1 | /*
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2 | * Utility functions for the WineD3D Library
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3 | *
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4 | * Copyright 2002-2004 Jason Edmeades
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5 | * Copyright 2003-2004 Raphael Junqueira
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6 | * Copyright 2004 Christian Costa
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7 | * Copyright 2005 Oliver Stieber
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8 | * Copyright 2006-2008 Henri Verbeet
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9 | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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10 | * Copyright 2009-2010 Henri Verbeet for CodeWeavers
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11 | *
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12 | * This library is free software; you can redistribute it and/or
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13 | * modify it under the terms of the GNU Lesser General Public
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14 | * License as published by the Free Software Foundation; either
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15 | * version 2.1 of the License, or (at your option) any later version.
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16 | *
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17 | * This library is distributed in the hope that it will be useful,
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18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | * Lesser General Public License for more details.
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21 | *
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22 | * You should have received a copy of the GNU Lesser General Public
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23 | * License along with this library; if not, write to the Free Software
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24 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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25 | */
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26 |
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27 | /*
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28 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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29 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
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30 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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31 | * a choice of LGPL license versions is made available with the language indicating
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32 | * that LGPLv2 or any later version may be used, or where a choice of which version
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33 | * of the LGPL is applied is otherwise unspecified.
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34 | */
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35 |
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36 | #include "config.h"
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37 | #include "wine/port.h"
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38 |
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39 | #include <stdio.h>
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40 |
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41 | #include "wined3d_private.h"
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42 |
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43 | WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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44 |
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45 | struct wined3d_format_channels
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46 | {
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47 | enum wined3d_format_id id;
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48 | DWORD red_size, green_size, blue_size, alpha_size;
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49 | DWORD red_offset, green_offset, blue_offset, alpha_offset;
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50 | UINT bpp;
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51 | BYTE depth_size, stencil_size;
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52 | };
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53 |
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54 | static const struct wined3d_format_channels formats[] =
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55 | {
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56 | /* size offset
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57 | * format id r g b a r g b a bpp depth stencil */
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58 | {WINED3DFMT_UNKNOWN, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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59 | /* FourCC formats */
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60 | {WINED3DFMT_UYVY, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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61 | {WINED3DFMT_YUY2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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62 | {WINED3DFMT_YV12, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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63 | {WINED3DFMT_DXT1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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64 | {WINED3DFMT_DXT2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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65 | {WINED3DFMT_DXT3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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66 | {WINED3DFMT_DXT4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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67 | {WINED3DFMT_DXT5, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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68 | {WINED3DFMT_MULTI2_ARGB8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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69 | {WINED3DFMT_G8R8_G8B8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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70 | {WINED3DFMT_R8G8_B8G8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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71 | /* IEEE formats */
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72 | {WINED3DFMT_R32_FLOAT, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
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73 | {WINED3DFMT_R32G32_FLOAT, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
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74 | {WINED3DFMT_R32G32B32_FLOAT, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
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75 | {WINED3DFMT_R32G32B32A32_FLOAT, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
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76 | /* Hmm? */
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77 | {WINED3DFMT_R8G8_SNORM_Cx, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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78 | /* Float */
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79 | {WINED3DFMT_R16_FLOAT, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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80 | {WINED3DFMT_R16G16_FLOAT, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
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81 | {WINED3DFMT_R16G16_SINT, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
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82 | {WINED3DFMT_R16G16B16A16_FLOAT, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
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83 | {WINED3DFMT_R16G16B16A16_SINT, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
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84 | /* Palettized formats */
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85 | {WINED3DFMT_P8_UINT_A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
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86 | {WINED3DFMT_P8_UINT, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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87 | /* Standard ARGB formats. */
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88 | {WINED3DFMT_B8G8R8_UNORM, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0},
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89 | {WINED3DFMT_B8G8R8A8_UNORM, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0},
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90 | {WINED3DFMT_B8G8R8X8_UNORM, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0},
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91 | {WINED3DFMT_B5G6R5_UNORM, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0},
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92 | {WINED3DFMT_B5G5R5X1_UNORM, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0},
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93 | {WINED3DFMT_B5G5R5A1_UNORM, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0},
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94 | {WINED3DFMT_B4G4R4A4_UNORM, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0},
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95 | {WINED3DFMT_B2G3R3_UNORM, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0},
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96 | {WINED3DFMT_A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0},
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97 | {WINED3DFMT_B2G3R3A8_UNORM, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0},
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98 | {WINED3DFMT_B4G4R4X4_UNORM, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0},
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99 | {WINED3DFMT_R10G10B10A2_UNORM, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
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100 | {WINED3DFMT_R10G10B10A2_UINT, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
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101 | {WINED3DFMT_R10G10B10A2_SNORM, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
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102 | {WINED3DFMT_R8G8B8A8_UNORM, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
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103 | {WINED3DFMT_R8G8B8A8_UINT, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
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104 | {WINED3DFMT_R8G8B8X8_UNORM, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0},
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105 | {WINED3DFMT_R16G16_UNORM, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
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106 | {WINED3DFMT_B10G10R10A2_UNORM, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
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107 | {WINED3DFMT_R16G16B16A16_UNORM, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
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108 | /* Luminance */
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109 | {WINED3DFMT_L8_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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110 | {WINED3DFMT_L8A8_UNORM, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
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111 | {WINED3DFMT_L4A4_UNORM, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0},
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112 | {WINED3DFMT_L16_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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113 | /* Bump mapping stuff */
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114 | {WINED3DFMT_R8G8_SNORM, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
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115 | {WINED3DFMT_R5G5_SNORM_L6_UNORM, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0},
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116 | {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0},
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117 | {WINED3DFMT_R8G8B8A8_SNORM, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
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118 | {WINED3DFMT_R16G16_SNORM, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
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119 | {WINED3DFMT_R10G11B11_SNORM, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0},
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120 | {WINED3DFMT_R10G10B10_SNORM_A2_UNORM, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
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121 | /* Depth stencil formats */
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122 | {WINED3DFMT_D16_LOCKABLE, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
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123 | {WINED3DFMT_D32_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
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124 | {WINED3DFMT_S1_UINT_D15_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1},
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125 | {WINED3DFMT_D24_UNORM_S8_UINT, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
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126 | {WINED3DFMT_X8D24_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0},
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127 | {WINED3DFMT_S4X4_UINT_D24_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4},
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128 | {WINED3DFMT_D16_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
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129 | {WINED3DFMT_D32_FLOAT, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
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130 | {WINED3DFMT_S8_UINT_D24_FLOAT, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
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131 | {WINED3DFMT_VERTEXDATA, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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132 | {WINED3DFMT_R16_UINT, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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133 | {WINED3DFMT_R32_UINT, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
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134 | {WINED3DFMT_R32G32_UINT, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
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135 | {WINED3DFMT_R32G32B32_UINT, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
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136 | {WINED3DFMT_R32G32B32A32_UINT, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
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137 | {WINED3DFMT_R16G16B16A16_SNORM, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
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138 | /* Vendor-specific formats */
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139 | {WINED3DFMT_ATI2N, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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140 | {WINED3DFMT_NVDB, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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141 | {WINED3DFMT_INST, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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142 | {WINED3DFMT_INTZ, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
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143 | {WINED3DFMT_RESZ, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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144 | {WINED3DFMT_NVHU, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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145 | {WINED3DFMT_NVHS, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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146 | {WINED3DFMT_NULL, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
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147 | /* Unsure about them, could not find a Windows driver that supports them */
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148 | {WINED3DFMT_R16, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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149 | {WINED3DFMT_AL16, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},
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150 | /* Typeless */
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151 | {WINED3DFMT_R8_TYPELESS, 8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
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152 | {WINED3DFMT_R8G8_TYPELESS, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
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153 | {WINED3DFMT_R8G8B8A8_TYPELESS, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
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154 | {WINED3DFMT_R16_TYPELESS, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
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155 | {WINED3DFMT_R16G16_TYPELESS, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
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156 | {WINED3DFMT_R16G16B16A16_TYPELESS, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
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157 | {WINED3DFMT_R32_TYPELESS, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
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158 | {WINED3DFMT_R32G32_TYPELESS, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
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159 | {WINED3DFMT_R32G32B32_TYPELESS, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
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160 | {WINED3DFMT_R32G32B32A32_TYPELESS, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
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161 | };
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162 |
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163 | struct wined3d_format_base_flags
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164 | {
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165 | enum wined3d_format_id id;
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166 | DWORD flags;
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167 | };
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168 |
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169 | /* The ATI2N format behaves like an uncompressed format in LockRect(), but
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170 | * still needs to use the correct block based calculation for e.g. the
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171 | * resource size. */
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172 | static const struct wined3d_format_base_flags format_base_flags[] =
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173 | {
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174 | {WINED3DFMT_P8_UINT, WINED3DFMT_FLAG_GETDC},
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175 | {WINED3DFMT_B8G8R8_UNORM, WINED3DFMT_FLAG_GETDC},
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176 | {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_FLAG_GETDC},
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177 | {WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_FLAG_GETDC},
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178 | {WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_FLAG_GETDC},
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179 | {WINED3DFMT_B5G5R5X1_UNORM, WINED3DFMT_FLAG_GETDC},
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180 | {WINED3DFMT_B5G5R5A1_UNORM, WINED3DFMT_FLAG_GETDC},
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181 | {WINED3DFMT_B4G4R4A4_UNORM, WINED3DFMT_FLAG_GETDC},
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182 | {WINED3DFMT_B4G4R4X4_UNORM, WINED3DFMT_FLAG_GETDC},
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183 | {WINED3DFMT_R8G8B8A8_UNORM, WINED3DFMT_FLAG_GETDC},
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184 | {WINED3DFMT_R8G8B8X8_UNORM, WINED3DFMT_FLAG_GETDC},
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185 | {WINED3DFMT_ATI2N, WINED3DFMT_FLAG_BROKEN_PITCH},
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186 | {WINED3DFMT_R32_FLOAT, WINED3DFMT_FLAG_FLOAT},
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187 | {WINED3DFMT_R32G32_FLOAT, WINED3DFMT_FLAG_FLOAT},
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188 | {WINED3DFMT_R32G32B32_FLOAT, WINED3DFMT_FLAG_FLOAT},
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189 | {WINED3DFMT_R32G32B32A32_FLOAT, WINED3DFMT_FLAG_FLOAT},
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190 | {WINED3DFMT_R16_FLOAT, WINED3DFMT_FLAG_FLOAT},
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191 | {WINED3DFMT_R16G16_FLOAT, WINED3DFMT_FLAG_FLOAT},
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192 | {WINED3DFMT_R16G16B16A16_FLOAT, WINED3DFMT_FLAG_FLOAT},
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193 | {WINED3DFMT_D32_FLOAT, WINED3DFMT_FLAG_FLOAT},
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194 | {WINED3DFMT_S8_UINT_D24_FLOAT, WINED3DFMT_FLAG_FLOAT},
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195 | };
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196 |
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197 | struct wined3d_format_block_info
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198 | {
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199 | enum wined3d_format_id id;
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200 | UINT block_width;
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201 | UINT block_height;
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202 | UINT block_byte_count;
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203 | };
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204 |
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205 | static const struct wined3d_format_block_info format_block_info[] =
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206 | {
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207 | {WINED3DFMT_DXT1, 4, 4, 8},
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208 | {WINED3DFMT_DXT2, 4, 4, 16},
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209 | {WINED3DFMT_DXT3, 4, 4, 16},
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210 | {WINED3DFMT_DXT4, 4, 4, 16},
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211 | {WINED3DFMT_DXT5, 4, 4, 16},
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212 | {WINED3DFMT_ATI2N, 4, 4, 16},
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213 | {WINED3DFMT_YUY2, 2, 1, 4},
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214 | {WINED3DFMT_UYVY, 2, 1, 4},
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215 | };
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216 |
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217 | struct wined3d_format_vertex_info
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218 | {
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219 | enum wined3d_format_id id;
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220 | enum wined3d_ffp_emit_idx emit_idx;
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221 | GLint component_count;
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222 | GLenum gl_vtx_type;
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223 | GLint gl_vtx_format;
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224 | GLboolean gl_normalized;
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225 | unsigned int component_size;
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226 | };
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227 |
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228 | static const struct wined3d_format_vertex_info format_vertex_info[] =
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229 | {
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230 | {WINED3DFMT_R32_FLOAT, WINED3D_FFP_EMIT_FLOAT1, 1, GL_FLOAT, 1, GL_FALSE, sizeof(float)},
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231 | {WINED3DFMT_R32G32_FLOAT, WINED3D_FFP_EMIT_FLOAT2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(float)},
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232 | {WINED3DFMT_R32G32B32_FLOAT, WINED3D_FFP_EMIT_FLOAT3, 3, GL_FLOAT, 3, GL_FALSE, sizeof(float)},
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233 | {WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_FFP_EMIT_FLOAT4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(float)},
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234 | {WINED3DFMT_B8G8R8A8_UNORM, WINED3D_FFP_EMIT_D3DCOLOR, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)},
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235 | {WINED3DFMT_R8G8B8A8_UINT, WINED3D_FFP_EMIT_UBYTE4, 4, GL_UNSIGNED_BYTE, 4, GL_FALSE, sizeof(BYTE)},
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236 | {WINED3DFMT_R16G16_SINT, WINED3D_FFP_EMIT_SHORT2, 2, GL_SHORT, 2, GL_FALSE, sizeof(short int)},
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237 | {WINED3DFMT_R16G16B16A16_SINT, WINED3D_FFP_EMIT_SHORT4, 4, GL_SHORT, 4, GL_FALSE, sizeof(short int)},
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238 | {WINED3DFMT_R8G8B8A8_UNORM, WINED3D_FFP_EMIT_UBYTE4N, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)},
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239 | {WINED3DFMT_R16G16_SNORM, WINED3D_FFP_EMIT_SHORT2N, 2, GL_SHORT, 2, GL_TRUE, sizeof(short int)},
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240 | {WINED3DFMT_R16G16B16A16_SNORM, WINED3D_FFP_EMIT_SHORT4N, 4, GL_SHORT, 4, GL_TRUE, sizeof(short int)},
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241 | {WINED3DFMT_R16G16_UNORM, WINED3D_FFP_EMIT_USHORT2N, 2, GL_UNSIGNED_SHORT, 2, GL_TRUE, sizeof(short int)},
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242 | {WINED3DFMT_R16G16B16A16_UNORM, WINED3D_FFP_EMIT_USHORT4N, 4, GL_UNSIGNED_SHORT, 4, GL_TRUE, sizeof(short int)},
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243 | {WINED3DFMT_R10G10B10A2_UINT, WINED3D_FFP_EMIT_UDEC3, 3, GL_UNSIGNED_SHORT, 3, GL_FALSE, sizeof(short int)},
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244 | {WINED3DFMT_R10G10B10A2_SNORM, WINED3D_FFP_EMIT_DEC3N, 3, GL_SHORT, 3, GL_TRUE, sizeof(short int)},
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245 | {WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(GLhalfNV)},
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246 | {WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(GLhalfNV)},
|
---|
247 | {WINED3DFMT_R32_UINT, WINED3D_FFP_EMIT_INVALID, 1, GL_UNSIGNED_INT, 1, GL_FALSE, sizeof(UINT)},
|
---|
248 | {WINED3DFMT_R32G32_UINT, WINED3D_FFP_EMIT_INVALID, 2, GL_UNSIGNED_INT, 2, GL_FALSE, sizeof(UINT)},
|
---|
249 | {WINED3DFMT_R32G32B32_UINT, WINED3D_FFP_EMIT_INVALID, 3, GL_UNSIGNED_INT, 3, GL_FALSE, sizeof(UINT)},
|
---|
250 | {WINED3DFMT_R32G32B32A32_UINT, WINED3D_FFP_EMIT_INVALID, 4, GL_UNSIGNED_INT, 4, GL_FALSE, sizeof(UINT)},
|
---|
251 | };
|
---|
252 |
|
---|
253 | struct wined3d_format_texture_info
|
---|
254 | {
|
---|
255 | enum wined3d_format_id id;
|
---|
256 | GLint gl_internal;
|
---|
257 | GLint gl_srgb_internal;
|
---|
258 | GLint gl_rt_internal;
|
---|
259 | GLint gl_format;
|
---|
260 | GLint gl_type;
|
---|
261 | unsigned int conv_byte_count;
|
---|
262 | unsigned int flags;
|
---|
263 | enum wined3d_gl_extension extension;
|
---|
264 | void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
|
---|
265 | };
|
---|
266 |
|
---|
267 | static void convert_l4a4_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
268 | {
|
---|
269 | /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
|
---|
270 | * format+type combination to load it. Thus convert it to A8L8, then load it
|
---|
271 | * with A4L4 internal, but A8L8 format+type
|
---|
272 | */
|
---|
273 | unsigned int x, y;
|
---|
274 | const unsigned char *Source;
|
---|
275 | unsigned char *Dest;
|
---|
276 | UINT outpitch = pitch * 2;
|
---|
277 |
|
---|
278 | for(y = 0; y < height; y++) {
|
---|
279 | Source = src + y * pitch;
|
---|
280 | Dest = dst + y * outpitch;
|
---|
281 | for (x = 0; x < width; x++ ) {
|
---|
282 | unsigned char color = (*Source++);
|
---|
283 | /* A */ Dest[1] = (color & 0xf0) << 0;
|
---|
284 | /* L */ Dest[0] = (color & 0x0f) << 4;
|
---|
285 | Dest += 2;
|
---|
286 | }
|
---|
287 | }
|
---|
288 | }
|
---|
289 |
|
---|
290 | static void convert_r5g5_snorm_l6_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
291 | {
|
---|
292 | unsigned int x, y;
|
---|
293 | const WORD *Source;
|
---|
294 |
|
---|
295 | for(y = 0; y < height; y++)
|
---|
296 | {
|
---|
297 | unsigned short *Dest_s = (unsigned short *) (dst + y * pitch);
|
---|
298 | Source = (const WORD *)(src + y * pitch);
|
---|
299 | for (x = 0; x < width; x++ )
|
---|
300 | {
|
---|
301 | short color = (*Source++);
|
---|
302 | unsigned char l = ((color >> 10) & 0xfc);
|
---|
303 | short v = ((color >> 5) & 0x3e);
|
---|
304 | short u = ((color ) & 0x1f);
|
---|
305 | short v_conv = v + 16;
|
---|
306 | short u_conv = u + 16;
|
---|
307 |
|
---|
308 | *Dest_s = ((v_conv << 11) & 0xf800) | ((l << 5) & 0x7e0) | (u_conv & 0x1f);
|
---|
309 | Dest_s += 1;
|
---|
310 | }
|
---|
311 | }
|
---|
312 | }
|
---|
313 |
|
---|
314 | static void convert_r5g5_snorm_l6_unorm_nv(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
315 | {
|
---|
316 | unsigned int x, y;
|
---|
317 | const WORD *Source;
|
---|
318 | unsigned char *Dest;
|
---|
319 | UINT outpitch = (pitch * 3)/2;
|
---|
320 |
|
---|
321 | /* This makes the gl surface bigger(24 bit instead of 16), but it works with
|
---|
322 | * fixed function and shaders without further conversion once the surface is
|
---|
323 | * loaded
|
---|
324 | */
|
---|
325 | for(y = 0; y < height; y++) {
|
---|
326 | Source = (const WORD *)(src + y * pitch);
|
---|
327 | Dest = dst + y * outpitch;
|
---|
328 | for (x = 0; x < width; x++ ) {
|
---|
329 | short color = (*Source++);
|
---|
330 | unsigned char l = ((color >> 10) & 0xfc);
|
---|
331 | char v = ((color >> 5) & 0x3e);
|
---|
332 | char u = ((color ) & 0x1f);
|
---|
333 |
|
---|
334 | /* 8 bits destination, 6 bits source, 8th bit is the sign. gl ignores the sign
|
---|
335 | * and doubles the positive range. Thus shift left only once, gl does the 2nd
|
---|
336 | * shift. GL reads a signed value and converts it into an unsigned value.
|
---|
337 | */
|
---|
338 | /* M */ Dest[2] = l << 1;
|
---|
339 |
|
---|
340 | /* Those are read as signed, but kept signed. Just left-shift 3 times to scale
|
---|
341 | * from 5 bit values to 8 bit values.
|
---|
342 | */
|
---|
343 | /* V */ Dest[1] = v << 3;
|
---|
344 | /* U */ Dest[0] = u << 3;
|
---|
345 | Dest += 3;
|
---|
346 | }
|
---|
347 | }
|
---|
348 | }
|
---|
349 |
|
---|
350 | static void convert_r8g8_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
351 | {
|
---|
352 | unsigned int x, y;
|
---|
353 | const short *Source;
|
---|
354 | unsigned char *Dest;
|
---|
355 | UINT outpitch = (pitch * 3)/2;
|
---|
356 |
|
---|
357 | for(y = 0; y < height; y++)
|
---|
358 | {
|
---|
359 | Source = (const short *)(src + y * pitch);
|
---|
360 | Dest = dst + y * outpitch;
|
---|
361 | for (x = 0; x < width; x++ )
|
---|
362 | {
|
---|
363 | const short color = (*Source++);
|
---|
364 | /* B */ Dest[0] = 0xff;
|
---|
365 | /* G */ Dest[1] = (color >> 8) + 128; /* V */
|
---|
366 | /* R */ Dest[2] = (color & 0xff) + 128; /* U */
|
---|
367 | Dest += 3;
|
---|
368 | }
|
---|
369 | }
|
---|
370 | }
|
---|
371 |
|
---|
372 | static void convert_r8g8_snorm_l8x8_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
373 | {
|
---|
374 | unsigned int x, y;
|
---|
375 | const DWORD *Source;
|
---|
376 | unsigned char *Dest;
|
---|
377 |
|
---|
378 | /* Doesn't work correctly with the fixed function pipeline, but can work in
|
---|
379 | * shaders if the shader is adjusted. (There's no use for this format in gl's
|
---|
380 | * standard fixed function pipeline anyway).
|
---|
381 | */
|
---|
382 | for(y = 0; y < height; y++)
|
---|
383 | {
|
---|
384 | Source = (const DWORD *)(src + y * pitch);
|
---|
385 | Dest = dst + y * pitch;
|
---|
386 | for (x = 0; x < width; x++ )
|
---|
387 | {
|
---|
388 | LONG color = (*Source++);
|
---|
389 | /* B */ Dest[0] = ((color >> 16) & 0xff); /* L */
|
---|
390 | /* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */
|
---|
391 | /* R */ Dest[2] = (color & 0xff) + 128; /* U */
|
---|
392 | Dest += 4;
|
---|
393 | }
|
---|
394 | }
|
---|
395 | }
|
---|
396 |
|
---|
397 | static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
398 | {
|
---|
399 | unsigned int x, y;
|
---|
400 | const DWORD *Source;
|
---|
401 | unsigned char *Dest;
|
---|
402 |
|
---|
403 | /* This implementation works with the fixed function pipeline and shaders
|
---|
404 | * without further modification after converting the surface.
