1 | /** @file
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2 | * VirtualBox OpenGL Cocoa Window System Helper Implementation.
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3 | *
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4 | * @remarks Inspired by HostServices/SharedOpenGL/render/renderspu_cocoa_helper.m.
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5 | */
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6 |
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7 | /*
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8 | * Copyright (C) 2009-2014 Oracle Corporation
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9 | *
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10 | * This file is part of VirtualBox Open Source Edition (OSE), as
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11 | * available from http://www.virtualbox.org. This file is free software;
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12 | * you can redistribute it and/or modify it under the terms of the GNU
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13 | * General Public License (GPL) as published by the Free Software
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14 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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15 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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16 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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17 | */
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18 |
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19 | #include "DevVGA-SVGA3d-cocoa.h"
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20 | #import <Cocoa/Cocoa.h>
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21 | #import <OpenGL/gl.h>
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22 |
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23 | #include <iprt/thread.h>
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24 |
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25 | /* Debug macros */
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26 | #if 0 /*def DEBUG_VERBOSE*/
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27 | /*# error "should be disabled!"*/
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28 | # define DEBUG_INFO(text) do { \
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29 | crWarning text ; \
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30 | Assert(0); \
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31 | } while (0)
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32 |
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33 | # define DEBUG_MSG(text) \
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34 | printf text
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35 |
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36 | # define DEBUG_WARN(text) do { \
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37 | crWarning text ; \
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38 | Assert(0); \
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39 | } while (0)
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40 |
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41 | # define DEBUG_MSG_1(text) \
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42 | DEBUG_MSG(text)
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43 |
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44 | # define DEBUG_FUNC_ENTER() \
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45 | int cchDebugFuncEnter = printf("==>%s\n", __PRETTY_FUNCTION__)
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46 |
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47 | #define DEBUG_FUNC_LEAVE() do { \
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48 | DEBUG_MSG(("<==%s\n", __PRETTY_FUNCTION__)); \
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49 | } while (0)
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50 |
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51 | #define DEBUG_FUNC_RET(valuefmtnl) do { \
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52 | DEBUG_MSG(("<==%s returns", __PRETTY_FUNCTION__)); \
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53 | DEBUG_MSG(valuefmtnl); \
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54 | } while (0)
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55 |
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56 | #else
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57 |
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58 | # define DEBUG_INFO(text) do { \
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59 | crInfo text ; \
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60 | } while (0)
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61 |
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62 | # define DEBUG_MSG(text) \
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63 | do {} while (0)
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64 |
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65 | # define DEBUG_WARN(text) do { \
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66 | crWarning text ; \
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67 | } while (0)
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68 |
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69 | # define DEBUG_MSG_1(text) \
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70 | do {} while (0)
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71 |
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72 | # define DEBUG_FUNC_ENTER() int cchDebugFuncEnter = 0
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73 | # define DEBUG_FUNC_LEAVE() NOREF(cchDebugFuncEnter)
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74 | # define DEBUG_FUNC_RET(valuefmtnl) DEBUG_FUNC_LEAVE()
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75 |
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76 | #endif
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77 |
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78 | # define CHECK_GL_ERROR()\
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79 | do {} while (0)
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80 |
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81 |
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82 | /** Custom OpenGL context class.
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83 | *
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84 | * This implementation doesn't allow to set a view to the
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85 | * context, but save the view for later use. Also it saves a copy of the
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86 | * pixel format used to create that context for later use. */
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87 | @interface VMSVGA3DOpenGLContext: NSOpenGLContext
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88 | {
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89 | @private
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90 | NSOpenGLPixelFormat *m_pPixelFormat;
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91 | NSView *m_pView;
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92 | }
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93 | - (NSOpenGLPixelFormat*)openGLPixelFormat;
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94 | @end
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95 |
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96 | @interface VMSVGA3DOverlayView: NSView
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97 | {
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98 | @private
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99 | NSView *m_pParentView;
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100 | NSWindow *m_pOverlayWin;
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101 |
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102 | NSOpenGLContext *m_pGLCtx;
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103 |
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104 | /* Position/Size tracking */
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105 | NSPoint m_Pos;
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106 | NSSize m_Size;
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107 |
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108 | /** This is necessary for clipping on the root window */
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109 | NSRect m_RootRect;
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110 | float m_yInvRootOffset;
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111 | }
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112 | - (id)initWithFrame:(NSRect)frame parentView:(NSView*)pparentView;
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113 | - (void)setGLCtx:(NSOpenGLContext*)pCtx;
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114 | - (NSOpenGLContext*)glCtx;
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115 | - (void)setOverlayWin: (NSWindow*)win;
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116 | - (NSWindow*)overlayWin;
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117 | - (void)setPos:(NSPoint)pos;
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118 | - (NSPoint)pos;
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119 | - (void)setSize:(NSSize)size;
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120 | - (NSSize) size;
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121 | - (void)updateViewportCS;
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122 | - (void)reshape;
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123 | @end
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124 |
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125 | /** Helper view.
