VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-win.cpp@ 61497

Last change on this file since 61497 was 60327, checked in by vboxsync, 9 years ago

DevVGA-SVGA3d-win.cpp: Warning.

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1/* $Id: DevVGA-SVGA3d-win.cpp 60327 2016-04-05 10:00:07Z vboxsync $ */
2/** @file
3 * DevVMWare - VMWare SVGA device
4 */
5
6/*
7 * Copyright (C) 2013-2016 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18
19/*********************************************************************************************************************************
20* Header Files *
21*********************************************************************************************************************************/
22#define LOG_GROUP LOG_GROUP_DEV_VMSVGA
23#include <VBox/vmm/pdmdev.h>
24#include <VBox/version.h>
25#include <VBox/err.h>
26#include <VBox/log.h>
27#include <VBox/vmm/pgm.h>
28
29#include <iprt/assert.h>
30#include <iprt/semaphore.h>
31#include <iprt/uuid.h>
32#include <iprt/mem.h>
33#include <iprt/avl.h>
34
35#include <VBox/VBoxVideo.h> /* required by DevVGA.h */
36
37/* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
38#include "DevVGA.h"
39
40#include "DevVGA-SVGA.h"
41#include "DevVGA-SVGA3d.h"
42#include "DevVGA-SVGA3d-internal.h"
43
44/* Enable to disassemble defined shaders. */
45#if defined(DEBUG) && 0 /* Disabled as we don't have the DirectX SDK avaible atm. */
46#define DUMP_SHADER_DISASSEMBLY
47#endif
48
49#ifdef DUMP_SHADER_DISASSEMBLY
50#include <d3dx9shader.h>
51#endif
52
53
54/*********************************************************************************************************************************
55* Defined Constants And Macros *
56*********************************************************************************************************************************/
57/* Enable to render the result of DrawPrimitive in a seperate window. */
58//#define DEBUG_GFX_WINDOW
59
60#define FOURCC_INTZ (D3DFORMAT)MAKEFOURCC('I', 'N', 'T', 'Z')
61#define FOURCC_NULL (D3DFORMAT)MAKEFOURCC('N', 'U', 'L', 'L')
62
63
64/*********************************************************************************************************************************
65* Structures and Typedefs *
66*********************************************************************************************************************************/
67
68typedef struct
69{
70 DWORD Usage;
71 D3DRESOURCETYPE ResourceType;
72 SVGA3dFormatOp FormatOp;
73} VMSVGA3DFORMATSUPPORT;
74
75
76/*********************************************************************************************************************************
77* Global Variables *
78*********************************************************************************************************************************/
79static VMSVGA3DFORMATSUPPORT const g_aFormatSupport[] =
80{
81 {
82 0,
83 D3DRTYPE_SURFACE,
84 SVGA3DFORMAT_OP_OFFSCREENPLAIN,
85 },
86 {
87 D3DUSAGE_RENDERTARGET,
88 D3DRTYPE_SURFACE,
89 (SVGA3dFormatOp) (SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET),
90 },
91 {
92 D3DUSAGE_AUTOGENMIPMAP,
93 D3DRTYPE_TEXTURE,
94 SVGA3DFORMAT_OP_AUTOGENMIPMAP,
95 },
96 {
97 D3DUSAGE_DMAP,
98 D3DRTYPE_TEXTURE,
99 SVGA3DFORMAT_OP_DMAP,
100 },
101 {
102 0,
103 D3DRTYPE_TEXTURE,
104 SVGA3DFORMAT_OP_TEXTURE,
105 },
106 {
107 0,
108 D3DRTYPE_CUBETEXTURE,
109 SVGA3DFORMAT_OP_CUBETEXTURE,
110 },
111 {
112 0,
113 D3DRTYPE_VOLUMETEXTURE,
114 SVGA3DFORMAT_OP_VOLUMETEXTURE,
115 },
116 {
117 D3DUSAGE_QUERY_VERTEXTEXTURE,
118 D3DRTYPE_TEXTURE,
119 SVGA3DFORMAT_OP_VERTEXTEXTURE,
120 },
121 {
122 D3DUSAGE_QUERY_LEGACYBUMPMAP,
123 D3DRTYPE_TEXTURE,
124 SVGA3DFORMAT_OP_BUMPMAP,
125 },
126 {
127 D3DUSAGE_QUERY_SRGBREAD,
128 D3DRTYPE_TEXTURE,
129 SVGA3DFORMAT_OP_SRGBREAD,
130 },
131 {
132 D3DUSAGE_QUERY_SRGBWRITE,
133 D3DRTYPE_TEXTURE,
134 SVGA3DFORMAT_OP_SRGBWRITE,
135 }
136};
137
138static VMSVGA3DFORMATSUPPORT const g_aFeatureReject[] =
139{
140 {
141 D3DUSAGE_QUERY_WRAPANDMIP,
142 D3DRTYPE_TEXTURE,
143 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP
144 },
145 {
146 D3DUSAGE_QUERY_FILTER,
147 D3DRTYPE_TEXTURE,
148 SVGA3DFORMAT_OP_NOFILTER
149 },
150 {
151 D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
152 D3DRTYPE_TEXTURE, /* ?? */
153 SVGA3DFORMAT_OP_NOALPHABLEND
154 },
155};
156
157
158/*********************************************************************************************************************************
159* Internal Functions *
160*********************************************************************************************************************************/
161static void vmsvgaDumpD3DCaps(D3DCAPS9 *pCaps);
162
163
164
165int vmsvga3dInit(PVGASTATE pThis)
166{
167 PVMSVGA3DSTATE pState;
168 int rc;
169
170 pThis->svga.p3dState = pState = (PVMSVGA3DSTATE)RTMemAllocZ(sizeof(VMSVGA3DSTATE));
171 AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
172
173 /* Create event semaphore. */
174 rc = RTSemEventCreate(&pState->WndRequestSem);
175 if (RT_FAILURE(rc))
176 {
177 Log(("%s: Failed to create event semaphore for window handling.\n", __FUNCTION__));
178 return rc;
179 }
180
181 /* Create the async IO thread. */
182 rc = RTThreadCreate(&pState->pWindowThread, vmsvga3dWindowThread, pState->WndRequestSem, 0, RTTHREADTYPE_GUI, 0, "VMSVGA3DWND");
183 if (RT_FAILURE(rc))
184 {
185 AssertMsgFailed(("%s: Async IO Thread creation for 3d window handling failed rc=%d\n", __FUNCTION__, rc));
186 return rc;
187 }
188
189 return VINF_SUCCESS;
190}
191
192int vmsvga3dPowerOn(PVGASTATE pThis)
193{
194 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
195 AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
196 HRESULT hr;
197
198 if (pState->pD3D9)
199 return VINF_SUCCESS; /* already initialized (load state) */
200
201#ifdef VBOX_VMSVGA3D_WITH_WINE_OPENGL
202 pState->pD3D9 = Direct3DCreate9(D3D_SDK_VERSION);
203 AssertReturn(pState->pD3D9, VERR_INTERNAL_ERROR);
204#else
205 /* Direct3DCreate9Ex was introduced in Vista, so resolve it dynamically. */
206 typedef HRESULT (WINAPI *PFNDIRECT3DCREATE9EX)(UINT, IDirect3D9Ex **);
207 PFNDIRECT3DCREATE9EX pfnDirect3dCreate9Ex = (PFNDIRECT3DCREATE9EX)RTLdrGetSystemSymbol("d3d9.dll", "Direct3DCreate9Ex");
208 if (!pfnDirect3dCreate9Ex)
209 return PDMDevHlpVMSetError(pThis->CTX_SUFF(pDevIns), VERR_SYMBOL_NOT_FOUND, RT_SRC_POS,
210 "vmsvga3d: Unable to locate Direct3DCreate9Ex. This feature requires Vista and later.");
211 hr = pfnDirect3dCreate9Ex(D3D_SDK_VERSION, &pState->pD3D9);
212 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
213#endif
214 hr = pState->pD3D9->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &pState->caps);
215 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
216
217 vmsvgaDumpD3DCaps(&pState->caps);
218
219 /* Check if INTZ is supported. */
220 hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
221 D3DDEVTYPE_HAL,
222 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
223 0,
224 D3DRTYPE_TEXTURE,
225 FOURCC_INTZ);
226 if (hr != D3D_OK)
227 {
228 /* INTZ support is essential to support depth surfaces used as textures. */
229 LogRel(("VMSVGA: texture format INTZ not supported!!!\n"));
230 }
231 else
232 pState->fSupportedSurfaceINTZ = true;
233
234 /* Check if NULL is supported. */
235 hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
236 D3DDEVTYPE_HAL,
237 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
238 D3DUSAGE_RENDERTARGET,
239 D3DRTYPE_SURFACE,
240 FOURCC_NULL);
241 if (hr != D3D_OK)
242 {
243 /* NULL is a dummy surface which can be used as a render target to save memory. */
244 LogRel(("VMSVGA: surface format NULL not supported!!!\n"));
245 }
246 else
247 pState->fSupportedSurfaceNULL = true;
248
249
250 /* Check if DX9 depth stencil textures are supported */
251 hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
252 D3DDEVTYPE_HAL,
253 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
254 D3DUSAGE_DEPTHSTENCIL,
255 D3DRTYPE_TEXTURE,
256 D3DFMT_D16);
257 if (hr != D3D_OK)
258 {
259 LogRel(("VMSVGA: texture format D3DFMT_D16 not supported\n"));
260 }
261
262 hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
263 D3DDEVTYPE_HAL,
264 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
265 D3DUSAGE_DEPTHSTENCIL,
266 D3DRTYPE_TEXTURE,
267 D3DFMT_D24X8);
268 if (hr != D3D_OK)
269 {
270 LogRel(("VMSVGA: texture format D3DFMT_D24X8 not supported\n"));
271 }
272 hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
273 D3DDEVTYPE_HAL,
274 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
275 D3DUSAGE_DEPTHSTENCIL,
276 D3DRTYPE_TEXTURE,
277 D3DFMT_D24S8);
278 if (hr != D3D_OK)
279 {
280 LogRel(("VMSVGA: texture format D3DFMT_D24S8 not supported\n"));
281 }
282 return VINF_SUCCESS;
283}
284
285int vmsvga3dReset(PVGASTATE pThis)
286{
287 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
288 AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
289
290 /* Destroy all leftover surfaces. */
291 for (uint32_t i = 0; i < pState->cSurfaces; i++)
292 {
293 if (pState->papSurfaces[i]->id != SVGA3D_INVALID_ID)
294 vmsvga3dSurfaceDestroy(pThis, pState->papSurfaces[i]->id);
295 }
296
297 /* Destroy all leftover contexts. */
298 for (uint32_t i = 0; i < pState->cContexts; i++)
299 {
300 if (pState->papContexts[i]->id != SVGA3D_INVALID_ID)
301 vmsvga3dContextDestroy(pThis, pState->papContexts[i]->id);
302 }
303 return VINF_SUCCESS;
304}
305
306int vmsvga3dTerminate(PVGASTATE pThis)
307{
308 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
309 AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
310
311 int rc = vmsvga3dReset(pThis);
312 AssertRCReturn(rc, rc);
313
314 /* Terminate the window creation thread. */
315 rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_EXIT, 0, 0);
316 AssertRCReturn(rc, rc);
317
318 RTSemEventDestroy(pState->WndRequestSem);
319
320 if (pState->pD3D9)
321 pState->pD3D9->Release();
322
323 return VINF_SUCCESS;
324}
325
326void vmsvga3dUpdateHostScreenViewport(PVGASTATE pThis, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport)
327{
328 /** @todo Scroll the screen content without requiring the guest to redraw. */
329 NOREF(pThis); NOREF(idScreen); NOREF(pOldViewport);
330}
331
332static uint32_t vmsvga3dGetSurfaceFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps, D3DFORMAT format)
333{
334 NOREF(idx3dCaps);
335 HRESULT hr;
336 uint32_t result = 0;
337
338 /* Try if the format can be used for the primary display. */
339 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
340 D3DDEVTYPE_HAL,
341 format,
342 0,
343 D3DRTYPE_SURFACE,
344 format);
345
346 for (unsigned i = 0; i < RT_ELEMENTS(g_aFormatSupport); i++)
347 {
348 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
349 D3DDEVTYPE_HAL,
350 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
351 g_aFormatSupport[i].Usage,
352 g_aFormatSupport[i].ResourceType,
353 format);
354 if (hr == D3D_OK)
355 result |= g_aFormatSupport[i].FormatOp;
356 }
357
358 /* Check for features only if the format is supported in any form. */
359 if (result)
360 {
361 for (unsigned i = 0; i < RT_ELEMENTS(g_aFeatureReject); i++)
362 {
363 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
364 D3DDEVTYPE_HAL,
365 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
366 g_aFeatureReject[i].Usage,
367 g_aFeatureReject[i].ResourceType,
368 format);
369 if (hr != D3D_OK)
370 result |= g_aFeatureReject[i].FormatOp;
371 }
372 }
373
374 /** @todo missing:
375 *
376 * SVGA3DFORMAT_OP_PIXELSIZE
377 */
378
379 switch (idx3dCaps)
380 {
381 case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
382 case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
383 case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
384 result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
385 | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
386 | SVGA3DFORMAT_OP_DISPLAYMODE /* Should not be set for alpha formats. */
387 | SVGA3DFORMAT_OP_3DACCELERATION; /* implies OP_DISPLAYMODE */
388 break;
389
390 case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
391 case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
392 case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
393 case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
394 result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
395 | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
396 | SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET;
397 break;
398
399 }
400 Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
401
402 return result;
403}
404
405static uint32_t vmsvga3dGetDepthFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps, D3DFORMAT format)
406{
407 HRESULT hr;
408 uint32_t result = 0;
409
410 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
411 D3DDEVTYPE_HAL,
412 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
413 D3DUSAGE_DEPTHSTENCIL,
414 D3DRTYPE_SURFACE,
415 format);
416 if (hr == D3D_OK)
417 result = SVGA3DFORMAT_OP_ZSTENCIL
418 | SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
419 | SVGA3DFORMAT_OP_TEXTURE /* Necessary for Ubuntu Unity */;
420
421 Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
422 return result;
423}
424
425
426int vmsvga3dQueryCaps(PVGASTATE pThis, uint32_t idx3dCaps, uint32_t *pu32Val)
427{
428 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
429 AssertReturn(pState, VERR_NO_MEMORY);
430 D3DCAPS9 *pCaps = &pState->caps;
431 int rc = VINF_SUCCESS;
432
433 *pu32Val = 0;
434
435 switch (idx3dCaps)
436 {
437 case SVGA3D_DEVCAP_3D:
438 *pu32Val = 1; /* boolean? */
439 break;
440
441 case SVGA3D_DEVCAP_MAX_LIGHTS:
442 *pu32Val = pCaps->MaxActiveLights;
443 break;
444
445 case SVGA3D_DEVCAP_MAX_TEXTURES:
446 *pu32Val = pCaps->MaxSimultaneousTextures;
447 break;
448
449 case SVGA3D_DEVCAP_MAX_CLIP_PLANES:
450 *pu32Val = pCaps->MaxUserClipPlanes;
451 break;
452
453 case SVGA3D_DEVCAP_VERTEX_SHADER_VERSION:
454 switch (pCaps->VertexShaderVersion)
455 {
456 case D3DVS_VERSION(1,1):
457 *pu32Val = SVGA3DVSVERSION_11;
458 break;
459 case D3DVS_VERSION(2,0):
460 *pu32Val = SVGA3DVSVERSION_20;
461 break;
462 case D3DVS_VERSION(3,0):
463 *pu32Val = SVGA3DVSVERSION_30;
464 break;
465 case D3DVS_VERSION(4,0):
466 *pu32Val = SVGA3DVSVERSION_40;
467 break;
468 default:
469 LogRel(("VMSVGA: Unsupported vertex shader version %x\n", pCaps->VertexShaderVersion));
470 break;
471 }
472 break;
473
474 case SVGA3D_DEVCAP_VERTEX_SHADER:
475 /* boolean? */
476 *pu32Val = 1;
477 break;
478
479 case SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION:
480 switch (pCaps->PixelShaderVersion)
481 {
482 case D3DPS_VERSION(1,1):
483 *pu32Val = SVGA3DPSVERSION_11;
484 break;
485 case D3DPS_VERSION(1,2):
486 *pu32Val = SVGA3DPSVERSION_12;
487 break;
488 case D3DPS_VERSION(1,3):
489 *pu32Val = SVGA3DPSVERSION_13;
490 break;
491 case D3DPS_VERSION(1,4):
492 *pu32Val = SVGA3DPSVERSION_14;
493 break;
494 case D3DPS_VERSION(2,0):
495 *pu32Val = SVGA3DPSVERSION_20;
496 break;
497 case D3DPS_VERSION(3,0):
498 *pu32Val = SVGA3DPSVERSION_30;
499 break;
500 case D3DPS_VERSION(4,0):
501 *pu32Val = SVGA3DPSVERSION_40;
502 break;
503 default:
504 LogRel(("VMSVGA: Unsupported pixel shader version %x\n", pCaps->PixelShaderVersion));
505 break;
506 }
507 break;
508
509 case SVGA3D_DEVCAP_FRAGMENT_SHADER:
510 /* boolean? */
511 *pu32Val = 1;
512 break;
513
514 case SVGA3D_DEVCAP_S23E8_TEXTURES:
515 case SVGA3D_DEVCAP_S10E5_TEXTURES:
516 /* Must be obsolete by now; surface format caps specify the same thing. */
517 rc = VERR_INVALID_PARAMETER;
518 break;
519
520 case SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND:
521 break;
522
523 /*
524 * 2. The BUFFER_FORMAT capabilities are deprecated, and they always
525 * return TRUE. Even on physical hardware that does not support
526 * these formats natively, the SVGA3D device will provide an emulation
527 * which should be invisible to the guest OS.
528 */
529 case SVGA3D_DEVCAP_D16_BUFFER_FORMAT:
530 case SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT:
531 case SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT:
532 *pu32Val = 1;
533 break;
534
535 case SVGA3D_DEVCAP_QUERY_TYPES:
536 break;
537
538 case SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING:
539 break;
540
541 case SVGA3D_DEVCAP_MAX_POINT_SIZE:
542 AssertCompile(sizeof(uint32_t) == sizeof(float));
543 *(float *)pu32Val = pCaps->MaxPointSize;
544 break;
545
546 case SVGA3D_DEVCAP_MAX_SHADER_TEXTURES:
547 /* @todo ?? */
548 rc = VERR_INVALID_PARAMETER;
549 break;
550
551 case SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH:
552 *pu32Val = pCaps->MaxTextureWidth;
553 break;
554
555 case SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT:
556 *pu32Val = pCaps->MaxTextureHeight;
557 break;
558
559 case SVGA3D_DEVCAP_MAX_VOLUME_EXTENT:
560 *pu32Val = pCaps->MaxVolumeExtent;
561 break;
562
563 case SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT:
564 *pu32Val = pCaps->MaxTextureRepeat;
565 break;
566
567 case SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO:
568 *pu32Val = pCaps->MaxTextureAspectRatio;
569 break;
570
571 case SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY:
572 *pu32Val = pCaps->MaxAnisotropy;
573 break;
574
575 case SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT:
576 *pu32Val = pCaps->MaxPrimitiveCount;
577 break;
578
579 case SVGA3D_DEVCAP_MAX_VERTEX_INDEX:
580 *pu32Val = pCaps->MaxVertexIndex;
581 break;
582
583 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS:
584 *pu32Val = pCaps->MaxVertexShader30InstructionSlots;
585 break;
586
587 case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS:
588 *pu32Val = pCaps->MaxPixelShader30InstructionSlots;
589 break;
590
591 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS:
592 *pu32Val = pCaps->VS20Caps.NumTemps;
593 break;
594
595 case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS:
596 *pu32Val = pCaps->PS20Caps.NumTemps;
597 break;
598
599 case SVGA3D_DEVCAP_TEXTURE_OPS:
600 break;
601
602 case SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES:
603 break;
604
605 case SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES:
606 break;
607
608 case SVGA3D_DEVCAP_ALPHATOCOVERAGE:
609 break;
610
611 case SVGA3D_DEVCAP_SUPERSAMPLE:
612 break;
613
614 case SVGA3D_DEVCAP_AUTOGENMIPMAPS:
615 *pu32Val = !!(pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP);
616 break;
617
618 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES:
619 break;
620
621 case SVGA3D_DEVCAP_MAX_RENDER_TARGETS: /* @todo same thing? */
622 case SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS:
623 *pu32Val = pCaps->NumSimultaneousRTs;
624 break;
625
626 /*
627 * This is the maximum number of SVGA context IDs that the guest
628 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
629 */
630 case SVGA3D_DEVCAP_MAX_CONTEXT_IDS:
631 *pu32Val = SVGA3D_MAX_CONTEXT_IDS;
632 break;
633
634 /*
635 * This is the maximum number of SVGA surface IDs that the guest
636 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
637 */
638 case SVGA3D_DEVCAP_MAX_SURFACE_IDS:
639 *pu32Val = SVGA3D_MAX_SURFACE_IDS;
640 break;
641
642 /* Supported surface formats. */
643 case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
644 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X8R8G8B8);
645 break;
646
647 case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
648 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8R8G8B8);
649 break;
650
651 case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
652 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A2R10G10B10);
653 break;
654
655 case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
656 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X1R5G5B5);
657 break;
658
659 case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
660 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A1R5G5B5);
661 break;
662
663 case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
664 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A4R4G4B4);
665 break;
666
667 case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
668 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A4R4G4B4);
669 break;
670
671 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16:
672 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_L16);
673 break;
674
675 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8:
676 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8L8);
677 break;
678
679 case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8:
680 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8);
681 break;
682
683 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8:
684 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_L8);
685 break;
686
687 case SVGA3D_DEVCAP_SURFACEFMT_Z_D16:
688 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D16);
689 break;
690
691 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8:
692 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT: /* @todo not correct */
693 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24S8);
694 break;
695
696 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8:
697 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24X8);
698 break;
699
700 case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16:
701 /* @todo supposed to be floating-point, but unable to find a match for D3D9... */
702 *pu32Val = 0;
703 break;
704
705 case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24:
706 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24FS8);
707 break;
708
709 case SVGA3D_DEVCAP_SURFACEFMT_DXT1:
710 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT1);
711 break;
712
713 case SVGA3D_DEVCAP_SURFACEFMT_DXT2:
714 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT2);
715 break;
716
717 case SVGA3D_DEVCAP_SURFACEFMT_DXT3:
718 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT3);
719 break;
720
721 case SVGA3D_DEVCAP_SURFACEFMT_DXT4:
722 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT4);
723 break;
724
725 case SVGA3D_DEVCAP_SURFACEFMT_DXT5:
726 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT5);
727 break;
728
729 case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8:
730 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X8L8V8U8);
731 break;
732
733 case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10:
734 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A2W10V10U10);
735 break;
736
737 case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8:
738 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_V8U8);
739 break;
740
741 case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8:
742 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_Q8W8V8U8);
743 break;
744
745 case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8:
746 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_CxV8U8);
747 break;
748
749 case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5:
750 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R16F);
751 break;
752
753 case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8:
754 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R32F);
755 break;
756
757 case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5:
758 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G16R16F);
759 break;
760
761 case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8:
762 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G32R32F);
763 break;
764
765 case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5:
766 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A16B16G16R16F);
767 break;
768
769 case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8:
770 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A32B32G32R32F);
771 break;
772
773 case SVGA3D_DEVCAP_SURFACEFMT_V16U16:
774 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_V16U16);
775 break;
776
777 case SVGA3D_DEVCAP_SURFACEFMT_G16R16:
778 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G16R16);
779 break;
780
781 case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16:
782 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A16B16G16R16);
783 break;
784
785 case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
786 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_UYVY);
787 break;
788
789 case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
790 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_YUY2);
791 break;
792
793 case SVGA3D_DEVCAP_SURFACEFMT_NV12:
794 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2'));
795 break;
796
797 case SVGA3D_DEVCAP_SURFACEFMT_AYUV:
798 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V'));
799 break;
800
801 case SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM:
802 case SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM:
803 /* Unknown; only in DX10 & 11 */
804 Log(("CAPS: Unknown CAP %s\n", vmsvga3dGetCapString(idx3dCaps)));
805 rc = VERR_INVALID_PARAMETER;
806 *pu32Val = 0;
807 break;
808
809 default:
810 Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
811 rc = VERR_INVALID_PARAMETER;
812 break;
813 }
814#if 0
815 /* Dump of VMWare Player caps (from their log); for debugging purposes */
816 switch (idx3dCaps)
817 {
818 case 0:
819 *pu32Val = 0x00000001;
820 break;
821 case 1:
822 *pu32Val = 0x0000000a;
823 break;
824 case 2:
825 *pu32Val = 0x00000008;
826 break;
827 case 3: *pu32Val = 0x00000006; break;
828 case 4: *pu32Val = 0x00000007; break;
829 case 5: *pu32Val = 0x00000001; break;
830 case 6: *pu32Val = 0x0000000d; break;
831 case 7: *pu32Val = 0x00000001; break;
832 case 8: *pu32Val = 0x00000004; break;
833 case 9: *pu32Val = 0x00000001; break;
834 case 10: *pu32Val = 0x00000001; break;
835 case 11: *pu32Val = 0x00000004; break;
836 case 12: *pu32Val = 0x00000001; break;
837 case 13: *pu32Val = 0x00000001; break;
838 case 14: *pu32Val = 0x00000001; break;
839 case 15: *pu32Val = 0x00000001; break;
840 case 16: *pu32Val = 0x00000001; break;
841 case 17: *pu32Val = (uint32_t)256.000000; break;
842 case 18: *pu32Val = 0x00000014; break;
843 case 19: *pu32Val = 0x00001000; break;
844 case 20: *pu32Val = 0x00001000; break;
845 case 21: *pu32Val = 0x00000800; break;
846 case 22: *pu32Val = 0x00002000; break;
847 case 23: *pu32Val = 0x00000800; break;
848 case 24: *pu32Val = 0x00000010; break;
849 case 25: *pu32Val = 0x000fffff; break;
850 case 26: *pu32Val = 0x00ffffff; break;
851 case 27: *pu32Val = 0xffffffff; break;
852 case 28: *pu32Val = 0xffffffff; break;
853 case 29: *pu32Val = 0x00000020; break;
854 case 30: *pu32Val = 0x00000020; break;
855 case 31: *pu32Val = 0x03ffffff; break;
856 case 32: *pu32Val = 0x0098ec1f; break;
857 case 33: *pu32Val = 0x0098e11f; break;
858 case 34: *pu32Val = 0x0098e01f; break;
859 case 35: *pu32Val = 0x012c2000; break;
860 case 36: *pu32Val = 0x0098e11f; break;
861 case 37: *pu32Val = 0x0090c11f; break;
862 case 38: *pu32Val = 0x0098ec1f; break;
863 case 39: *pu32Val = 0x00804007; break;
864 case 40: *pu32Val = 0x0080c007; break;
865 case 41: *pu32Val = 0x00804007; break;
866 case 42: *pu32Val = 0x0080c007; break;
867 case 43: *pu32Val = 0x000000c1; break;
868 case 44: *pu32Val = 0x000000c1; break;
869 case 45: *pu32Val = 0x000000c1; break;
870 case 46: *pu32Val = 0x00808005; break;
871 case 47: *pu32Val = 0x00808005; break;
872 case 48: *pu32Val = 0x00808005; break;
873 case 49: *pu32Val = 0x00808005; break;
874 case 50: *pu32Val = 0x00808005; break;
875 case 51: *pu32Val = 0x01240000; break;
876 case 52: *pu32Val = 0x00814007; break;
877 case 53: *pu32Val = 0x00814007; break;
878 case 54: *pu32Val = 0x00814007; break;
879 case 55: *pu32Val = 0x01240000; break;
880 case 56: *pu32Val = 0x0080401f; break;
881 case 57: *pu32Val = 0x0080401f; break;
882 case 58: *pu32Val = 0x0080401f; break;
883 case 59: *pu32Val = 0x0080401f; break;
884 case 60: *pu32Val = 0x0080601f; break;
885 case 61: *pu32Val = 0x0080401f; break;
886 case 62: *pu32Val = 0x00000000; break;
887 case 63: *pu32Val = 0x00000004; break;
888 case 64: *pu32Val = 0x00000004; break;
889 case 65: *pu32Val = 0x00814005; break;
890 case 66: *pu32Val = 0x0080401f; break;
891 case 67: *pu32Val = 0x0080601f; break;
892 case 68: *pu32Val = 0x00006009; break;
893 case 69: *pu32Val = 0x00006001; break;
894 case 70: *pu32Val = 0x00000001; break;
895 case 71: *pu32Val = 0x0000000b; break;
896 case 72: *pu32Val = 0x00000001; break;
897 case 73: *pu32Val = 0x00000000; break;
898 case 74: *pu32Val = 0x00000000; break;
899 case 75: *pu32Val = 0x01246000; break;
900 case 76: *pu32Val = 0x00004009; break;
901 case 77: *pu32Val = 0x00000100; break;
902 case 78: *pu32Val = 0x00008000; break;
903 case 79: *pu32Val = 0x000000c1; break;
904 case 80: *pu32Val = 0x01240000; break;
905 case 81: *pu32Val = 0x000000c1; break;
906 case 82: *pu32Val = 0x00800005; break;
907 case 83: *pu32Val = 0x00800005; break;
908 case 84: *pu32Val = 0x00000000; break;
909 case 85: *pu32Val = 0x00000000; break;
910 case 86: *pu32Val = 0x00000000; break;
911 case 87: *pu32Val = 0x00000000; break;
912 case 88: *pu32Val = 0x00000000; break;
913 case 89: *pu32Val = (uint32_t) 0.000000; break;
914 case 90: *pu32Val = (uint32_t) 0.000000; break;
915 case 91: *pu32Val = 0x00006009; break;
916 default:
917// Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
918// rc = VERR_INVALID_PARAMETER;
919 break;
920 }
921#endif
922 Log(("CAPS: %d=%s - %x\n", idx3dCaps, vmsvga3dGetCapString(idx3dCaps), *pu32Val));
923 return rc;
924}
925
926/**
927 * Convert SVGA format value to its D3D equivalent
928 */
929D3DFORMAT vmsvga3dSurfaceFormat2D3D(SVGA3dSurfaceFormat format)
930{
931 switch (format)
932 {
933 case SVGA3D_X8R8G8B8:
934 return D3DFMT_X8R8G8B8;
935 case SVGA3D_A8R8G8B8:
936 return D3DFMT_A8R8G8B8;
937 case SVGA3D_R5G6B5:
938 return D3DFMT_R5G6B5;
939 case SVGA3D_X1R5G5B5:
940 return D3DFMT_X1R5G5B5;
941 case SVGA3D_A1R5G5B5:
942 return D3DFMT_A1R5G5B5;
943 case SVGA3D_A4R4G4B4:
944 return D3DFMT_A4R4G4B4;
945
946 case SVGA3D_Z_D32:
947 return D3DFMT_D32;
948 case SVGA3D_Z_D16:
949 return D3DFMT_D16;
950 case SVGA3D_Z_D24S8_INT: /* @todo not correct */
951 case SVGA3D_Z_D24S8:
952 return D3DFMT_D24S8;
953 case SVGA3D_Z_D15S1:
954 return D3DFMT_D15S1;
955 case SVGA3D_Z_D24X8:
956 return D3DFMT_D24X8;
957 /* Advanced D3D9 depth formats. */
958 case SVGA3D_Z_DF16:
959 /* @todo supposed to be floating-point, but unable to find a match for D3D9... */
960 AssertFailedReturn(D3DFMT_UNKNOWN);
961 case SVGA3D_Z_DF24:
962 return D3DFMT_D24FS8;
963
964 case SVGA3D_LUMINANCE8:
965 return D3DFMT_L8;
966 case SVGA3D_LUMINANCE4_ALPHA4:
967 return D3DFMT_A4L4;
968 case SVGA3D_LUMINANCE16:
969 return D3DFMT_L16;
970 case SVGA3D_LUMINANCE8_ALPHA8:
971 return D3DFMT_A8L8;
972
973 case SVGA3D_DXT1:
974 return D3DFMT_DXT1;
975 case SVGA3D_DXT2:
976 return D3DFMT_DXT2;
977 case SVGA3D_DXT3:
978 return D3DFMT_DXT3;
979 case SVGA3D_DXT4:
980 return D3DFMT_DXT4;
981 case SVGA3D_DXT5:
982 return D3DFMT_DXT5;
983
984 /* Bump-map formats */
985 case SVGA3D_BUMPU8V8:
986 return D3DFMT_V8U8;
987 case SVGA3D_BUMPL6V5U5:
988 return D3DFMT_L6V5U5;
989 case SVGA3D_BUMPX8L8V8U8:
990 return D3DFMT_X8L8V8U8;
991 case SVGA3D_BUMPL8V8U8:
992 /* No corresponding D3D9 equivalent. */
993 AssertFailedReturn(D3DFMT_UNKNOWN);
994 /* signed bump-map formats */
995 case SVGA3D_V8U8:
996 return D3DFMT_V8U8;
997 case SVGA3D_Q8W8V8U8:
998 return D3DFMT_Q8W8V8U8;
999 case SVGA3D_CxV8U8:
1000 return D3DFMT_CxV8U8;
1001 /* mixed bump-map formats */
1002 case SVGA3D_X8L8V8U8:
1003 return D3DFMT_X8L8V8U8;
1004 case SVGA3D_A2W10V10U10:
1005 return D3DFMT_A2W10V10U10;
1006
1007 case SVGA3D_ARGB_S10E5: /* 16-bit floating-point ARGB */
1008 return D3DFMT_A16B16G16R16F;
1009 case SVGA3D_ARGB_S23E8: /* 32-bit floating-point ARGB */
1010 return D3DFMT_A32B32G32R32F;
1011
1012 case SVGA3D_A2R10G10B10:
1013 return D3DFMT_A2R10G10B10;
1014
1015 case SVGA3D_ALPHA8:
1016 return D3DFMT_A8;
1017
1018 /* Single- and dual-component floating point formats */
1019 case SVGA3D_R_S10E5:
1020 return D3DFMT_R16F;
1021 case SVGA3D_R_S23E8:
1022 return D3DFMT_R32F;
1023 case SVGA3D_RG_S10E5:
1024 return D3DFMT_G16R16F;
1025 case SVGA3D_RG_S23E8:
1026 return D3DFMT_G32R32F;
1027
1028 /*
1029 * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
1030 * the most efficient format to use when creating new surfaces
1031 * expressly for index or vertex data.