|
---|
405 | */
|
---|
406 | for(y = 0; y < height; y++)
|
---|
407 | {
|
---|
408 | Source = (const DWORD *)(src + y * pitch);
|
---|
409 | Dest = dst + y * pitch;
|
---|
410 | for (x = 0; x < width; x++ )
|
---|
411 | {
|
---|
412 | LONG color = (*Source++);
|
---|
413 | /* L */ Dest[2] = ((color >> 16) & 0xff); /* L */
|
---|
414 | /* V */ Dest[1] = ((color >> 8 ) & 0xff); /* V */
|
---|
415 | /* U */ Dest[0] = (color & 0xff); /* U */
|
---|
416 | /* I */ Dest[3] = 255; /* X */
|
---|
417 | Dest += 4;
|
---|
418 | }
|
---|
419 | }
|
---|
420 | }
|
---|
421 |
|
---|
422 | static void convert_r8g8b8a8_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
423 | {
|
---|
424 | unsigned int x, y;
|
---|
425 | const DWORD *Source;
|
---|
426 | unsigned char *Dest;
|
---|
427 |
|
---|
428 | for(y = 0; y < height; y++)
|
---|
429 | {
|
---|
430 | Source = (const DWORD *)(src + y * pitch);
|
---|
431 | Dest = dst + y * pitch;
|
---|
432 | for (x = 0; x < width; x++ )
|
---|
433 | {
|
---|
434 | LONG color = (*Source++);
|
---|
435 | /* B */ Dest[0] = ((color >> 16) & 0xff) + 128; /* W */
|
---|
436 | /* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */
|
---|
437 | /* R */ Dest[2] = (color & 0xff) + 128; /* U */
|
---|
438 | /* A */ Dest[3] = ((color >> 24) & 0xff) + 128; /* Q */
|
---|
439 | Dest += 4;
|
---|
440 | }
|
---|
441 | }
|
---|
442 | }
|
---|
443 |
|
---|
444 | static void convert_r16g16_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
445 | {
|
---|
446 | unsigned int x, y;
|
---|
447 | const DWORD *Source;
|
---|
448 | unsigned short *Dest;
|
---|
449 | UINT outpitch = (pitch * 3)/2;
|
---|
450 |
|
---|
451 | for(y = 0; y < height; y++)
|
---|
452 | {
|
---|
453 | Source = (const DWORD *)(src + y * pitch);
|
---|
454 | Dest = (unsigned short *) (dst + y * outpitch);
|
---|
455 | for (x = 0; x < width; x++ )
|
---|
456 | {
|
---|
457 | const DWORD color = (*Source++);
|
---|
458 | /* B */ Dest[0] = 0xffff;
|
---|
459 | /* G */ Dest[1] = (color >> 16) + 32768; /* V */
|
---|
460 | /* R */ Dest[2] = (color & 0xffff) + 32768; /* U */
|
---|
461 | Dest += 3;
|
---|
462 | }
|
---|
463 | }
|
---|
464 | }
|
---|
465 |
|
---|
466 | static void convert_r16g16(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
467 | {
|
---|
468 | unsigned int x, y;
|
---|
469 | const WORD *Source;
|
---|
470 | WORD *Dest;
|
---|
471 | UINT outpitch = (pitch * 3)/2;
|
---|
472 |
|
---|
473 | for(y = 0; y < height; y++)
|
---|
474 | {
|
---|
475 | Source = (const WORD *)(src + y * pitch);
|
---|
476 | Dest = (WORD *) (dst + y * outpitch);
|
---|
477 | for (x = 0; x < width; x++ )
|
---|
478 | {
|
---|
479 | WORD green = (*Source++);
|
---|
480 | WORD red = (*Source++);
|
---|
481 | Dest[0] = green;
|
---|
482 | Dest[1] = red;
|
---|
483 | /* Strictly speaking not correct for R16G16F, but it doesn't matter because the
|
---|
484 | * shader overwrites it anyway
|
---|
485 | */
|
---|
486 | Dest[2] = 0xffff;
|
---|
487 | Dest += 3;
|
---|
488 | }
|
---|
489 | }
|
---|
490 | }
|
---|
491 |
|
---|
492 | static void convert_r32g32_float(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
493 | {
|
---|
494 | unsigned int x, y;
|
---|
495 | const float *Source;
|
---|
496 | float *Dest;
|
---|
497 | UINT outpitch = (pitch * 3)/2;
|
---|
498 |
|
---|
499 | for(y = 0; y < height; y++)
|
---|
500 | {
|
---|
501 | Source = (const float *)(src + y * pitch);
|
---|
502 | Dest = (float *) (dst + y * outpitch);
|
---|
503 | for (x = 0; x < width; x++ )
|
---|
504 | {
|
---|
505 | float green = (*Source++);
|
---|
506 | float red = (*Source++);
|
---|
507 | Dest[0] = green;
|
---|
508 | Dest[1] = red;
|
---|
509 | Dest[2] = 1.0f;
|
---|
510 | Dest += 3;
|
---|
511 | }
|
---|
512 | }
|
---|
513 | }
|
---|
514 |
|
---|
515 | static void convert_s1_uint_d15_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
516 | {
|
---|
517 | unsigned int x, y;
|
---|
518 | UINT outpitch = pitch * 2;
|
---|
519 |
|
---|
520 | for (y = 0; y < height; ++y)
|
---|
521 | {
|
---|
522 | const WORD *source = (const WORD *)(src + y * pitch);
|
---|
523 | DWORD *dest = (DWORD *)(dst + y * outpitch);
|
---|
524 |
|
---|
525 | for (x = 0; x < width; ++x)
|
---|
526 | {
|
---|
527 | /* The depth data is normalized, so needs to be scaled,
|
---|
528 | * the stencil data isn't. Scale depth data by
|
---|
529 | * (2^24-1)/(2^15-1) ~~ (2^9 + 2^-6). */
|
---|
530 | WORD d15 = source[x] >> 1;
|
---|
531 | DWORD d24 = (d15 << 9) + (d15 >> 6);
|
---|
532 | dest[x] = (d24 << 8) | (source[x] & 0x1);
|
---|
533 | }
|
---|
534 | }
|
---|
535 | }
|
---|
536 |
|
---|
537 | static void convert_s4x4_uint_d24_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
538 | {
|
---|
539 | unsigned int x, y;
|
---|
540 |
|
---|
541 | for (y = 0; y < height; ++y)
|
---|
542 | {
|
---|
543 | const DWORD *source = (const DWORD *)(src + y * pitch);
|
---|
544 | DWORD *dest = (DWORD *)(dst + y * pitch);
|
---|
545 |
|
---|
546 | for (x = 0; x < width; ++x)
|
---|
547 | {
|
---|
548 | /* Just need to clear out the X4 part. */
|
---|
549 | dest[x] = source[x] & ~0xf0;
|
---|
550 | }
|
---|
551 | }
|
---|
552 | }
|
---|
553 |
|
---|
554 | static void convert_s8_uint_d24_float(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
|
---|
555 | {
|
---|
556 | unsigned int x, y;
|
---|
557 | UINT outpitch = pitch * 2;
|
---|
558 |
|
---|
559 | for (y = 0; y < height; ++y)
|
---|
560 | {
|
---|
561 | const DWORD *source = (const DWORD *)(src + y * pitch);
|
---|
562 | float *dest_f = (float *)(dst + y * outpitch);
|
---|
563 | DWORD *dest_s = (DWORD *)(dst + y * outpitch);
|
---|
564 |
|
---|
565 | for (x = 0; x < width; ++x)
|
---|
566 | {
|
---|
567 | dest_f[x * 2] = float_24_to_32((source[x] & 0xffffff00) >> 8);
|
---|
568 | dest_s[x * 2 + 1] = source[x] & 0xff;
|
---|
569 | }
|
---|
570 | }
|
---|
571 | }
|
---|
572 |
|
---|
573 | /* The following formats explicitly don't have WINED3DFMT_FLAG_TEXTURE set:
|
---|
574 | *
|
---|
575 | * These are never supported on native.
|
---|
576 | * WINED3DFMT_B8G8R8_UNORM
|
---|
577 | * WINED3DFMT_B2G3R3_UNORM
|
---|
578 | * WINED3DFMT_L4A4_UNORM
|
---|
579 | * WINED3DFMT_S1_UINT_D15_UNORM
|
---|
580 | * WINED3DFMT_S4X4_UINT_D24_UNORM
|
---|
581 | *
|
---|
582 | * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of ddraw.
|
---|
583 | * Since it is not widely available, don't offer it. Further no Windows driver
|
---|
584 | * offers WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
|
---|
585 | * WINED3DFMT_P8_UINT
|
---|
586 | * WINED3DFMT_P8_UINT_A8_UNORM
|
---|
587 | *
|
---|
588 | * These formats seem to be similar to the HILO formats in
|
---|
589 | * GL_NV_texture_shader. NVHU is said to be GL_UNSIGNED_HILO16,
|
---|
590 | * NVHS GL_SIGNED_HILO16. Rumours say that D3D computes a 3rd channel
|
---|
591 | * similarly to D3DFMT_CxV8U8 (So NVHS could be called D3DFMT_CxV16U16). ATI
|
---|
592 | * refused to support formats which can easily be emulated with pixel shaders,
|
---|
593 | * so applications have to deal with not having NVHS and NVHU.
|
---|
594 | * WINED3DFMT_NVHU
|
---|
595 | * WINED3DFMT_NVHS */
|
---|
596 | static const struct wined3d_format_texture_info format_texture_info[] =
|
---|
597 | {
|
---|
598 | /* format id gl_internal gl_srgb_internal gl_rt_internal
|
---|
599 | gl_format gl_type conv_byte_count
|
---|
600 | flags
|
---|
601 | extension convert */
|
---|
602 | /* FourCC formats */
|
---|
603 | /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
|
---|
604 | * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
|
---|
605 | * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
|
---|
606 | * Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big
|
---|
607 | * endian machine
|
---|
608 | */
|
---|
609 | {WINED3DFMT_UYVY, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 0,
|
---|
610 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
---|
611 | WINED3DFMT_FLAG_FILTERING,
|
---|
612 | WINED3D_GL_EXT_NONE, NULL},
|
---|
613 | {WINED3DFMT_UYVY, GL_RGB, GL_RGB, 0,
|
---|
614 | GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, 0,
|
---|
615 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_FILTERING,
|
---|
616 | APPLE_YCBCR_422, NULL},
|
---|
617 | {WINED3DFMT_YUY2, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 0,
|
---|
618 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
---|
619 | WINED3DFMT_FLAG_FILTERING,
|
---|
620 | WINED3D_GL_EXT_NONE, NULL},
|
---|
621 | {WINED3DFMT_YUY2, GL_RGB, GL_RGB, 0,
|
---|
622 | GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, 0,
|
---|
623 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_FILTERING,
|
---|
624 | APPLE_YCBCR_422, NULL},
|
---|
625 | {WINED3DFMT_YV12, GL_ALPHA, GL_ALPHA, 0,
|
---|
626 | GL_ALPHA, GL_UNSIGNED_BYTE, 0,
|
---|
627 | WINED3DFMT_FLAG_FILTERING,
|
---|
628 | WINED3D_GL_EXT_NONE, NULL},
|
---|
629 | {WINED3DFMT_DXT1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0,
|
---|
630 | GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
---|
631 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
632 | | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
|
---|
633 | EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
---|
634 | {WINED3DFMT_DXT2, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
|
---|
635 | GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
---|
636 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
637 | | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
|
---|
638 | EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
---|
639 | {WINED3DFMT_DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
|
---|
640 | GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
---|
641 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
642 | | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
|
---|
643 | EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
---|
644 | {WINED3DFMT_DXT4, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
|
---|
645 | GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
---|
646 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
647 | | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
|
---|
648 | EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
---|
649 | {WINED3DFMT_DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
|
---|
650 | GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
---|
651 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
652 | | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
|
---|
653 | EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
---|
654 | /* IEEE formats */
|
---|
655 | {WINED3DFMT_R32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
|
---|
656 | GL_RED, GL_FLOAT, 0,
|
---|
657 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
---|
658 | ARB_TEXTURE_FLOAT, NULL},
|
---|
659 | {WINED3DFMT_R32_FLOAT, GL_R32F, GL_R32F, 0,
|
---|
660 | GL_RED, GL_FLOAT, 0,
|
---|
661 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
---|
662 | ARB_TEXTURE_RG, NULL},
|
---|
663 | {WINED3DFMT_R32G32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
|
---|
664 | GL_RGB, GL_FLOAT, 12,
|
---|
665 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
---|
666 | ARB_TEXTURE_FLOAT, convert_r32g32_float},
|
---|
667 | {WINED3DFMT_R32G32_FLOAT, GL_RG32F, GL_RG32F, 0,
|
---|
668 | GL_RG, GL_FLOAT, 0,
|
---|
669 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
---|
670 | ARB_TEXTURE_RG, NULL},
|
---|
671 | {WINED3DFMT_R32G32B32A32_FLOAT, GL_RGBA32F_ARB, GL_RGBA32F_ARB, 0,
|
---|
672 | GL_RGBA, GL_FLOAT, 0,
|
---|
673 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
---|
674 | ARB_TEXTURE_FLOAT, NULL},
|
---|
675 | /* Float */
|
---|
676 | {WINED3DFMT_R16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
|
---|
677 | GL_RED, GL_HALF_FLOAT_ARB, 0,
|
---|
678 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
---|
679 | ARB_TEXTURE_FLOAT, NULL},
|
---|
680 | {WINED3DFMT_R16_FLOAT, GL_R16F, GL_R16F, 0,
|
---|
681 | GL_RED, GL_HALF_FLOAT_ARB, 0,
|
---|
682 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
---|
683 | ARB_TEXTURE_RG, NULL},
|
---|
684 | {WINED3DFMT_R16G16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
|
---|
685 | GL_RGB, GL_HALF_FLOAT_ARB, 6,
|
---|
686 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
---|
687 | ARB_TEXTURE_FLOAT, convert_r16g16},
|
---|
688 | {WINED3DFMT_R16G16_FLOAT, GL_RG16F, GL_RG16F, 0,
|
---|
689 | GL_RG, GL_HALF_FLOAT_ARB, 0,
|
---|
690 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF,
|
---|
691 | ARB_TEXTURE_RG, NULL},
|
---|
692 | {WINED3DFMT_R16G16B16A16_FLOAT, GL_RGBA16F_ARB, GL_RGBA16F_ARB, 0,
|
---|
693 | GL_RGBA, GL_HALF_FLOAT_ARB, 0,
|
---|
694 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_RENDERTARGET
|
---|
695 | | WINED3DFMT_FLAG_VTF,
|
---|
696 | ARB_TEXTURE_FLOAT, NULL},
|
---|
697 | /* Palettized formats */
|
---|
698 | {WINED3DFMT_P8_UINT, GL_RGBA, GL_RGBA, 0,
|
---|
699 | GL_ALPHA, GL_UNSIGNED_BYTE, 0,
|
---|
700 | 0,
|
---|
701 | ARB_FRAGMENT_PROGRAM, NULL},
|
---|
702 | {WINED3DFMT_P8_UINT, GL_COLOR_INDEX8_EXT, GL_COLOR_INDEX8_EXT, 0,
|
---|
703 | GL_COLOR_INDEX, GL_UNSIGNED_BYTE, 0,
|
---|
704 | 0,
|
---|
705 | EXT_PALETTED_TEXTURE, NULL},
|
---|
706 | /* Standard ARGB formats */
|
---|
707 | {WINED3DFMT_B8G8R8_UNORM, GL_RGB8, GL_RGB8, 0,
|
---|
708 | GL_BGR, GL_UNSIGNED_BYTE, 0,
|
---|
709 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
710 | WINED3D_GL_EXT_NONE, NULL},
|
---|
711 | {WINED3DFMT_B8G8R8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0,
|
---|
712 | GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
---|
713 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
714 | | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE
|
---|
715 | | WINED3DFMT_FLAG_VTF,
|
---|
716 | WINED3D_GL_EXT_NONE, NULL},
|
---|
717 | {WINED3DFMT_B8G8R8X8_UNORM, GL_RGB8, GL_SRGB8_EXT, 0,
|
---|
718 | GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
---|
719 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
720 | | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE,
|
---|
721 | WINED3D_GL_EXT_NONE, NULL},
|
---|
722 | {WINED3DFMT_B5G6R5_UNORM, GL_RGB5, GL_RGB5, GL_RGB8,
|
---|
723 | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0,
|
---|
724 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
725 | | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
726 | WINED3D_GL_EXT_NONE, NULL},
|
---|
727 | {WINED3DFMT_B5G5R5X1_UNORM, GL_RGB5, GL_RGB5_A1, 0,
|
---|
728 | GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0,
|
---|
729 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
730 | WINED3D_GL_EXT_NONE, NULL},
|
---|
731 | {WINED3DFMT_B5G5R5A1_UNORM, GL_RGB5_A1, GL_RGB5_A1, 0,
|
---|
732 | GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0,
|
---|
733 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
734 | WINED3D_GL_EXT_NONE, NULL},
|
---|
735 | {WINED3DFMT_B4G4R4A4_UNORM, GL_RGBA4, GL_SRGB8_ALPHA8_EXT, 0,
|
---|
736 | GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
|
---|
737 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
738 | | WINED3DFMT_FLAG_SRGB_READ,
|
---|
739 | WINED3D_GL_EXT_NONE, NULL},
|
---|
740 | {WINED3DFMT_B2G3R3_UNORM, GL_R3_G3_B2, GL_R3_G3_B2, 0,
|
---|
741 | GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 0,
|
---|
742 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
743 | WINED3D_GL_EXT_NONE, NULL},
|
---|
744 | {WINED3DFMT_A8_UNORM, GL_ALPHA8, GL_ALPHA8, 0,
|
---|
745 | GL_ALPHA, GL_UNSIGNED_BYTE, 0,
|
---|
746 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
747 | WINED3D_GL_EXT_NONE, NULL},
|
---|
748 | {WINED3DFMT_B4G4R4X4_UNORM, GL_RGB4, GL_RGB4, 0,
|
---|
749 | GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
|
---|
750 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
751 | WINED3D_GL_EXT_NONE, NULL},
|
---|
752 | {WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
|
---|
753 | GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
|
---|
754 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
755 | | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
756 | WINED3D_GL_EXT_NONE, NULL},
|
---|
757 | {WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA8, 0,
|
---|
758 | GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
---|
759 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
760 | WINED3D_GL_EXT_NONE, NULL},
|
---|
761 | {WINED3DFMT_R8G8B8X8_UNORM, GL_RGB8, GL_RGB8, 0,
|
---|
762 | GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
---|
763 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
764 | WINED3D_GL_EXT_NONE, NULL},
|
---|
765 | {WINED3DFMT_R16G16_UNORM, GL_RGB16, GL_RGB16, GL_RGBA16,
|
---|
766 | GL_RGB, GL_UNSIGNED_SHORT, 6,
|
---|
767 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
768 | WINED3D_GL_EXT_NONE, convert_r16g16},
|
---|
769 | {WINED3DFMT_R16G16_UNORM, GL_RG16, GL_RG16, 0,
|
---|
770 | GL_RG, GL_UNSIGNED_SHORT, 0,
|
---|
771 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
772 | | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
773 | ARB_TEXTURE_RG, NULL},
|
---|
774 | {WINED3DFMT_B10G10R10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
|
---|
775 | GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
|
---|
776 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
777 | | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
778 | WINED3D_GL_EXT_NONE, NULL},
|
---|
779 | {WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16, GL_RGBA16, 0,
|
---|
780 | GL_RGBA, GL_UNSIGNED_SHORT, 0,
|
---|
781 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
782 | | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
783 | WINED3D_GL_EXT_NONE, NULL},
|
---|
784 | /* Luminance */
|
---|
785 | {WINED3DFMT_L8_UNORM, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, 0,
|
---|
786 | GL_LUMINANCE, GL_UNSIGNED_BYTE, 0,
|
---|
787 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
788 | | WINED3DFMT_FLAG_SRGB_READ,
|
---|
789 | WINED3D_GL_EXT_NONE, NULL},
|
---|
790 | {WINED3DFMT_L8A8_UNORM, GL_LUMINANCE8_ALPHA8, GL_SLUMINANCE8_ALPHA8_EXT, 0,
|
---|
791 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
---|
792 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
793 | | WINED3DFMT_FLAG_SRGB_READ,
|
---|
794 | WINED3D_GL_EXT_NONE, NULL},
|
---|
795 | {WINED3DFMT_L4A4_UNORM, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE4_ALPHA4, 0,
|
---|
796 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 2,
|
---|
797 | WINED3DFMT_FLAG_FILTERING,
|
---|
798 | WINED3D_GL_EXT_NONE, convert_l4a4_unorm},
|
---|
799 | /* Bump mapping stuff */
|
---|
800 | {WINED3DFMT_R8G8_SNORM, GL_RGB8, GL_RGB8, 0,
|
---|
801 | GL_BGR, GL_UNSIGNED_BYTE, 3,
|
---|
802 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
803 | | WINED3DFMT_FLAG_BUMPMAP,
|
---|
804 | WINED3D_GL_EXT_NONE, convert_r8g8_snorm},
|
---|
805 | {WINED3DFMT_R8G8_SNORM, GL_DSDT8_NV, GL_DSDT8_NV, 0,
|
---|
806 | GL_DSDT_NV, GL_BYTE, 0,
|
---|
807 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
808 | | WINED3DFMT_FLAG_BUMPMAP,
|
---|
809 | NV_TEXTURE_SHADER, NULL},
|
---|
810 | {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_RGB5, GL_RGB5, 0,
|
---|
811 | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2,
|
---|
812 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
813 | | WINED3DFMT_FLAG_BUMPMAP,
|
---|
814 | WINED3D_GL_EXT_NONE, convert_r5g5_snorm_l6_unorm},
|
---|
815 | {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_DSDT8_MAG8_NV, GL_DSDT8_MAG8_NV, 0,
|
---|
816 | GL_DSDT_MAG_NV, GL_BYTE, 3,
|
---|
817 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
818 | | WINED3DFMT_FLAG_BUMPMAP,
|
---|
819 | NV_TEXTURE_SHADER, convert_r5g5_snorm_l6_unorm_nv},
|
---|
820 | {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_RGB8, GL_RGB8, 0,
|
---|
821 | GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4,
|
---|
822 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
823 | | WINED3DFMT_FLAG_BUMPMAP,
|
---|
824 | WINED3D_GL_EXT_NONE, convert_r8g8_snorm_l8x8_unorm},
|
---|
825 | {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_INTENSITY8_NV, 0,
|
---|
826 | GL_DSDT_MAG_VIB_NV, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, 4,
|
---|
827 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
828 | | WINED3DFMT_FLAG_BUMPMAP,
|
---|
829 | NV_TEXTURE_SHADER, convert_r8g8_snorm_l8x8_unorm_nv},
|
---|
830 | {WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8, GL_RGBA8, 0,
|
---|
831 | GL_BGRA, GL_UNSIGNED_BYTE, 4,
|
---|
832 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
833 | | WINED3DFMT_FLAG_BUMPMAP,
|
---|
834 | WINED3D_GL_EXT_NONE, convert_r8g8b8a8_snorm},
|
---|
835 | {WINED3DFMT_R8G8B8A8_SNORM, GL_SIGNED_RGBA8_NV, GL_SIGNED_RGBA8_NV, 0,
|
---|
836 | GL_RGBA, GL_BYTE, 0,
|
---|
837 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
838 | | WINED3DFMT_FLAG_BUMPMAP,
|
---|
839 | NV_TEXTURE_SHADER, NULL},
|
---|
840 | {WINED3DFMT_R16G16_SNORM, GL_RGB16, GL_RGB16, 0,
|
---|
841 | GL_BGR, GL_UNSIGNED_SHORT, 6,
|
---|
842 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
843 | | WINED3DFMT_FLAG_BUMPMAP,
|
---|
844 | WINED3D_GL_EXT_NONE, convert_r16g16_snorm},
|
---|
845 | {WINED3DFMT_R16G16_SNORM, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO16_NV, 0,
|
---|
846 | GL_HILO_NV, GL_SHORT, 0,
|
---|
847 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
848 | | WINED3DFMT_FLAG_BUMPMAP,
|
---|
849 | NV_TEXTURE_SHADER, NULL},
|
---|
850 | /* Depth stencil formats */
|
---|
851 | {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
|
---|
852 | GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
|
---|
853 | WINED3DFMT_FLAG_DEPTH,
|
---|
854 | WINED3D_GL_EXT_NONE, NULL},
|
---|
855 | {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
856 | GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
|
---|
857 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
|
---|
858 | ARB_DEPTH_TEXTURE, NULL},
|
---|
859 | {WINED3DFMT_D32_UNORM, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
|
---|
860 | GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
|
---|
861 | WINED3DFMT_FLAG_DEPTH,
|
---|
862 | WINED3D_GL_EXT_NONE, NULL},
|
---|
863 | {WINED3DFMT_D32_UNORM, GL_DEPTH_COMPONENT32_ARB, GL_DEPTH_COMPONENT32_ARB, 0,
|
---|
864 | GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
|
---|
865 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
|
---|
866 | ARB_DEPTH_TEXTURE, NULL},
|
---|
867 | {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
868 | GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
|
---|
869 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
|
---|
870 | ARB_DEPTH_TEXTURE, NULL},
|
---|
871 | {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
---|
872 | GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 4,
|
---|
873 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
---|
874 | EXT_PACKED_DEPTH_STENCIL, convert_s1_uint_d15_unorm},
|
---|
875 | {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
---|
876 | GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4,
|
---|
877 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
---|
878 | ARB_FRAMEBUFFER_OBJECT, convert_s1_uint_d15_unorm},
|
---|
879 | {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
880 | GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
|
---|
881 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
882 | | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
|
---|
883 | ARB_DEPTH_TEXTURE, NULL},
|
---|
884 | {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
---|
885 | GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0,
|
---|
886 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
887 | | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
---|
888 | EXT_PACKED_DEPTH_STENCIL, NULL},
|
---|
889 | {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
---|
890 | GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
|
---|
891 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
892 | | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
---|
893 | ARB_FRAMEBUFFER_OBJECT, NULL},
|
---|
894 | {WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
|
---|
895 | GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
|
---|
896 | WINED3DFMT_FLAG_DEPTH,
|
---|
897 | WINED3D_GL_EXT_NONE, NULL},
|
---|
898 | {WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
899 | GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
|
---|
900 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
901 | | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
|
---|
902 | ARB_DEPTH_TEXTURE, NULL},
|
---|
903 | {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
904 | GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0,
|
---|
905 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
|
---|
906 | ARB_DEPTH_TEXTURE, NULL},
|
---|
907 | {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
---|
908 | GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 4,
|
---|
909 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
---|
910 | EXT_PACKED_DEPTH_STENCIL, convert_s4x4_uint_d24_unorm},
|
---|
911 | {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
---|
912 | GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4,
|
---|
913 | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
---|
914 | ARB_FRAMEBUFFER_OBJECT, convert_s4x4_uint_d24_unorm},
|
---|
915 | {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
|
---|
916 | GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
|
---|
917 | WINED3DFMT_FLAG_DEPTH,
|
---|
918 | WINED3D_GL_EXT_NONE, NULL},
|
---|
919 | {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
---|
920 | GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
|
---|
921 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
922 | | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
|
---|
923 | ARB_DEPTH_TEXTURE, NULL},
|
---|
924 | {WINED3DFMT_L16_UNORM, GL_LUMINANCE16, GL_LUMINANCE16, 0,
|
---|
925 | GL_LUMINANCE, GL_UNSIGNED_SHORT, 0,
|
---|
926 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
---|
927 | WINED3D_GL_EXT_NONE, NULL},
|
---|
928 | {WINED3DFMT_D32_FLOAT, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, 0,
|
---|
929 | GL_DEPTH_COMPONENT, GL_FLOAT, 0,
|
---|
930 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW,
|
---|
931 | ARB_DEPTH_BUFFER_FLOAT, NULL},
|
---|
932 | {WINED3DFMT_S8_UINT_D24_FLOAT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, 0,
|
---|
933 | GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8,
|
---|
934 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
|
---|
935 | ARB_DEPTH_BUFFER_FLOAT, convert_s8_uint_d24_float},
|
---|
936 | /* Vendor-specific formats */
|
---|
937 | {WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
|
---|
938 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
---|
939 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
940 | | WINED3DFMT_FLAG_COMPRESSED,
|
---|
941 | ATI_TEXTURE_COMPRESSION_3DC, NULL},
|
---|
942 | {WINED3DFMT_ATI2N, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
|
---|
943 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
|
---|
944 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
945 | | WINED3DFMT_FLAG_COMPRESSED,
|
---|
946 | ARB_TEXTURE_COMPRESSION_RGTC, NULL},
|
---|
947 | {WINED3DFMT_INTZ, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
---|
948 | GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0,
|
---|
949 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
950 | | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
---|
951 | EXT_PACKED_DEPTH_STENCIL, NULL},
|
---|
952 | {WINED3DFMT_INTZ, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
---|
953 | GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
|
---|
954 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
---|
955 | | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
---|
956 | ARB_FRAMEBUFFER_OBJECT, NULL},
|
---|
957 | {WINED3DFMT_NULL, 0, 0, 0,
|
---|
958 | GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
|
---|
959 | WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
|
---|
960 | ARB_FRAMEBUFFER_OBJECT, NULL},
|
---|
961 | };
|
---|
962 |
|
---|
963 | static inline int getFmtIdx(enum wined3d_format_id format_id)
|
---|
964 | {
|
---|
965 | /* First check if the format is at the position of its value.
