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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/wined3d.spec@ 46521

Last change on this file since 46521 was 46521, checked in by vboxsync, 11 years ago

wine/new: export

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File size: 13.3 KB
Line 
1@ stdcall wined3d_mutex_lock()
2@ stdcall wined3d_mutex_unlock()
3
4@ cdecl wined3d_check_depth_stencil_match(ptr long long long long long)
5@ cdecl wined3d_check_device_format(ptr long long long long long long)
6@ cdecl wined3d_check_device_format_conversion(ptr long long long long)
7@ cdecl wined3d_check_device_multisample_type(ptr long long long long long ptr)
8@ cdecl wined3d_check_device_type(ptr long long long long long)
9@ cdecl wined3d_create(long long)
10@ cdecl wined3d_decref(ptr)
11@ cdecl wined3d_enum_adapter_modes(ptr long long long long ptr)
12@ cdecl wined3d_get_adapter_count(ptr)
13@ cdecl wined3d_get_adapter_display_mode(ptr long ptr ptr)
14@ cdecl wined3d_get_adapter_identifier(ptr long long ptr)
15@ cdecl wined3d_get_adapter_mode_count(ptr long long long)
16@ cdecl wined3d_get_adapter_monitor(ptr long)
17@ cdecl wined3d_get_adapter_raster_status(ptr long ptr)
18@ cdecl wined3d_get_device_caps(ptr long long ptr)
19@ cdecl wined3d_incref(ptr)
20@ cdecl wined3d_register_software_device(ptr ptr)
21@ cdecl wined3d_set_adapter_display_mode(ptr long ptr)
22
23@ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr)
24@ cdecl wined3d_buffer_create_ib(ptr long long long ptr ptr ptr)
25@ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr)
26@ cdecl wined3d_buffer_decref(ptr)
27@ cdecl wined3d_buffer_get_parent(ptr)
28@ cdecl wined3d_buffer_get_priority(ptr)
29@ cdecl wined3d_buffer_get_resource(ptr)
30@ cdecl wined3d_buffer_incref(ptr)
31@ cdecl wined3d_buffer_map(ptr long long ptr long)
32@ cdecl wined3d_buffer_preload(ptr)
33@ cdecl wined3d_buffer_set_priority(ptr long)
34@ cdecl wined3d_buffer_unmap(ptr)
35
36@ cdecl wined3d_device_acquire_focus_window(ptr ptr)
37@ cdecl wined3d_device_begin_scene(ptr)
38@ cdecl wined3d_device_begin_stateblock(ptr)
39@ cdecl wined3d_device_clear(ptr long ptr long ptr float long)
40@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr)
41@ cdecl wined3d_device_color_fill(ptr ptr ptr ptr)
42@ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr)
43@ cdecl wined3d_device_decref(ptr)
44@ cdecl wined3d_device_draw_indexed_primitive(ptr long long)
45@ cdecl wined3d_device_draw_indexed_primitive_instanced(ptr long long long long)
46@ cdecl wined3d_device_draw_primitive(ptr long long)
47@ cdecl wined3d_device_end_scene(ptr)
48@ cdecl wined3d_device_end_stateblock(ptr ptr)
49@ cdecl wined3d_device_evict_managed_resources(ptr)
50@ cdecl wined3d_device_get_available_texture_mem(ptr)
51@ cdecl wined3d_device_get_back_buffer(ptr long long long ptr)
52@ cdecl wined3d_device_get_base_vertex_index(ptr)
53@ cdecl wined3d_device_get_clip_plane(ptr long ptr)
54@ cdecl wined3d_device_get_clip_status(ptr ptr)
55@ cdecl wined3d_device_get_creation_parameters(ptr ptr)
56@ cdecl wined3d_device_get_depth_stencil(ptr)
57@ cdecl wined3d_device_get_device_caps(ptr ptr)
58@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)
59@ cdecl wined3d_device_get_front_buffer_data(ptr long ptr)
60@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
61@ cdecl wined3d_device_get_geometry_shader(ptr)
62@ cdecl wined3d_device_get_gs_cb(ptr long)
63@ cdecl wined3d_device_get_gs_sampler(ptr long)
64@ cdecl wined3d_device_get_index_buffer(ptr ptr)
65@ cdecl wined3d_device_get_light(ptr long ptr)
66@ cdecl wined3d_device_get_light_enable(ptr long ptr)
67@ cdecl wined3d_device_get_material(ptr ptr)
