1 | /* $Revision: 21211 $ */
|
---|
2 | /** @file
|
---|
3 | * VBoxGuestLibR0 - Physical memory heap.
|
---|
4 | */
|
---|
5 |
|
---|
6 | /*
|
---|
7 | * Copyright (C) 2006-2007 Sun Microsystems, Inc.
|
---|
8 | *
|
---|
9 | * This file is part of VirtualBox Open Source Edition (OSE), as
|
---|
10 | * available from http://www.virtualbox.org. This file is free software;
|
---|
11 | * you can redistribute it and/or modify it under the terms of the GNU
|
---|
12 | * General Public License (GPL) as published by the Free Software
|
---|
13 | * Foundation, in version 2 as it comes in the "COPYING" file of the
|
---|
14 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
|
---|
15 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
|
---|
16 | *
|
---|
17 | * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
|
---|
18 | * Clara, CA 95054 USA or visit http://www.sun.com if you need
|
---|
19 | * additional information or have any questions.
|
---|
20 | */
|
---|
21 |
|
---|
22 | #include "VBGLInternal.h"
|
---|
23 |
|
---|
24 | #include <iprt/assert.h>
|
---|
25 | #include <iprt/semaphore.h>
|
---|
26 | #include <iprt/alloc.h>
|
---|
27 |
|
---|
28 | /* Physical memory heap consists of double linked list
|
---|
29 | * of chunks. Memory blocks are allocated inside these chunks
|
---|
30 | * and are members of Allocated and Free double linked lists.
|
---|
31 | *
|
---|
32 | * When allocating a block, we search in Free linked
|
---|
33 | * list for a suitable free block. If there is no such block,
|
---|
34 | * a new chunk is allocated and the new block is taken from
|
---|
35 | * the new chunk as the only chunk-sized free block.
|
---|
36 | * Allocated block is excluded from the Free list and goes to
|
---|
37 | * Alloc list.
|
---|
38 | *
|
---|
39 | * When freeing block, we check the pointer and then
|
---|
40 | * exclude block from Alloc list and move it to free list.
|
---|
41 | *
|
---|
42 | * For each chunk we maintain the allocated blocks counter.
|
---|
43 | * if 2 (or more) entire chunks are free they are immediately
|
---|
44 | * deallocated, so we always have at most 1 free chunk.
|
---|
45 | *
|
---|
46 | * When freeing blocks, two subsequent free blocks are always
|
---|
47 | * merged together. Current implementation merges blocks only
|
---|
48 | * when there is a block after the just freed one.
|
---|
49 | *
|
---|
50 | */
|
---|
51 |
|
---|
52 | #define VBGL_PH_ASSERT Assert
|
---|
53 | #define VBGL_PH_ASSERTMsg AssertMsg
|
---|
54 |
|
---|
55 | // #define DUMPHEAP
|
---|
56 |
|
---|
57 | #ifdef DUMPHEAP
|
---|
58 | #define VBGL_PH_dprintf(a) AssertMsg2 a
|
---|
59 | #else
|
---|
60 | #define VBGL_PH_dprintf(a)
|
---|
61 | #endif
|
---|
62 |
|
---|
63 | /* Heap block signature */
|
---|
64 | #define VBGL_PH_BLOCKSIGNATURE (0xADDBBBBB)
|
