VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-cocoa.m@ 57135

Last change on this file since 57135 was 57135, checked in by vboxsync, 9 years ago

vmsvga3d/darwin/ogl: Resize the shared context, save and restore the shared context. Don't try too hard to do the NSOpenGLContext::setView thing if it doesn't want to work, it's pretty noisy on 10.8.5/nvidia. Do the vmsvga3dPowerOn on EMT, not the FIFO when restoring state (darwin only atm).

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  • Property svn:keywords set to Author Date Id Revision
File size: 23.2 KB
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1/* $Id: DevVGA-SVGA3d-cocoa.m 57135 2015-07-30 19:41:09Z vboxsync $ */
2/** @file
3 * VirtualBox OpenGL Cocoa Window System Helper Implementation.
4 *
5 * @remarks Inspired by HostServices/SharedOpenGL/render/renderspu_cocoa_helper.m.
6 */
7
8/*
9 * Copyright (C) 2009-2015 Oracle Corporation
10 *
11 * This file is part of VirtualBox Open Source Edition (OSE), as
12 * available from http://www.virtualbox.org. This file is free software;
13 * you can redistribute it and/or modify it under the terms of the GNU
14 * General Public License (GPL) as published by the Free Software
15 * Foundation, in version 2 as it comes in the "COPYING" file of the
16 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
17 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
18 */
19
20/*******************************************************************************
21* Header Files *
22*******************************************************************************/
23#define LOG_GROUP LOG_GROUP_DEV_VMSVGA
24#include "DevVGA-SVGA3d-cocoa.h"
25#import <Cocoa/Cocoa.h>
26#import <OpenGL/gl.h>
27
28#include <iprt/thread.h>
29#include <iprt/assert.h>
30#include <iprt/string.h>
31#include <VBox/log.h>
32
33
34/*******************************************************************************
35* Defined Constants And Macros *
36*******************************************************************************/
37/** @def USE_NSOPENGLVIEW
38 * Define this to experiment with using NSOpenGLView instead
39 * of NSView. There are transparency issues with the former,
40 * so for the time being we're using the latter. */
41#if 0
42#define USE_NSOPENGLVIEW
43#endif
44
45
46/*******************************************************************************
47* Structures and Typedefs *
48*******************************************************************************/
49/**
50 * Argument package for doing this on the main thread.
51 */
52@interface VMSVGA3DCreateViewAndContext : NSObject
53{
54@public
55 /* in */
56 NativeNSViewRef pParentView;
57 uint32_t cx;
58 uint32_t cy;
59 NativeNSOpenGLContextRef pSharedCtx;
60 bool fOtherProfile;
61
62 /* out */
63 NativeNSViewRef pView;
64 NativeNSOpenGLContextRef pCtx;
65}
66@end
67
68
69/**
70 * The overlay view.
71 */
72@interface VMSVGA3DOverlayView
73#ifdef USE_NSOPENGLVIEW
74 : NSOpenGLView
75#else
76 : NSView
77#endif
78{
79@private
80 /** This points to the parent view, if there is one. If there isn't a parent
81 * the view will be hidden and never used for displaying stuff. We only have
82 * one visible context per guest screen that is visible to the user and
83 * subject to buffer swapping. */
84 NSView *m_pParentView;
85 /** Indicates that buffers (back+front) needs clearing before use because
86 * the view changed size. There are two buffers, so this is set to two
87 * each time when the view area increases. */
88 uint32_t m_cClears;
89 /** Set if the OpenGL context needs updating after a resize. */
90 bool m_fUpdateCtx;
91
92#ifndef USE_NSOPENGLVIEW
93 /** The OpenGL context associated with this view. */
94 NSOpenGLContext *m_pCtx;
