1 | /* $Id: DevVGA-SVGA3d-savedstate.cpp 57358 2015-08-14 15:16:38Z vboxsync $ */
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2 | /** @file
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3 | * DevSVGA3d - VMWare SVGA device, 3D parts - Saved state and assocated stuff.
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2013-2015 Oracle Corporation
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8 | *
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9 | * This file is part of VirtualBox Open Source Edition (OSE), as
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10 | * available from http://www.virtualbox.org. This file is free software;
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11 | * you can redistribute it and/or modify it under the terms of the GNU
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12 | * General Public License (GPL) as published by the Free Software
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13 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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14 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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15 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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16 | */
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17 |
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18 |
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19 | /*********************************************************************************************************************************
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20 | * Header Files *
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21 | *********************************************************************************************************************************/
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22 | #define LOG_GROUP LOG_GROUP_DEV_VMSVGA
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23 | #include <VBox/vmm/pdmdev.h>
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24 | #include <VBox/err.h>
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25 | #include <VBox/log.h>
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26 |
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27 | #include <iprt/assert.h>
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28 | #include <iprt/mem.h>
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29 |
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30 | #include <VBox/vmm/pgm.h> /* required by DevVGA.h */
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31 | #include <VBox/VBoxVideo.h> /* required by DevVGA.h */
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32 |
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33 | /* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
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34 | #include "DevVGA.h"
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35 |
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36 | #include "DevVGA-SVGA.h"
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37 | #include "DevVGA-SVGA3d.h"
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38 | #define VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
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39 | #include "DevVGA-SVGA3d-internal.h"
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40 |
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41 |
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42 |
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43 | /**
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44 | * Reinitializes an active context.
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45 | *
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46 | * @returns VBox status code.
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47 | * @param pThis The VMSVGA device state.
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48 | * @param pContext The freshly loaded context to reinitialize.
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49 | */
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50 | static int vmsvga3dLoadReinitContext(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext)
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51 | {
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52 | int rc;
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53 | uint32_t cid = pContext->id;
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54 | Assert(cid != SVGA3D_INVALID_ID);
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55 |
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56 | /* First set the render targets as they change the internal state (reset viewport etc) */
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57 | Log(("vmsvga3dLoadReinitContext: Recreate render targets BEGIN [cid=%#x]\n", cid));
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58 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderTargets); j++)
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59 | {
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60 | if (pContext->state.aRenderTargets[j] != SVGA3D_INVALID_ID)
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61 | {
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62 | SVGA3dSurfaceImageId target;
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63 |
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64 | target.sid = pContext->state.aRenderTargets[j];
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65 | target.face = 0;
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66 | target.mipmap = 0;
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67 | rc = vmsvga3dSetRenderTarget(pThis, cid, (SVGA3dRenderTargetType)j, target);
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68 | AssertRCReturn(rc, rc);
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69 | }
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70 | }
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71 | Log(("vmsvga3dLoadReinitContext: Recreate render targets END\n"));
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72 |
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73 | /* Recreate the render state */
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74 | Log(("vmsvga3dLoadReinitContext: Recreate render state BEGIN\n"));
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75 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderState); j++)
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76 | {
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77 | SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[j];
