1 | ; File generated automatically from ./dlls/wined3d/wined3d.spec; do not edit!
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2 |
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3 | EXPORTS
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4 | wined3d_mutex_lock
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5 | wined3d_mutex_unlock
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6 | wined3d_check_depth_stencil_match
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7 | wined3d_check_device_format
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8 | wined3d_check_device_format_conversion
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9 | wined3d_check_device_multisample_type
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10 | wined3d_check_device_type
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11 | wined3d_create
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12 | wined3d_decref
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13 | wined3d_enum_adapter_modes
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14 | wined3d_get_adapter_count
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15 | wined3d_get_adapter_display_mode
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16 | wined3d_get_adapter_identifier
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17 | wined3d_get_adapter_mode_count
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18 | wined3d_get_adapter_monitor
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19 | wined3d_get_adapter_raster_status
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20 | wined3d_get_device_caps
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21 | wined3d_incref
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22 | wined3d_register_software_device
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23 | wined3d_set_adapter_display_mode
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24 | wined3d_buffer_create
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25 | wined3d_buffer_create_ib
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26 | wined3d_buffer_create_vb
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27 | wined3d_buffer_decref
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28 | wined3d_buffer_get_parent
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29 | wined3d_buffer_get_priority
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30 | wined3d_buffer_get_resource
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31 | wined3d_buffer_incref
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32 | wined3d_buffer_map
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33 | wined3d_buffer_preload
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34 | wined3d_buffer_set_priority
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35 | wined3d_buffer_unmap
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36 | wined3d_device_acquire_focus_window
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37 | wined3d_device_begin_scene
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38 | wined3d_device_begin_stateblock
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39 | wined3d_device_clear
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40 | wined3d_device_clear_rendertarget_view
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41 | wined3d_device_color_fill
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42 | wined3d_device_create
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43 | wined3d_device_decref
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44 | wined3d_device_draw_indexed_primitive
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45 | wined3d_device_draw_primitive
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46 | wined3d_device_end_scene
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47 | wined3d_device_end_stateblock
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48 | wined3d_device_evict_managed_resources
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49 | wined3d_device_get_available_texture_mem
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50 | wined3d_device_get_back_buffer
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51 | wined3d_device_get_base_vertex_index
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52 | wined3d_device_get_clip_plane
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53 | wined3d_device_get_clip_status
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54 | wined3d_device_get_creation_parameters
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55 | wined3d_device_get_depth_stencil
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56 | wined3d_device_get_device_caps
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57 | wined3d_device_get_display_mode
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58 | wined3d_device_get_front_buffer_data
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59 | wined3d_device_get_gamma_ramp
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60 | wined3d_device_get_index_buffer
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61 | wined3d_device_get_light
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62 | wined3d_device_get_light_enable
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63 | wined3d_device_get_material
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64 | wined3d_device_get_npatch_mode
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65 | wined3d_device_get_pixel_shader
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66 | wined3d_device_get_primitive_type
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67 | wined3d_device_get_ps_consts_b
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68 | wined3d_device_get_ps_consts_f
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69 | wined3d_device_get_ps_consts_i
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70 | wined3d_device_get_raster_status
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71 | wined3d_device_get_render_state
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72 | wined3d_device_get_render_target
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73 | wined3d_device_get_sampler_state
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74 | wined3d_device_get_scissor_rect
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75 | wined3d_device_get_software_vertex_processing
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76 | wined3d_device_get_stream_source
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77 | wined3d_device_get_stream_source_freq
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78 | wined3d_device_get_surface_from_dc
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79 | wined3d_device_get_swapchain
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80 | wined3d_device_get_swapchain_count
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81 | wined3d_device_get_texture
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82 | wined3d_device_get_texture_stage_state
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83 | wined3d_device_get_transform
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84 | wined3d_device_get_vertex_declaration
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85 | wined3d_device_get_vertex_shader
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86 | wined3d_device_get_viewport
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87 | wined3d_device_get_vs_consts_b
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88 | wined3d_device_get_vs_consts_f
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89 | wined3d_device_get_vs_consts_i
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90 | wined3d_device_incref
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91 | wined3d_device_init_3d
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92 | wined3d_device_init_gdi
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93 | wined3d_device_multiply_transform
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94 | wined3d_device_present
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95 | wined3d_device_process_vertices
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96 | wined3d_device_release_focus_window
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97 | wined3d_device_reset
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98 | wined3d_device_restore_fullscreen_window
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99 | wined3d_device_set_base_vertex_index
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100 | wined3d_device_set_clip_plane
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101 | wined3d_device_set_clip_status
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102 | wined3d_device_set_cursor_position
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103 | wined3d_device_set_cursor_properties
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104 | wined3d_device_set_depth_stencil
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105 | wined3d_device_set_dialog_box_mode
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106 | wined3d_device_set_gamma_ramp
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107 | wined3d_device_set_index_buffer
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108 | wined3d_device_set_light
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109 | wined3d_device_set_light_enable
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110 | wined3d_device_set_material
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111 | wined3d_device_set_multithreaded
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112 | wined3d_device_set_npatch_mode
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113 | wined3d_device_set_pixel_shader
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114 | wined3d_device_set_primitive_type
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115 | wined3d_device_set_ps_consts_b
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116 | wined3d_device_set_ps_consts_f
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117 | wined3d_device_set_ps_consts_i
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118 | wined3d_device_set_render_state
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119 | wined3d_device_set_render_target
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120 | wined3d_device_set_sampler_state
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121 | wined3d_device_set_scissor_rect
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122 | wined3d_device_set_software_vertex_processing
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123 | wined3d_device_set_stream_source
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124 | wined3d_device_set_stream_source_freq
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125 | wined3d_device_set_texture
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126 | wined3d_device_set_texture_stage_state
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127 | wined3d_device_set_transform
