/* Copyright (c) 2001, Stanford University * All rights reserved * * See the file LICENSE.txt for information on redistributing this software. */ #include "cr_spu.h" #include "cr_net.h" #include "cr_error.h" #include "cr_mem.h" #include "cr_string.h" #include "cr_net.h" #include "cr_environment.h" #include "cr_process.h" #include "cr_rand.h" #include "cr_netserver.h" #include "stub.h" #include #include #include #include #include #include #include #ifndef WINDOWS # include # include #endif #ifdef CHROMIUM_THREADSAFE #include "cr_threads.h" #endif #ifdef VBOX_WITH_WDDM #include #include #include "../../WINNT/Graphics/Video/common/wddm/VBoxMPIf.h" #include "../../WINNT/Graphics/Video/disp/wddm/VBoxDispMp.h" #endif /** * If you change this, see the comments in tilesortspu_context.c */ #define MAGIC_CONTEXT_BASE 500 #define CONFIG_LOOKUP_FILE ".crconfigs" #ifdef WINDOWS #define PYTHON_EXE "python.exe" #else #define PYTHON_EXE "python" #endif #ifdef WINDOWS static char* gsViewportHackApps[] = {"googleearth.exe", NULL}; #endif static int stub_initialized = 0; /* NOTE: 'SPUDispatchTable glim' is declared in NULLfuncs.py now */ /* NOTE: 'SPUDispatchTable stubThreadsafeDispatch' is declared in tsfuncs.c */ Stub stub; static void stubInitNativeDispatch( void ) { #define MAX_FUNCS 1000 SPUNamedFunctionTable gl_funcs[MAX_FUNCS]; int numFuncs; numFuncs = crLoadOpenGL( &stub.wsInterface, gl_funcs ); stub.haveNativeOpenGL = (numFuncs > 0); /* XXX call this after context binding */ numFuncs += crLoadOpenGLExtensions( &stub.wsInterface, gl_funcs + numFuncs ); CRASSERT(numFuncs < MAX_FUNCS); crSPUInitDispatchTable( &stub.nativeDispatch ); crSPUInitDispatch( &stub.nativeDispatch, gl_funcs ); crSPUInitDispatchNops( &stub.nativeDispatch ); #undef MAX_FUNCS } /** Pointer to the SPU's real glClear and glViewport functions */ static ClearFunc_t origClear; static ViewportFunc_t origViewport; static SwapBuffersFunc_t origSwapBuffers; static DrawBufferFunc_t origDrawBuffer; static ScissorFunc_t origScissor; static void stubCheckWindowState(WindowInfo *window, GLboolean bFlushOnChange) { bool bForceUpdate = false; bool bChanged = false; #ifdef WINDOWS /* @todo install hook and track for WM_DISPLAYCHANGE */ { DEVMODE devMode; devMode.dmSize = sizeof(DEVMODE); EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &devMode); if (devMode.dmPelsWidth!=window->dmPelsWidth || devMode.dmPelsHeight!=window->dmPelsHeight) { crDebug("Resolution changed(%d,%d), forcing window Pos/Size update", devMode.dmPelsWidth, devMode.dmPelsHeight); window->dmPelsWidth = devMode.dmPelsWidth; window->dmPelsHeight = devMode.dmPelsHeight; bForceUpdate = true; } } #endif bChanged = stubUpdateWindowGeometry(window, bForceUpdate) || bForceUpdate; #if defined(GLX) || defined (WINDOWS) if (stub.trackWindowVisibleRgn) { bChanged = stubUpdateWindowVisibileRegions(window) || bChanged; } #endif if (stub.trackWindowVisibility && window->type == CHROMIUM && window->drawable) { const int mapped = stubIsWindowVisible(window); if (mapped != window->mapped) { crDebug("Dispatched: WindowShow(%i, %i)", window->spuWindow, mapped); stub.spu->dispatch_table.WindowShow(window->spuWindow, mapped); window->mapped = mapped; bChanged = true; } } if (bFlushOnChange && bChanged) { stub.spu->dispatch_table.Flush(); } } static bool stubSystemWindowExist(WindowInfo *pWindow) { #ifdef WINDOWS if (pWindow->hWnd!