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78 |
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79 | if (pRenderState->state != SVGA3D_RS_INVALID)
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80 | vmsvga3dSetRenderState(pThis, pContext->id, 1, pRenderState);
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81 | }
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82 | Log(("vmsvga3dLoadReinitContext: Recreate render state END\n"));
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83 |
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84 | /* Recreate the texture state */
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85 | Log(("vmsvga3dLoadReinitContext: Recreate texture state BEGIN\n"));
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86 | for (uint32_t iStage = 0; iStage < SVGA3D_MAX_TEXTURE_STAGE; iStage++)
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87 | {
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88 | for (uint32_t j = 0; j < SVGA3D_TS_MAX; j++)
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89 | {
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90 | SVGA3dTextureState *pTextureState = &pContext->state.aTextureState[iStage][j];
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91 |
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92 | if (pTextureState->name != SVGA3D_TS_INVALID)
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93 | vmsvga3dSetTextureState(pThis, pContext->id, 1, pTextureState);
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94 | }
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95 | }
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96 | Log(("vmsvga3dLoadReinitContext: Recreate texture state END\n"));
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97 |
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98 | /* Reprogram the clip planes. */
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99 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aClipPlane); j++)
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100 | {
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101 | if (pContext->state.aClipPlane[j].fValid == true)
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102 | vmsvga3dSetClipPlane(pThis, cid, j, pContext->state.aClipPlane[j].plane);
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103 | }
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104 |
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105 | /* Reprogram the light data. */
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106 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aLightData); j++)
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107 | {
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108 | if (pContext->state.aLightData[j].fValidData == true)
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109 | vmsvga3dSetLightData(pThis, cid, j, &pContext->state.aLightData[j].data);
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110 | if (pContext->state.aLightData[j].fEnabled)
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111 | vmsvga3dSetLightEnabled(pThis, cid, j, true);
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112 | }
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113 |
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114 | /* Recreate the transform state. */
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115 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_TRANSFORM)
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116 | {
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117 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTransformState); j++)
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118 | {
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119 | if (pContext->state.aTransformState[j].fValid == true)
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120 | vmsvga3dSetTransform(pThis, cid, (SVGA3dTransformType)j, pContext->state.aTransformState[j].matrix);
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121 | }
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122 | }
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123 |
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124 | /* Reprogram the material data. */
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125 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_MATERIAL)
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126 | {
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127 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aMaterial); j++)
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128 | {
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129 | if (pContext->state.aMaterial[j].fValid == true)
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130 | vmsvga3dSetMaterial(pThis, cid, (SVGA3dFace)j, &pContext->state.aMaterial[j].material);
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131 | }
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132 | }
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133 |
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134 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
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135 | vmsvga3dSetScissorRect(pThis, cid, &pContext->state.RectScissor);
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136 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
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137 | vmsvga3dSetZRange(pThis, cid, pContext->state.zRange);
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138 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
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139 | vmsvga3dSetViewPort(pThis, cid, &pContext->state.RectViewPort);
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140 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VERTEXSHADER)
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141 | vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_VS, pContext->state.shidVertex);
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142 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_PIXELSHADER)
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143 | vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_PS, pContext->state.shidPixel);
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144 |
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145 | Log(("vmsvga3dLoadReinitContext: returns [cid=%#x]\n", cid));
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146 | return VINF_SUCCESS;
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147 | }
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148 |
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149 | int vmsvga3dLoadExec(PVGASTATE pThis, PSSMHANDLE pSSM, uint32_t uVersion, uint32_t uPass)
