1 | /*
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2 | * vertex declaration implementation
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3 | *
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4 | * Copyright 2002-2005 Raphael Junqueira
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5 | * Copyright 2004 Jason Edmeades
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6 | * Copyright 2004 Christian Costa
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7 | * Copyright 2005 Oliver Stieber
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8 | * Copyright 2009 Henri Verbeet for CodeWeavers
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9 | *
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10 | * This library is free software; you can redistribute it and/or
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11 | * modify it under the terms of the GNU Lesser General Public
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12 | * License as published by the Free Software Foundation; either
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13 | * version 2.1 of the License, or (at your option) any later version.
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14 | *
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15 | * This library is distributed in the hope that it will be useful,
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16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 | * Lesser General Public License for more details.
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19 | *
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20 | * You should have received a copy of the GNU Lesser General Public
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21 | * License along with this library; if not, write to the Free Software
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22 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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23 | */
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24 |
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25 | #include "config.h"
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26 | #include "wine/port.h"
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27 | #include "wined3d_private.h"
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28 |
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29 | WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
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30 |
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31 | static void dump_wined3d_vertex_element(const struct wined3d_vertex_element *element)
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32 | {
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33 | TRACE(" format: %s (%#x)\n", debug_d3dformat(element->format), element->format);
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34 | TRACE(" input_slot: %u\n", element->input_slot);
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35 | TRACE(" offset: %u\n", element->offset);
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36 | TRACE("output_slot: %u\n", element->output_slot);
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37 | TRACE(" method: %s (%#x)\n", debug_d3ddeclmethod(element->method), element->method);
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38 | TRACE(" usage: %s (%#x)\n", debug_d3ddeclusage(element->usage), element->usage);
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39 | TRACE(" usage_idx: %u\n", element->usage_idx);
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40 | }
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41 |
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42 | ULONG CDECL wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration)
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43 | {
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44 | ULONG refcount = InterlockedIncrement(&declaration->ref);
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45 |
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46 | TRACE("%p increasing refcount to %u.\n", declaration, refcount);
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47 |
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48 | return refcount;
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49 | }
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50 |
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51 | ULONG CDECL wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration)
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52 | {
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53 | ULONG refcount = InterlockedDecrement(&declaration->ref);
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54 |
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55 | TRACE("%p decreasing refcount to %u.\n", declaration, refcount);
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56 |
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57 | if (!refcount)
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58 | {
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59 | HeapFree(GetProcessHeap(), 0, declaration->elements);
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60 | declaration->parent_ops->wined3d_object_destroyed(declaration->parent);
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61 | HeapFree(GetProcessHeap(), 0, declaration);
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62 | }
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63 |
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64 | return refcount;
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65 | }
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66 |
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67 | void * CDECL wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration)
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68 | {
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69 | TRACE("declaration %p.\n", declaration);
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70 |
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71 | return declaration->parent;
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72 | }
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73 |
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74 | static BOOL declaration_element_valid_ffp(const struct wined3d_vertex_element *element)
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75 | {
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76 | switch(element->usage)
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77 | {
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78 | case WINED3D_DECL_USAGE_POSITION:
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79 | case WINED3D_DECL_USAGE_POSITIONT:
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80 | switch(element->format)
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81 | {
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82 | case WINED3DFMT_R32G32_FLOAT:
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83 | case WINED3DFMT_R32G32B32_FLOAT:
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84 | case WINED3DFMT_R32G32B32A32_FLOAT:
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85 | case WINED3DFMT_R16G16_SINT:
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86 | case WINED3DFMT_R16G16B16A16_SINT:
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87 | case WINED3DFMT_R16G16_FLOAT:
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88 | case WINED3DFMT_R16G16B16A16_FLOAT:
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89 | return TRUE;
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90 | default:
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91 | return FALSE;
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92 | }
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93 |
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94 | case WINED3D_DECL_USAGE_BLEND_WEIGHT:
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95 | switch(element->format)
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96 | {
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97 | case WINED3DFMT_R32_FLOAT:
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98 | case WINED3DFMT_R32G32_FLOAT:
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99 | case WINED3DFMT_R32G32B32_FLOAT:
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100 | case WINED3DFMT_R32G32B32A32_FLOAT:
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101 | case WINED3DFMT_B8G8R8A8_UNORM:
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102 | case WINED3DFMT_R8G8B8A8_UINT:
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103 | case WINED3DFMT_R16G16_SINT:
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104 | case WINED3DFMT_R16G16B16A16_SINT:
