1 | /* $Id: DevVGA-SVGA3d-glLdr.cpp 82968 2020-02-04 10:35:17Z vboxsync $ */
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2 | /** @file
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3 | * DevVGA - VMWare SVGA device - 3D part, dynamic loading of GL function.
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2018-2020 Oracle Corporation
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8 | *
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9 | * This file is part of VirtualBox Open Source Edition (OSE), as
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10 | * available from http://www.virtualbox.org. This file is free software;
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11 | * you can redistribute it and/or modify it under the terms of the GNU
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12 | * General Public License (GPL) as published by the Free Software
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13 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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14 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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15 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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16 | */
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17 |
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18 | #define VMSVGA3D_GL_DEFINE_PFN
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19 | #include "DevVGA-SVGA3d-glLdr.h"
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20 |
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21 | #include <VBox/vmm/pdmdev.h>
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22 | #include <VBox/err.h>
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23 | #include <iprt/assert.h>
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24 | #include <iprt/cdefs.h>
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25 | #include <iprt/ldr.h>
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26 | #include <iprt/log.h>
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27 |
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28 | #ifdef RT_OS_WINDOWS
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29 | # define OGLGETPROCADDRESS MyWinGetProcAddress
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30 | DECLINLINE(PFNRT) MyWinGetProcAddress(const char *pszSymbol)
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31 | {
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32 | int rc;
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33 |
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34 | static RTLDRMOD s_hOpenGL32 = NULL;
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35 | if (s_hOpenGL32 == NULL)
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36 | {
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37 | rc = RTLdrLoadSystem("opengl32", /* fNoUnload = */ true, &s_hOpenGL32);
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38 | if (RT_FAILURE(rc))
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39 | s_hOpenGL32 = NULL;
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40 | }
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41 |
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42 | typedef PROC (WINAPI *PFNWGLGETPROCADDRESS)(LPCSTR);
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43 | static PFNWGLGETPROCADDRESS s_wglGetProcAddress = NULL;
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44 | if (s_wglGetProcAddress == NULL)
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45 | {
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46 | if (s_hOpenGL32 != NULL)
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47 | {
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48 | rc = RTLdrGetSymbol(s_hOpenGL32, "wglGetProcAddress", (void **)&s_wglGetProcAddress);
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49 | if (RT_FAILURE(rc))
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50 | s_wglGetProcAddress = NULL;
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51 | }
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52 | }
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53 |
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54 | if (s_wglGetProcAddress)
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55 | {
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56 | /* Khronos: [on failure] "some implementations will return other values. 1, 2, and 3 are used, as well as -1". */
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57 | PFNRT p = (PFNRT)s_wglGetProcAddress(pszSymbol);
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58 | if (RT_VALID_PTR(p))
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59 | return p;
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60 |
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61 | /* Might be an exported symbol. */
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62 | rc = RTLdrGetSymbol(s_hOpenGL32, pszSymbol, (void **)&p);
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63 | if (RT_SUCCESS(rc))
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64 | return p;
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65 | }
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66 |
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67 | return 0;
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68 | }
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69 |
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70 | #elif defined(RT_OS_DARWIN)
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71 | # include <dlfcn.h>
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72 | # define OGLGETPROCADDRESS MyNSGLGetProcAddress
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73 | /** Resolves an OpenGL symbol. */
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74 | static void *MyNSGLGetProcAddress(const char *pszSymbol)
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75 | {
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76 | /* Another copy in shaderapi.c. */
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77 | static void *s_pvImage = NULL;
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78 | if (s_pvImage == NULL)
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79 | s_pvImage = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
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80 | return s_pvImage ? dlsym(s_pvImage, pszSymbol) : NULL;
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81 | }
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82 |
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83 | #else
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84 | # define OGLGETPROCADDRESS MyGLXGetProcAddress
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85 | static PFNRT MyGLXGetProcAddress(const char *pszSymbol)
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86 | {
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87 | int rc;
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88 |
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89 | static RTLDRMOD s_hGL = NULL;
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90 | if (s_hGL == NULL)
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91 | {
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92 | static const char s_szLibGL[] = "libGL.so.1";
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93 | rc = RTLdrLoadEx(s_szLibGL, &s_hGL, RTLDRLOAD_FLAGS_GLOBAL | RTLDRLOAD_FLAGS_NO_UNLOAD, NULL);
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94 | if (RT_FAILURE(rc))
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95 | {
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96 | LogRel(("VMSVGA3d: failed to load %s: %Rrc\n", s_szLibGL, rc));