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150 | {
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151 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
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152 | AssertReturn(pState, VERR_NO_MEMORY);
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153 | int rc;
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154 | uint32_t cContexts, cSurfaces;
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155 | LogFlow(("vmsvga3dLoadExec:\n"));
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156 |
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157 | #ifndef RT_OS_DARWIN /** @todo r=bird: this is normally done on the EMT, so for DARWIN we do that when loading saved state too now. See DevVGA-SVGA.cpp */
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158 | /* Must initialize now as the recreation calls below rely on an initialized 3d subsystem. */
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159 | vmsvga3dPowerOn(pThis);
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160 | #endif
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161 |
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162 | /* Get the generic 3d state first. */
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163 | rc = SSMR3GetStructEx(pSSM, pState, sizeof(*pState), 0, g_aVMSVGA3DSTATEFields, NULL);
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164 | AssertRCReturn(rc, rc);
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165 |
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166 | cContexts = pState->cContexts;
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167 | cSurfaces = pState->cSurfaces;
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168 | pState->cContexts = 0;
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169 | pState->cSurfaces = 0;
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170 |
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171 | /* Fetch all active contexts. */
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172 | for (uint32_t i = 0; i < cContexts; i++)
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173 | {
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174 | PVMSVGA3DCONTEXT pContext;
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175 | uint32_t cid;
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176 |
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177 | /* Get the context id */
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178 | rc = SSMR3GetU32(pSSM, &cid);
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179 | AssertRCReturn(rc, rc);
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180 |
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181 | if (cid != SVGA3D_INVALID_ID)
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182 | {
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183 | uint32_t cPixelShaderConst, cVertexShaderConst, cPixelShaders, cVertexShaders;
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184 | LogFlow(("vmsvga3dLoadExec: Loading cid=%#x\n", cid));
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185 |
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186 | #ifdef VMSVGA3D_OPENGL
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187 | if (cid == VMSVGA3D_SHARED_CTX_ID)
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188 | {
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189 | i--; /* Not included in cContexts. */
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190 | pContext = &pState->SharedCtx;
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191 | if (pContext->id != VMSVGA3D_SHARED_CTX_ID)
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192 | {
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193 | rc = vmsvga3dContextDefineOgl(pThis, VMSVGA3D_SHARED_CTX_ID, VMSVGA3D_DEF_CTX_F_SHARED_CTX);
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194 | AssertRCReturn(rc, rc);
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195 | }
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196 | }
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197 | else
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198 | #endif
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199 | {
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200 | rc = vmsvga3dContextDefine(pThis, cid);
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201 | AssertRCReturn(rc, rc);
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202 |
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203 | pContext = pState->papContexts[i];
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204 | }
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205 | AssertReturn(pContext->id == cid, VERR_INTERNAL_ERROR);
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206 |
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207 | rc = SSMR3GetStructEx(pSSM, pContext, sizeof(*pContext), 0, g_aVMSVGA3DCONTEXTFields, NULL);
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208 | AssertRCReturn(rc, rc);
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209 |
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210 | cPixelShaders = pContext->cPixelShaders;
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211 | cVertexShaders = pContext->cVertexShaders;
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212 | cPixelShaderConst = pContext->state.cPixelShaderConst;
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213 | cVertexShaderConst = pContext->state.cVertexShaderConst;
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214 | pContext->cPixelShaders = 0;
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215 | pContext->cVertexShaders = 0;
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216 | pContext->state.cPixelShaderConst = 0;
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217 | pContext->state.cVertexShaderConst = 0;
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218 |
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219 | /* Fetch all pixel shaders. */
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220 | for (uint32_t j = 0; j < cPixelShaders; j++)
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221 | {
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222 | VMSVGA3DSHADER shader;
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223 | uint32_t shid;
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224 |
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225 | /* Fetch the id first. */
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226 | rc = SSMR3GetU32(pSSM, &shid);