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105 | case WINED3DFMT_R16G16_FLOAT:
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106 | case WINED3DFMT_R16G16B16A16_FLOAT:
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107 | return TRUE;
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108 | default:
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109 | return FALSE;
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110 | }
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111 |
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112 | case WINED3D_DECL_USAGE_NORMAL:
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113 | switch(element->format)
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114 | {
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115 | case WINED3DFMT_R32G32B32_FLOAT:
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116 | case WINED3DFMT_R32G32B32A32_FLOAT:
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117 | case WINED3DFMT_R16G16B16A16_SINT:
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118 | case WINED3DFMT_R16G16B16A16_FLOAT:
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119 | return TRUE;
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120 | default:
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121 | return FALSE;
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122 | }
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123 |
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124 | case WINED3D_DECL_USAGE_TEXCOORD:
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125 | switch(element->format)
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126 | {
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127 | case WINED3DFMT_R32_FLOAT:
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128 | case WINED3DFMT_R32G32_FLOAT:
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129 | case WINED3DFMT_R32G32B32_FLOAT:
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130 | case WINED3DFMT_R32G32B32A32_FLOAT:
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131 | case WINED3DFMT_R16G16_SINT:
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132 | case WINED3DFMT_R16G16B16A16_SINT:
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133 | case WINED3DFMT_R16G16_FLOAT:
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134 | case WINED3DFMT_R16G16B16A16_FLOAT:
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135 | return TRUE;
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136 | default:
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137 | return FALSE;
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138 | }
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139 |
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140 | case WINED3D_DECL_USAGE_COLOR:
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141 | switch(element->format)
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142 | {
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143 | case WINED3DFMT_R32G32B32_FLOAT:
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144 | case WINED3DFMT_R32G32B32A32_FLOAT:
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145 | case WINED3DFMT_B8G8R8A8_UNORM:
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146 | case WINED3DFMT_R8G8B8A8_UINT:
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147 | case WINED3DFMT_R16G16B16A16_SINT:
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148 | case WINED3DFMT_R8G8B8A8_UNORM:
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149 | case WINED3DFMT_R16G16B16A16_SNORM:
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150 | case WINED3DFMT_R16G16B16A16_UNORM:
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151 | case WINED3DFMT_R16G16B16A16_FLOAT:
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152 | return TRUE;
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153 | default:
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154 | return FALSE;
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155 | }
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156 |
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157 | default:
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158 | return FALSE;
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159 | }
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160 | }
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161 |
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162 | static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declaration,
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163 | struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count,
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164 | void *parent, const struct wined3d_parent_ops *parent_ops)
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165 | {
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166 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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167 | unsigned int i;
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168 |
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169 | if (TRACE_ON(d3d_decl))
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170 | {
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171 | for (i = 0; i < element_count; ++i)
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172 | {
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173 | dump_wined3d_vertex_element(elements + i);
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174 | }
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175 | }
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176 |
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177 | declaration->ref = 1;
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178 | declaration->parent = parent;
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179 | declaration->parent_ops = parent_ops;
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180 | declaration->device = device;
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181 | declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count);
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182 | if (!declaration->elements)
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183 | {
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184 | ERR("Failed to allocate elements memory.\n");
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185 | return E_OUTOFMEMORY;
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186 | }
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187 | declaration->element_count = element_count;
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188 |
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189 | /* Do some static analysis on the elements to make reading the
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190 | * declaration more comfortable for the drawing code. */
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191 | for (i = 0; i < element_count; ++i)
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192 | {
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193 | struct wined3d_vertex_declaration_element *e = &declaration->elements[i];
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194 |
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195 | e->format = wined3d_get_format(gl_info, elements[i].format);
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196 | e->ffp_valid = declaration_element_valid_ffp(&elements[i]);
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197 | e->input_slot = elements[i].input_slot;
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198 | e->offset = elements[i].offset;
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199 | e->output_slot = elements[i].output_slot;
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200 | e->method = elements[i].method;
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201 | e->usage = elements[i].usage;
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202 | e->usage_idx = elements[i].usage_idx;
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203 |
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204 | if (e->usage == WINED3D_DECL_USAGE_POSITIONT)
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205 | declaration->position_transformed = TRUE;
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206 |
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207 | /* Find the streams used in the declaration. The vertex buffers have
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208 | * to be loaded when drawing, but filter tesselation pseudo streams. */
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209 | if (e->input_slot >= MAX_STREAMS) continue;
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210 |
