1 | /* $Id: DevVGA-SVGA3d-internal.h 62679 2016-07-29 12:52:10Z vboxsync $ */
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2 | /** @file
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3 | * DevVMWare - VMWare SVGA device - 3D part, internal header.
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2013-2016 Oracle Corporation
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8 | *
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9 | * This file is part of VirtualBox Open Source Edition (OSE), as
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10 | * available from http://www.virtualbox.org. This file is free software;
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11 | * you can redistribute it and/or modify it under the terms of the GNU
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12 | * General Public License (GPL) as published by the Free Software
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13 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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14 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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15 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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16 | */
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17 |
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18 | #ifndef ___DevVGA_SVGA3d_internal_h
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19 | #define ___DevVGA_SVGA3d_internal_h
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20 |
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21 | /*
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22 | * Assert sane compilation environment.
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23 | */
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24 | #ifndef IN_RING3
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25 | # error "VMSVGA3D_INCL_INTERNALS is only for ring-3 code"
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26 | #endif
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27 | #ifdef VMSVGA3D_OPENGL
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28 | # ifdef VMSVGA3D_DIRECT3D
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29 | # error "Both VMSVGA3D_DIRECT3D and VMSVGA3D_OPENGL cannot be defined at the same time."
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30 | # endif
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31 | #elif !defined(VMSVGA3D_DIRECT3D)
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32 | # error "Either VMSVGA3D_OPENGL or VMSVGA3D_DIRECT3D must be defined."
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33 | #endif
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34 |
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35 |
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36 | /*********************************************************************************************************************************
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37 | * Header Files *
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38 | *********************************************************************************************************************************/
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39 | #include "DevVGA-SVGA3d.h"
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40 |
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41 | #ifdef RT_OS_WINDOWS
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42 | # include <iprt/win/windows.h>
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43 | # ifdef VMSVGA3D_DIRECT3D
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44 | # include <d3d9.h>
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45 | # include <iprt/avl.h>
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46 | # else
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47 | # include <GL/gl.h>
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48 | # include "vmsvga_glext/wglext.h"
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49 | # endif
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50 |
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51 | #elif defined(RT_OS_DARWIN)
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52 | # include <OpenGL/OpenGL.h>
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53 | # include <OpenGL/gl3.h>
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54 | # include <OpenGL/gl3ext.h>
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55 | # define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
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56 | # include <OpenGL/gl.h>
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57 | # include <OpenGL/glext.h>
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58 | # include "DevVGA-SVGA3d-cocoa.h"
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59 | /* work around conflicting definition of GLhandleARB in VMware's glext.h */
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60 | //#define GL_ARB_shader_objects
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61 | // HACK
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62 | typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
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63 | typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
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64 | typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
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65 | # define GL_RGBA_S3TC 0x83A2
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66 | # define GL_ALPHA8_EXT 0x803c
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67 | # define GL_LUMINANCE8_EXT 0x8040
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68 | # define GL_LUMINANCE16_EXT 0x8042
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69 | # define GL_LUMINANCE4_ALPHA4_EXT 0x8043
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70 | # define GL_LUMINANCE8_ALPHA8_EXT 0x8045
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71 | # define GL_INT_2_10_10_10_REV 0x8D9F
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72 |
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73 | #else
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74 | # include <X11/Xlib.h>
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75 | # include <X11/Xatom.h>
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76 | # include <GL/gl.h>
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77 | # include <GL/glx.h>
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78 | # include <GL/glext.h>
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79 | # define VBOX_VMSVGA3D_GL_HACK_LEVEL 0x103
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80 | #endif
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81 |
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82 | #include "vmsvga/svga3d_shaderdefs.h"
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83 | #ifdef VMSVGA3D_OPENGL
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84 | # include "vmsvga_glext/glext.h"
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85 | # include "shaderlib/shaderlib.h"
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86 | #endif
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87 |
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88 |
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89 | /*********************************************************************************************************************************
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90 | * Defined Constants And Macros *
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91 | *********************************************************************************************************************************/
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92 | #ifdef VMSVGA3D_OPENGL
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93 | /** OpenGL: Create a dedicated context for handling surfaces in, thus
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94 | * avoiding orphaned surfaces after context destruction.
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95 | *
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96 | * This cures, for instance, an assertion on fedora 21 that happens in
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97 | * vmsvga3dSurfaceStretchBlt if the login screen and the desktop has different
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98 | * sizes. The context of the login screen seems to have just been destroyed
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99 | * earlier and I believe the driver/X/whoever is attemting to strech the old
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100 | * screen content onto the new sized screen.
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101 | *
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102 | * @remarks This probably comes at a slight preformance expense, as we currently
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103 | * switches context when setting up the surface the first time. Not sure
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104 | * if we really need to, but as this is an experiment, I'm playing it safe.
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105 | * @remarks The define has been made default, thus should no longer be used.
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106 | */
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107 | # define VMSVGA3D_OGL_WITH_SHARED_CTX
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108 | /** Fake surface ID for the shared context. */
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109 | # define VMSVGA3D_SHARED_CTX_ID UINT32_C(0xffffeeee)
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110 |
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111 | /** @def VBOX_VMSVGA3D_GL_HACK_LEVEL
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112 | * Turns out that on Linux gl.h may often define the first 2-4 OpenGL versions
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113 | * worth of extensions, but missing out on a function pointer of fifteen. This
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114 | * causes headache for us when we use the function pointers below. This hack
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115 | * changes the code to call the known problematic functions directly.
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116 | * The value is ((x)<<16 | (y)) where x and y are taken from the GL_VERSION_x_y.
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117 | */
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118 | # ifndef VBOX_VMSVGA3D_GL_HACK_LEVEL
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119 | # define VBOX_VMSVGA3D_GL_HACK_LEVEL 0
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120 | # endif
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121 |
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122 | /** Invalid OpenGL ID. */
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123 | # define OPENGL_INVALID_ID 0
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124 |
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125 | # define VMSVGA3D_CLEAR_CURRENT_CONTEXT(pState) \
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126 | do { (pState)->idActiveContext = OPENGL_INVALID_ID; } while (0)
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127 |
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128 | /** @def VMSVGA3D_SET_CURRENT_CONTEXT
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129 | * Makes sure the @a pContext is the active OpenGL context.
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130 | * @parm pState The VMSVGA3d state.
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131 | * @parm pContext The new context.
