1 | /* $Id: DevVGA-SVGA3d-shared.h 57082 2015-07-26 20:45:54Z vboxsync $ */
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2 | /** @file
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3 | * DevVMWare - VMWare SVGA device, shared part.
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4 | *
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5 | * @remarks This is code that's very similar on both for OpenGL and D3D
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6 | * backends, so instead of moving backend specific structures
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7 | * into header files with #ifdefs and stuff, we just include
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8 | * the code into the backend implementation source file.
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9 | */
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10 |
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11 | /*
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12 | * Copyright (C) 2013-2015 Oracle Corporation
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13 | *
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14 | * This file is part of VirtualBox Open Source Edition (OSE), as
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15 | * available from http://www.virtualbox.org. This file is free software;
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16 | * you can redistribute it and/or modify it under the terms of the GNU
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17 | * General Public License (GPL) as published by the Free Software
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18 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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19 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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20 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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21 | */
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22 |
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23 | #ifndef ___DevVGA_SVGA3d_shared_h___
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24 | #define ___DevVGA_SVGA3d_shared_h___
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25 |
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26 | /**
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27 | * Worker for vmsvga3dUpdateHeapBuffersForSurfaces.
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28 | *
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29 | * This will allocate heap buffers if necessary, thus increasing the memory
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30 | * usage of the process.
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31 | *
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32 | * @todo Would be interesting to share this code with the saved state code.
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33 | *
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34 | * @returns VBox status code.
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35 | * @param pState The 3D state structure.
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36 | * @param pSurface The surface to refresh the heap buffers for.
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37 | */
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38 | static int vmsvga3dSurfaceUpdateHeapBuffers(PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface)
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39 | {
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40 | /*
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41 | * Currently we've got trouble retreving bit for DEPTHSTENCIL
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42 | * surfaces both for OpenGL and D3D, so skip these here (don't
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43 | * wast memory on them).
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44 | */
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45 | uint32_t const fSwitchFlags = pSurface->flags
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46 | & ( SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER
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47 | | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET
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48 | | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP);
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49 | if ( fSwitchFlags != SVGA3D_SURFACE_HINT_DEPTHSTENCIL
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50 | && fSwitchFlags != (SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_HINT_TEXTURE))
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51 | {
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52 |
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53 | #ifdef VMSVGA3D_OPENGL
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54 | /*
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55 | * Change OpenGL context to the one the surface is associated with.
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56 | */
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57 | # ifdef VMSVGA3D_OGL_WITH_SHARED_CTX
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58 | PVMSVGA3DCONTEXT pContext = &pState->SharedCtx;
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59 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
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60 | # else
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61 | /** @todo stricter checks for associated context */
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62 | uint32_t cid = pSurface->idAssociatedContext;
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63 | if ( cid >= pState->cContexts
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64 | || pState->papContexts[cid]->id != cid)
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65 | {
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66 | Log(("vmsvga3dSurfaceUpdateHeapBuffers: invalid context id (%x - %x)!\n", cid, (cid >= pState->cContexts) ? -1 : pState->papContexts[cid]->id));
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67 | AssertFailedReturn(VERR_INVALID_PARAMETER);
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68 | }
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69 | PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
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70 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
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71 | # endif
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72 | #endif
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73 |
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74 | /*
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75 | * Work thru each mipmap level for each face.
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76 | */
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77 | for (uint32_t iFace = 0; iFace < pSurface->cFaces; iFace++)
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78 | {
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79 | Assert(pSurface->faces[iFace].numMipLevels <= pSurface->faces[0].numMipLevels);
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80 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->pMipmapLevels[iFace * pSurface->faces[0].numMipLevels];
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81 | for (uint32_t i = 0; i < pSurface->faces[iFace].numMipLevels; i++, pMipmapLevel++)
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82 | {
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83 | #ifdef VMSVGA3D_DIRECT3D
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84 | if (pSurface->u.pSurface)
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85 | #else
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86 | if (pSurface->oglId.texture != OPENGL_INVALID_ID)
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87 | #endif
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88 | {
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89 | Assert(pMipmapLevel->cbSurface);
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90 | Assert(pMipmapLevel->cbSurface == pMipmapLevel->cbSurfacePitch * pMipmapLevel->size.height); /* correct for depth stuff? */
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91 |
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92 | /*
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93 | * Make sure we've got surface memory buffer.
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94 | */
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95 | uint8_t *pbDst = (uint8_t *)pMipmapLevel->pSurfaceData;
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96 | if (!pbDst)
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97 | {
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98 | pMipmapLevel->pSurfaceData = pbDst = (uint8_t *)RTMemAllocZ(pMipmapLevel->cbSurface);
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99 | AssertReturn(pbDst, VERR_NO_MEMORY);
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100 | }
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101 |
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102 | #ifdef VMSVGA3D_DIRECT3D
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103 | /*
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104 | * D3D specifics.
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105 | */
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106 | HRESULT hr;
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107 | switch (fSwitchFlags)
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108 | {
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109 | case SVGA3D_SURFACE_HINT_TEXTURE:
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110 | case SVGA3D_SURFACE_HINT_RENDERTARGET:
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111 | case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
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112 | {
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113 | /*
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114 | * Lock the buffer and make it accessible to memcpy.
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115 | */
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116 | D3DLOCKED_RECT LockedRect;
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117 | if (fSwitchFlags & SVGA3D_SURFACE_HINT_TEXTURE)
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118 | {
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119 | if (pSurface->bounce.pTexture)
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120 | {
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121 | if ( !pSurface->fDirty
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122 | && fSwitchFlags == (SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET)
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123 | && i == 0 /* only the first time */)
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124 | {
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125 | /** @todo stricter checks for associated context */
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126 | uint32_t cid = pSurface->idAssociatedContext;
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127 | if ( cid >= pState->cContexts
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128 | || pState->papContexts[cid]->id != cid)
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129 | {
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130 | Log(("vmsvga3dSurfaceUpdateHeapBuffers: invalid context id (%x - %x)!\n", cid, (cid >= pState->cContexts) ? -1 : pState->papContexts[cid]->id));
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131 | AssertFailedReturn(VERR_INVALID_PARAMETER);
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132 | }
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133 | PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
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134 |
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135 | IDirect3DSurface9 *pDst = NULL;
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136 | hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDst);
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137 | AssertMsgReturn(hr == D3D_OK, ("GetSurfaceLevel failed with %#x\n", hr), VERR_INTERNAL_ERROR);
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138 |
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139 | IDirect3DSurface9 *pSrc = NULL;
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140 | hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc);
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141 | AssertMsgReturn(hr == D3D_OK, ("GetSurfaceLevel failed with %#x\n", hr), VERR_INTERNAL_ERROR);
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142 |
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143 | hr = pContext->pDevice->GetRenderTargetData(pSrc, pDst);
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144 | AssertMsgReturn(hr == D3D_OK, ("GetRenderTargetData failed with %#x\n", hr), VERR_INTERNAL_ERROR);
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145 |
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146 | pSrc->Release();
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147 | pDst->Release();
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148 | }
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149 |
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150 | hr = pSurface->bounce.pTexture->LockRect(i, /* texture level */
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151 | &LockedRect,
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152 | NULL,
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153 | D3DLOCK_READONLY);
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154 | }
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155 | else
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156 | hr = pSurface->u.pTexture->LockRect(i, /* texture level */
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157 | &LockedRect,
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158 | NULL,
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159 | D3DLOCK_READONLY);
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160 | }
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161 | else
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162 | hr = pSurface->u.pSurface->LockRect(&LockedRect,
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163 | NULL,
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164 | D3DLOCK_READONLY);
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165 | AssertMsgReturn(hr == D3D_OK, ("LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
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166 |
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167 | /*
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168 | * Copy the data. Take care in case the pitch differs.
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169 | */
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170 | if (pMipmapLevel->cbSurfacePitch == (uint32_t)LockedRect.Pitch)
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171 | memcpy(pbDst, LockedRect.pBits, pMipmapLevel->cbSurface);
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172 | else
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173 | for (uint32_t j = 0; j < pMipmapLevel->size.height; j++)
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174 | memcpy(pbDst + j * pMipmapLevel->cbSurfacePitch,
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175 | (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch,
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176 | pMipmapLevel->cbSurfacePitch);
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177 |
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178 | /*
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179 | * Release the buffer.
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180 | */
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181 | if (fSwitchFlags & SVGA3D_SURFACE_HINT_TEXTURE)
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182 | {
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183 | if (pSurface->bounce.pTexture)
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184 | {
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185 | hr = pSurface->bounce.pTexture->UnlockRect(i);
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186 | AssertMsgReturn(hr == D3D_OK, ("UnlockRect failed with %#x\n", hr), VERR_INTERNAL_ERROR);
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187 | }
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188 | else
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189 | hr = pSurface->u.pTexture->UnlockRect(i);
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190 | }
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191 | else
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192 | hr = pSurface->u.pSurface->UnlockRect();
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193 | AssertMsgReturn(hr == D3D_OK, ("UnlockRect failed with %#x\n", hr), VERR_INTERNAL_ERROR);
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194 | break;
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195 | }
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196 |
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197 | case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
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198 | {
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199 | void *pvD3DData = NULL;
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200 | hr = pSurface->u.pVertexBuffer->Lock(0, 0, &pvD3DData, D3DLOCK_READONLY);
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201 | AssertMsgReturn(hr == D3D_OK, ("Lock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
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202 |
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203 | memcpy(pbDst, pvD3DData, pMipmapLevel->cbSurface);
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204 |
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205 | hr = pSurface->u.pVertexBuffer->Unlock();
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206 | AssertMsg(hr == D3D_OK, ("Unlock vertex failed with %x\n", hr));
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207 | break;
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208 | }
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209 |
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210 | case SVGA3D_SURFACE_HINT_INDEXBUFFER:
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211 | {
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212 | void *pvD3DData = NULL;
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213 | hr = pSurface->u.pIndexBuffer->Lock(0, 0, &pvD3DData, D3DLOCK_READONLY);
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214 | AssertMsgReturn(hr == D3D_OK, ("Lock index failed with %x\n", hr), VERR_INTERNAL_ERROR);
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215 |
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216 | memcpy(pbDst, pvD3DData, pMipmapLevel->cbSurface);
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217 |
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218 | hr = pSurface->u.pIndexBuffer->Unlock();
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219 | AssertMsg(hr == D3D_OK, ("Unlock index failed with %x\n", hr));
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220 | break;
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221 | }
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222 |
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223 | default:
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224 | AssertMsgFailed(("%#x\n", fSwitchFlags));
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225 | }
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226 |
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227 | #elif defined(VMSVGA3D_OPENGL)
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228 | /*
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229 | * OpenGL specifics.
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230 | */
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231 | switch (fSwitchFlags)
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232 | {
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233 | case SVGA3D_SURFACE_HINT_TEXTURE:
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234 | case SVGA3D_SURFACE_HINT_RENDERTARGET:
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235 | case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
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236 | {
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237 | GLint activeTexture;
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238 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &activeTexture);
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239 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
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240 |
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241 | glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
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242 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
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243 |
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244 | /* Set row length and alignment of the output data. */
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245 | VMSVGAPACKPARAMS SavedParams;
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246 | vmsvga3dSetPackParams(pState, pContext, pSurface, &SavedParams);
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247 |
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248 | glGetTexImage(GL_TEXTURE_2D,
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249 | i,
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250 | pSurface->formatGL,
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251 | pSurface->typeGL,
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252 | pbDst);
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253 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
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254 |
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255 | vmsvga3dRestorePackParams(pState, pContext, pSurface, &SavedParams);
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256 |
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257 | /* Restore the old active texture. */
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258 | glBindTexture(GL_TEXTURE_2D, activeTexture);
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259 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
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260 | break;
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261 | }
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262 |
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263 | case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
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264 | case SVGA3D_SURFACE_HINT_INDEXBUFFER:
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265 | {
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266 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, pSurface->oglId.buffer);
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267 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
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268 |
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269 | void *pvSrc = pState->ext.glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
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270 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
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271 | if (RT_VALID_PTR(pvSrc))
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272 | memcpy(pbDst, pvSrc, pMipmapLevel->cbSurface);
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273 | else
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274 | AssertPtr(pvSrc);
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275 |
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276 | pState->ext.glUnmapBuffer(GL_ARRAY_BUFFER);
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277 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
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278 |
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279 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, 0);
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280 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
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281 | break;
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282 | }
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283 |
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284 | default:
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285 | AssertMsgFailed(("%#x\n", fSwitchFlags));
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286 | }
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287 | #else
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288 | # error "misconfigured"
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289 | #endif
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290 | }
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291 | /* else: There is no data in hardware yet, so whatever we got is already current. */
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292 | }
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293 | }
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294 | }
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295 |
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296 | return VINF_SUCCESS;
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297 | }
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298 |
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299 |
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300 | /**
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301 | * Updates the heap buffers for all surfaces or one specific one.
