---|
3939 | /* YUV to RGB conversion formulas from http://en.wikipedia.org/wiki/YUV:
|
---|
3940 | * C = Y - 16; D = U - 128; E = V - 128;
|
---|
3941 | * R = cliptobyte((298 * C + 409 * E + 128) >> 8);
|
---|
3942 | * G = cliptobyte((298 * C - 100 * D - 208 * E + 128) >> 8);
|
---|
3943 | * B = cliptobyte((298 * C + 516 * D + 128) >> 8);
|
---|
3944 | * Two adjacent YUY2 pixels are stored as four bytes: Y0 U Y1 V .
|
---|
3945 | * U and V are shared between the pixels. */
|
---|
3946 | if (!(x & 1)) /* For every even pixel, read new U and V. */
|
---|
3947 | {
|
---|
3948 | d = (int) src_line[1] - 128;
|
---|
3949 | e = (int) src_line[3] - 128;
|
---|
3950 | r2 = 409 * e + 128;
|
---|
3951 | g2 = - 100 * d - 208 * e + 128;
|
---|
3952 | b2 = 516 * d + 128;
|
---|
3953 | }
|
---|
3954 | c2 = 298 * ((int) src_line[0] - 16);
|
---|
3955 | dst_line[x] = (cliptobyte((c2 + r2) >> 8) >> 3) << 11 /* red */
|
---|
3956 | | (cliptobyte((c2 + g2) >> 8) >> 2) << 5 /* green */
|
---|
3957 | | (cliptobyte((c2 + b2) >> 8) >> 3); /* blue */
|
---|
3958 | /* Scale RGB values to 0..255 range,
|
---|
3959 | * then clip them if still not in range (may be negative),
|
---|
3960 | * then shift them within DWORD if necessary. */
|
---|
3961 | src_line += 2;
|
---|
3962 | }
|
---|
3963 | }
|
---|
3964 | }
|
---|
3965 |
|
---|
3966 | struct d3dfmt_converter_desc
|
---|
3967 | {
|
---|
3968 | enum wined3d_format_id from, to;
|
---|
3969 | void (*convert)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h);
|
---|
3970 | };
|
---|
3971 |
|
---|
3972 | static const struct d3dfmt_converter_desc converters[] =
|
---|
3973 | {
|
---|
3974 | {WINED3DFMT_R32_FLOAT, WINED3DFMT_R16_FLOAT, convert_r32_float_r16_float},
|
---|
3975 | {WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_B8G8R8X8_UNORM, convert_r5g6b5_x8r8g8b8},
|
---|
3976 | {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_B8G8R8X8_UNORM, convert_a8r8g8b8_x8r8g8b8},
|
---|
3977 | {WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_B8G8R8A8_UNORM, convert_a8r8g8b8_x8r8g8b8},
|
---|
3978 | {WINED3DFMT_YUY2, WINED3DFMT_B8G8R8X8_UNORM, convert_yuy2_x8r8g8b8},
|
---|
3979 | {WINED3DFMT_YUY2, WINED3DFMT_B5G6R5_UNORM, convert_yuy2_r5g6b5},
|
---|
3980 | };
|
---|
3981 |
|
---|
3982 | static inline const struct d3dfmt_converter_desc *find_converter(enum wined3d_format_id from,
|
---|
3983 | enum wined3d_format_id to)
|
---|
3984 | {
|
---|
3985 | unsigned int i;
|
---|
3986 |
|
---|
3987 | for (i = 0; i < (sizeof(converters) / sizeof(*converters)); ++i)
|
---|
3988 | {
|
---|
3989 | if (converters[i].from == from && converters[i].to == to)
|
---|
3990 | return &converters[i];
|
---|
3991 | }
|
---|
3992 |
|
---|
3993 | return NULL;
|
---|
3994 | }
|
---|
3995 |
|
---|
3996 | /*****************************************************************************
|
---|
3997 | * surface_convert_format
|
---|
3998 | *
|
---|
3999 | * Creates a duplicate of a surface in a different format. Is used by Blt to
|
---|
4000 | * blit between surfaces with different formats.
|
---|
4001 | *
|
---|
4002 | * Parameters
|
---|
4003 | * source: Source surface
|
---|
4004 | * fmt: Requested destination format
|
---|
4005 | *
|
---|
4006 | *****************************************************************************/
|
---|
4007 | static struct wined3d_surface *surface_convert_format(struct wined3d_surface *source, enum wined3d_format_id to_fmt)
|
---|
4008 | {
|
---|
4009 | struct wined3d_map_desc src_map, dst_map;
|
---|
4010 | const struct d3dfmt_converter_desc *conv;
|
---|
4011 | struct wined3d_surface *ret = NULL;
|
---|
4012 | HRESULT hr;
|
---|
4013 |
|
---|
4014 | conv = find_converter(source->resource.format->id, to_fmt);
|
---|
4015 | if (!conv)
|
---|
4016 | {
|
---|
4017 | FIXME("Cannot find a conversion function from format %s to %s.\n",
|
---|
4018 | debug_d3dformat(source->resource.format->id), debug_d3dformat(to_fmt));
|
---|
4019 | return NULL;
|
---|
4020 | }
|
---|
4021 |
|
---|
4022 | /* FIXME: Multisampled conversion? */
|
---|
4023 | #ifdef VBOX_WITH_WDDM
|
---|
4024 | if (FAILED(hr = wined3d_surface_create(source->resource.device, source->resource.width, source->resource.height,
|
---|
4025 | to_fmt, 0, WINED3D_POOL_SCRATCH, WINED3D_MULTISAMPLE_NONE, 0,
|
---|
4026 | WINED3D_SURFACE_MAPPABLE | WINED3D_SURFACE_DISCARD, NULL, &wined3d_null_parent_ops, &ret
|
---|
4027 | , NULL, NULL
|
---|
4028 | )))
|
---|
4029 | #else
|
---|
4030 | if (FAILED(hr = wined3d_surface_create(source->resource.device, source->resource.width, source->resource.height,
|
---|
4031 | to_fmt, 0, WINED3D_POOL_SCRATCH, WINED3D_MULTISAMPLE_NONE, 0,
|
---|
4032 | WINED3D_SURFACE_MAPPABLE | WINED3D_SURFACE_DISCARD, NULL, &wined3d_null_parent_ops, &ret)))
|
---|
4033 | #endif
|
---|
4034 | {
|
---|
4035 | ERR("Failed to create a destination surface for conversion.\n");
|
---|
4036 | return NULL;
|
---|
4037 | }
|
---|
4038 |
|
---|
4039 | memset(&src_map, 0, sizeof(src_map));
|
---|
4040 | memset(&dst_map, 0, sizeof(dst_map));
|
---|
4041 |
|
---|
4042 | if (FAILED(hr = wined3d_surface_map(source, &src_map, NULL, WINED3D_MAP_READONLY)))
|
---|
4043 | {
|
---|
4044 | ERR("Failed to lock the source surface.\n");
|
---|
4045 | wined3d_surface_decref(ret);
|
---|
4046 | return NULL;
|
---|
4047 | }
|
---|
4048 | if (FAILED(hr = wined3d_surface_map(ret, &dst_map, NULL, WINED3D_MAP_READONLY)))
|
---|
4049 | {
|
---|
4050 | ERR("Failed to lock the destination surface.\n");
|
---|
4051 | wined3d_surface_unmap(source);
|
---|
4052 | wined3d_surface_decref(ret);
|
---|
4053 | return NULL;
|
---|
4054 | }
|
---|
4055 |
|
---|
4056 | conv->convert(src_map.data, dst_map.data, src_map.row_pitch, dst_map.row_pitch,
|
---|
4057 | source->resource.width, source->resource.height);
|
---|
4058 |
|
---|
4059 | wined3d_surface_unmap(ret);
|
---|
4060 | wined3d_surface_unmap(source);
|
---|
4061 |
|
---|
4062 | return ret;
|
---|
4063 | }
|
---|
4064 |
|
---|
4065 | static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height,
|
---|
4066 | unsigned int bpp, UINT pitch, DWORD color)
|
---|
4067 | {
|
---|
4068 | BYTE *first;
|
---|
4069 | unsigned int x, y;
|
---|
4070 |
|
---|
4071 | /* Do first row */
|
---|
4072 |
|
---|
4073 | #define COLORFILL_ROW(type) \
|
---|
4074 | do { \
|
---|
4075 | type *d = (type *)buf; \
|
---|
4076 | for (x = 0; x < width; ++x) \
|
---|
4077 | d[x] = (type)color; \
|
---|
4078 | } while(0)
|
---|
4079 |
|
---|
4080 | switch (bpp)
|
---|
4081 | {
|
---|
4082 | case 1:
|
---|
4083 | COLORFILL_ROW(BYTE);
|
---|
4084 | break;
|
---|
4085 |
|
---|
4086 | case 2:
|
---|
4087 | COLORFILL_ROW(WORD);
|
---|
4088 | break;
|
---|
4089 |
|
---|
4090 | case 3:
|
---|
4091 | {
|
---|
4092 | BYTE *d = buf;
|
---|
4093 | for (x = 0; x < width; ++x, d += 3)
|
---|
4094 | {
|
---|
4095 | d[0] = (color ) & 0xff;
|
---|
4096 | d[1] = (color >> 8) & 0xff;
|
---|
4097 | d[2] = (color >> 16) & 0xff;
|
---|
4098 | }
|
---|
4099 | break;
|
---|
4100 | }
|
---|
4101 | case 4:
|
---|
4102 | COLORFILL_ROW(DWORD);
|
---|
4103 | break;
|
---|
4104 |
|
---|
4105 | default:
|
---|
4106 | FIXME("Color fill not implemented for bpp %u!\n", bpp * 8);
|
---|
4107 | return WINED3DERR_NOTAVAILABLE;
|
---|
4108 | }
|
---|
4109 |
|
---|
4110 | #undef COLORFILL_ROW
|
---|
4111 |
|
---|
4112 | /* Now copy first row. */
|
---|
4113 | first = buf;
|
---|
4114 | for (y = 1; y < height; ++y)
|
---|
4115 | {
|
---|
4116 | buf += pitch;
|
---|
4117 | memcpy(buf, first, width * bpp);
|
---|
4118 | }
|
---|
4119 |
|
---|
4120 | return WINED3D_OK;
|
---|
4121 | }
|
---|
4122 |
|
---|
4123 | struct wined3d_surface * CDECL wined3d_surface_from_resource(struct wined3d_resource *resource)
|
---|
4124 | {
|
---|
4125 | return surface_from_resource(resource);
|
---|
4126 | }
|
---|
4127 |
|
---|
4128 | HRESULT CDECL wined3d_surface_unmap(struct wined3d_surface *surface)
|
---|
4129 | {
|
---|
4130 | TRACE("surface %p.\n", surface);
|
---|
4131 |
|
---|
4132 | if (!surface->resource.map_count)
|
---|
4133 | {
|
---|
4134 | WARN("Trying to unmap unmapped surface.\n");
|
---|
4135 | return WINEDDERR_NOTLOCKED;
|
---|
4136 | }
|
---|
4137 | --surface->resource.map_count;
|
---|
4138 |
|
---|
4139 | surface->surface_ops->surface_unmap(surface);
|
---|
4140 |
|
---|
4141 | #ifdef VBOX_WITH_WDDM
|
---|
4142 | surface_shrc_unlock(surface);
|
---|
4143 | #endif
|
---|
4144 |
|
---|
4145 | return WINED3D_OK;
|
---|
4146 | }
|
---|
4147 |
|
---|
4148 | HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
|
---|
4149 | struct wined3d_map_desc *map_desc, const RECT *rect, DWORD flags)
|
---|
4150 | {
|
---|
4151 | const struct wined3d_format *format = surface->resource.format;
|
---|
4152 |
|
---|
4153 | TRACE("surface %p, map_desc %p, rect %s, flags %#x.\n",
|
---|
4154 | surface, map_desc, wine_dbgstr_rect(rect), flags);
|
---|
4155 |
|
---|
4156 | if (surface->resource.map_count)
|
---|
4157 | {
|
---|
4158 | WARN("Surface is already mapped.\n");
|
---|
4159 | return WINED3DERR_INVALIDCALL;
|
---|
4160 | }
|
---|
4161 |
|
---|
4162 | if ((format->flags & WINED3DFMT_FLAG_BLOCKS) && rect
|
---|
4163 | && !surface_check_block_align(surface, rect))
|
---|
4164 | {
|
---|
4165 | WARN("Map rect %s is misaligned for %ux%u blocks.\n",
|
---|
4166 | wine_dbgstr_rect(rect), format->block_width, format->block_height);
|
---|
4167 |
|
---|
4168 | if (surface->resource.pool == WINED3D_POOL_DEFAULT)
|
---|
4169 | return WINED3DERR_INVALIDCALL;
|
---|
4170 | }
|
---|
4171 |
|
---|
4172 | #ifdef VBOX_WITH_WDDM
|
---|
4173 | surface_shrc_lock(surface);
|
---|
4174 | #endif
|
---|
4175 |
|
---|
4176 | ++surface->resource.map_count;
|
---|
4177 |
|
---|
4178 | if (!(surface->flags & SFLAG_LOCKABLE))
|
---|
4179 | WARN("Trying to lock unlockable surface.\n");
|
---|
4180 |
|
---|
4181 | /* Performance optimization: Count how often a surface is mapped, if it is
|
---|
4182 | * mapped regularly do not throw away the system memory copy. This avoids
|
---|
4183 | * the need to download the surface from OpenGL all the time. The surface
|
---|
4184 | * is still downloaded if the OpenGL texture is changed. */
|
---|
4185 | if (!(surface->flags & SFLAG_DYNLOCK))
|
---|
4186 | {
|
---|
4187 | if (++surface->lockCount > MAXLOCKCOUNT)
|
---|
4188 | {
|
---|
4189 | TRACE("Surface is mapped regularly, not freeing the system memory copy any more.\n");
|
---|
4190 | surface->flags |= SFLAG_DYNLOCK;
|
---|
4191 | }
|
---|
4192 | }
|
---|
4193 |
|
---|
4194 | surface->surface_ops->surface_map(surface, rect, flags);
|
---|
4195 |
|
---|
4196 | if (format->flags & WINED3DFMT_FLAG_BROKEN_PITCH)
|
---|
4197 | map_desc->row_pitch = surface->resource.width * format->byte_count;
|
---|
4198 | else
|
---|
4199 | map_desc->row_pitch = wined3d_surface_get_pitch(surface);
|
---|
4200 | map_desc->slice_pitch = 0;
|
---|
4201 |
|
---|
4202 | if (!rect)
|
---|
4203 | {
|
---|
4204 | map_desc->data = surface->resource.allocatedMemory;
|
---|
4205 | surface->lockedRect.left = 0;
|
---|
4206 | surface->lockedRect.top = 0;
|
---|
4207 | surface->lockedRect.right = surface->resource.width;
|
---|
4208 | surface->lockedRect.bottom = surface->resource.height;
|
---|
4209 | }
|
---|
4210 | else
|
---|
4211 | {
|
---|
4212 | if ((format->flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_BLOCKS)
|
---|
4213 | {
|
---|
4214 | /* Compressed textures are block based, so calculate the offset of
|
---|
4215 | * the block that contains the top-left pixel of the locked rectangle. */
|
---|
4216 | map_desc->data = surface->resource.allocatedMemory
|
---|
4217 | + ((rect->top / format->block_height) * map_desc->row_pitch)
|
---|
4218 | + ((rect->left / format->block_width) * format->block_byte_count);
|
---|
4219 | }
|
---|
4220 | else
|
---|
4221 | {
|
---|
4222 | map_desc->data = surface->resource.allocatedMemory
|
---|
4223 | + (map_desc->row_pitch * rect->top)
|
---|
4224 | + (rect->left * format->byte_count);
|
---|
4225 | }
|
---|
4226 | surface->lockedRect.left = rect->left;
|
---|
4227 | surface->lockedRect.top = rect->top;
|
---|
4228 | surface->lockedRect.right = rect->right;
|
---|
4229 | surface->lockedRect.bottom = rect->bottom;
|
---|
4230 | }
|
---|
4231 |
|
---|
4232 | TRACE("Locked rect %s.\n", wine_dbgstr_rect(&surface->lockedRect));
|
---|
4233 | TRACE("Returning memory %p, pitch %u.\n", map_desc->data, map_desc->row_pitch);
|
---|
4234 |
|
---|
4235 | return WINED3D_OK;
|
---|
4236 | }
|
---|
4237 |
|
---|
4238 | HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
|
---|
4239 | {
|
---|
4240 | struct wined3d_map_desc map;
|
---|
4241 | HRESULT hr;
|
---|
4242 |
|
---|
4243 | TRACE("surface %p, dc %p.\n", surface, dc);
|
---|
4244 |
|
---|
4245 | if (surface->flags & SFLAG_USERPTR)
|
---|
4246 | {
|
---|
4247 | ERR("Not supported on surfaces with application-provided memory.\n");
|
---|
4248 | return WINEDDERR_NODC;
|
---|
4249 | }
|
---|
4250 |
|
---|
4251 | /* Give more detailed info for ddraw. */
|
---|
4252 | if (surface->flags & SFLAG_DCINUSE)
|
---|
4253 | return WINEDDERR_DCALREADYCREATED;
|
---|
4254 |
|
---|
4255 | /* Can't GetDC if the surface is locked. */
|
---|
4256 | if (surface->resource.map_count)
|
---|
4257 | return WINED3DERR_INVALIDCALL;
|
---|
4258 |
|
---|
4259 | /* Create a DIB section if there isn't a dc yet. */
|
---|
4260 | if (!surface->hDC)
|
---|
4261 | {
|
---|
4262 | if (surface->flags & SFLAG_CLIENT)
|
---|
4263 | {
|
---|
4264 | surface_load_location(surface, SFLAG_INSYSMEM, NULL);
|
---|
4265 | surface_release_client_storage(surface);
|
---|
4266 | }
|
---|
4267 | hr = surface_create_dib_section(surface);
|
---|
4268 | if (FAILED(hr))
|
---|
4269 | return WINED3DERR_INVALIDCALL;
|
---|
4270 |
|
---|
4271 | /* Use the DIB section from now on if we are not using a PBO. */
|
---|
4272 | if (!(surface->flags & (SFLAG_PBO | SFLAG_PIN_SYSMEM)))
|
---|
4273 | {
|
---|
4274 | HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory);
|
---|
4275 | surface->resource.heapMemory = NULL;
|
---|
4276 | surface->resource.allocatedMemory = surface->dib.bitmap_data;
|
---|
4277 | }
|
---|
4278 | }
|
---|
4279 |
|
---|
4280 | /* Map the surface. */
|
---|
4281 | hr = wined3d_surface_map(surface, &map, NULL, 0);
|
---|
4282 | if (FAILED(hr))
|
---|
4283 | {
|
---|
4284 | ERR("Map failed, hr %#x.\n", hr);
|
---|
4285 | return hr;
|
---|
4286 | }
|
---|
4287 |
|
---|
4288 | /* Sync the DIB with the PBO. This can't be done earlier because Map()
|
---|
4289 | * activates the allocatedMemory. */
|
---|
4290 | #ifdef VBOX_WITH_WINE_FIX_PBOPSM
|
---|
4291 | if ((surface->flags & (SFLAG_PBO | SFLAG_PIN_SYSMEM)) == (SFLAG_PBO | SFLAG_PIN_SYSMEM))
|
---|
4292 | #else
|
---|
4293 | if (surface->flags & (SFLAG_PBO | SFLAG_PIN_SYSMEM))
|
---|
4294 | #endif
|
---|
4295 | memcpy(surface->dib.bitmap_data, surface->resource.allocatedMemory, surface->resource.size);
|
---|
4296 |
|
---|
4297 | if (surface->resource.format->id == WINED3DFMT_P8_UINT
|
---|
4298 | || surface->resource.format->id == WINED3DFMT_P8_UINT_A8_UNORM)
|
---|
4299 | {
|
---|
4300 | /* GetDC on palettized formats is unsupported in D3D9, and the method
|
---|
4301 | * is missing in D3D8, so this should only be used for DX <=7
|
---|
4302 | * surfaces (with non-device palettes). */
|
---|
4303 | const PALETTEENTRY *pal = NULL;
|
---|
4304 |
|
---|
4305 | if (surface->palette)
|
---|
4306 | {
|
---|
4307 | pal = surface->palette->palents;
|
---|
4308 | }
|
---|
4309 | else
|
---|
4310 | {
|
---|
4311 | struct wined3d_swapchain *swapchain = surface->resource.device->swapchains[0];
|
---|
4312 | struct wined3d_surface *dds_primary = swapchain->front_buffer;
|
---|
4313 |
|
---|
4314 | if (dds_primary && dds_primary->palette)
|
---|
4315 | pal = dds_primary->palette->palents;
|
---|
4316 | }
|
---|
4317 |
|
---|
4318 | if (pal)
|
---|
4319 | {
|
---|
4320 | RGBQUAD col[256];
|
---|
4321 | unsigned int i;
|
---|
4322 |
|
---|
4323 | for (i = 0; i < 256; ++i)
|
---|
4324 | {
|
---|
4325 | col[i].rgbRed = pal[i].peRed;
|
---|
4326 | col[i].rgbGreen = pal[i].peGreen;
|
---|
4327 | col[i].rgbBlue = pal[i].peBlue;
|
---|
4328 | col[i].rgbReserved = 0;
|
---|
4329 | }
|
---|
4330 | SetDIBColorTable(surface->hDC, 0, 256, col);
|
---|
4331 | }
|
---|
4332 | }
|
---|
4333 |
|
---|
4334 | surface->flags |= SFLAG_DCINUSE;
|
---|
4335 |
|
---|
4336 | *dc = surface->hDC;
|
---|
4337 | TRACE("Returning dc %p.\n", *dc);
|
---|
4338 |
|
---|
4339 | return WINED3D_OK;
|
---|
4340 | }
|
---|
4341 |
|
---|
4342 | HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
|
---|
4343 | {
|
---|
4344 | TRACE("surface %p, dc %p.\n", surface, dc);
|
---|
4345 |
|
---|
4346 | if (!(surface->flags & SFLAG_DCINUSE))
|
---|
4347 | return WINEDDERR_NODC;
|
---|
4348 |
|
---|
4349 | if (surface->hDC != dc)
|
---|
4350 | {
|
---|
4351 | WARN("Application tries to release invalid DC %p, surface DC is %p.\n",
|
---|
4352 | dc, surface->hDC);
|
---|
4353 | return WINEDDERR_NODC;
|
---|
4354 | }
|
---|
4355 |
|
---|
4356 | /* Copy the contents of the DIB over to the PBO. */
|
---|
4357 | #ifdef VBOX_WITH_WINE_FIX_PBOPSM
|
---|
4358 | if (((surface->flags & (SFLAG_PBO | SFLAG_PIN_SYSMEM)) == (SFLAG_PBO | SFLAG_PIN_SYSMEM)) && surface->resource.allocatedMemory)
|
---|
4359 | #else
|
---|
4360 | if ((surface->flags & (SFLAG_PBO | SFLAG_PIN_SYSMEM)) && surface->resource.allocatedMemory)
|
---|
4361 | #endif
|
---|
4362 | memcpy(surface->resource.allocatedMemory, surface->dib.bitmap_data, surface->resource.size);
|
---|
4363 |
|
---|
4364 | /* We locked first, so unlock now. */
|
---|
4365 | wined3d_surface_unmap(surface);
|
---|
4366 |
|
---|
4367 | surface->flags &= ~SFLAG_DCINUSE;
|
---|
4368 |
|
---|
4369 | return WINED3D_OK;
|
---|
4370 | }
|
---|
4371 |
|
---|
4372 | HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags)
|
---|
4373 | {
|
---|
4374 | TRACE("surface %p, override %p, flags %#x.\n", surface, override, flags);
|
---|
4375 |
|
---|
4376 | if (flags)
|
---|
4377 | {
|
---|
4378 | static UINT once;
|
---|
4379 | if (!once++)
|
---|
4380 | FIXME("Ignoring flags %#x.\n", flags);
|
---|
4381 | else
|
---|
4382 | WARN("Ignoring flags %#x.\n", flags);
|
---|
4383 | }
|
---|
4384 |
|
---|
4385 | if (surface->swapchain)
|
---|
4386 | {
|
---|
4387 | ERR("Not supported on swapchain surfaces.\n");
|
---|
4388 | return WINEDDERR_NOTFLIPPABLE;
|
---|
4389 | }
|
---|
4390 |
|
---|
4391 | /* Flipping is only supported on render targets and overlays. */
|
---|
4392 | if (!(surface->resource.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_OVERLAY)))
|
---|
4393 | {
|
---|
4394 | WARN("Tried to flip a non-render target, non-overlay surface.\n");
|
---|
4395 | return WINEDDERR_NOTFLIPPABLE;
|
---|
4396 | }
|
---|
4397 |
|
---|
4398 | flip_surface(surface, override);
|
---|
4399 |
|
---|
4400 | /* Update overlays if they're visible. */
|
---|
4401 | if ((surface->resource.usage & WINED3DUSAGE_OVERLAY) && surface->overlay_dest)
|
---|
4402 | return surface_draw_overlay(surface);
|
---|
4403 |
|
---|
4404 | return WINED3D_OK;
|
---|
4405 | }
|
---|
4406 |
|
---|
4407 | /* Do not call while under the GL lock. */
|
---|
4408 | void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB srgb)
|
---|
4409 | {
|
---|
4410 | struct wined3d_device *device = surface->resource.device;
|
---|
4411 |
|
---|
4412 | TRACE("iface %p, srgb %#x.\n", surface, srgb);
|
---|
4413 |
|
---|
4414 | if (surface->container)
|
---|
4415 | {
|
---|
4416 | struct wined3d_texture *texture = surface->container;
|
---|
4417 |
|
---|
4418 | TRACE("Passing to container (%p).\n", texture);
|
---|
4419 | texture->texture_ops->texture_preload(texture, srgb);
|
---|
4420 | }
|
---|
4421 | else
|
---|
4422 | {
|
---|
4423 | struct wined3d_context *context;
|
---|
4424 |
|
---|
4425 | TRACE("(%p) : About to load surface\n", surface);
|
---|
4426 |
|
---|
4427 | /* TODO: Use already acquired context when possible. */
|
---|
4428 | context = context_acquire(device, NULL);
|
---|
4429 |
|
---|
4430 | surface_load(surface, srgb == SRGB_SRGB);
|
---|
4431 |
|
---|
4432 | #ifndef VBOX
|
---|
4433 | if (surface->resource.pool == WINED3D_POOL_DEFAULT)
|
---|
4434 | {
|
---|
4435 | /* Tell opengl to try and keep this texture in video ram (well mostly) */
|
---|
4436 | GLclampf tmp;
|
---|
4437 | tmp = 0.9f;
|
---|
4438 | context->gl_info->gl_ops.gl.p_glPrioritizeTextures(1, &surface->texture_name, &tmp);
|
---|
4439 | }
|
---|
4440 | #else
|
---|
4441 | /* chromium code on host fails to resolve texture name to texture obj,
|
---|
4442 | * most likely because the texture does not get created until it is bound
|
---|
4443 | * @todo: investigate */
|
---|
4444 | #endif
|
---|
4445 | context_release(context);
|
---|
4446 | }
|
---|
4447 | }
|
---|
4448 |
|
---|
4449 | /* Read the framebuffer back into the surface */
|
---|
4450 | static void read_from_framebuffer(struct wined3d_surface *surface, const RECT *rect, void *dest, UINT pitch)
|
---|
4451 | {
|
---|
4452 | struct wined3d_device *device = surface->resource.device;
|
---|
4453 | const struct wined3d_gl_info *gl_info;
|
---|
4454 | struct wined3d_context *context;
|
---|
4455 | BYTE *mem;
|
---|
4456 | GLint fmt;
|
---|
4457 | GLint type;
|
---|
4458 | BYTE *row, *top, *bottom;
|
---|
4459 | int i;
|
---|
4460 | BOOL bpp;
|
---|
4461 | RECT local_rect;
|
---|
4462 | BOOL srcIsUpsideDown;
|
---|
4463 | GLint rowLen = 0;
|
---|
4464 | GLint skipPix = 0;
|
---|
4465 | GLint skipRow = 0;
|
---|
4466 |
|
---|
4467 | context = context_acquire(device, surface);
|
---|
4468 | context_apply_blit_state(context, device);
|
---|
4469 | gl_info = context->gl_info;
|
---|
4470 |
|
---|
4471 | /* Select the correct read buffer, and give some debug output.