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132 | */
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133 | # ifdef RT_OS_WINDOWS
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134 | # define VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext) \
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135 | do { \
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136 | if ((pState)->idActiveContext != (pContext)->id) \
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137 | { \
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138 | BOOL fMakeCurrentRc = wglMakeCurrent((pContext)->hdc, (pContext)->hglrc); \
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139 | Assert(fMakeCurrentRc == TRUE); \
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140 | LogFlowFunc(("Changing context: %#x -> %#x\n", (pState)->idActiveContext, (pContext)->id)); \
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141 | (pState)->idActiveContext = (pContext)->id; \
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142 | } \
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143 | } while (0)
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144 |
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145 | # elif defined(RT_OS_DARWIN)
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146 | # define VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext) \
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147 | do { \
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148 | if ((pState)->idActiveContext != (pContext)->id) \
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149 | { \
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150 | vmsvga3dCocoaViewMakeCurrentContext((pContext)->cocoaView, (pContext)->cocoaContext); \
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151 | LogFlowFunc(("Changing context: %#x -> %#x\n", (pState)->idActiveContext, (pContext)->id)); \
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152 | (pState)->idActiveContext = (pContext)->id; \
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153 | } \
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154 | } while (0)
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155 | # else
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156 | # define VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext) \
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157 | do { \
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158 | if ((pState)->idActiveContext != (pContext)->id) \
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159 | { \
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160 | Bool fMakeCurrentRc = glXMakeCurrent((pState)->display, \
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161 | (pContext)->window, \
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162 | (pContext)->glxContext); \
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163 | Assert(fMakeCurrentRc == True); \
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164 | LogFlowFunc(("Changing context: %#x -> %#x\n", (pState)->idActiveContext, (pContext)->id)); \
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165 | (pState)->idActiveContext = (pContext)->id; \
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166 | } \
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167 | } while (0)
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168 | # endif
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169 |
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170 | /** @def VMSVGA3D_CLEAR_GL_ERRORS
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171 | * Clears all pending OpenGL errors.
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172 | *
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173 | * If I understood this correctly, OpenGL maintains a bitmask internally and
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174 | * glGetError gets the next bit (clearing it) from the bitmap and translates it
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175 | * into a GL_XXX constant value which it then returns. A single OpenGL call can
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176 | * set more than one bit, and they stick around across calls, from what I
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177 | * understand.
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178 | *
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179 | * So in order to be able to use glGetError to check whether a function
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180 | * succeeded, we need to call glGetError until all error bits have been cleared.
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181 | * This macro does that (in all types of builds).
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182 | *
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183 | * @sa VMSVGA3D_GET_GL_ERROR, VMSVGA3D_GL_IS_SUCCESS
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184 | */
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185 | # define VMSVGA3D_CLEAR_GL_ERRORS() \
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186 | do { \
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187 | if (RT_UNLIKELY(glGetError() != GL_NO_ERROR)) /* predict no errors pending */ \
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188 | { \
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189 | uint32_t iErrorClearingLoopsLeft = 64; \
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190 | while (glGetError() != GL_NO_ERROR && iErrorClearingLoopsLeft > 0) \
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191 | iErrorClearingLoopsLeft--; \
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192 | } \
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193 | } while (0)
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194 |
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195 | /** @def VMSVGA3D_GET_LAST_GL_ERROR
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196 | * Gets the last OpenGL error, stores it in a_pContext->lastError and returns
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197 | * it.
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198 | *
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199 | * @returns Same as glGetError.
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200 | * @param a_pContext The context to store the error in.
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201 | *
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202 | * @sa VMSVGA3D_GL_IS_SUCCESS, VMSVGA3D_GL_COMPLAIN
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203 | */
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204 | # define VMSVGA3D_GET_GL_ERROR(a_pContext) ((a_pContext)->lastError = glGetError())
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205 |
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206 | /** @def VMSVGA3D_GL_SUCCESS
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207 | * Checks whether VMSVGA3D_GET_LAST_GL_ERROR() return GL_NO_ERROR.
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208 | *
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209 | * Will call glGetError() and store the result in a_pContext->lastError.
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210 | * Will predict GL_NO_ERROR outcome.
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211 | *
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212 | * @returns True on success, false on error.
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213 | * @parm a_pContext The context to store the error in.
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214 | *
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215 | * @sa VMSVGA3D_GET_GL_ERROR, VMSVGA3D_GL_COMPLAIN
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216 | */
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217 | # define VMSVGA3D_GL_IS_SUCCESS(a_pContext) RT_LIKELY((((a_pContext)->lastError = glGetError()) == GL_NO_ERROR))
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218 |
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219 | /** @def VMSVGA3D_GL_COMPLAIN
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220 | * Complains about one or more OpenGL errors (first in a_pContext->lastError).
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221 | *
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222 | * Strict builds will trigger an assertion, while other builds will put the
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223 | * first few occurences in the release log.
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224 | *
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225 | * All GL errors will be cleared after invocation. Assumes lastError
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226 | * is an error, will not check for GL_NO_ERROR.
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227 | *
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228 | * @param a_pState The 3D state structure.
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229 | * @param a_pContext The context that holds the first error.
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230 | * @param a_LogRelDetails Argument list for LogRel or similar that describes
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231 | * the operation in greater detail.
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232 | *
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233 | * @sa VMSVGA3D_GET_GL_ERROR, VMSVGA3D_GL_IS_SUCCESS
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234 | */
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235 | # ifdef VBOX_STRICT
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236 | # define VMSVGA3D_GL_COMPLAIN(a_pState, a_pContext, a_LogRelDetails) \
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237 | do { \
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238 | AssertMsg((a_pState)->idActiveContext == (a_pContext)->id, \
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239 | ("idActiveContext=%#x id=%x\n", (a_pState)->idActiveContext, (a_pContext)->id)); \
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240 | RTAssertMsg2Weak a_LogRelDetails; \
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241 | GLenum iNextError; \
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242 | while ((iNextError = glGetError()) != GL_NO_ERROR) \
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243 | RTAssertMsg2Weak("next error: %#x\n", iNextError); \
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244 | AssertMsgFailed(("first error: %#x (idActiveContext=%#x)\n", (a_pContext)->lastError, (a_pContext)->id)); \
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245 | } while (0)
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246 | # else
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247 | # define VMSVGA3D_GL_COMPLAIN(a_pState, a_pContext, a_LogRelDetails) \
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248 | do { \
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249 | LogRelMax(32, ("VMSVGA3d: OpenGL error %#x (idActiveContext=%#x) on line %u ", (a_pContext)->lastError, (a_pContext)->id)); \
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250 | GLenum iNextError; \
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251 | while ((iNextError = glGetError()) != GL_NO_ERROR) \
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252 | LogRelMax(32, (" - also error %#x ", iNextError)); \
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253 | LogRelMax(32, a_LogRelDetails); \
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254 | } while (0)
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255 | # endif
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256 |
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257 | /** @def VMSVGA3D_GL_GET_AND_COMPLAIN
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258 | * Combination of VMSVGA3D_GET_GL_ERROR and VMSVGA3D_GL_COMPLAIN, assuming that
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259 | * there is a pending error.
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260 | *
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261 | * @param a_pState The 3D state structure.
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262 | * @param a_pContext The context that holds the first error.
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263 | * @param a_LogRelDetails Argument list for LogRel or similar that describes
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264 | * the operation in greater detail.
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265 | *
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266 | * @sa VMSVGA3D_GET_GL_ERROR, VMSVGA3D_GL_IS_SUCCESS, VMSVGA3D_GL_COMPLAIN
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267 | */
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268 | # define VMSVGA3D_GL_GET_AND_COMPLAIN(a_pState, a_pContext, a_LogRelDetails) \
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269 | do { \
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270 | VMSVGA3D_GET_GL_ERROR(a_pContext); \
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271 | VMSVGA3D_GL_COMPLAIN(a_pState, a_pContext, a_LogRelDetails); \
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272 | } while (0)
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273 |
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274 | /** @def VMSVGA3D_GL_ASSERT_SUCCESS
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275 | * Asserts that VMSVGA3D_GL_IS_SUCCESS is true, complains if not.
