1 | /* $Id: DevVGA-SVGA3d-ogl.cpp 77114 2019-02-01 13:13:31Z vboxsync $ */
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2 | /** @file
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3 | * DevVMWare - VMWare SVGA device
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2013-2019 Oracle Corporation
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8 | *
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9 | * This file is part of VirtualBox Open Source Edition (OSE), as
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10 | * available from http://www.virtualbox.org. This file is free software;
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11 | * you can redistribute it and/or modify it under the terms of the GNU
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12 | * General Public License (GPL) as published by the Free Software
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13 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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14 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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15 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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16 | */
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17 |
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18 |
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19 | /*********************************************************************************************************************************
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20 | * Header Files *
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21 | *********************************************************************************************************************************/
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22 | /* Enable to disassemble defined shaders. (Windows host only) */
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23 | #if defined(RT_OS_WINDOWS) && defined(DEBUG) && 0 /* Disabled as we don't have the DirectX SDK avaible atm. */
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24 | # define DUMP_SHADER_DISASSEMBLY
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25 | #endif
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26 | #ifdef DEBUG_bird
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27 | //# define RTMEM_WRAP_TO_EF_APIS
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28 | #endif
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29 | #define LOG_GROUP LOG_GROUP_DEV_VMSVGA
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30 | #include <VBox/vmm/pdmdev.h>
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31 | #include <VBox/version.h>
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32 | #include <VBox/err.h>
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33 | #include <VBox/log.h>
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34 | #include <VBox/vmm/pgm.h>
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35 |
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36 | #include <iprt/assert.h>
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37 | #include <iprt/semaphore.h>
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38 | #include <iprt/uuid.h>
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39 | #include <iprt/mem.h>
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40 |
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41 | #include <VBoxVideo.h> /* required by DevVGA.h */
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42 |
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43 | /* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
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44 | #include "DevVGA.h"
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45 |
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46 | #include "DevVGA-SVGA.h"
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47 | #include "DevVGA-SVGA3d.h"
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48 | #include "DevVGA-SVGA3d-internal.h"
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49 |
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50 | #ifdef DUMP_SHADER_DISASSEMBLY
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51 | # include <d3dx9shader.h>
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52 | #endif
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53 |
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54 | #include <stdlib.h>
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55 | #include <math.h>
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56 | #include <float.h> /* FLT_MIN */
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57 |
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58 |
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59 | /*********************************************************************************************************************************
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60 | * Defined Constants And Macros *
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61 | *********************************************************************************************************************************/
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62 | #ifndef VBOX_VMSVGA3D_DEFAULT_OGL_PROFILE
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63 | # define VBOX_VMSVGA3D_DEFAULT_OGL_PROFILE 1.0
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64 | #endif
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65 |
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66 | #ifdef VMSVGA3D_DYNAMIC_LOAD
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67 | # define OGLGETPROCADDRESS glLdrGetProcAddress
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68 | #else
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69 | #ifdef RT_OS_WINDOWS
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70 | # define OGLGETPROCADDRESS MyWinGetProcAddress
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71 | DECLINLINE(PROC) MyWinGetProcAddress(const char *pszSymbol)
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72 | {
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73 | /* Khronos: [on failure] "some implementations will return other values. 1, 2, and 3 are used, as well as -1". */
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74 | PROC p = wglGetProcAddress(pszSymbol);
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75 | if (RT_VALID_PTR(p))
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76 | return p;
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77 | return 0;
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78 | }
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79 | #elif defined(RT_OS_DARWIN)
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80 | # include <dlfcn.h>
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81 | # define OGLGETPROCADDRESS MyNSGLGetProcAddress
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82 | /** Resolves an OpenGL symbol. */
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83 | static void *MyNSGLGetProcAddress(const char *pszSymbol)
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84 | {
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85 | /* Another copy in shaderapi.c. */
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86 | static void *s_pvImage = NULL;
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87 | if (s_pvImage == NULL)
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88 | s_pvImage = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
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89 | return s_pvImage ? dlsym(s_pvImage, pszSymbol) : NULL;
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90 | }
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91 |
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92 | #else
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93 | # define OGLGETPROCADDRESS(x) glXGetProcAddress((const GLubyte *)x)
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94 | #endif
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95 | #endif
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96 |
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97 | /* Invert y-coordinate for OpenGL's bottom left origin. */
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98 | #define D3D_TO_OGL_Y_COORD(ptrSurface, y_coordinate) (ptrSurface->pMipmapLevels[0].mipmapSize.height - (y_coordinate))
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99 | #define D3D_TO_OGL_Y_COORD_MIPLEVEL(ptrMipLevel, y_coordinate) (ptrMipLevel->size.height - (y_coordinate))
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100 |
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101 | /**
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102 | * Macro for doing something and then checking for errors during initialization.
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103 | * Uses AssertLogRelMsg.
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104 | */
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105 | #define VMSVGA3D_INIT_CHECKED(a_Expr) \
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106 | do \
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107 | { \
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108 | a_Expr; \
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109 | GLenum iGlError = glGetError(); \
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110 | AssertLogRelMsg(iGlError == GL_NO_ERROR, ("VMSVGA3d: %s -> %#x\n", #a_Expr, iGlError)); \
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111 | } while (0)
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112 |
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113 | /**
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114 | * Macro for doing something and then checking for errors during initialization,
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115 | * doing the same in the other context when enabled.
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116 | *
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117 | * This will try both profiles in dual profile builds. Caller must be in the
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118 | * default context.
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119 | *
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120 | * Uses AssertLogRelMsg to indicate trouble.
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121 | */
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122 | #ifdef VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE
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123 | # define VMSVGA3D_INIT_CHECKED_BOTH(a_pState, a_pContext, a_pOtherCtx, a_Expr) \
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124 | do \
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125 | { \
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126 | for (uint32_t i = 0; i < 64; i++) if (glGetError() == GL_NO_ERROR) break; Assert(glGetError() == GL_NO_ERROR); \
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127 | a_Expr; \
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128 | GLenum iGlError = glGetError(); \
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129 | if (iGlError != GL_NO_ERROR) \
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130 | { \
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131 | VMSVGA3D_SET_CURRENT_CONTEXT(a_pState, a_pOtherCtx); \
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132 | for (uint32_t i = 0; i < 64; i++) if (glGetError() == GL_NO_ERROR) break; Assert(glGetError() == GL_NO_ERROR); \
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133 | a_Expr; \
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134 | GLenum iGlError2 = glGetError(); \
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135 | AssertLogRelMsg(iGlError2 == GL_NO_ERROR, ("VMSVGA3d: %s -> %#x / %#x\n", #a_Expr, iGlError, iGlError2)); \
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136 | VMSVGA3D_SET_CURRENT_CONTEXT(a_pState, a_pContext); \
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137 | } \
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138 | } while (0)
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139 | #else
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140 | # define VMSVGA3D_INIT_CHECKED_BOTH(a_pState, a_pContext, a_pOtherCtx, a_Expr) VMSVGA3D_INIT_CHECKED(a_Expr)
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141 | #endif
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142 |
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143 |
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144 | /*********************************************************************************************************************************
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145 | * Global Variables *
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146 | *********************************************************************************************************************************/
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147 | /* Define the default light parameters as specified by MSDN. */
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148 | /** @todo move out; fetched from Wine */
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149 | const SVGA3dLightData vmsvga3d_default_light =
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150 | {
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151 | SVGA3D_LIGHTTYPE_DIRECTIONAL, /* type */
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152 | false, /* inWorldSpace */
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153 | { 1.0f, 1.0f, 1.0f, 0.0f }, /* diffuse r,g,b,a */
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154 | { 0.0f, 0.0f, 0.0f, 0.0f }, /* specular r,g,b,a */
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155 | { 0.0f, 0.0f, 0.0f, 0.0f }, /* ambient r,g,b,a, */
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156 | { 0.0f, 0.0f, 0.0f }, /* position x,y,z */
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157 | { 0.0f, 0.0f, 1.0f }, /* direction x,y,z */
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158 | 0.0f, /* range */
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159 | 0.0f, /* falloff */
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160 | 0.0f, 0.0f, 0.0f, /* attenuation 0,1,2 */
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161 | 0.0f, /* theta */
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162 | 0.0f /* phi */
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163 | };
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164 |
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165 |
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166 | /*********************************************************************************************************************************
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167 | * Internal Functions *
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168 | *********************************************************************************************************************************/
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169 | static int vmsvga3dContextDestroyOgl(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, uint32_t cid);
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170 | static void vmsvgaColor2GLFloatArray(uint32_t color, GLfloat *pRed, GLfloat *pGreen, GLfloat *pBlue, GLfloat *pAlpha);
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171 |
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172 | /* Generated by VBoxDef2LazyLoad from the VBoxSVGA3D.def and VBoxSVGA3DObjC.def files. */
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173 | extern "C" int ExplicitlyLoadVBoxSVGA3D(bool fResolveAllImports, PRTERRINFO pErrInfo);
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174 |
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175 |
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176 | /**
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177 | * Checks if the given OpenGL extension is supported.
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178 | *
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179 | * @returns true if supported, false if not.
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180 | * @param pState The VMSVGA3d state.
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181 | * @param rsMinGLVersion The OpenGL version that introduced this feature
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182 | * into the core.
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183 | * @param pszWantedExtension The name of the OpenGL extension we want padded
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184 | * with one space at each end.
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185 | * @remarks Init time only.
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186 | */
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187 | static bool vmsvga3dCheckGLExtension(PVMSVGA3DSTATE pState, float rsMinGLVersion, const char *pszWantedExtension)
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188 | {
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189 | RT_NOREF(rsMinGLVersion);
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190 | /* check padding. */
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191 | Assert(pszWantedExtension[0] == ' ');
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192 | Assert(pszWantedExtension[1] != ' ');
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193 | Assert(strchr(&pszWantedExtension[1], ' ') + 1 == strchr(pszWantedExtension, '\0'));
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194 |
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195 | /* Look it up. */
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196 | bool fRet = false;
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197 | if (strstr(pState->pszExtensions, pszWantedExtension))
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198 | fRet = true;
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199 |
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200 | /* Temporarily. Later start if (rsMinGLVersion != 0.0 && fActualGLVersion >= rsMinGLVersion) return true; */
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201 | #ifdef RT_OS_DARWIN
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202 | AssertMsg( rsMinGLVersion == 0.0
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203 | || fRet == (pState->rsGLVersion >= rsMinGLVersion)
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204 | || VBOX_VMSVGA3D_DEFAULT_OGL_PROFILE == 2.1,
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205 | ("%s actual:%d min:%d fRet=%d\n",
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206 | pszWantedExtension, (int)(pState->rsGLVersion * 10), (int)(rsMinGLVersion * 10), fRet));
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207 | #else
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208 | AssertMsg(rsMinGLVersion == 0.0 || fRet == (pState->rsGLVersion >= rsMinGLVersion),
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209 | ("%s actual:%d min:%d fRet=%d\n",
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210 | pszWantedExtension, (int)(pState->rsGLVersion * 10), (int)(rsMinGLVersion * 10), fRet));
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211 | #endif
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212 | return fRet;
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213 | }
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214 |
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215 |
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216 | /**
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217 | * Outputs GL_EXTENSIONS list to the release log.
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218 | */
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219 | static void vmsvga3dLogRelExtensions(const char *pszPrefix, const char *pszExtensions)
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220 | {
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221 | /* OpenGL 3.0 interface (glGetString(GL_EXTENSIONS) return NULL). */
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222 | bool fBuffered = RTLogRelSetBuffering(true);
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223 |
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224 | /*
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225 | * Determin the column widths first.
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226 | */
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227 | size_t acchWidths[4] = { 1, 1, 1, 1 };
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228 | uint32_t i;
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229 | const char *psz = pszExtensions;
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230 | for (i = 0; ; i++)
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231 | {
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232 | while (*psz == ' ')
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233 | psz++;
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234 | if (!*psz)
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235 | break;
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236 |
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237 | const char *pszEnd = strchr(psz, ' ');
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238 | AssertBreak(pszEnd);
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239 | size_t cch = pszEnd - psz;
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240 |
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241 | uint32_t iColumn = i % RT_ELEMENTS(acchWidths);
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242 | if (acchWidths[iColumn] < cch)
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243 | acchWidths[iColumn] = cch;
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244 |
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245 | psz = pszEnd;
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246 | }
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247 |
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248 | /*
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249 | * Output it.
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250 | */
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251 | LogRel(("VMSVGA3d: %sOpenGL extensions (%d):", pszPrefix, i));
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252 | psz = pszExtensions;
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253 | for (i = 0; ; i++)
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254 | {
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255 | while (*psz == ' ')
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256 | psz++;
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257 | if (!*psz)
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258 | break;
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259 |
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260 | const char *pszEnd = strchr(psz, ' ');
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261 | AssertBreak(pszEnd);
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262 | size_t cch = pszEnd - psz;
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263 |
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264 | uint32_t iColumn = i % RT_ELEMENTS(acchWidths);
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265 | if (iColumn == 0)
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266 | LogRel(("\nVMSVGA3d: %-*.*s", acchWidths[iColumn], cch, psz));
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267 | else if (iColumn != RT_ELEMENTS(acchWidths) - 1)
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268 | LogRel((" %-*.*s", acchWidths[iColumn], cch, psz));
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269 | else
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270 | LogRel((" %.*s", cch, psz));
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271 |
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272 | psz = pszEnd;
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273 | }
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274 |
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275 | RTLogRelSetBuffering(fBuffered);
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276 | LogRel(("\n"));
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277 | }
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278 |
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279 | /**
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280 | * Gathers the GL_EXTENSIONS list, storing it as a space padded list at
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281 | * @a ppszExtensions.
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282 | *
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283 | * @returns VINF_SUCCESS or VERR_NO_STR_MEMORY
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284 | * @param ppszExtensions Pointer to the string pointer. Free with RTStrFree.
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285 | * @param fGLProfileVersion The OpenGL profile version.
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286 | */
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287 | static int vmsvga3dGatherExtensions(char **ppszExtensions, float fGLProfileVersion)
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288 | {
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289 | int rc;
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290 | *ppszExtensions = NULL;
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291 |
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292 | /*
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293 | * Try the old glGetString interface first.
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294 | */
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295 | const char *pszExtensions = (const char *)glGetString(GL_EXTENSIONS);
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296 | if (pszExtensions)
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297 | {
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298 | rc = RTStrAAppendExN(ppszExtensions, 3, " ", (size_t)1, pszExtensions, RTSTR_MAX, " ", (size_t)1);
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299 | AssertLogRelRCReturn(rc, rc);
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300 | }
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301 | else
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302 | {
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303 | /*
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304 | * The new interface where each extension string is retrieved separately.
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305 | * Note! Cannot use VMSVGA3D_INIT_CHECKED_GL_GET_INTEGER_VALUE here because
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306 | * the above GL_EXTENSIONS error lingers on darwin. sucks.
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307 | */
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308 | #ifndef GL_NUM_EXTENSIONS
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309 | # define GL_NUM_EXTENSIONS 0x821D
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310 | #endif
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311 | GLint cExtensions = 1024;
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312 | glGetIntegerv(GL_NUM_EXTENSIONS, &cExtensions);
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313 | Assert(cExtensions != 1024);
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314 |
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315 | PFNGLGETSTRINGIPROC pfnGlGetStringi = (PFNGLGETSTRINGIPROC)OGLGETPROCADDRESS("glGetStringi");
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316 | AssertLogRelReturn(pfnGlGetStringi, VERR_NOT_SUPPORTED);
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317 |
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318 | rc = RTStrAAppend(ppszExtensions, " ");
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319 | for (GLint i = 0; RT_SUCCESS(rc) && i < cExtensions; i++)
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320 | {
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321 | const char *pszExt = (const char *)pfnGlGetStringi(GL_EXTENSIONS, i);
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322 | if (pszExt)
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323 | rc = RTStrAAppendExN(ppszExtensions, 2, pfnGlGetStringi(GL_EXTENSIONS, i), RTSTR_MAX, " ", (size_t)1);
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324 | }
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325 | AssertRCReturn(rc, rc);
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326 | }
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327 |
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328 | #if 1
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329 | /*
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330 | * Add extensions promoted into the core OpenGL profile.
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331 | */
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332 | static const struct
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333 | {
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334 | float fGLVersion;
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335 | const char *pszzExtensions;
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336 | } s_aPromotedExtensions[] =
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337 | {
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338 | {
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339 | 1.1f,
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340 | " GL_EXT_vertex_array \0"
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341 | " GL_EXT_polygon_offset \0"
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342 | " GL_EXT_blend_logic_op \0"
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343 | " GL_EXT_texture \0"
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344 | " GL_EXT_copy_texture \0"
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345 | " GL_EXT_subtexture \0"
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346 | " GL_EXT_texture_object \0"
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347 | " GL_ARB_framebuffer_object \0"
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348 | " GL_ARB_map_buffer_range \0"
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349 | " GL_ARB_vertex_array_object \0"
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350 | "\0"
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351 | },
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352 | {
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353 | 1.2f,
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354 | " EXT_texture3D \0"
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355 | " EXT_bgra \0"
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356 | " EXT_packed_pixels \0"
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357 | " EXT_rescale_normal \0"
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358 | " EXT_separate_specular_color \0"
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359 | " SGIS_texture_edge_clamp \0"
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360 | " SGIS_texture_lod \0"
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361 | " EXT_draw_range_elements \0"
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362 | "\0"
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363 | },
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364 | {
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365 | 1.3f,
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366 | " GL_ARB_texture_compression \0"
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367 | " GL_ARB_texture_cube_map \0"
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368 | " GL_ARB_multisample \0"
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369 | " GL_ARB_multitexture \0"
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370 | " GL_ARB_texture_env_add \0"
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371 | " GL_ARB_texture_env_combine \0"
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372 | " GL_ARB_texture_env_dot3 \0"
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373 | " GL_ARB_texture_border_clamp \0"
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374 | " GL_ARB_transpose_matrix \0"
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375 | "\0"
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376 | },
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377 | {
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378 | 1.5f,
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379 | " GL_SGIS_generate_mipmap \0"
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380 | /*" GL_NV_blend_equare \0"*/
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381 | " GL_ARB_depth_texture \0"
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382 | " GL_ARB_shadow \0"
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383 | " GL_EXT_fog_coord \0"
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384 | " GL_EXT_multi_draw_arrays \0"
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385 | " GL_ARB_point_parameters \0"
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386 | " GL_EXT_secondary_color \0"
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387 | " GL_EXT_blend_func_separate \0"
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388 | " GL_EXT_stencil_wrap \0"
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389 | " GL_ARB_texture_env_crossbar \0"
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390 | " GL_EXT_texture_lod_bias \0"
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391 | " GL_ARB_texture_mirrored_repeat \0"
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392 | " GL_ARB_window_pos \0"
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393 | "\0"
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394 | },
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395 | {
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396 | 1.6f,
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397 | " GL_ARB_vertex_buffer_object \0"
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398 | " GL_ARB_occlusion_query \0"
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399 | " GL_EXT_shadow_funcs \0"
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400 | },
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401 | {
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402 | 2.0f,
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403 | " GL_ARB_shader_objects \0" /*??*/
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404 | " GL_ARB_vertex_shader \0" /*??*/
|
---|
405 | " GL_ARB_fragment_shader \0" /*??*/
|
---|
406 | " GL_ARB_shading_language_100 \0" /*??*/
|
---|
407 | " GL_ARB_draw_buffers \0"
|
---|
408 | " GL_ARB_texture_non_power_of_two \0"
|
---|
409 | " GL_ARB_point_sprite \0"
|
---|
410 | " GL_ATI_separate_stencil \0"
|
---|
411 | " GL_EXT_stencil_two_side \0"
|
---|
412 | "\0"
|
---|
413 | },
|
---|
414 | {
|
---|
415 | 2.1f,
|
---|
416 | " GL_ARB_pixel_buffer_object \0"
|
---|
417 | " GL_EXT_texture_sRGB \0"
|
---|
418 | "\0"
|
---|
419 | },
|
---|
420 | {
|
---|
421 | 3.0f,
|
---|
422 | " GL_ARB_framebuffer_object \0"
|
---|
423 | " GL_ARB_map_buffer_range \0"
|
---|
424 | " GL_ARB_vertex_array_object \0"
|
---|
425 | "\0"
|
---|
426 | },
|
---|
427 | {
|
---|
428 | 3.1f,
|
---|
429 | " GL_ARB_copy_buffer \0"
|
---|
430 | " GL_ARB_uniform_buffer_object \0"
|
---|
431 | "\0"
|
---|
432 | },
|
---|
433 | {
|
---|
434 | 3.2f,
|
---|
435 | " GL_ARB_vertex_array_bgra \0"
|
---|
436 | " GL_ARB_draw_elements_base_vertex \0"
|
---|
437 | " GL_ARB_fragment_coord_conventions \0"
|
---|
438 | " GL_ARB_provoking_vertex \0"
|
---|
439 | " GL_ARB_seamless_cube_map \0"
|
---|
440 | " GL_ARB_texture_multisample \0"
|
---|
441 | " GL_ARB_depth_clamp \0"
|
---|
442 | " GL_ARB_sync \0"
|
---|
443 | " GL_ARB_geometry_shader4 \0" /*??*/
|
---|
444 | "\0"
|
---|
445 | },
|
---|
446 | {
|
---|
447 | 3.3f,
|
---|
448 | " GL_ARB_blend_func_extended \0"
|
---|
449 | " GL_ARB_sampler_objects \0"
|
---|
450 | " GL_ARB_explicit_attrib_location \0"
|
---|
451 | " GL_ARB_occlusion_query2 \0"
|
---|
452 | " GL_ARB_shader_bit_encoding \0"
|
---|
453 | " GL_ARB_texture_rgb10_a2ui \0"
|
---|
454 | " GL_ARB_texture_swizzle \0"
|
---|
455 | " GL_ARB_timer_query \0"
|
---|
456 | " GL_ARB_vertex_type_2_10_10_10_rev \0"
|
---|
457 | "\0"
|
---|
458 | },
|
---|
459 | {
|
---|
460 | 4.0f,
|
---|
461 | " GL_ARB_texture_query_lod \0"
|
---|
462 | " GL_ARB_draw_indirect \0"
|
---|
463 | " GL_ARB_gpu_shader5 \0"
|
---|
464 | " GL_ARB_gpu_shader_fp64 \0"
|
---|
465 | " GL_ARB_shader_subroutine \0"
|
---|
466 | " GL_ARB_tessellation_shader \0"
|
---|
467 | " GL_ARB_texture_buffer_object_rgb32 \0"
|
---|
468 | " GL_ARB_texture_cube_map_array \0"
|
---|
469 | " GL_ARB_texture_gather \0"
|
---|
470 | " GL_ARB_transform_feedback2 \0"
|
---|
471 | " GL_ARB_transform_feedback3 \0"
|
---|
472 | "\0"
|
---|
473 | },
|
---|
474 | {
|
---|
475 | 4.1f,
|
---|
476 | " GL_ARB_ES2_compatibility \0"
|
---|
477 | " GL_ARB_get_program_binary \0"
|
---|
478 | " GL_ARB_separate_shader_objects \0"
|
---|
479 | " GL_ARB_shader_precision \0"
|
---|
480 | " GL_ARB_vertex_attrib_64bit \0"
|
---|
481 | " GL_ARB_viewport_array \0"
|
---|
482 | "\0"
|
---|
483 | }
|
---|
484 | };
|
---|
485 |
|
---|
486 | uint32_t cPromoted = 0;
|
---|
487 | for (uint32_t i = 0; i < RT_ELEMENTS(s_aPromotedExtensions) && s_aPromotedExtensions[i].fGLVersion <= fGLProfileVersion; i++)
|
---|
488 | {
|
---|
489 | const char *pszExt = s_aPromotedExtensions[i].pszzExtensions;
|
---|
490 | while (*pszExt)
|
---|
491 | {
|
---|
492 | # ifdef VBOX_STRICT
|
---|
493 | size_t cchExt = strlen(pszExt);
|
---|
494 | Assert(cchExt > 3);
|
---|
495 | Assert(pszExt[0] == ' ');
|
---|
496 | Assert(pszExt[1] != ' ');
|
---|
497 | Assert(pszExt[cchExt - 2] != ' ');
|
---|
498 | Assert(pszExt[cchExt - 1] == ' ');
|
---|
499 | # endif
|
---|
500 |
|
---|
501 | if (strstr(*ppszExtensions, pszExt) == NULL)
|
---|
502 | {
|
---|
503 | if (cPromoted++ == 0)
|
---|
504 | {
|
---|
505 | rc = RTStrAAppend(ppszExtensions, " <promoted-extensions:> <promoted-extensions:> <promoted-extensions:> ");
|
---|
506 | AssertRCReturn(rc, rc);
|
---|
507 | }
|
---|
508 |
|
---|
509 | rc = RTStrAAppend(ppszExtensions, pszExt);
|
---|
510 | AssertRCReturn(rc, rc);
|
---|
511 | }
|
---|
512 |
|
---|
513 | pszExt = strchr(pszExt, '\0') + 1;
|
---|
514 | }
|
---|
515 | }
|
---|
516 | #endif
|
---|
517 |
|
---|
518 | return VINF_SUCCESS;
|
---|
519 | }
|
---|
520 |
|
---|
521 | /** Check whether this is an Intel GL driver.
|
---|
522 | *
|
---|
523 | * @returns true if this seems to be some Intel graphics.
|
---|
524 | */
|
---|
525 | static bool vmsvga3dIsVendorIntel(void)
|
---|
526 | {
|
---|
527 | return RTStrNICmp((char *)glGetString(GL_VENDOR), "Intel", 5) == 0;
|
---|
528 | }
|
---|
529 |
|
---|
530 | /**
|
---|
531 | * @interface_method_impl{VBOXVMSVGASHADERIF,pfnSwitchInitProfile}
|
---|
532 | */
|
---|
533 | static DECLCALLBACK(void) vmsvga3dShaderIfSwitchInitProfile(PVBOXVMSVGASHADERIF pThis, bool fOtherProfile)
|
---|
534 | {
|
---|
535 | #ifdef VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE
|
---|
536 | PVMSVGA3DSTATE pState = RT_FROM_MEMBER(pThis, VMSVGA3DSTATE, ShaderIf);
|
---|
537 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pState->papContexts[fOtherProfile ? 2 : 1]);
|
---|
538 | #else
|
---|
539 | NOREF(pThis);
|
---|
540 | NOREF(fOtherProfile);
|
---|
541 | #endif
|
---|
542 | }
|
---|
543 |
|
---|
544 |
|
---|
545 | /**
|
---|
546 | * @interface_method_impl{VBOXVMSVGASHADERIF,pfnGetNextExtension}
|
---|
547 | */
|
---|
548 | static DECLCALLBACK(bool) vmsvga3dShaderIfGetNextExtension(PVBOXVMSVGASHADERIF pThis, void **ppvEnumCtx,
|
---|
549 | char *pszBuf, size_t cbBuf, bool fOtherProfile)
|
---|
550 | {
|
---|
551 | PVMSVGA3DSTATE pState = RT_FROM_MEMBER(pThis, VMSVGA3DSTATE, ShaderIf);
|
---|
552 | const char *pszCur = *ppvEnumCtx ? (const char *)*ppvEnumCtx
|
---|
553 | : fOtherProfile ? pState->pszOtherExtensions : pState->pszExtensions;
|
---|
554 | while (*pszCur == ' ')
|
---|
555 | pszCur++;
|
---|
556 | if (!*pszCur)
|
---|
557 | return false;
|
---|
558 |
|
---|
559 | const char *pszEnd = strchr(pszCur, ' ');
|
---|
560 | AssertReturn(pszEnd, false);
|
---|
561 | size_t cch = pszEnd - pszCur;
|
---|
562 | if (cch < cbBuf)
|
---|
563 | {
|
---|
564 | memcpy(pszBuf, pszCur, cch);
|
---|
565 | pszBuf[cch] = '\0';
|
---|
566 | }
|
---|
567 | else if (cbBuf > 0)
|
---|
568 | {
|
---|
569 | memcpy(pszBuf, "<overflow>", RT_MIN(sizeof("<overflow>"), cbBuf));
|
---|
570 | pszBuf[cbBuf - 1] = '\0';
|
---|
571 | }
|
---|
572 |
|
---|
573 | *ppvEnumCtx = (void *)pszEnd;
|
---|
574 | return true;
|
---|
575 | }
|
---|
576 |
|
---|
577 |
|
---|
578 | /**
|
---|
579 | * Initializes the VMSVGA3D state during VGA device construction.
|
---|
580 | *
|
---|
581 | * Failure are generally not fatal, 3D support will just be disabled.
|
---|
582 | *
|
---|
583 | * @returns VBox status code.
|
---|
584 | * @param pThis The VGA device state where svga.p3dState will be modified.
|
---|
585 | */
|
---|
586 | int vmsvga3dInit(PVGASTATE pThis)
|
---|
587 | {
|
---|
588 | int rc;
|
---|
589 |
|
---|
590 | AssertCompile(GL_TRUE == 1);
|
---|
591 | AssertCompile(GL_FALSE == 0);
|
---|
592 |
|
---|
593 | #ifdef VMSVGA3D_DYNAMIC_LOAD
|
---|
594 | rc = glLdrInit(pThis->pDevInsR3);
|
---|
595 | if (RT_FAILURE(rc))
|
---|
596 | {
|
---|
597 | LogRel(("VMSVGA3d: Error loading OpenGL library and resolving necessary functions: %Rrc\n", rc));
|
---|
598 | return rc;
|
---|
599 | }
|
---|
600 | #endif
|
---|
601 |
|
---|
602 | /*
|
---|
603 | * Load and resolve imports from the external shared libraries.
|
---|
604 | */
|
---|
605 | RTERRINFOSTATIC ErrInfo;
|
---|
606 | rc = ExplicitlyLoadVBoxSVGA3D(true /*fResolveAllImports*/, RTErrInfoInitStatic(&ErrInfo));
|
---|
607 | if (RT_FAILURE(rc))
|
---|
608 | {
|
---|
609 | LogRel(("VMSVGA3d: Error loading VBoxSVGA3D and resolving necessary functions: %Rrc - %s\n", rc, ErrInfo.Core.pszMsg));
|
---|
610 | return rc;
|
---|
611 | }
|
---|
612 | #ifdef RT_OS_DARWIN
|
---|
613 | rc = ExplicitlyLoadVBoxSVGA3DObjC(true /*fResolveAllImports*/, RTErrInfoInitStatic(&ErrInfo));
|
---|
614 | if (RT_FAILURE(rc))
|
---|
615 | {
|
---|
616 | LogRel(("VMSVGA3d: Error loading VBoxSVGA3DObjC and resolving necessary functions: %Rrc - %s\n", rc, ErrInfo.Core.pszMsg));
|
---|
617 | return rc;
|
---|
618 | }
|
---|
619 | #endif
|
---|
620 |
|
---|
621 | /*
|
---|
622 | * Allocate the state.
|
---|
623 | */
|
---|
624 | pThis->svga.p3dState = (PVMSVGA3DSTATE)RTMemAllocZ(sizeof(VMSVGA3DSTATE));
|
---|
625 | AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
|
---|
626 |
|
---|
627 | #ifdef RT_OS_WINDOWS
|
---|
628 | /* Create event semaphore and async IO thread. */
|
---|
629 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
630 | rc = RTSemEventCreate(&pState->WndRequestSem);
|
---|
631 | if (RT_SUCCESS(rc))
|
---|
632 | {
|
---|
633 | rc = RTThreadCreate(&pState->pWindowThread, vmsvga3dWindowThread, pState->WndRequestSem, 0, RTTHREADTYPE_GUI, 0,
|
---|
634 | "VMSVGA3DWND");
|
---|
635 | if (RT_SUCCESS(rc))
|
---|
636 | return VINF_SUCCESS;
|
---|
637 |
|
---|
638 | /* bail out. */
|
---|
639 | LogRel(("VMSVGA3d: RTThreadCreate failed: %Rrc\n", rc));
|
---|
640 | RTSemEventDestroy(pState->WndRequestSem);
|
---|
641 | }
|
---|
642 | else
|
---|
643 | LogRel(("VMSVGA3d: RTSemEventCreate failed: %Rrc\n", rc));
|
---|
644 | RTMemFree(pThis->svga.p3dState);
|
---|
645 | pThis->svga.p3dState = NULL;
|
---|
646 | return rc;
|
---|
647 | #else
|
---|
648 | return VINF_SUCCESS;
|
---|
649 | #endif
|
---|
650 | }
|
---|
651 |
|
---|
652 | static int vmsvga3dLoadGLFunctions(PVMSVGA3DSTATE pState)
|
---|
653 | {
|
---|
654 | /* A strict approach to get a proc address as recommended by Khronos:
|
---|
655 | * - "If the function is a core OpenGL function, then we need to check the OpenGL version".
|
---|
656 | * - "If the function is an extension, we need to check to see if the extension is supported."
|
---|
657 | */
|
---|
658 |
|
---|
659 | /* Get a function address, return VERR_NOT_IMPLEMENTED on failure. */
|
---|
660 | #define GLGETPROC_(ProcType, ProcName, NameSuffix) do { \
|
---|
661 | pState->ext.ProcName = (ProcType)OGLGETPROCADDRESS(#ProcName NameSuffix); \
|
---|
662 | AssertLogRelMsgReturn(pState->ext.ProcName, (#ProcName NameSuffix " missing"), VERR_NOT_IMPLEMENTED); \
|
---|
663 | } while(0)
|
---|
664 |
|
---|
665 | /* Get an optional function address. LogRel on failure. */
|
---|
666 | #define GLGETPROCOPT_(ProcType, ProcName, NameSuffix) do { \
|
---|
667 | pState->ext.ProcName = (ProcType)OGLGETPROCADDRESS(#ProcName NameSuffix); \
|
---|
668 | if (!pState->ext.ProcName) \
|
---|
669 | { \
|
---|
670 | LogRel(("VMSVGA3d: missing optional %s\n", #ProcName NameSuffix)); \
|
---|
671 | AssertFailed(); \
|
---|
672 | } \
|
---|
673 | } while(0)
|
---|
674 |
|
---|
675 | /* OpenGL 2.0 or earlier core. Do not bother with extensions. */
|
---|
676 | GLGETPROC_(PFNGLGENQUERIESPROC , glGenQueries, "");
|
---|
677 | GLGETPROC_(PFNGLDELETEQUERIESPROC , glDeleteQueries, "");
|
---|
678 | GLGETPROC_(PFNGLBEGINQUERYPROC , glBeginQuery, "");
|
---|
679 | GLGETPROC_(PFNGLENDQUERYPROC , glEndQuery, "");
|
---|
680 | GLGETPROC_(PFNGLGETQUERYOBJECTUIVPROC , glGetQueryObjectuiv, "");
|
---|
681 | GLGETPROC_(PFNGLTEXIMAGE3DPROC , glTexImage3D, "");
|
---|
682 | GLGETPROC_(PFNGLTEXSUBIMAGE3DPROC , glTexSubImage3D, "");
|
---|
683 | GLGETPROC_(PFNGLCOMPRESSEDTEXIMAGE2DPROC , glCompressedTexImage2D, "");
|
---|
684 | GLGETPROC_(PFNGLCOMPRESSEDTEXIMAGE3DPROC , glCompressedTexImage3D, "");
|
---|
685 | GLGETPROC_(PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC , glCompressedTexSubImage2D, "");
|
---|
686 | GLGETPROC_(PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC , glCompressedTexSubImage3D, "");
|
---|
687 | GLGETPROC_(PFNGLPOINTPARAMETERFPROC , glPointParameterf, "");
|
---|
688 | GLGETPROC_(PFNGLBLENDEQUATIONSEPARATEPROC , glBlendEquationSeparate, "");
|
---|
689 | GLGETPROC_(PFNGLBLENDFUNCSEPARATEPROC , glBlendFuncSeparate, "");
|
---|
690 | GLGETPROC_(PFNGLSTENCILOPSEPARATEPROC , glStencilOpSeparate, "");
|
---|
691 | GLGETPROC_(PFNGLSTENCILFUNCSEPARATEPROC , glStencilFuncSeparate, "");
|
---|
692 | GLGETPROC_(PFNGLBINDBUFFERPROC , glBindBuffer, "");
|
---|
693 | GLGETPROC_(PFNGLDELETEBUFFERSPROC , glDeleteBuffers, "");
|
---|
694 | GLGETPROC_(PFNGLGENBUFFERSPROC , glGenBuffers, "");
|
---|
695 | GLGETPROC_(PFNGLBUFFERDATAPROC , glBufferData, "");
|
---|
696 | GLGETPROC_(PFNGLMAPBUFFERPROC , glMapBuffer, "");
|
---|
697 | GLGETPROC_(PFNGLUNMAPBUFFERPROC , glUnmapBuffer, "");
|
---|
698 | GLGETPROC_(PFNGLENABLEVERTEXATTRIBARRAYPROC , glEnableVertexAttribArray, "");
|
---|
699 | GLGETPROC_(PFNGLDISABLEVERTEXATTRIBARRAYPROC , glDisableVertexAttribArray, "");
|
---|
700 | GLGETPROC_(PFNGLVERTEXATTRIBPOINTERPROC , glVertexAttribPointer, "");
|
---|
701 | GLGETPROC_(PFNGLACTIVETEXTUREPROC , glActiveTexture, "");
|
---|
702 | /* glGetProgramivARB determines implementation limits for the program
|
---|
703 | * target (GL_FRAGMENT_PROGRAM_ARB, GL_VERTEX_PROGRAM_ARB).
|
---|
704 | * It differs from glGetProgramiv, which returns a parameter from a program object.
|
---|
705 | */
|
---|
706 | GLGETPROC_(PFNGLGETPROGRAMIVARBPROC , glGetProgramivARB, "");
|
---|
707 | GLGETPROC_(PFNGLFOGCOORDPOINTERPROC , glFogCoordPointer, "");
|
---|
708 | #if VBOX_VMSVGA3D_GL_HACK_LEVEL < 0x102
|
---|
709 | GLGETPROC_(PFNGLBLENDCOLORPROC , glBlendColor, "");
|
---|
710 | GLGETPROC_(PFNGLBLENDEQUATIONPROC , glBlendEquation, "");
|
---|
711 | #endif
|
---|
712 | #if VBOX_VMSVGA3D_GL_HACK_LEVEL < 0x103
|
---|
713 | GLGETPROC_(PFNGLCLIENTACTIVETEXTUREPROC , glClientActiveTexture, "");
|
---|
714 | #endif
|
---|
715 |
|
---|
716 | /* OpenGL 3.0 core, GL_ARB_instanced_arrays. Same functions names in the ARB and core specs. */
|
---|
717 | if ( pState->rsGLVersion >= 3.0f
|
---|
718 | || vmsvga3dCheckGLExtension(pState, 0.0f, " GL_ARB_framebuffer_object "))
|
---|
719 | {
|
---|
720 | GLGETPROC_(PFNGLISRENDERBUFFERPROC , glIsRenderbuffer, "");
|
---|
721 | GLGETPROC_(PFNGLBINDRENDERBUFFERPROC , glBindRenderbuffer, "");
|
---|
722 | GLGETPROC_(PFNGLDELETERENDERBUFFERSPROC , glDeleteRenderbuffers, "");
|
---|
723 | GLGETPROC_(PFNGLGENRENDERBUFFERSPROC , glGenRenderbuffers, "");
|
---|
724 | GLGETPROC_(PFNGLRENDERBUFFERSTORAGEPROC , glRenderbufferStorage, "");
|
---|
725 | GLGETPROC_(PFNGLGETRENDERBUFFERPARAMETERIVPROC , glGetRenderbufferParameteriv, "");
|
---|
726 | GLGETPROC_(PFNGLISFRAMEBUFFERPROC , glIsFramebuffer, "");
|
---|
727 | GLGETPROC_(PFNGLBINDFRAMEBUFFERPROC , glBindFramebuffer, "");
|
---|
728 | GLGETPROC_(PFNGLDELETEFRAMEBUFFERSPROC , glDeleteFramebuffers, "");
|
---|
729 | GLGETPROC_(PFNGLGENFRAMEBUFFERSPROC , glGenFramebuffers, "");
|
---|
730 | GLGETPROC_(PFNGLCHECKFRAMEBUFFERSTATUSPROC , glCheckFramebufferStatus, "");
|
---|
731 | GLGETPROC_(PFNGLFRAMEBUFFERTEXTURE1DPROC , glFramebufferTexture1D, "");
|
---|
732 | GLGETPROC_(PFNGLFRAMEBUFFERTEXTURE2DPROC , glFramebufferTexture2D, "");
|
---|
733 | GLGETPROC_(PFNGLFRAMEBUFFERTEXTURE3DPROC , glFramebufferTexture3D, "");
|
---|
734 | GLGETPROC_(PFNGLFRAMEBUFFERRENDERBUFFERPROC , glFramebufferRenderbuffer, "");
|
---|
735 | GLGETPROC_(PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC , glGetFramebufferAttachmentParameteriv, "");
|
---|
736 | GLGETPROC_(PFNGLGENERATEMIPMAPPROC , glGenerateMipmap, "");
|
---|
737 | GLGETPROC_(PFNGLBLITFRAMEBUFFERPROC , glBlitFramebuffer, "");
|
---|
738 | GLGETPROC_(PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC , glRenderbufferStorageMultisample, "");
|
---|
739 | GLGETPROC_(PFNGLFRAMEBUFFERTEXTURELAYERPROC , glFramebufferTextureLayer, "");
|
---|
740 | }
|
---|
741 |
|
---|
742 | /* OpenGL 3.1 core, GL_ARB_draw_instanced, GL_EXT_draw_instanced. */
|
---|
743 | if (pState->rsGLVersion >= 3.1f)
|
---|
744 | {
|
---|
745 | GLGETPROC_(PFNGLDRAWARRAYSINSTANCEDPROC , glDrawArraysInstanced, "");
|
---|
746 | GLGETPROC_(PFNGLDRAWELEMENTSINSTANCEDPROC , glDrawElementsInstanced, "");
|
---|
747 | }
|
---|
748 | else if (vmsvga3dCheckGLExtension(pState, 0.0f, " GL_ARB_draw_instanced "))
|
---|
749 | {
|
---|
750 | GLGETPROC_(PFNGLDRAWARRAYSINSTANCEDPROC , glDrawArraysInstanced, "ARB");
|
---|
751 | GLGETPROC_(PFNGLDRAWELEMENTSINSTANCEDPROC , glDrawElementsInstanced, "ARB");
|
---|
752 | }
|
---|
753 | else if (vmsvga3dCheckGLExtension(pState, 0.0f, " GL_EXT_draw_instanced "))
|
---|
754 | {
|
---|
755 | GLGETPROC_(PFNGLDRAWARRAYSINSTANCEDPROC , glDrawArraysInstanced, "EXT");
|
---|
756 | GLGETPROC_(PFNGLDRAWELEMENTSINSTANCEDPROC , glDrawElementsInstanced, "EXT");
|
---|
757 | }
|
---|
758 |
|
---|
759 | /* OpenGL 3.2 core, GL_ARB_draw_elements_base_vertex. Same functions names in the ARB and core specs. */
|
---|
760 | if ( pState->rsGLVersion >= 3.2f
|
---|
761 | || vmsvga3dCheckGLExtension(pState, 0.0f, " GL_ARB_draw_elements_base_vertex "))
|
---|
762 | {
|
---|
763 | GLGETPROC_(PFNGLDRAWELEMENTSBASEVERTEXPROC , glDrawElementsBaseVertex, "");
|
---|
764 | GLGETPROC_(PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC , glDrawElementsInstancedBaseVertex, "");
|
---|
765 | }
|
---|
766 |
|
---|
767 | /* Optional. OpenGL 3.2 core, GL_ARB_provoking_vertex. Same functions names in the ARB and core specs. */
|
---|
768 | if ( pState->rsGLVersion >= 3.2f
|
---|
769 | || vmsvga3dCheckGLExtension(pState, 0.0f, " GL_ARB_provoking_vertex "))
|
---|
770 | {
|
---|
771 | GLGETPROCOPT_(PFNGLPROVOKINGVERTEXPROC , glProvokingVertex, "");
|
---|
772 | }
|
---|
773 |
|
---|
774 | /* OpenGL 3.3 core, GL_ARB_instanced_arrays. */
|
---|
775 | if (pState->rsGLVersion >= 3.3f)
|
---|
776 | {
|
---|
777 | GLGETPROC_(PFNGLVERTEXATTRIBDIVISORPROC , glVertexAttribDivisor, "");
|
---|
778 | }
|
---|
779 | else if (vmsvga3dCheckGLExtension(pState, 0.0f, " GL_ARB_instanced_arrays "))
|
---|
780 | {
|
---|
781 | GLGETPROC_(PFNGLVERTEXATTRIBDIVISORARBPROC , glVertexAttribDivisor, "ARB");
|
---|
782 | }
|
---|
783 |
|
---|
784 | #undef GLGETPROCOPT_
|
---|
785 | #undef GLGETPROC_
|
---|
786 |
|
---|
787 | return VINF_SUCCESS;
|
---|
788 | }
|
---|
789 |
|
---|
790 |
|
---|
791 | /* We must delay window creation until the PowerOn phase. Init is too early and will cause failures. */
|
---|
792 | int vmsvga3dPowerOn(PVGASTATE pThis)
|
---|
793 | {
|
---|
794 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
795 | AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
|
---|
796 | PVMSVGA3DCONTEXT pContext;
|
---|
797 | #ifdef VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE
|
---|
798 | PVMSVGA3DCONTEXT pOtherCtx;
|
---|
799 | #endif
|
---|
800 | int rc;
|
---|
801 |
|
---|
802 | if (pState->rsGLVersion != 0.0)
|
---|
803 | return VINF_SUCCESS; /* already initialized (load state) */
|
---|
804 |
|
---|
805 | /*
|
---|
806 | * OpenGL function calls aren't possible without a valid current context, so create a fake one here.
|
---|
807 | */
|
---|
808 | rc = vmsvga3dContextDefineOgl(pThis, 1, VMSVGA3D_DEF_CTX_F_INIT);
|
---|
809 | AssertRCReturn(rc, rc);
|
---|
810 |
|
---|
811 | pContext = pState->papContexts[1];
|
---|
812 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
813 |
|
---|
814 | #ifdef VMSVGA3D_DYNAMIC_LOAD
|
---|
815 | /* Context is set and it is possible now to resolve extension functions. */
|
---|
816 | rc = glLdrGetExtFunctions(pThis->pDevInsR3);
|
---|
817 | if (RT_FAILURE(rc))
|
---|
818 | {
|
---|
819 | LogRel(("VMSVGA3d: Error resolving extension functions: %Rrc\n", rc));
|
---|
820 | return rc;
|
---|
821 | }
|
---|
822 | #endif
|
---|
823 |
|
---|
824 | LogRel(("VMSVGA3d: OpenGL version: %s\n"
|
---|
825 | "VMSVGA3d: OpenGL Vendor: %s\n"
|
---|
826 | "VMSVGA3d: OpenGL Renderer: %s\n"
|
---|
827 | "VMSVGA3d: OpenGL shader language version: %s\n",
|
---|
828 | glGetString(GL_VERSION), glGetString(GL_VENDOR), glGetString(GL_RENDERER),
|
---|
829 | glGetString(GL_SHADING_LANGUAGE_VERSION)));
|
---|
830 |
|
---|
831 | rc = vmsvga3dGatherExtensions(&pState->pszExtensions, VBOX_VMSVGA3D_DEFAULT_OGL_PROFILE);
|
---|
832 | AssertRCReturn(rc, rc);
|
---|
833 | vmsvga3dLogRelExtensions("", pState->pszExtensions);
|
---|
834 |
|
---|
835 | pState->rsGLVersion = atof((const char *)glGetString(GL_VERSION));
|
---|
836 |
|
---|
837 |
|
---|
838 | #ifdef VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE
|
---|
839 | /*
|
---|
840 | * Get the extension list for the alternative profile so we can better
|
---|
841 | * figure out the shader model and stuff.
