VirtualBox

source: vbox/trunk/src/VBox/Additions/common/VBoxGuest/lib/VBoxGuestR0LibPhysHeap.cpp@ 72352

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1/* $Id: VBoxGuestR0LibPhysHeap.cpp 69500 2017-10-28 15:14:05Z vboxsync $ */
2/** @file
3 * VBoxGuestLibR0 - Physical memory heap.
4 */
5
6/*
7 * Copyright (C) 2006-2017 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 *
17 * The contents of this file may alternatively be used under the terms
18 * of the Common Development and Distribution License Version 1.0
19 * (CDDL) only, as it comes in the "COPYING.CDDL" file of the
20 * VirtualBox OSE distribution, in which case the provisions of the
21 * CDDL are applicable instead of those of the GPL.
22 *
23 * You may elect to license modified versions of this file under the
24 * terms and conditions of either the GPL or the CDDL or both.
25 */
26
27
28/*********************************************************************************************************************************
29* Header Files *
30*********************************************************************************************************************************/
31#include "VBoxGuestR0LibInternal.h"
32
33#include <iprt/assert.h>
34#include <iprt/semaphore.h>
35#include <iprt/alloc.h>
36
37/* Physical memory heap consists of double linked list
38 * of chunks. Memory blocks are allocated inside these chunks
39 * and are members of Allocated and Free double linked lists.
40 *
41 * When allocating a block, we search in Free linked
42 * list for a suitable free block. If there is no such block,
43 * a new chunk is allocated and the new block is taken from
44 * the new chunk as the only chunk-sized free block.
45 * Allocated block is excluded from the Free list and goes to
46 * Alloc list.
47 *
48 * When freeing block, we check the pointer and then
49 * exclude block from Alloc list and move it to free list.
50 *
51 * For each chunk we maintain the allocated blocks counter.
52 * if 2 (or more) entire chunks are free they are immediately
53 * deallocated, so we always have at most 1 free chunk.
54 *
55 * When freeing blocks, two subsequent free blocks are always
56 * merged together. Current implementation merges blocks only
57 * when there is a block after the just freed one.
58 *
59 */
60
61#define VBGL_PH_ASSERT Assert
62#define VBGL_PH_ASSERTMsg AssertMsg
63
64// #define DUMPHEAP
65
66#ifdef DUMPHEAP
67# define VBGL_PH_dprintf(a) RTAssertMsg2Weak a
68#else
69# define VBGL_PH_dprintf(a)
70#endif
71
72/* Heap block signature */
73#define VBGL_PH_BLOCKSIGNATURE (0xADDBBBBB)
74
75
76/* Heap chunk signature */
77#define VBGL_PH_CHUNKSIGNATURE (0xADDCCCCC)
78/* Heap chunk allocation unit */
79#define VBGL_PH_CHUNKSIZE (0x10000)
80
81/* Heap block bit flags */
82#define VBGL_PH_BF_ALLOCATED (0x1)
83
84struct _VBGLPHYSHEAPBLOCK
85{
86 uint32_t u32Signature;
87
88 /* Size of user data in the block. Does not include the block header. */