95 /** Number of times we've tried to set the view (shut up noisy NSLog). */
96 uint32_t m_cSetViewAttempts;
97#endif
98
99 /** The desired view position relative to super. */
100 NSPoint m_Pos;
101 /** The desired view size. */
102 NSSize m_Size;
103}
104+ (void)createViewAndContext:(VMSVGA3DCreateViewAndContext *)pParams;
105- (id)initWithFrameAndFormat:(NSRect)frame parentView:(NSView*)pparentView pixelFormat:(NSOpenGLPixelFormat *)pFmt;
106- (void)vboxSetPos:(NSPoint)pos;
107- (void)vboxSetSize:(NSSize)size;
108- (void)vboxReshapePerform;
109- (void)vboxReshape;
110#if 0 // doesn't work or isn't needed :/
111- (void)vboxFrameDidChange;
112- (BOOL)postsFrameChangedNotifications;
113#endif
114- (void)vboxRemoveFromSuperviewAndHide;
115- (void)vboxUpdateCtxIfNecessary;
116- (void)vboxClearBackBufferIfNecessary;
117- (NSOpenGLContext *)makeCurrentGLContext;
118- (void)restoreSavedGLContext:(NSOpenGLContext *)pSavedCtx;
119
120#ifndef USE_NSOPENGLVIEW
121/* NSOpenGLView fakes: */
122- (void)setOpenGLContext:(NSOpenGLContext *)pCtx;
123- (NSOpenGLContext *)openGLContext;
124- (void)prepareOpenGL;
125
126#endif
127/* Overridden: */
128- (void)viewDidMoveToWindow;
129- (void)viewDidMoveToSuperview;
130- (void)resizeWithOldSuperviewSize:(NSSize)oldBoundsSize;
131- (void)drawRect:(NSRect)rect;
132
133@end
134
135
136/********************************************************************************
137*
138* VMSVGA3DOverlayView class implementation
139*
140********************************************************************************/
141@implementation VMSVGA3DOverlayView
142
143
144+ (void)createViewAndContext:(VMSVGA3DCreateViewAndContext *)pParams
145{
146 LogFlow(("OvlView createViewAndContext:\n"));
147
148 /*
149 * Create a pixel format.
150 */
151 NSOpenGLPixelFormat *pFmt = nil;
152
153 // Consider to remove it and check if it's harmless.
154 NSOpenGLPixelFormatAttribute attribs[] =
155 {
156 NSOpenGLPFAOpenGLProfile, (NSOpenGLPixelFormatAttribute)0,
157 //NSOpenGLPFAWindow, - obsolete/deprecated, try work without it...
158 NSOpenGLPFAAccelerated,
159 NSOpenGLPFADoubleBuffer,
160 NSOpenGLPFABackingStore,
161 NSOpenGLPFAColorSize, (NSOpenGLPixelFormatAttribute)24,
162 NSOpenGLPFAAlphaSize, (NSOpenGLPixelFormatAttribute)8,
163 NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute)24,
164 0
165 };
166 attribs[1] = pParams->fOtherProfile ? NSOpenGLProfileVersion3_2Core : NSOpenGLProfileVersionLegacy;
167 pFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
168 if (pFmt)
169 {
170 /*
171 * Create a new view.
172 */
173 NSRect Frame;
174 Frame.origin.x = 0;
175 Frame.origin.y = 0;
176 Frame.size.width = pParams->cx < _1M && pParams->cx > 0 ? pParams->cx : 1; /* 'invalid drawable' if 0,0 size? */
177 Frame.size.height = pParams->cy < _1M && pParams->cy > 0 ? pParams->cy : 1;
178 VMSVGA3DOverlayView *pView = [[VMSVGA3DOverlayView alloc] initWithFrameAndFormat:Frame
179 parentView:pParams->pParentView
180 pixelFormat:pFmt];
181 if (pView)
182 {
183 /*
184 * If we have no shared GL context, we use the one that NSOpenGLView create. Otherwise,
185 * we replace it. (If we don't call openGLContext, it won't yet have been instantiated,
186 * so there is no unecessary contexts created here when pSharedCtx != NULL.)
187 */
188 NSOpenGLContext *pCtx;
189#ifdef USE_NSOPENGLVIEW
190 if (!pParams->pSharedCtx)
191 pCtx = [pView openGLContext];
192 else
193#endif
194 {
195 pCtx = [[NSOpenGLContext alloc] initWithFormat:pFmt shareContext: pParams->pSharedCtx];
196 if (pCtx)
197 {
198 [pView setOpenGLContext:pCtx];
199 [pCtx setView:pView];
200#ifdef USE_NSOPENGLVIEW
201 Assert([pCtx view] == pView);
202#endif
203 }
204 }
205 if (pCtx)
206 {
207 /*
208 * Attach the view to the parent if we have one. Otherwise make sure its invisible.