|
---|
842 | */
|
---|
843 | rc = vmsvga3dContextDefineOgl(pThis, 2, VMSVGA3D_DEF_CTX_F_INIT | VMSVGA3D_DEF_CTX_F_OTHER_PROFILE);
|
---|
844 | AssertLogRelRCReturn(rc, rc);
|
---|
845 | pContext = pState->papContexts[1]; /* Array may have been reallocated. */
|
---|
846 |
|
---|
847 | pOtherCtx = pState->papContexts[2];
|
---|
848 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pOtherCtx);
|
---|
849 |
|
---|
850 | LogRel(("VMSVGA3d: Alternative OpenGL version: %s\n"
|
---|
851 | "VMSVGA3d: Alternative OpenGL Vendor: %s\n"
|
---|
852 | "VMSVGA3d: Alternative OpenGL Renderer: %s\n"
|
---|
853 | "VMSVGA3d: Alternative OpenGL shader language version: %s\n",
|
---|
854 | glGetString(GL_VERSION), glGetString(GL_VENDOR), glGetString(GL_RENDERER),
|
---|
855 | glGetString(GL_SHADING_LANGUAGE_VERSION)));
|
---|
856 |
|
---|
857 | rc = vmsvga3dGatherExtensions(&pState->pszOtherExtensions, VBOX_VMSVGA3D_OTHER_OGL_PROFILE);
|
---|
858 | AssertRCReturn(rc, rc);
|
---|
859 | vmsvga3dLogRelExtensions("Alternative ", pState->pszOtherExtensions);
|
---|
860 |
|
---|
861 | pState->rsOtherGLVersion = atof((const char *)glGetString(GL_VERSION));
|
---|
862 |
|
---|
863 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
864 | #else
|
---|
865 | pState->pszOtherExtensions = (char *)"";
|
---|
866 | pState->rsOtherGLVersion = pState->rsGLVersion;
|
---|
867 | #endif
|
---|
868 |
|
---|
869 | /*
|
---|
870 | * Resolve GL function pointers and store them in pState->ext.
|
---|
871 | */
|
---|
872 | rc = vmsvga3dLoadGLFunctions(pState);
|
---|
873 | if (RT_FAILURE(rc))
|
---|
874 | {
|
---|
875 | LogRel(("VMSVGA3d: missing required OpenGL function or extension; aborting\n"));
|
---|
876 | return rc;
|
---|
877 | }
|
---|
878 |
|
---|
879 | /*
|
---|
880 | * Initialize the capabilities with sensible defaults.
|
---|
881 | */
|
---|
882 | pState->caps.maxActiveLights = 1;
|
---|
883 | pState->caps.maxTextures = 1;
|
---|
884 | pState->caps.maxClipDistances = 4;
|
---|
885 | pState->caps.maxColorAttachments = 1;
|
---|
886 | pState->caps.maxRectangleTextureSize = 2048;
|
---|
887 | pState->caps.maxTextureAnisotropy = 2;
|
---|
888 | pState->caps.maxVertexShaderInstructions = 1024;
|
---|
889 | pState->caps.maxFragmentShaderInstructions = 1024;
|
---|
890 | pState->caps.vertexShaderVersion = SVGA3DVSVERSION_NONE;
|
---|
891 | pState->caps.fragmentShaderVersion = SVGA3DPSVERSION_NONE;
|
---|
892 | pState->caps.flPointSize[0] = 1;
|
---|
893 | pState->caps.flPointSize[1] = 1;
|
---|
894 |
|
---|
895 | /*
|
---|
896 | * Query capabilities
|
---|
897 | */
|
---|
898 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx, glGetIntegerv(GL_MAX_LIGHTS, &pState->caps.maxActiveLights));
|
---|
899 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx, glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &pState->caps.maxTextures));
|
---|
900 | #ifdef VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE /* The alternative profile has a higher number here (ati/darwin). */
|
---|
901 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pOtherCtx);
|
---|
902 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pOtherCtx, pContext, glGetIntegerv(GL_MAX_CLIP_DISTANCES, &pState->caps.maxClipDistances));
|
---|
903 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
904 | #else
|
---|
905 | VMSVGA3D_INIT_CHECKED(glGetIntegerv(GL_MAX_CLIP_DISTANCES, &pState->caps.maxClipDistances));
|
---|
906 | #endif
|
---|
907 | VMSVGA3D_INIT_CHECKED(glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &pState->caps.maxColorAttachments));
|
---|
908 | VMSVGA3D_INIT_CHECKED(glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE, &pState->caps.maxRectangleTextureSize));
|
---|
909 | VMSVGA3D_INIT_CHECKED(glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &pState->caps.maxTextureAnisotropy));
|
---|
910 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx, glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pState->caps.flPointSize));
|
---|
911 |
|
---|
912 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx,
|
---|
913 | pState->ext.glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB,
|
---|
914 | &pState->caps.maxFragmentShaderTemps));
|
---|
915 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx,
|
---|
916 | pState->ext.glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB,
|
---|
917 | &pState->caps.maxFragmentShaderInstructions));
|
---|
918 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx,
|
---|
919 | pState->ext.glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB,
|
---|
920 | &pState->caps.maxVertexShaderTemps));
|
---|
921 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx,
|
---|
922 | pState->ext.glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB,
|
---|
923 | &pState->caps.maxVertexShaderInstructions));
|
---|
924 |
|
---|
925 | pState->caps.fS3TCSupported = vmsvga3dCheckGLExtension(pState, 0.0f, " GL_EXT_texture_compression_s3tc ");
|
---|
926 |
|
---|
927 | /* http://http://www.opengl.org/wiki/Detecting_the_Shader_Model
|
---|
928 | * ARB Assembly Language
|
---|
929 | * These are done through testing the presence of extensions. You should test them in this order:
|
---|
930 | * GL_NV_gpu_program4: SM 4.0 or better.
|
---|
931 | * GL_NV_vertex_program3: SM 3.0 or better.
|
---|
932 | * GL_ARB_fragment_program: SM 2.0 or better.
|
---|
933 | * ATI does not support higher than SM 2.0 functionality in assembly shaders.
|
---|
934 | *
|
---|
935 | */
|
---|
936 | /** @todo distinguish between vertex and pixel shaders??? */
|
---|
937 | #ifdef VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE /* The alternative profile has a higher number here (ati/darwin). */
|
---|
938 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pOtherCtx);
|
---|
939 | const char *pszShadingLanguageVersion = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
|
---|
940 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
941 | #else
|
---|
942 | const char *pszShadingLanguageVersion = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
|
---|
943 | #endif
|
---|
944 | float v = pszShadingLanguageVersion ? atof(pszShadingLanguageVersion) : 0.0f;
|
---|
945 | if ( vmsvga3dCheckGLExtension(pState, 0.0f, " GL_NV_gpu_program4 ")
|
---|
946 | || strstr(pState->pszOtherExtensions, " GL_NV_gpu_program4 "))
|
---|
947 | {
|
---|
948 | pState->caps.vertexShaderVersion = SVGA3DVSVERSION_40;
|
---|
949 | pState->caps.fragmentShaderVersion = SVGA3DPSVERSION_40;
|
---|
950 | }
|
---|
951 | else
|
---|
952 | if ( vmsvga3dCheckGLExtension(pState, 0.0f, " GL_NV_vertex_program3 ")
|
---|
953 | || strstr(pState->pszOtherExtensions, " GL_NV_vertex_program3 ")
|
---|
954 | || vmsvga3dCheckGLExtension(pState, 0.0f, " GL_ARB_shader_texture_lod ") /* Wine claims this suggests SM 3.0 support */
|
---|
955 | || strstr(pState->pszOtherExtensions, " GL_ARB_shader_texture_lod ")
|
---|
956 | )
|
---|
957 | {
|
---|
958 | pState->caps.vertexShaderVersion = SVGA3DVSVERSION_30;
|
---|
959 | pState->caps.fragmentShaderVersion = SVGA3DPSVERSION_30;
|
---|
960 | }
|
---|
961 | else
|
---|
962 | if ( vmsvga3dCheckGLExtension(pState, 0.0f, " GL_ARB_fragment_program ")
|
---|
963 | || strstr(pState->pszOtherExtensions, " GL_ARB_fragment_program "))
|
---|
964 | {
|
---|
965 | pState->caps.vertexShaderVersion = SVGA3DVSVERSION_20;
|
---|
966 | pState->caps.fragmentShaderVersion = SVGA3DPSVERSION_20;
|
---|
967 | }
|
---|
968 | else
|
---|
969 | {
|
---|
970 | LogRel(("VMSVGA3D: WARNING: unknown support for assembly shaders!!\n"));
|
---|
971 | pState->caps.vertexShaderVersion = SVGA3DVSVERSION_11;
|
---|
972 | pState->caps.fragmentShaderVersion = SVGA3DPSVERSION_11;
|
---|
973 | }
|
---|
974 |
|
---|
975 | /* Now check the shading language version, in case it indicates a higher supported version. */
|
---|
976 | if (v >= 3.30f)
|
---|
977 | {
|
---|
978 | pState->caps.vertexShaderVersion = RT_MAX(pState->caps.vertexShaderVersion, SVGA3DVSVERSION_40);
|
---|
979 | pState->caps.fragmentShaderVersion = RT_MAX(pState->caps.fragmentShaderVersion, SVGA3DPSVERSION_40);
|
---|
980 | }
|
---|
981 | else
|
---|
982 | if (v >= 1.20f)
|
---|
983 | {
|
---|
984 | pState->caps.vertexShaderVersion = RT_MAX(pState->caps.vertexShaderVersion, SVGA3DVSVERSION_20);
|
---|
985 | pState->caps.fragmentShaderVersion = RT_MAX(pState->caps.fragmentShaderVersion, SVGA3DPSVERSION_20);
|
---|
986 | }
|
---|
987 |
|
---|
988 | if ( !vmsvga3dCheckGLExtension(pState, 0.0f, " GL_ARB_vertex_array_bgra ")
|
---|
989 | && !vmsvga3dCheckGLExtension(pState, 0.0f, " GL_EXT_vertex_array_bgra "))
|
---|
990 | {
|
---|
991 | LogRel(("VMSVGA3D: WARNING: Missing required extension GL_ARB_vertex_array_bgra (d3dcolor)!!!\n"));
|
---|
992 | }
|
---|
993 |
|
---|
994 | /*
|
---|
995 | * Tweak capabilities.
|
---|
996 | */
|
---|
997 | /* Intel Windows drivers return 31, while the guest expects 32 at least. */
|
---|
998 | if ( pState->caps.maxVertexShaderTemps < 32
|
---|
999 | && vmsvga3dIsVendorIntel())
|
---|
1000 | pState->caps.maxVertexShaderTemps = 32;
|
---|
1001 |
|
---|
1002 | #if 0
|
---|
1003 | SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
|
---|
1004 | SVGA3D_DEVCAP_QUERY_TYPES = 15,
|
---|
1005 | SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
|
---|
1006 | SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
|
---|
1007 | SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
|
---|
1008 | SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
|
---|
1009 | SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
|
---|
1010 | SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
|
---|
1011 | SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
|
---|
1012 | SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
|
---|
1013 | SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
|
---|
1014 | SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
|
---|
1015 | SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
|
---|
1016 | SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
|
---|
1017 | SVGA3D_DEVCAP_TEXTURE_OPS = 31,
|
---|
1018 | SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
|
---|
1019 | SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
|
---|
1020 | SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
|
---|
1021 | SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
|
---|
1022 | SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
|
---|
1023 | SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
|
---|
1024 | SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
|
---|
1025 | SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
|
---|
1026 | SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
|
---|
1027 | SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
|
---|
1028 | SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
|
---|
1029 | SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
|
---|
1030 | SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
|
---|
1031 | SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
|
---|
1032 | SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
|
---|
1033 | SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
|
---|
1034 | SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
|
---|
1035 | SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
|
---|
1036 | SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
|
---|
1037 | SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
|
---|
1038 | SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
|
---|
1039 | SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
|
---|
1040 | SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
|
---|
1041 | SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
|
---|
1042 | SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
|
---|
1043 | SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
|
---|
1044 | SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
|
---|
1045 | SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
|
---|
1046 | SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
|
---|
1047 | SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
|
---|
1048 | SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
|
---|
1049 | SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
|
---|
1050 | SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
|
---|
1051 | SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
|
---|
1052 | SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
|
---|
1053 | SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
|
---|
1054 | SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70,
|
---|
1055 | SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71,
|
---|
1056 | SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72,
|
---|
1057 | SVGA3D_DEVCAP_SUPERSAMPLE = 73,
|
---|
1058 | SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74,
|
---|
1059 | SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75,
|
---|
1060 | SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76,
|
---|
1061 | SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79,
|
---|
1062 | SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80,
|
---|
1063 | SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81,
|
---|
1064 | SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM = 82,
|
---|
1065 | SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM = 83,
|
---|
1066 | #endif
|
---|
1067 |
|
---|
1068 | LogRel(("VMSVGA3d: Capabilities:\n"));
|
---|
1069 | LogRel(("VMSVGA3d: maxActiveLights=%-2d maxTextures=%-2d\n",
|
---|
1070 | pState->caps.maxActiveLights, pState->caps.maxTextures));
|
---|
1071 | LogRel(("VMSVGA3d: maxClipDistances=%-2d maxColorAttachments=%-2d maxClipDistances=%d\n",
|
---|
1072 | pState->caps.maxClipDistances, pState->caps.maxColorAttachments, pState->caps.maxClipDistances));
|
---|
1073 | LogRel(("VMSVGA3d: maxColorAttachments=%-2d maxTextureAnisotropy=%-2d maxRectangleTextureSize=%d\n",
|
---|
1074 | pState->caps.maxColorAttachments, pState->caps.maxTextureAnisotropy, pState->caps.maxRectangleTextureSize));
|
---|
1075 | LogRel(("VMSVGA3d: maxVertexShaderTemps=%-2d maxVertexShaderInstructions=%d maxFragmentShaderInstructions=%d\n",
|
---|
1076 | pState->caps.maxVertexShaderTemps, pState->caps.maxVertexShaderInstructions, pState->caps.maxFragmentShaderInstructions));
|
---|
1077 | LogRel(("VMSVGA3d: maxFragmentShaderTemps=%d flPointSize={%d.%02u, %d.%02u}\n",
|
---|
1078 | pState->caps.maxFragmentShaderTemps,
|
---|
1079 | (int)pState->caps.flPointSize[0], (int)(pState->caps.flPointSize[0] * 100) % 100,
|
---|
1080 | (int)pState->caps.flPointSize[1], (int)(pState->caps.flPointSize[1] * 100) % 100));
|
---|
1081 | LogRel(("VMSVGA3d: fragmentShaderVersion=%-2d vertexShaderVersion=%-2d fS3TCSupported=%d\n",
|
---|
1082 | pState->caps.fragmentShaderVersion, pState->caps.vertexShaderVersion, pState->caps.fS3TCSupported));
|
---|
1083 |
|
---|
1084 |
|
---|
1085 | /* Initialize the shader library. */
|
---|
1086 | pState->ShaderIf.pfnSwitchInitProfile = vmsvga3dShaderIfSwitchInitProfile;
|
---|
1087 | pState->ShaderIf.pfnGetNextExtension = vmsvga3dShaderIfGetNextExtension;
|
---|
1088 | rc = ShaderInitLib(&pState->ShaderIf);
|
---|
1089 | AssertRC(rc);
|
---|
1090 |
|
---|
1091 | /* Cleanup */
|
---|
1092 | rc = vmsvga3dContextDestroy(pThis, 1);
|
---|
1093 | AssertRC(rc);
|
---|
1094 | #ifdef VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE
|
---|
1095 | rc = vmsvga3dContextDestroy(pThis, 2);
|
---|
1096 | AssertRC(rc);
|
---|
1097 | #endif
|
---|
1098 |
|
---|
1099 | if ( pState->rsGLVersion < 3.0
|
---|
1100 | && pState->rsOtherGLVersion < 3.0 /* darwin: legacy profile hack */)
|
---|
1101 | {
|
---|
1102 | LogRel(("VMSVGA3d: unsupported OpenGL version; minimum is 3.0\n"));
|
---|
1103 | return VERR_NOT_IMPLEMENTED;
|
---|
1104 | }
|
---|
1105 |
|
---|
1106 | return VINF_SUCCESS;
|
---|
1107 | }
|
---|
1108 |
|
---|
1109 | int vmsvga3dReset(PVGASTATE pThis)
|
---|
1110 | {
|
---|
1111 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
1112 | AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
|
---|
1113 |
|
---|
1114 | /* Destroy all leftover surfaces. */
|
---|
1115 | for (uint32_t i = 0; i < pState->cSurfaces; i++)
|
---|
1116 | {
|
---|
1117 | if (pState->papSurfaces[i]->id != SVGA3D_INVALID_ID)
|
---|
1118 | vmsvga3dSurfaceDestroy(pThis, pState->papSurfaces[i]->id);
|
---|
1119 | }
|
---|
1120 |
|
---|
1121 | /* Destroy all leftover contexts. */
|
---|
1122 | for (uint32_t i = 0; i < pState->cContexts; i++)
|
---|
1123 | {
|
---|
1124 | if (pState->papContexts[i]->id != SVGA3D_INVALID_ID)
|
---|
1125 | vmsvga3dContextDestroy(pThis, pState->papContexts[i]->id);
|
---|
1126 | }
|
---|
1127 |
|
---|
1128 | if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
|
---|
1129 | vmsvga3dContextDestroyOgl(pThis, &pState->SharedCtx, VMSVGA3D_SHARED_CTX_ID);
|
---|
1130 |
|
---|
1131 | return VINF_SUCCESS;
|
---|
1132 | }
|
---|
1133 |
|
---|
1134 | int vmsvga3dTerminate(PVGASTATE pThis)
|
---|
1135 | {
|
---|
1136 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
1137 | AssertReturn(pState, VERR_WRONG_ORDER);
|
---|
1138 | int rc;
|
---|
1139 |
|
---|
1140 | rc = vmsvga3dReset(pThis);
|
---|
1141 | AssertRCReturn(rc, rc);
|
---|
1142 |
|
---|
1143 | /* Terminate the shader library. */
|
---|
1144 | rc = ShaderDestroyLib();
|
---|
1145 | AssertRC(rc);
|
---|
1146 |
|
---|
1147 | #ifdef RT_OS_WINDOWS
|
---|
1148 | /* Terminate the window creation thread. */
|
---|
1149 | rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_EXIT, 0, 0);
|
---|
1150 | AssertRCReturn(rc, rc);
|
---|
1151 |
|
---|
1152 | RTSemEventDestroy(pState->WndRequestSem);
|
---|
1153 | #elif defined(RT_OS_DARWIN)
|
---|
1154 |
|
---|
1155 | #elif defined(RT_OS_LINUX)
|
---|
1156 | /* signal to the thread that it is supposed to exit */
|
---|
1157 | pState->bTerminate = true;
|
---|
1158 | /* wait for it to terminate */
|
---|
1159 | rc = RTThreadWait(pState->pWindowThread, 10000, NULL);
|
---|
1160 | AssertRC(rc);
|
---|
1161 | XCloseDisplay(pState->display);
|
---|
1162 | #endif
|
---|
1163 |
|
---|
1164 | RTStrFree(pState->pszExtensions);
|
---|
1165 | pState->pszExtensions = NULL;
|
---|
1166 | #ifdef VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE
|
---|
1167 | RTStrFree(pState->pszOtherExtensions);
|
---|
1168 | #endif
|
---|
1169 | pState->pszOtherExtensions = NULL;
|
---|
1170 |
|
---|
1171 | return VINF_SUCCESS;
|
---|
1172 | }
|
---|
1173 |
|
---|
1174 |
|
---|
1175 | void vmsvga3dUpdateHostScreenViewport(PVGASTATE pThis, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport)
|
---|
1176 | {
|
---|
1177 | /** @todo Move the visible framebuffer content here, don't wait for the guest to
|
---|
1178 | * redraw it. */
|
---|
1179 |
|
---|
1180 | #ifdef RT_OS_DARWIN
|
---|
1181 | RT_NOREF(pOldViewport);
|
---|
1182 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
1183 | if ( pState
|
---|
1184 | && idScreen == 0
|
---|
1185 | && pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
|
---|
1186 | {
|
---|
1187 | vmsvga3dCocoaViewUpdateViewport(pState->SharedCtx.cocoaView);
|
---|
1188 | }
|
---|
1189 | #else
|
---|
1190 | RT_NOREF(pThis, idScreen, pOldViewport);
|
---|
1191 | #endif
|
---|
1192 | }
|
---|
1193 |
|
---|
1194 |
|
---|
1195 | /**
|
---|
1196 | * Worker for vmsvga3dQueryCaps that figures out supported operations for a
|
---|
1197 | * given surface format capability.
|
---|
1198 | *
|
---|
1199 | * @returns Supported/indented operations (SVGA3DFORMAT_OP_XXX).
|
---|
1200 | * @param idx3dCaps The SVGA3D_CAPS_XXX value of the surface format.
|
---|
1201 | *
|
---|
1202 | * @remarks See fromat_cap_table in svga_format.c (mesa/gallium) for a reference
|
---|
1203 | * of implicit guest expectations:
|
---|
1204 | * http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/svga/svga_format.c
|
---|
1205 | */
|
---|
1206 | static uint32_t vmsvga3dGetSurfaceFormatSupport(uint32_t idx3dCaps)
|
---|
1207 | {
|
---|
1208 | uint32_t result = 0;
|
---|
1209 |
|
---|
1210 | /** @todo missing:
|
---|
1211 | *
|
---|
1212 | * SVGA3DFORMAT_OP_PIXELSIZE
|
---|
1213 | */
|
---|
1214 |
|
---|
1215 | switch (idx3dCaps)
|
---|
1216 | {
|
---|
1217 | case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
|
---|
1218 | case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
|
---|
1219 | case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
|
---|
1220 | result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
|
---|
1221 | | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
|
---|
1222 | | SVGA3DFORMAT_OP_DISPLAYMODE /* Should not be set for alpha formats. */
|
---|
1223 | | SVGA3DFORMAT_OP_3DACCELERATION; /* implies OP_DISPLAYMODE */
|
---|
1224 | break;
|
---|
1225 |
|
---|
1226 | case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
|
---|
1227 | case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
|
---|
1228 | case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
|
---|
1229 | case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
|
---|
1230 | result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
|
---|
1231 | | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
|
---|
1232 | | SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET;
|
---|
1233 | break;
|
---|
1234 | }
|
---|
1235 |
|
---|
1236 | /** @todo check hardware caps! */
|
---|
1237 | switch (idx3dCaps)
|
---|
1238 | {
|
---|
1239 | case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
|
---|
1240 | case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
|
---|
1241 | case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
|
---|
1242 | case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
|
---|
1243 | case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
|
---|
1244 | case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
|
---|
1245 | case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
|
---|
1246 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16:
|
---|
1247 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8:
|
---|
1248 | case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8:
|
---|
1249 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8:
|
---|
1250 | result |= SVGA3DFORMAT_OP_TEXTURE
|
---|
1251 | | SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
|
---|
1252 | | SVGA3DFORMAT_OP_OFFSCREENPLAIN
|
---|
1253 | | SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET
|
---|
1254 | | SVGA3DFORMAT_OP_VOLUMETEXTURE
|
---|
1255 | | SVGA3DFORMAT_OP_CUBETEXTURE
|
---|
1256 | | SVGA3DFORMAT_OP_SRGBREAD
|
---|
1257 | | SVGA3DFORMAT_OP_SRGBWRITE;
|
---|
1258 | break;
|
---|
1259 |
|
---|
1260 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D16:
|
---|
1261 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8:
|
---|
1262 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8:
|
---|
1263 | case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16:
|
---|
1264 | case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24:
|
---|
1265 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT:
|
---|
1266 | result |= SVGA3DFORMAT_OP_ZSTENCIL
|
---|
1267 | | SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
|
---|
1268 | | SVGA3DFORMAT_OP_TEXTURE /* Necessary for Ubuntu Unity */;
|
---|
1269 | break;
|
---|
1270 |
|
---|
1271 | case SVGA3D_DEVCAP_SURFACEFMT_DXT1:
|
---|
1272 | case SVGA3D_DEVCAP_SURFACEFMT_DXT2:
|
---|
1273 | case SVGA3D_DEVCAP_SURFACEFMT_DXT3:
|
---|
1274 | case SVGA3D_DEVCAP_SURFACEFMT_DXT4:
|
---|
1275 | case SVGA3D_DEVCAP_SURFACEFMT_DXT5:
|
---|
1276 | result |= SVGA3DFORMAT_OP_TEXTURE
|
---|
1277 | | SVGA3DFORMAT_OP_VOLUMETEXTURE
|
---|
1278 | | SVGA3DFORMAT_OP_CUBETEXTURE
|
---|
1279 | | SVGA3DFORMAT_OP_SRGBREAD;
|
---|
1280 | break;
|
---|
1281 |
|
---|
1282 | case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8:
|
---|
1283 | case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10:
|
---|
1284 | case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8:
|
---|
1285 | case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8:
|
---|
1286 | case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8:
|
---|
1287 | break;
|
---|
1288 |
|
---|
1289 | case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5:
|
---|
1290 | case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8:
|
---|
1291 | case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5:
|
---|
1292 | case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8:
|
---|
1293 | case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5:
|
---|
1294 | case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8:
|
---|
1295 | result |= SVGA3DFORMAT_OP_TEXTURE
|
---|
1296 | | SVGA3DFORMAT_OP_VOLUMETEXTURE
|
---|
1297 | | SVGA3DFORMAT_OP_CUBETEXTURE
|
---|
1298 | | SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
|
---|
1299 | break;
|
---|
1300 |
|
---|
1301 | case SVGA3D_DEVCAP_SURFACEFMT_V16U16:
|
---|
1302 | case SVGA3D_DEVCAP_SURFACEFMT_G16R16:
|
---|
1303 | case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16:
|
---|
1304 | result |= SVGA3DFORMAT_OP_TEXTURE
|
---|
1305 | | SVGA3DFORMAT_OP_VOLUMETEXTURE
|
---|
1306 | | SVGA3DFORMAT_OP_CUBETEXTURE
|
---|
1307 | | SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
|
---|
1308 | break;
|
---|
1309 |
|
---|
1310 | case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
|
---|
1311 | case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
|
---|
1312 | case SVGA3D_DEVCAP_SURFACEFMT_NV12:
|
---|
1313 | case SVGA3D_DEVCAP_SURFACEFMT_AYUV:
|
---|
1314 | break;
|
---|
1315 | }
|
---|
1316 | Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
|
---|
1317 |
|
---|
1318 | return result;
|
---|
1319 | }
|
---|
1320 |
|
---|
1321 | #if 0 /* unused */
|
---|
1322 | static uint32_t vmsvga3dGetDepthFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps)
|
---|
1323 | {
|
---|
1324 | RT_NOREF(pState3D, idx3dCaps);
|
---|
1325 |
|
---|
1326 | /** @todo test this somehow */
|
---|
1327 | uint32_t result = SVGA3DFORMAT_OP_ZSTENCIL | SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH;
|
---|
1328 |
|
---|
1329 | Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
|
---|
1330 | return result;
|
---|
1331 | }
|
---|
1332 | #endif
|
---|
1333 |
|
---|
1334 |
|
---|
1335 | int vmsvga3dQueryCaps(PVGASTATE pThis, uint32_t idx3dCaps, uint32_t *pu32Val)
|
---|
1336 | {
|
---|
1337 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
1338 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
1339 | int rc = VINF_SUCCESS;
|
---|
1340 |
|
---|
1341 | *pu32Val = 0;
|
---|
1342 |
|
---|
1343 | /*
|
---|
1344 | * The capabilities access by current (2015-03-01) linux sources (gallium,
|
---|
1345 | * vmwgfx, xorg-video-vmware) are annotated, caps without xref annotations
|
---|
1346 | * aren't access.
|
---|
1347 | */
|
---|
1348 |
|
---|
1349 | switch (idx3dCaps)
|
---|
1350 | {
|
---|
1351 | /* Linux: vmwgfx_fifo.c in kmod; only used with SVGA_CAP_GBOBJECTS. */
|
---|
1352 | case SVGA3D_DEVCAP_3D:
|
---|
1353 | *pu32Val = 1; /* boolean? */
|
---|
1354 | break;
|
---|
1355 |
|
---|
1356 | case SVGA3D_DEVCAP_MAX_LIGHTS:
|
---|
1357 | *pu32Val = pState->caps.maxActiveLights;
|
---|
1358 | break;
|
---|
1359 |
|
---|
1360 | case SVGA3D_DEVCAP_MAX_TEXTURES:
|
---|
1361 | *pu32Val = pState->caps.maxTextures;
|
---|
1362 | break;
|
---|
1363 |
|
---|
1364 | case SVGA3D_DEVCAP_MAX_CLIP_PLANES:
|
---|
1365 | *pu32Val = pState->caps.maxClipDistances;
|
---|
1366 | break;
|
---|
1367 |
|
---|
1368 | /* Linux: svga_screen.c in gallium; 3.0 or later required. */
|
---|
1369 | case SVGA3D_DEVCAP_VERTEX_SHADER_VERSION:
|
---|
1370 | *pu32Val = pState->caps.vertexShaderVersion;
|
---|
1371 | break;
|
---|
1372 |
|
---|
1373 | case SVGA3D_DEVCAP_VERTEX_SHADER:
|
---|
1374 | /* boolean? */
|
---|
1375 | *pu32Val = (pState->caps.vertexShaderVersion != SVGA3DVSVERSION_NONE);
|
---|
1376 | break;
|
---|
1377 |
|
---|
1378 | /* Linux: svga_screen.c in gallium; 3.0 or later required. */
|
---|
1379 | case SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION:
|
---|
1380 | *pu32Val = pState->caps.fragmentShaderVersion;
|
---|
1381 | break;
|
---|
1382 |
|
---|
1383 | case SVGA3D_DEVCAP_FRAGMENT_SHADER:
|
---|
1384 | /* boolean? */
|
---|
1385 | *pu32Val = (pState->caps.fragmentShaderVersion != SVGA3DPSVERSION_NONE);
|
---|
1386 | break;
|
---|
1387 |
|
---|
1388 | case SVGA3D_DEVCAP_S23E8_TEXTURES:
|
---|
1389 | case SVGA3D_DEVCAP_S10E5_TEXTURES:
|
---|
1390 | /* Must be obsolete by now; surface format caps specify the same thing. */
|
---|
1391 | rc = VERR_INVALID_PARAMETER;
|
---|
1392 | break;
|
---|
1393 |
|
---|
1394 | case SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND:
|
---|
1395 | break;
|
---|
1396 |
|
---|
1397 | /*
|
---|
1398 | * 2. The BUFFER_FORMAT capabilities are deprecated, and they always
|
---|
1399 | * return TRUE. Even on physical hardware that does not support
|
---|
1400 | * these formats natively, the SVGA3D device will provide an emulation
|
---|
1401 | * which should be invisible to the guest OS.
|
---|
1402 | */
|
---|
1403 | case SVGA3D_DEVCAP_D16_BUFFER_FORMAT:
|
---|
1404 | case SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT:
|
---|
1405 | case SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT:
|
---|
1406 | *pu32Val = 1;
|
---|
1407 | break;
|
---|
1408 |
|
---|
1409 | case SVGA3D_DEVCAP_QUERY_TYPES:
|
---|
1410 | break;
|
---|
1411 |
|
---|
1412 | case SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING:
|
---|
1413 | break;
|
---|
1414 |
|
---|
1415 | /* Linux: svga_screen.c in gallium; capped at 80.0, default 1.0. */
|
---|
1416 | case SVGA3D_DEVCAP_MAX_POINT_SIZE:
|
---|
1417 | AssertCompile(sizeof(uint32_t) == sizeof(float));
|
---|
1418 | *(float *)pu32Val = pState->caps.flPointSize[1];
|
---|
1419 | break;
|
---|
1420 |
|
---|
1421 | case SVGA3D_DEVCAP_MAX_SHADER_TEXTURES:
|
---|
1422 | /** @todo ?? */
|
---|
1423 | rc = VERR_INVALID_PARAMETER;
|
---|
1424 | break;
|
---|
1425 |
|
---|
1426 | /* Linux: svga_screen.c in gallium (for PIPE_CAP_MAX_TEXTURE_2D_LEVELS); have default if missing. */
|
---|
1427 | case SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH:
|
---|
1428 | case SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT:
|
---|
1429 | *pu32Val = pState->caps.maxRectangleTextureSize;
|
---|
1430 | break;
|
---|
1431 |
|
---|
1432 | /* Linux: svga_screen.c in gallium (for PIPE_CAP_MAX_TEXTURE_3D_LEVELS); have default if missing. */
|
---|
1433 | case SVGA3D_DEVCAP_MAX_VOLUME_EXTENT:
|
---|
1434 | //*pu32Val = pCaps->MaxVolumeExtent;
|
---|
1435 | *pu32Val = 256;
|
---|
1436 | break;
|
---|
1437 |
|
---|
1438 | case SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT:
|
---|
1439 | *pu32Val = 32768; /* hardcoded in Wine */
|
---|
1440 | break;
|
---|
1441 |
|
---|
1442 | case SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO:
|
---|
1443 | //*pu32Val = pCaps->MaxTextureAspectRatio;
|
---|
1444 | break;
|
---|
1445 |
|
---|
1446 | /* Linux: svga_screen.c in gallium (for PIPE_CAPF_MAX_TEXTURE_ANISOTROPY); defaults to 4.0. */
|
---|
1447 | case SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY:
|
---|
1448 | *pu32Val = pState->caps.maxTextureAnisotropy;
|
---|
1449 | break;
|
---|
1450 |
|
---|
1451 | case SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT:
|
---|
1452 | case SVGA3D_DEVCAP_MAX_VERTEX_INDEX:
|
---|
1453 | *pu32Val = 0xFFFFF; /* hardcoded in Wine */
|
---|
1454 | break;
|
---|
1455 |
|
---|
1456 | /* Linux: svga_screen.c in gallium (for PIPE_SHADER_VERTEX/PIPE_SHADER_CAP_MAX_INSTRUCTIONS); defaults to 512. */
|
---|
1457 | case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS:
|
---|
1458 | *pu32Val = pState->caps.maxVertexShaderInstructions;
|
---|
1459 | break;
|
---|
1460 |
|
---|
1461 | case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS:
|
---|
1462 | *pu32Val = pState->caps.maxFragmentShaderInstructions;
|
---|
1463 | break;
|
---|
1464 |
|
---|
1465 | /* Linux: svga_screen.c in gallium (for PIPE_SHADER_VERTEX/PIPE_SHADER_CAP_MAX_TEMPS); defaults to 32. */
|
---|
1466 | case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS:
|
---|
1467 | *pu32Val = pState->caps.maxVertexShaderTemps;
|
---|
1468 | break;
|
---|
1469 |
|
---|
1470 | /* Linux: svga_screen.c in gallium (for PIPE_SHADER_FRAGMENT/PIPE_SHADER_CAP_MAX_TEMPS); defaults to 32. */
|
---|
1471 | case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS:
|
---|
1472 | *pu32Val = pState->caps.maxFragmentShaderTemps;
|
---|
1473 | break;
|
---|
1474 |
|
---|
1475 | case SVGA3D_DEVCAP_TEXTURE_OPS:
|
---|
1476 | break;
|
---|
1477 |
|
---|
1478 | case SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES:
|
---|
1479 | break;
|
---|
1480 |
|
---|
1481 | case SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES:
|
---|
1482 | break;
|
---|
1483 |
|
---|
1484 | case SVGA3D_DEVCAP_ALPHATOCOVERAGE:
|
---|
1485 | break;
|
---|
1486 |
|
---|
1487 | case SVGA3D_DEVCAP_SUPERSAMPLE:
|
---|
1488 | break;
|
---|
1489 |
|
---|
1490 | case SVGA3D_DEVCAP_AUTOGENMIPMAPS:
|
---|
1491 | //*pu32Val = !!(pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP);
|
---|
1492 | break;
|
---|
1493 |
|
---|
1494 | case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES:
|
---|
1495 | break;
|
---|
1496 |
|
---|
1497 | case SVGA3D_DEVCAP_MAX_RENDER_TARGETS: /** @todo same thing? */
|
---|
1498 | case SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS:
|
---|
1499 | *pu32Val = pState->caps.maxColorAttachments;
|
---|
1500 | break;
|
---|
1501 |
|
---|
1502 | /*
|
---|
1503 | * This is the maximum number of SVGA context IDs that the guest
|
---|
1504 | * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
|
---|
1505 | */
|
---|
1506 | case SVGA3D_DEVCAP_MAX_CONTEXT_IDS:
|
---|
1507 | *pu32Val = SVGA3D_MAX_CONTEXT_IDS;
|
---|
1508 | break;
|
---|
1509 |
|
---|
1510 | /*
|
---|
1511 | * This is the maximum number of SVGA surface IDs that the guest
|
---|
1512 | * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
|
---|
1513 | */
|
---|
1514 | case SVGA3D_DEVCAP_MAX_SURFACE_IDS:
|
---|
1515 | *pu32Val = SVGA3D_MAX_SURFACE_IDS;
|
---|
1516 | break;
|
---|
1517 |
|
---|
1518 | #if 0 /* Appeared more recently, not yet implemented. */
|
---|
1519 | /* Linux: svga_screen.c in gallium; defaults to FALSE. */
|
---|
1520 | case SVGA3D_DEVCAP_LINE_AA:
|
---|
1521 | break;
|
---|
1522 | /* Linux: svga_screen.c in gallium; defaults to FALSE. */
|
---|
1523 | case SVGA3D_DEVCAP_LINE_STIPPLE:
|
---|
1524 | break;
|
---|
1525 | /* Linux: svga_screen.c in gallium; defaults to 1.0. */
|
---|
1526 | case SVGA3D_DEVCAP_MAX_LINE_WIDTH:
|
---|
1527 | break;
|
---|
1528 | /* Linux: svga_screen.c in gallium; defaults to 1.0. */
|
---|
1529 | case SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH:
|
---|
1530 | break;
|
---|
1531 | #endif
|
---|
1532 |
|
---|
1533 | /*
|
---|
1534 | * Supported surface formats.
|
---|
1535 | * Linux: svga_format.c in gallium, format_cap_table defines implicit expectations.
|
---|
1536 | */
|
---|
1537 | case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
|
---|
1538 | case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
|
---|
1539 | case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
|
---|
1540 | case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
|
---|
1541 | case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
|
---|
1542 | case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
|
---|
1543 | case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
|
---|
1544 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16:
|
---|
1545 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8:
|
---|
1546 | case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8:
|
---|
1547 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8:
|
---|
1548 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D16:
|
---|
1549 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8:
|
---|
1550 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8:
|
---|
1551 | case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16:
|
---|
1552 | case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24:
|
---|
1553 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT:
|
---|
1554 | case SVGA3D_DEVCAP_SURFACEFMT_DXT1:
|
---|
1555 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(idx3dCaps);
|
---|
1556 | break;
|
---|
1557 |
|
---|
1558 | case SVGA3D_DEVCAP_SURFACEFMT_DXT2:
|
---|
1559 | case SVGA3D_DEVCAP_SURFACEFMT_DXT3:
|
---|
1560 | case SVGA3D_DEVCAP_SURFACEFMT_DXT4:
|
---|
1561 | case SVGA3D_DEVCAP_SURFACEFMT_DXT5:
|
---|
1562 | case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8:
|
---|
1563 | case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10:
|
---|
1564 | case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8:
|
---|
1565 | case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8:
|
---|
1566 | case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8:
|
---|
1567 | case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5:
|
---|
1568 | case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8:
|
---|
1569 | case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5:
|
---|
1570 | case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8:
|
---|
1571 | case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5:
|
---|
1572 | case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8:
|
---|
1573 | case SVGA3D_DEVCAP_SURFACEFMT_V16U16:
|
---|
1574 | case SVGA3D_DEVCAP_SURFACEFMT_G16R16:
|
---|
1575 | case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16:
|
---|
1576 | case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
|
---|
1577 | case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
|
---|
1578 | case SVGA3D_DEVCAP_SURFACEFMT_NV12:
|
---|
1579 | case SVGA3D_DEVCAP_SURFACEFMT_AYUV:
|
---|
1580 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(idx3dCaps);
|
---|
1581 | break;
|
---|
1582 |
|
---|
1583 | /* Linux: Not referenced in current sources. */
|
---|
1584 | case SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM:
|
---|
1585 | case SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM:
|
---|
1586 | Log(("CAPS: Unknown CAP %s\n", vmsvga3dGetCapString(idx3dCaps)));
|
---|
1587 | rc = VERR_INVALID_PARAMETER;
|
---|
1588 | *pu32Val = 0;
|
---|
1589 | break;
|
---|
1590 |
|
---|
1591 | default:
|
---|
1592 | Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
|
---|
1593 | rc = VERR_INVALID_PARAMETER;
|
---|
1594 | break;
|
---|
1595 | }
|
---|
1596 |
|
---|
1597 | Log(("CAPS: %s - %x\n", vmsvga3dGetCapString(idx3dCaps), *pu32Val));
|
---|
1598 | return rc;
|
---|
1599 | }
|
---|
1600 |
|
---|
1601 | /**
|
---|
1602 | * Convert SVGA format value to its OpenGL equivalent
|
---|
1603 | *
|
---|
1604 | * @remarks Clues to be had in format_texture_info table (wined3d/utils.c) with
|
---|
1605 | * help from wined3dformat_from_d3dformat().