89 uint32_t cbDataSize;
90
91 uint32_t fu32Flags;
92
93 struct _VBGLPHYSHEAPBLOCK *pNext;
94 struct _VBGLPHYSHEAPBLOCK *pPrev;
95
96 struct _VBGLPHYSHEAPCHUNK *pChunk;
97};
98
99struct _VBGLPHYSHEAPCHUNK
100{
101 uint32_t u32Signature;
102
103 /* Size of the chunk. Includes the chunk header. */
104 uint32_t cbSize;
105
106 /* Physical address of the chunk */
107 uint32_t physAddr;
108
109 /* Number of allocated blocks in the chunk */
110 int32_t cAllocatedBlocks;
111
112 struct _VBGLPHYSHEAPCHUNK *pNext;
113 struct _VBGLPHYSHEAPCHUNK *pPrev;
114};
115
116
117#ifndef DUMPHEAP
118#define dumpheap(a)
119#else
120void dumpheap (char *point)
121{
122 VBGL_PH_dprintf(("VBGL_PH dump at '%s'\n", point));
123
124 VBGL_PH_dprintf(("Chunks:\n"));
125
126 VBGLPHYSHEAPCHUNK *pChunk = g_vbgldata.pChunkHead;
127
128 while (pChunk)
129 {
130 VBGL_PH_dprintf(("%p: pNext = %p, pPrev = %p, sign = %08X, size = %8d, allocated = %8d, phys = %08X\n",
131 pChunk, pChunk->pNext, pChunk->pPrev, pChunk->u32Signature, pChunk->cbSize, pChunk->cAllocatedBlocks, pChunk->physAddr));
132
133 pChunk = pChunk->pNext;
134 }
135
136 VBGL_PH_dprintf(("Allocated blocks:\n"));
137
138 VBGLPHYSHEAPBLOCK *pBlock = g_vbgldata.pAllocBlocksHead;
139
140 while (pBlock)
141 {
142 VBGL_PH_dprintf(("%p: pNext = %p, pPrev = %p, sign = %08X, size = %8d, flags = %08X, pChunk = %p\n",
143 pBlock, pBlock->pNext, pBlock->pPrev, pBlock->u32Signature, pBlock->cbDataSize, pBlock->fu32Flags, pBlock->pChunk));
144
145 pBlock = pBlock->pNext;
146 }
147
148 VBGL_PH_dprintf(("Free blocks:\n"));
149
150 pBlock = g_vbgldata.pFreeBlocksHead;
151
152 while (pBlock)
153 {
154 VBGL_PH_dprintf(("%p: pNext = %p, pPrev = %p, sign = %08X, size = %8d, flags = %08X, pChunk = %p\n",
155 pBlock, pBlock->pNext, pBlock->pPrev, pBlock->u32Signature, pBlock->cbDataSize, pBlock->fu32Flags, pBlock->pChunk));
156
157 pBlock = pBlock->pNext;
158 }
159
160 VBGL_PH_dprintf(("VBGL_PH dump at '%s' done\n", point));
161}
162#endif
163
164
165DECLINLINE(void *) vbglPhysHeapBlock2Data (VBGLPHYSHEAPBLOCK *pBlock)
166{
167 return (void *)(pBlock? (char *)pBlock + sizeof (VBGLPHYSHEAPBLOCK): NULL);
168}
169
170DECLINLINE(VBGLPHYSHEAPBLOCK *) vbglPhysHeapData2Block (void *p)
171{
172 VBGLPHYSHEAPBLOCK *pBlock = (VBGLPHYSHEAPBLOCK *)(p? (char *)p - sizeof (VBGLPHYSHEAPBLOCK): NULL);
173
174 VBGL_PH_ASSERTMsg(pBlock == NULL || pBlock->u32Signature == VBGL_PH_BLOCKSIGNATURE,
175 ("pBlock->u32Signature = %08X\n", pBlock->u32Signature));
176
177 return pBlock;
178}
179
180DECLINLINE(int) vbglPhysHeapEnter (void)
181{
182 int rc = RTSemFastMutexRequest(g_vbgldata.mutexHeap);
183
184 VBGL_PH_ASSERTMsg(RT_SUCCESS(rc),
185 ("Failed to request heap mutex, rc = %Rrc\n", rc));
186
187 return rc;
188}
189
190DECLINLINE(void) vbglPhysHeapLeave (void)
191{
192 RTSemFastMutexRelease(g_vbgldata.mutexHeap);
193}
194
195