209 */
210 if (pParams->pParentView)
211 [pParams->pParentView addSubview:pView];
212 else
213 [pView setHidden:YES];
214
215 /*
216 * Resize and return.
217 */
218 //[pView vboxSetSize:Frame.size];
219
220 NSOpenGLContext *pSavedCtx = [pView makeCurrentGLContext];
221
222 [pView prepareOpenGL];
223 GLint x;
224 //x = 0; [pCtx setValues:&x forParameter:NSOpenGLCPSwapInterval];
225 //x = 1; [pCtx setValues:&x forParameter:NSOpenGLCPSurfaceOrder];
226 x = 0; [pCtx setValues:&x forParameter:NSOpenGLCPSurfaceOpacity];
227
228 if (pParams->pParentView)
229 [pView setHidden:NO];
230 else
231 [pView setHidden:YES];
232
233 [pView restoreSavedGLContext:pSavedCtx];
234
235 pParams->pView = pView;
236 pParams->pCtx = pCtx;
237 [pCtx retain]; //??
238
239 [pFmt release];
240
241#if 0 // doesn't work or isn't needed :/
242 /*
243 * Get notifications when we're moved...
244 */
245 if (pParams->pParentView)
246 {
247 [[NSNotificationCenter defaultCenter] addObserver:self
248 selector:@selector(vboxFrameDidChange)
249 name:NSViewFrameDidChangeNotification
250 object:self];
251 }
252#endif
253
254 LogFlow(("OvlView createViewAndContext: returns successfully\n"));
255 return;
256 }
257 [pView release];
258 }
259 [pFmt release];
260 }
261 else
262 AssertFailed();
263
264 LogFlow(("OvlView createViewAndContext: returns failure\n"));
265 return;
266}
267
268- (id)initWithFrameAndFormat:(NSRect) frame parentView:(NSView *)pParentView pixelFormat:(NSOpenGLPixelFormat *)pFmt
269{
270 LogFlow(("OvlView(%p) initWithFrameAndFormat:\n", (void *)self));
271
272 m_pParentView = pParentView;
273 /* Make some reasonable defaults */
274 m_Pos = NSZeroPoint;
275 m_Size = frame.size;
276 m_cClears = 2;
277 m_fUpdateCtx = true;
278
279#ifdef USE_NSOPENGLVIEW
280 self = [super initWithFrame:frame pixelFormat:pFmt];
281#else
282 m_cSetViewAttempts = 0;
283 m_pCtx = NULL;
284 self = [super initWithFrame:frame];
285#endif
286 if (self)
287 {
288 //self.autoresizingMask = NSViewMinXMargin | NSViewMaxXMargin | NSViewMinYMargin | NSViewMaxYMargin;
289 self.autoresizingMask = NSViewNotSizable;
290 }
291 LogFlow(("OvlView(%p) initWithFrameAndFormat: returns %p\n", (void *)self, (void *)self));
292 return self;
293}
294
295- (void)dealloc
296{
297 LogFlow(("OvlView(%p) dealloc:\n", (void *)self));
298
299#ifdef USE_NSOPENGLVIEW
300 [[self openGLContext] clearDrawable];
301#else
302 if (m_pCtx)
303 {
304 [m_pCtx clearDrawable];
305 [m_pCtx release];
306 m_pCtx = nil;
307 }
308#endif
309
310 [super dealloc];
311
312 LogFlow(("OvlView(%p) dealloc: returns\n", (void *)self));
313}
314
315
316- (void)vboxSetPos:(NSPoint)pos
317{
318 Log(("OvlView(%p) vboxSetPos: (%d,%d)\n", (void *)self, (int)pos.x, (int)pos.y));
319
320 m_Pos = pos;
321 [self vboxReshape];
322
323 LogFlow(("OvlView(%p) vboxSetPos: returns\n", (void *)self));
324}
325
326
327- (void)vboxSetSize:(NSSize)size
328{