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227 | AssertRCReturn(rc, rc);
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228 |
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229 | if (shid != SVGA3D_INVALID_ID)
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230 | {
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231 | uint32_t *pData;
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232 |
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233 | /* Fetch a copy of the shader struct. */
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234 | rc = SSMR3GetStructEx(pSSM, &shader, sizeof(shader), 0, g_aVMSVGA3DSHADERFields, NULL);
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235 | AssertRCReturn(rc, rc);
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236 |
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237 | pData = (uint32_t *)RTMemAlloc(shader.cbData);
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238 | AssertReturn(pData, VERR_NO_MEMORY);
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239 |
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240 | rc = SSMR3GetMem(pSSM, pData, shader.cbData);
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241 | AssertRCReturn(rc, rc);
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242 |
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243 | rc = vmsvga3dShaderDefine(pThis, cid, shid, shader.type, shader.cbData, pData);
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244 | AssertRCReturn(rc, rc);
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245 |
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246 | RTMemFree(pData);
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247 | }
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248 | }
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249 |
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250 | /* Fetch all vertex shaders. */
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251 | for (uint32_t j = 0; j < cVertexShaders; j++)
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252 | {
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253 | VMSVGA3DSHADER shader;
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254 | uint32_t shid;
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255 |
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256 | /* Fetch the id first. */
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257 | rc = SSMR3GetU32(pSSM, &shid);
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258 | AssertRCReturn(rc, rc);
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259 |
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260 | if (shid != SVGA3D_INVALID_ID)
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261 | {
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262 | uint32_t *pData;
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263 |
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264 | /* Fetch a copy of the shader struct. */
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265 | rc = SSMR3GetStructEx(pSSM, &shader, sizeof(shader), 0, g_aVMSVGA3DSHADERFields, NULL);
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266 | AssertRCReturn(rc, rc);
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267 |
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268 | pData = (uint32_t *)RTMemAlloc(shader.cbData);
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269 | AssertReturn(pData, VERR_NO_MEMORY);
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270 |
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271 | rc = SSMR3GetMem(pSSM, pData, shader.cbData);
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272 | AssertRCReturn(rc, rc);
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273 |
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274 | rc = vmsvga3dShaderDefine(pThis, cid, shid, shader.type, shader.cbData, pData);
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275 | AssertRCReturn(rc, rc);
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276 |
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277 | RTMemFree(pData);
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278 | }
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279 | }
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280 |
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281 | /* Fetch pixel shader constants. */
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282 | for (uint32_t j = 0; j < cPixelShaderConst; j++)
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283 | {
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284 | VMSVGASHADERCONST ShaderConst;
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285 |
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286 | rc = SSMR3GetStructEx(pSSM, &ShaderConst, sizeof(ShaderConst), 0, g_aVMSVGASHADERCONSTFields, NULL);
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287 | AssertRCReturn(rc, rc);
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288 |
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289 | if (ShaderConst.fValid)
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290 | {
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291 | rc = vmsvga3dShaderSetConst(pThis, cid, j, SVGA3D_SHADERTYPE_PS, ShaderConst.ctype, 1, ShaderConst.value);
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292 | AssertRCReturn(rc, rc);
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293 | }
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294 | }
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295 |
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296 | /* Fetch vertex shader constants. */
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297 | for (uint32_t j = 0; j < cVertexShaderConst; j++)
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298 | {
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299 | VMSVGASHADERCONST ShaderConst;
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300 |
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301 | rc = SSMR3GetStructEx(pSSM, &ShaderConst, sizeof(ShaderConst), 0, g_aVMSVGASHADERCONSTFields, NULL);
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302 | AssertRCReturn(rc, rc);
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303 |
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304 | if (ShaderConst.fValid)
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305 | {
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306 | rc = vmsvga3dShaderSetConst(pThis, cid, j, SVGA3D_SHADERTYPE_VS, ShaderConst.ctype, 1, ShaderConst.value);
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307 | AssertRCReturn(rc, rc);
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308 | }