---|
65 |
|
---|
66 |
|
---|
67 | /* Heap chunk signarure */
|
---|
68 | #define VBGL_PH_CHUNKSIGNATURE (0xADDCCCCC)
|
---|
69 | /* Heap chunk allocation unit */
|
---|
70 | #define VBGL_PH_CHUNKSIZE (0x10000)
|
---|
71 |
|
---|
72 | /* Heap block bit flags */
|
---|
73 | #define VBGL_PH_BF_ALLOCATED (0x1)
|
---|
74 |
|
---|
75 | struct _VBGLPHYSHEAPBLOCK
|
---|
76 | {
|
---|
77 | uint32_t u32Signature;
|
---|
78 |
|
---|
79 | /* Size of user data in the block. Does not include the block header. */
|
---|
80 | uint32_t cbDataSize;
|
---|
81 |
|
---|
82 | uint32_t fu32Flags;
|
---|
83 |
|
---|
84 | struct _VBGLPHYSHEAPBLOCK *pNext;
|
---|
85 | struct _VBGLPHYSHEAPBLOCK *pPrev;
|
---|
86 |
|
---|
87 | struct _VBGLPHYSHEAPCHUNK *pChunk;
|
---|
88 | };
|
---|
89 |
|
---|
90 | struct _VBGLPHYSHEAPCHUNK
|
---|
91 | {
|
---|
92 | uint32_t u32Signature;
|
---|
93 |
|
---|
94 | /* Size of the chunk. Includes the chunk header. */
|
---|
95 | uint32_t cbSize;
|
---|
96 |
|
---|
97 | /* Physical address of the chunk */
|
---|
98 | RTCCPHYS physAddr;
|
---|
99 |
|
---|
100 | /* Number of allocated blocks in the chunk */
|
---|
101 | int32_t cAllocatedBlocks;
|
---|
102 |
|
---|
103 | struct _VBGLPHYSHEAPCHUNK *pNext;
|
---|
104 | struct _VBGLPHYSHEAPCHUNK *pPrev;
|
---|
105 | };
|
---|
106 |
|
---|
107 |
|
---|
108 | #ifndef DUMPHEAP
|
---|
109 | #define dumpheap(a)
|
---|
110 | #else
|
---|
111 | void dumpheap (char *point)
|
---|
112 | {
|
---|
113 | VBGL_PH_dprintf(("VBGL_PH dump at '%s'\n", point));
|
---|
114 |
|
---|
115 | VBGL_PH_dprintf(("Chunks:\n"));
|
---|
116 |
|
---|
117 | VBGLPHYSHEAPCHUNK *pChunk = g_vbgldata.pChunkHead;
|
---|
118 |
|
---|
119 | while (pChunk)
|
---|
120 | {
|
---|
121 | VBGL_PH_dprintf(("%p: pNext = %p, pPrev = %p, sign = %08X, size = %8d, allocated = %8d, phys = %08X\n",
|
---|
122 | pChunk, pChunk->pNext, pChunk->pPrev, pChunk->u32Signature, pChunk->cbSize, pChunk->cAllocatedBlocks, pChunk->physAddr));
|
---|
123 |
|
---|
124 | pChunk = pChunk->pNext;
|
---|
125 | }
|
---|
126 |
|
---|
127 | VBGL_PH_dprintf(("Allocated blocks:\n"));
|
---|
128 |
|
---|
129 | VBGLPHYSHEAPBLOCK *pBlock = g_vbgldata.pAllocBlocksHead;
|
---|
130 |
|
---|
131 | while (pBlock)
|
---|
132 | {
|
---|
133 | VBGL_PH_dprintf(("%p: pNext = %p, pPrev = %p, sign = %08X, size = %8d, flags = %08X, pChunk = %p\n",
|
---|
134 | pBlock, pBlock->pNext, pBlock->pPrev, pBlock->u32Signature, pBlock->cbDataSize, pBlock->fu32Flags, pBlock->pChunk));
|
---|
135 |
|
---|
136 | pBlock = pBlock->pNext;
|
---|
137 | }
|
---|
138 |
|
---|
139 | VBGL_PH_dprintf(("Free blocks:\n"));
|
---|
140 |
|
---|
141 | pBlock = g_vbgldata.pFreeBlocksHead;
|
---|
142 |
|
---|
143 | while (pBlock)
|
---|
144 | {
|
---|
145 | VBGL_PH_dprintf(("%p: pNext = %p, pPrev = %p, sign = %08X, size = %8d, flags = %08X, pChunk = %p\n",