1032 */
1033 case SVGA3D_BUFFER:
1034 return D3DFMT_UNKNOWN;
1035
1036 case SVGA3D_V16U16:
1037 return D3DFMT_V16U16;
1038
1039 case SVGA3D_G16R16:
1040 return D3DFMT_G16R16;
1041 case SVGA3D_A16B16G16R16:
1042 return D3DFMT_A16B16G16R16;
1043
1044 /* Packed Video formats */
1045 case SVGA3D_UYVY:
1046 return D3DFMT_UYVY;
1047 case SVGA3D_YUY2:
1048 return D3DFMT_YUY2;
1049
1050 /* Planar video formats */
1051 case SVGA3D_NV12:
1052 return (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2');
1053
1054 /* Video format with alpha */
1055 case SVGA3D_AYUV:
1056 return (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V');
1057
1058 case SVGA3D_BC4_UNORM:
1059 case SVGA3D_BC5_UNORM:
1060 /* Unknown; only in DX10 & 11 */
1061 break;
1062 }
1063 AssertFailedReturn(D3DFMT_UNKNOWN);
1064}
1065
1066/**
1067 * Convert SVGA multi sample count value to its D3D equivalent
1068 */
1069D3DMULTISAMPLE_TYPE vmsvga3dMultipeSampleCount2D3D(uint32_t multisampleCount)
1070{
1071 AssertCompile(D3DMULTISAMPLE_2_SAMPLES == 2);
1072 AssertCompile(D3DMULTISAMPLE_16_SAMPLES == 16);
1073
1074 if (multisampleCount > 16)
1075 return D3DMULTISAMPLE_NONE;
1076
1077 /* @todo exact same mapping as d3d? */
1078 return (D3DMULTISAMPLE_TYPE)multisampleCount;
1079}
1080
1081
1082/**
1083 * Destroy backend specific surface bits (part of SVGA_3D_CMD_SURFACE_DESTROY).
1084 *
1085 * @param pState The VMSVGA3d state.
1086 * @param pSurface The surface being destroyed.
1087 */
1088void vmsvga3dBackSurfaceDestroy(PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface)
1089{
1090 RTAvlU32Destroy(&pSurface->pSharedObjectTree, vmsvga3dSharedSurfaceDestroyTree, pSurface);
1091 Assert(pSurface->pSharedObjectTree == NULL);
1092
1093 switch (pSurface->flags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)
1094 {
1095 case SVGA3D_SURFACE_CUBEMAP:
1096 AssertFailed(); /** @todo */
1097 break;
1098
1099 case SVGA3D_SURFACE_HINT_INDEXBUFFER:
1100 if (pSurface->u.pIndexBuffer)
1101 pSurface->u.pIndexBuffer->Release();
1102 break;
1103
1104 case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
1105 if (pSurface->u.pVertexBuffer)
1106 pSurface->u.pVertexBuffer->Release();
1107 break;
1108
1109 case SVGA3D_SURFACE_HINT_TEXTURE:
1110 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
1111 if (pSurface->u.pTexture)
1112 pSurface->u.pTexture->Release();
1113 if (pSurface->bounce.pTexture)
1114 pSurface->bounce.pTexture->Release();
1115 break;
1116
1117 case SVGA3D_SURFACE_HINT_RENDERTARGET:
1118 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
1119 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_HINT_TEXTURE: /** @todo actual texture surface not supported */
1120 if (pSurface->fStencilAsTexture)
1121 pSurface->u.pTexture->Release();
1122 else
1123 if (pSurface->u.pSurface)
1124 pSurface->u.pSurface->Release();
1125 break;
1126
1127 default:
1128 AssertMsg(!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface), ("type=%x\n", (pSurface->flags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)));
1129 break;
1130 }
1131
1132 if (pSurface->pQuery)
1133 pSurface->pQuery->Release();
1134}
1135
1136
1137/*
1138 * Release all shared surface objects.
1139 */
1140DECLCALLBACK(int) vmsvga3dSharedSurfaceDestroyTree(PAVLU32NODECORE pNode, void *pvParam)
1141{
1142 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)pNode;
1143 PVMSVGA3DSURFACE pSurface = (PVMSVGA3DSURFACE)pvParam;
1144
1145 switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
1146 {
1147 case SVGA3D_SURFACE_HINT_TEXTURE:
1148 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
1149 Log(("vmsvga3dSharedSurfaceDestroyTree: release shared object for context %d\n", pNode->Key));
1150 Assert(pSharedSurface->u.pTexture);
1151 if (pSharedSurface->u.pTexture)
1152 pSharedSurface->u.pTexture->Release();
1153 break;
1154
1155 default:
1156 AssertFailed();
1157 break;
1158 }
1159 RTMemFree(pNode);
1160 return 0;
1161}
1162
1163/* Get the shared surface copy or create a new one. */
1164static PVMSVGA3DSHAREDSURFACE vmsvga3dSurfaceGetSharedCopy(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface)
1165{
1166 Assert(pSurface->hSharedObject);
1167
1168 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTAvlU32Get(&pSurface->pSharedObjectTree, pContext->id);
1169 if (!pSharedSurface)
1170 {
1171 HRESULT hr;
1172 bool ret;
1173
1174 Log(("vmsvga3dSurfaceGetSharedCopy: Create shared texture copy d3d (%d,%d) cMip=%d usage %x format %x.\n",
1175 pSurface->pMipmapLevels[0].size.width,
1176 pSurface->pMipmapLevels[0].size.height,
1177 pSurface->faces[0],
1178 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
1179 pSurface->formatD3D));
1180
1181 pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTMemAllocZ(sizeof(*pSharedSurface));
1182 AssertReturn(pSharedSurface, NULL);
1183
1184 pSharedSurface->Core.Key = pContext->id;
1185 ret = RTAvlU32Insert(&pSurface->pSharedObjectTree, &pSharedSurface->Core);
1186 AssertReturn(ret, NULL);
1187
1188 /* Create shadow copy of the original shared texture. Shared d3d resources require Vista+ and have some restrictions. */
1189 hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
1190 pSurface->pMipmapLevels[0].size.height,
1191 pSurface->faces[0].numMipLevels,
1192 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET /* required for use as a StretchRect destination */,
1193 pSurface->formatD3D,
1194 D3DPOOL_DEFAULT,
1195 &pSharedSurface->u.pTexture,
1196 &pSurface->hSharedObject);
1197 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceGetSharedCopy: CreateTexture failed with %x\n", hr), NULL);
1198 }
1199 return pSharedSurface;
1200}
1201
1202/* Inject a query event into the D3D pipeline so we can check when usage of this surface has finished.
1203 * (D3D does not synchronize shared surface usage)
1204 */
1205static int vmsvga3dSurfaceTrackUsage(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface)
1206{
1207#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
1208 Assert(pSurface->id != SVGA3D_INVALID_ID);
1209
1210 /* Nothing to do if this surface hasn't been shared. */
1211 if (pSurface->pSharedObjectTree == NULL)
1212 return VINF_SUCCESS;
1213
1214 Log(("vmsvga3dSurfaceTrackUsage: track usage of surface id=%x (cid=%x)\n", pSurface->id, pContext->id));
1215
1216 /* Release the previous query object. */
1217 if (pSurface->pQuery)
1218 {
1219 Log(("vmsvga3dSurfaceTrackUsage: release old query object\n"));
1220 pSurface->pQuery->Release();
1221 pSurface->pQuery = NULL;
1222 }
1223 HRESULT hr = pContext->pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pSurface->pQuery);
1224 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: CreateQuery failed with %x\n", hr), VERR_INTERNAL_ERROR);
1225
1226 hr = pSurface->pQuery->Issue(D3DISSUE_END);
1227 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: Issue failed with %x\n", hr), VERR_INTERNAL_ERROR);
1228#endif /* !VBOX_VMSVGA3D_WITH_WINE_OPENGL */
1229
1230 return VINF_SUCCESS;
1231}
1232
1233
1234/**
1235 * Surface ID based version of vmsvga3dSurfaceTrackUsage.
1236 *
1237 * @returns VBox status code.
1238 * @param pState The VMSVGA3d state.
1239 * @param pContext The context.
1240 * @param sid The surface ID.
1241 */
1242static int vmsvga3dSurfaceTrackUsageById(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t sid)
1243{
1244 Assert(sid < SVGA3D_MAX_SURFACE_IDS);
1245 AssertReturn(sid < pState->cSurfaces, VERR_INVALID_PARAMETER);
1246 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
1247 AssertReturn(pSurface && pSurface->id == sid, VERR_INVALID_PARAMETER);
1248
1249 return vmsvga3dSurfaceTrackUsage(pState, pContext, pSurface);
1250}
1251
1252
1253/* Wait for all drawing, that uses this surface, to finish. */
1254int vmsvga3dSurfaceFlush(PVGASTATE pThis, PVMSVGA3DSURFACE pSurface)
1255{
1256#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
1257 HRESULT hr;
1258
1259 if (!pSurface->pQuery)
1260 {
1261 LogFlow(("vmsvga3dSurfaceFlush: no query object\n"));
1262 return VINF_SUCCESS; /* nothing to wait for */
1263 }
1264 Assert(pSurface->pSharedObjectTree);
1265
1266 Log(("vmsvga3dSurfaceFlush: wait for draw to finish (sid=%x)\n", pSurface->id));
1267 while (true)
1268 {
1269 hr = pSurface->pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
1270 if (hr != S_FALSE) break;
1271
1272 RTThreadSleep(1);
1273 }
1274 AssertMsgReturn(hr == S_OK, ("vmsvga3dSurfaceFinishDrawing: GetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
1275
1276 pSurface->pQuery->Release();
1277 pSurface->pQuery = NULL;
1278#endif /* !VBOX_VMSVGA3D_WITH_WINE_OPENGL */
1279
1280 return VINF_SUCCESS;
1281}
1282
1283int vmsvga3dSurfaceCopy(PVGASTATE pThis, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src,
1284 uint32_t cCopyBoxes, SVGA3dCopyBox *pBox)
1285{
1286 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
1287 PVMSVGA3DSURFACE pSurfaceSrc;
1288 uint32_t sidSrc = src.sid;
1289 PVMSVGA3DSURFACE pSurfaceDest;
1290 uint32_t sidDest = dest.sid;
1291 int rc = VINF_SUCCESS;
1292
1293 AssertReturn(pState, VERR_NO_MEMORY);
1294 AssertReturn(sidSrc < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
1295 AssertReturn(sidSrc < pState->cSurfaces && pState->papSurfaces[sidSrc]->id == sidSrc, VERR_INVALID_PARAMETER);
1296 AssertReturn(sidDest < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
1297 AssertReturn(sidDest < pState->cSurfaces && pState->papSurfaces[sidDest]->id == sidDest, VERR_INVALID_PARAMETER);
1298
1299 pSurfaceSrc = pState->papSurfaces[sidSrc];
1300 pSurfaceDest = pState->papSurfaces[sidDest];
1301
1302 AssertReturn(pSurfaceSrc->faces[0].numMipLevels > src.mipmap, VERR_INVALID_PARAMETER);
1303 AssertReturn(pSurfaceDest->faces[0].numMipLevels > dest.mipmap, VERR_INVALID_PARAMETER);
1304
1305 // AssertMsgReturn(pSurfaceSrc->format == pSurfaceDest->format, ("Format mismatch (%d vs %d)!!\n", pSurfaceSrc->format, pSurfaceDest->format), VERR_INVALID_PARAMETER);
1306
1307 bool fSrcTexture = !!(pSurfaceSrc->flags & SVGA3D_SURFACE_HINT_TEXTURE);
1308 bool fDestTexture = !!(pSurfaceDest->flags & SVGA3D_SURFACE_HINT_TEXTURE);
1309
1310 if ( fDestTexture
1311 && !pSurfaceDest->u.pSurface
1312 && pSurfaceSrc->u.pSurface)
1313 {
1314 uint32_t cid;
1315 PVMSVGA3DCONTEXT pContext;
1316
1317 /* @todo stricter checks for associated context */
1318 cid = pSurfaceSrc->idAssociatedContext;
1319 if ( cid >= pState->cContexts
1320 || pState->papContexts[cid]->id != cid)
1321 {
1322 Log(("vmsvga3dSurfaceCopy invalid context id!\n"));
1323 return VERR_INVALID_PARAMETER;
1324 }
1325 pContext = pState->papContexts[cid];
1326
1327 Log(("vmsvga3dSurfaceCopy: create texture surface id=%x type=%d format=%d -> create texture\n", sidDest, pSurfaceDest->flags, pSurfaceDest->format));
1328 rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pSurfaceDest);
1329 AssertRCReturn(rc, rc);
1330 }
1331
1332 if ( pSurfaceSrc->u.pSurface
1333 && pSurfaceDest->u.pSurface)
1334 {
1335 uint32_t cid;
1336 PVMSVGA3DCONTEXT pContext;
1337 IDirect3DTexture9 *pSrcTexture = pSurfaceSrc->u.pTexture;
1338
1339 /* @todo stricter checks for associated context */
1340 cid = pSurfaceDest->idAssociatedContext;
1341 if ( cid >= pState->cContexts
1342 || pState->papContexts[cid]->id != cid)
1343 {
1344 Log(("vmsvga3dSurfaceCopy invalid context id!\n"));
1345 return VERR_INVALID_PARAMETER;
1346 }
1347 pContext = pState->papContexts[cid];
1348
1349 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1350 vmsvga3dSurfaceFlush(pThis, pSurfaceSrc);
1351 vmsvga3dSurfaceFlush(pThis, pSurfaceDest);
1352
1353#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
1354 if ( fSrcTexture
1355 && pSurfaceSrc->idAssociatedContext != cid)
1356 {
1357 Log(("vmsvga3dSurfaceCopy; using texture %x created for another context (%d vs %d)\n", sidSrc, pSurfaceSrc->idAssociatedContext, cid));
1358
1359 PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pThis, pContext, pSurfaceSrc);
1360 AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
1361
1362 pSrcTexture = pSharedSurface->u.pTexture;
1363 }
1364#endif
1365
1366 for (uint32_t i = 0; i < cCopyBoxes; i++)
1367 {
1368 HRESULT hr;
1369 RECT RectSrc;
1370 RECT RectDest;
1371 IDirect3DSurface9 *pSrc;
1372 IDirect3DSurface9 *pDest;
1373
1374 RectSrc.left = pBox[i].srcx;
1375 RectSrc.top = pBox[i].srcy;
1376 RectSrc.right = pBox[i].srcx + pBox[i].w; /* exclusive */
1377 RectSrc.bottom = pBox[i].srcy + pBox[i].h; /* exclusive */
1378 RectDest.left = pBox[i].x;
1379 RectDest.top = pBox[i].y;
1380 RectDest.right = pBox[i].x + pBox[i].w; /* exclusive */
1381 RectDest.bottom = pBox[i].y + pBox[i].h; /* exclusive */
1382
1383 Log(("vmsvga3dSurfaceCopy: (StretchRect) copy src sid=%x face=%d mipmap=%d (%d,%d)(%d,%d) to dest sid=%x face=%d mipmap=%d (%d,%d)\n", sidSrc, src.face, src.mipmap, RectSrc.left, RectSrc.top, RectSrc.right, RectSrc.bottom, sidDest, dest.face, dest.mipmap, pBox[i].x, pBox[i].y));
1384
1385 if ( sidSrc == sidDest
1386 && pBox[i].srcx == pBox[i].x
1387 && pBox[i].srcy == pBox[i].y)
1388 {
1389 Log(("vmsvga3dSurfaceCopy: redundant copy to the same surface at the same coordinates. Ignore. \n"));
1390 continue;
1391 }
1392 Assert(sidSrc != sidDest);
1393 Assert(!pBox[i].srcz && !pBox[i].z);
1394
1395 if (fSrcTexture)
1396 {
1397 hr = pSrcTexture->GetSurfaceLevel(src.mipmap /* Texture level */,
1398 &pSrc);
1399 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1400 }
1401 else
1402 pSrc = pSurfaceSrc->u.pSurface;
1403
1404 if (fDestTexture)
1405 {
1406 hr = pSurfaceDest->u.pTexture->GetSurfaceLevel(dest.mipmap /* Texture level */,
1407 &pDest);
1408 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1409 }
1410 else
1411 pDest = pSurfaceDest->u.pSurface;
1412
1413 /* UpdateSurface is too picky; use StretchRect instead */
1414 hr = pContext->pDevice->StretchRect(pSrc, &RectSrc, pDest, &RectDest, D3DTEXF_NONE);
1415
1416 /* GetSurfaceLevel increases the reference count; release the objects again. */
1417 if (fDestTexture)
1418 pDest->Release();
1419 if (fSrcTexture)
1420 pSrc->Release();
1421
1422 /* Track the StretchRect operation. */
1423 vmsvga3dSurfaceTrackUsage(pState, pContext, pSurfaceSrc);
1424 vmsvga3dSurfaceTrackUsage(pState, pContext, pSurfaceDest);
1425
1426 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: UpdateSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
1427 }
1428 }
1429 else
1430 for (uint32_t i = 0; i < cCopyBoxes; i++)
1431 {
1432 HRESULT hr = D3D_OK;
1433 D3DLOCKED_RECT LockedSrcRect;
1434 D3DLOCKED_RECT LockedDestRect;
1435 RECT Rect;
1436
1437 Rect.left = pBox[i].srcx;
1438 Rect.top = pBox[i].srcy;
1439 Rect.right = pBox[i].srcx + pBox[i].w; /* exclusive */
1440 Rect.bottom = pBox[i].srcy + pBox[i].h; /* exclusive */
1441
1442 Log(("vmsvga3dSurfaceCopy: (manual) copy src=%x src=%x face=%d (%d,%d)(%d,%d) to dest=%x src=%x face=%d (%d,%d)\n", sidSrc, src.face, src.mipmap, Rect.left, Rect.top, Rect.right, Rect.bottom, sidDest, dest.face, dest.mipmap, pBox[i].x, pBox[i].y));
1443
1444 Assert(!pBox[i].srcz && !pBox[i].z);
1445
1446 if (!pSurfaceSrc->u.pSurface)
1447 {
1448 LockedSrcRect.pBits = (void *)pSurfaceSrc->pMipmapLevels[src.mipmap].pSurfaceData;
1449 LockedSrcRect.Pitch = pSurfaceSrc->pMipmapLevels[src.mipmap].cbSurfacePitch;
1450 }
1451 else
1452 {
1453 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1454 vmsvga3dSurfaceFlush(pThis, pSurfaceSrc);
1455
1456 if (fSrcTexture)
1457 {
1458 Assert(!pSurfaceSrc->bounce.pTexture);
1459 hr = pSurfaceSrc->u.pTexture->LockRect(src.mipmap, /* Texture level */
1460 &LockedSrcRect,
1461 &Rect,
1462 D3DLOCK_READONLY);
1463 }
1464 else
1465 hr = pSurfaceSrc->u.pSurface->LockRect(&LockedSrcRect,
1466 &Rect,
1467 D3DLOCK_READONLY);
1468 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1469 }
1470
1471 if (!pSurfaceDest->u.pSurface)
1472 {
1473 LockedDestRect.pBits = (void *)pSurfaceDest->pMipmapLevels[dest.mipmap].pSurfaceData;
1474 LockedDestRect.Pitch = pSurfaceDest->pMipmapLevels[dest.mipmap].cbSurfacePitch;
1475 }
1476 else
1477 {
1478 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1479 vmsvga3dSurfaceFlush(pThis, pSurfaceDest);
1480
1481 if (fDestTexture)
1482 {
1483 Assert(!pSurfaceDest->bounce.pTexture);
1484 hr = pSurfaceDest->u.pTexture->LockRect(dest.mipmap, /* texture level */
1485 &LockedDestRect,
1486 &Rect,
1487 0);
1488 }
1489 else
1490 hr = pSurfaceDest->u.pSurface->LockRect(&LockedDestRect,
1491 &Rect,
1492 0);
1493 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1494 }
1495
1496 uint8_t *pDest = (uint8_t *)LockedDestRect.pBits + LockedDestRect.Pitch * pBox[i].y + pBox[i].x * pSurfaceDest->cbBlock;
1497 uint8_t *pSrc = (uint8_t *)LockedSrcRect.pBits + LockedSrcRect.Pitch * pBox[i].srcy + pBox[i].srcx * pSurfaceSrc->cbBlock;
1498
1499 for (int32_t j = Rect.top; j < Rect.bottom; j++)
1500 {
1501 memcpy(pDest, pSrc, pBox[i].w * pSurfaceSrc->cbBlock);
1502
1503 pDest += LockedDestRect.Pitch;
1504 pSrc += LockedSrcRect.Pitch;
1505 }
1506
1507 if (pSurfaceDest->u.pSurface)
1508 {
1509 if (fDestTexture)
1510 hr = pSurfaceDest->u.pTexture->UnlockRect(dest.mipmap /* Texture level */);
1511 else
1512 hr = pSurfaceDest->u.pSurface->UnlockRect();
1513 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: Unlock failed with %x\n", hr), VERR_INTERNAL_ERROR);
1514 }
1515
1516 if (pSurfaceSrc->u.pSurface)
1517 {
1518 if (fSrcTexture)
1519 hr = pSurfaceSrc->u.pTexture->UnlockRect(src.mipmap /* Texture level */);
1520 else
1521 hr = pSurfaceSrc->u.pSurface->UnlockRect();
1522 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: Unlock failed with %x\n", hr), VERR_INTERNAL_ERROR);
1523 }
1524 }
1525
1526 return VINF_SUCCESS;
1527}
1528
1529
1530/**
1531 * Create D3D/OpenGL texture object for the specified surface.
1532 *
1533 * Surfaces are created when needed.
1534 *
1535 * @param pState The VMSVGA3d state.
1536 * @param pContext The context.
1537 * @param idAssociatedContext Probably the same as pContext->id.
1538 * @param pSurface The surface to create the texture for.
1539 */
1540int vmsvga3dBackCreateTexture(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext,
1541 PVMSVGA3DSURFACE pSurface)
1542
1543{
1544 HRESULT hr;
1545 IDirect3DTexture9 *pTexture;
1546
1547 Assert(pSurface->hSharedObject == NULL);
1548
1549 if ( pSurface->formatD3D == D3DFMT_D24S8
1550 || pSurface->formatD3D == D3DFMT_D24X8)
1551 {
1552 Assert(pSurface->faces[0].numMipLevels == 1);
1553 /* Use the INTZ format for a depth/stencil surface that will be used as a texture */
1554 hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
1555 pSurface->pMipmapLevels[0].size.height,
1556 1,
1557 D3DUSAGE_DEPTHSTENCIL,
1558 FOURCC_INTZ,
1559 D3DPOOL_DEFAULT,
1560 &pSurface->u.pTexture,
1561 &pSurface->hSharedObject /* might result in poor performance */);
1562 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: CreateTexture INTZ failed with %x\n", hr), VERR_INTERNAL_ERROR);
1563 pTexture = pSurface->u.pTexture;
1564
1565 pSurface->fStencilAsTexture = true;
1566 }
1567 else
1568 {
1569 hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
1570 pSurface->pMipmapLevels[0].size.height,
1571 pSurface->faces[0].numMipLevels,
1572 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET /* required for use as a StretchRect destination */,
1573 pSurface->formatD3D,
1574 D3DPOOL_DEFAULT,
1575 &pSurface->u.pTexture,
1576 &pSurface->hSharedObject);
1577 if (hr == D3D_OK)
1578 {
1579 /* Create another texture object to serve as a bounce buffer as the above texture surface can't be locked. */
1580 hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
1581 pSurface->pMipmapLevels[0].size.height,
1582 pSurface->faces[0].numMipLevels,
1583 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
1584 pSurface->formatD3D,
1585 D3DPOOL_SYSTEMMEM,
1586 &pSurface->bounce.pTexture,
1587 NULL);
1588 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: CreateTexture (systemmem) failed with %x\n", hr), VERR_INTERNAL_ERROR);
1589 pTexture = pSurface->bounce.pTexture;
1590 }
1591 else
1592 {
1593 Log(("Format not accepted -> try old method\n"));
1594 /* The format was probably not accepted; fall back to our old mode. */
1595 hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
1596 pSurface->pMipmapLevels[0].size.height,
1597 pSurface->faces[0].numMipLevels,
1598 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
1599 pSurface->formatD3D,
1600 D3DPOOL_DEFAULT,
1601 &pSurface->u.pTexture,
1602 &pSurface->hSharedObject /* might result in poor performance */);
1603 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: CreateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
1604 pTexture = pSurface->u.pTexture;
1605 }
1606 }
1607
1608 if (pSurface->autogenFilter != SVGA3D_TEX_FILTER_NONE)
1609 {
1610 /* Set the mip map generation filter settings. */
1611 hr = pSurface->u.pTexture->SetAutoGenFilterType((D3DTEXTUREFILTERTYPE)pSurface->autogenFilter);
1612 AssertMsg(hr == D3D_OK, ("vmsvga3dBackCreateTexture: SetAutoGenFilterType failed with %x\n", hr));
1613 }
1614
1615 if (pSurface->fDirty)
1616 {
1617 Log(("vmsvga3dBackCreateTexture: sync dirty texture\n"));
1618 for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
1619 {
1620 if (pSurface->pMipmapLevels[i].fDirty)
1621 {
1622 D3DLOCKED_RECT LockedRect;
1623
1624 hr = pTexture->LockRect(i, /* texture level */
1625 &LockedRect,
1626 NULL, /* entire texture */
1627 0);
1628
1629 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1630
1631 Log(("vmsvga3dBackCreateTexture: sync dirty texture mipmap level %d (pitch %x vs %x)\n", i, LockedRect.Pitch, pSurface->pMipmapLevels[i].cbSurfacePitch));
1632
1633 uint8_t *pDest = (uint8_t *)LockedRect.pBits;
1634 uint8_t *pSrc = (uint8_t *)pSurface->pMipmapLevels[i].pSurfaceData;
1635 for (uint32_t j = 0; j < pSurface->pMipmapLevels[i].size.height; j++)
1636 {
1637 memcpy(pDest, pSrc, pSurface->pMipmapLevels[i].cbSurfacePitch);
1638
1639 pDest += LockedRect.Pitch;
1640 pSrc += pSurface->pMipmapLevels[i].cbSurfacePitch;
1641 }
1642
1643 hr = pTexture->UnlockRect(i /* texture level */);
1644 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1645
1646 pSurface->pMipmapLevels[i].fDirty = false;
1647 }
1648 }
1649 if (pSurface->bounce.pTexture)
1650 {
1651 Log(("vmsvga3dBackCreateTexture: sync dirty texture from bounce buffer\n"));
1652
1653 hr = pContext->pDevice->UpdateTexture(pSurface->bounce.pTexture, pSurface->u.pTexture);
1654 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: UpdateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
1655
1656 /* We will now use the bounce texture for all memory accesses, so free our surface memory buffer. */
1657 for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
1658 {
1659 RTMemFree(pSurface->pMipmapLevels[i].pSurfaceData);
1660 pSurface->pMipmapLevels[i].pSurfaceData = NULL;
1661 }
1662 }
1663 pSurface->fDirty = false;
1664 }
1665 pSurface->flags |= SVGA3D_SURFACE_HINT_TEXTURE;
1666 pSurface->idAssociatedContext = idAssociatedContext;
1667 return VINF_SUCCESS;
1668}
1669
1670
1671/**
1672 * Backend worker for implementing SVGA_3D_CMD_SURFACE_STRETCHBLT.