|
---|
1606 | */
|
---|
1607 | void vmsvga3dSurfaceFormat2OGL(PVMSVGA3DSURFACE pSurface, SVGA3dSurfaceFormat format)
|
---|
1608 | {
|
---|
1609 | #if 0
|
---|
1610 | #define AssertTestFmt(f) AssertMsgFailed(("Test me - " #f "\n"))
|
---|
1611 | #else
|
---|
1612 | #define AssertTestFmt(f) do {} while(0)
|
---|
1613 | #endif
|
---|
1614 | switch (format)
|
---|
1615 | {
|
---|
1616 | case SVGA3D_X8R8G8B8: /* D3DFMT_X8R8G8B8 - WINED3DFMT_B8G8R8X8_UNORM */
|
---|
1617 | pSurface->internalFormatGL = GL_RGB8;
|
---|
1618 | pSurface->formatGL = GL_BGRA;
|
---|
1619 | pSurface->typeGL = GL_UNSIGNED_INT_8_8_8_8_REV;
|
---|
1620 | break;
|
---|
1621 | case SVGA3D_A8R8G8B8: /* D3DFMT_A8R8G8B8 - WINED3DFMT_B8G8R8A8_UNORM */
|
---|
1622 | pSurface->internalFormatGL = GL_RGBA8;
|
---|
1623 | pSurface->formatGL = GL_BGRA;
|
---|
1624 | pSurface->typeGL = GL_UNSIGNED_INT_8_8_8_8_REV;
|
---|
1625 | break;
|
---|
1626 | case SVGA3D_R5G6B5: /* D3DFMT_R5G6B5 - WINED3DFMT_B5G6R5_UNORM */
|
---|
1627 | pSurface->internalFormatGL = GL_RGB5;
|
---|
1628 | pSurface->formatGL = GL_RGB;
|
---|
1629 | pSurface->typeGL = GL_UNSIGNED_SHORT_5_6_5;
|
---|
1630 | AssertTestFmt(SVGA3D_R5G6B5);
|
---|
1631 | break;
|
---|
1632 | case SVGA3D_X1R5G5B5: /* D3DFMT_X1R5G5B5 - WINED3DFMT_B5G5R5X1_UNORM */
|
---|
1633 | pSurface->internalFormatGL = GL_RGB5;
|
---|
1634 | pSurface->formatGL = GL_BGRA;
|
---|
1635 | pSurface->typeGL = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
---|
1636 | AssertTestFmt(SVGA3D_X1R5G5B5);
|
---|
1637 | break;
|
---|
1638 | case SVGA3D_A1R5G5B5: /* D3DFMT_A1R5G5B5 - WINED3DFMT_B5G5R5A1_UNORM */
|
---|
1639 | pSurface->internalFormatGL = GL_RGB5_A1;
|
---|
1640 | pSurface->formatGL = GL_BGRA;
|
---|
1641 | pSurface->typeGL = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
---|
1642 | AssertTestFmt(SVGA3D_A1R5G5B5);
|
---|
1643 | break;
|
---|
1644 | case SVGA3D_A4R4G4B4: /* D3DFMT_A4R4G4B4 - WINED3DFMT_B4G4R4A4_UNORM */
|
---|
1645 | pSurface->internalFormatGL = GL_RGBA4;
|
---|
1646 | pSurface->formatGL = GL_BGRA;
|
---|
1647 | pSurface->typeGL = GL_UNSIGNED_SHORT_4_4_4_4_REV;
|
---|
1648 | AssertTestFmt(SVGA3D_A4R4G4B4);
|
---|
1649 | break;
|
---|
1650 |
|
---|
1651 | case SVGA3D_R8G8B8A8_UNORM:
|
---|
1652 | pSurface->internalFormatGL = GL_RGBA8;
|
---|
1653 | pSurface->formatGL = GL_RGBA;
|
---|
1654 | pSurface->typeGL = GL_UNSIGNED_INT_8_8_8_8_REV;
|
---|
1655 | break;
|
---|
1656 |
|
---|
1657 | case SVGA3D_Z_D32: /* D3DFMT_D32 - WINED3DFMT_D32_UNORM */
|
---|
1658 | pSurface->internalFormatGL = GL_DEPTH_COMPONENT32;
|
---|
1659 | pSurface->formatGL = GL_DEPTH_COMPONENT;
|
---|
1660 | pSurface->typeGL = GL_UNSIGNED_INT;
|
---|
1661 | break;
|
---|
1662 | case SVGA3D_Z_D16: /* D3DFMT_D16 - WINED3DFMT_D16_UNORM */
|
---|
1663 | pSurface->internalFormatGL = GL_DEPTH_COMPONENT16; /** @todo Wine suggests GL_DEPTH_COMPONENT24. */
|
---|
1664 | pSurface->formatGL = GL_DEPTH_COMPONENT;
|
---|
1665 | pSurface->typeGL = GL_UNSIGNED_SHORT;
|
---|
1666 | AssertTestFmt(SVGA3D_Z_D16);
|
---|
1667 | break;
|
---|
1668 | case SVGA3D_Z_D24S8: /* D3DFMT_D24S8 - WINED3DFMT_D24_UNORM_S8_UINT */
|
---|
1669 | pSurface->internalFormatGL = GL_DEPTH24_STENCIL8;
|
---|
1670 | pSurface->formatGL = GL_DEPTH_STENCIL;
|
---|
1671 | pSurface->typeGL = GL_UNSIGNED_INT_24_8;
|
---|
1672 | break;
|
---|
1673 | case SVGA3D_Z_D15S1: /* D3DFMT_D15S1 - WINED3DFMT_S1_UINT_D15_UNORM */
|
---|
1674 | pSurface->internalFormatGL = GL_DEPTH_COMPONENT16; /** @todo ??? */
|
---|
1675 | pSurface->formatGL = GL_DEPTH_STENCIL;
|
---|
1676 | pSurface->typeGL = GL_UNSIGNED_SHORT;
|
---|
1677 | /** @todo Wine sources hints at no hw support for this, so test this one! */
|
---|
1678 | AssertTestFmt(SVGA3D_Z_D15S1);
|
---|
1679 | break;
|
---|
1680 | case SVGA3D_Z_D24X8: /* D3DFMT_D24X8 - WINED3DFMT_X8D24_UNORM */
|
---|
1681 | pSurface->internalFormatGL = GL_DEPTH_COMPONENT24;
|
---|
1682 | pSurface->formatGL = GL_DEPTH_COMPONENT;
|
---|
1683 | pSurface->typeGL = GL_UNSIGNED_INT;
|
---|
1684 | AssertTestFmt(SVGA3D_Z_D24X8);
|
---|
1685 | break;
|
---|
1686 |
|
---|
1687 | /* Advanced D3D9 depth formats. */
|
---|
1688 | case SVGA3D_Z_DF16: /* D3DFMT_DF16? - not supported */
|
---|
1689 | pSurface->internalFormatGL = GL_DEPTH_COMPONENT16;
|
---|
1690 | pSurface->formatGL = GL_DEPTH_COMPONENT;
|
---|
1691 | pSurface->typeGL = GL_HALF_FLOAT;
|
---|
1692 | break;
|
---|
1693 |
|
---|
1694 | case SVGA3D_Z_DF24: /* D3DFMT_DF24? - not supported */
|
---|
1695 | pSurface->internalFormatGL = GL_DEPTH_COMPONENT24;
|
---|
1696 | pSurface->formatGL = GL_DEPTH_COMPONENT;
|
---|
1697 | pSurface->typeGL = GL_FLOAT; /* ??? */
|
---|
1698 | break;
|
---|
1699 |
|
---|
1700 | case SVGA3D_Z_D24S8_INT: /* D3DFMT_D24S8 */
|
---|
1701 | pSurface->internalFormatGL = GL_DEPTH24_STENCIL8;
|
---|
1702 | pSurface->formatGL = GL_DEPTH_STENCIL;
|
---|
1703 | pSurface->typeGL = GL_UNSIGNED_INT_24_8;
|
---|
1704 | break;
|
---|
1705 |
|
---|
1706 | case SVGA3D_DXT1: /* D3DFMT_DXT1 - WINED3DFMT_DXT1 */
|
---|
1707 | pSurface->internalFormatGL = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
---|
1708 | pSurface->formatGL = GL_RGBA; /* not used */
|
---|
1709 | pSurface->typeGL = GL_UNSIGNED_BYTE; /* not used */
|
---|
1710 | break;
|
---|
1711 |
|
---|
1712 | case SVGA3D_DXT2: /* D3DFMT_DXT2 */
|
---|
1713 | /* "DXT2 and DXT3 are the same from an API perspective." */
|
---|
1714 | RT_FALL_THRU();
|
---|
1715 | case SVGA3D_DXT3: /* D3DFMT_DXT3 - WINED3DFMT_DXT3 */
|
---|
1716 | pSurface->internalFormatGL = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
---|
1717 | pSurface->formatGL = GL_RGBA; /* not used */
|
---|
1718 | pSurface->typeGL = GL_UNSIGNED_BYTE; /* not used */
|
---|
1719 | break;
|
---|
1720 |
|
---|
1721 | case SVGA3D_DXT4: /* D3DFMT_DXT4 */
|
---|
1722 | /* "DXT4 and DXT5 are the same from an API perspective." */
|
---|
1723 | RT_FALL_THRU();
|
---|
1724 | case SVGA3D_DXT5: /* D3DFMT_DXT5 - WINED3DFMT_DXT5 */
|
---|
1725 | pSurface->internalFormatGL = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
---|
1726 | pSurface->formatGL = GL_RGBA; /* not used */
|
---|
1727 | pSurface->typeGL = GL_UNSIGNED_BYTE; /* not used */
|
---|
1728 | break;
|
---|
1729 |
|
---|
1730 | case SVGA3D_LUMINANCE8: /* D3DFMT_? - ? */
|
---|
1731 | pSurface->internalFormatGL = GL_LUMINANCE8_EXT;
|
---|
1732 | pSurface->formatGL = GL_LUMINANCE;
|
---|
1733 | pSurface->typeGL = GL_UNSIGNED_BYTE;
|
---|
1734 | break;
|
---|
1735 |
|
---|
1736 | case SVGA3D_LUMINANCE16: /* D3DFMT_? - ? */
|
---|
1737 | pSurface->internalFormatGL = GL_LUMINANCE16_EXT;
|
---|
1738 | pSurface->formatGL = GL_LUMINANCE;
|
---|
1739 | pSurface->typeGL = GL_UNSIGNED_SHORT;
|
---|
1740 | break;
|
---|
1741 |
|
---|
1742 | case SVGA3D_LUMINANCE4_ALPHA4: /* D3DFMT_? - ? */
|
---|
1743 | pSurface->internalFormatGL = GL_LUMINANCE4_ALPHA4_EXT;
|
---|
1744 | pSurface->formatGL = GL_LUMINANCE_ALPHA;
|
---|
1745 | pSurface->typeGL = GL_UNSIGNED_BYTE;
|
---|
1746 | break;
|
---|
1747 |
|
---|
1748 | case SVGA3D_LUMINANCE8_ALPHA8: /* D3DFMT_? - ? */
|
---|
1749 | pSurface->internalFormatGL = GL_LUMINANCE8_ALPHA8_EXT;
|
---|
1750 | pSurface->formatGL = GL_LUMINANCE_ALPHA;
|
---|
1751 | pSurface->typeGL = GL_UNSIGNED_BYTE; /* unsigned_short causes issues even though this type should be 16-bit */
|
---|
1752 | break;
|
---|
1753 |
|
---|
1754 | case SVGA3D_ALPHA8: /* D3DFMT_A8? - WINED3DFMT_A8_UNORM? */
|
---|
1755 | pSurface->internalFormatGL = GL_ALPHA8_EXT;
|
---|
1756 | pSurface->formatGL = GL_ALPHA;
|
---|
1757 | pSurface->typeGL = GL_UNSIGNED_BYTE;
|
---|
1758 | break;
|
---|
1759 |
|
---|
1760 | #if 0
|
---|
1761 |
|
---|
1762 | /* Bump-map formats */
|
---|
1763 | case SVGA3D_BUMPU8V8:
|
---|
1764 | return D3DFMT_V8U8;
|
---|
1765 | case SVGA3D_BUMPL6V5U5:
|
---|
1766 | return D3DFMT_L6V5U5;
|
---|
1767 | case SVGA3D_BUMPX8L8V8U8:
|
---|
1768 | return D3DFMT_X8L8V8U8;
|
---|
1769 | case SVGA3D_BUMPL8V8U8:
|
---|
1770 | /* No corresponding D3D9 equivalent. */
|
---|
1771 | AssertFailedReturn(D3DFMT_UNKNOWN);
|
---|
1772 | /* signed bump-map formats */
|
---|
1773 | case SVGA3D_V8U8:
|
---|
1774 | return D3DFMT_V8U8;
|
---|
1775 | case SVGA3D_Q8W8V8U8:
|
---|
1776 | return D3DFMT_Q8W8V8U8;
|
---|
1777 | case SVGA3D_CxV8U8:
|
---|
1778 | return D3DFMT_CxV8U8;
|
---|
1779 | /* mixed bump-map formats */
|
---|
1780 | case SVGA3D_X8L8V8U8:
|
---|
1781 | return D3DFMT_X8L8V8U8;
|
---|
1782 | case SVGA3D_A2W10V10U10:
|
---|
1783 | return D3DFMT_A2W10V10U10;
|
---|
1784 | #endif
|
---|
1785 |
|
---|
1786 | case SVGA3D_ARGB_S10E5: /* 16-bit floating-point ARGB */ /* D3DFMT_A16B16G16R16F - WINED3DFMT_R16G16B16A16_FLOAT */
|
---|
1787 | pSurface->internalFormatGL = GL_RGBA16F;
|
---|
1788 | pSurface->formatGL = GL_RGBA;
|
---|
1789 | #if 0 /* bird: wine uses half float, sounds correct to me... */
|
---|
1790 | pSurface->typeGL = GL_FLOAT;
|
---|
1791 | #else
|
---|
1792 | pSurface->typeGL = GL_HALF_FLOAT;
|
---|
1793 | AssertTestFmt(SVGA3D_ARGB_S10E5);
|
---|
1794 | #endif
|
---|
1795 | break;
|
---|
1796 |
|
---|
1797 | case SVGA3D_ARGB_S23E8: /* 32-bit floating-point ARGB */ /* D3DFMT_A32B32G32R32F - WINED3DFMT_R32G32B32A32_FLOAT */
|
---|
1798 | pSurface->internalFormatGL = GL_RGBA32F;
|
---|
1799 | pSurface->formatGL = GL_RGBA;
|
---|
1800 | pSurface->typeGL = GL_FLOAT; /* ?? - same as wine, so probably correct */
|
---|
1801 | break;
|
---|
1802 |
|
---|
1803 | case SVGA3D_A2R10G10B10: /* D3DFMT_A2R10G10B10 - WINED3DFMT_B10G10R10A2_UNORM */
|
---|
1804 | pSurface->internalFormatGL = GL_RGB10_A2; /* ?? - same as wine, so probably correct */
|
---|
1805 | #if 0 /* bird: Wine uses GL_BGRA instead of GL_RGBA. */
|
---|
1806 | pSurface->formatGL = GL_RGBA;
|
---|
1807 | #else
|
---|
1808 | pSurface->formatGL = GL_BGRA;
|
---|
1809 | #endif
|
---|
1810 | pSurface->typeGL = GL_UNSIGNED_INT;
|
---|
1811 | AssertTestFmt(SVGA3D_A2R10G10B10);
|
---|
1812 | break;
|
---|
1813 |
|
---|
1814 |
|
---|
1815 | /* Single- and dual-component floating point formats */
|
---|
1816 | case SVGA3D_R_S10E5: /* D3DFMT_R16F - WINED3DFMT_R16_FLOAT */
|
---|
1817 | pSurface->internalFormatGL = GL_R16F;
|
---|
1818 | pSurface->formatGL = GL_RED;
|
---|
1819 | #if 0 /* bird: wine uses half float, sounds correct to me... */
|
---|
1820 | pSurface->typeGL = GL_FLOAT;
|
---|
1821 | #else
|
---|
1822 | pSurface->typeGL = GL_HALF_FLOAT;
|
---|
1823 | AssertTestFmt(SVGA3D_R_S10E5);
|
---|
1824 | #endif
|
---|
1825 | break;
|
---|
1826 | case SVGA3D_R_S23E8: /* D3DFMT_R32F - WINED3DFMT_R32_FLOAT */
|
---|
1827 | pSurface->internalFormatGL = GL_R32F;
|
---|
1828 | pSurface->formatGL = GL_RED;
|
---|
1829 | pSurface->typeGL = GL_FLOAT;
|
---|
1830 | break;
|
---|
1831 | case SVGA3D_RG_S10E5: /* D3DFMT_G16R16F - WINED3DFMT_R16G16_FLOAT */
|
---|
1832 | pSurface->internalFormatGL = GL_RG16F;
|
---|
1833 | pSurface->formatGL = GL_RG;
|
---|
1834 | #if 0 /* bird: wine uses half float, sounds correct to me... */
|
---|
1835 | pSurface->typeGL = GL_FLOAT;
|
---|
1836 | #else
|
---|
1837 | pSurface->typeGL = GL_HALF_FLOAT;
|
---|
1838 | AssertTestFmt(SVGA3D_RG_S10E5);
|
---|
1839 | #endif
|
---|
1840 | break;
|
---|
1841 | case SVGA3D_RG_S23E8: /* D3DFMT_G32R32F - WINED3DFMT_R32G32_FLOAT */
|
---|
1842 | pSurface->internalFormatGL = GL_RG32F;
|
---|
1843 | pSurface->formatGL = GL_RG;
|
---|
1844 | pSurface->typeGL = GL_FLOAT;
|
---|
1845 | break;
|
---|
1846 |
|
---|
1847 | /*
|
---|
1848 | * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
|
---|
1849 | * the most efficient format to use when creating new surfaces
|
---|
1850 | * expressly for index or vertex data.
|
---|
1851 | */
|
---|
1852 | case SVGA3D_BUFFER:
|
---|
1853 | pSurface->internalFormatGL = -1;
|
---|
1854 | pSurface->formatGL = -1;
|
---|
1855 | pSurface->typeGL = -1;
|
---|
1856 | break;
|
---|
1857 |
|
---|
1858 | #if 0
|
---|
1859 | return D3DFMT_UNKNOWN;
|
---|
1860 |
|
---|
1861 | case SVGA3D_V16U16:
|
---|
1862 | return D3DFMT_V16U16;
|
---|
1863 | #endif
|
---|
1864 |
|
---|
1865 | case SVGA3D_G16R16: /* D3DFMT_G16R16 - WINED3DFMT_R16G16_UNORM */
|
---|
1866 | pSurface->internalFormatGL = GL_RG16;
|
---|
1867 | pSurface->formatGL = GL_RG;
|
---|
1868 | #if 0 /* bird: Wine uses GL_UNSIGNED_SHORT here. */
|
---|
1869 | pSurface->typeGL = GL_UNSIGNED_INT;
|
---|
1870 | #else
|
---|
1871 | pSurface->typeGL = GL_UNSIGNED_SHORT;
|
---|
1872 | AssertTestFmt(SVGA3D_G16R16);
|
---|
1873 | #endif
|
---|
1874 | break;
|
---|
1875 |
|
---|
1876 | case SVGA3D_A16B16G16R16: /* D3DFMT_A16B16G16R16 - WINED3DFMT_R16G16B16A16_UNORM */
|
---|
1877 | pSurface->internalFormatGL = GL_RGBA16;
|
---|
1878 | pSurface->formatGL = GL_RGBA;
|
---|
1879 | #if 0 /* bird: Wine uses GL_UNSIGNED_SHORT here. */
|
---|
1880 | pSurface->typeGL = GL_UNSIGNED_INT; /* ??? */
|
---|
1881 | #else
|
---|
1882 | pSurface->typeGL = GL_UNSIGNED_SHORT;
|
---|
1883 | AssertTestFmt(SVGA3D_A16B16G16R16);
|
---|
1884 | #endif
|
---|
1885 | break;
|
---|
1886 |
|
---|
1887 | case SVGA3D_R8G8B8A8_SNORM:
|
---|
1888 | pSurface->internalFormatGL = GL_RGB8;
|
---|
1889 | pSurface->formatGL = GL_BGRA;
|
---|
1890 | pSurface->typeGL = GL_UNSIGNED_INT_8_8_8_8_REV;
|
---|
1891 | AssertTestFmt(SVGA3D_R8G8B8A8_SNORM);
|
---|
1892 | break;
|
---|
1893 | case SVGA3D_R16G16_UNORM:
|
---|
1894 | pSurface->internalFormatGL = GL_RG16;
|
---|
1895 | pSurface->formatGL = GL_RG;
|
---|
1896 | pSurface->typeGL = GL_UNSIGNED_SHORT;
|
---|
1897 | AssertTestFmt(SVGA3D_R16G16_UNORM);
|
---|
1898 | break;
|
---|
1899 |
|
---|
1900 | #if 0
|
---|
1901 | /* Packed Video formats */
|
---|
1902 | case SVGA3D_UYVY:
|
---|
1903 | return D3DFMT_UYVY;
|
---|
1904 | case SVGA3D_YUY2:
|
---|
1905 | return D3DFMT_YUY2;
|
---|
1906 |
|
---|
1907 | /* Planar video formats */
|
---|
1908 | case SVGA3D_NV12:
|
---|
1909 | return (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2');
|
---|
1910 |
|
---|
1911 | /* Video format with alpha */
|
---|
1912 | case SVGA3D_AYUV:
|
---|
1913 | return (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V');
|
---|
1914 |
|
---|
1915 | case SVGA3D_BC4_UNORM:
|
---|
1916 | case SVGA3D_BC5_UNORM:
|
---|
1917 | /* Unknown; only in DX10 & 11 */
|
---|
1918 | break;
|
---|
1919 | #endif
|
---|
1920 | default:
|
---|
1921 | AssertMsgFailed(("Unsupported format %d\n", format));
|
---|
1922 | break;
|
---|
1923 | }
|
---|
1924 | #undef AssertTestFmt
|
---|
1925 | }
|
---|
1926 |
|
---|
1927 |
|
---|
1928 | #if 0
|
---|
1929 | /**
|
---|
1930 | * Convert SVGA multi sample count value to its D3D equivalent
|
---|
1931 | */
|
---|
1932 | D3DMULTISAMPLE_TYPE vmsvga3dMultipeSampleCount2D3D(uint32_t multisampleCount)
|
---|
1933 | {
|
---|
1934 | AssertCompile(D3DMULTISAMPLE_2_SAMPLES == 2);
|
---|
1935 | AssertCompile(D3DMULTISAMPLE_16_SAMPLES == 16);
|
---|
1936 |
|
---|
1937 | if (multisampleCount > 16)
|
---|
1938 | return D3DMULTISAMPLE_NONE;
|
---|
1939 |
|
---|
1940 | /** @todo exact same mapping as d3d? */
|
---|
1941 | return (D3DMULTISAMPLE_TYPE)multisampleCount;
|
---|
1942 | }
|
---|
1943 | #endif
|
---|
1944 |
|
---|
1945 | /**
|
---|
1946 | * Destroy backend specific surface bits (part of SVGA_3D_CMD_SURFACE_DESTROY).
|
---|
1947 | *
|
---|
1948 | * @param pState The VMSVGA3d state.
|
---|
1949 | * @param pSurface The surface being destroyed.
|
---|
1950 | */
|
---|
1951 | void vmsvga3dBackSurfaceDestroy(PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface)
|
---|
1952 | {
|
---|
1953 | PVMSVGA3DCONTEXT pContext = &pState->SharedCtx;
|
---|
1954 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
1955 |
|
---|
1956 | switch (pSurface->enmOGLResType)
|
---|
1957 | {
|
---|
1958 | case VMSVGA3D_OGLRESTYPE_BUFFER:
|
---|
1959 | Assert(pSurface->oglId.buffer != OPENGL_INVALID_ID);
|
---|
1960 | pState->ext.glDeleteBuffers(1, &pSurface->oglId.buffer);
|
---|
1961 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
1962 | break;
|
---|
1963 |
|
---|
1964 | case VMSVGA3D_OGLRESTYPE_TEXTURE:
|
---|
1965 | Assert(pSurface->oglId.texture != OPENGL_INVALID_ID);
|
---|
1966 | glDeleteTextures(1, &pSurface->oglId.texture);
|
---|
1967 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
1968 | break;
|
---|
1969 |
|
---|
1970 | case VMSVGA3D_OGLRESTYPE_RENDERBUFFER:
|
---|
1971 | Assert(pSurface->oglId.renderbuffer != OPENGL_INVALID_ID);
|
---|
1972 | pState->ext.glDeleteRenderbuffers(1, &pSurface->oglId.renderbuffer);
|
---|
1973 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
1974 | break;
|
---|
1975 |
|
---|
1976 | default:
|
---|
1977 | AssertMsg(!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface),
|
---|
1978 | ("hint=%#x, type=%d\n",
|
---|
1979 | (pSurface->surfaceFlags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK), pSurface->enmOGLResType));
|
---|
1980 | break;
|
---|
1981 | }
|
---|
1982 | }
|
---|
1983 |
|
---|
1984 |
|
---|
1985 | int vmsvga3dSurfaceCopy(PVGASTATE pThis, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src, uint32_t cCopyBoxes, SVGA3dCopyBox *pBox)
|
---|
1986 | {
|
---|
1987 | for (uint32_t i = 0; i < cCopyBoxes; i++)
|
---|
1988 | {
|
---|
1989 | SVGA3dBox destBox, srcBox;
|
---|
1990 |
|
---|
1991 | srcBox.x = pBox[i].srcx;
|
---|
1992 | srcBox.y = pBox[i].srcy;
|
---|
1993 | srcBox.z = pBox[i].srcz;
|
---|
1994 | srcBox.w = pBox[i].w;
|
---|
1995 | srcBox.h = pBox[i].h;
|
---|
1996 | srcBox.d = pBox[i].d;
|
---|
1997 |
|
---|
1998 | destBox.x = pBox[i].x;
|
---|
1999 | destBox.y = pBox[i].y;
|
---|
2000 | destBox.z = pBox[i].z;
|
---|
2001 | destBox.w = pBox[i].w;
|
---|
2002 | destBox.h = pBox[i].h;
|
---|
2003 | destBox.d = pBox[i].d;
|
---|
2004 |
|
---|
2005 | /* No stretching is required, therefore use SVGA3D_STRETCH_BLT_POINT which translated to GL_NEAREST. */
|
---|
2006 | int rc = vmsvga3dSurfaceStretchBlt(pThis, &dest, &destBox, &src, &srcBox, SVGA3D_STRETCH_BLT_POINT);
|
---|
2007 | AssertRCReturn(rc, rc);
|
---|
2008 | }
|
---|
2009 | return VINF_SUCCESS;
|
---|
2010 | }
|
---|
2011 |
|
---|
2012 |
|
---|
2013 | /**
|
---|
2014 | * Save texture unpacking parameters and loads those appropriate for the given
|
---|
2015 | * surface.
|
---|
2016 | *
|
---|
2017 | * @param pState The VMSVGA3D state structure.
|
---|
2018 | * @param pContext The active context.
|
---|
2019 | * @param pSurface The surface.
|
---|
2020 | * @param pSave Where to save stuff.
|
---|
2021 | */
|
---|
2022 | void vmsvga3dOglSetUnpackParams(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface,
|
---|
2023 | PVMSVGAPACKPARAMS pSave)
|
---|
2024 | {
|
---|
2025 | RT_NOREF(pState);
|
---|
2026 |
|
---|
2027 | /*
|
---|
2028 | * Save (ignore errors, setting the defaults we want and avoids restore).
|
---|
2029 | */
|
---|
2030 | pSave->iAlignment = 1;
|
---|
2031 | VMSVGA3D_ASSERT_GL_CALL(glGetIntegerv(GL_UNPACK_ALIGNMENT, &pSave->iAlignment), pState, pContext);
|
---|
2032 | pSave->cxRow = 0;
|
---|
2033 | VMSVGA3D_ASSERT_GL_CALL(glGetIntegerv(GL_UNPACK_ROW_LENGTH, &pSave->cxRow), pState, pContext);
|
---|
2034 |
|
---|
2035 | #ifdef VMSVGA3D_PARANOID_TEXTURE_PACKING
|
---|
2036 | pSave->cyImage = 0;
|
---|
2037 | glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &pSave->cyImage);
|
---|
2038 | Assert(pSave->cyImage == 0);
|
---|
2039 |
|
---|
2040 | pSave->fSwapBytes = GL_FALSE;
|
---|
2041 | glGetBooleanv(GL_UNPACK_SWAP_BYTES, &pSave->fSwapBytes);
|
---|
2042 | Assert(pSave->fSwapBytes == GL_FALSE);
|
---|
2043 |
|
---|
2044 | pSave->fLsbFirst = GL_FALSE;
|
---|
2045 | glGetBooleanv(GL_UNPACK_LSB_FIRST, &pSave->fLsbFirst);
|
---|
2046 | Assert(pSave->fLsbFirst == GL_FALSE);
|
---|
2047 |
|
---|
2048 | pSave->cSkipRows = 0;
|
---|
2049 | glGetIntegerv(GL_UNPACK_SKIP_ROWS, &pSave->cSkipRows);
|
---|
2050 | Assert(pSave->cSkipRows == 0);
|
---|
2051 |
|
---|
2052 | pSave->cSkipPixels = 0;
|
---|
2053 | glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &pSave->cSkipPixels);
|
---|
2054 | Assert(pSave->cSkipPixels == 0);
|
---|
2055 |
|
---|
2056 | pSave->cSkipImages = 0;
|
---|
2057 | glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &pSave->cSkipImages);
|
---|
2058 | Assert(pSave->cSkipImages == 0);
|
---|
2059 |
|
---|
2060 | VMSVGA3D_CLEAR_GL_ERRORS();
|
---|
2061 | #endif
|
---|
2062 |
|
---|
2063 | /*
|
---|
2064 | * Setup unpack.
|
---|
2065 | *
|
---|
2066 | * Note! We use 1 as alignment here because we currently don't do any
|
---|
2067 | * aligning of line pitches anywhere.
|
---|
2068 | */
|
---|
2069 | NOREF(pSurface);
|
---|
2070 | if (pSave->iAlignment != 1)
|
---|
2071 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_ALIGNMENT, 1), pState, pContext);
|
---|
2072 | if (pSave->cxRow != 0)
|
---|
2073 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH, 0), pState, pContext);
|
---|
2074 | #ifdef VMSVGA3D_PARANOID_TEXTURE_PACKING
|
---|
2075 | if (pSave->cyImage != 0)
|
---|
2076 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0), pState, pContext);
|
---|
2077 | if (pSave->fSwapBytes != 0)
|
---|
2078 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE), pState, pContext);
|
---|
2079 | if (pSave->fLsbFirst != 0)
|
---|
2080 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE), pState, pContext);
|
---|
2081 | if (pSave->cSkipRows != 0)
|
---|
2082 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS, 0), pState, pContext);
|
---|
2083 | if (pSave->cSkipPixels != 0)
|
---|
2084 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0), pState, pContext);
|
---|
2085 | if (pSave->cSkipImages != 0)
|
---|
2086 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0), pState, pContext);
|
---|
2087 | #endif
|
---|
2088 | }
|
---|
2089 |
|
---|
2090 |
|
---|
2091 | /**
|
---|
2092 | * Restores texture unpacking parameters.
|
---|
2093 | *
|
---|
2094 | * @param pState The VMSVGA3D state structure.
|
---|
2095 | * @param pContext The active context.
|
---|
2096 | * @param pSurface The surface.
|
---|
2097 | * @param pSave Where stuff was saved.
|
---|
2098 | */
|
---|
2099 | void vmsvga3dOglRestoreUnpackParams(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface,
|
---|
2100 | PCVMSVGAPACKPARAMS pSave)
|
---|
2101 | {
|
---|
2102 | RT_NOREF(pState, pSurface);
|
---|
2103 |
|
---|
2104 | if (pSave->iAlignment != 1)
|
---|
2105 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_ALIGNMENT, pSave->iAlignment), pState, pContext);
|
---|
2106 | if (pSave->cxRow != 0)
|
---|
2107 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH, pSave->cxRow), pState, pContext);
|
---|
2108 | #ifdef VMSVGA3D_PARANOID_TEXTURE_PACKING
|
---|
2109 | if (pSave->cyImage != 0)
|
---|
2110 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, pSave->cyImage), pState, pContext);
|
---|
2111 | if (pSave->fSwapBytes != 0)
|
---|
2112 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SWAP_BYTES, pSave->fSwapBytes), pState, pContext);
|
---|
2113 | if (pSave->fLsbFirst != 0)
|
---|
2114 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_LSB_FIRST, pSave->fLsbFirst), pState, pContext);
|
---|
2115 | if (pSave->cSkipRows != 0)
|
---|
2116 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS, pSave->cSkipRows), pState, pContext);
|
---|
2117 | if (pSave->cSkipPixels != 0)
|
---|
2118 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS, pSave->cSkipPixels), pState, pContext);
|
---|
2119 | if (pSave->cSkipImages != 0)
|
---|
2120 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SKIP_IMAGES, pSave->cSkipImages), pState, pContext);
|
---|
2121 | #endif
|
---|
2122 | }
|
---|
2123 |
|
---|
2124 | /**
|
---|
2125 | * Create D3D/OpenGL texture object for the specified surface.
|
---|
2126 | *
|
---|
2127 | * Surfaces are created when needed.
|
---|
2128 | *
|
---|
2129 | * @param pState The VMSVGA3d state.
|
---|
2130 | * @param pContext The context.
|
---|
2131 | * @param idAssociatedContext Probably the same as pContext->id.
|
---|
2132 | * @param pSurface The surface to create the texture for.
|
---|
2133 | */
|
---|
2134 | int vmsvga3dBackCreateTexture(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext,
|
---|
2135 | PVMSVGA3DSURFACE pSurface)
|
---|
2136 | {
|
---|
2137 | RT_NOREF(idAssociatedContext);
|
---|
2138 |
|
---|
2139 | LogFunc(("sid=%x\n", pSurface->id));
|
---|
2140 |
|
---|
2141 | uint32_t const numMipLevels = pSurface->faces[0].numMipLevels;
|
---|
2142 |
|
---|
2143 | /* Fugure out what kind of texture we are creating. */
|
---|
2144 | GLenum binding;
|
---|
2145 | GLenum target;
|
---|
2146 | if (pSurface->surfaceFlags & SVGA3D_SURFACE_CUBEMAP)
|
---|
2147 | {
|
---|
2148 | Assert(pSurface->cFaces == 6);
|
---|
2149 |
|
---|
2150 | binding = GL_TEXTURE_BINDING_CUBE_MAP;
|
---|
2151 | target = GL_TEXTURE_CUBE_MAP;
|
---|
2152 | }
|
---|
2153 | else
|
---|
2154 | {
|
---|
2155 | if (pSurface->pMipmapLevels[0].mipmapSize.depth > 1)
|
---|
2156 | {
|
---|
2157 | binding = GL_TEXTURE_BINDING_3D;
|
---|
2158 | target = GL_TEXTURE_3D;
|
---|
2159 | }
|
---|
2160 | else
|
---|
2161 | {
|
---|
2162 | Assert(pSurface->cFaces == 1);
|
---|
2163 |
|
---|
2164 | binding = GL_TEXTURE_BINDING_2D;
|
---|
2165 | target = GL_TEXTURE_2D;
|
---|
2166 | }
|
---|
2167 | }
|
---|
2168 |
|
---|
2169 | /* All textures are created in the SharedCtx. */
|
---|
2170 | uint32_t idPrevCtx = pState->idActiveContext;
|
---|
2171 | pContext = &pState->SharedCtx;
|
---|
2172 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
2173 |
|
---|
2174 | glGenTextures(1, &pSurface->oglId.texture);
|
---|
2175 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2176 | pSurface->enmOGLResType = VMSVGA3D_OGLRESTYPE_TEXTURE;
|
---|
2177 |
|
---|
2178 | GLint activeTexture = 0;
|
---|
2179 | glGetIntegerv(binding, &activeTexture);
|
---|
2180 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2181 |
|
---|
2182 | /* Must bind texture to the current context in order to change it. */
|
---|
2183 | glBindTexture(target, pSurface->oglId.texture);
|
---|
2184 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2185 |
|
---|
2186 | /* Set the unpacking parameters. */
|
---|
2187 | VMSVGAPACKPARAMS SavedParams;
|
---|
2188 | vmsvga3dOglSetUnpackParams(pState, pContext, pSurface, &SavedParams);
|
---|
2189 |
|
---|
2190 | /** @todo Set the mip map generation filter settings. */
|
---|
2191 |
|
---|
2192 | /* Set the mipmap base and max level parameters. */
|
---|
2193 | glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
|
---|
2194 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2195 | glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, pSurface->faces[0].numMipLevels - 1);
|
---|
2196 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2197 |
|
---|
2198 | if (pSurface->fDirty)
|
---|
2199 | LogFunc(("sync dirty texture\n"));
|
---|
2200 |
|
---|
2201 | /* Always allocate and initialize all mipmap levels; non-initialized mipmap levels used as render targets cause failures. */
|
---|
2202 | if (target == GL_TEXTURE_3D)
|
---|
2203 | {
|
---|
2204 | for (uint32_t i = 0; i < numMipLevels; ++i)
|
---|
2205 | {
|
---|
2206 | /* Allocate and initialize texture memory. Passing the zero filled pSurfaceData avoids
|
---|
2207 | * exposing random host memory to the guest and helps a with the fedora 21 surface
|
---|
2208 | * corruption issues (launchpad, background, search field, login).
|
---|
2209 | */
|
---|
2210 | PVMSVGA3DMIPMAPLEVEL pMipLevel = &pSurface->pMipmapLevels[i];
|
---|
2211 |
|
---|
2212 | LogFunc(("sync dirty 3D texture mipmap level %d (pitch %x) (dirty %d)\n",
|
---|
2213 | i, pMipLevel->cbSurfacePitch, pMipLevel->fDirty));
|
---|
2214 |
|
---|
2215 | if ( pSurface->internalFormatGL == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
|
---|
2216 | || pSurface->internalFormatGL == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
|
---|
2217 | || pSurface->internalFormatGL == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
|
---|
2218 | {
|
---|
2219 | pState->ext.glCompressedTexImage3D(GL_TEXTURE_3D,
|
---|
2220 | i,
|
---|
2221 | pSurface->internalFormatGL,
|
---|
2222 | pMipLevel->mipmapSize.width,
|
---|
2223 | pMipLevel->mipmapSize.height,
|
---|
2224 | pMipLevel->mipmapSize.depth,
|
---|
2225 | 0,
|
---|
2226 | pMipLevel->cbSurface,
|
---|
2227 | pMipLevel->pSurfaceData);
|
---|
2228 | }
|
---|
2229 | else
|
---|
2230 | {
|
---|
2231 | pState->ext.glTexImage3D(GL_TEXTURE_3D,
|
---|
2232 | i,
|
---|
2233 | pSurface->internalFormatGL,
|
---|
2234 | pMipLevel->mipmapSize.width,
|
---|
2235 | pMipLevel->mipmapSize.height,
|
---|
2236 | pMipLevel->mipmapSize.depth,
|
---|
2237 | 0, /* border */
|
---|
2238 | pSurface->formatGL,
|
---|
2239 | pSurface->typeGL,
|
---|
2240 | pMipLevel->pSurfaceData);
|
---|
2241 | }
|
---|
2242 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2243 |
|
---|
2244 | pMipLevel->fDirty = false;
|
---|
2245 | }
|
---|
2246 | }
|
---|
2247 | else if (target == GL_TEXTURE_CUBE_MAP)
|
---|
2248 | {
|
---|
2249 | for (uint32_t iFace = 0; iFace < 6; ++iFace)
|
---|
2250 | {
|
---|
2251 | GLenum const Face = vmsvga3dCubemapFaceFromIndex(iFace);
|
---|
2252 |
|
---|
2253 | for (uint32_t i = 0; i < numMipLevels; ++i)
|
---|
2254 | {
|
---|
2255 | PVMSVGA3DMIPMAPLEVEL pMipLevel = &pSurface->pMipmapLevels[iFace * numMipLevels + i];
|
---|
2256 | Assert(pMipLevel->mipmapSize.width == pMipLevel->mipmapSize.height);
|
---|
2257 | Assert(pMipLevel->mipmapSize.depth == 1);
|
---|
2258 |
|
---|
2259 | LogFunc(("sync cube texture face %d mipmap level %d (dirty %d)\n",
|
---|
2260 | iFace, i, pMipLevel->fDirty));
|
---|
2261 |
|
---|
2262 | if ( pSurface->internalFormatGL == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
|
---|
2263 | || pSurface->internalFormatGL == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
|
---|
2264 | || pSurface->internalFormatGL == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
|
---|
2265 | {
|
---|
2266 | pState->ext.glCompressedTexImage2D(Face,
|
---|
2267 | i,
|
---|
2268 | pSurface->internalFormatGL,
|
---|
2269 | pMipLevel->mipmapSize.width,
|
---|
2270 | pMipLevel->mipmapSize.height,
|
---|
2271 | 0,
|
---|
2272 | pMipLevel->cbSurface,
|
---|
2273 | pMipLevel->pSurfaceData);
|
---|
2274 | }
|
---|
2275 | else
|
---|
2276 | {
|
---|
2277 | glTexImage2D(Face,
|
---|
2278 | i,
|
---|
2279 | pSurface->internalFormatGL,
|
---|
2280 | pMipLevel->mipmapSize.width,
|
---|
2281 | pMipLevel->mipmapSize.height,
|
---|
2282 | 0,
|
---|
2283 | pSurface->formatGL,
|
---|
2284 | pSurface->typeGL,
|
---|
2285 | pMipLevel->pSurfaceData);
|
---|
2286 | }
|
---|
2287 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2288 |
|
---|
2289 | pMipLevel->fDirty = false;
|
---|
2290 | }
|
---|
2291 | }
|
---|
2292 | }
|
---|
2293 | else if (target == GL_TEXTURE_2D)
|
---|
2294 | {
|
---|
2295 | for (uint32_t i = 0; i < numMipLevels; ++i)
|
---|
2296 | {
|
---|
2297 | /* Allocate and initialize texture memory. Passing the zero filled pSurfaceData avoids
|
---|
2298 | * exposing random host memory to the guest and helps a with the fedora 21 surface
|
---|
2299 | * corruption issues (launchpad, background, search field, login).
|
---|
2300 | */
|
---|
2301 | PVMSVGA3DMIPMAPLEVEL pMipLevel = &pSurface->pMipmapLevels[i];
|
---|
2302 | Assert(pMipLevel->mipmapSize.depth == 1);
|
---|
2303 |
|
---|
2304 | LogFunc(("sync dirty texture mipmap level %d (pitch %x) (dirty %d)\n",
|
---|
2305 | i, pMipLevel->cbSurfacePitch, pMipLevel->fDirty));
|
---|
2306 |
|
---|
2307 | if ( pSurface->internalFormatGL == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
|
---|
2308 | || pSurface->internalFormatGL == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
|
---|
2309 | || pSurface->internalFormatGL == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
|
---|
2310 | {
|
---|
2311 | pState->ext.glCompressedTexImage2D(GL_TEXTURE_2D,
|
---|
2312 | i,
|
---|
2313 | pSurface->internalFormatGL,
|
---|
2314 | pMipLevel->mipmapSize.width,
|
---|
2315 | pMipLevel->mipmapSize.height,
|
---|
2316 | 0,
|
---|
2317 | pMipLevel->cbSurface,
|
---|
2318 | pMipLevel->pSurfaceData);
|
---|
2319 | }
|
---|
2320 | else
|
---|
2321 | {
|
---|
2322 | glTexImage2D(GL_TEXTURE_2D,
|
---|
2323 | i,
|
---|
2324 | pSurface->internalFormatGL,
|
---|
2325 | pMipLevel->mipmapSize.width,
|
---|
2326 | pMipLevel->mipmapSize.height,
|
---|
2327 | 0,
|
---|
2328 | pSurface->formatGL,
|
---|
2329 | pSurface->typeGL,
|
---|
2330 | pMipLevel->pSurfaceData);
|
---|
2331 | }
|
---|
2332 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2333 |
|
---|
2334 | pMipLevel->fDirty = false;
|
---|
2335 | }
|
---|
2336 | }
|
---|
2337 |
|
---|
2338 | pSurface->fDirty = false;
|
---|
2339 |
|
---|
2340 | /* Restore unpacking parameters. */
|
---|
2341 | vmsvga3dOglRestoreUnpackParams(pState, pContext, pSurface, &SavedParams);
|
---|
2342 |
|
---|
2343 | /* Restore the old active texture. */
|
---|
2344 | glBindTexture(target, activeTexture);
|
---|
2345 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2346 |
|
---|
2347 | pSurface->surfaceFlags |= SVGA3D_SURFACE_HINT_TEXTURE;
|
---|
2348 | pSurface->targetGL = target;
|
---|
2349 | pSurface->bindingGL = binding;
|
---|
2350 |
|
---|
2351 | if (idPrevCtx < pState->cContexts && pState->papContexts[idPrevCtx]->id == idPrevCtx)
|
---|
2352 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pState->papContexts[idPrevCtx]);
|
---|
2353 | return VINF_SUCCESS;
|
---|
2354 | }
|
---|
2355 |
|
---|
2356 |
|
---|
2357 | /**
|
---|
2358 | * Backend worker for implementing SVGA_3D_CMD_SURFACE_STRETCHBLT.
|
---|
2359 | *
|
---|
2360 | * @returns VBox status code.
|
---|
2361 | * @param pThis The VGA device instance.
|
---|
2362 | * @param pState The VMSVGA3d state.
|
---|
2363 | * @param pDstSurface The destination host surface.
|
---|
2364 | * @param uDstFace The destination face (valid).
|
---|
2365 | * @param uDstMipmap The destination mipmap level (valid).
|
---|
2366 | * @param pDstBox The destination box.
|
---|
2367 | * @param pSrcSurface The source host surface.
|
---|
2368 | * @param uSrcFace The destination face (valid).
|
---|
2369 | * @param uSrcMipmap The source mimap level (valid).
|
---|
2370 | * @param pSrcBox The source box.
|
---|
2371 | * @param enmMode The strecht blt mode .
|
---|
2372 | * @param pContext The VMSVGA3d context (already current for OGL).
|
---|
2373 | */
|
---|
2374 | int vmsvga3dBackSurfaceStretchBlt(PVGASTATE pThis, PVMSVGA3DSTATE pState,
|
---|
2375 | PVMSVGA3DSURFACE pDstSurface, uint32_t uDstFace, uint32_t uDstMipmap, SVGA3dBox const *pDstBox,
|
---|
2376 | PVMSVGA3DSURFACE pSrcSurface, uint32_t uSrcFace, uint32_t uSrcMipmap, SVGA3dBox const *pSrcBox,
|
---|
2377 | SVGA3dStretchBltMode enmMode, PVMSVGA3DCONTEXT pContext)
|
---|
2378 | {
|
---|
2379 | RT_NOREF(pThis);
|
---|
2380 |
|
---|
2381 | AssertReturn( RT_BOOL(pSrcSurface->surfaceFlags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL)
|
---|
2382 | == RT_BOOL(pDstSurface->surfaceFlags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL), VERR_NOT_IMPLEMENTED);
|
---|
2383 |
|
---|
2384 | GLenum glAttachment = GL_COLOR_ATTACHMENT0;
|
---|
2385 | GLbitfield glMask = GL_COLOR_BUFFER_BIT;
|
---|
2386 | if (pDstSurface->surfaceFlags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL)
|
---|
2387 | {
|
---|
2388 | /** @todo Need GL_DEPTH_STENCIL_ATTACHMENT for depth/stencil formats? */
|
---|
2389 | glAttachment = GL_DEPTH_ATTACHMENT;
|
---|
2390 | glMask = GL_DEPTH_BUFFER_BIT;
|
---|
2391 | }
|
---|
2392 |
|
---|
2393 | /* Activate the read and draw framebuffer objects. */
|
---|
2394 | pState->ext.glBindFramebuffer(GL_READ_FRAMEBUFFER, pContext->idReadFramebuffer);
|
---|
2395 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2396 | pState->ext.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, pContext->idDrawFramebuffer);
|
---|
2397 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2398 |
|
---|
2399 | /* Bind the source and destination objects to the right place. */
|
---|
2400 | GLenum textarget;
|
---|
2401 | if (pSrcSurface->targetGL == GL_TEXTURE_CUBE_MAP)
|
---|
2402 | textarget = vmsvga3dCubemapFaceFromIndex(uSrcFace);
|
---|
2403 | else
|
---|
2404 | {
|
---|
2405 | /// @todo later AssertMsg(pSrcSurface->targetGL == GL_TEXTURE_2D, ("%#x\n", pSrcSurface->targetGL));
|
---|
2406 | textarget = GL_TEXTURE_2D;
|
---|
2407 | }
|
---|
2408 | pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, glAttachment, textarget,
|
---|
2409 | pSrcSurface->oglId.texture, uSrcMipmap);
|
---|
2410 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2411 |
|
---|
2412 | if (pDstSurface->targetGL == GL_TEXTURE_CUBE_MAP)
|
---|
2413 | textarget = vmsvga3dCubemapFaceFromIndex(uDstFace);
|
---|
2414 | else
|
---|
2415 | {
|
---|
2416 | /// @todo later AssertMsg(pDstSurface->targetGL == GL_TEXTURE_2D, ("%#x\n", pDstSurface->targetGL));
|
---|
2417 | textarget = GL_TEXTURE_2D;
|
---|
2418 | }
|
---|
2419 | pState->ext.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, glAttachment, textarget,
|
---|
2420 | pDstSurface->oglId.texture, uDstMipmap);
|
---|
2421 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2422 |
|
---|
2423 | Log(("src conv. (%d,%d)(%d,%d); dest conv (%d,%d)(%d,%d)\n",
|
---|
2424 | pSrcBox->x, D3D_TO_OGL_Y_COORD(pSrcSurface, pSrcBox->y + pSrcBox->h),
|
---|
2425 | pSrcBox->x + pSrcBox->w, D3D_TO_OGL_Y_COORD(pSrcSurface, pSrcBox->y),
|
---|
2426 | pDstBox->x, D3D_TO_OGL_Y_COORD(pDstSurface, pDstBox->y + pDstBox->h),
|
---|
2427 | pDstBox->x + pDstBox->w, D3D_TO_OGL_Y_COORD(pDstSurface, pDstBox->y)));
|
---|
2428 |
|
---|
2429 | pState->ext.glBlitFramebuffer(pSrcBox->x,
|
---|
2430 | pSrcBox->y,
|
---|
2431 | pSrcBox->x + pSrcBox->w, /* exclusive. */
|
---|
2432 | pSrcBox->y + pSrcBox->h,
|
---|
2433 | pDstBox->x,
|
---|
2434 | pDstBox->y,
|
---|
2435 | pDstBox->x + pDstBox->w, /* exclusive. */
|
---|
2436 | pDstBox->y + pDstBox->h,
|
---|
2437 | glMask,
|
---|
2438 | (enmMode == SVGA3D_STRETCH_BLT_POINT) ? GL_NEAREST : GL_LINEAR);
|
---|
2439 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2440 |
|
---|
2441 | /* Reset the frame buffer association */
|
---|
2442 | pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, pContext->idFramebuffer);
|
---|
2443 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2444 |
|
---|
2445 | return VINF_SUCCESS;
|
---|
2446 | }
|
---|
2447 |
|
---|
2448 | /**
|
---|
2449 | * Save texture packing parameters and loads those appropriate for the given
|
---|
2450 | * surface.
|
---|
2451 | *
|
---|
2452 | * @param pState The VMSVGA3D state structure.
|
---|
2453 | * @param pContext The active context.
|
---|
2454 | * @param pSurface The surface.
|
---|
2455 | * @param pSave Where to save stuff.
|
---|
2456 | */
|
---|
2457 | void vmsvga3dOglSetPackParams(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface,
|
---|
2458 | PVMSVGAPACKPARAMS pSave)
|
---|
2459 | {
|
---|
2460 | RT_NOREF(pState);
|
---|
2461 | /*
|
---|
2462 | * Save (ignore errors, setting the defaults we want and avoids restore).
|
---|
2463 | */
|
---|
2464 | pSave->iAlignment = 1;
|
---|
2465 | VMSVGA3D_ASSERT_GL_CALL(glGetIntegerv(GL_UNPACK_ALIGNMENT, &pSave->iAlignment), pState, pContext);
|
---|
2466 | pSave->cxRow = 0;
|
---|
2467 | VMSVGA3D_ASSERT_GL_CALL(glGetIntegerv(GL_UNPACK_ROW_LENGTH, &pSave->cxRow), pState, pContext);
|
---|
2468 |
|
---|
2469 | #ifdef VMSVGA3D_PARANOID_TEXTURE_PACKING
|
---|
2470 | pSave->cyImage = 0;
|
---|
2471 | glGetIntegerv(GL_PACK_IMAGE_HEIGHT, &pSave->cyImage);
|
---|
2472 | Assert(pSave->cyImage == 0);
|
---|
2473 |
|
---|
2474 | pSave->fSwapBytes = GL_FALSE;
|
---|
2475 | glGetBooleanv(GL_PACK_SWAP_BYTES, &pSave->fSwapBytes);
|
---|
2476 | Assert(pSave->fSwapBytes == GL_FALSE);
|
---|
2477 |
|
---|
2478 | pSave->fLsbFirst = GL_FALSE;
|
---|
2479 | glGetBooleanv(GL_PACK_LSB_FIRST, &pSave->fLsbFirst);
|
---|
2480 | Assert(pSave->fLsbFirst == GL_FALSE);
|
---|
2481 |
|
---|
2482 | pSave->cSkipRows = 0;
|
---|
2483 | glGetIntegerv(GL_PACK_SKIP_ROWS, &pSave->cSkipRows);
|
---|
2484 | Assert(pSave->cSkipRows == 0);
|
---|
2485 |
|
---|
2486 | pSave->cSkipPixels = 0;
|
---|
2487 | glGetIntegerv(GL_PACK_SKIP_PIXELS, &pSave->cSkipPixels);
|
---|
2488 | Assert(pSave->cSkipPixels == 0);
|
---|
2489 |
|
---|
2490 | pSave->cSkipImages = 0;
|
---|
2491 | glGetIntegerv(GL_PACK_SKIP_IMAGES, &pSave->cSkipImages);
|
---|
2492 | Assert(pSave->cSkipImages == 0);
|
---|
2493 |
|
---|
2494 | VMSVGA3D_CLEAR_GL_ERRORS();
|
---|
2495 | #endif
|
---|
2496 |
|
---|
2497 | /*
|
---|
2498 | * Setup unpack.