|
---|
146 | pBlock, pBlock->pNext, pBlock->pPrev, pBlock->u32Signature, pBlock->cbDataSize, pBlock->fu32Flags, pBlock->pChunk));
|
---|
147 |
|
---|
148 | pBlock = pBlock->pNext;
|
---|
149 | }
|
---|
150 |
|
---|
151 | VBGL_PH_dprintf(("VBGL_PH dump at '%s' done\n", point));
|
---|
152 | }
|
---|
153 | #endif
|
---|
154 |
|
---|
155 |
|
---|
156 | DECLINLINE(void *) vbglPhysHeapBlock2Data (VBGLPHYSHEAPBLOCK *pBlock)
|
---|
157 | {
|
---|
158 | return (void *)(pBlock? (char *)pBlock + sizeof (VBGLPHYSHEAPBLOCK): NULL);
|
---|
159 | }
|
---|
160 |
|
---|
161 | DECLINLINE(VBGLPHYSHEAPBLOCK *) vbglPhysHeapData2Block (void *p)
|
---|
162 | {
|
---|
163 | VBGLPHYSHEAPBLOCK *pBlock = (VBGLPHYSHEAPBLOCK *)(p? (char *)p - sizeof (VBGLPHYSHEAPBLOCK): NULL);
|
---|
164 |
|
---|
165 | VBGL_PH_ASSERTMsg(pBlock == NULL || pBlock->u32Signature == VBGL_PH_BLOCKSIGNATURE,
|
---|
166 | ("pBlock->u32Signature = %08X\n", pBlock->u32Signature));
|
---|
167 |
|
---|
168 | return pBlock;
|
---|
169 | }
|
---|
170 |
|
---|
171 | DECLINLINE(int) vbglPhysHeapEnter (void)
|
---|
172 | {
|
---|
173 | int rc = RTSemFastMutexRequest(g_vbgldata.mutexHeap);
|
---|
174 |
|
---|
175 | VBGL_PH_ASSERTMsg(RT_SUCCESS(rc),
|
---|
176 | ("Failed to request heap mutex, rc = %Rrc\n", rc));
|
---|
177 |
|
---|
178 | return rc;
|
---|
179 | }
|
---|
180 |
|
---|
181 | DECLINLINE(void) vbglPhysHeapLeave (void)
|
---|
182 | {
|
---|
183 | RTSemFastMutexRelease(g_vbgldata.mutexHeap);
|
---|
184 | }
|
---|
185 |
|
---|
186 |
|
---|
187 | static void vbglPhysHeapInitBlock (VBGLPHYSHEAPBLOCK *pBlock, VBGLPHYSHEAPCHUNK *pChunk, uint32_t cbDataSize)
|
---|
188 | {
|
---|
189 | VBGL_PH_ASSERT(pBlock != NULL);
|
---|
190 | VBGL_PH_ASSERT(pChunk != NULL);
|
---|
191 |
|
---|
192 | pBlock->u32Signature = VBGL_PH_BLOCKSIGNATURE;
|
---|
193 | pBlock->cbDataSize = cbDataSize;
|
---|
194 | pBlock->fu32Flags = 0;
|
---|
195 | pBlock->pNext = NULL;
|
---|
196 | pBlock->pPrev = NULL;
|
---|
197 | pBlock->pChunk = pChunk;
|
---|
198 | }
|
---|
199 |
|
---|
200 |
|
---|
201 | static void vbglPhysHeapInsertBlock (VBGLPHYSHEAPBLOCK *pInsertAfter, VBGLPHYSHEAPBLOCK *pBlock)
|
---|
202 | {
|
---|
203 | VBGL_PH_ASSERTMsg(pBlock->pNext == NULL,
|
---|
204 | ("pBlock->pNext = %p\n", pBlock->pNext));
|
---|
205 | VBGL_PH_ASSERTMsg(pBlock->pPrev == NULL,
|
---|
206 | ("pBlock->pPrev = %p\n", pBlock->pPrev));
|
---|
207 |
|
---|
208 | if (pInsertAfter)
|
---|
209 | {
|
---|
210 | pBlock->pNext = pInsertAfter->pNext;
|
---|
211 | pBlock->pPrev = pInsertAfter;
|
---|
212 |
|
---|
213 | if (pInsertAfter->pNext)
|
---|
214 | {
|
---|
215 | pInsertAfter->pNext->pPrev = pBlock;
|
---|
216 | }
|
---|
217 |
|
---|
218 | pInsertAfter->pNext = pBlock;
|
---|
219 | }
|
---|
220 | else
|
---|
221 | {