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97 | s_hGL = NULL;
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98 | return NULL;
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99 | }
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100 | }
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101 |
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102 | typedef PFNRT (* PFNGLXGETPROCADDRESS)(const GLubyte * procName);
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103 | static PFNGLXGETPROCADDRESS s_glXGetProcAddress = NULL;
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104 | if (s_glXGetProcAddress == NULL)
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105 | {
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106 | rc = RTLdrGetSymbol(s_hGL, "glXGetProcAddress", (void **)&s_glXGetProcAddress);
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107 | if (RT_FAILURE(rc))
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108 | {
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109 | LogRel(("VMSVGA3d: failed to get glXGetProcAddress: %Rrc\n", rc));
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110 | s_glXGetProcAddress = NULL;
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111 | return NULL;
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112 | }
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113 | }
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114 |
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115 | PFNRT p = s_glXGetProcAddress((const GLubyte *)pszSymbol);
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116 | if (RT_VALID_PTR(p))
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117 | return p;
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118 |
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119 | /* Might be an exported symbol. */
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120 | rc = RTLdrGetSymbol(s_hGL, pszSymbol, (void **)&p);
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121 | if (RT_SUCCESS(rc))
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122 | return p;
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123 |
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124 | return NULL;
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125 | }
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126 |
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127 | static PFNRT MyX11GetProcAddress(const char *pszSymbol)
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128 | {
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129 | int rc;
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130 |
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131 | static RTLDRMOD s_hX11 = NULL;
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132 | if (s_hX11 == NULL)
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133 | {
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134 | static const char s_szLibX11[] = "libX11.so.6";
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135 | rc = RTLdrLoadEx(s_szLibX11, &s_hX11, RTLDRLOAD_FLAGS_LOCAL | RTLDRLOAD_FLAGS_NO_UNLOAD, NULL);
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136 | if (RT_FAILURE(rc))
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137 | {
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138 | LogRel(("VMSVGA3d: failed to load %s: %Rrc\n", s_szLibX11, rc));
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139 | s_hX11 = NULL;
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140 | return NULL;
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141 | }
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142 | }
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143 |
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144 | PFNRT p = NULL;
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145 | rc = RTLdrGetSymbol(s_hX11, pszSymbol, (void **)&p);
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146 | if (RT_SUCCESS(rc))
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147 | return p;
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148 |
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149 | return NULL;
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150 | }
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151 |
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152 | #define X11GETPROC_(ProcName) do { \
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153 | *(PFNRT *)&pfn_##ProcName = pfnRet = MyX11GetProcAddress(#ProcName); \
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154 | if (pfnRet) { /* likely */ } \
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155 | else \
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156 | { \
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157 | AssertLogRelMsg(pfnRet, ("%s missing\n", #ProcName)); \
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158 | return PDMDevHlpVMSetError(pDevIns, VERR_VGA_GL_SYMBOL_NOT_FOUND, RT_SRC_POS, \
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159 | "Missing libX11 symbol '%s'\n", #ProcName); \
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160 | } \
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161 | } while(0)
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162 | #endif
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163 |
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164 | #define GLGETPROC_(ProcName, NameSuffix) do { \
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165 | *(PFNRT *)&pfn_##ProcName = pfnRet = OGLGETPROCADDRESS(#ProcName NameSuffix); \
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166 | if (pfnRet) { /* likely */ } \
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167 | else \
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168 | { \
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169 | AssertLogRelMsg(pfnRet, ("%s missing\n", #ProcName NameSuffix)); \
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170 | return PDMDevHlpVMSetError(pDevIns, VERR_VGA_GL_SYMBOL_NOT_FOUND, RT_SRC_POS, \
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171 | "Missing OpenGL symbol '%s'\n", #ProcName NameSuffix); \
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172 | } \
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173 | } while(0)
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174 |
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175 | int glLdrInit(PPDMDEVINS pDevIns)
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176 | {
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177 | /** @todo r=bird: Perhaps make this template include file driven? See
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178 | * include/VBox/dbus.h, include/VBox/dbus-calls.h and iprt/runtime-loader.h for
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179 | * instance. Regardless, it would be would be nice if we could move up the
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180 | * RTLdrLoadSystem/dlopen bits and have separate error reporting for those,
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181 | * making use of VERR_VGA_GL_LOAD_FAILURE. I can look into that, but
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182 | * probably only after the release is out... */
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183 |
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184 | #ifdef RT_OS_WINDOWS
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185 | pfn_wglCreateContext = 0;
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186 | pfn_wglDeleteContext = 0;
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187 | pfn_wglMakeCurrent = 0;
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188 | pfn_wglShareLists = 0;
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189 | #elif defined(RT_OS_LINUX)