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302 | *
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303 | * @param pThis The VGA device instance data.
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304 | * @param sid The surface ID, UINT32_MAX if all.
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305 | * @thread VMSVGAFIFO
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306 | */
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307 | void vmsvga3dUpdateHeapBuffersForSurfaces(PVGASTATE pThis, uint32_t sid)
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308 | {
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309 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
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310 | AssertReturnVoid(pState);
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311 |
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312 | if (sid == UINT32_MAX)
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313 | {
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314 | uint32_t cSurfaces = pState->cSurfaces;
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315 | for (sid = 0; sid < cSurfaces; sid++)
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316 | {
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317 | PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
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318 | if (pSurface && pSurface->id == sid)
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319 | vmsvga3dSurfaceUpdateHeapBuffers(pState, pSurface);
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320 | }
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321 | }
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322 | else if (sid < pState->cSurfaces)
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323 | {
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324 | PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
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325 | if (pSurface && pSurface->id == sid)
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326 | vmsvga3dSurfaceUpdateHeapBuffers(pState, pSurface);
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327 | }
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328 | }
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329 |
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330 |
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331 | int vmsvga3dLoadExec(PVGASTATE pThis, PSSMHANDLE pSSM, uint32_t uVersion, uint32_t uPass)
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332 | {
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333 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
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334 | AssertReturn(pState, VERR_NO_MEMORY);
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335 | int rc;
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336 | uint32_t cContexts, cSurfaces;
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337 |
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338 | /* Must initialize now as the recreation calls below rely on an initialized 3d subsystem. */
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339 | vmsvga3dPowerOn(pThis);
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340 |
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341 | /* Get the generic 3d state first. */
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342 | rc = SSMR3GetStructEx(pSSM, pState, sizeof(*pState), 0, g_aVMSVGA3DSTATEFields, NULL);
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343 | AssertRCReturn(rc, rc);
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344 |
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345 | cContexts = pState->cContexts;
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346 | cSurfaces = pState->cSurfaces;
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347 | pState->cContexts = 0;
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348 | pState->cSurfaces = 0;
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349 |
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350 | /* Fetch all active contexts. */
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351 | for (uint32_t i = 0; i < cContexts; i++)
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352 | {
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353 | PVMSVGA3DCONTEXT pContext;
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354 | uint32_t cid;
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355 |
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356 | /* Get the context id */
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357 | rc = SSMR3GetU32(pSSM, &cid);
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358 | AssertRCReturn(rc, rc);
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359 |
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360 | if (cid != SVGA3D_INVALID_ID)
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361 | {
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362 | uint32_t cPixelShaderConst, cVertexShaderConst, cPixelShaders, cVertexShaders;
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363 |
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364 | rc = vmsvga3dContextDefine(pThis, cid);
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365 | AssertRCReturn(rc, rc);
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366 |
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367 | pContext = pState->papContexts[i];
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368 | AssertReturn(pContext->id == cid, VERR_INTERNAL_ERROR);
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369 |
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370 | rc = SSMR3GetStructEx(pSSM, pContext, sizeof(*pContext), 0, g_aVMSVGA3DCONTEXTFields, NULL);
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371 | AssertRCReturn(rc, rc);
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372 |
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373 | cPixelShaders = pContext->cPixelShaders;
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374 | cVertexShaders = pContext->cVertexShaders;
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375 | cPixelShaderConst = pContext->state.cPixelShaderConst;
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376 | cVertexShaderConst = pContext->state.cVertexShaderConst;
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377 | pContext->cPixelShaders = 0;
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378 | pContext->cVertexShaders = 0;
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379 | pContext->state.cPixelShaderConst = 0;
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380 | pContext->state.cVertexShaderConst = 0;
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381 |
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382 | /* Fetch all pixel shaders. */
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383 | for (uint32_t j = 0; j < cPixelShaders; j++)
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384 | {
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385 | VMSVGA3DSHADER shader;
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386 | uint32_t shid;
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387 |
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388 | /* Fetch the id first. */
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389 | rc = SSMR3GetU32(pSSM, &shid);
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390 | AssertRCReturn(rc, rc);
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391 |
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392 | if (shid != SVGA3D_INVALID_ID)
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393 | {
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394 | uint32_t *pData;
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395 |
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396 | /* Fetch a copy of the shader struct. */
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397 | rc = SSMR3GetStructEx(pSSM, &shader, sizeof(shader), 0, g_aVMSVGA3DSHADERFields, NULL);
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398 | AssertRCReturn(rc, rc);
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399 |
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400 | pData = (uint32_t *)RTMemAlloc(shader.cbData);
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401 | AssertReturn(pData, VERR_NO_MEMORY);
|
---|
402 |
|
---|
403 | rc = SSMR3GetMem(pSSM, pData, shader.cbData);
|
---|
404 | AssertRCReturn(rc, rc);
|
---|
405 |
|
---|
406 | rc = vmsvga3dShaderDefine(pThis, cid, shid, shader.type, shader.cbData, pData);
|
---|
407 | AssertRCReturn(rc, rc);
|
---|
408 |
|
---|
409 | RTMemFree(pData);
|
---|
410 | }
|
---|
411 | }
|
---|
412 |
|
---|
413 | /* Fetch all vertex shaders. */
|
---|
414 | for (uint32_t j = 0; j < cVertexShaders; j++)
|
---|
415 | {
|
---|
416 | VMSVGA3DSHADER shader;
|
---|
417 | uint32_t shid;
|
---|
418 |
|
---|
419 | /* Fetch the id first. */
|
---|
420 | rc = SSMR3GetU32(pSSM, &shid);
|
---|
421 | AssertRCReturn(rc, rc);
|
---|
422 |
|
---|
423 | if (shid != SVGA3D_INVALID_ID)
|
---|
424 | {
|
---|
425 | uint32_t *pData;
|
---|
426 |
|
---|
427 | /* Fetch a copy of the shader struct. */
|
---|
428 | rc = SSMR3GetStructEx(pSSM, &shader, sizeof(shader), 0, g_aVMSVGA3DSHADERFields, NULL);
|
---|
429 | AssertRCReturn(rc, rc);
|
---|
430 |
|
---|
431 | pData = (uint32_t *)RTMemAlloc(shader.cbData);
|
---|
432 | AssertReturn(pData, VERR_NO_MEMORY);
|
---|
433 |
|
---|
434 | rc = SSMR3GetMem(pSSM, pData, shader.cbData);
|
---|
435 | AssertRCReturn(rc, rc);
|
---|
436 |
|
---|
437 | rc = vmsvga3dShaderDefine(pThis, cid, shid, shader.type, shader.cbData, pData);
|
---|
438 | AssertRCReturn(rc, rc);
|
---|
439 |
|
---|
440 | RTMemFree(pData);
|
---|
441 | }
|
---|
442 | }
|
---|
443 |
|
---|
444 | /* Fetch pixel shader constants. */
|
---|
445 | for (uint32_t j = 0; j < cPixelShaderConst; j++)
|
---|
446 | {
|
---|
447 | VMSVGASHADERCONST ShaderConst;
|
---|
448 |
|
---|
449 | rc = SSMR3GetStructEx(pSSM, &ShaderConst, sizeof(ShaderConst), 0, g_aVMSVGASHADERCONSTFields, NULL);
|
---|
450 | AssertRCReturn(rc, rc);
|
---|
451 |
|
---|
452 | if (ShaderConst.fValid)
|
---|
453 | {
|
---|
454 | rc = vmsvga3dShaderSetConst(pThis, cid, j, SVGA3D_SHADERTYPE_PS, ShaderConst.ctype, 1, ShaderConst.value);
|
---|
455 | AssertRCReturn(rc, rc);
|
---|
456 | }
|
---|
457 | }
|
---|
458 |
|
---|
459 | /* Fetch vertex shader constants. */
|
---|
460 | for (uint32_t j = 0; j < cVertexShaderConst; j++)
|
---|
461 | {
|
---|
462 | VMSVGASHADERCONST ShaderConst;
|
---|
463 |
|
---|
464 | rc = SSMR3GetStructEx(pSSM, &ShaderConst, sizeof(ShaderConst), 0, g_aVMSVGASHADERCONSTFields, NULL);