|
---|
4472 | * There is no need to keep track of the current read buffer or reset it, every part of the code
|
---|
4473 | * that reads sets the read buffer as desired.
|
---|
4474 | */
|
---|
4475 | if (surface_is_offscreen(surface))
|
---|
4476 | {
|
---|
4477 | /* Mapping the primary render target which is not on a swapchain.
|
---|
4478 | * Read from the back buffer. */
|
---|
4479 | TRACE("Mapping offscreen render target.\n");
|
---|
4480 | gl_info->gl_ops.gl.p_glReadBuffer(device->offscreenBuffer);
|
---|
4481 | srcIsUpsideDown = TRUE;
|
---|
4482 | }
|
---|
4483 | else
|
---|
4484 | {
|
---|
4485 | /* Onscreen surfaces are always part of a swapchain */
|
---|
4486 | GLenum buffer = surface_get_gl_buffer(surface);
|
---|
4487 | TRACE("Mapping %#x buffer.\n", buffer);
|
---|
4488 | gl_info->gl_ops.gl.p_glReadBuffer(buffer);
|
---|
4489 | checkGLcall("glReadBuffer");
|
---|
4490 | srcIsUpsideDown = FALSE;
|
---|
4491 | }
|
---|
4492 |
|
---|
4493 | /* TODO: Get rid of the extra rectangle comparison and construction of a full surface rectangle */
|
---|
4494 | if (!rect)
|
---|
4495 | {
|
---|
4496 | local_rect.left = 0;
|
---|
4497 | local_rect.top = 0;
|
---|
4498 | local_rect.right = surface->resource.width;
|
---|
4499 | local_rect.bottom = surface->resource.height;
|
---|
4500 | }
|
---|
4501 | else
|
---|
4502 | {
|
---|
4503 | local_rect = *rect;
|
---|
4504 | }
|
---|
4505 | /* TODO: Get rid of the extra GetPitch call, LockRect does that too. Cache the pitch */
|
---|
4506 |
|
---|
4507 | switch (surface->resource.format->id)
|
---|
4508 | {
|
---|
4509 | case WINED3DFMT_P8_UINT:
|
---|
4510 | {
|
---|
4511 | if (primary_render_target_is_p8(device))
|
---|
4512 | {
|
---|
4513 | /* In case of P8 render targets the index is stored in the alpha component */
|
---|
4514 | fmt = GL_ALPHA;
|
---|
4515 | type = GL_UNSIGNED_BYTE;
|
---|
4516 | mem = dest;
|
---|
4517 | bpp = surface->resource.format->byte_count;
|
---|
4518 | }
|
---|
4519 | else
|
---|
4520 | {
|
---|
4521 | /* GL can't return palettized data, so read ARGB pixels into a
|
---|
4522 | * separate block of memory and convert them into palettized format
|
---|
4523 | * in software. Slow, but if the app means to use palettized render
|
---|
4524 | * targets and locks it...
|
---|
4525 | *
|
---|
4526 | * Use GL_RGB, GL_UNSIGNED_BYTE to read the surface for performance reasons
|
---|
4527 | * Don't use GL_BGR as in the WINED3DFMT_R8G8B8 case, instead watch out
|
---|
4528 | * for the color channels when palettizing the colors.
|
---|
4529 | */
|
---|
4530 | fmt = GL_RGB;
|
---|
4531 | type = GL_UNSIGNED_BYTE;
|
---|
4532 | pitch *= 3;
|
---|
4533 | mem = HeapAlloc(GetProcessHeap(), 0, surface->resource.size * 3);
|
---|
4534 | if (!mem)
|
---|
4535 | {
|
---|
4536 | ERR("Out of memory\n");
|
---|
4537 | return;
|
---|
4538 | }
|
---|
4539 | bpp = surface->resource.format->byte_count * 3;
|
---|
4540 | }
|
---|
4541 | }
|
---|
4542 | break;
|
---|
4543 |
|
---|
4544 | default:
|
---|
4545 | mem = dest;
|
---|
4546 | fmt = surface->resource.format->glFormat;
|
---|
4547 | type = surface->resource.format->glType;
|
---|
4548 | bpp = surface->resource.format->byte_count;
|
---|
4549 | }
|
---|
4550 |
|
---|
4551 | if (surface->flags & SFLAG_PBO)
|
---|
4552 | {
|
---|
4553 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, surface->pbo));
|
---|
4554 | checkGLcall("glBindBufferARB");
|
---|
4555 | if (mem)
|
---|
4556 | {
|
---|
4557 | ERR("mem not null for pbo -- unexpected\n");
|
---|
4558 | mem = NULL;
|
---|
4559 | }
|
---|
4560 | }
|
---|
4561 |
|
---|
4562 | /* Save old pixel store pack state */
|
---|
4563 | gl_info->gl_ops.gl.p_glGetIntegerv(GL_PACK_ROW_LENGTH, &rowLen);
|
---|
4564 | checkGLcall("glGetIntegerv");
|
---|
4565 | gl_info->gl_ops.gl.p_glGetIntegerv(GL_PACK_SKIP_PIXELS, &skipPix);
|
---|
4566 | checkGLcall("glGetIntegerv");
|
---|
4567 | gl_info->gl_ops.gl.p_glGetIntegerv(GL_PACK_SKIP_ROWS, &skipRow);
|
---|
4568 | checkGLcall("glGetIntegerv");
|
---|
4569 |
|
---|
4570 | /* Setup pixel store pack state -- to glReadPixels into the correct place */
|
---|
4571 | gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, surface->resource.width);
|
---|
4572 | checkGLcall("glPixelStorei");
|
---|
4573 | gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_SKIP_PIXELS, local_rect.left);
|
---|
4574 | checkGLcall("glPixelStorei");
|
---|
4575 | gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_SKIP_ROWS, local_rect.top);
|
---|
4576 | checkGLcall("glPixelStorei");
|
---|
4577 |
|
---|
4578 | gl_info->gl_ops.gl.p_glReadPixels(local_rect.left,
|
---|
4579 | !srcIsUpsideDown ? (surface->resource.height - local_rect.bottom) : local_rect.top,
|
---|
4580 | local_rect.right - local_rect.left,
|
---|
4581 | local_rect.bottom - local_rect.top,
|
---|
4582 | fmt, type, mem);
|
---|
4583 | checkGLcall("glReadPixels");
|
---|
4584 |
|
---|
4585 | /* Reset previous pixel store pack state */
|
---|
4586 | gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, rowLen);
|
---|
4587 | checkGLcall("glPixelStorei");
|
---|
4588 | gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_SKIP_PIXELS, skipPix);
|
---|
4589 | checkGLcall("glPixelStorei");
|
---|
4590 | gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_SKIP_ROWS, skipRow);
|
---|
4591 | checkGLcall("glPixelStorei");
|
---|
4592 |
|
---|
4593 | if (surface->flags & SFLAG_PBO)
|
---|
4594 | {
|
---|
4595 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
|
---|
4596 | checkGLcall("glBindBufferARB");
|
---|
4597 |
|
---|
4598 | /* Check if we need to flip the image. If we need to flip use glMapBufferARB
|
---|
4599 | * to get a pointer to it and perform the flipping in software. This is a lot
|
---|
4600 | * faster than calling glReadPixels for each line. In case we want more speed
|
---|
4601 | * we should rerender it flipped in a FBO and read the data back from the FBO. */
|
---|
4602 | if (!srcIsUpsideDown)
|
---|
4603 | {
|
---|
4604 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
|
---|
4605 | checkGLcall("glBindBufferARB");
|
---|
4606 |
|
---|
4607 | mem = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_READ_WRITE_ARB));
|
---|
4608 | checkGLcall("glMapBufferARB");
|
---|
4609 | }
|
---|
4610 | }
|
---|
4611 |
|
---|
4612 | /* TODO: Merge this with the palettization loop below for P8 targets */
|
---|
4613 | if(!srcIsUpsideDown) {
|
---|
4614 | UINT len, off;
|
---|
4615 | /* glReadPixels returns the image upside down, and there is no way to prevent this.
|
---|
4616 | Flip the lines in software */
|
---|
4617 | len = (local_rect.right - local_rect.left) * bpp;
|
---|
4618 | off = local_rect.left * bpp;
|
---|
4619 |
|
---|
4620 | row = HeapAlloc(GetProcessHeap(), 0, len);
|
---|
4621 | if(!row) {
|
---|
4622 | ERR("Out of memory\n");
|
---|
4623 | if (surface->resource.format->id == WINED3DFMT_P8_UINT)
|
---|
4624 | HeapFree(GetProcessHeap(), 0, mem);
|
---|
4625 | return;
|
---|
4626 | }
|
---|
4627 |
|
---|
4628 | top = mem + pitch * local_rect.top;
|
---|
4629 | bottom = mem + pitch * (local_rect.bottom - 1);
|
---|
4630 | for(i = 0; i < (local_rect.bottom - local_rect.top) / 2; i++) {
|
---|
4631 | memcpy(row, top + off, len);
|
---|
4632 | memcpy(top + off, bottom + off, len);
|
---|
4633 | memcpy(bottom + off, row, len);
|
---|
4634 | top += pitch;
|
---|
4635 | bottom -= pitch;
|
---|
4636 | }
|
---|
4637 | HeapFree(GetProcessHeap(), 0, row);
|
---|
4638 |
|
---|
4639 | /* Unmap the temp PBO buffer */
|
---|
4640 | if (surface->flags & SFLAG_PBO)
|
---|
4641 | {
|
---|
4642 | GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
|
---|
4643 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
|
---|
4644 | }
|
---|
4645 | }
|
---|
4646 |
|
---|
4647 | context_release(context);
|
---|
4648 |
|
---|
4649 | /* For P8 textures we need to perform an inverse palette lookup. This is
|
---|
4650 | * done by searching for a palette index which matches the RGB value.
|
---|
4651 | * Note this isn't guaranteed to work when there are multiple entries for
|
---|
4652 | * the same color but we have no choice. In case of P8 render targets,
|
---|
4653 | * the index is stored in the alpha component so no conversion is needed. */
|
---|
4654 | if (surface->resource.format->id == WINED3DFMT_P8_UINT && !primary_render_target_is_p8(device))
|
---|
4655 | {
|
---|
4656 | const PALETTEENTRY *pal = NULL;
|
---|
4657 | DWORD width = pitch / 3;
|
---|
4658 | int x, y, c;
|
---|
4659 |
|
---|
4660 | if (surface->palette)
|
---|
4661 | {
|
---|
4662 | pal = surface->palette->palents;
|
---|
4663 | }
|
---|
4664 | else
|
---|
4665 | {
|
---|
4666 | ERR("Palette is missing, cannot perform inverse palette lookup\n");
|
---|
4667 | HeapFree(GetProcessHeap(), 0, mem);
|
---|
4668 | return;
|
---|
4669 | }
|
---|
4670 |
|
---|
4671 | for(y = local_rect.top; y < local_rect.bottom; y++) {
|
---|
4672 | for(x = local_rect.left; x < local_rect.right; x++) {
|
---|
4673 | /* start lines pixels */
|
---|
4674 | const BYTE *blue = mem + y * pitch + x * (sizeof(BYTE) * 3);
|
---|
4675 | const BYTE *green = blue + 1;
|
---|
4676 | const BYTE *red = green + 1;
|
---|
4677 |
|
---|
4678 | for(c = 0; c < 256; c++) {
|
---|
4679 | if(*red == pal[c].peRed &&
|
---|
4680 | *green == pal[c].peGreen &&
|
---|
4681 | *blue == pal[c].peBlue)
|
---|
4682 | {
|
---|
4683 | *((BYTE *) dest + y * width + x) = c;
|
---|
4684 | break;
|
---|
4685 | }
|
---|
4686 | }
|
---|
4687 | }
|
---|
4688 | }
|
---|
4689 | HeapFree(GetProcessHeap(), 0, mem);
|
---|
4690 | }
|
---|
4691 | }
|
---|
4692 |
|
---|
4693 | /* Read the framebuffer contents into a texture. Note that this function
|
---|
4694 | * doesn't do any kind of flipping. Using this on an onscreen surface will
|
---|
4695 | * result in a flipped D3D texture. */
|
---|
4696 | void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb)
|
---|
4697 | {
|
---|
4698 | struct wined3d_device *device = surface->resource.device;
|
---|
4699 | const struct wined3d_gl_info *gl_info;
|
---|
4700 | struct wined3d_context *context;
|
---|
4701 |
|
---|
4702 | context = context_acquire(device, surface);
|
---|
4703 | gl_info = context->gl_info;
|
---|
4704 | device_invalidate_state(device, STATE_FRAMEBUFFER);
|
---|
4705 |
|
---|
4706 | surface_prepare_texture(surface, context, srgb);
|
---|
4707 | surface_bind_and_dirtify(surface, context, srgb);
|
---|
4708 |
|
---|
4709 | TRACE("Reading back offscreen render target %p.\n", surface);
|
---|
4710 |
|
---|
4711 | if (surface_is_offscreen(surface))
|
---|
4712 | gl_info->gl_ops.gl.p_glReadBuffer(device->offscreenBuffer);
|
---|
4713 | else
|
---|
4714 | gl_info->gl_ops.gl.p_glReadBuffer(surface_get_gl_buffer(surface));
|
---|
4715 | checkGLcall("glReadBuffer");
|
---|
4716 |
|
---|
4717 | gl_info->gl_ops.gl.p_glCopyTexSubImage2D(surface->texture_target, surface->texture_level,
|
---|
4718 | 0, 0, 0, 0, surface->resource.width, surface->resource.height);
|
---|
4719 | checkGLcall("glCopyTexSubImage2D");
|
---|
4720 |
|
---|
4721 | context_release(context);
|
---|
4722 | }
|
---|
4723 |
|
---|
4724 | /* Context activation is done by the caller. */
|
---|
4725 | static void surface_prepare_texture_internal(struct wined3d_surface *surface,
|
---|
4726 | struct wined3d_context *context, BOOL srgb)
|
---|
4727 | {
|
---|
4728 | DWORD alloc_flag = srgb ? SFLAG_SRGBALLOCATED : SFLAG_ALLOCATED;
|
---|
4729 | enum wined3d_conversion_type convert;
|
---|
4730 | struct wined3d_format format;
|
---|
4731 |
|
---|
4732 | if (surface->flags & alloc_flag) return;
|
---|
4733 |
|
---|
4734 | d3dfmt_get_conv(surface, TRUE, TRUE, &format, &convert);
|
---|
4735 | if (convert != WINED3D_CT_NONE || format.convert)
|
---|
4736 | surface->flags |= SFLAG_CONVERTED;
|
---|
4737 | else surface->flags &= ~SFLAG_CONVERTED;
|
---|
4738 |
|
---|
4739 | surface_bind_and_dirtify(surface, context, srgb);
|
---|
4740 | surface_allocate_surface(surface, context->gl_info, &format, srgb);
|
---|
4741 | surface->flags |= alloc_flag;
|
---|
4742 | }
|
---|
4743 |
|
---|
4744 | /* Context activation is done by the caller. */
|
---|
4745 | void surface_prepare_texture(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb)
|
---|
4746 | {
|
---|
4747 | if (surface->container)
|
---|
4748 | {
|
---|
4749 | struct wined3d_texture *texture = surface->container;
|
---|
4750 | UINT sub_count = texture->level_count * texture->layer_count;
|
---|
4751 | UINT i;
|
---|
4752 |
|
---|
4753 | TRACE("surface %p is a subresource of texture %p.\n", surface, texture);
|
---|
4754 |
|
---|
4755 | for (i = 0; i < sub_count; ++i)
|
---|
4756 | {
|
---|
4757 | struct wined3d_surface *s = surface_from_resource(texture->sub_resources[i]);
|
---|
4758 | surface_prepare_texture_internal(s, context, srgb);
|
---|
4759 | }
|
---|
4760 |
|
---|
4761 | return;
|
---|
4762 | }
|
---|
4763 |
|
---|
4764 | surface_prepare_texture_internal(surface, context, srgb);
|
---|
4765 | }
|
---|
4766 |
|
---|
4767 | void surface_prepare_rb(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, BOOL multisample)
|
---|
4768 | {
|
---|
4769 | if (multisample)
|
---|
4770 | {
|
---|
4771 | if (surface->rb_multisample)
|
---|
4772 | return;
|
---|
4773 |
|
---|
4774 | gl_info->fbo_ops.glGenRenderbuffers(1, &surface->rb_multisample);
|
---|
4775 | gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, surface->rb_multisample);
|
---|
4776 | gl_info->fbo_ops.glRenderbufferStorageMultisample(GL_RENDERBUFFER, surface->resource.multisample_type,
|
---|
4777 | surface->resource.format->glInternal, surface->pow2Width, surface->pow2Height);
|
---|
4778 | TRACE("Created multisample rb %u.\n", surface->rb_multisample);
|
---|
4779 | }
|
---|
4780 | else
|
---|
4781 | {
|
---|
4782 | if (surface->rb_resolved)
|
---|
4783 | return;
|
---|
4784 |
|
---|
4785 | gl_info->fbo_ops.glGenRenderbuffers(1, &surface->rb_resolved);
|
---|
4786 | gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, surface->rb_resolved);
|
---|
4787 | gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, surface->resource.format->glInternal,
|
---|
4788 | surface->pow2Width, surface->pow2Height);
|
---|
4789 | TRACE("Created resolved rb %u.\n", surface->rb_resolved);
|
---|
4790 | }
|
---|
4791 | }
|
---|
4792 |
|
---|
4793 | static void flush_to_framebuffer_drawpixels(struct wined3d_surface *surface,
|
---|
4794 | const RECT *rect, GLenum fmt, GLenum type, UINT bpp, const BYTE *mem)
|
---|
4795 | {
|
---|
4796 | struct wined3d_device *device = surface->resource.device;
|
---|
4797 | UINT pitch = wined3d_surface_get_pitch(surface);
|
---|
4798 | const struct wined3d_gl_info *gl_info;
|
---|
4799 | struct wined3d_context *context;
|
---|
4800 | RECT local_rect;
|
---|
4801 | UINT w, h;
|
---|
4802 |
|
---|
4803 | surface_get_rect(surface, rect, &local_rect);
|
---|
4804 |
|
---|
4805 | mem += local_rect.top * pitch + local_rect.left * bpp;
|
---|
4806 | w = local_rect.right - local_rect.left;
|
---|
4807 | h = local_rect.bottom - local_rect.top;
|
---|
4808 |
|
---|
4809 | /* Activate the correct context for the render target */
|
---|
4810 | context = context_acquire(device, surface);
|
---|
4811 | context_apply_blit_state(context, device);
|
---|
4812 | gl_info = context->gl_info;
|
---|
4813 |
|
---|
4814 | if (!surface_is_offscreen(surface))
|
---|
4815 | {
|
---|
4816 | GLenum buffer = surface_get_gl_buffer(surface);
|
---|
4817 | TRACE("Unlocking %#x buffer.\n", buffer);
|
---|
4818 | context_set_draw_buffer(context, buffer);
|
---|
4819 |
|
---|
4820 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
4821 | surface_translate_drawable_coords(surface, context->win_handle, &local_rect);
|
---|
4822 | #else
|
---|
4823 | surface_translate_drawable_coords(surface, context->swapchain->win_handle, &local_rect);
|
---|
4824 | #endif
|
---|
4825 | gl_info->gl_ops.gl.p_glPixelZoom(1.0f, -1.0f);
|
---|
4826 | }
|
---|
4827 | else
|
---|
4828 | {
|
---|
4829 | /* Primary offscreen render target */
|
---|
4830 | TRACE("Offscreen render target.\n");
|
---|
4831 | context_set_draw_buffer(context, device->offscreenBuffer);
|
---|
4832 |
|
---|
4833 | gl_info->gl_ops.gl.p_glPixelZoom(1.0f, 1.0f);
|
---|
4834 | }
|
---|
4835 |
|
---|
4836 | gl_info->gl_ops.gl.p_glRasterPos3i(local_rect.left, local_rect.top, 1);
|
---|
4837 | checkGLcall("glRasterPos3i");
|
---|
4838 |
|
---|
4839 | /* If not fullscreen, we need to skip a number of bytes to find the next row of data */
|
---|
4840 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, surface->resource.width);
|
---|
4841 |
|
---|
4842 | if (surface->flags & SFLAG_PBO)
|
---|
4843 | {
|
---|
4844 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
|
---|
4845 | checkGLcall("glBindBufferARB");
|
---|
4846 | }
|
---|
4847 |
|
---|
4848 | gl_info->gl_ops.gl.p_glDrawPixels(w, h, fmt, type, mem);
|
---|
4849 | checkGLcall("glDrawPixels");
|
---|
4850 |
|
---|
4851 | if (surface->flags & SFLAG_PBO)
|
---|
4852 | {
|
---|
4853 | GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
|
---|
4854 | checkGLcall("glBindBufferARB");
|
---|
4855 | }
|
---|
4856 |
|
---|
4857 | gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
---|
4858 | checkGLcall("glPixelStorei(GL_UNPACK_ROW_LENGTH, 0)");
|
---|
4859 |
|
---|
4860 | if (wined3d_settings.strict_draw_ordering
|
---|
4861 | || (surface->swapchain && surface->swapchain->front_buffer == surface))
|
---|
4862 | gl_info->gl_ops.gl.p_glFlush();
|
---|
4863 |
|
---|
4864 | context_release(context);
|
---|
4865 | }
|
---|
4866 |
|
---|
4867 | static BOOL color_in_range(const struct wined3d_color_key *color_key, DWORD color)
|
---|
4868 | {
|
---|
4869 | /* FIXME: Is this really how color keys are supposed to work? I think it
|
---|
4870 | * makes more sense to compare the individual channels. */
|
---|
4871 | return color >= color_key->color_space_low_value
|
---|
4872 | && color <= color_key->color_space_high_value;
|
---|
4873 | }
|
---|
4874 |
|
---|
4875 | void d3dfmt_p8_init_palette(const struct wined3d_surface *surface, BYTE table[256][4], BOOL colorkey)
|
---|
4876 | {
|
---|
4877 | const struct wined3d_device *device = surface->resource.device;
|
---|
4878 | const struct wined3d_palette *pal = surface->palette;
|
---|
4879 | BOOL index_in_alpha = FALSE;
|
---|
4880 | unsigned int i;
|
---|
4881 |
|
---|
4882 | /* Old games like StarCraft, C&C, Red Alert and others use P8 render targets.