=WindowFromDC(pWindow->drawable)) { return false; } #else Window root; int x, y; unsigned int border, depth, w, h; Display *dpy; dpy = stubGetWindowDisplay(pWindow); XLOCK(dpy); if (!XGetGeometry(dpy, pWindow->drawable, &root, &x, &y, &w, &h, &border, &depth)) { XUNLOCK(dpy); return false; } XUNLOCK(dpy); #endif return true; } static void stubCheckWindowsCB(unsigned long key, void *data1, void *data2) { WindowInfo *pWindow = (WindowInfo *) data1; ContextInfo *pCtx = (ContextInfo *) data2; if (pWindow == pCtx->currentDrawable || pWindow->type!=CHROMIUM || pWindow->pOwner!=pCtx) { return; } if (!stubSystemWindowExist(pWindow)) { #ifdef WINDOWS crWindowDestroy((GLint)pWindow->hWnd); #else crWindowDestroy((GLint)pWindow->drawable); #endif return; } stubCheckWindowState(pWindow, GL_FALSE); } static void stubCheckWindowsState(void) { CRASSERT(stub.trackWindowSize || stub.trackWindowPos); if (!stub.currentContext) return; #if defined(WINDOWS) && defined(VBOX_WITH_WDDM) if (stub.bRunningUnderWDDM) return; #endif #if defined(CR_NEWWINTRACK) && !defined(WINDOWS) crLockMutex(&stub.mutex); #endif stubCheckWindowState(stub.currentContext->currentDrawable, GL_TRUE); crHashtableWalk(stub.windowTable, stubCheckWindowsCB, stub.currentContext); #if defined(CR_NEWWINTRACK) && !defined(WINDOWS) crUnlockMutex(&stub.mutex); #endif } /** * Override the head SPU's glClear function. * We're basically trapping this function so that we can poll the * application window size at a regular interval. */ static void SPU_APIENTRY trapClear(GLbitfield mask) { stubCheckWindowsState(); /* call the original SPU glClear function */ origClear(mask); } /** * As above, but for glViewport. Most apps call glViewport before * glClear when a window is resized. */ static void SPU_APIENTRY trapViewport(GLint x, GLint y, GLsizei w, GLsizei h) { stubCheckWindowsState(); /* call the original SPU glViewport function */ if (!stub.viewportHack) { origViewport(x, y, w, h); } else { int winX, winY; unsigned int winW, winH; WindowInfo *pWindow; pWindow = stub.currentContext->currentDrawable; stubGetWindowGeometry(pWindow, &winX, &winY, &winW, &winH); origViewport(0, 0, winW, winH); } } static void SPU_APIENTRY trapSwapBuffers(GLint window, GLint flags) { stubCheckWindowsState(); origSwapBuffers(window, flags); } static void SPU_APIENTRY trapDrawBuffer(GLenum buf) { stubCheckWindowsState(); origDrawBuffer(buf); } static void SPU_APIENTRY trapScissor(GLint x, GLint y, GLsizei w, GLsizei h) { int winX, winY; unsigned int winW, winH; WindowInfo *pWindow; pWindow = stub.currentContext->currentDrawable; stubGetWindowGeometry(pWindow, &winX, &winY, &winW, &winH); origScissor(0, 0, winW, winH); } /** * Use the GL function pointers in to initialize the static glim * dispatch table. */ static void stubInitSPUDispatch(SPU *spu) { crSPUInitDispatchTable( &stub.spuDispatch ); crSPUCopyDispatchTable( &stub.spuDispatch, &(spu->dispatch_table) ); if (stub.trackWindowSize || stub.trackWindowPos || stub.trackWindowVisibleRgn) { /* patch-in special glClear/Viewport function to track window sizing */ origClear = stub.spuDispatch.Clear; origViewport = stub.spuDispatch.Viewport; origSwapBuffers = stub.spuDispatch.SwapBuffers; origDrawBuffer = stub.spuDispatch.DrawBuffer; origScissor = stub.spuDispatch.Scissor; stub.spuDispatch.Clear = trapClear; stub.spuDispatch.Viewport = trapViewport; if (stub.viewportHack) stub.spuDispatch.Scissor = trapScissor; /*stub.spuDispatch.SwapBuffers = trapSwapBuffers; stub.spuDispatch.DrawBuffer = trapDrawBuffer;*/ } crSPUCopyDispatchTable( &glim, &stub.spuDispatch ); } // Callback function, used to destroy all created contexts static void hsWalkStubDestroyContexts(unsigned long key, void *data1, void *data2) { stubDestroyContext(key); } /** * This is called when we exit. * We call all the SPU's cleanup functions. */ static void