1 | @ stdcall wined3d_mutex_lock()
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2 | @ stdcall wined3d_mutex_unlock()
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3 |
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4 | @ cdecl wined3d_check_depth_stencil_match(ptr long long long long long)
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5 | @ cdecl wined3d_check_device_format(ptr long long long long long long)
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6 | @ cdecl wined3d_check_device_format_conversion(ptr long long long long)
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7 | @ cdecl wined3d_check_device_multisample_type(ptr long long long long long ptr)
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8 | @ cdecl wined3d_check_device_type(ptr long long long long long)
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9 | @ cdecl wined3d_create(long long)
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10 | @ cdecl wined3d_decref(ptr)
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11 | @ cdecl wined3d_enum_adapter_modes(ptr long long long long ptr)
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12 | @ cdecl wined3d_get_adapter_count(ptr)
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13 | @ cdecl wined3d_get_adapter_display_mode(ptr long ptr ptr)
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14 | @ cdecl wined3d_get_adapter_identifier(ptr long long ptr)
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15 | @ cdecl wined3d_get_adapter_mode_count(ptr long long long)
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16 | @ cdecl wined3d_get_adapter_monitor(ptr long)
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17 | @ cdecl wined3d_get_adapter_raster_status(ptr long ptr)
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18 | @ cdecl wined3d_get_device_caps(ptr long long ptr)
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19 | @ cdecl wined3d_incref(ptr)
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20 | @ cdecl wined3d_register_software_device(ptr ptr)
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21 | @ cdecl wined3d_set_adapter_display_mode(ptr long ptr)
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22 |
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23 | @ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr)
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24 | @ cdecl wined3d_buffer_create_ib(ptr long long long ptr ptr ptr)
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25 | @ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr)
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26 | @ cdecl wined3d_buffer_decref(ptr)
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27 | @ cdecl wined3d_buffer_get_parent(ptr)
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28 | @ cdecl wined3d_buffer_get_priority(ptr)
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29 | @ cdecl wined3d_buffer_get_resource(ptr)
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30 | @ cdecl wined3d_buffer_incref(ptr)
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31 | @ cdecl wined3d_buffer_map(ptr long long ptr long)
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32 | @ cdecl wined3d_buffer_preload(ptr)
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33 | @ cdecl wined3d_buffer_set_priority(ptr long)
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34 | @ cdecl wined3d_buffer_unmap(ptr)
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35 |
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36 | @ cdecl wined3d_device_acquire_focus_window(ptr ptr)
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37 | @ cdecl wined3d_device_begin_scene(ptr)
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38 | @ cdecl wined3d_device_begin_stateblock(ptr)
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39 | @ cdecl wined3d_device_clear(ptr long ptr long ptr float long)
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40 | @ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr)
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41 | @ cdecl wined3d_device_color_fill(ptr ptr ptr ptr)
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42 | @ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr)
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43 | @ cdecl wined3d_device_decref(ptr)
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44 | @ cdecl wined3d_device_draw_indexed_primitive(ptr long long)
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45 | @ cdecl wined3d_device_draw_indexed_primitive_instanced(ptr long long long long)
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46 | @ cdecl wined3d_device_draw_primitive(ptr long long)
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47 | @ cdecl wined3d_device_end_scene(ptr)
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48 | @ cdecl wined3d_device_end_stateblock(ptr ptr)
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49 | @ cdecl wined3d_device_evict_managed_resources(ptr)
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50 | @ cdecl wined3d_device_get_available_texture_mem(ptr)
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51 | @ cdecl wined3d_device_get_back_buffer(ptr long long long ptr)
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52 | @ cdecl wined3d_device_get_base_vertex_index(ptr)
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53 | @ cdecl wined3d_device_get_clip_plane(ptr long ptr)
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54 | @ cdecl wined3d_device_get_clip_status(ptr ptr)
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55 | @ cdecl wined3d_device_get_creation_parameters(ptr ptr)
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56 | @ cdecl wined3d_device_get_depth_stencil(ptr)
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57 | @ cdecl wined3d_device_get_device_caps(ptr ptr)
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58 | @ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)