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190 | pfn_XConfigureWindow = 0;
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191 | pfn_XCloseDisplay = 0;
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192 | pfn_XCreateColormap = 0;
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193 | pfn_XCreateWindow = 0;
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194 | pfn_XDefaultRootWindow = 0;
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195 | pfn_XDestroyWindow = 0;
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196 | pfn_XInitThreads = 0;
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197 | pfn_XNextEvent = 0;
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198 | pfn_XOpenDisplay = 0;
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199 | pfn_XPending = 0;
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200 | pfn_glXQueryVersion = 0;
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201 | pfn_glXChooseVisual = 0;
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202 | pfn_glXCreateContext = 0;
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203 | pfn_glXMakeCurrent = 0;
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204 | pfn_glXDestroyContext = 0;
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205 | #endif
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206 | pfn_glAlphaFunc = 0;
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207 | pfn_glBindTexture = 0;
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208 | pfn_glBlendColor = 0;
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209 | pfn_glBlendEquation = 0;
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210 | pfn_glBlendFunc = 0;
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211 | pfn_glClear = 0;
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212 | pfn_glClearColor = 0;
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213 | pfn_glClearDepth = 0;
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214 | pfn_glClearStencil = 0;
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215 | pfn_glClientActiveTexture = 0;
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216 | pfn_glClipPlane = 0;
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217 | pfn_glColorMask = 0;
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218 | pfn_glColorPointer = 0;
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219 | pfn_glCullFace = 0;
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220 | pfn_glDeleteTextures = 0;
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221 | pfn_glDepthFunc = 0;
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222 | pfn_glDepthMask = 0;
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223 | pfn_glDepthRange = 0;
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224 | pfn_glDisable = 0;
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225 | pfn_glDisableClientState = 0;
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226 | pfn_glDrawArrays = 0;
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227 | pfn_glDrawElements = 0;
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228 | pfn_glEnable = 0;
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229 | pfn_glEnableClientState = 0;
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230 | pfn_glFogf = 0;
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231 | pfn_glFogfv = 0;
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232 | pfn_glFogi = 0;
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233 | pfn_glFrontFace = 0;
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234 | pfn_glGenTextures = 0;
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235 | pfn_glGetBooleanv = 0;
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236 | pfn_glGetError = 0;
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237 | pfn_glGetFloatv = 0;
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238 | pfn_glGetIntegerv = 0;
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239 | pfn_glGetString = 0;
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240 | pfn_glGetTexImage = 0;
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241 | pfn_glLightModelfv = 0;
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242 | pfn_glLightf = 0;
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243 | pfn_glLightfv = 0;
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244 | pfn_glLineWidth = 0;
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245 | pfn_glLoadIdentity = 0;
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246 | pfn_glLoadMatrixf = 0;
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247 | pfn_glMaterialfv = 0;
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248 | pfn_glMatrixMode = 0;
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249 | pfn_glMultMatrixf = 0;
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250 | pfn_glNormalPointer = 0;
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251 | pfn_glPixelStorei = 0;
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252 | pfn_glPointSize = 0;
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253 | pfn_glPolygonMode = 0;
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254 | pfn_glPolygonOffset = 0;
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255 | pfn_glPopAttrib = 0;
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256 | pfn_glPopMatrix = 0;
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257 | pfn_glPushAttrib = 0;
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258 | pfn_glPushMatrix = 0;
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259 | pfn_glScissor = 0;
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260 | pfn_glShadeModel = 0;
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261 | pfn_glStencilFunc = 0;
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262 | pfn_glStencilMask = 0;
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263 | pfn_glStencilOp = 0;
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264 | pfn_glTexCoordPointer = 0;
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265 | pfn_glTexImage2D = 0;
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266 | pfn_glTexParameterf = 0;
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267 | pfn_glTexParameterfv = 0;
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268 | pfn_glTexParameteri = 0;
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269 | pfn_glTexSubImage2D = 0;
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270 | pfn_glVertexPointer = 0;
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271 | pfn_glViewport = 0;
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272 |
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273 | PFNRT pfnRet;
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274 | #ifdef RT_OS_WINDOWS
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275 | GLGETPROC_(wglCreateContext, "");
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276 | GLGETPROC_(wglDeleteContext, "");
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277 | GLGETPROC_(wglMakeCurrent, "");
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278 | GLGETPROC_(wglShareLists, "");
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279 | #elif defined(RT_OS_LINUX)
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280 | X11GETPROC_(XConfigureWindow);
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281 | X11GETPROC_(XCloseDisplay);
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282 | X11GETPROC_(XCreateColormap);
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283 | X11GETPROC_(XCreateWindow);
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284 | X11GETPROC_(XDefaultRootWindow);
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285 | X11GETPROC_(XDestroyWindow);
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286 | X11GETPROC_(XInitThreads);