stubSPUTearDown(void) { crDebug("stubSPUTearDown"); if (!stub_initialized) return; stub_initialized = 0; #ifdef WINDOWS # ifndef CR_NEWWINTRACK stubUninstallWindowMessageHook(); # endif #endif #ifdef CR_NEWWINTRACK ASMAtomicWriteBool(&stub.bShutdownSyncThread, true); #endif //delete all created contexts stubMakeCurrent( NULL, NULL); crHashtableWalk(stub.contextTable, hsWalkStubDestroyContexts, NULL); /* shutdown, now trap any calls to a NULL dispatcher */ crSPUCopyDispatchTable(&glim, &stubNULLDispatch); crSPUUnloadChain(stub.spu); stub.spu = NULL; #ifndef Linux crUnloadOpenGL(); #endif #ifndef WINDOWS crNetTearDown(); #endif #ifdef GLX if (stub.xshmSI.shmid>=0) { shmctl(stub.xshmSI.shmid, IPC_RMID, 0); shmdt(stub.xshmSI.shmaddr); } crFreeHashtable(stub.pGLXPixmapsHash, crFree); #endif crFreeHashtable(stub.windowTable, crFree); crFreeHashtable(stub.contextTable, NULL); crMemset(&stub, 0, sizeof(stub)); } static void stubSPUSafeTearDown(void) { #ifdef CHROMIUM_THREADSAFE CRmutex *mutex; #endif if (!stub_initialized) return; stub_initialized = 0; #ifdef CHROMIUM_THREADSAFE mutex = &stub.mutex; crLockMutex(mutex); #endif crDebug("stubSPUSafeTearDown"); #ifdef WINDOWS # ifndef CR_NEWWINTRACK stubUninstallWindowMessageHook(); # endif #endif #if defined(CR_NEWWINTRACK) crUnlockMutex(mutex); # if defined(WINDOWS) if (RTThreadGetState(stub.hSyncThread)!=RTTHREADSTATE_TERMINATED) { HANDLE hNative; DWORD ec=0; hNative = OpenThread(SYNCHRONIZE|THREAD_QUERY_INFORMATION|THREAD_TERMINATE, false, RTThreadGetNative(stub.hSyncThread)); if (!hNative) { crWarning("Failed to get handle for sync thread(%#x)", GetLastError()); } else { crDebug("Got handle %p for thread %#x", hNative, RTThreadGetNative(stub.hSyncThread)); } ASMAtomicWriteBool(&stub.bShutdownSyncThread, true); if (PostThreadMessage(RTThreadGetNative(stub.hSyncThread), WM_QUIT, 0, 0)) { RTThreadWait(stub.hSyncThread, 1000, NULL); /*Same issue as on linux, RTThreadWait exits before system thread is terminated, which leads * to issues as our dll goes to be unloaded. *@todo *We usually call this function from DllMain which seems to be holding some lock and thus we have to * kill thread via TerminateThread. */ if (WaitForSingleObject(hNative, 100)==WAIT_TIMEOUT) { crDebug("Wait failed, terminating"); if (!TerminateThread(hNative, 1)) { crDebug("TerminateThread failed"); } } if (GetExitCodeThread(hNative, &ec)) { crDebug("Thread %p exited with ec=%i", hNative, ec); } else { crDebug("GetExitCodeThread failed(%#x)", GetLastError()); } } else { crDebug("Sync thread killed before DLL_PROCESS_DETACH"); } if (hNative) { CloseHandle(hNative); } } #else if (stub.hSyncThread!=NIL_RTTHREAD) { ASMAtomicWriteBool(&stub.bShutdownSyncThread, true); { /*RTThreadWait might return too early, which cause our code being unloaded while RT thread wrapper is still running*/ int rc = pthread_join(RTThreadGetNative(stub.hSyncThread), NULL); if (!rc) { crDebug("pthread_join failed %i", rc); } } } #endif crLockMutex(mutex); #endif #ifndef WINDOWS crNetTearDown(); #endif #ifdef CHROMIUM_THREADSAFE crUnlockMutex(mutex); crFreeMutex(mutex); #endif crMemset(&stub, 0, sizeof(stub)); } static void stubExitHandler(void) { stubSPUSafeTearDown(); } /** * Called when we receive a SIGTERM signal. */ static void stubSignalHandler(int signo) { stubSPUSafeTearDown(); exit(0); /* this causes stubExitHandler() to be called */ } /** * Init variables in the stub structure, install signal handler. */ static void stubInitVars(void) { WindowInfo *defaultWin; #ifdef CHROMIUM_THREADSAFE crInitMutex(&stub.mutex); #endif /* At the very least we want CR_RGB_BIT. */ stub.haveNativeOpenGL = GL_FALSE; stub.spu = NULL; stub.appDrawCursor = 0; stub.minChromiumWindowWidth = 0; stub.minChromiumWindowHeight = 0; stub.maxChromiumWindowWidth = 0; stub.maxChromiumWindowHeight = 0; stub.matchChromiumWindowCount = 0; stub.matchChromiumWindowID = NULL; stub.matchWindowTitle = NULL; stub.ignoreFreeglutMenus = 0; stub.threadSafe = GL_FALSE; stub.trackWindowSize = 0; stub.trackWindowPos = 0; stub.trackWindowVisibility = 0; stub.trackWindowVisibleRgn = 0; stub.mothershipPID = 0; stub.spu_dir = NULL; stub.freeContextNumber = MAGIC_CONTEXT_BASE; stub.contextTable = crAllocHashtable(); stub.currentContext = NULL; stub.windowTable = crAllocHashtable(); #ifdef CR_NEWWINTRACK stub.bShutdownSyncThread = false; stub.hSyncThread = NIL_RTTHREAD; #endif defaultWin = (WindowInfo *) crCalloc(sizeof(WindowInfo)); defaultWin->type = CHROMIUM; defaultWin->spuWindow = 0; /* window 0 always exists */ #ifdef WINDOWS defaultWin->hVisibleRegion = INVALID_HANDLE_VALUE; #elif defined(GLX) defaultWin->pVisibleRegions = NULL; defaultWin->cVisibleRegions = 0; #endif crHashtableAdd(stub.windowTable, 0, defaultWin); #if 1 atexit(stubExitHandler); signal(SIGTERM, stubSignalHandler); signal(SIGINT, stubSignalHandler); #ifndef WINDOWS signal(SIGPIPE, SIG_IGN); /* the networking code should catch this */ #endif #else (void) stubExitHandler; (void) stubSignalHandler; #endif } /** * Return a free port number for the mothership to use, or -1 if we * can't find one. */ static int GenerateMothershipPort(void) { const int MAX_PORT = 10100; unsigned short port; /* generate initial port number randomly */ crRandAutoSeed(); port = (unsigned short) crRandInt(10001, MAX_PORT); #ifdef WINDOWS /* XXX should implement a free port check here */ return port; #else /* * See if this port number really is free, try another if needed. */ { struct sockaddr_in servaddr; int so_reuseaddr = 1; int sock, k; /* create socket */ sock = socket(AF_INET, SOCK_STREAM, 0); CRASSERT(sock > 2); /* deallocate socket/port when we exit */ k = setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (char *) &so_reuseaddr, sizeof(so_reuseaddr)); CRASSERT(k == 0); /* initialize the servaddr struct */ crMemset(&servaddr, 0, sizeof(servaddr) ); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = htonl(INADDR_ANY); while (port < MAX_PORT) { /* Bind to the given port number, return -1 if we fail */ servaddr.sin_port = htons((unsigned short) port); k = bind(sock, (struct sockaddr *) &servaddr, sizeof(servaddr)); if (k) { /* failed to create port. try next one. */ port++; } else { /* free the socket/port now so mothership can make it */ close(sock); return port; } } } #endif /* WINDOWS */ return -1; } /** * Try to determine which mothership configuration to use for this program. */ static char ** LookupMothershipConfig(const char *procName) { const int procNameLen = crStrlen(procName); FILE *f; const char *home; char configPath[1000]; /* first, check if the CR_CONFIG env var is set */ { const char *conf = crGetenv("CR_CONFIG"); if (conf && crStrlen(conf) > 0) return crStrSplit(conf, " "); } /* second, look up config name from config file */ home = crGetenv("HOME"); if (home) sprintf(configPath, "%s/%s", home, CONFIG_LOOKUP_FILE); else crStrcpy(configPath, CONFIG_LOOKUP_FILE); /* from current dir */ /* Check if the CR_CONFIG_PATH env var is set. */ { const char *conf = crGetenv("CR_CONFIG_PATH"); if (conf) crStrcpy(configPath, conf); /* from env var */ } f = fopen(configPath, "r"); if (!f) { return NULL; } while (!feof(f)) { char line[1000]; char **args; fgets(line, 999, f); line[crStrlen(line) - 1] = 