1 | /*
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2 | * Copyright 2002-2005 Jason Edmeades
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3 | * Copyright 2002-2005 Raphael Junqueira
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4 | * Copyright 2005 Oliver Stieber
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5 | * Copyright 2009-2011 Henri Verbeet for CodeWeavers
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6 | *
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7 | * This library is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU Lesser General Public
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9 | * License as published by the Free Software Foundation; either
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10 | * version 2.1 of the License, or (at your option) any later version.
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11 | *
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12 | * This library is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 | * Lesser General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU Lesser General Public
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18 | * License along with this library; if not, write to the Free Software
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19 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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20 | */
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21 |
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22 | #include "config.h"
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23 | #include "wine/port.h"
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24 | #include "wined3d_private.h"
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25 |
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26 | #ifdef VBOX_WITH_WDDM
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27 | # include "../../common/VBoxVideoTools.h"
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28 | #endif
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29 |
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30 | WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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31 |
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32 | /* Context activation is done by the caller. */
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33 | static void volume_bind_and_dirtify(const struct wined3d_volume *volume, struct wined3d_context *context)
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34 | {
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35 | struct wined3d_texture *container = volume->container;
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36 | DWORD active_sampler;
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37 |
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38 | /* We don't need a specific texture unit, but after binding the texture the current unit is dirty.
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39 | * Read the unit back instead of switching to 0, this avoids messing around with the state manager's
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40 | * gl states. The current texture unit should always be a valid one.
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41 | *
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42 | * To be more specific, this is tricky because we can implicitly be called
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43 | * from sampler() in state.c. This means we can't touch anything other than
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44 | * whatever happens to be the currently active texture, or we would risk
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45 | * marking already applied sampler states dirty again. */
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46 | active_sampler = volume->resource.device->rev_tex_unit_map[context->active_texture];
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47 |
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48 | if (active_sampler != WINED3D_UNMAPPED_STAGE)
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49 | device_invalidate_state(volume->resource.device, STATE_SAMPLER(active_sampler));
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50 |
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51 | container->texture_ops->texture_bind(container, context, FALSE);
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52 | }
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53 |
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54 | void volume_add_dirty_box(struct wined3d_volume *volume, const struct wined3d_box *dirty_box)
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55 | {
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56 | volume->dirty = TRUE;
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57 | if (dirty_box)
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58 | {
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59 | volume->lockedBox.left = min(volume->lockedBox.left, dirty_box->left);
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60 | volume->lockedBox.top = min(volume->lockedBox.top, dirty_box->top);
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61 | volume->lockedBox.front = min(volume->lockedBox.front, dirty_box->front);
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62 | volume->lockedBox.right = max(volume->lockedBox.right, dirty_box->right);
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63 | volume->lockedBox.bottom = max(volume->lockedBox.bottom, dirty_box->bottom);
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64 | volume->lockedBox.back = max(volume->lockedBox.back, dirty_box->back);
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65 | }
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66 | else
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67 | {
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68 | volume->lockedBox.left = 0;
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69 | volume->lockedBox.top = 0;
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70 | volume->lockedBox.front = 0;
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71 | volume->lockedBox.right = volume->resource.width;
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72 | volume->lockedBox.bottom = volume->resource.height;
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73 | volume->lockedBox.back = volume->resource.depth;
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74 | }
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75 | }
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76 |
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77 | void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container)
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78 | {
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79 | TRACE("volume %p, container %p.\n", volume, container);
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80 |
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81 | volume->container = container;
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82 | }
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83 |
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84 | /* Context activation is done by the caller. */
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85 | void volume_load(const struct wined3d_volume *volume, struct wined3d_context *context, UINT level, BOOL srgb_mode)
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86 | {
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87 | const struct wined3d_gl_info *gl_info = context->gl_info;
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88 | const struct wined3d_format *format = volume->resource.format;