|
---|
465 | AssertRCReturn(rc, rc);
|
---|
466 |
|
---|
467 | if (ShaderConst.fValid)
|
---|
468 | {
|
---|
469 | rc = vmsvga3dShaderSetConst(pThis, cid, j, SVGA3D_SHADERTYPE_VS, ShaderConst.ctype, 1, ShaderConst.value);
|
---|
470 | AssertRCReturn(rc, rc);
|
---|
471 | }
|
---|
472 | }
|
---|
473 |
|
---|
474 | }
|
---|
475 | }
|
---|
476 |
|
---|
477 | /* Fetch all surfaces. */
|
---|
478 | for (uint32_t i = 0; i < cSurfaces; i++)
|
---|
479 | {
|
---|
480 | uint32_t sid;
|
---|
481 |
|
---|
482 | /* Fetch the id first. */
|
---|
483 | rc = SSMR3GetU32(pSSM, &sid);
|
---|
484 | AssertRCReturn(rc, rc);
|
---|
485 |
|
---|
486 | if (sid != SVGA3D_INVALID_ID)
|
---|
487 | {
|
---|
488 | VMSVGA3DSURFACE surface;
|
---|
489 |
|
---|
490 | /* Fetch the surface structure first. */
|
---|
491 | rc = SSMR3GetStructEx(pSSM, &surface, sizeof(surface), 0, g_aVMSVGA3DSURFACEFields, NULL);
|
---|
492 | AssertRCReturn(rc, rc);
|
---|
493 |
|
---|
494 | {
|
---|
495 | uint32_t cMipLevels = surface.faces[0].numMipLevels * surface.cFaces;
|
---|
496 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = (PVMSVGA3DMIPMAPLEVEL)RTMemAlloc(cMipLevels * sizeof(VMSVGA3DMIPMAPLEVEL));
|
---|
497 | AssertReturn(pMipmapLevel, VERR_NO_MEMORY);
|
---|
498 | SVGA3dSize *pMipmapLevelSize = (SVGA3dSize *)RTMemAlloc(cMipLevels * sizeof(SVGA3dSize));
|
---|
499 | AssertReturn(pMipmapLevelSize, VERR_NO_MEMORY);
|
---|
500 |
|
---|
501 | /* Load the mip map level info. */
|
---|
502 | for (uint32_t face=0; face < surface.cFaces; face++)
|
---|
503 | {
|
---|
504 | for (uint32_t j = 0; j < surface.faces[0].numMipLevels; j++)
|
---|
505 | {
|
---|
506 | uint32_t idx = j + face * surface.faces[0].numMipLevels;
|
---|
507 | /* Load the mip map level struct. */
|
---|
508 | rc = SSMR3GetStructEx(pSSM, &pMipmapLevel[idx], sizeof(pMipmapLevel[idx]), 0, g_aVMSVGA3DMIPMAPLEVELFields, NULL);
|
---|
509 | AssertRCReturn(rc, rc);
|
---|
510 |
|
---|
511 | pMipmapLevelSize[idx] = pMipmapLevel[idx].size;
|
---|
512 | }
|
---|
513 | }
|
---|
514 |
|
---|
515 | rc = vmsvga3dSurfaceDefine(pThis, sid, surface.flags, surface.format, surface.faces, surface.multiSampleCount, surface.autogenFilter, cMipLevels, pMipmapLevelSize);
|
---|
516 | AssertRCReturn(rc, rc);
|
---|
517 |
|
---|
518 | RTMemFree(pMipmapLevelSize);
|
---|
519 | RTMemFree(pMipmapLevel);
|
---|
520 | }
|
---|
521 |
|
---|
522 | PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
|
---|
523 | Assert(pSurface->id == sid);
|
---|
524 |
|
---|
525 | pSurface->fDirty = false;
|
---|
526 |
|
---|
527 | /* Load the mip map level data. */
|
---|
528 | for (uint32_t j = 0; j < pSurface->faces[0].numMipLevels * pSurface->cFaces; j++)
|
---|
529 | {
|
---|
530 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->pMipmapLevels[j];
|
---|
531 | bool fDataPresent = false;
|
---|
532 |
|
---|
533 | Assert(pMipmapLevel->cbSurface);
|
---|
534 | pMipmapLevel->pSurfaceData = RTMemAllocZ(pMipmapLevel->cbSurface);
|
---|
535 | AssertReturn(pMipmapLevel->pSurfaceData, VERR_NO_MEMORY);
|
---|
536 |
|
---|
537 | /* Fetch the data present boolean first. */
|
---|
538 | rc = SSMR3GetBool(pSSM, &fDataPresent);
|
---|
539 | AssertRCReturn(rc, rc);
|
---|
540 |
|
---|
541 | Log(("Surface sid=%x: load mipmap level %d with %x bytes data (present=%d).\n", sid, j, pMipmapLevel->cbSurface, fDataPresent));
|
---|
542 |
|
---|
543 | if (fDataPresent)
|
---|
544 | {
|
---|
545 | rc = SSMR3GetMem(pSSM, pMipmapLevel->pSurfaceData, pMipmapLevel->cbSurface);
|
---|
546 | AssertRCReturn(rc, rc);
|
---|
547 | pMipmapLevel->fDirty = true;
|
---|
548 | pSurface->fDirty = true;
|
---|
549 | }
|
---|
550 | else
|
---|
551 | {
|
---|
552 | pMipmapLevel->fDirty = false;
|
---|
553 | }
|
---|
554 | }
|
---|
555 | }
|
---|
556 | }
|
---|
557 |
|
---|
558 | /* Reinitialize all active contexts. */
|
---|
559 | for (uint32_t i = 0; i < pState->cContexts; i++)
|
---|
560 | {
|
---|
561 | PVMSVGA3DCONTEXT pContext = pState->papContexts[i];
|
---|
562 | uint32_t cid = pContext->id;
|
---|
563 |
|
---|
564 | if (cid != SVGA3D_INVALID_ID)
|
---|
565 | {
|
---|
566 | /* First set the render targets as they change the internal state (reset viewport etc) */
|
---|
567 | Log(("vmsvga3dLoadExec: Recreate render targets BEGIN\n"));
|
---|
568 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderTargets); j++)
|
---|
569 | {
|
---|
570 | if (pContext->state.aRenderTargets[j] != SVGA3D_INVALID_ID)
|
---|
571 | {
|
---|
572 | SVGA3dSurfaceImageId target;
|
---|
573 |
|
---|
574 | target.sid = pContext->state.aRenderTargets[j];
|
---|
575 | target.face = 0;
|
---|
576 | target.mipmap = 0;
|
---|
577 | rc = vmsvga3dSetRenderTarget(pThis, cid, (SVGA3dRenderTargetType)j, target);
|
---|
578 | AssertRCReturn(rc, rc);
|
---|
579 | }
|
---|
580 | }
|
---|
581 | Log(("vmsvga3dLoadExec: Recreate render targets END\n"));
|
---|
582 |
|
---|
583 | /* Recreate the render state */
|
---|
584 | Log(("vmsvga3dLoadExec: Recreate render state BEGIN\n"));
|
---|
585 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderState); j++)
|
---|
586 | {
|
---|
587 | SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[j];
|
---|
588 |
|
---|
589 | if (pRenderState->state != SVGA3D_RS_INVALID)
|
---|
590 | vmsvga3dSetRenderState(pThis, pContext->id, 1, pRenderState);
|
---|
591 | }
|
---|
592 | Log(("vmsvga3dLoadExec: Recreate render state END\n"));
|
---|
593 |
|
---|
594 | /* Recreate the texture state */
|
---|
595 | Log(("vmsvga3dLoadExec: Recreate texture state BEGIN\n"));
|
---|
596 | for (uint32_t iStage = 0; iStage < SVGA3D_MAX_TEXTURE_STAGE; iStage++)
|
---|
597 | {
|
---|
598 | for (uint32_t j = 0; j < SVGA3D_TS_MAX; j++)
|
---|
599 | {
|
---|
600 | SVGA3dTextureState *pTextureState = &pContext->state.aTextureState[iStage][j];
|
---|
601 |
|
---|
602 | if (pTextureState->name != SVGA3D_TS_INVALID)
|
---|
603 | vmsvga3dSetTextureState(pThis, pContext->id, 1, pTextureState);
|
---|
604 | }
|
---|
605 | }
|
---|
606 | Log(("vmsvga3dLoadExec: Recreate texture state END\n"));
|
---|
607 |
|
---|
608 | /* Reprogram the clip planes. */
|
---|
609 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aClipPlane); j++)
|
---|
610 | {
|
---|
611 | if (pContext->state.aClipPlane[j].fValid == true)
|
---|
612 | vmsvga3dSetClipPlane(pThis, cid, j, pContext->state.aClipPlane[j].plane);
|
---|
613 | }
|
---|
614 |
|
---|
615 | /* Reprogram the light data. */
|
---|
616 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aLightData); j++)
|
---|
617 | {
|
---|
618 | if (pContext->state.aLightData[j].fValidData == true)
|
---|
619 | vmsvga3dSetLightData(pThis, cid, j, &pContext->state.aLightData[j].data);
|
---|
620 | if (pContext->state.aLightData[j].fEnabled)
|
---|
621 | vmsvga3dSetLightEnabled(pThis, cid, j, true);
|
---|
622 | }
|
---|
623 |
|
---|
624 | /* Recreate the transform state. */
|
---|
625 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_TRANSFORM)
|
---|
626 | {
|
---|
627 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTransformState); j++)
|
---|
628 | {
|
---|
629 | if (pContext->state.aTransformState[j].fValid == true)
|
---|
630 | vmsvga3dSetTransform(pThis, cid, (SVGA3dTransformType)j, pContext->state.aTransformState[j].matrix);
|
---|
631 | }
|
---|
632 | }
|
---|
633 |
|
---|
634 | /* Reprogram the material data. */
|
---|
635 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_MATERIAL)
|
---|
636 | {
|
---|
637 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aMaterial); j++)
|
---|
638 | {
|
---|
639 | if (pContext->state.aMaterial[j].fValid == true)
|
---|
640 | vmsvga3dSetMaterial(pThis, cid, (SVGA3dFace)j, &pContext->state.aMaterial[j].material);
|
---|
641 | }
|
---|
642 | }
|
---|
643 |
|
---|
644 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
|
---|
645 | vmsvga3dSetScissorRect(pThis, cid, &pContext->state.RectScissor);
|
---|
646 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
|
---|
647 | vmsvga3dSetZRange(pThis, cid, pContext->state.zRange);
|
---|
648 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
|
---|
649 | vmsvga3dSetViewPort(pThis, cid, &pContext->state.RectViewPort);
|
---|
650 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VERTEXSHADER)
|
---|
651 | vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_VS, pContext->state.shidVertex);
|
---|
652 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_PIXELSHADER)
|
---|
653 | vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_PS, pContext->state.shidPixel);
|
---|
654 | }
|
---|
655 | }
|
---|
656 | return VINF_SUCCESS;
|
---|
657 | }
|
---|
658 |
|
---|
659 | int vmsvga3dSaveExec(PVGASTATE pThis, PSSMHANDLE pSSM)
|
---|
660 | {
|
---|
661 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
662 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
663 | int rc;
|
---|
664 |
|
---|
665 | /* Save a copy of the generic 3d state first. */
|
---|
666 | rc = SSMR3PutStructEx(pSSM, pState, sizeof(*pState), 0, g_aVMSVGA3DSTATEFields, NULL);
|
---|
667 | AssertRCReturn(rc, rc);
|
---|
668 |
|
---|
669 | /* Save all active contexts. */
|
---|
670 | for (uint32_t i = 0; i < pState->cContexts; i++)
|
---|
671 | {
|
---|
672 | PVMSVGA3DCONTEXT pContext = pState->papContexts[i];
|
---|
673 | uint32_t cid = pContext->id;
|
---|
674 |
|
---|
675 | /* Save the id first. */
|
---|
676 | rc = SSMR3PutU32(pSSM, cid);
|
---|
677 | AssertRCReturn(rc, rc);
|
---|
678 |
|
---|
679 | if (cid != SVGA3D_INVALID_ID)
|
---|
680 | {
|
---|
681 | /* Save a copy of the context structure first. */
|
---|
682 | rc = SSMR3PutStructEx(pSSM, pContext, sizeof(*pContext), 0, g_aVMSVGA3DCONTEXTFields, NULL);
|
---|
683 | AssertRCReturn(rc, rc);
|
---|
684 |
|
---|
685 | /* Save all pixel shaders. */
|
---|
686 | for (uint32_t j = 0; j < pContext->cPixelShaders; j++)
|
---|
687 | {
|
---|
688 | PVMSVGA3DSHADER pShader = &pContext->paPixelShader[j];
|
---|
689 |
|
---|
690 | /* Save the id first. */
|
---|
691 | rc = SSMR3PutU32(pSSM, pShader->id);
|
---|
692 | AssertRCReturn(rc, rc);
|
---|
693 |
|
---|
694 | if (pShader->id != SVGA3D_INVALID_ID)
|
---|
695 | {
|
---|
696 | uint32_t cbData = pShader->cbData;
|
---|
697 |
|
---|
698 | /* Save a copy of the shader struct. */
|
---|
699 | rc = SSMR3PutStructEx(pSSM, pShader, sizeof(*pShader), 0, g_aVMSVGA3DSHADERFields, NULL);
|
---|
700 | AssertRCReturn(rc, rc);
|
---|
701 |
|
---|
702 | Log(("Save pixelshader shid=%d with %x bytes code.\n", pShader->id, cbData));
|
---|
703 | rc = SSMR3PutMem(pSSM, pShader->pShaderProgram, cbData);
|
---|
704 | AssertRCReturn(rc, rc);
|
---|
705 | }
|
---|
706 | }
|
---|
707 |
|
---|
708 | /* Save all vertex shaders. */
|
---|
709 | for (uint32_t j = 0; j < pContext->cVertexShaders; j++)
|
---|
710 | {
|
---|
711 | PVMSVGA3DSHADER pShader = &pContext->paVertexShader[j];
|
---|
712 |
|
---|