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126 | *
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127 | * This view is added as a sub view of the parent view to track
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128 | * main window changes. Whenever the main window is changed
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129 | * (which happens on fullscreen/seamless entry/exit) the overlay
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130 | * window is informed & can add them self as a child window
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131 | * again. */
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132 | @class VMSVGA3DOverlayWindow;
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133 | @interface VMSVGA3DOverlayHelperView: NSView
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134 | {
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135 | @private
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136 | VMSVGA3DOverlayWindow *m_pOverlayWindow;
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137 | }
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138 | -(id)initWithOverlayWindow:(VMSVGA3DOverlayWindow*)pOverlayWindow;
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139 | @end
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140 |
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141 | /** Custom window class.
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142 | *
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143 | * This is the overlay window which contains our custom NSView.
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144 | * Its a direct child of the Qt Main window. It marks its background
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145 | * transparent & non opaque to make clipping possible. It also disable mouse
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146 | * events and handle frame change events of the parent view. */
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147 | @interface VMSVGA3DOverlayWindow: NSWindow
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148 | {
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149 | @private
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150 | NSView *m_pParentView;
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151 | VMSVGA3DOverlayView *m_pOverlayView;
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152 | VMSVGA3DOverlayHelperView *m_pOverlayHelperView;
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153 | NSThread *m_Thread;
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154 | }
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155 | - (id)initWithParentView:(NSView*)pParentView overlayView:(VMSVGA3DOverlayView*)pOverlayView;
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156 | - (void)parentWindowFrameChanged:(NSNotification *)note;
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157 | - (void)parentWindowChanged:(NSWindow*)pWindow;
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158 | @end
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159 |
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160 |
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161 | /********************************************************************************
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162 | *
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163 | * VMSVGA3DOpenGLContext class implementation
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164 | *
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165 | ********************************************************************************/
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166 | @implementation VMSVGA3DOpenGLContext
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167 |
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168 | -(id)initWithFormat:(NSOpenGLPixelFormat*)format shareContext:(NSOpenGLContext*)share
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169 | {
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170 | DEBUG_FUNC_ENTER();
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171 |
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172 | m_pPixelFormat = NULL;
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173 | m_pView = NULL;
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174 |
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175 | self = [super initWithFormat:format shareContext:share];
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176 | if (self)
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177 | m_pPixelFormat = format;
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178 |
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179 | DEBUG_MSG(("OCTX(%p): init VMSVGA3DOpenGLContext\n", (void*)self));
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180 | DEBUG_FUNC_RET(("%p\n", (void *)self));
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181 | return self;
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182 | }
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183 |
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184 | - (void)dealloc
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185 | {
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186 | DEBUG_FUNC_ENTER();
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187 | DEBUG_MSG(("OCTX(%p): dealloc VMSVGA3DOpenGLContext\n", (void*)self));
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188 |
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189 | [m_pPixelFormat release];
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190 |