|
---|
222 | /* inserting to head of list */
|
---|
223 | pBlock->pPrev = NULL;
|
---|
224 |
|
---|
225 | if (pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED)
|
---|
226 | {
|
---|
227 | pBlock->pNext = g_vbgldata.pAllocBlocksHead;
|
---|
228 |
|
---|
229 | if (g_vbgldata.pAllocBlocksHead)
|
---|
230 | {
|
---|
231 | g_vbgldata.pAllocBlocksHead->pPrev = pBlock;
|
---|
232 | }
|
---|
233 |
|
---|
234 | g_vbgldata.pAllocBlocksHead = pBlock;
|
---|
235 | }
|
---|
236 | else
|
---|
237 | {
|
---|
238 | pBlock->pNext = g_vbgldata.pFreeBlocksHead;
|
---|
239 |
|
---|
240 | if (g_vbgldata.pFreeBlocksHead)
|
---|
241 | {
|
---|
242 | g_vbgldata.pFreeBlocksHead->pPrev = pBlock;
|
---|
243 | }
|
---|
244 |
|
---|
245 | g_vbgldata.pFreeBlocksHead = pBlock;
|
---|
246 | }
|
---|
247 | }
|
---|
248 | }
|
---|
249 |
|
---|
250 | static void vbglPhysHeapExcludeBlock (VBGLPHYSHEAPBLOCK *pBlock)
|
---|
251 | {
|
---|
252 | if (pBlock->pNext)
|
---|
253 | {
|
---|
254 | pBlock->pNext->pPrev = pBlock->pPrev;
|
---|
255 | }
|
---|
256 | else
|
---|
257 | {
|
---|
258 | /* this is tail of list but we do not maintain tails of block lists.
|
---|
259 | * so do nothing.
|
---|
260 | */
|
---|
261 | ;
|
---|
262 | }
|
---|
263 |
|
---|
264 | if (pBlock->pPrev)
|
---|
265 | {
|
---|
266 | pBlock->pPrev->pNext = pBlock->pNext;
|
---|
267 | }
|
---|
268 | else
|
---|
269 | {
|
---|
270 | /* this is head of list but we do not maintain tails of block lists. */
|
---|
271 | if (pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED)
|
---|
272 | {
|
---|
273 | g_vbgldata.pAllocBlocksHead = pBlock->pNext;
|
---|
274 | }
|
---|
275 | else
|
---|
276 | {
|
---|
277 | g_vbgldata.pFreeBlocksHead = pBlock->pNext;
|
---|
278 | }
|
---|
279 | }
|
---|
280 |
|
---|
281 | pBlock->pNext = NULL;
|
---|
282 | pBlock->pPrev = NULL;
|
---|
283 | }
|
---|
284 |
|
---|
285 | static VBGLPHYSHEAPBLOCK *vbglPhysHeapChunkAlloc (uint32_t cbSize)
|
---|
286 | {
|
---|
287 | RTCCPHYS physAddr;
|
---|
288 | VBGLPHYSHEAPCHUNK *pChunk;
|
---|
289 | VBGLPHYSHEAPBLOCK *pBlock;
|
---|
290 | VBGL_PH_dprintf(("Allocating new chunk of size %d\n", cbSize));
|
---|
291 |
|
---|
292 | /* Compute chunk size to allocate */
|
---|
293 | if (cbSize < VBGL_PH_CHUNKSIZE)
|
---|
294 | {
|
---|
295 | /* Includes case of block size 0 during initialization */
|
---|
296 | cbSize = VBGL_PH_CHUNKSIZE;
|
---|
297 | }
|
---|
298 | else
|
---|
299 | {
|
---|
300 | /* Round up to next chunk size, which must be power of 2 */
|
---|
301 | cbSize = (cbSize + (VBGL_PH_CHUNKSIZE - 1)) & ~(VBGL_PH_CHUNKSIZE - 1);
|
---|
302 | }
|
---|
303 |
|
---|
304 | physAddr = 0;
|
---|
305 | /* This function allocates physical contiguous memory (below 4GB) according to the IPRT docs.
|
---|
306 | * Address < 4G is required for the port IO.