713 | /* Save the id first. */
|
---|
714 | rc = SSMR3PutU32(pSSM, pShader->id);
|
---|
715 | AssertRCReturn(rc, rc);
|
---|
716 |
|
---|
717 | if (pShader->id != SVGA3D_INVALID_ID)
|
---|
718 | {
|
---|
719 | uint32_t cbData = pShader->cbData;
|
---|
720 |
|
---|
721 | /* Save a copy of the shader struct. */
|
---|
722 | rc = SSMR3PutStructEx(pSSM, pShader, sizeof(*pShader), 0, g_aVMSVGA3DSHADERFields, NULL);
|
---|
723 | AssertRCReturn(rc, rc);
|
---|
724 |
|
---|
725 | Log(("Save vertex shader shid=%d with %x bytes code.\n", pShader->id, cbData));
|
---|
726 | /* Fetch the shader code and save it. */
|
---|
727 | rc = SSMR3PutMem(pSSM, pShader->pShaderProgram, cbData);
|
---|
728 | AssertRCReturn(rc, rc);
|
---|
729 | }
|
---|
730 | }
|
---|
731 |
|
---|
732 | /* Save pixel shader constants. */
|
---|
733 | for (uint32_t j = 0; j < pContext->state.cPixelShaderConst; j++)
|
---|
734 | {
|
---|
735 | rc = SSMR3PutStructEx(pSSM, &pContext->state.paPixelShaderConst[j], sizeof(pContext->state.paPixelShaderConst[j]), 0, g_aVMSVGASHADERCONSTFields, NULL);
|
---|
736 | AssertRCReturn(rc, rc);
|
---|
737 | }
|
---|
738 |
|
---|
739 | /* Save vertex shader constants. */
|
---|
740 | for (uint32_t j = 0; j < pContext->state.cVertexShaderConst; j++)
|
---|
741 | {
|
---|
742 | rc = SSMR3PutStructEx(pSSM, &pContext->state.paVertexShaderConst[j], sizeof(pContext->state.paVertexShaderConst[j]), 0, g_aVMSVGASHADERCONSTFields, NULL);
|
---|
743 | AssertRCReturn(rc, rc);
|
---|
744 | }
|
---|
745 | }
|
---|
746 | }
|
---|
747 |
|
---|
748 | /* Save all active surfaces. */
|
---|
749 | for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
|
---|
750 | {
|
---|
751 | PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
|
---|
752 |
|
---|
753 | /* Save the id first. */
|
---|
754 | rc = SSMR3PutU32(pSSM, pSurface->id);
|
---|
755 | AssertRCReturn(rc, rc);
|
---|
756 |
|
---|
757 | if (pSurface->id != SVGA3D_INVALID_ID)
|
---|
758 | {
|
---|
759 | /* Save a copy of the surface structure first. */
|
---|
760 | rc = SSMR3PutStructEx(pSSM, pSurface, sizeof(*pSurface), 0, g_aVMSVGA3DSURFACEFields, NULL);
|
---|
761 | AssertRCReturn(rc, rc);
|
---|
762 |
|
---|
763 | /* Save the mip map level info. */
|
---|
764 | for (uint32_t face=0; face < pSurface->cFaces; face++)
|
---|
765 | {
|
---|
766 | for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
|
---|
767 | {
|
---|
768 | uint32_t idx = i + face * pSurface->faces[0].numMipLevels;
|
---|
769 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->pMipmapLevels[idx];
|
---|
770 |
|
---|
771 | /* Save a copy of the mip map level struct. */
|
---|
772 | rc = SSMR3PutStructEx(pSSM, pMipmapLevel, sizeof(*pMipmapLevel), 0, g_aVMSVGA3DMIPMAPLEVELFields, NULL);
|
---|
773 | AssertRCReturn(rc, rc);
|
---|
774 | }
|
---|
775 | }
|
---|
776 |
|
---|
777 | /* Save the mip map level data. */
|
---|
778 | for (uint32_t face=0; face < pSurface->cFaces; face++)
|
---|
779 | {
|
---|
780 | for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
|
---|
781 | {
|
---|
782 | uint32_t idx = i + face * pSurface->faces[0].numMipLevels;
|
---|
783 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->pMipmapLevels[idx];
|
---|
784 |
|
---|
785 | Log(("Surface sid=%d: save mipmap level %d with %x bytes data.\n", sid, i, pMipmapLevel->cbSurface));
|
---|
786 |
|
---|
787 | #ifdef VMSVGA3D_DIRECT3D
|
---|
788 | if (!pSurface->u.pSurface)
|
---|
789 | #else
|
---|
790 | if (pSurface->oglId.texture == OPENGL_INVALID_ID)
|
---|
791 | #endif
|
---|
792 | {
|
---|
793 | if (pMipmapLevel->fDirty)
|
---|
794 | {
|
---|
795 | /* Data follows */
|
---|
796 | rc = SSMR3PutBool(pSSM, true);
|
---|
797 | AssertRCReturn(rc, rc);
|
---|
798 |
|
---|
799 | Assert(pMipmapLevel->cbSurface);
|
---|
800 | rc = SSMR3PutMem(pSSM, pMipmapLevel->pSurfaceData, pMipmapLevel->cbSurface);
|
---|
801 | AssertRCReturn(rc, rc);
|
---|
802 | }
|
---|
803 | else
|
---|
804 | {
|
---|
805 | /* No data follows */
|
---|
806 | rc = SSMR3PutBool(pSSM, false);
|
---|
807 | AssertRCReturn(rc, rc);
|
---|
808 | }
|
---|
809 | }
|
---|
810 | else
|
---|
811 | {
|
---|
812 | #ifdef VMSVGA3D_DIRECT3D
|
---|
813 | void *pData;
|
---|
814 | bool fRenderTargetTexture = false;
|
---|
815 | bool fTexture = false;
|
---|
816 | bool fVertex = false;
|
---|
817 | bool fSkipSave = false;
|
---|
818 | HRESULT hr;
|
---|
819 |
|
---|
820 | Assert(pMipmapLevel->cbSurface);
|
---|
821 | pData = RTMemAllocZ(pMipmapLevel->cbSurface);
|
---|
822 | AssertReturn(pData, VERR_NO_MEMORY);
|
---|
823 |
|
---|
824 | switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
|
---|
825 | {
|
---|
826 | case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
|
---|
827 | case SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_HINT_TEXTURE:
|
---|
828 | /* @todo unable to easily fetch depth surface data in d3d 9 */
|
---|
829 | fSkipSave = true;
|
---|
830 | break;
|
---|
831 | case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
832 | fRenderTargetTexture = true;
|
---|
833 | /* no break */
|
---|
834 | case SVGA3D_SURFACE_HINT_TEXTURE:
|
---|
835 | fTexture = true;
|
---|
836 | /* no break */
|
---|
837 | case SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
838 | {
|
---|
839 | D3DLOCKED_RECT LockedRect;
|
---|
840 |
|
---|
841 | if (fTexture)
|
---|
842 | {
|
---|
843 | if (pSurface->bounce.pTexture)
|
---|
844 | {
|
---|
845 | if ( !pSurface->fDirty
|
---|
846 | && fRenderTargetTexture
|
---|
847 | && i == 0 /* only the first time */)
|
---|
848 | {
|
---|
849 | IDirect3DSurface9 *pSrc, *pDest;
|
---|
850 |
|
---|
851 | /* @todo stricter checks for associated context */
|
---|
852 | uint32_t cid = pSurface->idAssociatedContext;
|
---|
853 | if ( cid >= pState->cContexts
|
---|
854 | || pState->papContexts[cid]->id != cid)
|
---|
855 | {
|
---|
856 | Log(("vmsvga3dSaveExec invalid context id (%x - %x)!\n", cid, (cid >= pState->cContexts) ? -1 : pState->papContexts[cid]->id));
|
---|
857 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
858 | }
|
---|
859 | PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
|
---|
860 |
|
---|
861 | hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDest);
|
---|
862 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
863 |
|
---|
864 | hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc);
|
---|
865 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
866 |
|
---|
867 | hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
|
---|
868 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
869 |
|
---|
870 | pSrc->Release();
|
---|
871 | pDest->Release();
|
---|
872 | }
|
---|
873 |
|
---|
874 | hr = pSurface->bounce.pTexture->LockRect(i, /* texture level */
|
---|
875 | &LockedRect,
|
---|
876 | NULL,
|
---|
877 | D3DLOCK_READONLY);
|
---|
878 | }
|
---|
879 | else
|
---|
880 | hr = pSurface->u.pTexture->LockRect(i, /* texture level */
|
---|
881 | &LockedRect,
|
---|
882 | NULL,
|
---|
883 | D3DLOCK_READONLY);
|
---|
884 | }
|
---|
885 | else
|
---|
886 | hr = pSurface->u.pSurface->LockRect(&LockedRect,
|
---|
887 | NULL,
|
---|
888 | D3DLOCK_READONLY);
|
---|
889 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
890 |
|
---|
891 | /* Copy the data one line at a time in case the internal pitch is different. */
|
---|
892 | for (uint32_t j = 0; j < pMipmapLevel->size.height; j++)
|
---|
893 | {
|
---|
894 | memcpy((uint8_t *)pData + j * pMipmapLevel->cbSurfacePitch, (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch, pMipmapLevel->cbSurfacePitch);
|
---|
895 | }
|
---|
896 |
|
---|
897 | if (fTexture)
|
---|
898 | {
|
---|
899 | if (pSurface->bounce.pTexture)
|
---|
900 | {
|
---|
901 | hr = pSurface->bounce.pTexture->UnlockRect(i);
|
---|
902 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
903 | }
|
---|
904 | else
|
---|
905 | hr = pSurface->u.pTexture->UnlockRect(i);
|
---|
906 | }
|
---|
907 | else
|
---|
908 | hr = pSurface->u.pSurface->UnlockRect();
|
---|
909 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
910 | break;
|
---|
911 | }
|
---|
912 |
|
---|
913 | case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
|
---|
914 | fVertex = true;
|
---|
915 | /* no break */
|
---|
916 |
|
---|
917 | case SVGA3D_SURFACE_HINT_INDEXBUFFER:
|
---|
918 | {
|
---|
919 | uint8_t *pD3DData;
|
---|
920 |
|
---|
921 | if (fVertex)
|
---|
922 | hr = pSurface->u.pVertexBuffer->Lock(0, 0, (void **)&pD3DData, D3DLOCK_READONLY);
|
---|
923 | else
|
---|
924 | hr = pSurface->u.pIndexBuffer->Lock(0, 0, (void **)&pD3DData, D3DLOCK_READONLY);
|
---|
925 | AssertMsg(hr == D3D_OK, ("vmsvga3dSaveExec: Lock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
|
---|
926 |
|
---|
927 | memcpy(pData, pD3DData, pMipmapLevel->cbSurface);
|
---|
928 |
|
---|
929 | if (fVertex)
|
---|
930 | hr = pSurface->u.pVertexBuffer->Unlock();
|
---|
931 | else
|
---|
932 | hr = pSurface->u.pIndexBuffer->Unlock();
|
---|
933 | AssertMsg(hr == D3D_OK, ("vmsvga3dSaveExec: Unlock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
|
---|
934 | break;
|
---|
935 | }
|
---|
936 |
|
---|
937 | default:
|
---|
938 | AssertFailed();
|
---|
939 | break;
|
---|
940 | }
|
---|
941 |
|
---|
942 | if (!fSkipSave)
|
---|
943 | {
|
---|
944 | /* Data follows */
|
---|
945 | rc = SSMR3PutBool(pSSM, true);
|
---|
946 | AssertRCReturn(rc, rc);
|
---|
947 |
|
---|
948 | /* And write the surface data. */
|
---|
949 | rc = SSMR3PutMem(pSSM, pData, pMipmapLevel->cbSurface);
|
---|
950 | AssertRCReturn(rc, rc);
|
---|
951 | }
|
---|
952 | else
|
---|
953 | {
|
---|
954 | /* No data follows */
|
---|
955 | rc = SSMR3PutBool(pSSM, false);
|
---|
956 | AssertRCReturn(rc, rc);
|
---|
957 | }
|
---|
958 |
|
---|
959 | RTMemFree(pData);
|
---|
960 | #elif defined(VMSVGA3D_OPENGL)
|
---|
961 | void *pData = NULL;
|
---|
962 |
|
---|
963 | # ifdef VMSVGA3D_OGL_WITH_SHARED_CTX
|
---|
964 | PVMSVGA3DCONTEXT pContext = &pState->SharedCtx;
|
---|
965 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
966 | # else
|
---|
967 | /* @todo stricter checks for associated context */
|
---|
968 | uint32_t cid = pSurface->idAssociatedContext;
|
---|
969 | if ( cid >= pState->cContexts
|
---|
970 | || pState->papContexts[cid]->id != cid)
|
---|
971 | {
|
---|
972 | Log(("vmsvga3dSaveExec: invalid context id (%x - %x)!\n", cid, (cid >= pState->cContexts) ? -1 : pState->papContexts[cid]->id));
|
---|
973 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
974 | }
|
---|
975 | PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
|
---|
976 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
977 | # endif
|
---|
978 |
|
---|
979 | Assert(pMipmapLevel->cbSurface);
|
---|
980 |
|
---|
981 | switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
|
---|
982 | {
|
---|
983 | default:
|
---|
984 | AssertFailed();
|
---|
985 | /* no break */
|
---|
986 | case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
|
---|