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211 | if (!e->format->gl_vtx_format)
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212 | {
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213 | FIXME("The application tries to use an unsupported format (%s), returning E_FAIL.\n",
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214 | debug_d3dformat(elements[i].format));
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215 | HeapFree(GetProcessHeap(), 0, declaration->elements);
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216 | return E_FAIL;
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217 | }
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218 |
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219 | if (e->offset & 0x3)
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220 | {
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221 | WARN("Declaration element %u is not 4 byte aligned(%u), returning E_FAIL.\n", i, e->offset);
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222 | HeapFree(GetProcessHeap(), 0, declaration->elements);
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223 | return E_FAIL;
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224 | }
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225 |
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226 | if (elements[i].format == WINED3DFMT_R16G16_FLOAT || elements[i].format == WINED3DFMT_R16G16B16A16_FLOAT)
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227 | {
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228 | if (!gl_info->supported[ARB_HALF_FLOAT_VERTEX]) declaration->half_float_conv_needed = TRUE;
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229 | }
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230 | }
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231 |
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232 | return WINED3D_OK;
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233 | }
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234 |
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235 | HRESULT CDECL wined3d_vertex_declaration_create(struct wined3d_device *device,
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236 | const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
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237 | const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration)
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238 | {
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239 | struct wined3d_vertex_declaration *object;
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240 | HRESULT hr;
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241 |
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242 | TRACE("device %p, elements %p, element_count %u, parent %p, parent_ops %p, declaration %p.\n",
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243 | device, elements, element_count, parent, parent_ops, declaration);
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244 |
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245 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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246 | if(!object)
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247 | return E_OUTOFMEMORY;
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248 |
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249 | hr = vertexdeclaration_init(object, device, elements, element_count, parent, parent_ops);
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250 | if (FAILED(hr))
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251 | {
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252 | WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
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253 | HeapFree(GetProcessHeap(), 0, object);
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254 | return hr;
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255 | }
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256 |
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257 | TRACE("Created vertex declaration %p.\n", object);
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258 | *declaration = object;
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259 |
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260 | return WINED3D_OK;
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261 | }
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262 |
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263 | struct wined3d_fvf_convert_state
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264 | {
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265 | const struct wined3d_gl_info *gl_info;
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266 | struct wined3d_vertex_element *elements;
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267 | UINT offset;
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268 | UINT idx;
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269 | };
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270 |
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271 | static void append_decl_element(struct wined3d_fvf_convert_state *state,
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272 | enum wined3d_format_id format_id, enum wined3d_decl_usage usage, UINT usage_idx)
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273 | {
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274 | struct wined3d_vertex_element *elements = state->elements;
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275 | const struct wined3d_format *format;
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276 | UINT offset = state->offset;
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277 | UINT idx = state->idx;
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278 |
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279 | elements[idx].format = format_id;
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280 | elements[idx].input_slot = 0;
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281 | elements[idx].offset = offset;
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282 | elements[idx].output_slot = 0;
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283 | elements[idx].method = WINED3D_DECL_METHOD_DEFAULT;
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284 | elements[idx].usage = usage;
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285 | elements[idx].usage_idx = usage_idx;
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286 |
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287 | format = wined3d_get_format(state->gl_info, format_id);
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288 | state->offset += format->component_count * format->component_size;
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289 | ++state->idx;
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290 | }
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291 |
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292 | static unsigned int convert_fvf_to_declaration(const struct wined3d_gl_info *gl_info,
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293 | DWORD fvf, struct wined3d_vertex_element **elements)
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294 | {
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295 | BOOL has_pos = !!(fvf & WINED3DFVF_POSITION_MASK);
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296 | BOOL has_blend = (fvf & WINED3DFVF_XYZB5) > WINED3DFVF_XYZRHW;
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297 | BOOL has_blend_idx = has_blend &&
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298 | (((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB5) ||
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299 | (fvf & WINED3DFVF_LASTBETA_D3DCOLOR) ||
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300 | (fvf & WINED3DFVF_LASTBETA_UBYTE4));
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301 | BOOL has_normal = !!(fvf & WINED3DFVF_NORMAL);
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302 | BOOL has_psize = !!(fvf & WINED3DFVF_PSIZE);
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303 | BOOL has_diffuse = !!(fvf & WINED3DFVF_DIFFUSE);
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304 | BOOL has_specular = !!(fvf & WINED3DFVF_SPECULAR);
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305 |
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306 | DWORD num_textures = (fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
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307 | DWORD texcoords = (fvf & 0xffff0000) >> 16;
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308 | struct wined3d_fvf_convert_state state;
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309 | unsigned int size;