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128 | wined3d_device_set_vertex_declaration
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129 | wined3d_device_set_vertex_shader
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130 | wined3d_device_set_viewport
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131 | wined3d_device_set_vs_consts_b
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132 | wined3d_device_set_vs_consts_f
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133 | wined3d_device_set_vs_consts_i
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134 | wined3d_device_setup_fullscreen_window
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135 | wined3d_device_show_cursor
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136 | wined3d_device_uninit_3d
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137 | wined3d_device_uninit_gdi
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138 | wined3d_device_update_surface
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139 | wined3d_device_update_texture
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140 | wined3d_device_validate_device
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141 | wined3d_palette_create
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142 | wined3d_palette_decref
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143 | wined3d_palette_get_entries
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144 | wined3d_palette_get_flags
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145 | wined3d_palette_get_parent
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146 | wined3d_palette_incref
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147 | wined3d_palette_set_entries
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148 | wined3d_query_create
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149 | wined3d_query_decref
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150 | wined3d_query_get_data
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151 | wined3d_query_get_data_size
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152 | wined3d_query_get_type
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153 | wined3d_query_incref
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154 | wined3d_query_issue
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155 | wined3d_resource_free_private_data
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156 | wined3d_resource_get_desc
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157 | wined3d_resource_get_parent
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158 | wined3d_resource_get_private_data
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159 | wined3d_resource_set_private_data
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160 | wined3d_rendertarget_view_create
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161 | wined3d_rendertarget_view_decref
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162 | wined3d_rendertarget_view_get_parent
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163 | wined3d_rendertarget_view_get_resource
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164 | wined3d_rendertarget_view_incref
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165 | wined3d_shader_create_gs
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166 | wined3d_shader_create_ps
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167 | wined3d_shader_create_vs
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168 | wined3d_shader_decref
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169 | wined3d_shader_get_byte_code
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170 | wined3d_shader_get_parent
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171 | wined3d_shader_incref
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172 | wined3d_shader_set_local_constants_float
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173 | wined3d_stateblock_apply
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174 | wined3d_stateblock_capture
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175 | wined3d_stateblock_create
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176 | wined3d_stateblock_decref
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177 | wined3d_stateblock_incref
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178 | wined3d_surface_blt
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179 | wined3d_surface_create
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180 | wined3d_surface_decref
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181 | wined3d_surface_flip
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182 | wined3d_surface_from_resource
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183 | wined3d_surface_get_blt_status
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184 | wined3d_surface_get_flip_status
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185 | wined3d_surface_get_overlay_position
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186 | wined3d_surface_get_palette
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187 | wined3d_surface_get_parent
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188 | wined3d_surface_get_pitch
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189 | wined3d_surface_get_priority
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190 | wined3d_surface_get_render_target_data
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191 | wined3d_surface_get_resource
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192 | wined3d_surface_getdc
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193 | wined3d_surface_incref
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194 | wined3d_surface_is_lost
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195 | wined3d_surface_map
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196 | wined3d_surface_preload
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197 | wined3d_surface_releasedc
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198 | wined3d_surface_restore
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199 | wined3d_surface_set_color_key
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200 | wined3d_surface_set_mem
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201 | wined3d_surface_set_overlay_position
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202 | wined3d_surface_set_palette
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203 | wined3d_surface_set_priority
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204 | wined3d_surface_unmap
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205 | wined3d_surface_update_desc
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206 | wined3d_surface_update_overlay
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207 | wined3d_surface_update_overlay_z_order
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208 | wined3d_swapchain_create
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209 | wined3d_swapchain_decref
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210 | wined3d_swapchain_get_back_buffer
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211 | wined3d_swapchain_get_device
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212 | wined3d_swapchain_get_display_mode
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213 | wined3d_swapchain_get_front_buffer_data
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214 | wined3d_swapchain_get_gamma_ramp
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215 | wined3d_swapchain_get_parent
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216 | wined3d_swapchain_get_desc
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217 | wined3d_swapchain_get_raster_status
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218 | wined3d_swapchain_incref
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219 | wined3d_swapchain_present
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220 | wined3d_swapchain_set_gamma_ramp
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221 | wined3d_swapchain_set_window
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222 | wined3d_texture_add_dirty_region
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223 | wined3d_texture_create_2d
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224 | wined3d_texture_create_3d
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225 | wined3d_texture_create_cube
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226 | wined3d_texture_decref
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227 | wined3d_texture_generate_mipmaps
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228 | wined3d_texture_get_autogen_filter_type
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229 | wined3d_texture_get_level_count
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230 | wined3d_texture_get_lod
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231 | wined3d_texture_get_parent
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232 | wined3d_texture_get_priority
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233 | wined3d_texture_get_resource
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234 | wined3d_texture_get_sub_resource
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235 | wined3d_texture_incref
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236 | wined3d_texture_preload
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237 | wined3d_texture_set_autogen_filter_type
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238 | wined3d_texture_set_lod
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239 | wined3d_texture_set_priority
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240 | wined3d_vertex_declaration_create
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241 | wined3d_vertex_declaration_create_from_fvf
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242 | wined3d_vertex_declaration_decref
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243 | wined3d_vertex_declaration_get_parent
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244 | wined3d_vertex_declaration_incref
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245 | wined3d_volume_create
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246 | wined3d_volume_decref
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247 | wined3d_volume_from_resource
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248 | wined3d_volume_get_parent
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249 | wined3d_volume_get_priority
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250 | wined3d_volume_get_resource
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251 | wined3d_volume_incref
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252 | wined3d_volume_map
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253 | wined3d_volume_preload
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254 | wined3d_volume_set_priority
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255 | wined3d_volume_unmap
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