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89 |
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90 | TRACE("volume %p, context %p, level %u, srgb %#x, format %s (%#x).\n",
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91 | volume, context, level, srgb_mode, debug_d3dformat(format->id), format->id);
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92 |
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93 | volume_bind_and_dirtify(volume, context);
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94 |
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95 | GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D, level, format->glInternal,
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96 | volume->resource.width, volume->resource.height, volume->resource.depth,
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97 | 0, format->glFormat, format->glType, volume->resource.allocatedMemory));
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98 | checkGLcall("glTexImage3D");
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99 |
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100 | /* When adding code releasing volume->resource.allocatedMemory to save
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101 | * data keep in mind that GL_UNPACK_CLIENT_STORAGE_APPLE is enabled by
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102 | * default if supported(GL_APPLE_client_storage). Thus do not release
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103 | * volume->resource.allocatedMemory if GL_APPLE_client_storage is
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104 | * supported. */
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105 | }
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106 |
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107 | /* Do not call while under the GL lock. */
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108 | static void volume_unload(struct wined3d_resource *resource)
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109 | {
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110 | TRACE("texture %p.\n", resource);
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111 |
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112 | /* The whole content is shadowed on This->resource.allocatedMemory, and
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113 | * the texture name is managed by the VolumeTexture container. */
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114 |
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115 | resource_unload(resource);
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116 | }
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117 |
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118 | ULONG CDECL wined3d_volume_incref(struct wined3d_volume *volume)
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119 | {
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120 | ULONG refcount;
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121 |
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122 | if (volume->container)
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123 | {
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124 | TRACE("Forwarding to container %p.\n", volume->container);
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125 | return wined3d_texture_incref(volume->container);
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126 | }
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127 |
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128 | refcount = InterlockedIncrement(&volume->resource.ref);
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129 |
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130 | TRACE("%p increasing refcount to %u.\n", volume, refcount);
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131 |
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132 | return refcount;
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133 | }
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134 |
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135 | /* Do not call while under the GL lock. */
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136 | ULONG CDECL wined3d_volume_decref(struct wined3d_volume *volume)
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137 | {
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138 | ULONG refcount;
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139 |
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140 | if (volume->container)
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141 | {
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142 | TRACE("Forwarding to container %p.\n", volume->container);
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143 | return wined3d_texture_decref(volume->container);
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144 | }
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145 |
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146 | refcount = InterlockedDecrement(&volume->resource.ref);
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147 |
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148 | TRACE("%p decreasing refcount to %u.\n", volume, refcount);
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149 |
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150 | if (!refcount)
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151 | {
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152 | resource_cleanup(&volume->resource);
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153 | volume->resource.parent_ops->wined3d_object_destroyed(volume->resource.parent);
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154 | HeapFree(GetProcessHeap(), 0, volume);
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155 | }
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156 |
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157 | return refcount;
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158 | }
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159 |
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160 | void * CDECL wined3d_volume_get_parent(const struct wined3d_volume *volume)
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161 | {
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162 | TRACE("volume %p.\n", volume);
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163 |
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164 | return volume->resource.parent;
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165 | }
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166 |
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167 | DWORD CDECL wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD priority)
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168 | {
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169 | return resource_set_priority(&volume->resource, priority);
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170 | }
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171 |
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172 | DWORD CDECL wined3d_volume_get_priority(const struct wined3d_volume *volume)
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173 | {
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174 | return resource_get_priority(&volume->resource);
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175 | }
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176 |
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177 | /* Do not call while under the GL lock. */
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178 | void CDECL wined3d_volume_preload(struct wined3d_volume *volume)