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276 | *
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277 | * Uses VMSVGA3D_GL_COMPLAIN for complaining, so check it out wrt to release
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278 | * logging in non-strict builds.
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279 | *
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280 | * @param a_pState The 3D state structure.
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281 | * @param a_pContext The context that holds the first error.
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282 | * @param a_LogRelDetails Argument list for LogRel or similar that describes
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283 | * the operation in greater detail.
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284 | *
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285 | * @sa VMSVGA3D_GET_GL_ERROR, VMSVGA3D_GL_IS_SUCCESS, VMSVGA3D_GL_COMPLAIN
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286 | */
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287 | # define VMSVGA3D_GL_ASSERT_SUCCESS(a_pState, a_pContext, a_LogRelDetails) \
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288 | if (VMSVGA3D_GL_IS_SUCCESS(a_pContext)) \
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289 | { /* likely */ } \
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290 | else do { \
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291 | VMSVGA3D_GL_COMPLAIN(a_pState, a_pContext, a_LogRelDetails); \
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292 | } while (0)
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293 |
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294 | /** @def VMSVGA3D_ASSERT_GL_CALL_EX
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295 | * Executes the specified OpenGL API call and asserts that it succeeded, variant
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296 | * with extra logging flexibility.
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297 | *
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298 | * ASSUMES no GL errors pending prior to invocation - caller should use
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299 | * VMSVGA3D_CLEAR_GL_ERRORS if uncertain.
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300 | *
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301 | * Uses VMSVGA3D_GL_COMPLAIN for complaining, so check it out wrt to release
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302 | * logging in non-strict builds.
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303 | *
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304 | * @param a_GlCall Expression making an OpenGL call.
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305 | * @param a_pState The 3D state structure.
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306 | * @param a_pContext The context that holds the first error.
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307 | * @param a_LogRelDetails Argument list for LogRel or similar that describes
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308 | * the operation in greater detail.
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309 | *
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310 | * @sa VMSVGA3D_ASSERT_GL_CALL, VMSVGA3D_GL_ASSERT_SUCCESS,
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311 | * VMSVGA3D_GET_GL_ERROR, VMSVGA3D_GL_IS_SUCCESS, VMSVGA3D_GL_COMPLAIN
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312 | */
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313 | # define VMSVGA3D_ASSERT_GL_CALL_EX(a_GlCall, a_pState, a_pContext, a_LogRelDetails) \
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314 | do { \
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315 | (a_GlCall); \
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316 | VMSVGA3D_GL_ASSERT_SUCCESS(a_pState, a_pContext, a_LogRelDetails); \
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317 | } while (0)
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318 |
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319 | /** @def VMSVGA3D_ASSERT_GL_CALL
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320 | * Executes the specified OpenGL API call and asserts that it succeeded.
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321 | *
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322 | * ASSUMES no GL errors pending prior to invocation - caller should use
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323 | * VMSVGA3D_CLEAR_GL_ERRORS if uncertain.
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324 | *
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325 | * Uses VMSVGA3D_GL_COMPLAIN for complaining, so check it out wrt to release
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326 | * logging in non-strict builds.
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327 | *
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328 | * @param a_GlCall Expression making an OpenGL call.
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329 | * @param a_pState The 3D state structure.
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330 | * @param a_pContext The context that holds the first error.
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331 | *
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332 | * @sa VMSVGA3D_ASSERT_GL_CALL_EX, VMSVGA3D_GL_ASSERT_SUCCESS,
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333 | * VMSVGA3D_GET_GL_ERROR, VMSVGA3D_GL_IS_SUCCESS, VMSVGA3D_GL_COMPLAIN
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334 | */
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335 | # define VMSVGA3D_ASSERT_GL_CALL(a_GlCall, a_pState, a_pContext) \
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336 | VMSVGA3D_ASSERT_GL_CALL_EX(a_GlCall, a_pState, a_pContext, ("%s\n", #a_GlCall))
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337 |
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338 |
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339 | /** @def VMSVGA3D_CHECK_LAST_ERROR
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340 | * Checks that the last OpenGL error code indicates success.
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341 | *
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342 | * Will assert and return VERR_INTERNAL_ERROR in strict builds, in other
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343 | * builds it will do nothing and is a NOOP.
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344 | *
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345 | * @parm pState The VMSVGA3d state.
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346 | * @parm pContext The context.
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347 | *
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348 | * @todo Replace with proper error handling, it's crazy to return
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349 | * VERR_INTERNAL_ERROR in strict builds and just barge on ahead in
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350 | * release builds.
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351 | */
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352 | # ifdef VBOX_STRICT
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353 | # define VMSVGA3D_CHECK_LAST_ERROR(pState, pContext) do { \
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354 | Assert((pState)->idActiveContext == (pContext)->id); \
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355 | (pContext)->lastError = glGetError(); \
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356 | AssertMsgReturn((pContext)->lastError == GL_NO_ERROR, \
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357 | ("%s (%d): last error 0x%x\n", __FUNCTION__, __LINE__, (pContext)->lastError), \
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358 | VERR_INTERNAL_ERROR); \
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359 | } while (0)
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360 | # else
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361 | # define VMSVGA3D_CHECK_LAST_ERROR(pState, pContext) do { } while (0)
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362 | # endif
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363 |
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364 | /** @def VMSVGA3D_CHECK_LAST_ERROR_WARN
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365 | * Checks that the last OpenGL error code indicates success.
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366 | *
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367 | * Will assert in strict builds, otherwise it's a NOOP.
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368 | *
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369 | * @parm pState The VMSVGA3d state.
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---|
370 | * @parm pContext The new context.
|
---|
371 | */
|
---|
372 | # ifdef VBOX_STRICT
|
---|
373 | # define VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext) do { \
|
---|
374 | Assert((pState)->idActiveContext == (pContext)->id); \
|
---|
375 | (pContext)->lastError = glGetError(); \
|
---|
376 | AssertMsg((pContext)->lastError == GL_NO_ERROR, ("%s (%d): last error 0x%x\n", __FUNCTION__, __LINE__, (pContext)->lastError)); \
|
---|
377 | } while (0)
|
---|
378 | # else
|
---|
379 | # define VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext) do { } while (0)
|
---|
380 | # endif
|
---|
381 |
|
---|
382 | #endif /* VMSVGA3D_OPENGL */
|
---|
383 |
|
---|
384 | #ifdef VMSVGA3D_DIRECT3D
|
---|
385 | /* Enable to use Wine to convert D3D to opengl */
|
---|
386 | //#define VBOX_VMSVGA3D_WITH_WINE_OPENGL
|
---|
387 | #endif
|
---|
388 |
|
---|
389 |
|
---|
390 | /*********************************************************************************************************************************
|
---|
391 | * Structures and Typedefs *
|
---|
392 | *********************************************************************************************************************************/
|
---|
393 | /**
|
---|
394 | * Mipmap level.