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59 | @ cdecl wined3d_device_get_front_buffer_data(ptr long ptr)
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60 | @ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
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61 | @ cdecl wined3d_device_get_geometry_shader(ptr)
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62 | @ cdecl wined3d_device_get_gs_cb(ptr long)
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63 | @ cdecl wined3d_device_get_gs_sampler(ptr long)
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64 | @ cdecl wined3d_device_get_index_buffer(ptr ptr)
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65 | @ cdecl wined3d_device_get_light(ptr long ptr)
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66 | @ cdecl wined3d_device_get_light_enable(ptr long ptr)
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67 | @ cdecl wined3d_device_get_material(ptr ptr)
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68 | @ cdecl wined3d_device_get_npatch_mode(ptr)
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69 | @ cdecl wined3d_device_get_pixel_shader(ptr)
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70 | @ cdecl wined3d_device_get_primitive_type(ptr ptr)
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71 | @ cdecl wined3d_device_get_ps_cb(ptr long)
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72 | @ cdecl wined3d_device_get_ps_consts_b(ptr long ptr long)
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73 | @ cdecl wined3d_device_get_ps_consts_f(ptr long ptr long)
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74 | @ cdecl wined3d_device_get_ps_consts_i(ptr long ptr long)
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75 | @ cdecl wined3d_device_get_ps_sampler(ptr long)
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76 | @ cdecl wined3d_device_get_raster_status(ptr long ptr)
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77 | @ cdecl wined3d_device_get_render_state(ptr long)
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78 | @ cdecl wined3d_device_get_render_target(ptr long)
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79 | @ cdecl wined3d_device_get_sampler_state(ptr long long)
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80 | @ cdecl wined3d_device_get_scissor_rect(ptr ptr)
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81 | @ cdecl wined3d_device_get_software_vertex_processing(ptr)
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82 | @ cdecl wined3d_device_get_stream_output(ptr long ptr)
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83 | @ cdecl wined3d_device_get_stream_source(ptr long ptr ptr ptr)
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84 | @ cdecl wined3d_device_get_stream_source_freq(ptr long ptr)
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85 | @ cdecl wined3d_device_get_surface_from_dc(ptr ptr)
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86 | @ cdecl wined3d_device_get_swapchain(ptr long)
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87 | @ cdecl wined3d_device_get_swapchain_count(ptr)
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88 | @ cdecl wined3d_device_get_texture(ptr long)
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89 | @ cdecl wined3d_device_get_texture_stage_state(ptr long long)
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90 | @ cdecl wined3d_device_get_transform(ptr long ptr)
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91 | @ cdecl wined3d_device_get_vertex_declaration(ptr)
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92 | @ cdecl wined3d_device_get_vertex_shader(ptr)
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93 | @ cdecl wined3d_device_get_viewport(ptr ptr)
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94 | @ cdecl wined3d_device_get_vs_cb(ptr long)
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95 | @ cdecl wined3d_device_get_vs_consts_b(ptr long ptr long)
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96 | @ cdecl wined3d_device_get_vs_consts_f(ptr long ptr long)
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97 | @ cdecl wined3d_device_get_vs_consts_i(ptr long ptr long)
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98 | @ cdecl wined3d_device_get_vs_sampler(ptr long)
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99 | @ cdecl wined3d_device_incref(ptr)
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100 | @ cdecl wined3d_device_init_3d(ptr ptr)
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101 | @ cdecl wined3d_device_init_gdi(ptr ptr)
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102 | @ cdecl wined3d_device_multiply_transform(ptr long ptr)
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103 | @ cdecl wined3d_device_present(ptr ptr ptr ptr ptr long)
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104 | @ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
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105 | @ cdecl wined3d_device_release_focus_window(ptr)
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106 | @ cdecl wined3d_device_reset(ptr ptr ptr ptr long)
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107 | @ cdecl wined3d_device_restore_fullscreen_window(ptr ptr)
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108 | @ cdecl wined3d_device_set_base_vertex_index(ptr long)
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109 | @ cdecl wined3d_device_set_clip_plane(ptr long ptr)
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110 | @ cdecl wined3d_device_set_clip_status(ptr ptr)
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111 | @ cdecl wined3d_device_set_cursor_position(ptr long long long)
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112 | @ cdecl wined3d_device_set_cursor_properties(ptr long long ptr)
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113 | @ cdecl wined3d_device_set_depth_stencil(ptr ptr)
