1 | /** @file
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2 | Implement the bind API.
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3 |
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4 | Copyright (c) 2011 - 2014, Intel Corporation. All rights reserved.<BR>
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5 | This program and the accompanying materials are licensed and made available under
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6 | the terms and conditions of the BSD License that accompanies this distribution.
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7 | The full text of the license may be found at
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8 | http://opensource.org/licenses/bsd-license.php.
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9 |
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10 | THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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11 | WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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12 | **/
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13 | #include <SocketInternals.h>
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14 |
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15 |
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16 | /** Bind a name to a socket.
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17 |
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18 | The bind routine connects a name (network address) to a socket on the local machine.
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19 |
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20 | The
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21 | <a href="http://pubs.opengroup.org/onlinepubs/9699919799/functions/bind.html">POSIX</a>
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22 | documentation is available online.
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23 |
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24 | @param[in] s Socket file descriptor returned from ::socket.
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25 |
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26 | @param[in] name Address of a sockaddr structure that contains the
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27 | connection point on the local machine. An IPv4 address
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28 | of INADDR_ANY specifies that the connection is made to
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29 | all of the network stacks on the platform. Specifying a
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30 | specific IPv4 address restricts the connection to the
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31 | network stack supporting that address. Specifying zero
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32 | for the port causes the network layer to assign a port
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33 | number from the dynamic range. Specifying a specific
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34 | port number causes the network layer to use that port.
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35 |
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36 | @param[in] namelen Specifies the length in bytes of the sockaddr structure.
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37 |
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38 | @return The bind routine returns zero (0) if successful and -1 upon failure.
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39 | In the case of an error, ::errno contains more information.
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40 | **/
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41 | int
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42 | bind (
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43 | IN int s,
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44 | IN const struct sockaddr * name,
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45 | IN socklen_t namelen
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46 | )
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47 | {
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48 | int BindStatus;
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49 | EFI_SOCKET_PROTOCOL * pSocketProtocol;
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50 |
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51 | // Locate the context for this socket
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52 | pSocketProtocol = BslFdToSocketProtocol ( s, NULL, &errno );
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53 | if ( NULL != pSocketProtocol ) {
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54 |
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55 | // Bind the socket
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56 | (void) pSocketProtocol->pfnBind ( pSocketProtocol,
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57 | name,
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58 | namelen,
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59 | &errno );
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60 | }
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61 |
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62 | // Return the operation stauts
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63 | BindStatus = ( 0 == errno ) ? 0 : -1;
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64 | return BindStatus;
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65 | }
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