1673 *
1674 * @returns VBox status code.
1675 * @param pThis The VGA device instance.
1676 * @param pState The VMSVGA3d state.
1677 * @param pDstSurface The destination host surface.
1678 * @param uDstMipmap The destination mipmap level (valid).
1679 * @param pDstBox The destination box.
1680 * @param pSrcSurface The source host surface.
1681 * @param uSrcMipmap The source mimap level (valid).
1682 * @param pSrcBox The source box.
1683 * @param enmMode The strecht blt mode .
1684 * @param pContext The VMSVGA3d context (already current for OGL).
1685 */
1686int vmsvga3dBackSurfaceStretchBlt(PVGASTATE pThis, PVMSVGA3DSTATE pState,
1687 PVMSVGA3DSURFACE pDstSurface, uint32_t uDstMipmap, SVGA3dBox const *pDstBox,
1688 PVMSVGA3DSURFACE pSrcSurface, uint32_t uSrcMipmap, SVGA3dBox const *pSrcBox,
1689 SVGA3dStretchBltMode enmMode, PVMSVGA3DCONTEXT pContext)
1690{
1691 HRESULT hr;
1692
1693 /* Flush the drawing pipeline for this surface as it could be used in a shared context. */
1694 vmsvga3dSurfaceFlush(pThis, pSrcSurface);
1695 vmsvga3dSurfaceFlush(pThis, pDstSurface);
1696
1697 RECT RectSrc;
1698 RectSrc.left = pSrcBox->x;
1699 RectSrc.top = pSrcBox->y;
1700 RectSrc.right = pSrcBox->x + pSrcBox->w; /* exclusive */
1701 RectSrc.bottom = pSrcBox->y + pSrcBox->h; /* exclusive */
1702 Assert(!pSrcBox->z);
1703
1704 RECT RectDst;
1705 RectDst.left = pDstBox->x;
1706 RectDst.top = pDstBox->y;
1707 RectDst.right = pDstBox->x + pDstBox->w; /* exclusive */
1708 RectDst.bottom = pDstBox->y + pDstBox->h; /* exclusive */
1709 Assert(!pDstBox->z);
1710
1711 IDirect3DSurface9 *pSrc;
1712 bool const fSrcTexture = !!(pSrcSurface->flags & SVGA3D_SURFACE_HINT_TEXTURE);
1713 if (fSrcTexture)
1714 {
1715 hr = pSrcSurface->u.pTexture->GetSurfaceLevel(uSrcMipmap /* Texture level */, &pSrc);
1716 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceStretchBlt: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1717 }
1718 else
1719 pSrc = pSrcSurface->u.pSurface;
1720
1721 IDirect3DSurface9 *pDst;
1722 bool const fDstTexture = !!(pDstSurface->flags & SVGA3D_SURFACE_HINT_TEXTURE);
1723 if (fDstTexture)
1724 {
1725 hr = pDstSurface->u.pTexture->GetSurfaceLevel(uDstMipmap /* Texture level */, &pDst);
1726 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceStretchBlt: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1727 }
1728 else
1729 pDst = pDstSurface->u.pSurface;
1730
1731 D3DTEXTUREFILTERTYPE moded3d;
1732 switch (enmMode)
1733 {
1734 case SVGA3D_STRETCH_BLT_POINT:
1735 moded3d = D3DTEXF_POINT;
1736 break;
1737
1738 case SVGA3D_STRETCH_BLT_LINEAR:
1739 moded3d = D3DTEXF_LINEAR;
1740 break;
1741
1742 default:
1743 AssertFailed();
1744 moded3d = D3DTEXF_NONE;
1745 break;
1746 }
1747
1748 hr = pContext->pDevice->StretchRect(pSrc, &RectSrc, pDst, &RectDst, moded3d);
1749
1750 /* GetSurfaceLevel increases the reference count; release the objects again. */
1751 if (fDstTexture)
1752 pDst->Release();
1753 if (fSrcTexture)
1754 pSrc->Release();
1755
1756 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceStretchBlt: StretchRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1757
1758 /* Track the StretchRect operation. */
1759 vmsvga3dSurfaceTrackUsage(pState, pContext, pSrcSurface);
1760 vmsvga3dSurfaceTrackUsage(pState, pContext, pDstSurface);
1761
1762 return VINF_SUCCESS;
1763}
1764
1765
1766/**
1767 * Backend worker for implementing SVGA_3D_CMD_SURFACE_DMA that copies one box.
1768 *
1769 * @returns Failure status code or @a rc.
1770 * @param pThis The VGA device instance data.
1771 * @param pState The VMSVGA3d state.
1772 * @param pSurface The host surface.
1773 * @param uHostMipmap The host mipmap level (valid).
1774 * @param GuestPtr The guest pointer.
1775 * @param cbSrcPitch The guest (?) pitch.
1776 * @param transfer The transfer direction.
1777 * @param pBox The box to copy.
1778 * @param pContext The context (for OpenGL).
1779 * @param rc The current rc for all boxes.
1780 * @param iBox The current box number (for Direct 3D).
1781 */
1782int vmsvga3dBackSurfaceDMACopyBox(PVGASTATE pThis, PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface, uint32_t uHostMipmap,
1783 SVGAGuestPtr GuestPtr, uint32_t cbSrcPitch, SVGA3dTransferType transfer,
1784 SVGA3dCopyBox const *pBox, PVMSVGA3DCONTEXT pContext, int rc, int iBox)
1785{
1786 HRESULT hr = D3D_OK;
1787 DWORD dwFlags = transfer == SVGA3D_READ_HOST_VRAM ? D3DLOCK_READONLY : 0;
1788 bool fTexture = false;
1789 bool fVertex = false;
1790 bool fRenderTargetTexture = false;
1791 switch (pSurface->flags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)
1792 {
1793 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
1794 fRenderTargetTexture = true;
1795 /* no break */
1796 case SVGA3D_SURFACE_HINT_TEXTURE:
1797 fTexture = true;
1798 /* no break */
1799 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
1800 if (pSurface->fStencilAsTexture)
1801 fTexture = true;
1802 /* no break */
1803 case SVGA3D_SURFACE_HINT_RENDERTARGET:
1804 {
1805 D3DLOCKED_RECT LockedRect;
1806 RECT Rect;
1807
1808 Rect.left = pBox->x;
1809 Rect.top = pBox->y;
1810 Rect.right = pBox->x + pBox->w; /* exclusive */
1811 Rect.bottom = pBox->y + pBox->h; /* exclusive */
1812
1813 /* @todo inefficient for VRAM buffers!! */
1814 if (fTexture)
1815 {
1816 if (pSurface->bounce.pTexture)
1817 {
1818 if ( transfer == SVGA3D_READ_HOST_VRAM
1819 && fRenderTargetTexture
1820 && iBox == 0 /* only the first time */)
1821 {
1822 IDirect3DSurface9 *pSrc, *pDest;
1823
1824 /* @todo stricter checks for associated context */
1825 uint32_t cid = pSurface->idAssociatedContext;
1826 if ( cid >= pState->cContexts
1827 || pState->papContexts[cid]->id != cid)
1828 {
1829 Log(("vmsvga3dSurfaceDMA invalid context id (%x - %x)!\n", cid, (cid >= pState->cContexts) ? -1 : pState->papContexts[cid]->id));
1830 AssertFailedReturn(VERR_INVALID_PARAMETER);
1831 }
1832 pContext = pState->papContexts[cid];
1833
1834 /* @todo only sync when something was actually rendered (since the last sync) */
1835 Log(("vmsvga3dSurfaceDMA: sync bounce buffer\n"));
1836 hr = pSurface->bounce.pTexture->GetSurfaceLevel(uHostMipmap, &pDest);
1837 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1838
1839 hr = pSurface->u.pTexture->GetSurfaceLevel(uHostMipmap, &pSrc);
1840 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1841
1842 hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
1843 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
1844
1845 pSrc->Release();
1846 pDest->Release();
1847 }
1848
1849 hr = pSurface->bounce.pTexture->LockRect(uHostMipmap, /* texture level */
1850 &LockedRect,
1851 &Rect,
1852 dwFlags);
1853 }
1854 else
1855 hr = pSurface->u.pTexture->LockRect(uHostMipmap, /* texture level */
1856 &LockedRect,
1857 &Rect,
1858 dwFlags);
1859 }
1860 else
1861 hr = pSurface->u.pSurface->LockRect(&LockedRect,
1862 &Rect,
1863 dwFlags);
1864 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1865
1866 if (fTexture)
1867 Log(("Lock TEXTURE (bounce=%d) memory for rectangle (%d,%d)(%d,%d)\n", !!(pSurface->bounce.pTexture), Rect.left, Rect.top, Rect.right, Rect.bottom));
1868 else
1869 Log(("Lock %s memory for rectangle (%d,%d)(%d,%d)\n", (pSurface->flags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL) ? "DEPTH-STENCIL" : "RENDERTARGET", Rect.left, Rect.top, Rect.right, Rect.bottom));
1870
1871 rc = vmsvgaGMRTransfer(pThis,
1872 transfer,
1873 (uint8_t *)LockedRect.pBits,
1874 LockedRect.Pitch,
1875 GuestPtr,
1876 pBox->srcx * pSurface->cbBlock + pBox->srcy * cbSrcPitch,
1877 cbSrcPitch,
1878 pBox->w * pSurface->cbBlock,
1879 pBox->h);
1880 AssertRC(rc);
1881
1882 Log4(("first line:\n%.*Rhxd\n", pBox->w * pSurface->cbBlock, LockedRect.pBits));
1883
1884 if (fTexture)
1885 {
1886 if (pSurface->bounce.pTexture)
1887 {
1888 hr = pSurface->bounce.pTexture->UnlockRect(uHostMipmap);
1889 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1890
1891 if (transfer == SVGA3D_WRITE_HOST_VRAM)
1892 {
1893 /* @todo stricter checks for associated context */
1894 uint32_t cid = pSurface->idAssociatedContext;
1895 if ( cid >= pState->cContexts
1896 || pState->papContexts[cid]->id != cid)
1897 {
1898 Log(("vmsvga3dSurfaceDMA invalid context id!\n"));
1899 AssertFailedReturn(VERR_INVALID_PARAMETER);
1900 }
1901 pContext = pState->papContexts[cid];
1902
1903 Log(("vmsvga3dSurfaceDMA: sync texture from bounce buffer\n"));
1904
1905 /* Copy the new contents to the actual texture object. */
1906 hr = pContext->pDevice->UpdateTexture(pSurface->bounce.pTexture, pSurface->u.pTexture);
1907 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: UpdateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
1908
1909 /* Track the copy operation. */
1910 vmsvga3dSurfaceTrackUsage(pState, pContext, pSurface);
1911 }
1912 }
1913 else
1914 hr = pSurface->u.pTexture->UnlockRect(uHostMipmap);
1915 }
1916 else
1917 hr = pSurface->u.pSurface->UnlockRect();
1918 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1919 break;
1920 }
1921
1922 case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
1923 fVertex = true;
1924 /* no break */
1925
1926 case SVGA3D_SURFACE_HINT_INDEXBUFFER:
1927 {
1928 uint8_t *pData;
1929 unsigned uDestOffset;
1930
1931 uDestOffset = pBox->x * pSurface->cbBlock + pBox->y * pSurface->pMipmapLevels[uHostMipmap].cbSurfacePitch;
1932 AssertReturn(uDestOffset + pBox->w * pSurface->cbBlock + (pBox->h - 1) * pSurface->pMipmapLevels[uHostMipmap].cbSurfacePitch <= pSurface->pMipmapLevels[uHostMipmap].cbSurface, VERR_INTERNAL_ERROR);
1933
1934 /** @todo lock only as much as we really need */
1935 if (fVertex)
1936 hr = pSurface->u.pVertexBuffer->Lock(0, 0, (void **)&pData, dwFlags);
1937 else
1938 hr = pSurface->u.pIndexBuffer->Lock(0, 0, (void **)&pData, dwFlags);
1939 AssertMsg(hr == D3D_OK, ("vmsvga3dSurfaceDMA: Lock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
1940
1941 Log(("Lock %s memory for rectangle (%d,%d)(%d,%d)\n", (fVertex) ? "vertex" : "index", pBox->x, pBox->y, pBox->x + pBox->w, pBox->y + pBox->h));
1942
1943 rc = vmsvgaGMRTransfer(pThis,
1944 transfer,
1945 pData + uDestOffset,
1946 pSurface->pMipmapLevels[uHostMipmap].cbSurfacePitch,
1947 GuestPtr,
1948 pBox->srcx * pSurface->cbBlock + pBox->srcy * cbSrcPitch,
1949 cbSrcPitch,
1950 pBox->w * pSurface->cbBlock,
1951 pBox->h);
1952 AssertRC(rc);
1953
1954 Log4(("first line:\n%.*Rhxd\n", cbSrcPitch, pData));
1955
1956 if (fVertex)
1957 hr = pSurface->u.pVertexBuffer->Unlock();
1958 else
1959 hr = pSurface->u.pIndexBuffer->Unlock();
1960 AssertMsg(hr == D3D_OK, ("vmsvga3dSurfaceDMA: Unlock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
1961 break;
1962 }
1963
1964 default:
1965 AssertFailed();
1966 break;
1967 }
1968
1969 return rc;
1970}
1971
1972
1973int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, uint32_t dest, SVGASignedRect destRect, SVGA3dSurfaceImageId src, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect)
1974{
1975 /* Requires SVGA_FIFO_CAP_SCREEN_OBJECT support */
1976 Log(("vmsvga3dSurfaceBlitToScreen: dest=%d (%d,%d)(%d,%d) surface=%x (face=%d, mipmap=%d) (%d,%d)(%d,%d) cRects=%d\n", dest, destRect.left, destRect.top, destRect.right, destRect.bottom, src.sid, src.face, src.mipmap, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom, cRects));
1977 for (uint32_t i = 0; i < cRects; i++)
1978 {
1979 Log(("vmsvga3dSurfaceBlitToScreen: clipping rect %d (%d,%d)(%d,%d)\n", i, pRect[i].left, pRect[i].top, pRect[i].right, pRect[i].bottom));
1980 }
1981
1982 /* @todo Only screen 0 for now. */
1983 AssertReturn(dest == 0, VERR_INTERNAL_ERROR);
1984 AssertReturn(src.mipmap == 0 && src.face == 0, VERR_INVALID_PARAMETER);
1985 /* @todo scaling */
1986 AssertReturn(destRect.right - destRect.left == srcRect.right - srcRect.left && destRect.bottom - destRect.top == srcRect.bottom - srcRect.top, VERR_INVALID_PARAMETER);
1987
1988 if (cRects == 0)
1989 {
1990 /* easy case; no clipping */
1991 SVGA3dCopyBox box;
1992 SVGA3dGuestImage dest;
1993
1994 box.x = destRect.left;
1995 box.y = destRect.top;
1996 box.z = 0;
1997 box.w = destRect.right - destRect.left;
1998 box.h = destRect.bottom - destRect.top;
1999 box.d = 1;
2000 box.srcx = srcRect.left;
2001 box.srcy = srcRect.top;
2002 box.srcz = 0;
2003
2004 dest.ptr.gmrId = SVGA_GMR_FRAMEBUFFER;
2005 dest.ptr.offset = 0;
2006 dest.pitch = pThis->svga.cbScanline;
2007
2008 int rc = vmsvga3dSurfaceDMA(pThis, dest, src, SVGA3D_READ_HOST_VRAM, 1, &box);
2009 AssertRCReturn(rc, rc);
2010
2011 vgaR3UpdateDisplay(pThis, box.x, box.y, box.w, box.h);
2012 return VINF_SUCCESS;
2013 }
2014 else
2015 {
2016 SVGA3dGuestImage dest;
2017 SVGA3dCopyBox box;
2018
2019 box.srcz = 0;
2020 box.z = 0;
2021 box.d = 1;
2022
2023 dest.ptr.gmrId = SVGA_GMR_FRAMEBUFFER;
2024 dest.ptr.offset = 0;
2025 dest.pitch = pThis->svga.cbScanline;
2026
2027 /* @todo merge into one SurfaceDMA call */
2028 for (uint32_t i = 0; i < cRects; i++)
2029 {
2030 /* The clipping rectangle is relative to the top-left corner of srcRect & destRect. Adjust here. */
2031 box.srcx = srcRect.left + pRect[i].left;
2032 box.srcy = srcRect.top + pRect[i].top;
2033
2034 box.x = pRect[i].left + destRect.left;
2035 box.y = pRect[i].top + destRect.top;
2036 box.z = 0;
2037 box.w = pRect[i].right - pRect[i].left;
2038 box.h = pRect[i].bottom - pRect[i].top;
2039
2040 int rc = vmsvga3dSurfaceDMA(pThis, dest, src, SVGA3D_READ_HOST_VRAM, 1, &box);
2041 AssertRCReturn(rc, rc);
2042
2043 vgaR3UpdateDisplay(pThis, box.x, box.y, box.w, box.h);
2044 }
2045
2046#if 0
2047 {
2048 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2049 HRESULT hr;
2050 PVMSVGA3DSURFACE pSurface;
2051 PVMSVGA3DCONTEXT pContext;
2052 uint32_t sid = src.sid;
2053 AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
2054 AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
2055
2056 pSurface = pState->papSurfaces[sid];
2057 uint32_t cid;
2058
2059 /* @todo stricter checks for associated context */
2060 cid = pSurface->idAssociatedContext;
2061
2062 if ( cid >= pState->cContexts
2063 || pState->papContexts[cid]->id != cid)
2064 {
2065 Log(("vmsvga3dGenerateMipmaps invalid context id!\n"));
2066 return VERR_INVALID_PARAMETER;
2067 }
2068 pContext = pState->papContexts[cid];
2069
2070 if (pSurface->id == 0x5e)
2071 {
2072 IDirect3DSurface9 *pSrc;
2073
2074 hr = pSurface->u.pTexture->GetSurfaceLevel(0/* Texture level */,
2075 &pSrc);
2076 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceStretchBlt: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2077
2078 pContext->pDevice->ColorFill(pSrc, NULL, (D3DCOLOR)0x11122255);
2079 pSrc->Release();
2080 }
2081 }
2082#endif
2083
2084 return VINF_SUCCESS;
2085 }
2086}
2087
2088int vmsvga3dGenerateMipmaps(PVGASTATE pThis, uint32_t sid, SVGA3dTextureFilter filter)
2089{
2090 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2091 PVMSVGA3DSURFACE pSurface;
2092 int rc = VINF_SUCCESS;
2093 HRESULT hr;
2094
2095 AssertReturn(pState, VERR_NO_MEMORY);
2096 AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
2097 AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
2098
2099 pSurface = pState->papSurfaces[sid];
2100 AssertReturn(pSurface->idAssociatedContext != SVGA3D_INVALID_ID, VERR_INTERNAL_ERROR);
2101
2102 Assert(filter != SVGA3D_TEX_FILTER_FLATCUBIC);
2103 Assert(filter != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
2104 pSurface->autogenFilter = filter;
2105
2106 Log(("vmsvga3dGenerateMipmaps: sid=%x filter=%d\n", sid, filter));
2107
2108 if (!pSurface->u.pSurface)
2109 {
2110 PVMSVGA3DCONTEXT pContext;
2111 uint32_t cid;
2112
2113 /* @todo stricter checks for associated context */
2114 cid = pSurface->idAssociatedContext;
2115
2116 if ( cid >= pState->cContexts
2117 || pState->papContexts[cid]->id != cid)
2118 {
2119 Log(("vmsvga3dGenerateMipmaps invalid context id!\n"));
2120 return VERR_INVALID_PARAMETER;
2121 }
2122 pContext = pState->papContexts[cid];
2123
2124 /* Unknown surface type; turn it into a texture. */
2125 Log(("vmsvga3dGenerateMipmaps: unknown src surface id=%x type=%d format=%d -> create texture\n", sid, pSurface->flags, pSurface->format));
2126 rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pSurface);
2127 AssertRCReturn(rc, rc);
2128 }
2129 else
2130 {
2131 hr = pSurface->u.pTexture->SetAutoGenFilterType((D3DTEXTUREFILTERTYPE)filter);
2132 AssertMsg(hr == D3D_OK, ("vmsvga3dGenerateMipmaps: SetAutoGenFilterType failed with %x\n", hr));
2133 }
2134
2135 /* Generate the mip maps. */
2136 pSurface->u.pTexture->GenerateMipSubLevels();
2137
2138 return VINF_SUCCESS;
2139}
2140
2141int vmsvga3dCommandPresent(PVGASTATE pThis, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect)
2142{
2143 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2144 PVMSVGA3DSURFACE pSurface;
2145 int rc = VINF_SUCCESS;
2146 PVMSVGA3DCONTEXT pContext;
2147 uint32_t cid;
2148 HRESULT hr;
2149 IDirect3DSurface9 *pBackBuffer;
2150 IDirect3DSurface9 *pSurfaceD3D;
2151
2152 AssertReturn(pState, VERR_NO_MEMORY);
2153 AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
2154 AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
2155
2156 pSurface = pState->papSurfaces[sid];
2157 AssertReturn(pSurface->idAssociatedContext != SVGA3D_INVALID_ID, VERR_INTERNAL_ERROR);
2158
2159 /* @todo stricter checks for associated context */
2160 cid = pSurface->idAssociatedContext;
2161 Log(("vmsvga3dCommandPresent: sid=%x cRects=%d cid=%x\n", sid, cRects, cid));
2162 for (uint32_t i=0; i < cRects; i++)
2163 {
2164 Log(("vmsvga3dCommandPresent: rectangle %d src=(%d,%d) (%d,%d)(%d,%d)\n", i, pRect[i].srcx, pRect[i].srcy, pRect[i].x, pRect[i].y, pRect[i].x + pRect[i].w, pRect[i].y + pRect[i].h));
2165 }
2166
2167 if ( cid >= pState->cContexts
2168 || pState->papContexts[cid]->id != cid)
2169 {
2170 Log(("vmsvga3dCommandPresent invalid context id!\n"));
2171 return VERR_INVALID_PARAMETER;
2172 }
2173 pContext = pState->papContexts[cid];
2174
2175 hr = pContext->pDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
2176 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandPresent: GetBackBuffer failed with %x\n", hr), VERR_INTERNAL_ERROR);
2177
2178 if (pSurface->flags & SVGA3D_SURFACE_HINT_TEXTURE)
2179 {
2180 hr = pSurface->u.pTexture->GetSurfaceLevel(0, &pSurfaceD3D);
2181 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandPresent: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2182 }
2183 else
2184 pSurfaceD3D = pSurface->u.pSurface;
2185
2186 /* Read the destination viewport specs in one go to try avoid some unnecessary update races. */
2187 VMSVGAVIEWPORT const DstViewport = pThis->svga.viewport;
2188 ASMCompilerBarrier(); /* paranoia */
2189 Assert(DstViewport.yHighWC >= DstViewport.yLowWC);
2190
2191 /* If there are no recangles specified, just grab a screenful. */
2192 SVGA3dCopyRect DummyRect;
2193 if (cRects != 0)
2194 { /* likely */ }
2195 else
2196 {
2197 /** @todo Find the usecase for this or check what the original device does.
2198 * The original code was doing some scaling based on the surface
2199 * size... */
2200# ifdef DEBUG_bird
2201 AssertMsgFailed(("No rects to present. Who is doing that and what do they actually expect?\n"));
2202# endif
2203 DummyRect.x = DummyRect.srcx = 0;
2204 DummyRect.y = DummyRect.srcy = 0;
2205 DummyRect.w = pThis->svga.uWidth;
2206 DummyRect.h = pThis->svga.uHeight;
2207 cRects = 1;
2208 pRect = &DummyRect;
2209 }
2210
2211 /*
2212 * Blit the surface rectangle(s) to the back buffer.
2213 */
2214 uint32_t const cxSurface = pSurface->pMipmapLevels[0].size.width;
2215 uint32_t const cySurface = pSurface->pMipmapLevels[0].size.height;
2216 for (uint32_t i = 0; i < cRects; i++)
2217 {
2218 SVGA3dCopyRect ClippedRect = pRect[i];
2219
2220 /*
2221 * Do some sanity checking and limit width and height, all so we
2222 * don't need to think about wrap-arounds below.
2223 */
2224 if (RT_LIKELY( ClippedRect.w
2225 && ClippedRect.x < VMSVGA_MAX_X
2226 && ClippedRect.srcx < VMSVGA_MAX_X
2227 && ClippedRect.h
2228 && ClippedRect.y < VMSVGA_MAX_Y
2229 && ClippedRect.srcy < VMSVGA_MAX_Y
2230 ))
2231 { /* likely */ }
2232 else
2233 continue;
2234
2235 if (RT_LIKELY(ClippedRect.w < VMSVGA_MAX_Y))
2236 { /* likely */ }
2237 else
2238 ClippedRect.w = VMSVGA_MAX_Y;
2239 if (RT_LIKELY(ClippedRect.w < VMSVGA_MAX_Y))
2240 { /* likely */ }
2241 else
2242 ClippedRect.w = VMSVGA_MAX_Y;
2243
2244 /*
2245 * Source surface clipping (paranoia). Straight forward.
2246 */
2247 if (RT_LIKELY(ClippedRect.srcx < cxSurface))
2248 { /* likely */ }
2249 else
2250 continue;
2251 if (RT_LIKELY(ClippedRect.srcx + ClippedRect.w <= cxSurface))
2252 { /* likely */ }
2253 else
2254 {
2255 AssertFailed(); /* remove if annoying. */
2256 ClippedRect.w = cxSurface - ClippedRect.srcx;
2257 }
2258
2259 if (RT_LIKELY(ClippedRect.srcy < cySurface))
2260 { /* likely */ }
2261 else
2262 continue;
2263 if (RT_LIKELY(ClippedRect.srcy + ClippedRect.h <= cySurface))
2264 { /* likely */ }
2265 else
2266 {
2267 AssertFailed(); /* remove if annoying. */
2268 ClippedRect.h = cySurface - ClippedRect.srcy;
2269 }
2270
2271 /*
2272 * Destination viewport clipping.
2273 *
2274 * This is very straight forward compared to OpenGL. There is no Y
2275 * inversion anywhere and all the coordinate systems are the same.
2276 */
2277 /* X */
2278 if (ClippedRect.x >= DstViewport.x)
2279 {
2280 if (ClippedRect.x + ClippedRect.w <= DstViewport.xRight)
2281 { /* typical */ }
2282 else if (ClippedRect.x < DstViewport.xRight)
2283 ClippedRect.w = DstViewport.xRight - ClippedRect.x;
2284 else
2285 continue;
2286 }
2287 else
2288 {
2289 uint32_t cxAdjust = DstViewport.x - ClippedRect.x;
2290 if (cxAdjust < ClippedRect.w)
2291 {
2292 ClippedRect.w -= cxAdjust;
2293 ClippedRect.x += cxAdjust;
2294 ClippedRect.srcx += cxAdjust;
2295 }
2296 else
2297 continue;
2298
2299 if (ClippedRect.x + ClippedRect.w <= DstViewport.xRight)
2300 { /* typical */ }
2301 else
2302 ClippedRect.w = DstViewport.xRight - ClippedRect.x;
2303 }
2304
2305 /* Y */
2306 if (ClippedRect.y >= DstViewport.y)
2307 {
2308 if (ClippedRect.y + ClippedRect.h <= DstViewport.y + DstViewport.cy)
2309 { /* typical */ }
2310 else if (ClippedRect.x < DstViewport.y + DstViewport.cy)
2311 ClippedRect.h = DstViewport.y + DstViewport.cy - ClippedRect.y;
2312 else
2313 continue;
2314 }
2315 else
2316 {
2317 uint32_t cyAdjust = DstViewport.y - ClippedRect.y;
2318 if (cyAdjust < ClippedRect.h)
2319 {
2320 ClippedRect.h -= cyAdjust;
2321 ClippedRect.y += cyAdjust;
2322 ClippedRect.srcy += cyAdjust;
2323 }
2324 else
2325 continue;
2326
2327 if (ClippedRect.y + ClippedRect.h <= DstViewport.y + DstViewport.cy)
2328 { /* typical */ }
2329 else
2330 ClippedRect.h = DstViewport.y + DstViewport.cy - ClippedRect.y;
2331 }
2332
2333 /* Calc source rectangle. */
2334 RECT SrcRect;
2335 SrcRect.left = ClippedRect.srcx;
2336 SrcRect.right = ClippedRect.srcx + ClippedRect.w;
2337 SrcRect.top = ClippedRect.srcy;
2338 SrcRect.bottom = ClippedRect.srcy + ClippedRect.h;
2339
2340 /* Calc destination rectangle. */
2341 RECT DstRect;
2342 DstRect.left = ClippedRect.x;
2343 DstRect.right = ClippedRect.x + ClippedRect.w;
2344 DstRect.top = ClippedRect.y;
2345 DstRect.bottom = ClippedRect.y + ClippedRect.h;
2346
2347 /* Adjust for viewport. */
2348 DstRect.left -= DstViewport.x;
2349 DstRect.right -= DstViewport.x;
2350 DstRect.bottom -= DstViewport.y;
2351 DstRect.top -= DstViewport.y;
2352
2353 Log(("SrcRect: (%d,%d)(%d,%d) DstRect: (%d,%d)(%d,%d)\n",
2354 SrcRect.left, SrcRect.bottom, SrcRect.right, SrcRect.top,
2355 DstRect.left, DstRect.bottom, DstRect.right, DstRect.top));
2356 hr = pContext->pDevice->StretchRect(pSurfaceD3D, &SrcRect, pBackBuffer, &DstRect, D3DTEXF_NONE);
2357 AssertBreak(hr == D3D_OK);
2358 }
2359
2360 if (pSurface->flags & SVGA3D_SURFACE_HINT_TEXTURE)
2361 pSurfaceD3D->Release();
2362
2363 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandPresent: StretchRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2364
2365 hr = pContext->pDevice->Present(NULL, NULL, NULL, NULL);
2366 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandPresent: Present failed with %x\n", hr), VERR_INTERNAL_ERROR);
2367
2368 pBackBuffer->Release();
2369 return VINF_SUCCESS;
2370}
2371
2372
2373/**
2374 * Create a new 3d context
2375 *
2376 * @returns VBox status code.
2377 * @param pThis VGA device instance data.