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114 | @ cdecl wined3d_device_set_dialog_box_mode(ptr long)
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115 | @ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr)
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116 | @ cdecl wined3d_device_set_geometry_shader(ptr ptr)
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117 | @ cdecl wined3d_device_set_gs_cb(ptr long ptr)
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118 | @ cdecl wined3d_device_set_gs_sampler(ptr long ptr)
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119 | @ cdecl wined3d_device_set_index_buffer(ptr ptr long)
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120 | @ cdecl wined3d_device_set_light(ptr long ptr)
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121 | @ cdecl wined3d_device_set_light_enable(ptr long long)
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122 | @ cdecl wined3d_device_set_material(ptr ptr)
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123 | @ cdecl wined3d_device_set_multithreaded(ptr)
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124 | @ cdecl wined3d_device_set_npatch_mode(ptr float)
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125 | @ cdecl wined3d_device_set_pixel_shader(ptr ptr)
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126 | @ cdecl wined3d_device_set_primitive_type(ptr long)
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127 | @ cdecl wined3d_device_set_ps_cb(ptr long ptr)
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128 | @ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
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129 | @ cdecl wined3d_device_set_ps_consts_f(ptr long ptr long)
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130 | @ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long)
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131 | @ cdecl wined3d_device_set_ps_sampler(ptr long ptr)
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132 | @ cdecl wined3d_device_set_render_state(ptr long long)
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133 | @ cdecl wined3d_device_set_render_target(ptr long ptr long)
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134 | @ cdecl wined3d_device_set_sampler_state(ptr long long long)
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135 | @ cdecl wined3d_device_set_scissor_rect(ptr ptr)
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136 | @ cdecl wined3d_device_set_software_vertex_processing(ptr long)
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137 | @ cdecl wined3d_device_set_stream_output(ptr long ptr long)
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138 | @ cdecl wined3d_device_set_stream_source(ptr long ptr long long)
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139 | @ cdecl wined3d_device_set_stream_source_freq(ptr long long)
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140 | @ cdecl wined3d_device_set_texture(ptr long ptr)
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141 | @ cdecl wined3d_device_set_texture_stage_state(ptr long long long)
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142 | @ cdecl wined3d_device_set_transform(ptr long ptr)
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143 | @ cdecl wined3d_device_set_vertex_declaration(ptr ptr)
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144 | @ cdecl wined3d_device_set_vertex_shader(ptr ptr)
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145 | @ cdecl wined3d_device_set_viewport(ptr ptr)
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146 | @ cdecl wined3d_device_set_vs_cb(ptr long ptr)
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147 | @ cdecl wined3d_device_set_vs_consts_b(ptr long ptr long)
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148 | @ cdecl wined3d_device_set_vs_consts_f(ptr long ptr long)
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149 | @ cdecl wined3d_device_set_vs_consts_i(ptr long ptr long)
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150 | @ cdecl wined3d_device_set_vs_sampler(ptr long ptr)
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151 | @ cdecl wined3d_device_setup_fullscreen_window(ptr ptr long long)
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152 | @ cdecl wined3d_device_show_cursor(ptr long)
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153 | @ cdecl wined3d_device_uninit_3d(ptr)
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154 | @ cdecl wined3d_device_uninit_gdi(ptr)
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155 | @ cdecl wined3d_device_update_surface(ptr ptr ptr ptr ptr)
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156 | @ cdecl wined3d_device_update_texture(ptr ptr ptr)
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157 | @ cdecl wined3d_device_validate_device(ptr ptr)
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158 |
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159 | @ cdecl wined3d_palette_create(ptr long ptr ptr ptr)
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160 | @ cdecl wined3d_palette_decref(ptr)
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161 | @ cdecl wined3d_palette_get_entries(ptr long long long ptr)
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162 | @ cdecl wined3d_palette_get_flags(ptr)
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163 | @ cdecl wined3d_palette_get_parent(ptr)
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164 | @ cdecl wined3d_palette_incref(ptr)
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165 | @ cdecl wined3d_palette_set_entries(ptr long long long ptr)
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166 |
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167 | @ cdecl wined3d_query_create(ptr long ptr)
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168 | @ cdecl wined3d_query_decref(ptr)
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169 | @ cdecl wined3d_query_get_data(ptr ptr long long)