|
---|
307 | */
|
---|
308 | pChunk = (VBGLPHYSHEAPCHUNK *)RTMemContAlloc (&physAddr, cbSize);
|
---|
309 |
|
---|
310 | if (!pChunk)
|
---|
311 | {
|
---|
312 | return NULL;
|
---|
313 | }
|
---|
314 |
|
---|
315 | pChunk->u32Signature = VBGL_PH_CHUNKSIGNATURE;
|
---|
316 | pChunk->cbSize = cbSize;
|
---|
317 | pChunk->physAddr = physAddr;
|
---|
318 | pChunk->cAllocatedBlocks = 0;
|
---|
319 | pChunk->pNext = g_vbgldata.pChunkHead;
|
---|
320 | pChunk->pPrev = NULL;
|
---|
321 |
|
---|
322 | /* Initialize the free block, which now occupies entire chunk. */
|
---|
323 | pBlock = (VBGLPHYSHEAPBLOCK *)((char *)pChunk + sizeof (VBGLPHYSHEAPCHUNK));
|
---|
324 |
|
---|
325 | vbglPhysHeapInitBlock (pBlock, pChunk, cbSize - sizeof (VBGLPHYSHEAPCHUNK) - sizeof (VBGLPHYSHEAPBLOCK));
|
---|
326 |
|
---|
327 | vbglPhysHeapInsertBlock (NULL, pBlock);
|
---|
328 |
|
---|
329 | g_vbgldata.pChunkHead = pChunk;
|
---|
330 |
|
---|
331 | VBGL_PH_dprintf(("Allocated chunk %p, block = %p size=%x\n", pChunk, pBlock, cbSize));
|
---|
332 |
|
---|
333 | return pBlock;
|
---|
334 | }
|
---|
335 |
|
---|
336 |
|
---|
337 | void vbglPhysHeapChunkDelete (VBGLPHYSHEAPCHUNK *pChunk)
|
---|
338 | {
|
---|
339 | char *p;
|
---|
340 | VBGL_PH_ASSERT(pChunk != NULL);
|
---|
341 | VBGL_PH_ASSERTMsg(pChunk->u32Signature == VBGL_PH_CHUNKSIGNATURE,
|
---|
342 | ("pChunk->u32Signature = %08X\n", pChunk->u32Signature));
|
---|
343 |
|
---|
344 | VBGL_PH_dprintf(("Deleting chunk %p size %x\n", pChunk, pChunk->cbSize));
|
---|
345 |
|
---|
346 | /* first scan the chunk and exclude all blocks from lists */
|
---|
347 |
|
---|
348 | p = (char *)pChunk + sizeof (VBGLPHYSHEAPCHUNK);
|
---|
349 |
|
---|
350 | while (p < (char *)pChunk + pChunk->cbSize)
|
---|
351 | {
|
---|
352 | VBGLPHYSHEAPBLOCK *pBlock = (VBGLPHYSHEAPBLOCK *)p;
|
---|
353 |
|
---|
354 | p += pBlock->cbDataSize + sizeof (VBGLPHYSHEAPBLOCK);
|
---|
355 |
|
---|
356 | vbglPhysHeapExcludeBlock (pBlock);
|
---|
357 | }
|
---|
358 |
|
---|
359 | VBGL_PH_ASSERTMsg(p == (char *)pChunk + pChunk->cbSize,
|
---|
360 | ("p = %p, (char *)pChunk + pChunk->cbSize = %p, pChunk->cbSize = %08X\n",
|
---|
361 | p, (char *)pChunk + pChunk->cbSize, pChunk->cbSize));
|
---|
362 |
|
---|
363 | /* Exclude chunk from the chunk list */
|
---|
364 | if (pChunk->pNext)
|
---|
365 | {
|
---|
366 | pChunk->pNext->pPrev = pChunk->pPrev;
|
---|
367 | }
|
---|
368 | else
|
---|
369 | {
|
---|
370 | /* we do not maintain tail */
|
---|
371 | ;
|
---|
372 | }
|
---|
373 |
|
---|
374 | if (pChunk->pPrev)
|
---|
375 | {
|
---|
376 | pChunk->pPrev->pNext = pChunk->pNext;
|
---|
377 | }
|
---|
378 | else
|
---|
379 | {
|
---|
380 | /* the chunk was head */
|
---|
381 | g_vbgldata.pChunkHead = pChunk->pNext;
|
---|
382 | }
|
---|
383 |
|
---|
384 | RTMemContFree (pChunk, pChunk->cbSize);
|
---|
385 | }
|
---|
386 |
|
---|
387 |
|
---|
388 | DECLVBGL(void *) VbglPhysHeapAlloc (uint32_t cbSize)
|
---|
389 | {
|
---|
390 | VBGLPHYSHEAPBLOCK *pBlock, *iter;
|
---|
391 | int rc = vbglPhysHeapEnter ();
|
---|
392 |
|
---|
393 | if (RT_FAILURE(rc))
|
---|
394 | return NULL;
|
---|
395 |
|
---|
396 | dumpheap ("pre alloc");
|
---|
397 |
|
---|
398 | pBlock = NULL;
|
---|
399 |
|
---|
400 | /* If there are free blocks in the heap, look at them. */
|
---|
401 | iter = g_vbgldata.pFreeBlocksHead;
|
---|
402 |
|
---|
403 | /* There will be not many blocks in the heap, so
|
---|
404 | * linear search would be fast enough.