329 Log(("OvlView(%p) vboxSetSize: (%d,%d):\n", (void *)self, (int)size.width, (int)size.height));
330 m_Size = size;
331 [self vboxReshape];
332 LogFlow(("OvlView(%p) vboxSetSize: returns\n", (void *)self));
333}
334
335
336- (void)vboxUpdateCtxIfNecessary
337{
338 if (m_fUpdateCtx)
339 {
340 Log(("OvlView(%p) vboxUpdateCtxIfNecessary: m_fUpdateCtx\n", (void *)self));
341 [[self openGLContext] update];
342 m_fUpdateCtx = false;
343 }
344}
345
346
347- (void)vboxClearBackBufferIfNecessary
348{
349#if 1 /* experiment */
350 if (m_cClears > 0)
351 {
352 Assert(![NSThread isMainThread]);
353 Assert([self openGLContext] == [NSOpenGLContext currentContext]);
354 Log(("OvlView(%p) vboxClearBackBufferIfNecessary: m_cClears=%d\n", (void *)self, m_cClears));
355 m_cClears--;
356
357 /* Clear errors. */
358 GLenum rc;
359 while ((rc = glGetError()) != GL_NO_ERROR)
360 continue;
361
362 /* Save the old buffer setting and make it GL_BACK (shall be GL_BACK already actually). */
363 GLint iOldDrawBuf = GL_BACK;
364 glGetIntegerv(GL_DRAW_BUFFER, &iOldDrawBuf);
365 if (iOldDrawBuf != GL_BACK)
366 glDrawBuffer(GL_BACK);
367 while ((rc = glGetError()) != GL_NO_ERROR)
368 AssertMsgFailed(("rc=%x\n", rc));
369
370 /* Clear the current GL_BACK. */
371 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
372 glClear(GL_COLOR_BUFFER_BIT /*|GL_DEPTH_BUFFER_BIT*/ );
373 while ((rc = glGetError()) != GL_NO_ERROR)
374 AssertMsgFailed(("rc=%x\n", rc));
375
376 /* We're back to the orignal back buffer now. Just restore GL_DRAW_BUFFER. */
377 if (iOldDrawBuf != GL_BACK)
378 glDrawBuffer(iOldDrawBuf);
379
380 while ((rc = glGetError()) != GL_NO_ERROR)
381 AssertMsgFailed(("rc=%x\n", rc));
382 }
383#endif
384}
385
386
387
388- (void)vboxReshapePerform
389{
390 /*
391 * Change the size and position if necessary.
392 */
393 NSRect CurFrameRect = [self frame];
394 /** @todo conversions? */
395 if ( m_Pos.x != CurFrameRect.origin.x
396 || m_Pos.y != CurFrameRect.origin.y)
397 {
398 LogFlow(("OvlView(%p) vboxReshapePerform: moving (%d,%d) -> (%d,%d)\n",
399 (void *)self, CurFrameRect.origin.x, CurFrameRect.origin.y, m_Pos.x, m_Pos.y));
400 [self setFrameOrigin:m_Pos];
401 }
402
403 if ( CurFrameRect.size.width != m_Size.width
404 || CurFrameRect.size.height != m_Size.height)
405 {
406 LogFlow(("OvlView(%p) vboxReshapePerform: resizing (%d,%d) -> (%d,%d)\n",
407 (void *)self, CurFrameRect.size.width, CurFrameRect.size.height, m_Size.width, m_Size.height));
408 [self setFrameSize:m_Size];
409
410 /*
411 * Schedule two clears and a context update for now.
412 * Really though, we should just clear any new surface area.
413 */
414 m_cClears = 2;
415 }
416 m_fUpdateCtx = true;
417 LogFlow(("OvlView(%p) vboxReshapePerform: returns\n", self));
418}
419
420
421- (void)vboxReshape
422{
423 LogFlow(("OvlView(%p) vboxReshape:\n", (void *)self));
424
425 /*
426 * Resize the view.
