1 | /** @file
|
---|
2 | Random number generator services that uses CPU RNG instructions to
|
---|
3 | provide random numbers.
|
---|
4 |
|
---|
5 | Copyright (c) 2021, NUVIA Inc. All rights reserved.<BR>
|
---|
6 | Copyright (c) 2015, Intel Corporation. All rights reserved.<BR>
|
---|
7 |
|
---|
8 | SPDX-License-Identifier: BSD-2-Clause-Patent
|
---|
9 |
|
---|
10 | **/
|
---|
11 |
|
---|
12 | #include <Library/BaseLib.h>
|
---|
13 | #include <Library/DebugLib.h>
|
---|
14 |
|
---|
15 | #include "BaseRngLibInternals.h"
|
---|
16 |
|
---|
17 | //
|
---|
18 | // Limited retry number when valid random data is returned.
|
---|
19 | // Uses the recommended value defined in Section 7.3.17 of "Intel 64 and IA-32
|
---|
20 | // Architectures Software Developer's Manual".
|
---|
21 | //
|
---|
22 | #define GETRANDOM_RETRY_LIMIT 10
|
---|
23 |
|
---|
24 | /**
|
---|
25 | Generates a 16-bit random number.
|
---|
26 |
|
---|
27 | if Rand is NULL, then ASSERT().
|
---|
28 |
|
---|
29 | @param[out] Rand Buffer pointer to store the 16-bit random value.
|
---|
30 |
|
---|
31 | @retval TRUE Random number generated successfully.
|
---|
32 | @retval FALSE Failed to generate the random number.
|
---|
33 |
|
---|
34 | **/
|
---|
35 | BOOLEAN
|
---|
36 | EFIAPI
|
---|
37 | GetRandomNumber16 (
|
---|
38 | OUT UINT16 *Rand
|
---|
39 | )
|
---|
40 | {
|
---|
41 | UINT32 Index;
|
---|
42 |
|
---|
43 | ASSERT (Rand != NULL);
|
---|
44 |
|
---|
45 | if (Rand == NULL) {
|
---|
46 | return FALSE;
|
---|
47 | }
|
---|
48 |
|
---|
49 | if (!ArchIsRngSupported ()) {
|
---|
50 | return FALSE;
|
---|
51 | }
|
---|
52 |
|
---|
53 | //
|
---|
54 | // A loop to fetch a 16 bit random value with a retry count limit.
|
---|
55 | //
|
---|
56 | for (Index = 0; Index < GETRANDOM_RETRY_LIMIT; Index++) {
|
---|
57 | if (ArchGetRandomNumber16 (Rand)) {
|
---|
58 | return TRUE;
|
---|
59 | }
|
---|
60 | }
|
---|
61 |
|
---|
62 | return FALSE;
|
---|
63 | }
|
---|
64 |
|
---|
65 | /**
|
---|
66 | Generates a 32-bit random number.
|
---|
67 |
|
---|
68 | if Rand is NULL, then ASSERT().
|
---|
69 |
|
---|
70 | @param[out] Rand Buffer pointer to store the 32-bit random value.
|
---|
71 |
|
---|
72 | @retval TRUE Random number generated successfully.
|
---|
73 | @retval FALSE Failed to generate the random number.
|
---|
74 |
|
---|
75 | **/
|
---|
76 | BOOLEAN
|
---|
77 | EFIAPI
|
---|
78 | GetRandomNumber32 (
|
---|
79 | OUT UINT32 *Rand
|
---|
80 | )
|
---|
81 | {
|
---|
82 | UINT32 Index;
|
---|
83 |
|
---|
84 | ASSERT (Rand != NULL);
|
---|
85 |
|
---|
86 | if (Rand == NULL) {
|
---|
87 | return FALSE;
|
---|
88 | }
|
---|
89 |
|
---|
90 | if (!ArchIsRngSupported ()) {
|
---|
91 | return FALSE;
|
---|
92 | }
|
---|
93 |
|
---|
94 | //
|
---|
95 | // A loop to fetch a 32 bit random value with a retry count limit.
|
---|
96 | //
|
---|
97 | for (Index = 0; Index < GETRANDOM_RETRY_LIMIT; Index++) {
|
---|
98 | if (ArchGetRandomNumber32 (Rand)) {
|
---|
99 | return TRUE;
|
---|
100 | }
|
---|
101 | }
|
---|
102 |
|
---|
103 | return FALSE;
|
---|
104 | }
|
---|
105 |
|
---|
106 | /**
|
---|
107 | Generates a 64-bit random number.
|
---|
108 |
|
---|
109 | if Rand is NULL, then ASSERT().
|
---|
110 |
|
---|
111 | @param[out] Rand Buffer pointer to store the 64-bit random value.
|
---|
112 |
|
---|
113 | @retval TRUE Random number generated successfully.
|
---|
114 | @retval FALSE Failed to generate the random number.
|
---|
115 |
|
---|
116 | **/
|
---|
117 | BOOLEAN
|
---|
118 | EFIAPI
|
---|
119 | GetRandomNumber64 (
|
---|
120 | OUT UINT64 *Rand
|
---|
121 | )
|
---|
122 | {
|
---|
123 | UINT32 Index;
|
---|
124 |
|
---|
125 | ASSERT (Rand != NULL);
|
---|
126 |
|
---|
127 | if (Rand == NULL) {
|
---|
128 | return FALSE;
|
---|
129 | }
|
---|
130 |
|
---|
131 | if (!ArchIsRngSupported ()) {
|
---|
132 | return FALSE;
|
---|
133 | }
|
---|
134 |
|
---|
135 | //
|
---|
136 | // A loop to fetch a 64 bit random value with a retry count limit.
|
---|
137 | //
|
---|
138 | for (Index = 0; Index < GETRANDOM_RETRY_LIMIT; Index++) {
|
---|
139 | if (ArchGetRandomNumber64 (Rand)) {
|
---|
140 | return TRUE;
|
---|
141 | }
|
---|
142 | }
|
---|
143 |
|
---|
144 | return FALSE;
|
---|
145 | }
|
---|
146 |
|
---|
147 | /**
|
---|
148 | Generates a 128-bit random number.
|
---|
149 |
|
---|
150 | if Rand is NULL, then ASSERT().
|
---|
151 |
|
---|
152 | @param[out] Rand Buffer pointer to store the 128-bit random value.
|
---|
153 |
|
---|
154 | @retval TRUE Random number generated successfully.
|
---|
155 | @retval FALSE Failed to generate the random number.
|
---|
156 |
|
---|
157 | **/
|
---|
158 | BOOLEAN
|
---|
159 | EFIAPI
|
---|
160 | GetRandomNumber128 (
|
---|
161 | OUT UINT64 *Rand
|
---|
162 | )
|
---|
163 | {
|
---|
164 | ASSERT (Rand != NULL);
|
---|
165 |
|
---|
166 | if (Rand == NULL) {
|
---|
167 | return FALSE;
|
---|
168 | }
|
---|
169 |
|
---|
170 | if (!ArchIsRngSupported ()) {
|
---|
171 | return FALSE;
|
---|
172 | }
|
---|
173 |
|
---|
174 | //
|
---|
175 | // Read first 64 bits
|
---|
176 | //
|
---|
177 | if (!GetRandomNumber64 (Rand)) {
|
---|
178 | return FALSE;
|
---|
179 | }
|
---|
180 |
|
---|
181 | //
|
---|
182 | // Read second 64 bits
|
---|
183 | //
|
---|
184 | return GetRandomNumber64 (++Rand);
|
---|
185 | }
|
---|