|
---|
405 | */
|
---|
406 |
|
---|
407 | while (iter)
|
---|
408 | {
|
---|
409 | if (iter->cbDataSize == cbSize)
|
---|
410 | {
|
---|
411 | /* exact match */
|
---|
412 | pBlock = iter;
|
---|
413 | break;
|
---|
414 | }
|
---|
415 |
|
---|
416 | /* Looking for a free block with nearest size */
|
---|
417 | if (iter->cbDataSize > cbSize)
|
---|
418 | {
|
---|
419 | if (pBlock)
|
---|
420 | {
|
---|
421 | if (iter->cbDataSize < pBlock->cbDataSize)
|
---|
422 | {
|
---|
423 | pBlock = iter;
|
---|
424 | }
|
---|
425 | }
|
---|
426 | else
|
---|
427 | {
|
---|
428 | pBlock = iter;
|
---|
429 | }
|
---|
430 | }
|
---|
431 |
|
---|
432 | iter = iter->pNext;
|
---|
433 | }
|
---|
434 |
|
---|
435 | if (!pBlock)
|
---|
436 | {
|
---|
437 | /* No free blocks, allocate a new chunk,
|
---|
438 | * the only free block of the chunk will
|
---|
439 | * be returned.
|
---|
440 | */
|
---|
441 | pBlock = vbglPhysHeapChunkAlloc (cbSize);
|
---|
442 | }
|
---|
443 |
|
---|
444 | if (pBlock)
|
---|
445 | {
|
---|
446 | VBGL_PH_ASSERTMsg(pBlock->u32Signature == VBGL_PH_BLOCKSIGNATURE,
|
---|
447 | ("pBlock = %p, pBlock->u32Signature = %08X\n", pBlock, pBlock->u32Signature));
|
---|
448 | VBGL_PH_ASSERTMsg((pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED) == 0,
|
---|
449 | ("pBlock = %p, pBlock->fu32Flags = %08X\n", pBlock, pBlock->fu32Flags));
|
---|
450 |
|
---|
451 | /* We have a free block, either found or allocated. */
|
---|
452 |
|
---|
453 | if (pBlock->cbDataSize > 2*(cbSize + sizeof (VBGLPHYSHEAPBLOCK)))
|
---|
454 | {
|
---|
455 | /* Data will occupy less than a half of the block,
|
---|
456 | * the block should be split.