427 */
428 if ([NSThread isMainThread])
429 [self vboxReshapePerform];
430 else
431 {
432 [self performSelectorOnMainThread:@selector(vboxReshapePerform) withObject:nil waitUntilDone:NO];
433 vmsvga3dCocoaServiceRunLoop();
434
435 /*
436 * Try update the opengl context.
437 */
438 [[self openGLContext] update];
439 }
440
441 LogFlow(("OvlView(%p) vboxReshape: returns\n", (void *)self));
442}
443
444#if 0 // doesn't work or isn't needed :/
445- (void)vboxFrameDidChange
446{
447 LogFlow(("OvlView(%p) vboxFrameDidChange:\n", (void *)self));
448}
449
450- (BOOL)postsFrameChangedNotifications
451{
452 LogFlow(("OvlView(%p) postsFrameChangedNotifications:\n", (void *)self));
453 return YES;
454}
455#endif
456
457/**
458 * Removes the view from the parent, if it has one, and makes sure it's hidden.
459 *
460 * This is callbed before destroying it.
461 */
462- (void)vboxRemoveFromSuperviewAndHide
463{
464 LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide:\n", (void *)self));
465 if (m_pParentView)
466 {
467 [self removeFromSuperview];
468 [self setHidden:YES];
469 [[NSNotificationCenter defaultCenter] removeObserver:self];
470 }
471}
472
473
474/**
475 * Changes to the OpenGL context associated with the view.
476 * @returns Previous OpenGL context.
477 */
478- (NSOpenGLContext *)makeCurrentGLContext
479{
480 NSOpenGLContext *pSavedCtx = [NSOpenGLContext currentContext];
481
482 /* Always flush before changing. glXMakeCurrent and wglMakeCurrent does this
483 implicitly, seemingly NSOpenGLContext::makeCurrentContext doesn't. */
484 if (pSavedCtx != nil)
485 glFlush();
486
487 [[self openGLContext] makeCurrentContext];
488 return pSavedCtx;
489}
490
491
492/**
493 * Restores the previous OpenGL context after
494 * makeCurrentGLContext.
495 *
496 * @param pSavedCtx The makeCurrentGLContext return value.
497 */
498- (void)restoreSavedGLContext:(NSOpenGLContext *)pSavedCtx
499{
500 /* Always flush before changing. glXMakeCurrent and wglMakeCurrent does this
501 implicitly, seemingly NSOpenGLContext::makeCurrentContext doesn't. */
502 glFlush();
503
504 if (pSavedCtx)
505 [pSavedCtx makeCurrentContext];
506 else
507 [NSOpenGLContext clearCurrentContext];
508}
509
510#ifndef USE_NSOPENGLVIEW
511/*
512 * Faking NSOpenGLView interface.
513 */
514- (void)setOpenGLContext:(NSOpenGLContext *)pCtx
515{
516 if (pCtx != m_pCtx)
517 {
518 if (pCtx)
519 {
520 [pCtx retain];
521 [pCtx setView:self];
522 /*Assert([pCtx view] == self); - setView fails early on, works later... */
523 }
524
525 if (m_pCtx)
526 [m_pCtx release];
527
528 m_pCtx = pCtx;
529
530 if (pCtx)
531 [pCtx update];
532 }
533}
534
535- (NSOpenGLContext *)openGLContext
536{
537 /* Stupid hacks to work around setView failing early. This can get kind of
538 noisy on some OS versions, so shut it up a little bit. */
539 /** @todo use NSOpenGLView for the non-visible contexts. */
540 if (m_pCtx && [m_pCtx view] != self)
541 {
542 m_cSetViewAttempts++;
543 if ( m_pParentView
544 || m_cSetViewAttempts < 64
545 || (m_cSetViewAttempts & (m_cSetViewAttempts < _64K ? 0xfff : 0x7fff)) == 0 )
546 [m_pCtx setView:self];
547 }
548 return m_pCtx;
549}
550
551- (void)prepareOpenGL
552{
553 //[m_pCtx prepareOpenGL];
554}
555#endif /* USE_NSOPENGLVIEW */
556
557/*
558 * Overridden NSOpenGLView / NSView methods:
559 */
560
561/** @todo do we need this? */