|
---|
4883 | * Reading back the RGB output each lockrect (each frame as they lock the whole screen)
|
---|
4884 | * is slow. Further RGB->P8 conversion is not possible because palettes can have
|
---|
4885 | * duplicate entries. Store the color key in the unused alpha component to speed the
|
---|
4886 | * download up and to make conversion unneeded. */
|
---|
4887 | index_in_alpha = primary_render_target_is_p8(device);
|
---|
4888 |
|
---|
4889 | if (!pal)
|
---|
4890 | {
|
---|
4891 | FIXME("No palette set.\n");
|
---|
4892 | if (index_in_alpha)
|
---|
4893 | {
|
---|
4894 | /* Guarantees that memory representation remains correct after sysmem<->texture transfers even if
|
---|
4895 | * there's no palette at this time. */
|
---|
4896 | for (i = 0; i < 256; i++) table[i][3] = i;
|
---|
4897 | }
|
---|
4898 | }
|
---|
4899 | else
|
---|
4900 | {
|
---|
4901 | TRACE("Using surface palette %p\n", pal);
|
---|
4902 | /* Get the surface's palette */
|
---|
4903 | for (i = 0; i < 256; ++i)
|
---|
4904 | {
|
---|
4905 | table[i][0] = pal->palents[i].peRed;
|
---|
4906 | table[i][1] = pal->palents[i].peGreen;
|
---|
4907 | table[i][2] = pal->palents[i].peBlue;
|
---|
4908 |
|
---|
4909 | /* When index_in_alpha is set the palette index is stored in the
|
---|
4910 | * alpha component. In case of a readback we can then read
|
---|
4911 | * GL_ALPHA. Color keying is handled in BltOverride using a
|
---|
4912 | * GL_ALPHA_TEST using GL_NOT_EQUAL. In case of index_in_alpha the
|
---|
4913 | * color key itself is passed to glAlphaFunc in other cases the
|
---|
4914 | * alpha component of pixels that should be masked away is set to 0. */
|
---|
4915 | if (index_in_alpha)
|
---|
4916 | table[i][3] = i;
|
---|
4917 | else if (colorkey && color_in_range(&surface->src_blt_color_key, i))
|
---|
4918 | table[i][3] = 0x00;
|
---|
4919 | else if (pal->flags & WINEDDPCAPS_ALPHA)
|
---|
4920 | table[i][3] = pal->palents[i].peFlags;
|
---|
4921 | else
|
---|
4922 | table[i][3] = 0xff;
|
---|
4923 | }
|
---|
4924 | }
|
---|
4925 | }
|
---|
4926 |
|
---|
4927 | static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height,
|
---|
4928 | UINT outpitch, enum wined3d_conversion_type conversion_type, struct wined3d_surface *surface)
|
---|
4929 | {
|
---|
4930 | const BYTE *source;
|
---|
4931 | BYTE *dest;
|
---|
4932 |
|
---|
4933 | TRACE("src %p, dst %p, pitch %u, width %u, height %u, outpitch %u, conversion_type %#x, surface %p.\n",
|
---|
4934 | src, dst, pitch, width, height, outpitch, conversion_type, surface);
|
---|
4935 |
|
---|
4936 | switch (conversion_type)
|
---|
4937 | {
|
---|
4938 | case WINED3D_CT_NONE:
|
---|
4939 | {
|
---|
4940 | memcpy(dst, src, pitch * height);
|
---|
4941 | break;
|
---|
4942 | }
|
---|
4943 |
|
---|
4944 | case WINED3D_CT_PALETTED:
|
---|
4945 | case WINED3D_CT_PALETTED_CK:
|
---|
4946 | {
|
---|
4947 | BYTE table[256][4];
|
---|
4948 | unsigned int x, y;
|
---|
4949 |
|
---|
4950 | d3dfmt_p8_init_palette(surface, table, (conversion_type == WINED3D_CT_PALETTED_CK));
|
---|
4951 |
|
---|
4952 | for (y = 0; y < height; y++)
|
---|
4953 | {
|
---|
4954 | source = src + pitch * y;
|
---|
4955 | dest = dst + outpitch * y;
|
---|
4956 | /* This is an 1 bpp format, using the width here is fine */
|
---|
4957 | for (x = 0; x < width; x++) {
|
---|
4958 | BYTE color = *source++;
|
---|
4959 | *dest++ = table[color][0];
|
---|
4960 | *dest++ = table[color][1];
|
---|
4961 | *dest++ = table[color][2];
|
---|
4962 | *dest++ = table[color][3];
|
---|
4963 | }
|
---|
4964 | }
|
---|
4965 | }
|
---|
4966 | break;
|
---|
4967 |
|
---|
4968 | case WINED3D_CT_CK_565:
|
---|
4969 | {
|
---|
4970 | /* Converting the 565 format in 5551 packed to emulate color-keying.
|
---|
4971 |
|
---|
4972 | Note : in all these conversion, it would be best to average the averaging
|
---|
4973 | pixels to get the color of the pixel that will be color-keyed to
|
---|
4974 | prevent 'color bleeding'. This will be done later on if ever it is
|
---|
4975 | too visible.
|
---|
4976 |
|
---|
4977 | Note2: Nvidia documents say that their driver does not support alpha + color keying
|
---|
4978 | on the same surface and disables color keying in such a case
|
---|
4979 | */
|
---|
4980 | unsigned int x, y;
|
---|
4981 | const WORD *Source;
|
---|
4982 | WORD *Dest;
|
---|
4983 |
|
---|
4984 | TRACE("Color keyed 565\n");
|
---|
4985 |
|
---|
4986 | for (y = 0; y < height; y++) {
|
---|
4987 | Source = (const WORD *)(src + y * pitch);
|
---|
4988 | Dest = (WORD *) (dst + y * outpitch);
|
---|
4989 | for (x = 0; x < width; x++ ) {
|
---|
4990 | WORD color = *Source++;
|
---|
4991 | *Dest = ((color & 0xffc0) | ((color & 0x1f) << 1));
|
---|
4992 | if (!color_in_range(&surface->src_blt_color_key, color))
|
---|
4993 | *Dest |= 0x0001;
|
---|
4994 | Dest++;
|
---|
4995 | }
|
---|
4996 | }
|
---|
4997 | }
|
---|
4998 | break;
|
---|
4999 |
|
---|
5000 | case WINED3D_CT_CK_5551:
|
---|
5001 | {
|
---|
5002 | /* Converting X1R5G5B5 format to R5G5B5A1 to emulate color-keying. */
|
---|
5003 | unsigned int x, y;
|
---|
5004 | const WORD *Source;
|
---|
5005 | WORD *Dest;
|
---|
5006 | TRACE("Color keyed 5551\n");
|
---|
5007 | for (y = 0; y < height; y++) {
|
---|
5008 | Source = (const WORD *)(src + y * pitch);
|
---|
5009 | Dest = (WORD *) (dst + y * outpitch);
|
---|
5010 | for (x = 0; x < width; x++ ) {
|
---|
5011 | WORD color = *Source++;
|
---|
5012 | *Dest = color;
|
---|
5013 | if (!color_in_range(&surface->src_blt_color_key, color))
|
---|
5014 | *Dest |= (1 << 15);
|
---|
5015 | else
|
---|
5016 | *Dest &= ~(1 << 15);
|
---|
5017 | Dest++;
|
---|
5018 | }
|
---|
5019 | }
|
---|
5020 | }
|
---|
5021 | break;
|
---|
5022 |
|
---|
5023 | case WINED3D_CT_CK_RGB24:
|
---|
5024 | {
|
---|
5025 | /* Converting R8G8B8 format to R8G8B8A8 with color-keying. */
|
---|
5026 | unsigned int x, y;
|
---|
5027 | for (y = 0; y < height; y++)
|
---|
5028 | {
|
---|
5029 | source = src + pitch * y;
|
---|
5030 | dest = dst + outpitch * y;
|
---|
5031 | for (x = 0; x < width; x++) {
|
---|
5032 | DWORD color = ((DWORD)source[0] << 16) + ((DWORD)source[1] << 8) + (DWORD)source[2] ;
|
---|
5033 | DWORD dstcolor = color << 8;
|
---|
5034 | if (!color_in_range(&surface->src_blt_color_key, color))
|
---|
5035 | dstcolor |= 0xff;
|
---|
5036 | *(DWORD*)dest = dstcolor;
|
---|
5037 | source += 3;
|
---|
5038 | dest += 4;
|
---|
5039 | }
|
---|
5040 | }
|
---|
5041 | }
|
---|
5042 | break;
|
---|
5043 |
|
---|
5044 | case WINED3D_CT_RGB32_888:
|
---|
5045 | {
|
---|
5046 | /* Converting X8R8G8B8 format to R8G8B8A8 with color-keying. */
|
---|
5047 | unsigned int x, y;
|
---|
5048 | for (y = 0; y < height; y++)
|
---|
5049 | {
|
---|
5050 | source = src + pitch * y;
|
---|
5051 | dest = dst + outpitch * y;
|
---|
5052 | for (x = 0; x < width; x++) {
|
---|
5053 | DWORD color = 0xffffff & *(const DWORD*)source;
|
---|
5054 | DWORD dstcolor = color << 8;
|
---|
5055 | if (!color_in_range(&surface->src_blt_color_key, color))
|
---|
5056 | dstcolor |= 0xff;
|
---|
5057 | *(DWORD*)dest = dstcolor;
|
---|
5058 | source += 4;
|
---|
5059 | dest += 4;
|
---|
5060 | }
|
---|
5061 | }
|
---|
5062 | }
|
---|
5063 | break;
|
---|
5064 |
|
---|
5065 | case WINED3D_CT_CK_ARGB32:
|
---|
5066 | {
|
---|
5067 | unsigned int x, y;
|
---|
5068 | for (y = 0; y < height; ++y)
|
---|
5069 | {
|
---|
5070 | source = src + pitch * y;
|
---|
5071 | dest = dst + outpitch * y;
|
---|
5072 | for (x = 0; x < width; ++x)
|
---|
5073 | {
|
---|
5074 | DWORD color = *(const DWORD *)source;
|
---|
5075 | if (color_in_range(&surface->src_blt_color_key, color))
|
---|
5076 | color &= ~0xff000000;
|
---|
5077 | *(DWORD*)dest = color;
|
---|
5078 | source += 4;
|
---|
5079 | dest += 4;
|
---|
5080 | }
|
---|
5081 | }
|
---|
5082 | }
|
---|
5083 | break;
|
---|
5084 |
|
---|
5085 | default:
|
---|
5086 | ERR("Unsupported conversion type %#x.\n", conversion_type);
|
---|
5087 | }
|
---|
5088 | return WINED3D_OK;
|
---|
5089 | }
|
---|
5090 |
|
---|
5091 | void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
|
---|
5092 | {
|
---|
5093 | /* Flip the surface contents */
|
---|
5094 | /* Flip the DC */
|
---|
5095 | {
|
---|
5096 | HDC tmp;
|
---|
5097 | tmp = front->hDC;
|
---|
5098 | front->hDC = back->hDC;
|
---|
5099 | back->hDC = tmp;
|
---|
5100 | }
|
---|
5101 |
|
---|
5102 | /* Flip the DIBsection */
|
---|
5103 | {
|
---|
5104 | HBITMAP tmp = front->dib.DIBsection;
|
---|
5105 | front->dib.DIBsection = back->dib.DIBsection;
|
---|
5106 | back->dib.DIBsection = tmp;
|
---|
5107 | }
|
---|
5108 |
|
---|
5109 | /* Flip the surface data */
|
---|
5110 | {
|
---|
5111 | void* tmp;
|
---|
5112 |
|
---|
5113 | tmp = front->dib.bitmap_data;
|
---|
5114 | front->dib.bitmap_data = back->dib.bitmap_data;
|
---|
5115 | back->dib.bitmap_data = tmp;
|
---|
5116 |
|
---|
5117 | tmp = front->resource.allocatedMemory;
|
---|
5118 | front->resource.allocatedMemory = back->resource.allocatedMemory;
|
---|
5119 | back->resource.allocatedMemory = tmp;
|
---|
5120 |
|
---|
5121 | tmp = front->resource.heapMemory;
|
---|
5122 | front->resource.heapMemory = back->resource.heapMemory;
|
---|
5123 | back->resource.heapMemory = tmp;
|
---|
5124 | }
|
---|
5125 |
|
---|
5126 | /* Flip the PBO */
|
---|
5127 | {
|
---|
5128 | GLuint tmp_pbo = front->pbo;
|
---|
5129 | front->pbo = back->pbo;
|
---|
5130 | back->pbo = tmp_pbo;
|
---|
5131 | }
|
---|
5132 |
|
---|
5133 | /* Flip the opengl texture */
|
---|
5134 | {
|
---|
5135 | GLuint tmp;
|
---|
5136 |
|
---|
5137 | tmp = back->texture_name;
|
---|
5138 | back->texture_name = front->texture_name;
|
---|
5139 | front->texture_name = tmp;
|
---|
5140 |
|
---|
5141 | tmp = back->texture_name_srgb;
|
---|
5142 | back->texture_name_srgb = front->texture_name_srgb;
|
---|
5143 | front->texture_name_srgb = tmp;
|
---|
5144 |
|
---|
5145 | tmp = back->rb_multisample;
|
---|
5146 | back->rb_multisample = front->rb_multisample;
|
---|
5147 | front->rb_multisample = tmp;
|
---|
5148 |
|
---|
5149 | tmp = back->rb_resolved;
|
---|
5150 | back->rb_resolved = front->rb_resolved;
|
---|
5151 | front->rb_resolved = tmp;
|
---|
5152 |
|
---|
5153 | resource_unload(&back->resource);
|
---|
5154 | resource_unload(&front->resource);
|
---|
5155 | }
|
---|
5156 |
|
---|
5157 | {
|
---|
5158 | DWORD tmp_flags = back->flags;
|
---|
5159 | back->flags = front->flags;
|
---|
5160 | front->flags = tmp_flags;
|
---|
5161 | }
|
---|
5162 | }
|
---|
5163 |
|
---|
5164 | /* Does a direct frame buffer -> texture copy. Stretching is done with single
|
---|
5165 | * pixel copy calls. */
|
---|
5166 | static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struct wined3d_surface *src_surface,
|
---|
5167 | const RECT *src_rect, const RECT *dst_rect_in, enum wined3d_texture_filter_type filter)
|
---|
5168 | {
|
---|
5169 | struct wined3d_device *device = dst_surface->resource.device;
|
---|
5170 | const struct wined3d_gl_info *gl_info;
|
---|
5171 | float xrel, yrel;
|
---|
5172 | struct wined3d_context *context;
|
---|
5173 | BOOL upsidedown = FALSE;
|
---|
5174 | RECT dst_rect = *dst_rect_in;
|
---|
5175 | GLenum dst_target;
|
---|
5176 |
|
---|
5177 | if (dst_surface->container)
|
---|
5178 | dst_target = dst_surface->container->target;
|
---|
5179 | else
|
---|
5180 | dst_target = dst_surface->texture_target;
|
---|
5181 |
|
---|
5182 | /* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag
|
---|
5183 | * glCopyTexSubImage is a bit picky about the parameters we pass to it
|
---|
5184 | */
|
---|
5185 | if(dst_rect.top > dst_rect.bottom) {
|
---|
5186 | UINT tmp = dst_rect.bottom;
|
---|
5187 | dst_rect.bottom = dst_rect.top;
|
---|
5188 | dst_rect.top = tmp;
|
---|
5189 | upsidedown = TRUE;
|
---|
5190 | }
|
---|
5191 |
|
---|
5192 | context = context_acquire(device, src_surface);
|
---|
5193 | gl_info = context->gl_info;
|
---|
5194 | context_apply_blit_state(context, device);
|
---|
5195 | surface_internal_preload(dst_surface, SRGB_RGB);
|
---|
5196 |
|
---|
5197 | /* Bind the target texture */
|
---|
5198 | context_bind_texture(context, dst_target, dst_surface->texture_name);
|
---|
5199 | if (surface_is_offscreen(src_surface))
|
---|
5200 | {
|
---|
5201 | TRACE("Reading from an offscreen target\n");
|
---|
5202 | upsidedown = !upsidedown;
|
---|
5203 | gl_info->gl_ops.gl.p_glReadBuffer(device->offscreenBuffer);
|
---|
5204 | }
|
---|
5205 | else
|
---|
5206 | {
|
---|
5207 | gl_info->gl_ops.gl.p_glReadBuffer(surface_get_gl_buffer(src_surface));
|
---|
5208 | }
|
---|
5209 | checkGLcall("glReadBuffer");
|
---|
5210 |
|
---|
5211 | xrel = (float) (src_rect->right - src_rect->left) / (float) (dst_rect.right - dst_rect.left);
|
---|
5212 | yrel = (float) (src_rect->bottom - src_rect->top) / (float) (dst_rect.bottom - dst_rect.top);
|
---|
5213 |
|
---|
5214 | if ((xrel - 1.0f < -eps) || (xrel - 1.0f > eps))
|
---|
5215 | {
|
---|
5216 | FIXME("Doing a pixel by pixel copy from the framebuffer to a texture, expect major performance issues\n");
|
---|
5217 |
|
---|
5218 | if (filter != WINED3D_TEXF_NONE && filter != WINED3D_TEXF_POINT)
|
---|
5219 | ERR("Texture filtering not supported in direct blit.\n");
|
---|
5220 | }
|
---|
5221 | else if ((filter != WINED3D_TEXF_NONE && filter != WINED3D_TEXF_POINT)
|
---|
5222 | && ((yrel - 1.0f < -eps) || (yrel - 1.0f > eps)))
|
---|
5223 | {
|
---|
5224 | ERR("Texture filtering not supported in direct blit\n");
|
---|
5225 | }
|
---|
5226 |
|
---|
5227 | if (upsidedown
|
---|
5228 | && !((xrel - 1.0f < -eps) || (xrel - 1.0f > eps))
|
---|
5229 | && !((yrel - 1.0f < -eps) || (yrel - 1.0f > eps)))
|
---|
5230 | {
|
---|
5231 | /* Upside down copy without stretching is nice, one glCopyTexSubImage call will do. */
|
---|
5232 | gl_info->gl_ops.gl.p_glCopyTexSubImage2D(dst_surface->texture_target, dst_surface->texture_level,
|
---|
5233 | dst_rect.left /*xoffset */, dst_rect.top /* y offset */,
|
---|
5234 | src_rect->left, src_surface->resource.height - src_rect->bottom,
|
---|
5235 | dst_rect.right - dst_rect.left, dst_rect.bottom - dst_rect.top);
|
---|
5236 | }
|
---|
5237 | else
|
---|
5238 | {
|
---|
5239 | LONG row;
|
---|
5240 | UINT yoffset = src_surface->resource.height - src_rect->top + dst_rect.top - 1;
|
---|
5241 | /* I have to process this row by row to swap the image,
|
---|
5242 | * otherwise it would be upside down, so stretching in y direction
|
---|
5243 | * doesn't cost extra time
|
---|
5244 | *
|
---|
5245 | * However, stretching in x direction can be avoided if not necessary
|
---|
5246 | */
|
---|
5247 | for(row = dst_rect.top; row < dst_rect.bottom; row++) {
|
---|
5248 | if ((xrel - 1.0f < -eps) || (xrel - 1.0f > eps))
|
---|
5249 | {
|
---|
5250 | /* Well, that stuff works, but it's very slow.
|
---|
5251 | * find a better way instead
|
---|
5252 | */
|
---|
5253 | LONG col;
|
---|
5254 |
|
---|
5255 | for (col = dst_rect.left; col < dst_rect.right; ++col)
|
---|
5256 | {
|
---|
5257 | gl_info->gl_ops.gl.p_glCopyTexSubImage2D(dst_surface->texture_target, dst_surface->texture_level,
|
---|
5258 | dst_rect.left + col /* x offset */, row /* y offset */,
|
---|
5259 | src_rect->left + col * xrel, yoffset - (int) (row * yrel), 1, 1);
|
---|
5260 | }
|
---|
5261 | }
|
---|
5262 | else
|
---|
5263 | {
|
---|
5264 | gl_info->gl_ops.gl.p_glCopyTexSubImage2D(dst_surface->texture_target, dst_surface->texture_level,
|
---|
5265 | dst_rect.left /* x offset */, row /* y offset */,
|
---|
5266 | src_rect->left, yoffset - (int) (row * yrel), dst_rect.right - dst_rect.left, 1);
|
---|
5267 | }
|
---|
5268 | }
|
---|
5269 | }
|
---|
5270 | checkGLcall("glCopyTexSubImage2D");
|
---|
5271 |
|
---|
5272 | context_release(context);
|
---|
5273 |
|
---|
5274 | /* The texture is now most up to date - If the surface is a render target and has a drawable, this
|
---|
5275 | * path is never entered
|
---|
5276 | */
|
---|
5277 | surface_modify_location(dst_surface, SFLAG_INTEXTURE, TRUE);
|
---|
5278 | }
|
---|
5279 |
|
---|
5280 | /* Uses the hardware to stretch and flip the image */
|
---|
5281 | static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, struct wined3d_surface *src_surface,
|
---|
5282 | const RECT *src_rect, const RECT *dst_rect_in, enum wined3d_texture_filter_type filter)
|
---|
5283 | {
|
---|
5284 | struct wined3d_device *device = dst_surface->resource.device;
|
---|
5285 | GLuint src, backup = 0;
|
---|
5286 | float left, right, top, bottom; /* Texture coordinates */
|
---|
5287 | UINT fbwidth = src_surface->resource.width;
|
---|
5288 | UINT fbheight = src_surface->resource.height;
|
---|
5289 | const struct wined3d_gl_info *gl_info;
|
---|
5290 | struct wined3d_context *context;
|
---|
5291 | GLenum drawBuffer = GL_BACK;
|
---|
5292 | GLenum texture_target;
|
---|
5293 | BOOL noBackBufferBackup;
|
---|
5294 | BOOL src_offscreen;
|
---|
5295 | BOOL upsidedown = FALSE;
|
---|
5296 | RECT dst_rect = *dst_rect_in;
|
---|
5297 |
|
---|
5298 | TRACE("Using hwstretch blit\n");
|
---|
5299 | /* Activate the Proper context for reading from the source surface, set it up for blitting */
|
---|
5300 | context = context_acquire(device, src_surface);
|
---|
5301 | gl_info = context->gl_info;
|
---|
5302 | context_apply_blit_state(context, device);
|
---|
5303 | surface_internal_preload(dst_surface, SRGB_RGB);
|
---|
5304 |
|
---|
5305 | src_offscreen = surface_is_offscreen(src_surface);
|
---|
5306 | noBackBufferBackup = src_offscreen && wined3d_settings.offscreen_rendering_mode == ORM_FBO;
|
---|
5307 | if (!noBackBufferBackup && !src_surface->texture_name)
|
---|
5308 | {
|
---|
5309 | /* Get it a description */
|
---|
5310 | surface_internal_preload(src_surface, SRGB_RGB);
|
---|
5311 | }
|
---|
5312 |
|
---|
5313 | /* Try to use an aux buffer for drawing the rectangle. This way it doesn't need restoring.
|
---|
5314 | * This way we don't have to wait for the 2nd readback to finish to leave this function.