|
---|
457 | */
|
---|
458 | iter = (VBGLPHYSHEAPBLOCK *)((char *)pBlock + sizeof (VBGLPHYSHEAPBLOCK) + cbSize);
|
---|
459 |
|
---|
460 | /* Init the new 'iter' block, initialized blocks are always marked as free. */
|
---|
461 | vbglPhysHeapInitBlock (iter, pBlock->pChunk, pBlock->cbDataSize - cbSize - sizeof (VBGLPHYSHEAPBLOCK));
|
---|
462 |
|
---|
463 | pBlock->cbDataSize = cbSize;
|
---|
464 |
|
---|
465 | /* Insert the new 'iter' block after the 'pBlock' in the free list */
|
---|
466 | vbglPhysHeapInsertBlock (pBlock, iter);
|
---|
467 | }
|
---|
468 |
|
---|
469 | /* Exclude pBlock from free list */
|
---|
470 | vbglPhysHeapExcludeBlock (pBlock);
|
---|
471 |
|
---|
472 | /* Mark as allocated */
|
---|
473 | pBlock->fu32Flags |= VBGL_PH_BF_ALLOCATED;
|
---|
474 |
|
---|
475 | /* Insert to allocated list */
|
---|
476 | vbglPhysHeapInsertBlock (NULL, pBlock);
|
---|
477 |
|
---|
478 | /* Adjust the chunk allocated blocks counter */
|
---|
479 | pBlock->pChunk->cAllocatedBlocks++;
|
---|
480 | }
|
---|
481 |
|
---|
482 | dumpheap ("post alloc");
|
---|
483 |
|
---|
484 | vbglPhysHeapLeave ();
|
---|
485 | VBGL_PH_dprintf(("VbglPhysHeapAlloc %x size %x\n", vbglPhysHeapBlock2Data (pBlock), pBlock->cbDataSize));
|
---|
486 |
|
---|
487 | return vbglPhysHeapBlock2Data (pBlock);
|
---|
488 | }
|
---|
489 |
|
---|
490 | DECLVBGL(RTCCPHYS) VbglPhysHeapGetPhysAddr (void *p)
|
---|
491 | {
|
---|
492 | RTCCPHYS physAddr = 0;
|
---|
493 | VBGLPHYSHEAPBLOCK *pBlock = vbglPhysHeapData2Block (p);
|
---|
494 |
|
---|
495 | if (pBlock)
|
---|
496 | {
|
---|
497 | VBGL_PH_ASSERTMsg((pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED) != 0,
|
---|
498 | ("pBlock = %p, pBlock->fu32Flags = %08X\n", pBlock, pBlock->fu32Flags));
|
---|
499 |
|
---|
500 | if (pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED)
|
---|
501 | physAddr = pBlock->pChunk->physAddr + ((char *)p - (char *)pBlock->pChunk);
|
---|
502 | }
|
---|
503 |
|
---|
504 | return physAddr;
|
---|
505 | }
|
---|
506 |
|
---|
507 | DECLVBGL(void) VbglPhysHeapFree (void *p)
|
---|
508 | {
|
---|
509 | VBGLPHYSHEAPBLOCK *pBlock;
|
---|
510 | VBGLPHYSHEAPBLOCK *pNeighbour;
|
---|
511 |
|
---|
512 | int rc = vbglPhysHeapEnter ();
|
---|
513 | if (RT_FAILURE(rc))
|
---|
514 | return;
|
---|
515 |
|
---|
516 | dumpheap ("pre free");
|
---|
517 |
|
---|
518 | pBlock = vbglPhysHeapData2Block (p);
|
---|
519 |
|
---|
520 | if (!pBlock)
|
---|
521 | {
|
---|
522 | vbglPhysHeapLeave ();
|
---|
523 | return;
|
---|
524 | }
|
---|
525 |
|
---|
526 | VBGL_PH_ASSERTMsg((pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED) != 0,
|
---|
527 | ("pBlock = %p, pBlock->fu32Flags = %08X\n", pBlock, pBlock->fu32Flags));
|
---|
528 |
|
---|
529 | /* Exclude from allocated list */
|
---|
530 | vbglPhysHeapExcludeBlock (pBlock);
|
---|
531 |
|
---|
532 | dumpheap ("post exclude");
|
---|
533 |
|
---|
534 | VBGL_PH_dprintf(("VbglPhysHeapFree %x size %x\n", p, pBlock->cbDataSize));
|
---|
535 |
|
---|
536 | /* Mark as free */
|
---|
537 | pBlock->fu32Flags &= ~VBGL_PH_BF_ALLOCATED;
|
---|
538 |
|
---|
539 | /* Insert to free list */
|
---|
540 | vbglPhysHeapInsertBlock (NULL, pBlock);
|
---|
541 |
|
---|
542 | dumpheap ("post insert");
|
---|
543 |
|
---|
544 | /* Adjust the chunk allocated blocks counter */
|
---|
545 | pBlock->pChunk->cAllocatedBlocks--;
|
---|
546 |
|
---|
547 | VBGL_PH_ASSERT(pBlock->pChunk->cAllocatedBlocks >= 0);
|
---|
548 |
|
---|
549 | /* Check if we can merge 2 free blocks. To simplify heap maintenance,
|
---|
550 | * we will look at block after the just freed one.