0; /* remove trailing newline */ if (crStrncmp(line, procName, procNameLen) == 0 && (line[procNameLen] == ' ' || line[procNameLen] == '\t')) { crWarning("Using Chromium configuration for %s from %s", procName, configPath); args = crStrSplit(line + procNameLen + 1, " "); return args; } } fclose(f); return NULL; } static int Mothership_Awake = 0; /** * Signal handler to determine when mothership is ready. */ static void MothershipPhoneHome(int signo) { crDebug("Got signal %d: mothership is awake!", signo); Mothership_Awake = 1; } void stubSetDefaultConfigurationOptions(void) { unsigned char key[16]= {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; stub.appDrawCursor = 0; stub.minChromiumWindowWidth = 0; stub.minChromiumWindowHeight = 0; stub.maxChromiumWindowWidth = 0; stub.maxChromiumWindowHeight = 0; stub.matchChromiumWindowID = NULL; stub.numIgnoreWindowID = 0; stub.matchWindowTitle = NULL; stub.ignoreFreeglutMenus = 0; stub.trackWindowSize = 1; stub.trackWindowPos = 1; stub.trackWindowVisibility = 1; stub.trackWindowVisibleRgn = 1; stub.matchChromiumWindowCount = 0; stub.spu_dir = NULL; crNetSetRank(0); crNetSetContextRange(32, 35); crNetSetNodeRange("iam0", "iamvis20"); crNetSetKey(key,sizeof(key)); stub.force_pbuffers = 0; stub.viewportHack = 0; #ifdef WINDOWS { char name[1000]; int i; # ifdef VBOX_WITH_WDDM stub.bRunningUnderWDDM = false; # endif /* Apply viewport hack only if we're running under wine */ if (NULL!=GetModuleHandle("wined3d.dll") || NULL != GetModuleHandle("wined3dwddm.dll")) { crGetProcName(name, 1000); for (i=0; gsViewportHackApps[i]; ++i) { if (!stricmp(name, gsViewportHackApps[i])) { stub.viewportHack = 1; break; } } } } #endif } #ifdef CR_NEWWINTRACK # ifdef VBOX_WITH_WDDM static stubDispatchVisibleRegions(WindowInfo *pWindow) { DWORD dwCount; LPRGNDATA lpRgnData; dwCount = GetRegionData(pWindow->hVisibleRegion, 0, NULL); lpRgnData = crAlloc(dwCount); if (lpRgnData) { GetRegionData(pWindow->hVisibleRegion, dwCount, lpRgnData); crDebug("Dispatched WindowVisibleRegion (%i, cRects=%i)", pWindow->spuWindow, lpRgnData->rdh.nCount); stub.spuDispatch.WindowVisibleRegion(pWindow->spuWindow, lpRgnData->rdh.nCount, (GLint*) lpRgnData->Buffer); crFree(lpRgnData); } else crWarning("GetRegionData failed, VisibleRegions update failed"); } static HRGN stubMakeRegionFromRects(PVBOXVIDEOCM_CMD_RECTS pRegions, uint32_t start) { HRGN hRgn, hTmpRgn; uint32_t i; if (pRegions->RectsInfo.cRects<=start) { return INVALID_HANDLE_VALUE; } hRgn = CreateRectRgn(0, 0, 0, 0); for (i=start; iRectsInfo.cRects; ++i) { hTmpRgn = CreateRectRgnIndirect(&pRegions->RectsInfo.aRects[i]); CombineRgn(hRgn, hRgn, hTmpRgn, RGN_OR); DeleteObject(hTmpRgn); } return hRgn; } static void stubSyncTrUpdateWindowCB(unsigned long key, void *data1, void *data2) { WindowInfo *pWindow = (WindowInfo *) data1; VBOXDISPMP_REGIONS *pRegions = (VBOXDISPMP_REGIONS*) data2; bool bChanged = false; HRGN hNewRgn = INVALID_HANDLE_VALUE; if (pRegions->hWnd != pWindow->hWnd) { return; } stub.spu->dispatch_table.VBoxPackSetInjectID(pWindow->u32ClientID); if (!stubSystemWindowExist(pWindow)) { crWindowDestroy((GLint)pWindow->hWnd); return; } if (!pWindow->mapped) { pWindow->mapped = GL_TRUE; bChanged = true; crDebug("Dispatched: WindowShow(%i, %i)", pWindow->spuWindow, pWindow->mapped); stub.spu->dispatch_table.WindowShow(pWindow->spuWindow, pWindow->mapped); } if (pRegions->pRegions->fFlags.bSetVisibleRects || pRegions->pRegions->fFlags.bSetViewRect) { /* ensure data integrity */ Assert(!pRegions->pRegions->fFlags.bAddHiddenRects); if (pRegions->pRegions->fFlags.bSetViewRect) { int winX, winY; unsigned int winW, winH; BOOL bRc; winX = pRegions->pRegions->RectsInfo.aRects[0].left; winY = pRegions->pRegions->RectsInfo.aRects[0].top; winW = pRegions->pRegions->RectsInfo.aRects[0].right - winX; winH = pRegions->pRegions->RectsInfo.aRects[0].bottom - winY; if (stub.trackWindowPos && (winX!