|
---|
395 | */
|
---|
396 | typedef struct VMSVGA3DMIPMAPLEVEL
|
---|
397 | {
|
---|
398 | /** The mipmap size. */
|
---|
399 | SVGA3dSize size;
|
---|
400 | /** The size (in bytes) of the mimap data when using the format the surface was
|
---|
401 | * defined with. */
|
---|
402 | uint32_t cbSurface;
|
---|
403 | /** The scanline/pitch size in bytes. */
|
---|
404 | uint32_t cbSurfacePitch;
|
---|
405 | /** Pointer to the mipmap bytes (cbSurface). Often NULL. If the surface has
|
---|
406 | * been realized in hardware, this may be outdated. */
|
---|
407 | void *pSurfaceData;
|
---|
408 | /** Set if pvSurfaceData contains data not realized in hardware or pushed to the
|
---|
409 | * hardware surface yet. */
|
---|
410 | bool fDirty;
|
---|
411 | } VMSVGA3DMIPMAPLEVEL;
|
---|
412 | /** Pointer to a mipmap level. */
|
---|
413 | typedef VMSVGA3DMIPMAPLEVEL *PVMSVGA3DMIPMAPLEVEL;
|
---|
414 |
|
---|
415 |
|
---|
416 | #ifdef VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
|
---|
417 | /**
|
---|
418 | * SSM descriptor table for the VMSVGA3DMIPMAPLEVEL structure.
|
---|
419 | */
|
---|
420 | static SSMFIELD const g_aVMSVGA3DMIPMAPLEVELFields[] =
|
---|
421 | {
|
---|
422 | SSMFIELD_ENTRY( VMSVGA3DMIPMAPLEVEL, size),
|
---|
423 | SSMFIELD_ENTRY( VMSVGA3DMIPMAPLEVEL, cbSurface),
|
---|
424 | SSMFIELD_ENTRY( VMSVGA3DMIPMAPLEVEL, cbSurfacePitch),
|
---|
425 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DMIPMAPLEVEL, pSurfaceData),
|
---|
426 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DMIPMAPLEVEL, fDirty),
|
---|
427 | SSMFIELD_ENTRY_TERM()
|
---|
428 | };
|
---|
429 | #endif
|
---|
430 |
|
---|
431 | typedef struct VMSVGATRANSFORMSTATE
|
---|
432 | {
|
---|
433 | bool fValid;
|
---|
434 | float matrix[16];
|
---|
435 | } VMSVGATRANSFORMSTATE;
|
---|
436 | typedef VMSVGATRANSFORMSTATE *PVMSVGATRANSFORMSTATE;
|
---|
437 |
|
---|
438 | typedef struct VMSVGAMATERIALSTATE
|
---|
439 | {
|
---|
440 | bool fValid;
|
---|
441 | SVGA3dMaterial material;
|
---|
442 | } VMSVGAMATERIALSTATE;
|
---|
443 | typedef VMSVGAMATERIALSTATE *PVMSVGAMATERIALSTATE;
|
---|
444 |
|
---|
445 | typedef struct VMSVGACLIPPLANESTATE
|
---|
446 | {
|
---|
447 | bool fValid;
|
---|
448 | float plane[4];
|
---|
449 | } VMSVGACLIPPLANESTATE;
|
---|
450 | typedef VMSVGACLIPPLANESTATE *PVMSVGACLIPPLANESTATE;
|
---|
451 |
|
---|
452 | typedef struct VMSVGALIGHTSTATE
|
---|
453 | {
|
---|
454 | bool fEnabled;
|
---|
455 | bool fValidData;
|
---|
456 | SVGA3dLightData data;
|
---|
457 | } VMSVGALIGHTSTATE;
|
---|
458 | typedef VMSVGALIGHTSTATE *PVMSVGALIGHTSTATE;
|
---|
459 |
|
---|
460 | typedef struct VMSVGASHADERCONST
|
---|
461 | {
|
---|
462 | bool fValid;
|
---|
463 | SVGA3dShaderConstType ctype;
|
---|
464 | uint32_t value[4];
|
---|
465 | } VMSVGASHADERCONST;
|
---|
466 | typedef VMSVGASHADERCONST *PVMSVGASHADERCONST;
|
---|
467 |
|
---|
468 | #ifdef VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
|
---|
469 | /**
|
---|
470 | * SSM descriptor table for the VMSVGASHADERCONST structure.
|
---|
471 | */
|
---|
472 | static SSMFIELD const g_aVMSVGASHADERCONSTFields[] =
|
---|
473 | {
|
---|
474 | SSMFIELD_ENTRY( VMSVGASHADERCONST, fValid),
|
---|
475 | SSMFIELD_ENTRY( VMSVGASHADERCONST, ctype),
|
---|
476 | SSMFIELD_ENTRY( VMSVGASHADERCONST, value),
|
---|
477 | SSMFIELD_ENTRY_TERM()
|
---|
478 | };
|
---|
479 | #endif
|
---|
480 |
|
---|
481 | #ifdef VMSVGA3D_DIRECT3D
|
---|
482 | /**
|
---|
483 | *
|
---|
484 | */
|
---|
485 | typedef struct
|
---|
486 | {
|
---|
487 | /** Key is context id. */
|
---|
488 | AVLU32NODECORE Core;
|
---|
489 | union
|
---|
490 | {
|
---|
491 | IDirect3DSurface9 *pSurface;
|
---|
492 | IDirect3DTexture9 *pTexture;
|
---|
493 | IDirect3DCubeTexture9 *pCubeTexture;
|
---|
494 | } u;
|
---|
495 | } VMSVGA3DSHAREDSURFACE;
|
---|
496 | typedef VMSVGA3DSHAREDSURFACE *PVMSVGA3DSHAREDSURFACE;
|
---|
497 | #endif /* VMSVGA3D_DIRECT3D */
|
---|
498 |
|
---|
499 | /**
|
---|
500 | * VMSVGA3d surface.
|
---|
501 | */
|
---|
502 | typedef struct VMSVGA3DSURFACE
|
---|
503 | {
|
---|
504 | uint32_t id;
|
---|
505 | #ifdef VMSVGA3D_OPENGL
|
---|
506 | uint32_t idWeakContextAssociation;
|
---|
507 | #else
|
---|
508 | uint32_t idAssociatedContext;
|
---|
509 | #endif
|
---|
510 | uint32_t flags;
|
---|
511 | SVGA3dSurfaceFormat format;
|
---|
512 | #ifdef VMSVGA3D_OPENGL
|
---|
513 | GLint internalFormatGL;
|
---|
514 | GLint formatGL;
|
---|
515 | GLint typeGL;
|
---|
516 | union
|
---|
517 | {
|
---|
518 | GLuint texture;
|
---|
519 | GLuint buffer;
|
---|
520 | GLuint renderbuffer;
|
---|
521 | } oglId;
|
---|
522 | #endif
|
---|
523 | SVGA3dSurfaceFace faces[SVGA3D_MAX_SURFACE_FACES];
|
---|
524 | uint32_t cFaces;
|
---|
525 | PVMSVGA3DMIPMAPLEVEL pMipmapLevels;
|
---|
526 | uint32_t multiSampleCount;
|
---|
527 | SVGA3dTextureFilter autogenFilter;
|
---|
528 | #ifdef VMSVGA3D_DIRECT3D
|
---|
529 | D3DFORMAT formatD3D;
|
---|
530 | DWORD fUsageD3D;
|
---|
531 | D3DMULTISAMPLE_TYPE multiSampleTypeD3D;
|
---|
532 | #endif
|
---|
533 |
|
---|
534 | uint32_t cbBlock; /* block/pixel size in bytes */
|
---|
535 | /* Dirty state; surface was manually updated. */
|
---|
536 | bool fDirty;
|
---|
537 |
|
---|
538 | #ifdef VMSVGA3D_DIRECT3D
|
---|
539 | /* Handle for shared objects (currently only textures & render targets). */
|
---|
540 | HANDLE hSharedObject;
|
---|
541 | /** Event query inserted after each GPU operation that updates or uses this surface. */
|
---|
542 | IDirect3DQuery9 *pQuery;
|
---|
543 | union
|
---|
544 | {
|
---|
545 | IDirect3DSurface9 *pSurface;
|
---|
546 | IDirect3DCubeTexture9 *pCubeTexture;
|
---|
547 | IDirect3DIndexBuffer9 *pIndexBuffer;
|
---|
548 | IDirect3DTexture9 *pTexture;
|
---|
549 | IDirect3DVertexBuffer9 *pVertexBuffer;
|
---|
550 | } u;
|
---|
551 | union
|
---|
552 | {
|
---|
553 | IDirect3DTexture9 *pTexture;
|
---|
554 | } bounce;
|
---|
555 | /** AVL tree containing VMSVGA3DSHAREDSURFACE structures. */
|
---|
556 | AVLU32TREE pSharedObjectTree;
|
---|
557 | bool fStencilAsTexture;
|
---|
558 | #endif
|
---|
559 | } VMSVGA3DSURFACE;
|
---|
560 | /** Pointer to a 3d surface. */
|
---|
561 | typedef VMSVGA3DSURFACE *PVMSVGA3DSURFACE;
|
---|
562 |
|
---|
563 | #ifdef VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
|
---|
564 | /**
|
---|
565 | * SSM descriptor table for the VMSVGA3DSURFACE structure.