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309 | }
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310 | }
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311 | }
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312 |
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313 | #ifdef VMSVGA3D_OPENGL
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314 | /* Make the shared context the current one. */
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315 | if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
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316 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, &pState->SharedCtx);
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317 | #endif
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318 |
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319 | /* Fetch all surfaces. */
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320 | for (uint32_t i = 0; i < cSurfaces; i++)
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321 | {
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322 | uint32_t sid;
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323 |
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324 | /* Fetch the id first. */
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325 | rc = SSMR3GetU32(pSSM, &sid);
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326 | AssertRCReturn(rc, rc);
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327 |
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328 | if (sid != SVGA3D_INVALID_ID)
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329 | {
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330 | VMSVGA3DSURFACE surface;
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331 | LogFlow(("vmsvga3dLoadExec: Loading sid=%#x\n", sid));
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332 |
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333 | /* Fetch the surface structure first. */
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334 | rc = SSMR3GetStructEx(pSSM, &surface, sizeof(surface), 0, g_aVMSVGA3DSURFACEFields, NULL);
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335 | AssertRCReturn(rc, rc);
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336 |
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337 | {
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338 | uint32_t cMipLevels = surface.faces[0].numMipLevels * surface.cFaces;
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339 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = (PVMSVGA3DMIPMAPLEVEL)RTMemAlloc(cMipLevels * sizeof(VMSVGA3DMIPMAPLEVEL));
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340 | AssertReturn(pMipmapLevel, VERR_NO_MEMORY);
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341 | SVGA3dSize *pMipmapLevelSize = (SVGA3dSize *)RTMemAlloc(cMipLevels * sizeof(SVGA3dSize));
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342 | AssertReturn(pMipmapLevelSize, VERR_NO_MEMORY);
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343 |
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344 | /* Load the mip map level info. */
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345 | for (uint32_t face=0; face < surface.cFaces; face++)
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346 | {
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347 | for (uint32_t j = 0; j < surface.faces[0].numMipLevels; j++)
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348 | {
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349 | uint32_t idx = j + face * surface.faces[0].numMipLevels;
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350 | /* Load the mip map level struct. */
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351 | rc = SSMR3GetStructEx(pSSM, &pMipmapLevel[idx], sizeof(pMipmapLevel[idx]), 0, g_aVMSVGA3DMIPMAPLEVELFields, NULL);
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352 | AssertRCReturn(rc, rc);
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353 |
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354 | pMipmapLevelSize[idx] = pMipmapLevel[idx].size;
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355 | }
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356 | }
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357 |
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358 | rc = vmsvga3dSurfaceDefine(pThis, sid, surface.flags, surface.format, surface.faces, surface.multiSampleCount, surface.autogenFilter, cMipLevels, pMipmapLevelSize);
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359 | AssertRCReturn(rc, rc);
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360 |
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361 | RTMemFree(pMipmapLevelSize);
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362 | RTMemFree(pMipmapLevel);
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363 | }
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364 |
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365 | PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
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366 | Assert(pSurface->id == sid);
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367 |
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368 | pSurface->fDirty = false;
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369 |
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370 | /* Load the mip map level data. */
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371 | for (uint32_t j = 0; j < pSurface->faces[0].numMipLevels * pSurface->cFaces; j++)
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372 | {
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373 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->pMipmapLevels[j];
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374 | bool fDataPresent = false;
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375 |
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376 | Assert(pMipmapLevel->cbSurface);
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377 | pMipmapLevel->pSurfaceData = RTMemAllocZ(pMipmapLevel->cbSurface);
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378 | AssertReturn(pMipmapLevel->pSurfaceData, VERR_NO_MEMORY);
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379 |
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380 | /* Fetch the data present boolean first. */
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381 | rc = SSMR3GetBool(pSSM, &fDataPresent);
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382 | AssertRCReturn(rc, rc);
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383 |