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191 | m_pPixelFormat = NULL;
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192 | m_pView = NULL;
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193 |
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194 | [super dealloc];
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195 | DEBUG_FUNC_LEAVE();
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196 | }
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197 |
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198 | -(bool)isDoubleBuffer
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199 | {
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200 | DEBUG_FUNC_ENTER();
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201 | GLint val;
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202 | [m_pPixelFormat getValues:&val forAttribute:NSOpenGLPFADoubleBuffer forVirtualScreen:0];
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203 | DEBUG_FUNC_RET(("%d\n", val == 1 ? YES : NO));
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204 | return val == 1 ? YES : NO;
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205 | }
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206 |
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207 | -(void)setView:(NSView*)view
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208 | {
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209 | DEBUG_FUNC_ENTER();
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210 | DEBUG_MSG(("OCTX(%p): setView: new view: %p\n", (void*)self, (void*)view));
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211 |
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212 | m_pView = view;
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213 |
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214 | DEBUG_FUNC_LEAVE();
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215 | }
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216 |
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217 | -(NSView*)view
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218 | {
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219 | DEBUG_FUNC_ENTER();
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220 | DEBUG_FUNC_RET(("%p\n", (void *)m_pView));
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221 | return m_pView;
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222 | }
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223 |
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224 | -(void)clearDrawable
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225 | {
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226 | DEBUG_FUNC_ENTER();
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227 | DEBUG_MSG(("OCTX(%p): clearDrawable\n", (void*)self));
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228 |
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229 | m_pView = NULL;
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230 | [super clearDrawable];
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231 |
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232 | DEBUG_FUNC_LEAVE();
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233 | }
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234 |
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235 | -(NSOpenGLPixelFormat*)openGLPixelFormat
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236 | {
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237 | DEBUG_FUNC_ENTER();
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238 | DEBUG_FUNC_RET(("%p\n", (void *)m_pPixelFormat));
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239 | return m_pPixelFormat;
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240 | }
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241 |
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242 | @end
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243 |
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244 |
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245 |
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246 | /********************************************************************************
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247 | *
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248 | * VMSVGA3DOverlayHelperView class implementation
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249 | *
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250 | ********************************************************************************/
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251 | @implementation VMSVGA3DOverlayHelperView
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252 |
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253 | -(id)initWithOverlayWindow:(VMSVGA3DOverlayWindow*)pOverlayWindow
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254 | {
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255 | DEBUG_FUNC_ENTER();
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256 |
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257 | self = [super initWithFrame:NSZeroRect];
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258 |
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259 | m_pOverlayWindow = pOverlayWindow;
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260 |
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261 | DEBUG_MSG(("OHVW(%p): init OverlayHelperView\n", (void*)self));
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262 | DEBUG_FUNC_RET(("%p\n", (void *)self));
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263 | return self;
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264 | }