|
---|
5315 | */
|
---|
5316 | if (context->aux_buffers >= 2)
|
---|
5317 | {
|
---|
5318 | /* Got more than one aux buffer? Use the 2nd aux buffer */
|
---|
5319 | drawBuffer = GL_AUX1;
|
---|
5320 | }
|
---|
5321 | else if ((!src_offscreen || device->offscreenBuffer == GL_BACK) && context->aux_buffers >= 1)
|
---|
5322 | {
|
---|
5323 | /* Only one aux buffer, but it isn't used (Onscreen rendering, or non-aux orm)? Use it! */
|
---|
5324 | drawBuffer = GL_AUX0;
|
---|
5325 | }
|
---|
5326 |
|
---|
5327 | if (noBackBufferBackup)
|
---|
5328 | {
|
---|
5329 | gl_info->gl_ops.gl.p_glGenTextures(1, &backup);
|
---|
5330 | checkGLcall("glGenTextures");
|
---|
5331 | context_bind_texture(context, GL_TEXTURE_2D, backup);
|
---|
5332 | texture_target = GL_TEXTURE_2D;
|
---|
5333 | }
|
---|
5334 | else
|
---|
5335 | {
|
---|
5336 | /* Backup the back buffer and copy the source buffer into a texture to draw an upside down stretched quad. If
|
---|
5337 | * we are reading from the back buffer, the backup can be used as source texture
|
---|
5338 | */
|
---|
5339 | texture_target = src_surface->texture_target;
|
---|
5340 | context_bind_texture(context, texture_target, src_surface->texture_name);
|
---|
5341 | gl_info->gl_ops.gl.p_glEnable(texture_target);
|
---|
5342 | checkGLcall("glEnable(texture_target)");
|
---|
5343 |
|
---|
5344 | /* For now invalidate the texture copy of the back buffer. Drawable and sysmem copy are untouched */
|
---|
5345 | src_surface->flags &= ~SFLAG_INTEXTURE;
|
---|
5346 | }
|
---|
5347 |
|
---|
5348 | /* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag
|
---|
5349 | * glCopyTexSubImage is a bit picky about the parameters we pass to it
|
---|
5350 | */
|
---|
5351 | if(dst_rect.top > dst_rect.bottom) {
|
---|
5352 | UINT tmp = dst_rect.bottom;
|
---|
5353 | dst_rect.bottom = dst_rect.top;
|
---|
5354 | dst_rect.top = tmp;
|
---|
5355 | upsidedown = TRUE;
|
---|
5356 | }
|
---|
5357 |
|
---|
5358 | if (src_offscreen)
|
---|
5359 | {
|
---|
5360 | TRACE("Reading from an offscreen target\n");
|
---|
5361 | upsidedown = !upsidedown;
|
---|
5362 | gl_info->gl_ops.gl.p_glReadBuffer(device->offscreenBuffer);
|
---|
5363 | }
|
---|
5364 | else
|
---|
5365 | {
|
---|
5366 | gl_info->gl_ops.gl.p_glReadBuffer(surface_get_gl_buffer(src_surface));
|
---|
5367 | }
|
---|
5368 |
|
---|
5369 | /* TODO: Only back up the part that will be overwritten */
|
---|
5370 | gl_info->gl_ops.gl.p_glCopyTexSubImage2D(texture_target, 0, 0, 0, 0, 0, fbwidth, fbheight);
|
---|
5371 |
|
---|
5372 | checkGLcall("glCopyTexSubImage2D");
|
---|
5373 |
|
---|
5374 | /* No issue with overriding these - the sampler is dirty due to blit usage */
|
---|
5375 | gl_info->gl_ops.gl.p_glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER,
|
---|
5376 | wined3d_gl_mag_filter(magLookup, filter));
|
---|
5377 | checkGLcall("glTexParameteri");
|
---|
5378 | gl_info->gl_ops.gl.p_glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER,
|
---|
5379 | wined3d_gl_min_mip_filter(minMipLookup, filter, WINED3D_TEXF_NONE));
|
---|
5380 | checkGLcall("glTexParameteri");
|
---|
5381 |
|
---|
5382 | if (!src_surface->swapchain || src_surface == src_surface->swapchain->back_buffers[0])
|
---|
5383 | {
|
---|
5384 | src = backup ? backup : src_surface->texture_name;
|
---|
5385 | }
|
---|
5386 | else
|
---|
5387 | {
|
---|
5388 | gl_info->gl_ops.gl.p_glReadBuffer(GL_FRONT);
|
---|
5389 | checkGLcall("glReadBuffer(GL_FRONT)");
|
---|
5390 |
|
---|
5391 | gl_info->gl_ops.gl.p_glGenTextures(1, &src);
|
---|
5392 | checkGLcall("glGenTextures(1, &src)");
|
---|
5393 | context_bind_texture(context, GL_TEXTURE_2D, src);
|
---|
5394 |
|
---|
5395 | /* TODO: Only copy the part that will be read. Use src_rect->left, src_rect->bottom as origin, but with the width watch
|
---|
5396 | * out for power of 2 sizes
|
---|
5397 | */
|
---|
5398 | gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, src_surface->pow2Width,
|
---|
5399 | src_surface->pow2Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
---|
5400 | checkGLcall("glTexImage2D");
|
---|
5401 | gl_info->gl_ops.gl.p_glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, fbwidth, fbheight);
|
---|
5402 |
|
---|
5403 | gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
5404 | checkGLcall("glTexParameteri");
|
---|
5405 | gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
5406 | checkGLcall("glTexParameteri");
|
---|
5407 |
|
---|
5408 | gl_info->gl_ops.gl.p_glReadBuffer(GL_BACK);
|
---|
5409 | checkGLcall("glReadBuffer(GL_BACK)");
|
---|
5410 |
|
---|
5411 | if (texture_target != GL_TEXTURE_2D)
|
---|
5412 | {
|
---|
5413 | gl_info->gl_ops.gl.p_glDisable(texture_target);
|
---|
5414 | gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
|
---|
5415 | texture_target = GL_TEXTURE_2D;
|
---|
5416 | }
|
---|
5417 | }
|
---|
5418 | checkGLcall("glEnd and previous");
|
---|
5419 |
|
---|
5420 | left = src_rect->left;
|
---|
5421 | right = src_rect->right;
|
---|
5422 |
|
---|
5423 | if (!upsidedown)
|
---|
5424 | {
|
---|
5425 | top = src_surface->resource.height - src_rect->top;
|
---|
5426 | bottom = src_surface->resource.height - src_rect->bottom;
|
---|
5427 | }
|
---|
5428 | else
|
---|
5429 | {
|
---|
5430 | top = src_surface->resource.height - src_rect->bottom;
|
---|
5431 | bottom = src_surface->resource.height - src_rect->top;
|
---|
5432 | }
|
---|
5433 |
|
---|
5434 | if (src_surface->flags & SFLAG_NORMCOORD)
|
---|
5435 | {
|
---|
5436 | left /= src_surface->pow2Width;
|
---|
5437 | right /= src_surface->pow2Width;
|
---|
5438 | top /= src_surface->pow2Height;
|
---|
5439 | bottom /= src_surface->pow2Height;
|
---|
5440 | }
|
---|
5441 |
|
---|
5442 | /* draw the source texture stretched and upside down. The correct surface is bound already */
|
---|
5443 | gl_info->gl_ops.gl.p_glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
---|
5444 | gl_info->gl_ops.gl.p_glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
---|
5445 |
|
---|
5446 | context_set_draw_buffer(context, drawBuffer);
|
---|
5447 | gl_info->gl_ops.gl.p_glReadBuffer(drawBuffer);
|
---|
5448 |
|
---|
5449 | gl_info->gl_ops.gl.p_glBegin(GL_QUADS);
|
---|
5450 | /* bottom left */
|
---|
5451 | gl_info->gl_ops.gl.p_glTexCoord2f(left, bottom);
|
---|
5452 | gl_info->gl_ops.gl.p_glVertex2i(0, 0);
|
---|
5453 |
|
---|
5454 | /* top left */
|
---|
5455 | gl_info->gl_ops.gl.p_glTexCoord2f(left, top);
|
---|
5456 | gl_info->gl_ops.gl.p_glVertex2i(0, dst_rect.bottom - dst_rect.top);
|
---|
5457 |
|
---|
5458 | /* top right */
|
---|
5459 | gl_info->gl_ops.gl.p_glTexCoord2f(right, top);
|
---|
5460 | gl_info->gl_ops.gl.p_glVertex2i(dst_rect.right - dst_rect.left, dst_rect.bottom - dst_rect.top);
|
---|
5461 |
|
---|
5462 | /* bottom right */
|
---|
5463 | gl_info->gl_ops.gl.p_glTexCoord2f(right, bottom);
|
---|
5464 | gl_info->gl_ops.gl.p_glVertex2i(dst_rect.right - dst_rect.left, 0);
|
---|
5465 | gl_info->gl_ops.gl.p_glEnd();
|
---|
5466 | checkGLcall("glEnd and previous");
|
---|
5467 |
|
---|
5468 | if (texture_target != dst_surface->texture_target)
|
---|
5469 | {
|
---|
5470 | gl_info->gl_ops.gl.p_glDisable(texture_target);
|
---|
5471 | gl_info->gl_ops.gl.p_glEnable(dst_surface->texture_target);
|
---|
5472 | texture_target = dst_surface->texture_target;
|
---|
5473 | }
|
---|
5474 |
|
---|
5475 | /* Now read the stretched and upside down image into the destination texture */
|
---|
5476 | context_bind_texture(context, texture_target, dst_surface->texture_name);
|
---|
5477 | gl_info->gl_ops.gl.p_glCopyTexSubImage2D(texture_target,
|
---|
5478 | 0,
|
---|
5479 | dst_rect.left, dst_rect.top, /* xoffset, yoffset */
|
---|
5480 | 0, 0, /* We blitted the image to the origin */
|
---|
5481 | dst_rect.right - dst_rect.left, dst_rect.bottom - dst_rect.top);
|
---|
5482 | checkGLcall("glCopyTexSubImage2D");
|
---|
5483 |
|
---|
5484 | if (drawBuffer == GL_BACK)
|
---|
5485 | {
|
---|
5486 | /* Write the back buffer backup back. */
|
---|
5487 | if (backup)
|
---|
5488 | {
|
---|
5489 | if (texture_target != GL_TEXTURE_2D)
|
---|
5490 | {
|
---|
5491 | gl_info->gl_ops.gl.p_glDisable(texture_target);
|
---|
5492 | gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
|
---|
5493 | texture_target = GL_TEXTURE_2D;
|
---|
5494 | }
|
---|
5495 | context_bind_texture(context, GL_TEXTURE_2D, backup);
|
---|
5496 | }
|
---|
5497 | else
|
---|
5498 | {
|
---|
5499 | if (texture_target != src_surface->texture_target)
|
---|
5500 | {
|
---|
5501 | gl_info->gl_ops.gl.p_glDisable(texture_target);
|
---|
5502 | gl_info->gl_ops.gl.p_glEnable(src_surface->texture_target);
|
---|
5503 | texture_target = src_surface->texture_target;
|
---|
5504 | }
|
---|
5505 | context_bind_texture(context, src_surface->texture_target, src_surface->texture_name);
|
---|
5506 | }
|
---|
5507 |
|
---|
5508 | gl_info->gl_ops.gl.p_glBegin(GL_QUADS);
|
---|
5509 | /* top left */
|
---|
5510 | gl_info->gl_ops.gl.p_glTexCoord2f(0.0f, 0.0f);
|
---|
5511 | gl_info->gl_ops.gl.p_glVertex2i(0, fbheight);
|
---|
5512 |
|
---|
5513 | /* bottom left */
|
---|
5514 | gl_info->gl_ops.gl.p_glTexCoord2f(0.0f, (float)fbheight / (float)src_surface->pow2Height);
|
---|
5515 | gl_info->gl_ops.gl.p_glVertex2i(0, 0);
|
---|
5516 |
|
---|
5517 | /* bottom right */
|
---|
5518 | gl_info->gl_ops.gl.p_glTexCoord2f((float)fbwidth / (float)src_surface->pow2Width,
|
---|
5519 | (float)fbheight / (float)src_surface->pow2Height);
|
---|
5520 | gl_info->gl_ops.gl.p_glVertex2i(fbwidth, 0);
|
---|
5521 |
|
---|
5522 | /* top right */
|
---|
5523 | gl_info->gl_ops.gl.p_glTexCoord2f((float)fbwidth / (float)src_surface->pow2Width, 0.0f);
|
---|
5524 | gl_info->gl_ops.gl.p_glVertex2i(fbwidth, fbheight);
|
---|
5525 | gl_info->gl_ops.gl.p_glEnd();
|
---|
5526 | }
|
---|
5527 | gl_info->gl_ops.gl.p_glDisable(texture_target);
|
---|
5528 | checkGLcall("glDisable(texture_target)");
|
---|
5529 |
|
---|
5530 | /* Cleanup */
|
---|
5531 | if (src != src_surface->texture_name && src != backup)
|
---|
5532 | {
|
---|
5533 | gl_info->gl_ops.gl.p_glDeleteTextures(1, &src);
|
---|
5534 | checkGLcall("glDeleteTextures(1, &src)");
|
---|
5535 | }
|
---|
5536 | if (backup)
|
---|
5537 | {
|
---|
5538 | gl_info->gl_ops.gl.p_glDeleteTextures(1, &backup);
|
---|
5539 | checkGLcall("glDeleteTextures(1, &backup)");
|
---|
5540 | }
|
---|
5541 |
|
---|
5542 | if (wined3d_settings.strict_draw_ordering)
|
---|
5543 | gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
|
---|
5544 |
|
---|
5545 | context_release(context);
|
---|
5546 |
|
---|
5547 | /* The texture is now most up to date - If the surface is a render target and has a drawable, this
|
---|
5548 | * path is never entered
|
---|
5549 | */
|
---|
5550 | surface_modify_location(dst_surface, SFLAG_INTEXTURE, TRUE);
|
---|
5551 | }
|
---|
5552 |
|
---|
5553 | /* Front buffer coordinates are always full screen coordinates, but our GL
|
---|
5554 | * drawable is limited to the window's client area. The sysmem and texture
|
---|
5555 | * copies do have the full screen size. Note that GL has a bottom-left
|
---|
5556 | * origin, while D3D has a top-left origin. */
|
---|
5557 | void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect)
|
---|
5558 | {
|
---|
5559 | UINT drawable_height;
|
---|
5560 | if (surface->swapchain && surface == surface->swapchain->front_buffer)
|
---|
5561 | {
|
---|
5562 | #ifndef VBOX_WITH_WINE_FIXES
|
---|
5563 | POINT offset = {0, 0};
|
---|
5564 | RECT windowsize;
|
---|
5565 |
|
---|
5566 | ScreenToClient(window, &offset);
|
---|
5567 | OffsetRect(rect, offset.x, offset.y);
|
---|
5568 |
|
---|
5569 | GetClientRect(window, &windowsize);
|
---|
5570 | drawable_height = windowsize.bottom - windowsize.top;
|
---|
5571 | #else
|
---|
5572 | # ifdef VBOX_WINE_STRICT
|
---|
5573 | ERR("should not be here!");
|
---|
5574 | # else
|
---|
5575 | WARN("should not be here!");
|
---|
5576 | # endif
|
---|
5577 | drawable_height = surface->resource.height;
|
---|
5578 | #endif
|
---|
5579 | }
|
---|
5580 | else
|
---|
5581 | {
|
---|
5582 | drawable_height = surface->resource.height;
|
---|
5583 | }
|
---|
5584 |
|
---|
5585 | rect->top = drawable_height - rect->top;
|
---|
5586 | rect->bottom = drawable_height - rect->bottom;
|
---|
5587 | }
|
---|
5588 |
|
---|
5589 | static void surface_blt_to_drawable(const struct wined3d_device *device,
|
---|
5590 | enum wined3d_texture_filter_type filter, BOOL color_key,
|
---|
5591 | struct wined3d_surface *src_surface, const RECT *src_rect_in,
|
---|
5592 | struct wined3d_surface *dst_surface, const RECT *dst_rect_in)
|
---|
5593 | {
|
---|
5594 | const struct wined3d_gl_info *gl_info;
|
---|
5595 | struct wined3d_context *context;
|
---|
5596 | RECT src_rect, dst_rect;
|
---|
5597 |
|
---|
5598 | src_rect = *src_rect_in;
|
---|
5599 | dst_rect = *dst_rect_in;
|
---|
5600 |
|
---|
5601 | /* Make sure the surface is up-to-date. This should probably use
|
---|
5602 | * surface_load_location() and worry about the destination surface too,
|
---|
5603 | * unless we're overwriting it completely. */
|
---|
5604 | surface_internal_preload(src_surface, SRGB_RGB);
|
---|
5605 |
|
---|
5606 | /* Activate the destination context, set it up for blitting */
|
---|
5607 | context = context_acquire(device, dst_surface);
|
---|
5608 | gl_info = context->gl_info;
|
---|
5609 | context_apply_blit_state(context, device);
|
---|
5610 |
|
---|
5611 | if (!surface_is_offscreen(dst_surface))
|
---|
5612 | #ifndef VBOX_WINE_WITH_SINGLE_CONTEXT
|
---|
5613 | surface_translate_drawable_coords(dst_surface, context->win_handle, &dst_rect);
|
---|
5614 | #else
|
---|
5615 | surface_translate_drawable_coords(dst_surface, context->swapchain->win_handle, &dst_rect);
|
---|
5616 | #endif
|
---|
5617 |
|
---|
5618 | device->blitter->set_shader(device->blit_priv, context, src_surface);
|
---|
5619 |
|
---|
5620 | if (color_key)
|
---|
5621 | {
|
---|
5622 | gl_info->gl_ops.gl.p_glEnable(GL_ALPHA_TEST);
|
---|
5623 | checkGLcall("glEnable(GL_ALPHA_TEST)");
|
---|
5624 |
|
---|
5625 | /* When the primary render target uses P8, the alpha component
|
---|
5626 | * contains the palette index. Which means that the colorkey is one of
|
---|
5627 | * the palette entries. In other cases pixels that should be masked
|
---|
5628 | * away have alpha set to 0. */
|
---|
5629 | if (primary_render_target_is_p8(device))
|
---|
5630 | gl_info->gl_ops.gl.p_glAlphaFunc(GL_NOTEQUAL,
|
---|
5631 | (float)src_surface->src_blt_color_key.color_space_low_value / 256.0f);
|
---|
5632 | else
|
---|
5633 | gl_info->gl_ops.gl.p_glAlphaFunc(GL_NOTEQUAL, 0.0f);
|
---|
5634 | checkGLcall("glAlphaFunc");
|
---|
5635 | }
|
---|
5636 | else
|
---|
5637 | {
|
---|
5638 | gl_info->gl_ops.gl.p_glDisable(GL_ALPHA_TEST);
|
---|
5639 | checkGLcall("glDisable(GL_ALPHA_TEST)");
|
---|
5640 | }
|
---|
5641 |
|
---|
5642 | draw_textured_quad(src_surface, context, &src_rect, &dst_rect, filter);
|
---|
5643 |
|
---|
5644 | if (color_key)
|
---|
5645 | {
|
---|
5646 | gl_info->gl_ops.gl.p_glDisable(GL_ALPHA_TEST);
|
---|
5647 | checkGLcall("glDisable(GL_ALPHA_TEST)");
|
---|
5648 | }
|
---|
5649 |
|
---|
5650 | /* Leave the opengl state valid for blitting */
|
---|
5651 | device->blitter->unset_shader(context->gl_info);
|
---|
5652 |
|
---|
5653 | if (wined3d_settings.strict_draw_ordering
|
---|
5654 | || (dst_surface->swapchain && dst_surface->swapchain->front_buffer == dst_surface))
|
---|
5655 | gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
|
---|
5656 |
|
---|
5657 | context_release(context);
|
---|
5658 | }
|
---|
5659 |
|
---|
5660 | /* Do not call while under the GL lock. */
|
---|
5661 | HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const struct wined3d_color *color)
|
---|
5662 | {
|
---|
5663 | struct wined3d_device *device = s->resource.device;
|
---|
5664 | const struct blit_shader *blitter;
|
---|
5665 |
|
---|
5666 | blitter = wined3d_select_blitter(&device->adapter->gl_info, WINED3D_BLIT_OP_COLOR_FILL,
|
---|
5667 | NULL, 0, 0, NULL, rect, s->resource.usage, s->resource.pool, s->resource.format);
|
---|
5668 | if (!blitter)
|
---|
5669 | {
|
---|
5670 | FIXME("No blitter is capable of performing the requested color fill operation.\n");
|
---|
5671 | return WINED3DERR_INVALIDCALL;
|
---|
5672 | }
|
---|
5673 |
|
---|
5674 | return blitter->color_fill(device, s, rect, color);
|
---|
5675 | }
|
---|
5676 |
|
---|
5677 | /* Do not call while under the GL lock. */
|
---|
5678 | static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surface, const RECT *dst_rect,
|
---|
5679 | struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *DDBltFx,
|
---|
5680 | enum wined3d_texture_filter_type filter)
|
---|
5681 | {
|
---|
5682 | struct wined3d_device *device = dst_surface->resource.device;
|
---|
5683 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
5684 | struct wined3d_swapchain *src_swapchain, *dst_swapchain;
|
---|
5685 |
|
---|
5686 | TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, blt_fx %p, filter %s.\n",
|
---|
5687 | dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
|
---|
5688 | flags, DDBltFx, debug_d3dtexturefiltertype(filter));
|
---|
5689 |
|
---|
5690 | /* Get the swapchain. One of the surfaces has to be a primary surface */
|
---|
5691 | if (dst_surface->resource.pool == WINED3D_POOL_SYSTEM_MEM)
|
---|
5692 | {
|
---|
5693 | WARN("Destination is in sysmem, rejecting gl blt\n");
|
---|
5694 | return WINED3DERR_INVALIDCALL;
|
---|
5695 | }
|
---|
5696 |
|
---|
5697 | dst_swapchain = dst_surface->swapchain;
|
---|
5698 |
|
---|
5699 | if (src_surface)
|
---|
5700 | {
|
---|
5701 | if (src_surface->resource.pool == WINED3D_POOL_SYSTEM_MEM)
|
---|
5702 | {
|
---|
5703 | WARN("Src is in sysmem, rejecting gl blt\n");
|
---|
5704 | return WINED3DERR_INVALIDCALL;
|
---|
5705 | }
|
---|
5706 |
|
---|
5707 | src_swapchain = src_surface->swapchain;
|
---|
5708 | }
|
---|
5709 | else
|
---|
5710 | {
|
---|
5711 | src_swapchain = NULL;
|
---|
5712 | }
|
---|
5713 |
|
---|
5714 | /* Early sort out of cases where no render target is used */
|
---|
5715 | if (!dst_swapchain && !src_swapchain
|
---|
5716 | && src_surface != device->fb.render_targets[0]
|
---|
5717 | && dst_surface != device->fb.render_targets[0])
|
---|
5718 | {
|
---|
5719 | TRACE("No surface is render target, not using hardware blit.\n");
|
---|
5720 | return WINED3DERR_INVALIDCALL;
|
---|
5721 | }
|
---|
5722 |
|
---|
5723 | /* No destination color keying supported */
|
---|
5724 | if (flags & (WINEDDBLT_KEYDEST | WINEDDBLT_KEYDESTOVERRIDE))
|
---|
5725 | {
|
---|
5726 | /* Can we support that with glBlendFunc if blitting to the frame buffer? */
|
---|
5727 | TRACE("Destination color key not supported in accelerated Blit, falling back to software\n");
|
---|
5728 | return WINED3DERR_INVALIDCALL;
|
---|
5729 | }
|
---|
5730 |
|
---|
5731 | if (dst_swapchain && dst_swapchain == src_swapchain)
|
---|
5732 | {
|
---|
5733 | FIXME("Implement hardware blit between two surfaces on the same swapchain\n");
|
---|
5734 | return WINED3DERR_INVALIDCALL;
|
---|
5735 | }
|
---|
5736 |
|
---|
5737 | if (dst_swapchain && src_swapchain)
|
---|
5738 | {
|
---|
5739 | FIXME("Implement hardware blit between two different swapchains\n");
|
---|
5740 | return WINED3DERR_INVALIDCALL;
|
---|
5741 | }
|
---|
5742 |
|
---|
5743 | if (dst_swapchain)
|
---|
5744 | {
|
---|
5745 | /* Handled with regular texture -> swapchain blit */
|
---|
5746 | if (src_surface == device->fb.render_targets[0])
|
---|
5747 | TRACE("Blit from active render target to a swapchain\n");
|
---|
5748 | }
|
---|
5749 | else if (src_swapchain && dst_surface == device->fb.render_targets[0])
|
---|
5750 | {
|
---|
5751 | FIXME("Implement blit from a swapchain to the active render target\n");
|
---|
5752 | return WINED3DERR_INVALIDCALL;
|
---|
5753 | }
|
---|
5754 |
|
---|
5755 | if ((src_swapchain || src_surface == device->fb.render_targets[0]) && !dst_swapchain)
|
---|
5756 | {
|
---|
5757 | /* Blit from render target to texture */
|
---|
5758 | BOOL stretchx;
|
---|
5759 |
|
---|
5760 | /* P8 read back is not implemented */
|
---|
5761 | if (src_surface->resource.format->id == WINED3DFMT_P8_UINT
|
---|
5762 | || dst_surface->resource.format->id == WINED3DFMT_P8_UINT)
|
---|
5763 | {
|
---|
5764 | TRACE("P8 read back not supported by frame buffer to texture blit\n");
|
---|
5765 | return WINED3DERR_INVALIDCALL;
|
---|
5766 | }
|
---|
5767 |
|
---|
5768 | if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
|
---|
5769 | {
|
---|
5770 | TRACE("Color keying not supported by frame buffer to texture blit\n");
|
---|
5771 | return WINED3DERR_INVALIDCALL;
|
---|
5772 | /* Destination color key is checked above */
|
---|
5773 | }
|
---|
5774 |
|
---|
5775 | if (dst_rect->right - dst_rect->left != src_rect->right - src_rect->left)
|
---|
5776 | stretchx = TRUE;
|
---|
5777 | else
|
---|
5778 | stretchx = FALSE;
|
---|
5779 |
|
---|
5780 | /* Blt is a pretty powerful call, while glCopyTexSubImage2D is not. glCopyTexSubImage cannot
|
---|
5781 | * flip the image nor scale it.
|
---|
5782 | *
|
---|
5783 | * -> If the app asks for a unscaled, upside down copy, just perform one glCopyTexSubImage2D call
|
---|
5784 | * -> If the app wants a image width an unscaled width, copy it line per line
|
---|
5785 | * -> If the app wants a image that is scaled on the x axis, and the destination rectangle is smaller
|
---|
5786 | * than the frame buffer, draw an upside down scaled image onto the fb, read it back and restore the
|
---|
5787 | * back buffer. This is slower than reading line per line, thus not used for flipping
|
---|
5788 | * -> If the app wants a scaled image with a dest rect that is bigger than the fb, it has to be copied
|
---|
5789 | * pixel by pixel. */
|
---|
5790 | if (!stretchx || dst_rect->right - dst_rect->left > src_surface->resource.width
|
---|
5791 | || dst_rect->bottom - dst_rect->top > src_surface->resource.height)
|
---|
5792 | {
|
---|
5793 | TRACE("No stretching in x direction, using direct framebuffer -> texture copy.\n");
|
---|
5794 | fb_copy_to_texture_direct(dst_surface, src_surface, src_rect, dst_rect, filter);
|
---|
5795 | }
|
---|
5796 | else
|
---|
5797 | {
|
---|
5798 | TRACE("Using hardware stretching to flip / stretch the texture.\n");
|
---|
5799 | fb_copy_to_texture_hwstretch(dst_surface, src_surface, src_rect, dst_rect, filter);
|
---|
5800 | }
|
---|
5801 |
|
---|
5802 | if (!dst_surface->resource.map_count && !(dst_surface->flags & SFLAG_DONOTFREE))
|
---|
5803 | {
|
---|
5804 | HeapFree(GetProcessHeap(), 0, dst_surface->resource.heapMemory);
|
---|
5805 | dst_surface->resource.allocatedMemory = NULL;
|
---|
5806 | dst_surface->resource.heapMemory = NULL;
|
---|
5807 | }
|
---|
5808 | else
|
---|
5809 | {
|
---|
5810 | dst_surface->flags &= ~SFLAG_INSYSMEM;
|
---|
5811 | }
|
---|
5812 |
|
---|
5813 | return WINED3D_OK;
|
---|
5814 | }
|
---|
5815 | else if (src_surface)
|
---|
5816 | {
|
---|
5817 | /* Blit from offscreen surface to render target */
|
---|
5818 | struct wined3d_color_key old_blt_key = src_surface->src_blt_color_key;
|
---|
5819 | DWORD oldCKeyFlags = src_surface->CKeyFlags;
|
---|
5820 |
|
---|
5821 | TRACE("Blt from surface %p to rendertarget %p\n", src_surface, dst_surface);
|
---|
5822 |
|
---|
5823 | if (!device->blitter->blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
|
---|
5824 | src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
|
---|
5825 | dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format))
|
---|
5826 | {
|
---|
5827 | FIXME("Unsupported blit operation falling back to software\n");
|
---|
5828 | return WINED3DERR_INVALIDCALL;
|
---|
5829 | }
|
---|
5830 |
|
---|
5831 | /* Color keying: Check if we have to do a color keyed blt,
|
---|
5832 | * and if not check if a color key is activated.
|
---|
5833 | *
|
---|
5834 | * Just modify the color keying parameters in the surface and restore them afterwards
|
---|
5835 | * The surface keeps track of the color key last used to load the opengl surface.
|
---|
5836 | * PreLoad will catch the change to the flags and color key and reload if necessary.