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179 | {
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180 | FIXME("volume %p stub!\n", volume);
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181 | }
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182 |
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183 | struct wined3d_resource * CDECL wined3d_volume_get_resource(struct wined3d_volume *volume)
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184 | {
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185 | TRACE("volume %p.\n", volume);
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186 |
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187 | return &volume->resource;
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188 | }
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189 |
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190 | HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
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191 | struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
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192 | {
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193 | TRACE("volume %p, map_desc %p, box %p, flags %#x.\n",
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194 | volume, map_desc, box, flags);
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195 |
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196 | if (!volume->resource.allocatedMemory)
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197 | volume->resource.allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, volume->resource.size);
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198 |
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199 | TRACE("allocatedMemory %p.\n", volume->resource.allocatedMemory);
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200 |
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201 | map_desc->row_pitch = volume->resource.format->byte_count * volume->resource.width; /* Bytes / row */
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202 | map_desc->slice_pitch = volume->resource.format->byte_count
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203 | * volume->resource.width * volume->resource.height; /* Bytes / slice */
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204 | if (!box)
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205 | {
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206 | TRACE("No box supplied - all is ok\n");
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207 | map_desc->data = volume->resource.allocatedMemory;
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208 | volume->lockedBox.left = 0;
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209 | volume->lockedBox.top = 0;
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210 | volume->lockedBox.front = 0;
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211 | volume->lockedBox.right = volume->resource.width;
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212 | volume->lockedBox.bottom = volume->resource.height;
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213 | volume->lockedBox.back = volume->resource.depth;
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214 | }
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215 | else
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216 | {
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217 | #ifdef VBOX_WITH_WDDM
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218 | if (box->right <= box->left
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219 | || box->right > volume->resource.width
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220 | || box->bottom <= box->top
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221 | || box->bottom > volume->resource.height
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222 | || box->back <= box->front
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223 | || box->back > volume->resource.depth
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224 | )
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225 | {
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226 | ERR("invalid dimensions!");
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227 | return WINED3DERR_INVALIDCALL;
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228 | }
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229 | #endif
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230 | TRACE("Lock Box (%p) = l %u, t %u, r %u, b %u, fr %u, ba %u\n",
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231 | box, box->left, box->top, box->right, box->bottom, box->front, box->back);
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232 | map_desc->data = volume->resource.allocatedMemory
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233 | + (map_desc->slice_pitch * box->front) /* FIXME: is front < back or vica versa? */
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234 | + (map_desc->row_pitch * box->top)
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235 | + (box->left * volume->resource.format->byte_count);
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236 | volume->lockedBox.left = box->left;
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237 | volume->lockedBox.top = box->top;
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238 | volume->lockedBox.front = box->front;
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239 | volume->lockedBox.right = box->right;
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240 | volume->lockedBox.bottom = box->bottom;
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241 | volume->lockedBox.back = box->back;
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242 | }
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243 |
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244 | if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY)))
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245 | {
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246 | volume_add_dirty_box(volume, &volume->lockedBox);
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247 | wined3d_texture_set_dirty(volume->container, TRUE);
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248 | }
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249 |
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250 | volume->locked = TRUE;
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251 |
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252 | TRACE("Returning memory %p, row pitch %d, slice pitch %d.\n",
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253 | map_desc->data, map_desc->row_pitch, map_desc->slice_pitch);
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254 |
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255 | return WINED3D_OK;
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256 | }
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257 |
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258 | struct wined3d_volume * CDECL wined3d_volume_from_resource(struct wined3d_resource *resource)
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259 | {
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260 | return volume_from_resource(resource);
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261 | }
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262 |
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263 | HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
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264 | {
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265 | TRACE("volume %p.\n", volume);
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266 |