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265 |
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266 | -(void)viewDidMoveToWindow
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267 | {
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268 | DEBUG_FUNC_ENTER();
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269 | DEBUG_MSG(("OHVW(%p): viewDidMoveToWindow: new win: %p\n", (void*)self, (void*)[self window]));
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270 |
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271 | [m_pOverlayWindow parentWindowChanged:[self window]];
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272 |
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273 | DEBUG_FUNC_LEAVE();
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274 | }
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275 |
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276 | @end
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277 |
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278 | /********************************************************************************
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279 | *
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280 | * VMSVGA3DOverlayWindow class implementation
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281 | *
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282 | ********************************************************************************/
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283 | @implementation VMSVGA3DOverlayWindow
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284 |
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285 | - (id)initWithParentView:(NSView*)pParentView overlayView:(VMSVGA3DOverlayView*)pOverlayView
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286 | {
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287 | DEBUG_FUNC_ENTER();
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288 | NSWindow *pParentWin = nil;
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289 |
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290 | if((self = [super initWithContentRect:NSZeroRect styleMask:NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:NO]))
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291 | {
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292 | m_pParentView = pParentView;
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293 | m_pOverlayView = pOverlayView;
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294 | m_Thread = [NSThread currentThread];
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295 |
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296 | [m_pOverlayView setOverlayWin: self];
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297 |
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298 | m_pOverlayHelperView = [[VMSVGA3DOverlayHelperView alloc] initWithOverlayWindow:self];
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299 | /* Add the helper view as a child of the parent view to get notifications */
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300 | [pParentView addSubview:m_pOverlayHelperView];
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301 |
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302 | /* Make sure this window is transparent */
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303 | #ifdef SHOW_WINDOW_BACKGROUND
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304 | /* For debugging */
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305 | [self setBackgroundColor:[NSColor colorWithCalibratedRed:1.0 green:0.0 blue:0.0 alpha:0.7]];
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306 | #else
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307 | [self setBackgroundColor:[NSColor clearColor]];
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308 | #endif
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309 | [self setOpaque:NO];
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310 | [self setAlphaValue:.999];
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311 | /* Disable mouse events for this window */
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312 | [self setIgnoresMouseEvents:YES];
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313 |
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314 | pParentWin = [m_pParentView window];
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315 |
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316 | /* Initial set the position to the parents view top/left (Compiz fix). */
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317 | [self setFrameOrigin:
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318 | [pParentWin convertBaseToScreen:
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319 | [m_pParentView convertPoint:NSZeroPoint toView:nil]]];
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320 |
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321 | /* Set the overlay view as our content view */
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322 | [self setContentView:m_pOverlayView];
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323 |
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324 | /* Add ourself as a child to the parent views window. Note: this has to
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325 | * be done last so that everything else is setup in
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326 | * parentWindowChanged. */
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327 | [pParentWin addChildWindow:self ordered:NSWindowAbove];
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328 | }