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170 | @ cdecl wined3d_query_get_data_size(ptr)
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171 | @ cdecl wined3d_query_get_type(ptr)
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172 | @ cdecl wined3d_query_incref(ptr)
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173 | @ cdecl wined3d_query_issue(ptr long)
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174 |
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175 | @ cdecl wined3d_resource_free_private_data(ptr ptr)
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176 | @ cdecl wined3d_resource_get_desc(ptr ptr)
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177 | @ cdecl wined3d_resource_get_parent(ptr)
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178 | @ cdecl wined3d_resource_get_private_data(ptr ptr ptr ptr)
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179 | @ cdecl wined3d_resource_set_private_data(ptr ptr ptr long long)
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180 |
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181 | @ cdecl wined3d_rendertarget_view_create(ptr ptr ptr)
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182 | @ cdecl wined3d_rendertarget_view_decref(ptr)
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183 | @ cdecl wined3d_rendertarget_view_get_parent(ptr)
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184 | @ cdecl wined3d_rendertarget_view_get_resource(ptr)
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185 | @ cdecl wined3d_rendertarget_view_incref(ptr)
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186 |
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187 | @ cdecl wined3d_sampler_create(ptr ptr)
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188 | @ cdecl wined3d_sampler_decref(ptr)
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189 | @ cdecl wined3d_sampler_get_parent(ptr)
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190 | @ cdecl wined3d_sampler_incref(ptr)
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191 |
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192 | @ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr ptr long)
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193 | @ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr ptr long)
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194 | @ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr ptr long)
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195 | @ cdecl wined3d_shader_decref(ptr)
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196 | @ cdecl wined3d_shader_get_byte_code(ptr ptr ptr)
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197 | @ cdecl wined3d_shader_get_parent(ptr)
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198 | @ cdecl wined3d_shader_incref(ptr)
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199 | @ cdecl wined3d_shader_set_local_constants_float(ptr long ptr long)
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200 |
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201 | @ cdecl wined3d_stateblock_apply(ptr)
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202 | @ cdecl wined3d_stateblock_capture(ptr)
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203 | @ cdecl wined3d_stateblock_create(ptr long ptr)
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204 | @ cdecl wined3d_stateblock_decref(ptr)
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205 | @ cdecl wined3d_stateblock_incref(ptr)
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206 |
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207 | @ cdecl wined3d_surface_blt(ptr ptr ptr ptr long ptr long)
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208 | @ cdecl wined3d_surface_create(ptr long long long long long long long long ptr ptr ptr)
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209 | @ cdecl wined3d_surface_decref(ptr)
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210 | @ cdecl wined3d_surface_flip(ptr ptr long)
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211 | @ cdecl wined3d_surface_from_resource(ptr)
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212 | @ cdecl wined3d_surface_get_blt_status(ptr long)
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213 | @ cdecl wined3d_surface_get_flip_status(ptr long)
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214 | @ cdecl wined3d_surface_get_overlay_position(ptr ptr ptr)
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215 | @ cdecl wined3d_surface_get_palette(ptr)
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216 | @ cdecl wined3d_surface_get_parent(ptr)
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217 | @ cdecl wined3d_surface_get_pitch(ptr)
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218 | @ cdecl wined3d_surface_get_priority(ptr)
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219 | @ cdecl wined3d_surface_get_render_target_data(ptr ptr)
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220 | @ cdecl wined3d_surface_get_resource(ptr)
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221 | @ cdecl wined3d_surface_getdc(ptr ptr)
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222 | @ cdecl wined3d_surface_incref(ptr)
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223 | @ cdecl wined3d_surface_is_lost(ptr)
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224 | @ cdecl wined3d_surface_map(ptr ptr ptr long)
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225 | @ cdecl wined3d_surface_preload(ptr)
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226 | @ cdecl wined3d_surface_releasedc(ptr ptr)
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227 | @ cdecl wined3d_surface_restore(ptr)
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228 | @ cdecl wined3d_surface_set_color_key(ptr long ptr)
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229 | @ cdecl wined3d_surface_set_mem(ptr ptr)
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230 | @ cdecl wined3d_surface_set_overlay_position(ptr long long)