196static void vbglPhysHeapInitBlock (VBGLPHYSHEAPBLOCK *pBlock, VBGLPHYSHEAPCHUNK *pChunk, uint32_t cbDataSize)
197{
198 VBGL_PH_ASSERT(pBlock != NULL);
199 VBGL_PH_ASSERT(pChunk != NULL);
200
201 pBlock->u32Signature = VBGL_PH_BLOCKSIGNATURE;
202 pBlock->cbDataSize = cbDataSize;
203 pBlock->fu32Flags = 0;
204 pBlock->pNext = NULL;
205 pBlock->pPrev = NULL;
206 pBlock->pChunk = pChunk;
207}
208
209
210static void vbglPhysHeapInsertBlock (VBGLPHYSHEAPBLOCK *pInsertAfter, VBGLPHYSHEAPBLOCK *pBlock)
211{
212 VBGL_PH_ASSERTMsg(pBlock->pNext == NULL,
213 ("pBlock->pNext = %p\n", pBlock->pNext));
214 VBGL_PH_ASSERTMsg(pBlock->pPrev == NULL,
215 ("pBlock->pPrev = %p\n", pBlock->pPrev));
216
217 if (pInsertAfter)
218 {
219 pBlock->pNext = pInsertAfter->pNext;
220 pBlock->pPrev = pInsertAfter;
221
222 if (pInsertAfter->pNext)
223 {
224 pInsertAfter->pNext->pPrev = pBlock;
225 }
226
227 pInsertAfter->pNext = pBlock;
228 }
229 else
230 {
231 /* inserting to head of list */
232 pBlock->pPrev = NULL;
233
234 if (pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED)
235 {
236 pBlock->pNext = g_vbgldata.pAllocBlocksHead;
237
238 if (g_vbgldata.pAllocBlocksHead)
239 {
240 g_vbgldata.pAllocBlocksHead->pPrev = pBlock;
241 }
242
243 g_vbgldata.pAllocBlocksHead = pBlock;
244 }
245 else
246 {
247 pBlock->pNext = g_vbgldata.pFreeBlocksHead;
248
249 if (g_vbgldata.pFreeBlocksHead)
250 {
251 g_vbgldata.pFreeBlocksHead->pPrev = pBlock;
252 }
253
254 g_vbgldata.pFreeBlocksHead = pBlock;
255 }
256 }
257}
258
259static void vbglPhysHeapExcludeBlock (VBGLPHYSHEAPBLOCK *pBlock)
260{
261 if (pBlock->pNext)
262 {
263 pBlock->pNext->pPrev = pBlock->pPrev;
264 }
265 else
266 {
267 /* this is tail of list but we do not maintain tails of block lists.
268 * so do nothing.
269 */
270 ;
271 }
272
273 if (pBlock->pPrev)
274 {
275 pBlock->pPrev->pNext = pBlock->pNext;
276 }
277 else
278 {
279 /* this is head of list but we do not maintain tails of block lists. */
280 if (pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED)
281 {
282 g_vbgldata.pAllocBlocksHead = pBlock->pNext;
283 }
284 else
285 {
286 g_vbgldata.pFreeBlocksHead = pBlock->pNext;
287 }
288 }
289
290 pBlock->pNext = NULL;
291 pBlock->pPrev = NULL;
292}
293
294static VBGLPHYSHEAPBLOCK *vbglPhysHeapChunkAlloc (uint32_t cbSize)
295{
296 RTCCPHYS physAddr;
297 VBGLPHYSHEAPCHUNK *pChunk;
298 VBGLPHYSHEAPBLOCK *pBlock;
299 VBGL_PH_dprintf(("Allocating new chunk of size %d\n", cbSize));
300
301 /* Compute chunk size to allocate */
302 if (cbSize < VBGL_PH_CHUNKSIZE)
303 {
304 /* Includes case of block size 0 during initialization */
305 cbSize = VBGL_PH_CHUNKSIZE;
306 }
307 else
308 {
309 /* Round up to next chunk size, which must be power of 2 */
310 cbSize = (cbSize + (VBGL_PH_CHUNKSIZE - 1)) & ~(VBGL_PH_CHUNKSIZE - 1);
311 }
312
313 physAddr = 0;
314 /* This function allocates physical contiguous memory (below 4GB) according to the IPRT docs.
315 * Address < 4G is required for the port IO.