|
---|
566 | */
|
---|
567 | static SSMFIELD const g_aVMSVGA3DSURFACEFields[] =
|
---|
568 | {
|
---|
569 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, id),
|
---|
570 | # ifdef VMSVGA3D_OPENGL
|
---|
571 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, idWeakContextAssociation),
|
---|
572 | # else
|
---|
573 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, idAssociatedContext),
|
---|
574 | # endif
|
---|
575 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, flags),
|
---|
576 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, format),
|
---|
577 | # ifdef VMSVGA3D_OPENGL
|
---|
578 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, internalFormatGL),
|
---|
579 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, formatGL),
|
---|
580 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, typeGL),
|
---|
581 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, id),
|
---|
582 | # endif
|
---|
583 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, faces),
|
---|
584 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, cFaces),
|
---|
585 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, pMipmapLevels),
|
---|
586 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, multiSampleCount),
|
---|
587 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, autogenFilter),
|
---|
588 | # ifdef VMSVGA3D_DIRECT3D
|
---|
589 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, format), /** @todo format duplicated. */
|
---|
590 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, formatD3D),
|
---|
591 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, fUsageD3D),
|
---|
592 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, multiSampleTypeD3D),
|
---|
593 | # endif
|
---|
594 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, cbBlock),
|
---|
595 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, fDirty),
|
---|
596 | # ifdef VMSVGA3D_DIRECT3D
|
---|
597 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, hSharedObject),
|
---|
598 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, pQuery),
|
---|
599 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, u.pSurface),
|
---|
600 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, bounce.pTexture),
|
---|
601 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, pSharedObjectTree),
|
---|
602 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, fStencilAsTexture),
|
---|
603 | # endif
|
---|
604 | SSMFIELD_ENTRY_TERM()
|
---|
605 | };
|
---|
606 | #endif
|
---|
607 |
|
---|
608 | /** Mask we frequently apply to VMSVGA3DSURFACE::flags for decing what kind
|
---|
609 | * of surface we're dealing. */
|
---|
610 | #define VMSVGA3D_SURFACE_HINT_SWITCH_MASK \
|
---|
611 | ( SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER \
|
---|
612 | | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET \
|
---|
613 | | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP )
|
---|
614 |
|
---|
615 | /** @def VMSVGA3DSURFACE_HAS_HW_SURFACE
|
---|
616 | * Checks whether the surface has a host hardware/library surface.
|
---|
617 | * @returns true/false
|
---|
618 | * @param a_pSurface The VMSVGA3d surface.
|
---|
619 | */
|
---|
620 | #ifdef VMSVGA3D_DIRECT3D
|
---|
621 | # define VMSVGA3DSURFACE_HAS_HW_SURFACE(a_pSurface) ((a_pSurface)->u.pSurface != NULL)
|
---|
622 | #else
|
---|
623 | # define VMSVGA3DSURFACE_HAS_HW_SURFACE(a_pSurface) ((a_pSurface)->oglId.texture != OPENGL_INVALID_ID)
|
---|
624 | #endif
|
---|
625 |
|
---|
626 |
|
---|
627 |
|
---|
628 | typedef struct VMSVGA3DSHADER
|
---|
629 | {
|
---|
630 | uint32_t id;
|
---|
631 | uint32_t cid;
|
---|
632 | SVGA3dShaderType type;
|
---|
633 | uint32_t cbData;
|
---|
634 | void *pShaderProgram;
|
---|
635 | union
|
---|
636 | {
|
---|
637 | #ifdef VMSVGA3D_DIRECT3D
|
---|
638 | IDirect3DVertexShader9 *pVertexShader;
|
---|
639 | IDirect3DPixelShader9 *pPixelShader;
|
---|
640 | #else
|
---|
641 | void *pVertexShader;
|
---|
642 | void *pPixelShader;
|
---|
643 | #endif
|
---|
644 | void *pv;
|
---|
645 | } u;
|
---|
646 | } VMSVGA3DSHADER;
|
---|
647 | typedef VMSVGA3DSHADER *PVMSVGA3DSHADER;
|
---|
648 |
|
---|
649 | #ifdef VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
|
---|
650 | /**
|
---|
651 | * SSM descriptor table for the VMSVGA3DSHADER structure.
|
---|
652 | */
|
---|
653 | static SSMFIELD const g_aVMSVGA3DSHADERFields[] =
|
---|
654 | {
|
---|
655 | SSMFIELD_ENTRY( VMSVGA3DSHADER, id),
|
---|
656 | SSMFIELD_ENTRY( VMSVGA3DSHADER, cid),
|
---|
657 | SSMFIELD_ENTRY( VMSVGA3DSHADER, type),
|
---|
658 | SSMFIELD_ENTRY( VMSVGA3DSHADER, cbData),
|
---|
659 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSHADER, pShaderProgram),
|
---|
660 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSHADER, u.pv),
|
---|
661 | SSMFIELD_ENTRY_TERM()
|
---|
662 | };
|
---|
663 | #endif
|
---|
664 |
|
---|
665 | /** @name VMSVGA3D_UPDATE_XXX - ...
|
---|
666 | * @{ */
|
---|
667 | #define VMSVGA3D_UPDATE_SCISSORRECT RT_BIT_32(0)
|
---|
668 | #define VMSVGA3D_UPDATE_ZRANGE RT_BIT_32(1)
|
---|
669 | #define VMSVGA3D_UPDATE_VIEWPORT RT_BIT_32(2)
|
---|
670 | #define VMSVGA3D_UPDATE_VERTEXSHADER RT_BIT_32(3)
|
---|
671 | #define VMSVGA3D_UPDATE_PIXELSHADER RT_BIT_32(4)
|
---|
672 | #define VMSVGA3D_UPDATE_TRANSFORM RT_BIT_32(5)
|
---|
673 | #define VMSVGA3D_UPDATE_MATERIAL RT_BIT_32(6)
|
---|
674 | /** @} */
|
---|
675 |
|
---|
676 | /**
|
---|
677 | * VMSVGA3d context.