|
---|
966 | * This will catch the argb formats before the loop is entered. */
|
---|
967 | if (format_id < (sizeof(formats) / sizeof(*formats))
|
---|
968 | && formats[format_id].id == format_id)
|
---|
969 | {
|
---|
970 | return format_id;
|
---|
971 | }
|
---|
972 | else
|
---|
973 | {
|
---|
974 | unsigned int i;
|
---|
975 |
|
---|
976 | for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
|
---|
977 | {
|
---|
978 | if (formats[i].id == format_id) return i;
|
---|
979 | }
|
---|
980 | }
|
---|
981 | return -1;
|
---|
982 | }
|
---|
983 |
|
---|
984 | static BOOL init_format_base_info(struct wined3d_gl_info *gl_info)
|
---|
985 | {
|
---|
986 | UINT format_count = sizeof(formats) / sizeof(*formats);
|
---|
987 | UINT i;
|
---|
988 |
|
---|
989 | gl_info->formats = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, format_count * sizeof(*gl_info->formats));
|
---|
990 | if (!gl_info->formats)
|
---|
991 | {
|
---|
992 | ERR("Failed to allocate memory.\n");
|
---|
993 | return FALSE;
|
---|
994 | }
|
---|
995 |
|
---|
996 | for (i = 0; i < format_count; ++i)
|
---|
997 | {
|
---|
998 | struct wined3d_format *format = &gl_info->formats[i];
|
---|
999 | format->id = formats[i].id;
|
---|
1000 | format->red_size = formats[i].red_size;
|
---|
1001 | format->green_size = formats[i].green_size;
|
---|
1002 | format->blue_size = formats[i].blue_size;
|
---|
1003 | format->alpha_size = formats[i].alpha_size;
|
---|
1004 | format->red_offset = formats[i].red_offset;
|
---|
1005 | format->green_offset = formats[i].green_offset;
|
---|
1006 | format->blue_offset = formats[i].blue_offset;
|
---|
1007 | format->alpha_offset = formats[i].alpha_offset;
|
---|
1008 | format->byte_count = formats[i].bpp;
|
---|
1009 | format->depth_size = formats[i].depth_size;
|
---|
1010 | format->stencil_size = formats[i].stencil_size;
|
---|
1011 | format->block_width = 1;
|
---|
1012 | format->block_height = 1;
|
---|
1013 | format->block_byte_count = formats[i].bpp;
|
---|
1014 | }
|
---|
1015 |
|
---|
1016 | for (i = 0; i < (sizeof(format_base_flags) / sizeof(*format_base_flags)); ++i)
|
---|
1017 | {
|
---|
1018 | int fmt_idx = getFmtIdx(format_base_flags[i].id);
|
---|
1019 |
|
---|
1020 | if (fmt_idx == -1)
|
---|
1021 | {
|
---|
1022 | ERR("Format %s (%#x) not found.\n",
|
---|
1023 | debug_d3dformat(format_base_flags[i].id), format_base_flags[i].id);
|
---|
1024 | HeapFree(GetProcessHeap(), 0, gl_info->formats);
|
---|
1025 | return FALSE;
|
---|
1026 | }
|
---|
1027 |
|
---|
1028 | gl_info->formats[fmt_idx].flags |= format_base_flags[i].flags;
|
---|
1029 | }
|
---|
1030 |
|
---|
1031 | return TRUE;
|
---|
1032 | }
|
---|
1033 |
|
---|
1034 | static BOOL init_format_block_info(struct wined3d_gl_info *gl_info)
|
---|
1035 | {
|
---|
1036 | unsigned int i;
|
---|
1037 |
|
---|
1038 | for (i = 0; i < (sizeof(format_block_info) / sizeof(*format_block_info)); ++i)
|
---|
1039 | {
|
---|
1040 | struct wined3d_format *format;
|
---|
1041 | int fmt_idx = getFmtIdx(format_block_info[i].id);
|
---|
1042 |
|
---|
1043 | if (fmt_idx == -1)
|
---|
1044 | {
|
---|
1045 | ERR("Format %s (%#x) not found.\n",
|
---|
1046 | debug_d3dformat(format_block_info[i].id), format_block_info[i].id);
|
---|
1047 | return FALSE;
|
---|
1048 | }
|
---|
1049 |
|
---|
1050 | format = &gl_info->formats[fmt_idx];
|
---|
1051 | format->block_width = format_block_info[i].block_width;
|
---|
1052 | format->block_height = format_block_info[i].block_height;
|
---|
1053 | format->block_byte_count = format_block_info[i].block_byte_count;
|
---|
1054 | format->flags |= WINED3DFMT_FLAG_BLOCKS;
|
---|
1055 | }
|
---|
1056 |
|
---|
1057 | return TRUE;
|
---|
1058 | }
|
---|
1059 |
|
---|
1060 | /* Context activation is done by the caller. */
|
---|
1061 | static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct wined3d_format *format)
|
---|
1062 | {
|
---|
1063 | /* Check if the default internal format is supported as a frame buffer
|
---|
1064 | * target, otherwise fall back to the render target internal.
|
---|
1065 | *
|
---|
1066 | * Try to stick to the standard format if possible, this limits precision differences. */
|
---|
1067 | GLenum status;
|
---|
1068 | GLuint tex;
|
---|
1069 |
|
---|
1070 | while (gl_info->gl_ops.gl.p_glGetError());
|
---|
1071 | gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
|
---|
1072 |
|
---|
1073 | gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
|
---|
1074 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
|
---|
1075 |
|
---|
1076 | gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, format->glInternal, 16, 16, 0,
|
---|
1077 | format->glFormat, format->glType, NULL);
|
---|
1078 | gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
1079 | gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
1080 |
|
---|
1081 | gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
---|
1082 |
|
---|
1083 | status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
---|
1084 | checkGLcall("Framebuffer format check");
|
---|
1085 |
|
---|
1086 | if (status == GL_FRAMEBUFFER_COMPLETE)
|
---|
1087 | {
|
---|
1088 | TRACE("Format %s is supported as FBO color attachment.\n", debug_d3dformat(format->id));
|
---|
1089 | format->flags |= WINED3DFMT_FLAG_FBO_ATTACHABLE;
|
---|
1090 | format->rtInternal = format->glInternal;
|
---|
1091 | }
|
---|
1092 | else
|
---|
1093 | {
|
---|
1094 | if (!format->rtInternal)
|
---|
1095 | {
|
---|
1096 | if (format->flags & WINED3DFMT_FLAG_RENDERTARGET)
|
---|
1097 | {
|
---|
1098 | FIXME("Format %s with rendertarget flag is not supported as FBO color attachment,"
|
---|
1099 | " and no fallback specified.\n", debug_d3dformat(format->id));
|
---|
1100 | format->flags &= ~WINED3DFMT_FLAG_RENDERTARGET;
|
---|
1101 | }
|
---|
1102 | else
|
---|
1103 | {
|
---|
1104 | TRACE("Format %s is not supported as FBO color attachment.\n", debug_d3dformat(format->id));
|
---|
1105 | }
|
---|
1106 | format->rtInternal = format->glInternal;
|
---|
1107 | }
|
---|
1108 | else
|
---|
1109 | {
|
---|
1110 | TRACE("Format %s is not supported as FBO color attachment, trying rtInternal format as fallback.\n",
|
---|
1111 | debug_d3dformat(format->id));
|
---|
1112 |
|
---|
1113 | while (gl_info->gl_ops.gl.p_glGetError());
|
---|
1114 |
|
---|
1115 | gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
---|
1116 |
|
---|
1117 | gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, format->rtInternal, 16, 16, 0,
|
---|
1118 | format->glFormat, format->glType, NULL);
|
---|
1119 | gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
1120 | gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
1121 |
|
---|
1122 | gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
---|
1123 |
|
---|
1124 | status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
---|
1125 | checkGLcall("Framebuffer format check");
|
---|
1126 |
|
---|
1127 | if (status == GL_FRAMEBUFFER_COMPLETE)
|
---|
1128 | {
|
---|
1129 | TRACE("Format %s rtInternal format is supported as FBO color attachment.\n",
|
---|
1130 | debug_d3dformat(format->id));
|
---|
1131 | }
|
---|
1132 | else
|
---|
1133 | {
|
---|
1134 | FIXME("Format %s rtInternal format is not supported as FBO color attachment.\n",
|
---|
1135 | debug_d3dformat(format->id));
|
---|
1136 | format->flags &= ~WINED3DFMT_FLAG_RENDERTARGET;
|
---|
1137 | }
|
---|
1138 | }
|
---|
1139 | }
|
---|
1140 |
|
---|
1141 | if (status == GL_FRAMEBUFFER_COMPLETE && ((format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING)
|
---|
1142 | || !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
|
---|
1143 | && format->id != WINED3DFMT_NULL && format->id != WINED3DFMT_P8_UINT
|
---|
1144 | && format->glFormat != GL_LUMINANCE && format->glFormat != GL_LUMINANCE_ALPHA
|
---|
1145 | && (format->red_size || format->alpha_size))
|
---|
1146 | {
|
---|
1147 | DWORD readback[16 * 16], color, r_range, a_range;
|
---|
1148 | BYTE r, a;
|
---|
1149 | BOOL match = TRUE;
|
---|
1150 | GLuint rb;
|
---|
1151 |
|
---|
1152 | if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
|
---|
1153 | || gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
|
---|
1154 | {
|
---|
1155 | gl_info->fbo_ops.glGenRenderbuffers(1, &rb);
|
---|
1156 | gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb);
|
---|
1157 | gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
|
---|
1158 | gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
|
---|
1159 | gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
|
---|
1160 | checkGLcall("RB attachment");
|
---|
1161 | }
|
---|
1162 |
|
---|
1163 | gl_info->gl_ops.gl.p_glEnable(GL_BLEND);
|
---|
1164 | gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
---|
1165 | gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
|
---|
1166 | if (gl_info->gl_ops.gl.p_glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION)
|
---|
1167 | {
|
---|
1168 | while (gl_info->gl_ops.gl.p_glGetError());
|
---|
1169 | TRACE("Format doesn't support post-pixelshader blending.\n");
|
---|
1170 | format->flags &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
|
---|
1171 | }
|
---|
1172 | else
|
---|
1173 | {
|
---|
1174 | gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
|
---|
1175 | gl_info->gl_ops.gl.p_glViewport(0, 0, 16, 16);
|
---|
1176 | gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING);
|
---|
1177 | gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
|
---|
1178 | gl_info->gl_ops.gl.p_glLoadIdentity();
|
---|
1179 | gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION);
|
---|
1180 | gl_info->gl_ops.gl.p_glLoadIdentity();
|
---|
1181 |
|
---|
1182 | gl_info->gl_ops.gl.p_glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
---|
1183 |
|
---|
1184 | /* Draw a full-black quad */
|
---|
1185 | gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
|
---|
1186 | gl_info->gl_ops.gl.p_glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
|
---|
1187 | gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
|
---|
1188 | gl_info->gl_ops.gl.p_glVertex3f(1.0f, -1.0f, 0.0f);
|
---|
1189 | gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
|
---|
1190 | gl_info->gl_ops.gl.p_glVertex3f(1.0f, 1.0f, 0.0f);
|
---|
1191 | gl_info->gl_ops.gl.p_glEnd();
|
---|
1192 |
|
---|
1193 | gl_info->gl_ops.gl.p_glEnable(GL_BLEND);
|
---|
1194 | /* Draw a half-transparent red quad */
|
---|
1195 | gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
|
---|
1196 | gl_info->gl_ops.gl.p_glColor4f(1.0f, 0.0f, 0.0f, 0.5f);
|
---|
1197 | gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
|
---|
1198 | gl_info->gl_ops.gl.p_glVertex3f(1.0f, -1.0f, 0.0f);
|
---|
1199 | gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
|
---|
1200 | gl_info->gl_ops.gl.p_glVertex3f(1.0f, 1.0f, 0.0f);
|
---|
1201 | gl_info->gl_ops.gl.p_glEnd();
|
---|
1202 |
|
---|
1203 | gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
|
---|
1204 |
|
---|
1205 | /* Rebinding texture to workaround a fglrx bug. */
|
---|
1206 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
|
---|
1207 | gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
|
---|
1208 | checkGLcall("Post-pixelshader blending check");
|
---|
1209 |
|
---|
1210 | color = readback[7 * 16 + 7];
|
---|
1211 | a = color >> 24;
|
---|
1212 | r = (color & 0x00ff0000) >> 16;
|
---|
1213 |
|
---|
1214 | r_range = format->red_size < 8 ? 1 << (8 - format->red_size) : 1;
|
---|
1215 | a_range = format->alpha_size < 8 ? 1 << (8 - format->alpha_size) : 1;
|
---|
1216 | if (format->red_size && (r < 0x7f - r_range || r > 0x7f + r_range))
|
---|
1217 | match = FALSE;
|
---|
1218 | else if (format->alpha_size > 1 && (a < 0xbf - a_range || a > 0xbf + a_range))
|
---|
1219 | match = FALSE;
|
---|
1220 | if (!match)
|
---|
1221 | {
|
---|
1222 | TRACE("Format doesn't support post-pixelshader blending.\n");
|
---|
1223 | TRACE("Color output: %#x\n", color);
|
---|
1224 | format->flags &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
|
---|
1225 | }
|
---|
1226 | else
|
---|
1227 | {
|
---|
1228 | TRACE("Format supports post-pixelshader blending.\n");
|
---|
1229 | TRACE("Color output: %#x\n", color);
|
---|
1230 | format->flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
|
---|
1231 | }
|
---|
1232 | }
|
---|
1233 |
|
---|
1234 | if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
|
---|
1235 | || gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
|
---|
1236 | {
|
---|
1237 | gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
|
---|
1238 | gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
|
---|
1239 | gl_info->fbo_ops.glDeleteRenderbuffers(1, &rb);
|
---|
1240 | checkGLcall("RB cleanup");
|
---|
1241 | }
|
---|
1242 | }
|
---|
1243 |
|
---|
1244 | if (format->glInternal != format->glGammaInternal)
|
---|
1245 | {
|
---|
1246 | gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, format->glGammaInternal, 16, 16, 0,
|
---|
1247 | format->glFormat, format->glType, NULL);
|
---|
1248 | gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
---|
1249 |
|
---|
1250 | status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
---|
1251 | checkGLcall("Framebuffer format check");
|
---|
1252 |
|
---|
1253 | if (status == GL_FRAMEBUFFER_COMPLETE)
|
---|
1254 | {
|
---|
1255 | TRACE("Format %s's sRGB format is FBO attachable.\n", debug_d3dformat(format->id));
|
---|
1256 | format->flags |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
|
---|
1257 | }
|
---|
1258 | else
|
---|
1259 | {
|
---|
1260 | WARN("Format %s's sRGB format is not FBO attachable.\n", debug_d3dformat(format->id));
|
---|
1261 | }
|
---|
1262 | }
|
---|
1263 | else if (status == GL_FRAMEBUFFER_COMPLETE)
|
---|
1264 | format->flags |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
|
---|
1265 |
|
---|
1266 | gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
|
---|
1267 | }
|
---|
1268 |
|
---|
1269 | static void query_format_flag(struct wined3d_gl_info *gl_info, struct wined3d_format *format,
|
---|
1270 | GLint internal, GLenum pname, DWORD flag, const char *string)
|
---|
1271 | {
|
---|
1272 | GLint value;
|
---|
1273 |
|
---|
1274 | gl_info->gl_ops.ext.p_glGetInternalformativ(GL_TEXTURE_2D, internal, pname, 1, &value);
|
---|
1275 | if (value == GL_FULL_SUPPORT)
|
---|
1276 | {
|
---|
1277 | TRACE("Format %s supports %s.\n", debug_d3dformat(format->id), string);
|
---|
1278 | format->flags |= flag;
|
---|
1279 | }
|
---|
1280 | else
|
---|
1281 | {
|
---|
1282 | TRACE("Format %s doesn't support %s.\n", debug_d3dformat(format->id), string);
|
---|
1283 | format->flags &= ~flag;
|
---|
1284 | }
|
---|
1285 | }
|
---|
1286 |
|
---|
1287 | /* Context activation is done by the caller. */
|
---|
1288 | static void init_format_fbo_compat_info(struct wined3d_gl_info *gl_info)
|
---|
1289 | {
|
---|
1290 | unsigned int i;
|
---|
1291 | GLuint fbo;
|
---|
1292 |
|
---|
1293 | if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
|
---|
1294 | {
|
---|
1295 | for (i = 0; i < sizeof(formats) / sizeof(*formats); ++i)
|
---|
1296 | {
|
---|
1297 | GLint value;
|
---|
1298 | struct wined3d_format *format = &gl_info->formats[i];
|
---|
1299 |
|
---|
1300 | if (!format->glInternal)
|
---|
1301 | continue;
|
---|
1302 | if (format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
|
---|
1303 | continue;
|
---|
1304 |
|
---|
1305 | gl_info->gl_ops.ext.p_glGetInternalformativ(GL_TEXTURE_2D, format->glInternal,
|
---|
1306 | GL_FRAMEBUFFER_RENDERABLE, 1, &value);
|
---|
1307 | if (value == GL_FULL_SUPPORT)
|
---|
1308 | {
|
---|
1309 | TRACE("Format %s is supported as FBO color attachment.\n", debug_d3dformat(format->id));
|
---|
1310 | format->flags |= WINED3DFMT_FLAG_FBO_ATTACHABLE;
|
---|
1311 | format->rtInternal = format->glInternal;
|
---|
1312 |
|
---|
1313 | query_format_flag(gl_info, format, format->glInternal, GL_FRAMEBUFFER_BLEND,
|
---|
1314 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING, "post-pixelshader blending");
|
---|
1315 | }
|
---|
1316 | else
|
---|
1317 | {
|
---|
1318 | if (!format->rtInternal)
|
---|
1319 | {
|
---|
1320 | if (format->flags & WINED3DFMT_FLAG_RENDERTARGET)
|
---|
1321 | {
|
---|
1322 | WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
|
---|
1323 | " and no fallback specified.\n", debug_d3dformat(format->id));
|
---|
1324 | format->flags &= ~WINED3DFMT_FLAG_RENDERTARGET;
|
---|
1325 | }
|
---|
1326 | else
|
---|
1327 | TRACE("Format %s is not supported as FBO color attachment.\n", debug_d3dformat(format->id));
|
---|
1328 | format->rtInternal = format->glInternal;
|
---|
1329 | }
|
---|
1330 | else
|
---|
1331 | {
|
---|
1332 | gl_info->gl_ops.ext.p_glGetInternalformativ(GL_TEXTURE_2D, format->rtInternal,
|
---|
1333 | GL_FRAMEBUFFER_RENDERABLE, 1, &value);
|
---|
1334 | if (value == GL_FULL_SUPPORT)
|
---|
1335 | {
|
---|
1336 | TRACE("Format %s rtInternal format is supported as FBO color attachment.\n",
|
---|
1337 | debug_d3dformat(format->id));
|
---|
1338 | }
|
---|
1339 | else
|
---|
1340 | {
|
---|
1341 | WARN("Format %s rtInternal format is not supported as FBO color attachment.\n",
|
---|
1342 | debug_d3dformat(format->id));
|
---|
1343 | format->flags &= ~WINED3DFMT_FLAG_RENDERTARGET;
|
---|
1344 | }
|
---|
1345 | }
|
---|
1346 | }
|
---|
1347 |
|
---|
1348 | if (format->glInternal != format->glGammaInternal)
|
---|
1349 | {
|
---|
1350 | gl_info->gl_ops.ext.p_glGetInternalformativ(GL_TEXTURE_2D, format->glGammaInternal,
|
---|
1351 | GL_FRAMEBUFFER_RENDERABLE, 1, &value);
|
---|
1352 | if (value == GL_FULL_SUPPORT)
|
---|
1353 | {
|
---|
1354 | TRACE("Format %s's sRGB format is FBO attachable.\n", debug_d3dformat(format->id));
|
---|
1355 | format->flags |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
|
---|
1356 | }
|
---|
1357 | else
|
---|
1358 | {
|
---|
1359 | WARN("Format %s's sRGB format is not FBO attachable.\n", debug_d3dformat(format->id));
|
---|
1360 | }
|
---|
1361 | }
|
---|
1362 | else if (format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE)
|
---|
1363 | format->flags |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
|
---|
1364 | }
|
---|
1365 | return;
|
---|
1366 | }
|
---|
1367 |
|
---|
1368 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
1369 | {
|
---|
1370 | gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
---|
1371 | gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
---|
1372 | gl_info->gl_ops.gl.p_glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
---|
1373 | gl_info->gl_ops.gl.p_glReadBuffer(GL_COLOR_ATTACHMENT0);
|
---|
1374 | }
|
---|
1375 |
|
---|
1376 | for (i = 0; i < sizeof(formats) / sizeof(*formats); ++i)
|
---|
1377 | {
|
---|
1378 | struct wined3d_format *format = &gl_info->formats[i];
|
---|
1379 |
|
---|
1380 | if (!format->glInternal) continue;
|
---|
1381 |
|
---|
1382 | if (format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
|
---|
1383 | {
|
---|
1384 | TRACE("Skipping format %s because it's a depth/stencil format.\n",
|
---|
1385 | debug_d3dformat(format->id));
|
---|
1386 | continue;
|
---|
1387 | }
|
---|
1388 |
|
---|
1389 | if (format->flags & WINED3DFMT_FLAG_COMPRESSED)
|
---|
1390 | {
|
---|
1391 | TRACE("Skipping format %s because it's a compressed format.\n",
|
---|
1392 | debug_d3dformat(format->id));
|
---|
1393 | continue;
|
---|
1394 | }
|
---|
1395 |
|
---|
1396 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
1397 | {
|
---|
1398 | TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format->id));
|
---|
1399 | check_fbo_compat(gl_info, format);
|
---|
1400 | }
|
---|
1401 | else
|
---|
1402 | {
|
---|
1403 | format->rtInternal = format->glInternal;
|
---|
1404 | }
|
---|
1405 | }
|
---|
1406 |
|
---|
1407 | if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
---|
1408 | gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
---|
1409 | }
|
---|
1410 |
|
---|
1411 | static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info)
|
---|
1412 | {
|
---|
1413 | struct fragment_caps fragment_caps;
|
---|
1414 | struct shader_caps shader_caps;
|
---|
1415 | BOOL srgb_write;
|
---|
1416 | unsigned int i;
|
---|
1417 |
|
---|
1418 | adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
|
---|
1419 | adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
|
---|
1420 | srgb_write = (fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_SRGB_WRITE)
|
---|
1421 | && (shader_caps.wined3d_caps & WINED3D_SHADER_CAP_SRGB_WRITE);
|
---|
1422 |
|
---|
1423 | for (i = 0; i < sizeof(format_texture_info) / sizeof(*format_texture_info); ++i)
|
---|
1424 | {
|
---|
1425 | int fmt_idx = getFmtIdx(format_texture_info[i].id);
|
---|
1426 | struct wined3d_format *format;
|
---|
1427 |
|
---|
1428 | if (fmt_idx == -1)
|
---|
1429 | {
|
---|
1430 | ERR("Format %s (%#x) not found.\n",
|
---|
1431 | debug_d3dformat(format_texture_info[i].id), format_texture_info[i].id);
|
---|
1432 | return FALSE;
|
---|
1433 | }
|
---|
1434 |
|
---|
1435 | if (!gl_info->supported[format_texture_info[i].extension]) continue;
|
---|
1436 |
|
---|
1437 | format = &gl_info->formats[fmt_idx];
|
---|
1438 |
|
---|
1439 | /* ARB_texture_rg defines floating point formats, but only if
|
---|
1440 | * ARB_texture_float is also supported. */
|
---|
1441 | if (!gl_info->supported[ARB_TEXTURE_FLOAT]
|
---|
1442 | && (format->flags & WINED3DFMT_FLAG_FLOAT))
|
---|
1443 | continue;
|
---|
1444 |
|
---|
1445 | format->glInternal = format_texture_info[i].gl_internal;
|
---|
1446 | format->glGammaInternal = format_texture_info[i].gl_srgb_internal;
|
---|
1447 | format->rtInternal = format_texture_info[i].gl_rt_internal;
|
---|
1448 | format->glFormat = format_texture_info[i].gl_format;
|
---|
1449 | format->glType = format_texture_info[i].gl_type;
|
---|
1450 | format->color_fixup = COLOR_FIXUP_IDENTITY;
|
---|
1451 | format->flags |= format_texture_info[i].flags;
|
---|
1452 | format->height_scale.numerator = 1;
|
---|
1453 | format->height_scale.denominator = 1;
|
---|
1454 |
|
---|
1455 | if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
|
---|
1456 | {
|
---|
1457 | query_format_flag(gl_info, format, format->glInternal, GL_VERTEX_TEXTURE,
|
---|
1458 | WINED3DFMT_FLAG_VTF, "vertex texture usage");
|
---|
1459 | query_format_flag(gl_info, format, format->glInternal, GL_FILTER,
|
---|
1460 | WINED3DFMT_FLAG_FILTERING, "filtering");
|
---|
1461 |
|
---|
1462 | if (format->glGammaInternal != format->glInternal)
|
---|
1463 | {
|
---|
1464 | query_format_flag(gl_info, format, format->glGammaInternal, GL_SRGB_READ,
|
---|
1465 | WINED3DFMT_FLAG_SRGB_READ, "sRGB read");
|
---|
1466 |
|
---|
1467 | if (srgb_write)
|
---|
1468 | query_format_flag(gl_info, format, format->glGammaInternal, GL_SRGB_WRITE,
|
---|
1469 | WINED3DFMT_FLAG_SRGB_WRITE, "sRGB write");
|
---|
1470 | else
|
---|
1471 | format->flags &= ~WINED3DFMT_FLAG_SRGB_WRITE;
|
---|
1472 |
|
---|
1473 | if (!(format->flags & (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)))
|
---|
1474 | format->glGammaInternal = format->glInternal;
|
---|
1475 | else if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
|
---|
1476 | format->glInternal = format->glGammaInternal;
|
---|
1477 | }
|
---|
1478 | }
|
---|
1479 | else
|
---|
1480 | {
|
---|
1481 | if (!gl_info->limits.vertex_samplers)
|
---|
1482 | format->flags &= ~WINED3DFMT_FLAG_VTF;
|
---|
1483 |
|
---|
1484 | if (!(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
|
---|
1485 | format->flags |= WINED3DFMT_FLAG_FILTERING;
|
---|
1486 | else if (format->id != WINED3DFMT_R32G32B32A32_FLOAT && format->id != WINED3DFMT_R32_FLOAT)
|
---|
1487 | format->flags &= ~WINED3DFMT_FLAG_VTF;
|
---|
1488 |
|
---|
1489 | if (format->glGammaInternal != format->glInternal)
|
---|
1490 | {
|
---|
1491 | /* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
|
---|
1492 | if (!gl_info->supported[EXT_TEXTURE_SRGB])
|
---|
1493 | {
|
---|
1494 | format->glGammaInternal = format->glInternal;
|
---|
1495 | format->flags &= ~(WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
|
---|
1496 | }
|
---|
1497 | else if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
|
---|
1498 | {
|
---|
1499 | format->glInternal = format->glGammaInternal;
|
---|
1500 | }
|
---|
1501 | }
|
---|
1502 |
|
---|
1503 | if ((format->flags & WINED3DFMT_FLAG_SRGB_WRITE) && !srgb_write)
|
---|
1504 | format->flags &= ~WINED3DFMT_FLAG_SRGB_WRITE;
|
---|
1505 | }
|
---|
1506 |
|
---|
1507 | /* Texture conversion stuff */
|
---|
1508 | format->convert = format_texture_info[i].convert;
|
---|
1509 | format->conv_byte_count = format_texture_info[i].conv_byte_count;
|
---|
1510 | }
|
---|
1511 |
|
---|
1512 | return TRUE;
|
---|
1513 | }
|
---|
1514 |
|
---|
1515 | static BOOL color_match(DWORD c1, DWORD c2, BYTE max_diff)
|
---|
1516 | {
|
---|
1517 | if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
---|
1518 | c1 >>= 8; c2 >>= 8;
|
---|
1519 | if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
---|
1520 | c1 >>= 8; c2 >>= 8;
|
---|
1521 | if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
---|
1522 | c1 >>= 8; c2 >>= 8;
|
---|
1523 | if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
---|
1524 | return TRUE;
|
---|
1525 | }
|
---|
1526 |
|
---|
1527 | /* A context is provided by the caller */
|
---|
1528 | static BOOL check_filter(const struct wined3d_gl_info *gl_info, GLenum internal)
|
---|
1529 | {
|
---|
1530 | static const DWORD data[] = {0x00000000, 0xffffffff};
|
---|
1531 | GLuint tex, fbo, buffer;
|
---|
1532 | DWORD readback[16 * 1];
|
---|
1533 | BOOL ret = FALSE;
|
---|
1534 |
|
---|
1535 | /* Render a filtered texture and see what happens. This is intended to detect the lack of
|
---|
1536 | * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
|
---|
1537 | * falling back to software. If this changes in the future this code will get fooled and
|
---|
1538 | * apps might hit the software path due to incorrectly advertised caps.