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384 | Log(("Surface sid=%x: load mipmap level %d with %x bytes data (present=%d).\n", sid, j, pMipmapLevel->cbSurface, fDataPresent));
|
---|
385 |
|
---|
386 | if (fDataPresent)
|
---|
387 | {
|
---|
388 | rc = SSMR3GetMem(pSSM, pMipmapLevel->pSurfaceData, pMipmapLevel->cbSurface);
|
---|
389 | AssertRCReturn(rc, rc);
|
---|
390 | pMipmapLevel->fDirty = true;
|
---|
391 | pSurface->fDirty = true;
|
---|
392 | }
|
---|
393 | else
|
---|
394 | {
|
---|
395 | pMipmapLevel->fDirty = false;
|
---|
396 | }
|
---|
397 | }
|
---|
398 | }
|
---|
399 | }
|
---|
400 |
|
---|
401 | #ifdef VMSVGA3D_OPENGL
|
---|
402 | /* Reinitialize the shared context. */
|
---|
403 | LogFlow(("vmsvga3dLoadExec: pState->SharedCtx.id=%#x\n", pState->SharedCtx.id));
|
---|
404 | if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
|
---|
405 | {
|
---|
406 | rc = vmsvga3dLoadReinitContext(pThis, &pState->SharedCtx);
|
---|
407 | AssertRCReturn(rc, rc);
|
---|
408 | }
|
---|
409 | #endif
|
---|
410 |
|
---|
411 | /* Reinitialize all active contexts. */
|
---|
412 | for (uint32_t i = 0; i < pState->cContexts; i++)
|
---|
413 | {
|
---|
414 | PVMSVGA3DCONTEXT pContext = pState->papContexts[i];
|
---|
415 | if (pContext->id != SVGA3D_INVALID_ID)
|
---|
416 | {
|
---|
417 | rc = vmsvga3dLoadReinitContext(pThis, pContext);
|
---|
418 | AssertRCReturn(rc, rc);
|
---|
419 | }
|
---|
420 | }
|
---|
421 |
|
---|
422 | LogFlow(("vmsvga3dLoadExec: return success\n"));
|
---|
423 | return VINF_SUCCESS;
|
---|
424 | }
|
---|
425 |
|
---|
426 |
|
---|
427 | static int vmsvga3dSaveContext(PVGASTATE pThis, PSSMHANDLE pSSM, PVMSVGA3DCONTEXT pContext)
|
---|
428 | {
|
---|
429 | uint32_t cid = pContext->id;
|
---|
430 |
|
---|
431 | /* Save the id first. */
|
---|
432 | int rc = SSMR3PutU32(pSSM, cid);
|
---|
433 | AssertRCReturn(rc, rc);
|
---|
434 |
|
---|
435 | if (cid != SVGA3D_INVALID_ID)
|
---|
436 | {
|
---|
437 | /* Save a copy of the context structure first. */
|
---|
438 | rc = SSMR3PutStructEx(pSSM, pContext, sizeof(*pContext), 0, g_aVMSVGA3DCONTEXTFields, NULL);
|
---|
439 | AssertRCReturn(rc, rc);
|
---|
440 |
|
---|
441 | /* Save all pixel shaders. */
|
---|
442 | for (uint32_t j = 0; j < pContext->cPixelShaders; j++)
|
---|
443 | {
|
---|
444 | PVMSVGA3DSHADER pShader = &pContext->paPixelShader[j];
|
---|
445 |
|
---|
446 | /* Save the id first. */
|
---|
447 | rc = SSMR3PutU32(pSSM, pShader->id);
|
---|
448 | AssertRCReturn(rc, rc);
|
---|
449 |
|
---|
450 | if (pShader->id != SVGA3D_INVALID_ID)
|
---|
451 | {
|
---|
452 | uint32_t cbData = pShader->cbData;
|
---|
453 |
|
---|
454 | /* Save a copy of the shader struct. */
|
---|
455 | rc = SSMR3PutStructEx(pSSM, pShader, sizeof(*pShader), 0, g_aVMSVGA3DSHADERFields, NULL);
|
---|
456 | AssertRCReturn(rc, rc);
|
---|
457 |
|
---|
458 | Log(("Save pixelshader shid=%d with %x bytes code.\n", pShader->id, cbData));
|
---|
459 | rc = SSMR3PutMem(pSSM, pShader->pShaderProgram, cbData);
|
---|
460 | AssertRCReturn(rc, rc);
|
---|
461 | }
|
---|
462 | }
|
---|
463 |
|
---|
464 | /* Save all vertex shaders. */
|
---|
465 | for (uint32_t j = 0; j < pContext->cVertexShaders; j++)
|
---|
466 | {
|
---|
467 | PVMSVGA3DSHADER pShader = &pContext->paVertexShader[j];
|
---|
468 |
|
---|
469 | /* Save the id first. */
|
---|
470 | rc = SSMR3PutU32(pSSM, pShader->id);
|
---|
471 | AssertRCReturn(rc, rc);
|
---|
472 |
|
---|
473 | if (pShader->id != SVGA3D_INVALID_ID)
|
---|
474 | {
|
---|
475 | uint32_t cbData = pShader->cbData;
|
---|
476 |
|
---|
477 | /* Save a copy of the shader struct. */
|
---|
478 | rc = SSMR3PutStructEx(pSSM, pShader, sizeof(*pShader), 0, g_aVMSVGA3DSHADERFields, NULL);
|
---|
479 | AssertRCReturn(rc, rc);
|
---|
480 |
|
---|
481 | Log(("Save vertex shader shid=%d with %x bytes code.\n", pShader->id, cbData));
|
---|
482 | /* Fetch the shader code and save it. */
|
---|
483 | rc = SSMR3PutMem(pSSM, pShader->pShaderProgram, cbData);
|
---|
484 | AssertRCReturn(rc, rc);
|
---|
485 | }
|
---|
486 | }
|
---|
487 |
|
---|
488 | /* Save pixel shader constants. */
|
---|
489 | for (uint32_t j = 0; j < pContext->state.cPixelShaderConst; j++)
|
---|
490 | {
|
---|
491 | rc = SSMR3PutStructEx(pSSM, &pContext->state.paPixelShaderConst[j], sizeof(pContext->state.paPixelShaderConst[j]), 0, g_aVMSVGASHADERCONSTFields, NULL);
|
---|
492 | AssertRCReturn(rc, rc);
|
---|
493 | }
|
---|
494 |
|
---|
495 | /* Save vertex shader constants. */
|
---|
496 | for (uint32_t j = 0; j < pContext->state.cVertexShaderConst; j++)
|
---|
497 | {
|
---|
498 | rc = SSMR3PutStructEx(pSSM, &pContext->state.paVertexShaderConst[j], sizeof(pContext->state.paVertexShaderConst[j]), 0, g_aVMSVGASHADERCONSTFields, NULL);
|
---|
499 | AssertRCReturn(rc, rc);
|
---|
500 | }
|
---|
501 | }
|
---|
502 |
|
---|
503 | return VINF_SUCCESS;
|
---|
504 | }
|
---|
505 |
|
---|
506 | int vmsvga3dSaveExec(PVGASTATE pThis, PSSMHANDLE pSSM)
|
---|
507 | {
|
---|
508 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
509 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
510 | int rc;
|
---|
511 |
|
---|
512 | /* Save a copy of the generic 3d state first. */
|
---|
513 | rc = SSMR3PutStructEx(pSSM, pState, sizeof(*pState), 0, g_aVMSVGA3DSTATEFields, NULL);
|
---|
514 | AssertRCReturn(rc, rc);
|
---|
515 |
|
---|
516 | #ifdef VMSVGA3D_OPENGL
|
---|
517 | /* Save the shared context. */
|
---|
518 | if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
|
---|
519 | {
|
---|
520 | rc = vmsvga3dSaveContext(pThis, pSSM, &pState->SharedCtx);
|
---|
521 | AssertRCReturn(rc, rc);
|
---|
522 | }
|
---|
523 | #endif
|
---|
524 |
|
---|
525 | /* Save all active contexts. */
|
---|
526 | for (uint32_t i = 0; i < pState->cContexts; i++)
|
---|
527 | {
|
---|
528 | rc = vmsvga3dSaveContext(pThis, pSSM, pState->papContexts[i]);
|
---|
529 | AssertRCReturn(rc, rc);
|
---|
530 | }
|
---|
531 |
|
---|
532 | /* Save all active surfaces. */
|
---|
533 | for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
|
---|
534 | {
|
---|
535 | PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
|
---|
536 |
|
---|
537 | /* Save the id first. */
|
---|
538 | rc = SSMR3PutU32(pSSM, pSurface->id);
|
---|
539 | AssertRCReturn(rc, rc);
|
---|
540 |
|
---|
541 | if (pSurface->id != SVGA3D_INVALID_ID)
|
---|
542 | {
|
---|
543 | /* Save a copy of the surface structure first. */
|
---|
544 | rc = SSMR3PutStructEx(pSSM, pSurface, sizeof(*pSurface), 0, g_aVMSVGA3DSURFACEFields, NULL);
|
---|
545 | AssertRCReturn(rc, rc);
|
---|
546 |
|
---|
547 | /* Save the mip map level info. */
|
---|
548 | for (uint32_t face=0; face < pSurface->cFaces; face++)
|
---|
549 | {
|
---|
550 | for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
|
---|
551 | {
|
---|
552 | uint32_t idx = i + face * pSurface->faces[0].numMipLevels;
|
---|
553 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->pMipmapLevels[idx];