|
---|
678 | */
|
---|
679 | typedef struct VMSVGA3DCONTEXT
|
---|
680 | {
|
---|
681 | uint32_t id;
|
---|
682 | #ifdef RT_OS_WINDOWS
|
---|
683 | # ifdef VMSVGA3D_DIRECT3D
|
---|
684 | # ifdef VBOX_VMSVGA3D_WITH_WINE_OPENGL
|
---|
685 | IDirect3DDevice9 *pDevice;
|
---|
686 | # else
|
---|
687 | IDirect3DDevice9Ex *pDevice;
|
---|
688 | # endif
|
---|
689 | # else
|
---|
690 | /* Device context of the context window. */
|
---|
691 | HDC hdc;
|
---|
692 | /* OpenGL rendering context handle. */
|
---|
693 | HGLRC hglrc;
|
---|
694 | # endif
|
---|
695 | /* Device context window handle. */
|
---|
696 | HWND hwnd;
|
---|
697 | #elif defined(RT_OS_DARWIN)
|
---|
698 | /* OpenGL rendering context */
|
---|
699 | NativeNSOpenGLContextRef cocoaContext;
|
---|
700 | NativeNSViewRef cocoaView;
|
---|
701 | bool fOtherProfile;
|
---|
702 | #else
|
---|
703 | /** XGL rendering context handle */
|
---|
704 | GLXContext glxContext;
|
---|
705 | /** Device context window handle */
|
---|
706 | Window window;
|
---|
707 | /** flag whether the window is mapped (=visible) */
|
---|
708 | bool fMapped;
|
---|
709 | #endif
|
---|
710 |
|
---|
711 | #ifdef VMSVGA3D_OPENGL
|
---|
712 | /* Framebuffer object associated with this context. */
|
---|
713 | GLuint idFramebuffer;
|
---|
714 | /* Read and draw framebuffer objects for various operations. */
|
---|
715 | GLuint idReadFramebuffer;
|
---|
716 | GLuint idDrawFramebuffer;
|
---|
717 | /* Last GL error recorded. */
|
---|
718 | GLenum lastError;
|
---|
719 | void *pShaderContext;
|
---|
720 | #endif
|
---|
721 |
|
---|
722 | /* Current active render target (if any) */
|
---|
723 | uint32_t sidRenderTarget;
|
---|
724 | /* Current selected texture surfaces (if any) */
|
---|
725 | uint32_t aSidActiveTexture[SVGA3D_MAX_TEXTURE_STAGE];
|
---|
726 | /* Per context pixel and vertex shaders. */
|
---|
727 | uint32_t cPixelShaders;
|
---|
728 | PVMSVGA3DSHADER paPixelShader;
|
---|
729 | uint32_t cVertexShaders;
|
---|
730 | PVMSVGA3DSHADER paVertexShader;
|
---|
731 | /* Keep track of the internal state to be able to recreate the context properly (save/restore, window resize). */
|
---|
732 | struct
|
---|
733 | {
|
---|
734 | /** VMSVGA3D_UPDATE_XXX */
|
---|
735 | uint32_t u32UpdateFlags;
|
---|
736 |
|
---|
737 | SVGA3dRenderState aRenderState[SVGA3D_RS_MAX];
|
---|
738 | SVGA3dTextureState aTextureState[SVGA3D_MAX_TEXTURE_STAGE][SVGA3D_TS_MAX];
|
---|
739 | VMSVGATRANSFORMSTATE aTransformState[SVGA3D_TRANSFORM_MAX];
|
---|
740 | VMSVGAMATERIALSTATE aMaterial[SVGA3D_FACE_MAX];
|
---|
741 | VMSVGACLIPPLANESTATE aClipPlane[SVGA3D_CLIPPLANE_MAX];
|
---|
742 | VMSVGALIGHTSTATE aLightData[SVGA3D_MAX_LIGHTS];
|
---|
743 |
|
---|
744 | uint32_t aRenderTargets[SVGA3D_RT_MAX];
|
---|
745 | SVGA3dRect RectScissor;
|
---|
746 | SVGA3dRect RectViewPort;
|
---|
747 | SVGA3dZRange zRange;
|
---|
748 | uint32_t shidPixel;
|
---|
749 | uint32_t shidVertex;
|
---|
750 |
|
---|
751 | uint32_t cPixelShaderConst;
|
---|
752 | PVMSVGASHADERCONST paPixelShaderConst;
|
---|
753 | uint32_t cVertexShaderConst;
|
---|
754 | PVMSVGASHADERCONST paVertexShaderConst;
|
---|
755 | } state;
|
---|
756 | } VMSVGA3DCONTEXT;
|
---|
757 | /** Pointer to a VMSVGA3d context. */
|
---|
758 | typedef VMSVGA3DCONTEXT *PVMSVGA3DCONTEXT;
|
---|
759 |
|
---|
760 | #ifdef VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
|
---|
761 | /**
|
---|
762 | * SSM descriptor table for the VMSVGA3DCONTEXT structure.
|
---|
763 | */
|
---|
764 | static SSMFIELD const g_aVMSVGA3DCONTEXTFields[] =
|
---|
765 | {
|
---|
766 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, id),
|
---|
767 |
|
---|
768 | # ifdef RT_OS_WINDOWS
|
---|
769 | # ifdef VMSVGA3D_DIRECT3D
|
---|
770 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, pDevice),
|
---|
771 | # else
|
---|
772 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, hdc),
|
---|
773 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, hglrc),
|
---|
774 | # endif
|
---|
775 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, hwnd),
|
---|
776 | # elif defined(RT_OS_DARWIN)
|
---|
777 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, cocoaContext),
|
---|
778 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, cocoaView),
|
---|
779 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, fOtherProfile),
|
---|
780 | # else
|
---|
781 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, glxContext),
|
---|
782 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, window),
|
---|
783 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, fMapped),
|
---|
784 | # endif
|
---|
785 |
|
---|
786 | #ifdef VMSVGA3D_OPENGL
|
---|
787 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, idFramebuffer),
|
---|
788 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, idReadFramebuffer),
|
---|
789 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, idDrawFramebuffer),
|
---|
790 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, lastError),
|
---|
791 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, pShaderContext),
|
---|
792 | #endif
|
---|
793 |
|
---|
794 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, sidRenderTarget),
|
---|
795 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, aSidActiveTexture),
|
---|
796 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, cPixelShaders),
|
---|
797 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, paPixelShader),
|
---|
798 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, cVertexShaders),
|
---|
799 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, paVertexShader),
|
---|
800 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.u32UpdateFlags),
|
---|
801 |
|
---|
802 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aRenderState),
|
---|
803 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aTextureState),
|
---|
804 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aTransformState),
|
---|
805 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aMaterial),
|
---|
806 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aClipPlane),
|
---|
807 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aLightData),
|
---|
808 |
|
---|
809 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aRenderTargets),
|
---|
810 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.RectScissor),
|
---|
811 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.RectViewPort),
|
---|
812 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.zRange),
|
---|
813 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.shidPixel),
|
---|
814 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.shidVertex),
|
---|
815 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.cPixelShaderConst),
|
---|
816 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, state.paPixelShaderConst),
|
---|
817 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.cVertexShaderConst),
|
---|
818 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, state.paVertexShaderConst),
|
---|
819 | SSMFIELD_ENTRY_TERM()
|
---|
820 | };
|
---|
821 | #endif /* VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS */
|
---|
822 |
|
---|
823 |
|
---|
824 | /**
|
---|
825 | * VMSVGA3d state data.