562-(void)viewDidMoveToWindow
563{
564 LogFlow(("OvlView(%p) viewDidMoveToWindow: new win: %p\n", (void *)self, (void *)[self window]));
565 [super viewDidMoveToWindow];
566 [self vboxReshape];
567}
568
569-(void)viewDidMoveToSuperview
570{
571 LogFlow(("OvlView(%p) viewDidMoveToSuperview: new view: %p\n", (void *)self, (void *)[self superview]));
572 [super viewDidMoveToSuperview];
573 [self vboxReshape];
574}
575
576-(void)resizeWithOldSuperviewSize:(NSSize)oldBoundsSize
577{
578 LogFlow(("OvlView(%p) resizeWithOldSuperviewSize: %d,%d -> %d,%d\n", (void *)self,
579 (int)oldBoundsSize.width, (int)oldBoundsSize.height, (int)[self bounds].size.width, (int)[self bounds].size.height));
580 [super resizeWithOldSuperviewSize:oldBoundsSize];
581 [self vboxReshape];
582}
583
584- (void)drawRect:(NSRect)rect
585{
586// if (m_fClear)
587// {
588// m_fClear = false;
589// [self vboxClearBuffers];
590// }
591}
592
593@end /* VMSVGA3DOverlayView */
594
595@implementation VMSVGA3DCreateViewAndContext
596@end
597
598
599VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaServiceRunLoop(void)
600{
601 NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
602 NSRunLoop *pRunLoop = [NSRunLoop currentRunLoop];
603
604 if ([NSRunLoop mainRunLoop] != pRunLoop)
605 {
606 [pRunLoop runUntilDate:[NSDate distantPast]];
607 }
608
609 [pPool release];
610}
611
612
613/**
614 * Document me later.
615 *
616 * @param pParentView The parent view if this is a context we'll be
617 * presenting to.
618 */
619VMSVGA3DCOCOA_DECL(bool) vmsvga3dCocoaCreateViewAndContext(NativeNSViewRef *ppView, NativeNSOpenGLContextRef *ppCtx,
620 NativeNSViewRef pParentView, uint32_t cx, uint32_t cy,
621 NativeNSOpenGLContextRef pSharedCtx, bool fOtherProfile)
622{
623 LogFlow(("vmsvga3dCocoaCreateViewAndContext: pParentView=%d size=%d,%d pSharedCtx=%p fOtherProfile=%RTbool\n",
624 (void *)pParentView, cx, cy, (void *)pSharedCtx, fOtherProfile));
625 NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
626 vmsvga3dCocoaServiceRunLoop();
627
628
629 VMSVGA3DCreateViewAndContext *pParams = [VMSVGA3DCreateViewAndContext alloc];
630 pParams->pParentView = pParentView;
631 pParams->cx = cx;
632 pParams->cy = cy;
633 pParams->pSharedCtx = pSharedCtx;
634 pParams->fOtherProfile = fOtherProfile;
635 pParams->pView = NULL;
636 pParams->pCtx = NULL;
637
638 [VMSVGA3DOverlayView performSelectorOnMainThread:@selector(createViewAndContext:)
639 withObject:pParams
640 waitUntilDone:YES];
641
642 vmsvga3dCocoaServiceRunLoop();
643
644 *ppCtx = pParams->pCtx;
645 *ppView = pParams->pView;
646 bool fRet = *ppCtx != NULL && *ppView != NULL;
647
648 [pParams release];
649
650 [pPool release];
651 LogFlow(("vmsvga3dCocoaDestroyContext: returns %RTbool\n", fRet));
652 return fRet;
653}
654
655
656VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaDestroyViewAndContext(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx)
657{
658 LogFlow(("vmsvga3dCocoaDestroyViewAndContext: pView=%p pCtx=%p\n", (void *)pView, (void *)pCtx));
659 NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
660
661 /* The view */
662 [(VMSVGA3DOverlayView *)pView vboxRemoveFromSuperviewAndHide];
663
664 Log(("vmsvga3dCocoaDestroyViewAndContext: view %p ref count=%d\n", (void *)pView, [pView retainCount]));
665 [pView release];
666
667 /* The OpenGL context. */