|
---|
5837 | */
|
---|
5838 | if (flags & WINEDDBLT_KEYSRC)
|
---|
5839 | {
|
---|
5840 | /* Use color key from surface */
|
---|
5841 | }
|
---|
5842 | else if (flags & WINEDDBLT_KEYSRCOVERRIDE)
|
---|
5843 | {
|
---|
5844 | /* Use color key from DDBltFx */
|
---|
5845 | src_surface->CKeyFlags |= WINEDDSD_CKSRCBLT;
|
---|
5846 | src_surface->src_blt_color_key = DDBltFx->ddckSrcColorkey;
|
---|
5847 | }
|
---|
5848 | else
|
---|
5849 | {
|
---|
5850 | /* Do not use color key */
|
---|
5851 | src_surface->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
|
---|
5852 | }
|
---|
5853 |
|
---|
5854 | surface_blt_to_drawable(device, filter, flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE),
|
---|
5855 | src_surface, src_rect, dst_surface, dst_rect);
|
---|
5856 |
|
---|
5857 | /* Restore the color key parameters */
|
---|
5858 | src_surface->CKeyFlags = oldCKeyFlags;
|
---|
5859 | src_surface->src_blt_color_key = old_blt_key;
|
---|
5860 |
|
---|
5861 | surface_modify_location(dst_surface, dst_surface->draw_binding, TRUE);
|
---|
5862 |
|
---|
5863 | return WINED3D_OK;
|
---|
5864 | }
|
---|
5865 |
|
---|
5866 | /* Default: Fall back to the generic blt. Not an error, a TRACE is enough */
|
---|
5867 | TRACE("Didn't find any usable render target setup for hw blit, falling back to software\n");
|
---|
5868 | return WINED3DERR_INVALIDCALL;
|
---|
5869 | }
|
---|
5870 |
|
---|
5871 | /* Context activation is done by the caller. */
|
---|
5872 | static void surface_depth_blt(const struct wined3d_surface *surface, struct wined3d_context *context,
|
---|
5873 | GLuint texture, GLint x, GLint y, GLsizei w, GLsizei h, GLenum target)
|
---|
5874 | {
|
---|
5875 | struct wined3d_device *device = surface->resource.device;
|
---|
5876 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
5877 | GLint compare_mode = GL_NONE;
|
---|
5878 | struct blt_info info;
|
---|
5879 | GLint old_binding = 0;
|
---|
5880 | RECT rect;
|
---|
5881 |
|
---|
5882 | gl_info->gl_ops.gl.p_glPushAttrib(GL_ENABLE_BIT | GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_VIEWPORT_BIT);
|
---|
5883 |
|
---|
5884 | gl_info->gl_ops.gl.p_glDisable(GL_CULL_FACE);
|
---|
5885 | gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
|
---|
5886 | gl_info->gl_ops.gl.p_glDisable(GL_ALPHA_TEST);
|
---|
5887 | gl_info->gl_ops.gl.p_glDisable(GL_SCISSOR_TEST);
|
---|
5888 | gl_info->gl_ops.gl.p_glDisable(GL_STENCIL_TEST);
|
---|
5889 | gl_info->gl_ops.gl.p_glEnable(GL_DEPTH_TEST);
|
---|
5890 | gl_info->gl_ops.gl.p_glDepthFunc(GL_ALWAYS);
|
---|
5891 | gl_info->gl_ops.gl.p_glDepthMask(GL_TRUE);
|
---|
5892 | gl_info->gl_ops.gl.p_glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
---|
5893 | gl_info->gl_ops.gl.p_glViewport(x, y, w, h);
|
---|
5894 | gl_info->gl_ops.gl.p_glDepthRange(0.0, 1.0);
|
---|
5895 |
|
---|
5896 | SetRect(&rect, 0, h, w, 0);
|
---|
5897 | surface_get_blt_info(target, &rect, surface->pow2Width, surface->pow2Height, &info);
|
---|
5898 | context_active_texture(context, context->gl_info, 0);
|
---|
5899 | gl_info->gl_ops.gl.p_glGetIntegerv(info.binding, &old_binding);
|
---|
5900 | gl_info->gl_ops.gl.p_glBindTexture(info.bind_target, texture);
|
---|
5901 | if (gl_info->supported[ARB_SHADOW])
|
---|
5902 | {
|
---|
5903 | gl_info->gl_ops.gl.p_glGetTexParameteriv(info.bind_target, GL_TEXTURE_COMPARE_MODE_ARB, &compare_mode);
|
---|
5904 | if (compare_mode != GL_NONE)
|
---|
5905 | gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
|
---|
5906 | }
|
---|
5907 |
|
---|
5908 | device->shader_backend->shader_select_depth_blt(device->shader_priv,
|
---|
5909 | gl_info, info.tex_type, &surface->ds_current_size);
|
---|
5910 |
|
---|
5911 | gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
|
---|
5912 | gl_info->gl_ops.gl.p_glTexCoord3fv(info.coords[0]);
|
---|
5913 | gl_info->gl_ops.gl.p_glVertex2f(-1.0f, -1.0f);
|
---|
5914 | gl_info->gl_ops.gl.p_glTexCoord3fv(info.coords[1]);
|
---|
5915 | gl_info->gl_ops.gl.p_glVertex2f(1.0f, -1.0f);
|
---|
5916 | gl_info->gl_ops.gl.p_glTexCoord3fv(info.coords[2]);
|
---|
5917 | gl_info->gl_ops.gl.p_glVertex2f(-1.0f, 1.0f);
|
---|
5918 | gl_info->gl_ops.gl.p_glTexCoord3fv(info.coords[3]);
|
---|
5919 | gl_info->gl_ops.gl.p_glVertex2f(1.0f, 1.0f);
|
---|
5920 | gl_info->gl_ops.gl.p_glEnd();
|
---|
5921 |
|
---|
5922 | if (compare_mode != GL_NONE)
|
---|
5923 | gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_COMPARE_MODE_ARB, compare_mode);
|
---|
5924 | gl_info->gl_ops.gl.p_glBindTexture(info.bind_target, old_binding);
|
---|
5925 |
|
---|
5926 | gl_info->gl_ops.gl.p_glPopAttrib();
|
---|
5927 |
|
---|
5928 | device->shader_backend->shader_deselect_depth_blt(device->shader_priv, gl_info);
|
---|
5929 | }
|
---|
5930 |
|
---|
5931 | void surface_modify_ds_location(struct wined3d_surface *surface,
|
---|
5932 | DWORD location, UINT w, UINT h)
|
---|
5933 | {
|
---|
5934 | TRACE("surface %p, new location %#x, w %u, h %u.\n", surface, location, w, h);
|
---|
5935 |
|
---|
5936 | if (location & ~(SFLAG_LOCATIONS | SFLAG_DISCARDED))
|
---|
5937 | FIXME("Invalid location (%#x) specified.\n", location);
|
---|
5938 |
|
---|
5939 | if (((surface->flags & SFLAG_INTEXTURE) && !(location & SFLAG_INTEXTURE))
|
---|
5940 | || (!(surface->flags & SFLAG_INTEXTURE) && (location & SFLAG_INTEXTURE)))
|
---|
5941 | {
|
---|
5942 | if (surface->container)
|
---|
5943 | {
|
---|
5944 | TRACE("Passing to container.\n");
|
---|
5945 | wined3d_texture_set_dirty(surface->container, TRUE);
|
---|
5946 | }
|
---|
5947 | }
|
---|
5948 |
|
---|
5949 | surface->ds_current_size.cx = w;
|
---|
5950 | surface->ds_current_size.cy = h;
|
---|
5951 | surface->flags &= ~(SFLAG_LOCATIONS | SFLAG_DISCARDED);
|
---|
5952 | surface->flags |= location;
|
---|
5953 | }
|
---|
5954 |
|
---|
5955 | /* Context activation is done by the caller. */
|
---|
5956 | void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
|
---|
5957 | {
|
---|
5958 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
5959 | struct wined3d_device *device = surface->resource.device;
|
---|
5960 | GLsizei w, h;
|
---|
5961 |
|
---|
5962 | TRACE("surface %p, new location %#x.\n", surface, location);
|
---|
5963 |
|
---|
5964 | /* TODO: Make this work for modes other than FBO */
|
---|
5965 | if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return;
|
---|
5966 |
|
---|
5967 | if (!(surface->flags & location))
|
---|
5968 | {
|
---|
5969 | w = surface->ds_current_size.cx;
|
---|
5970 | h = surface->ds_current_size.cy;
|
---|
5971 | surface->ds_current_size.cx = 0;
|
---|
5972 | surface->ds_current_size.cy = 0;
|
---|
5973 | }
|
---|
5974 | else
|
---|
5975 | {
|
---|
5976 | w = surface->resource.width;
|
---|
5977 | h = surface->resource.height;
|
---|
5978 | }
|
---|
5979 |
|
---|
5980 | if (surface->ds_current_size.cx == surface->resource.width
|
---|
5981 | && surface->ds_current_size.cy == surface->resource.height)
|
---|
5982 | {
|
---|
5983 | TRACE("Location (%#x) is already up to date.\n", location);
|
---|
5984 | return;
|
---|
5985 | }
|
---|
5986 |
|
---|
5987 | if (surface->current_renderbuffer)
|
---|
5988 | {
|
---|
5989 | FIXME("Not supported with fixed up depth stencil.\n");
|
---|
5990 | return;
|
---|
5991 | }
|
---|
5992 |
|
---|
5993 | if (surface->flags & SFLAG_DISCARDED)
|
---|
5994 | {
|
---|
5995 | TRACE("Surface was discarded, no need copy data.\n");
|
---|
5996 | switch (location)
|
---|
5997 | {
|
---|
5998 | case SFLAG_INTEXTURE:
|
---|
5999 | surface_prepare_texture(surface, context, FALSE);
|
---|
6000 | break;
|
---|
6001 | case SFLAG_INRB_MULTISAMPLE:
|
---|
6002 | surface_prepare_rb(surface, gl_info, TRUE);
|
---|
6003 | break;
|
---|
6004 | case SFLAG_INDRAWABLE:
|
---|
6005 | /* Nothing to do */
|
---|
6006 | break;
|
---|
6007 | default:
|
---|
6008 | FIXME("Unhandled location %#x\n", location);
|
---|
6009 | }
|
---|
6010 | surface->flags &= ~SFLAG_DISCARDED;
|
---|
6011 | surface->flags |= location;
|
---|
6012 | surface->ds_current_size.cx = surface->resource.width;
|
---|
6013 | surface->ds_current_size.cy = surface->resource.height;
|
---|
6014 | return;
|
---|
6015 | }
|
---|
6016 |
|
---|
6017 | if (!(surface->flags & SFLAG_LOCATIONS))
|
---|
6018 | {
|
---|
6019 | FIXME("No up to date depth stencil location.\n");
|
---|
6020 | surface->flags |= location;
|
---|
6021 | surface->ds_current_size.cx = surface->resource.width;
|
---|
6022 | surface->ds_current_size.cy = surface->resource.height;
|
---|
6023 | return;
|
---|
6024 | }
|
---|
6025 |
|
---|
6026 | if (location == SFLAG_INTEXTURE)
|
---|
6027 | {
|
---|
6028 | GLint old_binding = 0;
|
---|
6029 | GLenum bind_target;
|
---|
6030 |
|
---|
6031 | /* The render target is allowed to be smaller than the depth/stencil
|
---|
6032 | * buffer, so the onscreen depth/stencil buffer is potentially smaller
|
---|
6033 | * than the offscreen surface. Don't overwrite the offscreen surface
|
---|
6034 | * with undefined data. */
|
---|
6035 | w = min(w, context->swapchain->desc.backbuffer_width);
|
---|
6036 | h = min(h, context->swapchain->desc.backbuffer_height);
|
---|
6037 |
|
---|
6038 | TRACE("Copying onscreen depth buffer to depth texture.\n");
|
---|
6039 |
|
---|
6040 | if (!device->depth_blt_texture)
|
---|
6041 | gl_info->gl_ops.gl.p_glGenTextures(1, &device->depth_blt_texture);
|
---|
6042 |
|
---|
6043 | /* Note that we use depth_blt here as well, rather than glCopyTexImage2D
|
---|
6044 | * directly on the FBO texture. That's because we need to flip. */
|
---|
6045 | context_apply_fbo_state_blit(context, GL_FRAMEBUFFER,
|
---|
6046 | context->swapchain->front_buffer, NULL, SFLAG_INDRAWABLE);
|
---|
6047 | if (surface->texture_target == GL_TEXTURE_RECTANGLE_ARB)
|
---|
6048 | {
|
---|
6049 | gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_binding);
|
---|
6050 | bind_target = GL_TEXTURE_RECTANGLE_ARB;
|
---|
6051 | }
|
---|
6052 | else
|
---|
6053 | {
|
---|
6054 | gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_binding);
|
---|
6055 | bind_target = GL_TEXTURE_2D;
|
---|
6056 | }
|
---|
6057 | gl_info->gl_ops.gl.p_glBindTexture(bind_target, device->depth_blt_texture);
|
---|
6058 | /* We use GL_DEPTH_COMPONENT instead of the surface's specific
|
---|
6059 | * internal format, because the internal format might include stencil
|
---|
6060 | * data. In principle we should copy stencil data as well, but unless
|
---|
6061 | * the driver supports stencil export it's hard to do, and doesn't
|
---|
6062 | * seem to be needed in practice. If the hardware doesn't support
|
---|
6063 | * writing stencil data, the glCopyTexImage2D() call might trigger
|
---|
6064 | * software fallbacks. */
|
---|
6065 | gl_info->gl_ops.gl.p_glCopyTexImage2D(bind_target, 0, GL_DEPTH_COMPONENT, 0, 0, w, h, 0);
|
---|
6066 | gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
6067 | gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
6068 | gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
---|
6069 | gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
---|
6070 | gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
---|
6071 | gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);
|
---|
6072 | gl_info->gl_ops.gl.p_glBindTexture(bind_target, old_binding);
|
---|
6073 |
|
---|
6074 | context_apply_fbo_state_blit(context, GL_FRAMEBUFFER,
|
---|
6075 | NULL, surface, SFLAG_INTEXTURE);
|
---|
6076 | context_set_draw_buffer(context, GL_NONE);
|
---|
6077 |
|
---|
6078 | /* Do the actual blit */
|
---|
6079 | surface_depth_blt(surface, context, device->depth_blt_texture, 0, 0, w, h, bind_target);
|
---|
6080 | checkGLcall("depth_blt");
|
---|
6081 |
|
---|
6082 | context_invalidate_state(context, STATE_FRAMEBUFFER);
|
---|
6083 |
|
---|
6084 | if (wined3d_settings.strict_draw_ordering)
|
---|
6085 | gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
|
---|
6086 | }
|
---|
6087 | else if (location == SFLAG_INDRAWABLE)
|
---|
6088 | {
|
---|
6089 | TRACE("Copying depth texture to onscreen depth buffer.\n");
|
---|
6090 |
|
---|
6091 | context_apply_fbo_state_blit(context, GL_FRAMEBUFFER,
|
---|
6092 | context->swapchain->front_buffer, NULL, SFLAG_INDRAWABLE);
|
---|
6093 | surface_depth_blt(surface, context, surface->texture_name,
|
---|
6094 | 0, surface->pow2Height - h, w, h, surface->texture_target);
|
---|
6095 | checkGLcall("depth_blt");
|
---|
6096 |
|
---|
6097 | context_invalidate_state(context, STATE_FRAMEBUFFER);
|
---|
6098 |
|
---|
6099 | if (wined3d_settings.strict_draw_ordering)
|
---|
6100 | gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
|
---|
6101 | }
|
---|
6102 | else
|
---|
6103 | {
|
---|
6104 | ERR("Invalid location (%#x) specified.\n", location);
|
---|
6105 | }
|
---|
6106 |
|
---|
6107 | surface->flags |= location;
|
---|
6108 | surface->ds_current_size.cx = surface->resource.width;
|
---|
6109 | surface->ds_current_size.cy = surface->resource.height;
|
---|
6110 | }
|
---|
6111 |
|
---|
6112 | void surface_modify_location(struct wined3d_surface *surface, DWORD location, BOOL persistent)
|
---|
6113 | {
|
---|
6114 | const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info;
|
---|
6115 | struct wined3d_surface *overlay;
|
---|
6116 |
|
---|
6117 | TRACE("surface %p, location %s, persistent %#x.\n",
|
---|
6118 | surface, debug_surflocation(location), persistent);
|
---|
6119 |
|
---|
6120 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && surface_is_offscreen(surface)
|
---|
6121 | && !(surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
|
---|
6122 | && (location & SFLAG_INDRAWABLE))
|
---|
6123 | ERR("Trying to invalidate the SFLAG_INDRAWABLE location of an offscreen surface.\n");
|
---|
6124 |
|
---|
6125 | if (location & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)
|
---|
6126 | && gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
|
---|
6127 | location |= (SFLAG_INTEXTURE | SFLAG_INSRGBTEX);
|
---|
6128 |
|
---|
6129 | if (persistent)
|
---|
6130 | {
|
---|
6131 | if (((surface->flags & SFLAG_INTEXTURE) && !(location & SFLAG_INTEXTURE))
|
---|
6132 | || ((surface->flags & SFLAG_INSRGBTEX) && !(location & SFLAG_INSRGBTEX)))
|
---|
6133 | {
|
---|
6134 | if (surface->container)
|
---|
6135 | {
|
---|
6136 | TRACE("Passing to container.\n");
|
---|
6137 | wined3d_texture_set_dirty(surface->container, TRUE);
|
---|
6138 | }
|
---|
6139 | }
|
---|
6140 |
|
---|
6141 | #ifdef VBOX_WITH_WDDM
|
---|
6142 | {
|
---|
6143 | /* sometimes wine can call ModifyLocation(SFLAG_INTEXTURE, TRUE) for surfaces that do not yet have
|
---|
6144 | * ogl texture backend assigned, e.g. when doing ColorFill right after surface creation
|
---|
6145 | * to prevent wine state breakage that could occur later on in that case, we check
|
---|
6146 | * whether tex gen is needed here and generate it accordingly */
|
---|
6147 | if (!surface->texture_name)
|
---|
6148 | {
|
---|
6149 | Assert(!(surface->flags & SFLAG_INTEXTURE));
|
---|
6150 | if (location & SFLAG_INTEXTURE)
|
---|
6151 | {
|
---|
6152 | Assert(0);
|
---|
6153 | // struct wined3d_context *context = NULL;
|
---|
6154 | // IWineD3DDeviceImpl *device = This->resource.device;
|
---|
6155 | // const struct wined3d_gl_info *gl_info;
|
---|
6156 | //
|
---|
6157 | // if (!device->isInDraw) context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
|
---|
6158 | // gl_info = context->gl_info;
|
---|
6159 | //
|
---|
6160 | // surface_prepare_texture(This, gl_info, FALSE);
|
---|
6161 | //
|
---|
6162 | // if (context) context_release(context);
|
---|
6163 | }
|
---|
6164 | }
|
---|
6165 |
|
---|
6166 | if (!surface->texture_name_srgb)
|
---|
6167 | {
|
---|
6168 | Assert(!(surface->flags & SFLAG_INSRGBTEX));
|
---|
6169 | if (location & SFLAG_INSRGBTEX)
|
---|
6170 | {
|
---|
6171 | Assert(0);
|
---|
6172 | // struct wined3d_context *context = NULL;
|
---|
6173 | // IWineD3DDeviceImpl *device = This->resource.device;
|
---|
6174 | // const struct wined3d_gl_info *gl_info;
|
---|
6175 | //
|
---|
6176 | // if (!device->isInDraw) context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
|
---|
6177 | // gl_info = context->gl_info;
|
---|
6178 | //
|
---|
6179 | // surface_prepare_texture(This, gl_info, TRUE);
|
---|
6180 | //
|
---|
6181 | // if (context) context_release(context);
|
---|
6182 | }
|
---|
6183 | }
|
---|
6184 | }
|
---|
6185 | #endif
|
---|
6186 |
|
---|
6187 | surface->flags &= ~SFLAG_LOCATIONS;
|
---|
6188 | surface->flags |= location;
|
---|
6189 |
|
---|
6190 | /* Redraw emulated overlays, if any */
|
---|
6191 | if (location & SFLAG_INDRAWABLE && !list_empty(&surface->overlays))
|
---|
6192 | {
|
---|
6193 | LIST_FOR_EACH_ENTRY(overlay, &surface->overlays, struct wined3d_surface, overlay_entry)
|
---|
6194 | {
|
---|
6195 | surface_draw_overlay(overlay);
|
---|
6196 | }
|
---|
6197 | }
|
---|
6198 | }
|
---|
6199 | else
|
---|
6200 | {
|
---|
6201 | if ((surface->flags & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)) && (location & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)))
|
---|
6202 | {
|
---|
6203 | if (surface->container)
|
---|
6204 | {
|
---|
6205 | TRACE("Passing to container\n");
|
---|
6206 | wined3d_texture_set_dirty(surface->container, TRUE);
|
---|
6207 | }
|
---|
6208 | }
|
---|
6209 | surface->flags &= ~location;
|
---|
6210 | }
|
---|
6211 |
|
---|
6212 | #ifdef VBOX_WITH_WDDM
|
---|
6213 | if(VBOXSHRC_IS_SHARED_UNLOCKED(surface)) {
|
---|
6214 | /* with the shared resource only texture can be considered valid
|
---|
6215 | * to make sure changes done to the resource in the other device context are visible
|
---|
6216 | * because the resource contents is shared via texture.