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231 | @ cdecl wined3d_surface_set_palette(ptr ptr)
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232 | @ cdecl wined3d_surface_set_priority(ptr long)
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233 | @ cdecl wined3d_surface_unmap(ptr)
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234 | @ cdecl wined3d_surface_update_desc(ptr long long long long long)
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235 | @ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
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236 | @ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
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237 |
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238 | @ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr)
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239 | @ cdecl wined3d_swapchain_decref(ptr)
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240 | @ cdecl wined3d_swapchain_get_back_buffer(ptr long long)
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241 | @ cdecl wined3d_swapchain_get_device(ptr)
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242 | @ cdecl wined3d_swapchain_get_display_mode(ptr ptr ptr)
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243 | @ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr)
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244 | @ cdecl wined3d_swapchain_get_gamma_ramp(ptr ptr)
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245 | @ cdecl wined3d_swapchain_get_parent(ptr)
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246 | @ cdecl wined3d_swapchain_get_desc(ptr ptr)
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247 | @ cdecl wined3d_swapchain_get_raster_status(ptr ptr)
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248 | @ cdecl wined3d_swapchain_incref(ptr)
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249 | @ cdecl wined3d_swapchain_present(ptr ptr ptr ptr ptr long)
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250 | @ cdecl wined3d_swapchain_set_gamma_ramp(ptr long ptr)
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251 | @ cdecl wined3d_swapchain_set_window(ptr ptr)
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252 |
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253 | @ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
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254 | @ cdecl wined3d_texture_create_2d(ptr ptr long long ptr ptr ptr)
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255 | @ cdecl wined3d_texture_create_3d(ptr ptr long ptr ptr ptr)
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256 | @ cdecl wined3d_texture_create_cube(ptr ptr long long ptr ptr ptr)
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257 | @ cdecl wined3d_texture_decref(ptr)
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258 | @ cdecl wined3d_texture_generate_mipmaps(ptr)
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259 | @ cdecl wined3d_texture_get_autogen_filter_type(ptr)
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260 | @ cdecl wined3d_texture_get_level_count(ptr)
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261 | @ cdecl wined3d_texture_get_lod(ptr)
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262 | @ cdecl wined3d_texture_get_parent(ptr)
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263 | @ cdecl wined3d_texture_get_priority(ptr)
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264 | @ cdecl wined3d_texture_get_resource(ptr)
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265 | @ cdecl wined3d_texture_get_sub_resource(ptr long)
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266 | @ cdecl wined3d_texture_incref(ptr)
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267 | @ cdecl wined3d_texture_preload(ptr)
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268 | @ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
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269 | @ cdecl wined3d_texture_set_lod(ptr long)
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270 | @ cdecl wined3d_texture_set_priority(ptr long)
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271 |
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272 | @ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr)
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273 | @ cdecl wined3d_vertex_declaration_create_from_fvf(ptr long ptr ptr ptr)
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274 | @ cdecl wined3d_vertex_declaration_decref(ptr)
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275 | @ cdecl wined3d_vertex_declaration_get_parent(ptr)
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276 | @ cdecl wined3d_vertex_declaration_incref(ptr)
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277 |
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278 | @ cdecl wined3d_volume_create(ptr long long long long long long ptr ptr ptr)
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279 | @ cdecl wined3d_volume_decref(ptr)
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280 | @ cdecl wined3d_volume_from_resource(ptr)
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281 | @ cdecl wined3d_volume_get_parent(ptr)
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282 | @ cdecl wined3d_volume_get_priority(ptr)
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283 | @ cdecl wined3d_volume_get_resource(ptr)
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284 | @ cdecl wined3d_volume_incref(ptr)
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285 | @ cdecl wined3d_volume_map(ptr ptr ptr long)
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286 | @ cdecl wined3d_volume_preload(ptr)
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287 | @ cdecl wined3d_volume_set_priority(ptr long)
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288 | @ cdecl wined3d_volume_unmap(ptr)
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