68@ cdecl wined3d_device_get_npatch_mode(ptr)
69@ cdecl wined3d_device_get_pixel_shader(ptr)
70@ cdecl wined3d_device_get_primitive_type(ptr ptr)
71@ cdecl wined3d_device_get_ps_cb(ptr long)
72@ cdecl wined3d_device_get_ps_consts_b(ptr long ptr long)
73@ cdecl wined3d_device_get_ps_consts_f(ptr long ptr long)
74@ cdecl wined3d_device_get_ps_consts_i(ptr long ptr long)
75@ cdecl wined3d_device_get_ps_sampler(ptr long)
76@ cdecl wined3d_device_get_raster_status(ptr long ptr)
77@ cdecl wined3d_device_get_render_state(ptr long)
78@ cdecl wined3d_device_get_render_target(ptr long)
79@ cdecl wined3d_device_get_sampler_state(ptr long long)
80@ cdecl wined3d_device_get_scissor_rect(ptr ptr)
81@ cdecl wined3d_device_get_software_vertex_processing(ptr)
82@ cdecl wined3d_device_get_stream_output(ptr long ptr)
83@ cdecl wined3d_device_get_stream_source(ptr long ptr ptr ptr)
84@ cdecl wined3d_device_get_stream_source_freq(ptr long ptr)
85@ cdecl wined3d_device_get_surface_from_dc(ptr ptr)
86@ cdecl wined3d_device_get_swapchain(ptr long)
87@ cdecl wined3d_device_get_swapchain_count(ptr)
88@ cdecl wined3d_device_get_texture(ptr long)
89@ cdecl wined3d_device_get_texture_stage_state(ptr long long)
90@ cdecl wined3d_device_get_transform(ptr long ptr)
91@ cdecl wined3d_device_get_vertex_declaration(ptr)
92@ cdecl wined3d_device_get_vertex_shader(ptr)
93@ cdecl wined3d_device_get_viewport(ptr ptr)
94@ cdecl wined3d_device_get_vs_cb(ptr long)
95@ cdecl wined3d_device_get_vs_consts_b(ptr long ptr long)
96@ cdecl wined3d_device_get_vs_consts_f(ptr long ptr long)
97@ cdecl wined3d_device_get_vs_consts_i(ptr long ptr long)
98@ cdecl wined3d_device_get_vs_sampler(ptr long)
99@ cdecl wined3d_device_incref(ptr)
100@ cdecl wined3d_device_init_3d(ptr ptr)
101@ cdecl wined3d_device_init_gdi(ptr ptr)
102@ cdecl wined3d_device_multiply_transform(ptr long ptr)
103@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr long)
104@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
105@ cdecl wined3d_device_release_focus_window(ptr)
106@ cdecl wined3d_device_reset(ptr ptr ptr ptr long)
107@ cdecl wined3d_device_restore_fullscreen_window(ptr ptr)
108@ cdecl wined3d_device_set_base_vertex_index(ptr long)
109@ cdecl wined3d_device_set_clip_plane(ptr long ptr)
110@ cdecl wined3d_device_set_clip_status(ptr ptr)
111@ cdecl wined3d_device_set_cursor_position(ptr long long long)
112@ cdecl wined3d_device_set_cursor_properties(ptr long long ptr)
113@ cdecl wined3d_device_set_depth_stencil(ptr ptr)
114@ cdecl wined3d_device_set_dialog_box_mode(ptr long)
115@ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr)
116@ cdecl wined3d_device_set_geometry_shader(ptr ptr)
117@ cdecl wined3d_device_set_gs_cb(ptr long ptr)
118@ cdecl wined3d_device_set_gs_sampler(ptr long ptr)
119@ cdecl wined3d_device_set_index_buffer(ptr ptr long)
120@ cdecl wined3d_device_set_light(ptr long ptr)
121@ cdecl wined3d_device_set_light_enable(ptr long long)
122@ cdecl wined3d_device_set_material(ptr ptr)
123@ cdecl wined3d_device_set_multithreaded(ptr)
124@ cdecl wined3d_device_set_npatch_mode(ptr float)
125@ cdecl wined3d_device_set_pixel_shader(ptr ptr)
126@ cdecl wined3d_device_set_primitive_type(ptr long)
127@ cdecl wined3d_device_set_ps_cb(ptr long ptr)
128@ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
129@ cdecl wined3d_device_set_ps_consts_f(ptr long ptr long)
130@ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long)
131@ cdecl wined3d_device_set_ps_sampler(ptr long ptr)
132@ cdecl wined3d_device_set_render_state(ptr long long)
133@ cdecl wined3d_device_set_render_target(ptr long ptr long)
134@ cdecl wined3d_device_set_sampler_state(ptr long long long)