668 Log(("vmsvga3dCocoaDestroyViewAndContext: ctx %p ref count=%d\n", (void *)pCtx, [pCtx retainCount]));
669 [pCtx release];
670
671 [pPool release];
672 LogFlow(("vmsvga3dCocoaDestroyViewAndContext: returns\n"));
673}
674
675
676/** @note Not currently used. */
677VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaViewSetPosition(NativeNSViewRef pView, NativeNSViewRef pParentView, int x, int y)
678{
679 LogFlow(("vmsvga3dCocoaViewSetPosition: pView=%p pParentView=%p (%d,%d)\n", (void *)pView, (void *)pParentView, x, y));
680 NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
681
682 [(VMSVGA3DOverlayView *)pView vboxSetPos:NSMakePoint(x, y)];
683
684 [pPool release];
685 LogFlow(("vmsvga3dCocoaViewSetPosition: returns\n"));
686}
687
688
689VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaViewSetSize(NativeNSViewRef pView, int cx, int cy)
690{
691 LogFlow(("vmsvga3dCocoaViewSetSize: pView=%p (%d,%d)\n", (void *)pView, cx, cy));
692 NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
693 VMSVGA3DOverlayView *pOverlayView = (VMSVGA3DOverlayView *)pView;
694
695 [pOverlayView vboxSetSize:NSMakeSize(cx, cy)];
696
697 [pPool release];
698 LogFlow(("vmsvga3dCocoaViewSetSize: returns\n"));
699}
700
701
702void vmsvga3dCocoaViewMakeCurrentContext(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx)
703{
704 LogFlow(("vmsvga3dCocoaViewMakeCurrentContext: pView=%p, pCtx=%p\n", (void*)pView, (void*)pCtx));
705 NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
706 VMSVGA3DOverlayView *pOverlayView = (VMSVGA3DOverlayView *)pView;
707
708 /* Always flush before flush. glXMakeCurrent and wglMakeCurrent does this
709 implicitly, seemingly NSOpenGLContext::makeCurrentContext doesn't. */
710 if ([NSOpenGLContext currentContext] != 0)
711 glFlush();
712
713 if (pOverlayView)
714 {
715 /* This must be a release assertion as we depend on the setView
716 sideeffect of the openGLContext method call. (hack alert!) */
717 AssertRelease([pOverlayView openGLContext] == pCtx);
718 [pCtx makeCurrentContext];
719 [pOverlayView vboxUpdateCtxIfNecessary];
720 }
721 else
722 [NSOpenGLContext clearCurrentContext];
723
724 [pPool release];
725 LogFlow(("vmsvga3dCocoaViewMakeCurrentContext: returns\n"));
726}
727
728
729void vmsvga3dCocoaSwapBuffers(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx)
730{
731 LogFlow(("vmsvga3dCocoaSwapBuffers: pView=%p, pCtx=%p\n", (void*)pView, (void*)pCtx));
732 NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
733 VMSVGA3DOverlayView *pMyView = (VMSVGA3DOverlayView *)pView;
734
735#ifndef USE_NSOPENGLVIEW
736 /* Hack alert! setView fails early on so call openGLContext to try again. */
737 if ([pCtx view] == NULL)
738 [pMyView openGLContext];
739#endif
740
741 Assert(pCtx == [NSOpenGLContext currentContext]);
742 Assert(pCtx == [pMyView openGLContext]);
743 AssertMsg([pCtx view] == pMyView, ("%p != %p\n", (void *)[pCtx view], (void *)pMyView));
744
745 [pCtx flushBuffer];
746 //[pView setNeedsDisplay:YES];
747 vmsvga3dCocoaServiceRunLoop();
748
749 /* If buffer clearing or/and context updates are pending, execute that now. */
750 [pMyView vboxUpdateCtxIfNecessary];
751 [pMyView vboxClearBackBufferIfNecessary];
752
753 [pPool release];
754 LogFlow(("vmsvga3dCocoaSwapBuffers: returns\n"));
755}
756
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