=pWindow->x || winY!=pWindow->y)) { crDebug("Dispatched WindowPosition (%i)", pWindow->spuWindow); stub.spuDispatch.WindowPosition(pWindow->spuWindow, winX, winY); pWindow->x = winX; pWindow->y = winY; bChanged = true; } if (stub.trackWindowSize && (winW!=pWindow->width || winH!=pWindow->height)) { crDebug("Dispatched WindowSize (%i)", pWindow->spuWindow); stub.spuDispatch.WindowSize(pWindow->spuWindow, winW, winH); pWindow->width = winW; pWindow->height = winH; bChanged = true; } bRc = MoveWindow(pRegions->hWnd, winX, winY, winW, winH, FALSE /*BOOL bRepaint*/); if (!bRc) { DWORD winEr = GetLastError(); crWarning("stubSyncTrUpdateWindowCB: MoveWindow failed winEr(%d)", winEr); } } if (pRegions->pRegions->fFlags.bSetVisibleRects) { hNewRgn = stubMakeRegionFromRects(pRegions->pRegions, pRegions->pRegions->fFlags.bSetViewRect ? 1 : 0); } } else if (!pRegions->pRegions->fFlags.bHide) { Assert(pRegions->pRegions->fFlags.bAddHiddenRects); hNewRgn = stubMakeRegionFromRects(pRegions->pRegions, 0); } else { Assert(pRegions->pRegions->fFlags.bAddHiddenRects); hNewRgn = CreateRectRgn(pWindow->x, pWindow->y, pWindow->x + pWindow->width, pWindow->y + pWindow->height); } if (hNewRgn!=INVALID_HANDLE_VALUE) { if (pRegions->pRegions->fFlags.bSetVisibleRects) { HRGN hEmptyRgn = CreateRectRgn(0, 0, 0, 0); if (hEmptyRgn!=INVALID_HANDLE_VALUE) { if (pWindow->hVisibleRegion==INVALID_HANDLE_VALUE || EqualRgn(pWindow->hVisibleRegion, hEmptyRgn)) { SendMessageTimeout(HWND_BROADCAST, WM_SETTINGCHANGE, 0, 0, SMTO_NORMAL, 1000, NULL); } DeleteObject(hEmptyRgn); } else { crWarning("Failed to created empty region!"); } } OffsetRgn(hNewRgn, -pWindow->x, -pWindow->y); if (pWindow->hVisibleRegion!=INVALID_HANDLE_VALUE) { CombineRgn(hNewRgn, pWindow->hVisibleRegion, hNewRgn, pRegions->pRegions->fFlags.bAddHiddenRects ? RGN_DIFF:RGN_OR); if (!EqualRgn(pWindow->hVisibleRegion, hNewRgn)) { DeleteObject(pWindow->hVisibleRegion); pWindow->hVisibleRegion = hNewRgn; stubDispatchVisibleRegions(pWindow); bChanged = true; } else { DeleteObject(hNewRgn); } } else { if (pRegions->pRegions->fFlags.bSetVisibleRects) { pWindow->hVisibleRegion = hNewRgn; stubDispatchVisibleRegions(pWindow); bChanged = true; } } } if (bChanged) { stub.spu->dispatch_table.Flush(); } } # endif static void stubSyncTrCheckWindowsCB(unsigned long key, void *data1, void *data2) { WindowInfo *pWindow = (WindowInfo *) data1; (void) data2; if (pWindow->type!=CHROMIUM || pWindow->spuWindow==0) { return; } stub.spu->dispatch_table.VBoxPackSetInjectID(pWindow->u32ClientID); if (!stubSystemWindowExist(pWindow)) { #ifdef WINDOWS crWindowDestroy((GLint)pWindow->hWnd); #else crWindowDestroy((GLint)pWindow->drawable); #endif /*No need to flush here as crWindowDestroy does it*/ return; } #if defined(WINDOWS) && defined(VBOX_WITH_WDDM) if (stub.bRunningUnderWDDM) return; #endif stubCheckWindowState(pWindow, GL_TRUE); } static DECLCALLBACK(int) stubSyncThreadProc(RTTHREAD ThreadSelf, void *pvUser) { #ifdef WINDOWS MSG msg; # ifdef VBOX_WITH_WDDM static VBOXDISPMP_CALLBACKS VBoxDispMpTstCallbacks = {NULL, NULL, NULL}; HMODULE hVBoxD3D = NULL; VBOXDISPMP_REGIONS Regions; HRESULT hr; # endif #endif (void) pvUser; crDebug("Sync thread started"); #ifdef WINDOWS PeekMessage(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE); # ifdef VBOX_WITH_WDDM