|
---|
1539 | *
|
---|
1540 | * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
|
---|
1541 | * disable fallback, if Apple or ATI ever change the driver behavior they will break more
|
---|
1542 | * than Wine. The Linux binary <= r500 driver is not maintained any more anyway
|
---|
1543 | */
|
---|
1544 |
|
---|
1545 | while (gl_info->gl_ops.gl.p_glGetError());
|
---|
1546 |
|
---|
1547 | gl_info->gl_ops.gl.p_glGenTextures(1, &buffer);
|
---|
1548 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, buffer);
|
---|
1549 | memset(readback, 0x7e, sizeof(readback));
|
---|
1550 | gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 1, 0,
|
---|
1551 | GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, readback);
|
---|
1552 | gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
1553 | gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
1554 | gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
---|
1555 | gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
---|
1556 | gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
---|
1557 |
|
---|
1558 | gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
|
---|
1559 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
|
---|
1560 | gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, internal, 2, 1, 0,
|
---|
1561 | GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
---|
1562 | gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
---|
1563 | gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
---|
1564 | gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
---|
1565 | gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
---|
1566 | gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
---|
1567 | gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
|
---|
1568 |
|
---|
1569 | gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
---|
1570 | gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
---|
1571 | gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, buffer, 0);
|
---|
1572 | gl_info->gl_ops.gl.p_glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
---|
1573 |
|
---|
1574 | gl_info->gl_ops.gl.p_glViewport(0, 0, 16, 1);
|
---|
1575 | gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING);
|
---|
1576 | gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
|
---|
1577 | gl_info->gl_ops.gl.p_glLoadIdentity();
|
---|
1578 | gl_info->gl_ops.gl.p_glMatrixMode(GL_PROJECTION);
|
---|
1579 | gl_info->gl_ops.gl.p_glLoadIdentity();
|
---|
1580 |
|
---|
1581 | gl_info->gl_ops.gl.p_glClearColor(0, 1, 0, 0);
|
---|
1582 | gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
|
---|
1583 |
|
---|
1584 | gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
|
---|
1585 | gl_info->gl_ops.gl.p_glTexCoord2f(0.0, 0.0);
|
---|
1586 | gl_info->gl_ops.gl.p_glVertex2f(-1.0f, -1.0f);
|
---|
1587 | gl_info->gl_ops.gl.p_glTexCoord2f(1.0, 0.0);
|
---|
1588 | gl_info->gl_ops.gl.p_glVertex2f(1.0f, -1.0f);
|
---|
1589 | gl_info->gl_ops.gl.p_glTexCoord2f(0.0, 1.0);
|
---|
1590 | gl_info->gl_ops.gl.p_glVertex2f(-1.0f, 1.0f);
|
---|
1591 | gl_info->gl_ops.gl.p_glTexCoord2f(1.0, 1.0);
|
---|
1592 | gl_info->gl_ops.gl.p_glVertex2f(1.0f, 1.0f);
|
---|
1593 | gl_info->gl_ops.gl.p_glEnd();
|
---|
1594 |
|
---|
1595 | gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, buffer);
|
---|
1596 | memset(readback, 0x7f, sizeof(readback));
|
---|
1597 | gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
|
---|
1598 | if (color_match(readback[6], 0xffffffff, 5) || color_match(readback[6], 0x00000000, 5)
|
---|
1599 | || color_match(readback[9], 0xffffffff, 5) || color_match(readback[9], 0x00000000, 5))
|
---|
1600 | {
|
---|
1601 | TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n",
|
---|
1602 | readback[6], readback[9]);
|
---|
1603 | ret = FALSE;
|
---|
1604 | }
|
---|
1605 | else
|
---|
1606 | {
|
---|
1607 | TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
|
---|
1608 | readback[6], readback[9]);
|
---|
1609 | ret = TRUE;
|
---|
1610 | }
|
---|
1611 |
|
---|
1612 | gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
---|
1613 | gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
---|
1614 | gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
|
---|
1615 | gl_info->gl_ops.gl.p_glDeleteTextures(1, &buffer);
|
---|
1616 |
|
---|
1617 | if (gl_info->gl_ops.gl.p_glGetError())
|
---|
1618 | {
|
---|
1619 | FIXME("Error during filtering test for format %x, returning no filtering\n", internal);
|
---|
1620 | ret = FALSE;
|
---|
1621 | }
|
---|
1622 |
|
---|
1623 | return ret;
|
---|
1624 | }
|
---|
1625 |
|
---|
1626 | static void init_format_filter_info(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor)
|
---|
1627 | {
|
---|
1628 | struct wined3d_format *format;
|
---|
1629 | unsigned int fmt_idx, i;
|
---|
1630 | static const enum wined3d_format_id fmts16[] =
|
---|
1631 | {
|
---|
1632 | WINED3DFMT_R16_FLOAT,
|
---|
1633 | WINED3DFMT_R16G16_FLOAT,
|
---|
1634 | WINED3DFMT_R16G16B16A16_FLOAT,
|
---|
1635 | };
|
---|
1636 | BOOL filtered;
|
---|
1637 |
|
---|
1638 | if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
|
---|
1639 | /* This was already handled by init_format_texture_info(). */
|
---|
1640 | return;
|
---|
1641 |
|
---|
1642 | if(wined3d_settings.offscreen_rendering_mode != ORM_FBO)
|
---|
1643 | {
|
---|
1644 | WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
|
---|
1645 | if (vendor == HW_VENDOR_NVIDIA && gl_info->supported[ARB_TEXTURE_FLOAT])
|
---|
1646 | {
|
---|
1647 | TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
|
---|
1648 | filtered = TRUE;
|
---|
1649 | }
|
---|
1650 | else if (gl_info->limits.glsl_varyings > 44)
|
---|
1651 | {
|
---|
1652 | TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
|
---|
1653 | filtered = TRUE;
|
---|
1654 | }
|
---|
1655 | else
|
---|
1656 | {
|
---|
1657 | TRACE("Assuming no float16 blending\n");
|
---|
1658 | filtered = FALSE;
|
---|
1659 | }
|
---|
1660 |
|
---|
1661 | if(filtered)
|
---|
1662 | {
|
---|
1663 | for(i = 0; i < (sizeof(fmts16) / sizeof(*fmts16)); i++)
|
---|
1664 | {
|
---|
1665 | fmt_idx = getFmtIdx(fmts16[i]);
|
---|
1666 | gl_info->formats[fmt_idx].flags |= WINED3DFMT_FLAG_FILTERING;
|
---|
1667 | }
|
---|
1668 | }
|
---|
1669 | return;
|
---|
1670 | }
|
---|
1671 |
|
---|
1672 | for(i = 0; i < (sizeof(fmts16) / sizeof(*fmts16)); i++)
|
---|
1673 | {
|
---|
1674 | fmt_idx = getFmtIdx(fmts16[i]);
|
---|
1675 | format = &gl_info->formats[fmt_idx];
|
---|
1676 | if (!format->glInternal) continue; /* Not supported by GL */
|
---|
1677 |
|
---|
1678 | filtered = check_filter(gl_info, gl_info->formats[fmt_idx].glInternal);
|
---|
1679 | if(filtered)
|
---|
1680 | {
|
---|
1681 | TRACE("Format %s supports filtering\n", debug_d3dformat(fmts16[i]));
|
---|
1682 | format->flags |= WINED3DFMT_FLAG_FILTERING;
|
---|
1683 | }
|
---|
1684 | else
|
---|
1685 | {
|
---|
1686 | TRACE("Format %s does not support filtering\n", debug_d3dformat(fmts16[i]));
|
---|
1687 | }
|
---|
1688 | }
|
---|
1689 | }
|
---|
1690 |
|
---|
1691 | static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info)
|
---|
1692 | {
|
---|
1693 | unsigned int i;
|
---|
1694 | int idx;
|
---|
1695 |
|
---|
1696 | idx = getFmtIdx(WINED3DFMT_R16_FLOAT);
|
---|
1697 | gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1698 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
---|
1699 |
|
---|
1700 | idx = getFmtIdx(WINED3DFMT_R32_FLOAT);
|
---|
1701 | gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1702 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
---|
1703 |
|
---|
1704 | idx = getFmtIdx(WINED3DFMT_R16G16_UNORM);
|
---|
1705 | gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1706 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
---|
1707 |
|
---|
1708 | idx = getFmtIdx(WINED3DFMT_R16G16_FLOAT);
|
---|
1709 | gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1710 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
---|
1711 |
|
---|
1712 | idx = getFmtIdx(WINED3DFMT_R32G32_FLOAT);
|
---|
1713 | gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1714 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
---|
1715 |
|
---|
1716 | /* V8U8 is supported natively by GL_ATI_envmap_bumpmap and GL_NV_texture_shader.
|
---|
1717 | * V16U16 is only supported by GL_NV_texture_shader. The formats need fixup if
|
---|
1718 | * their extensions are not available. GL_ATI_envmap_bumpmap is not used because
|
---|
1719 | * the only driver that implements it(fglrx) has a buggy implementation.
|
---|
1720 | *
|
---|
1721 | * V8U8 and V16U16 need a fixup of the undefined blue channel. OpenGL
|
---|
1722 | * returns 0.0 when sampling from it, DirectX 1.0. So we always have in-shader
|
---|
1723 | * conversion for this format.
|
---|
1724 | */
|
---|
1725 | if (!gl_info->supported[NV_TEXTURE_SHADER])
|
---|
1726 | {
|
---|
1727 | idx = getFmtIdx(WINED3DFMT_R8G8_SNORM);
|
---|
1728 | gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1729 | 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1730 | idx = getFmtIdx(WINED3DFMT_R16G16_SNORM);
|
---|
1731 | gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1732 | 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1733 | }
|
---|
1734 | else
|
---|
1735 | {
|
---|
1736 | idx = getFmtIdx(WINED3DFMT_R8G8_SNORM);
|
---|
1737 | gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1738 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1739 |
|
---|
1740 | idx = getFmtIdx(WINED3DFMT_R16G16_SNORM);
|
---|
1741 | gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1742 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1743 | }
|
---|
1744 |
|
---|
1745 | if (!gl_info->supported[NV_TEXTURE_SHADER])
|
---|
1746 | {
|
---|
1747 | /* If GL_NV_texture_shader is not supported, those formats are converted, incompatibly
|
---|
1748 | * with each other
|
---|
1749 | */
|
---|
1750 | idx = getFmtIdx(WINED3DFMT_R5G5_SNORM_L6_UNORM);
|
---|
1751 | gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1752 | 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE);
|
---|
1753 | idx = getFmtIdx(WINED3DFMT_R8G8_SNORM_L8X8_UNORM);
|
---|
1754 | gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1755 | 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W);
|
---|
1756 | idx = getFmtIdx(WINED3DFMT_R8G8B8A8_SNORM);
|
---|
1757 | gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1758 | 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 1, CHANNEL_SOURCE_Z, 1, CHANNEL_SOURCE_W);
|
---|
1759 | }
|
---|
1760 | else
|
---|
1761 | {
|
---|
1762 | /* If GL_NV_texture_shader is supported, WINED3DFMT_L6V5U5 and WINED3DFMT_X8L8V8U8
|
---|
1763 | * are converted at surface loading time, but they do not need any modification in
|
---|
1764 | * the shader, thus they are compatible with all WINED3DFMT_UNKNOWN group formats.
|
---|
1765 | * WINED3DFMT_Q8W8V8U8 doesn't even need load-time conversion
|
---|
1766 | */
|
---|
1767 | }
|
---|
1768 |
|
---|
1769 | if (gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
|
---|
1770 | {
|
---|
1771 | idx = getFmtIdx(WINED3DFMT_ATI2N);
|
---|
1772 | gl_info->formats[idx].color_fixup = create_color_fixup_desc(
|
---|
1773 | 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1774 | }
|
---|
1775 | else if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC])
|
---|
1776 | {
|
---|
1777 | idx = getFmtIdx(WINED3DFMT_ATI2N);
|
---|
1778 | gl_info->formats[idx].color_fixup= create_color_fixup_desc(
|
---|
1779 | 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_W, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
---|
1780 | }
|
---|
1781 |
|
---|
1782 | if (!gl_info->supported[APPLE_YCBCR_422])
|
---|
1783 | {
|
---|
1784 | idx = getFmtIdx(WINED3DFMT_YUY2);
|
---|
1785 | gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUY2);
|
---|
1786 |
|
---|
1787 | idx = getFmtIdx(WINED3DFMT_UYVY);
|
---|
1788 | gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_UYVY);
|
---|
1789 | }
|
---|
1790 |
|
---|
1791 | idx = getFmtIdx(WINED3DFMT_YV12);
|
---|
1792 | gl_info->formats[idx].flags |= WINED3DFMT_FLAG_HEIGHT_SCALE;
|
---|
1793 | gl_info->formats[idx].height_scale.numerator = 3;
|
---|
1794 | gl_info->formats[idx].height_scale.denominator = 2;
|
---|
1795 | gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YV12);
|
---|
1796 |
|
---|
1797 | if (gl_info->supported[EXT_PALETTED_TEXTURE] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
|
---|
1798 | {
|
---|
1799 | idx = getFmtIdx(WINED3DFMT_P8_UINT);
|
---|
1800 | gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8);
|
---|
1801 | }
|
---|
1802 |
|
---|
1803 | if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
|
---|
1804 | {
|
---|
1805 | idx = getFmtIdx(WINED3DFMT_B8G8R8A8_UNORM);
|
---|
1806 | gl_info->formats[idx].gl_vtx_format = GL_BGRA;
|
---|
1807 | }
|
---|
1808 |
|
---|
1809 | if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
|
---|
1810 | {
|
---|
1811 | /* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
|
---|
1812 | * It is the job of the vertex buffer code to make sure that the vbos have the right format */
|
---|
1813 | idx = getFmtIdx(WINED3DFMT_R16G16_FLOAT);
|
---|
1814 | gl_info->formats[idx].gl_vtx_type = GL_HALF_FLOAT; /* == GL_HALF_FLOAT_NV */
|
---|
1815 |
|
---|
1816 | idx = getFmtIdx(WINED3DFMT_R16G16B16A16_FLOAT);
|
---|
1817 | gl_info->formats[idx].gl_vtx_type = GL_HALF_FLOAT;
|
---|
1818 | }
|
---|
1819 |
|
---|
1820 | if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
|
---|
1821 | {
|
---|
1822 | idx = getFmtIdx(WINED3DFMT_R16_FLOAT);
|
---|
1823 | gl_info->formats[idx].flags &= ~WINED3DFMT_FLAG_TEXTURE;
|
---|
1824 |
|
---|
1825 | idx = getFmtIdx(WINED3DFMT_R16G16_FLOAT);
|
---|
1826 | gl_info->formats[idx].flags &= ~WINED3DFMT_FLAG_TEXTURE;
|
---|
1827 |
|
---|
1828 | idx = getFmtIdx(WINED3DFMT_R16G16B16A16_FLOAT);
|
---|
1829 | gl_info->formats[idx].flags &= ~WINED3DFMT_FLAG_TEXTURE;
|
---|
1830 | }
|
---|
1831 |
|
---|
1832 | if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
|
---|
1833 | {
|
---|
1834 | idx = getFmtIdx(WINED3DFMT_R16G16B16A16_UNORM);
|
---|
1835 | gl_info->formats[idx].flags &= ~WINED3DFMT_FLAG_TEXTURE;
|
---|
1836 | }
|
---|
1837 |
|
---|
1838 | /* ATI instancing hack: Although ATI cards do not support Shader Model
|
---|
1839 | * 3.0, they support instancing. To query if the card supports instancing
|
---|
1840 | * CheckDeviceFormat() with the special format MAKEFOURCC('I','N','S','T')
|
---|
1841 | * is used. Should an application check for this, provide a proper return
|
---|
1842 | * value. We can do instancing with all shader versions, but we need
|
---|
1843 | * vertex shaders.
|
---|
1844 | *
|
---|
1845 | * Additionally applications have to set the D3DRS_POINTSIZE render state
|
---|
1846 | * to MAKEFOURCC('I','N','S','T') once to enable instancing. Wined3d
|
---|
1847 | * doesn't need that and just ignores it.