316 */
317 pChunk = (VBGLPHYSHEAPCHUNK *)RTMemContAlloc (&physAddr, cbSize);
318
319 if (!pChunk)
320 {
321 LogRel(("vbglPhysHeapChunkAlloc: failed to alloc %u contiguous bytes.\n", cbSize));
322 return NULL;
323 }
324
325 AssertRelease(physAddr < _4G && physAddr + cbSize <= _4G);
326
327 pChunk->u32Signature = VBGL_PH_CHUNKSIGNATURE;
328 pChunk->cbSize = cbSize;
329 pChunk->physAddr = (uint32_t)physAddr;
330 pChunk->cAllocatedBlocks = 0;
331 pChunk->pNext = g_vbgldata.pChunkHead;
332 pChunk->pPrev = NULL;
333
334 /* Initialize the free block, which now occupies entire chunk. */
335 pBlock = (VBGLPHYSHEAPBLOCK *)((char *)pChunk + sizeof (VBGLPHYSHEAPCHUNK));
336
337 vbglPhysHeapInitBlock (pBlock, pChunk, cbSize - sizeof (VBGLPHYSHEAPCHUNK) - sizeof (VBGLPHYSHEAPBLOCK));
338
339 vbglPhysHeapInsertBlock (NULL, pBlock);
340
341 g_vbgldata.pChunkHead = pChunk;
342
343 VBGL_PH_dprintf(("Allocated chunk %p, block = %p size=%x\n", pChunk, pBlock, cbSize));
344
345 return pBlock;
346}
347
348
349void vbglPhysHeapChunkDelete (VBGLPHYSHEAPCHUNK *pChunk)
350{
351 char *p;
352 VBGL_PH_ASSERT(pChunk != NULL);
353 VBGL_PH_ASSERTMsg(pChunk->u32Signature == VBGL_PH_CHUNKSIGNATURE,
354 ("pChunk->u32Signature = %08X\n", pChunk->u32Signature));
355
356 VBGL_PH_dprintf(("Deleting chunk %p size %x\n", pChunk, pChunk->cbSize));
357
358 /* first scan the chunk and exclude all blocks from lists */
359
360 p = (char *)pChunk + sizeof (VBGLPHYSHEAPCHUNK);
361
362 while (p < (char *)pChunk + pChunk->cbSize)
363 {
364 VBGLPHYSHEAPBLOCK *pBlock = (VBGLPHYSHEAPBLOCK *)p;
365
366 p += pBlock->cbDataSize + sizeof (VBGLPHYSHEAPBLOCK);
367
368 vbglPhysHeapExcludeBlock (pBlock);
369 }
370
371 VBGL_PH_ASSERTMsg(p == (char *)pChunk + pChunk->cbSize,
372 ("p = %p, (char *)pChunk + pChunk->cbSize = %p, pChunk->cbSize = %08X\n",
373 p, (char *)pChunk + pChunk->cbSize, pChunk->cbSize));
374
375 /* Exclude chunk from the chunk list */
376 if (pChunk->pNext)
377 {
378 pChunk->pNext->pPrev = pChunk->pPrev;
379 }
380 else
381 {
382 /* we do not maintain tail */
383 ;
384 }
385
386 if (pChunk->pPrev)
387 {
388 pChunk->pPrev->pNext = pChunk->pNext;
389 }
390 else
391 {
392 /* the chunk was head */
393 g_vbgldata.pChunkHead = pChunk->pNext;
394 }
395
396 RTMemContFree (pChunk, pChunk->cbSize);
397}
398
399
400DECLR0VBGL(void *) VbglR0PhysHeapAlloc (uint32_t cbSize)
401{
402 VBGLPHYSHEAPBLOCK *pBlock, *iter;
403 int rc = vbglPhysHeapEnter ();
404
405 if (RT_FAILURE(rc))
406 return NULL;
407
408 dumpheap ("pre alloc");
409
410 pBlock = NULL;
411
412 /* If there are free blocks in the heap, look at them. */
413 iter = g_vbgldata.pFreeBlocksHead;
414
415 /* There will be not many blocks in the heap, so
416 * linear search would be fast enough.