hVBoxD3D = GetModuleHandle("VBoxDispD3D"); if (hVBoxD3D) { hVBoxD3D = LoadLibrary("VBoxDispD3D"); } if (hVBoxD3D) { PFNVBOXDISPMP_GETCALLBACKS pfnVBoxDispMpGetCallbacks; pfnVBoxDispMpGetCallbacks = (PFNVBOXDISPMP_GETCALLBACKS)GetProcAddress(hVBoxD3D, TEXT("VBoxDispMpGetCallbacks")); if (pfnVBoxDispMpGetCallbacks) { hr = pfnVBoxDispMpGetCallbacks(VBOXDISPMP_VERSION, &VBoxDispMpTstCallbacks); if (S_OK==hr) { CRASSERT(VBoxDispMpTstCallbacks.pfnEnableEvents); CRASSERT(VBoxDispMpTstCallbacks.pfnDisableEvents); CRASSERT(VBoxDispMpTstCallbacks.pfnGetRegions); hr = VBoxDispMpTstCallbacks.pfnEnableEvents(); if (hr != S_OK) { crWarning("VBoxDispMpTstCallbacks.pfnEnableEvents failed"); } else { crDebug("running with VBoxDispD3D"); stub.trackWindowVisibleRgn = 0; stub.bRunningUnderWDDM = true; } } else { crWarning("VBoxDispMpGetCallbacks failed"); } } } # endif #endif crLockMutex(&stub.mutex); stub.spu->dispatch_table.VBoxPackSetInjectThread(); crUnlockMutex(&stub.mutex); RTThreadUserSignal(ThreadSelf); while(!stub.bShutdownSyncThread) { #ifdef WINDOWS if (!PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) { # ifdef VBOX_WITH_WDDM if (VBoxDispMpTstCallbacks.pfnGetRegions) { hr = VBoxDispMpTstCallbacks.pfnGetRegions(&Regions, 50); if (S_OK==hr) { # if 0 uint32_t i; crDebug(">>>Regions for HWND(0x%x)>>>", Regions.hWnd); crDebug("Flags(0x%x)", Regions.pRegions->fFlags.Value); for (i = 0; i < Regions.pRegions->RectsInfo.cRects; ++i) { RECT *pRect = &Regions.pRegions->RectsInfo.aRects[i]; crDebug("Rect(%d): left(%d), top(%d), right(%d), bottom(%d)", i, pRect->left, pRect->top, pRect->right, pRect->bottom); } crDebug("<<<<<"); # endif /*hacky way to make sure window wouldn't be deleted in another thread as we hold hashtable lock here*/ crHashtableWalk(stub.windowTable, stubSyncTrUpdateWindowCB, &Regions); } else { if (WAIT_TIMEOUT!=hr) { crWarning("VBoxDispMpTstCallbacks.pfnGetRegions failed with 0x%x", hr); } crHashtableWalk(stub.windowTable, stubSyncTrCheckWindowsCB, NULL); } } else # endif { crHashtableWalk(stub.windowTable, stubSyncTrCheckWindowsCB, NULL); RTThreadSleep(50); } } else { if (WM_QUIT==msg.message) { crDebug("Sync thread got WM_QUIT"); break; } else { TranslateMessage(&msg); DispatchMessage(&msg); } } #else crLockMutex(&stub.mutex); crHashtableWalk(stub.windowTable, stubSyncTrCheckWindowsCB, NULL); crUnlockMutex(&stub.mutex); RTThreadSleep(50); #endif } #ifdef VBOX_WITH_WDDM if (VBoxDispMpTstCallbacks.pfnDisableEvents) { VBoxDispMpTstCallbacks.pfnDisableEvents(); } if (hVBoxD3D) { FreeLibrary(hVBoxD3D); } #endif crDebug("Sync thread stopped"); return 0; } #endif /** * Do one-time initializations for the faker. * Returns TRUE on success, FALSE otherwise. */ bool stubInit(void) { /* Here is where we contact the mothership to find out what we're supposed * to be doing. Networking code in a DLL initializer. I sure hope this * works :) * * HOW can I pass the mothership address to this if I already know it? */ CRConnection *conn = NULL; char response[1024]; char **spuchain; int num_spus; int *spu_ids; char **spu_names; const char *app_id; int i; int disable_sync = 0; if (stub_initialized) return true; stubInitVars(); crGetProcName(response, 1024); crDebug("Stub launched for %s", response); #if defined(CR_NEWWINTRACK) && !defined(WINDOWS) /*@todo when vm boots with compiz turned on, new code causes hang in xcb_wait_for_reply in the sync thread*/ if (!crStrcmp(response, "compiz") || !crStrcmp(response, "compiz_real") || !crStrcmp(response, "compiz-bin")) { disable_sync = 1; } #endif /* @todo check if it'd be of any use on other than guests, no use for windows */ app_id = crGetenv( "CR_APPLICATION_ID_NUMBER" ); crNetInit( NULL, NULL ); #ifndef WINDOWS { CRNetServer ns; ns.name = "vboxhgcm://host:0"; ns.buffer_size = 1024; crNetServerConnect(&ns); if (!ns.conn) { crWarning("Failed to connect to host. Make sure 3D acceleration is enabled for this VM."); return false; } else { crNetFreeConnection(ns.conn); } #if 0 && defined(CR_NEWWINTRACK) { Status st = XInitThreads(); if (st==0) { crWarning("XInitThreads returned %i", (int)st); } } #endif } #endif strcpy(response, "2 0 feedback 1 pack"); spuchain = crStrSplit( response, " " ); num_spus = crStrToInt( spuchain[0] ); spu_ids = (int *) crAlloc( num_spus * sizeof( *spu_ids ) ); spu_names = (char **) crAlloc( num_spus * sizeof( *spu_names ) ); for (i = 0 ; i < num_spus ; i++) { spu_ids[i] = crStrToInt( spuchain[2*i+1] ); spu_names[i] = crStrdup( spuchain[2*i+2] ); crDebug( "SPU %d/%d: (%d) \"%s\"", i+1, num_spus, spu_ids[i], spu_names[i] ); } stubSetDefaultConfigurationOptions(); stub.spu = crSPULoadChain( num_spus, spu_ids, spu_names, stub.spu_dir, NULL ); crFree( spuchain ); crFree( spu_ids ); for (i = 0; i < num_spus; ++i) crFree(spu_names[i]); crFree( spu_names ); // spu chain load failed somewhere if (!stub.spu) { return false; } crSPUInitDispatchTable( &glim ); /* This is unlikely to change -- We still want to initialize our dispatch * table with the functions of the first SPU in the chain. */ stubInitSPUDispatch( stub.spu ); /* we need to plug one special stub function into the dispatch table */ glim.GetChromiumParametervCR = stub_GetChromiumParametervCR; #if !defined(VBOX_NO_NATIVEGL) /* Load pointers to native OpenGL functions into stub.nativeDispatch */ stubInitNativeDispatch(); #endif /*crDebug("stub init"); raise(SIGINT);*/ #ifdef WINDOWS # ifndef CR_NEWWINTRACK stubInstallWindowMessageHook(); # endif #endif #ifdef CR_NEWWINTRACK { int rc; RTR3Init(); if (!disable_sync) { crDebug("Starting sync thread"); rc = RTThreadCreate(&stub.hSyncThread, stubSyncThreadProc, NULL, 0, RTTHREADTYPE_DEFAULT, RTTHREADFLAGS_WAITABLE, "Sync"); if (RT_FAILURE(rc)) { crError("Failed to start sync thread! (%x)", rc); } RTThreadUserWait(stub.hSyncThread, 60 * 1000); RTThreadUserReset(stub.hSyncThread); crDebug("Going on"); } } #endif #ifdef GLX stub.xshmSI.shmid = -1; stub.bShmInitFailed = GL_FALSE; stub.pGLXPixmapsHash = crAllocHashtable(); stub.bXExtensionsChecked = GL_FALSE; stub.bHaveXComposite = GL_FALSE; stub.bHaveXFixes = GL_FALSE; #endif stub_initialized = 1; return true; } /* Sigh -- we can't do initialization at load time, since Windows forbids * the loading of other libraries from DLLMain. */ #ifdef LINUX /* GCC crap *void (*stub_init_ptr)(void) __attribute__((section(".ctors"))) = __stubInit; */ #endif #ifdef WINDOWS #define WIN32_LEAN_AND_MEAN #include /* Windows crap */ BOOL WINAPI DllMain(HINSTANCE hDLLInst, DWORD fdwReason, LPVOID lpvReserved) { (void) lpvReserved; switch (fdwReason) { case DLL_PROCESS_ATTACH: { CRNetServer ns; crNetInit(NULL, NULL); ns.name = "vboxhgcm://host:0"; ns.buffer_size = 1024; crNetServerConnect(&ns); if (!ns.conn) { crDebug("Failed to connect to host (is guest 3d acceleration enabled?), aborting ICD load."); return FALSE; } else crNetFreeConnection(ns.conn); break; } case DLL_PROCESS_DETACH: { stubSPUSafeTearDown(); break; } #if 0 case DLL_THREAD_ATTACH: { if (stub_initialized) { CRASSERT(stub.spu); stub.spu->dispatch_table.VBoxPackAttachThread(); } break; } case DLL_THREAD_DETACH: { if (stub_initialized) { CRASSERT(stub.spu); stub.spu->dispatch_table.VBoxPackDetachThread(); } break; } #endif default: break; } return TRUE; } #endif