2378 * @param cid Context id
2379 */
2380int vmsvga3dContextDefine(PVGASTATE pThis, uint32_t cid)
2381{
2382 int rc;
2383 PVMSVGA3DCONTEXT pContext;
2384 HRESULT hr;
2385 D3DPRESENT_PARAMETERS PresParam;
2386 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2387
2388 AssertReturn(pState, VERR_NO_MEMORY);
2389 AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
2390
2391 Log(("vmsvga3dContextDefine id %x\n", cid));
2392
2393 if (cid >= pState->cContexts)
2394 {
2395 /* Grow the array. */
2396 uint32_t cNew = RT_ALIGN(cid + 15, 16);
2397 void *pvNew = RTMemRealloc(pState->papContexts, sizeof(pState->papContexts[0]) * cNew);
2398 AssertReturn(pvNew, VERR_NO_MEMORY);
2399 pState->papContexts = (PVMSVGA3DCONTEXT *)pvNew;
2400 while (pState->cContexts < cNew)
2401 {
2402 pContext = (PVMSVGA3DCONTEXT)RTMemAllocZ(sizeof(*pContext));
2403 AssertReturn(pContext, VERR_NO_MEMORY);
2404 pContext->id = SVGA3D_INVALID_ID;
2405 pState->papContexts[pState->cContexts++] = pContext;
2406 }
2407 }
2408 /* If one already exists with this id, then destroy it now. */
2409 if (pState->papContexts[cid]->id != SVGA3D_INVALID_ID)
2410 vmsvga3dContextDestroy(pThis, cid);
2411
2412 pContext = pState->papContexts[cid];
2413 memset(pContext, 0, sizeof(*pContext));
2414 pContext->id = cid;
2415 for (uint32_t i = 0; i< RT_ELEMENTS(pContext->aSidActiveTexture); i++)
2416 pContext->aSidActiveTexture[i] = SVGA3D_INVALID_ID;
2417 pContext->sidRenderTarget = SVGA3D_INVALID_ID;
2418 pContext->state.shidVertex = SVGA3D_INVALID_ID;
2419 pContext->state.shidPixel = SVGA3D_INVALID_ID;
2420
2421 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); i++)
2422 pContext->state.aRenderTargets[i] = SVGA3D_INVALID_ID;
2423
2424 /* Create a context window. */
2425 CREATESTRUCT cs;
2426
2427 AssertReturn(pThis->svga.u64HostWindowId, VERR_INTERNAL_ERROR);
2428
2429 cs.lpCreateParams = NULL;
2430 cs.dwExStyle = WS_EX_NOACTIVATE | WS_EX_NOPARENTNOTIFY | WS_EX_TRANSPARENT;
2431#ifdef DEBUG_GFX_WINDOW
2432 cs.lpszName = (char *)RTMemAllocZ(256);
2433 RTStrPrintf((char *)cs.lpszName, 256, "Context %d OpenGL Window", cid);
2434#else
2435 cs.lpszName = NULL;
2436#endif
2437 cs.lpszClass = NULL;
2438#ifdef DEBUG_GFX_WINDOW
2439 cs.style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE | WS_CAPTION;
2440#else
2441 cs.style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_DISABLED | WS_CHILD | WS_VISIBLE;
2442#endif
2443 cs.x = 0;
2444 cs.y = 0;
2445 cs.cx = pThis->svga.uWidth;
2446 cs.cy = pThis->svga.uHeight;
2447 cs.hwndParent = (HWND)pThis->svga.u64HostWindowId;
2448 cs.hMenu = NULL;
2449 cs.hInstance = pState->hInstance;
2450
2451 rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_CREATEWINDOW, (WPARAM)&pContext->hwnd, (LPARAM)&cs);
2452 AssertRCReturn(rc, rc);
2453
2454 /* Changed when the function returns. */
2455 PresParam.BackBufferWidth = 0;
2456 PresParam.BackBufferHeight = 0;
2457 PresParam.BackBufferFormat = D3DFMT_UNKNOWN;
2458 PresParam.BackBufferCount = 0;
2459
2460 PresParam.MultiSampleType = D3DMULTISAMPLE_NONE;
2461 PresParam.MultiSampleQuality = 0;
2462 PresParam.SwapEffect = D3DSWAPEFFECT_FLIP;
2463 PresParam.hDeviceWindow = pContext->hwnd;
2464 PresParam.Windowed = TRUE; /* @todo */
2465 PresParam.EnableAutoDepthStencil = FALSE;
2466 PresParam.AutoDepthStencilFormat = D3DFMT_UNKNOWN; /* not relevant */
2467 PresParam.Flags = 0;
2468 PresParam.FullScreen_RefreshRateInHz = 0; /* windowed -> 0 */
2469 /* @todo consider using D3DPRESENT_DONOTWAIT so we don't wait for the GPU during Present calls. */
2470 PresParam.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
2471
2472#ifdef VBOX_VMSVGA3D_WITH_WINE_OPENGL
2473 hr = pState->pD3D9->CreateDevice(D3DADAPTER_DEFAULT,
2474 D3DDEVTYPE_HAL,
2475 pContext->hwnd,
2476 D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING, //D3DCREATE_HARDWARE_VERTEXPROCESSING,
2477 &PresParam,
2478 &pContext->pDevice);
2479#else
2480 hr = pState->pD3D9->CreateDeviceEx(D3DADAPTER_DEFAULT,
2481 D3DDEVTYPE_HAL,
2482 pContext->hwnd,
2483 D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING, //D3DCREATE_HARDWARE_VERTEXPROCESSING,
2484 &PresParam,
2485 NULL,
2486 &pContext->pDevice);
2487#endif
2488 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dContextDefine: CreateDevice failed with %x\n", hr), VERR_INTERNAL_ERROR);
2489
2490 Log(("vmsvga3dContextDefine: Backbuffer (%d,%d) count=%d format=%x\n", PresParam.BackBufferWidth, PresParam.BackBufferHeight, PresParam.BackBufferCount, PresParam.BackBufferFormat));
2491 return VINF_SUCCESS;
2492}
2493
2494/**
2495 * Destroy an existing 3d context
2496 *
2497 * @returns VBox status code.
2498 * @param pThis VGA device instance data.
2499 * @param cid Context id
2500 */
2501int vmsvga3dContextDestroy(PVGASTATE pThis, uint32_t cid)
2502{
2503 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2504 AssertReturn(pState, VERR_NO_MEMORY);
2505
2506 AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
2507
2508 if ( cid < pState->cContexts
2509 && pState->papContexts[cid]->id == cid)
2510 {
2511 PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
2512
2513 Log(("vmsvga3dContextDestroy id %x\n", cid));
2514
2515 /* Check for all surfaces that are associated with this context to remove all dependencies */
2516 for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
2517 {
2518 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
2519 if ( pSurface->id == sid
2520 && pSurface->idAssociatedContext == cid)
2521 {
2522 int rc;
2523
2524 Log(("vmsvga3dContextDestroy: remove all dependencies for surface %x\n", sid));
2525
2526 uint32_t surfaceFlags = pSurface->flags;
2527 SVGA3dSurfaceFormat format = pSurface->format;
2528 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
2529 uint32_t multisampleCount = pSurface->multiSampleCount;
2530 SVGA3dTextureFilter autogenFilter = pSurface->autogenFilter;
2531 SVGA3dSize *pMipLevelSize;
2532 uint32_t cFaces = pSurface->cFaces;
2533
2534 pMipLevelSize = (SVGA3dSize *)RTMemAllocZ(pSurface->faces[0].numMipLevels * pSurface->cFaces * sizeof(SVGA3dSize));
2535 AssertReturn(pMipLevelSize, VERR_NO_MEMORY);
2536
2537 for (uint32_t face=0; face < pSurface->cFaces; face++)
2538 {
2539 for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
2540 {
2541 uint32_t idx = i + face * pSurface->faces[0].numMipLevels;
2542 memcpy(&pMipLevelSize[idx], &pSurface->pMipmapLevels[idx].size, sizeof(SVGA3dSize));
2543 }
2544 }
2545 memcpy(face, pSurface->faces, sizeof(pSurface->faces));
2546
2547 /* Recreate the surface with the original settings; destroys the contents, but that seems fairly safe since the context is also destroyed. */
2548 /** @todo not safe with shared objects */
2549 Assert(pSurface->pSharedObjectTree == NULL);
2550
2551 rc = vmsvga3dSurfaceDestroy(pThis, sid);
2552 AssertRC(rc);
2553
2554 rc = vmsvga3dSurfaceDefine(pThis, sid, surfaceFlags, format, face, multisampleCount, autogenFilter, face[0].numMipLevels * cFaces, pMipLevelSize);
2555 AssertRC(rc);
2556
2557 Assert(!pSurface->u.pSurface);
2558 }
2559 else
2560 {
2561 /* Check for a shared surface object. */
2562 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTAvlU32Get(&pSurface->pSharedObjectTree, cid);
2563 if (pSharedSurface)
2564 {
2565 Log(("vmsvga3dContextDestroy: remove shared dependency for surface %x\n", sid));
2566
2567 switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
2568 {
2569 case SVGA3D_SURFACE_HINT_TEXTURE:
2570 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
2571 Assert(pSharedSurface->u.pTexture);
2572 if (pSharedSurface->u.pTexture)
2573 pSharedSurface->u.pTexture->Release();
2574 break;
2575
2576 default:
2577 AssertFailed();
2578 break;
2579 }
2580 RTAvlU32Remove(&pSurface->pSharedObjectTree, cid);
2581 RTMemFree(pSharedSurface);
2582 }
2583 }
2584 }
2585
2586 /* Destroy all leftover pixel shaders. */
2587 for (uint32_t i = 0; i < pContext->cPixelShaders; i++)
2588 {
2589 if (pContext->paPixelShader[i].id != SVGA3D_INVALID_ID)
2590 vmsvga3dShaderDestroy(pThis, pContext->paPixelShader[i].cid, pContext->paPixelShader[i].id, pContext->paPixelShader[i].type);
2591 }
2592 if (pContext->paPixelShader)
2593 RTMemFree(pContext->paPixelShader);
2594
2595 /* Destroy all leftover vertex shaders. */
2596 for (uint32_t i = 0; i < pContext->cVertexShaders; i++)
2597 {
2598 if (pContext->paVertexShader[i].id != SVGA3D_INVALID_ID)
2599 vmsvga3dShaderDestroy(pThis, pContext->paVertexShader[i].cid, pContext->paVertexShader[i].id, pContext->paVertexShader[i].type);
2600 }
2601 if (pContext->paVertexShader)
2602 RTMemFree(pContext->paVertexShader);
2603
2604 if (pContext->state.paVertexShaderConst)
2605 RTMemFree(pContext->state.paVertexShaderConst);
2606 if (pContext->state.paPixelShaderConst)
2607 RTMemFree(pContext->state.paPixelShaderConst);
2608
2609 /* Release the D3D device object */
2610 pContext->pDevice->Release();
2611
2612 /* Destroy the window we've created. */
2613 int rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_DESTROYWINDOW, (WPARAM)pContext->hwnd, 0);
2614 AssertRC(rc);
2615
2616 memset(pContext, 0, sizeof(*pContext));
2617 pContext->id = SVGA3D_INVALID_ID;
2618 }
2619 else
2620 AssertFailed();
2621
2622 return VINF_SUCCESS;
2623}
2624
2625static int vmsvga3dContextTrackUsage(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext)
2626{
2627#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
2628 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2629 AssertReturn(pState, VERR_NO_MEMORY);
2630
2631 /* Inject fences to make sure we can track surface usage in case the client wants to reuse it in another context. */
2632 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTexture); i++)
2633 {
2634 if (pContext->aSidActiveTexture[i] != SVGA3D_INVALID_ID)
2635 vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->aSidActiveTexture[i]);
2636 }
2637 if (pContext->sidRenderTarget != SVGA3D_INVALID_ID)
2638 vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->sidRenderTarget);
2639#endif
2640 return VINF_SUCCESS;
2641}
2642
2643/* Handle resize */
2644int vmsvga3dChangeMode(PVGASTATE pThis)
2645{
2646 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2647 AssertReturn(pState, VERR_NO_MEMORY);
2648
2649 /* Resize all active contexts. */
2650 for (uint32_t i = 0; i < pState->cContexts; i++)
2651 {
2652 PVMSVGA3DCONTEXT pContext = pState->papContexts[i];
2653 uint32_t cid = pContext->id;
2654
2655 if (cid != SVGA3D_INVALID_ID)
2656 {
2657 CREATESTRUCT cs;
2658 D3DPRESENT_PARAMETERS PresParam;
2659 D3DVIEWPORT9 viewportOrg;
2660 HRESULT hr;
2661
2662#ifdef VMSVGA3D_DIRECT3D9_RESET
2663 /* Sync back all surface data as everything is lost after the Reset. */
2664 for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
2665 {
2666 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
2667 if ( pSurface->id == sid
2668 && pSurface->idAssociatedContext == cid
2669 && pSurface->u.pSurface)
2670 {
2671 Log(("vmsvga3dChangeMode: sync back data of surface sid=%x (fDirty=%d)\n", sid, pSurface->fDirty));
2672
2673 /* Reallocate our surface memory buffers. */
2674 for (uint32_t i = 0; i < pSurface->cMipLevels; i++)
2675 {
2676 PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->pMipmapLevels[i];
2677
2678 pMipmapLevel->pSurfaceData = RTMemAllocZ(pMipmapLevel->cbSurface);
2679 AssertReturn(pMipmapLevel->pSurfaceData, VERR_NO_MEMORY);
2680
2681 if (!pSurface->fDirty)
2682 {
2683 D3DLOCKED_RECT LockedRect;
2684
2685 if (pSurface->bounce.pTexture)
2686 {
2687 IDirect3DSurface9 *pSrc, *pDest;
2688
2689 /* @todo only sync when something was actually rendered (since the last sync) */
2690 Log(("vmsvga3dChangeMode: sync bounce buffer (level %d)\n", i));
2691 hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDest);
2692 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2693
2694 hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc);
2695 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2696
2697 hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
2698 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
2699
2700 pSrc->Release();
2701 pDest->Release();
2702
2703 hr = pSurface->bounce.pTexture->LockRect(i,
2704 &LockedRect,
2705 NULL,
2706 D3DLOCK_READONLY);
2707 }
2708 else
2709 hr = pSurface->u.pTexture->LockRect(i,
2710 &LockedRect,
2711 NULL,
2712 D3DLOCK_READONLY);
2713 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2714
2715 /* Copy the data one line at a time in case the internal pitch is different. */
2716 for (uint32_t j = 0; j < pMipmapLevel->size.height; j++)
2717 {
2718 memcpy((uint8_t *)pMipmapLevel->pSurfaceData + j * pMipmapLevel->cbSurfacePitch, (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch, pMipmapLevel->cbSurfacePitch);
2719 }
2720
2721 if (pSurface->bounce.pTexture)
2722 hr = pSurface->bounce.pTexture->UnlockRect(i);
2723 else
2724 hr = pSurface->u.pTexture->UnlockRect(i);
2725 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2726 }
2727 }
2728
2729
2730 switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
2731 {
2732 case SVGA3D_SURFACE_CUBEMAP:
2733 AssertFailed(); /* @todo */
2734 break;
2735
2736 case SVGA3D_SURFACE_HINT_INDEXBUFFER:
2737 pSurface->u.pIndexBuffer->Release();
2738 break;
2739
2740 case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
2741 pSurface->u.pVertexBuffer->Release();
2742 pSurface->u.pVertexBuffer = NULL;
2743 break;
2744
2745 case SVGA3D_SURFACE_HINT_TEXTURE:
2746 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
2747 pSurface->u.pTexture->Release();
2748 pSurface->u.pTexture = NULL;
2749 if (pSurface->bounce.pTexture)
2750 {
2751 pSurface->bounce.pTexture->Release();
2752 pSurface->bounce.pTexture = NULL;
2753 }
2754 break;
2755
2756 case SVGA3D_SURFACE_HINT_RENDERTARGET:
2757 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
2758 if (pSurface->fStencilAsTexture)
2759 pSurface->u.pTexture->Release();
2760 else
2761 pSurface->u.pSurface->Release();
2762 pSurface->u.pSurface = NULL;
2763 break;
2764
2765 default:
2766 break;
2767 }
2768 RTAvlU32Destroy(&pSurface->pSharedObjectTree, vmsvga3dSharedSurfaceDestroyTree, pSurface);
2769 Assert(pSurface->pSharedObjectTree == NULL);
2770
2771 pSurface->idAssociatedContext = SVGA3D_INVALID_ID;
2772 pSurface->hSharedObject = 0;
2773 }
2774 }
2775#endif /* #ifdef VMSVGA3D_DIRECT3D9_RESET */
2776 memset(&cs, 0, sizeof(cs));
2777 cs.cx = pThis->svga.uWidth;
2778 cs.cy = pThis->svga.uHeight;
2779
2780 Log(("vmsvga3dChangeMode: Resize window %x of context %d to (%d,%d)\n", pContext->hwnd, pContext->id, cs.cx, cs.cy));
2781
2782 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
2783 hr = pContext->pDevice->GetViewport(&viewportOrg);
2784 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
2785
2786 Log(("vmsvga3dChangeMode: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewportOrg.X, viewportOrg.Y, viewportOrg.Width, viewportOrg.Height, (uint32_t)(viewportOrg.MinZ * 100.0), (uint32_t)(viewportOrg.MaxZ * 100.0)));
2787
2788 /* Resize the window. */
2789 int rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_RESIZEWINDOW, (WPARAM)pContext->hwnd, (LPARAM)&cs);
2790 AssertRC(rc);
2791
2792 /* Changed when the function returns. */
2793 PresParam.BackBufferWidth = 0;
2794 PresParam.BackBufferHeight = 0;
2795 PresParam.BackBufferFormat = D3DFMT_UNKNOWN;
2796 PresParam.BackBufferCount = 0;
2797
2798 PresParam.MultiSampleType = D3DMULTISAMPLE_NONE;
2799 PresParam.MultiSampleQuality = 0;
2800 PresParam.SwapEffect = D3DSWAPEFFECT_FLIP;
2801 PresParam.hDeviceWindow = pContext->hwnd;
2802 PresParam.Windowed = TRUE; /* @todo */
2803 PresParam.EnableAutoDepthStencil = FALSE;
2804 PresParam.AutoDepthStencilFormat = D3DFMT_UNKNOWN; /* not relevant */
2805 PresParam.Flags = 0;
2806 PresParam.FullScreen_RefreshRateInHz = 0; /* windowed -> 0 */
2807 /* @todo consider using D3DPRESENT_DONOTWAIT so we don't wait for the GPU during Present calls. */
2808 PresParam.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;;
2809
2810#ifdef VBOX_VMSVGA3D_WITH_WINE_OPENGL
2811 hr = pContext->pDevice->Reset(&PresParam);
2812 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: Reset failed with %x\n", hr), VERR_INTERNAL_ERROR);
2813#else
2814 /* ResetEx does not trash the device state */
2815 hr = pContext->pDevice->ResetEx(&PresParam, NULL);
2816 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: Reset failed with %x\n", hr), VERR_INTERNAL_ERROR);
2817#endif
2818 Log(("vmsvga3dChangeMode: Backbuffer (%d,%d) count=%d format=%x\n", PresParam.BackBufferWidth, PresParam.BackBufferHeight, PresParam.BackBufferCount, PresParam.BackBufferFormat));
2819
2820 /* ResetEx changes the viewport; restore it again. */
2821 hr = pContext->pDevice->SetViewport(&viewportOrg);
2822 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
2823
2824#ifdef LOG_ENABLED
2825 {
2826 D3DVIEWPORT9 viewport;
2827 hr = pContext->pDevice->GetViewport(&viewport);
2828 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
2829
2830 Log(("vmsvga3dChangeMode: changed viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
2831 }
2832#endif
2833
2834 /* First set the render targets as they change the internal state (reset viewport etc) */
2835 Log(("vmsvga3dChangeMode: Recreate render targets BEGIN\n"));
2836 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderTargets); j++)
2837 {
2838 if (pContext->state.aRenderTargets[j] != SVGA3D_INVALID_ID)
2839 {
2840 SVGA3dSurfaceImageId target;
2841
2842 target.sid = pContext->state.aRenderTargets[j];
2843 target.face = 0;
2844 target.mipmap = 0;
2845 rc = vmsvga3dSetRenderTarget(pThis, cid, (SVGA3dRenderTargetType)j, target);
2846 AssertRCReturn(rc, rc);
2847 }
2848 }
2849
2850#ifdef VMSVGA3D_DIRECT3D9_RESET
2851 /* Recreate the render state */
2852 Log(("vmsvga3dChangeMode: Recreate render state BEGIN\n"));
2853 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderState); i++)
2854 {
2855 SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[i];
2856
2857 if (pRenderState->state != SVGA3D_RS_INVALID)
2858 vmsvga3dSetRenderState(pThis, pContext->id, 1, pRenderState);
2859 }
2860 Log(("vmsvga3dChangeMode: Recreate render state END\n"));
2861
2862 /* Recreate the texture state */
2863 Log(("vmsvga3dChangeMode: Recreate texture state BEGIN\n"));
2864 for (uint32_t iStage = 0; iStage < SVGA3D_MAX_TEXTURE_STAGE; iStage++)
2865 {
2866 for (uint32_t j = 0; j < SVGA3D_TS_MAX; j++)
2867 {
2868 SVGA3dTextureState *pTextureState = &pContext->state.aTextureState[iStage][j];
2869
2870 if (pTextureState->name != SVGA3D_RS_INVALID)
2871 vmsvga3dSetTextureState(pThis, pContext->id, 1, pTextureState);
2872 }
2873 }
2874 Log(("vmsvga3dChangeMode: Recreate texture state END\n"));
2875
2876 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
2877 vmsvga3dSetScissorRect(pThis, cid, &pContext->state.RectScissor);
2878 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
2879 vmsvga3dSetZRange(pThis, cid, pContext->state.zRange);
2880 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
2881 vmsvga3dSetViewPort(pThis, cid, &pContext->state.RectViewPort);
2882 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VERTEXSHADER)
2883 vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_VS, pContext->state.shidVertex);
2884 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_PIXELSHADER)
2885 vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_PS, pContext->state.shidPixel);
2886 /** @todo restore more state data */
2887#endif /* #ifdef VMSVGA3D_DIRECT3D9_RESET */
2888 }
2889 }
2890 return VINF_SUCCESS;
2891}
2892
2893
2894int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16])
2895{
2896 D3DTRANSFORMSTATETYPE d3dState;
2897 HRESULT hr;
2898 PVMSVGA3DCONTEXT pContext;
2899 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2900 AssertReturn(pState, VERR_NO_MEMORY);
2901
2902 Log(("vmsvga3dSetTransform %x %s\n", cid, vmsvgaTransformToString(type)));
2903
2904 if ( cid >= pState->cContexts
2905 || pState->papContexts[cid]->id != cid)
2906 {
2907 Log(("vmsvga3dSetTransform invalid context id!\n"));
2908 return VERR_INVALID_PARAMETER;
2909 }
2910 pContext = pState->papContexts[cid];
2911
2912 switch (type)
2913 {
2914 case SVGA3D_TRANSFORM_VIEW:
2915 d3dState = D3DTS_VIEW;
2916 break;
2917 case SVGA3D_TRANSFORM_PROJECTION:
2918 d3dState = D3DTS_PROJECTION;
2919 break;
2920 case SVGA3D_TRANSFORM_TEXTURE0:
2921 d3dState = D3DTS_TEXTURE0;
2922 break;
2923 case SVGA3D_TRANSFORM_TEXTURE1:
2924 d3dState = D3DTS_TEXTURE1;
2925 break;
2926 case SVGA3D_TRANSFORM_TEXTURE2:
2927 d3dState = D3DTS_TEXTURE2;
2928 break;
2929 case SVGA3D_TRANSFORM_TEXTURE3:
2930 d3dState = D3DTS_TEXTURE3;
2931 break;
2932 case SVGA3D_TRANSFORM_TEXTURE4:
2933 d3dState = D3DTS_TEXTURE4;
2934 break;
2935 case SVGA3D_TRANSFORM_TEXTURE5:
2936 d3dState = D3DTS_TEXTURE5;
2937 break;
2938 case SVGA3D_TRANSFORM_TEXTURE6:
2939 d3dState = D3DTS_TEXTURE6;
2940 break;
2941 case SVGA3D_TRANSFORM_TEXTURE7:
2942 d3dState = D3DTS_TEXTURE7;
2943 break;
2944 case SVGA3D_TRANSFORM_WORLD:
2945 d3dState = D3DTS_WORLD;
2946 break;
2947 case SVGA3D_TRANSFORM_WORLD1:
2948 d3dState = D3DTS_WORLD1;
2949 break;
2950 case SVGA3D_TRANSFORM_WORLD2:
2951 d3dState = D3DTS_WORLD2;
2952 break;
2953 case SVGA3D_TRANSFORM_WORLD3:
2954 d3dState = D3DTS_WORLD3;
2955 break;
2956
2957 default:
2958 Log(("vmsvga3dSetTransform: unknown type!!\n"));
2959 return VERR_INVALID_PARAMETER;
2960 }
2961
2962 /* Save this matrix for vm state save/restore. */
2963 pContext->state.aTransformState[type].fValid = true;
2964 memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix));
2965 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_TRANSFORM;
2966
2967 Log(("Matrix [%d %d %d %d]\n", (int)(matrix[0] * 10.0), (int)(matrix[1] * 10.0), (int)(matrix[2] * 10.0), (int)(matrix[3] * 10.0)));
2968 Log((" [%d %d %d %d]\n", (int)(matrix[4] * 10.0), (int)(matrix[5] * 10.0), (int)(matrix[6] * 10.0), (int)(matrix[7] * 10.0)));
2969 Log((" [%d %d %d %d]\n", (int)(matrix[8] * 10.0), (int)(matrix[9] * 10.0), (int)(matrix[10] * 10.0), (int)(matrix[11] * 10.0)));
2970 Log((" [%d %d %d %d]\n", (int)(matrix[12] * 10.0), (int)(matrix[13] * 10.0), (int)(matrix[14] * 10.0), (int)(matrix[15] * 10.0)));
2971 hr = pContext->pDevice->SetTransform(d3dState, (const D3DMATRIX *)matrix);
2972 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTransform: SetTransform failed with %x\n", hr), VERR_INTERNAL_ERROR);
2973 return VINF_SUCCESS;
2974}
2975
2976int vmsvga3dSetZRange(PVGASTATE pThis, uint32_t cid, SVGA3dZRange zRange)
2977{
2978 D3DVIEWPORT9 viewport;
2979 HRESULT hr;
2980 PVMSVGA3DCONTEXT pContext;
2981 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2982 AssertReturn(pState, VERR_NO_MEMORY);
2983
2984 Log(("vmsvga3dSetZRange %x min=%d max=%d\n", cid, (uint32_t)(zRange.min * 100.0), (uint32_t)(zRange.max * 100.0)));
2985
2986 if ( cid >= pState->cContexts
2987 || pState->papContexts[cid]->id != cid)
2988 {
2989 Log(("vmsvga3dSetZRange invalid context id!\n"));
2990 return VERR_INVALID_PARAMETER;
2991 }
2992 pContext = pState->papContexts[cid];
2993 pContext->state.zRange = zRange;
2994 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_ZRANGE;