|
---|
1848 | *
|
---|
1849 | * With Shader Model 3.0 capable cards Instancing 'just works' in Windows. */
|
---|
1850 | /* FIXME: This should just check the shader backend caps. */
|
---|
1851 | if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
|
---|
1852 | {
|
---|
1853 | idx = getFmtIdx(WINED3DFMT_INST);
|
---|
1854 | gl_info->formats[idx].flags |= WINED3DFMT_FLAG_TEXTURE;
|
---|
1855 | }
|
---|
1856 |
|
---|
1857 | /* Depth bound test. To query if the card supports it CheckDeviceFormat()
|
---|
1858 | * with the special format MAKEFOURCC('N','V','D','B') is used. It is
|
---|
1859 | * enabled by setting D3DRS_ADAPTIVETESS_X render state to
|
---|
1860 | * MAKEFOURCC('N','V','D','B') and then controlled by setting
|
---|
1861 | * D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax) to test
|
---|
1862 | * value. */
|
---|
1863 | if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
|
---|
1864 | {
|
---|
1865 | idx = getFmtIdx(WINED3DFMT_NVDB);
|
---|
1866 | gl_info->formats[idx].flags |= WINED3DFMT_FLAG_TEXTURE;
|
---|
1867 | }
|
---|
1868 |
|
---|
1869 | /* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
|
---|
1870 | * support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
|
---|
1871 | * RENDERTARGET usage. */
|
---|
1872 | if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
|
---|
1873 | {
|
---|
1874 | idx = getFmtIdx(WINED3DFMT_RESZ);
|
---|
1875 | gl_info->formats[idx].flags |= WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET;
|
---|
1876 | }
|
---|
1877 |
|
---|
1878 | for (i = 0; i < sizeof(formats) / sizeof(*formats); ++i)
|
---|
1879 | {
|
---|
1880 | struct wined3d_format *format = &gl_info->formats[i];
|
---|
1881 |
|
---|
1882 | if (!(format->flags & WINED3DFMT_FLAG_TEXTURE))
|
---|
1883 | continue;
|
---|
1884 |
|
---|
1885 | if (!adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
|
---|
1886 | || !adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
|
---|
1887 | format->flags &= ~WINED3DFMT_FLAG_TEXTURE;
|
---|
1888 | }
|
---|
1889 | }
|
---|
1890 |
|
---|
1891 | static BOOL init_format_vertex_info(struct wined3d_gl_info *gl_info)
|
---|
1892 | {
|
---|
1893 | unsigned int i;
|
---|
1894 |
|
---|
1895 | for (i = 0; i < (sizeof(format_vertex_info) / sizeof(*format_vertex_info)); ++i)
|
---|
1896 | {
|
---|
1897 | struct wined3d_format *format;
|
---|
1898 | int fmt_idx = getFmtIdx(format_vertex_info[i].id);
|
---|
1899 |
|
---|
1900 | if (fmt_idx == -1)
|
---|
1901 | {
|
---|
1902 | ERR("Format %s (%#x) not found.\n",
|
---|
1903 | debug_d3dformat(format_vertex_info[i].id), format_vertex_info[i].id);
|
---|
1904 | return FALSE;
|
---|
1905 | }
|
---|
1906 |
|
---|
1907 | format = &gl_info->formats[fmt_idx];
|
---|
1908 | format->emit_idx = format_vertex_info[i].emit_idx;
|
---|
1909 | format->component_count = format_vertex_info[i].component_count;
|
---|
1910 | format->gl_vtx_type = format_vertex_info[i].gl_vtx_type;
|
---|
1911 | format->gl_vtx_format = format_vertex_info[i].gl_vtx_format;
|
---|
1912 | format->gl_normalized = format_vertex_info[i].gl_normalized;
|
---|
1913 | format->component_size = format_vertex_info[i].component_size;
|
---|
1914 | }
|
---|
1915 |
|
---|
1916 | return TRUE;
|
---|
1917 | }
|
---|
1918 |
|
---|
1919 | BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info)
|
---|
1920 | {
|
---|
1921 | if (!init_format_base_info(gl_info)) return FALSE;
|
---|
1922 |
|
---|
1923 | if (!init_format_block_info(gl_info))
|
---|
1924 | {
|
---|
1925 | HeapFree(GetProcessHeap(), 0, gl_info->formats);
|
---|
1926 | gl_info->formats = NULL;
|
---|
1927 | return FALSE;
|
---|
1928 | }
|
---|
1929 |
|
---|
1930 | return TRUE;
|
---|
1931 | }
|
---|
1932 |
|
---|
1933 | /* Context activation is done by the caller. */
|
---|
1934 | BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter)
|
---|
1935 | {
|
---|
1936 | struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
---|
1937 |
|
---|
1938 | if (!init_format_base_info(gl_info)) return FALSE;
|
---|
1939 |
|
---|
1940 | if (!init_format_block_info(gl_info)) goto fail;
|
---|
1941 | if (!init_format_texture_info(adapter, gl_info)) goto fail;
|
---|
1942 | if (!init_format_vertex_info(gl_info)) goto fail;
|
---|
1943 |
|
---|
1944 | apply_format_fixups(adapter, gl_info);
|
---|
1945 | init_format_fbo_compat_info(gl_info);
|
---|
1946 | init_format_filter_info(gl_info, adapter->driver_info.vendor);
|
---|
1947 |
|
---|
1948 | return TRUE;
|
---|
1949 |
|
---|
1950 | fail:
|
---|
1951 | HeapFree(GetProcessHeap(), 0, gl_info->formats);
|
---|
1952 | gl_info->formats = NULL;
|
---|
1953 | return FALSE;
|
---|
1954 | }
|
---|
1955 |
|
---|
1956 | const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
|
---|
1957 | enum wined3d_format_id format_id)
|
---|
1958 | {
|
---|
1959 | int idx = getFmtIdx(format_id);
|
---|
1960 |
|
---|
1961 | if (idx == -1)
|
---|
1962 | {
|
---|
1963 | FIXME("Can't find format %s (%#x) in the format lookup table\n",
|
---|
1964 | debug_d3dformat(format_id), format_id);
|
---|
1965 | /* Get the caller a valid pointer */
|
---|
1966 | idx = getFmtIdx(WINED3DFMT_UNKNOWN);
|
---|
1967 | }
|
---|
1968 |
|
---|
1969 | return &gl_info->formats[idx];
|
---|
1970 | }
|
---|
1971 |
|
---|
1972 | UINT wined3d_format_calculate_size(const struct wined3d_format *format, UINT alignment, UINT width, UINT height)
|
---|
1973 | {
|
---|
1974 | UINT size;
|
---|
1975 |
|
---|
1976 | if (format->id == WINED3DFMT_UNKNOWN)
|
---|
1977 | {
|
---|
1978 | size = 0;
|
---|
1979 | }
|
---|
1980 | else if (format->flags & WINED3DFMT_FLAG_BLOCKS)
|
---|
1981 | {
|
---|
1982 | UINT row_block_count = (width + format->block_width - 1) / format->block_width;
|
---|
1983 | UINT row_count = (height + format->block_height - 1) / format->block_height;
|
---|
1984 | size = row_count * (((row_block_count * format->block_byte_count) + alignment - 1) & ~(alignment - 1));
|
---|
1985 | }
|
---|
1986 | else
|
---|
1987 | {
|
---|
1988 | size = height * (((width * format->byte_count) + alignment - 1) & ~(alignment - 1));
|
---|
1989 | }
|
---|
1990 |
|
---|
1991 | if (format->flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
|
---|
1992 | {
|
---|
1993 | /* The D3D format requirements make sure that the resulting format is an integer again */
|
---|
1994 | size *= format->height_scale.numerator;
|
---|
1995 | size /= format->height_scale.denominator;
|
---|
1996 | }
|
---|
1997 |
|
---|
1998 | return size;
|
---|
1999 | }
|
---|
2000 |
|
---|
2001 | /*****************************************************************************
|
---|
2002 | * Trace formatting of useful values
|
---|
2003 | */
|
---|
2004 | const char *debug_d3dformat(enum wined3d_format_id format_id)
|
---|
2005 | {
|
---|
2006 | switch (format_id)
|
---|
2007 | {
|
---|
2008 | #define FMT_TO_STR(format_id) case format_id: return #format_id
|
---|
2009 | FMT_TO_STR(WINED3DFMT_UNKNOWN);
|
---|
2010 | FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM);
|
---|
2011 | FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM);
|
---|
2012 | FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM);
|
---|
2013 | FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM);
|
---|
2014 | FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM);
|
---|
2015 | FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM);
|
---|
2016 | FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM);
|
---|
2017 | FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM);
|
---|
2018 | FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM);
|
---|
2019 | FMT_TO_STR(WINED3DFMT_P8_UINT);
|
---|
2020 | FMT_TO_STR(WINED3DFMT_L8_UNORM);
|
---|
2021 | FMT_TO_STR(WINED3DFMT_L8A8_UNORM);
|
---|
2022 | FMT_TO_STR(WINED3DFMT_L4A4_UNORM);
|
---|
2023 | FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM);
|
---|
2024 | FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM);
|
---|
2025 | FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM);
|
---|
2026 | FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM);
|
---|
2027 | FMT_TO_STR(WINED3DFMT_UYVY);
|
---|
2028 | FMT_TO_STR(WINED3DFMT_YUY2);
|
---|
2029 | FMT_TO_STR(WINED3DFMT_YV12);
|
---|
2030 | FMT_TO_STR(WINED3DFMT_DXT1);
|
---|
2031 | FMT_TO_STR(WINED3DFMT_DXT2);
|
---|
2032 | FMT_TO_STR(WINED3DFMT_DXT3);
|
---|
2033 | FMT_TO_STR(WINED3DFMT_DXT4);
|
---|
2034 | FMT_TO_STR(WINED3DFMT_DXT5);
|
---|
2035 | FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8);
|
---|
2036 | FMT_TO_STR(WINED3DFMT_G8R8_G8B8);
|
---|
2037 | FMT_TO_STR(WINED3DFMT_R8G8_B8G8);
|
---|
2038 | FMT_TO_STR(WINED3DFMT_D16_LOCKABLE);
|
---|
2039 | FMT_TO_STR(WINED3DFMT_D32_UNORM);
|
---|
2040 | FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM);
|
---|
2041 | FMT_TO_STR(WINED3DFMT_X8D24_UNORM);
|
---|
2042 | FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM);
|
---|
2043 | FMT_TO_STR(WINED3DFMT_L16_UNORM);
|
---|
2044 | FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT);
|
---|
2045 | FMT_TO_STR(WINED3DFMT_VERTEXDATA);
|
---|
2046 | FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx);
|
---|
2047 | FMT_TO_STR(WINED3DFMT_ATI2N);
|
---|
2048 | FMT_TO_STR(WINED3DFMT_NVDB);
|
---|
2049 | FMT_TO_STR(WINED3DFMT_NVHU);
|
---|
2050 | FMT_TO_STR(WINED3DFMT_NVHS);
|
---|
2051 | FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS);
|
---|
2052 | FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT);
|
---|
2053 | FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT);
|
---|
2054 | FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT);
|
---|
2055 | FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS);
|
---|
2056 | FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT);
|
---|
2057 | FMT_TO_STR(WINED3DFMT_R32G32B32_UINT);
|
---|
2058 | FMT_TO_STR(WINED3DFMT_R32G32B32_SINT);
|
---|
2059 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS);
|
---|
2060 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT);
|
---|
2061 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM);
|
---|
2062 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT);
|
---|
2063 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM);
|
---|
2064 | FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT);
|
---|
2065 | FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS);
|
---|
2066 | FMT_TO_STR(WINED3DFMT_R32G32_FLOAT);
|
---|
2067 | FMT_TO_STR(WINED3DFMT_R32G32_UINT);
|
---|
2068 | FMT_TO_STR(WINED3DFMT_R32G32_SINT);
|
---|
2069 | FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS);
|
---|
2070 | FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT);
|
---|
2071 | FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS);
|
---|
2072 | FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT);
|
---|
2073 | FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS);
|
---|
2074 | FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM);
|
---|
2075 | FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT);
|
---|
2076 | FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM);
|
---|
2077 | FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT);
|
---|
2078 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS);
|
---|
2079 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM);
|
---|
2080 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB);
|
---|
2081 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT);
|
---|
2082 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM);
|
---|
2083 | FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT);
|
---|
2084 | FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS);
|
---|
2085 | FMT_TO_STR(WINED3DFMT_R16G16_FLOAT);
|
---|
2086 | FMT_TO_STR(WINED3DFMT_R16G16_UNORM);
|
---|
2087 | FMT_TO_STR(WINED3DFMT_R16G16_UINT);
|
---|
2088 | FMT_TO_STR(WINED3DFMT_R16G16_SNORM);
|
---|
2089 | FMT_TO_STR(WINED3DFMT_R16G16_SINT);
|
---|
2090 | FMT_TO_STR(WINED3DFMT_R32_TYPELESS);
|
---|
2091 | FMT_TO_STR(WINED3DFMT_D32_FLOAT);
|
---|
2092 | FMT_TO_STR(WINED3DFMT_R32_FLOAT);
|
---|
2093 | FMT_TO_STR(WINED3DFMT_R32_UINT);
|
---|
2094 | FMT_TO_STR(WINED3DFMT_R32_SINT);
|
---|
2095 | FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS);
|
---|
2096 | FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT);
|
---|
2097 | FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS);
|
---|
2098 | FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT);
|
---|
2099 | FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS);
|
---|
2100 | FMT_TO_STR(WINED3DFMT_R8G8_UNORM);
|
---|
2101 | FMT_TO_STR(WINED3DFMT_R8G8_UINT);
|
---|
2102 | FMT_TO_STR(WINED3DFMT_R8G8_SNORM);
|
---|
2103 | FMT_TO_STR(WINED3DFMT_R8G8_SINT);
|
---|
2104 | FMT_TO_STR(WINED3DFMT_R16_TYPELESS);
|
---|
2105 | FMT_TO_STR(WINED3DFMT_R16_FLOAT);
|
---|
2106 | FMT_TO_STR(WINED3DFMT_D16_UNORM);
|
---|
2107 | FMT_TO_STR(WINED3DFMT_R16_UNORM);
|
---|
2108 | FMT_TO_STR(WINED3DFMT_R16_UINT);
|
---|
2109 | FMT_TO_STR(WINED3DFMT_R16_SNORM);
|
---|
2110 | FMT_TO_STR(WINED3DFMT_R16_SINT);
|
---|
2111 | FMT_TO_STR(WINED3DFMT_R8_TYPELESS);
|
---|
2112 | FMT_TO_STR(WINED3DFMT_R8_UNORM);
|
---|
2113 | FMT_TO_STR(WINED3DFMT_R8_UINT);
|
---|
2114 | FMT_TO_STR(WINED3DFMT_R8_SNORM);
|
---|
2115 | FMT_TO_STR(WINED3DFMT_R8_SINT);
|
---|
2116 | FMT_TO_STR(WINED3DFMT_A8_UNORM);
|
---|
2117 | FMT_TO_STR(WINED3DFMT_R1_UNORM);
|
---|
2118 | FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP);
|
---|
2119 | FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM);
|
---|
2120 | FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM);
|
---|
2121 | FMT_TO_STR(WINED3DFMT_BC1_TYPELESS);
|
---|
2122 | FMT_TO_STR(WINED3DFMT_BC1_UNORM);
|
---|
2123 | FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB);
|
---|
2124 | FMT_TO_STR(WINED3DFMT_BC2_TYPELESS);
|
---|
2125 | FMT_TO_STR(WINED3DFMT_BC2_UNORM);
|
---|
2126 | FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB);
|
---|
2127 | FMT_TO_STR(WINED3DFMT_BC3_TYPELESS);
|
---|
2128 | FMT_TO_STR(WINED3DFMT_BC3_UNORM);
|
---|
2129 | FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB);
|
---|
2130 | FMT_TO_STR(WINED3DFMT_BC4_TYPELESS);
|
---|
2131 | FMT_TO_STR(WINED3DFMT_BC4_UNORM);
|
---|
2132 | FMT_TO_STR(WINED3DFMT_BC4_SNORM);
|
---|
2133 | FMT_TO_STR(WINED3DFMT_BC5_TYPELESS);
|
---|
2134 | FMT_TO_STR(WINED3DFMT_BC5_UNORM);
|
---|
2135 | FMT_TO_STR(WINED3DFMT_BC5_SNORM);
|
---|
2136 | FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM);
|
---|
2137 | FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM);
|
---|
2138 | FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM);
|
---|
2139 | FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM);
|
---|
2140 | FMT_TO_STR(WINED3DFMT_INTZ);
|
---|
2141 | FMT_TO_STR(WINED3DFMT_RESZ);
|
---|
2142 | FMT_TO_STR(WINED3DFMT_NULL);
|
---|
2143 | FMT_TO_STR(WINED3DFMT_R16);
|
---|
2144 | FMT_TO_STR(WINED3DFMT_AL16);
|
---|
2145 | #undef FMT_TO_STR
|
---|
2146 | default:
|
---|
2147 | {
|
---|
2148 | char fourcc[5];
|
---|
2149 | fourcc[0] = (char)(format_id);
|
---|
2150 | fourcc[1] = (char)(format_id >> 8);
|
---|
2151 | fourcc[2] = (char)(format_id >> 16);
|
---|
2152 | fourcc[3] = (char)(format_id >> 24);
|
---|
2153 | fourcc[4] = 0;
|
---|
2154 | if (isprint(fourcc[0]) && isprint(fourcc[1]) && isprint(fourcc[2]) && isprint(fourcc[3]))
|
---|
2155 | FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id, fourcc);
|
---|
2156 | else
|
---|
2157 | FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id);
|
---|
2158 | }
|
---|
2159 | return "unrecognized";
|
---|
2160 | }
|
---|
2161 | }
|
---|
2162 |
|
---|
2163 | const char *debug_d3ddevicetype(enum wined3d_device_type device_type)
|
---|
2164 | {
|
---|
2165 | switch (device_type)
|
---|
2166 | {
|
---|
2167 | #define DEVTYPE_TO_STR(dev) case dev: return #dev
|
---|
2168 | DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL);
|
---|
2169 | DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF);
|
---|
2170 | DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW);
|
---|
2171 | #undef DEVTYPE_TO_STR
|
---|
2172 | default:
|
---|
2173 | FIXME("Unrecognized device type %#x.\n", device_type);
|
---|
2174 | return "unrecognized";
|
---|
2175 | }
|
---|
2176 | }
|
---|
2177 |
|
---|
2178 | const char *debug_d3dusage(DWORD usage)
|
---|
2179 | {
|
---|
2180 | char buf[333];
|
---|
2181 |
|
---|
2182 | buf[0] = '\0';
|
---|
2183 | #define WINED3DUSAGE_TO_STR(u) if (usage & u) { strcat(buf, " | "#u); usage &= ~u; }
|
---|
2184 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET);
|
---|
2185 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL);
|
---|
2186 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY);
|
---|
2187 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING);
|
---|
2188 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP);
|
---|
2189 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS);
|
---|
2190 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES);
|
---|
2191 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES);
|
---|
2192 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC);
|
---|
2193 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP);
|
---|
2194 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP);
|
---|
2195 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL);
|
---|
2196 | WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY);
|
---|
2197 | #undef WINED3DUSAGE_TO_STR
|
---|
2198 | if (usage) FIXME("Unrecognized usage flag(s) %#x\n", usage);
|
---|
2199 |
|
---|
2200 | return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0";
|
---|
2201 | }
|
---|
2202 |
|
---|
2203 | const char *debug_d3dusagequery(DWORD usagequery)
|
---|
2204 | {
|
---|
2205 | char buf[238];
|
---|
2206 |
|
---|
2207 | buf[0] = '\0';
|
---|
2208 | #define WINED3DUSAGEQUERY_TO_STR(u) if (usagequery & u) { strcat(buf, " | "#u); usagequery &= ~u; }
|
---|
2209 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER);
|
---|
2210 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
|
---|
2211 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING);
|
---|
2212 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD);
|
---|
2213 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE);
|
---|
2214 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE);
|
---|
2215 | WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP);
|
---|
2216 | #undef WINED3DUSAGEQUERY_TO_STR
|
---|
2217 | if (usagequery) FIXME("Unrecognized usage query flag(s) %#x\n", usagequery);
|
---|
2218 |
|
---|
2219 | return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0";
|
---|
2220 | }
|
---|
2221 |
|
---|
2222 | const char *debug_d3ddeclmethod(enum wined3d_decl_method method)
|
---|
2223 | {
|
---|
2224 | switch (method)
|
---|
2225 | {
|
---|
2226 | #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
|
---|
2227 | WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT);
|
---|
2228 | WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U);
|
---|
2229 | WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V);
|
---|
2230 | WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV);
|
---|
2231 | WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV);
|
---|
2232 | WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP);
|
---|
2233 | WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED);
|
---|
2234 | #undef WINED3DDECLMETHOD_TO_STR
|
---|
2235 | default:
|
---|
2236 | FIXME("Unrecognized declaration method %#x.\n", method);
|
---|
2237 | return "unrecognized";
|
---|
2238 | }
|
---|
2239 | }
|
---|
2240 |
|
---|
2241 | const char *debug_d3ddeclusage(enum wined3d_decl_usage usage)
|
---|
2242 | {
|
---|
2243 | switch (usage)
|
---|
2244 | {
|
---|
2245 | #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
|
---|
2246 | WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION);
|
---|
2247 | WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT);
|
---|
2248 | WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES);
|
---|
2249 | WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL);
|
---|
2250 | WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE);
|
---|
2251 | WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD);
|
---|
2252 | WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT);
|
---|
2253 | WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL);
|
---|
2254 | WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR);
|
---|
2255 | WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT);
|
---|
2256 | WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR);
|
---|
2257 | WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG);
|
---|
2258 | WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH);
|
---|
2259 | WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE);
|
---|
2260 | #undef WINED3DDECLUSAGE_TO_STR
|
---|
2261 | default:
|
---|
2262 | FIXME("Unrecognized %u declaration usage!\n", usage);
|
---|
2263 | return "unrecognized";
|
---|
2264 | }
|
---|
2265 | }
|
---|
2266 |
|
---|
2267 | const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type)
|
---|
2268 | {
|
---|
2269 | switch (resource_type)
|
---|
2270 | {
|
---|
2271 | #define RES_TO_STR(res) case res: return #res
|
---|
2272 | RES_TO_STR(WINED3D_RTYPE_SURFACE);
|
---|
2273 | RES_TO_STR(WINED3D_RTYPE_VOLUME);
|
---|
2274 | RES_TO_STR(WINED3D_RTYPE_TEXTURE);
|
---|
2275 | RES_TO_STR(WINED3D_RTYPE_VOLUME_TEXTURE);
|
---|
2276 | RES_TO_STR(WINED3D_RTYPE_CUBE_TEXTURE);
|
---|
2277 | RES_TO_STR(WINED3D_RTYPE_BUFFER);
|
---|
2278 | #undef RES_TO_STR
|
---|
2279 | default:
|
---|
2280 | FIXME("Unrecognized resource type %#x.\n", resource_type);
|
---|
2281 | return "unrecognized";
|
---|
2282 | }
|
---|
2283 | }
|
---|
2284 |
|
---|
2285 | const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type)
|
---|
2286 | {
|
---|
2287 | switch (primitive_type)
|
---|
2288 | {
|
---|
2289 | #define PRIM_TO_STR(prim) case prim: return #prim
|
---|
2290 | PRIM_TO_STR(WINED3D_PT_UNDEFINED);
|
---|
2291 | PRIM_TO_STR(WINED3D_PT_POINTLIST);
|
---|
2292 | PRIM_TO_STR(WINED3D_PT_LINELIST);
|
---|
2293 | PRIM_TO_STR(WINED3D_PT_LINESTRIP);
|
---|
2294 | PRIM_TO_STR(WINED3D_PT_TRIANGLELIST);
|
---|
2295 | PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP);
|
---|
2296 | PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN);
|
---|
2297 | PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ);
|
---|
2298 | PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ);
|
---|
2299 | PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ);
|
---|
2300 | PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ);
|
---|
2301 | #undef PRIM_TO_STR
|
---|
2302 | default:
|
---|
2303 | FIXME("Unrecognized %u primitive type!\n", primitive_type);
|
---|
2304 | return "unrecognized";
|
---|
2305 | }
|
---|
2306 | }
|
---|
2307 |
|
---|
2308 | const char *debug_d3drenderstate(enum wined3d_render_state state)
|
---|
2309 | {
|
---|
2310 | switch (state)
|
---|
2311 | {
|
---|
2312 | #define D3DSTATE_TO_STR(u) case u: return #u
|
---|
2313 | D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS);
|
---|
2314 | D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE);
|
---|
2315 | D3DSTATE_TO_STR(WINED3D_RS_WRAPU);
|
---|
2316 | D3DSTATE_TO_STR(WINED3D_RS_WRAPV);
|
---|
2317 | D3DSTATE_TO_STR(WINED3D_RS_ZENABLE);
|
---|
2318 | D3DSTATE_TO_STR(WINED3D_RS_FILLMODE);
|
---|
2319 | D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE);
|
---|
2320 | D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN);
|
---|
2321 | D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE);
|
---|
2322 | D3DSTATE_TO_STR(WINED3D_RS_ROP2);
|
---|
2323 | D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK);
|
---|
2324 | D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE);
|
---|
2325 | D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE);
|
---|
2326 | D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL);
|
---|
2327 | D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND);
|
---|
2328 | D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND);
|
---|
2329 | D3DSTATE_TO_STR(WINED3D_RS_CULLMODE);
|
---|
2330 | D3DSTATE_TO_STR(WINED3D_RS_ZFUNC);
|
---|
2331 | D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF);
|
---|
2332 | D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC);
|
---|
2333 | D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE);
|
---|
2334 | D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE);
|
---|
2335 | D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE);
|
---|
2336 | D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE);
|
---|
2337 | D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE);
|
---|
2338 | D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL);
|
---|
2339 | D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX);
|
---|
2340 | D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA);
|
---|
2341 | D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR);
|
---|
2342 | D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE);
|
---|
2343 | D3DSTATE_TO_STR(WINED3D_RS_FOGSTART);
|
---|
2344 | D3DSTATE_TO_STR(WINED3D_RS_FOGEND);
|
---|
2345 | D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY);
|
---|
2346 | D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE);
|
---|
2347 | D3DSTATE_TO_STR(WINED3D_RS_EDGEANTIALIAS);
|
---|
2348 | D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE);
|
---|
2349 | D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS);
|
---|
2350 | D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE);
|
---|
2351 | D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY);
|
---|
2352 | D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH);
|
---|
2353 | D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT);
|
---|
2354 | D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE);
|
---|
2355 | D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL);
|
---|
2356 | D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL);
|
---|
2357 | D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS);
|
---|
2358 | D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC);
|
---|
2359 | D3DSTATE_TO_STR(WINED3D_RS_STENCILREF);
|
---|
2360 | D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK);
|
---|
2361 | D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK);
|
---|
2362 | D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR);
|
---|
2363 | D3DSTATE_TO_STR(WINED3D_RS_WRAP0);
|
---|
2364 | D3DSTATE_TO_STR(WINED3D_RS_WRAP1);
|
---|
2365 | D3DSTATE_TO_STR(WINED3D_RS_WRAP2);
|
---|
2366 | D3DSTATE_TO_STR(WINED3D_RS_WRAP3);
|
---|
2367 | D3DSTATE_TO_STR(WINED3D_RS_WRAP4);
|
---|
2368 | D3DSTATE_TO_STR(WINED3D_RS_WRAP5);
|
---|
2369 | D3DSTATE_TO_STR(WINED3D_RS_WRAP6);
|
---|
2370 | D3DSTATE_TO_STR(WINED3D_RS_WRAP7);
|
---|
2371 | D3DSTATE_TO_STR(WINED3D_RS_CLIPPING);
|