|
---|
551 | * This will not prevent us from detecting free memory chunks.
|
---|
552 | * Also in most cases blocks are deallocated in reverse allocation order
|
---|
553 | * and in that case the merging will work.
|
---|
554 | */
|
---|
555 |
|
---|
556 | pNeighbour = (VBGLPHYSHEAPBLOCK *)((char *)p + pBlock->cbDataSize);
|
---|
557 |
|
---|
558 | if ((char *)pNeighbour < (char *)pBlock->pChunk + pBlock->pChunk->cbSize
|
---|
559 | && (pNeighbour->fu32Flags & VBGL_PH_BF_ALLOCATED) == 0)
|
---|
560 | {
|
---|
561 | /* The next block is free as well. */
|
---|
562 |
|
---|
563 | /* Adjust size of current memory block */
|
---|
564 | pBlock->cbDataSize += pNeighbour->cbDataSize + sizeof (VBGLPHYSHEAPBLOCK);
|
---|
565 |
|
---|
566 | /* Exclude the next neighbour */
|
---|
567 | vbglPhysHeapExcludeBlock (pNeighbour);
|
---|
568 | }
|
---|
569 |
|
---|
570 | dumpheap ("post merge");
|
---|
571 |
|
---|
572 | /* now check if there are 2 or more free chunks */
|
---|
573 | if (pBlock->pChunk->cAllocatedBlocks == 0)
|
---|
574 | {
|
---|
575 | VBGLPHYSHEAPCHUNK *pChunk = g_vbgldata.pChunkHead;
|
---|
576 |
|
---|
577 | uint32_t u32FreeChunks = 0;
|
---|
578 |
|
---|
579 | while (pChunk)
|
---|
580 | {
|
---|
581 | if (pChunk->cAllocatedBlocks == 0)
|
---|
582 | {
|
---|
583 | u32FreeChunks++;
|
---|
584 | }
|
---|
585 |
|
---|
586 | pChunk = pChunk->pNext;
|
---|
587 | }
|
---|
588 |
|
---|
589 | if (u32FreeChunks > 1)
|
---|
590 | {
|
---|
591 | /* Delete current chunk, it will also exclude all free blocks
|
---|
592 | * remaining in the chunk from the free list, so the pBlock
|
---|
593 | * will also be invalid after this.
|
---|
594 | */
|
---|
595 | vbglPhysHeapChunkDelete (pBlock->pChunk);
|
---|
596 | }
|
---|
597 | }
|
---|
598 |
|
---|
599 | dumpheap ("post free");
|
---|
600 |
|
---|
601 | vbglPhysHeapLeave ();
|
---|
602 | }
|
---|
603 |
|
---|
604 | DECLVBGL(int) VbglPhysHeapInit (void)
|
---|
605 | {
|
---|
606 | int rc = VINF_SUCCESS;
|
---|
607 |
|
---|
608 | /* Allocate the first chunk of the heap. */
|
---|
609 | VBGLPHYSHEAPBLOCK *pBlock = vbglPhysHeapChunkAlloc (0);
|
---|
610 |
|
---|
611 | if (!pBlock)
|
---|
612 | rc = VERR_NO_MEMORY;
|
---|
613 |
|
---|
614 | RTSemFastMutexCreate(&g_vbgldata.mutexHeap);
|
---|
615 |
|
---|
616 | return rc;
|
---|
617 | }
|
---|
618 |
|
---|
619 | DECLVBGL(void) VbglPhysHeapTerminate (void)
|
---|
620 | {
|
---|
621 | while (g_vbgldata.pChunkHead)
|
---|
622 | {
|
---|
623 | vbglPhysHeapChunkDelete (g_vbgldata.pChunkHead);
|
---|
624 | }
|
---|
625 |
|
---|
626 | RTSemFastMutexDestroy(g_vbgldata.mutexHeap);
|
---|
627 | }
|
---|
628 |
|
---|