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329 | DEBUG_MSG(("OWIN(%p): init OverlayWindow\n", (void*)self));
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330 | DEBUG_FUNC_RET(("%p\n", (void *)self));
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331 | return self;
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332 | }
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333 |
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334 | - (void)dealloc
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335 | {
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336 | DEBUG_FUNC_ENTER();
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337 | DEBUG_MSG(("OWIN(%p): dealloc OverlayWindow\n", (void*)self));
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338 |
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339 | [[NSNotificationCenter defaultCenter] removeObserver:self];
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340 |
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341 | [m_pOverlayHelperView removeFromSuperview];
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342 | [m_pOverlayHelperView release];
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343 |
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344 | [super dealloc];
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345 | DEBUG_FUNC_LEAVE();
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346 | }
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347 |
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348 | - (void)parentWindowFrameChanged:(NSNotification*)pNote
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349 | {
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350 | DEBUG_FUNC_ENTER();
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351 | DEBUG_MSG(("OWIN(%p): parentWindowFrameChanged\n", (void*)self));
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352 |
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353 | [m_pOverlayView reshape];
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354 |
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355 | DEBUG_FUNC_LEAVE();
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356 | }
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357 |
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358 | - (void)parentWindowChanged:(NSWindow*)pWindow
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359 | {
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360 | DEBUG_FUNC_ENTER();
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361 | DEBUG_MSG(("OWIN(%p): parentWindowChanged\n", (void*)self));
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362 |
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363 | [[NSNotificationCenter defaultCenter] removeObserver:self];
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364 |
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365 | if(pWindow != nil)
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366 | {
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367 | /* Ask to get notifications when our parent window frame changes. */
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368 | [[NSNotificationCenter defaultCenter]
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369 | addObserver:self
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370 | selector:@selector(parentWindowFrameChanged:)
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371 | name:NSWindowDidResizeNotification
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372 | object:pWindow];
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373 | /* Add us self as child window */
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374 | [pWindow addChildWindow:self ordered:NSWindowAbove];
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375 | [m_pOverlayView reshape];
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376 | }
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377 |
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378 | DEBUG_FUNC_LEAVE();
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379 | }
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380 |
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381 | @end
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382 |
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383 | /********************************************************************************
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384 | *
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385 | * VMSVGA3DOverlayView class implementation
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386 | *
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387 | ********************************************************************************/
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388 | @implementation VMSVGA3DOverlayView
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389 |
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390 | - (id)initWithFrame:(NSRect) frame parentView:(NSView*)pParentView
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391 | {
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392 | DEBUG_FUNC_ENTER();
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393 |
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394 | m_pParentView = pParentView;
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395 | /* Make some reasonable defaults */
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396 | m_pGLCtx = nil;
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397 | m_Pos = NSZeroPoint;
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398 | m_Size = NSMakeSize(1, 1);