2995
2996 hr = pContext->pDevice->GetViewport(&viewport);
2997 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetZRange: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
2998
2999 Log(("vmsvga3dSetZRange: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
3000 /* @todo convert the depth range from -1-1 to 0-1 although we shouldn't be getting such values in the first place... */
3001 if (zRange.min < 0.0)
3002 zRange.min = 0.0;
3003 if (zRange.max > 1.0)
3004 zRange.max = 1.0;
3005
3006 viewport.MinZ = zRange.min;
3007 viewport.MaxZ = zRange.max;
3008 hr = pContext->pDevice->SetViewport(&viewport);
3009 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetZRange: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3010 return VINF_SUCCESS;
3011}
3012
3013/**
3014 * Convert SVGA blend op value to its D3D equivalent
3015 */
3016static DWORD vmsvga3dBlendOp2D3D(uint32_t blendOp, DWORD defaultBlendOp)
3017{
3018 switch (blendOp)
3019 {
3020 case SVGA3D_BLENDOP_ZERO:
3021 return D3DBLEND_ZERO;
3022 case SVGA3D_BLENDOP_ONE:
3023 return D3DBLEND_ONE;
3024 case SVGA3D_BLENDOP_SRCCOLOR:
3025 return D3DBLEND_SRCCOLOR;
3026 case SVGA3D_BLENDOP_INVSRCCOLOR:
3027 return D3DBLEND_INVSRCCOLOR;
3028 case SVGA3D_BLENDOP_SRCALPHA:
3029 return D3DBLEND_SRCALPHA;
3030 case SVGA3D_BLENDOP_INVSRCALPHA:
3031 return D3DBLEND_INVSRCALPHA;
3032 case SVGA3D_BLENDOP_DESTALPHA:
3033 return D3DBLEND_DESTALPHA;
3034 case SVGA3D_BLENDOP_INVDESTALPHA:
3035 return D3DBLEND_INVDESTALPHA;
3036 case SVGA3D_BLENDOP_DESTCOLOR:
3037 return D3DBLEND_DESTCOLOR;
3038 case SVGA3D_BLENDOP_INVDESTCOLOR:
3039 return D3DBLEND_INVDESTCOLOR;
3040 case SVGA3D_BLENDOP_SRCALPHASAT:
3041 return D3DBLEND_SRCALPHASAT;
3042 case SVGA3D_BLENDOP_BLENDFACTOR:
3043 return D3DBLEND_BLENDFACTOR;
3044 case SVGA3D_BLENDOP_INVBLENDFACTOR:
3045 return D3DBLEND_INVBLENDFACTOR;
3046 default:
3047 AssertFailed();
3048 return defaultBlendOp;
3049 }
3050}
3051
3052int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState)
3053{
3054 DWORD val;
3055 HRESULT hr;
3056 PVMSVGA3DCONTEXT pContext;
3057 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
3058 AssertReturn(pState, VERR_NO_MEMORY);
3059
3060 Log(("vmsvga3dSetRenderState cid=%x cRenderStates=%d\n", cid, cRenderStates));
3061
3062 if ( cid >= pState->cContexts
3063 || pState->papContexts[cid]->id != cid)
3064 {
3065 Log(("vmsvga3dSetRenderState invalid context id!\n"));
3066 return VERR_INVALID_PARAMETER;
3067 }
3068 pContext = pState->papContexts[cid];
3069
3070 for (unsigned i = 0; i < cRenderStates; i++)
3071 {
3072 D3DRENDERSTATETYPE renderState = D3DRS_FORCE_DWORD;
3073
3074 Log(("vmsvga3dSetRenderState: state=%s (%d) val=%x\n", vmsvga3dGetRenderStateName(pRenderState[i].state), pRenderState[i].state, pRenderState[i].uintValue));
3075 /* Save the render state for vm state saving. */
3076 if (pRenderState[i].state < SVGA3D_RS_MAX)
3077 pContext->state.aRenderState[pRenderState[i].state] = pRenderState[i];
3078
3079 switch (pRenderState[i].state)
3080 {
3081 case SVGA3D_RS_ZENABLE: /* SVGA3dBool */
3082 renderState = D3DRS_ZENABLE;
3083 val = pRenderState[i].uintValue;
3084 Assert(val == D3DZB_FALSE || val == D3DZB_TRUE);
3085 break;
3086
3087 case SVGA3D_RS_ZWRITEENABLE: /* SVGA3dBool */
3088 renderState = D3DRS_ZWRITEENABLE;
3089 val = pRenderState[i].uintValue;
3090 break;
3091
3092 case SVGA3D_RS_ALPHATESTENABLE: /* SVGA3dBool */
3093 renderState = D3DRS_ALPHATESTENABLE;
3094 val = pRenderState[i].uintValue;
3095 break;
3096
3097 case SVGA3D_RS_DITHERENABLE: /* SVGA3dBool */
3098 renderState = D3DRS_DITHERENABLE;
3099 val = pRenderState[i].uintValue;
3100 break;
3101
3102 case SVGA3D_RS_BLENDENABLE: /* SVGA3dBool */
3103 renderState = D3DRS_ALPHABLENDENABLE;
3104 val = pRenderState[i].uintValue;
3105 break;
3106
3107 case SVGA3D_RS_FOGENABLE: /* SVGA3dBool */
3108 renderState = D3DRS_FOGENABLE;
3109 val = pRenderState[i].uintValue;
3110 break;
3111
3112 case SVGA3D_RS_SPECULARENABLE: /* SVGA3dBool */
3113 renderState = D3DRS_SPECULARENABLE;
3114 val = pRenderState[i].uintValue;
3115 break;
3116
3117 case SVGA3D_RS_LIGHTINGENABLE: /* SVGA3dBool */
3118 renderState = D3DRS_LIGHTING;
3119 val = pRenderState[i].uintValue;
3120 break;
3121
3122 case SVGA3D_RS_NORMALIZENORMALS: /* SVGA3dBool */
3123 renderState = D3DRS_NORMALIZENORMALS;
3124 val = pRenderState[i].uintValue;
3125 break;
3126
3127 case SVGA3D_RS_POINTSPRITEENABLE: /* SVGA3dBool */
3128 renderState = D3DRS_POINTSPRITEENABLE;
3129 val = pRenderState[i].uintValue;
3130 break;
3131
3132 case SVGA3D_RS_POINTSCALEENABLE: /* SVGA3dBool */
3133 renderState = D3DRS_POINTSCALEENABLE;
3134 val = pRenderState[i].uintValue;
3135 break;
3136
3137 case SVGA3D_RS_POINTSIZE: /* float */
3138 renderState = D3DRS_POINTSIZE;
3139 val = pRenderState[i].uintValue;
3140 Log(("SVGA3D_RS_POINTSIZE: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3141 break;
3142
3143 case SVGA3D_RS_POINTSIZEMIN: /* float */
3144 renderState = D3DRS_POINTSIZE_MIN;
3145 val = pRenderState[i].uintValue;
3146 Log(("SVGA3D_RS_POINTSIZEMIN: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3147 break;
3148
3149 case SVGA3D_RS_POINTSIZEMAX: /* float */
3150 renderState = D3DRS_POINTSIZE_MAX;
3151 val = pRenderState[i].uintValue;
3152 Log(("SVGA3D_RS_POINTSIZEMAX: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3153 break;
3154
3155 case SVGA3D_RS_POINTSCALE_A: /* float */
3156 renderState = D3DRS_POINTSCALE_A;
3157 val = pRenderState[i].uintValue;
3158 break;
3159
3160 case SVGA3D_RS_POINTSCALE_B: /* float */
3161 renderState = D3DRS_POINTSCALE_B;
3162 val = pRenderState[i].uintValue;
3163 break;
3164
3165 case SVGA3D_RS_POINTSCALE_C: /* float */
3166 renderState = D3DRS_POINTSCALE_C;
3167 val = pRenderState[i].uintValue;
3168 break;
3169
3170 case SVGA3D_RS_AMBIENT: /* SVGA3dColor - identical */
3171 renderState = D3DRS_AMBIENT;
3172 val = pRenderState[i].uintValue;
3173 break;
3174
3175 case SVGA3D_RS_CLIPPLANEENABLE: /* SVGA3dClipPlanes - identical */
3176 renderState = D3DRS_CLIPPLANEENABLE;
3177 val = pRenderState[i].uintValue;
3178 break;
3179
3180 case SVGA3D_RS_FOGCOLOR: /* SVGA3dColor - identical */
3181 renderState = D3DRS_FOGCOLOR;
3182 val = pRenderState[i].uintValue;
3183 break;
3184
3185 case SVGA3D_RS_FOGSTART: /* float */
3186 renderState = D3DRS_FOGSTART;
3187 val = pRenderState[i].uintValue;
3188 break;
3189
3190 case SVGA3D_RS_FOGEND: /* float */
3191 renderState = D3DRS_FOGEND;
3192 val = pRenderState[i].uintValue;
3193 break;
3194
3195 case SVGA3D_RS_FOGDENSITY: /* float */
3196 renderState = D3DRS_FOGDENSITY;
3197 val = pRenderState[i].uintValue;
3198 break;
3199
3200 case SVGA3D_RS_RANGEFOGENABLE: /* SVGA3dBool */
3201 renderState = D3DRS_RANGEFOGENABLE;
3202 val = pRenderState[i].uintValue;
3203 break;
3204
3205 case SVGA3D_RS_FOGMODE: /* SVGA3dFogMode */
3206 {
3207 SVGA3dFogMode mode;
3208 mode.uintValue = pRenderState[i].uintValue;
3209
3210 switch (mode.s.function)
3211 {
3212 case SVGA3D_FOGFUNC_INVALID:
3213 val = D3DFOG_NONE;
3214 break;
3215 case SVGA3D_FOGFUNC_EXP:
3216 val = D3DFOG_EXP;
3217 break;
3218 case SVGA3D_FOGFUNC_EXP2:
3219 val = D3DFOG_EXP2;
3220 break;
3221 case SVGA3D_FOGFUNC_LINEAR:
3222 val = D3DFOG_LINEAR;
3223 break;
3224 case SVGA3D_FOGFUNC_PER_VERTEX: /* unable to find a d3d9 equivalent */
3225 AssertMsgFailedReturn(("Unsupported fog function SVGA3D_FOGFUNC_PER_VERTEX\n"), VERR_INTERNAL_ERROR);
3226 break;
3227 default:
3228 AssertMsgFailedReturn(("Unexpected fog function %d\n", mode.s.function), VERR_INTERNAL_ERROR);
3229 break;
3230 }
3231
3232 /* The fog type determines the render state. */
3233 switch (mode.s.type)
3234 {
3235 case SVGA3D_FOGTYPE_VERTEX:
3236 renderState = D3DRS_FOGVERTEXMODE;
3237 break;
3238 case SVGA3D_FOGTYPE_PIXEL:
3239 renderState = D3DRS_FOGTABLEMODE;
3240 break;
3241 default:
3242 AssertMsgFailedReturn(("Unexpected fog type %d\n", mode.s.type), VERR_INTERNAL_ERROR);
3243 break;
3244 }
3245
3246 /* Set the fog base to depth or range. */
3247 switch (mode.s.base)
3248 {
3249 case SVGA3D_FOGBASE_DEPTHBASED:
3250 hr = pContext->pDevice->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE);
3251 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState SVGA3D_FOGBASE_DEPTHBASED failed with %x\n", hr), VERR_INTERNAL_ERROR);
3252 break;
3253 case SVGA3D_FOGBASE_RANGEBASED:
3254 hr = pContext->pDevice->SetRenderState(D3DRS_RANGEFOGENABLE, TRUE);
3255 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState SVGA3D_FOGBASE_RANGEBASED failed with %x\n", hr), VERR_INTERNAL_ERROR);
3256 break;
3257 default:
3258 /* ignore */
3259 AssertMsgFailed(("Unexpected fog base %d\n", mode.s.base));
3260 break;
3261 }
3262 break;
3263 }
3264
3265 case SVGA3D_RS_FILLMODE: /* SVGA3dFillMode */
3266 {
3267 SVGA3dFillMode mode;
3268
3269 mode.uintValue = pRenderState[i].uintValue;
3270
3271 switch (mode.s.mode)
3272 {
3273 case SVGA3D_FILLMODE_POINT:
3274 val = D3DFILL_POINT;
3275 break;
3276 case SVGA3D_FILLMODE_LINE:
3277 val = D3DFILL_WIREFRAME;
3278 break;
3279 case SVGA3D_FILLMODE_FILL:
3280 val = D3DFILL_SOLID;
3281 break;
3282 default:
3283 AssertMsgFailedReturn(("Unexpected fill mode %d\n", mode.s.mode), VERR_INTERNAL_ERROR);
3284 break;
3285 }
3286 /* @todo ignoring face for now. */
3287 renderState = D3DRS_FILLMODE;
3288 break;
3289 }
3290
3291 case SVGA3D_RS_SHADEMODE: /* SVGA3dShadeMode */
3292 renderState = D3DRS_SHADEMODE;
3293 AssertCompile(D3DSHADE_FLAT == SVGA3D_SHADEMODE_FLAT);
3294 val = pRenderState[i].uintValue; /* SVGA3dShadeMode == D3DSHADEMODE */
3295 break;
3296
3297 case SVGA3D_RS_LINEPATTERN: /* SVGA3dLinePattern */
3298 /* No longer supported by d3d; mesagl comments suggest not all backends support it */
3299 /* @todo */
3300 Log(("WARNING: SVGA3D_RS_LINEPATTERN %x not supported!!\n", pRenderState[i].uintValue));
3301 /*
3302 renderState = D3DRS_LINEPATTERN;
3303 val = pRenderState[i].uintValue;
3304 */
3305 break;
3306
3307 case SVGA3D_RS_SRCBLEND: /* SVGA3dBlendOp */
3308 renderState = D3DRS_SRCBLEND;
3309 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ONE /* default */);
3310 break;
3311
3312 case SVGA3D_RS_DSTBLEND: /* SVGA3dBlendOp */
3313 renderState = D3DRS_DESTBLEND;
3314 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ZERO /* default */);
3315 break;
3316
3317 case SVGA3D_RS_BLENDEQUATION: /* SVGA3dBlendEquation - identical */
3318 AssertCompile(SVGA3D_BLENDEQ_MAXIMUM == D3DBLENDOP_MAX);
3319 renderState = D3DRS_BLENDOP;
3320 val = pRenderState[i].uintValue;
3321 break;
3322
3323 case SVGA3D_RS_CULLMODE: /* SVGA3dFace */
3324 {
3325 switch (pRenderState[i].uintValue)
3326 {
3327 case SVGA3D_FACE_NONE:
3328 val = D3DCULL_NONE;
3329 break;
3330 case SVGA3D_FACE_FRONT:
3331 val = D3DCULL_CW;
3332 break;
3333 case SVGA3D_FACE_BACK:
3334 val = D3DCULL_CCW;
3335 break;
3336 case SVGA3D_FACE_FRONT_BACK:
3337 AssertFailed();
3338 val = D3DCULL_CW;
3339 break;
3340 default:
3341 AssertMsgFailedReturn(("Unexpected cull mode %d\n", pRenderState[i].uintValue), VERR_INTERNAL_ERROR);
3342 break;
3343 }
3344 renderState = D3DRS_CULLMODE;
3345 break;
3346 }
3347
3348 case SVGA3D_RS_ZFUNC: /* SVGA3dCmpFunc - identical */
3349 AssertCompile(SVGA3D_CMP_ALWAYS == D3DCMP_ALWAYS);
3350 renderState = D3DRS_ZFUNC;
3351 val = pRenderState[i].uintValue;
3352 break;
3353
3354 case SVGA3D_RS_ALPHAFUNC: /* SVGA3dCmpFunc - identical */
3355 renderState = D3DRS_ALPHAFUNC;
3356 val = pRenderState[i].uintValue;
3357 break;
3358
3359 case SVGA3D_RS_STENCILENABLE: /* SVGA3dBool */
3360 renderState = D3DRS_STENCILENABLE;
3361 val = pRenderState[i].uintValue;
3362 break;
3363
3364 case SVGA3D_RS_STENCILREF: /* uint32_t */
3365 renderState = D3DRS_STENCILREF;
3366 val = pRenderState[i].uintValue;
3367 break;
3368
3369 case SVGA3D_RS_STENCILMASK: /* uint32_t */
3370 renderState = D3DRS_STENCILMASK;
3371 val = pRenderState[i].uintValue;
3372 break;
3373
3374 case SVGA3D_RS_STENCILWRITEMASK: /* uint32_t */
3375 renderState = D3DRS_STENCILWRITEMASK;
3376 val = pRenderState[i].uintValue;
3377 break;
3378
3379 case SVGA3D_RS_STENCILFUNC: /* SVGA3dCmpFunc - identical */
3380 renderState = D3DRS_STENCILFUNC;
3381 val = pRenderState[i].uintValue;
3382 break;
3383
3384 case SVGA3D_RS_STENCILFAIL: /* SVGA3dStencilOp - identical */
3385 AssertCompile(D3DSTENCILOP_KEEP == SVGA3D_STENCILOP_KEEP);
3386 AssertCompile(D3DSTENCILOP_DECR == SVGA3D_STENCILOP_DECR);
3387 renderState = D3DRS_STENCILFAIL;
3388 val = pRenderState[i].uintValue;
3389 break;
3390
3391 case SVGA3D_RS_STENCILZFAIL: /* SVGA3dStencilOp - identical */
3392 renderState = D3DRS_STENCILZFAIL;
3393 val = pRenderState[i].uintValue;
3394 break;
3395
3396 case SVGA3D_RS_STENCILPASS: /* SVGA3dStencilOp - identical */
3397 renderState = D3DRS_STENCILPASS;
3398 val = pRenderState[i].uintValue;
3399 break;
3400
3401 case SVGA3D_RS_ALPHAREF: /* float (0.0 .. 1.0) */
3402 renderState = D3DRS_ALPHAREF;
3403 val = pRenderState[i].uintValue;
3404 break;
3405
3406 case SVGA3D_RS_FRONTWINDING: /* SVGA3dFrontWinding */
3407 Assert(pRenderState[i].uintValue == SVGA3D_FRONTWINDING_CW);
3408 /*
3409 renderState = D3DRS_FRONTWINDING; //D3DRS_TWOSIDEDSTENCILMODE
3410 val = pRenderState[i].uintValue;
3411 */
3412 break;
3413
3414 case SVGA3D_RS_COORDINATETYPE: /* SVGA3dCoordinateType */
3415 Assert(pRenderState[i].uintValue == SVGA3D_COORDINATE_LEFTHANDED);
3416 /* @todo setup a view matrix to scale the world space by -1 in the z-direction for right handed coordinates. */
3417 /*
3418 renderState = D3DRS_COORDINATETYPE;
3419 val = pRenderState[i].uintValue;
3420 */
3421 break;
3422
3423 case SVGA3D_RS_ZBIAS: /* float */
3424 /* @todo unknown meaning; depth bias is not identical
3425 renderState = D3DRS_DEPTHBIAS;
3426 val = pRenderState[i].uintValue;
3427 */
3428 Log(("vmsvga3dSetRenderState: WARNING unsupported SVGA3D_RS_ZBIAS\n"));
3429 break;
3430
3431 case SVGA3D_RS_SLOPESCALEDEPTHBIAS: /* float */
3432 renderState = D3DRS_SLOPESCALEDEPTHBIAS;
3433 val = pRenderState[i].uintValue;
3434 break;
3435
3436 case SVGA3D_RS_DEPTHBIAS: /* float */
3437 renderState = D3DRS_DEPTHBIAS;
3438 val = pRenderState[i].uintValue;
3439 break;
3440
3441 case SVGA3D_RS_COLORWRITEENABLE: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3442 renderState = D3DRS_COLORWRITEENABLE;
3443 val = pRenderState[i].uintValue;
3444 break;
3445
3446 case SVGA3D_RS_VERTEXMATERIALENABLE: /* SVGA3dBool */
3447 //AssertFailed();
3448 renderState = D3DRS_INDEXEDVERTEXBLENDENABLE; /* correct?? */
3449 val = pRenderState[i].uintValue;
3450 break;
3451
3452 case SVGA3D_RS_DIFFUSEMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3453 AssertCompile(D3DMCS_COLOR2 == SVGA3D_VERTEXMATERIAL_SPECULAR);
3454 renderState = D3DRS_DIFFUSEMATERIALSOURCE;
3455 val = pRenderState[i].uintValue;
3456 break;
3457
3458 case SVGA3D_RS_SPECULARMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3459 renderState = D3DRS_SPECULARMATERIALSOURCE;
3460 val = pRenderState[i].uintValue;
3461 break;
3462
3463 case SVGA3D_RS_AMBIENTMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3464 renderState = D3DRS_AMBIENTMATERIALSOURCE;
3465 val = pRenderState[i].uintValue;
3466 break;
3467
3468 case SVGA3D_RS_EMISSIVEMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3469 renderState = D3DRS_EMISSIVEMATERIALSOURCE;
3470 val = pRenderState[i].uintValue;
3471 break;
3472
3473 case SVGA3D_RS_TEXTUREFACTOR: /* SVGA3dColor - identical */
3474 renderState = D3DRS_TEXTUREFACTOR;
3475 val = pRenderState[i].uintValue;
3476 break;
3477
3478 case SVGA3D_RS_LOCALVIEWER: /* SVGA3dBool */
3479 renderState = D3DRS_LOCALVIEWER;
3480 val = pRenderState[i].uintValue;
3481 break;
3482
3483 case SVGA3D_RS_SCISSORTESTENABLE: /* SVGA3dBool */
3484 renderState = D3DRS_SCISSORTESTENABLE;
3485 val = pRenderState[i].uintValue;
3486 break;
3487
3488 case SVGA3D_RS_BLENDCOLOR: /* SVGA3dColor - identical */
3489 renderState = D3DRS_BLENDFACTOR;
3490 val = pRenderState[i].uintValue;
3491 break;
3492
3493 case SVGA3D_RS_STENCILENABLE2SIDED: /* SVGA3dBool */
3494 renderState = D3DRS_TWOSIDEDSTENCILMODE;
3495 val = pRenderState[i].uintValue;
3496 break;
3497
3498 case SVGA3D_RS_CCWSTENCILFUNC: /* SVGA3dCmpFunc - identical */
3499 renderState = D3DRS_CCW_STENCILFUNC;
3500 val = pRenderState[i].uintValue;
3501 break;
3502
3503 case SVGA3D_RS_CCWSTENCILFAIL: /* SVGA3dStencilOp - identical */
3504 renderState = D3DRS_CCW_STENCILFAIL;
3505 val = pRenderState[i].uintValue;
3506 break;
3507
3508 case SVGA3D_RS_CCWSTENCILZFAIL: /* SVGA3dStencilOp - identical */
3509 renderState = D3DRS_CCW_STENCILZFAIL;
3510 val = pRenderState[i].uintValue;
3511 break;
3512
3513 case SVGA3D_RS_CCWSTENCILPASS: /* SVGA3dStencilOp - identical */
3514 renderState = D3DRS_CCW_STENCILPASS;
3515 val = pRenderState[i].uintValue;
3516 break;
3517
3518 case SVGA3D_RS_VERTEXBLEND: /* SVGA3dVertexBlendFlags - identical */
3519 AssertCompile(SVGA3D_VBLEND_DISABLE == D3DVBF_DISABLE);
3520 renderState = D3DRS_VERTEXBLEND;
3521 val = pRenderState[i].uintValue;
3522 break;
3523
3524 case SVGA3D_RS_OUTPUTGAMMA: /* float */
3525 //AssertFailed();
3526 /*
3527 D3DRS_SRGBWRITEENABLE ??
3528 renderState = D3DRS_OUTPUTGAMMA;
3529 val = pRenderState[i].uintValue;
3530 */
3531 break;
3532
3533 case SVGA3D_RS_ZVISIBLE: /* SVGA3dBool */
3534 AssertFailed();
3535 /*
3536 renderState = D3DRS_ZVISIBLE;
3537 val = pRenderState[i].uintValue;
3538 */
3539 break;
3540
3541 case SVGA3D_RS_LASTPIXEL: /* SVGA3dBool */
3542 renderState = D3DRS_LASTPIXEL;
3543 val = pRenderState[i].uintValue;
3544 break;
3545
3546 case SVGA3D_RS_CLIPPING: /* SVGA3dBool */
3547 renderState = D3DRS_CLIPPING;
3548 val = pRenderState[i].uintValue;
3549 break;
3550
3551 case SVGA3D_RS_WRAP0: /* SVGA3dWrapFlags - identical */
3552 Assert(SVGA3D_WRAPCOORD_3 == D3DWRAPCOORD_3);
3553 renderState = D3DRS_WRAP0;
3554 val = pRenderState[i].uintValue;
3555 break;
3556
3557 case SVGA3D_RS_WRAP1: /* SVGA3dWrapFlags - identical */
3558 renderState = D3DRS_WRAP1;
3559 val = pRenderState[i].uintValue;
3560 break;
3561
3562 case SVGA3D_RS_WRAP2: /* SVGA3dWrapFlags - identical */
3563 renderState = D3DRS_WRAP2;
3564 val = pRenderState[i].uintValue;
3565 break;
3566
3567 case SVGA3D_RS_WRAP3: /* SVGA3dWrapFlags - identical */
3568 renderState = D3DRS_WRAP3;
3569 val = pRenderState[i].uintValue;
3570 break;
3571
3572 case SVGA3D_RS_WRAP4: /* SVGA3dWrapFlags - identical */
3573 renderState = D3DRS_WRAP4;
3574 val = pRenderState[i].uintValue;
3575 break;
3576
3577 case SVGA3D_RS_WRAP5: /* SVGA3dWrapFlags - identical */
3578 renderState = D3DRS_WRAP5;
3579 val = pRenderState[i].uintValue;
3580 break;
3581
3582 case SVGA3D_RS_WRAP6: /* SVGA3dWrapFlags - identical */
3583 renderState = D3DRS_WRAP6;
3584 val = pRenderState[i].uintValue;
3585 break;
3586
3587 case SVGA3D_RS_WRAP7: /* SVGA3dWrapFlags - identical */
3588 renderState = D3DRS_WRAP7;
3589 val = pRenderState[i].uintValue;
3590 break;
3591
3592 case SVGA3D_RS_WRAP8: /* SVGA3dWrapFlags - identical */
3593 renderState = D3DRS_WRAP8;
3594 val = pRenderState[i].uintValue;
3595 break;
3596
3597 case SVGA3D_RS_WRAP9: /* SVGA3dWrapFlags - identical */
3598 renderState = D3DRS_WRAP9;
3599 val = pRenderState[i].uintValue;
3600 break;
3601
3602 case SVGA3D_RS_WRAP10: /* SVGA3dWrapFlags - identical */
3603 renderState = D3DRS_WRAP10;
3604 val = pRenderState[i].uintValue;
3605 break;
3606
3607 case SVGA3D_RS_WRAP11: /* SVGA3dWrapFlags - identical */
3608 renderState = D3DRS_WRAP11;
3609 val = pRenderState[i].uintValue;
3610 break;
3611
3612 case SVGA3D_RS_WRAP12: /* SVGA3dWrapFlags - identical */
3613 renderState = D3DRS_WRAP12;
3614 val = pRenderState[i].uintValue;
3615 break;
3616
3617 case SVGA3D_RS_WRAP13: /* SVGA3dWrapFlags - identical */
3618 renderState = D3DRS_WRAP13;
3619 val = pRenderState[i].uintValue;
3620 break;
3621
3622 case SVGA3D_RS_WRAP14: /* SVGA3dWrapFlags - identical */
3623 renderState = D3DRS_WRAP14;
3624 val = pRenderState[i].uintValue;
3625 break;
3626
3627 case SVGA3D_RS_WRAP15: /* SVGA3dWrapFlags - identical */
3628 renderState = D3DRS_WRAP15;
3629 val = pRenderState[i].uintValue;
3630 break;
3631
3632 case SVGA3D_RS_MULTISAMPLEANTIALIAS: /* SVGA3dBool */
3633 renderState = D3DRS_MULTISAMPLEANTIALIAS;
3634 val = pRenderState[i].uintValue;
3635 break;
3636
3637 case SVGA3D_RS_MULTISAMPLEMASK: /* uint32_t */
3638 renderState = D3DRS_MULTISAMPLEMASK;
3639 val = pRenderState[i].uintValue;
3640 break;
3641
3642 case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE: /* SVGA3dBool */
3643 renderState = D3DRS_INDEXEDVERTEXBLENDENABLE;
3644 val = pRenderState[i].uintValue;
3645 break;
3646
3647 case SVGA3D_RS_TWEENFACTOR: /* float */
3648 renderState = D3DRS_TWEENFACTOR;
3649 val = pRenderState[i].uintValue;
3650 break;
3651
3652 case SVGA3D_RS_ANTIALIASEDLINEENABLE: /* SVGA3dBool */
3653 renderState = D3DRS_ANTIALIASEDLINEENABLE;
3654 val = pRenderState[i].uintValue;
3655 break;
3656
3657 case SVGA3D_RS_COLORWRITEENABLE1: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3658 renderState = D3DRS_COLORWRITEENABLE1;
3659 val = pRenderState[i].uintValue;
3660 break;
3661
3662 case SVGA3D_RS_COLORWRITEENABLE2: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3663 renderState = D3DRS_COLORWRITEENABLE2;
3664 val = pRenderState[i].uintValue;
3665 break;
3666
3667 case SVGA3D_RS_COLORWRITEENABLE3: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3668 renderState = D3DRS_COLORWRITEENABLE3;
3669 val = pRenderState[i].uintValue;
3670 break;
3671
3672 case SVGA3D_RS_SEPARATEALPHABLENDENABLE: /* SVGA3dBool */
3673 renderState = D3DRS_SEPARATEALPHABLENDENABLE;
3674 val = pRenderState[i].uintValue;
3675 break;
3676
3677 case SVGA3D_RS_SRCBLENDALPHA: /* SVGA3dBlendOp */
3678 renderState = D3DRS_SRCBLENDALPHA;
3679 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ONE /* default */);
3680 break;
3681
3682 case SVGA3D_RS_DSTBLENDALPHA: /* SVGA3dBlendOp */
3683 renderState = D3DRS_DESTBLENDALPHA;
3684 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ZERO /* default */);
3685 break;
3686
3687 case SVGA3D_RS_BLENDEQUATIONALPHA: /* SVGA3dBlendEquation - identical */
3688 renderState = D3DRS_BLENDOPALPHA;
3689 val = pRenderState[i].uintValue;
3690 break;
3691
3692 case SVGA3D_RS_TRANSPARENCYANTIALIAS: /* SVGA3dTransparencyAntialiasType */
3693 AssertFailed();
3694 /*
3695 renderState = D3DRS_TRANSPARENCYANTIALIAS;
3696 val = pRenderState[i].uintValue;
3697 */
3698 break;
3699
3700 case SVGA3D_RS_LINEAA: /* SVGA3dBool */
3701 renderState = D3DRS_ANTIALIASEDLINEENABLE;
3702 val = pRenderState[i].uintValue;
3703 break;
3704
3705 case SVGA3D_RS_LINEWIDTH: /* float */
3706 AssertFailed();
3707 /*
3708 renderState = D3DRS_LINEWIDTH;
3709 val = pRenderState[i].uintValue;
3710 */
3711 break;
3712 }
3713
3714 if (renderState != D3DRS_FORCE_DWORD)
3715 {
3716 hr = pContext->pDevice->SetRenderState(renderState, val);
3717 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState failed with %x\n", hr), VERR_INTERNAL_ERROR);
3718 }
3719 }
3720
3721 return VINF_SUCCESS;
3722}
3723