987 | case SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_HINT_TEXTURE:
|
---|
988 | /* @todo fetch data from the renderbuffer */
|
---|
989 | /* No data follows */
|
---|
990 | rc = SSMR3PutBool(pSSM, false);
|
---|
991 | AssertRCReturn(rc, rc);
|
---|
992 | break;
|
---|
993 |
|
---|
994 | case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
995 | case SVGA3D_SURFACE_HINT_TEXTURE:
|
---|
996 | case SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
997 | {
|
---|
998 | GLint activeTexture;
|
---|
999 |
|
---|
1000 | pData = RTMemAllocZ(pMipmapLevel->cbSurface);
|
---|
1001 | AssertReturn(pData, VERR_NO_MEMORY);
|
---|
1002 |
|
---|
1003 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &activeTexture);
|
---|
1004 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
1005 |
|
---|
1006 | glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
|
---|
1007 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
1008 |
|
---|
1009 | /* Set row length and alignment of the output data. */
|
---|
1010 | VMSVGAPACKPARAMS SavedParams;
|
---|
1011 | vmsvga3dSetPackParams(pState, pContext, pSurface, &SavedParams);
|
---|
1012 |
|
---|
1013 | glGetTexImage(GL_TEXTURE_2D,
|
---|
1014 | i,
|
---|
1015 | pSurface->formatGL,
|
---|
1016 | pSurface->typeGL,
|
---|
1017 | pData);
|
---|
1018 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
1019 |
|
---|
1020 | vmsvga3dRestorePackParams(pState, pContext, pSurface, &SavedParams);
|
---|
1021 |
|
---|
1022 | /* Data follows */
|
---|
1023 | rc = SSMR3PutBool(pSSM, true);
|
---|
1024 | AssertRCReturn(rc, rc);
|
---|
1025 |
|
---|
1026 | /* And write the surface data. */
|
---|
1027 | rc = SSMR3PutMem(pSSM, pData, pMipmapLevel->cbSurface);
|
---|
1028 | AssertRCReturn(rc, rc);
|
---|
1029 |
|
---|
1030 | /* Restore the old active texture. */
|
---|
1031 | glBindTexture(GL_TEXTURE_2D, activeTexture);
|
---|
1032 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
1033 | break;
|
---|
1034 | }
|
---|
1035 |
|
---|
1036 | case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
|
---|
1037 | case SVGA3D_SURFACE_HINT_INDEXBUFFER:
|
---|
1038 | {
|
---|
1039 | uint8_t *pBufferData;
|
---|
1040 |
|
---|
1041 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, pSurface->oglId.buffer);
|
---|
1042 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
1043 |
|
---|
1044 | pBufferData = (uint8_t *)pState->ext.glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
|
---|
1045 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
1046 | Assert(pBufferData);
|
---|
1047 |
|
---|
1048 | /* Data follows */
|
---|
1049 | rc = SSMR3PutBool(pSSM, true);
|
---|
1050 | AssertRCReturn(rc, rc);
|
---|
1051 |
|
---|
1052 | /* And write the surface data. */
|
---|
1053 | rc = SSMR3PutMem(pSSM, pBufferData, pMipmapLevel->cbSurface);
|
---|
1054 | AssertRCReturn(rc, rc);
|
---|
1055 |
|
---|
1056 | pState->ext.glUnmapBuffer(GL_ARRAY_BUFFER);
|
---|
1057 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
1058 |
|
---|
1059 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, 0);
|
---|
1060 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
1061 |
|
---|
1062 | }
|
---|
1063 | }
|
---|
1064 | if (pData)
|
---|
1065 | RTMemFree(pData);
|
---|
1066 | #else
|
---|
1067 | #error "Unexpected 3d backend"
|
---|
1068 | #endif
|
---|
1069 | }
|
---|
1070 | }
|
---|
1071 | }
|
---|
1072 | }
|
---|
1073 | }
|
---|
1074 | return VINF_SUCCESS;
|
---|
1075 | }
|
---|
1076 |
|
---|
1077 | static uint32_t vmsvga3dSaveShaderConst(PVMSVGA3DCONTEXT pContext, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t val1, uint32_t val2, uint32_t val3, uint32_t val4)
|
---|
1078 | {
|
---|
1079 | /* Choose a sane upper limit. */
|
---|
1080 | AssertReturn(reg < _32K, VERR_INVALID_PARAMETER);
|
---|
1081 |
|
---|
1082 | if (type == SVGA3D_SHADERTYPE_VS)
|
---|
1083 | {
|
---|
1084 | if (pContext->state.cVertexShaderConst <= reg)
|
---|
1085 | {
|
---|
1086 | pContext->state.paVertexShaderConst = (PVMSVGASHADERCONST)RTMemRealloc(pContext->state.paVertexShaderConst, sizeof(VMSVGASHADERCONST) * (reg + 1));
|
---|
1087 | AssertReturn(pContext->state.paVertexShaderConst, VERR_NO_MEMORY);
|
---|
1088 | for (uint32_t i = pContext->state.cVertexShaderConst; i < reg + 1; i++)
|
---|
1089 | pContext->state.paVertexShaderConst[i].fValid = false;
|
---|
1090 | pContext->state.cVertexShaderConst = reg + 1;
|
---|
1091 | }
|
---|
1092 |
|
---|
1093 | pContext->state.paVertexShaderConst[reg].fValid = true;
|
---|
1094 | pContext->state.paVertexShaderConst[reg].ctype = ctype;
|
---|
1095 | pContext->state.paVertexShaderConst[reg].value[0] = val1;
|
---|
1096 | pContext->state.paVertexShaderConst[reg].value[1] = val2;
|
---|
1097 | pContext->state.paVertexShaderConst[reg].value[2] = val3;
|
---|
1098 | pContext->state.paVertexShaderConst[reg].value[3] = val4;
|
---|
1099 | }
|
---|
1100 | else
|
---|
1101 | {
|
---|
1102 | Assert(type == SVGA3D_SHADERTYPE_PS);
|
---|
1103 | if (pContext->state.cPixelShaderConst <= reg)
|
---|
1104 | {
|
---|
1105 | pContext->state.paPixelShaderConst = (PVMSVGASHADERCONST)RTMemRealloc(pContext->state.paPixelShaderConst, sizeof(VMSVGASHADERCONST) * (reg + 1));
|
---|
1106 | AssertReturn(pContext->state.paPixelShaderConst, VERR_NO_MEMORY);
|
---|
1107 | for (uint32_t i = pContext->state.cPixelShaderConst; i < reg + 1; i++)
|
---|
1108 | pContext->state.paPixelShaderConst[i].fValid = false;
|
---|
1109 | pContext->state.cPixelShaderConst = reg + 1;
|
---|
1110 | }
|
---|
1111 |
|
---|
1112 | pContext->state.paPixelShaderConst[reg].fValid = true;
|
---|
1113 | pContext->state.paPixelShaderConst[reg].ctype = ctype;
|
---|
1114 | pContext->state.paPixelShaderConst[reg].value[0] = val1;
|
---|
1115 | pContext->state.paPixelShaderConst[reg].value[1] = val2;
|
---|
1116 | pContext->state.paPixelShaderConst[reg].value[2] = val3;
|
---|
1117 | pContext->state.paPixelShaderConst[reg].value[3] = val4;
|
---|
1118 | }
|
---|
1119 |
|
---|
1120 | return VINF_SUCCESS;
|
---|
1121 | }
|
---|
1122 |
|
---|
1123 |
|
---|
1124 |
|
---|
1125 | static const char * const g_apszTransformTypes[] =
|
---|
1126 | {
|
---|
1127 | "SVGA3D_TRANSFORM_INVALID",
|
---|
1128 | "SVGA3D_TRANSFORM_WORLD",
|
---|
1129 | "SVGA3D_TRANSFORM_VIEW",
|
---|
1130 | "SVGA3D_TRANSFORM_PROJECTION",
|
---|
1131 | "SVGA3D_TRANSFORM_TEXTURE0",
|
---|
1132 | "SVGA3D_TRANSFORM_TEXTURE1",
|
---|
1133 | "SVGA3D_TRANSFORM_TEXTURE2",
|
---|
1134 | "SVGA3D_TRANSFORM_TEXTURE3",
|
---|
1135 | "SVGA3D_TRANSFORM_TEXTURE4",
|
---|
1136 | "SVGA3D_TRANSFORM_TEXTURE5",
|
---|
1137 | "SVGA3D_TRANSFORM_TEXTURE6",
|
---|
1138 | "SVGA3D_TRANSFORM_TEXTURE7",
|
---|
1139 | "SVGA3D_TRANSFORM_WORLD1",
|
---|
1140 | "SVGA3D_TRANSFORM_WORLD2",
|
---|
1141 | "SVGA3D_TRANSFORM_WORLD3",
|
---|
1142 | };
|
---|
1143 |
|
---|
1144 | static const char * const g_apszFaces[] =
|
---|
1145 | {
|
---|
1146 | "SVGA3D_FACE_INVALID",
|
---|
1147 | "SVGA3D_FACE_NONE",
|
---|
1148 | "SVGA3D_FACE_FRONT",
|
---|
1149 | "SVGA3D_FACE_BACK",
|
---|
1150 | "SVGA3D_FACE_FRONT_BACK",
|
---|
1151 | };
|
---|
1152 |
|
---|
1153 | static const char * const g_apszLightTypes[] =
|
---|
1154 | {
|
---|
1155 | "SVGA3D_LIGHTTYPE_INVALID",
|
---|
1156 | "SVGA3D_LIGHTTYPE_POINT",
|
---|
1157 | "SVGA3D_LIGHTTYPE_SPOT1",
|
---|
1158 | "SVGA3D_LIGHTTYPE_SPOT2",
|
---|
1159 | "SVGA3D_LIGHTTYPE_DIRECTIONAL",
|
---|
1160 | };
|
---|
1161 |
|
---|
1162 | static const char * const g_apszRenderTargets[] =
|
---|
1163 | {
|
---|
1164 | "SVGA3D_RT_DEPTH",
|
---|
1165 | "SVGA3D_RT_STENCIL",
|
---|
1166 | "SVGA3D_RT_COLOR0",
|
---|
1167 | "SVGA3D_RT_COLOR1",
|
---|
1168 | "SVGA3D_RT_COLOR2",
|
---|
1169 | "SVGA3D_RT_COLOR3",
|
---|
1170 | "SVGA3D_RT_COLOR4",
|
---|
1171 | "SVGA3D_RT_COLOR5",
|
---|
1172 | "SVGA3D_RT_COLOR6",
|
---|
1173 | "SVGA3D_RT_COLOR7",
|
---|
1174 | };
|
---|
1175 |
|
---|
1176 | static void vmsvga3dInfoContextWorkerOne(PCDBGFINFOHLP pHlp, PVMSVGA3DCONTEXT pContext, bool fVerbose)
|
---|
1177 | {
|
---|
1178 | char szTmp[128];
|
---|
1179 |
|
---|
1180 | pHlp->pfnPrintf(pHlp, "*** VMSVGA 3d context %#x (%d) ***\n", pContext->id, pContext->id);
|
---|
1181 | #ifdef RT_OS_WINDOWS
|
---|
1182 | pHlp->pfnPrintf(pHlp, "hwnd: %p\n", pContext->hwnd);
|
---|
1183 | if (fVerbose)
|
---|
1184 | vmsvga3dInfoHostWindow(pHlp, (uintptr_t)pContext->hwnd);
|
---|
1185 | # ifdef VMSVGA3D_DIRECT3D
|
---|
1186 | pHlp->pfnPrintf(pHlp, "pDevice: %p\n", pContext->pDevice);
|
---|
1187 | # else
|
---|
1188 | pHlp->pfnPrintf(pHlp, "hdc: %p\n", pContext->hdc);
|
---|
1189 | pHlp->pfnPrintf(pHlp, "hglrc: %p\n", pContext->hglrc);
|
---|
1190 | # endif
|
---|
1191 | #else
|
---|
1192 | /** @todo Other hosts... */
|
---|
1193 | #endif
|
---|
1194 | pHlp->pfnPrintf(pHlp, "sidRenderTarget: %#x\n", pContext->sidRenderTarget);
|
---|
1195 |
|
---|
1196 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTexture); i++)
|
---|
1197 | if (pContext->aSidActiveTexture[i] != SVGA3D_INVALID_ID)
|
---|
1198 | pHlp->pfnPrintf(pHlp, "aSidActiveTexture[%u]: %#x\n", i, pContext->aSidActiveTexture[i]);
|
---|
1199 |
|
---|
1200 | pHlp->pfnPrintf(pHlp, "fUpdateFlags: %#x\n", pContext->state.u32UpdateFlags);
|
---|
1201 |
|
---|
1202 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderState); i++)
|
---|
1203 | if (pContext->state.aRenderState[i].state != SVGA3D_RS_INVALID)
|
---|
1204 | pHlp->pfnPrintf(pHlp, "aRenderState[%3d]: %s\n", i,
|
---|
1205 | vmsvga3dFormatRenderState(szTmp, sizeof(szTmp), &pContext->state.aRenderState[i]));
|
---|
1206 |
|
---|
1207 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aTextureState); i++)
|
---|
1208 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTextureState[i]); j++)
|
---|
1209 | if (pContext->state.aTextureState[i][j].name != SVGA3D_TS_INVALID)
|
---|
1210 | pHlp->pfnPrintf(pHlp, "aTextureState[%3d][%3d]: %s\n", i, j,
|
---|
1211 | vmsvga3dFormatTextureState(szTmp, sizeof(szTmp), &pContext->state.aTextureState[i][j]));
|
---|
1212 |
|
---|
1213 | AssertCompile(RT_ELEMENTS(g_apszTransformTypes) == SVGA3D_TRANSFORM_MAX);
|
---|
1214 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aTransformState); i++)
|
---|
1215 | if (pContext->state.aTransformState[i].fValid)
|
---|
1216 | {
|
---|
1217 | pHlp->pfnPrintf(pHlp, "aTransformState[%s(%u)]:\n", g_apszTransformTypes[i], i);
|
---|
1218 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTransformState[i].matrix); j++)
|
---|
1219 | pHlp->pfnPrintf(pHlp,
|
---|
1220 | (j % 4) == 0 ? " [ " FLOAT_FMT_STR : (j % 4) < 3 ? ", " FLOAT_FMT_STR : ", " FLOAT_FMT_STR "]\n",
|
---|
1221 | FLOAT_FMT_ARGS(pContext->state.aTransformState[i].matrix[j]));
|
---|
1222 | }
|
---|
1223 |
|
---|
1224 | AssertCompile(RT_ELEMENTS(g_apszFaces) == SVGA3D_FACE_MAX);
|
---|
1225 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aMaterial); i++)
|
---|
1226 | if (pContext->state.aMaterial[i].fValid)