417 */
418
419 while (iter)
420 {
421 if (iter->cbDataSize == cbSize)
422 {
423 /* exact match */
424 pBlock = iter;
425 break;
426 }
427
428 /* Looking for a free block with nearest size */
429 if (iter->cbDataSize > cbSize)
430 {
431 if (pBlock)
432 {
433 if (iter->cbDataSize < pBlock->cbDataSize)
434 {
435 pBlock = iter;
436 }
437 }
438 else
439 {
440 pBlock = iter;
441 }
442 }
443
444 iter = iter->pNext;
445 }
446
447 if (!pBlock)
448 {
449 /* No free blocks, allocate a new chunk,
450 * the only free block of the chunk will
451 * be returned.
452 */
453 pBlock = vbglPhysHeapChunkAlloc (cbSize);
454 }
455
456 if (pBlock)
457 {
458 VBGL_PH_ASSERTMsg(pBlock->u32Signature == VBGL_PH_BLOCKSIGNATURE,
459 ("pBlock = %p, pBlock->u32Signature = %08X\n", pBlock, pBlock->u32Signature));
460 VBGL_PH_ASSERTMsg((pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED) == 0,
461 ("pBlock = %p, pBlock->fu32Flags = %08X\n", pBlock, pBlock->fu32Flags));
462
463 /* We have a free block, either found or allocated. */
464
465 if (pBlock->cbDataSize > 2*(cbSize + sizeof (VBGLPHYSHEAPBLOCK)))
466 {
467 /* Data will occupy less than a half of the block,
468 * the block should be split.
469 */
470 iter = (VBGLPHYSHEAPBLOCK *)((char *)pBlock + sizeof (VBGLPHYSHEAPBLOCK) + cbSize);
471
472 /* Init the new 'iter' block, initialized blocks are always marked as free. */
473 vbglPhysHeapInitBlock (iter, pBlock->pChunk, pBlock->cbDataSize - cbSize - sizeof (VBGLPHYSHEAPBLOCK));
474
475 pBlock->cbDataSize = cbSize;
476
477 /* Insert the new 'iter' block after the 'pBlock' in the free list */
478 vbglPhysHeapInsertBlock (pBlock, iter);
479 }
480
481 /* Exclude pBlock from free list */
482 vbglPhysHeapExcludeBlock (pBlock);
483
484 /* Mark as allocated */
485 pBlock->fu32Flags |= VBGL_PH_BF_ALLOCATED;
486
487 /* Insert to allocated list */
488 vbglPhysHeapInsertBlock (NULL, pBlock);
489
490 /* Adjust the chunk allocated blocks counter */
491 pBlock->pChunk->cAllocatedBlocks++;
492 }
493
494 dumpheap ("post alloc");
495
496 vbglPhysHeapLeave ();
497 VBGL_PH_dprintf(("VbglR0PhysHeapAlloc %x size %x\n", vbglPhysHeapBlock2Data (pBlock), pBlock->cbDataSize));
498
499 return vbglPhysHeapBlock2Data (pBlock);
500}
501
502DECLR0VBGL(uint32_t) VbglR0PhysHeapGetPhysAddr (void *p)
503{
504 uint32_t physAddr = 0;
505 VBGLPHYSHEAPBLOCK *pBlock = vbglPhysHeapData2Block (p);
506
507 if (pBlock)
508 {
509 VBGL_PH_ASSERTMsg((pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED) != 0,
510 ("pBlock = %p, pBlock->fu32Flags = %08X\n", pBlock, pBlock->fu32Flags));
511
512 if (pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED)
513 physAddr = pBlock->pChunk->physAddr + (uint32_t)((uintptr_t)p - (uintptr_t)pBlock->pChunk);
514 }
515
516 return physAddr;
517}
518
519DECLR0VBGL(void) VbglR0PhysHeapFree(void *p)
520{
521 VBGLPHYSHEAPBLOCK *pBlock;
522 VBGLPHYSHEAPBLOCK *pNeighbour;
523
524 int rc = vbglPhysHeapEnter ();
525 if (RT_FAILURE(rc))
526 return;
527