|
---|
6217 | * This is why we ensure texture location is the one and only which is always valid */
|
---|
6218 | if(!(surface->flags & SFLAG_INTEXTURE)) {
|
---|
6219 | surface_load_location(surface, SFLAG_INTEXTURE, NULL);
|
---|
6220 | } else {
|
---|
6221 | surface->flags &= ~SFLAG_LOCATIONS;
|
---|
6222 | surface->flags |= SFLAG_INTEXTURE;
|
---|
6223 | }
|
---|
6224 | }
|
---|
6225 | else if (surface->flags & SFLAG_CLIENTMEM)
|
---|
6226 | {
|
---|
6227 | if(!(surface->flags & SFLAG_INSYSMEM)) {
|
---|
6228 | surface_load_location(surface, SFLAG_INSYSMEM, NULL);
|
---|
6229 | } else {
|
---|
6230 | surface->flags &= ~SFLAG_LOCATIONS;
|
---|
6231 | surface->flags |= SFLAG_INSYSMEM;
|
---|
6232 | }
|
---|
6233 | }
|
---|
6234 | #endif
|
---|
6235 |
|
---|
6236 |
|
---|
6237 | if (!(surface->flags & SFLAG_LOCATIONS))
|
---|
6238 | {
|
---|
6239 | ERR("Surface %p does not have any up to date location.\n", surface);
|
---|
6240 | }
|
---|
6241 | }
|
---|
6242 |
|
---|
6243 | static DWORD resource_access_from_location(DWORD location)
|
---|
6244 | {
|
---|
6245 | switch (location)
|
---|
6246 | {
|
---|
6247 | case SFLAG_INSYSMEM:
|
---|
6248 | return WINED3D_RESOURCE_ACCESS_CPU;
|
---|
6249 |
|
---|
6250 | case SFLAG_INDRAWABLE:
|
---|
6251 | case SFLAG_INSRGBTEX:
|
---|
6252 | case SFLAG_INTEXTURE:
|
---|
6253 | case SFLAG_INRB_MULTISAMPLE:
|
---|
6254 | case SFLAG_INRB_RESOLVED:
|
---|
6255 | return WINED3D_RESOURCE_ACCESS_GPU;
|
---|
6256 |
|
---|
6257 | default:
|
---|
6258 | FIXME("Unhandled location %#x.\n", location);
|
---|
6259 | return 0;
|
---|
6260 | }
|
---|
6261 | }
|
---|
6262 |
|
---|
6263 | static void surface_load_sysmem(struct wined3d_surface *surface,
|
---|
6264 | const struct wined3d_gl_info *gl_info, const RECT *rect)
|
---|
6265 | {
|
---|
6266 | surface_prepare_system_memory(surface);
|
---|
6267 |
|
---|
6268 | if (surface->flags & (SFLAG_INRB_MULTISAMPLE | SFLAG_INRB_RESOLVED))
|
---|
6269 | surface_load_location(surface, SFLAG_INTEXTURE, NULL);
|
---|
6270 |
|
---|
6271 | /* Download the surface to system memory. */
|
---|
6272 | if (surface->flags & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX))
|
---|
6273 | {
|
---|
6274 | struct wined3d_device *device = surface->resource.device;
|
---|
6275 | struct wined3d_context *context;
|
---|
6276 |
|
---|
6277 | /* TODO: Use already acquired context when possible. */
|
---|
6278 | context = context_acquire(device, NULL);
|
---|
6279 |
|
---|
6280 | surface_bind_and_dirtify(surface, context, !(surface->flags & SFLAG_INTEXTURE));
|
---|
6281 | surface_download_data(surface, gl_info);
|
---|
6282 |
|
---|
6283 | context_release(context);
|
---|
6284 |
|
---|
6285 | return;
|
---|
6286 | }
|
---|
6287 |
|
---|
6288 | if (surface->flags & SFLAG_INDRAWABLE)
|
---|
6289 | {
|
---|
6290 | read_from_framebuffer(surface, rect, surface->resource.allocatedMemory,
|
---|
6291 | wined3d_surface_get_pitch(surface));
|
---|
6292 | return;
|
---|
6293 | }
|
---|
6294 |
|
---|
6295 | FIXME("Can't load surface %p with location flags %#x into sysmem.\n",
|
---|
6296 | surface, surface->flags & SFLAG_LOCATIONS);
|
---|
6297 | }
|
---|
6298 |
|
---|
6299 | static HRESULT surface_load_drawable(struct wined3d_surface *surface,
|
---|
6300 | const struct wined3d_gl_info *gl_info, const RECT *rect)
|
---|
6301 | {
|
---|
6302 | struct wined3d_device *device = surface->resource.device;
|
---|
6303 | enum wined3d_conversion_type convert;
|
---|
6304 | struct wined3d_format format;
|
---|
6305 | UINT byte_count;
|
---|
6306 | BYTE *mem;
|
---|
6307 |
|
---|
6308 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && surface_is_offscreen(surface))
|
---|
6309 | {
|
---|
6310 | ERR("Trying to load offscreen surface into SFLAG_INDRAWABLE.\n");
|
---|
6311 | return WINED3DERR_INVALIDCALL;
|
---|
6312 | }
|
---|
6313 |
|
---|
6314 | if (wined3d_settings.rendertargetlock_mode == RTL_READTEX)
|
---|
6315 | surface_load_location(surface, SFLAG_INTEXTURE, NULL);
|
---|
6316 |
|
---|
6317 | if (surface->flags & SFLAG_INTEXTURE)
|
---|
6318 | {
|
---|
6319 | RECT r;
|
---|
6320 |
|
---|
6321 | surface_get_rect(surface, rect, &r);
|
---|
6322 | surface_blt_to_drawable(device, WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
|
---|
6323 |
|
---|
6324 | return WINED3D_OK;
|
---|
6325 | }
|
---|
6326 |
|
---|
6327 | if ((surface->flags & SFLAG_LOCATIONS) == SFLAG_INSRGBTEX)
|
---|
6328 | {
|
---|
6329 | /* This needs colorspace conversion from sRGB to RGB. We take the slow
|
---|
6330 | * path through sysmem. */
|
---|
6331 | surface_load_location(surface, SFLAG_INSYSMEM, rect);
|
---|
6332 | }
|
---|
6333 |
|
---|
6334 | d3dfmt_get_conv(surface, FALSE, FALSE, &format, &convert);
|
---|
6335 |
|
---|
6336 | /* Don't use PBOs for converted surfaces. During PBO conversion we look at
|
---|
6337 | * SFLAG_CONVERTED but it isn't set (yet) in all cases where it is getting
|
---|
6338 | * called. */
|
---|
6339 | if ((convert != WINED3D_CT_NONE) && (surface->flags & SFLAG_PBO))
|
---|
6340 | {
|
---|
6341 | struct wined3d_context *context;
|
---|
6342 |
|
---|
6343 | TRACE("Removing the pbo attached to surface %p.\n", surface);
|
---|
6344 |
|
---|
6345 | /* TODO: Use already acquired context when possible. */
|
---|
6346 | context = context_acquire(device, NULL);
|
---|
6347 |
|
---|
6348 | surface_remove_pbo(surface, gl_info);
|
---|
6349 |
|
---|
6350 | context_release(context);
|
---|
6351 | }
|
---|
6352 |
|
---|
6353 | if ((convert != WINED3D_CT_NONE) && surface->resource.allocatedMemory)
|
---|
6354 | {
|
---|
6355 | UINT height = surface->resource.height;
|
---|
6356 | UINT width = surface->resource.width;
|
---|
6357 | UINT src_pitch, dst_pitch;
|
---|
6358 |
|
---|
6359 | byte_count = format.conv_byte_count;
|
---|
6360 | src_pitch = wined3d_surface_get_pitch(surface);
|
---|
6361 |
|
---|
6362 | /* Stick to the alignment for the converted surface too, makes it
|
---|
6363 | * easier to load the surface. */
|
---|
6364 | dst_pitch = width * byte_count;
|
---|
6365 | dst_pitch = (dst_pitch + device->surface_alignment - 1) & ~(device->surface_alignment - 1);
|
---|
6366 |
|
---|
6367 | if (!(mem = HeapAlloc(GetProcessHeap(), 0, dst_pitch * height)))
|
---|
6368 | {
|
---|
6369 | ERR("Out of memory (%u).\n", dst_pitch * height);
|
---|
6370 | return E_OUTOFMEMORY;
|
---|
6371 | }
|
---|
6372 |
|
---|
6373 | d3dfmt_convert_surface(surface->resource.allocatedMemory, mem,
|
---|
6374 | src_pitch, width, height, dst_pitch, convert, surface);
|
---|
6375 |
|
---|
6376 | surface->flags |= SFLAG_CONVERTED;
|
---|
6377 | }
|
---|
6378 | else
|
---|
6379 | {
|
---|
6380 | surface->flags &= ~SFLAG_CONVERTED;
|
---|
6381 | mem = surface->resource.allocatedMemory;
|
---|
6382 | byte_count = format.byte_count;
|
---|
6383 | }
|
---|
6384 |
|
---|
6385 | flush_to_framebuffer_drawpixels(surface, rect, format.glFormat, format.glType, byte_count, mem);
|
---|
6386 |
|
---|
6387 | /* Don't delete PBO memory. */
|
---|
6388 | if ((mem != surface->resource.allocatedMemory) && !(surface->flags & SFLAG_PBO))
|
---|
6389 | HeapFree(GetProcessHeap(), 0, mem);
|
---|
6390 |
|
---|
6391 | return WINED3D_OK;
|
---|
6392 | }
|
---|
6393 |
|
---|
6394 | static HRESULT surface_load_texture(struct wined3d_surface *surface,
|
---|
6395 | const struct wined3d_gl_info *gl_info, const RECT *rect, BOOL srgb)
|
---|
6396 | {
|
---|
6397 | RECT src_rect = {0, 0, surface->resource.width, surface->resource.height};
|
---|
6398 | struct wined3d_device *device = surface->resource.device;
|
---|
6399 | enum wined3d_conversion_type convert;
|
---|
6400 | struct wined3d_context *context;
|
---|
6401 | UINT width, src_pitch, dst_pitch;
|
---|
6402 | struct wined3d_bo_address data;
|
---|
6403 | struct wined3d_format format;
|
---|
6404 | POINT dst_point = {0, 0};
|
---|
6405 | BYTE *mem;
|
---|
6406 |
|
---|
6407 | if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
|
---|
6408 | && surface_is_offscreen(surface)
|
---|
6409 | && (surface->flags & SFLAG_INDRAWABLE))
|
---|
6410 | {
|
---|
6411 | surface_load_fb_texture(surface, srgb);
|
---|
6412 |
|
---|
6413 | return WINED3D_OK;
|
---|
6414 | }
|
---|
6415 |
|
---|
6416 | if (surface->flags & (SFLAG_INSRGBTEX | SFLAG_INTEXTURE)
|
---|
6417 | && (surface->resource.format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
|
---|
6418 | && fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
|
---|
6419 | NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
|
---|
6420 | NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
|
---|
6421 | {
|
---|
6422 | if (srgb)
|
---|
6423 | surface_blt_fbo(device, WINED3D_TEXF_POINT, surface, SFLAG_INTEXTURE,
|
---|
6424 | &src_rect, surface, SFLAG_INSRGBTEX, &src_rect);
|
---|
6425 | else
|
---|
6426 | surface_blt_fbo(device, WINED3D_TEXF_POINT, surface, SFLAG_INSRGBTEX,
|
---|
6427 | &src_rect, surface, SFLAG_INTEXTURE, &src_rect);
|
---|
6428 |
|
---|
6429 | return WINED3D_OK;
|
---|
6430 | }
|
---|
6431 |
|
---|
6432 | if (surface->flags & (SFLAG_INRB_MULTISAMPLE | SFLAG_INRB_RESOLVED)
|
---|
6433 | && (!srgb || (surface->resource.format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB))
|
---|
6434 | && fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
|
---|
6435 | NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
|
---|
6436 | NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
|
---|
6437 | {
|
---|
6438 | DWORD src_location = surface->flags & SFLAG_INRB_RESOLVED ? SFLAG_INRB_RESOLVED : SFLAG_INRB_MULTISAMPLE;
|
---|
6439 | DWORD dst_location = srgb ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
|
---|
6440 | RECT rect = {0, 0, surface->resource.width, surface->resource.height};
|
---|
6441 |
|
---|
6442 | surface_blt_fbo(device, WINED3D_TEXF_POINT, surface, src_location,
|
---|
6443 | &rect, surface, dst_location, &rect);
|
---|
6444 |
|
---|
6445 | return WINED3D_OK;
|
---|
6446 | }
|
---|
6447 |
|
---|
6448 | /* Upload from system memory */
|
---|
6449 |
|
---|
6450 | d3dfmt_get_conv(surface, TRUE /* We need color keying */,
|
---|
6451 | TRUE /* We will use textures */, &format, &convert);
|
---|
6452 |
|
---|
6453 | if (srgb)
|
---|
6454 | {
|
---|
6455 | if ((surface->flags & (SFLAG_INTEXTURE | SFLAG_INSYSMEM)) == SFLAG_INTEXTURE)
|
---|
6456 | {
|
---|
6457 | /* Performance warning... */
|
---|
6458 | FIXME("Downloading RGB surface %p to reload it as sRGB.\n", surface);
|
---|
6459 | surface_load_location(surface, SFLAG_INSYSMEM, rect);
|
---|
6460 | }
|
---|
6461 | }
|
---|
6462 | else
|
---|
6463 | {
|
---|
6464 | if ((surface->flags & (SFLAG_INSRGBTEX | SFLAG_INSYSMEM)) == SFLAG_INSRGBTEX)
|
---|
6465 | {
|
---|
6466 | /* Performance warning... */
|
---|
6467 | FIXME("Downloading sRGB surface %p to reload it as RGB.\n", surface);
|
---|
6468 | surface_load_location(surface, SFLAG_INSYSMEM, rect);
|
---|
6469 | }
|
---|
6470 | }
|
---|
6471 |
|
---|
6472 | if (!(surface->flags & SFLAG_INSYSMEM))
|
---|
6473 | {
|
---|
6474 | WARN("Trying to load a texture from sysmem, but SFLAG_INSYSMEM is not set.\n");
|
---|
6475 | /* Lets hope we get it from somewhere... */
|
---|
6476 | surface_load_location(surface, SFLAG_INSYSMEM, rect);
|
---|
6477 | }
|
---|
6478 |
|
---|
6479 | /* TODO: Use already acquired context when possible. */
|
---|
6480 | context = context_acquire(device, NULL);
|
---|
6481 |
|
---|
6482 | surface_prepare_texture(surface, context, srgb);
|
---|
6483 | surface_bind_and_dirtify(surface, context, srgb);
|
---|
6484 |
|
---|
6485 | if (surface->CKeyFlags & WINEDDSD_CKSRCBLT)
|
---|
6486 | {
|
---|
6487 | surface->flags |= SFLAG_GLCKEY;
|
---|
6488 | surface->gl_color_key = surface->src_blt_color_key;
|
---|
6489 | }
|
---|
6490 | else surface->flags &= ~SFLAG_GLCKEY;
|
---|
6491 |
|
---|
6492 | width = surface->resource.width;
|
---|
6493 | src_pitch = wined3d_surface_get_pitch(surface);
|
---|
6494 |
|
---|
6495 | /* Don't use PBOs for converted surfaces. During PBO conversion we look at
|
---|
6496 | * SFLAG_CONVERTED but it isn't set (yet) in all cases it is getting
|
---|
6497 | * called. */
|
---|
6498 | if ((convert != WINED3D_CT_NONE || format.convert) && (surface->flags & SFLAG_PBO))
|
---|
6499 | {
|
---|
6500 | TRACE("Removing the pbo attached to surface %p.\n", surface);
|
---|
6501 | surface_remove_pbo(surface, gl_info);
|
---|
6502 | }
|
---|
6503 |
|
---|
6504 | if (format.convert)
|
---|
6505 | {
|
---|
6506 | /* This code is entered for texture formats which need a fixup. */
|
---|
6507 | UINT height = surface->resource.height;
|
---|
6508 |
|
---|
6509 | /* Stick to the alignment for the converted surface too, makes it easier to load the surface */
|
---|
6510 | dst_pitch = width * format.conv_byte_count;
|
---|
6511 | dst_pitch = (dst_pitch + device->surface_alignment - 1) & ~(device->surface_alignment - 1);
|
---|
6512 |
|
---|
6513 | if (!(mem = HeapAlloc(GetProcessHeap(), 0, dst_pitch * height)))
|
---|
6514 | {
|
---|
6515 | ERR("Out of memory (%u).\n", dst_pitch * height);
|
---|
6516 | context_release(context);
|
---|
6517 | return E_OUTOFMEMORY;
|
---|
6518 | }
|
---|
6519 | format.convert(surface->resource.allocatedMemory, mem, src_pitch, width, height);
|
---|
6520 | format.byte_count = format.conv_byte_count;
|
---|
6521 | src_pitch = dst_pitch;
|
---|
6522 | }
|
---|
6523 | else if (convert != WINED3D_CT_NONE && surface->resource.allocatedMemory)
|
---|
6524 | {
|
---|
6525 | /* This code is only entered for color keying fixups */
|
---|
6526 | UINT height = surface->resource.height;
|
---|
6527 |
|
---|
6528 | /* Stick to the alignment for the converted surface too, makes it easier to load the surface */
|
---|
6529 | dst_pitch = width * format.conv_byte_count;
|
---|
6530 | dst_pitch = (dst_pitch + device->surface_alignment - 1) & ~(device->surface_alignment - 1);
|
---|
6531 |
|
---|
6532 | if (!(mem = HeapAlloc(GetProcessHeap(), 0, dst_pitch * height)))
|
---|
6533 | {
|
---|
6534 | ERR("Out of memory (%u).\n", dst_pitch * height);
|
---|
6535 | context_release(context);
|
---|
6536 | return E_OUTOFMEMORY;
|
---|
6537 | }
|
---|
6538 | d3dfmt_convert_surface(surface->resource.allocatedMemory, mem, src_pitch,
|
---|
6539 | width, height, dst_pitch, convert, surface);
|
---|
6540 | format.byte_count = format.conv_byte_count;
|
---|
6541 | src_pitch = dst_pitch;
|
---|
6542 | }
|
---|
6543 | else
|
---|
6544 | {
|
---|
6545 | mem = surface->resource.allocatedMemory;
|
---|
6546 | }
|
---|
6547 |
|
---|
6548 | data.buffer_object = surface->pbo;
|
---|
6549 | data.addr = mem;
|
---|
6550 | surface_upload_data(surface, gl_info, &format, &src_rect, src_pitch, &dst_point, srgb, &data);
|
---|
6551 |
|
---|
6552 | context_release(context);
|
---|
6553 |
|
---|
6554 | /* Don't delete PBO memory. */
|
---|
6555 | if ((mem != surface->resource.allocatedMemory) && !(surface->flags & SFLAG_PBO))
|
---|
6556 | HeapFree(GetProcessHeap(), 0, mem);
|
---|
6557 |
|
---|
6558 | return WINED3D_OK;
|
---|
6559 | }
|
---|
6560 |
|
---|
6561 | static void surface_multisample_resolve(struct wined3d_surface *surface)
|
---|
6562 | {
|
---|
6563 | RECT rect = {0, 0, surface->resource.width, surface->resource.height};
|
---|
6564 |
|
---|
6565 | if (!(surface->flags & SFLAG_INRB_MULTISAMPLE))
|
---|
6566 | ERR("Trying to resolve multisampled surface %p, but location SFLAG_INRB_MULTISAMPLE not current.\n", surface);
|
---|
6567 |
|
---|
6568 | surface_blt_fbo(surface->resource.device, WINED3D_TEXF_POINT,
|
---|
6569 | surface, SFLAG_INRB_MULTISAMPLE, &rect, surface, SFLAG_INRB_RESOLVED, &rect);
|
---|
6570 | }
|
---|
6571 |
|
---|
6572 | HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location, const RECT *rect)
|
---|
6573 | {
|
---|
6574 | struct wined3d_device *device = surface->resource.device;
|
---|
6575 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
6576 | HRESULT hr;
|
---|
6577 |
|
---|
6578 | TRACE("surface %p, location %s, rect %s.\n", surface, debug_surflocation(location), wine_dbgstr_rect(rect));
|
---|
6579 |
|
---|
6580 | if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
|
---|
6581 | {
|
---|
6582 | if (location == SFLAG_INTEXTURE && surface->flags & SFLAG_INDRAWABLE)
|
---|
6583 | {
|
---|
6584 | struct wined3d_context *context = context_acquire(device, NULL);
|
---|
6585 | surface_load_ds_location(surface, context, location);
|
---|
6586 | context_release(context);
|
---|
6587 | #ifndef VBOX_WITH_WDDM
|
---|
6588 | return WINED3D_OK;
|
---|
6589 | #else
|
---|
6590 | goto post_process;
|
---|
6591 | #endif
|
---|
6592 | }
|
---|
6593 | else if (location & surface->flags && surface->draw_binding != SFLAG_INDRAWABLE)
|
---|
6594 | {
|
---|
6595 | /* Already up to date, nothing to do. */
|
---|
6596 | #ifndef VBOX_WITH_WDDM
|
---|
6597 | return WINED3D_OK;
|
---|
6598 | #else
|
---|
6599 | goto post_process;
|
---|
6600 | #endif
|
---|
6601 | }
|
---|
6602 | else
|
---|
6603 | {
|
---|
6604 | FIXME("Unimplemented copy from %s to %s for depth/stencil buffers.\n",
|
---|
6605 | debug_surflocation(surface->flags & SFLAG_LOCATIONS), debug_surflocation(location));
|
---|
6606 | return WINED3DERR_INVALIDCALL;
|
---|
6607 | }
|
---|
6608 | }
|
---|
6609 |
|
---|
6610 | if (location == SFLAG_INSRGBTEX && gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
|
---|
6611 | location = SFLAG_INTEXTURE;
|
---|
6612 |
|
---|
6613 | if (surface->flags & location)
|
---|
6614 | {
|
---|
6615 | TRACE("Location already up to date.\n");
|
---|
6616 |
|
---|
6617 | if (location == SFLAG_INSYSMEM && !(surface->flags & SFLAG_PBO)
|
---|
6618 | && surface_need_pbo(surface, gl_info))
|
---|
6619 | surface_load_pbo(surface, gl_info);
|
---|
6620 |
|
---|
6621 | #ifndef VBOX_WITH_WDDM
|
---|
6622 | return WINED3D_OK;
|
---|
6623 | #else
|
---|
6624 | goto post_process;
|
---|
6625 | #endif
|
---|
6626 | }
|
---|
6627 |
|
---|
6628 | if (WARN_ON(d3d_surface))
|
---|
6629 | {
|
---|
6630 | DWORD required_access = resource_access_from_location(location);
|
---|
6631 | if ((surface->resource.access_flags & required_access) != required_access)
|
---|
6632 | WARN("Operation requires %#x access, but surface only has %#x.\n",
|
---|
6633 | required_access, surface->resource.access_flags);
|
---|
6634 | }
|
---|
6635 |
|
---|
6636 | if (!(surface->flags & SFLAG_LOCATIONS))
|
---|
6637 | {
|
---|
6638 | ERR("Surface %p does not have any up to date location.\n", surface);
|
---|
6639 | surface->flags |= SFLAG_LOST;
|
---|
6640 | return WINED3DERR_DEVICELOST;
|
---|
6641 | }
|
---|
6642 |
|
---|
6643 | switch (location)
|
---|
6644 | {
|
---|
6645 | case SFLAG_INSYSMEM:
|
---|
6646 | surface_load_sysmem(surface, gl_info, rect);
|
---|
6647 | break;
|
---|
6648 |
|
---|
6649 | case SFLAG_INDRAWABLE:
|
---|
6650 | if (FAILED(hr = surface_load_drawable(surface, gl_info, rect)))
|
---|
6651 | return hr;
|
---|
6652 | break;
|
---|
6653 |
|
---|
6654 | case SFLAG_INRB_RESOLVED:
|
---|
6655 | surface_multisample_resolve(surface);
|
---|
6656 | break;
|
---|
6657 |
|
---|
6658 | case SFLAG_INTEXTURE:
|
---|
6659 | case SFLAG_INSRGBTEX:
|
---|
6660 | if (FAILED(hr = surface_load_texture(surface, gl_info, rect, location == SFLAG_INSRGBTEX)))
|
---|
6661 | return hr;
|
---|
6662 | break;
|
---|
6663 |
|
---|
6664 | default:
|
---|
6665 | ERR("Don't know how to handle location %#x.\n", location);
|
---|
6666 | break;
|
---|
6667 | }
|
---|
6668 |
|
---|
6669 | #ifdef VBOX_WITH_WDDM
|
---|
6670 | post_process:
|
---|
6671 |
|
---|
6672 | if (VBOXSHRC_IS_SHARED_UNLOCKED(surface))
|
---|
6673 | {
|
---|
6674 | /* with the shared resource only texture can be considered valid
|
---|
6675 | * to make sure changes done to the resource in the other device context are visible
|
---|
6676 | * because the resource contents is shared via texture.
|
---|
6677 | * One can load and use other locations as needed,
|
---|
6678 | * but they should be reloaded each time on each usage */
|
---|
6679 | Assert(!!(surface->flags & SFLAG_INTEXTURE) || !!(location & SFLAG_INTEXTURE));
|
---|
6680 | surface->flags &= ~SFLAG_LOCATIONS;
|
---|
6681 | surface->flags |= SFLAG_INTEXTURE;
|
---|
6682 | /* @todo: SFLAG_INSRGBTEX ?? */
|
---|
6683 | // if (in_fbo)
|
---|
6684 | // {
|
---|
6685 | // surface->flags |= SFLAG_INDRAWABLE;
|
---|
6686 | // }
|
---|
6687 | }
|
---|
6688 | else if (surface->flags & SFLAG_CLIENTMEM)
|
---|
6689 | {
|
---|
6690 | Assert(!!(surface->flags & SFLAG_INSYSMEM));
|
---|
6691 | surface->flags &= ~SFLAG_LOCATIONS;
|
---|
6692 | surface->flags |= SFLAG_INSYSMEM;
|
---|
6693 | }
|
---|
6694 | else
|
---|
6695 | #endif
|
---|
6696 | {
|
---|
6697 | if (!rect)
|
---|
6698 | {
|
---|
6699 | surface->flags |= location;
|
---|
6700 |
|
---|
6701 | if (location != SFLAG_INSYSMEM && (surface->flags & SFLAG_INSYSMEM))
|
---|
6702 | surface_evict_sysmem(surface);
|
---|
6703 | }
|
---|
6704 |
|
---|
6705 | if (surface->flags & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)
|
---|
6706 | && gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
|
---|
6707 | {
|
---|
6708 | surface->flags |= (SFLAG_INTEXTURE | SFLAG_INSRGBTEX);
|
---|
6709 | }
|
---|
6710 | }
|
---|
6711 |
|
---|
6712 | return WINED3D_OK;
|
---|
6713 | }
|
---|
6714 |
|
---|
6715 | BOOL surface_is_offscreen(const struct wined3d_surface *surface)
|
---|
6716 | {
|
---|
6717 | struct wined3d_swapchain *swapchain;
|
---|
6718 |
|
---|
6719 | /* Not on a swapchain - must be offscreen */
|
---|
6720 | if (!(swapchain = surface->swapchain))
|
---|
6721 | return TRUE;
|
---|
6722 |
|
---|
6723 | /* The front buffer is always onscreen */
|
---|
6724 | if (surface == swapchain->front_buffer) return FALSE;
|
---|
6725 |
|
---|
6726 | /* If the swapchain is rendered to an FBO, the backbuffer is
|
---|
6727 | * offscreen, otherwise onscreen */
|
---|
6728 | return swapchain->render_to_fbo;
|
---|
6729 | }
|
---|
6730 |
|
---|
6731 | static HRESULT ffp_blit_alloc(struct wined3d_device *device) { return WINED3D_OK; }
|
---|
6732 | /* Context activation is done by the caller. */
|
---|
6733 | static void ffp_blit_free(struct wined3d_device *device) { }
|
---|
6734 |
|
---|
6735 | /* This function is used in case of 8bit paletted textures using GL_EXT_paletted_texture */
|
---|
6736 | /* Context activation is done by the caller. */
|
---|
6737 | static void ffp_blit_p8_upload_palette(const struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
|
---|
6738 | {
|
---|
6739 | BYTE table[256][4];
|
---|
6740 | BOOL colorkey_active = (surface->CKeyFlags & WINEDDSD_CKSRCBLT) != 0;
|
---|
6741 | GLenum target;
|
---|
6742 |
|
---|
6743 | if (surface->container)
|
---|
6744 | target = surface->container->target;
|
---|
6745 | else
|
---|
6746 | target = surface->texture_target;
|
---|
6747 |
|
---|
6748 | d3dfmt_p8_init_palette(surface, table, colorkey_active);
|
---|
6749 |
|
---|
6750 | TRACE("Using GL_EXT_PALETTED_TEXTURE for 8-bit paletted texture support\n");
|
---|
6751 | GL_EXTCALL(glColorTableEXT(target, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, table));
|
---|
6752 | }
|
---|
6753 |
|
---|
6754 | /* Context activation is done by the caller. */
|
---|
6755 | static HRESULT ffp_blit_set(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface)
|
---|
6756 | {
|
---|
6757 | enum complex_fixup fixup = get_complex_fixup(surface->resource.format->color_fixup);
|
---|
6758 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
6759 | GLenum target;
|
---|
6760 |
|
---|
6761 | if (surface->container)
|
---|
6762 | target = surface->container->target;
|
---|
6763 | else
|
---|
6764 | target = surface->texture_target;
|
---|
6765 |
|
---|
6766 | /* When EXT_PALETTED_TEXTURE is around, palette conversion is done by the GPU
|
---|
6767 | * else the surface is converted in software at upload time in LoadLocation.