---|
2372 | D3DSTATE_TO_STR(WINED3D_RS_LIGHTING);
|
---|
2373 | D3DSTATE_TO_STR(WINED3D_RS_EXTENTS);
|
---|
2374 | D3DSTATE_TO_STR(WINED3D_RS_AMBIENT);
|
---|
2375 | D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE);
|
---|
2376 | D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX);
|
---|
2377 | D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER);
|
---|
2378 | D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS);
|
---|
2379 | D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE);
|
---|
2380 | D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE);
|
---|
2381 | D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE);
|
---|
2382 | D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE);
|
---|
2383 | D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE);
|
---|
2384 | D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND);
|
---|
2385 | D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE);
|
---|
2386 | D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING);
|
---|
2387 | D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE);
|
---|
2388 | D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN);
|
---|
2389 | D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE);
|
---|
2390 | D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE);
|
---|
2391 | D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A);
|
---|
2392 | D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B);
|
---|
2393 | D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C);
|
---|
2394 | D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS);
|
---|
2395 | D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK);
|
---|
2396 | D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE);
|
---|
2397 | D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS);
|
---|
2398 | D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN);
|
---|
2399 | D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX);
|
---|
2400 | D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE);
|
---|
2401 | D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE);
|
---|
2402 | D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR);
|
---|
2403 | D3DSTATE_TO_STR(WINED3D_RS_BLENDOP);
|
---|
2404 | D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE);
|
---|
2405 | D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE);
|
---|
2406 | D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE);
|
---|
2407 | D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS);
|
---|
2408 | D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE);
|
---|
2409 | D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL);
|
---|
2410 | D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL);
|
---|
2411 | D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X);
|
---|
2412 | D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y);
|
---|
2413 | D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z);
|
---|
2414 | D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W);
|
---|
2415 | D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION);
|
---|
2416 | D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE);
|
---|
2417 | D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILFAIL);
|
---|
2418 | D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILZFAIL);
|
---|
2419 | D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILPASS);
|
---|
2420 | D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILFUNC);
|
---|
2421 | D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1);
|
---|
2422 | D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2);
|
---|
2423 | D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3);
|
---|
2424 | D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR);
|
---|
2425 | D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE);
|
---|
2426 | D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS);
|
---|
2427 | D3DSTATE_TO_STR(WINED3D_RS_WRAP8);
|
---|
2428 | D3DSTATE_TO_STR(WINED3D_RS_WRAP9);
|
---|
2429 | D3DSTATE_TO_STR(WINED3D_RS_WRAP10);
|
---|
2430 | D3DSTATE_TO_STR(WINED3D_RS_WRAP11);
|
---|
2431 | D3DSTATE_TO_STR(WINED3D_RS_WRAP12);
|
---|
2432 | D3DSTATE_TO_STR(WINED3D_RS_WRAP13);
|
---|
2433 | D3DSTATE_TO_STR(WINED3D_RS_WRAP14);
|
---|
2434 | D3DSTATE_TO_STR(WINED3D_RS_WRAP15);
|
---|
2435 | D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE);
|
---|
2436 | D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA);
|
---|
2437 | D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA);
|
---|
2438 | D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA);
|
---|
2439 | #undef D3DSTATE_TO_STR
|
---|
2440 | default:
|
---|
2441 | FIXME("Unrecognized %u render state!\n", state);
|
---|
2442 | return "unrecognized";
|
---|
2443 | }
|
---|
2444 | }
|
---|
2445 |
|
---|
2446 | const char *debug_d3dsamplerstate(enum wined3d_sampler_state state)
|
---|
2447 | {
|
---|
2448 | switch (state)
|
---|
2449 | {
|
---|
2450 | #define D3DSTATE_TO_STR(u) case u: return #u
|
---|
2451 | D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR);
|
---|
2452 | D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U);
|
---|
2453 | D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V);
|
---|
2454 | D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W);
|
---|
2455 | D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER);
|
---|
2456 | D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER);
|
---|
2457 | D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER);
|
---|
2458 | D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS);
|
---|
2459 | D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL);
|
---|
2460 | D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY);
|
---|
2461 | D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE);
|
---|
2462 | D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX);
|
---|
2463 | D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET);
|
---|
2464 | #undef D3DSTATE_TO_STR
|
---|
2465 | default:
|
---|
2466 | FIXME("Unrecognized %u sampler state!\n", state);
|
---|
2467 | return "unrecognized";
|
---|
2468 | }
|
---|
2469 | }
|
---|
2470 |
|
---|
2471 | const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type)
|
---|
2472 | {
|
---|
2473 | switch (filter_type)
|
---|
2474 | {
|
---|
2475 | #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
|
---|
2476 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE);
|
---|
2477 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT);
|
---|
2478 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR);
|
---|
2479 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC);
|
---|
2480 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC);
|
---|
2481 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC);
|
---|
2482 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD);
|
---|
2483 | D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD);
|
---|
2484 | #undef D3DTEXTUREFILTERTYPE_TO_STR
|
---|
2485 | default:
|
---|
2486 | FIXME("Unrecognied texture filter type 0x%08x.\n", filter_type);
|
---|
2487 | return "unrecognized";
|
---|
2488 | }
|
---|
2489 | }
|
---|
2490 |
|
---|
2491 | const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state)
|
---|
2492 | {
|
---|
2493 | switch (state)
|
---|
2494 | {
|
---|
2495 | #define D3DSTATE_TO_STR(u) case u: return #u
|
---|
2496 | D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP);
|
---|
2497 | D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1);
|
---|
2498 | D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2);
|
---|
2499 | D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP);
|
---|
2500 | D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1);
|
---|
2501 | D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2);
|
---|
2502 | D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00);
|
---|
2503 | D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01);
|
---|
2504 | D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10);
|
---|
2505 | D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11);
|
---|
2506 | D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX);
|
---|
2507 | D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE);
|
---|
2508 | D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET);
|
---|
2509 | D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS);
|
---|
2510 | D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0);
|
---|
2511 | D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0);
|
---|
2512 | D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG);
|
---|
2513 | D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT);
|
---|
2514 | #undef D3DSTATE_TO_STR
|
---|
2515 | default:
|
---|
2516 | FIXME("Unrecognized %u texture state!\n", state);
|
---|
2517 | return "unrecognized";
|
---|
2518 | }
|
---|
2519 | }
|
---|
2520 |
|
---|
2521 | const char *debug_d3dtop(enum wined3d_texture_op d3dtop)
|
---|
2522 | {
|
---|
2523 | switch (d3dtop)
|
---|
2524 | {
|
---|
2525 | #define D3DTOP_TO_STR(u) case u: return #u
|
---|
2526 | D3DTOP_TO_STR(WINED3D_TOP_DISABLE);
|
---|
2527 | D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1);
|
---|
2528 | D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2);
|
---|
2529 | D3DTOP_TO_STR(WINED3D_TOP_MODULATE);
|
---|
2530 | D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X);
|
---|
2531 | D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X);
|
---|
2532 | D3DTOP_TO_STR(WINED3D_TOP_ADD);
|
---|
2533 | D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED);
|
---|
2534 | D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X);
|
---|
2535 | D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT);
|
---|
2536 | D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH);
|
---|
2537 | D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA);
|
---|
2538 | D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA);
|
---|
2539 | D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA);
|
---|
2540 | D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM);
|
---|
2541 | D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA);
|
---|
2542 | D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE);
|
---|
2543 | D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR);
|
---|
2544 | D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA);
|
---|
2545 | D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR);
|
---|
2546 | D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA);
|
---|
2547 | D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP);
|
---|
2548 | D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE);
|
---|
2549 | D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3);
|
---|
2550 | D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD);
|
---|
2551 | D3DTOP_TO_STR(WINED3D_TOP_LERP);
|
---|
2552 | #undef D3DTOP_TO_STR
|
---|
2553 | default:
|
---|
2554 | FIXME("Unrecognized texture op %#x.\n", d3dtop);
|
---|
2555 | return "unrecognized";
|
---|
2556 | }
|
---|
2557 | }
|
---|
2558 |
|
---|
2559 | const char *debug_d3dtstype(enum wined3d_transform_state tstype)
|
---|
2560 | {
|
---|
2561 | switch (tstype)
|
---|
2562 | {
|
---|
2563 | #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
|
---|
2564 | TSTYPE_TO_STR(WINED3D_TS_VIEW);
|
---|
2565 | TSTYPE_TO_STR(WINED3D_TS_PROJECTION);
|
---|
2566 | TSTYPE_TO_STR(WINED3D_TS_TEXTURE0);
|
---|
2567 | TSTYPE_TO_STR(WINED3D_TS_TEXTURE1);
|
---|
2568 | TSTYPE_TO_STR(WINED3D_TS_TEXTURE2);
|
---|
2569 | TSTYPE_TO_STR(WINED3D_TS_TEXTURE3);
|
---|
2570 | TSTYPE_TO_STR(WINED3D_TS_TEXTURE4);
|
---|
2571 | TSTYPE_TO_STR(WINED3D_TS_TEXTURE5);
|
---|
2572 | TSTYPE_TO_STR(WINED3D_TS_TEXTURE6);
|
---|
2573 | TSTYPE_TO_STR(WINED3D_TS_TEXTURE7);
|
---|
2574 | TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0));
|
---|
2575 | #undef TSTYPE_TO_STR
|
---|
2576 | default:
|
---|
2577 | if (tstype > 256 && tstype < 512)
|
---|
2578 | {
|
---|
2579 | FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype);
|
---|
2580 | return ("WINED3D_TS_WORLD_MATRIX > 0");
|
---|
2581 | }
|
---|
2582 | FIXME("Unrecognized transform state %#x.\n", tstype);
|
---|
2583 | return "unrecognized";
|
---|
2584 | }
|
---|
2585 | }
|
---|
2586 |
|
---|
2587 | const char *debug_d3dstate(DWORD state)
|
---|
2588 | {
|
---|
2589 | if (STATE_IS_RENDER(state))
|
---|
2590 | return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state - STATE_RENDER(0)));
|
---|
2591 | if (STATE_IS_TEXTURESTAGE(state))
|
---|
2592 | {
|
---|
2593 | DWORD texture_stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
|
---|
2594 | DWORD texture_state = state - STATE_TEXTURESTAGE(texture_stage, 0);
|
---|
2595 | return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
|
---|
2596 | texture_stage, debug_d3dtexturestate(texture_state));
|
---|
2597 | }
|
---|
2598 | if (STATE_IS_SAMPLER(state))
|
---|
2599 | return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state - STATE_SAMPLER(0));
|
---|
2600 | if (STATE_IS_PIXELSHADER(state))
|
---|
2601 | return "STATE_PIXELSHADER";
|
---|
2602 | if (STATE_IS_TRANSFORM(state))
|
---|
2603 | return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state - STATE_TRANSFORM(0)));
|
---|
2604 | if (STATE_IS_STREAMSRC(state))
|
---|
2605 | return "STATE_STREAMSRC";
|
---|
2606 | if (STATE_IS_INDEXBUFFER(state))
|
---|
2607 | return "STATE_INDEXBUFFER";
|
---|
2608 | if (STATE_IS_VDECL(state))
|
---|
2609 | return "STATE_VDECL";
|
---|
2610 | if (STATE_IS_VSHADER(state))
|
---|
2611 | return "STATE_VSHADER";
|
---|
2612 | if (STATE_IS_GEOMETRY_SHADER(state))
|
---|
2613 | return "STATE_GEOMETRY_SHADER";
|
---|
2614 | if (STATE_IS_VIEWPORT(state))
|
---|
2615 | return "STATE_VIEWPORT";
|
---|
2616 | if (STATE_IS_VERTEXSHADERCONSTANT(state))
|
---|
2617 | return "STATE_VERTEXSHADERCONSTANT";
|
---|
2618 | if (STATE_IS_PIXELSHADERCONSTANT(state))
|
---|
2619 | return "STATE_PIXELSHADERCONSTANT";
|
---|
2620 | if (STATE_IS_LIGHT_TYPE(state))
|
---|
2621 | return "STATE_LIGHT_TYPE";
|
---|
2622 | if (STATE_IS_ACTIVELIGHT(state))
|
---|
2623 | return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state - STATE_ACTIVELIGHT(0));
|
---|
2624 | if (STATE_IS_SCISSORRECT(state))
|
---|
2625 | return "STATE_SCISSORRECT";
|
---|
2626 | if (STATE_IS_CLIPPLANE(state))
|
---|
2627 | return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state - STATE_CLIPPLANE(0));
|
---|
2628 | if (STATE_IS_MATERIAL(state))
|
---|
2629 | return "STATE_MATERIAL";
|
---|
2630 | if (STATE_IS_FRONTFACE(state))
|
---|
2631 | return "STATE_FRONTFACE";
|
---|
2632 | if (STATE_IS_POINTSPRITECOORDORIGIN(state))
|
---|
2633 | return "STATE_POINTSPRITECOORDORIGIN";
|
---|
2634 | if (STATE_IS_BASEVERTEXINDEX(state))
|
---|
2635 | return "STATE_BASEVERTEXINDEX";
|
---|
2636 | if (STATE_IS_FRAMEBUFFER(state))
|
---|
2637 | return "STATE_FRAMEBUFFER";
|
---|
2638 | if (STATE_IS_POINT_SIZE_ENABLE(state))
|
---|
2639 | return "STATE_POINT_SIZE_ENABLE";
|
---|
2640 |
|
---|
2641 | return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state);
|
---|
2642 | }
|
---|
2643 |
|
---|
2644 | const char *debug_d3dpool(enum wined3d_pool pool)
|
---|
2645 | {
|
---|
2646 | switch (pool)
|
---|
2647 | {
|
---|
2648 | #define POOL_TO_STR(p) case p: return #p
|
---|
2649 | POOL_TO_STR(WINED3D_POOL_DEFAULT);
|
---|
2650 | POOL_TO_STR(WINED3D_POOL_MANAGED);
|
---|
2651 | POOL_TO_STR(WINED3D_POOL_SYSTEM_MEM);
|
---|
2652 | POOL_TO_STR(WINED3D_POOL_SCRATCH);
|
---|
2653 | #undef POOL_TO_STR
|
---|
2654 | default:
|
---|
2655 | FIXME("Unrecognized pool %#x.\n", pool);
|
---|
2656 | return "unrecognized";
|
---|
2657 | }
|
---|
2658 | }
|
---|
2659 |
|
---|
2660 | const char *debug_fbostatus(GLenum status) {
|
---|
2661 | switch(status) {
|
---|
2662 | #define FBOSTATUS_TO_STR(u) case u: return #u
|
---|
2663 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE);
|
---|
2664 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
|
---|
2665 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
|
---|
2666 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT);
|
---|
2667 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT);
|
---|
2668 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
|
---|
2669 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
|
---|
2670 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
|
---|
2671 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED);
|
---|
2672 | FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED);
|
---|
2673 | #undef FBOSTATUS_TO_STR
|
---|
2674 | default:
|
---|
2675 | FIXME("Unrecognied FBO status 0x%08x\n", status);
|
---|
2676 | return "unrecognized";
|
---|
2677 | }
|
---|
2678 | }
|
---|
2679 |
|
---|
2680 | const char *debug_glerror(GLenum error) {
|
---|
2681 | switch(error) {
|
---|
2682 | #define GLERROR_TO_STR(u) case u: return #u
|
---|
2683 | GLERROR_TO_STR(GL_NO_ERROR);
|
---|
2684 | GLERROR_TO_STR(GL_INVALID_ENUM);
|
---|
2685 | GLERROR_TO_STR(GL_INVALID_VALUE);
|
---|
2686 | GLERROR_TO_STR(GL_INVALID_OPERATION);
|
---|
2687 | GLERROR_TO_STR(GL_STACK_OVERFLOW);
|
---|
2688 | GLERROR_TO_STR(GL_STACK_UNDERFLOW);
|
---|
2689 | GLERROR_TO_STR(GL_OUT_OF_MEMORY);
|
---|
2690 | GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION);
|
---|
2691 | #undef GLERROR_TO_STR
|
---|
2692 | default:
|
---|
2693 | FIXME("Unrecognied GL error 0x%08x\n", error);
|
---|
2694 | return "unrecognized";
|
---|
2695 | }
|
---|
2696 | }
|
---|
2697 |
|
---|
2698 | static const char *debug_fixup_channel_source(enum fixup_channel_source source)
|
---|
2699 | {
|
---|
2700 | switch(source)
|
---|
2701 | {
|
---|
2702 | #define WINED3D_TO_STR(x) case x: return #x
|
---|
2703 | WINED3D_TO_STR(CHANNEL_SOURCE_ZERO);
|
---|
2704 | WINED3D_TO_STR(CHANNEL_SOURCE_ONE);
|
---|
2705 | WINED3D_TO_STR(CHANNEL_SOURCE_X);
|
---|
2706 | WINED3D_TO_STR(CHANNEL_SOURCE_Y);
|
---|
2707 | WINED3D_TO_STR(CHANNEL_SOURCE_Z);
|
---|
2708 | WINED3D_TO_STR(CHANNEL_SOURCE_W);
|
---|
2709 | WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0);
|
---|
2710 | WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1);
|
---|
2711 | #undef WINED3D_TO_STR
|
---|
2712 | default:
|
---|
2713 | FIXME("Unrecognized fixup_channel_source %#x\n", source);
|
---|
2714 | return "unrecognized";
|
---|
2715 | }
|
---|
2716 | }
|
---|
2717 |
|
---|
2718 | static const char *debug_complex_fixup(enum complex_fixup fixup)
|
---|
2719 | {
|
---|
2720 | switch(fixup)
|
---|
2721 | {
|
---|
2722 | #define WINED3D_TO_STR(x) case x: return #x
|
---|
2723 | WINED3D_TO_STR(COMPLEX_FIXUP_YUY2);
|
---|
2724 | WINED3D_TO_STR(COMPLEX_FIXUP_UYVY);
|
---|
2725 | WINED3D_TO_STR(COMPLEX_FIXUP_YV12);
|
---|
2726 | WINED3D_TO_STR(COMPLEX_FIXUP_P8);
|
---|
2727 | #undef WINED3D_TO_STR
|
---|
2728 | default:
|
---|
2729 | FIXME("Unrecognized complex fixup %#x\n", fixup);
|
---|
2730 | return "unrecognized";
|
---|
2731 | }
|
---|
2732 | }
|
---|
2733 |
|
---|
2734 | void dump_color_fixup_desc(struct color_fixup_desc fixup)
|
---|
2735 | {
|
---|
2736 | if (is_complex_fixup(fixup))
|
---|
2737 | {
|
---|
2738 | TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup)));
|
---|
2739 | return;
|
---|
2740 | }
|
---|
2741 |
|
---|
2742 | TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup.x_source), fixup.x_sign_fixup ? ", SIGN_FIXUP" : "");
|
---|
2743 | TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup.y_source), fixup.y_sign_fixup ? ", SIGN_FIXUP" : "");
|
---|
2744 | TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup.z_source), fixup.z_sign_fixup ? ", SIGN_FIXUP" : "");
|
---|
2745 | TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup.w_source), fixup.w_sign_fixup ? ", SIGN_FIXUP" : "");
|
---|
2746 | }
|
---|
2747 |
|
---|
2748 | const char *debug_surflocation(DWORD flag) {
|
---|
2749 | char buf[128];
|
---|
2750 |
|
---|
2751 | buf[0] = 0;
|
---|
2752 | if (flag & SFLAG_INSYSMEM) strcat(buf, " | SFLAG_INSYSMEM"); /* 17 */
|
---|
2753 | if (flag & SFLAG_INDRAWABLE) strcat(buf, " | SFLAG_INDRAWABLE"); /* 19 */
|
---|
2754 | if (flag & SFLAG_INTEXTURE) strcat(buf, " | SFLAG_INTEXTURE"); /* 18 */
|
---|
2755 | if (flag & SFLAG_INSRGBTEX) strcat(buf, " | SFLAG_INSRGBTEX"); /* 18 */
|
---|
2756 | if (flag & SFLAG_INRB_MULTISAMPLE) strcat(buf, " | SFLAG_INRB_MULTISAMPLE"); /* 25 */
|
---|
2757 | if (flag & SFLAG_INRB_RESOLVED) strcat(buf, " | SFLAG_INRB_RESOLVED"); /* 22 */
|
---|
2758 | return wine_dbg_sprintf("%s", buf[0] ? buf + 3 : "0");
|
---|
2759 | }
|
---|
2760 |
|
---|
2761 | BOOL is_invalid_op(const struct wined3d_state *state, int stage,
|
---|
2762 | enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3)
|
---|
2763 | {
|
---|
2764 | if (op == WINED3D_TOP_DISABLE)
|
---|
2765 | return FALSE;
|
---|
2766 | if (state->textures[stage])
|
---|
2767 | return FALSE;
|
---|
2768 |
|
---|
2769 | if ((arg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
---|
2770 | && op != WINED3D_TOP_SELECT_ARG2)
|
---|
2771 | return TRUE;
|
---|
2772 | if ((arg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
---|
2773 | && op != WINED3D_TOP_SELECT_ARG1)
|
---|
2774 | return TRUE;
|
---|
2775 | if ((arg3 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
---|
2776 | && (op == WINED3D_TOP_MULTIPLY_ADD || op == WINED3D_TOP_LERP))
|
---|
2777 | return TRUE;
|
---|
2778 |
|
---|
2779 | return FALSE;
|
---|
2780 | }
|
---|
2781 |
|
---|
2782 | /* Setup this textures matrix according to the texture flags. */
|
---|
2783 | /* Context activation is done by the caller (state handler). */
|
---|
2784 | void set_texture_matrix(const struct wined3d_gl_info *gl_info, const float *smat, DWORD flags,
|
---|
2785 | BOOL calculatedCoords, BOOL transformed, enum wined3d_format_id vtx_fmt, BOOL ffp_proj_control)
|
---|
2786 | {
|
---|
2787 | float mat[16];
|
---|
2788 |
|
---|
2789 | gl_info->gl_ops.gl.p_glMatrixMode(GL_TEXTURE);
|
---|
2790 | checkGLcall("glMatrixMode(GL_TEXTURE)");
|
---|
2791 |
|
---|
2792 | if (flags == WINED3D_TTFF_DISABLE || flags == WINED3D_TTFF_COUNT1 || transformed)
|
---|
2793 | {
|
---|
2794 | gl_info->gl_ops.gl.p_glLoadIdentity();
|
---|
2795 | checkGLcall("glLoadIdentity()");
|
---|
2796 | return;
|
---|
2797 | }
|
---|
2798 |
|
---|
2799 | if (flags == (WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED))
|
---|
2800 | {
|
---|
2801 | ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n");
|
---|
2802 | return;
|
---|
2803 | }
|
---|
2804 |
|
---|
2805 | memcpy(mat, smat, 16 * sizeof(float));
|
---|
2806 |
|
---|
2807 | if (flags & WINED3D_TTFF_PROJECTED)
|
---|
2808 | {
|
---|
2809 | if (!ffp_proj_control)
|
---|
2810 | {
|
---|
2811 | switch (flags & ~WINED3D_TTFF_PROJECTED)
|
---|
2812 | {
|
---|
2813 | case WINED3D_TTFF_COUNT2:
|
---|
2814 | mat[ 3] = mat[ 1];
|
---|
2815 | mat[ 7] = mat[ 5];
|
---|
2816 | mat[11] = mat[ 9];
|
---|
2817 | mat[15] = mat[13];
|
---|
2818 | mat[ 1] = mat[ 5] = mat[ 9] = mat[13] = 0.0f;
|
---|
2819 | break;
|
---|
2820 | case WINED3D_TTFF_COUNT3:
|
---|
2821 | mat[ 3] = mat[ 2];
|
---|
2822 | mat[ 7] = mat[ 6];
|
---|
2823 | mat[11] = mat[10];
|
---|
2824 | mat[15] = mat[14];
|
---|
2825 | mat[ 2] = mat[ 6] = mat[10] = mat[14] = 0.0f;
|
---|
2826 | break;
|
---|
2827 | }
|
---|
2828 | }
|
---|
2829 | } else { /* under directx the R/Z coord can be used for translation, under opengl we use the Q coord instead */
|
---|
2830 | if(!calculatedCoords) {
|
---|
2831 | switch(vtx_fmt)
|
---|
2832 | {
|
---|
2833 | case WINED3DFMT_R32_FLOAT:
|
---|
2834 | /* Direct3D passes the default 1.0 in the 2nd coord, while gl passes it in the 4th.
|
---|
2835 | * swap 2nd and 4th coord. No need to store the value of mat[12] in mat[4] because
|
---|
2836 | * the input value to the transformation will be 0, so the matrix value is irrelevant
|
---|
2837 | */
|
---|
2838 | mat[12] = mat[4];
|
---|
2839 | mat[13] = mat[5];
|
---|
2840 | mat[14] = mat[6];
|
---|
2841 | mat[15] = mat[7];
|
---|
2842 | break;
|
---|
2843 | case WINED3DFMT_R32G32_FLOAT:
|
---|
2844 | /* See above, just 3rd and 4th coord
|
---|
2845 | */
|
---|
2846 | mat[12] = mat[8];
|
---|
2847 | mat[13] = mat[9];
|
---|
2848 | mat[14] = mat[10];
|
---|
2849 | mat[15] = mat[11];
|
---|
2850 | break;
|
---|
2851 | case WINED3DFMT_R32G32B32_FLOAT: /* Opengl defaults match dx defaults */
|
---|
2852 | case WINED3DFMT_R32G32B32A32_FLOAT: /* No defaults apply, all app defined */
|
---|
2853 |
|
---|
2854 | /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
|
---|
2855 | * into a bad place. The division elimination below will apply to make sure the
|
---|
2856 | * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
|
---|
2857 | */
|
---|
2858 | case WINED3DFMT_UNKNOWN: /* No texture coords, 0/0/0/1 defaults are passed */
|
---|
2859 | break;
|
---|
2860 | default:
|
---|
2861 | FIXME("Unexpected fixed function texture coord input\n");
|
---|
2862 | }
|
---|
2863 | }
|
---|
2864 | if (!ffp_proj_control)
|
---|
2865 | {
|
---|
2866 | switch (flags & ~WINED3D_TTFF_PROJECTED)
|
---|
2867 | {
|
---|
2868 | /* case WINED3D_TTFF_COUNT1: Won't ever get here. */
|
---|
2869 | case WINED3D_TTFF_COUNT2:
|
---|
2870 | mat[2] = mat[6] = mat[10] = mat[14] = 0;
|
---|
2871 | /* OpenGL divides the first 3 vertex coord by the 4th by default,
|
---|
2872 | * which is essentially the same as D3DTTFF_PROJECTED. Make sure that
|
---|
2873 | * the 4th coord evaluates to 1.0 to eliminate that.
|
---|
2874 | *
|
---|
2875 | * If the fixed function pipeline is used, the 4th value remains unused,
|
---|
2876 | * so there is no danger in doing this. With vertex shaders we have a
|
---|
2877 | * problem. Should an app hit that problem, the code here would have to
|
---|
2878 | * check for pixel shaders, and the shader has to undo the default gl divide.
|
---|
2879 | *
|
---|
2880 | * A more serious problem occurs if the app passes 4 coordinates in, and the
|
---|
2881 | * 4th is != 1.0(opengl default). This would have to be fixed in drawStridedSlow
|
---|
2882 | * or a replacement shader. */
|
---|
2883 | default:
|
---|
2884 | mat[3] = mat[7] = mat[11] = 0; mat[15] = 1;
|
---|
2885 | }
|
---|
2886 | }
|
---|
2887 | }
|
---|
2888 |
|
---|
2889 | gl_info->gl_ops.gl.p_glLoadMatrixf(mat);
|
---|
2890 | checkGLcall("glLoadMatrixf(mat)");
|
---|
2891 | }
|
---|
2892 |
|
---|
2893 | /* This small helper function is used to convert a bitmask into the number of masked bits */
|
---|
2894 | unsigned int count_bits(unsigned int mask)
|
---|
2895 | {
|
---|
2896 | unsigned int count;
|
---|
2897 | for (count = 0; mask; ++count)
|
---|
2898 | {
|
---|
2899 | mask &= mask - 1;
|
---|
2900 | }
|
---|
2901 | return count;
|
---|
2902 | }
|
---|
2903 |
|
---|
2904 | /* Helper function for retrieving color info for ChoosePixelFormat and wglChoosePixelFormatARB.
