1 | /** @file
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2 | Random number generator services that uses RdRand instruction access
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3 | to provide high-quality random numbers.
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4 |
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5 | Copyright (c) 2015, Intel Corporation. All rights reserved.<BR>
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6 | SPDX-License-Identifier: BSD-2-Clause-Patent
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7 |
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8 | **/
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9 |
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10 | #include <Library/BaseLib.h>
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11 | #include <Library/DebugLib.h>
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12 |
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13 | //
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14 | // Bit mask used to determine if RdRand instruction is supported.
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15 | //
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16 | #define RDRAND_MASK BIT30
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17 |
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18 | //
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19 | // Limited retry number when valid random data is returned.
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20 | // Uses the recommended value defined in Section 7.3.17 of "Intel 64 and IA-32
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21 | // Architectures Software Developer's Mannual".
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22 | //
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23 | #define RDRAND_RETRY_LIMIT 10
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24 |
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25 | /**
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26 | The constructor function checks whether or not RDRAND instruction is supported
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27 | by the host hardware.
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28 |
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29 | The constructor function checks whether or not RDRAND instruction is supported.
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30 | It will ASSERT() if RDRAND instruction is not supported.
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31 | It will always return RETURN_SUCCESS.
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32 |
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33 | @retval RETURN_SUCCESS The constructor always returns EFI_SUCCESS.
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34 |
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35 | **/
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36 | RETURN_STATUS
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37 | EFIAPI
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38 | BaseRngLibConstructor (
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39 | VOID
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40 | )
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41 | {
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42 | UINT32 RegEcx;
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43 |
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44 | //
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45 | // Determine RDRAND support by examining bit 30 of the ECX register returned by
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46 | // CPUID. A value of 1 indicates that processor support RDRAND instruction.
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47 | //
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48 | AsmCpuid (1, 0, 0, &RegEcx, 0);
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49 | ASSERT ((RegEcx & RDRAND_MASK) == RDRAND_MASK);
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50 |
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51 | return RETURN_SUCCESS;
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52 | }
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53 |
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54 | /**
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55 | Generates a 16-bit random number.
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56 |
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57 | if Rand is NULL, then ASSERT().
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58 |
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59 | @param[out] Rand Buffer pointer to store the 16-bit random value.
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60 |
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61 | @retval TRUE Random number generated successfully.
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62 | @retval FALSE Failed to generate the random number.
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63 |
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64 | **/
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65 | BOOLEAN
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66 | EFIAPI
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67 | GetRandomNumber16 (
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68 | OUT UINT16 *Rand
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69 | )
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70 | {
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71 | UINT32 Index;
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72 |
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73 | ASSERT (Rand != NULL);
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74 |
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75 | //
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76 | // A loop to fetch a 16 bit random value with a retry count limit.
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77 | //
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78 | for (Index = 0; Index < RDRAND_RETRY_LIMIT; Index++) {
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79 | if (AsmRdRand16 (Rand)) {
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80 | return TRUE;
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81 | }
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82 | }
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83 |
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84 | return FALSE;
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85 | }
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86 |
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87 | /**
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88 | Generates a 32-bit random number.
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89 |
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90 | if Rand is NULL, then ASSERT().
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91 |
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92 | @param[out] Rand Buffer pointer to store the 32-bit random value.
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93 |
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94 | @retval TRUE Random number generated successfully.
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95 | @retval FALSE Failed to generate the random number.
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96 |
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97 | **/
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98 | BOOLEAN
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99 | EFIAPI
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100 | GetRandomNumber32 (
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101 | OUT UINT32 *Rand
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102 | )
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103 | {
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104 | UINT32 Index;
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105 |
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106 | ASSERT (Rand != NULL);
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107 |
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108 | //
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109 | // A loop to fetch a 32 bit random value with a retry count limit.
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110 | //
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111 | for (Index = 0; Index < RDRAND_RETRY_LIMIT; Index++) {
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112 | if (AsmRdRand32 (Rand)) {
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113 | return TRUE;
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114 | }
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115 | }
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116 |
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117 | return FALSE;
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118 | }
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119 |
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120 | /**
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121 | Generates a 64-bit random number.
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122 |
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123 | if Rand is NULL, then ASSERT().
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124 |
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125 | @param[out] Rand Buffer pointer to store the 64-bit random value.
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126 |
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127 | @retval TRUE Random number generated successfully.
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128 | @retval FALSE Failed to generate the random number.
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129 |
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130 | **/
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131 | BOOLEAN
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132 | EFIAPI
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133 | GetRandomNumber64 (
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134 | OUT UINT64 *Rand
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135 | )
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136 | {
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137 | UINT32 Index;
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138 |
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139 | ASSERT (Rand != NULL);
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140 |
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141 | //
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142 | // A loop to fetch a 64 bit random value with a retry count limit.
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143 | //
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144 | for (Index = 0; Index < RDRAND_RETRY_LIMIT; Index++) {
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145 | if (AsmRdRand64 (Rand)) {
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146 | return TRUE;
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147 | }
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148 | }
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149 |
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150 | return FALSE;
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151 | }
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152 |
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153 | /**
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154 | Generates a 128-bit random number.
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155 |
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156 | if Rand is NULL, then ASSERT().
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157 |
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158 | @param[out] Rand Buffer pointer to store the 128-bit random value.
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159 |
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160 | @retval TRUE Random number generated successfully.
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161 | @retval FALSE Failed to generate the random number.
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162 |
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163 | **/
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164 | BOOLEAN
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165 | EFIAPI
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166 | GetRandomNumber128 (
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167 | OUT UINT64 *Rand
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168 | )
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169 | {
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170 | ASSERT (Rand != NULL);
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171 |
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172 | //
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173 | // Read first 64 bits
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174 | //
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175 | if (!GetRandomNumber64 (Rand)) {
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176 | return FALSE;
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177 | }
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178 |
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179 | //
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180 | // Read second 64 bits
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181 | //
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182 | return GetRandomNumber64 (++Rand);
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183 | }
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