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267 | if (!volume->locked)
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268 | {
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269 | WARN("Trying to unlock unlocked volume %p.\n", volume);
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270 | return WINED3DERR_INVALIDCALL;
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271 | }
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272 |
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273 | volume->locked = FALSE;
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274 | memset(&volume->lockedBox, 0, sizeof(volume->lockedBox));
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275 |
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276 | return WINED3D_OK;
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277 | }
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278 |
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279 | static const struct wined3d_resource_ops volume_resource_ops =
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280 | {
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281 | volume_unload,
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282 | };
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283 |
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284 | static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_device *device, UINT width,
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285 | UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool,
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286 | void *parent, const struct wined3d_parent_ops *parent_ops
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287 | #ifdef VBOX_WITH_WDDM
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288 | , HANDLE *shared_handle
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289 | , void *pvClientMem
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290 | #endif
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291 | )
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292 | {
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293 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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294 | const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
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295 | HRESULT hr;
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296 |
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297 | if (!gl_info->supported[EXT_TEXTURE3D])
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298 | {
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299 | WARN("Volume cannot be created - no volume texture support.\n");
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300 | return WINED3DERR_INVALIDCALL;
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301 | }
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302 |
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303 | hr = resource_init(&volume->resource, device, WINED3D_RTYPE_VOLUME, format,
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304 | WINED3D_MULTISAMPLE_NONE, 0, usage, pool, width, height, depth,
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305 | width * height * depth * format->byte_count, parent, parent_ops,
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306 | &volume_resource_ops
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307 | #ifdef VBOX_WITH_WDDM
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308 | , shared_handle, pvClientMem
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309 | #endif
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310 | );
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311 | if (FAILED(hr))
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312 | {
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313 | WARN("Failed to initialize resource, returning %#x.\n", hr);
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314 | return hr;
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315 | }
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316 |
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317 | volume->lockable = TRUE;
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318 | volume->locked = FALSE;
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319 | memset(&volume->lockedBox, 0, sizeof(volume->lockedBox));
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320 | volume->dirty = TRUE;
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321 |
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322 | volume_add_dirty_box(volume, NULL);
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323 |
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324 | return WINED3D_OK;
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325 | }
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326 |
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327 | HRESULT CDECL wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height,
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328 | UINT depth, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
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329 | const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume
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330 | #ifdef VBOX_WITH_WDDM
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331 | , HANDLE *shared_handle
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332 | , void *pvClientMem
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333 | #endif
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334 | )
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335 | {
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336 | struct wined3d_volume *object;
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337 | HRESULT hr;
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338 |
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339 | TRACE("device %p, width %u, height %u, depth %u, usage %#x, format %s, pool %s\n",
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340 | device, width, height, depth, usage, debug_d3dformat(format_id), debug_d3dpool(pool));
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341 | TRACE("parent %p, parent_ops %p, volume %p.\n", parent, parent_ops, volume);
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342 |
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343 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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344 | if (!object)
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345 | {
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346 | *volume = NULL;
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347 | return WINED3DERR_OUTOFVIDEOMEMORY;
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348 | }
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349 |
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350 | hr = volume_init(object, device, width, height, depth, usage, format_id, pool, parent, parent_ops
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351 | #ifdef VBOX_WITH_WDDM
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352 | , shared_handle
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353 | , pvClientMem
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354 | #endif
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355 | );
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356 | if (FAILED(hr))
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357 | {
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358 | WARN("Failed to initialize volume, returning %#x.\n", hr);
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359 | HeapFree(GetProcessHeap(), 0, object);