|
---|
1227 | {
|
---|
1228 | pHlp->pfnPrintf(pHlp, "aTransformState[%s(%u)]: shininess=" FLOAT_FMT_STR "\n",
|
---|
1229 | g_apszFaces[i], i, FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.shininess));
|
---|
1230 | pHlp->pfnPrintf(pHlp, " diffuse =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
|
---|
1231 | FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.diffuse[0]),
|
---|
1232 | FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.diffuse[1]),
|
---|
1233 | FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.diffuse[2]),
|
---|
1234 | FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.diffuse[3]));
|
---|
1235 | pHlp->pfnPrintf(pHlp, " ambient =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
|
---|
1236 | FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.ambient[0]),
|
---|
1237 | FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.ambient[1]),
|
---|
1238 | FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.ambient[2]),
|
---|
1239 | FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.ambient[3]));
|
---|
1240 | pHlp->pfnPrintf(pHlp, " specular=[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
|
---|
1241 | FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.specular[0]),
|
---|
1242 | FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.specular[1]),
|
---|
1243 | FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.specular[2]),
|
---|
1244 | FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.specular[3]));
|
---|
1245 | pHlp->pfnPrintf(pHlp, " emissive=[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
|
---|
1246 | FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.emissive[0]),
|
---|
1247 | FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.emissive[1]),
|
---|
1248 | FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.emissive[2]),
|
---|
1249 | FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.emissive[3]));
|
---|
1250 | }
|
---|
1251 |
|
---|
1252 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aClipPlane); i++)
|
---|
1253 | if (pContext->state.aClipPlane[i].fValid)
|
---|
1254 | pHlp->pfnPrintf(pHlp, "aClipPlane[%#04x]: [ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
|
---|
1255 | FLOAT_FMT_ARGS(pContext->state.aClipPlane[i].plane[0]),
|
---|
1256 | FLOAT_FMT_ARGS(pContext->state.aClipPlane[i].plane[1]),
|
---|
1257 | FLOAT_FMT_ARGS(pContext->state.aClipPlane[i].plane[2]),
|
---|
1258 | FLOAT_FMT_ARGS(pContext->state.aClipPlane[i].plane[3]));
|
---|
1259 |
|
---|
1260 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aLightData); i++)
|
---|
1261 | if (pContext->state.aLightData[i].fValidData)
|
---|
1262 | {
|
---|
1263 | pHlp->pfnPrintf(pHlp, "aLightData[%#04x]: enabled=%RTbool inWorldSpace=%RTbool type=%s(%u)\n",
|
---|
1264 | i,
|
---|
1265 | pContext->state.aLightData[i].fEnabled,
|
---|
1266 | pContext->state.aLightData[i].data.inWorldSpace,
|
---|
1267 | (uint32_t)pContext->state.aLightData[i].data.type < RT_ELEMENTS(g_apszLightTypes)
|
---|
1268 | ? g_apszLightTypes[pContext->state.aLightData[i].data.type] : "UNKNOWN",
|
---|
1269 | pContext->state.aLightData[i].data.type);
|
---|
1270 | pHlp->pfnPrintf(pHlp, " diffuse =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
|
---|
1271 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.diffuse[0]),
|
---|
1272 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.diffuse[1]),
|
---|
1273 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.diffuse[2]),
|
---|
1274 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.diffuse[3]));
|
---|
1275 | pHlp->pfnPrintf(pHlp, " specular =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
|
---|
1276 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.specular[0]),
|
---|
1277 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.specular[1]),
|
---|
1278 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.specular[2]),
|
---|
1279 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.specular[3]));
|
---|
1280 | pHlp->pfnPrintf(pHlp, " ambient =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
|
---|
1281 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.ambient[0]),
|
---|
1282 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.ambient[1]),
|
---|
1283 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.ambient[2]),
|
---|
1284 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.ambient[3]));
|
---|
1285 | pHlp->pfnPrintf(pHlp, " position =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
|
---|
1286 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.position[0]),
|
---|
1287 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.position[1]),
|
---|
1288 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.position[2]),
|
---|
1289 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.position[3]));
|
---|
1290 | pHlp->pfnPrintf(pHlp, " direction=[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
|
---|
1291 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.direction[0]),
|
---|
1292 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.direction[1]),
|
---|
1293 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.direction[2]),
|
---|
1294 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.direction[3]));
|
---|
1295 | pHlp->pfnPrintf(pHlp, " range=" FLOAT_FMT_STR " falloff=" FLOAT_FMT_STR "\n",
|
---|
1296 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.range),
|
---|
1297 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.falloff));
|
---|
1298 | pHlp->pfnPrintf(pHlp, " attenuation0=" FLOAT_FMT_STR " attenuation1=" FLOAT_FMT_STR " attenuation2=" FLOAT_FMT_STR "\n",
|
---|
1299 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.attenuation0),
|
---|
1300 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.attenuation1),
|
---|
1301 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.attenuation2));
|
---|
1302 | pHlp->pfnPrintf(pHlp, " theta=" FLOAT_FMT_STR " phi=" FLOAT_FMT_STR "\n",
|
---|
1303 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.theta),
|
---|
1304 | FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.phi));
|
---|
1305 | }
|
---|
1306 |
|
---|
1307 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); i++)
|
---|
1308 | if (pContext->state.aRenderTargets[i] != SVGA3D_INVALID_ID)
|
---|
1309 | pHlp->pfnPrintf(pHlp, "aRenderTargets[%s/%u] = %#x (%d)\n",
|
---|
1310 | i < RT_ELEMENTS(g_apszRenderTargets) ? g_apszRenderTargets[i] : "UNKNOWN", i,
|
---|
1311 | pContext->state.aRenderTargets[i], pContext->state.aRenderTargets[i]);
|
---|
1312 |
|
---|
1313 | pHlp->pfnPrintf(pHlp, "RectScissor: (x,y,cx,cy)=(%u,%u,%u,%u)\n",
|
---|
1314 | pContext->state.RectViewPort.x, pContext->state.RectViewPort.y,
|
---|
1315 | pContext->state.RectViewPort.w, pContext->state.RectViewPort.h);
|
---|
1316 | pHlp->pfnPrintf(pHlp, "zRange: (min,max)=(" FLOAT_FMT_STR ", " FLOAT_FMT_STR ")\n",
|
---|
1317 | FLOAT_FMT_ARGS(pContext->state.zRange.min),
|
---|
1318 | FLOAT_FMT_ARGS(pContext->state.zRange.max));
|
---|
1319 | pHlp->pfnPrintf(pHlp, "fUpdateFlags: %#x\n", pContext->state.u32UpdateFlags);
|
---|
1320 | pHlp->pfnPrintf(pHlp, "shidPixel: %#x (%d)\n", pContext->state.shidPixel, pContext->state.shidPixel);
|
---|
1321 | pHlp->pfnPrintf(pHlp, "shidVertex: %#x (%d)\n", pContext->state.shidVertex, pContext->state.shidVertex);
|
---|
1322 |
|
---|
1323 | for (uint32_t iWhich = 0; iWhich < 2; iWhich++)
|
---|
1324 | {
|
---|
1325 | uint32_t cConsts = iWhich == 0 ? pContext->state.cPixelShaderConst : pContext->state.cVertexShaderConst;
|
---|
1326 | PVMSVGASHADERCONST paConsts = iWhich == 0 ? pContext->state.paPixelShaderConst : pContext->state.paVertexShaderConst;
|
---|
1327 | const char *pszName = iWhich ? "paPixelShaderConst" : "paVertexShaderConst";
|
---|
1328 |
|
---|
1329 | for (uint32_t i = 0; i < cConsts; i++)
|
---|
1330 | if (paConsts[i].fValid)
|
---|
1331 | {
|
---|
1332 | if (paConsts[i].ctype == SVGA3D_CONST_TYPE_FLOAT)
|
---|
1333 | pHlp->pfnPrintf(pHlp, "%s[%#x(%u)] = [" FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR "] ctype=FLOAT\n",
|
---|
1334 | pszName, i, i,
|
---|
1335 | FLOAT_FMT_ARGS(paConsts[i].value[0]), FLOAT_FMT_ARGS(paConsts[i].value[1]),
|
---|
1336 | FLOAT_FMT_ARGS(paConsts[i].value[2]), FLOAT_FMT_ARGS(paConsts[i].value[3]));
|
---|
1337 | else
|
---|
1338 | pHlp->pfnPrintf(pHlp, "%s[%#x(%u)] = [%#x, %#x, %#x, %#x] ctype=%s\n",
|
---|
1339 | pszName, i, i,
|
---|
1340 | paConsts[i].value[0], paConsts[i].value[1],
|
---|
1341 | paConsts[i].value[2], paConsts[i].value[3],
|
---|
1342 | paConsts[i].ctype == SVGA3D_CONST_TYPE_INT ? "INT"
|
---|
1343 | : paConsts[i].ctype == SVGA3D_CONST_TYPE_BOOL ? "BOOL" : "UNKNOWN");
|
---|
1344 | }
|
---|
1345 | }
|
---|
1346 |
|
---|
1347 | for (uint32_t iWhich = 0; iWhich < 2; iWhich++)
|
---|
1348 | {
|
---|
1349 | uint32_t cShaders = iWhich == 0 ? pContext->cPixelShaders : pContext->cVertexShaders;
|
---|
1350 | PVMSVGA3DSHADER paShaders = iWhich == 0 ? pContext->paPixelShader : pContext->paVertexShader;
|
---|
1351 | const char *pszName = iWhich == 0 ? "paPixelShaders" : "paVertexShaders";
|
---|
1352 | for (uint32_t i = 0; i < cShaders; i++)
|
---|
1353 | if (paShaders[i].id == i)
|
---|
1354 | {
|
---|
1355 | pHlp->pfnPrintf(pHlp, "%s[%u]: id=%#x cid=%#x type=%s(%d) cbData=%#x pvData=%p\n",
|
---|
1356 | pszName, i,
|
---|
1357 | paShaders[i].id,
|
---|
1358 | paShaders[i].cid,
|
---|
1359 | paShaders[i].type == SVGA3D_SHADERTYPE_VS ? "VS"
|
---|
1360 | : paShaders[i].type == SVGA3D_SHADERTYPE_PS ? "PS" : "UNKNOWN",
|
---|
1361 | paShaders[i].type,
|
---|
1362 | paShaders[i].cbData,
|
---|
1363 | paShaders[i].pShaderProgram);
|
---|
1364 | }
|
---|
1365 | }
|
---|
1366 | }
|
---|
1367 |
|
---|
1368 |
|
---|
1369 | void vmsvga3dInfoContextWorker(PVGASTATE pThis, PCDBGFINFOHLP pHlp, uint32_t cid, bool fVerbose)
|
---|
1370 | {
|
---|
1371 | /* Warning! This code is currently racing papContexts reallocation! */
|
---|
1372 | /* Warning! This code is currently racing papContexts reallocation! */
|
---|
1373 | /* Warning! This code is currently racing papContexts reallocation! */
|
---|
1374 | VMSVGA3DSTATE volatile *pState = pThis->svga.p3dState;
|
---|
1375 | if (pState)
|
---|
1376 | {
|
---|
1377 | /*
|
---|
1378 | * Deal with a specific request first.
|
---|
1379 | */
|
---|
1380 | if (cid != UINT32_MAX)
|
---|
1381 | {
|
---|
1382 | if (cid < pState->cContexts)
|
---|
1383 | {
|
---|
1384 | PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
|
---|
1385 | if (pContext && pContext->id == cid)
|
---|
1386 | {
|
---|
1387 | vmsvga3dInfoContextWorkerOne(pHlp, pContext, fVerbose);
|
---|
1388 | return;
|
---|
1389 | }
|
---|
1390 | }
|
---|
1391 | pHlp->pfnPrintf(pHlp, "Context ID %#x not found.\n", cid);
|
---|
1392 | }
|
---|
1393 | else
|
---|
1394 | {
|
---|
1395 | /*
|
---|
1396 | * Dump all.