|
---|
2499 | *
|
---|
2500 | * Note! We use 1 as alignment here because we currently don't do any
|
---|
2501 | * aligning of line pitches anywhere.
|
---|
2502 | */
|
---|
2503 | NOREF(pSurface);
|
---|
2504 | if (pSave->iAlignment != 1)
|
---|
2505 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_ALIGNMENT, 1), pState, pContext);
|
---|
2506 | if (pSave->cxRow != 0)
|
---|
2507 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_ROW_LENGTH, 0), pState, pContext);
|
---|
2508 | #ifdef VMSVGA3D_PARANOID_TEXTURE_PACKING
|
---|
2509 | if (pSave->cyImage != 0)
|
---|
2510 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0), pState, pContext);
|
---|
2511 | if (pSave->fSwapBytes != 0)
|
---|
2512 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE), pState, pContext);
|
---|
2513 | if (pSave->fLsbFirst != 0)
|
---|
2514 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_LSB_FIRST, GL_FALSE), pState, pContext);
|
---|
2515 | if (pSave->cSkipRows != 0)
|
---|
2516 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SKIP_ROWS, 0), pState, pContext);
|
---|
2517 | if (pSave->cSkipPixels != 0)
|
---|
2518 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SKIP_PIXELS, 0), pState, pContext);
|
---|
2519 | if (pSave->cSkipImages != 0)
|
---|
2520 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SKIP_IMAGES, 0), pState, pContext);
|
---|
2521 | #endif
|
---|
2522 | }
|
---|
2523 |
|
---|
2524 |
|
---|
2525 | /**
|
---|
2526 | * Restores texture packing parameters.
|
---|
2527 | *
|
---|
2528 | * @param pState The VMSVGA3D state structure.
|
---|
2529 | * @param pContext The active context.
|
---|
2530 | * @param pSurface The surface.
|
---|
2531 | * @param pSave Where stuff was saved.
|
---|
2532 | */
|
---|
2533 | void vmsvga3dOglRestorePackParams(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface,
|
---|
2534 | PCVMSVGAPACKPARAMS pSave)
|
---|
2535 | {
|
---|
2536 | RT_NOREF(pState, pSurface);
|
---|
2537 | if (pSave->iAlignment != 1)
|
---|
2538 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_ALIGNMENT, pSave->iAlignment), pState, pContext);
|
---|
2539 | if (pSave->cxRow != 0)
|
---|
2540 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_ROW_LENGTH, pSave->cxRow), pState, pContext);
|
---|
2541 | #ifdef VMSVGA3D_PARANOID_TEXTURE_PACKING
|
---|
2542 | if (pSave->cyImage != 0)
|
---|
2543 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_IMAGE_HEIGHT, pSave->cyImage), pState, pContext);
|
---|
2544 | if (pSave->fSwapBytes != 0)
|
---|
2545 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SWAP_BYTES, pSave->fSwapBytes), pState, pContext);
|
---|
2546 | if (pSave->fLsbFirst != 0)
|
---|
2547 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_LSB_FIRST, pSave->fLsbFirst), pState, pContext);
|
---|
2548 | if (pSave->cSkipRows != 0)
|
---|
2549 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SKIP_ROWS, pSave->cSkipRows), pState, pContext);
|
---|
2550 | if (pSave->cSkipPixels != 0)
|
---|
2551 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SKIP_PIXELS, pSave->cSkipPixels), pState, pContext);
|
---|
2552 | if (pSave->cSkipImages != 0)
|
---|
2553 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SKIP_IMAGES, pSave->cSkipImages), pState, pContext);
|
---|
2554 | #endif
|
---|
2555 | }
|
---|
2556 |
|
---|
2557 |
|
---|
2558 | /**
|
---|
2559 | * Backend worker for implementing SVGA_3D_CMD_SURFACE_DMA that copies one box.
|
---|
2560 | *
|
---|
2561 | * @returns Failure status code or @a rc.
|
---|
2562 | * @param pThis The VGA device instance data.
|
---|
2563 | * @param pState The VMSVGA3d state.
|
---|
2564 | * @param pSurface The host surface.
|
---|
2565 | * @param pMipLevel Mipmap level. The caller knows it already.
|
---|
2566 | * @param uHostFace The host face (valid).
|
---|
2567 | * @param uHostMipmap The host mipmap level (valid).
|
---|
2568 | * @param GuestPtr The guest pointer.
|
---|
2569 | * @param cbGuestPitch The guest pitch.
|
---|
2570 | * @param transfer The transfer direction.
|
---|
2571 | * @param pBox The box to copy (clipped, valid, except for guest's srcx, srcy, srcz).
|
---|
2572 | * @param pContext The context (for OpenGL).
|
---|
2573 | * @param rc The current rc for all boxes.
|
---|
2574 | * @param iBox The current box number (for Direct 3D).
|
---|
2575 | */
|
---|
2576 | int vmsvga3dBackSurfaceDMACopyBox(PVGASTATE pThis, PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface,
|
---|
2577 | PVMSVGA3DMIPMAPLEVEL pMipLevel, uint32_t uHostFace, uint32_t uHostMipmap,
|
---|
2578 | SVGAGuestPtr GuestPtr, uint32_t cbGuestPitch, SVGA3dTransferType transfer,
|
---|
2579 | SVGA3dCopyBox const *pBox, PVMSVGA3DCONTEXT pContext, int rc, int iBox)
|
---|
2580 | {
|
---|
2581 | RT_NOREF(iBox);
|
---|
2582 |
|
---|
2583 | switch (pSurface->surfaceFlags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)
|
---|
2584 | {
|
---|
2585 | case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
|
---|
2586 | case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
|
---|
2587 | case SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_HINT_TEXTURE:
|
---|
2588 | case SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
2589 | case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
2590 | case SVGA3D_SURFACE_HINT_TEXTURE:
|
---|
2591 | case SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
2592 | {
|
---|
2593 | uint32_t cbSurfacePitch;
|
---|
2594 | uint8_t *pDoubleBuffer;
|
---|
2595 | uint32_t offHst;
|
---|
2596 |
|
---|
2597 | uint32_t const u32HostBlockX = pBox->x / pSurface->cxBlock;
|
---|
2598 | uint32_t const u32HostBlockY = pBox->y / pSurface->cyBlock;
|
---|
2599 | Assert(u32HostBlockX * pSurface->cxBlock == pBox->x);
|
---|
2600 | Assert(u32HostBlockY * pSurface->cyBlock == pBox->y);
|
---|
2601 |
|
---|
2602 | uint32_t const u32GuestBlockX = pBox->srcx / pSurface->cxBlock;
|
---|
2603 | uint32_t const u32GuestBlockY = pBox->srcy / pSurface->cyBlock;
|
---|
2604 | Assert(u32GuestBlockX * pSurface->cxBlock == pBox->srcx);
|
---|
2605 | Assert(u32GuestBlockY * pSurface->cyBlock == pBox->srcy);
|
---|
2606 |
|
---|
2607 | uint32_t const cBlocksX = (pBox->w + pSurface->cxBlock - 1) / pSurface->cxBlock;
|
---|
2608 | uint32_t const cBlocksY = (pBox->h + pSurface->cyBlock - 1) / pSurface->cyBlock;
|
---|
2609 | AssertMsgReturn(cBlocksX && cBlocksY, ("Empty box %dx%d\n", pBox->w, pBox->h), VERR_INTERNAL_ERROR);
|
---|
2610 |
|
---|
2611 | GLenum texImageTarget;
|
---|
2612 | if (pSurface->targetGL == GL_TEXTURE_3D)
|
---|
2613 | {
|
---|
2614 | texImageTarget = GL_TEXTURE_3D;
|
---|
2615 | }
|
---|
2616 | else if (pSurface->targetGL == GL_TEXTURE_CUBE_MAP)
|
---|
2617 | {
|
---|
2618 | texImageTarget = vmsvga3dCubemapFaceFromIndex(uHostFace);
|
---|
2619 | }
|
---|
2620 | else
|
---|
2621 | {
|
---|
2622 | AssertMsg(pSurface->targetGL == GL_TEXTURE_2D, ("%#x\n", pSurface->targetGL));
|
---|
2623 | texImageTarget = GL_TEXTURE_2D;
|
---|
2624 | }
|
---|
2625 |
|
---|
2626 | pDoubleBuffer = (uint8_t *)RTMemAlloc(pMipLevel->cbSurface);
|
---|
2627 | AssertReturn(pDoubleBuffer, VERR_NO_MEMORY);
|
---|
2628 |
|
---|
2629 | if (transfer == SVGA3D_READ_HOST_VRAM)
|
---|
2630 | {
|
---|
2631 | GLint activeTexture;
|
---|
2632 |
|
---|
2633 | /* Must bind texture to the current context in order to read it. */
|
---|
2634 | glGetIntegerv(pSurface->bindingGL, &activeTexture);
|
---|
2635 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2636 |
|
---|
2637 | glBindTexture(pSurface->targetGL, pSurface->oglId.texture);
|
---|
2638 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2639 |
|
---|
2640 | /* Set row length and alignment of the input data. */
|
---|
2641 | VMSVGAPACKPARAMS SavedParams;
|
---|
2642 | vmsvga3dOglSetPackParams(pState, pContext, pSurface, &SavedParams);
|
---|
2643 |
|
---|
2644 | glGetTexImage(texImageTarget,
|
---|
2645 | uHostMipmap,
|
---|
2646 | pSurface->formatGL,
|
---|
2647 | pSurface->typeGL,
|
---|
2648 | pDoubleBuffer);
|
---|
2649 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2650 |
|
---|
2651 | vmsvga3dOglRestorePackParams(pState, pContext, pSurface, &SavedParams);
|
---|
2652 |
|
---|
2653 | /* Restore the old active texture. */
|
---|
2654 | glBindTexture(pSurface->targetGL, activeTexture);
|
---|
2655 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2656 |
|
---|
2657 | offHst = u32HostBlockX * pSurface->cbBlock + u32HostBlockY * pMipLevel->cbSurfacePitch;
|
---|
2658 | cbSurfacePitch = pMipLevel->cbSurfacePitch;
|
---|
2659 | }
|
---|
2660 | else
|
---|
2661 | {
|
---|
2662 | /* The buffer will contain only the copied rectangle. */
|
---|
2663 | offHst = 0;
|
---|
2664 | cbSurfacePitch = cBlocksX * pSurface->cbBlock;
|
---|
2665 | }
|
---|
2666 |
|
---|
2667 | uint32_t const offGst = u32GuestBlockX * pSurface->cbBlock + u32GuestBlockY * cbGuestPitch;
|
---|
2668 |
|
---|
2669 | rc = vmsvgaGMRTransfer(pThis,
|
---|
2670 | transfer,
|
---|
2671 | pDoubleBuffer,
|
---|
2672 | pMipLevel->cbSurface,
|
---|
2673 | offHst,
|
---|
2674 | cbSurfacePitch,
|
---|
2675 | GuestPtr,
|
---|
2676 | offGst,
|
---|
2677 | cbGuestPitch,
|
---|
2678 | cBlocksX * pSurface->cbBlock,
|
---|
2679 | cBlocksY);
|
---|
2680 | AssertRC(rc);
|
---|
2681 |
|
---|
2682 | /* Update the opengl surface data. */
|
---|
2683 | if (transfer == SVGA3D_WRITE_HOST_VRAM)
|
---|
2684 | {
|
---|
2685 | GLint activeTexture = 0;
|
---|
2686 | glGetIntegerv(pSurface->bindingGL, &activeTexture);
|
---|
2687 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2688 |
|
---|
2689 | /* Must bind texture to the current context in order to change it. */
|
---|
2690 | glBindTexture(pSurface->targetGL, pSurface->oglId.texture);
|
---|
2691 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2692 |
|
---|
2693 | LogFunc(("copy texture mipmap level %d (pitch %x)\n", uHostMipmap, pMipLevel->cbSurfacePitch));
|
---|
2694 |
|
---|
2695 | /* Set row length and alignment of the input data. */
|
---|
2696 | VMSVGAPACKPARAMS SavedParams;
|
---|
2697 | vmsvga3dOglSetUnpackParams(pState, pContext, pSurface, &SavedParams); /** @todo do we need to set ROW_LENGTH to w here? */
|
---|
2698 |
|
---|
2699 | if (texImageTarget == GL_TEXTURE_3D)
|
---|
2700 | {
|
---|
2701 | if ( pSurface->internalFormatGL == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
|
---|
2702 | || pSurface->internalFormatGL == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
|
---|
2703 | || pSurface->internalFormatGL == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
|
---|
2704 | {
|
---|
2705 | pState->ext.glCompressedTexSubImage3D(texImageTarget,
|
---|
2706 | uHostMipmap,
|
---|
2707 | pBox->x,
|
---|
2708 | pBox->y,
|
---|
2709 | pBox->z,
|
---|
2710 | pBox->w,
|
---|
2711 | pBox->h,
|
---|
2712 | pBox->d,
|
---|
2713 | pSurface->formatGL,
|
---|
2714 | pSurface->typeGL,
|
---|
2715 | pDoubleBuffer);
|
---|
2716 | }
|
---|
2717 | else
|
---|
2718 | {
|
---|
2719 | pState->ext.glTexSubImage3D(texImageTarget,
|
---|
2720 | uHostMipmap,
|
---|
2721 | u32HostBlockX,
|
---|
2722 | u32HostBlockY,
|
---|
2723 | pBox->z,
|
---|
2724 | cBlocksX,
|
---|
2725 | cBlocksY,
|
---|
2726 | pBox->d,
|
---|
2727 | pSurface->formatGL,
|
---|
2728 | pSurface->typeGL,
|
---|
2729 | pDoubleBuffer);
|
---|
2730 | }
|
---|
2731 | }
|
---|
2732 | else
|
---|
2733 | {
|
---|
2734 | if ( pSurface->internalFormatGL == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
|
---|
2735 | || pSurface->internalFormatGL == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
|
---|
2736 | || pSurface->internalFormatGL == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
|
---|
2737 | {
|
---|
2738 | pState->ext.glCompressedTexSubImage2D(texImageTarget,
|
---|
2739 | uHostMipmap,
|
---|
2740 | pBox->x,
|
---|
2741 | pBox->y,
|
---|
2742 | pBox->w,
|
---|
2743 | pBox->h,
|
---|
2744 | pSurface->internalFormatGL,
|
---|
2745 | cbSurfacePitch * cBlocksY,
|
---|
2746 | pDoubleBuffer);
|
---|
2747 | }
|
---|
2748 | else
|
---|
2749 | {
|
---|
2750 | glTexSubImage2D(texImageTarget,
|
---|
2751 | uHostMipmap,
|
---|
2752 | u32HostBlockX,
|
---|
2753 | u32HostBlockY,
|
---|
2754 | cBlocksX,
|
---|
2755 | cBlocksY,
|
---|
2756 | pSurface->formatGL,
|
---|
2757 | pSurface->typeGL,
|
---|
2758 | pDoubleBuffer);
|
---|
2759 | }
|
---|
2760 | }
|
---|
2761 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2762 |
|
---|
2763 | /* Restore old values. */
|
---|
2764 | vmsvga3dOglRestoreUnpackParams(pState, pContext, pSurface, &SavedParams);
|
---|
2765 |
|
---|
2766 | /* Restore the old active texture. */
|
---|
2767 | glBindTexture(pSurface->targetGL, activeTexture);
|
---|
2768 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2769 | }
|
---|
2770 |
|
---|
2771 | Log4(("first line:\n%.*Rhxd\n", cBlocksX * pSurface->cbBlock, pDoubleBuffer));
|
---|
2772 |
|
---|
2773 | /* Free the double buffer. */
|
---|
2774 | RTMemFree(pDoubleBuffer);
|
---|
2775 | break;
|
---|
2776 | }
|
---|
2777 |
|
---|
2778 | case SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_INDEXBUFFER:
|
---|
2779 | case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
|
---|
2780 | case SVGA3D_SURFACE_HINT_INDEXBUFFER:
|
---|
2781 | {
|
---|
2782 | /* Buffers are uncompressed. */
|
---|
2783 | AssertReturn(pSurface->cxBlock == 1 && pSurface->cyBlock == 1, VERR_INTERNAL_ERROR);
|
---|
2784 |
|
---|
2785 | /* Caller already clipped pBox and buffers are 1-dimensional. */
|
---|
2786 | Assert(pBox->y == 0 && pBox->h == 1 && pBox->z == 0 && pBox->d == 1);
|
---|
2787 |
|
---|
2788 | VMSVGA3D_CLEAR_GL_ERRORS();
|
---|
2789 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, pSurface->oglId.buffer);
|
---|
2790 | if (VMSVGA3D_GL_IS_SUCCESS(pContext))
|
---|
2791 | {
|
---|
2792 | GLenum enmGlTransfer = (transfer == SVGA3D_READ_HOST_VRAM) ? GL_READ_ONLY : GL_WRITE_ONLY;
|
---|
2793 | uint8_t *pbData = (uint8_t *)pState->ext.glMapBuffer(GL_ARRAY_BUFFER, enmGlTransfer);
|
---|
2794 | if (RT_LIKELY(pbData != NULL))
|
---|
2795 | {
|
---|
2796 | #if defined(VBOX_STRICT) && defined(RT_OS_DARWIN)
|
---|
2797 | GLint cbStrictBufSize;
|
---|
2798 | glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &cbStrictBufSize);
|
---|
2799 | Assert(VMSVGA3D_GL_IS_SUCCESS(pContext));
|
---|
2800 | AssertMsg(cbStrictBufSize >= (int32_t)pMipLevel->cbSurface,
|
---|
2801 | ("cbStrictBufSize=%#x cbSurface=%#x pContext->id=%#x\n", (uint32_t)cbStrictBufSize, pMipLevel->cbSurface, pContext->id));
|
---|
2802 | #endif
|
---|
2803 | Log(("Lock %s memory for rectangle (%d,%d)(%d,%d)\n",
|
---|
2804 | (pSurface->surfaceFlags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK) == SVGA3D_SURFACE_HINT_VERTEXBUFFER ? "vertex" :
|
---|
2805 | (pSurface->surfaceFlags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK) == SVGA3D_SURFACE_HINT_INDEXBUFFER ? "index" : "buffer",
|
---|
2806 | pBox->x, pBox->y, pBox->x + pBox->w, pBox->y + pBox->h));
|
---|
2807 |
|
---|
2808 | uint32_t const offHst = pBox->x * pSurface->cbBlock;
|
---|
2809 |
|
---|
2810 | rc = vmsvgaGMRTransfer(pThis,
|
---|
2811 | transfer,
|
---|
2812 | pbData,
|
---|
2813 | pMipLevel->cbSurface,
|
---|
2814 | offHst,
|
---|
2815 | pMipLevel->cbSurfacePitch,
|
---|
2816 | GuestPtr,
|
---|
2817 | pBox->srcx * pSurface->cbBlock,
|
---|
2818 | cbGuestPitch,
|
---|
2819 | pBox->w * pSurface->cbBlock,
|
---|
2820 | pBox->h);
|
---|
2821 | AssertRC(rc);
|
---|
2822 |
|
---|
2823 | Log4(("first line:\n%.*Rhxd\n", cbGuestPitch, pbData + offHst));
|
---|
2824 |
|
---|
2825 | pState->ext.glUnmapBuffer(GL_ARRAY_BUFFER);
|
---|
2826 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2827 | }
|
---|
2828 | else
|
---|
2829 | VMSVGA3D_GL_GET_AND_COMPLAIN(pState, pContext, ("glMapBuffer(GL_ARRAY_BUFFER, %#x) -> NULL\n", enmGlTransfer));
|
---|
2830 | }
|
---|
2831 | else
|
---|
2832 | VMSVGA3D_GL_COMPLAIN(pState, pContext, ("glBindBuffer(GL_ARRAY_BUFFER, %#x)\n", pSurface->oglId.buffer));
|
---|
2833 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, 0);
|
---|
2834 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2835 | break;
|
---|
2836 | }
|
---|
2837 |
|
---|
2838 | default:
|
---|
2839 | AssertFailed();
|
---|
2840 | break;
|
---|
2841 | }
|
---|
2842 |
|
---|
2843 | return rc;
|
---|
2844 | }
|
---|
2845 |
|
---|
2846 | int vmsvga3dGenerateMipmaps(PVGASTATE pThis, uint32_t sid, SVGA3dTextureFilter filter)
|
---|
2847 | {
|
---|
2848 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
2849 | PVMSVGA3DSURFACE pSurface;
|
---|
2850 | int rc = VINF_SUCCESS;
|
---|
2851 | PVMSVGA3DCONTEXT pContext;
|
---|
2852 | uint32_t cid;
|
---|
2853 | GLint activeTexture = 0;
|
---|
2854 |
|
---|
2855 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
2856 |
|
---|
2857 | rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
|
---|
2858 | AssertRCReturn(rc, rc);
|
---|
2859 |
|
---|
2860 | Assert(filter != SVGA3D_TEX_FILTER_FLATCUBIC);
|
---|
2861 | Assert(filter != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
|
---|
2862 | pSurface->autogenFilter = filter;
|
---|
2863 |
|
---|
2864 | LogFunc(("sid=%x filter=%d\n", sid, filter));
|
---|
2865 |
|
---|
2866 | cid = SVGA3D_INVALID_ID;
|
---|
2867 | pContext = &pState->SharedCtx;
|
---|
2868 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
2869 |
|
---|
2870 | if (pSurface->oglId.texture == OPENGL_INVALID_ID)
|
---|
2871 | {
|
---|
2872 | /* Unknown surface type; turn it into a texture. */
|
---|
2873 | LogFunc(("unknown src surface id=%x type=%d format=%d -> create texture\n", sid, pSurface->surfaceFlags, pSurface->format));
|
---|
2874 | rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pSurface);
|
---|
2875 | AssertRCReturn(rc, rc);
|
---|
2876 | }
|
---|
2877 | else
|
---|
2878 | {
|
---|
2879 | /** @todo new filter */
|
---|
2880 | AssertFailed();
|
---|
2881 | }
|
---|
2882 |
|
---|
2883 | glGetIntegerv(pSurface->bindingGL, &activeTexture);
|
---|
2884 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2885 |
|
---|
2886 | /* Must bind texture to the current context in order to change it. */
|
---|
2887 | glBindTexture(pSurface->targetGL, pSurface->oglId.texture);
|
---|
2888 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2889 |
|
---|
2890 | /* Generate the mip maps. */
|
---|
2891 | pState->ext.glGenerateMipmap(pSurface->targetGL);
|
---|
2892 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2893 |
|
---|
2894 | /* Restore the old texture. */
|
---|
2895 | glBindTexture(pSurface->targetGL, activeTexture);
|
---|
2896 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2897 |
|
---|
2898 | return VINF_SUCCESS;
|
---|
2899 | }
|
---|
2900 |
|
---|
2901 |
|
---|
2902 | #ifdef RT_OS_LINUX
|
---|
2903 | /**
|
---|
2904 | * X11 event handling thread.
|
---|
2905 | *
|
---|
2906 | * @returns VINF_SUCCESS (ignored)
|
---|
2907 | * @param hThreadSelf thread handle
|
---|
2908 | * @param pvUser pointer to pState structure
|
---|
2909 | */
|
---|
2910 | DECLCALLBACK(int) vmsvga3dXEventThread(RTTHREAD hThreadSelf, void *pvUser)
|
---|
2911 | {
|
---|
2912 | RT_NOREF(hThreadSelf);
|
---|
2913 | PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pvUser;
|
---|
2914 | while (!pState->bTerminate)
|
---|
2915 | {
|
---|
2916 | while (XPending(pState->display) > 0)
|
---|
2917 | {
|
---|
2918 | XEvent event;
|
---|
2919 | XNextEvent(pState->display, &event);
|
---|
2920 |
|
---|
2921 | switch (event.type)
|
---|
2922 | {
|
---|
2923 | default:
|
---|
2924 | break;
|
---|
2925 | }
|
---|
2926 | }
|
---|
2927 | /* sleep for 16ms to not burn too many cycles */
|
---|
2928 | RTThreadSleep(16);
|
---|
2929 | }
|
---|
2930 | return VINF_SUCCESS;
|
---|
2931 | }
|
---|
2932 | #endif // RT_OS_LINUX
|
---|
2933 |
|
---|
2934 |
|
---|
2935 | /**
|
---|
2936 | * Create a new 3d context
|
---|
2937 | *
|
---|
2938 | * @returns VBox status code.
|
---|
2939 | * @param pThis VGA device instance data.
|
---|
2940 | * @param cid Context id
|
---|
2941 | * @param fFlags VMSVGA3D_DEF_CTX_F_XXX.
|
---|
2942 | */
|
---|
2943 | int vmsvga3dContextDefineOgl(PVGASTATE pThis, uint32_t cid, uint32_t fFlags)
|
---|
2944 | {
|
---|
2945 | int rc;
|
---|
2946 | PVMSVGA3DCONTEXT pContext;
|
---|
2947 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
2948 |
|
---|
2949 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
2950 | AssertReturn( cid < SVGA3D_MAX_CONTEXT_IDS
|
---|
2951 | || (cid == VMSVGA3D_SHARED_CTX_ID && (fFlags & VMSVGA3D_DEF_CTX_F_SHARED_CTX)), VERR_INVALID_PARAMETER);
|
---|
2952 | #if !defined(VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE) || !(defined(RT_OS_DARWIN))
|
---|
2953 | AssertReturn(!(fFlags & VMSVGA3D_DEF_CTX_F_OTHER_PROFILE), VERR_INTERNAL_ERROR_3);
|
---|
2954 | #endif
|
---|
2955 |
|
---|
2956 | Log(("vmsvga3dContextDefine id %x\n", cid));
|
---|
2957 |
|
---|
2958 | if (cid == VMSVGA3D_SHARED_CTX_ID)
|
---|
2959 | pContext = &pState->SharedCtx;
|
---|
2960 | else
|
---|
2961 | {
|
---|
2962 | if (cid >= pState->cContexts)
|
---|
2963 | {
|
---|
2964 | /* Grow the array. */
|
---|
2965 | uint32_t cNew = RT_ALIGN(cid + 15, 16);
|
---|
2966 | void *pvNew = RTMemRealloc(pState->papContexts, sizeof(pState->papContexts[0]) * cNew);
|
---|
2967 | AssertReturn(pvNew, VERR_NO_MEMORY);
|
---|
2968 | pState->papContexts = (PVMSVGA3DCONTEXT *)pvNew;
|
---|
2969 | while (pState->cContexts < cNew)
|
---|
2970 | {
|
---|
2971 | pContext = (PVMSVGA3DCONTEXT)RTMemAllocZ(sizeof(*pContext));
|
---|
2972 | AssertReturn(pContext, VERR_NO_MEMORY);
|
---|
2973 | pContext->id = SVGA3D_INVALID_ID;
|
---|
2974 | pState->papContexts[pState->cContexts++] = pContext;
|
---|
2975 | }
|
---|
2976 | }
|
---|
2977 | /* If one already exists with this id, then destroy it now. */
|
---|
2978 | if (pState->papContexts[cid]->id != SVGA3D_INVALID_ID)
|
---|
2979 | vmsvga3dContextDestroy(pThis, cid);
|
---|
2980 |
|
---|
2981 | pContext = pState->papContexts[cid];
|
---|
2982 | }
|
---|
2983 |
|
---|
2984 | /*
|
---|
2985 | * Find or create the shared context if needed (necessary for sharing e.g. textures between contexts).
|
---|
2986 | */
|
---|
2987 | PVMSVGA3DCONTEXT pSharedCtx = NULL;
|
---|
2988 | if (!(fFlags & (VMSVGA3D_DEF_CTX_F_INIT | VMSVGA3D_DEF_CTX_F_SHARED_CTX)))
|
---|
2989 | {
|
---|
2990 | pSharedCtx = &pState->SharedCtx;
|
---|
2991 | if (pSharedCtx->id != VMSVGA3D_SHARED_CTX_ID)
|
---|
2992 | {
|
---|
2993 | rc = vmsvga3dContextDefineOgl(pThis, VMSVGA3D_SHARED_CTX_ID, VMSVGA3D_DEF_CTX_F_SHARED_CTX);
|
---|
2994 | AssertLogRelRCReturn(rc, rc);
|
---|
2995 | }
|
---|
2996 | }
|
---|
2997 |
|
---|
2998 | /*
|
---|
2999 | * Initialize the context.
|
---|
3000 | */
|
---|
3001 | memset(pContext, 0, sizeof(*pContext));
|
---|
3002 | pContext->id = cid;
|
---|
3003 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTextures); i++)
|
---|
3004 | pContext->aSidActiveTextures[i] = SVGA3D_INVALID_ID;
|
---|
3005 |
|
---|
3006 | pContext->state.shidVertex = SVGA3D_INVALID_ID;
|
---|
3007 | pContext->state.shidPixel = SVGA3D_INVALID_ID;
|
---|
3008 | pContext->idFramebuffer = OPENGL_INVALID_ID;
|
---|
3009 | pContext->idReadFramebuffer = OPENGL_INVALID_ID;
|
---|
3010 | pContext->idDrawFramebuffer = OPENGL_INVALID_ID;
|
---|
3011 |
|
---|
3012 | rc = ShaderContextCreate(&pContext->pShaderContext);
|
---|
3013 | AssertRCReturn(rc, rc);
|
---|
3014 |
|
---|
3015 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); i++)
|
---|
3016 | pContext->state.aRenderTargets[i] = SVGA3D_INVALID_ID;
|
---|
3017 |
|
---|
3018 | #ifdef RT_OS_WINDOWS
|
---|
3019 | /* Create a context window with minimal 4x4 size. We will never use the swapchain
|
---|
3020 | * to present the rendered image. Rendered images from the guest will be copied to
|
---|
3021 | * the VMSVGA SCREEN object, which can be either an offscreen render target or
|
---|
3022 | * system memory in the guest VRAM.
|
---|
3023 | */
|
---|
3024 | rc = vmsvga3dContextWindowCreate(pState->hInstance, pState->pWindowThread, pState->WndRequestSem, &pContext->hwnd);
|
---|
3025 | AssertRCReturn(rc, rc);
|
---|
3026 |
|
---|
3027 | pContext->hdc = GetDC(pContext->hwnd);
|
---|
3028 | AssertMsgReturn(pContext->hdc, ("GetDC %x failed with %d\n", pContext->hwnd, GetLastError()), VERR_INTERNAL_ERROR);
|
---|
3029 |
|
---|
3030 | PIXELFORMATDESCRIPTOR pfd = {
|
---|
3031 | sizeof(PIXELFORMATDESCRIPTOR), /* size of this pfd */
|
---|
3032 | 1, /* version number */
|
---|
3033 | PFD_DRAW_TO_WINDOW | /* support window */
|
---|
3034 | PFD_SUPPORT_OPENGL, /* support OpenGL */
|
---|
3035 | PFD_TYPE_RGBA, /* RGBA type */
|
---|
3036 | 24, /* 24-bit color depth */
|
---|
3037 | 0, 0, 0, 0, 0, 0, /* color bits ignored */
|
---|
3038 | 8, /* alpha buffer */
|
---|
3039 | 0, /* shift bit ignored */
|
---|
3040 | 0, /* no accumulation buffer */
|
---|
3041 | 0, 0, 0, 0, /* accum bits ignored */
|
---|
3042 | 16, /* set depth buffer */
|
---|
3043 | 16, /* set stencil buffer */
|
---|
3044 | 0, /* no auxiliary buffer */
|
---|
3045 | PFD_MAIN_PLANE, /* main layer */
|
---|
3046 | 0, /* reserved */
|
---|
3047 | 0, 0, 0 /* layer masks ignored */
|
---|
3048 | };
|
---|
3049 | int pixelFormat;
|
---|
3050 | BOOL ret;
|
---|
3051 |
|
---|
3052 | pixelFormat = ChoosePixelFormat(pContext->hdc, &pfd);
|
---|
3053 | /** @todo is this really necessary?? */
|
---|
3054 | pixelFormat = ChoosePixelFormat(pContext->hdc, &pfd);
|
---|
3055 | AssertMsgReturn(pixelFormat != 0, ("ChoosePixelFormat failed with %d\n", GetLastError()), VERR_INTERNAL_ERROR);
|
---|
3056 |
|
---|
3057 | ret = SetPixelFormat(pContext->hdc, pixelFormat, &pfd);
|
---|
3058 | AssertMsgReturn(ret == TRUE, ("SetPixelFormat failed with %d\n", GetLastError()), VERR_INTERNAL_ERROR);
|
---|
3059 |
|
---|
3060 | pContext->hglrc = wglCreateContext(pContext->hdc);
|
---|
3061 | AssertMsgReturn(pContext->hglrc, ("wglCreateContext %x failed with %d\n", pContext->hdc, GetLastError()), VERR_INTERNAL_ERROR);
|
---|
3062 |
|
---|
3063 | if (pSharedCtx)
|
---|
3064 | {
|
---|
3065 | ret = wglShareLists(pSharedCtx->hglrc, pContext->hglrc);
|
---|
3066 | AssertMsg(ret == TRUE, ("wglShareLists(%p, %p) failed with %d\n", pSharedCtx->hglrc, pContext->hglrc, GetLastError()));
|
---|
3067 | }
|
---|
3068 |
|
---|
3069 | #elif defined(RT_OS_DARWIN)
|
---|
3070 | pContext->fOtherProfile = RT_BOOL(fFlags & VMSVGA3D_DEF_CTX_F_OTHER_PROFILE);
|
---|
3071 |
|
---|
3072 | NativeNSOpenGLContextRef pShareContext = pSharedCtx ? pSharedCtx->cocoaContext : NULL;
|
---|
3073 | vmsvga3dCocoaCreateViewAndContext(&pContext->cocoaView, &pContext->cocoaContext,
|
---|
3074 | NULL,
|
---|
3075 | 4, 4,
|
---|
3076 | pShareContext, pContext->fOtherProfile);
|
---|
3077 |
|
---|
3078 | #else
|
---|
3079 | if (pState->display == NULL)
|
---|
3080 | {
|
---|
3081 | /* get an X display and make sure we have glX 1.3 */
|
---|
3082 | pState->display = XOpenDisplay(0);
|
---|
3083 | AssertLogRelMsgReturn(pState->display, ("XOpenDisplay failed"), VERR_INTERNAL_ERROR);
|
---|
3084 | int glxMajor, glxMinor;
|
---|
3085 | Bool ret = glXQueryVersion(pState->display, &glxMajor, &glxMinor);
|
---|
3086 | AssertLogRelMsgReturn(ret && glxMajor == 1 && glxMinor >= 3, ("glX >=1.3 not present"), VERR_INTERNAL_ERROR);
|
---|
3087 | /* start our X event handling thread */
|
---|
3088 | rc = RTThreadCreate(&pState->pWindowThread, vmsvga3dXEventThread, pState, 0, RTTHREADTYPE_GUI, RTTHREADFLAGS_WAITABLE, "VMSVGA3DXEVENT");
|
---|
3089 | AssertLogRelMsgReturn(RT_SUCCESS(rc), ("Async IO Thread creation for 3d window handling failed rc=%Rrc\n", rc), rc);
|
---|
3090 | }
|
---|
3091 |
|
---|
3092 | Window defaultRootWindow = XDefaultRootWindow(pState->display);
|
---|
3093 | /* Create a small 4x4 window required for GL context. */
|
---|
3094 | int attrib[] =
|
---|
3095 | {
|
---|
3096 | GLX_RGBA,
|
---|
3097 | GLX_RED_SIZE, 1,
|
---|
3098 | GLX_GREEN_SIZE, 1,
|
---|
3099 | GLX_BLUE_SIZE, 1,
|
---|
3100 | //GLX_ALPHA_SIZE, 1, this flips the bbos screen
|
---|
3101 | GLX_DOUBLEBUFFER,
|
---|
3102 | None
|
---|
3103 | };
|
---|
3104 | XVisualInfo *vi = glXChooseVisual(pState->display, DefaultScreen(pState->display), attrib);
|
---|
3105 | AssertLogRelMsgReturn(vi, ("glXChooseVisual failed"), VERR_INTERNAL_ERROR);
|
---|
3106 | XSetWindowAttributes swa;
|
---|
3107 | swa.colormap = XCreateColormap(pState->display, defaultRootWindow, vi->visual, AllocNone);
|
---|
3108 | AssertLogRelMsgReturn(swa.colormap, ("XCreateColormap failed"), VERR_INTERNAL_ERROR);
|
---|
3109 | swa.border_pixel = 0;
|
---|
3110 | swa.background_pixel = 0;
|
---|
3111 | swa.event_mask = StructureNotifyMask;
|
---|
3112 | unsigned long flags = CWBorderPixel | CWBackPixel | CWColormap | CWEventMask;
|
---|
3113 | pContext->window = XCreateWindow(pState->display, defaultRootWindow,
|
---|
3114 | 0, 0, 4, 4,
|
---|
3115 | 0, vi->depth, InputOutput,
|
---|
3116 | vi->visual, flags, &swa);
|
---|
3117 | AssertLogRelMsgReturn(pContext->window, ("XCreateWindow failed"), VERR_INTERNAL_ERROR);
|
---|
3118 |
|
---|
3119 | /* The window is hidden by default and never mapped, because we only render offscreen and never present to it. */
|
---|
3120 |
|
---|
3121 | GLXContext shareContext = pSharedCtx ? pSharedCtx->glxContext : NULL;
|
---|
3122 | pContext->glxContext = glXCreateContext(pState->display, vi, shareContext, GL_TRUE);
|
---|
3123 | AssertLogRelMsgReturn(pContext->glxContext, ("glXCreateContext failed"), VERR_INTERNAL_ERROR);
|
---|
3124 | #endif
|
---|
3125 |
|
---|
3126 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
3127 |
|
---|
3128 | /* NULL during the first PowerOn call. */
|
---|
3129 | if (pState->ext.glGenFramebuffers)
|
---|
3130 | {
|
---|
3131 | /* Create a framebuffer object for this context. */
|
---|
3132 | pState->ext.glGenFramebuffers(1, &pContext->idFramebuffer);
|
---|
3133 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3134 |
|
---|
3135 | /* Bind the object to the framebuffer target. */
|
---|
3136 | pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, pContext->idFramebuffer);
|
---|
3137 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3138 |
|
---|
3139 | /* Create read and draw framebuffer objects for this context. */
|
---|
3140 | pState->ext.glGenFramebuffers(1, &pContext->idReadFramebuffer);
|
---|
3141 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3142 |
|
---|
3143 | pState->ext.glGenFramebuffers(1, &pContext->idDrawFramebuffer);
|
---|
3144 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3145 |
|
---|
3146 | }
|
---|
3147 | #if 0
|
---|
3148 | /** @todo move to shader lib!!! */
|
---|
3149 | /* Clear the screen */
|
---|
3150 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
3151 |
|
---|
3152 | glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
|
---|
3153 | glClearIndex(0);
|
---|
3154 | glClearDepth(1);
|
---|
3155 | glClearStencil(0xffff);
|
---|
3156 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
|
---|
3157 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
---|
3158 | glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
|
---|
3159 | if (pState->ext.glProvokingVertex)
|
---|
3160 | pState->ext.glProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
|
---|
3161 | /** @todo move to shader lib!!! */
|
---|
3162 | #endif
|
---|
3163 | return VINF_SUCCESS;
|
---|
3164 | }
|
---|
3165 |
|
---|
3166 |
|
---|
3167 | /**
|
---|
3168 | * Create a new 3d context
|
---|
3169 | *
|
---|
3170 | * @returns VBox status code.
|
---|
3171 | * @param pThis VGA device instance data.
|
---|
3172 | * @param cid Context id
|
---|
3173 | */
|
---|
3174 | int vmsvga3dContextDefine(PVGASTATE pThis, uint32_t cid)
|
---|
3175 | {
|
---|
3176 | return vmsvga3dContextDefineOgl(pThis, cid, 0/*fFlags*/);
|
---|
3177 | }
|
---|
3178 |
|
---|
3179 | /**
|
---|
3180 | * Destroys a 3d context.
|
---|
3181 | *
|
---|
3182 | * @returns VBox status code.
|
---|
3183 | * @param pThis VGA device instance data.
|
---|
3184 | * @param pContext The context to destroy.
|
---|
3185 | * @param cid Context id
|
---|
3186 | */
|
---|
3187 | static int vmsvga3dContextDestroyOgl(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, uint32_t cid)
|
---|
3188 | {
|
---|
3189 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
3190 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
3191 | AssertReturn(pContext, VERR_INVALID_PARAMETER);
|
---|
3192 | AssertReturn(pContext->id == cid, VERR_INVALID_PARAMETER);
|
---|
3193 | Log(("vmsvga3dContextDestroyOgl id %x\n", cid));
|
---|
3194 |
|
---|
3195 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
3196 |
|
---|
3197 | /* Destroy all leftover pixel shaders. */
|
---|
3198 | for (uint32_t i = 0; i < pContext->cPixelShaders; i++)
|
---|
3199 | {
|
---|
3200 | if (pContext->paPixelShader[i].id != SVGA3D_INVALID_ID)
|
---|
3201 | vmsvga3dShaderDestroy(pThis, pContext->paPixelShader[i].cid, pContext->paPixelShader[i].id, pContext->paPixelShader[i].type);
|
---|
3202 | }
|
---|
3203 | if (pContext->paPixelShader)
|
---|
3204 | RTMemFree(pContext->paPixelShader);
|
---|
3205 |
|
---|
3206 | /* Destroy all leftover vertex shaders. */
|
---|
3207 | for (uint32_t i = 0; i < pContext->cVertexShaders; i++)
|
---|
3208 | {
|
---|
3209 | if (pContext->paVertexShader[i].id != SVGA3D_INVALID_ID)
|
---|
3210 | vmsvga3dShaderDestroy(pThis, pContext->paVertexShader[i].cid, pContext->paVertexShader[i].id, pContext->paVertexShader[i].type);
|
---|
3211 | }
|
---|
3212 | if (pContext->paVertexShader)
|
---|
3213 | RTMemFree(pContext->paVertexShader);
|
---|
3214 |
|
---|
3215 | if (pContext->state.paVertexShaderConst)
|
---|
3216 | RTMemFree(pContext->state.paVertexShaderConst);
|
---|
3217 | if (pContext->state.paPixelShaderConst)
|
---|
3218 | RTMemFree(pContext->state.paPixelShaderConst);
|
---|
3219 |
|
---|
3220 | if (pContext->pShaderContext)
|
---|
3221 | {
|
---|
3222 | int rc = ShaderContextDestroy(pContext->pShaderContext);
|
---|
3223 | AssertRC(rc);
|
---|
3224 | }
|
---|
3225 |
|
---|
3226 | if (pContext->idFramebuffer != OPENGL_INVALID_ID)
|
---|
3227 | {
|
---|
3228 | /* Unbind the object from the framebuffer target. */
|
---|
3229 | pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, 0 /* back buffer */);
|
---|
3230 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3231 | pState->ext.glDeleteFramebuffers(1, &pContext->idFramebuffer);
|
---|
3232 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3233 |
|
---|
3234 | if (pContext->idReadFramebuffer != OPENGL_INVALID_ID)
|
---|
3235 | {
|
---|
3236 | pState->ext.glDeleteFramebuffers(1, &pContext->idReadFramebuffer);
|
---|
3237 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3238 | }
|
---|
3239 | if (pContext->idDrawFramebuffer != OPENGL_INVALID_ID)
|
---|
3240 | {
|
---|
3241 | pState->ext.glDeleteFramebuffers(1, &pContext->idDrawFramebuffer);
|
---|
3242 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3243 | }
|
---|
3244 | }
|
---|
3245 |
|
---|
3246 | vmsvga3dOcclusionQueryDelete(pState, pContext);
|
---|
3247 |
|
---|
3248 | #ifdef RT_OS_WINDOWS
|
---|
3249 | wglMakeCurrent(pContext->hdc, NULL);
|
---|
3250 | wglDeleteContext(pContext->hglrc);
|
---|
3251 | ReleaseDC(pContext->hwnd, pContext->hdc);
|
---|
3252 |
|
---|
3253 | /* Destroy the window we've created. */
|
---|
3254 | int rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_DESTROYWINDOW, (WPARAM)pContext->hwnd, 0);
|
---|
3255 | AssertRC(rc);
|
---|
3256 | #elif defined(RT_OS_DARWIN)
|
---|
3257 | vmsvga3dCocoaDestroyViewAndContext(pContext->cocoaView, pContext->cocoaContext);
|
---|
3258 | #elif defined(RT_OS_LINUX)
|
---|
3259 | glXMakeCurrent(pState->display, None, NULL);
|
---|
3260 | glXDestroyContext(pState->display, pContext->glxContext);
|
---|
3261 | XDestroyWindow(pState->display, pContext->window);
|
---|
3262 | #endif
|
---|
3263 |
|
---|
3264 | memset(pContext, 0, sizeof(*pContext));
|
---|
3265 | pContext->id = SVGA3D_INVALID_ID;
|
---|
3266 |
|
---|
3267 | VMSVGA3D_CLEAR_CURRENT_CONTEXT(pState);
|
---|
3268 | return VINF_SUCCESS;
|
---|
3269 | }
|
---|
3270 |
|
---|
3271 | /**
|
---|
3272 | * Destroy an existing 3d context
|
---|
3273 | *
|
---|
3274 | * @returns VBox status code.
|
---|
3275 | * @param pThis VGA device instance data.
|
---|
3276 | * @param cid Context id
|
---|
3277 | */
|
---|
3278 | int vmsvga3dContextDestroy(PVGASTATE pThis, uint32_t cid)
|
---|
3279 | {
|
---|
3280 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
3281 | AssertReturn(pState, VERR_WRONG_ORDER);
|
---|
3282 |
|
---|
3283 | /*
|
---|
3284 | * Resolve the context and hand it to the common worker function.
|
---|
3285 | */
|
---|
3286 | if ( cid < pState->cContexts
|
---|
3287 | && pState->papContexts[cid]->id == cid)
|
---|
3288 | return vmsvga3dContextDestroyOgl(pThis, pState->papContexts[cid], cid);
|
---|
3289 |
|
---|
3290 | AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
|
---|
3291 | return VINF_SUCCESS;
|
---|
3292 | }
|
---|
3293 |
|
---|
3294 | /**
|
---|
3295 | * Worker for vmsvga3dChangeMode that resizes a context.
|
---|
3296 | *
|
---|
3297 | * @param pThis The VGA device instance data.
|
---|
3298 | * @param pState The VMSVGA3d state.
|
---|
3299 | * @param pContext The context.