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399 | m_RootRect = NSMakeRect(0, 0, m_Size.width, m_Size.height);
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400 | m_yInvRootOffset = 0;
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401 |
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402 | self = [super initWithFrame: frame];
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403 |
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404 | DEBUG_MSG(("OVIW(%p): init VMSVGA3DOverlayView\n", (void*)self));
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405 | DEBUG_FUNC_RET(("%p\n", (void *)self));
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406 | return self;
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407 | }
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408 |
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409 | - (void)cleanupData
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410 | {
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411 | DEBUG_FUNC_ENTER();
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412 |
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413 | /*[self deleteDockTile];*/
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414 |
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415 | [self setGLCtx:nil];
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416 |
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417 | #if 0
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418 | if (m_pSharedGLCtx)
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419 | {
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420 | if ([m_pSharedGLCtx view] == self)
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421 | [m_pSharedGLCtx clearDrawable];
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422 |
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423 | [m_pSharedGLCtx release];
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424 |
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425 | m_pSharedGLCtx = nil;
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426 |
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427 | CrBltTerm(m_pBlitter);
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428 |
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429 | RTMemFree(m_pBlitter);
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430 |
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431 | m_pBlitter = nil;
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432 | }
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433 | #endif
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434 |
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435 | /*[self clearVisibleRegions];*/
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436 |
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437 | DEBUG_FUNC_LEAVE();
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438 | }
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439 |
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440 | - (void)dealloc
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441 | {
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442 | DEBUG_FUNC_ENTER();
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443 | DEBUG_MSG(("OVIW(%p): dealloc OverlayView\n", (void*)self));
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444 |
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445 | [self cleanupData];
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446 |
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447 | [super dealloc];
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448 |
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449 | DEBUG_FUNC_LEAVE();
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450 | }
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451 |
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452 |
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453 | - (void)setGLCtx:(NSOpenGLContext*)pCtx
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454 | {
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455 | DEBUG_FUNC_ENTER();
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456 |
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457 | DEBUG_MSG(("OVIW(%p): setGLCtx: new ctx: %p (old: %p)\n", (void*)self, (void*)pCtx, (void *)m_pGLCtx));
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458 | if (m_pGLCtx == pCtx)
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459 | {
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460 | DEBUG_FUNC_LEAVE();
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461 | return;
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462 | }
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463 |
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464 | /* ensure the context drawable is cleared to avoid holding a reference to inexistent view */
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465 | if (m_pGLCtx)
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466 | {
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467 | [m_pGLCtx clearDrawable];
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468 | [m_pGLCtx release];
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469 | /*[m_pGLCtx performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO];*/
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470 | }
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471 | m_pGLCtx = pCtx;
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472 | if (pCtx)
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473 | [pCtx retain];
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474 |