|
---|
1397 | */
|
---|
1398 | uint32_t cContexts = pState->cContexts;
|
---|
1399 | pHlp->pfnPrintf(pHlp, "cContexts=%d\n", cContexts);
|
---|
1400 | for (cid = 0; cid < cContexts; cid++)
|
---|
1401 | {
|
---|
1402 | PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
|
---|
1403 | if (pContext && pContext->id == cid)
|
---|
1404 | {
|
---|
1405 | pHlp->pfnPrintf(pHlp, "\n");
|
---|
1406 | vmsvga3dInfoContextWorkerOne(pHlp, pContext, fVerbose);
|
---|
1407 | }
|
---|
1408 | }
|
---|
1409 | }
|
---|
1410 | }
|
---|
1411 | }
|
---|
1412 |
|
---|
1413 | /** Values for SVGA3dTextureFilter, prefix SVGA3D_TEX_FILTER_. */
|
---|
1414 | static const char * const g_apszTexureFilters[] =
|
---|
1415 | {
|
---|
1416 | "NONE",
|
---|
1417 | "NEAREST",
|
---|
1418 | "LINEAR",
|
---|
1419 | "ANISOTROPIC",
|
---|
1420 | "FLATCUBIC",
|
---|
1421 | "GAUSSIANCUBIC",
|
---|
1422 | "PYRAMIDALQUAD",
|
---|
1423 | "GAUSSIANQUAD",
|
---|
1424 | };
|
---|
1425 |
|
---|
1426 | /** SVGA3dSurfaceFlags values, prefix SVGA3D_SURFACE_. */
|
---|
1427 | static VMSVGAINFOFLAGS32 const g_aSvga3DSurfaceFlags[] =
|
---|
1428 | {
|
---|
1429 | { SVGA3D_SURFACE_CUBEMAP , "CUBEMAP" },
|
---|
1430 | { SVGA3D_SURFACE_HINT_STATIC , "HINT_STATIC" },
|
---|
1431 | { SVGA3D_SURFACE_HINT_DYNAMIC , "HINT_DYNAMIC" },
|
---|
1432 | { SVGA3D_SURFACE_HINT_INDEXBUFFER , "HINT_INDEXBUFFER" },
|
---|
1433 | { SVGA3D_SURFACE_HINT_VERTEXBUFFER , "HINT_VERTEXBUFFER" },
|
---|
1434 | { SVGA3D_SURFACE_HINT_TEXTURE , "HINT_TEXTURE" },
|
---|
1435 | { SVGA3D_SURFACE_HINT_RENDERTARGET , "HINT_RENDERTARGET" },
|
---|
1436 | { SVGA3D_SURFACE_HINT_DEPTHSTENCIL , "HINT_DEPTHSTENCIL" },
|
---|
1437 | { SVGA3D_SURFACE_HINT_WRITEONLY , "HINT_WRITEONLY" },
|
---|
1438 | { SVGA3D_SURFACE_MASKABLE_ANTIALIAS , "MASKABLE_ANTIALIAS" },
|
---|
1439 | { SVGA3D_SURFACE_AUTOGENMIPMAPS , "AUTOGENMIPMAPS" },
|
---|
1440 | };
|
---|
1441 |
|
---|
1442 |
|
---|
1443 | #ifdef VMSVGA3D_DIRECT3D
|
---|
1444 |
|
---|
1445 | /** Values for D3DFORMAT, prefix D3DFMT_. */
|
---|
1446 | static VMSVGAINFOENUM const g_aD3DFormats[] =
|
---|
1447 | {
|
---|
1448 | { D3DFMT_UNKNOWN , "UNKNOWN" },
|
---|
1449 | { D3DFMT_R8G8B8 , "R8G8B8" },
|
---|
1450 | { D3DFMT_A8R8G8B8 , "A8R8G8B8" },
|
---|
1451 | { D3DFMT_X8R8G8B8 , "X8R8G8B8" },
|
---|
1452 | { D3DFMT_R5G6B5 , "R5G6B5" },
|
---|
1453 | { D3DFMT_X1R5G5B5 , "X1R5G5B5" },
|
---|
1454 | { D3DFMT_A1R5G5B5 , "A1R5G5B5" },
|
---|
1455 | { D3DFMT_A4R4G4B4 , "A4R4G4B4" },
|
---|
1456 | { D3DFMT_R3G3B2 , "R3G3B2" },
|
---|
1457 | { D3DFMT_A8 , "A8" },
|
---|
1458 | { D3DFMT_A8R3G3B2 , "A8R3G3B2" },
|
---|
1459 | { D3DFMT_X4R4G4B4 , "X4R4G4B4" },
|
---|
1460 | { D3DFMT_A2B10G10R10 , "A2B10G10R10" },
|
---|
1461 | { D3DFMT_A8B8G8R8 , "A8B8G8R8" },
|
---|
1462 | { D3DFMT_X8B8G8R8 , "X8B8G8R8" },
|
---|
1463 | { D3DFMT_G16R16 , "G16R16" },
|
---|
1464 | { D3DFMT_A2R10G10B10 , "A2R10G10B10" },
|
---|
1465 | { D3DFMT_A16B16G16R16 , "A16B16G16R16" },
|
---|
1466 | { D3DFMT_A8P8 , "A8P8" },
|
---|
1467 | { D3DFMT_P8 , "P8" },
|
---|
1468 | { D3DFMT_L8 , "L8" },
|
---|
1469 | { D3DFMT_A8L8 , "A8L8" },
|
---|
1470 | { D3DFMT_A4L4 , "A4L4" },
|
---|
1471 | { D3DFMT_V8U8 , "V8U8" },
|
---|
1472 | { D3DFMT_L6V5U5 , "L6V5U5" },
|
---|
1473 | { D3DFMT_X8L8V8U8 , "X8L8V8U8" },
|
---|
1474 | { D3DFMT_Q8W8V8U8 , "Q8W8V8U8" },
|
---|
1475 | { D3DFMT_V16U16 , "V16U16" },
|
---|
1476 | { D3DFMT_A2W10V10U10 , "A2W10V10U10" },
|
---|
1477 | { D3DFMT_D16_LOCKABLE , "D16_LOCKABLE" },
|
---|
1478 | { D3DFMT_D32 , "D32" },
|
---|
1479 | { D3DFMT_D15S1 , "D15S1" },
|
---|
1480 | { D3DFMT_D24S8 , "D24S8" },
|
---|
1481 | { D3DFMT_D24X8 , "D24X8" },
|
---|
1482 | { D3DFMT_D24X4S4 , "D24X4S4" },
|
---|
1483 | { D3DFMT_D16 , "D16" },
|
---|
1484 | { D3DFMT_L16 , "L16" },
|
---|
1485 | { D3DFMT_D32F_LOCKABLE , "D32F_LOCKABLE" },
|
---|
1486 | { D3DFMT_D24FS8 , "D24FS8" },
|
---|
1487 | { D3DFMT_VERTEXDATA , "VERTEXDATA" },
|
---|
1488 | { D3DFMT_INDEX16 , "INDEX16" },
|
---|
1489 | { D3DFMT_INDEX32 , "INDEX32" },
|
---|
1490 | { D3DFMT_Q16W16V16U16 , "Q16W16V16U16" },
|
---|
1491 | { D3DFMT_R16F , "R16F" },
|
---|
1492 | { D3DFMT_G16R16F , "G16R16F" },
|
---|
1493 | { D3DFMT_A16B16G16R16F , "A16B16G16R16F" },
|
---|
1494 | { D3DFMT_R32F , "R32F" },
|
---|
1495 | { D3DFMT_G32R32F , "G32R32F" },
|
---|
1496 | { D3DFMT_A32B32G32R32F , "A32B32G32R32F" },
|
---|
1497 | { D3DFMT_CxV8U8 , "CxV8U8" },
|
---|
1498 | { D3DFMT_UYVY , "UYVY" },
|
---|
1499 | { D3DFMT_YUY2 , "YUY2" },
|
---|
1500 | { D3DFMT_DXT1 , "DXT1" },
|
---|
1501 | { D3DFMT_DXT2 , "DXT2" },
|
---|
1502 | { D3DFMT_DXT3 , "DXT3" },
|
---|
1503 | { D3DFMT_DXT4 , "DXT4" },
|
---|
1504 | { D3DFMT_DXT5 , "DXT5" },
|
---|
1505 | { D3DFMT_MULTI2_ARGB8 , "MULTI2_ARGB8" },
|
---|
1506 | { D3DFMT_G8R8_G8B8 , "G8R8_G8B8" },
|
---|
1507 | { D3DFMT_R8G8_B8G8 , "R8G8_B8G8" },
|
---|
1508 | { D3DFMT_FORCE_DWORD , "FORCE_DWORD" },
|
---|
1509 | };
|
---|
1510 |
|
---|
1511 | /** Values for D3DMULTISAMPLE_TYPE, prefix D3DMULTISAMPLE_. */
|
---|
1512 | static VMSVGAINFOENUM const g_aD3DMultiSampleTypes[] =
|
---|
1513 | {
|
---|
1514 | { D3DMULTISAMPLE_NONE , "NONE" },
|
---|
1515 | { D3DMULTISAMPLE_NONMASKABLE , "NONMASKABLE" },
|
---|
1516 | { D3DMULTISAMPLE_2_SAMPLES , "2_SAMPLES" },
|
---|
1517 | { D3DMULTISAMPLE_3_SAMPLES , "3_SAMPLES" },
|
---|
1518 | { D3DMULTISAMPLE_4_SAMPLES , "4_SAMPLES" },
|
---|
1519 | { D3DMULTISAMPLE_5_SAMPLES , "5_SAMPLES" },
|
---|
1520 | { D3DMULTISAMPLE_6_SAMPLES , "6_SAMPLES" },
|
---|
1521 | { D3DMULTISAMPLE_7_SAMPLES , "7_SAMPLES" },
|
---|
1522 | { D3DMULTISAMPLE_8_SAMPLES , "8_SAMPLES" },
|
---|
1523 | { D3DMULTISAMPLE_9_SAMPLES , "9_SAMPLES" },
|
---|
1524 | { D3DMULTISAMPLE_10_SAMPLES , "10_SAMPLES" },
|
---|
1525 | { D3DMULTISAMPLE_11_SAMPLES , "11_SAMPLES" },
|
---|
1526 | { D3DMULTISAMPLE_12_SAMPLES , "12_SAMPLES" },
|
---|
1527 | { D3DMULTISAMPLE_13_SAMPLES , "13_SAMPLES" },
|
---|
1528 | { D3DMULTISAMPLE_14_SAMPLES , "14_SAMPLES" },
|
---|
1529 | { D3DMULTISAMPLE_15_SAMPLES , "15_SAMPLES" },
|
---|
1530 | { D3DMULTISAMPLE_16_SAMPLES , "16_SAMPLES" },
|
---|
1531 | { D3DMULTISAMPLE_FORCE_DWORD , "FORCE_DWORD" },
|
---|
1532 | };
|
---|
1533 |
|
---|
1534 | /** D3DUSAGE_XXX flag value, prefix D3DUSAGE_. */
|
---|
1535 | static VMSVGAINFOFLAGS32 const g_aD3DUsageFlags[] =
|
---|
1536 | {
|
---|
1537 | { D3DUSAGE_RENDERTARGET , "RENDERTARGET" },
|
---|
1538 | { D3DUSAGE_DEPTHSTENCIL , "DEPTHSTENCIL" },
|
---|
1539 | { D3DUSAGE_WRITEONLY , "WRITEONLY" },
|
---|
1540 | { D3DUSAGE_SOFTWAREPROCESSING , "SOFTWAREPROCESSING" },
|
---|
1541 | { D3DUSAGE_DONOTCLIP , "DONOTCLIP" },
|
---|
1542 | { D3DUSAGE_POINTS , "POINTS" },
|
---|
1543 | { D3DUSAGE_RTPATCHES , "RTPATCHES" },
|
---|
1544 | { D3DUSAGE_NPATCHES , "NPATCHES" },
|
---|
1545 | { D3DUSAGE_DYNAMIC , "DYNAMIC" },
|
---|
1546 | { D3DUSAGE_AUTOGENMIPMAP , "AUTOGENMIPMAP" },
|
---|
1547 | { D3DUSAGE_RESTRICTED_CONTENT , "RESTRICTED_CONTENT" },
|
---|
1548 | { D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER , "RESTRICT_SHARED_RESOURCE_DRIVER" },
|
---|
1549 | { D3DUSAGE_RESTRICT_SHARED_RESOURCE , "RESTRICT_SHARED_RESOURCE" },
|
---|
1550 | { D3DUSAGE_DMAP , "DMAP" },
|
---|
1551 | { D3DUSAGE_NONSECURE , "NONSECURE" },
|
---|
1552 | { D3DUSAGE_TEXTAPI , "TEXTAPI" },
|
---|
1553 | };
|
---|
1554 |
|
---|
1555 |
|
---|
1556 | /**
|
---|
1557 | * Release all shared surface objects.
|
---|
1558 | */
|
---|
1559 | static DECLCALLBACK(int) vmsvga3dInfoSharedObjectCallback(PAVLU32NODECORE pNode, void *pvUser)
|
---|
1560 | {
|
---|
1561 | PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)pNode;
|
---|
1562 | PCDBGFINFOHLP pHlp = (PCDBGFINFOHLP)pvUser;
|
---|
1563 |
|
---|
1564 | pHlp->pfnPrintf(pHlp, "Shared surface: %#x pv=%p\n", pSharedSurface->Core.Key, pSharedSurface->u.pCubeTexture);
|
---|
1565 |
|
---|
1566 | return 0;
|
---|
1567 | }
|
---|
1568 |
|
---|
1569 | #elif defined(VMSVGA3D_OPENGL)
|
---|
1570 | /** @todo */
|
---|
1571 |
|
---|
1572 | #else
|
---|
1573 | # error "Build config error."
