/* $Id: DevVGA-SVGA3d-cocoa.m 56419 2015-06-14 18:27:41Z vboxsync $ */ /** @file * VirtualBox OpenGL Cocoa Window System Helper Implementation. * * @remarks Inspired by HostServices/SharedOpenGL/render/renderspu_cocoa_helper.m. */ /* * Copyright (C) 2009-2015 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. */ /******************************************************************************* * Header Files * *******************************************************************************/ #define LOG_GROUP LOG_GROUP_DEV_VMSVGA #include "DevVGA-SVGA3d-cocoa.h" #import #import #include #include #include #include /******************************************************************************* * Defined Constants And Macros * *******************************************************************************/ /** @def USE_NSOPENGLVIEW * Define this to experiment with using NSOpenGLView instead * of NSView. There are transparency issues with the former, * so for the time being we're using the latter. */ #if 0 #define USE_NSOPENGLVIEW #endif /******************************************************************************* * Structures and Typedefs * *******************************************************************************/ /** * Argument package for doing this on the main thread. */ @interface VMSVGA3DCreateViewAndContext : NSObject { @public /* in */ NativeNSViewRef pParentView; uint32_t cx; uint32_t cy; NativeNSOpenGLContextRef pSharedCtx; bool fOtherProfile; /* out */ NativeNSViewRef pView; NativeNSOpenGLContextRef pCtx; } @end /** * The overlay view. */ @interface VMSVGA3DOverlayView #ifdef USE_NSOPENGLVIEW : NSOpenGLView #else : NSView #endif { @private NSView *m_pParentView; /** Set if the buffers needs clearing. */ bool m_fClear; #ifndef USE_NSOPENGLVIEW /** The OpenGL context associated with this view. */ NSOpenGLContext *m_pCtx; #endif /* Position/Size tracking */ NSPoint m_Pos; NSSize m_Size; /** This is necessary for clipping on the root window */ NSRect m_RootRect; } + (void)createViewAndContext:(VMSVGA3DCreateViewAndContext *)pParams; - (id)initWithFrameAndFormat:(NSRect)frame parentView:(NSView*)pparentView pixelFormat:(NSOpenGLPixelFormat *)pFmt; - (void)setPos:(NSPoint)pos; - (void)setSize:(NSSize)size; - (void)vboxReshape; - (void)vboxClearBuffers; - (NSOpenGLContext *)makeCurrentGLContext; - (void)restoreSavedGLContext:(NSOpenGLContext *)pSavedCtx; #ifndef USE_NSOPENGLVIEW /* NSOpenGLView fakes: */ - (void)setOpenGLContext:(NSOpenGLContext *)pCtx; - (NSOpenGLContext *)openGLContext; - (void)prepareOpenGL; #endif /* Overridden: */ - (void)viewDidMoveToWindow; - (void)viewDidMoveToSuperview; - (void)resizeWithOldSuperviewSize:(NSSize)oldBoundsSize; - (void)drawRect:(NSRect)rect; @end /******************************************************************************** * * VMSVGA3DOverlayView class implementation * ********************************************************************************/ @implementation VMSVGA3DOverlayView + (void)createViewAndContext:(VMSVGA3DCreateViewAndContext *)pParams { LogFlow(("OvlView createViewAndContext:\n")); /* * Create a pixel format. */ NSOpenGLPixelFormat *pFmt = nil; // Consider to remove it and check if it's harmless. NSOpenGLPixelFormatAttribute attribs[] = { NSOpenGLPFAOpenGLProfile, (NSOpenGLPixelFormatAttribute)0, //NSOpenGLPFAWindow, - obsolete/deprecated, try work without it... NSOpenGLPFAAccelerated, NSOpenGLPFADoubleBuffer, NSOpenGLPFABackingStore, NSOpenGLPFAColorSize, (NSOpenGLPixelFormatAttribute)24, NSOpenGLPFAAlphaSize, (NSOpenGLPixelFormatAttribute)8, NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute)24, 0 }; attribs[1] = pParams->fOtherProfile ? NSOpenGLProfileVersion3_2Core : NSOpenGLProfileVersionLegacy; pFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; if (pFmt) { /* * Create a new view. */ NSRect Frame; Frame.origin.x = 0; Frame.origin.y = 0; Frame.size.width = pParams->cx < _1M ? pParams->cx : 0; Frame.size.height = pParams->cy < _1M ? pParams->cy : 0; VMSVGA3DOverlayView *pView = [[VMSVGA3DOverlayView alloc] initWithFrameAndFormat:Frame parentView:pParams->pParentView pixelFormat:pFmt]; if (pView) { /* * If we have no shared GL context, we use the one that NSOpenGLView create. Otherwise, * we replace it. (If we don't call openGLContext, it won't yet have been instantiated, * so there is no unecessary contexts created here when pSharedCtx != NULL.) */ NSOpenGLContext *pCtx; #ifdef USE_NSOPENGLVIEW if (!pParams->pSharedCtx) pCtx = [pView openGLContext]; else #endif { pCtx = [[NSOpenGLContext alloc] initWithFormat:pFmt shareContext: pParams->pSharedCtx]; if (pCtx) { [pView setOpenGLContext:pCtx]; [pCtx setView:pView]; #ifdef USE_NSOPENGLVIEW Assert([pCtx view] == pView); #endif } } if (pCtx) { /* * Attach the view to the parent. */ [pParams->pParentView addSubview:pView]; /* * Resize and return. */ //[pView setSize:Frame.size]; NSOpenGLContext *pSavedCtx = [pView makeCurrentGLContext]; [pView prepareOpenGL]; GLint x; //x = 0; [pCtx setValues:&x forParameter:NSOpenGLCPSwapInterval]; //x = 1; [pCtx setValues:&x forParameter:NSOpenGLCPSurfaceOrder]; x = 0; [pCtx setValues:&x forParameter:NSOpenGLCPSurfaceOpacity]; [pView setHidden:NO]; [pView restoreSavedGLContext:pSavedCtx]; pParams->pView = pView; pParams->pCtx = pCtx; [pCtx retain]; //?? [pFmt release]; LogFlow(("OvlView createViewAndContext: returns successfully\n")); return; } [pView release]; } [pFmt release]; } else AssertFailed(); LogFlow(("OvlView createViewAndContext: returns failure\n")); return; } - (id)initWithFrameAndFormat:(NSRect) frame parentView:(NSView*)pParentView pixelFormat:(NSOpenGLPixelFormat *)pFmt { LogFlow(("OvlView(%p) initWithFrameAndFormat:\n", (void *)self)); m_pParentView = pParentView; /* Make some reasonable defaults */ m_Pos = NSZeroPoint; m_Size = frame.size; m_RootRect = NSMakeRect(0, 0, m_Size.width, m_Size.height); #ifdef USE_NSOPENGLVIEW self = [super initWithFrame:frame pixelFormat:pFmt]; #else self = [super initWithFrame:frame]; #endif if (self) { self.autoresizingMask = NSViewMinXMargin | NSViewMaxXMargin | NSViewMinYMargin | NSViewMaxYMargin; } LogFlow(("OvlView(%p) initWithFrameAndFormat: returns %p\n", (void *)self, (void *)self)); return self; } - (void)dealloc { LogFlow(("OvlView(%p) dealloc:\n", (void *)self)); #ifdef USE_NSOPENGLVIEW [[self openGLContext] clearDrawable]; #else if (m_pCtx) { [m_pCtx clearDrawable]; [m_pCtx release]; m_pCtx = nil; } #endif [super dealloc]; LogFlow(("OvlView(%p) dealloc: returns\n", (void *)self)); } - (void)setPos:(NSPoint)pos { Log(("OvlView(%p) setPos: (%d,%d)\n", (void *)self, (int)pos.x, (int)pos.y)); m_Pos = pos; [self vboxReshape]; LogFlow(("OvlView(%p) setPos: returns\n", (void *)self)); } - (void)setSize:(NSSize)size { Log(("OvlView(%p) setSize: (%d,%d):\n", (void *)self, (int)size.width, (int)size.height)); m_Size = size; [self vboxReshape]; LogFlow(("OvlView(%p) setSize: returns\n", (void *)self)); } - (void)vboxClearBuffers { #if 1 /* experiment */ if ([NSThread isMainThread]) Log(("OvlView(%p) vboxClearBuffers: skip, main thread\n", (void *)self)); else { Log(("OvlView(%p) vboxClearBuffers: clears\n", (void *)self)); NSOpenGLContext *pSavedCtx = [self makeCurrentGLContext]; GLint iOldDrawBuf = GL_BACK; glGetIntegerv(GL_DRAW_BUFFER, &iOldDrawBuf); glDrawBuffer(GL_FRONT_AND_BACK); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT /*|GL_DEPTH_BUFFER_BIT*/ ); [[self openGLContext] flushBuffer]; glDrawBuffer(iOldDrawBuf); [self restoreSavedGLContext:pSavedCtx]; } #endif } - (void)vboxReshape { LogFlow(("OvlView(%p) vboxReshape:\n", (void *)self)); /* * Not doing any complicate stuff here yet, hoping that we'll get correctly * resized when the parent view changes... */ /* * Tell the GL context. */ //[[self openGLContext] setView:self]; [[self openGLContext] update]; [self vboxClearBuffers]; LogFlow(("OvlView(%p) vboxReshape: returns\n", (void *)self)); } /** * Changes to the OpenGL context associated with the view. * @returns Previous OpenGL context. */ - (NSOpenGLContext *)makeCurrentGLContext { NSOpenGLContext *pSavedCtx = [NSOpenGLContext currentContext]; /* Always flush before changing. glXMakeCurrent and wglMakeCurrent does this implicitly, seemingly NSOpenGLContext::makeCurrentContext doesn't. */ if (pSavedCtx != nil) glFlush(); [[self openGLContext] makeCurrentContext]; return pSavedCtx; } /** * Restores the previous OpenGL context after * makeCurrentGLContext. * * @param pSavedCtx The makeCurrentGLContext return value. */ - (void)restoreSavedGLContext:(NSOpenGLContext *)pSavedCtx { /* Always flush before changing. glXMakeCurrent and wglMakeCurrent does this implicitly, seemingly NSOpenGLContext::makeCurrentContext doesn't. */ glFlush(); if (pSavedCtx) [pSavedCtx makeCurrentContext]; else [NSOpenGLContext clearCurrentContext]; } #ifndef USE_NSOPENGLVIEW /* * Faking NSOpenGLView interface. */ - (void)setOpenGLContext:(NSOpenGLContext *)pCtx { if (pCtx != m_pCtx) { if (pCtx) { [pCtx retain]; [pCtx setView:self]; /*Assert([pCtx view] == self); - setView fails early on, works later... */ } if (m_pCtx) [m_pCtx release]; m_pCtx = pCtx; if (pCtx) [pCtx update]; } } - (NSOpenGLContext *)openGLContext { /* Stupid hack to work around setView failing early. */ if (m_pCtx && [m_pCtx view] != self) [m_pCtx setView:self]; return m_pCtx; } - (void)prepareOpenGL { //[m_pCtx prepareOpenGL]; } #endif /* USE_NSOPENGLVIEW */ /* * Overridden NSOpenGLView / NSView methods: */ -(void)viewDidMoveToWindow { LogFlow(("OvlView(%p) viewDidMoveToWindow: new win: %p\n", (void *)self, (void *)[self window])); [super viewDidMoveToWindow]; [self vboxReshape]; } -(void)viewDidMoveToSuperview { LogFlow(("OvlView(%p) viewDidMoveToSuperview: new view: %p\n", (void *)self, (void *)[self superview])); [super viewDidMoveToSuperview]; [self vboxReshape]; } -(void)resizeWithOldSuperviewSize:(NSSize)oldBoundsSize { LogFlow(("OvlView(%p) resizeWithOldSuperviewSize: %d,%d -> %d,%d\n", (void *)self, (int)oldBoundsSize.width, (int)oldBoundsSize.height, (int)[self bounds].size.width, (int)[self bounds].size.height)); [super resizeWithOldSuperviewSize:oldBoundsSize]; [self vboxReshape]; } - (void)drawRect:(NSRect)rect { if (m_fClear) { m_fClear = false; [self vboxClearBuffers]; } } @end /* VMSVGA3DOverlayView */ @implementation VMSVGA3DCreateViewAndContext @end VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaServiceRunLoop(void) { NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; NSRunLoop *pRunLoop = [NSRunLoop currentRunLoop]; if ([NSRunLoop mainRunLoop] != pRunLoop) { [pRunLoop runUntilDate:[NSDate distantPast]]; } [pPool release]; } VMSVGA3DCOCOA_DECL(bool) vmsvga3dCocoaCreateViewAndContext(NativeNSViewRef *ppView, NativeNSOpenGLContextRef *ppCtx, NativeNSViewRef pParentView, uint32_t cx, uint32_t cy, NativeNSOpenGLContextRef pSharedCtx, bool fOtherProfile) { LogFlow(("vmsvga3dCocoaCreateViewAndContext: pParentView=%d size=%d,%d pSharedCtx=%p fOtherProfile=%RTbool\n", (void *)pParentView, cx, cy, (void *)pSharedCtx, fOtherProfile)); NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; vmsvga3dCocoaServiceRunLoop(); VMSVGA3DCreateViewAndContext *pParams = [VMSVGA3DCreateViewAndContext alloc]; pParams->pParentView = pParentView; pParams->cx = cx; pParams->cy = cy; pParams->pSharedCtx = pSharedCtx; pParams->fOtherProfile = fOtherProfile; pParams->pView = NULL; pParams->pCtx = NULL; [VMSVGA3DOverlayView performSelectorOnMainThread:@selector(createViewAndContext:) withObject:pParams waitUntilDone:YES]; vmsvga3dCocoaServiceRunLoop(); *ppCtx = pParams->pCtx; *ppView = pParams->pView; bool fRet = *ppCtx != NULL && *ppView != NULL; [pParams release]; [pPool release]; LogFlow(("vmsvga3dCocoaDestroyContext: returns %RTbool\n", fRet)); return fRet; } VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaDestroyViewAndContext(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx) { LogFlow(("vmsvga3dCocoaDestroyViewAndContext: pView=%p pCtx=%p\n", (void *)pView, (void *)pCtx)); NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; /* The view */ [pView removeFromSuperview]; [pView setHidden: YES]; Log(("vmsvga3dCocoaDestroyViewAndContext: view %p ref count=%d\n", (void *)pView, [pView retainCount])); [pView release]; /* The OpenGL context. */ Log(("vmsvga3dCocoaDestroyViewAndContext: ctx %p ref count=%d\n", (void *)pCtx, [pCtx retainCount])); [pCtx release]; [pPool release]; LogFlow(("vmsvga3dCocoaDestroyViewAndContext: returns\n")); } VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaViewSetPosition(NativeNSViewRef pView, NativeNSViewRef pParentView, int x, int y) { LogFlow(("vmsvga3dCocoaViewSetPosition: pView=%p pParentView=%p (%d,%d)\n", (void *)pView, (void *)pParentView, x, y)); NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; [(VMSVGA3DOverlayView *)pView setPos:NSMakePoint(x, y)]; [pPool release]; LogFlow(("vmsvga3dCocoaViewSetPosition: returns\n")); } VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaViewSetSize(NativeNSViewRef pView, int cx, int cy) { LogFlow(("vmsvga3dCocoaViewSetSize: pView=%p (%d,%d)\n", (void *)pView, cx, cy)); NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; VMSVGA3DOverlayView *pOverlayView = (VMSVGA3DOverlayView *)pView; [pOverlayView setSize:NSMakeSize(cx, cy)]; [pPool release]; LogFlow(("vmsvga3dCocoaViewSetSize: returns\n")); } void vmsvga3dCocoaViewMakeCurrentContext(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx) { LogFlow(("vmsvga3dCocoaViewSetSize: pView=%p, pCtx=%p\n", (void*)pView, (void*)pCtx)); NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; VMSVGA3DOverlayView *pOverlayView = (VMSVGA3DOverlayView *)pView; /* Always flush before flush. glXMakeCurrent and wglMakeCurrent does this implicitly, seemingly NSOpenGLContext::makeCurrentContext doesn't. */ if ([NSOpenGLContext currentContext] != 0) glFlush(); if (pOverlayView) { /* This must be a release assertion as we depend on the setView sideeffect of the openGLContext method call. (hack alert!) */ AssertRelease([pOverlayView openGLContext] == pCtx); [pCtx makeCurrentContext]; } else [NSOpenGLContext clearCurrentContext]; [pPool release]; LogFlow(("vmsvga3dCocoaSwapBuffers: returns\n")); } void vmsvga3dCocoaSwapBuffers(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx) { LogFlow(("vmsvga3dCocoaSwapBuffers: pView=%p, pCtx=%p\n", (void*)pView, (void*)pCtx)); NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; #ifndef USE_NSOPENGLVIEW /* Hack alert! setView fails early on so call openGLContext to try again. */ VMSVGA3DOverlayView *pMyView = (VMSVGA3DOverlayView *)pView; if ([pCtx view] == NULL) [pMyView openGLContext]; #elif defined(RT_STRICT) NSOpenGLView *pMyView = (NSOpenGLView *)pView; #endif Assert(pCtx == [NSOpenGLContext currentContext]); Assert(pCtx == [pMyView openGLContext]); AssertMsg([pCtx view] == pMyView, ("%p != %p\n", (void *)[pCtx view], (void *)pMyView)); [pCtx flushBuffer]; //[pView setNeedsDisplay:YES]; vmsvga3dCocoaServiceRunLoop(); [pPool release]; LogFlow(("vmsvga3dCocoaSwapBuffers: returns\n")); }