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475 | DEBUG_FUNC_LEAVE();
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476 | }
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477 |
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478 | - (NSOpenGLContext*)glCtx
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479 | {
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480 | DEBUG_FUNC_ENTER();
|
---|
481 | DEBUG_FUNC_RET(("%p\n", (void *)m_pGLCtx));
|
---|
482 | return m_pGLCtx;
|
---|
483 | }
|
---|
484 |
|
---|
485 | - (void)setOverlayWin:(NSWindow*)pWin
|
---|
486 | {
|
---|
487 | DEBUG_FUNC_ENTER();
|
---|
488 | DEBUG_MSG(("OVIW(%p): setOverlayWin: new win: %p\n", (void*)self, (void*)pWin));
|
---|
489 | m_pOverlayWin = pWin;
|
---|
490 | DEBUG_FUNC_LEAVE();
|
---|
491 | }
|
---|
492 |
|
---|
493 | - (NSWindow*)overlayWin
|
---|
494 | {
|
---|
495 | DEBUG_FUNC_ENTER();
|
---|
496 | DEBUG_FUNC_RET(("%p\n", (void *)m_pOverlayWin));
|
---|
497 | return m_pOverlayWin;
|
---|
498 | }
|
---|
499 |
|
---|
500 | - (void)setPos:(NSPoint)pos
|
---|
501 | {
|
---|
502 | DEBUG_FUNC_ENTER();
|
---|
503 |
|
---|
504 | m_Pos = pos;
|
---|
505 | [self reshape];
|
---|
506 | DEBUG_FUNC_LEAVE();
|
---|
507 | }
|
---|
508 |
|
---|
509 | - (NSPoint)pos
|
---|
510 | {
|
---|
511 | DEBUG_FUNC_ENTER();
|
---|
512 | DEBUG_FUNC_RET(("%f,%f\n", m_Pos.x, m_Pos.y));
|
---|
513 | return m_Pos;
|
---|
514 | }
|
---|
515 |
|
---|
516 | - (void)setSize:(NSSize)size
|
---|
517 | {
|
---|
518 | DEBUG_FUNC_ENTER();
|
---|
519 | m_Size = size;
|
---|
520 | [self reshape];
|
---|
521 | DEBUG_FUNC_LEAVE();
|
---|
522 | }
|
---|
523 |
|
---|
524 | - (NSSize)size
|
---|
525 | {
|
---|
526 | DEBUG_FUNC_ENTER();
|
---|
527 | DEBUG_FUNC_RET(("%f,%f\n", m_Size.width, m_Size.height));
|
---|
528 | return m_Size;
|
---|
529 | }
|
---|
530 |
|
---|
531 | - (void)updateViewportCS
|
---|
532 | {
|
---|
533 | DEBUG_FUNC_ENTER();
|
---|
534 | DEBUG_MSG(("OVIW(%p): updateViewport\n", (void*)self));
|
---|
535 |
|
---|
536 | /* Update the viewport for our OpenGL view */
|
---|
537 | /* [m_pSharedGLCtx update]; */
|
---|
538 |
|
---|
539 | /* Clear background to transparent */
|
---|
540 | /* glClearColor(0.0f, 0.0f, 0.0f, 0.0f);*/
|
---|
541 | DEBUG_FUNC_LEAVE();
|
---|
542 | }
|
---|
543 |
|
---|
544 | - (void)reshape
|
---|
545 | {
|
---|
546 | DEBUG_FUNC_ENTER();
|
---|
547 | NSRect parentFrame = NSZeroRect;
|
---|
548 | NSPoint parentPos = NSZeroPoint;
|
---|
549 | NSPoint childPos = NSZeroPoint;
|
---|
550 | NSRect childFrame = NSZeroRect;
|
---|
551 | NSRect newFrame = NSZeroRect;
|
---|
552 |
|
---|
553 | DEBUG_MSG(("OVIW(%p): reshape\n", (void*)self));
|
---|
554 |
|
---|
555 | /* Getting the right screen coordinates of the parents frame is a little bit
|
---|
556 | * complicated. */
|
---|
557 | parentFrame = [m_pParentView frame];
|
---|
558 | DEBUG_MSG(("FIXED parentFrame [%f:%f], [%f:%f]\n", parentFrame.origin.x, parentFrame.origin.y, parentFrame.size.width, parentFrame.size.height));
|
---|
559 | parentPos = [[m_pParentView window] convertBaseToScreen:[[m_pParentView superview] convertPointToBase:NSMakePoint(parentFrame.origin.x, parentFrame.origin.y + parentFrame.size.height)]];
|
---|
560 | parentFrame.origin.x = parentPos.x;
|
---|
561 | parentFrame.origin.y = parentPos.y;
|
---|
562 |
|
---|
563 | /* Calculate the new screen coordinates of the overlay window. */
|
---|
564 | childPos = NSMakePoint(m_Pos.x, m_Pos.y + m_Size.height);
|
---|
565 | childPos = [[m_pParentView window] convertBaseToScreen:[[m_pParentView superview] convertPointToBase:childPos]];
|
---|
566 | DEBUG_MSG(("FIXED childPos(screen) [%f:%f]\n", childPos.x, childPos.y));
|
---|
567 |
|
---|
568 | /* Make a frame out of it. */
|
---|
569 | childFrame = NSMakeRect(childPos.x, childPos.y, m_Size.width, m_Size.height);
|
---|
570 | DEBUG_MSG(("FIXED childFrame [%f:%f], [%f:%f]\n", childFrame.origin.x, childFrame.origin.y, childFrame.size.width, childFrame.size.height));
|
---|
571 |
|
---|
572 | /* We have to make sure that the overlay window will not be displayed out
|
---|
573 | * of the parent window. So intersect both frames & use the result as the new
|
---|
574 | * frame for the window. */
|
---|
575 | newFrame = NSIntersectionRect(parentFrame, childFrame);
|
---|
576 |
|
---|
577 | DEBUG_MSG(("[%p]: parentFrame pos[%f : %f] size[%f : %f]\n",
|
---|
578 | (void*)self,
|
---|
579 | parentFrame.origin.x, parentFrame.origin.y,
|
---|
580 | parentFrame.size.width, parentFrame.size.height));
|
---|
581 | DEBUG_MSG(("[%p]: childFrame pos[%f : %f] size[%f : %f]\n",
|
---|
582 | (void*)self,
|
---|
583 | childFrame.origin.x, childFrame.origin.y,
|
---|
584 | childFrame.size.width, childFrame.size.height));
|
---|
585 |
|
---|
586 | DEBUG_MSG(("[%p]: newFrame pos[%f : %f] size[%f : %f]\n",
|
---|
587 | (void*)self,
|
---|
588 | newFrame.origin.x, newFrame.origin.y,
|
---|
589 | newFrame.size.width, newFrame.size.height));
|
---|
590 |
|
---|
591 | /* Later we have to correct the texture position in the case the window is
|
---|
592 | * out of the parents window frame. So save the shift values for later use. */
|
---|
593 | m_RootRect.origin.x = newFrame.origin.x - childFrame.origin.x;
|
---|
594 | m_RootRect.origin.y = childFrame.size.height + childFrame.origin.y - (newFrame.size.height + newFrame.origin.y);
|
---|
595 | m_RootRect.size = newFrame.size;
|
---|
596 | m_yInvRootOffset = newFrame.origin.y - childFrame.origin.y;
|
---|
597 |
|
---|
598 | DEBUG_MSG(("[%p]: m_RootRect pos[%f : %f] size[%f : %f]\n",
|
---|
599 | (void*)self,
|
---|
600 | m_RootRect.origin.x, m_RootRect.origin.y,
|
---|
601 | m_RootRect.size.width, m_RootRect.size.height));
|
---|
602 |
|
---|