|
---|
554 |
|
---|
555 | /* Save a copy of the mip map level struct. */
|
---|
556 | rc = SSMR3PutStructEx(pSSM, pMipmapLevel, sizeof(*pMipmapLevel), 0, g_aVMSVGA3DMIPMAPLEVELFields, NULL);
|
---|
557 | AssertRCReturn(rc, rc);
|
---|
558 | }
|
---|
559 | }
|
---|
560 |
|
---|
561 | /* Save the mip map level data. */
|
---|
562 | for (uint32_t face=0; face < pSurface->cFaces; face++)
|
---|
563 | {
|
---|
564 | for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
|
---|
565 | {
|
---|
566 | uint32_t idx = i + face * pSurface->faces[0].numMipLevels;
|
---|
567 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->pMipmapLevels[idx];
|
---|
568 |
|
---|
569 | Log(("Surface sid=%d: save mipmap level %d with %x bytes data.\n", sid, i, pMipmapLevel->cbSurface));
|
---|
570 |
|
---|
571 | #ifdef VMSVGA3D_DIRECT3D
|
---|
572 | if (!pSurface->u.pSurface)
|
---|
573 | #else
|
---|
574 | if (pSurface->oglId.texture == OPENGL_INVALID_ID)
|
---|
575 | #endif
|
---|
576 | {
|
---|
577 | if (pMipmapLevel->fDirty)
|
---|
578 | {
|
---|
579 | /* Data follows */
|
---|
580 | rc = SSMR3PutBool(pSSM, true);
|
---|
581 | AssertRCReturn(rc, rc);
|
---|
582 |
|
---|
583 | Assert(pMipmapLevel->cbSurface);
|
---|
584 | rc = SSMR3PutMem(pSSM, pMipmapLevel->pSurfaceData, pMipmapLevel->cbSurface);
|
---|
585 | AssertRCReturn(rc, rc);
|
---|
586 | }
|
---|
587 | else
|
---|
588 | {
|
---|
589 | /* No data follows */
|
---|
590 | rc = SSMR3PutBool(pSSM, false);
|
---|
591 | AssertRCReturn(rc, rc);
|
---|
592 | }
|
---|
593 | }
|
---|
594 | else
|
---|
595 | {
|
---|
596 | #ifdef VMSVGA3D_DIRECT3D
|
---|
597 | void *pData;
|
---|
598 | bool fRenderTargetTexture = false;
|
---|
599 | bool fTexture = false;
|
---|
600 | bool fVertex = false;
|
---|
601 | bool fSkipSave = false;
|
---|
602 | HRESULT hr;
|
---|
603 |
|
---|
604 | Assert(pMipmapLevel->cbSurface);
|
---|
605 | pData = RTMemAllocZ(pMipmapLevel->cbSurface);
|
---|
606 | AssertReturn(pData, VERR_NO_MEMORY);
|
---|
607 |
|
---|
608 | switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
|
---|
609 | {
|
---|
610 | case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
|
---|
611 | case SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_HINT_TEXTURE:
|
---|
612 | /* @todo unable to easily fetch depth surface data in d3d 9 */
|
---|
613 | fSkipSave = true;
|
---|
614 | break;
|
---|
615 | case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
616 | fRenderTargetTexture = true;
|
---|
617 | /* no break */
|
---|
618 | case SVGA3D_SURFACE_HINT_TEXTURE:
|
---|
619 | fTexture = true;
|
---|
620 | /* no break */
|
---|
621 | case SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
622 | {
|
---|
623 | D3DLOCKED_RECT LockedRect;
|
---|
624 |
|
---|
625 | if (fTexture)
|
---|
626 | {
|
---|
627 | if (pSurface->bounce.pTexture)
|
---|
628 | {
|
---|
629 | if ( !pSurface->fDirty
|
---|
630 | && fRenderTargetTexture
|
---|
631 | && i == 0 /* only the first time */)
|
---|
632 | {
|
---|
633 | IDirect3DSurface9 *pSrc, *pDest;
|
---|
634 |
|
---|
635 | /* @todo stricter checks for associated context */
|
---|
636 | uint32_t cid = pSurface->idAssociatedContext;
|
---|
637 | if ( cid >= pState->cContexts
|
---|
638 | || pState->papContexts[cid]->id != cid)
|
---|
639 | {
|
---|
640 | Log(("vmsvga3dSaveExec invalid context id (%x - %x)!\n", cid, (cid >= pState->cContexts) ? -1 : pState->papContexts[cid]->id));
|
---|
641 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
642 | }
|
---|
643 | PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
|
---|
644 |
|
---|
645 | hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDest);
|
---|
646 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
647 |
|
---|
648 | hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc);
|
---|
649 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
650 |
|
---|
651 | hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
|
---|
652 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
653 |
|
---|
654 | pSrc->Release();
|
---|
655 | pDest->Release();
|
---|
656 | }
|
---|
657 |
|
---|
658 | hr = pSurface->bounce.pTexture->LockRect(i, /* texture level */
|
---|
659 | &LockedRect,
|
---|
660 | NULL,
|
---|
661 | D3DLOCK_READONLY);
|
---|
662 | }
|
---|
663 | else
|
---|
664 | hr = pSurface->u.pTexture->LockRect(i, /* texture level */
|
---|
665 | &LockedRect,
|
---|
666 | NULL,
|
---|
667 | D3DLOCK_READONLY);
|
---|
668 | }
|
---|
669 | else
|
---|
670 | hr = pSurface->u.pSurface->LockRect(&LockedRect,
|
---|
671 | NULL,
|
---|
672 | D3DLOCK_READONLY);
|
---|
673 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
674 |
|
---|
675 | /* Copy the data one line at a time in case the internal pitch is different. */
|
---|
676 | for (uint32_t j = 0; j < pMipmapLevel->size.height; j++)
|
---|
677 | {
|
---|
678 | memcpy((uint8_t *)pData + j * pMipmapLevel->cbSurfacePitch, (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch, pMipmapLevel->cbSurfacePitch);
|
---|
679 | }
|
---|
680 |
|
---|
681 | if (fTexture)
|
---|
682 | {
|
---|
683 | if (pSurface->bounce.pTexture)
|
---|
684 | {
|
---|
685 | hr = pSurface->bounce.pTexture->UnlockRect(i);
|
---|
686 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
687 | }
|
---|
688 | else
|
---|
689 | hr = pSurface->u.pTexture->UnlockRect(i);
|
---|
690 | }
|
---|
691 | else
|
---|
692 | hr = pSurface->u.pSurface->UnlockRect();
|
---|
693 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
694 | break;
|
---|
695 | }
|
---|
696 |
|
---|
697 | case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
|
---|
698 | fVertex = true;
|
---|
699 | /* no break */
|
---|
700 |
|
---|
701 | case SVGA3D_SURFACE_HINT_INDEXBUFFER:
|
---|
702 | {
|
---|
703 | uint8_t *pD3DData;
|
---|
704 |
|
---|
705 | if (fVertex)
|
---|
706 | hr = pSurface->u.pVertexBuffer->Lock(0, 0, (void **)&pD3DData, D3DLOCK_READONLY);
|
---|
707 | else
|
---|
708 | hr = pSurface->u.pIndexBuffer->Lock(0, 0, (void **)&pD3DData, D3DLOCK_READONLY);
|
---|
709 | AssertMsg(hr == D3D_OK, ("vmsvga3dSaveExec: Lock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
|
---|
710 |
|
---|
711 | memcpy(pData, pD3DData, pMipmapLevel->cbSurface);
|
---|
712 |
|
---|
713 | if (fVertex)
|
---|
714 | hr = pSurface->u.pVertexBuffer->Unlock();
|
---|
715 | else
|
---|
716 | hr = pSurface->u.pIndexBuffer->Unlock();
|
---|
717 | AssertMsg(hr == D3D_OK, ("vmsvga3dSaveExec: Unlock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
|
---|
718 | break;
|
---|
719 | }
|
---|
720 |
|
---|
721 | default:
|
---|
722 | AssertFailed();
|
---|
723 | break;
|
---|
724 | }
|
---|
725 |
|
---|
726 | if (!fSkipSave)
|
---|
727 | {
|
---|
728 | /* Data follows */
|
---|
729 | rc = SSMR3PutBool(pSSM, true);
|
---|
730 | AssertRCReturn(rc, rc);
|
---|
731 |
|