|
---|
2905 | * The later function requires individual color components. */
|
---|
2906 | BOOL getColorBits(const struct wined3d_format *format,
|
---|
2907 | BYTE *redSize, BYTE *greenSize, BYTE *blueSize, BYTE *alphaSize, BYTE *totalSize)
|
---|
2908 | {
|
---|
2909 | TRACE("format %s.\n", debug_d3dformat(format->id));
|
---|
2910 |
|
---|
2911 | switch (format->id)
|
---|
2912 | {
|
---|
2913 | case WINED3DFMT_B10G10R10A2_UNORM:
|
---|
2914 | case WINED3DFMT_R10G10B10A2_UNORM:
|
---|
2915 | case WINED3DFMT_B8G8R8X8_UNORM:
|
---|
2916 | case WINED3DFMT_B8G8R8_UNORM:
|
---|
2917 | case WINED3DFMT_B8G8R8A8_UNORM:
|
---|
2918 | case WINED3DFMT_R8G8B8A8_UNORM:
|
---|
2919 | case WINED3DFMT_B5G5R5X1_UNORM:
|
---|
2920 | case WINED3DFMT_B5G5R5A1_UNORM:
|
---|
2921 | case WINED3DFMT_B5G6R5_UNORM:
|
---|
2922 | case WINED3DFMT_B4G4R4X4_UNORM:
|
---|
2923 | case WINED3DFMT_B4G4R4A4_UNORM:
|
---|
2924 | case WINED3DFMT_B2G3R3_UNORM:
|
---|
2925 | case WINED3DFMT_P8_UINT_A8_UNORM:
|
---|
2926 | case WINED3DFMT_P8_UINT:
|
---|
2927 | break;
|
---|
2928 | default:
|
---|
2929 | FIXME("Unsupported format %s.\n", debug_d3dformat(format->id));
|
---|
2930 | return FALSE;
|
---|
2931 | }
|
---|
2932 |
|
---|
2933 | *redSize = format->red_size;
|
---|
2934 | *greenSize = format->green_size;
|
---|
2935 | *blueSize = format->blue_size;
|
---|
2936 | *alphaSize = format->alpha_size;
|
---|
2937 | *totalSize = *redSize + *greenSize + *blueSize + *alphaSize;
|
---|
2938 |
|
---|
2939 | TRACE("Returning red: %d, green: %d, blue: %d, alpha: %d, total: %d for format %s.\n",
|
---|
2940 | *redSize, *greenSize, *blueSize, *alphaSize, *totalSize, debug_d3dformat(format->id));
|
---|
2941 | return TRUE;
|
---|
2942 | }
|
---|
2943 |
|
---|
2944 | /* Helper function for retrieving depth/stencil info for ChoosePixelFormat and wglChoosePixelFormatARB */
|
---|
2945 | BOOL getDepthStencilBits(const struct wined3d_format *format, BYTE *depthSize, BYTE *stencilSize)
|
---|
2946 | {
|
---|
2947 | TRACE("format %s.\n", debug_d3dformat(format->id));
|
---|
2948 |
|
---|
2949 | switch (format->id)
|
---|
2950 | {
|
---|
2951 | case WINED3DFMT_D16_LOCKABLE:
|
---|
2952 | case WINED3DFMT_D16_UNORM:
|
---|
2953 | case WINED3DFMT_S1_UINT_D15_UNORM:
|
---|
2954 | case WINED3DFMT_X8D24_UNORM:
|
---|
2955 | case WINED3DFMT_S4X4_UINT_D24_UNORM:
|
---|
2956 | case WINED3DFMT_D24_UNORM_S8_UINT:
|
---|
2957 | case WINED3DFMT_S8_UINT_D24_FLOAT:
|
---|
2958 | case WINED3DFMT_D32_UNORM:
|
---|
2959 | case WINED3DFMT_D32_FLOAT:
|
---|
2960 | case WINED3DFMT_INTZ:
|
---|
2961 | break;
|
---|
2962 | default:
|
---|
2963 | FIXME("Unsupported depth/stencil format %s.\n", debug_d3dformat(format->id));
|
---|
2964 | return FALSE;
|
---|
2965 | }
|
---|
2966 |
|
---|
2967 | *depthSize = format->depth_size;
|
---|
2968 | *stencilSize = format->stencil_size;
|
---|
2969 |
|
---|
2970 | TRACE("Returning depthSize: %d and stencilSize: %d for format %s.\n",
|
---|
2971 | *depthSize, *stencilSize, debug_d3dformat(format->id));
|
---|
2972 | return TRUE;
|
---|
2973 | }
|
---|
2974 |
|
---|
2975 | /* Note: It's the caller's responsibility to ensure values can be expressed
|
---|
2976 | * in the requested format. UNORM formats for example can only express values
|
---|
2977 | * in the range 0.0f -> 1.0f. */
|
---|
2978 | DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface, const struct wined3d_color *color)
|
---|
2979 | {
|
---|
2980 | static const struct
|
---|
2981 | {
|
---|
2982 | enum wined3d_format_id format_id;
|
---|
2983 | float r_mul;
|
---|
2984 | float g_mul;
|
---|
2985 | float b_mul;
|
---|
2986 | float a_mul;
|
---|
2987 | BYTE r_shift;
|
---|
2988 | BYTE g_shift;
|
---|
2989 | BYTE b_shift;
|
---|
2990 | BYTE a_shift;
|
---|
2991 | }
|
---|
2992 | conv[] =
|
---|
2993 | {
|
---|
2994 | {WINED3DFMT_B8G8R8A8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 16, 8, 0, 24},
|
---|
2995 | {WINED3DFMT_B8G8R8X8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 16, 8, 0, 24},
|
---|
2996 | {WINED3DFMT_B8G8R8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 16, 8, 0, 24},
|
---|
2997 | {WINED3DFMT_B5G6R5_UNORM, 31.0f, 63.0f, 31.0f, 0.0f, 11, 5, 0, 0},
|
---|
2998 | {WINED3DFMT_B5G5R5A1_UNORM, 31.0f, 31.0f, 31.0f, 1.0f, 10, 5, 0, 15},
|
---|
2999 | {WINED3DFMT_B5G5R5X1_UNORM, 31.0f, 31.0f, 31.0f, 1.0f, 10, 5, 0, 15},
|
---|
3000 | {WINED3DFMT_A8_UNORM, 0.0f, 0.0f, 0.0f, 255.0f, 0, 0, 0, 0},
|
---|
3001 | {WINED3DFMT_B4G4R4A4_UNORM, 15.0f, 15.0f, 15.0f, 15.0f, 8, 4, 0, 12},
|
---|
3002 | {WINED3DFMT_B4G4R4X4_UNORM, 15.0f, 15.0f, 15.0f, 15.0f, 8, 4, 0, 12},
|
---|
3003 | {WINED3DFMT_B2G3R3_UNORM, 7.0f, 7.0f, 3.0f, 0.0f, 5, 2, 0, 0},
|
---|
3004 | {WINED3DFMT_R8G8B8A8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 0, 8, 16, 24},
|
---|
3005 | {WINED3DFMT_R8G8B8X8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 0, 8, 16, 24},
|
---|
3006 | {WINED3DFMT_B10G10R10A2_UNORM, 1023.0f, 1023.0f, 1023.0f, 3.0f, 20, 10, 0, 30},
|
---|
3007 | {WINED3DFMT_R10G10B10A2_UNORM, 1023.0f, 1023.0f, 1023.0f, 3.0f, 0, 10, 20, 30},
|
---|
3008 | };
|
---|
3009 | const struct wined3d_format *format = surface->resource.format;
|
---|
3010 | unsigned int i;
|
---|
3011 |
|
---|
3012 | TRACE("Converting color {%.8e %.8e %.8e %.8e} to format %s.\n",
|
---|
3013 | color->r, color->g, color->b, color->a, debug_d3dformat(format->id));
|
---|
3014 |
|
---|
3015 | for (i = 0; i < sizeof(conv) / sizeof(*conv); ++i)
|
---|
3016 | {
|
---|
3017 | DWORD ret;
|
---|
3018 |
|
---|
3019 | if (format->id != conv[i].format_id) continue;
|
---|
3020 |
|
---|
3021 | ret = ((DWORD)((color->r * conv[i].r_mul) + 0.5f)) << conv[i].r_shift;
|
---|
3022 | ret |= ((DWORD)((color->g * conv[i].g_mul) + 0.5f)) << conv[i].g_shift;
|
---|
3023 | ret |= ((DWORD)((color->b * conv[i].b_mul) + 0.5f)) << conv[i].b_shift;
|
---|
3024 | ret |= ((DWORD)((color->a * conv[i].a_mul) + 0.5f)) << conv[i].a_shift;
|
---|
3025 |
|
---|
3026 | TRACE("Returning 0x%08x.\n", ret);
|
---|
3027 |
|
---|
3028 | return ret;
|
---|
3029 | }
|
---|
3030 |
|
---|
3031 | if (format->id == WINED3DFMT_P8_UINT)
|
---|
3032 | {
|
---|
3033 | PALETTEENTRY *e;
|
---|
3034 | BYTE r, g, b, a;
|
---|
3035 |
|
---|
3036 | if (!surface->palette)
|
---|
3037 | {
|
---|
3038 | WARN("Surface doesn't have a palette, returning 0.\n");
|
---|
3039 | return 0;
|
---|
3040 | }
|
---|
3041 |
|
---|
3042 | r = (BYTE)((color->r * 255.0f) + 0.5f);
|
---|
3043 | g = (BYTE)((color->g * 255.0f) + 0.5f);
|
---|
3044 | b = (BYTE)((color->b * 255.0f) + 0.5f);
|
---|
3045 | a = (BYTE)((color->a * 255.0f) + 0.5f);
|
---|
3046 |
|
---|
3047 | e = &surface->palette->palents[a];
|
---|
3048 | if (e->peRed == r && e->peGreen == g && e->peBlue == b)
|
---|
3049 | return a;
|
---|
3050 |
|
---|
3051 | WARN("Alpha didn't match index, searching full palette.\n");
|
---|
3052 |
|
---|
3053 | for (i = 0; i < 256; ++i)
|
---|
3054 | {
|
---|
3055 | e = &surface->palette->palents[i];
|
---|
3056 | if (e->peRed == r && e->peGreen == g && e->peBlue == b)
|
---|
3057 | return i;
|
---|
3058 | }
|
---|
3059 |
|
---|
3060 | FIXME("Unable to convert color to palette index.\n");
|
---|
3061 |
|
---|
3062 | return 0;
|
---|
3063 | }
|
---|
3064 |
|
---|
3065 | FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format->id));
|
---|
3066 |
|
---|
3067 | return 0;
|
---|
3068 | }
|
---|
3069 |
|
---|
3070 | /* DirectDraw stuff */
|
---|
3071 | enum wined3d_format_id pixelformat_for_depth(DWORD depth)
|
---|
3072 | {
|
---|
3073 | switch (depth)
|
---|
3074 | {
|
---|
3075 | case 8: return WINED3DFMT_P8_UINT;
|
---|
3076 | case 15: return WINED3DFMT_B5G5R5X1_UNORM;
|
---|
3077 | case 16: return WINED3DFMT_B5G6R5_UNORM;
|
---|
3078 | case 24: return WINED3DFMT_B8G8R8X8_UNORM; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
|
---|
3079 | case 32: return WINED3DFMT_B8G8R8X8_UNORM; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
|
---|
3080 | default: return WINED3DFMT_UNKNOWN;
|
---|
3081 | }
|
---|
3082 | }
|
---|
3083 |
|
---|
3084 | void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
|
---|
3085 | const struct wined3d_matrix *src2)
|
---|
3086 | {
|
---|
3087 | struct wined3d_matrix temp;
|
---|
3088 |
|
---|
3089 | /* Now do the multiplication 'by hand'.
|
---|
3090 | I know that all this could be optimised, but this will be done later :-) */
|
---|
3091 | temp.u.s._11 = (src1->u.s._11 * src2->u.s._11) + (src1->u.s._21 * src2->u.s._12) + (src1->u.s._31 * src2->u.s._13) + (src1->u.s._41 * src2->u.s._14);
|
---|
3092 | temp.u.s._21 = (src1->u.s._11 * src2->u.s._21) + (src1->u.s._21 * src2->u.s._22) + (src1->u.s._31 * src2->u.s._23) + (src1->u.s._41 * src2->u.s._24);
|
---|
3093 | temp.u.s._31 = (src1->u.s._11 * src2->u.s._31) + (src1->u.s._21 * src2->u.s._32) + (src1->u.s._31 * src2->u.s._33) + (src1->u.s._41 * src2->u.s._34);
|
---|
3094 | temp.u.s._41 = (src1->u.s._11 * src2->u.s._41) + (src1->u.s._21 * src2->u.s._42) + (src1->u.s._31 * src2->u.s._43) + (src1->u.s._41 * src2->u.s._44);
|
---|
3095 |
|
---|
3096 | temp.u.s._12 = (src1->u.s._12 * src2->u.s._11) + (src1->u.s._22 * src2->u.s._12) + (src1->u.s._32 * src2->u.s._13) + (src1->u.s._42 * src2->u.s._14);
|
---|
3097 | temp.u.s._22 = (src1->u.s._12 * src2->u.s._21) + (src1->u.s._22 * src2->u.s._22) + (src1->u.s._32 * src2->u.s._23) + (src1->u.s._42 * src2->u.s._24);
|
---|
3098 | temp.u.s._32 = (src1->u.s._12 * src2->u.s._31) + (src1->u.s._22 * src2->u.s._32) + (src1->u.s._32 * src2->u.s._33) + (src1->u.s._42 * src2->u.s._34);
|
---|
3099 | temp.u.s._42 = (src1->u.s._12 * src2->u.s._41) + (src1->u.s._22 * src2->u.s._42) + (src1->u.s._32 * src2->u.s._43) + (src1->u.s._42 * src2->u.s._44);
|
---|
3100 |
|
---|
3101 | temp.u.s._13 = (src1->u.s._13 * src2->u.s._11) + (src1->u.s._23 * src2->u.s._12) + (src1->u.s._33 * src2->u.s._13) + (src1->u.s._43 * src2->u.s._14);
|
---|
3102 | temp.u.s._23 = (src1->u.s._13 * src2->u.s._21) + (src1->u.s._23 * src2->u.s._22) + (src1->u.s._33 * src2->u.s._23) + (src1->u.s._43 * src2->u.s._24);
|
---|
3103 | temp.u.s._33 = (src1->u.s._13 * src2->u.s._31) + (src1->u.s._23 * src2->u.s._32) + (src1->u.s._33 * src2->u.s._33) + (src1->u.s._43 * src2->u.s._34);
|
---|
3104 | temp.u.s._43 = (src1->u.s._13 * src2->u.s._41) + (src1->u.s._23 * src2->u.s._42) + (src1->u.s._33 * src2->u.s._43) + (src1->u.s._43 * src2->u.s._44);
|
---|
3105 |
|
---|
3106 | temp.u.s._14 = (src1->u.s._14 * src2->u.s._11) + (src1->u.s._24 * src2->u.s._12) + (src1->u.s._34 * src2->u.s._13) + (src1->u.s._44 * src2->u.s._14);
|
---|
3107 | temp.u.s._24 = (src1->u.s._14 * src2->u.s._21) + (src1->u.s._24 * src2->u.s._22) + (src1->u.s._34 * src2->u.s._23) + (src1->u.s._44 * src2->u.s._24);
|
---|
3108 | temp.u.s._34 = (src1->u.s._14 * src2->u.s._31) + (src1->u.s._24 * src2->u.s._32) + (src1->u.s._34 * src2->u.s._33) + (src1->u.s._44 * src2->u.s._34);
|
---|
3109 | temp.u.s._44 = (src1->u.s._14 * src2->u.s._41) + (src1->u.s._24 * src2->u.s._42) + (src1->u.s._34 * src2->u.s._43) + (src1->u.s._44 * src2->u.s._44);
|
---|
3110 |
|
---|
3111 | /* And copy the new matrix in the good storage.. */
|
---|
3112 | memcpy(dest, &temp, 16 * sizeof(float));
|
---|
3113 | }
|
---|
3114 |
|
---|
3115 | DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) {
|
---|
3116 | DWORD size = 0;
|
---|
3117 | int i;
|
---|
3118 | int numTextures = (d3dvtVertexType & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
|
---|
3119 |
|
---|
3120 | if (d3dvtVertexType & WINED3DFVF_NORMAL) size += 3 * sizeof(float);
|
---|
3121 | if (d3dvtVertexType & WINED3DFVF_DIFFUSE) size += sizeof(DWORD);
|
---|
3122 | if (d3dvtVertexType & WINED3DFVF_SPECULAR) size += sizeof(DWORD);
|
---|
3123 | if (d3dvtVertexType & WINED3DFVF_PSIZE) size += sizeof(DWORD);
|
---|
3124 | switch (d3dvtVertexType & WINED3DFVF_POSITION_MASK) {
|
---|
3125 | case WINED3DFVF_XYZ: size += 3 * sizeof(float); break;
|
---|
3126 | case WINED3DFVF_XYZRHW: size += 4 * sizeof(float); break;
|
---|
3127 | case WINED3DFVF_XYZB1: size += 4 * sizeof(float); break;
|
---|
3128 | case WINED3DFVF_XYZB2: size += 5 * sizeof(float); break;
|
---|
3129 | case WINED3DFVF_XYZB3: size += 6 * sizeof(float); break;
|
---|
3130 | case WINED3DFVF_XYZB4: size += 7 * sizeof(float); break;
|
---|
3131 | case WINED3DFVF_XYZB5: size += 8 * sizeof(float); break;
|
---|
3132 | case WINED3DFVF_XYZW: size += 4 * sizeof(float); break;
|
---|
3133 | default: ERR("Unexpected position mask\n");
|
---|
3134 | }
|
---|
3135 | for (i = 0; i < numTextures; i++) {
|
---|
3136 | size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(float);
|
---|
3137 | }
|
---|
3138 |
|
---|
3139 | return size;
|
---|
3140 | }
|
---|
3141 |
|
---|
3142 | void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state,
|
---|
3143 | struct ffp_frag_settings *settings, BOOL ignore_textype)
|
---|
3144 | {
|
---|
3145 | #define ARG1 0x01
|
---|
3146 | #define ARG2 0x02
|
---|
3147 | #define ARG0 0x04
|
---|
3148 | static const unsigned char args[WINED3D_TOP_LERP + 1] =
|
---|
3149 | {
|
---|
3150 | /* undefined */ 0,
|
---|
3151 | /* D3DTOP_DISABLE */ 0,
|
---|
3152 | /* D3DTOP_SELECTARG1 */ ARG1,
|
---|
3153 | /* D3DTOP_SELECTARG2 */ ARG2,
|
---|
3154 | /* D3DTOP_MODULATE */ ARG1 | ARG2,
|
---|
3155 | /* D3DTOP_MODULATE2X */ ARG1 | ARG2,
|
---|
3156 | /* D3DTOP_MODULATE4X */ ARG1 | ARG2,
|
---|
3157 | /* D3DTOP_ADD */ ARG1 | ARG2,
|
---|
3158 | /* D3DTOP_ADDSIGNED */ ARG1 | ARG2,
|
---|
3159 | /* D3DTOP_ADDSIGNED2X */ ARG1 | ARG2,
|
---|
3160 | /* D3DTOP_SUBTRACT */ ARG1 | ARG2,
|
---|
3161 | /* D3DTOP_ADDSMOOTH */ ARG1 | ARG2,
|
---|
3162 | /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1 | ARG2,
|
---|
3163 | /* D3DTOP_BLENDTEXTUREALPHA */ ARG1 | ARG2,
|
---|
3164 | /* D3DTOP_BLENDFACTORALPHA */ ARG1 | ARG2,
|
---|
3165 | /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1 | ARG2,
|
---|
3166 | /* D3DTOP_BLENDCURRENTALPHA */ ARG1 | ARG2,
|
---|
3167 | /* D3DTOP_PREMODULATE */ ARG1 | ARG2,
|
---|
3168 | /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1 | ARG2,
|
---|
3169 | /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1 | ARG2,
|
---|
3170 | /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1 | ARG2,
|
---|
3171 | /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1 | ARG2,
|
---|
3172 | /* D3DTOP_BUMPENVMAP */ ARG1 | ARG2,
|
---|
3173 | /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1 | ARG2,
|
---|
3174 | /* D3DTOP_DOTPRODUCT3 */ ARG1 | ARG2,
|
---|
3175 | /* D3DTOP_MULTIPLYADD */ ARG1 | ARG2 | ARG0,
|
---|
3176 | /* D3DTOP_LERP */ ARG1 | ARG2 | ARG0
|
---|
3177 | };
|
---|
3178 | unsigned int i;
|
---|
3179 | DWORD ttff;
|
---|
3180 | DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
|
---|
3181 | const struct wined3d_surface *rt = state->fb->render_targets[0];
|
---|
3182 | const struct wined3d_gl_info *gl_info = context->gl_info;
|
---|
3183 | const struct wined3d_d3d_info *d3d_info = context->d3d_info;
|
---|
3184 |
|
---|
3185 | #ifdef VBOX_WITH_WINE_FIX_INITCLEAR
|
---|
3186 | memset(settings, 0, sizeof(*settings));
|
---|
3187 | #endif
|
---|
3188 |
|
---|
3189 | for (i = 0; i < d3d_info->limits.ffp_blend_stages; ++i)
|
---|
3190 | {
|
---|
3191 | const struct wined3d_texture *texture;
|
---|
3192 |
|
---|
3193 | settings->op[i].padding = 0;
|
---|
3194 | if (state->texture_states[i][WINED3D_TSS_COLOR_OP] == WINED3D_TOP_DISABLE)
|
---|
3195 | {
|
---|
3196 | settings->op[i].cop = WINED3D_TOP_DISABLE;
|
---|
3197 | settings->op[i].aop = WINED3D_TOP_DISABLE;
|
---|
3198 | settings->op[i].carg0 = settings->op[i].carg1 = settings->op[i].carg2 = ARG_UNUSED;
|
---|
3199 | settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED;
|
---|
3200 | settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
|
---|
3201 | settings->op[i].dst = resultreg;
|
---|
3202 | settings->op[i].tex_type = tex_1d;
|
---|
3203 | settings->op[i].projected = proj_none;
|
---|
3204 | i++;
|
---|
3205 | break;
|
---|
3206 | }
|
---|
3207 |
|
---|
3208 | if ((texture = state->textures[i]))
|
---|
3209 | {
|
---|
3210 | settings->op[i].color_fixup = texture->resource.format->color_fixup;
|
---|
3211 | if (ignore_textype)
|
---|
3212 | {
|
---|
3213 | settings->op[i].tex_type = tex_1d;
|
---|
3214 | }
|
---|
3215 | else
|
---|
3216 | {
|
---|
3217 | switch (texture->target)
|
---|
3218 | {
|
---|
3219 | case GL_TEXTURE_1D:
|
---|
3220 | settings->op[i].tex_type = tex_1d;
|
---|
3221 | break;
|
---|
3222 | case GL_TEXTURE_2D:
|
---|
3223 | settings->op[i].tex_type = tex_2d;
|
---|
3224 | break;
|
---|
3225 | case GL_TEXTURE_3D:
|
---|
3226 | settings->op[i].tex_type = tex_3d;
|
---|
3227 | break;
|
---|
3228 | case GL_TEXTURE_CUBE_MAP_ARB:
|
---|
3229 | settings->op[i].tex_type = tex_cube;
|
---|
3230 | break;
|
---|
3231 | case GL_TEXTURE_RECTANGLE_ARB:
|
---|
3232 | settings->op[i].tex_type = tex_rect;
|
---|
3233 | break;
|
---|
3234 | }
|
---|
3235 | }
|
---|
3236 | } else {
|
---|
3237 | settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
|
---|
3238 | settings->op[i].tex_type = tex_1d;
|
---|
3239 | }
|
---|
3240 |
|
---|
3241 | cop = state->texture_states[i][WINED3D_TSS_COLOR_OP];
|
---|
3242 | aop = state->texture_states[i][WINED3D_TSS_ALPHA_OP];
|
---|
3243 |
|
---|
3244 | carg1 = (args[cop] & ARG1) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG1] : ARG_UNUSED;
|
---|
3245 | carg2 = (args[cop] & ARG2) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG2] : ARG_UNUSED;
|
---|
3246 | carg0 = (args[cop] & ARG0) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG0] : ARG_UNUSED;
|
---|
3247 |
|
---|
3248 | if (is_invalid_op(state, i, cop, carg1, carg2, carg0))
|
---|
3249 | {
|
---|
3250 | carg0 = ARG_UNUSED;
|
---|
3251 | carg2 = ARG_UNUSED;
|
---|
3252 | carg1 = WINED3DTA_CURRENT;
|
---|
3253 | cop = WINED3D_TOP_SELECT_ARG1;
|
---|
3254 | }
|
---|
3255 |
|
---|
3256 | if (cop == WINED3D_TOP_DOTPRODUCT3)
|
---|
3257 | {
|
---|
3258 | /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
|
---|
3259 | * the color result to the alpha component of the destination
|
---|
3260 | */
|
---|
3261 | aop = cop;
|
---|
3262 | aarg1 = carg1;
|
---|
3263 | aarg2 = carg2;
|
---|
3264 | aarg0 = carg0;
|
---|
3265 | }
|
---|
3266 | else
|
---|
3267 | {
|
---|
3268 | aarg1 = (args[aop] & ARG1) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG1] : ARG_UNUSED;
|
---|
3269 | aarg2 = (args[aop] & ARG2) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG2] : ARG_UNUSED;
|
---|
3270 | aarg0 = (args[aop] & ARG0) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG0] : ARG_UNUSED;
|
---|
3271 | }
|
---|
3272 |
|
---|
3273 | if (!i && state->textures[0] && state->render_states[WINED3D_RS_COLORKEYENABLE])
|
---|
3274 | {
|
---|
3275 | GLenum texture_dimensions;
|
---|
3276 |
|
---|
3277 | texture = state->textures[0];
|
---|
3278 | texture_dimensions = texture->target;
|
---|
3279 |
|
---|
3280 | if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
|
---|
3281 | {
|
---|
3282 | struct wined3d_surface *surf = surface_from_resource(texture->sub_resources[0]);
|
---|
3283 |
|
---|
3284 | if (surf->CKeyFlags & WINEDDSD_CKSRCBLT && !surf->resource.format->alpha_size)
|
---|
3285 | {
|
---|
3286 | if (aop == WINED3D_TOP_DISABLE)
|
---|
3287 | {
|
---|
3288 | aarg1 = WINED3DTA_TEXTURE;
|
---|
3289 | aop = WINED3D_TOP_SELECT_ARG1;
|
---|
3290 | }
|
---|
3291 | else if (aop == WINED3D_TOP_SELECT_ARG1 && aarg1 != WINED3DTA_TEXTURE)
|
---|
3292 | {
|
---|
3293 | if (state->render_states[WINED3D_RS_ALPHABLENDENABLE])
|
---|
3294 | {
|
---|
3295 | aarg2 = WINED3DTA_TEXTURE;
|
---|
3296 | aop = WINED3D_TOP_MODULATE;
|
---|
3297 | }
|
---|
3298 | else aarg1 = WINED3DTA_TEXTURE;
|
---|
3299 | }
|
---|
3300 | else if (aop == WINED3D_TOP_SELECT_ARG2 && aarg2 != WINED3DTA_TEXTURE)
|
---|
3301 | {
|
---|
3302 | if (state->render_states[WINED3D_RS_ALPHABLENDENABLE])
|
---|
3303 | {
|
---|
3304 | aarg1 = WINED3DTA_TEXTURE;
|
---|
3305 | aop = WINED3D_TOP_MODULATE;
|
---|
3306 | }
|
---|
3307 | else aarg2 = WINED3DTA_TEXTURE;
|
---|
3308 | }
|
---|
3309 | }
|
---|
3310 | }
|
---|
3311 | }
|
---|
3312 |
|
---|
3313 | if (is_invalid_op(state, i, aop, aarg1, aarg2, aarg0))
|
---|
3314 | {
|
---|
3315 | aarg0 = ARG_UNUSED;
|
---|
3316 | aarg2 = ARG_UNUSED;
|
---|
3317 | aarg1 = WINED3DTA_CURRENT;
|
---|
3318 | aop = WINED3D_TOP_SELECT_ARG1;
|
---|
3319 | }
|
---|
3320 |
|
---|
3321 | if (carg1 == WINED3DTA_TEXTURE || carg2 == WINED3DTA_TEXTURE || carg0 == WINED3DTA_TEXTURE
|
---|
3322 | || aarg1 == WINED3DTA_TEXTURE || aarg2 == WINED3DTA_TEXTURE || aarg0 == WINED3DTA_TEXTURE)
|
---|
3323 | {
|
---|
3324 | ttff = state->texture_states[i][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS];
|
---|