3724int vmsvga3dSetRenderTarget(PVGASTATE pThis, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target)
3725{
3726 HRESULT hr;
3727 PVMSVGA3DCONTEXT pContext;
3728 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
3729 PVMSVGA3DSURFACE pRenderTarget;
3730
3731 AssertReturn(pState, VERR_NO_MEMORY);
3732 AssertReturn(type < SVGA3D_RT_MAX, VERR_INVALID_PARAMETER);
3733 AssertReturn(target.face == 0, VERR_INVALID_PARAMETER);
3734
3735 Log(("vmsvga3dSetRenderTarget cid=%x type=%x surface id=%x\n", cid, type, target.sid));
3736
3737 if ( cid >= pState->cContexts
3738 || pState->papContexts[cid]->id != cid)
3739 {
3740 Log(("vmsvga3dSetRenderTarget invalid context id!\n"));
3741 return VERR_INVALID_PARAMETER;
3742 }
3743 pContext = pState->papContexts[cid];
3744
3745 /* Save for vm state save/restore. */
3746 pContext->state.aRenderTargets[type] = target.sid;
3747
3748 if (target.sid == SVGA3D_INVALID_ID)
3749 {
3750 /* Disable render target. */
3751 switch (type)
3752 {
3753 case SVGA3D_RT_DEPTH:
3754 hr = pContext->pDevice->SetDepthStencilSurface(NULL);
3755 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
3756 break;
3757
3758 case SVGA3D_RT_STENCIL:
3759 /* ignore; correct?? */
3760 break;
3761
3762 case SVGA3D_RT_COLOR0:
3763 case SVGA3D_RT_COLOR1:
3764 case SVGA3D_RT_COLOR2:
3765 case SVGA3D_RT_COLOR3:
3766 case SVGA3D_RT_COLOR4:
3767 case SVGA3D_RT_COLOR5:
3768 case SVGA3D_RT_COLOR6:
3769 case SVGA3D_RT_COLOR7:
3770 pContext->sidRenderTarget = SVGA3D_INVALID_ID;
3771
3772 if (pState->fSupportedSurfaceNULL)
3773 {
3774 /* Create a dummy render target to satisfy D3D. This path is usually taken only to render into a depth buffer without
3775 * wishing to update an actual color render target
3776 */
3777 IDirect3DSurface9* pDummyRenderTarget;
3778 hr = pContext->pDevice->CreateRenderTarget(pThis->svga.uWidth,
3779 pThis->svga.uHeight,
3780 FOURCC_NULL,
3781 D3DMULTISAMPLE_NONE,
3782 0,
3783 FALSE,
3784 &pDummyRenderTarget,
3785 NULL);
3786
3787 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: CreateRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
3788
3789 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, pDummyRenderTarget);
3790 pDummyRenderTarget->Release();
3791 }
3792 else
3793 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, NULL);
3794
3795 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
3796 break;
3797
3798 default:
3799 AssertFailedReturn(VERR_INVALID_PARAMETER);
3800 }
3801 return VINF_SUCCESS;
3802 }
3803
3804 AssertReturn(target.sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
3805 AssertReturn(target.sid < pState->cSurfaces && pState->papSurfaces[target.sid]->id == target.sid, VERR_INVALID_PARAMETER);
3806 pRenderTarget = pState->papSurfaces[target.sid];
3807
3808 switch (type)
3809 {
3810 case SVGA3D_RT_DEPTH:
3811 case SVGA3D_RT_STENCIL:
3812 AssertReturn(target.mipmap == 0, VERR_INVALID_PARAMETER);
3813 if (!pRenderTarget->u.pSurface)
3814 {
3815 DWORD cQualityLevels = 0;
3816
3817 /* Query the nr of quality levels for this particular format */
3818 if (pRenderTarget->multiSampleTypeD3D != D3DMULTISAMPLE_NONE)
3819 {
3820 hr = pState->pD3D9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
3821 D3DDEVTYPE_HAL,
3822 pRenderTarget->formatD3D,
3823 TRUE, /* Windowed */
3824 pRenderTarget->multiSampleTypeD3D,
3825 &cQualityLevels);
3826 Assert(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE);
3827 }
3828
3829 if ( pState->fSupportedSurfaceINTZ
3830 && pRenderTarget->multiSampleTypeD3D == D3DMULTISAMPLE_NONE
3831 && ( pRenderTarget->formatD3D == D3DFMT_D24S8
3832 || pRenderTarget->formatD3D == D3DFMT_D24X8))
3833 {
3834 Log(("vmsvga3dSetRenderTarget: Creating stencil surface as texture!\n"));
3835 int rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pRenderTarget);
3836 AssertRC(rc); /* non-fatal */
3837 }
3838
3839 if (!pRenderTarget->fStencilAsTexture)
3840 {
3841 Log(("vmsvga3dSetRenderTarget DEPTH/STENCIL; cQualityLevels=%d\n", cQualityLevels));
3842 hr = pContext->pDevice->CreateDepthStencilSurface(pRenderTarget->pMipmapLevels[0].size.width,
3843 pRenderTarget->pMipmapLevels[0].size.height,
3844 pRenderTarget->formatD3D,
3845 pRenderTarget->multiSampleTypeD3D,
3846 ((cQualityLevels >= 1) ? cQualityLevels - 1 : 0), /* 0 - (levels-1) */
3847 FALSE, /* not discardable */
3848 &pRenderTarget->u.pSurface,
3849 NULL);
3850 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: CreateDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
3851 }
3852
3853 pRenderTarget->idAssociatedContext = cid;
3854
3855#if 0 /* doesn't work */
3856 if ( !pRenderTarget->fStencilAsTexture
3857 && pRenderTarget->fDirty)
3858 {
3859 Log(("vmsvga3dSetRenderTarget: sync dirty depth/stencil buffer\n"));
3860 Assert(pRenderTarget->faces[0].numMipLevels == 1);
3861
3862 for (uint32_t i = 0; i < pRenderTarget->faces[0].numMipLevels; i++)
3863 {
3864 if (pRenderTarget->pMipmapLevels[i].fDirty)
3865 {
3866 D3DLOCKED_RECT LockedRect;
3867
3868 hr = pRenderTarget->u.pSurface->LockRect(&LockedRect,
3869 NULL, /* entire surface */
3870 0);
3871
3872 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
3873
3874 Log(("vmsvga3dSetRenderTarget: sync dirty texture mipmap level %d (pitch %x vs %x)\n", i, LockedRect.Pitch, pRenderTarget->pMipmapLevels[i].cbSurfacePitch));
3875
3876 uint8_t *pDest = (uint8_t *)LockedRect.pBits;
3877 uint8_t *pSrc = (uint8_t *)pRenderTarget->pMipmapLevels[i].pSurfaceData;
3878 for (uint32_t j = 0; j < pRenderTarget->pMipmapLevels[i].size.height; j++)
3879 {
3880 memcpy(pDest, pSrc, pRenderTarget->pMipmapLevels[i].cbSurfacePitch);
3881
3882 pDest += LockedRect.Pitch;
3883 pSrc += pRenderTarget->pMipmapLevels[i].cbSurfacePitch;
3884 }
3885
3886 hr = pRenderTarget->u.pSurface->UnlockRect();
3887 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
3888
3889 pRenderTarget->pMipmapLevels[i].fDirty = false;
3890 }
3891 }
3892 }
3893#endif
3894 }
3895 Assert(pRenderTarget->idAssociatedContext == cid);
3896
3897 /* @todo Assert(!pRenderTarget->fDirty); */
3898
3899 AssertReturn(pRenderTarget->u.pSurface, VERR_INVALID_PARAMETER);
3900
3901 pRenderTarget->fUsageD3D |= D3DUSAGE_DEPTHSTENCIL;
3902 pRenderTarget->flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
3903
3904 if (pRenderTarget->fStencilAsTexture)
3905 {
3906 IDirect3DSurface9 *pStencilSurface;
3907
3908 hr = pRenderTarget->u.pTexture->GetSurfaceLevel(0, &pStencilSurface);
3909 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
3910
3911 hr = pContext->pDevice->SetDepthStencilSurface(pStencilSurface);
3912 pStencilSurface->Release();
3913 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
3914 }
3915 else
3916 {
3917 hr = pContext->pDevice->SetDepthStencilSurface(pRenderTarget->u.pSurface);
3918 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
3919 }
3920 break;
3921
3922 case SVGA3D_RT_COLOR0:
3923 case SVGA3D_RT_COLOR1:
3924 case SVGA3D_RT_COLOR2:
3925 case SVGA3D_RT_COLOR3:
3926 case SVGA3D_RT_COLOR4:
3927 case SVGA3D_RT_COLOR5:
3928 case SVGA3D_RT_COLOR6:
3929 case SVGA3D_RT_COLOR7:
3930 {
3931 IDirect3DSurface9 *pSurface;
3932 bool fTexture = false;
3933 bool fShared = false;
3934
3935 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
3936 vmsvga3dSurfaceFlush(pThis, pRenderTarget);
3937
3938 if (pRenderTarget->flags & SVGA3D_SURFACE_HINT_TEXTURE)
3939 {
3940 fTexture = true;
3941
3942 /* A texture surface can be used as a render target to fill it and later on used as a texture. */
3943 if (!pRenderTarget->u.pTexture)
3944 {
3945 Log(("vmsvga3dSetRenderTarget: create texture to be used as render target; surface id=%x type=%d format=%d -> create texture\n", target.sid, pRenderTarget->flags, pRenderTarget->format));
3946 int rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pRenderTarget);
3947 AssertRCReturn(rc, rc);
3948 }
3949
3950#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
3951 if (pRenderTarget->idAssociatedContext != cid)
3952 {
3953 Log(("vmsvga3dSetRenderTarget; using texture %x created for another context (%d vs %d)\n", target.sid, pRenderTarget->idAssociatedContext, cid));
3954
3955 PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pThis, pContext, pRenderTarget);
3956 AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
3957
3958 hr = pSharedSurface->u.pTexture->GetSurfaceLevel(target.mipmap,
3959 &pSurface);
3960
3961 fShared = true;
3962 }
3963 else
3964#endif
3965 hr = pRenderTarget->u.pTexture->GetSurfaceLevel(target.mipmap,
3966 &pSurface);
3967
3968 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
3969 }
3970 else
3971 {
3972 AssertReturn(target.mipmap == 0, VERR_INVALID_PARAMETER);
3973 if (!pRenderTarget->u.pSurface)
3974 {
3975 DWORD cQualityLevels = 0;
3976
3977 /* Query the nr of quality levels for this particular format */
3978 if (pRenderTarget->multiSampleTypeD3D != D3DMULTISAMPLE_NONE)
3979 {
3980 hr = pState->pD3D9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
3981 D3DDEVTYPE_HAL,
3982 pRenderTarget->formatD3D,
3983 TRUE, /* Windowed */
3984 pRenderTarget->multiSampleTypeD3D,
3985 &cQualityLevels);
3986 Assert(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE);
3987 }
3988
3989 Log(("vmsvga3dSetRenderTarget COLOR; cQualityLevels=%d\n", cQualityLevels));
3990 Log(("Create rendertarget (%d,%d) format=%x multisample=%x\n", pRenderTarget->pMipmapLevels[0].size.width, pRenderTarget->pMipmapLevels[0].size.height, pRenderTarget->formatD3D, pRenderTarget->multiSampleTypeD3D));
3991
3992 hr = pContext->pDevice->CreateRenderTarget(pRenderTarget->pMipmapLevels[0].size.width,
3993 pRenderTarget->pMipmapLevels[0].size.height,
3994 pRenderTarget->formatD3D,
3995 pRenderTarget->multiSampleTypeD3D,
3996 ((cQualityLevels >= 1) ? cQualityLevels - 1 : 0), /* 0 - (levels-1) */
3997 TRUE, /* lockable */
3998 &pRenderTarget->u.pSurface,
3999 NULL);
4000 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
4001
4002 pRenderTarget->idAssociatedContext = cid;
4003 }
4004 else
4005 AssertReturn(pRenderTarget->fUsageD3D & D3DUSAGE_RENDERTARGET, VERR_INVALID_PARAMETER);
4006
4007 Assert(pRenderTarget->idAssociatedContext == cid);
4008 pSurface = pRenderTarget->u.pSurface;
4009 }
4010
4011 AssertReturn(pRenderTarget->u.pSurface, VERR_INVALID_PARAMETER);
4012 Assert(!pRenderTarget->fDirty);
4013
4014 pRenderTarget->fUsageD3D |= D3DUSAGE_RENDERTARGET;
4015 pRenderTarget->flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
4016
4017 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, pSurface);
4018 if (fTexture)
4019 pSurface->Release(); /* Release reference to texture level 0 */
4020 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
4021
4022 pContext->sidRenderTarget = target.sid;
4023
4024 /* Changing the render target resets the viewport; restore it here. */
4025 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
4026 vmsvga3dSetViewPort(pThis, cid, &pContext->state.RectViewPort);
4027 /* Changing the render target also resets the scissor rectangle; restore it as well. */
4028 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
4029 vmsvga3dSetScissorRect(pThis, cid, &pContext->state.RectScissor);
4030
4031 break;
4032 }
4033
4034 default:
4035 AssertFailedReturn(VERR_INVALID_PARAMETER);
4036 }
4037
4038 return VINF_SUCCESS;
4039}
4040
4041/**
4042 * Convert SVGA texture combiner value to its D3D equivalent
4043 */
4044static DWORD vmsvga3dTextureCombiner2D3D(uint32_t value)
4045{
4046 switch (value)
4047 {
4048 case SVGA3D_TC_DISABLE:
4049 return D3DTOP_DISABLE;
4050 case SVGA3D_TC_SELECTARG1:
4051 return D3DTOP_SELECTARG1;
4052 case SVGA3D_TC_SELECTARG2:
4053 return D3DTOP_SELECTARG2;
4054 case SVGA3D_TC_MODULATE:
4055 return D3DTOP_MODULATE;
4056 case SVGA3D_TC_ADD:
4057 return D3DTOP_ADD;
4058 case SVGA3D_TC_ADDSIGNED:
4059 return D3DTOP_ADDSIGNED;
4060 case SVGA3D_TC_SUBTRACT:
4061 return D3DTOP_SUBTRACT;
4062 case SVGA3D_TC_BLENDTEXTUREALPHA:
4063 return D3DTOP_BLENDTEXTUREALPHA;
4064 case SVGA3D_TC_BLENDDIFFUSEALPHA:
4065 return D3DTOP_BLENDDIFFUSEALPHA;
4066 case SVGA3D_TC_BLENDCURRENTALPHA:
4067 return D3DTOP_BLENDCURRENTALPHA;
4068 case SVGA3D_TC_BLENDFACTORALPHA:
4069 return D3DTOP_BLENDFACTORALPHA;
4070 case SVGA3D_TC_MODULATE2X:
4071 return D3DTOP_MODULATE2X;
4072 case SVGA3D_TC_MODULATE4X:
4073 return D3DTOP_MODULATE4X;
4074 case SVGA3D_TC_DSDT:
4075 AssertFailed(); /* @todo ??? */
4076 return D3DTOP_DISABLE;
4077 case SVGA3D_TC_DOTPRODUCT3:
4078 return D3DTOP_DOTPRODUCT3;
4079 case SVGA3D_TC_BLENDTEXTUREALPHAPM:
4080 return D3DTOP_BLENDTEXTUREALPHAPM;
4081 case SVGA3D_TC_ADDSIGNED2X:
4082 return D3DTOP_ADDSIGNED2X;
4083 case SVGA3D_TC_ADDSMOOTH:
4084 return D3DTOP_ADDSMOOTH;
4085 case SVGA3D_TC_PREMODULATE:
4086 return D3DTOP_PREMODULATE;
4087 case SVGA3D_TC_MODULATEALPHA_ADDCOLOR:
4088 return D3DTOP_MODULATEALPHA_ADDCOLOR;
4089 case SVGA3D_TC_MODULATECOLOR_ADDALPHA:
4090 return D3DTOP_MODULATECOLOR_ADDALPHA;
4091 case SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR:
4092 return D3DTOP_MODULATEINVALPHA_ADDCOLOR;
4093 case SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA:
4094 return D3DTOP_MODULATEINVCOLOR_ADDALPHA;
4095 case SVGA3D_TC_BUMPENVMAPLUMINANCE:
4096 return D3DTOP_BUMPENVMAPLUMINANCE;
4097 case SVGA3D_TC_MULTIPLYADD:
4098 return D3DTOP_MULTIPLYADD;
4099 case SVGA3D_TC_LERP:
4100 return D3DTOP_LERP;
4101 default:
4102 AssertFailed();
4103 return D3DTOP_DISABLE;
4104 }
4105}
4106
4107/**
4108 * Convert SVGA texture arg data value to its D3D equivalent
4109 */
4110static DWORD vmsvga3dTextureArgData2D3D(uint32_t value)
4111{
4112 switch (value)
4113 {
4114 case SVGA3D_TA_CONSTANT:
4115 return D3DTA_CONSTANT;
4116 case SVGA3D_TA_PREVIOUS:
4117 return D3DTA_CURRENT; /* current = previous */
4118 case SVGA3D_TA_DIFFUSE:
4119 return D3DTA_DIFFUSE;
4120 case SVGA3D_TA_TEXTURE:
4121 return D3DTA_TEXTURE;
4122 case SVGA3D_TA_SPECULAR:
4123 return D3DTA_SPECULAR;
4124 default:
4125 AssertFailed();
4126 return 0;
4127 }
4128}
4129
4130/**
4131 * Convert SVGA texture transform flag value to its D3D equivalent
4132 */
4133static DWORD vmsvga3dTextTransformFlags2D3D(uint32_t value)
4134{
4135 switch (value)
4136 {
4137 case SVGA3D_TEX_TRANSFORM_OFF:
4138 return D3DTTFF_DISABLE;
4139 case SVGA3D_TEX_TRANSFORM_S:
4140 return D3DTTFF_COUNT1; /* @todo correct? */
4141 case SVGA3D_TEX_TRANSFORM_T:
4142 return D3DTTFF_COUNT2; /* @todo correct? */
4143 case SVGA3D_TEX_TRANSFORM_R:
4144 return D3DTTFF_COUNT3; /* @todo correct? */
4145 case SVGA3D_TEX_TRANSFORM_Q:
4146 return D3DTTFF_COUNT4; /* @todo correct? */
4147 case SVGA3D_TEX_PROJECTED:
4148 return D3DTTFF_PROJECTED;
4149 default:
4150 AssertFailed();
4151 return 0;
4152 }
4153}
4154
4155int vmsvga3dSetTextureState(PVGASTATE pThis, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState)
4156{
4157 DWORD val;
4158 HRESULT hr;
4159 PVMSVGA3DCONTEXT pContext;
4160 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4161 AssertReturn(pState, VERR_NO_MEMORY);
4162
4163 Log(("vmsvga3dSetTextureState %x cTextureState=%d\n", cid, cTextureStates));
4164
4165 if ( cid >= pState->cContexts
4166 || pState->papContexts[cid]->id != cid)
4167 {
4168 Log(("vmsvga3dSetTextureState invalid context id!\n"));
4169 return VERR_INVALID_PARAMETER;
4170 }
4171 pContext = pState->papContexts[cid];
4172
4173 for (unsigned i = 0; i < cTextureStates; i++)
4174 {
4175 D3DTEXTURESTAGESTATETYPE textureType = D3DTSS_FORCE_DWORD;
4176 D3DSAMPLERSTATETYPE samplerType = D3DSAMP_FORCE_DWORD;
4177 uint32_t currentStage = pTextureState[i].stage;
4178
4179 Log(("vmsvga3dSetTextureState: cid=%x stage=%d type=%s (%x) val=%x\n", cid, currentStage, vmsvga3dTextureStateToString(pTextureState[i].name), pTextureState[i].name, pTextureState[i].value));
4180
4181 /** @todo Is this the appropriate limit for all kinds of textures? It is the
4182 * size of aSidActiveTexture and for binding/unbinding we cannot exceed it. */
4183 if (RT_UNLIKELY(currentStage >= SVGA3D_MAX_TEXTURE_STAGE))
4184 {
4185 AssertMsgFailed(("pTextureState[%d].stage=%#x name=%#x\n", i, pTextureState[i].stage, pTextureState[i].name));
4186 continue;
4187 }
4188
4189 /* Record the texture state for vm state saving. */
4190 if ( currentStage < SVGA3D_MAX_TEXTURE_STAGE
4191 && pTextureState[i].name < SVGA3D_TS_MAX)
4192 {
4193 pContext->state.aTextureState[currentStage][pTextureState[i].name] = pTextureState[i];
4194 }
4195
4196 switch (pTextureState[i].name)
4197 {
4198 case SVGA3D_TS_COLOROP: /* SVGA3dTextureCombiner */
4199 textureType = D3DTSS_COLOROP;
4200 val = vmsvga3dTextureCombiner2D3D(pTextureState[i].value);
4201 break;
4202
4203 case SVGA3D_TS_COLORARG0: /* SVGA3dTextureArgData */
4204 textureType = D3DTSS_COLORARG0;
4205 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4206 break;
4207
4208 case SVGA3D_TS_COLORARG1: /* SVGA3dTextureArgData */
4209 textureType = D3DTSS_COLORARG1;
4210 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4211 break;
4212
4213 case SVGA3D_TS_COLORARG2: /* SVGA3dTextureArgData */
4214 textureType = D3DTSS_COLORARG2;
4215 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4216 break;
4217
4218 case SVGA3D_TS_ALPHAOP: /* SVGA3dTextureCombiner */
4219 textureType = D3DTSS_ALPHAOP;
4220 val = vmsvga3dTextureCombiner2D3D(pTextureState[i].value);
4221 break;
4222
4223 case SVGA3D_TS_ALPHAARG0: /* SVGA3dTextureArgData */
4224 textureType = D3DTSS_ALPHAARG0;
4225 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4226 break;
4227
4228 case SVGA3D_TS_ALPHAARG1: /* SVGA3dTextureArgData */
4229 textureType = D3DTSS_ALPHAARG1;
4230 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4231 break;
4232
4233 case SVGA3D_TS_ALPHAARG2: /* SVGA3dTextureArgData */
4234 textureType = D3DTSS_ALPHAARG2;
4235 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4236 break;
4237
4238 case SVGA3D_TS_BUMPENVMAT00: /* float */
4239 textureType = D3DTSS_BUMPENVMAT00;
4240 val = pTextureState[i].value;
4241 break;
4242
4243 case SVGA3D_TS_BUMPENVMAT01: /* float */
4244 textureType = D3DTSS_BUMPENVMAT01;
4245 val = pTextureState[i].value;
4246 break;
4247
4248 case SVGA3D_TS_BUMPENVMAT10: /* float */
4249 textureType = D3DTSS_BUMPENVMAT10;
4250 val = pTextureState[i].value;
4251 break;
4252
4253 case SVGA3D_TS_BUMPENVMAT11: /* float */
4254 textureType = D3DTSS_BUMPENVMAT11;
4255 val = pTextureState[i].value;
4256 break;
4257
4258 case SVGA3D_TS_TEXCOORDINDEX: /* uint32_t */
4259 textureType = D3DTSS_TEXCOORDINDEX;
4260 val = pTextureState[i].value;
4261 break;
4262
4263 case SVGA3D_TS_BUMPENVLSCALE: /* float */
4264 textureType = D3DTSS_BUMPENVLSCALE;
4265 val = pTextureState[i].value;
4266 break;
4267
4268 case SVGA3D_TS_BUMPENVLOFFSET: /* float */
4269 textureType = D3DTSS_BUMPENVLOFFSET;
4270 val = pTextureState[i].value;
4271 break;
4272
4273 case SVGA3D_TS_TEXTURETRANSFORMFLAGS: /* SVGA3dTexTransformFlags */
4274 textureType = D3DTSS_TEXTURETRANSFORMFLAGS;
4275 val = vmsvga3dTextTransformFlags2D3D(pTextureState[i].value);
4276 break;
4277
4278 case SVGA3D_TS_BIND_TEXTURE: /* SVGA3dSurfaceId */
4279 if (pTextureState[i].value == SVGA3D_INVALID_ID)
4280 {
4281 Log(("SVGA3D_TS_BIND_TEXTURE: stage %d, texture surface id=%x\n", currentStage, pTextureState[i].value));
4282
4283 pContext->aSidActiveTexture[currentStage] = SVGA3D_INVALID_ID;
4284 /* Unselect the currently associated texture. */
4285 hr = pContext->pDevice->SetTexture(currentStage, NULL);
4286 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTextureState: SetTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
4287 }
4288 else
4289 {
4290 HRESULT hr;
4291 uint32_t sid = pTextureState[i].value;
4292
4293 AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
4294 AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
4295
4296 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
4297
4298 Log(("SVGA3D_TS_BIND_TEXTURE: stage %d, texture surface id=%x (%d,%d)\n", currentStage, pTextureState[i].value, pSurface->pMipmapLevels[0].size.width, pSurface->pMipmapLevels[0].size.height));
4299
4300 if (!pSurface->u.pTexture)
4301 {
4302 Assert(pSurface->idAssociatedContext == SVGA3D_INVALID_ID);
4303 Log(("CreateTexture (%d,%d) level=%d fUsage=%x format=%x\n", pSurface->pMipmapLevels[0].size.width, pSurface->pMipmapLevels[0].size.height, pSurface->faces[0].numMipLevels, pSurface->fUsageD3D, pSurface->formatD3D));
4304 int rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pSurface);
4305 AssertRCReturn(rc, rc);
4306 }
4307 else
4308 {
4309 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
4310 vmsvga3dSurfaceFlush(pThis, pSurface);
4311 }
4312
4313#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
4314 if (pSurface->idAssociatedContext != cid)
4315 {
4316 Log(("vmsvga3dSetTextureState; using texture %x created for another context (%d vs %d)\n", sid, pSurface->idAssociatedContext, cid));
4317
4318 PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pThis, pContext, pSurface);
4319 AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
4320
4321 hr = pContext->pDevice->SetTexture(currentStage, pSharedSurface->u.pTexture);
4322 }
4323 else
4324#endif
4325 hr = pContext->pDevice->SetTexture(currentStage, pSurface->u.pTexture);
4326
4327 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTextureState: SetTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
4328
4329 pContext->aSidActiveTexture[currentStage] = sid;
4330 }
4331 /* Finished; continue with the next one. */
4332 continue;
4333
4334 case SVGA3D_TS_ADDRESSW: /* SVGA3dTextureAddress */
4335 samplerType = D3DSAMP_ADDRESSW;
4336 val = pTextureState[i].value; /* Identical otherwise */
4337 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4338 break;
4339
4340 case SVGA3D_TS_ADDRESSU: /* SVGA3dTextureAddress */
4341 samplerType = D3DSAMP_ADDRESSU;
4342 val = pTextureState[i].value; /* Identical otherwise */
4343 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4344 break;
4345
4346 case SVGA3D_TS_ADDRESSV: /* SVGA3dTextureAddress */
4347 samplerType = D3DSAMP_ADDRESSV;
4348 val = pTextureState[i].value; /* Identical otherwise */
4349 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4350 break;
4351
4352 case SVGA3D_TS_MIPFILTER: /* SVGA3dTextureFilter */
4353 samplerType = D3DSAMP_MIPFILTER;
4354 val = pTextureState[i].value; /* Identical otherwise */
4355 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4356 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4357 break;
4358
4359 case SVGA3D_TS_MAGFILTER: /* SVGA3dTextureFilter */
4360 samplerType = D3DSAMP_MAGFILTER;
4361 val = pTextureState[i].value; /* Identical otherwise */
4362 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4363 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4364 break;
4365
4366 case SVGA3D_TS_MINFILTER: /* SVGA3dTextureFilter */
4367 samplerType = D3DSAMP_MINFILTER;
4368 val = pTextureState[i].value; /* Identical otherwise */
4369 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4370 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4371 break;
4372
4373 case SVGA3D_TS_BORDERCOLOR: /* SVGA3dColor */
4374 samplerType = D3DSAMP_BORDERCOLOR;
4375 val = pTextureState[i].value; /* Identical */
4376 break;
4377
4378 case SVGA3D_TS_TEXTURE_LOD_BIAS: /* float */