|
---|
826 | *
|
---|
827 | * Allocated on the heap and pointed to by VMSVGAState::p3dState.
|
---|
828 | */
|
---|
829 | typedef struct VMSVGA3DSTATE
|
---|
830 | {
|
---|
831 | /** The size of papContexts. */
|
---|
832 | uint32_t cContexts;
|
---|
833 | /** The size of papSurfaces. */
|
---|
834 | uint32_t cSurfaces;
|
---|
835 | /** Contexts indexed by ID. Grown as needed. */
|
---|
836 | PVMSVGA3DCONTEXT *papContexts;
|
---|
837 | /** Surfaces indexed by ID. Grown as needed. */
|
---|
838 | PVMSVGA3DSURFACE *papSurfaces;
|
---|
839 |
|
---|
840 | #ifdef RT_OS_WINDOWS
|
---|
841 | # ifdef VMSVGA3D_DIRECT3D
|
---|
842 | # ifdef VBOX_VMSVGA3D_WITH_WINE_OPENGL
|
---|
843 | IDirect3D9 *pD3D9;
|
---|
844 | # else
|
---|
845 | IDirect3D9Ex *pD3D9;
|
---|
846 | # endif
|
---|
847 | D3DCAPS9 caps;
|
---|
848 | bool fSupportedSurfaceINTZ;
|
---|
849 | bool fSupportedSurfaceNULL;
|
---|
850 | # endif
|
---|
851 | /** Window Thread. */
|
---|
852 | R3PTRTYPE(RTTHREAD) pWindowThread;
|
---|
853 | DWORD idWindowThread;
|
---|
854 | HMODULE hInstance;
|
---|
855 | /** Window request semaphore. */
|
---|
856 | RTSEMEVENT WndRequestSem;
|
---|
857 | #elif defined(RT_OS_DARWIN)
|
---|
858 | #else
|
---|
859 | /* The X display */
|
---|
860 | Display *display;
|
---|
861 | R3PTRTYPE(RTTHREAD) pWindowThread;
|
---|
862 | bool bTerminate;
|
---|
863 | #endif
|
---|
864 |
|
---|
865 | #ifdef VMSVGA3D_OPENGL
|
---|
866 | float fGLVersion;
|
---|
867 | /* Current active context. */
|
---|
868 | uint32_t idActiveContext;
|
---|
869 |
|
---|
870 | struct
|
---|
871 | {
|
---|
872 | PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
|
---|
873 | PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
---|
874 | PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
---|
875 | PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
---|
876 | PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
---|
877 | PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
|
---|
878 | PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
|
---|
879 | PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
---|
880 | PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
---|
881 | PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
---|
882 | PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
---|
883 | PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
|
---|
884 | PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
---|
885 | PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
|
---|
886 | PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
---|
887 | PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
|
---|
888 | PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
|
---|
889 | PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
---|
890 | PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
|
---|
891 | PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
|
---|
892 | PFNGLPOINTPARAMETERFPROC glPointParameterf;
|
---|
893 | #if VBOX_VMSVGA3D_GL_HACK_LEVEL < 0x102
|
---|
894 | PFNGLBLENDCOLORPROC glBlendColor;
|
---|
895 | PFNGLBLENDEQUATIONPROC glBlendEquation;
|
---|
896 | #endif
|
---|
897 | PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
|
---|
898 | PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
|
---|
899 | PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
|
---|
900 | PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
|
---|
901 | PFNGLBINDBUFFERPROC glBindBuffer;
|
---|
902 | PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
---|
903 | PFNGLGENBUFFERSPROC glGenBuffers;
|
---|
904 | PFNGLBUFFERDATAPROC glBufferData;
|
---|
905 | PFNGLMAPBUFFERPROC glMapBuffer;
|
---|
906 | PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
---|
907 | PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
---|
908 | PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
|
---|
909 | PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
---|
910 | PFNGLFOGCOORDPOINTERPROC glFogCoordPointer;
|
---|
911 | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
|
---|
912 | PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
|
---|
913 | PFNGLACTIVETEXTUREPROC glActiveTexture;
|
---|
914 | #if VBOX_VMSVGA3D_GL_HACK_LEVEL < 0x103
|
---|
915 | PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
|
---|
916 | #endif
|
---|
917 | PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
|
---|
918 | PFNGLPROVOKINGVERTEXPROC glProvokingVertex;
|
---|
919 | bool fEXT_stencil_two_side;
|
---|
920 | } ext;
|
---|
921 |
|
---|
922 | struct
|
---|
923 | {
|
---|
924 | GLint maxActiveLights;
|
---|
925 | GLint maxTextureBufferSize;
|
---|
926 | GLint maxTextures;
|
---|
927 | GLint maxClipDistances;
|
---|
928 | GLint maxColorAttachments;
|
---|
929 | GLint maxRectangleTextureSize;
|
---|
930 | GLint maxTextureAnisotropy;
|
---|
931 | GLint maxVertexShaderInstructions;
|
---|
932 | GLint maxFragmentShaderInstructions;
|
---|
933 | GLint maxVertexShaderTemps;
|
---|
934 | GLint maxFragmentShaderTemps;
|
---|
935 | GLfloat flPointSize[2];
|
---|
936 | SVGA3dPixelShaderVersion fragmentShaderVersion;
|
---|
937 | SVGA3dVertexShaderVersion vertexShaderVersion;
|
---|
938 | bool fS3TCSupported;
|
---|
939 | } caps;
|
---|
940 |
|
---|
941 | /** The GL_EXTENSIONS value (space padded) for the default OpenGL profile.
|
---|
942 | * Free with RTStrFree. */
|
---|
943 | R3PTRTYPE(char *) pszExtensions;
|
---|
944 |
|
---|
945 | /** The GL_EXTENSIONS value (space padded) for the other OpenGL profile.
|
---|
946 | * Free with RTStrFree.
|
---|
947 | *
|
---|
948 | * This is used to detect shader model version since some implementations
|
---|
949 | * (darwin) hides extensions that have made it into core and probably a
|
---|
950 | * bunch of others when using a OpenGL core profile instead of a legacy one */
|
---|
951 | R3PTRTYPE(char *) pszOtherExtensions;
|
---|
952 | /** The version of the other GL profile. */
|
---|
953 | float fOtherGLVersion;
|
---|
954 |
|
---|
955 | /** Shader talk back interface. */
|
---|
956 | VBOXVMSVGASHADERIF ShaderIf;
|
---|
957 |
|
---|
958 | # ifdef VMSVGA3D_OPENGL
|
---|
959 | /** The shared context. */
|
---|
960 | VMSVGA3DCONTEXT SharedCtx;
|
---|
961 | # endif
|
---|
962 | #endif /* VMSVGA3D_OPENGL */
|
---|
963 | } VMSVGA3DSTATE;
|
---|
964 |
|
---|
965 | #ifdef VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
|
---|
966 | /**
|
---|
967 | * SSM descriptor table for the VMSVGA3DSTATE structure.