|
---|
3300 | */
|
---|
3301 | static void vmsvga3dChangeModeOneContext(PVGASTATE pThis, PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext)
|
---|
3302 | {
|
---|
3303 | RT_NOREF3(pThis, pState, pContext);
|
---|
3304 | /* Do nothing. The window is not used for presenting. */
|
---|
3305 | }
|
---|
3306 |
|
---|
3307 | /* Handle resize */
|
---|
3308 | int vmsvga3dChangeMode(PVGASTATE pThis)
|
---|
3309 | {
|
---|
3310 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
3311 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
3312 |
|
---|
3313 | /* Resize the shared context too. */
|
---|
3314 | if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
|
---|
3315 | vmsvga3dChangeModeOneContext(pThis, pState, &pState->SharedCtx);
|
---|
3316 |
|
---|
3317 | /* Resize all active contexts. */
|
---|
3318 | for (uint32_t i = 0; i < pState->cContexts; i++)
|
---|
3319 | {
|
---|
3320 | PVMSVGA3DCONTEXT pContext = pState->papContexts[i];
|
---|
3321 | if (pContext->id != SVGA3D_INVALID_ID)
|
---|
3322 | vmsvga3dChangeModeOneContext(pThis, pState, pContext);
|
---|
3323 | }
|
---|
3324 |
|
---|
3325 | return VINF_SUCCESS;
|
---|
3326 | }
|
---|
3327 |
|
---|
3328 |
|
---|
3329 | int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16])
|
---|
3330 | {
|
---|
3331 | PVMSVGA3DCONTEXT pContext;
|
---|
3332 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
3333 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
3334 | bool fModelViewChanged = false;
|
---|
3335 |
|
---|
3336 | Log(("vmsvga3dSetTransform cid=%x %s\n", cid, vmsvgaTransformToString(type)));
|
---|
3337 |
|
---|
3338 | if ( cid >= pState->cContexts
|
---|
3339 | || pState->papContexts[cid]->id != cid)
|
---|
3340 | {
|
---|
3341 | Log(("vmsvga3dSetTransform invalid context id!\n"));
|
---|
3342 | return VERR_INVALID_PARAMETER;
|
---|
3343 | }
|
---|
3344 | pContext = pState->papContexts[cid];
|
---|
3345 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
3346 |
|
---|
3347 | /* Save this matrix for vm state save/restore. */
|
---|
3348 | pContext->state.aTransformState[type].fValid = true;
|
---|
3349 | memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix));
|
---|
3350 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_TRANSFORM;
|
---|
3351 |
|
---|
3352 | Log(("Matrix [%d %d %d %d]\n", (int)(matrix[0] * 10.0), (int)(matrix[1] * 10.0), (int)(matrix[2] * 10.0), (int)(matrix[3] * 10.0)));
|
---|
3353 | Log((" [%d %d %d %d]\n", (int)(matrix[4] * 10.0), (int)(matrix[5] * 10.0), (int)(matrix[6] * 10.0), (int)(matrix[7] * 10.0)));
|
---|
3354 | Log((" [%d %d %d %d]\n", (int)(matrix[8] * 10.0), (int)(matrix[9] * 10.0), (int)(matrix[10] * 10.0), (int)(matrix[11] * 10.0)));
|
---|
3355 | Log((" [%d %d %d %d]\n", (int)(matrix[12] * 10.0), (int)(matrix[13] * 10.0), (int)(matrix[14] * 10.0), (int)(matrix[15] * 10.0)));
|
---|
3356 |
|
---|
3357 | switch (type)
|
---|
3358 | {
|
---|
3359 | case SVGA3D_TRANSFORM_VIEW:
|
---|
3360 | /* View * World = Model View */
|
---|
3361 | glMatrixMode(GL_MODELVIEW);
|
---|
3362 | glLoadMatrixf(matrix);
|
---|
3363 | if (pContext->state.aTransformState[SVGA3D_TRANSFORM_WORLD].fValid)
|
---|
3364 | glMultMatrixf(pContext->state.aTransformState[SVGA3D_TRANSFORM_WORLD].matrix);
|
---|
3365 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3366 | fModelViewChanged = true;
|
---|
3367 | break;
|
---|
3368 |
|
---|
3369 | case SVGA3D_TRANSFORM_PROJECTION:
|
---|
3370 | {
|
---|
3371 | int rc = ShaderTransformProjection(pContext->state.RectViewPort.w, pContext->state.RectViewPort.h, matrix, false /* fPretransformed */);
|
---|
3372 | AssertRCReturn(rc, rc);
|
---|
3373 | break;
|
---|
3374 | }
|
---|
3375 |
|
---|
3376 | case SVGA3D_TRANSFORM_TEXTURE0:
|
---|
3377 | glMatrixMode(GL_TEXTURE);
|
---|
3378 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3379 | glLoadMatrixf(matrix);
|
---|
3380 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3381 | break;
|
---|
3382 |
|
---|
3383 | case SVGA3D_TRANSFORM_TEXTURE1:
|
---|
3384 | case SVGA3D_TRANSFORM_TEXTURE2:
|
---|
3385 | case SVGA3D_TRANSFORM_TEXTURE3:
|
---|
3386 | case SVGA3D_TRANSFORM_TEXTURE4:
|
---|
3387 | case SVGA3D_TRANSFORM_TEXTURE5:
|
---|
3388 | case SVGA3D_TRANSFORM_TEXTURE6:
|
---|
3389 | case SVGA3D_TRANSFORM_TEXTURE7:
|
---|
3390 | Log(("vmsvga3dSetTransform: unsupported SVGA3D_TRANSFORM_TEXTUREx transform!!\n"));
|
---|
3391 | return VERR_INVALID_PARAMETER;
|
---|
3392 |
|
---|
3393 | case SVGA3D_TRANSFORM_WORLD:
|
---|
3394 | /* View * World = Model View */
|
---|
3395 | glMatrixMode(GL_MODELVIEW);
|
---|
3396 | if (pContext->state.aTransformState[SVGA3D_TRANSFORM_VIEW].fValid)
|
---|
3397 | glLoadMatrixf(pContext->state.aTransformState[SVGA3D_TRANSFORM_VIEW].matrix);
|
---|
3398 | else
|
---|
3399 | glLoadIdentity();
|
---|
3400 | glMultMatrixf(matrix);
|
---|
3401 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3402 | fModelViewChanged = true;
|
---|
3403 | break;
|
---|
3404 |
|
---|
3405 | case SVGA3D_TRANSFORM_WORLD1:
|
---|
3406 | case SVGA3D_TRANSFORM_WORLD2:
|
---|
3407 | case SVGA3D_TRANSFORM_WORLD3:
|
---|
3408 | Log(("vmsvga3dSetTransform: unsupported SVGA3D_TRANSFORM_WORLDx transform!!\n"));
|
---|
3409 | return VERR_INVALID_PARAMETER;
|
---|
3410 |
|
---|
3411 | default:
|
---|
3412 | Log(("vmsvga3dSetTransform: unknown type!!\n"));
|
---|
3413 | return VERR_INVALID_PARAMETER;
|
---|
3414 | }
|
---|
3415 |
|
---|
3416 | /* Apparently we need to reset the light and clip data after modifying the modelview matrix. */
|
---|
3417 | if (fModelViewChanged)
|
---|
3418 | {
|
---|
3419 | /* Reprogram the clip planes. */
|
---|
3420 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aClipPlane); j++)
|
---|
3421 | {
|
---|
3422 | if (pContext->state.aClipPlane[j].fValid == true)
|
---|
3423 | vmsvga3dSetClipPlane(pThis, cid, j, pContext->state.aClipPlane[j].plane);
|
---|
3424 | }
|
---|
3425 |
|
---|
3426 | /* Reprogram the light data. */
|
---|
3427 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aLightData); j++)
|
---|
3428 | {
|
---|
3429 | if (pContext->state.aLightData[j].fValidData == true)
|
---|
3430 | vmsvga3dSetLightData(pThis, cid, j, &pContext->state.aLightData[j].data);
|
---|
3431 | }
|
---|
3432 | }
|
---|
3433 |
|
---|
3434 | return VINF_SUCCESS;
|
---|
3435 | }
|
---|
3436 |
|
---|
3437 | int vmsvga3dSetZRange(PVGASTATE pThis, uint32_t cid, SVGA3dZRange zRange)
|
---|
3438 | {
|
---|
3439 | PVMSVGA3DCONTEXT pContext;
|
---|
3440 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
3441 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
3442 |
|
---|
3443 | Log(("vmsvga3dSetZRange cid=%x min=%d max=%d\n", cid, (uint32_t)(zRange.min * 100.0), (uint32_t)(zRange.max * 100.0)));
|
---|
3444 |
|
---|
3445 | if ( cid >= pState->cContexts
|
---|
3446 | || pState->papContexts[cid]->id != cid)
|
---|
3447 | {
|
---|
3448 | Log(("vmsvga3dSetZRange invalid context id!\n"));
|
---|
3449 | return VERR_INVALID_PARAMETER;
|
---|
3450 | }
|
---|
3451 | pContext = pState->papContexts[cid];
|
---|
3452 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
3453 |
|
---|
3454 | pContext->state.zRange = zRange;
|
---|
3455 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_ZRANGE;
|
---|
3456 |
|
---|
3457 | if (zRange.min < -1.0)
|
---|
3458 | zRange.min = -1.0;
|
---|
3459 | if (zRange.max > 1.0)
|
---|
3460 | zRange.max = 1.0;
|
---|
3461 |
|
---|
3462 | glDepthRange((GLdouble)zRange.min, (GLdouble)zRange.max);
|
---|
3463 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3464 | return VINF_SUCCESS;
|
---|
3465 | }
|
---|
3466 |
|
---|
3467 | /**
|
---|
3468 | * Convert SVGA blend op value to its OpenGL equivalent
|
---|
3469 | */
|
---|
3470 | static GLenum vmsvga3dBlendOp2GL(uint32_t blendOp)
|
---|
3471 | {
|
---|
3472 | switch (blendOp)
|
---|
3473 | {
|
---|
3474 | case SVGA3D_BLENDOP_ZERO:
|
---|
3475 | return GL_ZERO;
|
---|
3476 | case SVGA3D_BLENDOP_ONE:
|
---|
3477 | return GL_ONE;
|
---|
3478 | case SVGA3D_BLENDOP_SRCCOLOR:
|
---|
3479 | return GL_SRC_COLOR;
|
---|
3480 | case SVGA3D_BLENDOP_INVSRCCOLOR:
|
---|
3481 | return GL_ONE_MINUS_SRC_COLOR;
|
---|
3482 | case SVGA3D_BLENDOP_SRCALPHA:
|
---|
3483 | return GL_SRC_ALPHA;
|
---|
3484 | case SVGA3D_BLENDOP_INVSRCALPHA:
|
---|
3485 | return GL_ONE_MINUS_SRC_ALPHA;
|
---|
3486 | case SVGA3D_BLENDOP_DESTALPHA:
|
---|
3487 | return GL_DST_ALPHA;
|
---|
3488 | case SVGA3D_BLENDOP_INVDESTALPHA:
|
---|
3489 | return GL_ONE_MINUS_DST_ALPHA;
|
---|
3490 | case SVGA3D_BLENDOP_DESTCOLOR:
|
---|
3491 | return GL_DST_COLOR;
|
---|
3492 | case SVGA3D_BLENDOP_INVDESTCOLOR:
|
---|
3493 | return GL_ONE_MINUS_DST_COLOR;
|
---|
3494 | case SVGA3D_BLENDOP_SRCALPHASAT:
|
---|
3495 | return GL_SRC_ALPHA_SATURATE;
|
---|
3496 | case SVGA3D_BLENDOP_BLENDFACTOR:
|
---|
3497 | return GL_CONSTANT_ALPHA; /** @todo correct?? */
|
---|
3498 | case SVGA3D_BLENDOP_INVBLENDFACTOR:
|
---|
3499 | return GL_ONE_MINUS_CONSTANT_ALPHA; /** @todo correct?? */
|
---|
3500 | default:
|
---|
3501 | AssertFailed();
|
---|
3502 | return GL_ONE;
|
---|
3503 | }
|
---|
3504 | }
|
---|
3505 |
|
---|
3506 | static GLenum vmsvga3dBlendEquation2GL(uint32_t blendEq)
|
---|
3507 | {
|
---|
3508 | switch (blendEq)
|
---|
3509 | {
|
---|
3510 | case SVGA3D_BLENDEQ_ADD:
|
---|
3511 | return GL_FUNC_ADD;
|
---|
3512 | case SVGA3D_BLENDEQ_SUBTRACT:
|
---|
3513 | return GL_FUNC_SUBTRACT;
|
---|
3514 | case SVGA3D_BLENDEQ_REVSUBTRACT:
|
---|
3515 | return GL_FUNC_REVERSE_SUBTRACT;
|
---|
3516 | case SVGA3D_BLENDEQ_MINIMUM:
|
---|
3517 | return GL_MIN;
|
---|
3518 | case SVGA3D_BLENDEQ_MAXIMUM:
|
---|
3519 | return GL_MAX;
|
---|
3520 | default:
|
---|
3521 | /* SVGA3D_BLENDEQ_INVALID means that the render state has not been set, therefore use default. */
|
---|
3522 | AssertMsg(blendEq == SVGA3D_BLENDEQ_INVALID, ("blendEq=%d (%#x)\n", blendEq, blendEq));
|
---|
3523 | return GL_FUNC_ADD;
|
---|
3524 | }
|
---|
3525 | }
|
---|
3526 |
|
---|
3527 | static GLenum vmsvgaCmpFunc2GL(uint32_t cmpFunc)
|
---|
3528 | {
|
---|
3529 | switch (cmpFunc)
|
---|
3530 | {
|
---|
3531 | case SVGA3D_CMP_NEVER:
|
---|
3532 | return GL_NEVER;
|
---|
3533 | case SVGA3D_CMP_LESS:
|
---|
3534 | return GL_LESS;
|
---|
3535 | case SVGA3D_CMP_EQUAL:
|
---|
3536 | return GL_EQUAL;
|
---|
3537 | case SVGA3D_CMP_LESSEQUAL:
|
---|
3538 | return GL_LEQUAL;
|
---|
3539 | case SVGA3D_CMP_GREATER:
|
---|
3540 | return GL_GREATER;
|
---|
3541 | case SVGA3D_CMP_NOTEQUAL:
|
---|
3542 | return GL_NOTEQUAL;
|
---|
3543 | case SVGA3D_CMP_GREATEREQUAL:
|
---|
3544 | return GL_GEQUAL;
|
---|
3545 | case SVGA3D_CMP_ALWAYS:
|
---|
3546 | return GL_ALWAYS;
|
---|
3547 | default:
|
---|
3548 | Assert(cmpFunc == SVGA3D_CMP_INVALID);
|
---|
3549 | return GL_LESS;
|
---|
3550 | }
|
---|
3551 | }
|
---|
3552 |
|
---|
3553 | static GLenum vmsvgaStencipOp2GL(uint32_t stencilOp)
|
---|
3554 | {
|
---|
3555 | switch (stencilOp)
|
---|
3556 | {
|
---|
3557 | case SVGA3D_STENCILOP_KEEP:
|
---|
3558 | return GL_KEEP;
|
---|
3559 | case SVGA3D_STENCILOP_ZERO:
|
---|
3560 | return GL_ZERO;
|
---|
3561 | case SVGA3D_STENCILOP_REPLACE:
|
---|
3562 | return GL_REPLACE;
|
---|
3563 | case SVGA3D_STENCILOP_INCRSAT:
|
---|
3564 | return GL_INCR_WRAP;
|
---|
3565 | case SVGA3D_STENCILOP_DECRSAT:
|
---|
3566 | return GL_DECR_WRAP;
|
---|
3567 | case SVGA3D_STENCILOP_INVERT:
|
---|
3568 | return GL_INVERT;
|
---|
3569 | case SVGA3D_STENCILOP_INCR:
|
---|
3570 | return GL_INCR;
|
---|
3571 | case SVGA3D_STENCILOP_DECR:
|
---|
3572 | return GL_DECR;
|
---|
3573 | default:
|
---|
3574 | Assert(stencilOp == SVGA3D_STENCILOP_INVALID);
|
---|
3575 | return GL_KEEP;
|
---|
3576 | }
|
---|
3577 | }
|
---|
3578 |
|
---|
3579 | int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState)
|
---|
3580 | {
|
---|
3581 | uint32_t val = UINT32_MAX; /* Shut up MSC. */
|
---|
3582 | PVMSVGA3DCONTEXT pContext;
|
---|
3583 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
3584 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
3585 |
|
---|
3586 | Log(("vmsvga3dSetRenderState cid=%x cRenderStates=%d\n", cid, cRenderStates));
|
---|
3587 |
|
---|
3588 | if ( cid >= pState->cContexts
|
---|
3589 | || pState->papContexts[cid]->id != cid)
|
---|
3590 | {
|
---|
3591 | Log(("vmsvga3dSetRenderState invalid context id!\n"));
|
---|
3592 | return VERR_INVALID_PARAMETER;
|
---|
3593 | }
|
---|
3594 | pContext = pState->papContexts[cid];
|
---|
3595 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
3596 |
|
---|
3597 | for (unsigned i = 0; i < cRenderStates; i++)
|
---|
3598 | {
|
---|
3599 | GLenum enableCap = ~(GLenum)0;
|
---|
3600 | Log(("vmsvga3dSetRenderState: cid=%x state=%s (%d) val=%x\n", cid, vmsvga3dGetRenderStateName(pRenderState[i].state), pRenderState[i].state, pRenderState[i].uintValue));
|
---|
3601 | /* Save the render state for vm state saving. */
|
---|
3602 | if (pRenderState[i].state < SVGA3D_RS_MAX)
|
---|
3603 | pContext->state.aRenderState[pRenderState[i].state] = pRenderState[i];
|
---|
3604 |
|
---|
3605 | switch (pRenderState[i].state)
|
---|
3606 | {
|
---|
3607 | case SVGA3D_RS_ZENABLE: /* SVGA3dBool */
|
---|
3608 | enableCap = GL_DEPTH_TEST;
|
---|
3609 | val = pRenderState[i].uintValue;
|
---|
3610 | break;
|
---|
3611 |
|
---|
3612 | case SVGA3D_RS_ZWRITEENABLE: /* SVGA3dBool */
|
---|
3613 | glDepthMask(!!pRenderState[i].uintValue);
|
---|
3614 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3615 | break;
|
---|
3616 |
|
---|
3617 | case SVGA3D_RS_ALPHATESTENABLE: /* SVGA3dBool */
|
---|
3618 | enableCap = GL_ALPHA_TEST;
|
---|
3619 | val = pRenderState[i].uintValue;
|
---|
3620 | break;
|
---|
3621 |
|
---|
3622 | case SVGA3D_RS_DITHERENABLE: /* SVGA3dBool */
|
---|
3623 | enableCap = GL_DITHER;
|
---|
3624 | val = pRenderState[i].uintValue;
|
---|
3625 | break;
|
---|
3626 |
|
---|
3627 | case SVGA3D_RS_FOGENABLE: /* SVGA3dBool */
|
---|
3628 | enableCap = GL_FOG;
|
---|
3629 | val = pRenderState[i].uintValue;
|
---|
3630 | break;
|
---|
3631 |
|
---|
3632 | case SVGA3D_RS_SPECULARENABLE: /* SVGA3dBool */
|
---|
3633 | Log(("vmsvga3dSetRenderState: WARNING: not applicable.\n"));
|
---|
3634 | break;
|
---|
3635 |
|
---|
3636 | case SVGA3D_RS_LIGHTINGENABLE: /* SVGA3dBool */
|
---|
3637 | enableCap = GL_LIGHTING;
|
---|
3638 | val = pRenderState[i].uintValue;
|
---|
3639 | break;
|
---|
3640 |
|
---|
3641 | case SVGA3D_RS_NORMALIZENORMALS: /* SVGA3dBool */
|
---|
3642 | /* not applicable */
|
---|
3643 | Log(("vmsvga3dSetRenderState: WARNING: not applicable.\n"));
|
---|
3644 | break;
|
---|
3645 |
|
---|
3646 | case SVGA3D_RS_POINTSPRITEENABLE: /* SVGA3dBool */
|
---|
3647 | enableCap = GL_POINT_SPRITE_ARB;
|
---|
3648 | val = pRenderState[i].uintValue;
|
---|
3649 | break;
|
---|
3650 |
|
---|
3651 | case SVGA3D_RS_POINTSIZE: /* float */
|
---|
3652 | /** @todo we need to apply scaling for point sizes below the min or above the max; see Wine) */
|
---|
3653 | if (pRenderState[i].floatValue < pState->caps.flPointSize[0])
|
---|
3654 | pRenderState[i].floatValue = pState->caps.flPointSize[0];
|
---|
3655 | if (pRenderState[i].floatValue > pState->caps.flPointSize[1])
|
---|
3656 | pRenderState[i].floatValue = pState->caps.flPointSize[1];
|
---|
3657 |
|
---|
3658 | glPointSize(pRenderState[i].floatValue);
|
---|
3659 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3660 | Log(("SVGA3D_RS_POINTSIZE: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
|
---|
3661 | break;
|
---|
3662 |
|
---|
3663 | case SVGA3D_RS_POINTSIZEMIN: /* float */
|
---|
3664 | pState->ext.glPointParameterf(GL_POINT_SIZE_MIN, pRenderState[i].floatValue);
|
---|
3665 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3666 | Log(("SVGA3D_RS_POINTSIZEMIN: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
|
---|
3667 | break;
|
---|
3668 |
|
---|
3669 | case SVGA3D_RS_POINTSIZEMAX: /* float */
|
---|
3670 | pState->ext.glPointParameterf(GL_POINT_SIZE_MAX, pRenderState[i].floatValue);
|
---|
3671 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3672 | Log(("SVGA3D_RS_POINTSIZEMAX: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
|
---|
3673 | break;
|
---|
3674 |
|
---|
3675 | case SVGA3D_RS_POINTSCALEENABLE: /* SVGA3dBool */
|
---|
3676 | case SVGA3D_RS_POINTSCALE_A: /* float */
|
---|
3677 | case SVGA3D_RS_POINTSCALE_B: /* float */
|
---|
3678 | case SVGA3D_RS_POINTSCALE_C: /* float */
|
---|
3679 | Log(("vmsvga3dSetRenderState: WARNING: not applicable.\n"));
|
---|
3680 | break;
|
---|
3681 |
|
---|
3682 | case SVGA3D_RS_AMBIENT: /* SVGA3dColor */
|
---|
3683 | {
|
---|
3684 | GLfloat color[4]; /* red, green, blue, alpha */
|
---|
3685 |
|
---|
3686 | vmsvgaColor2GLFloatArray(pRenderState[i].uintValue, &color[0], &color[1], &color[2], &color[3]);
|
---|
3687 |
|
---|
3688 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, color);
|
---|
3689 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3690 | break;
|
---|
3691 | }
|
---|
3692 |
|
---|
3693 | case SVGA3D_RS_CLIPPLANEENABLE: /* SVGA3dClipPlanes */
|
---|
3694 | {
|
---|
3695 | AssertCompile(SVGA3D_CLIPPLANE_MAX == (1 << 5));
|
---|
3696 | for (uint32_t j = 0; j <= 5; j++)
|
---|
3697 | {
|
---|
3698 | if (pRenderState[i].uintValue & RT_BIT(j))
|
---|
3699 | glEnable(GL_CLIP_PLANE0 + j);
|
---|
3700 | else
|
---|
3701 | glDisable(GL_CLIP_PLANE0 + j);
|
---|
3702 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3703 | }
|
---|
3704 | break;
|
---|
3705 | }
|
---|
3706 |
|
---|
3707 | case SVGA3D_RS_FOGCOLOR: /* SVGA3dColor */
|
---|
3708 | {
|
---|
3709 | GLfloat color[4]; /* red, green, blue, alpha */
|
---|
3710 |
|
---|
3711 | vmsvgaColor2GLFloatArray(pRenderState[i].uintValue, &color[0], &color[1], &color[2], &color[3]);
|
---|
3712 |
|
---|
3713 | glFogfv(GL_FOG_COLOR, color);
|
---|
3714 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3715 | break;
|
---|
3716 | }
|
---|
3717 |
|
---|
3718 | case SVGA3D_RS_FOGSTART: /* float */
|
---|
3719 | glFogf(GL_FOG_START, pRenderState[i].floatValue);
|
---|
3720 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3721 | break;
|
---|
3722 |
|
---|
3723 | case SVGA3D_RS_FOGEND: /* float */
|
---|
3724 | glFogf(GL_FOG_END, pRenderState[i].floatValue);
|
---|
3725 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3726 | break;
|
---|
3727 |
|
---|
3728 | case SVGA3D_RS_FOGDENSITY: /* float */
|
---|
3729 | glFogf(GL_FOG_DENSITY, pRenderState[i].floatValue);
|
---|
3730 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3731 | break;
|
---|
3732 |
|
---|
3733 | case SVGA3D_RS_RANGEFOGENABLE: /* SVGA3dBool */
|
---|
3734 | glFogi(GL_FOG_COORD_SRC, (pRenderState[i].uintValue) ? GL_FOG_COORD : GL_FRAGMENT_DEPTH);
|
---|
3735 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3736 | break;
|
---|
3737 |
|
---|
3738 | case SVGA3D_RS_FOGMODE: /* SVGA3dFogMode */
|
---|
3739 | {
|
---|
3740 | SVGA3dFogMode mode;
|
---|
3741 | mode.uintValue = pRenderState[i].uintValue;
|
---|
3742 |
|
---|
3743 | enableCap = GL_FOG_MODE;
|
---|
3744 | switch (mode.s.function)
|
---|
3745 | {
|
---|
3746 | case SVGA3D_FOGFUNC_EXP:
|
---|
3747 | val = GL_EXP;
|
---|
3748 | break;
|
---|
3749 | case SVGA3D_FOGFUNC_EXP2:
|
---|
3750 | val = GL_EXP2;
|
---|
3751 | break;
|
---|
3752 | case SVGA3D_FOGFUNC_LINEAR:
|
---|
3753 | val = GL_LINEAR;
|
---|
3754 | break;
|
---|
3755 | default:
|
---|
3756 | AssertMsgFailedReturn(("Unexpected fog function %d\n", mode.s.function), VERR_INTERNAL_ERROR);
|
---|
3757 | break;
|
---|
3758 | }
|
---|
3759 |
|
---|
3760 | /** @todo how to switch between vertex and pixel fog modes??? */
|
---|
3761 | Assert(mode.s.type == SVGA3D_FOGTYPE_PIXEL);
|
---|
3762 | #if 0
|
---|
3763 | /* The fog type determines the render state. */
|
---|
3764 | switch (mode.s.type)
|
---|
3765 | {
|
---|
3766 | case SVGA3D_FOGTYPE_VERTEX:
|
---|
3767 | renderState = D3DRS_FOGVERTEXMODE;
|
---|
3768 | break;
|
---|
3769 | case SVGA3D_FOGTYPE_PIXEL:
|
---|
3770 | renderState = D3DRS_FOGTABLEMODE;
|
---|
3771 | break;
|
---|
3772 | default:
|
---|
3773 | AssertMsgFailedReturn(("Unexpected fog type %d\n", mode.s.type), VERR_INTERNAL_ERROR);
|
---|
3774 | break;
|
---|
3775 | }
|
---|
3776 | #endif
|
---|
3777 |
|
---|
3778 | /* Set the fog base to depth or range. */
|
---|
3779 | switch (mode.s.base)
|
---|
3780 | {
|
---|
3781 | case SVGA3D_FOGBASE_DEPTHBASED:
|
---|
3782 | glFogi(GL_FOG_COORD_SRC, GL_FRAGMENT_DEPTH);
|
---|
3783 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3784 | break;
|
---|
3785 | case SVGA3D_FOGBASE_RANGEBASED:
|
---|
3786 | glFogi(GL_FOG_COORD_SRC, GL_FOG_COORD);
|
---|
3787 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3788 | break;
|
---|
3789 | default:
|
---|
3790 | /* ignore */
|
---|
3791 | AssertMsgFailed(("Unexpected fog base %d\n", mode.s.base));
|
---|
3792 | break;
|
---|
3793 | }
|
---|
3794 | break;
|
---|
3795 | }
|
---|
3796 |
|
---|
3797 | case SVGA3D_RS_FILLMODE: /* SVGA3dFillMode */
|
---|
3798 | {
|
---|
3799 | SVGA3dFillMode mode;
|
---|
3800 |
|
---|
3801 | mode.uintValue = pRenderState[i].uintValue;
|
---|
3802 |
|
---|
3803 | switch (mode.s.mode)
|
---|
3804 | {
|
---|
3805 | case SVGA3D_FILLMODE_POINT:
|
---|
3806 | val = GL_POINT;
|
---|
3807 | break;
|
---|
3808 | case SVGA3D_FILLMODE_LINE:
|
---|
3809 | val = GL_LINE;
|
---|
3810 | break;
|
---|
3811 | case SVGA3D_FILLMODE_FILL:
|
---|
3812 | val = GL_FILL;
|
---|
3813 | break;
|
---|
3814 | default:
|
---|
3815 | AssertMsgFailedReturn(("Unexpected fill mode %d\n", mode.s.mode), VERR_INTERNAL_ERROR);
|
---|
3816 | break;
|
---|
3817 | }
|
---|
3818 | /* @note only front and back faces */
|
---|
3819 | Assert(mode.s.face == SVGA3D_FACE_FRONT_BACK);
|
---|
3820 | glPolygonMode(GL_FRONT_AND_BACK, val);
|
---|
3821 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3822 | break;
|
---|
3823 | }
|
---|
3824 |
|
---|
3825 | case SVGA3D_RS_SHADEMODE: /* SVGA3dShadeMode */
|
---|
3826 | switch (pRenderState[i].uintValue)
|
---|
3827 | {
|
---|
3828 | case SVGA3D_SHADEMODE_FLAT:
|
---|
3829 | val = GL_FLAT;
|
---|
3830 | break;
|
---|
3831 |
|
---|
3832 | case SVGA3D_SHADEMODE_SMOOTH:
|
---|
3833 | val = GL_SMOOTH;
|
---|
3834 | break;
|
---|
3835 |
|
---|
3836 | default:
|
---|
3837 | AssertMsgFailedReturn(("Unexpected shade mode %d\n", pRenderState[i].uintValue), VERR_INTERNAL_ERROR);
|
---|
3838 | break;
|
---|
3839 | }
|
---|
3840 |
|
---|
3841 | glShadeModel(val);
|
---|
3842 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3843 | break;
|
---|
3844 |
|
---|
3845 | case SVGA3D_RS_LINEPATTERN: /* SVGA3dLinePattern */
|
---|
3846 | /* No longer supported by d3d; mesagl comments suggest not all backends support it */
|
---|
3847 | /** @todo */
|
---|
3848 | Log(("WARNING: SVGA3D_RS_LINEPATTERN %x not supported!!\n", pRenderState[i].uintValue));
|
---|
3849 | /*
|
---|
3850 | renderState = D3DRS_LINEPATTERN;
|
---|
3851 | val = pRenderState[i].uintValue;
|
---|
3852 | */
|
---|
3853 | break;
|
---|
3854 |
|
---|
3855 | case SVGA3D_RS_LINEAA: /* SVGA3dBool */
|
---|
3856 | enableCap = GL_LINE_SMOOTH;
|
---|
3857 | val = pRenderState[i].uintValue;
|
---|
3858 | break;
|
---|
3859 |
|
---|
3860 | case SVGA3D_RS_LINEWIDTH: /* float */
|
---|
3861 | glLineWidth(pRenderState[i].floatValue);
|
---|
3862 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3863 | break;
|
---|
3864 |
|
---|
3865 | case SVGA3D_RS_SEPARATEALPHABLENDENABLE: /* SVGA3dBool */
|
---|
3866 | {
|
---|
3867 | /* Refresh the blending state based on the new enable setting.
|
---|
3868 | * This will take existing states and set them using either glBlend* or glBlend*Separate.
|
---|
3869 | */
|
---|
3870 | static SVGA3dRenderStateName const saRefreshState[] =
|
---|
3871 | {
|
---|
3872 | SVGA3D_RS_SRCBLEND,
|
---|
3873 | SVGA3D_RS_BLENDEQUATION
|
---|
3874 | };
|
---|
3875 | SVGA3dRenderState renderstate[RT_ELEMENTS(saRefreshState)];
|
---|
3876 | for (uint32_t j = 0; j < RT_ELEMENTS(saRefreshState); ++j)
|
---|
3877 | {
|
---|
3878 | renderstate[j].state = saRefreshState[j];
|
---|
3879 | renderstate[j].uintValue = pContext->state.aRenderState[saRefreshState[j]].uintValue;
|
---|
3880 | }
|
---|
3881 |
|
---|
3882 | int rc = vmsvga3dSetRenderState(pThis, cid, 2, renderstate);
|
---|
3883 | AssertRCReturn(rc, rc);
|
---|
3884 |
|
---|
3885 | if (pContext->state.aRenderState[SVGA3D_RS_BLENDENABLE].uintValue != 0)
|
---|
3886 | continue; /* Ignore if blend is enabled */
|
---|
3887 | /* Apply SVGA3D_RS_SEPARATEALPHABLENDENABLE as SVGA3D_RS_BLENDENABLE */
|
---|
3888 | } RT_FALL_THRU();
|
---|
3889 |
|
---|
3890 | case SVGA3D_RS_BLENDENABLE: /* SVGA3dBool */
|
---|
3891 | enableCap = GL_BLEND;
|
---|
3892 | val = pRenderState[i].uintValue;
|
---|
3893 | break;
|
---|
3894 |
|
---|
3895 | case SVGA3D_RS_SRCBLENDALPHA: /* SVGA3dBlendOp */
|
---|
3896 | case SVGA3D_RS_DSTBLENDALPHA: /* SVGA3dBlendOp */
|
---|
3897 | case SVGA3D_RS_SRCBLEND: /* SVGA3dBlendOp */
|
---|
3898 | case SVGA3D_RS_DSTBLEND: /* SVGA3dBlendOp */
|
---|
3899 | {
|
---|
3900 | GLint srcRGB, srcAlpha, dstRGB, dstAlpha;
|
---|
3901 | GLint blendop = vmsvga3dBlendOp2GL(pRenderState[i].uintValue);
|
---|
3902 |
|
---|
3903 | glGetIntegerv(GL_BLEND_SRC_RGB, &srcRGB);
|
---|
3904 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3905 | glGetIntegerv(GL_BLEND_DST_RGB, &dstRGB);
|
---|
3906 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3907 | glGetIntegerv(GL_BLEND_DST_ALPHA, &dstAlpha);
|
---|
3908 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3909 | glGetIntegerv(GL_BLEND_SRC_ALPHA, &srcAlpha);
|
---|
3910 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3911 |
|
---|
3912 | switch (pRenderState[i].state)
|
---|
3913 | {
|
---|
3914 | case SVGA3D_RS_SRCBLEND:
|
---|
3915 | srcRGB = blendop;
|
---|
3916 | break;
|
---|
3917 | case SVGA3D_RS_DSTBLEND:
|
---|
3918 | dstRGB = blendop;
|
---|
3919 | break;
|
---|
3920 | case SVGA3D_RS_SRCBLENDALPHA:
|
---|
3921 | srcAlpha = blendop;
|
---|
3922 | break;
|
---|
3923 | case SVGA3D_RS_DSTBLENDALPHA:
|
---|
3924 | dstAlpha = blendop;
|
---|
3925 | break;
|
---|
3926 | default:
|
---|
3927 | /* not possible; shut up gcc */
|
---|
3928 | AssertFailed();
|
---|
3929 | break;
|
---|
3930 | }
|
---|
3931 |
|
---|
3932 | if (pContext->state.aRenderState[SVGA3D_RS_SEPARATEALPHABLENDENABLE].uintValue != 0)
|
---|
3933 | pState->ext.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
---|
3934 | else
|
---|
3935 | glBlendFunc(srcRGB, dstRGB);
|
---|
3936 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3937 | break;
|
---|
3938 | }
|
---|
3939 |
|
---|
3940 | case SVGA3D_RS_BLENDEQUATIONALPHA: /* SVGA3dBlendEquation */
|
---|
3941 | case SVGA3D_RS_BLENDEQUATION: /* SVGA3dBlendEquation */
|
---|
3942 | if (pContext->state.aRenderState[SVGA3D_RS_SEPARATEALPHABLENDENABLE].uintValue != 0)
|
---|
3943 | {
|
---|
3944 | GLenum const modeRGB = vmsvga3dBlendEquation2GL(pContext->state.aRenderState[SVGA3D_RS_BLENDEQUATION].uintValue);
|
---|
3945 | GLenum const modeAlpha = vmsvga3dBlendEquation2GL(pContext->state.aRenderState[SVGA3D_RS_BLENDEQUATIONALPHA].uintValue);
|
---|
3946 | pState->ext.glBlendEquationSeparate(modeRGB, modeAlpha);
|
---|
3947 | }
|
---|
3948 | else
|
---|
3949 | {
|
---|
3950 | #if VBOX_VMSVGA3D_GL_HACK_LEVEL >= 0x102
|
---|
3951 | glBlendEquation(vmsvga3dBlendEquation2GL(pRenderState[i].uintValue));
|
---|
3952 | #else
|
---|
3953 | pState->ext.glBlendEquation(vmsvga3dBlendEquation2GL(pRenderState[i].uintValue));
|
---|
3954 | #endif
|
---|
3955 | }
|
---|
3956 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3957 | break;
|
---|
3958 |
|
---|
3959 | case SVGA3D_RS_BLENDCOLOR: /* SVGA3dColor */
|
---|
3960 | {
|
---|
3961 | GLfloat red, green, blue, alpha;
|
---|
3962 |
|
---|
3963 | vmsvgaColor2GLFloatArray(pRenderState[i].uintValue, &red, &green, &blue, &alpha);
|
---|
3964 |
|
---|
3965 | #if VBOX_VMSVGA3D_GL_HACK_LEVEL >= 0x102
|
---|
3966 | glBlendColor(red, green, blue, alpha);
|
---|
3967 | #else
|
---|
3968 | pState->ext.glBlendColor(red, green, blue, alpha);
|
---|
3969 | #endif
|
---|
3970 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3971 | break;
|
---|
3972 | }
|
---|
3973 |
|
---|
3974 | case SVGA3D_RS_CULLMODE: /* SVGA3dFace */
|
---|
3975 | {
|
---|
3976 | GLenum mode = GL_BACK; /* default for OpenGL */
|
---|
3977 |
|
---|
3978 | switch (pRenderState[i].uintValue)
|
---|
3979 | {
|
---|
3980 | case SVGA3D_FACE_NONE:
|
---|
3981 | break;
|
---|
3982 | case SVGA3D_FACE_FRONT:
|
---|
3983 | mode = GL_FRONT;
|
---|
3984 | break;
|
---|
3985 | case SVGA3D_FACE_BACK:
|
---|
3986 | mode = GL_BACK;
|
---|
3987 | break;
|
---|
3988 | case SVGA3D_FACE_FRONT_BACK:
|
---|
3989 | mode = GL_FRONT_AND_BACK;
|
---|
3990 | break;
|
---|
3991 | default:
|
---|
3992 | AssertMsgFailedReturn(("Unexpected cull mode %d\n", pRenderState[i].uintValue), VERR_INTERNAL_ERROR);
|
---|
3993 | break;
|
---|
3994 | }
|
---|
3995 | enableCap = GL_CULL_FACE;
|
---|
3996 | if (pRenderState[i].uintValue != SVGA3D_FACE_NONE)
|
---|
3997 | {
|
---|
3998 | glCullFace(mode);
|
---|
3999 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4000 | val = 1;
|
---|
4001 | }
|
---|
4002 | else
|
---|
4003 | val = 0;
|
---|
4004 | break;
|
---|
4005 | }
|
---|
4006 |
|
---|
4007 | case SVGA3D_RS_ZFUNC: /* SVGA3dCmpFunc */
|
---|
4008 | glDepthFunc(vmsvgaCmpFunc2GL(pRenderState[i].uintValue));
|
---|
4009 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4010 | break;
|
---|
4011 |
|
---|
4012 | case SVGA3D_RS_ALPHAFUNC: /* SVGA3dCmpFunc */
|
---|
4013 | {
|
---|
4014 | GLclampf ref;
|
---|
4015 |
|
---|
4016 | glGetFloatv(GL_ALPHA_TEST_REF, &ref);
|
---|
4017 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4018 | glAlphaFunc(vmsvgaCmpFunc2GL(pRenderState[i].uintValue), ref);
|
---|
4019 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4020 | break;
|
---|
4021 | }
|
---|
4022 |
|
---|
4023 | case SVGA3D_RS_ALPHAREF: /* float (0.0 .. 1.0) */
|
---|
4024 | {
|
---|
4025 | GLint func;
|
---|
4026 |
|
---|
4027 | glGetIntegerv(GL_ALPHA_TEST_FUNC, &func);
|
---|
4028 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4029 | glAlphaFunc(func, pRenderState[i].floatValue);
|
---|
4030 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4031 | break;
|
---|
4032 | }
|
---|
4033 |
|
---|
4034 | case SVGA3D_RS_STENCILENABLE2SIDED: /* SVGA3dBool */
|
---|
4035 | {
|
---|
4036 | /* Refresh the stencil state based on the new enable setting.
|
---|
4037 | * This will take existing states and set them using either glStencil or glStencil*Separate.
