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2 | #include "mtypes.h"
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3 | #include "drirenderbuffer.h"
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4 | #include "framebuffer.h"
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5 | #include "renderbuffer.h"
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6 | #include "imports.h"
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7 |
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8 |
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9 | /**
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10 | * This will get called when a window (gl_framebuffer) is resized (probably
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11 | * via driUpdateFramebufferSize(), below).
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12 | * Just update width, height and internal format fields for now.
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13 | * There's usually no memory allocation above because the present
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14 | * DRI drivers use statically-allocated full-screen buffers. If that's not
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15 | * the case for a DRI driver, a different AllocStorage method should
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16 | * be used.
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17 | */
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18 | static GLboolean
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19 | driRenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *rb,
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20 | GLenum internalFormat, GLuint width, GLuint height)
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21 | {
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22 | rb->Width = width;
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23 | rb->Height = height;
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24 | rb->InternalFormat = internalFormat;
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25 | return GL_TRUE;
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26 | }
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27 |
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28 |
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29 | static void
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30 | driDeleteRenderbuffer(struct gl_renderbuffer *rb)
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31 | {
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32 | /* don't free rb->Data Chances are it's a memory mapped region for
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33 | * the dri drivers.
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34 | */
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35 | _mesa_free(rb);
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36 | }
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37 |
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38 |
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39 | /**
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40 | * Allocate a new driRenderbuffer object.
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41 | * Individual drivers are free to implement different versions of
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42 | * this function.
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43 | *
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44 | * At this time, this function can only be used for window-system
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45 | * renderbuffers, not user-created RBOs.
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46 | *
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47 | * \param format Either GL_RGBA, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24,
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48 | * GL_DEPTH_COMPONENT32, or GL_STENCIL_INDEX8_EXT (for now).
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49 | * \param addr address in main memory of the buffer. Probably a memory
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50 | * mapped region.
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51 | * \param cpp chars or bytes per pixel
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52 | * \param offset start of renderbuffer with respect to start of framebuffer
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53 | * \param pitch pixels per row
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54 | */
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55 | driRenderbuffer *
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56 | driNewRenderbuffer(GLenum format, GLvoid *addr,
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57 | GLint cpp, GLint offset, GLint pitch,
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58 | __DRIdrawablePrivate *dPriv)
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59 | {
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60 | driRenderbuffer *drb;
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61 |
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62 | assert(format == GL_RGBA ||
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63 | format == GL_RGB5 ||
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64 | format == GL_RGBA8 ||
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65 | format == GL_DEPTH_COMPONENT16 ||
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66 | format == GL_DEPTH_COMPONENT24 ||
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67 | format == GL_DEPTH_COMPONENT32 ||
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68 | format == GL_STENCIL_INDEX8_EXT);
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69 |
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70 | assert(cpp > 0);
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71 | assert(pitch > 0);
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72 |
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73 | drb = _mesa_calloc(sizeof(driRenderbuffer));
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74 | if (drb) {
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75 | const GLuint name = 0;
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76 |
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77 | _mesa_init_renderbuffer(&drb->Base, name);
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78 |
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79 | /* Make sure we're using a null-valued GetPointer routine */
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80 | assert(drb->Base.GetPointer(NULL, &drb->Base, 0, 0) == NULL);
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81 |
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82 | drb->Base.InternalFormat = format;
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83 |
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84 | if (format == GL_RGBA || format == GL_RGB5 || format == GL_RGBA8) {
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85 | /* Color */
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86 | drb->Base._BaseFormat = GL_RGBA;
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87 | drb->Base.DataType = GL_UNSIGNED_BYTE;
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88 | if (format == GL_RGB5) {
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89 | drb->Base.RedBits = 5;
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90 | drb->Base.GreenBits = 6;
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91 | drb->Base.BlueBits = 5;
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92 | }
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93 | else {
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94 | drb->Base.RedBits =
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95 | drb->Base.GreenBits =
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96 | drb->Base.BlueBits =
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97 | drb->Base.AlphaBits = 8;
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98 | }
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99 | }
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100 | else if (format == GL_DEPTH_COMPONENT16) {
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101 | /* Depth */
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102 | drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
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103 | /* we always Get/Put 32-bit Z values */
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104 | drb->Base.DataType = GL_UNSIGNED_INT;
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105 | drb->Base.DepthBits = 16;
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106 | }
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107 | else if (format == GL_DEPTH_COMPONENT24) {
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108 | /* Depth */
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109 | drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
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110 | /* we always Get/Put 32-bit Z values */
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111 | drb->Base.DataType = GL_UNSIGNED_INT;
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112 | drb->Base.DepthBits = 24;
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113 | }
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114 | else if (format == GL_DEPTH_COMPONENT32) {
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115 | /* Depth */
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116 | drb->Base._BaseFormat = GL_DEPTH_COMPONENT;
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117 | /* we always Get/Put 32-bit Z values */
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118 | drb->Base.DataType = GL_UNSIGNED_INT;
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119 | drb->Base.DepthBits = 32;
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120 | }
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121 | else {
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122 | /* Stencil */
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123 | ASSERT(format == GL_STENCIL_INDEX8_EXT);
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124 | drb->Base._BaseFormat = GL_STENCIL_INDEX;
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125 | drb->Base.DataType = GL_UNSIGNED_BYTE;
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126 | drb->Base.StencilBits = 8;
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127 | }
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128 |
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129 | /* XXX if we were allocating a user-created renderbuffer, we'd have
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130 | * to fill in the Red/Green/Blue/.../Bits values too.