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287 | X11GETPROC_(XNextEvent);
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288 | X11GETPROC_(XOpenDisplay);
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289 | X11GETPROC_(XPending);
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290 | GLGETPROC_(glXQueryVersion, "");
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291 | GLGETPROC_(glXChooseVisual, "");
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292 | GLGETPROC_(glXCreateContext, "");
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293 | GLGETPROC_(glXMakeCurrent, "");
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294 | GLGETPROC_(glXDestroyContext, "");
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295 | #endif
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296 | GLGETPROC_(glAlphaFunc, "");
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297 | GLGETPROC_(glBindTexture, "");
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298 | GLGETPROC_(glBlendFunc, "");
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299 | GLGETPROC_(glClear, "");
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300 | GLGETPROC_(glClearColor, "");
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301 | GLGETPROC_(glClearDepth, "");
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302 | GLGETPROC_(glClearStencil, "");
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303 | GLGETPROC_(glClipPlane, "");
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304 | GLGETPROC_(glColorMask, "");
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305 | GLGETPROC_(glColorPointer, "");
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306 | GLGETPROC_(glCullFace, "");
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307 | GLGETPROC_(glDeleteTextures, "");
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308 | GLGETPROC_(glDepthFunc, "");
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309 | GLGETPROC_(glDepthMask, "");
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310 | GLGETPROC_(glDepthRange, "");
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311 | GLGETPROC_(glDisable, "");
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312 | GLGETPROC_(glDisableClientState, "");
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313 | GLGETPROC_(glDrawArrays, "");
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314 | GLGETPROC_(glDrawElements, "");
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315 | GLGETPROC_(glEnable, "");
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316 | GLGETPROC_(glEnableClientState, "");
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317 | GLGETPROC_(glFogf, "");
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318 | GLGETPROC_(glFogfv, "");
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319 | GLGETPROC_(glFogi, "");
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320 | GLGETPROC_(glFrontFace, "");
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321 | GLGETPROC_(glGenTextures, "");
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322 | GLGETPROC_(glGetBooleanv, "");
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323 | GLGETPROC_(glGetError, "");
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324 | GLGETPROC_(glGetFloatv, "");
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325 | GLGETPROC_(glGetIntegerv, "");
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326 | GLGETPROC_(glGetString, "");
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327 | GLGETPROC_(glGetTexImage, "");
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328 | GLGETPROC_(glLightModelfv, "");
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329 | GLGETPROC_(glLightf, "");
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330 | GLGETPROC_(glLightfv, "");
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331 | GLGETPROC_(glLineWidth, "");
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332 | GLGETPROC_(glLoadIdentity, "");
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333 | GLGETPROC_(glLoadMatrixf, "");
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334 | GLGETPROC_(glMaterialfv, "");
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335 | GLGETPROC_(glMatrixMode, "");
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336 | GLGETPROC_(glMultMatrixf, "");
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337 | GLGETPROC_(glNormalPointer, "");
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338 | GLGETPROC_(glPixelStorei, "");
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339 | GLGETPROC_(glPointSize, "");
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340 | GLGETPROC_(glPolygonMode, "");
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341 | GLGETPROC_(glPolygonOffset, "");
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342 | GLGETPROC_(glPopAttrib, "");
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343 | GLGETPROC_(glPopMatrix, "");
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344 | GLGETPROC_(glPushAttrib, "");
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345 | GLGETPROC_(glPushMatrix, "");
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346 | GLGETPROC_(glScissor, "");
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347 | GLGETPROC_(glShadeModel, "");
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348 | GLGETPROC_(glStencilFunc, "");
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349 | GLGETPROC_(glStencilMask, "");
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350 | GLGETPROC_(glStencilOp, "");
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351 | GLGETPROC_(glTexCoordPointer, "");
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352 | GLGETPROC_(glTexImage2D, "");
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353 | GLGETPROC_(glTexParameterf, "");
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354 | GLGETPROC_(glTexParameterfv, "");
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355 | GLGETPROC_(glTexParameteri, "");
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356 | GLGETPROC_(glTexSubImage2D, "");
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357 | GLGETPROC_(glVertexPointer, "");
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358 | GLGETPROC_(glViewport, "");
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359 |
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360 | #ifdef RT_OS_LINUX
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361 | XInitThreads();
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362 | #endif
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363 | return VINF_SUCCESS;
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364 | }
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365 |
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366 | PFNRT glLdrGetProcAddress(const char *pszSymbol)
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367 | {
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368 | return OGLGETPROCADDRESS(pszSymbol);
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369 | }
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370 |
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371 | int glLdrGetExtFunctions(PPDMDEVINS pDevIns)
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372 | {
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373 | PFNRT pfnRet;
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374 | GLGETPROC_(glBlendColor, "");
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375 | GLGETPROC_(glBlendEquation, "");
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376 | GLGETPROC_(glClientActiveTexture, "");
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377 | return VINF_SUCCESS;
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378 | }
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