|
---|
4038 | */
|
---|
4039 | static SVGA3dRenderStateName const saRefreshState[] =
|
---|
4040 | {
|
---|
4041 | SVGA3D_RS_STENCILFUNC,
|
---|
4042 | SVGA3D_RS_STENCILFAIL,
|
---|
4043 | SVGA3D_RS_CCWSTENCILFUNC,
|
---|
4044 | SVGA3D_RS_CCWSTENCILFAIL
|
---|
4045 | };
|
---|
4046 | SVGA3dRenderState renderstate[RT_ELEMENTS(saRefreshState)];
|
---|
4047 | for (uint32_t j = 0; j < RT_ELEMENTS(saRefreshState); ++j)
|
---|
4048 | {
|
---|
4049 | renderstate[j].state = saRefreshState[j];
|
---|
4050 | renderstate[j].uintValue = pContext->state.aRenderState[saRefreshState[j]].uintValue;
|
---|
4051 | }
|
---|
4052 |
|
---|
4053 | int rc = vmsvga3dSetRenderState(pThis, cid, RT_ELEMENTS(renderstate), renderstate);
|
---|
4054 | AssertRCReturn(rc, rc);
|
---|
4055 |
|
---|
4056 | if (pContext->state.aRenderState[SVGA3D_RS_STENCILENABLE].uintValue != 0)
|
---|
4057 | continue; /* Ignore if stencil is enabled */
|
---|
4058 | /* Apply SVGA3D_RS_STENCILENABLE2SIDED as SVGA3D_RS_STENCILENABLE. */
|
---|
4059 | } RT_FALL_THRU();
|
---|
4060 |
|
---|
4061 | case SVGA3D_RS_STENCILENABLE: /* SVGA3dBool */
|
---|
4062 | enableCap = GL_STENCIL_TEST;
|
---|
4063 | val = pRenderState[i].uintValue;
|
---|
4064 | break;
|
---|
4065 |
|
---|
4066 | case SVGA3D_RS_STENCILFUNC: /* SVGA3dCmpFunc */
|
---|
4067 | case SVGA3D_RS_STENCILREF: /* uint32_t */
|
---|
4068 | case SVGA3D_RS_STENCILMASK: /* uint32_t */
|
---|
4069 | {
|
---|
4070 | GLint func, ref;
|
---|
4071 | GLuint mask;
|
---|
4072 |
|
---|
4073 | /* Query current values to have all parameters for glStencilFunc[Separate]. */
|
---|
4074 | glGetIntegerv(GL_STENCIL_FUNC, &func);
|
---|
4075 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4076 | glGetIntegerv(GL_STENCIL_VALUE_MASK, (GLint *)&mask);
|
---|
4077 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4078 | glGetIntegerv(GL_STENCIL_REF, &ref);
|
---|
4079 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4080 |
|
---|
4081 | /* Update the changed value. */
|
---|
4082 | switch (pRenderState[i].state)
|
---|
4083 | {
|
---|
4084 | case SVGA3D_RS_STENCILFUNC: /* SVGA3dCmpFunc */
|
---|
4085 | func = vmsvgaCmpFunc2GL(pRenderState[i].uintValue);
|
---|
4086 | break;
|
---|
4087 |
|
---|
4088 | case SVGA3D_RS_STENCILREF: /* uint32_t */
|
---|
4089 | ref = pRenderState[i].uintValue;
|
---|
4090 | break;
|
---|
4091 |
|
---|
4092 | case SVGA3D_RS_STENCILMASK: /* uint32_t */
|
---|
4093 | mask = pRenderState[i].uintValue;
|
---|
4094 | break;
|
---|
4095 |
|
---|
4096 | default:
|
---|
4097 | /* not possible; shut up gcc */
|
---|
4098 | AssertFailed();
|
---|
4099 | break;
|
---|
4100 | }
|
---|
4101 |
|
---|
4102 | if (pContext->state.aRenderState[SVGA3D_RS_STENCILENABLE2SIDED].uintValue != 0)
|
---|
4103 | {
|
---|
4104 | pState->ext.glStencilFuncSeparate(GL_FRONT, func, ref, mask);
|
---|
4105 | }
|
---|
4106 | else
|
---|
4107 | {
|
---|
4108 | glStencilFunc(func, ref, mask);
|
---|
4109 | }
|
---|
4110 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4111 | break;
|
---|
4112 | }
|
---|
4113 |
|
---|
4114 | case SVGA3D_RS_STENCILWRITEMASK: /* uint32_t */
|
---|
4115 | glStencilMask(pRenderState[i].uintValue);
|
---|
4116 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4117 | break;
|
---|
4118 |
|
---|
4119 | case SVGA3D_RS_STENCILFAIL: /* SVGA3dStencilOp */
|
---|
4120 | case SVGA3D_RS_STENCILZFAIL: /* SVGA3dStencilOp */
|
---|
4121 | case SVGA3D_RS_STENCILPASS: /* SVGA3dStencilOp */
|
---|
4122 | {
|
---|
4123 | GLint sfail, dpfail, dppass;
|
---|
4124 | GLenum const stencilop = vmsvgaStencipOp2GL(pRenderState[i].uintValue);
|
---|
4125 |
|
---|
4126 | glGetIntegerv(GL_STENCIL_FAIL, &sfail);
|
---|
4127 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4128 | glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &dpfail);
|
---|
4129 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4130 | glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &dppass);
|
---|
4131 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4132 |
|
---|
4133 | switch (pRenderState[i].state)
|
---|
4134 | {
|
---|
4135 | case SVGA3D_RS_STENCILFAIL: /* SVGA3dStencilOp */
|
---|
4136 | sfail = stencilop;
|
---|
4137 | break;
|
---|
4138 | case SVGA3D_RS_STENCILZFAIL: /* SVGA3dStencilOp */
|
---|
4139 | dpfail = stencilop;
|
---|
4140 | break;
|
---|
4141 | case SVGA3D_RS_STENCILPASS: /* SVGA3dStencilOp */
|
---|
4142 | dppass = stencilop;
|
---|
4143 | break;
|
---|
4144 | default:
|
---|
4145 | /* not possible; shut up gcc */
|
---|
4146 | AssertFailed();
|
---|
4147 | break;
|
---|
4148 | }
|
---|
4149 | if (pContext->state.aRenderState[SVGA3D_RS_STENCILENABLE2SIDED].uintValue != 0)
|
---|
4150 | {
|
---|
4151 | pState->ext.glStencilOpSeparate(GL_FRONT, sfail, dpfail, dppass);
|
---|
4152 | }
|
---|
4153 | else
|
---|
4154 | {
|
---|
4155 | glStencilOp(sfail, dpfail, dppass);
|
---|
4156 | }
|
---|
4157 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4158 | break;
|
---|
4159 | }
|
---|
4160 |
|
---|
4161 | case SVGA3D_RS_CCWSTENCILFUNC: /* SVGA3dCmpFunc */
|
---|
4162 | {
|
---|
4163 | GLint ref;
|
---|
4164 | GLuint mask;
|
---|
4165 | GLint const func = vmsvgaCmpFunc2GL(pRenderState[i].uintValue);
|
---|
4166 |
|
---|
4167 | /* GL_STENCIL_VALUE_MASK and GL_STENCIL_REF are the same for both GL_FRONT and GL_BACK. */
|
---|
4168 | glGetIntegerv(GL_STENCIL_VALUE_MASK, (GLint *)&mask);
|
---|
4169 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4170 | glGetIntegerv(GL_STENCIL_REF, &ref);
|
---|
4171 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4172 |
|
---|
4173 | pState->ext.glStencilFuncSeparate(GL_BACK, func, ref, mask);
|
---|
4174 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4175 | break;
|
---|
4176 | }
|
---|
4177 |
|
---|
4178 | case SVGA3D_RS_CCWSTENCILFAIL: /* SVGA3dStencilOp */
|
---|
4179 | case SVGA3D_RS_CCWSTENCILZFAIL: /* SVGA3dStencilOp */
|
---|
4180 | case SVGA3D_RS_CCWSTENCILPASS: /* SVGA3dStencilOp */
|
---|
4181 | {
|
---|
4182 | GLint sfail, dpfail, dppass;
|
---|
4183 | GLenum const stencilop = vmsvgaStencipOp2GL(pRenderState[i].uintValue);
|
---|
4184 |
|
---|
4185 | glGetIntegerv(GL_STENCIL_BACK_FAIL, &sfail);
|
---|
4186 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4187 | glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &dpfail);
|
---|
4188 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4189 | glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &dppass);
|
---|
4190 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4191 |
|
---|
4192 | switch (pRenderState[i].state)
|
---|
4193 | {
|
---|
4194 | case SVGA3D_RS_CCWSTENCILFAIL: /* SVGA3dStencilOp */
|
---|
4195 | sfail = stencilop;
|
---|
4196 | break;
|
---|
4197 | case SVGA3D_RS_CCWSTENCILZFAIL: /* SVGA3dStencilOp */
|
---|
4198 | dpfail = stencilop;
|
---|
4199 | break;
|
---|
4200 | case SVGA3D_RS_CCWSTENCILPASS: /* SVGA3dStencilOp */
|
---|
4201 | dppass = stencilop;
|
---|
4202 | break;
|
---|
4203 | default:
|
---|
4204 | /* not possible; shut up gcc */
|
---|
4205 | AssertFailed();
|
---|
4206 | break;
|
---|
4207 | }
|
---|
4208 | pState->ext.glStencilOpSeparate(GL_BACK, sfail, dpfail, dppass);
|
---|
4209 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4210 | break;
|
---|
4211 | }
|
---|
4212 |
|
---|
4213 | case SVGA3D_RS_ZBIAS: /* float */
|
---|
4214 | /** @todo unknown meaning; depth bias is not identical
|
---|
4215 | renderState = D3DRS_DEPTHBIAS;
|
---|
4216 | val = pRenderState[i].uintValue;
|
---|
4217 | */
|
---|
4218 | Log(("vmsvga3dSetRenderState: WARNING unsupported SVGA3D_RS_ZBIAS\n"));
|
---|
4219 | break;
|
---|
4220 |
|
---|
4221 | case SVGA3D_RS_DEPTHBIAS: /* float */
|
---|
4222 | {
|
---|
4223 | GLfloat factor;
|
---|
4224 |
|
---|
4225 | /** @todo not sure if the d3d & ogl definitions are identical. */
|
---|
4226 |
|
---|
4227 | /* Do not change the factor part. */
|
---|
4228 | glGetFloatv(GL_POLYGON_OFFSET_FACTOR, &factor);
|
---|
4229 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4230 |
|
---|
4231 | glPolygonOffset(factor, pRenderState[i].floatValue);
|
---|
4232 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4233 | break;
|
---|
4234 | }
|
---|
4235 |
|
---|
4236 | case SVGA3D_RS_SLOPESCALEDEPTHBIAS: /* float */
|
---|
4237 | {
|
---|
4238 | GLfloat units;
|
---|
4239 |
|
---|
4240 | /** @todo not sure if the d3d & ogl definitions are identical. */
|
---|
4241 |
|
---|
4242 | /* Do not change the factor part. */
|
---|
4243 | glGetFloatv(GL_POLYGON_OFFSET_UNITS, &units);
|
---|
4244 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4245 |
|
---|
4246 | glPolygonOffset(pRenderState[i].floatValue, units);
|
---|
4247 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4248 | break;
|
---|
4249 | }
|
---|
4250 |
|
---|
4251 | case SVGA3D_RS_COLORWRITEENABLE: /* SVGA3dColorMask */
|
---|
4252 | {
|
---|
4253 | GLboolean red, green, blue, alpha;
|
---|
4254 | SVGA3dColorMask mask;
|
---|
4255 |
|
---|
4256 | mask.uintValue = pRenderState[i].uintValue;
|
---|
4257 |
|
---|
4258 | red = mask.s.red;
|
---|
4259 | green = mask.s.green;
|
---|
4260 | blue = mask.s.blue;
|
---|
4261 | alpha = mask.s.alpha;
|
---|
4262 |
|
---|
4263 | glColorMask(red, green, blue, alpha);
|
---|
4264 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4265 | break;
|
---|
4266 | }
|
---|
4267 |
|
---|
4268 | case SVGA3D_RS_COLORWRITEENABLE1: /* SVGA3dColorMask to D3DCOLORWRITEENABLE_* */
|
---|
4269 | case SVGA3D_RS_COLORWRITEENABLE2: /* SVGA3dColorMask to D3DCOLORWRITEENABLE_* */
|
---|
4270 | case SVGA3D_RS_COLORWRITEENABLE3: /* SVGA3dColorMask to D3DCOLORWRITEENABLE_* */
|
---|
4271 | Log(("vmsvga3dSetRenderState: WARNING SVGA3D_RS_COLORWRITEENABLEx not supported!!\n"));
|
---|
4272 | break;
|
---|
4273 |
|
---|
4274 | case SVGA3D_RS_SCISSORTESTENABLE: /* SVGA3dBool */
|
---|
4275 | enableCap = GL_SCISSOR_TEST;
|
---|
4276 | val = pRenderState[i].uintValue;
|
---|
4277 | break;
|
---|
4278 |
|
---|
4279 | #if 0
|
---|
4280 | case SVGA3D_RS_DIFFUSEMATERIALSOURCE: /* SVGA3dVertexMaterial */
|
---|
4281 | AssertCompile(D3DMCS_COLOR2 == SVGA3D_VERTEXMATERIAL_SPECULAR);
|
---|
4282 | renderState = D3DRS_DIFFUSEMATERIALSOURCE;
|
---|
4283 | val = pRenderState[i].uintValue;
|
---|
4284 | break;
|
---|
4285 |
|
---|
4286 | case SVGA3D_RS_SPECULARMATERIALSOURCE: /* SVGA3dVertexMaterial */
|
---|
4287 | renderState = D3DRS_SPECULARMATERIALSOURCE;
|
---|
4288 | val = pRenderState[i].uintValue;
|
---|
4289 | break;
|
---|
4290 |
|
---|
4291 | case SVGA3D_RS_AMBIENTMATERIALSOURCE: /* SVGA3dVertexMaterial */
|
---|
4292 | renderState = D3DRS_AMBIENTMATERIALSOURCE;
|
---|
4293 | val = pRenderState[i].uintValue;
|
---|
4294 | break;
|
---|
4295 |
|
---|
4296 | case SVGA3D_RS_EMISSIVEMATERIALSOURCE: /* SVGA3dVertexMaterial */
|
---|
4297 | renderState = D3DRS_EMISSIVEMATERIALSOURCE;
|
---|
4298 | val = pRenderState[i].uintValue;
|
---|
4299 | break;
|
---|
4300 | #endif
|
---|
4301 |
|
---|
4302 | case SVGA3D_RS_WRAP3: /* SVGA3dWrapFlags */
|
---|
4303 | case SVGA3D_RS_WRAP4: /* SVGA3dWrapFlags */
|
---|
4304 | case SVGA3D_RS_WRAP5: /* SVGA3dWrapFlags */
|
---|
4305 | case SVGA3D_RS_WRAP6: /* SVGA3dWrapFlags */
|
---|
4306 | case SVGA3D_RS_WRAP7: /* SVGA3dWrapFlags */
|
---|
4307 | case SVGA3D_RS_WRAP8: /* SVGA3dWrapFlags */
|
---|
4308 | case SVGA3D_RS_WRAP9: /* SVGA3dWrapFlags */
|
---|
4309 | case SVGA3D_RS_WRAP10: /* SVGA3dWrapFlags */
|
---|
4310 | case SVGA3D_RS_WRAP11: /* SVGA3dWrapFlags */
|
---|
4311 | case SVGA3D_RS_WRAP12: /* SVGA3dWrapFlags */
|
---|
4312 | case SVGA3D_RS_WRAP13: /* SVGA3dWrapFlags */
|
---|
4313 | case SVGA3D_RS_WRAP14: /* SVGA3dWrapFlags */
|
---|
4314 | case SVGA3D_RS_WRAP15: /* SVGA3dWrapFlags */
|
---|
4315 | Log(("vmsvga3dSetRenderState: WARNING unsupported SVGA3D_WRAPx (x >= 3)\n"));
|
---|
4316 | break;
|
---|
4317 |
|
---|
4318 | case SVGA3D_RS_LASTPIXEL: /* SVGA3dBool */
|
---|
4319 | case SVGA3D_RS_TWEENFACTOR: /* float */
|
---|
4320 | case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE: /* SVGA3dBool */
|
---|
4321 | case SVGA3D_RS_VERTEXBLEND: /* SVGA3dVertexBlendFlags */
|
---|
4322 | Log(("vmsvga3dSetRenderState: WARNING not applicable!!\n"));
|
---|
4323 | break;
|
---|
4324 |
|
---|
4325 | case SVGA3D_RS_MULTISAMPLEANTIALIAS: /* SVGA3dBool */
|
---|
4326 | enableCap = GL_MULTISAMPLE;
|
---|
4327 | val = pRenderState[i].uintValue;
|
---|
4328 | break;
|
---|
4329 |
|
---|
4330 | case SVGA3D_RS_MULTISAMPLEMASK: /* uint32_t */
|
---|
4331 | case SVGA3D_RS_ANTIALIASEDLINEENABLE: /* SVGA3dBool */
|
---|
4332 | Log(("vmsvga3dSetRenderState: WARNING not applicable??!!\n"));
|
---|
4333 | break;
|
---|
4334 |
|
---|
4335 | case SVGA3D_RS_COORDINATETYPE: /* SVGA3dCoordinateType */
|
---|
4336 | Assert(pRenderState[i].uintValue == SVGA3D_COORDINATE_LEFTHANDED);
|
---|
4337 | /** @todo setup a view matrix to scale the world space by -1 in the z-direction for right handed coordinates. */
|
---|
4338 | /*
|
---|
4339 | renderState = D3DRS_COORDINATETYPE;
|
---|
4340 | val = pRenderState[i].uintValue;
|
---|
4341 | */
|
---|
4342 | break;
|
---|
4343 |
|
---|
4344 | case SVGA3D_RS_FRONTWINDING: /* SVGA3dFrontWinding */
|
---|
4345 | Assert(pRenderState[i].uintValue == SVGA3D_FRONTWINDING_CW);
|
---|
4346 | /* Invert the selected mode because of y-inversion (?) */
|
---|
4347 | glFrontFace((pRenderState[i].uintValue != SVGA3D_FRONTWINDING_CW) ? GL_CW : GL_CCW);
|
---|
4348 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4349 | break;
|
---|
4350 |
|
---|
4351 | case SVGA3D_RS_OUTPUTGAMMA: /* float */
|
---|
4352 | //AssertFailed();
|
---|
4353 | /*
|
---|
4354 | D3DRS_SRGBWRITEENABLE ??
|
---|
4355 | renderState = D3DRS_OUTPUTGAMMA;
|
---|
4356 | val = pRenderState[i].uintValue;
|
---|
4357 | */
|
---|
4358 | break;
|
---|
4359 |
|
---|
4360 | #if 0
|
---|
4361 |
|
---|
4362 | case SVGA3D_RS_VERTEXMATERIALENABLE: /* SVGA3dBool */
|
---|
4363 | //AssertFailed();
|
---|
4364 | renderState = D3DRS_INDEXEDVERTEXBLENDENABLE; /* correct?? */
|
---|
4365 | val = pRenderState[i].uintValue;
|
---|
4366 | break;
|
---|
4367 |
|
---|
4368 | case SVGA3D_RS_TEXTUREFACTOR: /* SVGA3dColor */
|
---|
4369 | renderState = D3DRS_TEXTUREFACTOR;
|
---|
4370 | val = pRenderState[i].uintValue;
|
---|
4371 | break;
|
---|
4372 |
|
---|
4373 | case SVGA3D_RS_LOCALVIEWER: /* SVGA3dBool */
|
---|
4374 | renderState = D3DRS_LOCALVIEWER;
|
---|
4375 | val = pRenderState[i].uintValue;
|
---|
4376 | break;
|
---|
4377 |
|
---|
4378 | case SVGA3D_RS_ZVISIBLE: /* SVGA3dBool */
|
---|
4379 | AssertFailed();
|
---|
4380 | /*
|
---|
4381 | renderState = D3DRS_ZVISIBLE;
|
---|
4382 | val = pRenderState[i].uintValue;
|
---|
4383 | */
|
---|
4384 | break;
|
---|
4385 |
|
---|
4386 | case SVGA3D_RS_CLIPPING: /* SVGA3dBool */
|
---|
4387 | renderState = D3DRS_CLIPPING;
|
---|
4388 | val = pRenderState[i].uintValue;
|
---|
4389 | break;
|
---|
4390 |
|
---|
4391 | case SVGA3D_RS_WRAP0: /* SVGA3dWrapFlags */
|
---|
4392 | glTexParameter GL_TEXTURE_WRAP_S
|
---|
4393 | Assert(SVGA3D_WRAPCOORD_3 == D3DWRAPCOORD_3);
|
---|
4394 | renderState = D3DRS_WRAP0;
|
---|
4395 | val = pRenderState[i].uintValue;
|
---|
4396 | break;
|
---|
4397 |
|
---|
4398 | case SVGA3D_RS_WRAP1: /* SVGA3dWrapFlags */
|
---|
4399 | glTexParameter GL_TEXTURE_WRAP_T
|
---|
4400 | renderState = D3DRS_WRAP1;
|
---|
4401 | val = pRenderState[i].uintValue;
|
---|
4402 | break;
|
---|
4403 |
|
---|
4404 | case SVGA3D_RS_WRAP2: /* SVGA3dWrapFlags */
|
---|
4405 | glTexParameter GL_TEXTURE_WRAP_R
|
---|
4406 | renderState = D3DRS_WRAP2;
|
---|
4407 | val = pRenderState[i].uintValue;
|
---|
4408 | break;
|
---|
4409 |
|
---|
4410 |
|
---|
4411 | case SVGA3D_RS_SEPARATEALPHABLENDENABLE: /* SVGA3dBool */
|
---|
4412 | renderState = D3DRS_SEPARATEALPHABLENDENABLE;
|
---|
4413 | val = pRenderState[i].uintValue;
|
---|
4414 | break;
|
---|
4415 |
|
---|
4416 |
|
---|
4417 | case SVGA3D_RS_BLENDEQUATIONALPHA: /* SVGA3dBlendEquation */
|
---|
4418 | renderState = D3DRS_BLENDOPALPHA;
|
---|
4419 | val = pRenderState[i].uintValue;
|
---|
4420 | break;
|
---|
4421 |
|
---|
4422 | case SVGA3D_RS_TRANSPARENCYANTIALIAS: /* SVGA3dTransparencyAntialiasType */
|
---|
4423 | AssertFailed();
|
---|
4424 | /*
|
---|
4425 | renderState = D3DRS_TRANSPARENCYANTIALIAS;
|
---|
4426 | val = pRenderState[i].uintValue;
|
---|
4427 | */
|
---|
4428 | break;
|
---|
4429 |
|
---|
4430 | #endif
|
---|
4431 | default:
|
---|
4432 | AssertFailed();
|
---|
4433 | break;
|
---|
4434 | }
|
---|
4435 |
|
---|
4436 | if (enableCap != ~(GLenum)0)
|
---|
4437 | {
|
---|
4438 | if (val)
|
---|
4439 | glEnable(enableCap);
|
---|
4440 | else
|
---|
4441 | glDisable(enableCap);
|
---|
4442 | }
|
---|
4443 | }
|
---|
4444 |
|
---|
4445 | return VINF_SUCCESS;
|
---|
4446 | }
|
---|
4447 |
|
---|
4448 | int vmsvga3dSetRenderTarget(PVGASTATE pThis, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target)
|
---|
4449 | {
|
---|
4450 | PVMSVGA3DCONTEXT pContext;
|
---|
4451 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
4452 | PVMSVGA3DSURFACE pRenderTarget;
|
---|
4453 |
|
---|
4454 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
4455 | AssertReturn(type < SVGA3D_RT_MAX, VERR_INVALID_PARAMETER);
|
---|
4456 |
|
---|
4457 | Log(("vmsvga3dSetRenderTarget cid=%x type=%x surface id=%x\n", cid, type, target.sid));
|
---|
4458 |
|
---|
4459 | if ( cid >= pState->cContexts
|
---|
4460 | || pState->papContexts[cid]->id != cid)
|
---|
4461 | {
|
---|
4462 | Log(("vmsvga3dSetRenderTarget invalid context id!\n"));
|
---|
4463 | return VERR_INVALID_PARAMETER;
|
---|
4464 | }
|
---|
4465 | pContext = pState->papContexts[cid];
|
---|
4466 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
4467 |
|
---|
4468 | /* Save for vm state save/restore. */
|
---|
4469 | pContext->state.aRenderTargets[type] = target.sid;
|
---|
4470 |
|
---|
4471 | if (target.sid == SVGA3D_INVALID_ID)
|
---|
4472 | {
|
---|
4473 | /* Disable render target. */
|
---|
4474 | switch (type)
|
---|
4475 | {
|
---|
4476 | case SVGA3D_RT_DEPTH:
|
---|
4477 | case SVGA3D_RT_STENCIL:
|
---|
4478 | pState->ext.glFramebufferRenderbuffer(GL_FRAMEBUFFER, (type == SVGA3D_RT_DEPTH) ? GL_DEPTH_ATTACHMENT : GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
|
---|
4479 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4480 | break;
|
---|
4481 |
|
---|
4482 | case SVGA3D_RT_COLOR0:
|
---|
4483 | case SVGA3D_RT_COLOR1:
|
---|
4484 | case SVGA3D_RT_COLOR2:
|
---|
4485 | case SVGA3D_RT_COLOR3:
|
---|
4486 | case SVGA3D_RT_COLOR4:
|
---|
4487 | case SVGA3D_RT_COLOR5:
|
---|
4488 | case SVGA3D_RT_COLOR6:
|
---|
4489 | case SVGA3D_RT_COLOR7:
|
---|
4490 | pState->ext.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + type - SVGA3D_RT_COLOR0, 0, 0, 0);
|
---|
4491 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4492 | break;
|
---|
4493 |
|
---|
4494 | default:
|
---|
4495 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
4496 | }
|
---|
4497 | return VINF_SUCCESS;
|
---|
4498 | }
|
---|
4499 |
|
---|
4500 | AssertReturn(target.sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
|
---|
4501 | AssertReturn(target.sid < pState->cSurfaces && pState->papSurfaces[target.sid]->id == target.sid, VERR_INVALID_PARAMETER);
|
---|
4502 | pRenderTarget = pState->papSurfaces[target.sid];
|
---|
4503 |
|
---|
4504 | switch (type)
|
---|
4505 | {
|
---|
4506 | case SVGA3D_RT_DEPTH:
|
---|
4507 | case SVGA3D_RT_STENCIL:
|
---|
4508 | #if 1
|
---|
4509 | /* A texture surface can be used as a render target to fill it and later on used as a texture. */
|
---|
4510 | if (pRenderTarget->oglId.texture == OPENGL_INVALID_ID)
|
---|
4511 | {
|
---|
4512 | LogFunc(("create depth texture to be used as render target; surface id=%x type=%d format=%d -> create texture\n",
|
---|
4513 | target.sid, pRenderTarget->surfaceFlags, pRenderTarget->format));
|
---|
4514 | int rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pRenderTarget);
|
---|
4515 | AssertRCReturn(rc, rc);
|
---|
4516 | }
|
---|
4517 |
|
---|
4518 | AssertReturn(pRenderTarget->oglId.texture != OPENGL_INVALID_ID, VERR_INVALID_PARAMETER);
|
---|
4519 | Assert(!pRenderTarget->fDirty);
|
---|
4520 |
|
---|
4521 | pRenderTarget->surfaceFlags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
|
---|
4522 |
|
---|
4523 | pState->ext.glFramebufferTexture2D(GL_FRAMEBUFFER,
|
---|
4524 | (type == SVGA3D_RT_DEPTH) ? GL_DEPTH_ATTACHMENT : GL_STENCIL_ATTACHMENT,
|
---|
4525 | GL_TEXTURE_2D, pRenderTarget->oglId.texture, target.mipmap);
|
---|
4526 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4527 | #else
|
---|
4528 | AssertReturn(target.mipmap == 0, VERR_INVALID_PARAMETER);
|
---|
4529 | if (pRenderTarget->oglId.texture == OPENGL_INVALID_ID)
|
---|
4530 | {
|
---|
4531 | Log(("vmsvga3dSetRenderTarget: create renderbuffer to be used as render target; surface id=%x type=%d format=%d\n", target.sid, pRenderTarget->surfaceFlags, pRenderTarget->internalFormatGL));
|
---|
4532 | pContext = &pState->SharedCtx;
|
---|
4533 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
4534 |
|
---|
4535 | pState->ext.glGenRenderbuffers(1, &pRenderTarget->oglId.renderbuffer);
|
---|
4536 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4537 | pSurface->enmOGLResType = VMSVGA3D_OGLRESTYPE_RENDERBUFFER;
|
---|
4538 |
|
---|
4539 | pState->ext.glBindRenderbuffer(GL_RENDERBUFFER, pRenderTarget->oglId.renderbuffer);
|
---|
4540 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4541 |
|
---|
4542 | pState->ext.glRenderbufferStorage(GL_RENDERBUFFER,
|
---|
4543 | pRenderTarget->internalFormatGL,
|
---|
4544 | pRenderTarget->pMipmapLevels[0].mipmapSize.width,
|
---|
4545 | pRenderTarget->pMipmapLevels[0].mipmapSize.height);
|
---|
4546 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4547 |
|
---|
4548 | pState->ext.glBindRenderbuffer(GL_RENDERBUFFER, OPENGL_INVALID_ID);
|
---|
4549 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4550 |
|
---|
4551 | pContext = pState->papContexts[cid];
|
---|
4552 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
4553 | pRenderTarget->idWeakContextAssociation = cid;
|
---|
4554 | }
|
---|
4555 |
|
---|
4556 | pState->ext.glBindRenderbuffer(GL_RENDERBUFFER, pRenderTarget->oglId.renderbuffer);
|
---|
4557 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4558 | Assert(!pRenderTarget->fDirty);
|
---|
4559 | AssertReturn(pRenderTarget->oglId.texture != OPENGL_INVALID_ID, VERR_INVALID_PARAMETER);
|
---|
4560 |
|
---|
4561 | pRenderTarget->surfaceFlags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
|
---|
4562 |
|
---|
4563 | pState->ext.glFramebufferRenderbuffer(GL_FRAMEBUFFER,
|
---|
4564 | (type == SVGA3D_RT_DEPTH) ? GL_DEPTH_ATTACHMENT : GL_STENCIL_ATTACHMENT,
|
---|
4565 | GL_RENDERBUFFER, pRenderTarget->oglId.renderbuffer);
|
---|
4566 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4567 | #endif
|
---|
4568 | break;
|
---|
4569 |
|
---|
4570 | case SVGA3D_RT_COLOR0:
|
---|
4571 | case SVGA3D_RT_COLOR1:
|
---|
4572 | case SVGA3D_RT_COLOR2:
|
---|
4573 | case SVGA3D_RT_COLOR3:
|
---|
4574 | case SVGA3D_RT_COLOR4:
|
---|
4575 | case SVGA3D_RT_COLOR5:
|
---|
4576 | case SVGA3D_RT_COLOR6:
|
---|
4577 | case SVGA3D_RT_COLOR7:
|
---|
4578 | {
|
---|
4579 | /* A texture surface can be used as a render target to fill it and later on used as a texture. */
|
---|
4580 | if (pRenderTarget->oglId.texture == OPENGL_INVALID_ID)
|
---|
4581 | {
|
---|
4582 | Log(("vmsvga3dSetRenderTarget: create texture to be used as render target; surface id=%x type=%d format=%d -> create texture\n", target.sid, pRenderTarget->surfaceFlags, pRenderTarget->format));
|
---|
4583 | int rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pRenderTarget);
|
---|
4584 | AssertRCReturn(rc, rc);
|
---|
4585 | }
|
---|
4586 |
|
---|
4587 | AssertReturn(pRenderTarget->oglId.texture != OPENGL_INVALID_ID, VERR_INVALID_PARAMETER);
|
---|
4588 | Assert(!pRenderTarget->fDirty);
|
---|
4589 |
|
---|
4590 | pRenderTarget->surfaceFlags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
|
---|
4591 |
|
---|
4592 | GLenum textarget;
|
---|
4593 | if (pRenderTarget->surfaceFlags & SVGA3D_SURFACE_CUBEMAP)
|
---|
4594 | textarget = vmsvga3dCubemapFaceFromIndex(target.face);
|
---|
4595 | else
|
---|
4596 | textarget = GL_TEXTURE_2D;
|
---|
4597 | pState->ext.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + type - SVGA3D_RT_COLOR0,
|
---|
4598 | textarget, pRenderTarget->oglId.texture, target.mipmap);
|
---|
4599 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4600 |
|
---|
4601 | #ifdef DEBUG
|
---|
4602 | GLenum status = pState->ext.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
---|
4603 | if (status != GL_FRAMEBUFFER_COMPLETE)
|
---|
4604 | Log(("vmsvga3dSetRenderTarget: WARNING: glCheckFramebufferStatus returned %x\n", status));
|
---|
4605 | #endif
|
---|
4606 | /** @todo use glDrawBuffers too? */
|
---|
4607 | break;
|
---|
4608 | }
|
---|
4609 |
|
---|
4610 | default:
|
---|
4611 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
4612 | }
|
---|
4613 |
|
---|
4614 | return VINF_SUCCESS;
|
---|
4615 | }
|
---|
4616 |
|
---|
4617 | #if 0
|
---|
4618 | /**
|
---|
4619 | * Convert SVGA texture combiner value to its D3D equivalent
|
---|
4620 | */
|
---|
4621 | static DWORD vmsvga3dTextureCombiner2D3D(uint32_t value)
|
---|
4622 | {
|
---|
4623 | switch (value)
|
---|
4624 | {
|
---|
4625 | case SVGA3D_TC_DISABLE:
|
---|
4626 | return D3DTOP_DISABLE;
|
---|
4627 | case SVGA3D_TC_SELECTARG1:
|
---|
4628 | return D3DTOP_SELECTARG1;
|
---|
4629 | case SVGA3D_TC_SELECTARG2:
|
---|
4630 | return D3DTOP_SELECTARG2;
|
---|
4631 | case SVGA3D_TC_MODULATE:
|
---|
4632 | return D3DTOP_MODULATE;
|
---|
4633 | case SVGA3D_TC_ADD:
|
---|
4634 | return D3DTOP_ADD;
|
---|
4635 | case SVGA3D_TC_ADDSIGNED:
|
---|
4636 | return D3DTOP_ADDSIGNED;
|
---|
4637 | case SVGA3D_TC_SUBTRACT:
|
---|
4638 | return D3DTOP_SUBTRACT;
|
---|
4639 | case SVGA3D_TC_BLENDTEXTUREALPHA:
|
---|
4640 | return D3DTOP_BLENDTEXTUREALPHA;
|
---|
4641 | case SVGA3D_TC_BLENDDIFFUSEALPHA:
|
---|
4642 | return D3DTOP_BLENDDIFFUSEALPHA;
|
---|
4643 | case SVGA3D_TC_BLENDCURRENTALPHA:
|
---|
4644 | return D3DTOP_BLENDCURRENTALPHA;
|
---|
4645 | case SVGA3D_TC_BLENDFACTORALPHA:
|
---|
4646 | return D3DTOP_BLENDFACTORALPHA;
|
---|
4647 | case SVGA3D_TC_MODULATE2X:
|
---|
4648 | return D3DTOP_MODULATE2X;
|
---|
4649 | case SVGA3D_TC_MODULATE4X:
|
---|
4650 | return D3DTOP_MODULATE4X;
|
---|
4651 | case SVGA3D_TC_DSDT:
|
---|
4652 | AssertFailed(); /** @todo ??? */
|
---|
4653 | return D3DTOP_DISABLE;
|
---|
4654 | case SVGA3D_TC_DOTPRODUCT3:
|
---|
4655 | return D3DTOP_DOTPRODUCT3;
|
---|
4656 | case SVGA3D_TC_BLENDTEXTUREALPHAPM:
|
---|
4657 | return D3DTOP_BLENDTEXTUREALPHAPM;
|
---|
4658 | case SVGA3D_TC_ADDSIGNED2X:
|
---|
4659 | return D3DTOP_ADDSIGNED2X;
|
---|
4660 | case SVGA3D_TC_ADDSMOOTH:
|
---|
4661 | return D3DTOP_ADDSMOOTH;
|
---|
4662 | case SVGA3D_TC_PREMODULATE:
|
---|
4663 | return D3DTOP_PREMODULATE;
|
---|
4664 | case SVGA3D_TC_MODULATEALPHA_ADDCOLOR:
|
---|
4665 | return D3DTOP_MODULATEALPHA_ADDCOLOR;
|
---|
4666 | case SVGA3D_TC_MODULATECOLOR_ADDALPHA:
|
---|
4667 | return D3DTOP_MODULATECOLOR_ADDALPHA;
|
---|
4668 | case SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR:
|
---|
4669 | return D3DTOP_MODULATEINVALPHA_ADDCOLOR;
|
---|
4670 | case SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA:
|
---|
4671 | return D3DTOP_MODULATEINVCOLOR_ADDALPHA;
|
---|
4672 | case SVGA3D_TC_BUMPENVMAPLUMINANCE:
|
---|
4673 | return D3DTOP_BUMPENVMAPLUMINANCE;
|
---|
4674 | case SVGA3D_TC_MULTIPLYADD:
|
---|
4675 | return D3DTOP_MULTIPLYADD;
|
---|
4676 | case SVGA3D_TC_LERP:
|
---|
4677 | return D3DTOP_LERP;
|
---|
4678 | default:
|
---|
4679 | AssertFailed();
|
---|
4680 | return D3DTOP_DISABLE;
|
---|
4681 | }
|
---|
4682 | }
|
---|
4683 |
|
---|
4684 | /**
|
---|
4685 | * Convert SVGA texture arg data value to its D3D equivalent
|
---|
4686 | */
|
---|
4687 | static DWORD vmsvga3dTextureArgData2D3D(uint32_t value)
|
---|
4688 | {
|
---|
4689 | switch (value)
|
---|
4690 | {
|
---|
4691 | case SVGA3D_TA_CONSTANT:
|
---|
4692 | return D3DTA_CONSTANT;
|
---|
4693 | case SVGA3D_TA_PREVIOUS:
|
---|
4694 | return D3DTA_CURRENT; /* current = previous */
|
---|
4695 | case SVGA3D_TA_DIFFUSE:
|
---|
4696 | return D3DTA_DIFFUSE;
|
---|
4697 | case SVGA3D_TA_TEXTURE:
|
---|
4698 | return D3DTA_TEXTURE;
|
---|
4699 | case SVGA3D_TA_SPECULAR:
|
---|
4700 | return D3DTA_SPECULAR;
|
---|
4701 | default:
|
---|
4702 | AssertFailed();
|
---|
4703 | return 0;
|
---|
4704 | }
|
---|
4705 | }
|
---|
4706 |
|
---|
4707 | /**
|
---|
4708 | * Convert SVGA texture transform flag value to its D3D equivalent
|
---|
4709 | */
|
---|
4710 | static DWORD vmsvga3dTextTransformFlags2D3D(uint32_t value)
|
---|
4711 | {
|
---|
4712 | switch (value)
|
---|
4713 | {
|
---|
4714 | case SVGA3D_TEX_TRANSFORM_OFF:
|
---|
4715 | return D3DTTFF_DISABLE;
|
---|
4716 | case SVGA3D_TEX_TRANSFORM_S:
|
---|
4717 | return D3DTTFF_COUNT1; /** @todo correct? */
|
---|
4718 | case SVGA3D_TEX_TRANSFORM_T:
|
---|
4719 | return D3DTTFF_COUNT2; /** @todo correct? */
|
---|
4720 | case SVGA3D_TEX_TRANSFORM_R:
|
---|
4721 | return D3DTTFF_COUNT3; /** @todo correct? */
|
---|
4722 | case SVGA3D_TEX_TRANSFORM_Q:
|
---|
4723 | return D3DTTFF_COUNT4; /** @todo correct? */
|
---|
4724 | case SVGA3D_TEX_PROJECTED:
|
---|
4725 | return D3DTTFF_PROJECTED;
|
---|
4726 | default:
|
---|
4727 | AssertFailed();
|
---|
4728 | return 0;
|
---|
4729 | }
|
---|
4730 | }
|
---|
4731 | #endif
|
---|
4732 |
|
---|
4733 | static GLenum vmsvga3dTextureAddress2OGL(SVGA3dTextureAddress value)
|
---|
4734 | {
|
---|
4735 | switch (value)
|
---|
4736 | {
|
---|
4737 | case SVGA3D_TEX_ADDRESS_WRAP:
|
---|
4738 | return GL_REPEAT;
|
---|
4739 | case SVGA3D_TEX_ADDRESS_MIRROR:
|
---|
4740 | return GL_MIRRORED_REPEAT;
|
---|
4741 | case SVGA3D_TEX_ADDRESS_CLAMP:
|
---|
4742 | return GL_CLAMP_TO_EDGE;
|
---|
4743 | case SVGA3D_TEX_ADDRESS_BORDER:
|
---|
4744 | return GL_CLAMP_TO_BORDER;
|
---|
4745 | case SVGA3D_TEX_ADDRESS_MIRRORONCE:
|
---|
4746 | AssertFailed();
|
---|
4747 | return GL_CLAMP_TO_EDGE_SGIS; /** @todo correct? */
|
---|
4748 |
|
---|
4749 | case SVGA3D_TEX_ADDRESS_EDGE:
|
---|
4750 | case SVGA3D_TEX_ADDRESS_INVALID:
|
---|
4751 | default:
|
---|
4752 | AssertFailed();
|
---|
4753 | return GL_REPEAT; /* default */
|
---|
4754 | }
|
---|
4755 | }
|
---|
4756 |
|
---|
4757 | static GLenum vmsvga3dTextureFilter2OGL(SVGA3dTextureFilter value)
|
---|
4758 | {
|
---|
4759 | switch (value)
|
---|
4760 | {
|
---|
4761 | case SVGA3D_TEX_FILTER_NONE:
|
---|
4762 | case SVGA3D_TEX_FILTER_LINEAR:
|
---|
4763 | return GL_LINEAR;
|
---|
4764 | case SVGA3D_TEX_FILTER_NEAREST:
|
---|
4765 | return GL_NEAREST;
|
---|
4766 | case SVGA3D_TEX_FILTER_ANISOTROPIC:
|
---|
4767 | /** @todo */
|
---|
4768 | case SVGA3D_TEX_FILTER_FLATCUBIC: // Deprecated, not implemented
|
---|
4769 | case SVGA3D_TEX_FILTER_GAUSSIANCUBIC: // Deprecated, not implemented
|
---|
4770 | case SVGA3D_TEX_FILTER_PYRAMIDALQUAD: // Not currently implemented
|
---|
4771 | case SVGA3D_TEX_FILTER_GAUSSIANQUAD: // Not currently implemented
|
---|
4772 | default:
|
---|
4773 | AssertFailed();
|
---|
4774 | return GL_LINEAR; /* default */
|
---|
4775 | }
|
---|
4776 | }
|
---|
4777 |
|
---|
4778 | uint32_t vmsvga3dSVGA3dColor2RGBA(SVGA3dColor value)
|
---|
4779 | {
|
---|
4780 | /* flip the red and blue bytes */
|
---|
4781 | uint8_t blue = value & 0xff;
|
---|
4782 | uint8_t red = (value >> 16) & 0xff;
|
---|
4783 | return (value & 0xff00ff00) | red | (blue << 16);
|
---|
4784 | }
|
---|
4785 |
|
---|
4786 | int vmsvga3dSetTextureState(PVGASTATE pThis, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState)
|
---|
4787 | {
|
---|
4788 | GLenum val = ~(GLenum)0; /* Shut up MSC. */
|
---|
4789 | GLenum currentStage = ~(GLenum)0;
|
---|
4790 | PVMSVGA3DCONTEXT pContext;
|
---|
4791 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
4792 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
4793 |
|
---|
4794 | Log(("vmsvga3dSetTextureState %x cTextureState=%d\n", cid, cTextureStates));
|
---|
4795 |
|
---|
4796 | if ( cid >= pState->cContexts
|
---|
4797 | || pState->papContexts[cid]->id != cid)
|
---|
4798 | {
|
---|
4799 | Log(("vmsvga3dSetTextureState invalid context id!\n"));
|
---|
4800 | return VERR_INVALID_PARAMETER;
|
---|
4801 | }
|
---|
4802 | pContext = pState->papContexts[cid];
|
---|
4803 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
4804 |
|
---|
4805 | /* Which texture is active for the current stage. Needed to use right OpenGL target when setting parameters. */
|
---|
4806 | PVMSVGA3DSURFACE pCurrentTextureSurface = NULL;
|
---|
4807 |
|
---|
4808 | for (uint32_t i = 0; i < cTextureStates; ++i)
|
---|
4809 | {
|
---|
4810 | GLenum textureType = ~(GLenum)0;
|
---|
4811 | #if 0
|
---|
4812 | GLenum samplerType = ~(GLenum)0;
|
---|
4813 | #endif
|
---|
4814 |
|
---|
4815 | LogFunc(("cid=%x stage=%d type=%s (%x) val=%x\n",
|
---|
4816 | cid, pTextureState[i].stage, vmsvga3dTextureStateToString(pTextureState[i].name), pTextureState[i].name, pTextureState[i].value));
|
---|
4817 |
|
---|
4818 | /* Record the texture state for vm state saving. */
|
---|
4819 | if ( pTextureState[i].stage < RT_ELEMENTS(pContext->state.aTextureStates)
|
---|
4820 | && (unsigned)pTextureState[i].name < RT_ELEMENTS(pContext->state.aTextureStates[0]))
|
---|
4821 | {
|
---|
4822 | pContext->state.aTextureStates[pTextureState[i].stage][pTextureState[i].name] = pTextureState[i];
|
---|
4823 | }
|
---|
4824 |
|
---|
4825 | /* Activate the right texture unit for subsequent texture state changes. */
|
---|
4826 | if (pTextureState[i].stage != currentStage || i == 0)
|
---|
4827 | {
|
---|
4828 | /** @todo Is this the appropriate limit for all kinds of textures? It is the
|
---|
4829 | * size of aSidActiveTextures and for binding/unbinding we cannot exceed it. */
|
---|
4830 | if (pTextureState[i].stage < RT_ELEMENTS(pContext->state.aTextureStates))
|
---|
4831 | {
|
---|
4832 | pState->ext.glActiveTexture(GL_TEXTURE0 + pTextureState[i].stage);
|
---|
4833 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4834 | currentStage = pTextureState[i].stage;
|
---|
4835 | }
|
---|
4836 | else
|
---|
4837 | {
|
---|
4838 | AssertMsgFailed(("pTextureState[%d].stage=%#x name=%#x\n", i, pTextureState[i].stage, pTextureState[i].name));
|
---|
4839 | continue;
|
---|
4840 | }
|
---|
4841 |
|
---|
4842 | if (pContext->aSidActiveTextures[currentStage] != SVGA3D_INVALID_ID)
|
---|
4843 | {
|
---|
4844 | int rc = vmsvga3dSurfaceFromSid(pState, pContext->aSidActiveTextures[currentStage], &pCurrentTextureSurface);
|
---|
4845 | AssertRCReturn(rc, rc);
|
---|
4846 | }
|
---|
4847 | else
|
---|
4848 | pCurrentTextureSurface = NULL; /* Make sure that no stale pointer is used. */
|
---|
4849 | }
|
---|
4850 |
|
---|
4851 | switch (pTextureState[i].name)
|
---|
4852 | {
|
---|
4853 | case SVGA3D_TS_BUMPENVMAT00: /* float */
|
---|
4854 | case SVGA3D_TS_BUMPENVMAT01: /* float */
|
---|
4855 | case SVGA3D_TS_BUMPENVMAT10: /* float */
|
---|
4856 | case SVGA3D_TS_BUMPENVMAT11: /* float */
|
---|
4857 | case SVGA3D_TS_BUMPENVLSCALE: /* float */
|
---|
4858 | case SVGA3D_TS_BUMPENVLOFFSET: /* float */
|
---|
4859 | Log(("vmsvga3dSetTextureState: bump mapping texture options not supported!!\n"));
|
---|
4860 | break;
|
---|
4861 |
|
---|
4862 | case SVGA3D_TS_COLOROP: /* SVGA3dTextureCombiner */
|
---|
4863 | case SVGA3D_TS_COLORARG0: /* SVGA3dTextureArgData */
|
---|
4864 | case SVGA3D_TS_COLORARG1: /* SVGA3dTextureArgData */
|
---|
4865 | case SVGA3D_TS_COLORARG2: /* SVGA3dTextureArgData */
|
---|
4866 | case SVGA3D_TS_ALPHAOP: /* SVGA3dTextureCombiner */
|
---|
4867 | case SVGA3D_TS_ALPHAARG0: /* SVGA3dTextureArgData */
|
---|
4868 | case SVGA3D_TS_ALPHAARG1: /* SVGA3dTextureArgData */
|
---|
4869 | case SVGA3D_TS_ALPHAARG2: /* SVGA3dTextureArgData */
|
---|
4870 | /** @todo not used by MesaGL */
|
---|
4871 | Log(("vmsvga3dSetTextureState: colorop/alphaop not yet supported!!\n"));
|
---|
4872 | break;
|
---|
4873 | #if 0
|
---|
4874 |
|
---|
4875 | case SVGA3D_TS_TEXCOORDINDEX: /* uint32_t */
|
---|
4876 | textureType = D3DTSS_TEXCOORDINDEX;
|
---|
4877 | val = pTextureState[i].value;
|
---|
4878 | break;
|
---|
4879 |
|
---|
4880 | case SVGA3D_TS_TEXTURETRANSFORMFLAGS: /* SVGA3dTexTransformFlags */
|
---|
4881 | textureType = D3DTSS_TEXTURETRANSFORMFLAGS;
|
---|
4882 | val = vmsvga3dTextTransformFlags2D3D(pTextureState[i].value);
|
---|
4883 | break;
|
---|
4884 | #endif
|
---|
4885 |
|
---|
4886 | case SVGA3D_TS_BIND_TEXTURE: /* SVGA3dSurfaceId */
|
---|
4887 | {
|
---|
4888 | uint32_t const sid = pTextureState[i].value;
|
---|
4889 |
|
---|
4890 | Log(("SVGA3D_TS_BIND_TEXTURE: stage %d, texture sid=%x replacing sid=%x\n",
|
---|
4891 | currentStage, sid, pContext->aSidActiveTextures[currentStage]));
|
---|
4892 |
|
---|
4893 | /* Only if texture actually changed. */ /// @todo needs testing.