|
---|
6768 | */
|
---|
6769 | if (!(surface->flags & SFLAG_CONVERTED) && fixup == COMPLEX_FIXUP_P8
|
---|
6770 | && gl_info->supported[EXT_PALETTED_TEXTURE])
|
---|
6771 | ffp_blit_p8_upload_palette(surface, gl_info);
|
---|
6772 |
|
---|
6773 | gl_info->gl_ops.gl.p_glEnable(target);
|
---|
6774 | checkGLcall("glEnable(target)");
|
---|
6775 | return WINED3D_OK;
|
---|
6776 | }
|
---|
6777 |
|
---|
6778 | /* Context activation is done by the caller. */
|
---|
6779 | static void ffp_blit_unset(const struct wined3d_gl_info *gl_info)
|
---|
6780 | {
|
---|
6781 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
|
---|
6782 | checkGLcall("glDisable(GL_TEXTURE_2D)");
|
---|
6783 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
6784 | {
|
---|
6785 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
6786 | checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
---|
6787 | }
|
---|
6788 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
6789 | {
|
---|
6790 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
6791 | checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
---|
6792 | }
|
---|
6793 | }
|
---|
6794 |
|
---|
6795 | static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
|
---|
6796 | const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
|
---|
6797 | const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
|
---|
6798 | {
|
---|
6799 | enum complex_fixup src_fixup;
|
---|
6800 |
|
---|
6801 | switch (blit_op)
|
---|
6802 | {
|
---|
6803 | case WINED3D_BLIT_OP_COLOR_BLIT:
|
---|
6804 | if (src_pool == WINED3D_POOL_SYSTEM_MEM || dst_pool == WINED3D_POOL_SYSTEM_MEM)
|
---|
6805 | return FALSE;
|
---|
6806 |
|
---|
6807 | src_fixup = get_complex_fixup(src_format->color_fixup);
|
---|
6808 | if (TRACE_ON(d3d_surface) && TRACE_ON(d3d))
|
---|
6809 | {
|
---|
6810 | TRACE("Checking support for fixup:\n");
|
---|
6811 | dump_color_fixup_desc(src_format->color_fixup);
|
---|
6812 | }
|
---|
6813 |
|
---|
6814 | if (!is_identity_fixup(dst_format->color_fixup))
|
---|
6815 | {
|
---|
6816 | TRACE("Destination fixups are not supported\n");
|
---|
6817 | return FALSE;
|
---|
6818 | }
|
---|
6819 |
|
---|
6820 | if (src_fixup == COMPLEX_FIXUP_P8 && gl_info->supported[EXT_PALETTED_TEXTURE])
|
---|
6821 | {
|
---|
6822 | TRACE("P8 fixup supported\n");
|
---|
6823 | return TRUE;
|
---|
6824 | }
|
---|
6825 |
|
---|
6826 | /* We only support identity conversions. */
|
---|
6827 | if (is_identity_fixup(src_format->color_fixup))
|
---|
6828 | {
|
---|
6829 | TRACE("[OK]\n");
|
---|
6830 | return TRUE;
|
---|
6831 | }
|
---|
6832 |
|
---|
6833 | TRACE("[FAILED]\n");
|
---|
6834 | return FALSE;
|
---|
6835 |
|
---|
6836 | case WINED3D_BLIT_OP_COLOR_FILL:
|
---|
6837 | if (dst_pool == WINED3D_POOL_SYSTEM_MEM)
|
---|
6838 | return FALSE;
|
---|
6839 |
|
---|
6840 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
6841 | {
|
---|
6842 | if (!((dst_format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE) || (dst_usage & WINED3DUSAGE_RENDERTARGET)))
|
---|
6843 | return FALSE;
|
---|
6844 | }
|
---|
6845 | else if (!(dst_usage & WINED3DUSAGE_RENDERTARGET))
|
---|
6846 | {
|
---|
6847 | TRACE("Color fill not supported\n");
|
---|
6848 | return FALSE;
|
---|
6849 | }
|
---|
6850 |
|
---|
6851 | /* FIXME: We should reject color fills on formats with fixups,
|
---|
6852 | * but this would break P8 color fills for example. */
|
---|
6853 |
|
---|
6854 | return TRUE;
|
---|
6855 |
|
---|
6856 | case WINED3D_BLIT_OP_DEPTH_FILL:
|
---|
6857 | return TRUE;
|
---|
6858 |
|
---|
6859 | default:
|
---|
6860 | TRACE("Unsupported blit_op=%d\n", blit_op);
|
---|
6861 | return FALSE;
|
---|
6862 | }
|
---|
6863 | }
|
---|
6864 |
|
---|
6865 | /* Do not call while under the GL lock. */
|
---|
6866 | static HRESULT ffp_blit_color_fill(struct wined3d_device *device, struct wined3d_surface *dst_surface,
|
---|
6867 | const RECT *dst_rect, const struct wined3d_color *color)
|
---|
6868 | {
|
---|
6869 | const RECT draw_rect = {0, 0, dst_surface->resource.width, dst_surface->resource.height};
|
---|
6870 | struct wined3d_fb_state fb = {&dst_surface, NULL};
|
---|
6871 |
|
---|
6872 | device_clear_render_targets(device, 1, &fb, 1, dst_rect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f, 0);
|
---|
6873 |
|
---|
6874 | return WINED3D_OK;
|
---|
6875 | }
|
---|
6876 |
|
---|
6877 | /* Do not call while under the GL lock. */
|
---|
6878 | static HRESULT ffp_blit_depth_fill(struct wined3d_device *device,
|
---|
6879 | struct wined3d_surface *surface, const RECT *rect, float depth)
|
---|
6880 | {
|
---|
6881 | const RECT draw_rect = {0, 0, surface->resource.width, surface->resource.height};
|
---|
6882 | struct wined3d_fb_state fb = {NULL, surface};
|
---|
6883 |
|
---|
6884 | device_clear_render_targets(device, 0, &fb, 1, rect, &draw_rect, WINED3DCLEAR_ZBUFFER, 0, depth, 0);
|
---|
6885 |
|
---|
6886 | return WINED3D_OK;
|
---|
6887 | }
|
---|
6888 |
|
---|
6889 | const struct blit_shader ffp_blit = {
|
---|
6890 | ffp_blit_alloc,
|
---|
6891 | ffp_blit_free,
|
---|
6892 | ffp_blit_set,
|
---|
6893 | ffp_blit_unset,
|
---|
6894 | ffp_blit_supported,
|
---|
6895 | ffp_blit_color_fill,
|
---|
6896 | ffp_blit_depth_fill,
|
---|
6897 | };
|
---|
6898 |
|
---|
6899 | static HRESULT cpu_blit_alloc(struct wined3d_device *device)
|
---|
6900 | {
|
---|
6901 | return WINED3D_OK;
|
---|
6902 | }
|
---|
6903 |
|
---|
6904 | /* Context activation is done by the caller. */
|
---|
6905 | static void cpu_blit_free(struct wined3d_device *device)
|
---|
6906 | {
|
---|
6907 | }
|
---|
6908 |
|
---|
6909 | /* Context activation is done by the caller. */
|
---|
6910 | static HRESULT cpu_blit_set(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface)
|
---|
6911 | {
|
---|
6912 | return WINED3D_OK;
|
---|
6913 | }
|
---|
6914 |
|
---|
6915 | /* Context activation is done by the caller. */
|
---|
6916 | static void cpu_blit_unset(const struct wined3d_gl_info *gl_info)
|
---|
6917 | {
|
---|
6918 | }
|
---|
6919 |
|
---|
6920 | static BOOL cpu_blit_supported(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
|
---|
6921 | const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
|
---|
6922 | const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
|
---|
6923 | {
|
---|
6924 | if (blit_op == WINED3D_BLIT_OP_COLOR_FILL)
|
---|
6925 | {
|
---|
6926 | return TRUE;
|
---|
6927 | }
|
---|
6928 |
|
---|
6929 | return FALSE;
|
---|
6930 | }
|
---|
6931 |
|
---|
6932 | static HRESULT surface_cpu_blt_compressed(const BYTE *src_data, BYTE *dst_data,
|
---|
6933 | UINT src_pitch, UINT dst_pitch, UINT update_w, UINT update_h,
|
---|
6934 | const struct wined3d_format *format, DWORD flags, const WINEDDBLTFX *fx)
|
---|
6935 | {
|
---|
6936 | UINT row_block_count;
|
---|
6937 | const BYTE *src_row;
|
---|
6938 | BYTE *dst_row;
|
---|
6939 | UINT x, y;
|
---|
6940 |
|
---|
6941 | src_row = src_data;
|
---|
6942 | dst_row = dst_data;
|
---|
6943 |
|
---|
6944 | row_block_count = (update_w + format->block_width - 1) / format->block_width;
|
---|
6945 |
|
---|
6946 | if (!flags)
|
---|
6947 | {
|
---|
6948 | for (y = 0; y < update_h; y += format->block_height)
|
---|
6949 | {
|
---|
6950 | memcpy(dst_row, src_row, row_block_count * format->block_byte_count);
|
---|
6951 | src_row += src_pitch;
|
---|
6952 | dst_row += dst_pitch;
|
---|
6953 | }
|
---|
6954 |
|
---|
6955 | return WINED3D_OK;
|
---|
6956 | }
|
---|
6957 |
|
---|
6958 | if (flags == WINEDDBLT_DDFX && fx->dwDDFX == WINEDDBLTFX_MIRRORUPDOWN)
|
---|
6959 | {
|
---|
6960 | src_row += (((update_h / format->block_height) - 1) * src_pitch);
|
---|
6961 |
|
---|
6962 | switch (format->id)
|
---|
6963 | {
|
---|
6964 | case WINED3DFMT_DXT1:
|
---|
6965 | for (y = 0; y < update_h; y += format->block_height)
|
---|
6966 | {
|
---|
6967 | struct block
|
---|
6968 | {
|
---|
6969 | WORD color[2];
|
---|
6970 | BYTE control_row[4];
|
---|
6971 | };
|
---|
6972 |
|
---|
6973 | const struct block *s = (const struct block *)src_row;
|
---|
6974 | struct block *d = (struct block *)dst_row;
|
---|
6975 |
|
---|
6976 | for (x = 0; x < row_block_count; ++x)
|
---|
6977 | {
|
---|
6978 | d[x].color[0] = s[x].color[0];
|
---|
6979 | d[x].color[1] = s[x].color[1];
|
---|
6980 | d[x].control_row[0] = s[x].control_row[3];
|
---|
6981 | d[x].control_row[1] = s[x].control_row[2];
|
---|
6982 | d[x].control_row[2] = s[x].control_row[1];
|
---|
6983 | d[x].control_row[3] = s[x].control_row[0];
|
---|
6984 | }
|
---|
6985 | src_row -= src_pitch;
|
---|
6986 | dst_row += dst_pitch;
|
---|
6987 | }
|
---|
6988 | return WINED3D_OK;
|
---|
6989 |
|
---|
6990 | case WINED3DFMT_DXT3:
|
---|
6991 | for (y = 0; y < update_h; y += format->block_height)
|
---|
6992 | {
|
---|
6993 | struct block
|
---|
6994 | {
|
---|
6995 | WORD alpha_row[4];
|
---|
6996 | WORD color[2];
|
---|
6997 | BYTE control_row[4];
|
---|
6998 | };
|
---|
6999 |
|
---|
7000 | const struct block *s = (const struct block *)src_row;
|
---|
7001 | struct block *d = (struct block *)dst_row;
|
---|
7002 |
|
---|
7003 | for (x = 0; x < row_block_count; ++x)
|
---|
7004 | {
|
---|
7005 | d[x].alpha_row[0] = s[x].alpha_row[3];
|
---|
7006 | d[x].alpha_row[1] = s[x].alpha_row[2];
|
---|
7007 | d[x].alpha_row[2] = s[x].alpha_row[1];
|
---|
7008 | d[x].alpha_row[3] = s[x].alpha_row[0];
|
---|
7009 | d[x].color[0] = s[x].color[0];
|
---|
7010 | d[x].color[1] = s[x].color[1];
|
---|
7011 | d[x].control_row[0] = s[x].control_row[3];
|
---|
7012 | d[x].control_row[1] = s[x].control_row[2];
|
---|
7013 | d[x].control_row[2] = s[x].control_row[1];
|
---|
7014 | d[x].control_row[3] = s[x].control_row[0];
|
---|
7015 | }
|
---|
7016 | src_row -= src_pitch;
|
---|
7017 | dst_row += dst_pitch;
|
---|
7018 | }
|
---|
7019 | return WINED3D_OK;
|
---|
7020 |
|
---|
7021 | default:
|
---|
7022 | FIXME("Compressed flip not implemented for format %s.\n",
|
---|
7023 | debug_d3dformat(format->id));
|
---|
7024 | return E_NOTIMPL;
|
---|
7025 | }
|
---|
7026 | }
|
---|
7027 |
|
---|
7028 | FIXME("Unsupported blit on compressed surface (format %s, flags %#x, DDFX %#x).\n",
|
---|
7029 | debug_d3dformat(format->id), flags, flags & WINEDDBLT_DDFX ? fx->dwDDFX : 0);
|
---|
7030 |
|
---|
7031 | return E_NOTIMPL;
|
---|
7032 | }
|
---|
7033 |
|
---|
7034 | static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
|
---|
7035 | struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
|
---|
7036 | const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
|
---|
7037 | {
|
---|
7038 | int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
|
---|
7039 | const struct wined3d_format *src_format, *dst_format;
|
---|
7040 | struct wined3d_surface *orig_src = src_surface;
|
---|
7041 | struct wined3d_map_desc dst_map, src_map;
|
---|
7042 | const BYTE *sbase = NULL;
|
---|
7043 | HRESULT hr = WINED3D_OK;
|
---|
7044 | const BYTE *sbuf;
|
---|
7045 | BYTE *dbuf;
|
---|
7046 | int x, y;
|
---|
7047 |
|
---|
7048 | TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
|
---|
7049 | dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
|
---|
7050 | flags, fx, debug_d3dtexturefiltertype(filter));
|
---|
7051 |
|
---|
7052 | if (src_surface == dst_surface)
|
---|
7053 | {
|
---|
7054 | wined3d_surface_map(dst_surface, &dst_map, NULL, 0);
|
---|
7055 | src_map = dst_map;
|
---|
7056 | src_format = dst_surface->resource.format;
|
---|
7057 | dst_format = src_format;
|
---|
7058 | }
|
---|
7059 | else
|
---|
7060 | {
|
---|
7061 | dst_format = dst_surface->resource.format;
|
---|
7062 | if (src_surface)
|
---|
7063 | {
|
---|
7064 | if (dst_surface->resource.format->id != src_surface->resource.format->id)
|
---|
7065 | {
|
---|
7066 | src_surface = surface_convert_format(src_surface, dst_format->id);
|
---|
7067 | if (!src_surface)
|
---|
7068 | {
|
---|
7069 | /* The conv function writes a FIXME */
|
---|
7070 | WARN("Cannot convert source surface format to dest format.\n");
|
---|
7071 | goto release;
|
---|
7072 | }
|
---|
7073 | }
|
---|
7074 | wined3d_surface_map(src_surface, &src_map, NULL, WINED3D_MAP_READONLY);
|
---|
7075 | src_format = src_surface->resource.format;
|
---|
7076 | }
|
---|
7077 | else
|
---|
7078 | {
|
---|
7079 | src_format = dst_format;
|
---|
7080 | }
|
---|
7081 |
|
---|
7082 | wined3d_surface_map(dst_surface, &dst_map, dst_rect, 0);
|
---|
7083 | }
|
---|
7084 |
|
---|
7085 | bpp = dst_surface->resource.format->byte_count;
|
---|
7086 | srcheight = src_rect->bottom - src_rect->top;
|
---|
7087 | srcwidth = src_rect->right - src_rect->left;
|
---|
7088 | dstheight = dst_rect->bottom - dst_rect->top;
|
---|
7089 | dstwidth = dst_rect->right - dst_rect->left;
|
---|
7090 | width = (dst_rect->right - dst_rect->left) * bpp;
|
---|
7091 |
|
---|
7092 | if (src_surface)
|
---|
7093 | sbase = (BYTE *)src_map.data
|
---|
7094 | + ((src_rect->top / src_format->block_height) * src_map.row_pitch)
|
---|
7095 | + ((src_rect->left / src_format->block_width) * src_format->block_byte_count);
|
---|
7096 | if (src_surface != dst_surface)
|
---|
7097 | dbuf = dst_map.data;
|
---|
7098 | else
|
---|
7099 | dbuf = (BYTE *)dst_map.data
|
---|
7100 | + ((dst_rect->top / dst_format->block_height) * dst_map.row_pitch)
|
---|
7101 | + ((dst_rect->left / dst_format->block_width) * dst_format->block_byte_count);
|
---|
7102 |
|
---|
7103 | if (src_format->flags & dst_format->flags & WINED3DFMT_FLAG_BLOCKS)
|
---|
7104 | {
|
---|
7105 | TRACE("%s -> %s copy.\n", debug_d3dformat(src_format->id), debug_d3dformat(dst_format->id));
|
---|
7106 |
|
---|
7107 | if (src_surface == dst_surface)
|
---|
7108 | {
|
---|
7109 | FIXME("Only plain blits supported on compressed surfaces.\n");
|
---|
7110 | hr = E_NOTIMPL;
|
---|
7111 | goto release;
|
---|
7112 | }
|
---|
7113 |
|
---|
7114 | if (srcheight != dstheight || srcwidth != dstwidth)
|
---|
7115 | {
|
---|
7116 | WARN("Stretching not supported on compressed surfaces.\n");
|
---|
7117 | hr = WINED3DERR_INVALIDCALL;
|
---|
7118 | goto release;
|
---|
7119 | }
|
---|
7120 |
|
---|
7121 | if (!surface_check_block_align(src_surface, src_rect))
|
---|
7122 | {
|
---|
7123 | WARN("Source rectangle not block-aligned.\n");
|
---|
7124 | hr = WINED3DERR_INVALIDCALL;
|
---|
7125 | goto release;
|
---|
7126 | }
|
---|
7127 |
|
---|
7128 | if (!surface_check_block_align(dst_surface, dst_rect))
|
---|
7129 | {
|
---|
7130 | WARN("Destination rectangle not block-aligned.\n");
|
---|
7131 | hr = WINED3DERR_INVALIDCALL;
|
---|
7132 | goto release;
|
---|
7133 | }
|
---|
7134 |
|
---|
7135 | hr = surface_cpu_blt_compressed(sbase, dbuf,
|
---|
7136 | src_map.row_pitch, dst_map.row_pitch, dstwidth, dstheight,
|
---|
7137 | src_format, flags, fx);
|
---|
7138 | goto release;
|
---|
7139 | }
|
---|
7140 |
|
---|
7141 | /* First, all the 'source-less' blits */
|
---|
7142 | if (flags & WINEDDBLT_COLORFILL)
|
---|
7143 | {
|
---|
7144 | hr = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp, dst_map.row_pitch, fx->u5.dwFillColor);
|
---|
7145 | flags &= ~WINEDDBLT_COLORFILL;
|
---|
7146 | }
|
---|
7147 |
|
---|
7148 | if (flags & WINEDDBLT_DEPTHFILL)
|
---|
7149 | {
|
---|
7150 | FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
|
---|
7151 | }
|
---|
7152 | if (flags & WINEDDBLT_ROP)
|
---|
7153 | {
|
---|
7154 | /* Catch some degenerate cases here. */
|
---|
7155 | switch (fx->dwROP)
|
---|
7156 | {
|
---|
7157 | case BLACKNESS:
|
---|
7158 | hr = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp, dst_map.row_pitch, 0);
|
---|
7159 | break;
|
---|
7160 | case 0xaa0029: /* No-op */
|
---|
7161 | break;
|
---|
7162 | case WHITENESS:
|
---|
7163 | hr = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp, dst_map.row_pitch, ~0U);
|
---|
7164 | break;
|
---|
7165 | case SRCCOPY: /* Well, we do that below? */
|
---|
7166 | break;
|
---|
7167 | default:
|
---|
7168 | FIXME("Unsupported raster op: %08x Pattern: %p\n", fx->dwROP, fx->u5.lpDDSPattern);
|
---|
7169 | goto error;
|
---|
7170 | }
|
---|
7171 | flags &= ~WINEDDBLT_ROP;
|
---|
7172 | }
|
---|
7173 | if (flags & WINEDDBLT_DDROPS)
|
---|
7174 | {
|
---|
7175 | FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", fx->dwDDROP, fx->u5.lpDDSPattern);
|
---|
7176 | }
|
---|
7177 | /* Now the 'with source' blits. */
|
---|
7178 | if (src_surface)
|
---|
7179 | {
|
---|
7180 | int sx, xinc, sy, yinc;
|
---|
7181 |
|
---|
7182 | if (!dstwidth || !dstheight) /* Hmm... stupid program? */
|
---|
7183 | goto release;
|
---|
7184 |
|
---|
7185 | if (filter != WINED3D_TEXF_NONE && filter != WINED3D_TEXF_POINT
|
---|
7186 | && (srcwidth != dstwidth || srcheight != dstheight))
|
---|
7187 | {
|
---|
7188 | /* Can happen when d3d9 apps do a StretchRect() call which isn't handled in GL. */
|
---|
7189 | FIXME("Filter %s not supported in software blit.\n", debug_d3dtexturefiltertype(filter));
|
---|
7190 | }
|
---|
7191 |
|
---|
7192 | xinc = (srcwidth << 16) / dstwidth;
|
---|
7193 | yinc = (srcheight << 16) / dstheight;
|
---|
7194 |
|
---|
7195 | if (!flags)
|
---|
7196 | {
|
---|
7197 | /* No effects, we can cheat here. */
|
---|
7198 | if (dstwidth == srcwidth)
|
---|
7199 | {
|
---|
7200 | if (dstheight == srcheight)
|
---|
7201 | {
|
---|
7202 | /* No stretching in either direction. This needs to be as
|
---|
7203 | * fast as possible. */
|
---|
7204 | sbuf = sbase;
|
---|
7205 |
|
---|
7206 | /* Check for overlapping surfaces. */
|
---|
7207 | if (src_surface != dst_surface || dst_rect->top < src_rect->top
|
---|
7208 | || dst_rect->right <= src_rect->left || src_rect->right <= dst_rect->left)
|
---|
7209 | {
|
---|
7210 | /* No overlap, or dst above src, so copy from top downwards. */
|
---|
7211 | for (y = 0; y < dstheight; ++y)
|
---|
7212 | {
|
---|
7213 | memcpy(dbuf, sbuf, width);
|
---|
7214 | sbuf += src_map.row_pitch;
|
---|
7215 | dbuf += dst_map.row_pitch;
|
---|
7216 | }
|
---|
7217 | }
|
---|
7218 | else if (dst_rect->top > src_rect->top)
|
---|
7219 | {
|
---|
7220 | /* Copy from bottom upwards. */
|
---|
7221 | sbuf += src_map.row_pitch * dstheight;
|
---|
7222 | dbuf += dst_map.row_pitch * dstheight;
|
---|
7223 | for (y = 0; y < dstheight; ++y)
|
---|
7224 | {
|
---|
7225 | sbuf -= src_map.row_pitch;
|
---|
7226 | dbuf -= dst_map.row_pitch;
|
---|
7227 | memcpy(dbuf, sbuf, width);
|
---|
7228 | }
|
---|
7229 | }
|
---|
7230 | else
|
---|
7231 | {
|
---|
7232 | /* Src and dst overlapping on the same line, use memmove. */
|
---|
7233 | for (y = 0; y < dstheight; ++y)
|
---|
7234 | {
|
---|
7235 | memmove(dbuf, sbuf, width);
|
---|
7236 | sbuf += src_map.row_pitch;
|
---|
7237 | dbuf += dst_map.row_pitch;
|
---|
7238 | }
|
---|
7239 | }
|
---|
7240 | }
|
---|
7241 | else
|
---|
7242 | {
|
---|
7243 | /* Stretching in y direction only. */
|
---|
7244 | for (y = sy = 0; y < dstheight; ++y, sy += yinc)
|
---|
7245 | {
|
---|
7246 | sbuf = sbase + (sy >> 16) * src_map.row_pitch;
|
---|
7247 | memcpy(dbuf, sbuf, width);
|
---|
7248 | dbuf += dst_map.row_pitch;
|
---|
7249 | }
|
---|
7250 | }
|
---|
7251 | }
|
---|
7252 | else
|
---|
7253 | {
|
---|
7254 | /* Stretching in X direction. */
|
---|
7255 | int last_sy = -1;
|
---|
7256 | for (y = sy = 0; y < dstheight; ++y, sy += yinc)
|
---|
7257 | {
|
---|
7258 | sbuf = sbase + (sy >> 16) * src_map.row_pitch;
|
---|
7259 |
|
---|
7260 | if ((sy >> 16) == (last_sy >> 16))
|
---|
7261 | {
|
---|
7262 | /* This source row is the same as last source row -
|
---|
7263 | * Copy the already stretched row. */
|
---|
7264 | memcpy(dbuf, dbuf - dst_map.row_pitch, width);
|
---|
7265 | }
|
---|
7266 | else
|
---|
7267 | {
|
---|
7268 | #define STRETCH_ROW(type) \
|
---|
7269 | do { \
|
---|
7270 | const type *s = (const type *)sbuf; \
|
---|
7271 | type *d = (type *)dbuf; \
|
---|
7272 | for (x = sx = 0; x < dstwidth; ++x, sx += xinc) \
|
---|
7273 | d[x] = s[sx >> 16]; \
|
---|
7274 | } while(0)
|
---|
7275 |
|
---|
7276 | switch(bpp)
|
---|
7277 | {
|
---|
7278 | case 1:
|
---|
7279 | STRETCH_ROW(BYTE);
|
---|
7280 | break;
|
---|
7281 | case 2:
|
---|
7282 | STRETCH_ROW(WORD);
|
---|
7283 | break;
|
---|
7284 | case 4:
|
---|
7285 | STRETCH_ROW(DWORD);
|
---|
7286 | break;
|
---|
7287 | case 3:
|
---|
7288 | {
|
---|
7289 | const BYTE *s;
|
---|
7290 | BYTE *d = dbuf;
|
---|
7291 | for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
|
---|
7292 | {
|
---|
7293 | DWORD pixel;
|
---|
7294 |
|
---|
7295 | s = sbuf + 3 * (sx >> 16);
|
---|
7296 | pixel = s[0] | (s[1] << 8) | (s[2] << 16);
|
---|
7297 | d[0] = (pixel ) & 0xff;
|
---|
7298 | d[1] = (pixel >> 8) & 0xff;
|
---|
7299 | d[2] = (pixel >> 16) & 0xff;
|
---|
7300 | d += 3;
|
---|
7301 | }
|
---|
7302 | break;
|
---|
7303 | }
|
---|
7304 | default:
|
---|
7305 | FIXME("Stretched blit not implemented for bpp %u!\n", bpp * 8);
|
---|
7306 | hr = WINED3DERR_NOTAVAILABLE;
|
---|
7307 | goto error;
|
---|
7308 | }
|
---|
7309 | #undef STRETCH_ROW
|
---|
7310 | }
|
---|
7311 | dbuf += dst_map.row_pitch;
|
---|
7312 | last_sy = sy;
|
---|
7313 | }
|
---|
7314 | }
|
---|
7315 | }
|
---|
7316 | else
|
---|
7317 | {
|
---|