528 dumpheap ("pre free");
529
530 pBlock = vbglPhysHeapData2Block (p);
531
532 if (!pBlock)
533 {
534 vbglPhysHeapLeave ();
535 return;
536 }
537
538 VBGL_PH_ASSERTMsg((pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED) != 0,
539 ("pBlock = %p, pBlock->fu32Flags = %08X\n", pBlock, pBlock->fu32Flags));
540
541 /* Exclude from allocated list */
542 vbglPhysHeapExcludeBlock (pBlock);
543
544 dumpheap ("post exclude");
545
546 VBGL_PH_dprintf(("VbglR0PhysHeapFree %x size %x\n", p, pBlock->cbDataSize));
547
548 /* Mark as free */
549 pBlock->fu32Flags &= ~VBGL_PH_BF_ALLOCATED;
550
551 /* Insert to free list */
552 vbglPhysHeapInsertBlock (NULL, pBlock);
553
554 dumpheap ("post insert");
555
556 /* Adjust the chunk allocated blocks counter */
557 pBlock->pChunk->cAllocatedBlocks--;
558
559 VBGL_PH_ASSERT(pBlock->pChunk->cAllocatedBlocks >= 0);
560
561 /* Check if we can merge 2 free blocks. To simplify heap maintenance,
562 * we will look at block after the just freed one.
563 * This will not prevent us from detecting free memory chunks.
564 * Also in most cases blocks are deallocated in reverse allocation order
565 * and in that case the merging will work.
566 */
567
568 pNeighbour = (VBGLPHYSHEAPBLOCK *)((char *)p + pBlock->cbDataSize);
569
570 if ((char *)pNeighbour < (char *)pBlock->pChunk + pBlock->pChunk->cbSize
571 && (pNeighbour->fu32Flags & VBGL_PH_BF_ALLOCATED) == 0)
572 {
573 /* The next block is free as well. */
574
575 /* Adjust size of current memory block */
576 pBlock->cbDataSize += pNeighbour->cbDataSize + sizeof (VBGLPHYSHEAPBLOCK);
577
578 /* Exclude the next neighbour */
579 vbglPhysHeapExcludeBlock (pNeighbour);
580 }
581
582 dumpheap ("post merge");
583
584 /* now check if there are 2 or more free chunks */
585 if (pBlock->pChunk->cAllocatedBlocks == 0)
586 {
587 VBGLPHYSHEAPCHUNK *pChunk = g_vbgldata.pChunkHead;
588
589 uint32_t u32FreeChunks = 0;
590
591 while (pChunk)
592 {
593 if (pChunk->cAllocatedBlocks == 0)
594 {
595 u32FreeChunks++;
596 }
597
598 pChunk = pChunk->pNext;
599 }
600
601 if (u32FreeChunks > 1)
602 {
603 /* Delete current chunk, it will also exclude all free blocks
604 * remaining in the chunk from the free list, so the pBlock
605 * will also be invalid after this.
606 */
607 vbglPhysHeapChunkDelete (pBlock->pChunk);
608 }
609 }
610
611 dumpheap ("post free");
612
613 vbglPhysHeapLeave ();
614}
615
616DECLR0VBGL(int) VbglR0PhysHeapInit (void)
617{
618 int rc = VINF_SUCCESS;
619
620 /* Allocate the first chunk of the heap. */
621 VBGLPHYSHEAPBLOCK *pBlock = vbglPhysHeapChunkAlloc (0);
622
623 if (!pBlock)
624 rc = VERR_NO_MEMORY;
625
626 RTSemFastMutexCreate(&g_vbgldata.mutexHeap);
627
628 return rc;
629}
630
631DECLR0VBGL(void) VbglR0PhysHeapTerminate (void)
632{
633 while (g_vbgldata.pChunkHead)
634 {
635 vbglPhysHeapChunkDelete (g_vbgldata.pChunkHead);
636 }
637
638 RTSemFastMutexDestroy(g_vbgldata.mutexHeap);
639}
640
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