603 | /* Set the new frame. */
|
---|
604 | [[self window] setFrame:newFrame display:YES];
|
---|
605 |
|
---|
606 | #if 0
|
---|
607 | /* Make sure the context is updated according */
|
---|
608 | /* [self updateViewport]; */
|
---|
609 | if (m_pSharedGLCtx)
|
---|
610 | {
|
---|
611 | VBOX_CR_RENDER_CTX_INFO CtxInfo;
|
---|
612 | vboxCtxEnter(m_pSharedGLCtx, &CtxInfo);
|
---|
613 |
|
---|
614 | [self updateViewportCS];
|
---|
615 |
|
---|
616 | vboxCtxLeave(&CtxInfo);
|
---|
617 | }
|
---|
618 | #endif
|
---|
619 | DEBUG_FUNC_LEAVE();
|
---|
620 | }
|
---|
621 |
|
---|
622 | @end
|
---|
623 |
|
---|
624 |
|
---|
625 | void vmsvga3dCocoaCreateContext(NativeNSOpenGLContextRef *ppCtx, NativeNSOpenGLContextRef pShareCtx, bool fOtherProfile)
|
---|
626 | {
|
---|
627 | DEBUG_FUNC_ENTER();
|
---|
628 | NSOpenGLPixelFormat *pFmt = nil;
|
---|
629 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
630 |
|
---|
631 | #if 1
|
---|
632 | // @todo galitsyn: NSOpenGLPFAWindow was deprecated starting from OSX 10.9.
|
---|
633 | // Consider to remove it and check if it's harmless.
|
---|
634 | NSOpenGLPixelFormatAttribute attribs[] =
|
---|
635 | {
|
---|
636 | NSOpenGLPFAWindow,
|
---|
637 | NSOpenGLPFADoubleBuffer,
|
---|
638 | NSOpenGLPFAAccelerated,
|
---|
639 | NSOpenGLPFAColorSize, (NSOpenGLPixelFormatAttribute)24,
|
---|
640 | NSOpenGLPFAAlphaSize, (NSOpenGLPixelFormatAttribute)8,
|
---|
641 | NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute)24,
|
---|
642 | 0
|
---|
643 | };
|
---|
644 | #else
|
---|
645 | NSOpenGLPixelFormatAttribute attribs[] =
|
---|
646 | {
|
---|
647 | NSOpenGLPFADoubleBuffer,
|
---|
648 | NSOpenGLPFAAccelerated,
|
---|
649 | NSOpenGLPFAColorSize, (NSOpenGLPixelFormatAttribute)24,
|
---|
650 | NSOpenGLPFADepthSize, 24,
|
---|
651 | NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
|
---|
652 | 0
|
---|
653 | };
|
---|
654 | #endif
|
---|
655 |
|
---|
656 | /* Choose a pixel format */
|
---|
657 | pFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
|
---|
658 |
|
---|
659 | if (pFmt)
|
---|
660 | {
|
---|
661 | *ppCtx = [[VMSVGA3DOpenGLContext alloc] initWithFormat:pFmt shareContext:pShareCtx];
|
---|
662 | DEBUG_MSG(("New context %p\n", (void *)*ppCtx));
|
---|
663 | }
|
---|
664 |
|
---|
665 | [pPool release];
|
---|
666 |
|
---|
667 | DEBUG_FUNC_LEAVE();
|
---|
668 | }
|
---|
669 |
|
---|
670 | void vmsvga3dCocoaDestroyContext(NativeNSOpenGLContextRef pCtx)
|
---|
671 | {
|
---|
672 | DEBUG_FUNC_ENTER();
|
---|
673 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
674 | [pCtx release];
|
---|
675 | [pPool release];
|
---|
676 | DEBUG_FUNC_LEAVE();
|
---|
677 | }
|
---|
678 |
|
---|
679 | void vmsvga3dCocoaCreateView(NativeNSViewRef *ppView, NativeNSViewRef pParentView)
|
---|
680 | {
|
---|
681 | DEBUG_FUNC_ENTER();
|
---|
682 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
683 |
|
---|
684 | /* Create our worker view */
|
---|
685 | VMSVGA3DOverlayView* pView = [[VMSVGA3DOverlayView alloc] initWithFrame:NSZeroRect parentView:pParentView];
|
---|
686 |
|
---|
687 | if (pView)
|
---|
688 | {
|
---|
689 | /* We need a real window as container for the view */
|
---|
690 | [[VMSVGA3DOverlayWindow alloc] initWithParentView:pParentView overlayView:pView];
|
---|
691 | /* Return the freshly created overlay view */
|
---|
692 | *ppView = pView;
|
---|
693 | }
|
---|
694 |
|
---|
695 | [pPool release];
|
---|
696 | DEBUG_FUNC_LEAVE();
|
---|
697 | }
|
---|
698 |
|
---|
699 | void vmsvga3dCocoaDestroyView(NativeNSViewRef pView)
|
---|
700 | {
|
---|
701 | DEBUG_FUNC_ENTER();
|
---|
702 | NSWindow *pWin = nil;
|
---|
703 |
|
---|
704 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
705 | [pView setHidden: YES];
|
---|
706 |
|
---|
707 | [pWin release];
|
---|
708 | [pView release];
|
---|
709 |
|
---|
710 | [pPool release];
|
---|
711 | DEBUG_FUNC_LEAVE();
|
---|
712 | }
|
---|
713 |
|
---|
714 | void vmsvga3dCocoaViewSetPosition(NativeNSViewRef pView, NativeNSViewRef pParentView, int x, int y)
|
---|
715 | {
|
---|
716 | DEBUG_FUNC_ENTER();
|
---|
717 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
718 |
|
---|
719 | [(VMSVGA3DOverlayView*)pView setPos:NSMakePoint(x, y)];
|
---|
720 |
|
---|
721 | [pPool release];
|
---|
722 | }
|
---|
723 |
|
---|
724 | void vmsvga3dCocoaViewSetSize(NativeNSViewRef pView, int w, int h)
|
---|
725 | {
|
---|
726 | DEBUG_FUNC_ENTER();
|
---|
727 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
728 |
|
---|
729 | [(VMSVGA3DOverlayView*)pView setSize:NSMakeSize(w, h)];
|
---|
730 |
|
---|
731 | [pPool release];
|
---|
732 | DEBUG_FUNC_LEAVE();
|
---|
733 | }
|
---|
734 |
|
---|
735 | void vmsvga3dCocoaViewMakeCurrentContext(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx)
|
---|
736 | {
|
---|
737 | DEBUG_FUNC_ENTER();
|
---|
738 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
739 |
|
---|
740 | DEBUG_MSG(("cocoaViewMakeCurrentContext(%p, %p)\n", (void*)pView, (void*)pCtx));
|
---|
741 |
|
---|
742 | if (pView)
|
---|
743 | {
|
---|
744 | [(VMSVGA3DOverlayView*)pView setGLCtx:pCtx];
|
---|
745 | /* [(VMSVGA3DOverlayView*)pView makeCurrentFBO];*/
|
---|
746 | [pCtx makeCurrentContext];
|
---|
747 | }
|
---|
748 | else
|
---|
749 | {
|
---|
750 | [NSOpenGLContext clearCurrentContext];
|
---|
751 | }
|
---|
752 |
|
---|
753 | [pPool release];
|
---|
754 | DEBUG_FUNC_LEAVE();
|
---|
755 | }
|
---|
756 |
|
---|
757 | void vmsvga3dCocoaSwapBuffers(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx)
|
---|
758 | {
|
---|
759 | DEBUG_FUNC_ENTER();
|
---|
760 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
761 |
|
---|
762 | [pCtx flushBuffer];
|
---|
763 |
|
---|
764 | [pPool release];
|
---|
765 | DEBUG_FUNC_LEAVE();
|
---|
766 | }
|
---|