3325 | if (ttff == (WINED3D_TTFF_PROJECTED | WINED3D_TTFF_COUNT3))
|
---|
3326 | settings->op[i].projected = proj_count3;
|
---|
3327 | else if (ttff & WINED3D_TTFF_PROJECTED)
|
---|
3328 | settings->op[i].projected = proj_count4;
|
---|
3329 | else
|
---|
3330 | settings->op[i].projected = proj_none;
|
---|
3331 | }
|
---|
3332 | else
|
---|
3333 | {
|
---|
3334 | settings->op[i].projected = proj_none;
|
---|
3335 | }
|
---|
3336 |
|
---|
3337 | settings->op[i].cop = cop;
|
---|
3338 | settings->op[i].aop = aop;
|
---|
3339 | settings->op[i].carg0 = carg0;
|
---|
3340 | settings->op[i].carg1 = carg1;
|
---|
3341 | settings->op[i].carg2 = carg2;
|
---|
3342 | settings->op[i].aarg0 = aarg0;
|
---|
3343 | settings->op[i].aarg1 = aarg1;
|
---|
3344 | settings->op[i].aarg2 = aarg2;
|
---|
3345 |
|
---|
3346 | if (state->texture_states[i][WINED3D_TSS_RESULT_ARG] == WINED3DTA_TEMP)
|
---|
3347 | settings->op[i].dst = tempreg;
|
---|
3348 | else
|
---|
3349 | settings->op[i].dst = resultreg;
|
---|
3350 | }
|
---|
3351 |
|
---|
3352 | /* Clear unsupported stages */
|
---|
3353 | for(; i < MAX_TEXTURES; i++) {
|
---|
3354 | memset(&settings->op[i], 0xff, sizeof(settings->op[i]));
|
---|
3355 | }
|
---|
3356 |
|
---|
3357 | if (!state->render_states[WINED3D_RS_FOGENABLE])
|
---|
3358 | {
|
---|
3359 | settings->fog = WINED3D_FFP_PS_FOG_OFF;
|
---|
3360 | }
|
---|
3361 | else if (state->render_states[WINED3D_RS_FOGTABLEMODE] == WINED3D_FOG_NONE)
|
---|
3362 | {
|
---|
3363 | if (use_vs(state) || state->vertex_declaration->position_transformed)
|
---|
3364 | {
|
---|
3365 | settings->fog = WINED3D_FFP_PS_FOG_LINEAR;
|
---|
3366 | }
|
---|
3367 | else
|
---|
3368 | {
|
---|
3369 | switch (state->render_states[WINED3D_RS_FOGVERTEXMODE])
|
---|
3370 | {
|
---|
3371 | case WINED3D_FOG_NONE:
|
---|
3372 | case WINED3D_FOG_LINEAR:
|
---|
3373 | settings->fog = WINED3D_FFP_PS_FOG_LINEAR;
|
---|
3374 | break;
|
---|
3375 | case WINED3D_FOG_EXP:
|
---|
3376 | settings->fog = WINED3D_FFP_PS_FOG_EXP;
|
---|
3377 | break;
|
---|
3378 | case WINED3D_FOG_EXP2:
|
---|
3379 | settings->fog = WINED3D_FFP_PS_FOG_EXP2;
|
---|
3380 | break;
|
---|
3381 | }
|
---|
3382 | }
|
---|
3383 | }
|
---|
3384 | else
|
---|
3385 | {
|
---|
3386 | switch (state->render_states[WINED3D_RS_FOGTABLEMODE])
|
---|
3387 | {
|
---|
3388 | case WINED3D_FOG_LINEAR:
|
---|
3389 | settings->fog = WINED3D_FFP_PS_FOG_LINEAR;
|
---|
3390 | break;
|
---|
3391 | case WINED3D_FOG_EXP:
|
---|
3392 | settings->fog = WINED3D_FFP_PS_FOG_EXP;
|
---|
3393 | break;
|
---|
3394 | case WINED3D_FOG_EXP2:
|
---|
3395 | settings->fog = WINED3D_FFP_PS_FOG_EXP2;
|
---|
3396 | break;
|
---|
3397 | }
|
---|
3398 | }
|
---|
3399 | if (!gl_info->supported[ARB_FRAMEBUFFER_SRGB]
|
---|
3400 | && state->render_states[WINED3D_RS_SRGBWRITEENABLE]
|
---|
3401 | && rt->resource.format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
|
---|
3402 | {
|
---|
3403 | settings->sRGB_write = 1;
|
---|
3404 | } else {
|
---|
3405 | settings->sRGB_write = 0;
|
---|
3406 | }
|
---|
3407 | if (d3d_info->vs_clipping || !use_vs(state) || !state->render_states[WINED3D_RS_CLIPPING]
|
---|
3408 | || !state->render_states[WINED3D_RS_CLIPPLANEENABLE])
|
---|
3409 | {
|
---|
3410 | /* No need to emulate clipplanes if GL supports native vertex shader clipping or if
|
---|
3411 | * the fixed function vertex pipeline is used(which always supports clipplanes), or
|
---|
3412 | * if no clipplane is enabled
|
---|
3413 | */
|
---|
3414 | settings->emul_clipplanes = 0;
|
---|
3415 | } else {
|
---|
3416 | settings->emul_clipplanes = 1;
|
---|
3417 | }
|
---|
3418 | }
|
---|
3419 |
|
---|
3420 | const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
|
---|
3421 | const struct ffp_frag_settings *settings)
|
---|
3422 | {
|
---|
3423 | struct wine_rb_entry *entry = wine_rb_get(fragment_shaders, settings);
|
---|
3424 | return entry ? WINE_RB_ENTRY_VALUE(entry, struct ffp_frag_desc, entry) : NULL;
|
---|
3425 | }
|
---|
3426 |
|
---|
3427 | void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc)
|
---|
3428 | {
|
---|
3429 | /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
|
---|
3430 | * whereas desc points to an extended structure with implementation specific parts. */
|
---|
3431 | if (wine_rb_put(shaders, &desc->settings, &desc->entry) == -1)
|
---|
3432 | {
|
---|
3433 | ERR("Failed to insert ffp frag shader.\n");
|
---|
3434 | }
|
---|
3435 | }
|
---|
3436 |
|
---|
3437 | /* Activates the texture dimension according to the bound D3D texture. Does
|
---|
3438 | * not care for the colorop or correct gl texture unit (when using nvrc).
|
---|
3439 | * Requires the caller to activate the correct unit. */
|
---|
3440 | /* Context activation is done by the caller (state handler). */
|
---|
3441 | void texture_activate_dimensions(const struct wined3d_texture *texture, const struct wined3d_gl_info *gl_info)
|
---|
3442 | {
|
---|
3443 | if (texture)
|
---|
3444 | {
|
---|
3445 | switch (texture->target)
|
---|
3446 | {
|
---|
3447 | case GL_TEXTURE_2D:
|
---|
3448 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
|
---|
3449 | checkGLcall("glDisable(GL_TEXTURE_3D)");
|
---|
3450 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
3451 | {
|
---|
3452 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
3453 | checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
---|
3454 | }
|
---|
3455 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
3456 | {
|
---|
3457 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
3458 | checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
---|
3459 | }
|
---|
3460 | gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
|
---|
3461 | checkGLcall("glEnable(GL_TEXTURE_2D)");
|
---|
3462 | break;
|
---|
3463 | case GL_TEXTURE_RECTANGLE_ARB:
|
---|
3464 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
|
---|
3465 | checkGLcall("glDisable(GL_TEXTURE_2D)");
|
---|
3466 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
|
---|
3467 | checkGLcall("glDisable(GL_TEXTURE_3D)");
|
---|
3468 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
3469 | {
|
---|
3470 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
3471 | checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
---|
3472 | }
|
---|
3473 | gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
3474 | checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
|
---|
3475 | break;
|
---|
3476 | case GL_TEXTURE_3D:
|
---|
3477 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
3478 | {
|
---|
3479 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
3480 | checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
---|
3481 | }
|
---|
3482 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
3483 | {
|
---|
3484 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
3485 | checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
---|
3486 | }
|
---|
3487 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
|
---|
3488 | checkGLcall("glDisable(GL_TEXTURE_2D)");
|
---|
3489 | gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_3D);
|
---|
3490 | checkGLcall("glEnable(GL_TEXTURE_3D)");
|
---|
3491 | break;
|
---|
3492 | case GL_TEXTURE_CUBE_MAP_ARB:
|
---|
3493 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
|
---|
3494 | checkGLcall("glDisable(GL_TEXTURE_2D)");
|
---|
3495 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
|
---|
3496 | checkGLcall("glDisable(GL_TEXTURE_3D)");
|
---|
3497 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
3498 | {
|
---|
3499 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
3500 | checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
---|
3501 | }
|
---|
3502 | gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
3503 | checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
|
---|
3504 | break;
|
---|
3505 | }
|
---|
3506 | }
|
---|
3507 | else
|
---|
3508 | {
|
---|
3509 | gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
|
---|
3510 | checkGLcall("glEnable(GL_TEXTURE_2D)");
|
---|
3511 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
|
---|
3512 | checkGLcall("glDisable(GL_TEXTURE_3D)");
|
---|
3513 | if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
---|
3514 | {
|
---|
3515 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
---|
3516 | checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
---|
3517 | }
|
---|
3518 | if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
---|
3519 | {
|
---|
3520 | gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
3521 | checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
---|
3522 | }
|
---|
3523 | /* Binding textures is done by samplers. A dummy texture will be bound */
|
---|
3524 | }
|
---|
3525 | }
|
---|
3526 |
|
---|
3527 | /* Context activation is done by the caller (state handler). */
|
---|
3528 | void sampler_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
---|
3529 | {
|
---|
3530 | DWORD sampler = state_id - STATE_SAMPLER(0);
|
---|
3531 | DWORD mapped_stage = context->swapchain->device->texUnitMap[sampler];
|
---|
3532 |
|
---|
3533 | /* No need to enable / disable anything here for unused samplers. The
|
---|
3534 | * tex_colorop handler takes care. Also no action is needed with pixel
|
---|
3535 | * shaders, or if tex_colorop will take care of this business. */
|
---|
3536 | if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context->gl_info->limits.textures)
|
---|
3537 | return;
|
---|
3538 | if (sampler >= state->lowest_disabled_stage)
|
---|
3539 | return;
|
---|
3540 | if (isStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3D_TSS_COLOR_OP)))
|
---|
3541 | return;
|
---|
3542 |
|
---|
3543 | texture_activate_dimensions(state->textures[sampler], context->gl_info);
|
---|
3544 | }
|
---|
3545 |
|
---|
3546 | void *wined3d_rb_alloc(size_t size)
|
---|
3547 | {
|
---|
3548 | return HeapAlloc(GetProcessHeap(), 0, size);
|
---|
3549 | }
|
---|
3550 |
|
---|
3551 | void *wined3d_rb_realloc(void *ptr, size_t size)
|
---|
3552 | {
|
---|
3553 | return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
|
---|
3554 | }
|
---|
3555 |
|
---|
3556 | void wined3d_rb_free(void *ptr)
|
---|
3557 | {
|
---|
3558 | HeapFree(GetProcessHeap(), 0, ptr);
|
---|
3559 | }
|
---|
3560 |
|
---|
3561 | static int ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry)
|
---|
3562 | {
|
---|
3563 | const struct ffp_frag_settings *ka = key;
|
---|
3564 | const struct ffp_frag_settings *kb = &WINE_RB_ENTRY_VALUE(entry, const struct ffp_frag_desc, entry)->settings;
|
---|
3565 |
|
---|
3566 | return memcmp(ka, kb, sizeof(*ka));
|
---|
3567 | }
|
---|
3568 |
|
---|
3569 | const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions =
|
---|
3570 | {
|
---|
3571 | wined3d_rb_alloc,
|
---|
3572 | wined3d_rb_realloc,
|
---|
3573 | wined3d_rb_free,
|
---|
3574 | ffp_frag_program_key_compare,
|
---|
3575 | };
|
---|
3576 |
|
---|
3577 | void wined3d_ffp_get_vs_settings(const struct wined3d_state *state, const struct wined3d_stream_info *si,
|
---|
3578 | struct wined3d_ffp_vs_settings *settings)
|
---|
3579 | {
|
---|
3580 | unsigned int coord_idx, i;
|
---|
3581 |
|
---|
3582 | if (si->position_transformed)
|
---|
3583 | {
|
---|
3584 | memset(settings, 0, sizeof(*settings));
|
---|
3585 |
|
---|
3586 | settings->transformed = 1;
|
---|
3587 | settings->point_size = state->gl_primitive_type == GL_POINTS;
|
---|
3588 | if (!state->render_states[WINED3D_RS_FOGENABLE])
|
---|
3589 | settings->fog_mode = WINED3D_FFP_VS_FOG_OFF;
|
---|
3590 | else if (state->render_states[WINED3D_RS_FOGTABLEMODE] != WINED3D_FOG_NONE)
|
---|
3591 | settings->fog_mode = WINED3D_FFP_VS_FOG_DEPTH;
|
---|
3592 | else
|
---|
3593 | settings->fog_mode = WINED3D_FFP_VS_FOG_FOGCOORD;
|
---|
3594 |
|
---|
3595 | for (i = 0; i < MAX_TEXTURES; ++i)
|
---|
3596 | {
|
---|
3597 | coord_idx = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
|
---|
3598 | if (coord_idx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coord_idx))))
|
---|
3599 | settings->texcoords |= 1 << i;
|
---|
3600 | settings->texgen[i] = (state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX] >> WINED3D_FFP_TCI_SHIFT)
|
---|
3601 | & WINED3D_FFP_TCI_MASK;
|
---|
3602 | }
|
---|
3603 | return;
|
---|
3604 | }
|
---|
3605 |
|
---|
3606 | settings->transformed = 0;
|
---|
3607 | settings->clipping = state->render_states[WINED3D_RS_CLIPPING]
|
---|
3608 | && state->render_states[WINED3D_RS_CLIPPLANEENABLE];
|
---|
3609 | settings->normal = !!(si->use_map & (1 << WINED3D_FFP_NORMAL));
|
---|
3610 | settings->normalize = settings->normal && state->render_states[WINED3D_RS_NORMALIZENORMALS];
|
---|
3611 | settings->lighting = !!state->render_states[WINED3D_RS_LIGHTING];
|
---|
3612 | settings->localviewer = !!state->render_states[WINED3D_RS_LOCALVIEWER];
|
---|
3613 | settings->point_size = state->gl_primitive_type == GL_POINTS;
|
---|
3614 |
|
---|
3615 | if (state->render_states[WINED3D_RS_COLORVERTEX] && (si->use_map & (1 << WINED3D_FFP_DIFFUSE)))
|
---|
3616 | {
|
---|
3617 | settings->diffuse_source = state->render_states[WINED3D_RS_DIFFUSEMATERIALSOURCE];
|
---|
3618 | settings->emission_source = state->render_states[WINED3D_RS_EMISSIVEMATERIALSOURCE];
|
---|
3619 | settings->ambient_source = state->render_states[WINED3D_RS_AMBIENTMATERIALSOURCE];
|
---|
3620 | settings->specular_source = state->render_states[WINED3D_RS_SPECULARMATERIALSOURCE];
|
---|
3621 | }
|
---|
3622 | else
|
---|
3623 | {
|
---|
3624 | settings->diffuse_source = WINED3D_MCS_MATERIAL;
|
---|
3625 | settings->emission_source = WINED3D_MCS_MATERIAL;
|
---|
3626 | settings->ambient_source = WINED3D_MCS_MATERIAL;
|
---|
3627 | settings->specular_source = WINED3D_MCS_MATERIAL;
|
---|
3628 | }
|
---|
3629 |
|
---|
3630 | settings->texcoords = 0;
|
---|
3631 | for (i = 0; i < MAX_TEXTURES; ++i)
|
---|
3632 | {
|
---|
3633 | coord_idx = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX];
|
---|
3634 | if (coord_idx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coord_idx))))
|
---|
3635 | settings->texcoords |= 1 << i;
|
---|
3636 | settings->texgen[i] = (state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX] >> WINED3D_FFP_TCI_SHIFT)
|
---|
3637 | & WINED3D_FFP_TCI_MASK;
|
---|
3638 | }
|
---|
3639 |
|
---|
3640 | settings->light_type = 0;
|
---|
3641 | for (i = 0; i < MAX_ACTIVE_LIGHTS; ++i)
|
---|
3642 | {
|
---|
3643 | if (state->lights[i])
|
---|
3644 | settings->light_type |= (state->lights[i]->OriginalParms.type
|
---|
3645 | & WINED3D_FFP_LIGHT_TYPE_MASK) << WINED3D_FFP_LIGHT_TYPE_SHIFT(i);
|
---|
3646 | }
|
---|
3647 |
|
---|
3648 | settings->ortho_fog = 0;
|
---|
3649 | if (!state->render_states[WINED3D_RS_FOGENABLE])
|
---|
3650 | settings->fog_mode = WINED3D_FFP_VS_FOG_OFF;
|
---|
3651 | else if (state->render_states[WINED3D_RS_FOGTABLEMODE] != WINED3D_FOG_NONE)
|
---|
3652 | {
|
---|
3653 | settings->fog_mode = WINED3D_FFP_VS_FOG_DEPTH;
|
---|
3654 |
|
---|
3655 | if (state->transforms[WINED3D_TS_PROJECTION].u.m[0][3] == 0.0f
|
---|
3656 | && state->transforms[WINED3D_TS_PROJECTION].u.m[1][3] == 0.0f
|
---|
3657 | && state->transforms[WINED3D_TS_PROJECTION].u.m[2][3] == 0.0f
|
---|
3658 | && state->transforms[WINED3D_TS_PROJECTION].u.m[3][3] == 1.0f)
|
---|
3659 | settings->ortho_fog = 1;
|
---|
3660 | }
|
---|
3661 | else if (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE)
|
---|
3662 | settings->fog_mode = WINED3D_FFP_VS_FOG_FOGCOORD;
|
---|
3663 | else if (state->render_states[WINED3D_RS_RANGEFOGENABLE])
|
---|
3664 | settings->fog_mode = WINED3D_FFP_VS_FOG_RANGE;
|
---|
3665 | else
|
---|
3666 | settings->fog_mode = WINED3D_FFP_VS_FOG_DEPTH;
|
---|
3667 |
|
---|
3668 | settings->padding = 0;
|
---|
3669 | }
|
---|
3670 |
|
---|
3671 | static int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb_entry *entry)
|
---|
3672 | {
|
---|
3673 | const struct wined3d_ffp_vs_settings *ka = key;
|
---|
3674 | const struct wined3d_ffp_vs_settings *kb = &WINE_RB_ENTRY_VALUE(entry,
|
---|
3675 | const struct wined3d_ffp_vs_desc, entry)->settings;
|
---|
3676 |
|
---|
3677 | return memcmp(ka, kb, sizeof(*ka));
|
---|
3678 | }
|
---|
3679 |
|
---|
3680 | const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions =
|
---|
3681 | {
|
---|
3682 | wined3d_rb_alloc,
|
---|
3683 | wined3d_rb_realloc,
|
---|
3684 | wined3d_rb_free,
|
---|
3685 | wined3d_ffp_vertex_program_key_compare,
|
---|
3686 | };
|
---|
3687 |
|
---|
3688 | UINT wined3d_log2i(UINT32 x)
|
---|
3689 | {
|
---|
3690 | static const UINT l[] =
|
---|
3691 | {
|
---|
3692 | ~0U, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
|
---|
3693 | 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
---|
3694 | 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
---|
3695 | 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
---|
3696 | 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
---|
3697 | 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
---|
3698 | 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
---|
3699 | 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
---|
3700 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
3701 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
3702 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
3703 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
3704 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
3705 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
3706 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
3707 | 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
---|
3708 | };
|
---|
3709 | UINT32 i;
|
---|
3710 |
|
---|
3711 | return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
|
---|
3712 | }
|
---|
3713 |
|
---|
3714 | const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
|
---|
3715 | const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
|
---|
3716 | const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
|
---|
3717 | {
|
---|
3718 | static const struct blit_shader * const blitters[] =
|
---|
3719 | {
|
---|
3720 | &arbfp_blit,
|
---|
3721 | &ffp_blit,
|
---|
3722 | &cpu_blit,
|
---|
3723 | };
|
---|
3724 | unsigned int i;
|
---|
3725 |
|
---|
3726 | for (i = 0; i < sizeof(blitters) / sizeof(*blitters); ++i)
|
---|
3727 | {
|
---|
3728 | if (blitters[i]->blit_supported(gl_info, blit_op,
|
---|
3729 | src_rect, src_usage, src_pool, src_format,
|
---|
3730 | dst_rect, dst_usage, dst_pool, dst_format))
|
---|
3731 | return blitters[i];
|
---|
3732 | }
|
---|
3733 |
|
---|
3734 | return NULL;
|
---|
3735 | }
|
---|
3736 |
|
---|
3737 | void wined3d_get_draw_rect(const struct wined3d_state *state, RECT *rect)
|
---|
3738 | {
|
---|
3739 | const struct wined3d_viewport *vp = &state->viewport;
|
---|
3740 |
|
---|
3741 | SetRect(rect, vp->x, vp->y, vp->x + vp->width, vp->y + vp->height);
|
---|
3742 |
|
---|
3743 | if (state->render_states[WINED3D_RS_SCISSORTESTENABLE])
|
---|
3744 | IntersectRect(rect, rect, &state->scissor_rect);
|
---|
3745 | }
|
---|
3746 |
|
---|
3747 | /* Print a floating point value with the %.8e format specifier, always using
|
---|
3748 | * '.' as decimal separator. */
|
---|
3749 | void wined3d_ftoa(float value, char *s)
|
---|
3750 | {
|
---|
3751 | int idx = 1;
|
---|
3752 | #ifdef VBOX_WITH_WINE_FIX_FTOA
|
---|
3753 | const char * pszFormat = "%.8e";
|
---|
3754 | #endif
|
---|
3755 |
|
---|
3756 | if (copysignf(1.0f, value) < 0.0f)
|
---|
3757 | {
|
---|
3758 | #ifdef VBOX_WITH_WINE_FIX_FTOA
|
---|
3759 | /* s passed here is char[16]*/
|
---|
3760 | pszFormat = "%.7e";
|
---|
3761 | #endif
|
---|
3762 | ++idx;
|
---|
3763 | }
|
---|
3764 |
|
---|
3765 | #ifdef VBOX_WITH_WINE_FIX_FTOA
|
---|
3766 | sprintf(s, pszFormat, value);
|
---|
3767 | #else
|
---|
3768 | sprintf(s, "%.8e", value);
|
---|
3769 | #endif
|
---|
3770 | if (isfinite(value))
|
---|
3771 | s[idx] = '.';
|
---|
3772 | }
|
---|
3773 |
|
---|
3774 | void wined3d_release_dc(HWND window, HDC dc)
|
---|
3775 | {
|
---|
3776 | /* You'd figure ReleaseDC() would fail if the DC doesn't match the window.
|
---|
3777 | * However, that's not what actually happens, and there are user32 tests
|
---|
3778 | * that confirm ReleaseDC() with the wrong window is supposed to succeed.
|
---|
3779 | * So explicitly check that the DC belongs to the window, since we want to
|
---|
3780 | * avoid releasing a DC that belongs to some other window if the original
|
---|
3781 | * window was already destroyed. */
|
---|
3782 | if (WindowFromDC(dc) != window)
|
---|
3783 | WARN("DC %p does not belong to window %p.\n", dc, window);
|
---|
3784 | else if (!ReleaseDC(window, dc))
|
---|
3785 | ERR("Failed to release device context %p, last error %#x.\n", dc, GetLastError());
|
---|
3786 | }
|
---|