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310 | unsigned int idx;
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311 | DWORD num_blends = 1 + (((fvf & WINED3DFVF_XYZB5) - WINED3DFVF_XYZB1) >> 1);
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312 | if (has_blend_idx) num_blends--;
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313 |
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314 | /* Compute declaration size */
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315 | size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
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316 | has_psize + has_diffuse + has_specular + num_textures;
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317 |
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318 | state.gl_info = gl_info;
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319 | state.elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(*state.elements));
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320 | if (!state.elements) return ~0U;
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321 | state.offset = 0;
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322 | state.idx = 0;
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323 |
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324 | if (has_pos)
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325 | {
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326 | if (!has_blend && (fvf & WINED3DFVF_XYZRHW))
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327 | append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_DECL_USAGE_POSITIONT, 0);
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328 | else if ((fvf & WINED3DFVF_XYZW) == WINED3DFVF_XYZW)
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329 | append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_DECL_USAGE_POSITION, 0);
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330 | else
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331 | append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3D_DECL_USAGE_POSITION, 0);
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332 | }
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333 |
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334 | if (has_blend && (num_blends > 0))
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335 | {
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336 | if ((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB2 && (fvf & WINED3DFVF_LASTBETA_D3DCOLOR))
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337 | append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0);
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338 | else
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339 | {
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340 | switch (num_blends)
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341 | {
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342 | case 1:
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343 | append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0);
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344 | break;
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345 | case 2:
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346 | append_decl_element(&state, WINED3DFMT_R32G32_FLOAT, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0);
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347 | break;
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348 | case 3:
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349 | append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0);
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350 | break;
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351 | case 4:
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352 | append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_DECL_USAGE_BLEND_WEIGHT, 0);
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353 | break;
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354 | default:
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355 | ERR("Unexpected amount of blend values: %u\n", num_blends);
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356 | }
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357 | }
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358 | }
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359 |
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360 | if (has_blend_idx)
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361 | {
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362 | if ((fvf & WINED3DFVF_LASTBETA_UBYTE4)
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363 | || ((fvf & WINED3DFVF_XYZB5) == WINED3DFVF_XYZB2 && (fvf & WINED3DFVF_LASTBETA_D3DCOLOR)))
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364 | append_decl_element(&state, WINED3DFMT_R8G8B8A8_UINT, WINED3D_DECL_USAGE_BLEND_INDICES, 0);
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365 | else if (fvf & WINED3DFVF_LASTBETA_D3DCOLOR)
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366 | append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3D_DECL_USAGE_BLEND_INDICES, 0);
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367 | else
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368 | append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3D_DECL_USAGE_BLEND_INDICES, 0);
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369 | }
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370 |
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371 | if (has_normal)
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372 | append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3D_DECL_USAGE_NORMAL, 0);
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373 | if (has_psize)
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374 | append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3D_DECL_USAGE_PSIZE, 0);
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375 | if (has_diffuse)
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376 | append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3D_DECL_USAGE_COLOR, 0);
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377 | if (has_specular)
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378 | append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3D_DECL_USAGE_COLOR, 1);
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379 |
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380 | for (idx = 0; idx < num_textures; ++idx)
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381 | {
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382 | switch ((texcoords >> (idx * 2)) & 0x03)
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383 | {
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384 | case WINED3DFVF_TEXTUREFORMAT1:
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385 | append_decl_element(&state, WINED3DFMT_R32_FLOAT, WINED3D_DECL_USAGE_TEXCOORD, idx);
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386 | break;
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387 | case WINED3DFVF_TEXTUREFORMAT2:
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388 | append_decl_element(&state, WINED3DFMT_R32G32_FLOAT, WINED3D_DECL_USAGE_TEXCOORD, idx);
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389 | break;
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390 | case WINED3DFVF_TEXTUREFORMAT3:
|
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391 | append_decl_element(&state, WINED3DFMT_R32G32B32_FLOAT, WINED3D_DECL_USAGE_TEXCOORD, idx);
|
---|
392 | break;
|
---|
393 | case WINED3DFVF_TEXTUREFORMAT4:
|
---|
394 | append_decl_element(&state, WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_DECL_USAGE_TEXCOORD, idx);
|
---|
395 | break;
|
---|
396 | }
|
---|
397 | }
|
---|
398 |
|
---|
399 | *elements = state.elements;
|
---|
400 | return size;
|
---|
401 | }
|
---|
402 |
|
---|
403 | HRESULT CDECL wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
|
---|
404 | DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
|
---|
405 | struct wined3d_vertex_declaration **declaration)
|
---|
406 | {
|
---|
407 | struct wined3d_vertex_element *elements;
|
---|
408 | unsigned int size;
|
---|
409 | DWORD hr;
|
---|
410 |
|
---|
411 | TRACE("device %p, fvf %#x, parent %p, parent_ops %p, declaration %p.\n",
|
---|
412 | device, fvf, parent, parent_ops, declaration);
|
---|
413 |
|
---|
414 | size = convert_fvf_to_declaration(&device->adapter->gl_info, fvf, &elements);
|
---|
415 | if (size == ~0U) return E_OUTOFMEMORY;
|
---|
416 |
|
---|
417 | hr = wined3d_vertex_declaration_create(device, elements, size, parent, parent_ops, declaration);
|
---|
418 | HeapFree(GetProcessHeap(), 0, elements);
|
---|
419 | return hr;
|
---|
420 | }
|
---|