7318 | LONG dstyinc = dst_map.row_pitch, dstxinc = bpp;
|
---|
7319 | DWORD keylow = 0xffffffff, keyhigh = 0, keymask = 0xffffffff;
|
---|
7320 | DWORD destkeylow = 0x0, destkeyhigh = 0xffffffff, destkeymask = 0xffffffff;
|
---|
7321 | if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
|
---|
7322 | {
|
---|
7323 | /* The color keying flags are checked for correctness in ddraw */
|
---|
7324 | if (flags & WINEDDBLT_KEYSRC)
|
---|
7325 | {
|
---|
7326 | keylow = src_surface->src_blt_color_key.color_space_low_value;
|
---|
7327 | keyhigh = src_surface->src_blt_color_key.color_space_high_value;
|
---|
7328 | }
|
---|
7329 | else if (flags & WINEDDBLT_KEYSRCOVERRIDE)
|
---|
7330 | {
|
---|
7331 | keylow = fx->ddckSrcColorkey.color_space_low_value;
|
---|
7332 | keyhigh = fx->ddckSrcColorkey.color_space_high_value;
|
---|
7333 | }
|
---|
7334 |
|
---|
7335 | if (flags & WINEDDBLT_KEYDEST)
|
---|
7336 | {
|
---|
7337 | /* Destination color keys are taken from the source surface! */
|
---|
7338 | destkeylow = src_surface->dst_blt_color_key.color_space_low_value;
|
---|
7339 | destkeyhigh = src_surface->dst_blt_color_key.color_space_high_value;
|
---|
7340 | }
|
---|
7341 | else if (flags & WINEDDBLT_KEYDESTOVERRIDE)
|
---|
7342 | {
|
---|
7343 | destkeylow = fx->ddckDestColorkey.color_space_low_value;
|
---|
7344 | destkeyhigh = fx->ddckDestColorkey.color_space_high_value;
|
---|
7345 | }
|
---|
7346 |
|
---|
7347 | if (bpp == 1)
|
---|
7348 | {
|
---|
7349 | keymask = 0xff;
|
---|
7350 | }
|
---|
7351 | else
|
---|
7352 | {
|
---|
7353 | DWORD masks[3];
|
---|
7354 | get_color_masks(src_format, masks);
|
---|
7355 | keymask = masks[0]
|
---|
7356 | | masks[1]
|
---|
7357 | | masks[2];
|
---|
7358 | }
|
---|
7359 | flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
|
---|
7360 | }
|
---|
7361 |
|
---|
7362 | if (flags & WINEDDBLT_DDFX)
|
---|
7363 | {
|
---|
7364 | BYTE *dTopLeft, *dTopRight, *dBottomLeft, *dBottomRight, *tmp;
|
---|
7365 | LONG tmpxy;
|
---|
7366 | dTopLeft = dbuf;
|
---|
7367 | dTopRight = dbuf + ((dstwidth - 1) * bpp);
|
---|
7368 | dBottomLeft = dTopLeft + ((dstheight - 1) * dst_map.row_pitch);
|
---|
7369 | dBottomRight = dBottomLeft + ((dstwidth - 1) * bpp);
|
---|
7370 |
|
---|
7371 | if (fx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
|
---|
7372 | {
|
---|
7373 | /* I don't think we need to do anything about this flag */
|
---|
7374 | WARN("flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
|
---|
7375 | }
|
---|
7376 | if (fx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT)
|
---|
7377 | {
|
---|
7378 | tmp = dTopRight;
|
---|
7379 | dTopRight = dTopLeft;
|
---|
7380 | dTopLeft = tmp;
|
---|
7381 | tmp = dBottomRight;
|
---|
7382 | dBottomRight = dBottomLeft;
|
---|
7383 | dBottomLeft = tmp;
|
---|
7384 | dstxinc = dstxinc * -1;
|
---|
7385 | }
|
---|
7386 | if (fx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN)
|
---|
7387 | {
|
---|
7388 | tmp = dTopLeft;
|
---|
7389 | dTopLeft = dBottomLeft;
|
---|
7390 | dBottomLeft = tmp;
|
---|
7391 | tmp = dTopRight;
|
---|
7392 | dTopRight = dBottomRight;
|
---|
7393 | dBottomRight = tmp;
|
---|
7394 | dstyinc = dstyinc * -1;
|
---|
7395 | }
|
---|
7396 | if (fx->dwDDFX & WINEDDBLTFX_NOTEARING)
|
---|
7397 | {
|
---|
7398 | /* I don't think we need to do anything about this flag */
|
---|
7399 | WARN("flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
|
---|
7400 | }
|
---|
7401 | if (fx->dwDDFX & WINEDDBLTFX_ROTATE180)
|
---|
7402 | {
|
---|
7403 | tmp = dBottomRight;
|
---|
7404 | dBottomRight = dTopLeft;
|
---|
7405 | dTopLeft = tmp;
|
---|
7406 | tmp = dBottomLeft;
|
---|
7407 | dBottomLeft = dTopRight;
|
---|
7408 | dTopRight = tmp;
|
---|
7409 | dstxinc = dstxinc * -1;
|
---|
7410 | dstyinc = dstyinc * -1;
|
---|
7411 | }
|
---|
7412 | if (fx->dwDDFX & WINEDDBLTFX_ROTATE270)
|
---|
7413 | {
|
---|
7414 | tmp = dTopLeft;
|
---|
7415 | dTopLeft = dBottomLeft;
|
---|
7416 | dBottomLeft = dBottomRight;
|
---|
7417 | dBottomRight = dTopRight;
|
---|
7418 | dTopRight = tmp;
|
---|
7419 | tmpxy = dstxinc;
|
---|
7420 | dstxinc = dstyinc;
|
---|
7421 | dstyinc = tmpxy;
|
---|
7422 | dstxinc = dstxinc * -1;
|
---|
7423 | }
|
---|
7424 | if (fx->dwDDFX & WINEDDBLTFX_ROTATE90)
|
---|
7425 | {
|
---|
7426 | tmp = dTopLeft;
|
---|
7427 | dTopLeft = dTopRight;
|
---|
7428 | dTopRight = dBottomRight;
|
---|
7429 | dBottomRight = dBottomLeft;
|
---|
7430 | dBottomLeft = tmp;
|
---|
7431 | tmpxy = dstxinc;
|
---|
7432 | dstxinc = dstyinc;
|
---|
7433 | dstyinc = tmpxy;
|
---|
7434 | dstyinc = dstyinc * -1;
|
---|
7435 | }
|
---|
7436 | if (fx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST)
|
---|
7437 | {
|
---|
7438 | /* I don't think we need to do anything about this flag */
|
---|
7439 | WARN("flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
|
---|
7440 | }
|
---|
7441 | dbuf = dTopLeft;
|
---|
7442 | flags &= ~(WINEDDBLT_DDFX);
|
---|
7443 | }
|
---|
7444 |
|
---|
7445 | #define COPY_COLORKEY_FX(type) \
|
---|
7446 | do { \
|
---|
7447 | const type *s; \
|
---|
7448 | type *d = (type *)dbuf, *dx, tmp; \
|
---|
7449 | for (y = sy = 0; y < dstheight; ++y, sy += yinc) \
|
---|
7450 | { \
|
---|
7451 | s = (const type *)(sbase + (sy >> 16) * src_map.row_pitch); \
|
---|
7452 | dx = d; \
|
---|
7453 | for (x = sx = 0; x < dstwidth; ++x, sx += xinc) \
|
---|
7454 | { \
|
---|
7455 | tmp = s[sx >> 16]; \
|
---|
7456 | if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) \
|
---|
7457 | && ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) \
|
---|
7458 | { \
|
---|
7459 | dx[0] = tmp; \
|
---|
7460 | } \
|
---|
7461 | dx = (type *)(((BYTE *)dx) + dstxinc); \
|
---|
7462 | } \
|
---|
7463 | d = (type *)(((BYTE *)d) + dstyinc); \
|
---|
7464 | } \
|
---|
7465 | } while(0)
|
---|
7466 |
|
---|
7467 | switch (bpp)
|
---|
7468 | {
|
---|
7469 | case 1:
|
---|
7470 | COPY_COLORKEY_FX(BYTE);
|
---|
7471 | break;
|
---|
7472 | case 2:
|
---|
7473 | COPY_COLORKEY_FX(WORD);
|
---|
7474 | break;
|
---|
7475 | case 4:
|
---|
7476 | COPY_COLORKEY_FX(DWORD);
|
---|
7477 | break;
|
---|
7478 | case 3:
|
---|
7479 | {
|
---|
7480 | const BYTE *s;
|
---|
7481 | BYTE *d = dbuf, *dx;
|
---|
7482 | for (y = sy = 0; y < dstheight; ++y, sy += yinc)
|
---|
7483 | {
|
---|
7484 | sbuf = sbase + (sy >> 16) * src_map.row_pitch;
|
---|
7485 | dx = d;
|
---|
7486 | for (x = sx = 0; x < dstwidth; ++x, sx+= xinc)
|
---|
7487 | {
|
---|
7488 | DWORD pixel, dpixel = 0;
|
---|
7489 | s = sbuf + 3 * (sx>>16);
|
---|
7490 | pixel = s[0] | (s[1] << 8) | (s[2] << 16);
|
---|
7491 | dpixel = dx[0] | (dx[1] << 8 ) | (dx[2] << 16);
|
---|
7492 | if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh)
|
---|
7493 | && ((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh))
|
---|
7494 | {
|
---|
7495 | dx[0] = (pixel ) & 0xff;
|
---|
7496 | dx[1] = (pixel >> 8) & 0xff;
|
---|
7497 | dx[2] = (pixel >> 16) & 0xff;
|
---|
7498 | }
|
---|
7499 | dx += dstxinc;
|
---|
7500 | }
|
---|
7501 | d += dstyinc;
|
---|
7502 | }
|
---|
7503 | break;
|
---|
7504 | }
|
---|
7505 | default:
|
---|
7506 | FIXME("%s color-keyed blit not implemented for bpp %u!\n",
|
---|
7507 | (flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp * 8);
|
---|
7508 | hr = WINED3DERR_NOTAVAILABLE;
|
---|
7509 | goto error;
|
---|
7510 | #undef COPY_COLORKEY_FX
|
---|
7511 | }
|
---|
7512 | }
|
---|
7513 | }
|
---|
7514 |
|
---|
7515 | error:
|
---|
7516 | if (flags && FIXME_ON(d3d_surface))
|
---|
7517 | {
|
---|
7518 | FIXME("\tUnsupported flags: %#x.\n", flags);
|
---|
7519 | }
|
---|
7520 |
|
---|
7521 | release:
|
---|
7522 | wined3d_surface_unmap(dst_surface);
|
---|
7523 | if (src_surface && src_surface != dst_surface)
|
---|
7524 | wined3d_surface_unmap(src_surface);
|
---|
7525 | /* Release the converted surface, if any. */
|
---|
7526 | if (src_surface && src_surface != orig_src)
|
---|
7527 | wined3d_surface_decref(src_surface);
|
---|
7528 |
|
---|
7529 | return hr;
|
---|
7530 | }
|
---|
7531 |
|
---|
7532 | /* Do not call while under the GL lock. */
|
---|
7533 | static HRESULT cpu_blit_color_fill(struct wined3d_device *device, struct wined3d_surface *dst_surface,
|
---|
7534 | const RECT *dst_rect, const struct wined3d_color *color)
|
---|
7535 | {
|
---|
7536 | static const RECT src_rect;
|
---|
7537 | WINEDDBLTFX BltFx;
|
---|
7538 |
|
---|
7539 | memset(&BltFx, 0, sizeof(BltFx));
|
---|
7540 | BltFx.dwSize = sizeof(BltFx);
|
---|
7541 | BltFx.u5.dwFillColor = wined3d_format_convert_from_float(dst_surface, color);
|
---|
7542 | return surface_cpu_blt(dst_surface, dst_rect, NULL, &src_rect,
|
---|
7543 | WINEDDBLT_COLORFILL, &BltFx, WINED3D_TEXF_POINT);
|
---|
7544 | }
|
---|
7545 |
|
---|
7546 | /* Do not call while under the GL lock. */
|
---|
7547 | static HRESULT cpu_blit_depth_fill(struct wined3d_device *device,
|
---|
7548 | struct wined3d_surface *surface, const RECT *rect, float depth)
|
---|
7549 | {
|
---|
7550 | FIXME("Depth filling not implemented by cpu_blit.\n");
|
---|
7551 | return WINED3DERR_INVALIDCALL;
|
---|
7552 | }
|
---|
7553 |
|
---|
7554 | const struct blit_shader cpu_blit = {
|
---|
7555 | cpu_blit_alloc,
|
---|
7556 | cpu_blit_free,
|
---|
7557 | cpu_blit_set,
|
---|
7558 | cpu_blit_unset,
|
---|
7559 | cpu_blit_supported,
|
---|
7560 | cpu_blit_color_fill,
|
---|
7561 | cpu_blit_depth_fill,
|
---|
7562 | };
|
---|
7563 |
|
---|
7564 | static HRESULT surface_init(struct wined3d_surface *surface, UINT alignment, UINT width, UINT height,
|
---|
7565 | enum wined3d_multisample_type multisample_type, UINT multisample_quality,
|
---|
7566 | struct wined3d_device *device, DWORD usage, enum wined3d_format_id format_id,
|
---|
7567 | enum wined3d_pool pool, DWORD flags, void *parent, const struct wined3d_parent_ops *parent_ops
|
---|
7568 | #ifdef VBOX_WITH_WDDM
|
---|
7569 | , HANDLE *shared_handle
|
---|
7570 | , void *pvClientMem
|
---|
7571 | #endif
|
---|
7572 | )
|
---|
7573 | {
|
---|
7574 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
7575 | const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
|
---|
7576 | BOOL lockable = flags & WINED3D_SURFACE_MAPPABLE;
|
---|
7577 | unsigned int resource_size;
|
---|
7578 | HRESULT hr;
|
---|
7579 |
|
---|
7580 | if (multisample_quality > 0)
|
---|
7581 | {
|
---|
7582 | FIXME("multisample_quality set to %u, substituting 0.\n", multisample_quality);
|
---|
7583 | multisample_quality = 0;
|
---|
7584 | }
|
---|
7585 |
|
---|
7586 | /* Quick lockable sanity check.
|
---|
7587 | * TODO: remove this after surfaces, usage and lockability have been debugged properly
|
---|
7588 | * this function is too deep to need to care about things like this.
|
---|
7589 | * Levels need to be checked too, since they all affect what can be done. */
|
---|
7590 | switch (pool)
|
---|
7591 | {
|
---|
7592 | case WINED3D_POOL_SCRATCH:
|
---|
7593 | if (!lockable)
|
---|
7594 | {
|
---|
7595 | FIXME("Called with a pool of SCRATCH and a lockable of FALSE "
|
---|
7596 | "which are mutually exclusive, setting lockable to TRUE.\n");
|
---|
7597 | lockable = TRUE;
|
---|
7598 | }
|
---|
7599 | break;
|
---|
7600 |
|
---|
7601 | case WINED3D_POOL_SYSTEM_MEM:
|
---|
7602 | if (!lockable)
|
---|
7603 | FIXME("Called with a pool of SYSTEMMEM and a lockable of FALSE, this is acceptable but unexpected.\n");
|
---|
7604 | break;
|
---|
7605 |
|
---|
7606 | case WINED3D_POOL_MANAGED:
|
---|
7607 | if (usage & WINED3DUSAGE_DYNAMIC)
|
---|
7608 | FIXME("Called with a pool of MANAGED and a usage of DYNAMIC which are mutually exclusive.\n");
|
---|
7609 | break;
|
---|
7610 |
|
---|
7611 | case WINED3D_POOL_DEFAULT:
|
---|
7612 | if (lockable && !(usage & (WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL)))
|
---|
7613 | WARN("Creating a lockable surface with a POOL of DEFAULT, that doesn't specify DYNAMIC usage.\n");
|
---|
7614 | break;
|
---|
7615 |
|
---|
7616 | default:
|
---|
7617 | FIXME("Unknown pool %#x.\n", pool);
|
---|
7618 | break;
|
---|
7619 | };
|
---|
7620 |
|
---|
7621 | if (usage & WINED3DUSAGE_RENDERTARGET && pool != WINED3D_POOL_DEFAULT)
|
---|
7622 | FIXME("Trying to create a render target that isn't in the default pool.\n");
|
---|
7623 |
|
---|
7624 | /* FIXME: Check that the format is supported by the device. */
|
---|
7625 |
|
---|
7626 | resource_size = wined3d_format_calculate_size(format, alignment, width, height);
|
---|
7627 | if (!resource_size)
|
---|
7628 | return WINED3DERR_INVALIDCALL;
|
---|
7629 |
|
---|
7630 | if (device->wined3d->flags & WINED3D_NO3D)
|
---|
7631 | surface->surface_ops = &gdi_surface_ops;
|
---|
7632 | else
|
---|
7633 | surface->surface_ops = &surface_ops;
|
---|
7634 |
|
---|
7635 | hr = resource_init(&surface->resource, device, WINED3D_RTYPE_SURFACE, format,
|
---|
7636 | multisample_type, multisample_quality, usage, pool, width, height, 1,
|
---|
7637 | resource_size, parent, parent_ops, &surface_resource_ops
|
---|
7638 | #ifdef VBOX_WITH_WDDM
|
---|
7639 | , shared_handle
|
---|
7640 | , pvClientMem
|
---|
7641 | #endif
|
---|
7642 | );
|
---|
7643 | if (FAILED(hr))
|
---|
7644 | {
|
---|
7645 | WARN("Failed to initialize resource, returning %#x.\n", hr);
|
---|
7646 | return hr;
|
---|
7647 | }
|
---|
7648 |
|
---|
7649 | #ifdef VBOX_WITH_WDDM
|
---|
7650 | /* this will be a nop for the non-shared resource,
|
---|
7651 | * for the shared resource this will ensure the surface is initialized properly */
|
---|
7652 | surface_shrc_lock(surface);
|
---|
7653 | #endif
|
---|
7654 |
|
---|
7655 | /* "Standalone" surface. */
|
---|
7656 | surface_set_container(surface, NULL);
|
---|
7657 |
|
---|
7658 | list_init(&surface->overlays);
|
---|
7659 |
|
---|
7660 | /* Flags */
|
---|
7661 | surface->flags = SFLAG_NORMCOORD; /* Default to normalized coords. */
|
---|
7662 | if (flags & WINED3D_SURFACE_DISCARD)
|
---|
7663 | surface->flags |= SFLAG_DISCARD;
|
---|
7664 | if (flags & WINED3D_SURFACE_PIN_SYSMEM)
|
---|
7665 | surface->flags |= SFLAG_PIN_SYSMEM;
|
---|
7666 | if (lockable || format_id == WINED3DFMT_D16_LOCKABLE)
|
---|
7667 | surface->flags |= SFLAG_LOCKABLE;
|
---|
7668 | /* I'm not sure if this qualifies as a hack or as an optimization. It
|
---|
7669 | * seems reasonable to assume that lockable render targets will get
|
---|
7670 | * locked, so we might as well set SFLAG_DYNLOCK right at surface
|
---|
7671 | * creation. However, the other reason we want to do this is that several
|
---|
7672 | * ddraw applications access surface memory while the surface isn't
|
---|
7673 | * mapped. The SFLAG_DYNLOCK behaviour of keeping SYSMEM around for
|
---|
7674 | * future locks prevents these from crashing. */
|
---|
7675 | if (lockable && (usage & WINED3DUSAGE_RENDERTARGET))
|
---|
7676 | surface->flags |= SFLAG_DYNLOCK;
|
---|
7677 | #ifdef VBOX_WITH_WDDM
|
---|
7678 | if (pool == WINED3D_POOL_SYSTEM_MEM && pvClientMem) surface->flags |= SFLAG_CLIENTMEM;
|
---|
7679 | #endif
|
---|
7680 |
|
---|
7681 | /* Mark the texture as dirty so that it gets loaded first time around. */
|
---|
7682 | surface_add_dirty_rect(surface, NULL);
|
---|
7683 | list_init(&surface->renderbuffers);
|
---|
7684 |
|
---|
7685 | TRACE("surface %p, memory %p, size %u\n",
|
---|
7686 | surface, surface->resource.allocatedMemory, surface->resource.size);
|
---|
7687 |
|
---|
7688 | /* Call the private setup routine */
|
---|
7689 | hr = surface->surface_ops->surface_private_setup(surface);
|
---|
7690 | if (FAILED(hr))
|
---|
7691 | {
|
---|
7692 | ERR("Private setup failed, returning %#x\n", hr);
|
---|
7693 | surface_cleanup(surface);
|
---|
7694 | return hr;
|
---|
7695 | }
|
---|
7696 |
|
---|
7697 | /* Similar to lockable rendertargets above, creating the DIB section
|
---|
7698 | * during surface initialization prevents the sysmem pointer from changing
|
---|
7699 | * after a wined3d_surface_getdc() call. */
|
---|
7700 | if ((usage & WINED3DUSAGE_OWNDC) && !surface->hDC
|
---|
7701 | && SUCCEEDED(surface_create_dib_section(surface)))
|
---|
7702 | {
|
---|
7703 | HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory);
|
---|
7704 | surface->resource.heapMemory = NULL;
|
---|
7705 | surface->resource.allocatedMemory = surface->dib.bitmap_data;
|
---|
7706 | }
|
---|
7707 |
|
---|
7708 | #ifdef VBOX_WITH_WDDM
|
---|
7709 | if (VBOXSHRC_IS_SHARED(surface))
|
---|
7710 | {
|
---|
7711 | Assert(shared_handle);
|
---|
7712 | if (!VBOXSHRC_IS_SHARED_OPENED(surface))
|
---|
7713 | {
|
---|
7714 | surface_shrc_unlock(surface);
|
---|
7715 | Assert(!(*shared_handle));
|
---|
7716 | *shared_handle = VBOXSHRC_GET_SHAREHANDLE(surface);
|
---|
7717 | }
|
---|
7718 | else
|
---|
7719 | {
|
---|
7720 | VBOXSHRC_UNLOCK(surface);
|
---|
7721 | Assert(!VBOXSHRC_IS_LOCKED(surface));
|
---|
7722 | #ifdef DEBUG_misha
|
---|
7723 | ERR("test this!");
|
---|
7724 | #endif
|
---|
7725 | surface_setup_location_onopen(surface);
|
---|
7726 | Assert(*shared_handle);
|
---|
7727 | Assert(*shared_handle == VBOXSHRC_GET_SHAREHANDLE(surface));
|
---|
7728 | }
|
---|
7729 |
|
---|
7730 | Assert(!device->isInDraw);
|
---|
7731 |
|
---|
7732 | /* flush to ensure the texture is allocated/referenced before it is used/released by another
|
---|
7733 | * process opening/creating it */
|
---|
7734 | /* flush to ensure the texture is allocated/referenced before it is used/released by another
|
---|
7735 | * process opening/creating it */
|
---|
7736 | Assert(device->context_count == 1);
|
---|
7737 | pVBoxFlushToHost(device->contexts[0]->glCtx);
|
---|
7738 | }
|
---|
7739 | else
|
---|
7740 | {
|
---|
7741 | Assert(!shared_handle);
|
---|
7742 | }
|
---|
7743 | #endif
|
---|
7744 |
|
---|
7745 | return hr;
|
---|
7746 | }
|
---|
7747 |
|
---|
7748 | HRESULT CDECL wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
|
---|
7749 | enum wined3d_format_id format_id, DWORD usage, enum wined3d_pool pool,
|
---|
7750 | enum wined3d_multisample_type multisample_type, DWORD multisample_quality, DWORD flags,
|
---|
7751 | void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface
|
---|
7752 | #ifdef VBOX_WITH_WDDM
|
---|
7753 | , HANDLE *shared_handle
|
---|
7754 | , void *pvClientMem
|
---|
7755 | #endif
|
---|
7756 | )
|
---|
7757 | {
|
---|
7758 | struct wined3d_surface *object;
|
---|
7759 | HRESULT hr;
|
---|
7760 |
|
---|
7761 | TRACE("device %p, width %u, height %u, format %s\n",
|
---|
7762 | device, width, height, debug_d3dformat(format_id));
|
---|
7763 | TRACE("surface %p, usage %s (%#x), pool %s, multisample_type %#x, multisample_quality %u\n",
|
---|
7764 | surface, debug_d3dusage(usage), usage, debug_d3dpool(pool), multisample_type, multisample_quality);
|
---|
7765 | TRACE("flags %#x, parent %p, parent_ops %p.\n", flags, parent, parent_ops);
|
---|
7766 |
|
---|
7767 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
7768 | if (!object)
|
---|
7769 | return WINED3DERR_OUTOFVIDEOMEMORY;
|
---|
7770 |
|
---|
7771 | #ifdef VBOX_WITH_WDDM
|
---|
7772 | if (FAILED(hr = surface_init(object, device->surface_alignment, width, height, multisample_type,
|
---|
7773 | multisample_quality, device, usage, format_id, pool, flags, parent, parent_ops
|
---|
7774 | , shared_handle
|
---|
7775 | , pvClientMem
|
---|
7776 | )))
|
---|
7777 | #else
|
---|
7778 | if (FAILED(hr = surface_init(object, device->surface_alignment, width, height, multisample_type,
|
---|
7779 | multisample_quality, device, usage, format_id, pool, flags, parent, parent_ops)))
|
---|
7780 | #endif
|
---|
7781 | {
|
---|
7782 | WARN("Failed to initialize surface, returning %#x.\n", hr);
|
---|
7783 | HeapFree(GetProcessHeap(), 0, object);
|
---|
7784 | return hr;
|
---|
7785 | }
|
---|
7786 |
|
---|
7787 | TRACE("Created surface %p.\n", object);
|
---|
7788 | *surface = object;
|
---|
7789 |
|
---|
7790 | return hr;
|
---|
7791 | }
|
---|
7792 |
|
---|
7793 | #ifdef VBOX_WITH_WDDM
|
---|
7794 | HRESULT CDECL wined3d_surface_get_host_id(struct wined3d_surface *surface, uint32_t *id)
|
---|
7795 | {
|
---|
7796 | struct wined3d_texture *texture;
|
---|
7797 | surface_internal_preload(surface, SRGB_RGB);
|
---|
7798 |
|
---|
7799 | texture = surface->container;
|
---|
7800 | if (texture && texture->level_count != 1 && texture->layer_count != 1)
|
---|
7801 | {
|
---|
7802 | ERR("unsupported level(%d) or layer(%d) count", texture->level_count, texture->layer_count);
|
---|
7803 | }
|
---|
7804 |
|
---|
7805 | if (!surface->texture_name)
|
---|
7806 | {
|
---|
7807 | ERR("no texture name!");
|
---|
7808 | return E_FAIL;
|
---|
7809 | }
|
---|
7810 |
|
---|
7811 | *id = surface->texture_name;
|
---|
7812 | return S_OK;
|
---|
7813 | }
|
---|
7814 |
|
---|
7815 | HRESULT CDECL wined3d_surface_sync_to_host(struct wined3d_surface *surface)
|
---|
7816 | {
|
---|
7817 | HRESULT hr = surface_load_location(surface, SFLAG_INTEXTURE, NULL);
|
---|
7818 | if (!SUCCEEDED(hr))
|
---|
7819 | {
|
---|
7820 | ERR("surface_load_location failed hr 0x%x", hr);
|
---|
7821 | return hr;
|
---|
7822 | }
|
---|
7823 |
|
---|
7824 | return S_OK;
|
---|
7825 | }
|
---|
7826 | #endif
|
---|