|
---|
4894 | if (pContext->aSidActiveTextures[currentStage] != sid)
|
---|
4895 | {
|
---|
4896 | if (pCurrentTextureSurface)
|
---|
4897 | {
|
---|
4898 | /* Unselect the currently associated texture. */
|
---|
4899 | glBindTexture(pCurrentTextureSurface->targetGL, 0);
|
---|
4900 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4901 |
|
---|
4902 | if (currentStage < 8)
|
---|
4903 | {
|
---|
4904 | /* Necessary for the fixed pipeline. */
|
---|
4905 | glDisable(pCurrentTextureSurface->targetGL);
|
---|
4906 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4907 | }
|
---|
4908 |
|
---|
4909 | pCurrentTextureSurface = NULL;
|
---|
4910 | }
|
---|
4911 |
|
---|
4912 | if (sid == SVGA3D_INVALID_ID)
|
---|
4913 | {
|
---|
4914 | Assert(pCurrentTextureSurface == NULL);
|
---|
4915 | }
|
---|
4916 | else
|
---|
4917 | {
|
---|
4918 | PVMSVGA3DSURFACE pSurface;
|
---|
4919 | int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
|
---|
4920 | AssertRCReturn(rc, rc);
|
---|
4921 |
|
---|
4922 | Log(("SVGA3D_TS_BIND_TEXTURE: stage %d, texture sid=%x (%d,%d) replacing sid=%x\n",
|
---|
4923 | currentStage, sid, pSurface->pMipmapLevels[0].mipmapSize.width,
|
---|
4924 | pSurface->pMipmapLevels[0].mipmapSize.height, pContext->aSidActiveTextures[currentStage]));
|
---|
4925 |
|
---|
4926 | if (pSurface->oglId.texture == OPENGL_INVALID_ID)
|
---|
4927 | {
|
---|
4928 | Log(("CreateTexture (%d,%d) levels=%d\n",
|
---|
4929 | pSurface->pMipmapLevels[0].mipmapSize.width, pSurface->pMipmapLevels[0].mipmapSize.height, pSurface->faces[0].numMipLevels));
|
---|
4930 | rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pSurface);
|
---|
4931 | AssertRCReturn(rc, rc);
|
---|
4932 | }
|
---|
4933 |
|
---|
4934 | glBindTexture(pSurface->targetGL, pSurface->oglId.texture);
|
---|
4935 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4936 |
|
---|
4937 | if (currentStage < 8)
|
---|
4938 | {
|
---|
4939 | /* Necessary for the fixed pipeline. */
|
---|
4940 | glEnable(pSurface->targetGL);
|
---|
4941 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4942 | }
|
---|
4943 |
|
---|
4944 | /* Remember the currently active texture. */
|
---|
4945 | pCurrentTextureSurface = pSurface;
|
---|
4946 |
|
---|
4947 | /* Recreate the texture state as glBindTexture resets them all (sigh). */
|
---|
4948 | for (uint32_t iStage = 0; iStage < RT_ELEMENTS(pContext->state.aTextureStates); iStage++)
|
---|
4949 | {
|
---|
4950 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTextureStates[0]); j++)
|
---|
4951 | {
|
---|
4952 | SVGA3dTextureState *pTextureStateIter = &pContext->state.aTextureStates[iStage][j];
|
---|
4953 |
|
---|
4954 | if ( pTextureStateIter->name != SVGA3D_TS_INVALID
|
---|
4955 | && pTextureStateIter->name != SVGA3D_TS_BIND_TEXTURE)
|
---|
4956 | vmsvga3dSetTextureState(pThis, pContext->id, 1, pTextureStateIter);
|
---|
4957 | }
|
---|
4958 | }
|
---|
4959 | }
|
---|
4960 |
|
---|
4961 | pContext->aSidActiveTextures[currentStage] = sid;
|
---|
4962 | }
|
---|
4963 |
|
---|
4964 | /* Finished; continue with the next one. */
|
---|
4965 | continue;
|
---|
4966 | }
|
---|
4967 |
|
---|
4968 | case SVGA3D_TS_ADDRESSW: /* SVGA3dTextureAddress */
|
---|
4969 | textureType = GL_TEXTURE_WRAP_R; /* R = W */
|
---|
4970 | val = vmsvga3dTextureAddress2OGL((SVGA3dTextureAddress)pTextureState[i].value);
|
---|
4971 | break;
|
---|
4972 |
|
---|
4973 | case SVGA3D_TS_ADDRESSU: /* SVGA3dTextureAddress */
|
---|
4974 | textureType = GL_TEXTURE_WRAP_S; /* S = U */
|
---|
4975 | val = vmsvga3dTextureAddress2OGL((SVGA3dTextureAddress)pTextureState[i].value);
|
---|
4976 | break;
|
---|
4977 |
|
---|
4978 | case SVGA3D_TS_ADDRESSV: /* SVGA3dTextureAddress */
|
---|
4979 | textureType = GL_TEXTURE_WRAP_T; /* T = V */
|
---|
4980 | val = vmsvga3dTextureAddress2OGL((SVGA3dTextureAddress)pTextureState[i].value);
|
---|
4981 | break;
|
---|
4982 |
|
---|
4983 | case SVGA3D_TS_MIPFILTER: /* SVGA3dTextureFilter */
|
---|
4984 | case SVGA3D_TS_MINFILTER: /* SVGA3dTextureFilter */
|
---|
4985 | {
|
---|
4986 | uint32_t mipFilter = pContext->state.aTextureStates[currentStage][SVGA3D_TS_MIPFILTER].value;
|
---|
4987 | uint32_t minFilter = pContext->state.aTextureStates[currentStage][SVGA3D_TS_MINFILTER].value;
|
---|
4988 |
|
---|
4989 | /* If SVGA3D_TS_MIPFILTER is set to NONE, then use SVGA3D_TS_MIPFILTER, otherwise SVGA3D_TS_MIPFILTER enables mipmap minification. */
|
---|
4990 | textureType = GL_TEXTURE_MIN_FILTER;
|
---|
4991 | if (mipFilter != SVGA3D_TEX_FILTER_NONE)
|
---|
4992 | {
|
---|
4993 | if (minFilter == SVGA3D_TEX_FILTER_NEAREST)
|
---|
4994 | {
|
---|
4995 | if (mipFilter == SVGA3D_TEX_FILTER_LINEAR)
|
---|
4996 | val = GL_NEAREST_MIPMAP_LINEAR;
|
---|
4997 | else
|
---|
4998 | val = GL_NEAREST_MIPMAP_NEAREST;
|
---|
4999 | }
|
---|
5000 | else
|
---|
5001 | {
|
---|
5002 | if (mipFilter == SVGA3D_TEX_FILTER_LINEAR)
|
---|
5003 | val = GL_LINEAR_MIPMAP_LINEAR;
|
---|
5004 | else
|
---|
5005 | val = GL_LINEAR_MIPMAP_NEAREST;
|
---|
5006 | }
|
---|
5007 | }
|
---|
5008 | else
|
---|
5009 | val = vmsvga3dTextureFilter2OGL((SVGA3dTextureFilter)minFilter);
|
---|
5010 | break;
|
---|
5011 | }
|
---|
5012 |
|
---|
5013 | case SVGA3D_TS_MAGFILTER: /* SVGA3dTextureFilter */
|
---|
5014 | textureType = GL_TEXTURE_MAG_FILTER;
|
---|
5015 | val = vmsvga3dTextureFilter2OGL((SVGA3dTextureFilter)pTextureState[i].value);
|
---|
5016 | Assert(val == GL_NEAREST || val == GL_LINEAR);
|
---|
5017 | break;
|
---|
5018 |
|
---|
5019 | case SVGA3D_TS_BORDERCOLOR: /* SVGA3dColor */
|
---|
5020 | {
|
---|
5021 | GLfloat color[4]; /* red, green, blue, alpha */
|
---|
5022 | vmsvgaColor2GLFloatArray(pTextureState[i].value, &color[0], &color[1], &color[2], &color[3]);
|
---|
5023 |
|
---|
5024 | GLenum targetGL;
|
---|
5025 | if (pCurrentTextureSurface)
|
---|
5026 | targetGL = pCurrentTextureSurface->targetGL;
|
---|
5027 | else
|
---|
5028 | {
|
---|
5029 | /* No texture bound, assume 2D. */
|
---|
5030 | targetGL = GL_TEXTURE_2D;
|
---|
5031 | }
|
---|
5032 |
|
---|
5033 | glTexParameterfv(targetGL, GL_TEXTURE_BORDER_COLOR, color); /* Identical; default 0.0 identical too */
|
---|
5034 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5035 | break;
|
---|
5036 | }
|
---|
5037 |
|
---|
5038 | case SVGA3D_TS_TEXTURE_LOD_BIAS: /* float */
|
---|
5039 | {
|
---|
5040 | GLenum targetGL;
|
---|
5041 | if (pCurrentTextureSurface)
|
---|
5042 | targetGL = pCurrentTextureSurface->targetGL;
|
---|
5043 | else
|
---|
5044 | {
|
---|
5045 | /* No texture bound, assume 2D. */
|
---|
5046 | targetGL = GL_TEXTURE_2D;
|
---|
5047 | }
|
---|
5048 |
|
---|
5049 | glTexParameterf(targetGL, GL_TEXTURE_LOD_BIAS, pTextureState[i].floatValue); /* Identical; default 0.0 identical too */
|
---|
5050 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5051 | break;
|
---|
5052 | }
|
---|
5053 |
|
---|
5054 | case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL: /* uint32_t */
|
---|
5055 | textureType = GL_TEXTURE_BASE_LEVEL;
|
---|
5056 | val = pTextureState[i].value;
|
---|
5057 | break;
|
---|
5058 |
|
---|
5059 | #if 0
|
---|
5060 | case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL: /* uint32_t */
|
---|
5061 | samplerType = D3DSAMP_MAXANISOTROPY;
|
---|
5062 | val = pTextureState[i].value; /* Identical?? */
|
---|
5063 | break;
|
---|
5064 |
|
---|
5065 | case SVGA3D_TS_GAMMA: /* float */
|
---|
5066 | samplerType = D3DSAMP_SRGBTEXTURE;
|
---|
5067 | /* Boolean in D3D */
|
---|
5068 | if (pTextureState[i].floatValue == 1.0f)
|
---|
5069 | val = FALSE;
|
---|
5070 | else
|
---|
5071 | val = TRUE;
|
---|
5072 | break;
|
---|
5073 | #endif
|
---|
5074 | /* Internal commands, that don't map directly to the SetTextureStageState API. */
|
---|
5075 | case SVGA3D_TS_TEXCOORDGEN: /* SVGA3dTextureCoordGen */
|
---|
5076 | AssertFailed();
|
---|
5077 | break;
|
---|
5078 |
|
---|
5079 | default:
|
---|
5080 | //AssertFailed();
|
---|
5081 | break;
|
---|
5082 | }
|
---|
5083 |
|
---|
5084 | if (textureType != ~(GLenum)0)
|
---|
5085 | {
|
---|
5086 | GLenum targetGL;
|
---|
5087 | if (pCurrentTextureSurface)
|
---|
5088 | targetGL = pCurrentTextureSurface->targetGL;
|
---|
5089 | else
|
---|
5090 | {
|
---|
5091 | /* No texture bound, assume 2D. */
|
---|
5092 | targetGL = GL_TEXTURE_2D;
|
---|
5093 | }
|
---|
5094 |
|
---|
5095 | glTexParameteri(targetGL, textureType, val);
|
---|
5096 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5097 | }
|
---|
5098 | }
|
---|
5099 |
|
---|
5100 | return VINF_SUCCESS;
|
---|
5101 | }
|
---|
5102 |
|
---|
5103 | int vmsvga3dSetMaterial(PVGASTATE pThis, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial)
|
---|
5104 | {
|
---|
5105 | PVMSVGA3DCONTEXT pContext;
|
---|
5106 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5107 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5108 | GLenum oglFace;
|
---|
5109 |
|
---|
5110 | Log(("vmsvga3dSetMaterial cid=%x face %d\n", cid, face));
|
---|
5111 |
|
---|
5112 | if ( cid >= pState->cContexts
|
---|
5113 | || pState->papContexts[cid]->id != cid)
|
---|
5114 | {
|
---|
5115 | Log(("vmsvga3dSetMaterial invalid context id!\n"));
|
---|
5116 | return VERR_INVALID_PARAMETER;
|
---|
5117 | }
|
---|
5118 | pContext = pState->papContexts[cid];
|
---|
5119 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5120 |
|
---|
5121 | switch (face)
|
---|
5122 | {
|
---|
5123 | case SVGA3D_FACE_NONE:
|
---|
5124 | case SVGA3D_FACE_FRONT:
|
---|
5125 | oglFace = GL_FRONT;
|
---|
5126 | break;
|
---|
5127 |
|
---|
5128 | case SVGA3D_FACE_BACK:
|
---|
5129 | oglFace = GL_BACK;
|
---|
5130 | break;
|
---|
5131 |
|
---|
5132 | case SVGA3D_FACE_FRONT_BACK:
|
---|
5133 | oglFace = GL_FRONT_AND_BACK;
|
---|
5134 | break;
|
---|
5135 |
|
---|
5136 | default:
|
---|
5137 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
5138 | }
|
---|
5139 |
|
---|
5140 | /* Save for vm state save/restore. */
|
---|
5141 | pContext->state.aMaterial[face].fValid = true;
|
---|
5142 | pContext->state.aMaterial[face].material = *pMaterial;
|
---|
5143 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_MATERIAL;
|
---|
5144 |
|
---|
5145 | glMaterialfv(oglFace, GL_DIFFUSE, pMaterial->diffuse);
|
---|
5146 | glMaterialfv(oglFace, GL_AMBIENT, pMaterial->ambient);
|
---|
5147 | glMaterialfv(oglFace, GL_SPECULAR, pMaterial->specular);
|
---|
5148 | glMaterialfv(oglFace, GL_EMISSION, pMaterial->emissive);
|
---|
5149 | glMaterialfv(oglFace, GL_SHININESS, &pMaterial->shininess);
|
---|
5150 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5151 |
|
---|
5152 | return VINF_SUCCESS;
|
---|
5153 | }
|
---|
5154 |
|
---|
5155 | /** @todo Move into separate library as we are using logic from Wine here. */
|
---|
5156 | int vmsvga3dSetLightData(PVGASTATE pThis, uint32_t cid, uint32_t index, SVGA3dLightData *pData)
|
---|
5157 | {
|
---|
5158 | PVMSVGA3DCONTEXT pContext;
|
---|
5159 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5160 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5161 | float QuadAttenuation;
|
---|
5162 |
|
---|
5163 | Log(("vmsvga3dSetLightData cid=%x index=%d type=%d\n", cid, index, pData->type));
|
---|
5164 |
|
---|
5165 | if ( cid >= pState->cContexts
|
---|
5166 | || pState->papContexts[cid]->id != cid)
|
---|
5167 | {
|
---|
5168 | Log(("vmsvga3dSetLightData invalid context id!\n"));
|
---|
5169 | return VERR_INVALID_PARAMETER;
|
---|
5170 | }
|
---|
5171 | pContext = pState->papContexts[cid];
|
---|
5172 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5173 |
|
---|
5174 | /* Store for vm state save/restore */
|
---|
5175 | if (index < SVGA3D_MAX_LIGHTS)
|
---|
5176 | {
|
---|
5177 | pContext->state.aLightData[index].fValidData = true;
|
---|
5178 | pContext->state.aLightData[index].data = *pData;
|
---|
5179 | }
|
---|
5180 | else
|
---|
5181 | AssertFailed();
|
---|
5182 |
|
---|
5183 | if ( pData->attenuation0 < 0.0f
|
---|
5184 | || pData->attenuation1 < 0.0f
|
---|
5185 | || pData->attenuation2 < 0.0f)
|
---|
5186 | {
|
---|
5187 | Log(("vmsvga3dSetLightData: invalid negative attenuation values!!\n"));
|
---|
5188 | return VINF_SUCCESS; /* ignore; could crash the GL driver */
|
---|
5189 | }
|
---|
5190 |
|
---|
5191 | /* Light settings are affected by the model view in OpenGL, the View transform in direct3d */
|
---|
5192 | glMatrixMode(GL_MODELVIEW);
|
---|
5193 | glPushMatrix();
|
---|
5194 | glLoadMatrixf(pContext->state.aTransformState[SVGA3D_TRANSFORM_VIEW].matrix);
|
---|
5195 |
|
---|
5196 | glLightfv(GL_LIGHT0 + index, GL_DIFFUSE, pData->diffuse);
|
---|
5197 | glLightfv(GL_LIGHT0 + index, GL_SPECULAR, pData->specular);
|
---|
5198 | glLightfv(GL_LIGHT0 + index, GL_AMBIENT, pData->ambient);
|
---|
5199 |
|
---|
5200 | if (pData->range * pData->range >= FLT_MIN)
|
---|
5201 | QuadAttenuation = 1.4f / (pData->range * pData->range);
|
---|
5202 | else
|
---|
5203 | QuadAttenuation = 0.0f;
|
---|
5204 |
|
---|
5205 | switch (pData->type)
|
---|
5206 | {
|
---|
5207 | case SVGA3D_LIGHTTYPE_POINT:
|
---|
5208 | {
|
---|
5209 | GLfloat position[4];
|
---|
5210 |
|
---|
5211 | position[0] = pData->position[0];
|
---|
5212 | position[1] = pData->position[1];
|
---|
5213 | position[2] = pData->position[2];
|
---|
5214 | position[3] = 1.0f;
|
---|
5215 |
|
---|
5216 | glLightfv(GL_LIGHT0 + index, GL_POSITION, position);
|
---|
5217 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5218 |
|
---|
5219 | glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, 180.0f);
|
---|
5220 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5221 |
|
---|
5222 | /* Attenuation - Are these right? guessing... */
|
---|
5223 | glLightf(GL_LIGHT0 + index, GL_CONSTANT_ATTENUATION, pData->attenuation0);
|
---|
5224 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5225 |
|
---|
5226 | glLightf(GL_LIGHT0 + index, GL_LINEAR_ATTENUATION, pData->attenuation1);
|
---|
5227 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5228 |
|
---|
5229 | glLightf(GL_LIGHT0 + index, GL_QUADRATIC_ATTENUATION, (QuadAttenuation < pData->attenuation2) ? pData->attenuation2 : QuadAttenuation);
|
---|
5230 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5231 |
|
---|
5232 | /** @todo range */
|
---|
5233 | break;
|
---|
5234 | }
|
---|
5235 |
|
---|
5236 | case SVGA3D_LIGHTTYPE_SPOT1:
|
---|
5237 | {
|
---|
5238 | GLfloat exponent;
|
---|
5239 | GLfloat position[4];
|
---|
5240 | const GLfloat pi = 4.0f * atanf(1.0f);
|
---|
5241 |
|
---|
5242 | position[0] = pData->position[0];
|
---|
5243 | position[1] = pData->position[1];
|
---|
5244 | position[2] = pData->position[2];
|
---|
5245 | position[3] = 1.0f;
|
---|
5246 |
|
---|
5247 | glLightfv(GL_LIGHT0 + index, GL_POSITION, position);
|
---|
5248 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5249 |
|
---|
5250 | position[0] = pData->direction[0];
|
---|
5251 | position[1] = pData->direction[1];
|
---|
5252 | position[2] = pData->direction[2];
|
---|
5253 | position[3] = 1.0f;
|
---|
5254 |
|
---|
5255 | glLightfv(GL_LIGHT0 + index, GL_SPOT_DIRECTION, position);
|
---|
5256 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5257 |
|
---|
5258 | /*
|
---|
5259 | * opengl-ish and d3d-ish spot lights use too different models for the
|
---|
5260 | * light "intensity" as a function of the angle towards the main light direction,
|
---|
5261 | * so we only can approximate very roughly.
|
---|
5262 | * however spot lights are rather rarely used in games (if ever used at all).
|
---|
5263 | * furthermore if still used, probably nobody pays attention to such details.
|
---|
5264 | */
|
---|
5265 | if (pData->falloff == 0)
|
---|
5266 | {
|
---|
5267 | /* Falloff = 0 is easy, because d3d's and opengl's spot light equations have the
|
---|
5268 | * falloff resp. exponent parameter as an exponent, so the spot light lighting
|
---|
5269 | * will always be 1.0 for both of them, and we don't have to care for the
|
---|
5270 | * rest of the rather complex calculation
|
---|
5271 | */
|
---|
5272 | exponent = 0.0f;
|
---|
5273 | }
|
---|
5274 | else
|
---|
5275 | {
|
---|
5276 | float rho = pData->theta + (pData->phi - pData->theta) / (2 * pData->falloff);
|
---|
5277 | if (rho < 0.0001f)
|
---|
5278 | rho = 0.0001f;
|
---|
5279 | exponent = -0.3f/log(cos(rho/2));
|
---|
5280 | }
|
---|
5281 | if (exponent > 128.0f)
|
---|
5282 | exponent = 128.0f;
|
---|
5283 |
|
---|
5284 | glLightf(GL_LIGHT0 + index, GL_SPOT_EXPONENT, exponent);
|
---|
5285 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5286 |
|
---|
5287 | glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, pData->phi * 90.0 / pi);
|
---|
5288 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5289 |
|
---|
5290 | /* Attenuation - Are these right? guessing... */
|
---|
5291 | glLightf(GL_LIGHT0 + index, GL_CONSTANT_ATTENUATION, pData->attenuation0);
|
---|
5292 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5293 |
|
---|
5294 | glLightf(GL_LIGHT0 + index, GL_LINEAR_ATTENUATION, pData->attenuation1);
|
---|
5295 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5296 |
|
---|
5297 | glLightf(GL_LIGHT0 + index, GL_QUADRATIC_ATTENUATION, (QuadAttenuation < pData->attenuation2) ? pData->attenuation2 : QuadAttenuation);
|
---|
5298 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5299 |
|
---|
5300 | /** @todo range */
|
---|
5301 | break;
|
---|
5302 | }
|
---|
5303 |
|
---|
5304 | case SVGA3D_LIGHTTYPE_DIRECTIONAL:
|
---|
5305 | {
|
---|
5306 | GLfloat position[4];
|
---|
5307 |
|
---|
5308 | position[0] = -pData->direction[0];
|
---|
5309 | position[1] = -pData->direction[1];
|
---|
5310 | position[2] = -pData->direction[2];
|
---|
5311 | position[3] = 0.0f;
|
---|
5312 |
|
---|
5313 | glLightfv(GL_LIGHT0 + index, GL_POSITION, position); /* Note gl uses w position of 0 for direction! */
|
---|
5314 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5315 |
|
---|
5316 | glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, 180.0f);
|
---|
5317 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5318 |
|
---|
5319 | glLightf(GL_LIGHT0 + index, GL_SPOT_EXPONENT, 0.0f);
|
---|
5320 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5321 | break;
|
---|
5322 | }
|
---|
5323 |
|
---|
5324 | case SVGA3D_LIGHTTYPE_SPOT2:
|
---|
5325 | default:
|
---|
5326 | Log(("Unsupported light type!!\n"));
|
---|
5327 | return VERR_INVALID_PARAMETER;
|
---|
5328 | }
|
---|
5329 |
|
---|
5330 | /* Restore the modelview matrix */
|
---|
5331 | glPopMatrix();
|
---|
5332 |
|
---|
5333 | return VINF_SUCCESS;
|
---|
5334 | }
|
---|
5335 |
|
---|
5336 | int vmsvga3dSetLightEnabled(PVGASTATE pThis, uint32_t cid, uint32_t index, uint32_t enabled)
|
---|
5337 | {
|
---|
5338 | PVMSVGA3DCONTEXT pContext;
|
---|
5339 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5340 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5341 |
|
---|
5342 | Log(("vmsvga3dSetLightEnabled cid=%x %d -> %d\n", cid, index, enabled));
|
---|
5343 |
|
---|
5344 | if ( cid >= pState->cContexts
|
---|
5345 | || pState->papContexts[cid]->id != cid)
|
---|
5346 | {
|
---|
5347 | Log(("vmsvga3dSetLightEnabled invalid context id!\n"));
|
---|
5348 | return VERR_INVALID_PARAMETER;
|
---|
5349 | }
|
---|
5350 | pContext = pState->papContexts[cid];
|
---|
5351 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5352 |
|
---|
5353 | /* Store for vm state save/restore */
|
---|
5354 | if (index < SVGA3D_MAX_LIGHTS)
|
---|
5355 | pContext->state.aLightData[index].fEnabled = !!enabled;
|
---|
5356 | else
|
---|
5357 | AssertFailed();
|
---|
5358 |
|
---|
5359 | if (enabled)
|
---|
5360 | {
|
---|
5361 | /* Load the default settings if none have been set yet. */
|
---|
5362 | if (!pContext->state.aLightData[index].fValidData)
|
---|
5363 | vmsvga3dSetLightData(pThis, cid, index, (SVGA3dLightData *)&vmsvga3d_default_light);
|
---|
5364 | glEnable(GL_LIGHT0 + index);
|
---|
5365 | }
|
---|
5366 | else
|
---|
5367 | glDisable(GL_LIGHT0 + index);
|
---|
5368 |
|
---|
5369 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5370 | return VINF_SUCCESS;
|
---|
5371 | }
|
---|
5372 |
|
---|
5373 | int vmsvga3dSetViewPort(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect)
|
---|
5374 | {
|
---|
5375 | PVMSVGA3DCONTEXT pContext;
|
---|
5376 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5377 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5378 |
|
---|
5379 | Log(("vmsvga3dSetViewPort cid=%x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
|
---|
5380 |
|
---|
5381 | if ( cid >= pState->cContexts
|
---|
5382 | || pState->papContexts[cid]->id != cid)
|
---|
5383 | {
|
---|
5384 | Log(("vmsvga3dSetViewPort invalid context id!\n"));
|
---|
5385 | return VERR_INVALID_PARAMETER;
|
---|
5386 | }
|
---|
5387 | pContext = pState->papContexts[cid];
|
---|
5388 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5389 |
|
---|
5390 | /* Save for vm state save/restore. */
|
---|
5391 | pContext->state.RectViewPort = *pRect;
|
---|
5392 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VIEWPORT;
|
---|
5393 |
|
---|
5394 | /** @todo y-inversion for partial viewport coordinates? */
|
---|
5395 | glViewport(pRect->x, pRect->y, pRect->w, pRect->h);
|
---|
5396 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5397 |
|
---|
5398 | /* Reset the projection matrix as that relies on the viewport setting. */
|
---|
5399 | if (pContext->state.aTransformState[SVGA3D_TRANSFORM_PROJECTION].fValid == true)
|
---|
5400 | {
|
---|
5401 | vmsvga3dSetTransform(pThis, cid, SVGA3D_TRANSFORM_PROJECTION, pContext->state.aTransformState[SVGA3D_TRANSFORM_PROJECTION].matrix);
|
---|
5402 | }
|
---|
5403 | else
|
---|
5404 | {
|
---|
5405 | float matrix[16];
|
---|
5406 |
|
---|
5407 | /* identity matrix if no matrix set. */
|
---|
5408 | memset(matrix, 0, sizeof(matrix));
|
---|
5409 | matrix[0] = 1.0;
|
---|
5410 | matrix[5] = 1.0;
|
---|
5411 | matrix[10] = 1.0;
|
---|
5412 | matrix[15] = 1.0;
|
---|
5413 | vmsvga3dSetTransform(pThis, cid, SVGA3D_TRANSFORM_PROJECTION, matrix);
|
---|
5414 | }
|
---|
5415 |
|
---|
5416 | return VINF_SUCCESS;
|
---|
5417 | }
|
---|
5418 |
|
---|
5419 | int vmsvga3dSetClipPlane(PVGASTATE pThis, uint32_t cid, uint32_t index, float plane[4])
|
---|
5420 | {
|
---|
5421 | PVMSVGA3DCONTEXT pContext;
|
---|
5422 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5423 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5424 | double oglPlane[4];
|
---|
5425 |
|
---|
5426 | Log(("vmsvga3dSetClipPlane cid=%x %d (%d,%d)(%d,%d)\n", cid, index, (unsigned)(plane[0] * 100.0), (unsigned)(plane[1] * 100.0), (unsigned)(plane[2] * 100.0), (unsigned)(plane[3] * 100.0)));
|
---|
5427 | AssertReturn(index < SVGA3D_CLIPPLANE_MAX, VERR_INVALID_PARAMETER);
|
---|
5428 |
|
---|
5429 | if ( cid >= pState->cContexts
|
---|
5430 | || pState->papContexts[cid]->id != cid)
|
---|
5431 | {
|
---|
5432 | Log(("vmsvga3dSetClipPlane invalid context id!\n"));
|
---|
5433 | return VERR_INVALID_PARAMETER;
|
---|
5434 | }
|
---|
5435 | pContext = pState->papContexts[cid];
|
---|
5436 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5437 |
|
---|
5438 | /* Store for vm state save/restore. */
|
---|
5439 | pContext->state.aClipPlane[index].fValid = true;
|
---|
5440 | memcpy(pContext->state.aClipPlane[index].plane, plane, sizeof(pContext->state.aClipPlane[index].plane));
|
---|
5441 |
|
---|
5442 | /** @todo clip plane affected by model view in OpenGL & view in D3D + vertex shader -> not transformed (see Wine; state.c clipplane) */
|
---|
5443 | oglPlane[0] = (double)plane[0];
|
---|
5444 | oglPlane[1] = (double)plane[1];
|
---|
5445 | oglPlane[2] = (double)plane[2];
|
---|
5446 | oglPlane[3] = (double)plane[3];
|
---|
5447 |
|
---|
5448 | glClipPlane(GL_CLIP_PLANE0 + index, oglPlane);
|
---|
5449 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5450 |
|
---|
5451 | return VINF_SUCCESS;
|
---|
5452 | }
|
---|
5453 |
|
---|
5454 | int vmsvga3dSetScissorRect(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect)
|
---|
5455 | {
|
---|
5456 | PVMSVGA3DCONTEXT pContext;
|
---|
5457 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5458 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5459 |
|
---|
5460 | Log(("vmsvga3dSetScissorRect cid=%x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
|
---|
5461 |
|
---|
5462 | if ( cid >= pState->cContexts
|
---|
5463 | || pState->papContexts[cid]->id != cid)
|
---|
5464 | {
|
---|
5465 | Log(("vmsvga3dSetScissorRect invalid context id!\n"));
|
---|
5466 | return VERR_INVALID_PARAMETER;
|
---|
5467 | }
|
---|
5468 | pContext = pState->papContexts[cid];
|
---|
5469 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5470 |
|
---|
5471 | /* Store for vm state save/restore. */
|
---|
5472 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_SCISSORRECT;
|
---|
5473 | pContext->state.RectScissor = *pRect;
|
---|
5474 |
|
---|
5475 | glScissor(pRect->x, pRect->y, pRect->w, pRect->h);
|
---|
5476 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5477 |
|
---|
5478 | return VINF_SUCCESS;
|
---|
5479 | }
|
---|
5480 |
|
---|
5481 | static void vmsvgaColor2GLFloatArray(uint32_t color, GLfloat *pRed, GLfloat *pGreen, GLfloat *pBlue, GLfloat *pAlpha)
|
---|
5482 | {
|
---|
5483 | /* Convert byte color components to float (0-1.0) */
|
---|
5484 | *pAlpha = (GLfloat)(color >> 24) / 255.0;
|
---|
5485 | *pRed = (GLfloat)((color >> 16) & 0xff) / 255.0;
|
---|
5486 | *pGreen = (GLfloat)((color >> 8) & 0xff) / 255.0;
|
---|
5487 | *pBlue = (GLfloat)(color & 0xff) / 255.0;
|
---|
5488 | }
|
---|
5489 |
|
---|
5490 | int vmsvga3dCommandClear(PVGASTATE pThis, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil,
|
---|
5491 | uint32_t cRects, SVGA3dRect *pRect)
|
---|
5492 | {
|
---|
5493 | GLbitfield mask = 0;
|
---|
5494 | PVMSVGA3DCONTEXT pContext;
|
---|
5495 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5496 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5497 | GLboolean fDepthWriteEnabled = GL_FALSE;
|
---|
5498 |
|
---|
5499 | Log(("vmsvga3dCommandClear cid=%x clearFlag=%x color=%x depth=%d stencil=%x cRects=%d\n", cid, clearFlag, color, (uint32_t)(depth * 100.0), stencil, cRects));
|
---|
5500 |
|
---|
5501 | if ( cid >= pState->cContexts
|
---|
5502 | || pState->papContexts[cid]->id != cid)
|
---|
5503 | {
|
---|
5504 | Log(("vmsvga3dCommandClear invalid context id!\n"));
|
---|
5505 | return VERR_INVALID_PARAMETER;
|
---|
5506 | }
|
---|
5507 | pContext = pState->papContexts[cid];
|
---|
5508 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5509 |
|
---|
5510 | if (clearFlag & SVGA3D_CLEAR_COLOR)
|
---|
5511 | {
|
---|
5512 | GLfloat red, green, blue, alpha;
|
---|
5513 |
|
---|
5514 | vmsvgaColor2GLFloatArray(color, &red, &green, &blue, &alpha);
|
---|
5515 |
|
---|
5516 | /* Set the color clear value. */
|
---|
5517 | glClearColor(red, green, blue, alpha);
|
---|
5518 |
|
---|
5519 | mask |= GL_COLOR_BUFFER_BIT;
|
---|
5520 | }
|
---|
5521 | if (clearFlag & SVGA3D_CLEAR_STENCIL)
|
---|
5522 | {
|
---|
5523 | /** @todo possibly the same problem as with glDepthMask */
|
---|
5524 | glClearStencil(stencil);
|
---|
5525 | mask |= GL_STENCIL_BUFFER_BIT;
|
---|
5526 | }
|
---|
5527 | if (clearFlag & SVGA3D_CLEAR_DEPTH)
|
---|
5528 | {
|
---|
5529 | glClearDepth((GLdouble)depth);
|
---|
5530 | mask |= GL_DEPTH_BUFFER_BIT;
|
---|
5531 |
|
---|
5532 | /* glClear will not clear the depth buffer if writing is disabled. */
|
---|
5533 | glGetBooleanv(GL_DEPTH_WRITEMASK, &fDepthWriteEnabled);
|
---|
5534 | if (fDepthWriteEnabled == GL_FALSE)
|
---|
5535 | glDepthMask(GL_TRUE);
|
---|
5536 | }
|
---|
5537 |
|
---|
5538 | if (cRects)
|
---|
5539 | {
|
---|
5540 | /* Save the current scissor test bit and scissor box. */
|
---|
5541 | glPushAttrib(GL_SCISSOR_BIT);
|
---|
5542 | glEnable(GL_SCISSOR_TEST);
|
---|
5543 | for (unsigned i=0; i < cRects; i++)
|
---|
5544 | {
|
---|
5545 | Log(("vmsvga3dCommandClear: rect %d (%d,%d)(%d,%d)\n", i, pRect[i].x, pRect[i].y, pRect[i].x + pRect[i].w, pRect[i].y + pRect[i].h));
|
---|
5546 | glScissor(pRect[i].x, pRect[i].y, pRect[i].w, pRect[i].h);
|
---|
5547 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5548 | glClear(mask);
|
---|
5549 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5550 | }
|
---|
5551 | /* Restore the old scissor test bit and box */
|
---|
5552 | glPopAttrib();
|
---|
5553 | }
|
---|
5554 | else
|
---|
5555 | {
|
---|
5556 | glClear(mask);
|
---|
5557 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5558 | }
|
---|
5559 |
|
---|
5560 | /* Restore depth write state. */
|
---|
5561 | if ( (clearFlag & SVGA3D_CLEAR_DEPTH)
|
---|
5562 | && fDepthWriteEnabled == GL_FALSE)
|
---|
5563 | glDepthMask(GL_FALSE);
|
---|
5564 |
|
---|
5565 | return VINF_SUCCESS;
|
---|
5566 | }
|
---|
5567 |
|
---|
5568 | /* Convert VMWare vertex declaration to its OpenGL equivalent. */
|
---|
5569 | int vmsvga3dVertexDecl2OGL(SVGA3dVertexArrayIdentity &identity, GLint &size, GLenum &type, GLboolean &normalized)
|
---|
5570 | {
|
---|
5571 | normalized = GL_FALSE;
|
---|
5572 | switch (identity.type)
|
---|
5573 | {
|
---|
5574 | case SVGA3D_DECLTYPE_FLOAT1:
|
---|
5575 | size = 1;
|
---|
5576 | type = GL_FLOAT;
|
---|
5577 | break;
|
---|
5578 | case SVGA3D_DECLTYPE_FLOAT2:
|
---|
5579 | size = 2;
|
---|
5580 | type = GL_FLOAT;
|
---|
5581 | break;
|
---|
5582 | case SVGA3D_DECLTYPE_FLOAT3:
|
---|
5583 | size = 3;
|
---|
5584 | type = GL_FLOAT;
|
---|
5585 | break;
|
---|
5586 | case SVGA3D_DECLTYPE_FLOAT4:
|
---|
5587 | size = 4;
|
---|
5588 | type = GL_FLOAT;
|
---|
5589 | break;
|
---|
5590 |
|
---|
5591 | case SVGA3D_DECLTYPE_D3DCOLOR:
|
---|
5592 | size = GL_BGRA; /* @note requires GL_ARB_vertex_array_bgra */
|
---|
5593 | type = GL_UNSIGNED_BYTE;
|
---|
5594 | normalized = GL_TRUE; /* glVertexAttribPointer fails otherwise */
|
---|
5595 | break;
|
---|
5596 |
|
---|
5597 | case SVGA3D_DECLTYPE_UBYTE4N:
|
---|
5598 | normalized = GL_TRUE;
|
---|
5599 | RT_FALL_THRU();
|
---|
5600 | case SVGA3D_DECLTYPE_UBYTE4:
|
---|
5601 | size = 4;
|
---|
5602 | type = GL_UNSIGNED_BYTE;
|
---|
5603 | break;
|
---|
5604 |
|
---|
5605 | case SVGA3D_DECLTYPE_SHORT2N:
|
---|
5606 | normalized = GL_TRUE;
|
---|
5607 | RT_FALL_THRU();
|
---|
5608 | case SVGA3D_DECLTYPE_SHORT2:
|
---|
5609 | size = 2;
|
---|
5610 | type = GL_SHORT;
|
---|
5611 | break;
|
---|
5612 |
|
---|
5613 | case SVGA3D_DECLTYPE_SHORT4N:
|
---|
5614 | normalized = GL_TRUE;
|
---|
5615 | RT_FALL_THRU();
|
---|
5616 | case SVGA3D_DECLTYPE_SHORT4:
|
---|
5617 | size = 4;
|
---|
5618 | type = GL_SHORT;
|
---|
5619 | break;
|
---|
5620 |
|
---|
5621 | case SVGA3D_DECLTYPE_USHORT4N:
|
---|
5622 | normalized = GL_TRUE;
|
---|
5623 | size = 4;
|
---|
5624 | type = GL_UNSIGNED_SHORT;
|
---|
5625 | break;
|
---|
5626 |
|
---|
5627 | case SVGA3D_DECLTYPE_USHORT2N:
|
---|
5628 | normalized = GL_TRUE;
|
---|
5629 | size = 2;
|
---|
5630 | type = GL_UNSIGNED_SHORT;
|
---|
5631 | break;
|
---|
5632 |
|
---|
5633 | case SVGA3D_DECLTYPE_UDEC3:
|
---|
5634 | size = 3;
|
---|
5635 | type = GL_UNSIGNED_INT_2_10_10_10_REV; /** @todo correct? */
|
---|
5636 | break;
|
---|
5637 |
|
---|
5638 | case SVGA3D_DECLTYPE_DEC3N:
|
---|
5639 | normalized = true;
|
---|
5640 | size = 3;
|
---|
5641 | type = GL_INT_2_10_10_10_REV; /** @todo correct? */
|
---|
5642 | break;
|
---|
5643 |
|
---|
5644 | case SVGA3D_DECLTYPE_FLOAT16_2:
|
---|
5645 | size = 2;
|
---|
5646 | type = GL_HALF_FLOAT;
|
---|
5647 | break;
|
---|
5648 | case SVGA3D_DECLTYPE_FLOAT16_4:
|
---|
5649 | size = 4;
|
---|
5650 | type = GL_HALF_FLOAT;
|
---|
5651 | break;
|
---|
5652 | default:
|
---|
5653 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
5654 | }
|
---|
5655 |
|
---|
5656 | //pVertexElement->Method = identity.method;
|
---|
5657 | //pVertexElement->Usage = identity.usage;
|
---|
5658 |
|
---|
5659 | return VINF_SUCCESS;
|
---|
5660 | }
|
---|
5661 |
|
---|
5662 | /* Convert VMWare primitive type to its OpenGL equivalent. */
|
---|
5663 | /* Calculate the vertex count based on the primitive type and nr of primitives. */
|
---|
5664 | int vmsvga3dPrimitiveType2OGL(SVGA3dPrimitiveType PrimitiveType, GLenum *pMode, uint32_t cPrimitiveCount, uint32_t *pcVertices)
|
---|
5665 | {
|
---|
5666 | switch (PrimitiveType)
|
---|
5667 | {
|
---|
5668 | case SVGA3D_PRIMITIVE_TRIANGLELIST:
|
---|
5669 | *pMode = GL_TRIANGLES;
|
---|
5670 | *pcVertices = cPrimitiveCount * 3;
|
---|
5671 | break;
|
---|
5672 | case SVGA3D_PRIMITIVE_POINTLIST:
|
---|
5673 | *pMode = GL_POINTS;
|
---|
5674 | *pcVertices = cPrimitiveCount;
|
---|
5675 | break;
|
---|
5676 | case SVGA3D_PRIMITIVE_LINELIST:
|
---|
5677 | *pMode = GL_LINES;
|
---|
5678 | *pcVertices = cPrimitiveCount * 2;
|
---|
5679 | break;
|
---|
5680 | case SVGA3D_PRIMITIVE_LINESTRIP:
|
---|
5681 | *pMode = GL_LINE_STRIP;
|
---|
5682 | *pcVertices = cPrimitiveCount + 1;
|
---|
5683 | break;
|
---|
5684 | case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
|
---|
5685 | *pMode = GL_TRIANGLE_STRIP;
|
---|
5686 | *pcVertices = cPrimitiveCount + 2;
|
---|
5687 | break;
|
---|
5688 | case SVGA3D_PRIMITIVE_TRIANGLEFAN:
|
---|
5689 | *pMode = GL_TRIANGLE_FAN;
|
---|
5690 | *pcVertices = cPrimitiveCount + 2;
|
---|
5691 | break;
|
---|
5692 | default:
|
---|
5693 | return VERR_INVALID_PARAMETER;
|
---|
5694 | }
|
---|
5695 | return VINF_SUCCESS;
|
---|
5696 | }
|
---|
5697 |
|
---|
5698 | int vmsvga3dResetTransformMatrices(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext)
|
---|
5699 | {
|
---|
5700 | int rc;
|
---|
5701 |
|
---|
5702 | /* Reset the view matrix (also takes the world matrix into account). */
|
---|
5703 | if (pContext->state.aTransformState[SVGA3D_TRANSFORM_VIEW].fValid == true)
|
---|
5704 | {
|
---|
5705 | rc = vmsvga3dSetTransform(pThis, pContext->id, SVGA3D_TRANSFORM_VIEW, pContext->state.aTransformState[SVGA3D_TRANSFORM_VIEW].matrix);
|
---|
5706 | }
|
---|
5707 | else
|
---|
5708 | {
|
---|
5709 | float matrix[16];
|
---|
5710 |
|
---|
5711 | /* identity matrix if no matrix set. */
|
---|
5712 | memset(matrix, 0, sizeof(matrix));
|
---|
5713 | matrix[0] = 1.0;
|
---|
5714 | matrix[5] = 1.0;
|
---|
5715 | matrix[10] = 1.0;
|
---|
5716 | matrix[15] = 1.0;
|
---|
5717 | rc = vmsvga3dSetTransform(pThis, pContext->id, SVGA3D_TRANSFORM_VIEW, matrix);
|
---|
5718 | }
|
---|
5719 |
|
---|
5720 | /* Reset the projection matrix. */
|
---|
5721 | if (pContext->state.aTransformState[SVGA3D_TRANSFORM_PROJECTION].fValid == true)
|
---|
5722 | {
|
---|
5723 | rc = vmsvga3dSetTransform(pThis, pContext->id, SVGA3D_TRANSFORM_PROJECTION, pContext->state.aTransformState[SVGA3D_TRANSFORM_PROJECTION].matrix);
|
---|
5724 | }
|
---|
5725 | else
|
---|
5726 | {
|
---|
5727 | float matrix[16];
|
---|
5728 |
|
---|
5729 | /* identity matrix if no matrix set. */
|
---|
5730 | memset(matrix, 0, sizeof(matrix));
|
---|
5731 | matrix[0] = 1.0;
|
---|
5732 | matrix[5] = 1.0;
|
---|
5733 | matrix[10] = 1.0;
|
---|
5734 | matrix[15] = 1.0;
|
---|
5735 | rc = vmsvga3dSetTransform(pThis, pContext->id, SVGA3D_TRANSFORM_PROJECTION, matrix);
|
---|
5736 | }
|
---|
5737 | AssertRC(rc);
|
---|
5738 | return rc;
|
---|
5739 | }
|
---|
5740 |
|
---|
5741 | int vmsvga3dDrawPrimitivesProcessVertexDecls(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext,
|
---|
5742 | uint32_t iVertexDeclBase, uint32_t numVertexDecls,
|
---|
5743 | SVGA3dVertexDecl *pVertexDecl, SVGA3dVertexDivisor const *paVertexDivisors)
|
---|
5744 | {
|
---|
5745 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5746 | unsigned sidVertex = pVertexDecl[0].array.surfaceId;
|
---|
5747 | PVMSVGA3DSURFACE pVertexSurface;
|
---|
5748 |
|
---|
5749 | AssertReturn(sidVertex < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
|
---|
5750 | AssertReturn(sidVertex < pState->cSurfaces && pState->papSurfaces[sidVertex]->id == sidVertex, VERR_INVALID_PARAMETER);
|
---|
5751 |
|
---|
5752 | pVertexSurface = pState->papSurfaces[sidVertex];
|
---|
5753 | Log(("vmsvga3dDrawPrimitives: vertex surface %x\n", sidVertex));
|
---|
5754 |
|
---|
5755 | /* Create and/or bind the vertex buffer. */
|
---|
5756 | if (pVertexSurface->oglId.buffer == OPENGL_INVALID_ID)
|
---|
5757 | {
|
---|
5758 | Log(("vmsvga3dDrawPrimitives: create vertex buffer fDirty=%d size=%x bytes\n", pVertexSurface->fDirty, pVertexSurface->pMipmapLevels[0].cbSurface));
|
---|
5759 | PVMSVGA3DCONTEXT pSavedCtx = pContext;
|
---|
5760 | pContext = &pState->SharedCtx;
|
---|
5761 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5762 |
|
---|
5763 | pState->ext.glGenBuffers(1, &pVertexSurface->oglId.buffer);
|
---|
5764 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5765 | pVertexSurface->enmOGLResType = VMSVGA3D_OGLRESTYPE_BUFFER;
|
---|
5766 |
|
---|
5767 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, pVertexSurface->oglId.buffer);
|
---|
5768 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5769 |
|
---|
5770 | Assert(pVertexSurface->fDirty);
|
---|
5771 | /** @todo rethink usage dynamic/static */
|
---|
5772 | pState->ext.glBufferData(GL_ARRAY_BUFFER, pVertexSurface->pMipmapLevels[0].cbSurface, pVertexSurface->pMipmapLevels[0].pSurfaceData, GL_DYNAMIC_DRAW);
|
---|
5773 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5774 |
|
---|
5775 | pVertexSurface->pMipmapLevels[0].fDirty = false;
|
---|
5776 | pVertexSurface->fDirty = false;
|
---|
5777 |
|
---|
5778 | pVertexSurface->surfaceFlags |= SVGA3D_SURFACE_HINT_VERTEXBUFFER;
|
---|
5779 |
|
---|
5780 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, OPENGL_INVALID_ID);
|
---|
5781 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5782 |
|
---|
5783 | pContext = pSavedCtx;
|
---|
5784 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5785 | }
|
---|
5786 |
|
---|
5787 | Assert(pVertexSurface->fDirty == false);
|
---|
5788 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, pVertexSurface->oglId.buffer);
|
---|
5789 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5790 |
|
---|
5791 | /* Setup the vertex declarations. */
|
---|
5792 | for (unsigned iVertex = 0; iVertex < numVertexDecls; iVertex++)
|
---|
5793 | {
|
---|
5794 | GLint size;
|
---|
5795 | GLenum type;
|
---|
5796 | GLboolean normalized;
|
---|
5797 | GLuint index = iVertexDeclBase + iVertex;
|
---|
5798 |
|
---|
5799 | Log(("vmsvga3dDrawPrimitives: array index %d type=%s (%d) method=%s (%d) usage=%s (%d) usageIndex=%d stride=%d offset=%d\n", index, vmsvgaDeclType2String(pVertexDecl[iVertex].identity.type), pVertexDecl[iVertex].identity.type, vmsvgaDeclMethod2String(pVertexDecl[iVertex].identity.method), pVertexDecl[iVertex].identity.method, vmsvgaDeclUsage2String(pVertexDecl[iVertex].identity.usage), pVertexDecl[iVertex].identity.usage, pVertexDecl[iVertex].identity.usageIndex, pVertexDecl[iVertex].array.stride, pVertexDecl[iVertex].array.offset));
|
---|
5800 |
|
---|
5801 | int rc = vmsvga3dVertexDecl2OGL(pVertexDecl[iVertex].identity, size, type, normalized);
|
---|
5802 | AssertRCReturn(rc, rc);
|
---|
5803 |
|
---|
5804 | if (pContext->state.shidVertex != SVGA_ID_INVALID)
|
---|
5805 | {
|
---|
5806 | /* Use numbered vertex arrays when shaders are active. */
|
---|
5807 | pState->ext.glEnableVertexAttribArray(index);
|
---|
5808 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5809 | pState->ext.glVertexAttribPointer(index, size, type, normalized, pVertexDecl[iVertex].array.stride,
|
---|
5810 | (const GLvoid *)(uintptr_t)pVertexDecl[iVertex].array.offset);
|
---|
5811 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5812 |
|
---|
5813 | GLuint const divisor = paVertexDivisors && paVertexDivisors[index].s.instanceData ? 1 : 0;
|
---|
5814 | pState->ext.glVertexAttribDivisor(index, divisor);
|
---|
5815 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5816 |
|
---|
5817 | /** @todo case SVGA3D_DECLUSAGE_COLOR: color component order not identical!! test GL_BGRA!! */
|
---|
5818 | }
|
---|
5819 | else
|
---|
5820 | {
|
---|
5821 | /* Use the predefined selection of vertex streams for the fixed pipeline. */
|
---|
5822 | switch (pVertexDecl[iVertex].identity.usage)
|
---|
5823 | {
|
---|
5824 | case SVGA3D_DECLUSAGE_POSITIONT:
|
---|
5825 | case SVGA3D_DECLUSAGE_POSITION:
|
---|
5826 | {
|
---|
5827 | glEnableClientState(GL_VERTEX_ARRAY);
|
---|
5828 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5829 | glVertexPointer(size, type, pVertexDecl[iVertex].array.stride,
|
---|
5830 | (const GLvoid *)(uintptr_t)pVertexDecl[iVertex].array.offset);
|
---|
5831 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5832 | break;
|
---|
5833 | }
|
---|
5834 | case SVGA3D_DECLUSAGE_BLENDWEIGHT:
|
---|
5835 | AssertFailed();
|
---|
5836 | break;
|
---|
5837 | case SVGA3D_DECLUSAGE_BLENDINDICES:
|
---|
5838 | AssertFailed();
|
---|
5839 | break;
|
---|
5840 | case SVGA3D_DECLUSAGE_NORMAL:
|
---|
5841 | glEnableClientState(GL_NORMAL_ARRAY);
|
---|
5842 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5843 | glNormalPointer(type, pVertexDecl[iVertex].array.stride,
|
---|
5844 | (const GLvoid *)(uintptr_t)pVertexDecl[iVertex].array.offset);
|
---|
5845 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5846 | break;
|
---|
5847 | case SVGA3D_DECLUSAGE_PSIZE:
|
---|
5848 | AssertFailed();
|
---|
5849 | break;
|
---|
5850 | case SVGA3D_DECLUSAGE_TEXCOORD:
|
---|
5851 | /* Specify the affected texture unit. */
|
---|
5852 | #if VBOX_VMSVGA3D_GL_HACK_LEVEL >= 0x103
|
---|
5853 | glClientActiveTexture(GL_TEXTURE0 + pVertexDecl[iVertex].identity.usageIndex);
|
---|
5854 | #else
|
---|
5855 | pState->ext.glClientActiveTexture(GL_TEXTURE0 + pVertexDecl[iVertex].identity.usageIndex);
|
---|
5856 | #endif
|
---|
5857 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
---|
5858 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5859 | glTexCoordPointer(size, type, pVertexDecl[iVertex].array.stride,
|
---|
5860 | (const GLvoid *)(uintptr_t)pVertexDecl[iVertex].array.offset);
|
---|
5861 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5862 | break;
|
---|
5863 | case SVGA3D_DECLUSAGE_TANGENT:
|
---|
5864 | AssertFailed();
|
---|
5865 | break;
|
---|
5866 | case SVGA3D_DECLUSAGE_BINORMAL:
|
---|
5867 | AssertFailed();
|
---|
5868 | break;
|
---|
5869 | case SVGA3D_DECLUSAGE_TESSFACTOR:
|
---|
5870 | AssertFailed();
|
---|
5871 | break;
|
---|
5872 | case SVGA3D_DECLUSAGE_COLOR: /** @todo color component order not identical!! test GL_BGRA!! */
|
---|
5873 | glEnableClientState(GL_COLOR_ARRAY);
|
---|
5874 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5875 | glColorPointer(size, type, pVertexDecl[iVertex].array.stride,
|
---|
5876 | (const GLvoid *)(uintptr_t)pVertexDecl[iVertex].array.offset);
|
---|
5877 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5878 | break;
|
---|
5879 | case SVGA3D_DECLUSAGE_FOG:
|
---|
5880 | glEnableClientState(GL_FOG_COORD_ARRAY);
|
---|
5881 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5882 | pState->ext.glFogCoordPointer(type, pVertexDecl[iVertex].array.stride,
|
---|
5883 | (const GLvoid *)(uintptr_t)pVertexDecl[iVertex].array.offset);
|
---|
5884 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5885 | break;
|
---|
5886 | case SVGA3D_DECLUSAGE_DEPTH:
|
---|
5887 | AssertFailed();
|
---|
5888 | break;
|
---|
5889 | case SVGA3D_DECLUSAGE_SAMPLE:
|
---|
5890 | AssertFailed();
|
---|
5891 | break;
|
---|
5892 | case SVGA3D_DECLUSAGE_MAX: AssertFailed(); break; /* shut up gcc */
|
---|
5893 | }
|
---|
5894 | }
|
---|
5895 |
|
---|
5896 | #ifdef LOG_ENABLED
|
---|
5897 | if (pVertexDecl[iVertex].array.stride == 0)
|
---|
5898 | Log(("vmsvga3dDrawPrimitives: stride == 0! Can be valid\n"));
|
---|
5899 | #endif
|
---|
5900 | }
|
---|
5901 |
|
---|
5902 | return VINF_SUCCESS;
|
---|
5903 | }
|
---|
5904 |
|
---|
5905 | int vmsvga3dDrawPrimitivesCleanupVertexDecls(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, uint32_t iVertexDeclBase, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl)
|
---|
5906 | {
|
---|
5907 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5908 |
|
---|
5909 | /* Clean up the vertex declarations. */
|
---|
5910 | for (unsigned iVertex = 0; iVertex < numVertexDecls; iVertex++)
|
---|
5911 | {
|
---|
5912 | if (pVertexDecl[iVertex].identity.usage == SVGA3D_DECLUSAGE_POSITIONT)
|
---|
5913 | {
|
---|
5914 | /* Reset the transformation matrices in case of a switch back from pretransformed mode. */
|
---|
5915 | Log(("vmsvga3dDrawPrimitivesCleanupVertexDecls: reset world and projection matrices after transformation reset (pre-transformed -> transformed)\n"));
|
---|
5916 | vmsvga3dResetTransformMatrices(pThis, pContext);
|
---|
5917 | }
|
---|
5918 |
|
---|
5919 | if (pContext->state.shidVertex != SVGA_ID_INVALID)
|
---|
5920 | {
|
---|
5921 | /* Use numbered vertex arrays when shaders are active. */
|
---|
5922 | pState->ext.glDisableVertexAttribArray(iVertexDeclBase + iVertex);
|
---|
5923 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5924 | }
|
---|
5925 | else
|
---|
5926 | {
|
---|
5927 | /* Use the predefined selection of vertex streams for the fixed pipeline. */
|
---|
5928 | switch (pVertexDecl[iVertex].identity.usage)
|
---|
5929 | {
|
---|
5930 | case SVGA3D_DECLUSAGE_POSITION:
|
---|
5931 | case SVGA3D_DECLUSAGE_POSITIONT:
|
---|
5932 | glDisableClientState(GL_VERTEX_ARRAY);
|
---|
5933 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5934 | break;
|
---|
5935 | case SVGA3D_DECLUSAGE_BLENDWEIGHT:
|
---|
5936 | break;
|
---|
5937 | case SVGA3D_DECLUSAGE_BLENDINDICES:
|
---|
5938 | break;
|
---|
5939 | case SVGA3D_DECLUSAGE_NORMAL:
|
---|
5940 | glDisableClientState(GL_NORMAL_ARRAY);
|
---|
5941 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5942 | break;
|
---|
5943 | case SVGA3D_DECLUSAGE_PSIZE:
|
---|
5944 | break;
|
---|
5945 | case SVGA3D_DECLUSAGE_TEXCOORD:
|
---|
5946 | /* Specify the affected texture unit. */
|
---|
5947 | #if VBOX_VMSVGA3D_GL_HACK_LEVEL >= 0x103
|
---|
5948 | glClientActiveTexture(GL_TEXTURE0 + pVertexDecl[iVertex].identity.usageIndex);
|
---|
5949 | #else
|
---|
5950 | pState->ext.glClientActiveTexture(GL_TEXTURE0 + pVertexDecl[iVertex].identity.usageIndex);
|
---|
5951 | #endif
|
---|
5952 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
---|
5953 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5954 | break;
|
---|
5955 | case SVGA3D_DECLUSAGE_TANGENT:
|
---|
5956 | break;
|
---|
5957 | case SVGA3D_DECLUSAGE_BINORMAL:
|
---|
5958 | break;
|
---|
5959 | case SVGA3D_DECLUSAGE_TESSFACTOR:
|
---|
5960 | break;
|
---|
5961 | case SVGA3D_DECLUSAGE_COLOR: /** @todo color component order not identical!! */
|
---|
5962 | glDisableClientState(GL_COLOR_ARRAY);
|
---|
5963 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5964 | break;
|
---|
5965 | case SVGA3D_DECLUSAGE_FOG:
|
---|
5966 | glDisableClientState(GL_FOG_COORD_ARRAY);
|
---|
5967 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5968 | break;
|
---|
5969 | case SVGA3D_DECLUSAGE_DEPTH:
|
---|
5970 | break;
|
---|
5971 | case SVGA3D_DECLUSAGE_SAMPLE:
|
---|
5972 | break;
|
---|
5973 | case SVGA3D_DECLUSAGE_MAX: AssertFailed(); break; /* shut up gcc */
|
---|
5974 | }
|
---|
5975 | }
|
---|
5976 | }
|
---|
5977 | /* Unbind the vertex buffer after usage. */
|
---|
5978 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, 0);
|
---|
5979 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5980 | return VINF_SUCCESS;
|
---|
5981 | }
|
---|
5982 |
|
---|
5983 | int vmsvga3dDrawPrimitives(PVGASTATE pThis, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl,
|
---|
5984 | uint32_t numRanges, SVGA3dPrimitiveRange *pRange, uint32_t cVertexDivisor,
|
---|
5985 | SVGA3dVertexDivisor *pVertexDivisor)
|
---|
5986 | {
|
---|
5987 | RT_NOREF(pVertexDivisor);
|
---|
5988 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5989 | AssertReturn(pState, VERR_INTERNAL_ERROR);
|
---|
5990 | PVMSVGA3DCONTEXT pContext;
|
---|
5991 | int rc = VERR_NOT_IMPLEMENTED;
|
---|
5992 | uint32_t iCurrentVertex;
|
---|
5993 |
|
---|
5994 | Log(("vmsvga3dDrawPrimitives cid=%x numVertexDecls=%d numRanges=%d, cVertexDivisor=%d\n", cid, numVertexDecls, numRanges, cVertexDivisor));
|
---|
5995 |
|
---|
5996 | /* Caller already check these, but it cannot hurt to check again... */
|
---|
5997 | AssertReturn(numVertexDecls && numVertexDecls <= SVGA3D_MAX_VERTEX_ARRAYS, VERR_INVALID_PARAMETER);
|
---|
5998 | AssertReturn(numRanges && numRanges <= SVGA3D_MAX_DRAW_PRIMITIVE_RANGES, VERR_INVALID_PARAMETER);
|
---|
5999 | AssertReturn(!cVertexDivisor || cVertexDivisor == numVertexDecls, VERR_INVALID_PARAMETER);
|
---|
6000 |
|
---|
6001 | if (!cVertexDivisor)
|
---|
6002 | pVertexDivisor = NULL; /* Be sure. */
|
---|
6003 |
|
---|
6004 | if ( cid >= pState->cContexts
|
---|
6005 | || pState->papContexts[cid]->id != cid)
|
---|
6006 | {
|
---|
6007 | Log(("vmsvga3dDrawPrimitives invalid context id!\n"));
|
---|
6008 | return VERR_INVALID_PARAMETER;
|
---|
6009 | }
|
---|
6010 | pContext = pState->papContexts[cid];
|
---|
6011 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6012 |
|
---|
6013 | /* Check for pretransformed vertex declarations. */
|
---|
6014 | for (unsigned iVertex = 0; iVertex < numVertexDecls; iVertex++)
|
---|
6015 | {
|
---|
6016 | switch (pVertexDecl[iVertex].identity.usage)
|
---|
6017 | {
|
---|
6018 | case SVGA3D_DECLUSAGE_POSITIONT:
|
---|
6019 | Log(("ShaderSetPositionTransformed: (%d,%d)\n", pContext->state.RectViewPort.w, pContext->state.RectViewPort.h));
|
---|
6020 | RT_FALL_THRU();
|
---|
6021 | case SVGA3D_DECLUSAGE_POSITION:
|
---|
6022 | ShaderSetPositionTransformed(pContext->pShaderContext, pContext->state.RectViewPort.w,
|
---|
6023 | pContext->state.RectViewPort.h,
|
---|
6024 | pVertexDecl[iVertex].identity.usage == SVGA3D_DECLUSAGE_POSITIONT);
|
---|
6025 | break;
|
---|
6026 | default: /* Shut up MSC. */ break;
|
---|
6027 | }
|
---|
6028 | }
|
---|
6029 |
|
---|
6030 | /* Try to figure out if instancing is used.