|
---|
1574 | #endif
|
---|
1575 |
|
---|
1576 |
|
---|
1577 | static void vmsvga3dInfoSurfaceWorkerOne(PCDBGFINFOHLP pHlp, PVMSVGA3DSURFACE pSurface,
|
---|
1578 | bool fVerbose, uint32_t cxAscii, bool fInvY)
|
---|
1579 | {
|
---|
1580 | char szTmp[128];
|
---|
1581 |
|
---|
1582 | pHlp->pfnPrintf(pHlp, "*** VMSVGA 3d surface %#x (%d)%s ***\n", pSurface->id, pSurface->id, pSurface->fDirty ? " - dirty" : "");
|
---|
1583 | #if defined(VMSVGA3D_OPENGL) && defined(VMSVGA3D_OGL_WITH_SHARED_CTX)
|
---|
1584 | pHlp->pfnPrintf(pHlp, "idWeakContextAssociation: %#x\n", pSurface->idWeakContextAssociation);
|
---|
1585 | #else
|
---|
1586 | pHlp->pfnPrintf(pHlp, "idAssociatedContext: %#x\n", pSurface->idAssociatedContext);
|
---|
1587 | #endif
|
---|
1588 | pHlp->pfnPrintf(pHlp, "Format: %s\n",
|
---|
1589 | vmsvgaFormatEnumValueEx(szTmp, sizeof(szTmp), NULL, (int)pSurface->format, false, &g_SVGA3dSurfaceFormat2String));
|
---|
1590 | pHlp->pfnPrintf(pHlp, "Flags: %#x", pSurface->flags);
|
---|
1591 | vmsvga3dInfoU32Flags(pHlp, pSurface->flags, "SVGA3D_SURFACE_", g_aSvga3DSurfaceFlags, RT_ELEMENTS(g_aSvga3DSurfaceFlags));
|
---|
1592 | pHlp->pfnPrintf(pHlp, "\n");
|
---|
1593 | if (pSurface->cFaces == 0)
|
---|
1594 | pHlp->pfnPrintf(pHlp, "Faces: %u\n", pSurface->cFaces);
|
---|
1595 | for (uint32_t iFace = 0; iFace < pSurface->cFaces; iFace++)
|
---|
1596 | {
|
---|
1597 | Assert(pSurface->faces[iFace].numMipLevels <= pSurface->faces[0].numMipLevels);
|
---|
1598 | if (pSurface->faces[iFace].numMipLevels == 0)
|
---|
1599 | pHlp->pfnPrintf(pHlp, "Faces[%u] Mipmap levels: %u\n", iFace, pSurface->faces[iFace].numMipLevels);
|
---|
1600 |
|
---|
1601 | uint32_t iMipmap = iFace * pSurface->faces[0].numMipLevels;
|
---|
1602 | for (uint32_t iLevel = 0; iLevel < pSurface->faces[iFace].numMipLevels; iLevel++, iMipmap++)
|
---|
1603 | {
|
---|
1604 | pHlp->pfnPrintf(pHlp, "Face #%u, mipmap #%u[%u]:%s cx=%u, cy=%u, cz=%u, cbSurface=%#x, cbPitch=%#x",
|
---|
1605 | iFace, iLevel, iMipmap, iMipmap < 10 ? " " : "",
|
---|
1606 | pSurface->pMipmapLevels[iMipmap].size.width,
|
---|
1607 | pSurface->pMipmapLevels[iMipmap].size.height,
|
---|
1608 | pSurface->pMipmapLevels[iMipmap].size.depth,
|
---|
1609 | pSurface->pMipmapLevels[iMipmap].cbSurface,
|
---|
1610 | pSurface->pMipmapLevels[iMipmap].cbSurfacePitch);
|
---|
1611 | if (pSurface->pMipmapLevels[iMipmap].pSurfaceData)
|
---|
1612 | pHlp->pfnPrintf(pHlp, " pvData=%p", pSurface->pMipmapLevels[iMipmap].pSurfaceData);
|
---|
1613 | if (pSurface->pMipmapLevels[iMipmap].fDirty)
|
---|
1614 | pHlp->pfnPrintf(pHlp, " dirty");
|
---|
1615 | pHlp->pfnPrintf(pHlp, "\n");
|
---|
1616 | }
|
---|
1617 | }
|
---|
1618 |
|
---|
1619 | pHlp->pfnPrintf(pHlp, "cbBlock: %u (%#x)\n", pSurface->cbBlock, pSurface->cbBlock);
|
---|
1620 | pHlp->pfnPrintf(pHlp, "Multi-sample count: %u\n", pSurface->multiSampleCount);
|
---|
1621 | pHlp->pfnPrintf(pHlp, "Autogen filter: %s\n",
|
---|
1622 | vmsvgaFormatEnumValue(szTmp, sizeof(szTmp), NULL, pSurface->autogenFilter,
|
---|
1623 | "SVGA3D_TEX_FILTER_", g_apszTexureFilters, RT_ELEMENTS(g_apszTexureFilters)));
|
---|
1624 |
|
---|
1625 | #ifdef VMSVGA3D_DIRECT3D
|
---|
1626 | pHlp->pfnPrintf(pHlp, "formatD3D: %s\n",
|
---|
1627 | vmsvgaFormatEnumValueEx(szTmp, sizeof(szTmp), NULL, pSurface->formatD3D,
|
---|
1628 | "D3DFMT_", g_aD3DFormats, RT_ELEMENTS(g_aD3DFormats)));
|
---|
1629 | pHlp->pfnPrintf(pHlp, "fUsageD3D: %#x", pSurface->fUsageD3D);
|
---|
1630 | vmsvga3dInfoU32Flags(pHlp, pSurface->fUsageD3D, "D3DUSAGE_", g_aD3DUsageFlags, RT_ELEMENTS(g_aD3DUsageFlags));
|
---|
1631 | pHlp->pfnPrintf(pHlp, "\n");
|
---|
1632 | pHlp->pfnPrintf(pHlp, "multiSampleTypeD3D: %s\n",
|
---|
1633 | vmsvgaFormatEnumValueEx(szTmp, sizeof(szTmp), NULL, pSurface->multiSampleTypeD3D,
|
---|
1634 | "D3DMULTISAMPLE", g_aD3DMultiSampleTypes, RT_ELEMENTS(g_aD3DMultiSampleTypes)));
|
---|
1635 | if (pSurface->hSharedObject != NULL)
|
---|
1636 | pHlp->pfnPrintf(pHlp, "hSharedObject: %p\n", pSurface->hSharedObject);
|
---|
1637 | if (pSurface->pQuery)
|
---|
1638 | pHlp->pfnPrintf(pHlp, "pQuery: %p\n", pSurface->pQuery);
|
---|
1639 | if (pSurface->u.pSurface)
|
---|
1640 | pHlp->pfnPrintf(pHlp, "u.pXxxx: %p\n", pSurface->u.pSurface);
|
---|
1641 | if (pSurface->bounce.pTexture)
|
---|
1642 | pHlp->pfnPrintf(pHlp, "bounce.pXxxx: %p\n", pSurface->bounce.pTexture);
|
---|
1643 | RTAvlU32DoWithAll(&pSurface->pSharedObjectTree, true /*fFromLeft*/, vmsvga3dInfoSharedObjectCallback, (void *)pHlp);
|
---|
1644 | pHlp->pfnPrintf(pHlp, "fStencilAsTexture: %RTbool\n", pSurface->fStencilAsTexture);
|
---|
1645 |
|
---|
1646 | #elif defined(VMSVGA3D_OPENGL)
|
---|
1647 | /** @todo */
|
---|
1648 | #else
|
---|
1649 | # error "Build config error."
|
---|
1650 | #endif
|
---|
1651 |
|
---|
1652 | if (fVerbose)
|
---|
1653 | for (uint32_t iFace = 0; iFace < pSurface->cFaces; iFace++)
|
---|
1654 | {
|
---|
1655 | uint32_t iMipmap = iFace * pSurface->faces[0].numMipLevels;
|
---|
1656 | for (uint32_t iLevel = 0; iLevel < pSurface->faces[iFace].numMipLevels; iLevel++, iMipmap++)
|
---|
1657 | if (pSurface->pMipmapLevels[iMipmap].pSurfaceData)
|
---|
1658 | {
|
---|
1659 | if ( ASMMemIsAll8(pSurface->pMipmapLevels[iMipmap].pSurfaceData,
|
---|
1660 | pSurface->pMipmapLevels[iMipmap].cbSurface, 0) == NULL)
|
---|
1661 | pHlp->pfnPrintf(pHlp, "--- Face #%u, mipmap #%u[%u]: all zeros ---\n", iFace, iLevel, iMipmap);
|
---|
1662 | else
|
---|
1663 | {
|
---|
1664 | pHlp->pfnPrintf(pHlp, "--- Face #%u, mipmap #%u[%u]: cx=%u, cy=%u, cz=%u ---\n",
|
---|
1665 | iFace, iLevel, iMipmap,
|
---|
1666 | pSurface->pMipmapLevels[iMipmap].size.width,
|
---|
1667 | pSurface->pMipmapLevels[iMipmap].size.height,
|
---|
1668 | pSurface->pMipmapLevels[iMipmap].size.depth);
|
---|
1669 | vmsvga3dAsciiPrint(vmsvga3dAsciiPrintlnInfo, (void *)pHlp,
|
---|
1670 | pSurface->pMipmapLevels[iMipmap].pSurfaceData,
|
---|
1671 | pSurface->pMipmapLevels[iMipmap].cbSurface,
|
---|
1672 | pSurface->pMipmapLevels[iMipmap].size.width,
|
---|
1673 | pSurface->pMipmapLevels[iMipmap].size.height,
|
---|
1674 | pSurface->pMipmapLevels[iMipmap].cbSurfacePitch,
|
---|
1675 | pSurface->format,
|
---|
1676 | fInvY,
|
---|
1677 | cxAscii, cxAscii * 3 / 4);
|
---|
1678 | }
|
---|
1679 | }
|
---|
1680 | }
|
---|
1681 | }
|
---|
1682 |
|
---|
1683 |
|
---|
1684 | void vmsvga3dInfoSurfaceWorker(PVGASTATE pThis, PCDBGFINFOHLP pHlp, uint32_t sid, bool fVerbose, uint32_t cxAscii, bool fInvY)
|
---|
1685 | {
|
---|
1686 | /* Warning! This code is currently racing papSurfaces reallocation! */
|
---|
1687 | /* Warning! This code is currently racing papSurfaces reallocation! */
|
---|
1688 | /* Warning! This code is currently racing papSurfaces reallocation! */
|
---|
1689 | VMSVGA3DSTATE volatile *pState = pThis->svga.p3dState;
|
---|
1690 | if (pState)
|
---|
1691 | {
|
---|
1692 | /*
|
---|
1693 | * Deal with a specific request first.
|
---|
1694 | */
|
---|
1695 | if (sid != UINT32_MAX)
|
---|
1696 | {
|
---|
1697 | if (sid < pState->cSurfaces)
|
---|
1698 | {
|
---|
1699 | PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
|
---|
1700 | if (pSurface && pSurface->id == sid)
|
---|
1701 | {
|
---|
1702 | if (fVerbose)
|
---|
1703 | vmsvga3dSurfaceUpdateHeapBuffersOnFifoThread(pThis, sid);
|
---|
1704 | vmsvga3dInfoSurfaceWorkerOne(pHlp, pSurface, fVerbose, cxAscii, fInvY);
|
---|
1705 | return;
|
---|
1706 | }
|
---|
1707 | }
|
---|
1708 | pHlp->pfnPrintf(pHlp, "Surface ID %#x not found.\n", sid);
|
---|
1709 | }
|
---|
1710 | else
|
---|
1711 | {
|
---|
1712 | /*
|
---|
1713 | * Dump all.
|
---|
1714 | */
|
---|
1715 | if (fVerbose)
|
---|
1716 | vmsvga3dSurfaceUpdateHeapBuffersOnFifoThread(pThis, UINT32_MAX);
|
---|
1717 | uint32_t cSurfaces = pState->cSurfaces;
|
---|
1718 | pHlp->pfnPrintf(pHlp, "cSurfaces=%d\n", cSurfaces);
|
---|
1719 | for (sid = 0; sid < cSurfaces; sid++)
|
---|
1720 | {
|
---|
1721 | PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
|
---|
1722 | if (pSurface && pSurface->id == sid)
|
---|
1723 | {
|
---|
1724 | pHlp->pfnPrintf(pHlp, "\n");
|
---|
1725 | vmsvga3dInfoSurfaceWorkerOne(pHlp, pSurface, fVerbose, cxAscii, fInvY);
|
---|
1726 | }
|
---|
1727 | }
|
---|
1728 | }
|
---|
1729 | }
|
---|
1730 |
|
---|
1731 | }
|
---|
1732 |
|
---|
1733 |
|
---|
1734 | #endif /* !___DevVGA_SVGA3d_shared_h___ */
|
---|
1735 |
|
---|