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360 | return hr;
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361 | }
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362 |
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363 | TRACE("Created volume %p.\n", object);
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364 | *volume = object;
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365 |
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366 | return WINED3D_OK;
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367 | }
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368 |
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369 | #ifdef VBOX_WITH_WDDM
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370 | HRESULT CDECL wined3d_device_blt_vol(struct wined3d_device *device, struct wined3d_volume *src, struct wined3d_volume *dst,
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371 | const struct wined3d_box *pSrcBoxArg,
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372 | const VBOXPOINT3D *pDstPoin3D)
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373 | {
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374 | struct wined3d_map_desc src_desc, dst_desc;
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375 | HRESULT hr;
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376 | struct wined3d_box DstBox, SrcBox;
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377 | const struct wined3d_box *pDstBox;
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378 | const struct wined3d_box *pSrcBox;
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379 | int dstW, dstH, dstD, srcW, srcH, srcD;
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380 | int j, k;
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381 | uint8_t * pDstBits;
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382 | uint8_t * pSrcBits;
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383 |
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384 |
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385 | TRACE("device %p, src_volume %p, dst_volume %p.\n",
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386 | device, src, dst);
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387 |
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388 | pSrcBox = pSrcBoxArg;
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389 | if (!pSrcBox)
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390 | {
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391 | SrcBox.left = 0;
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392 | SrcBox.top = 0;
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393 | SrcBox.front = 0;
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394 | SrcBox.right = src->resource.width;
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395 | SrcBox.bottom = src->resource.height;
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396 | SrcBox.back = src->resource.depth;
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397 | pSrcBox = &SrcBox;
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398 | }
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399 |
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400 | if (!pDstPoin3D)
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401 | pDstBox = pSrcBox;
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402 | else
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403 | {
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404 | vboxWddmBoxTranslated((VBOXBOX3D*)&DstBox, (const VBOXBOX3D *)pSrcBox, pDstPoin3D->x, pDstPoin3D->y, pDstPoin3D->z);
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405 | pDstBox = &DstBox;
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406 | }
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407 |
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408 | dstW = pDstBox->right - pDstBox->left;
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409 | dstH = pDstBox->bottom - pDstBox->top;
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410 | dstD = pDstBox->back - pDstBox->front;
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411 |
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412 | srcW = pSrcBox->right - pSrcBox->left;
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413 | srcH = pSrcBox->bottom - pSrcBox->top;
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414 | srcD = pSrcBox->back - pSrcBox->front;
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415 |
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416 | if (srcW != dstW || srcH != dstH || srcD != dstD)
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417 | {
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418 | ERR("dimensions do not match, stretching not supported for volumes!");
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419 | return WINED3DERR_INVALIDCALL;
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420 | }
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421 |
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422 | /* TODO: Implement direct loading into the gl volume instead of using memcpy and
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423 | * dirtification to improve loading performance.
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424 | */
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425 | hr = wined3d_volume_map(src, &src_desc, pSrcBox, WINED3D_MAP_READONLY);
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426 | if(FAILED(hr))
|
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427 | {
|
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428 | ERR("wined3d_volume_map src failed");
|
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429 | return hr;
|
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430 | }
|
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431 |
|
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432 | hr = wined3d_volume_map(dst, &dst_desc, pDstBox, WINED3D_MAP_DISCARD);
|
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433 | if(FAILED(hr))
|
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434 | {
|
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435 | ERR("wined3d_volume_map dst failed");
|
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436 | wined3d_volume_unmap(src);
|
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437 | return hr;
|
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438 | }
|
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439 |
|
---|
440 | pDstBits = dst_desc.data;
|
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441 | pSrcBits = src_desc.data;
|
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442 | for (k = 0; k < srcD; ++k)
|
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443 | {
|
---|
444 | uint8_t * pRowDstBits = pDstBits;
|
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445 | uint8_t * pRowSrcBits = pSrcBits;
|
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446 |
|
---|
447 | for (j = 0; j < srcH; ++j)
|
---|
448 | {
|
---|
449 | memcpy(pRowDstBits, pRowSrcBits, srcW * dst->resource.format->byte_count);
|
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450 | pRowDstBits += dst_desc.row_pitch;
|
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451 | pRowSrcBits += src_desc.row_pitch;
|
---|
452 | }
|
---|
453 | pDstBits += dst_desc.slice_pitch;
|
---|
454 | pSrcBits += src_desc.slice_pitch;
|
---|
455 | }
|
---|
456 |
|
---|
457 | hr = wined3d_volume_unmap(dst);
|
---|
458 | if(FAILED(hr)) {
|
---|
459 | wined3d_volume_unmap(src);
|
---|
460 | } else {
|
---|
461 | hr = wined3d_volume_unmap(src);
|
---|
462 | }
|
---|
463 | return hr;
|
---|
464 | }
|
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465 | #endif
|
---|