|
---|
968 | *
|
---|
969 | * @remarks This isn't a complete structure markup, only fields with state.
|
---|
970 | */
|
---|
971 | static SSMFIELD const g_aVMSVGA3DSTATEFields[] =
|
---|
972 | {
|
---|
973 | # ifdef VMSVGA3D_OPENGL
|
---|
974 | SSMFIELD_ENTRY( VMSVGA3DSTATE, fGLVersion), /** @todo Why are we saving the GL version?? */
|
---|
975 | # endif
|
---|
976 | SSMFIELD_ENTRY( VMSVGA3DSTATE, cContexts),
|
---|
977 | SSMFIELD_ENTRY( VMSVGA3DSTATE, cSurfaces),
|
---|
978 | SSMFIELD_ENTRY_TERM()
|
---|
979 | };
|
---|
980 | #endif /* VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS */
|
---|
981 |
|
---|
982 |
|
---|
983 | #ifdef VMSVGA3D_DIRECT3D
|
---|
984 | D3DFORMAT vmsvga3dSurfaceFormat2D3D(SVGA3dSurfaceFormat format);
|
---|
985 | D3DMULTISAMPLE_TYPE vmsvga3dMultipeSampleCount2D3D(uint32_t multisampleCount);
|
---|
986 | DECLCALLBACK(int) vmsvga3dSharedSurfaceDestroyTree(PAVLU32NODECORE pNode, void *pvParam);
|
---|
987 | int vmsvga3dSurfaceFlush(PVGASTATE pThis, PVMSVGA3DSURFACE pSurface);
|
---|
988 | #endif /* VMSVGA3D_DIRECT3D */
|
---|
989 |
|
---|
990 |
|
---|
991 | #ifdef VMSVGA3D_OPENGL
|
---|
992 | /** Save and setup everything. */
|
---|
993 | # define VMSVGA3D_PARANOID_TEXTURE_PACKING
|
---|
994 |
|
---|
995 | /**
|
---|
996 | * Saved texture packing parameters (shared by both pack and unpack).
|
---|
997 | */
|
---|
998 | typedef struct VMSVGAPACKPARAMS
|
---|
999 | {
|
---|
1000 | GLint iAlignment;
|
---|
1001 | GLint cxRow;
|
---|
1002 | # ifdef VMSVGA3D_PARANOID_TEXTURE_PACKING
|
---|
1003 | GLint cyImage;
|
---|
1004 | GLboolean fSwapBytes;
|
---|
1005 | GLboolean fLsbFirst;
|
---|
1006 | GLint cSkipRows;
|
---|
1007 | GLint cSkipPixels;
|
---|
1008 | GLint cSkipImages;
|
---|
1009 | # endif
|
---|
1010 | } VMSVGAPACKPARAMS;
|
---|
1011 | /** Pointer to saved texture packing parameters. */
|
---|
1012 | typedef VMSVGAPACKPARAMS *PVMSVGAPACKPARAMS;
|
---|
1013 | /** Pointer to const saved texture packing parameters. */
|
---|
1014 | typedef VMSVGAPACKPARAMS const *PCVMSVGAPACKPARAMS;
|
---|
1015 |
|
---|
1016 | void vmsvga3dOglSetPackParams(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface,
|
---|
1017 | PVMSVGAPACKPARAMS pSave);
|
---|
1018 | void vmsvga3dOglRestorePackParams(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface,
|
---|
1019 | PCVMSVGAPACKPARAMS pSave);
|
---|
1020 | void vmsvga3dOglSetUnpackParams(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface,
|
---|
1021 | PVMSVGAPACKPARAMS pSave);
|
---|
1022 | void vmsvga3dOglRestoreUnpackParams(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface,
|
---|
1023 | PCVMSVGAPACKPARAMS pSave);
|
---|
1024 |
|
---|
1025 | /** @name VMSVGA3D_DEF_CTX_F_XXX - vmsvga3dContextDefineOgl flags.
|
---|
1026 | * @{ */
|
---|
1027 | /** When clear, the context is created using the default OpenGL profile.
|
---|
1028 | * When set, it's created using the alternative profile. The latter is only
|
---|
1029 | * allowed if the VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE is set. */
|
---|
1030 | # define VMSVGA3D_DEF_CTX_F_OTHER_PROFILE RT_BIT_32(0)
|
---|
1031 | /** Defining the shared context. */
|
---|
1032 | # define VMSVGA3D_DEF_CTX_F_SHARED_CTX RT_BIT_32(1)
|
---|
1033 | /** Defining the init time context (EMT). */
|
---|
1034 | # define VMSVGA3D_DEF_CTX_F_INIT RT_BIT_32(2)
|
---|
1035 | /** @} */
|
---|
1036 | int vmsvga3dContextDefineOgl(PVGASTATE pThis, uint32_t cid, uint32_t fFlags);
|
---|
1037 | void vmsvga3dSurfaceFormat2OGL(PVMSVGA3DSURFACE pSurface, SVGA3dSurfaceFormat format);
|
---|
1038 |
|
---|
1039 | #endif /* VMSVGA3D_OPENGL */
|
---|
1040 |
|
---|
1041 |
|
---|
1042 | /* DevVGA-SVGA3d-shared.cpp: */
|
---|
1043 | uint32_t vmsvga3dSaveShaderConst(PVMSVGA3DCONTEXT pContext, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype,
|
---|
1044 | uint32_t val1, uint32_t val2, uint32_t val3, uint32_t val4);
|
---|
1045 |
|
---|
1046 |
|
---|
1047 |
|
---|
1048 | /* Command implementation workers. */
|
---|
1049 | void vmsvga3dBackSurfaceDestroy(PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface);
|
---|
1050 | int vmsvga3dBackSurfaceStretchBlt(PVGASTATE pThis, PVMSVGA3DSTATE pState,
|
---|
1051 | PVMSVGA3DSURFACE pDstSurface, uint32_t uDstMipmap, SVGA3dBox const *pDstBox,
|
---|
1052 | PVMSVGA3DSURFACE pSrcSurface, uint32_t uSrcMipmap, SVGA3dBox const *pSrcBox,
|
---|
1053 | SVGA3dStretchBltMode enmMode, PVMSVGA3DCONTEXT pContext);
|
---|
1054 | int vmsvga3dBackSurfaceDMACopyBox(PVGASTATE pThis, PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface, uint32_t uHostMimap,
|
---|
1055 | SVGAGuestPtr GuestPtr, uint32_t cbSrcPitch, SVGA3dTransferType transfer,
|
---|
1056 | SVGA3dCopyBox const *pBox, PVMSVGA3DCONTEXT pContext, int rc, int iBox);
|
---|
1057 |
|
---|
1058 | int vmsvga3dBackCreateTexture(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext,
|
---|
1059 | PVMSVGA3DSURFACE pSurface);
|
---|
1060 |
|
---|
1061 | #endif
|
---|
1062 |
|
---|