4379 samplerType = D3DSAMP_MIPMAPLODBIAS;
4380 val = pTextureState[i].value; /* Identical */
4381 break;
4382
4383 case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL: /* uint32_t */
4384 samplerType = D3DSAMP_MAXMIPLEVEL;
4385 val = pTextureState[i].value; /* Identical?? */
4386 break;
4387
4388 case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL: /* uint32_t */
4389 samplerType = D3DSAMP_MAXANISOTROPY;
4390 val = pTextureState[i].value; /* Identical?? */
4391 break;
4392
4393 case SVGA3D_TS_GAMMA: /* float */
4394 samplerType = D3DSAMP_SRGBTEXTURE;
4395 /* Boolean in D3D */
4396 if (pTextureState[i].floatValue == 1.0f)
4397 val = FALSE;
4398 else
4399 val = TRUE;
4400 break;
4401
4402 /* Internal commands, that don't map directly to the SetTextureStageState API. */
4403 case SVGA3D_TS_TEXCOORDGEN: /* SVGA3dTextureCoordGen */
4404 AssertFailed();
4405 break;
4406 }
4407
4408 if (textureType != D3DTSS_FORCE_DWORD)
4409 {
4410 hr = pContext->pDevice->SetTextureStageState(currentStage, textureType, val);
4411 }
4412 else
4413 {
4414 Assert(samplerType != D3DSAMP_FORCE_DWORD);
4415 hr = pContext->pDevice->SetSamplerState(currentStage, samplerType, val);
4416 }
4417
4418 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTextureState: SetTextureStageState failed with %x\n", hr), VERR_INTERNAL_ERROR);
4419 }
4420
4421 return VINF_SUCCESS;
4422}
4423
4424int vmsvga3dSetMaterial(PVGASTATE pThis, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial)
4425{
4426 HRESULT hr;
4427 D3DMATERIAL9 material;
4428 PVMSVGA3DCONTEXT pContext;
4429 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4430 AssertReturn(pState, VERR_NO_MEMORY);
4431
4432 Log(("vmsvga3dSetMaterial %x face %d\n", cid, face));
4433
4434 if ( cid >= pState->cContexts
4435 || pState->papContexts[cid]->id != cid)
4436 {
4437 Log(("vmsvga3dSetMaterial invalid context id!\n"));
4438 return VERR_INVALID_PARAMETER;
4439 }
4440 pContext = pState->papContexts[cid];
4441
4442 AssertReturn(face < SVGA3D_FACE_MAX, VERR_INVALID_PARAMETER);
4443
4444 /* Save for vm state save/restore. */
4445 pContext->state.aMaterial[face].fValid = true;
4446 pContext->state.aMaterial[face].material = *pMaterial;
4447 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_MATERIAL;
4448
4449 /* @note face not used for D3D9 */
4450 /* @todo ignore everything except SVGA3D_FACE_NONE? */
4451 //Assert(face == SVGA3D_FACE_NONE);
4452 if (face != SVGA3D_FACE_NONE)
4453 Log(("Unsupported face %d!!\n", face));
4454
4455 material.Diffuse.r = pMaterial->diffuse[0];
4456 material.Diffuse.g = pMaterial->diffuse[1];
4457 material.Diffuse.b = pMaterial->diffuse[2];
4458 material.Diffuse.a = pMaterial->diffuse[3];
4459 material.Ambient.r = pMaterial->ambient[0];
4460 material.Ambient.g = pMaterial->ambient[1];
4461 material.Ambient.b = pMaterial->ambient[2];
4462 material.Ambient.a = pMaterial->ambient[3];
4463 material.Specular.r = pMaterial->specular[0];
4464 material.Specular.g = pMaterial->specular[1];
4465 material.Specular.b = pMaterial->specular[2];
4466 material.Specular.a = pMaterial->specular[3];
4467 material.Emissive.r = pMaterial->emissive[0];
4468 material.Emissive.g = pMaterial->emissive[1];
4469 material.Emissive.b = pMaterial->emissive[2];
4470 material.Emissive.a = pMaterial->emissive[3];
4471 material.Power = pMaterial->shininess;
4472
4473 hr = pContext->pDevice->SetMaterial(&material);
4474 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetMaterial: SetMaterial failed with %x\n", hr), VERR_INTERNAL_ERROR);
4475
4476 return VINF_SUCCESS;
4477}
4478
4479int vmsvga3dSetLightData(PVGASTATE pThis, uint32_t cid, uint32_t index, SVGA3dLightData *pData)
4480{
4481 HRESULT hr;
4482 D3DLIGHT9 light;
4483 PVMSVGA3DCONTEXT pContext;
4484 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4485 AssertReturn(pState, VERR_NO_MEMORY);
4486
4487 Log(("vmsvga3dSetLightData %x index=%d\n", cid, index));
4488
4489 if ( cid >= pState->cContexts
4490 || pState->papContexts[cid]->id != cid)
4491 {
4492 Log(("vmsvga3dSetLightData invalid context id!\n"));
4493 return VERR_INVALID_PARAMETER;
4494 }
4495 pContext = pState->papContexts[cid];
4496
4497 switch (pData->type)
4498 {
4499 case SVGA3D_LIGHTTYPE_POINT:
4500 light.Type = D3DLIGHT_POINT;
4501 break;
4502
4503 case SVGA3D_LIGHTTYPE_SPOT1: /* 1-cone, in degrees */
4504 light.Type = D3DLIGHT_SPOT;
4505 break;
4506
4507 case SVGA3D_LIGHTTYPE_DIRECTIONAL:
4508 light.Type = D3DLIGHT_DIRECTIONAL;
4509 break;
4510
4511 case SVGA3D_LIGHTTYPE_SPOT2: /* 2-cone, in radians */
4512 default:
4513 Log(("Unsupported light type!!\n"));
4514 return VERR_INVALID_PARAMETER;
4515 }
4516
4517 /* Store for vm state save/restore */
4518 if (index < SVGA3D_MAX_LIGHTS)
4519 {
4520 pContext->state.aLightData[index].fValidData = true;
4521 pContext->state.aLightData[index].data = *pData;
4522 }
4523 else
4524 AssertFailed();
4525
4526 light.Diffuse.r = pData->diffuse[0];
4527 light.Diffuse.g = pData->diffuse[1];
4528 light.Diffuse.b = pData->diffuse[2];
4529 light.Diffuse.a = pData->diffuse[3];
4530 light.Specular.r = pData->specular[0];
4531 light.Specular.g = pData->specular[1];
4532 light.Specular.b = pData->specular[2];
4533 light.Specular.a = pData->specular[3];
4534 light.Ambient.r = pData->ambient[0];
4535 light.Ambient.g = pData->ambient[1];
4536 light.Ambient.b = pData->ambient[2];
4537 light.Ambient.a = pData->ambient[3];
4538 light.Position.x = pData->position[0];
4539 light.Position.y = pData->position[1];
4540 light.Position.z = pData->position[2]; /* @note 4th position not available in D3D9 */
4541 light.Direction.x = pData->direction[0];
4542 light.Direction.y = pData->direction[1];
4543 light.Direction.z = pData->direction[2]; /* @note 4th position not available in D3D9 */
4544 light.Range = pData->range;
4545 light.Falloff = pData->falloff;
4546 light.Attenuation0 = pData->attenuation0;
4547 light.Attenuation1 = pData->attenuation1;
4548 light.Attenuation2 = pData->attenuation2;
4549 light.Theta = pData->theta;
4550 light.Phi = pData->phi;
4551
4552 hr = pContext->pDevice->SetLight(index, &light);
4553 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetLightData: SetLight failed with %x\n", hr), VERR_INTERNAL_ERROR);
4554
4555 return VINF_SUCCESS;
4556}
4557
4558int vmsvga3dSetLightEnabled(PVGASTATE pThis, uint32_t cid, uint32_t index, uint32_t enabled)
4559{
4560 HRESULT hr;
4561 PVMSVGA3DCONTEXT pContext;
4562 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4563 AssertReturn(pState, VERR_NO_MEMORY);
4564
4565 Log(("vmsvga3dSetLightEnabled %x %d -> %d\n", cid, index, enabled));
4566
4567 if ( cid >= pState->cContexts
4568 || pState->papContexts[cid]->id != cid)
4569 {
4570 Log(("vmsvga3dSetLightEnabled invalid context id!\n"));
4571 return VERR_INVALID_PARAMETER;
4572 }
4573 pContext = pState->papContexts[cid];
4574
4575 /* Store for vm state save/restore */
4576 if (index < SVGA3D_MAX_LIGHTS)
4577 pContext->state.aLightData[index].fEnabled = !!enabled;
4578 else
4579 AssertFailed();
4580
4581 hr = pContext->pDevice->LightEnable(index, (BOOL)enabled);
4582 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetLightEnabled: LightEnable failed with %x\n", hr), VERR_INTERNAL_ERROR);
4583
4584 return VINF_SUCCESS;
4585}
4586
4587int vmsvga3dSetViewPort(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect)
4588{
4589 HRESULT hr;
4590 D3DVIEWPORT9 viewPort;
4591 PVMSVGA3DCONTEXT pContext;
4592 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4593 AssertReturn(pState, VERR_NO_MEMORY);
4594
4595 Log(("vmsvga3dSetViewPort %x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
4596
4597 if ( cid >= pState->cContexts
4598 || pState->papContexts[cid]->id != cid)
4599 {
4600 Log(("vmsvga3dSetViewPort invalid context id!\n"));
4601 return VERR_INVALID_PARAMETER;
4602 }
4603 /* Save for vm state save/restore. */
4604 pContext = pState->papContexts[cid];
4605 pContext->state.RectViewPort = *pRect;
4606 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VIEWPORT;
4607
4608 hr = pContext->pDevice->GetViewport(&viewPort);
4609 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetViewPort: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
4610
4611 viewPort.X = pRect->x;
4612 viewPort.Y = pRect->y;
4613 viewPort.Width = pRect->w;
4614 viewPort.Height = pRect->h;
4615 /* viewPort.MinZ & MaxZ are not changed from the current setting. */
4616
4617 hr = pContext->pDevice->SetViewport(&viewPort);
4618 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetViewPort: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
4619
4620 return VINF_SUCCESS;
4621}
4622
4623int vmsvga3dSetClipPlane(PVGASTATE pThis, uint32_t cid, uint32_t index, float plane[4])
4624{
4625 HRESULT hr;
4626 PVMSVGA3DCONTEXT pContext;
4627 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4628 AssertReturn(pState, VERR_NO_MEMORY);
4629
4630 Log(("vmsvga3dSetClipPlane %x %d (%d,%d)(%d,%d)\n", cid, index, (unsigned)(plane[0] * 100.0), (unsigned)(plane[1] * 100.0), (unsigned)(plane[2] * 100.0), (unsigned)(plane[3] * 100.0)));
4631 AssertReturn(index < SVGA3D_CLIPPLANE_MAX, VERR_INVALID_PARAMETER);
4632
4633 if ( cid >= pState->cContexts
4634 || pState->papContexts[cid]->id != cid)
4635 {
4636 Log(("vmsvga3dSetClipPlane invalid context id!\n"));
4637 return VERR_INVALID_PARAMETER;
4638 }
4639 pContext = pState->papContexts[cid];
4640
4641 /* Store for vm state save/restore. */
4642 pContext->state.aClipPlane[index].fValid = true;
4643 memcpy(pContext->state.aClipPlane[index].plane, plane, sizeof(pContext->state.aClipPlane[index].plane));
4644
4645 hr = pContext->pDevice->SetClipPlane(index, plane);
4646 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetClipPlane: SetClipPlane failed with %x\n", hr), VERR_INTERNAL_ERROR);
4647 return VINF_SUCCESS;
4648}
4649
4650int vmsvga3dCommandClear(PVGASTATE pThis, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect)
4651{
4652 DWORD clearFlagD3D = 0;
4653 D3DRECT *pRectD3D = NULL;
4654 HRESULT hr;
4655 PVMSVGA3DCONTEXT pContext;
4656 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4657 AssertReturn(pState, VERR_NO_MEMORY);
4658
4659 Log(("vmsvga3dCommandClear %x clearFlag=%x color=%x depth=%d stencil=%x cRects=%d\n", cid, clearFlag, color, (uint32_t)(depth * 100.0), stencil, cRects));
4660
4661 if ( cid >= pState->cContexts
4662 || pState->papContexts[cid]->id != cid)
4663 {
4664 Log(("vmsvga3dCommandClear invalid context id!\n"));
4665 return VERR_INVALID_PARAMETER;
4666 }
4667 pContext = pState->papContexts[cid];
4668
4669 if (clearFlag & SVGA3D_CLEAR_COLOR)
4670 clearFlagD3D |= D3DCLEAR_TARGET;
4671 if (clearFlag & SVGA3D_CLEAR_STENCIL)
4672 clearFlagD3D |= D3DCLEAR_STENCIL;
4673 if (clearFlag & SVGA3D_CLEAR_DEPTH)
4674 clearFlagD3D |= D3DCLEAR_ZBUFFER;
4675
4676 if (cRects)
4677 {
4678 pRectD3D = (D3DRECT *)RTMemAlloc(sizeof(D3DRECT) * cRects);
4679 AssertReturn(pRectD3D, VERR_NO_MEMORY);
4680
4681 for (unsigned i=0; i < cRects; i++)
4682 {
4683 Log(("vmsvga3dCommandClear: rect %d (%d,%d)(%d,%d)\n", i, pRect[i].x, pRect[i].y, pRect[i].x + pRect[i].w, pRect[i].y + pRect[i].h));
4684 pRectD3D[i].x1 = pRect[i].x;
4685 pRectD3D[i].y1 = pRect[i].y;
4686 pRectD3D[i].x2 = pRect[i].x + pRect[i].w; /* exclusive */
4687 pRectD3D[i].y2 = pRect[i].y + pRect[i].h; /* exclusive */
4688 }
4689 }
4690
4691 hr = pContext->pDevice->Clear(cRects, pRectD3D, clearFlagD3D, (D3DCOLOR)color, depth, stencil);
4692 if (pRectD3D)
4693 RTMemFree(pRectD3D);
4694
4695 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandClear: Clear failed with %x\n", hr), VERR_INTERNAL_ERROR);
4696
4697 /* Make sure we can track drawing usage of active render targets. */
4698 if (pContext->sidRenderTarget != SVGA3D_INVALID_ID)
4699 vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->sidRenderTarget);
4700
4701 return VINF_SUCCESS;
4702}
4703
4704/* Convert VMWare vertex declaration to its D3D equivalent. */
4705int vmsvga3dVertexDecl2D3D(SVGA3dVertexArrayIdentity &identity, D3DVERTEXELEMENT9 *pVertexElement)
4706{
4707 /* usage, method and type are identical; make sure. */
4708 AssertCompile(SVGA3D_DECLTYPE_FLOAT1 == D3DDECLTYPE_FLOAT1);
4709 AssertCompile(SVGA3D_DECLTYPE_FLOAT16_4 == D3DDECLTYPE_FLOAT16_4);
4710 AssertCompile(SVGA3D_DECLMETHOD_DEFAULT == D3DDECLMETHOD_DEFAULT);
4711 AssertCompile(SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED == D3DDECLMETHOD_LOOKUPPRESAMPLED);
4712 AssertCompile(D3DDECLUSAGE_POSITION == SVGA3D_DECLUSAGE_POSITION);
4713 AssertCompile(D3DDECLUSAGE_SAMPLE == SVGA3D_DECLUSAGE_SAMPLE);
4714
4715 pVertexElement->Stream = 0;
4716 pVertexElement->Offset = 0;
4717 pVertexElement->Type = identity.type;
4718 pVertexElement->Method = identity.method;
4719 pVertexElement->Usage = identity.usage;
4720 pVertexElement->UsageIndex = identity.usageIndex;
4721 return VINF_SUCCESS;
4722}
4723
4724/* Convert VMWare primitive type to its D3D equivalent. */
4725int vmsvga3dPrimitiveType2D3D(SVGA3dPrimitiveType PrimitiveType, D3DPRIMITIVETYPE *pPrimitiveTypeD3D)
4726{
4727 switch (PrimitiveType)
4728 {
4729 case SVGA3D_PRIMITIVE_TRIANGLELIST:
4730 *pPrimitiveTypeD3D = D3DPT_TRIANGLELIST;
4731 break;
4732 case SVGA3D_PRIMITIVE_POINTLIST:
4733 *pPrimitiveTypeD3D = D3DPT_POINTLIST;
4734 break;
4735 case SVGA3D_PRIMITIVE_LINELIST:
4736 *pPrimitiveTypeD3D = D3DPT_LINELIST;
4737 break;
4738 case SVGA3D_PRIMITIVE_LINESTRIP:
4739 *pPrimitiveTypeD3D = D3DPT_LINESTRIP;
4740 break;
4741 case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
4742 *pPrimitiveTypeD3D = D3DPT_TRIANGLESTRIP;
4743 break;
4744 case SVGA3D_PRIMITIVE_TRIANGLEFAN:
4745 *pPrimitiveTypeD3D = D3DPT_TRIANGLEFAN;
4746 break;
4747 default:
4748 return VERR_INVALID_PARAMETER;
4749 }
4750 return VINF_SUCCESS;
4751}
4752
4753int vmsvga3dDrawPrimitivesProcessVertexDecls(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t idStream, D3DVERTEXELEMENT9 *pVertexElement)
4754{
4755 HRESULT hr;
4756 int rc;
4757 uint32_t uVertexMinOffset = 0xffffffff;
4758 uint32_t uVertexMaxOffset = 0;
4759
4760 /* Create a vertex declaration array */
4761 for (unsigned iVertex = 0; iVertex < numVertexDecls; iVertex++)
4762 {
4763 unsigned sidVertex = pVertexDecl[iVertex].array.surfaceId;
4764 PVMSVGA3DSURFACE pVertexSurface;
4765
4766 AssertReturn(sidVertex < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
4767 AssertReturn(sidVertex < pState->cSurfaces && pState->papSurfaces[sidVertex]->id == sidVertex, VERR_INVALID_PARAMETER);
4768
4769 pVertexSurface = pState->papSurfaces[sidVertex];
4770 Log(("vmsvga3dDrawPrimitives: vertex surface %x stream %d\n", sidVertex, idStream));
4771 Log(("vmsvga3dDrawPrimitives: type=%s (%d) method=%s (%d) usage=%s (%d) usageIndex=%d stride=%d offset=%d\n", vmsvgaDeclType2String(pVertexDecl[iVertex].identity.type), pVertexDecl[iVertex].identity.type, vmsvgaDeclMethod2String(pVertexDecl[iVertex].identity.method), pVertexDecl[iVertex].identity.method, vmsvgaDeclUsage2String(pVertexDecl[iVertex].identity.usage), pVertexDecl[iVertex].identity.usage, pVertexDecl[iVertex].identity.usageIndex, pVertexDecl[iVertex].array.stride, pVertexDecl[iVertex].array.offset));
4772
4773 rc = vmsvga3dVertexDecl2D3D(pVertexDecl[iVertex].identity, &pVertexElement[iVertex]);
4774 AssertRCReturn(rc, rc);
4775 pVertexElement[iVertex].Stream = idStream;
4776
4777#ifdef LOG_ENABLED
4778 if (pVertexDecl[iVertex].array.stride == 0)
4779 Log(("vmsvga3dDrawPrimitives: stride == 0! Can be valid\n"));
4780#endif
4781
4782 /* Find the min and max vertex offset to determine the right base offset to use in the vertex declaration. */
4783 if (pVertexDecl[iVertex].array.offset > uVertexMaxOffset)
4784 uVertexMaxOffset = pVertexDecl[iVertex].array.offset;
4785 if (pVertexDecl[iVertex].array.offset < uVertexMinOffset)
4786 uVertexMinOffset = pVertexDecl[iVertex].array.offset;
4787
4788 if (!pVertexSurface->u.pVertexBuffer)
4789 {
4790 Assert(iVertex == 0);
4791
4792 Log(("vmsvga3dDrawPrimitives: create vertex buffer fDirty=%d\n", pVertexSurface->fDirty));
4793 hr = pContext->pDevice->CreateVertexBuffer(pVertexSurface->pMipmapLevels[0].cbSurface,
4794 D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY /* possible severe performance penalty otherwise (according to d3d debug output) */,
4795 0, /* non-FVF */
4796 D3DPOOL_DEFAULT,
4797 &pVertexSurface->u.pVertexBuffer,
4798 NULL);
4799 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: CreateVertexBuffer failed with %x\n", hr), VERR_INTERNAL_ERROR);
4800
4801 pVertexSurface->idAssociatedContext = pContext->id;
4802
4803 if (pVertexSurface->fDirty)
4804 {
4805 void *pData;
4806
4807 hr = pVertexSurface->u.pVertexBuffer->Lock(0, 0, &pData, 0);
4808 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: Lock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
4809
4810 memcpy(pData, pVertexSurface->pMipmapLevels[0].pSurfaceData, pVertexSurface->pMipmapLevels[0].cbSurface);
4811
4812 hr = pVertexSurface->u.pVertexBuffer->Unlock();
4813 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: Unlock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
4814 pVertexSurface->pMipmapLevels[0].fDirty = false;
4815 pVertexSurface->fDirty = false;
4816 }
4817 pVertexSurface->flags |= SVGA3D_SURFACE_HINT_VERTEXBUFFER;
4818 }
4819 else
4820 Assert(pVertexSurface->fDirty == false);
4821 }
4822
4823 /* Set the right vertex offset values for each declaration. */
4824 for (unsigned iVertex = 0; iVertex < numVertexDecls; iVertex++)
4825 {
4826 pVertexElement[iVertex].Offset = pVertexDecl[iVertex].array.offset - uVertexMinOffset;
4827#ifdef LOG_ENABLED
4828 if (pVertexElement[iVertex].Offset >= pVertexDecl[0].array.stride)
4829 Log(("vmsvga3dDrawPrimitives: WARNING: offset > stride!!\n"));
4830#endif
4831
4832 Log(("vmsvga3dDrawPrimitives: vertex %d offset = %d (stride %d) (min=%d max=%d)\n", iVertex, pVertexDecl[iVertex].array.offset, pVertexDecl[iVertex].array.stride, uVertexMinOffset, uVertexMaxOffset));
4833 }
4834
4835 PVMSVGA3DSURFACE pVertexSurface;
4836 unsigned sidVertex = pVertexDecl[0].array.surfaceId;
4837 unsigned strideVertex = pVertexDecl[0].array.stride;
4838
4839 pVertexSurface = pState->papSurfaces[sidVertex];
4840
4841 Log(("vmsvga3dDrawPrimitives: SetStreamSource %d min offset=%d stride=%d\n", idStream, uVertexMinOffset, strideVertex));
4842 hr = pContext->pDevice->SetStreamSource(idStream,
4843 pVertexSurface->u.pVertexBuffer,
4844 uVertexMinOffset,
4845 strideVertex);
4846
4847 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetStreamSource failed with %x\n", hr), VERR_INTERNAL_ERROR);
4848 return VINF_SUCCESS;
4849}
4850
4851int vmsvga3dDrawPrimitives(PVGASTATE pThis, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl,
4852 uint32_t numRanges, SVGA3dPrimitiveRange *pRange,
4853 uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor)
4854{
4855 PVMSVGA3DCONTEXT pContext;
4856 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4857 AssertReturn(pState, VERR_INTERNAL_ERROR);
4858 int rc;
4859 HRESULT hr;
4860 uint32_t iCurrentVertex, iCurrentStreamId;
4861 IDirect3DVertexDeclaration9 *pVertexDeclD3D = NULL;
4862 D3DVERTEXELEMENT9 *pVertexElement = NULL;
4863 D3DVERTEXELEMENT9 VertexEnd = D3DDECL_END();
4864
4865 Log(("vmsvga3dDrawPrimitives %x numVertexDecls=%d numRanges=%d, cVertexDivisor=%d\n", cid, numVertexDecls, numRanges, cVertexDivisor));
4866
4867 AssertReturn(numVertexDecls && numVertexDecls <= SVGA3D_MAX_VERTEX_ARRAYS, VERR_INVALID_PARAMETER);
4868 AssertReturn(numRanges && numRanges <= SVGA3D_MAX_DRAW_PRIMITIVE_RANGES, VERR_INVALID_PARAMETER);
4869 AssertReturn(!cVertexDivisor || cVertexDivisor == numVertexDecls, VERR_INVALID_PARAMETER);
4870 /* @todo */
4871 Assert(!cVertexDivisor);
4872
4873 if ( cid >= pState->cContexts
4874 || pState->papContexts[cid]->id != cid)
4875 {
4876 Log(("vmsvga3dDrawPrimitives invalid context id!\n"));
4877 return VERR_INVALID_PARAMETER;
4878 }
4879
4880 pContext = pState->papContexts[cid];
4881
4882 /* Begin a scene before rendering anything. */
4883 hr = pContext->pDevice->BeginScene();
4884 AssertMsgReturn(hr == D3D_OK, ("BeginScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
4885
4886 pVertexElement = (D3DVERTEXELEMENT9 *)RTMemAllocZ(sizeof(D3DVERTEXELEMENT9) * (numVertexDecls + 1));
4887 if (!pVertexElement)
4888 {
4889 Assert(pVertexElement);
4890 rc = VERR_INTERNAL_ERROR;
4891 goto internal_error;
4892 }
4893
4894 /* Process all vertex declarations. Each vertex buffer is represented by one stream source id. */
4895 iCurrentVertex = 0;
4896 iCurrentStreamId = 0;
4897 while (iCurrentVertex < numVertexDecls)
4898 {
4899 uint32_t sidVertex = SVGA_ID_INVALID;
4900 uint32_t iVertex;
4901 uint32_t uVertexMinOffset = 0xffffffff;
4902
4903 for (iVertex = iCurrentVertex; iVertex < numVertexDecls; iVertex++)
4904 {
4905 if ( ( sidVertex != SVGA_ID_INVALID
4906 && pVertexDecl[iVertex].array.surfaceId != sidVertex
4907 )
4908 /* We must put vertex declarations that start at a different element in another stream as d3d only handles offsets < stride. */
4909 || ( uVertexMinOffset != 0xffffffff
4910 && pVertexDecl[iVertex].array.offset >= uVertexMinOffset + pVertexDecl[iCurrentVertex].array.stride
4911 )
4912 )
4913 break;
4914 sidVertex = pVertexDecl[iVertex].array.surfaceId;
4915
4916 if (uVertexMinOffset > pVertexDecl[iVertex].array.offset)
4917 uVertexMinOffset = pVertexDecl[iVertex].array.offset;
4918 }
4919
4920 rc = vmsvga3dDrawPrimitivesProcessVertexDecls(pState, pContext, iVertex - iCurrentVertex, &pVertexDecl[iCurrentVertex], iCurrentStreamId, &pVertexElement[iCurrentVertex]);
4921 if (RT_FAILURE(rc))
4922 goto internal_error;
4923
4924 iCurrentVertex = iVertex;
4925 iCurrentStreamId++;
4926 }
4927
4928 /* Mark the end. */
4929 memcpy(&pVertexElement[numVertexDecls], &VertexEnd, sizeof(VertexEnd));
4930
4931 hr = pContext->pDevice->CreateVertexDeclaration(&pVertexElement[0],
4932 &pVertexDeclD3D);
4933 if (hr != D3D_OK)
4934 {
4935 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: CreateVertexDeclaration failed with %x\n", hr));
4936 rc = VERR_INTERNAL_ERROR;
4937 goto internal_error;
4938 }
4939
4940 hr = pContext->pDevice->SetVertexDeclaration(pVertexDeclD3D);
4941 if (hr != D3D_OK)
4942 {
4943 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetVertexDeclaration failed with %x\n", hr));
4944 rc = VERR_INTERNAL_ERROR;
4945 goto internal_error;
4946 }
4947
4948 /* Now draw the primitives. */
4949 for (unsigned iPrimitive = 0; iPrimitive < numRanges; iPrimitive++)
4950 {
4951 D3DPRIMITIVETYPE PrimitiveTypeD3D;
4952 unsigned sidIndex = pRange[iPrimitive].indexArray.surfaceId;
4953 PVMSVGA3DSURFACE pIndexSurface = NULL;
4954
4955 Log(("Primitive %d: type %s\n", iPrimitive, vmsvga3dPrimitiveType2String(pRange[iPrimitive].primType)));
4956 rc = vmsvga3dPrimitiveType2D3D(pRange[iPrimitive].primType, &PrimitiveTypeD3D);
4957 if (RT_FAILURE(rc))
4958 {
4959 AssertRC(rc);
4960 goto internal_error;
4961 }
4962
4963 /* Triangle strips or fans with just one primitive don't make much sense and are identical to triangle lists.
4964 * Workaround for NVidia driver crash when encountering some of these.