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131 | */
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132 |
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133 | drb->Base.AllocStorage = driRenderbufferStorage;
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134 | drb->Base.Delete = driDeleteRenderbuffer;
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135 |
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136 | drb->Base.Data = addr;
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137 |
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138 | /* DRI renderbuffer-specific fields: */
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139 | drb->dPriv = dPriv;
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140 | drb->offset = offset;
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141 | drb->pitch = pitch;
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142 | drb->cpp = cpp;
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143 |
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144 | /* may be changed if page flipping is active: */
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145 | drb->flippedOffset = offset;
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146 | drb->flippedPitch = pitch;
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147 | drb->flippedData = addr;
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148 | }
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149 | return drb;
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150 | }
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151 |
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152 |
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153 | /**
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154 | * Update the front and back renderbuffers' flippedPitch/Offset/Data fields.
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155 | * If stereo, flip both the left and right pairs.
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156 | * This is used when we do double buffering via page flipping.
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157 | * \param fb the framebuffer we're page flipping
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158 | * \param flipped if true, set flipped values, else set non-flipped values
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159 | */
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160 | void
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161 | driFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped)
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162 | {
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163 | const GLuint count = fb->Visual.stereoMode ? 2 : 1;
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164 | GLuint lr; /* left or right */
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165 |
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166 | /* we shouldn't really call this function if single-buffered, but
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167 | * play it safe.
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168 | */
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169 | if (!fb->Visual.doubleBufferMode)
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170 | return;
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171 |
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172 | for (lr = 0; lr < count; lr++) {
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173 | GLuint frontBuf = (lr == 0) ? BUFFER_FRONT_LEFT : BUFFER_FRONT_RIGHT;
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174 | GLuint backBuf = (lr == 0) ? BUFFER_BACK_LEFT : BUFFER_BACK_RIGHT;
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175 | driRenderbuffer *front_drb
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176 | = (driRenderbuffer *) fb->Attachment[frontBuf].Renderbuffer;
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177 | driRenderbuffer *back_drb
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178 | = (driRenderbuffer *) fb->Attachment[backBuf].Renderbuffer;
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179 |
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180 | if (flipped) {
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181 | front_drb->flippedOffset = back_drb->offset;
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182 | front_drb->flippedPitch = back_drb->pitch;
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183 | front_drb->flippedData = back_drb->Base.Data;
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184 | back_drb->flippedOffset = front_drb->offset;
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185 | back_drb->flippedPitch = front_drb->pitch;
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186 | back_drb->flippedData = front_drb->Base.Data;
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187 | }
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188 | else {
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189 | front_drb->flippedOffset = front_drb->offset;
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190 | front_drb->flippedPitch = front_drb->pitch;
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191 | front_drb->flippedData = front_drb->Base.Data;
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192 | back_drb->flippedOffset = back_drb->offset;
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193 | back_drb->flippedPitch = back_drb->pitch;
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194 | back_drb->flippedData = back_drb->Base.Data;
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195 | }
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196 | }
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197 | }
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198 |
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199 |
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200 | /**
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201 | * Check that the gl_framebuffer associated with dPriv is the right size.
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202 | * Resize the gl_framebuffer if needed.
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203 | * It's expected that the dPriv->driverPrivate member points to a
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204 | * gl_framebuffer object.
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205 | */
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206 | void
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207 | driUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawablePrivate *dPriv)
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208 | {
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209 | struct gl_framebuffer *fb = (struct gl_framebuffer *) dPriv->driverPrivate;
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210 | if (fb && (dPriv->w != fb->Width || dPriv->h != fb->Height)) {
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211 | ctx->Driver.ResizeBuffers(ctx, fb, dPriv->w, dPriv->h);
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212 | assert(fb->Width == dPriv->w);
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213 | assert(fb->Height == dPriv->h);
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214 | }
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215 | }
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