135@ cdecl wined3d_device_set_scissor_rect(ptr ptr)
136@ cdecl wined3d_device_set_software_vertex_processing(ptr long)
137@ cdecl wined3d_device_set_stream_output(ptr long ptr long)
138@ cdecl wined3d_device_set_stream_source(ptr long ptr long long)
139@ cdecl wined3d_device_set_stream_source_freq(ptr long long)
140@ cdecl wined3d_device_set_texture(ptr long ptr)
141@ cdecl wined3d_device_set_texture_stage_state(ptr long long long)
142@ cdecl wined3d_device_set_transform(ptr long ptr)
143@ cdecl wined3d_device_set_vertex_declaration(ptr ptr)
144@ cdecl wined3d_device_set_vertex_shader(ptr ptr)
145@ cdecl wined3d_device_set_viewport(ptr ptr)
146@ cdecl wined3d_device_set_vs_cb(ptr long ptr)
147@ cdecl wined3d_device_set_vs_consts_b(ptr long ptr long)
148@ cdecl wined3d_device_set_vs_consts_f(ptr long ptr long)
149@ cdecl wined3d_device_set_vs_consts_i(ptr long ptr long)
150@ cdecl wined3d_device_set_vs_sampler(ptr long ptr)
151@ cdecl wined3d_device_setup_fullscreen_window(ptr ptr long long)
152@ cdecl wined3d_device_show_cursor(ptr long)
153@ cdecl wined3d_device_uninit_3d(ptr)
154@ cdecl wined3d_device_uninit_gdi(ptr)
155@ cdecl wined3d_device_update_surface(ptr ptr ptr ptr ptr)
156@ cdecl wined3d_device_update_texture(ptr ptr ptr)
157@ cdecl wined3d_device_validate_device(ptr ptr)
158
159@ cdecl wined3d_palette_create(ptr long ptr ptr ptr)
160@ cdecl wined3d_palette_decref(ptr)
161@ cdecl wined3d_palette_get_entries(ptr long long long ptr)
162@ cdecl wined3d_palette_get_flags(ptr)
163@ cdecl wined3d_palette_get_parent(ptr)
164@ cdecl wined3d_palette_incref(ptr)
165@ cdecl wined3d_palette_set_entries(ptr long long long ptr)
166
167@ cdecl wined3d_query_create(ptr long ptr)
168@ cdecl wined3d_query_decref(ptr)
169@ cdecl wined3d_query_get_data(ptr ptr long long)
170@ cdecl wined3d_query_get_data_size(ptr)
171@ cdecl wined3d_query_get_type(ptr)
172@ cdecl wined3d_query_incref(ptr)
173@ cdecl wined3d_query_issue(ptr long)
174
175@ cdecl wined3d_resource_free_private_data(ptr ptr)
176@ cdecl wined3d_resource_get_desc(ptr ptr)
177@ cdecl wined3d_resource_get_parent(ptr)
178@ cdecl wined3d_resource_get_private_data(ptr ptr ptr ptr)
179@ cdecl wined3d_resource_set_private_data(ptr ptr ptr long long)
180
181@ cdecl wined3d_rendertarget_view_create(ptr ptr ptr)
182@ cdecl wined3d_rendertarget_view_decref(ptr)
183@ cdecl wined3d_rendertarget_view_get_parent(ptr)
184@ cdecl wined3d_rendertarget_view_get_resource(ptr)
185@ cdecl wined3d_rendertarget_view_incref(ptr)
186
187@ cdecl wined3d_sampler_create(ptr ptr)
188@ cdecl wined3d_sampler_decref(ptr)
189@ cdecl wined3d_sampler_get_parent(ptr)
190@ cdecl wined3d_sampler_incref(ptr)
191
192@ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr ptr long)
193@ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr ptr long)
194@ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr ptr long)
195@ cdecl wined3d_shader_decref(ptr)
196@ cdecl wined3d_shader_get_byte_code(ptr ptr ptr)
197@ cdecl wined3d_shader_get_parent(ptr)
198@ cdecl wined3d_shader_incref(ptr)
199@ cdecl wined3d_shader_set_local_constants_float(ptr long ptr long)
200
201@ cdecl wined3d_stateblock_apply(ptr)
202@ cdecl wined3d_stateblock_capture(ptr)
203@ cdecl wined3d_stateblock_create(ptr long ptr)
204@ cdecl wined3d_stateblock_decref(ptr)
205@ cdecl wined3d_stateblock_incref(ptr)
206
207@ cdecl wined3d_surface_blt(ptr ptr ptr ptr long ptr long)
208@ cdecl wined3d_surface_create(ptr long long long long long long long long ptr ptr ptr)
209@ cdecl wined3d_surface_decref(ptr)
210@ cdecl wined3d_surface_flip(ptr ptr long)
211@ cdecl wined3d_surface_from_resource(ptr)
212@ cdecl wined3d_surface_get_blt_status(ptr long)