4965 */
4966 if ( pRange[iPrimitive].primitiveCount == 1
4967 && ( PrimitiveTypeD3D == D3DPT_TRIANGLESTRIP
4968 || PrimitiveTypeD3D == D3DPT_TRIANGLEFAN))
4969 PrimitiveTypeD3D = D3DPT_TRIANGLELIST;
4970
4971 if (sidIndex != SVGA3D_INVALID_ID)
4972 {
4973 AssertMsg(pRange[iPrimitive].indexWidth == sizeof(uint32_t) || pRange[iPrimitive].indexWidth == sizeof(uint16_t), ("Unsupported primitive width %d\n", pRange[iPrimitive].indexWidth));
4974
4975 if ( sidIndex >= SVGA3D_MAX_SURFACE_IDS
4976 || sidIndex >= pState->cSurfaces
4977 || pState->papSurfaces[sidIndex]->id != sidIndex)
4978 {
4979 Assert(sidIndex < SVGA3D_MAX_SURFACE_IDS);
4980 Assert(sidIndex < pState->cSurfaces && pState->papSurfaces[sidIndex]->id == sidIndex);
4981 rc = VERR_INVALID_PARAMETER;
4982 goto internal_error;
4983 }
4984 pIndexSurface = pState->papSurfaces[sidIndex];
4985 Log(("vmsvga3dDrawPrimitives: index surface %x\n", sidIndex));
4986
4987 if (!pIndexSurface->u.pIndexBuffer)
4988 {
4989 Log(("vmsvga3dDrawPrimitives: create index buffer fDirty=%d\n", pIndexSurface->fDirty));
4990
4991 hr = pContext->pDevice->CreateIndexBuffer(pIndexSurface->pMipmapLevels[0].cbSurface,
4992 D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY /* possible severe performance penalty otherwise (according to d3d debug output */,
4993 (pRange[iPrimitive].indexWidth == sizeof(uint16_t)) ? D3DFMT_INDEX16 : D3DFMT_INDEX32,
4994 D3DPOOL_DEFAULT,
4995 &pIndexSurface->u.pIndexBuffer,
4996 NULL);
4997 if (hr != D3D_OK)
4998 {
4999 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: CreateIndexBuffer failed with %x\n", hr));
5000 rc = VERR_INTERNAL_ERROR;
5001 goto internal_error;
5002 }
5003
5004 if (pIndexSurface->fDirty)
5005 {
5006 void *pData;
5007
5008 Log(("vmsvga3dDrawPrimitives: sync index buffer\n"));
5009
5010 hr = pIndexSurface->u.pIndexBuffer->Lock(0, 0, &pData, 0);
5011 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: Lock vertex failed with %x\n", hr));
5012
5013 memcpy(pData, pIndexSurface->pMipmapLevels[0].pSurfaceData, pIndexSurface->pMipmapLevels[0].cbSurface);
5014
5015 hr = pIndexSurface->u.pIndexBuffer->Unlock();
5016 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: Unlock vertex failed with %x\n", hr));
5017
5018 pIndexSurface->pMipmapLevels[0].fDirty = false;
5019 pIndexSurface->fDirty = false;
5020 }
5021 pIndexSurface->flags |= SVGA3D_SURFACE_HINT_INDEXBUFFER;
5022 }
5023 else
5024 Assert(pIndexSurface->fDirty == false);
5025
5026 hr = pContext->pDevice->SetIndices(pIndexSurface->u.pIndexBuffer);
5027 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetIndices vertex failed with %x\n", hr));
5028 }
5029 else
5030 {
5031 hr = pContext->pDevice->SetIndices(NULL);
5032 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetIndices vertex (NULL) failed with %x\n", hr));
5033 }
5034
5035 PVMSVGA3DSURFACE pVertexSurface;
5036 unsigned sidVertex = pVertexDecl[0].array.surfaceId;
5037 unsigned strideVertex = pVertexDecl[0].array.stride;
5038
5039 pVertexSurface = pState->papSurfaces[sidVertex];
5040
5041 if (!pIndexSurface)
5042 {
5043 /* Render without an index buffer */
5044 Log(("DrawPrimitive %x primitivecount=%d index index bias=%d stride=%d\n", PrimitiveTypeD3D, pRange[iPrimitive].primitiveCount, pRange[iPrimitive].indexBias, strideVertex));
5045
5046 hr = pContext->pDevice->DrawPrimitive(PrimitiveTypeD3D,
5047 pRange[iPrimitive].indexBias,
5048 pRange[iPrimitive].primitiveCount);
5049 if (hr != D3D_OK)
5050 {
5051 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: DrawPrimitive failed with %x\n", hr));
5052 rc = VERR_INTERNAL_ERROR;
5053 goto internal_error;
5054 }
5055 }
5056 else
5057 {
5058 Assert(pRange[iPrimitive].indexBias >= 0); /* @todo */
5059
5060 UINT numVertices;
5061
5062 if (pVertexDecl[0].rangeHint.last)
5063 numVertices = pVertexDecl[0].rangeHint.last - pVertexDecl[0].rangeHint.first + 1;
5064 else
5065 numVertices = pVertexSurface->pMipmapLevels[0].cbSurface / strideVertex - pVertexDecl[0].array.offset / strideVertex - pVertexDecl[0].rangeHint.first - pRange[iPrimitive].indexBias;
5066
5067 /* Render with an index buffer */
5068 Log(("DrawIndexedPrimitive %x startindex=%d numVertices=%d, primitivecount=%d index format=%d index bias=%d stride=%d\n", PrimitiveTypeD3D, pVertexDecl[0].rangeHint.first, numVertices, pRange[iPrimitive].primitiveCount, (pRange[iPrimitive].indexWidth == sizeof(uint16_t)) ? D3DFMT_INDEX16 : D3DFMT_INDEX32, pRange[iPrimitive].indexBias, strideVertex));
5069
5070 hr = pContext->pDevice->DrawIndexedPrimitive(PrimitiveTypeD3D,
5071 pRange[iPrimitive].indexBias, /* BaseVertexIndex */
5072 0, /* MinVertexIndex */
5073 numVertices,
5074 pRange[iPrimitive].indexArray.offset / pRange[iPrimitive].indexWidth, /* StartIndex */
5075 pRange[iPrimitive].primitiveCount);
5076 if (hr != D3D_OK)
5077 {
5078 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: DrawIndexedPrimitive failed with %x\n", hr));
5079 rc = VERR_INTERNAL_ERROR;
5080 goto internal_error;
5081 }
5082 }
5083 }
5084 pVertexDeclD3D->Release();
5085 RTMemFree(pVertexElement);
5086
5087 hr = pContext->pDevice->EndScene();
5088 AssertMsgReturn(hr == D3D_OK, ("EndScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
5089
5090 /* Clear streams above 1 as they might accidentally be reused in the future. */
5091 if (iCurrentStreamId > 1)
5092 {
5093 for (uint32_t i = 1; i < iCurrentStreamId; i++)
5094 {
5095 Log(("vmsvga3dDrawPrimitives: clear stream %d\n", i));
5096 hr = pContext->pDevice->SetStreamSource(i, NULL, 0, 0);
5097 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetStreamSource failed with %x\n", hr), VERR_INTERNAL_ERROR);
5098 }
5099 }
5100
5101#if 0 /* Flush queue */
5102 {
5103 IDirect3DQuery9 *pQuery;
5104 hr = pContext->pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pQuery);
5105 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: CreateQuery failed with %x\n", hr), VERR_INTERNAL_ERROR);
5106
5107 hr = pQuery->Issue(D3DISSUE_END);
5108 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: Issue failed with %x\n", hr), VERR_INTERNAL_ERROR);
5109 while (true)
5110 {
5111 hr = pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
5112 if (hr != S_FALSE) break;
5113
5114 RTThreadSleep(1);
5115 }
5116 AssertMsgReturn(hr == S_OK, ("vmsvga3dSurfaceFinishDrawing: GetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
5117
5118 pQuery->Release();
5119 }
5120#endif
5121
5122 /* Make sure we can track drawing usage of active render targets and textures. */
5123 vmsvga3dContextTrackUsage(pThis, pContext);
5124
5125#ifdef DEBUG_GFX_WINDOW
5126 if (pContext->aSidActiveTexture[0] == 0x62)
5127//// if (pContext->sidActiveTexture == 0x3d)
5128 {
5129 SVGA3dCopyRect rect;
5130
5131 rect.srcx = rect.srcy = rect.x = rect.y = 0;
5132 rect.w = 800;
5133 rect.h = 600;
5134 vmsvga3dCommandPresent(pThis, pContext->sidRenderTarget /*pContext->aSidActiveTexture[0] */, 0, &rect);
5135 }
5136#endif
5137 return rc;
5138
5139internal_error:
5140 if (pVertexDeclD3D)
5141 pVertexDeclD3D->Release();
5142 if (pVertexElement)
5143 RTMemFree(pVertexElement);
5144
5145 hr = pContext->pDevice->EndScene();
5146 AssertMsgReturn(hr == D3D_OK, ("EndScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
5147
5148 return rc;
5149}
5150
5151int vmsvga3dSetScissorRect(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect)
5152{
5153 HRESULT hr;
5154 RECT rect;
5155 PVMSVGA3DCONTEXT pContext;
5156 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
5157 AssertReturn(pState, VERR_NO_MEMORY);
5158
5159 Log(("vmsvga3dSetScissorRect %x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
5160
5161 if ( cid >= pState->cContexts
5162 || pState->papContexts[cid]->id != cid)
5163 {
5164 Log(("vmsvga3dSetScissorRect invalid context id!\n"));
5165 return VERR_INVALID_PARAMETER;
5166 }
5167 pContext = pState->papContexts[cid];
5168
5169 /* Store for vm state save/restore. */
5170 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_SCISSORRECT;
5171 pContext->state.RectScissor = *pRect;
5172
5173 rect.left = pRect->x;
5174 rect.top = pRect->y;
5175 rect.right = rect.left + pRect->w; /* exclusive */
5176 rect.bottom = rect.top + pRect->h; /* exclusive */
5177
5178 hr = pContext->pDevice->SetScissorRect(&rect);
5179 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetScissorRect: SetScissorRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
5180
5181 return VINF_SUCCESS;
5182}
5183
5184
5185int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData)
5186{
5187 HRESULT hr;
5188 PVMSVGA3DCONTEXT pContext;
5189 PVMSVGA3DSHADER pShader;
5190 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
5191 AssertReturn(pState, VERR_NO_MEMORY);
5192
5193 Log(("vmsvga3dShaderDefine %x shid=%x type=%s cbData=%x\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", cbData));
5194 Log3(("shader code:\n%.*Rhxd\n", cbData, pShaderData));
5195
5196 if ( cid >= pState->cContexts
5197 || pState->papContexts[cid]->id != cid)
5198 {
5199 Log(("vmsvga3dShaderDefine invalid context id!\n"));
5200 return VERR_INVALID_PARAMETER;
5201 }
5202 pContext = pState->papContexts[cid];
5203
5204 AssertReturn(shid < SVGA3D_MAX_SHADER_IDS, VERR_INVALID_PARAMETER);
5205 if (type == SVGA3D_SHADERTYPE_VS)
5206 {
5207 if (shid >= pContext->cVertexShaders)
5208 {
5209 void *pvNew = RTMemRealloc(pContext->paVertexShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
5210 AssertReturn(pvNew, VERR_NO_MEMORY);
5211 pContext->paVertexShader = (PVMSVGA3DSHADER)pvNew;
5212 memset(&pContext->paVertexShader[pContext->cVertexShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cVertexShaders));
5213 for (uint32_t i = pContext->cVertexShaders; i < shid + 1; i++)
5214 pContext->paVertexShader[i].id = SVGA3D_INVALID_ID;
5215 pContext->cVertexShaders = shid + 1;
5216 }
5217 /* If one already exists with this id, then destroy it now. */
5218 if (pContext->paVertexShader[shid].id != SVGA3D_INVALID_ID)
5219 vmsvga3dShaderDestroy(pThis, cid, shid, pContext->paVertexShader[shid].type);
5220
5221 pShader = &pContext->paVertexShader[shid];
5222 }
5223 else
5224 {
5225 Assert(type == SVGA3D_SHADERTYPE_PS);
5226 if (shid >= pContext->cPixelShaders)
5227 {
5228 void *pvNew = RTMemRealloc(pContext->paPixelShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
5229 AssertReturn(pvNew, VERR_NO_MEMORY);
5230 pContext->paPixelShader = (PVMSVGA3DSHADER)pvNew;
5231 memset(&pContext->paPixelShader[pContext->cPixelShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cPixelShaders));
5232 for (uint32_t i = pContext->cPixelShaders; i < shid + 1; i++)
5233 pContext->paPixelShader[i].id = SVGA3D_INVALID_ID;
5234 pContext->cPixelShaders = shid + 1;
5235 }
5236 /* If one already exists with this id, then destroy it now. */
5237 if (pContext->paPixelShader[shid].id != SVGA3D_INVALID_ID)
5238 vmsvga3dShaderDestroy(pThis, cid, shid, pContext->paPixelShader[shid].type);
5239
5240 pShader = &pContext->paPixelShader[shid];
5241 }
5242
5243 memset(pShader, 0, sizeof(*pShader));
5244 pShader->id = shid;
5245 pShader->cid = cid;
5246 pShader->type = type;
5247 pShader->cbData = cbData;
5248 pShader->pShaderProgram = RTMemAllocZ(cbData);
5249 AssertReturn(pShader->pShaderProgram, VERR_NO_MEMORY);
5250 memcpy(pShader->pShaderProgram, pShaderData, cbData);
5251
5252#ifdef DUMP_SHADER_DISASSEMBLY
5253 LPD3DXBUFFER pDisassembly;
5254 hr = D3DXDisassembleShader((const DWORD *)pShaderData, FALSE, NULL, &pDisassembly);
5255 if (hr == D3D_OK)
5256 {
5257 Log(("Shader disassembly:\n%s\n", pDisassembly->GetBufferPointer()));
5258 pDisassembly->Release();
5259 }
5260#endif
5261
5262 switch (type)
5263 {
5264 case SVGA3D_SHADERTYPE_VS:
5265 hr = pContext->pDevice->CreateVertexShader((const DWORD *)pShaderData, &pShader->u.pVertexShader);
5266 break;
5267
5268 case SVGA3D_SHADERTYPE_PS:
5269 hr = pContext->pDevice->CreatePixelShader((const DWORD *)pShaderData, &pShader->u.pPixelShader);
5270 break;
5271
5272 default:
5273 AssertFailedReturn(VERR_INVALID_PARAMETER);
5274 }
5275 if (hr != D3D_OK)
5276 {
5277 RTMemFree(pShader->pShaderProgram);
5278 memset(pShader, 0, sizeof(*pShader));
5279 pShader->id = SVGA3D_INVALID_ID;
5280 }
5281
5282 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderDefine: CreateVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5283 return VINF_SUCCESS;
5284}
5285
5286int vmsvga3dShaderDestroy(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type)
5287{
5288 PVMSVGA3DCONTEXT pContext;
5289 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
5290 AssertReturn(pState, VERR_NO_MEMORY);
5291 PVMSVGA3DSHADER pShader = NULL;
5292
5293 Log(("vmsvga3dShaderDestroy %x shid=%x type=%s\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL"));
5294
5295 if ( cid >= pState->cContexts
5296 || pState->papContexts[cid]->id != cid)
5297 {
5298 Log(("vmsvga3dShaderDestroy invalid context id!\n"));
5299 return VERR_INVALID_PARAMETER;
5300 }
5301 pContext = pState->papContexts[cid];
5302
5303 if (type == SVGA3D_SHADERTYPE_VS)
5304 {
5305 if ( shid < pContext->cVertexShaders
5306 && pContext->paVertexShader[shid].id == shid)
5307 {
5308 pShader = &pContext->paVertexShader[shid];
5309 pShader->u.pVertexShader->Release();
5310 }
5311 }
5312 else
5313 {
5314 Assert(type == SVGA3D_SHADERTYPE_PS);
5315 if ( shid < pContext->cPixelShaders
5316 && pContext->paPixelShader[shid].id == shid)
5317 {
5318 pShader = &pContext->paPixelShader[shid];
5319 pShader->u.pPixelShader->Release();
5320 }
5321 }
5322
5323 if (pShader)
5324 {
5325 if (pShader->pShaderProgram)
5326 RTMemFree(pShader->pShaderProgram);
5327
5328 memset(pShader, 0, sizeof(*pShader));
5329 pShader->id = SVGA3D_INVALID_ID;
5330 }
5331 else
5332 AssertFailedReturn(VERR_INVALID_PARAMETER);
5333
5334 return VINF_SUCCESS;
5335}
5336
5337int vmsvga3dShaderSet(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid)
5338{
5339 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
5340 AssertReturn(pState, VERR_NO_MEMORY);
5341 HRESULT hr;
5342
5343 Log(("vmsvga3dShaderSet %x type=%s shid=%d\n", cid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", shid));
5344
5345 NOREF(pContext);
5346 if ( cid >= pState->cContexts
5347 || pState->papContexts[cid]->id != cid)
5348 {
5349 Log(("vmsvga3dShaderSet invalid context id!\n"));
5350 return VERR_INVALID_PARAMETER;
5351 }
5352 pContext = pState->papContexts[cid];
5353
5354 if (type == SVGA3D_SHADERTYPE_VS)
5355 {
5356 /* Save for vm state save/restore. */
5357 pContext->state.shidVertex = shid;
5358 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VERTEXSHADER;
5359
5360 if ( shid < pContext->cVertexShaders
5361 && pContext->paVertexShader[shid].id == shid)
5362 {
5363 PVMSVGA3DSHADER pShader = &pContext->paVertexShader[shid];
5364 Assert(type == pShader->type);
5365
5366 hr = pContext->pDevice->SetVertexShader(pShader->u.pVertexShader);
5367 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5368 }
5369 else
5370 if (shid == SVGA_ID_INVALID)
5371 {
5372 /* Unselect shader. */
5373 hr = pContext->pDevice->SetVertexShader(NULL);
5374 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5375 }
5376 else
5377 AssertFailedReturn(VERR_INVALID_PARAMETER);
5378 }
5379 else
5380 {
5381 /* Save for vm state save/restore. */
5382 pContext->state.shidPixel = shid;
5383 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_PIXELSHADER;
5384
5385 Assert(type == SVGA3D_SHADERTYPE_PS);
5386 if ( shid < pContext->cPixelShaders
5387 && pContext->paPixelShader[shid].id == shid)
5388 {
5389 PVMSVGA3DSHADER pShader = &pContext->paPixelShader[shid];
5390 Assert(type == pShader->type);
5391
5392 hr = pContext->pDevice->SetPixelShader(pShader->u.pPixelShader);
5393 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5394 }
5395 else
5396 if (shid == SVGA_ID_INVALID)
5397 {
5398 /* Unselect shader. */
5399 hr = pContext->pDevice->SetPixelShader(NULL);
5400 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5401 }
5402 else
5403 AssertFailedReturn(VERR_INVALID_PARAMETER);
5404 }
5405
5406 return VINF_SUCCESS;
5407}
5408
5409int vmsvga3dShaderSetConst(PVGASTATE pThis, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues)
5410{
5411 HRESULT hr;
5412 PVMSVGA3DCONTEXT pContext;
5413 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
5414 AssertReturn(pState, VERR_NO_MEMORY);
5415
5416 Log(("vmsvga3dShaderSetConst %x reg=%x type=%s ctype=%x\n", cid, reg, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", ctype));
5417
5418 if ( cid >= pState->cContexts
5419 || pState->papContexts[cid]->id != cid)
5420 {
5421 Log(("vmsvga3dShaderSetConst invalid context id!\n"));
5422 return VERR_INVALID_PARAMETER;
5423 }
5424 pContext = pState->papContexts[cid];
5425
5426 for (uint32_t i = 0; i < cRegisters; i++)
5427 {
5428 Log(("Constant %d: value=%x-%x-%x-%x\n", reg + i, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]));
5429 vmsvga3dSaveShaderConst(pContext, reg + i, type, ctype, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]);
5430 }
5431
5432 switch (type)
5433 {
5434 case SVGA3D_SHADERTYPE_VS:
5435 switch (ctype)
5436 {
5437 case SVGA3D_CONST_TYPE_FLOAT:
5438 hr = pContext->pDevice->SetVertexShaderConstantF(reg, (const float *)pValues, cRegisters);
5439 break;
5440
5441 case SVGA3D_CONST_TYPE_INT:
5442 hr = pContext->pDevice->SetVertexShaderConstantI(reg, (const int *)pValues, cRegisters);
5443 break;
5444
5445 case SVGA3D_CONST_TYPE_BOOL:
5446 hr = pContext->pDevice->SetVertexShaderConstantB(reg, (const BOOL *)pValues, cRegisters);
5447 break;
5448
5449 default:
5450 AssertFailedReturn(VERR_INVALID_PARAMETER);
5451 }
5452 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSetConst: SetVertexShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5453 break;
5454
5455 case SVGA3D_SHADERTYPE_PS:
5456 switch (ctype)
5457 {
5458 case SVGA3D_CONST_TYPE_FLOAT:
5459 {
5460 hr = pContext->pDevice->SetPixelShaderConstantF(reg, (const float *)pValues, cRegisters);
5461 break;
5462 }
5463
5464 case SVGA3D_CONST_TYPE_INT:
5465 hr = pContext->pDevice->SetPixelShaderConstantI(reg, (const int *)pValues, cRegisters);
5466 break;
5467
5468 case SVGA3D_CONST_TYPE_BOOL:
5469 hr = pContext->pDevice->SetPixelShaderConstantB(reg, (const BOOL *)pValues, cRegisters);
5470 break;
5471
5472 default:
5473 AssertFailedReturn(VERR_INVALID_PARAMETER);
5474 }
5475 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSetConst: SetPixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5476 break;
5477
5478 default:
5479 AssertFailedReturn(VERR_INVALID_PARAMETER);
5480 }
5481 return VINF_SUCCESS;
5482}
5483
5484
5485int vmsvga3dQueryBegin(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type)
5486{
5487 AssertFailed();
5488 return VERR_NOT_IMPLEMENTED;
5489}
5490
5491int vmsvga3dQueryEnd(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult)
5492{
5493 AssertFailed();
5494 return VERR_NOT_IMPLEMENTED;
5495}
5496
5497int vmsvga3dQueryWait(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult)
5498{
5499 AssertFailed();
5500 return VERR_NOT_IMPLEMENTED;
5501}
5502
5503static void vmsvgaDumpD3DCaps(D3DCAPS9 *pCaps)
5504{
5505 bool const fBufferingSaved = RTLogRelSetBuffering(true /*fBuffered*/);
5506
5507 LogRel(("\nD3D device caps: DevCaps2:\n"));
5508 if (pCaps->DevCaps2 & D3DDEVCAPS2_ADAPTIVETESSRTPATCH)
5509 LogRel((" - D3DDEVCAPS2_ADAPTIVETESSRTPATCH\n"));
5510 if (pCaps->DevCaps2 & D3DDEVCAPS2_ADAPTIVETESSNPATCH)
5511 LogRel((" - D3DDEVCAPS2_ADAPTIVETESSNPATCH\n"));
5512 if (pCaps->DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES)
5513 LogRel((" - D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES\n"));
5514 if (pCaps->DevCaps2 & D3DDEVCAPS2_DMAPNPATCH)
5515 LogRel((" - D3DDEVCAPS2_DMAPNPATCH\n"));
5516 if (pCaps->DevCaps2 & D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH)
5517 LogRel((" - D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH\n"));
5518 if (pCaps->DevCaps2 & D3DDEVCAPS2_STREAMOFFSET)
5519 LogRel((" - D3DDEVCAPS2_STREAMOFFSET\n"));
5520 if (pCaps->DevCaps2 & D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET)
5521 LogRel((" - D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET\n"));
5522
5523 LogRel(("\nCaps2:\n"));
5524 if (pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP)
5525 LogRel((" - D3DCAPS2_CANAUTOGENMIPMAP\n"));
5526 if (pCaps->Caps2 & D3DCAPS2_CANCALIBRATEGAMMA)
5527 LogRel((" - D3DCAPS2_CANCALIBRATEGAMMA\n"));
5528 if (pCaps->Caps2 & D3DCAPS2_CANSHARERESOURCE)
5529 LogRel((" - D3DCAPS2_CANSHARERESOURCE\n"));
5530 if (pCaps->Caps2 & D3DCAPS2_CANMANAGERESOURCE)
5531 LogRel((" - D3DCAPS2_CANMANAGERESOURCE\n"));
5532 if (pCaps->Caps2 & D3DCAPS2_DYNAMICTEXTURES)
5533 LogRel((" - D3DCAPS2_DYNAMICTEXTURES\n"));
5534 if (pCaps->Caps2 & D3DCAPS2_FULLSCREENGAMMA)
5535 LogRel((" - D3DCAPS2_FULLSCREENGAMMA\n"));
5536
5537 LogRel(("\nCaps3:\n"));
5538 if (pCaps->Caps3 & D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD)
5539 LogRel((" - D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD\n"));
5540 if (pCaps->Caps3 & D3DCAPS3_COPY_TO_VIDMEM)
5541 LogRel((" - D3DCAPS3_COPY_TO_VIDMEM\n"));
5542 if (pCaps->Caps3 & D3DCAPS3_COPY_TO_SYSTEMMEM)
5543 LogRel((" - D3DCAPS3_COPY_TO_SYSTEMMEM\n"));
5544 if (pCaps->Caps3 & D3DCAPS3_DXVAHD)
5545 LogRel((" - D3DCAPS3_DXVAHD\n"));
5546 if (pCaps->Caps3 & D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION)
5547 LogRel((" - D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION\n"));
5548
5549 LogRel(("\nPresentationIntervals:\n"));
5550 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
5551 LogRel((" - D3DPRESENT_INTERVAL_IMMEDIATE\n"));
5552 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
5553 LogRel((" - D3DPRESENT_INTERVAL_ONE\n"));
5554 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_TWO)
5555 LogRel((" - D3DPRESENT_INTERVAL_TWO\n"));
5556 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_THREE)
5557 LogRel((" - D3DPRESENT_INTERVAL_THREE\n"));
5558 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_FOUR)
5559 LogRel((" - D3DPRESENT_INTERVAL_FOUR\n"));
5560
5561 LogRel(("\nDevcaps:\n"));
5562 if (pCaps->DevCaps & D3DDEVCAPS_CANBLTSYSTONONLOCAL)
5563 LogRel((" - D3DDEVCAPS_CANBLTSYSTONONLOCAL\n"));
5564 if (pCaps->DevCaps & D3DDEVCAPS_CANRENDERAFTERFLIP)
5565 LogRel((" - D3DDEVCAPS_CANRENDERAFTERFLIP\n"));
5566 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2)
5567 LogRel((" - D3DDEVCAPS_DRAWPRIMITIVES2\n"));
5568 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2EX)
5569 LogRel((" - D3DDEVCAPS_DRAWPRIMITIVES2EX\n"));
5570 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMTLVERTEX)
5571 LogRel((" - D3DDEVCAPS_DRAWPRIMTLVERTEX\n"));
5572 if (pCaps->DevCaps & D3DDEVCAPS_EXECUTESYSTEMMEMORY)
5573 LogRel((" - D3DDEVCAPS_EXECUTESYSTEMMEMORY\n"));
5574 if (pCaps->DevCaps & D3DDEVCAPS_EXECUTEVIDEOMEMORY)
5575 LogRel((" - D3DDEVCAPS_EXECUTEVIDEOMEMORY\n"));
5576 if (pCaps->DevCaps & D3DDEVCAPS_HWRASTERIZATION)
5577 LogRel((" - D3DDEVCAPS_HWRASTERIZATION\n"));
5578 if (pCaps->DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
5579 LogRel((" - D3DDEVCAPS_HWTRANSFORMANDLIGHT\n"));
5580 if (pCaps->DevCaps & D3DDEVCAPS_NPATCHES)
5581 LogRel((" - D3DDEVCAPS_NPATCHES\n"));
5582 if (pCaps->DevCaps & D3DDEVCAPS_PUREDEVICE)
5583 LogRel((" - D3DDEVCAPS_PUREDEVICE\n"));
5584 if (pCaps->DevCaps & D3DDEVCAPS_QUINTICRTPATCHES)
5585 LogRel((" - D3DDEVCAPS_QUINTICRTPATCHES\n"));
5586 if (pCaps->DevCaps & D3DDEVCAPS_RTPATCHES)
5587 LogRel((" - D3DDEVCAPS_RTPATCHES\n"));
5588 if (pCaps->DevCaps & D3DDEVCAPS_RTPATCHHANDLEZERO)
5589 LogRel((" - D3DDEVCAPS_RTPATCHHANDLEZERO\n"));
5590 if (pCaps->DevCaps & D3DDEVCAPS_SEPARATETEXTUREMEMORIES)
5591 LogRel((" - D3DDEVCAPS_SEPARATETEXTUREMEMORIES\n"));
5592 if (pCaps->DevCaps & D3DDEVCAPS_TEXTURENONLOCALVIDMEM)
5593 LogRel((" - D3DDEVCAPS_TEXTURENONLOCALVIDMEM\n"));
5594 if (pCaps->DevCaps & D3DDEVCAPS_TEXTURESYSTEMMEMORY)
5595 LogRel((" - D3DDEVCAPS_TEXTURESYSTEMMEMORY\n"));
5596 if (pCaps->DevCaps & D3DDEVCAPS_TEXTUREVIDEOMEMORY)
5597 LogRel((" - D3DDEVCAPS_TEXTUREVIDEOMEMORY\n"));
5598 if (pCaps->DevCaps & D3DDEVCAPS_TLVERTEXSYSTEMMEMORY)
5599 LogRel((" - D3DDEVCAPS_TLVERTEXSYSTEMMEMORY\n"));
5600 if (pCaps->DevCaps & D3DDEVCAPS_TLVERTEXVIDEOMEMORY)
5601 LogRel((" - D3DDEVCAPS_TLVERTEXVIDEOMEMORY\n"));
5602
5603 LogRel(("\nTextureCaps:\n"));
5604 if (pCaps->TextureCaps & D3DPTEXTURECAPS_ALPHA)
5605 LogRel((" - D3DPTEXTURECAPS_ALPHA\n"));
5606 if (pCaps->TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
5607 LogRel((" - D3DPTEXTURECAPS_ALPHAPALETTE\n"));
5608 if (pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
5609 LogRel((" - D3DPTEXTURECAPS_CUBEMAP\n"));
5610 if (pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2)
5611 LogRel((" - D3DPTEXTURECAPS_CUBEMAP_POW2\n"));
5612 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)
5613 LogRel((" - D3DPTEXTURECAPS_MIPCUBEMAP\n"));
5614 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPMAP)
5615 LogRel((" - D3DPTEXTURECAPS_MIPMAP\n"));
5616 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)
5617 LogRel((" - D3DPTEXTURECAPS_MIPVOLUMEMAP\n"));
5618 if (pCaps->TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
5619 LogRel((" - D3DPTEXTURECAPS_NONPOW2CONDITIONAL\n"));
5620 if (pCaps->TextureCaps & D3DPTEXTURECAPS_POW2)
5621 LogRel((" - D3DPTEXTURECAPS_POW2\n"));
5622 if (pCaps->TextureCaps & D3DPTEXTURECAPS_NOPROJECTEDBUMPENV)
5623 LogRel((" - D3DPTEXTURECAPS_NOPROJECTEDBUMPENV\n"));
5624 if (pCaps->TextureCaps & D3DPTEXTURECAPS_PERSPECTIVE)
5625 LogRel((" - D3DPTEXTURECAPS_PERSPECTIVE\n"));
5626 if (pCaps->TextureCaps & D3DPTEXTURECAPS_POW2)
5627 LogRel((" - D3DPTEXTURECAPS_POW2\n"));
5628 if (pCaps->TextureCaps & D3DPTEXTURECAPS_PROJECTED)
5629 LogRel((" - D3DPTEXTURECAPS_PROJECTED\n"));
5630 if (pCaps->TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
5631 LogRel((" - D3DPTEXTURECAPS_SQUAREONLY\n"));
5632 if (pCaps->TextureCaps & D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE)
5633 LogRel((" - D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE\n"));
5634 if (pCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
5635 LogRel((" - D3DPTEXTURECAPS_VOLUMEMAP\n"));
5636 if (pCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2)
5637 LogRel((" - D3DPTEXTURECAPS_VOLUMEMAP_POW2\n"));
5638
5639 LogRel(("\nTextureFilterCaps\n"));
5640 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
5641 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
5642 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
5643 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
5644 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
5645 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
5646 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
5647 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
5648 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
5649 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
5650 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
5651 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
5652 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
5653 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
5654 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
5655 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
5656 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
5657 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
5658 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
5659 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
5660 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
5661 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
5662 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
5663 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
5664 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
5665 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
5666
5667 LogRel(("\nCubeTextureFilterCaps\n"));
5668 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
5669 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
5670 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
5671 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
5672 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
5673 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
5674 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
5675 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
5676 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
5677 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
5678 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
5679 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
5680 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
5681 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
5682 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
5683 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
5684 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
5685 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
5686 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
5687 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
5688 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
5689 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
5690 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
5691 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
5692 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
5693 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
5694
5695 LogRel(("\nVolumeTextureFilterCaps\n"));
5696 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
5697 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
5698 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
5699 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
5700 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
5701 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
5702 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
5703 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
5704 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
5705 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
5706 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
5707 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
5708 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
5709 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
5710 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
5711 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
5712 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
5713 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
5714 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
5715 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
5716 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
5717 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
5718 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
5719 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
5720 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
5721 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
5722
5723 LogRel(("\nTextureAddressCaps:\n"));
5724 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_BORDER)
5725 LogRel((" - D3DPTADDRESSCAPS_BORDER\n"));
5726 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_CLAMP)
5727 LogRel((" - D3DPTADDRESSCAPS_CLAMP\n"));
5728 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_INDEPENDENTUV)
5729 LogRel((" - D3DPTADDRESSCAPS_INDEPENDENTUV\n"));
5730 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_MIRROR)
5731 LogRel((" - D3DPTADDRESSCAPS_MIRROR\n"));
5732 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_MIRRORONCE)
5733 LogRel((" - D3DPTADDRESSCAPS_MIRRORONCE\n"));
5734 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_WRAP)
5735 LogRel((" - D3DPTADDRESSCAPS_WRAP\n"));
5736
5737 LogRel(("\nTextureOpCaps:\n"));
5738 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_DISABLE)
5739 LogRel((" - D3DTEXOPCAPS_DISABLE\n"));
5740 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SELECTARG1)
5741 LogRel((" - D3DTEXOPCAPS_SELECTARG1\n"));
5742 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SELECTARG2)
5743 LogRel((" - D3DTEXOPCAPS_SELECTARG2\n"));
5744 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE)
5745 LogRel((" - D3DTEXOPCAPS_MODULATE\n"));
5746 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE2X)
5747 LogRel((" - D3DTEXOPCAPS_MODULATE2X\n"));
5748 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE4X)
5749 LogRel((" - D3DTEXOPCAPS_MODULATE4X\n"));
5750 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADD)
5751 LogRel((" - D3DTEXOPCAPS_ADD\n"));
5752 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED)
5753 LogRel((" - D3DTEXOPCAPS_ADDSIGNED\n"));
5754 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED2X)
5755 LogRel((" - D3DTEXOPCAPS_ADDSIGNED2X\n"));
5756 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SUBTRACT)
5757 LogRel((" - D3DTEXOPCAPS_SUBTRACT\n"));
5758 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSMOOTH)
5759 LogRel((" - D3DTEXOPCAPS_ADDSMOOTH\n"));
5760 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDDIFFUSEALPHA)
5761 LogRel((" - D3DTEXOPCAPS_BLENDDIFFUSEALPHA\n"));
5762 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHA)
5763 LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHA\n"));
5764 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDFACTORALPHA)
5765 LogRel((" - D3DTEXOPCAPS_BLENDFACTORALPHA\n"));
5766 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHAPM)
5767 LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHAPM\n"));
5768 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDCURRENTALPHA)
5769 LogRel((" - D3DTEXOPCAPS_BLENDCURRENTALPHA\n"));
5770 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_PREMODULATE)
5771 LogRel((" - D3DTEXOPCAPS_PREMODULATE\n"));
5772 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR)
5773 LogRel((" - D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR\n"));
5774 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA)
5775 LogRel((" - D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA\n"));
5776 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR)
5777 LogRel((" - D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR\n"));
5778 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA)
5779 LogRel((" - D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA\n"));
5780 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP)
5781 LogRel((" - D3DTEXOPCAPS_BUMPENVMAP\n"));
5782 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAPLUMINANCE)
5783 LogRel((" - D3DTEXOPCAPS_BUMPENVMAPLUMINANCE\n"));
5784 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3)
5785 LogRel((" - D3DTEXOPCAPS_DOTPRODUCT3\n"));
5786 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MULTIPLYADD)
5787 LogRel((" - D3DTEXOPCAPS_MULTIPLYADD\n"));
5788 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_LERP)
5789 LogRel((" - D3DTEXOPCAPS_LERP\n"));
5790
5791
5792 LogRel(("\n"));
5793 LogRel(("PixelShaderVersion: %#x (%u.%u)\n", pCaps->PixelShaderVersion,
5794 D3DSHADER_VERSION_MAJOR(pCaps->PixelShaderVersion), D3DSHADER_VERSION_MINOR(pCaps->PixelShaderVersion)));
5795 LogRel(("VertexShaderVersion: %#x (%u.%u)\n", pCaps->VertexShaderVersion,
5796 D3DSHADER_VERSION_MAJOR(pCaps->VertexShaderVersion), D3DSHADER_VERSION_MINOR(pCaps->VertexShaderVersion)));
5797
5798 LogRel(("\n"));
5799 RTLogRelSetBuffering(fBufferingSaved);
5800}
5801
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