|
---|
6031 | * Support simple instancing case with one set of indexed data and one set per-instance data.
|
---|
6032 | */
|
---|
6033 | uint32_t cInstances = 0;
|
---|
6034 | for (uint32_t iVertexDivisor = 0; iVertexDivisor < cVertexDivisor; ++iVertexDivisor)
|
---|
6035 | {
|
---|
6036 | if (pVertexDivisor[iVertexDivisor].s.indexedData)
|
---|
6037 | {
|
---|
6038 | if (cInstances == 0)
|
---|
6039 | cInstances = pVertexDivisor[iVertexDivisor].s.count;
|
---|
6040 | else
|
---|
6041 | Assert(cInstances == pVertexDivisor[iVertexDivisor].s.count);
|
---|
6042 | }
|
---|
6043 | else if (pVertexDivisor[iVertexDivisor].s.instanceData)
|
---|
6044 | {
|
---|
6045 | Assert(pVertexDivisor[iVertexDivisor].s.count == 1);
|
---|
6046 | }
|
---|
6047 | }
|
---|
6048 |
|
---|
6049 | /* Flush any shader changes; after (!) checking the vertex declarations to deal with pre-transformed vertices. */
|
---|
6050 | if (pContext->pShaderContext)
|
---|
6051 | {
|
---|
6052 | uint32_t rtHeight = 0;
|
---|
6053 |
|
---|
6054 | if (pContext->state.aRenderTargets[SVGA3D_RT_COLOR0] != SVGA_ID_INVALID)
|
---|
6055 | {
|
---|
6056 | PVMSVGA3DSURFACE pRenderTarget = pState->papSurfaces[pContext->state.aRenderTargets[SVGA3D_RT_COLOR0]];
|
---|
6057 | rtHeight = pRenderTarget->pMipmapLevels[0].mipmapSize.height;
|
---|
6058 | }
|
---|
6059 |
|
---|
6060 | ShaderUpdateState(pContext->pShaderContext, rtHeight);
|
---|
6061 | }
|
---|
6062 |
|
---|
6063 | /* Process all vertex declarations. Each vertex buffer is represented by one stream. */
|
---|
6064 | iCurrentVertex = 0;
|
---|
6065 | while (iCurrentVertex < numVertexDecls)
|
---|
6066 | {
|
---|
6067 | uint32_t sidVertex = SVGA_ID_INVALID;
|
---|
6068 | uint32_t iVertex;
|
---|
6069 |
|
---|
6070 | for (iVertex = iCurrentVertex; iVertex < numVertexDecls; iVertex++)
|
---|
6071 | {
|
---|
6072 | if ( sidVertex != SVGA_ID_INVALID
|
---|
6073 | && pVertexDecl[iVertex].array.surfaceId != sidVertex
|
---|
6074 | )
|
---|
6075 | break;
|
---|
6076 | sidVertex = pVertexDecl[iVertex].array.surfaceId;
|
---|
6077 | }
|
---|
6078 |
|
---|
6079 | rc = vmsvga3dDrawPrimitivesProcessVertexDecls(pThis, pContext, iCurrentVertex, iVertex - iCurrentVertex,
|
---|
6080 | &pVertexDecl[iCurrentVertex], pVertexDivisor);
|
---|
6081 | AssertRCReturn(rc, rc);
|
---|
6082 |
|
---|
6083 | iCurrentVertex = iVertex;
|
---|
6084 | }
|
---|
6085 |
|
---|
6086 | /* Now draw the primitives. */
|
---|
6087 | for (unsigned iPrimitive = 0; iPrimitive < numRanges; iPrimitive++)
|
---|
6088 | {
|
---|
6089 | GLenum modeDraw;
|
---|
6090 | unsigned sidIndex = pRange[iPrimitive].indexArray.surfaceId;
|
---|
6091 | PVMSVGA3DSURFACE pIndexSurface = NULL;
|
---|
6092 | unsigned cVertices;
|
---|
6093 |
|
---|
6094 | Log(("Primitive %d: type %s\n", iPrimitive, vmsvga3dPrimitiveType2String(pRange[iPrimitive].primType)));
|
---|
6095 | rc = vmsvga3dPrimitiveType2OGL(pRange[iPrimitive].primType, &modeDraw, pRange[iPrimitive].primitiveCount, &cVertices);
|
---|
6096 | if (RT_FAILURE(rc))
|
---|
6097 | {
|
---|
6098 | AssertRC(rc);
|
---|
6099 | goto internal_error;
|
---|
6100 | }
|
---|
6101 |
|
---|
6102 | if (sidIndex != SVGA3D_INVALID_ID)
|
---|
6103 | {
|
---|
6104 | AssertMsg(pRange[iPrimitive].indexWidth == sizeof(uint32_t) || pRange[iPrimitive].indexWidth == sizeof(uint16_t), ("Unsupported primitive width %d\n", pRange[iPrimitive].indexWidth));
|
---|
6105 |
|
---|
6106 | if ( sidIndex >= SVGA3D_MAX_SURFACE_IDS
|
---|
6107 | || sidIndex >= pState->cSurfaces
|
---|
6108 | || pState->papSurfaces[sidIndex]->id != sidIndex)
|
---|
6109 | {
|
---|
6110 | Assert(sidIndex < SVGA3D_MAX_SURFACE_IDS);
|
---|
6111 | Assert(sidIndex < pState->cSurfaces && pState->papSurfaces[sidIndex]->id == sidIndex);
|
---|
6112 | rc = VERR_INVALID_PARAMETER;
|
---|
6113 | goto internal_error;
|
---|
6114 | }
|
---|
6115 | pIndexSurface = pState->papSurfaces[sidIndex];
|
---|
6116 | Log(("vmsvga3dDrawPrimitives: index surface %x\n", sidIndex));
|
---|
6117 |
|
---|
6118 | if (pIndexSurface->oglId.buffer == OPENGL_INVALID_ID)
|
---|
6119 | {
|
---|
6120 | Log(("vmsvga3dDrawPrimitives: create index buffer fDirty=%d size=%x bytes\n", pIndexSurface->fDirty, pIndexSurface->pMipmapLevels[0].cbSurface));
|
---|
6121 | pContext = &pState->SharedCtx;
|
---|
6122 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6123 |
|
---|
6124 | pState->ext.glGenBuffers(1, &pIndexSurface->oglId.buffer);
|
---|
6125 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6126 | pIndexSurface->enmOGLResType = VMSVGA3D_OGLRESTYPE_BUFFER;
|
---|
6127 |
|
---|
6128 | pState->ext.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, pIndexSurface->oglId.buffer);
|
---|
6129 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6130 |
|
---|
6131 | Assert(pIndexSurface->fDirty);
|
---|
6132 |
|
---|
6133 | /** @todo rethink usage dynamic/static */
|
---|
6134 | pState->ext.glBufferData(GL_ELEMENT_ARRAY_BUFFER, pIndexSurface->pMipmapLevels[0].cbSurface, pIndexSurface->pMipmapLevels[0].pSurfaceData, GL_DYNAMIC_DRAW);
|
---|
6135 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6136 |
|
---|
6137 | pIndexSurface->pMipmapLevels[0].fDirty = false;
|
---|
6138 | pIndexSurface->fDirty = false;
|
---|
6139 |
|
---|
6140 | pIndexSurface->surfaceFlags |= SVGA3D_SURFACE_HINT_INDEXBUFFER;
|
---|
6141 |
|
---|
6142 | pState->ext.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, OPENGL_INVALID_ID);
|
---|
6143 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6144 |
|
---|
6145 | pContext = pState->papContexts[cid];
|
---|
6146 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6147 | }
|
---|
6148 | Assert(pIndexSurface->fDirty == false);
|
---|
6149 |
|
---|
6150 | pState->ext.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, pIndexSurface->oglId.buffer);
|
---|
6151 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6152 | }
|
---|
6153 |
|
---|
6154 | if (!pIndexSurface)
|
---|
6155 | {
|
---|
6156 | /* Render without an index buffer */
|
---|
6157 | Log(("DrawPrimitive %x cPrimitives=%d cVertices=%d index index bias=%d\n", modeDraw, pRange[iPrimitive].primitiveCount, cVertices, pRange[iPrimitive].indexBias));
|
---|
6158 | if (cInstances == 0)
|
---|
6159 | {
|
---|
6160 | glDrawArrays(modeDraw, pRange[iPrimitive].indexBias, cVertices);
|
---|
6161 | }
|
---|
6162 | else
|
---|
6163 | {
|
---|
6164 | pState->ext.glDrawArraysInstanced(modeDraw, pRange[iPrimitive].indexBias, cVertices, cInstances);
|
---|
6165 | }
|
---|
6166 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6167 | }
|
---|
6168 | else
|
---|
6169 | {
|
---|
6170 | Assert(pRange[iPrimitive].indexWidth == pRange[iPrimitive].indexArray.stride);
|
---|
6171 |
|
---|
6172 | GLenum indexType;
|
---|
6173 | switch (pRange[iPrimitive].indexWidth)
|
---|
6174 | {
|
---|
6175 | case 1: indexType = GL_UNSIGNED_BYTE; break;
|
---|
6176 | case 2: indexType = GL_UNSIGNED_SHORT; break;
|
---|
6177 | default: AssertMsgFailed(("indexWidth %d\n", pRange[iPrimitive].indexWidth));
|
---|
6178 | RT_FALL_THROUGH();
|
---|
6179 | case 4: indexType = GL_UNSIGNED_INT; break;
|
---|
6180 | }
|
---|
6181 |
|
---|
6182 | Log(("DrawIndexedPrimitive %x cPrimitives=%d cVertices=%d hint.first=%d hint.last=%d index offset=%d primitivecount=%d index width=%d index bias=%d\n", modeDraw, pRange[iPrimitive].primitiveCount, cVertices, pVertexDecl[0].rangeHint.first, pVertexDecl[0].rangeHint.last, pRange[iPrimitive].indexArray.offset, pRange[iPrimitive].primitiveCount, pRange[iPrimitive].indexWidth, pRange[iPrimitive].indexBias));
|
---|
6183 | if (cInstances == 0)
|
---|
6184 | {
|
---|
6185 | /* Render with an index buffer */
|
---|
6186 | if (pRange[iPrimitive].indexBias == 0)
|
---|
6187 | glDrawElements(modeDraw,
|
---|
6188 | cVertices,
|
---|
6189 | indexType,
|
---|
6190 | (GLvoid *)(uintptr_t)pRange[iPrimitive].indexArray.offset); /* byte offset in indices buffer */
|
---|
6191 | else
|
---|
6192 | pState->ext.glDrawElementsBaseVertex(modeDraw,
|
---|
6193 | cVertices,
|
---|
6194 | indexType,
|
---|
6195 | (GLvoid *)(uintptr_t)pRange[iPrimitive].indexArray.offset, /* byte offset in indices buffer */
|
---|
6196 | pRange[iPrimitive].indexBias); /* basevertex */
|
---|
6197 | }
|
---|
6198 | else
|
---|
6199 | {
|
---|
6200 | /* Render with an index buffer */
|
---|
6201 | if (pRange[iPrimitive].indexBias == 0)
|
---|
6202 | pState->ext.glDrawElementsInstanced(modeDraw,
|
---|
6203 | cVertices,
|
---|
6204 | indexType,
|
---|
6205 | (GLvoid *)(uintptr_t)pRange[iPrimitive].indexArray.offset, /* byte offset in indices buffer */
|
---|
6206 | cInstances);
|
---|
6207 | else
|
---|
6208 | pState->ext.glDrawElementsInstancedBaseVertex(modeDraw,
|
---|
6209 | cVertices,
|
---|
6210 | indexType,
|
---|
6211 | (GLvoid *)(uintptr_t)pRange[iPrimitive].indexArray.offset, /* byte offset in indices buffer */
|
---|
6212 | cInstances,
|
---|
6213 | pRange[iPrimitive].indexBias); /* basevertex */
|
---|
6214 | }
|
---|
6215 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6216 |
|
---|
6217 | /* Unbind the index buffer after usage. */
|
---|
6218 | pState->ext.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
---|
6219 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6220 | }
|
---|
6221 | }
|
---|
6222 |
|
---|
6223 | internal_error:
|
---|
6224 |
|
---|
6225 | /* Deactivate the vertex declarations. */
|
---|
6226 | iCurrentVertex = 0;
|
---|
6227 | while (iCurrentVertex < numVertexDecls)
|
---|
6228 | {
|
---|
6229 | uint32_t sidVertex = SVGA_ID_INVALID;
|
---|
6230 | uint32_t iVertex;
|
---|
6231 |
|
---|
6232 | for (iVertex = iCurrentVertex; iVertex < numVertexDecls; iVertex++)
|
---|
6233 | {
|
---|
6234 | if ( sidVertex != SVGA_ID_INVALID
|
---|
6235 | && pVertexDecl[iVertex].array.surfaceId != sidVertex
|
---|
6236 | )
|
---|
6237 | break;
|
---|
6238 | sidVertex = pVertexDecl[iVertex].array.surfaceId;
|
---|
6239 | }
|
---|
6240 |
|
---|
6241 | rc = vmsvga3dDrawPrimitivesCleanupVertexDecls(pThis, pContext, iCurrentVertex, iVertex - iCurrentVertex, &pVertexDecl[iCurrentVertex]);
|
---|
6242 | AssertRCReturn(rc, rc);
|
---|
6243 |
|
---|
6244 | iCurrentVertex = iVertex;
|
---|
6245 | }
|
---|
6246 | #ifdef DEBUG
|
---|
6247 | /* Check whether 'activeTexture' on texture unit 'i' matches what we expect. */
|
---|
6248 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTextures); ++i)
|
---|
6249 | {
|
---|
6250 | if (pContext->aSidActiveTextures[i] != SVGA3D_INVALID_ID)
|
---|
6251 | {
|
---|
6252 | PVMSVGA3DSURFACE pTexture;
|
---|
6253 | int rc2 = vmsvga3dSurfaceFromSid(pState, pContext->aSidActiveTextures[i], &pTexture);
|
---|
6254 | AssertContinue(RT_SUCCESS(rc2));
|
---|
6255 |
|
---|
6256 | GLint activeTextureUnit = 0;
|
---|
6257 | glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTextureUnit);
|
---|
6258 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
6259 |
|
---|
6260 | pState->ext.glActiveTexture(GL_TEXTURE0 + i);
|
---|
6261 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
6262 |
|
---|
6263 | GLint activeTexture = 0;
|
---|
6264 | glGetIntegerv(pTexture->bindingGL, &activeTexture);
|
---|
6265 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
6266 |
|
---|
6267 | pState->ext.glActiveTexture(activeTextureUnit);
|
---|
6268 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
6269 |
|
---|
6270 | AssertMsg(pTexture->oglId.texture == (GLuint)activeTexture,
|
---|
6271 | ("%x vs %x unit %d (active unit %d) sid=%x\n", pTexture->oglId.texture, activeTexture, i,
|
---|
6272 | activeTextureUnit - GL_TEXTURE0, pContext->aSidActiveTextures[i]));
|
---|
6273 | }
|
---|
6274 | }
|
---|
6275 | #endif
|
---|
6276 |
|
---|
6277 | #if 0
|
---|
6278 | /* Dump render target to a bitmap. */
|
---|
6279 | if (pContext->state.aRenderTargets[SVGA3D_RT_COLOR0] != SVGA3D_INVALID_ID)
|
---|
6280 | {
|
---|
6281 | vmsvga3dUpdateHeapBuffersForSurfaces(pThis, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0]);
|
---|
6282 | PVMSVGA3DSURFACE pSurface;
|
---|
6283 | int rc2 = vmsvga3dSurfaceFromSid(pState, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0], &pSurface);
|
---|
6284 | if (RT_SUCCESS(rc2))
|
---|
6285 | vmsvga3dInfoSurfaceToBitmap(NULL, pSurface, "bmp", "rt", "-post");
|
---|
6286 | }
|
---|
6287 | #endif
|
---|
6288 |
|
---|
6289 | return rc;
|
---|
6290 | }
|
---|
6291 |
|
---|
6292 |
|
---|
6293 | int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData)
|
---|
6294 | {
|
---|
6295 | PVMSVGA3DCONTEXT pContext;
|
---|
6296 | PVMSVGA3DSHADER pShader;
|
---|
6297 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
6298 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
6299 | int rc;
|
---|
6300 |
|
---|
6301 | Log(("vmsvga3dShaderDefine cid=%x shid=%x type=%s cbData=%x\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", cbData));
|
---|
6302 | Log3(("shader code:\n%.*Rhxd\n", cbData, pShaderData));
|
---|
6303 |
|
---|
6304 | if ( cid >= pState->cContexts
|
---|
6305 | || pState->papContexts[cid]->id != cid)
|
---|
6306 | {
|
---|
6307 | Log(("vmsvga3dShaderDefine invalid context id!\n"));
|
---|
6308 | return VERR_INVALID_PARAMETER;
|
---|
6309 | }
|
---|
6310 | pContext = pState->papContexts[cid];
|
---|
6311 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6312 |
|
---|
6313 | AssertReturn(shid < SVGA3D_MAX_SHADER_IDS, VERR_INVALID_PARAMETER);
|
---|
6314 | if (type == SVGA3D_SHADERTYPE_VS)
|
---|
6315 | {
|
---|
6316 | if (shid >= pContext->cVertexShaders)
|
---|
6317 | {
|
---|
6318 | void *pvNew = RTMemRealloc(pContext->paVertexShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
|
---|
6319 | AssertReturn(pvNew, VERR_NO_MEMORY);
|
---|
6320 | pContext->paVertexShader = (PVMSVGA3DSHADER)pvNew;
|
---|
6321 | memset(&pContext->paVertexShader[pContext->cVertexShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cVertexShaders));
|
---|
6322 | for (uint32_t i = pContext->cVertexShaders; i < shid + 1; i++)
|
---|
6323 | pContext->paVertexShader[i].id = SVGA3D_INVALID_ID;
|
---|
6324 | pContext->cVertexShaders = shid + 1;
|
---|
6325 | }
|
---|
6326 | /* If one already exists with this id, then destroy it now. */
|
---|
6327 | if (pContext->paVertexShader[shid].id != SVGA3D_INVALID_ID)
|
---|
6328 | vmsvga3dShaderDestroy(pThis, cid, shid, pContext->paVertexShader[shid].type);
|
---|
6329 |
|
---|
6330 | pShader = &pContext->paVertexShader[shid];
|
---|
6331 | }
|
---|
6332 | else
|
---|
6333 | {
|
---|
6334 | Assert(type == SVGA3D_SHADERTYPE_PS);
|
---|
6335 | if (shid >= pContext->cPixelShaders)
|
---|
6336 | {
|
---|
6337 | void *pvNew = RTMemRealloc(pContext->paPixelShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
|
---|
6338 | AssertReturn(pvNew, VERR_NO_MEMORY);
|
---|
6339 | pContext->paPixelShader = (PVMSVGA3DSHADER)pvNew;
|
---|
6340 | memset(&pContext->paPixelShader[pContext->cPixelShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cPixelShaders));
|
---|
6341 | for (uint32_t i = pContext->cPixelShaders; i < shid + 1; i++)
|
---|
6342 | pContext->paPixelShader[i].id = SVGA3D_INVALID_ID;
|
---|
6343 | pContext->cPixelShaders = shid + 1;
|
---|
6344 | }
|
---|
6345 | /* If one already exists with this id, then destroy it now. */
|
---|
6346 | if (pContext->paPixelShader[shid].id != SVGA3D_INVALID_ID)
|
---|
6347 | vmsvga3dShaderDestroy(pThis, cid, shid, pContext->paPixelShader[shid].type);
|
---|
6348 |
|
---|
6349 | pShader = &pContext->paPixelShader[shid];
|
---|
6350 | }
|
---|
6351 |
|
---|
6352 | memset(pShader, 0, sizeof(*pShader));
|
---|
6353 | pShader->id = shid;
|
---|
6354 | pShader->cid = cid;
|
---|
6355 | pShader->type = type;
|
---|
6356 | pShader->cbData = cbData;
|
---|
6357 | pShader->pShaderProgram = RTMemAllocZ(cbData);
|
---|
6358 | AssertReturn(pShader->pShaderProgram, VERR_NO_MEMORY);
|
---|
6359 | memcpy(pShader->pShaderProgram, pShaderData, cbData);
|
---|
6360 |
|
---|
6361 | #ifdef DUMP_SHADER_DISASSEMBLY
|
---|
6362 | LPD3DXBUFFER pDisassembly;
|
---|
6363 | HRESULT hr = D3DXDisassembleShader((const DWORD *)pShaderData, FALSE, NULL, &pDisassembly);
|
---|
6364 | if (hr == D3D_OK)
|
---|
6365 | {
|
---|
6366 | Log(("Shader disassembly:\n%s\n", pDisassembly->GetBufferPointer()));
|
---|
6367 | pDisassembly->Release();
|
---|
6368 | }
|
---|
6369 | #endif
|
---|
6370 |
|
---|
6371 | switch (type)
|
---|
6372 | {
|
---|
6373 | case SVGA3D_SHADERTYPE_VS:
|
---|
6374 | rc = ShaderCreateVertexShader(pContext->pShaderContext, (const uint32_t *)pShaderData, &pShader->u.pVertexShader);
|
---|
6375 | break;
|
---|
6376 |
|
---|
6377 | case SVGA3D_SHADERTYPE_PS:
|
---|
6378 | rc = ShaderCreatePixelShader(pContext->pShaderContext, (const uint32_t *)pShaderData, &pShader->u.pPixelShader);
|
---|
6379 | break;
|
---|
6380 |
|
---|
6381 | default:
|
---|
6382 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
6383 | }
|
---|
6384 | if (rc != VINF_SUCCESS)
|
---|
6385 | {
|
---|
6386 | RTMemFree(pShader->pShaderProgram);
|
---|
6387 | memset(pShader, 0, sizeof(*pShader));
|
---|
6388 | pShader->id = SVGA3D_INVALID_ID;
|
---|
6389 | }
|
---|
6390 |
|
---|
6391 | return rc;
|
---|
6392 | }
|
---|
6393 |
|
---|
6394 | int vmsvga3dShaderDestroy(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type)
|
---|
6395 | {
|
---|
6396 | PVMSVGA3DCONTEXT pContext;
|
---|
6397 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
6398 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
6399 | PVMSVGA3DSHADER pShader = NULL;
|
---|
6400 | int rc;
|
---|
6401 |
|
---|
6402 | Log(("vmsvga3dShaderDestroy cid=%x shid=%x type=%s\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL"));
|
---|
6403 |
|
---|
6404 | if ( cid >= pState->cContexts
|
---|
6405 | || pState->papContexts[cid]->id != cid)
|
---|
6406 | {
|
---|
6407 | Log(("vmsvga3dShaderDestroy invalid context id!\n"));
|
---|
6408 | return VERR_INVALID_PARAMETER;
|
---|
6409 | }
|
---|
6410 | pContext = pState->papContexts[cid];
|
---|
6411 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6412 |
|
---|
6413 | if (type == SVGA3D_SHADERTYPE_VS)
|
---|
6414 | {
|
---|
6415 | if ( shid < pContext->cVertexShaders
|
---|
6416 | && pContext->paVertexShader[shid].id == shid)
|
---|
6417 | {
|
---|
6418 | pShader = &pContext->paVertexShader[shid];
|
---|
6419 | rc = ShaderDestroyVertexShader(pContext->pShaderContext, pShader->u.pVertexShader);
|
---|
6420 | AssertRC(rc);
|
---|
6421 | }
|
---|
6422 | }
|
---|
6423 | else
|
---|
6424 | {
|
---|
6425 | Assert(type == SVGA3D_SHADERTYPE_PS);
|
---|
6426 | if ( shid < pContext->cPixelShaders
|
---|
6427 | && pContext->paPixelShader[shid].id == shid)
|
---|
6428 | {
|
---|
6429 | pShader = &pContext->paPixelShader[shid];
|
---|
6430 | rc = ShaderDestroyPixelShader(pContext->pShaderContext, pShader->u.pPixelShader);
|
---|
6431 | AssertRC(rc);
|
---|
6432 | }
|
---|
6433 | }
|
---|
6434 |
|
---|
6435 | if (pShader)
|
---|
6436 | {
|
---|
6437 | if (pShader->pShaderProgram)
|
---|
6438 | RTMemFree(pShader->pShaderProgram);
|
---|
6439 | memset(pShader, 0, sizeof(*pShader));
|
---|
6440 | pShader->id = SVGA3D_INVALID_ID;
|
---|
6441 | }
|
---|
6442 | else
|
---|
6443 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
6444 |
|
---|
6445 | return VINF_SUCCESS;
|
---|
6446 | }
|
---|
6447 |
|
---|
6448 | int vmsvga3dShaderSet(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid)
|
---|
6449 | {
|
---|
6450 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
6451 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
6452 | int rc;
|
---|
6453 |
|
---|
6454 | Log(("vmsvga3dShaderSet cid=%x type=%s shid=%d\n", cid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", shid));
|
---|
6455 |
|
---|
6456 | if ( !pContext
|
---|
6457 | && cid < pState->cContexts
|
---|
6458 | && pState->papContexts[cid]->id == cid)
|
---|
6459 | pContext = pState->papContexts[cid];
|
---|
6460 | else if (!pContext)
|
---|
6461 | {
|
---|
6462 | AssertMsgFailed(("cid=%#x cContexts=%#x\n", cid, pState->cContexts));
|
---|
6463 | Log(("vmsvga3dShaderSet invalid context id!\n"));
|
---|
6464 | return VERR_INVALID_PARAMETER;
|
---|
6465 | }
|
---|
6466 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6467 |
|
---|
6468 | if (type == SVGA3D_SHADERTYPE_VS)
|
---|
6469 | {
|
---|
6470 | /* Save for vm state save/restore. */
|
---|
6471 | pContext->state.shidVertex = shid;
|
---|
6472 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VERTEXSHADER;
|
---|
6473 |
|
---|
6474 | if ( shid < pContext->cVertexShaders
|
---|
6475 | && pContext->paVertexShader[shid].id == shid)
|
---|
6476 | {
|
---|
6477 | PVMSVGA3DSHADER pShader = &pContext->paVertexShader[shid];
|
---|
6478 | Assert(type == pShader->type);
|
---|
6479 |
|
---|
6480 | rc = ShaderSetVertexShader(pContext->pShaderContext, pShader->u.pVertexShader);
|
---|
6481 | AssertRCReturn(rc, rc);
|
---|
6482 | }
|
---|
6483 | else
|
---|
6484 | if (shid == SVGA_ID_INVALID)
|
---|
6485 | {
|
---|
6486 | /* Unselect shader. */
|
---|
6487 | rc = ShaderSetVertexShader(pContext->pShaderContext, NULL);
|
---|
6488 | AssertRCReturn(rc, rc);
|
---|
6489 | }
|
---|
6490 | else
|
---|
6491 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
6492 | }
|
---|
6493 | else
|
---|
6494 | {
|
---|
6495 | /* Save for vm state save/restore. */
|
---|
6496 | pContext->state.shidPixel = shid;
|
---|
6497 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_PIXELSHADER;
|
---|
6498 |
|
---|
6499 | Assert(type == SVGA3D_SHADERTYPE_PS);
|
---|
6500 | if ( shid < pContext->cPixelShaders
|
---|
6501 | && pContext->paPixelShader[shid].id == shid)
|
---|
6502 | {
|
---|
6503 | PVMSVGA3DSHADER pShader = &pContext->paPixelShader[shid];
|
---|
6504 | Assert(type == pShader->type);
|
---|
6505 |
|
---|
6506 | rc = ShaderSetPixelShader(pContext->pShaderContext, pShader->u.pPixelShader);
|
---|
6507 | AssertRCReturn(rc, rc);
|
---|
6508 | }
|
---|
6509 | else
|
---|
6510 | if (shid == SVGA_ID_INVALID)
|
---|
6511 | {
|
---|
6512 | /* Unselect shader. */
|
---|
6513 | rc = ShaderSetPixelShader(pContext->pShaderContext, NULL);
|
---|
6514 | AssertRCReturn(rc, rc);
|
---|
6515 | }
|
---|
6516 | else
|
---|
6517 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
6518 | }
|
---|
6519 |
|
---|
6520 | return VINF_SUCCESS;
|
---|
6521 | }
|
---|
6522 |
|
---|
6523 | int vmsvga3dShaderSetConst(PVGASTATE pThis, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues)
|
---|
6524 | {
|
---|
6525 | PVMSVGA3DCONTEXT pContext;
|
---|
6526 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
6527 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
6528 | int rc;
|
---|
6529 |
|
---|
6530 | Log(("vmsvga3dShaderSetConst cid=%x reg=%x type=%s cregs=%d ctype=%x\n", cid, reg, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", cRegisters, ctype));
|
---|
6531 |
|
---|
6532 | if ( cid >= pState->cContexts
|
---|
6533 | || pState->papContexts[cid]->id != cid)
|
---|
6534 | {
|
---|
6535 | Log(("vmsvga3dShaderSetConst invalid context id!\n"));
|
---|
6536 | return VERR_INVALID_PARAMETER;
|
---|
6537 | }
|
---|
6538 | pContext = pState->papContexts[cid];
|
---|
6539 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6540 |
|
---|
6541 | for (uint32_t i = 0; i < cRegisters; i++)
|
---|
6542 | {
|
---|
6543 | #ifdef LOG_ENABLED
|
---|
6544 | switch (ctype)
|
---|
6545 | {
|
---|
6546 | case SVGA3D_CONST_TYPE_FLOAT:
|
---|
6547 | {
|
---|
6548 | float *pValuesF = (float *)pValues;
|
---|
6549 | Log(("ConstantF %d: value=%d, %d, %d, %d\n", reg + i, (int)(pValuesF[i*4 + 0] * 100.0f), (int)(pValuesF[i*4 + 1] * 100.0f), (int)(pValuesF[i*4 + 2] * 100.0f), (int)(pValuesF[i*4 + 3] * 100.0f)));
|
---|
6550 | break;
|
---|
6551 | }
|
---|
6552 |
|
---|
6553 | case SVGA3D_CONST_TYPE_INT:
|
---|
6554 | Log(("ConstantI %d: value=%d, %d, %d, %d\n", reg + i, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]));
|
---|
6555 | break;
|
---|
6556 |
|
---|
6557 | case SVGA3D_CONST_TYPE_BOOL:
|
---|
6558 | Log(("ConstantB %d: value=%d, %d, %d, %d\n", reg + i, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]));
|
---|
6559 | break;
|
---|
6560 | }
|
---|
6561 | #endif
|
---|
6562 | vmsvga3dSaveShaderConst(pContext, reg + i, type, ctype, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]);
|
---|
6563 | }
|
---|
6564 |
|
---|
6565 | switch (type)
|
---|
6566 | {
|
---|
6567 | case SVGA3D_SHADERTYPE_VS:
|
---|
6568 | switch (ctype)
|
---|
6569 | {
|
---|
6570 | case SVGA3D_CONST_TYPE_FLOAT:
|
---|
6571 | rc = ShaderSetVertexShaderConstantF(pContext->pShaderContext, reg, (const float *)pValues, cRegisters);
|
---|
6572 | break;
|
---|
6573 |
|
---|
6574 | case SVGA3D_CONST_TYPE_INT:
|
---|
6575 | rc = ShaderSetVertexShaderConstantI(pContext->pShaderContext, reg, (const int32_t *)pValues, cRegisters);
|
---|
6576 | break;
|
---|
6577 |
|
---|
6578 | case SVGA3D_CONST_TYPE_BOOL:
|
---|
6579 | rc = ShaderSetVertexShaderConstantB(pContext->pShaderContext, reg, (const uint8_t *)pValues, cRegisters);
|
---|
6580 | break;
|
---|
6581 |
|
---|
6582 | default:
|
---|
6583 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
6584 | }
|
---|
6585 | AssertRCReturn(rc, rc);
|
---|
6586 | break;
|
---|
6587 |
|
---|
6588 | case SVGA3D_SHADERTYPE_PS:
|
---|
6589 | switch (ctype)
|
---|
6590 | {
|
---|
6591 | case SVGA3D_CONST_TYPE_FLOAT:
|
---|
6592 | rc = ShaderSetPixelShaderConstantF(pContext->pShaderContext, reg, (const float *)pValues, cRegisters);
|
---|
6593 | break;
|
---|
6594 |
|
---|
6595 | case SVGA3D_CONST_TYPE_INT:
|
---|
6596 | rc = ShaderSetPixelShaderConstantI(pContext->pShaderContext, reg, (const int32_t *)pValues, cRegisters);
|
---|
6597 | break;
|
---|
6598 |
|
---|
6599 | case SVGA3D_CONST_TYPE_BOOL:
|
---|
6600 | rc = ShaderSetPixelShaderConstantB(pContext->pShaderContext, reg, (const uint8_t *)pValues, cRegisters);
|
---|
6601 | break;
|
---|
6602 |
|
---|
6603 | default:
|
---|
6604 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
6605 | }
|
---|
6606 | AssertRCReturn(rc, rc);
|
---|
6607 | break;
|
---|
6608 |
|
---|
6609 | default:
|
---|
6610 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
6611 | }
|
---|
6612 |
|
---|
6613 | return VINF_SUCCESS;
|
---|
6614 | }
|
---|
6615 |
|
---|
6616 | int vmsvga3dOcclusionQueryCreate(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext)
|
---|
6617 | {
|
---|
6618 | AssertReturn(pState->ext.glGenQueries, VERR_NOT_SUPPORTED);
|
---|
6619 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6620 |
|
---|
6621 | GLuint idQuery = 0;
|
---|
6622 | pState->ext.glGenQueries(1, &idQuery);
|
---|
6623 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6624 | AssertReturn(idQuery, VERR_INTERNAL_ERROR);
|
---|
6625 | pContext->occlusion.idQuery = idQuery;
|
---|
6626 | return VINF_SUCCESS;
|
---|
6627 | }
|
---|
6628 |
|
---|
6629 | int vmsvga3dOcclusionQueryDelete(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext)
|
---|
6630 | {
|
---|
6631 | AssertReturn(pState->ext.glDeleteQueries, VERR_NOT_SUPPORTED);
|
---|
6632 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6633 |
|
---|
6634 | if (pContext->occlusion.idQuery)
|
---|
6635 | {
|
---|
6636 | pState->ext.glDeleteQueries(1, &pContext->occlusion.idQuery);
|
---|
6637 | }
|
---|
6638 | return VINF_SUCCESS;
|
---|
6639 | }
|
---|
6640 |
|
---|
6641 | int vmsvga3dOcclusionQueryBegin(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext)
|
---|
6642 | {
|
---|
6643 | AssertReturn(pState->ext.glBeginQuery, VERR_NOT_SUPPORTED);
|
---|
6644 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6645 |
|
---|
6646 | pState->ext.glBeginQuery(GL_ANY_SAMPLES_PASSED, pContext->occlusion.idQuery);
|
---|
6647 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6648 | return VINF_SUCCESS;
|
---|
6649 | }
|
---|
6650 |
|
---|
6651 | int vmsvga3dOcclusionQueryEnd(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext)
|
---|
6652 | {
|
---|
6653 | AssertReturn(pState->ext.glEndQuery, VERR_NOT_SUPPORTED);
|
---|
6654 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6655 |
|
---|
6656 | pState->ext.glEndQuery(GL_ANY_SAMPLES_PASSED);
|
---|
6657 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6658 | return VINF_SUCCESS;
|
---|
6659 | }
|
---|
6660 |
|
---|
6661 | int vmsvga3dOcclusionQueryGetData(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t *pu32Pixels)
|
---|
6662 | {
|
---|
6663 | AssertReturn(pState->ext.glGetQueryObjectuiv, VERR_NOT_SUPPORTED);
|
---|
6664 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6665 |
|
---|
6666 | GLuint pixels = 0;
|
---|
6667 | pState->ext.glGetQueryObjectuiv(pContext->occlusion.idQuery, GL_QUERY_RESULT, &pixels);
|
---|
6668 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6669 |
|
---|
6670 | *pu32Pixels = (uint32_t)pixels;
|
---|
6671 | return VINF_SUCCESS;
|
---|
6672 | }
|
---|