213@ cdecl wined3d_surface_get_flip_status(ptr long)
214@ cdecl wined3d_surface_get_overlay_position(ptr ptr ptr)
215@ cdecl wined3d_surface_get_palette(ptr)
216@ cdecl wined3d_surface_get_parent(ptr)
217@ cdecl wined3d_surface_get_pitch(ptr)
218@ cdecl wined3d_surface_get_priority(ptr)
219@ cdecl wined3d_surface_get_render_target_data(ptr ptr)
220@ cdecl wined3d_surface_get_resource(ptr)
221@ cdecl wined3d_surface_getdc(ptr ptr)
222@ cdecl wined3d_surface_incref(ptr)
223@ cdecl wined3d_surface_is_lost(ptr)
224@ cdecl wined3d_surface_map(ptr ptr ptr long)
225@ cdecl wined3d_surface_preload(ptr)
226@ cdecl wined3d_surface_releasedc(ptr ptr)
227@ cdecl wined3d_surface_restore(ptr)
228@ cdecl wined3d_surface_set_color_key(ptr long ptr)
229@ cdecl wined3d_surface_set_mem(ptr ptr)
230@ cdecl wined3d_surface_set_overlay_position(ptr long long)
231@ cdecl wined3d_surface_set_palette(ptr ptr)
232@ cdecl wined3d_surface_set_priority(ptr long)
233@ cdecl wined3d_surface_unmap(ptr)
234@ cdecl wined3d_surface_update_desc(ptr long long long long long)
235@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
236@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
237
238@ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr)
239@ cdecl wined3d_swapchain_decref(ptr)
240@ cdecl wined3d_swapchain_get_back_buffer(ptr long long)
241@ cdecl wined3d_swapchain_get_device(ptr)
242@ cdecl wined3d_swapchain_get_display_mode(ptr ptr ptr)
243@ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr)
244@ cdecl wined3d_swapchain_get_gamma_ramp(ptr ptr)
245@ cdecl wined3d_swapchain_get_parent(ptr)
246@ cdecl wined3d_swapchain_get_desc(ptr ptr)
247@ cdecl wined3d_swapchain_get_raster_status(ptr ptr)
248@ cdecl wined3d_swapchain_incref(ptr)
249@ cdecl wined3d_swapchain_present(ptr ptr ptr ptr ptr long)
250@ cdecl wined3d_swapchain_set_gamma_ramp(ptr long ptr)
251@ cdecl wined3d_swapchain_set_window(ptr ptr)
252
253@ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
254@ cdecl wined3d_texture_create_2d(ptr ptr long long ptr ptr ptr)
255@ cdecl wined3d_texture_create_3d(ptr ptr long ptr ptr ptr)
256@ cdecl wined3d_texture_create_cube(ptr ptr long long ptr ptr ptr)
257@ cdecl wined3d_texture_decref(ptr)
258@ cdecl wined3d_texture_generate_mipmaps(ptr)
259@ cdecl wined3d_texture_get_autogen_filter_type(ptr)
260@ cdecl wined3d_texture_get_level_count(ptr)
261@ cdecl wined3d_texture_get_lod(ptr)
262@ cdecl wined3d_texture_get_parent(ptr)
263@ cdecl wined3d_texture_get_priority(ptr)
264@ cdecl wined3d_texture_get_resource(ptr)
265@ cdecl wined3d_texture_get_sub_resource(ptr long)
266@ cdecl wined3d_texture_incref(ptr)
267@ cdecl wined3d_texture_preload(ptr)
268@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
269@ cdecl wined3d_texture_set_lod(ptr long)
270@ cdecl wined3d_texture_set_priority(ptr long)
271
272@ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr)
273@ cdecl wined3d_vertex_declaration_create_from_fvf(ptr long ptr ptr ptr)
274@ cdecl wined3d_vertex_declaration_decref(ptr)
275@ cdecl wined3d_vertex_declaration_get_parent(ptr)
276@ cdecl wined3d_vertex_declaration_incref(ptr)
277
278@ cdecl wined3d_volume_create(ptr long long long long long long ptr ptr ptr)
279@ cdecl wined3d_volume_decref(ptr)
280@ cdecl wined3d_volume_from_resource(ptr)
281@ cdecl wined3d_volume_get_parent(ptr)
282@ cdecl wined3d_volume_get_priority(ptr)
283@ cdecl wined3d_volume_get_resource(ptr)
284@ cdecl wined3d_volume_incref(ptr)
285@ cdecl wined3d_volume_map(ptr ptr ptr long)
286@ cdecl wined3d_volume_preload(ptr)
287@ cdecl wined3d_volume_set_priority(ptr long)
288@ cdecl wined3d_volume_unmap(ptr)
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