---|
732 | /* And write the surface data. */
|
---|
733 | rc = SSMR3PutMem(pSSM, pData, pMipmapLevel->cbSurface);
|
---|
734 | AssertRCReturn(rc, rc);
|
---|
735 | }
|
---|
736 | else
|
---|
737 | {
|
---|
738 | /* No data follows */
|
---|
739 | rc = SSMR3PutBool(pSSM, false);
|
---|
740 | AssertRCReturn(rc, rc);
|
---|
741 | }
|
---|
742 |
|
---|
743 | RTMemFree(pData);
|
---|
744 | #elif defined(VMSVGA3D_OPENGL)
|
---|
745 | void *pData = NULL;
|
---|
746 |
|
---|
747 | PVMSVGA3DCONTEXT pContext = &pState->SharedCtx;
|
---|
748 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
749 |
|
---|
750 | Assert(pMipmapLevel->cbSurface);
|
---|
751 |
|
---|
752 | switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
|
---|
753 | {
|
---|
754 | default:
|
---|
755 | AssertFailed();
|
---|
756 | /* no break */
|
---|
757 | case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
|
---|
758 | case SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_HINT_TEXTURE:
|
---|
759 | /* @todo fetch data from the renderbuffer */
|
---|
760 | /* No data follows */
|
---|
761 | rc = SSMR3PutBool(pSSM, false);
|
---|
762 | AssertRCReturn(rc, rc);
|
---|
763 | break;
|
---|
764 |
|
---|
765 | case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
766 | case SVGA3D_SURFACE_HINT_TEXTURE:
|
---|
767 | case SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
768 | {
|
---|
769 | GLint activeTexture;
|
---|
770 |
|
---|
771 | pData = RTMemAllocZ(pMipmapLevel->cbSurface);
|
---|
772 | AssertReturn(pData, VERR_NO_MEMORY);
|
---|
773 |
|
---|
774 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &activeTexture);
|
---|
775 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
776 |
|
---|
777 | glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
|
---|
778 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
779 |
|
---|
780 | /* Set row length and alignment of the output data. */
|
---|
781 | VMSVGAPACKPARAMS SavedParams;
|
---|
782 | vmsvga3dOglSetPackParams(pState, pContext, pSurface, &SavedParams);
|
---|
783 |
|
---|
784 | glGetTexImage(GL_TEXTURE_2D,
|
---|
785 | i,
|
---|
786 | pSurface->formatGL,
|
---|
787 | pSurface->typeGL,
|
---|
788 | pData);
|
---|
789 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
790 |
|
---|
791 | vmsvga3dOglRestorePackParams(pState, pContext, pSurface, &SavedParams);
|
---|
792 |
|
---|
793 | /* Data follows */
|
---|
794 | rc = SSMR3PutBool(pSSM, true);
|
---|
795 | AssertRCReturn(rc, rc);
|
---|
796 |
|
---|
797 | /* And write the surface data. */
|
---|
798 | rc = SSMR3PutMem(pSSM, pData, pMipmapLevel->cbSurface);
|
---|
799 | AssertRCReturn(rc, rc);
|
---|
800 |
|
---|
801 | /* Restore the old active texture. */
|
---|
802 | glBindTexture(GL_TEXTURE_2D, activeTexture);
|
---|
803 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
804 | break;
|
---|
805 | }
|
---|
806 |
|
---|
807 | case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
|
---|
808 | case SVGA3D_SURFACE_HINT_INDEXBUFFER:
|
---|
809 | {
|
---|
810 | uint8_t *pBufferData;
|
---|
811 |
|
---|
812 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, pSurface->oglId.buffer);
|
---|
813 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
814 |
|
---|
815 | pBufferData = (uint8_t *)pState->ext.glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
|
---|
816 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
817 | Assert(pBufferData);
|
---|
818 |
|
---|
819 | /* Data follows */
|
---|
820 | rc = SSMR3PutBool(pSSM, true);
|
---|
821 | AssertRCReturn(rc, rc);
|
---|
822 |
|
---|
823 | /* And write the surface data. */
|
---|
824 | rc = SSMR3PutMem(pSSM, pBufferData, pMipmapLevel->cbSurface);
|
---|
825 | AssertRCReturn(rc, rc);
|
---|
826 |
|
---|
827 | pState->ext.glUnmapBuffer(GL_ARRAY_BUFFER);
|
---|
828 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
829 |
|
---|
830 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, 0);
|
---|
831 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
832 |
|
---|
833 | }
|
---|
834 | }
|
---|
835 | if (pData)
|
---|
836 | RTMemFree(pData);
|
---|
837 | #else
|
---|
838 | #error "Unexpected 3d backend"
|
---|
839 | #endif
|
---|
840 | }
|
---|
841 | }
|
---|
842 | }
|
---|
843 | }
|
---|
844 | }
|
---|
845 | return VINF_SUCCESS;
|
---|
846 | }
|
---|
847 |
|
---|
848 | uint32_t vmsvga3dSaveShaderConst(PVMSVGA3DCONTEXT pContext, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t val1, uint32_t val2, uint32_t val3, uint32_t val4)
|
---|
849 | {
|
---|
850 | /* Choose a sane upper limit. */
|
---|
851 | AssertReturn(reg < _32K, VERR_INVALID_PARAMETER);
|
---|
852 |
|
---|
853 | if (type == SVGA3D_SHADERTYPE_VS)
|
---|
854 | {
|
---|
855 | if (pContext->state.cVertexShaderConst <= reg)
|
---|
856 | {
|
---|
857 | pContext->state.paVertexShaderConst = (PVMSVGASHADERCONST)RTMemRealloc(pContext->state.paVertexShaderConst, sizeof(VMSVGASHADERCONST) * (reg + 1));
|
---|
858 | AssertReturn(pContext->state.paVertexShaderConst, VERR_NO_MEMORY);
|
---|
859 | for (uint32_t i = pContext->state.cVertexShaderConst; i < reg + 1; i++)
|
---|
860 | pContext->state.paVertexShaderConst[i].fValid = false;
|
---|
861 | pContext->state.cVertexShaderConst = reg + 1;
|
---|
862 | }
|
---|
863 |
|
---|
864 | pContext->state.paVertexShaderConst[reg].fValid = true;
|
---|
865 | pContext->state.paVertexShaderConst[reg].ctype = ctype;
|
---|
866 | pContext->state.paVertexShaderConst[reg].value[0] = val1;
|
---|
867 | pContext->state.paVertexShaderConst[reg].value[1] = val2;
|
---|
868 | pContext->state.paVertexShaderConst[reg].value[2] = val3;
|
---|
869 | pContext->state.paVertexShaderConst[reg].value[3] = val4;
|
---|
870 | }
|
---|
871 | else
|
---|
872 | {
|
---|
873 | Assert(type == SVGA3D_SHADERTYPE_PS);
|
---|
874 | if (pContext->state.cPixelShaderConst <= reg)
|
---|
875 | {
|
---|
876 | pContext->state.paPixelShaderConst = (PVMSVGASHADERCONST)RTMemRealloc(pContext->state.paPixelShaderConst, sizeof(VMSVGASHADERCONST) * (reg + 1));
|
---|
877 | AssertReturn(pContext->state.paPixelShaderConst, VERR_NO_MEMORY);
|
---|
878 | for (uint32_t i = pContext->state.cPixelShaderConst; i < reg + 1; i++)
|
---|
879 | pContext->state.paPixelShaderConst[i].fValid = false;
|
---|
880 | pContext->state.cPixelShaderConst = reg + 1;
|
---|
881 | }
|
---|
882 |
|
---|
883 | pContext->state.paPixelShaderConst[reg].fValid = true;
|
---|
884 | pContext->state.paPixelShaderConst[reg].ctype = ctype;
|
---|
885 | pContext->state.paPixelShaderConst[reg].value[0] = val1;
|
---|
886 | pContext->state.paPixelShaderConst[reg].value[1] = val2;
|
---|
887 | pContext->state.paPixelShaderConst[reg].value[2] = val3;
|
---|
888 | pContext->state.paPixelShaderConst[reg].value[3] = val4;
|
---|
889 | }
|
---|
890 |
|
---|
891 | return VINF_SUCCESS;
|
---|
892 | }
|
---|
893 |
|
---|