VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-win.cpp@ 82109

Last change on this file since 82109 was 82109, checked in by vboxsync, 5 years ago

DevVGA: Splitting up the VGASTATE structure. bugref:9218

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1/* $Id: DevVGA-SVGA3d-win.cpp 82109 2019-11-22 20:24:21Z vboxsync $ */
2/** @file
3 * DevVMWare - VMWare SVGA device
4 */
5
6/*
7 * Copyright (C) 2013-2019 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18
19/*********************************************************************************************************************************
20* Header Files *
21*********************************************************************************************************************************/
22#define LOG_GROUP LOG_GROUP_DEV_VMSVGA
23#include <VBox/vmm/pdmdev.h>
24#include <VBox/version.h>
25#include <VBox/err.h>
26#include <VBox/log.h>
27#include <VBox/vmm/pgm.h>
28#include <VBox/AssertGuest.h>
29
30#include <iprt/assert.h>
31#include <iprt/semaphore.h>
32#include <iprt/uuid.h>
33#include <iprt/mem.h>
34#include <iprt/avl.h>
35
36#include <VBoxVideo.h> /* required by DevVGA.h */
37
38/* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
39#include "DevVGA.h"
40
41#include "DevVGA-SVGA.h"
42#include "DevVGA-SVGA3d.h"
43#include "DevVGA-SVGA3d-internal.h"
44
45/* Enable to disassemble defined shaders. */
46#if defined(DEBUG) && 0 /* Disabled as we don't have the DirectX SDK avaible atm. */
47#define DUMP_SHADER_DISASSEMBLY
48#endif
49
50#ifdef DUMP_SHADER_DISASSEMBLY
51#include <d3dx9shader.h>
52#endif
53
54
55/*********************************************************************************************************************************
56* Defined Constants And Macros *
57*********************************************************************************************************************************/
58
59#define FOURCC_INTZ (D3DFORMAT)MAKEFOURCC('I', 'N', 'T', 'Z')
60#define FOURCC_NULL (D3DFORMAT)MAKEFOURCC('N', 'U', 'L', 'L')
61
62
63/*********************************************************************************************************************************
64* Structures and Typedefs *
65*********************************************************************************************************************************/
66
67typedef struct
68{
69 DWORD Usage;
70 D3DRESOURCETYPE ResourceType;
71 SVGA3dFormatOp FormatOp;
72} VMSVGA3DFORMATSUPPORT;
73
74
75/*********************************************************************************************************************************
76* Global Variables *
77*********************************************************************************************************************************/
78static VMSVGA3DFORMATSUPPORT const g_aFormatSupport[] =
79{
80 {
81 0,
82 D3DRTYPE_SURFACE,
83 SVGA3DFORMAT_OP_OFFSCREENPLAIN,
84 },
85 {
86 D3DUSAGE_RENDERTARGET,
87 D3DRTYPE_SURFACE,
88 (SVGA3dFormatOp) (SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET),
89 },
90 {
91 D3DUSAGE_AUTOGENMIPMAP,
92 D3DRTYPE_TEXTURE,
93 SVGA3DFORMAT_OP_AUTOGENMIPMAP,
94 },
95 {
96 D3DUSAGE_DMAP,
97 D3DRTYPE_TEXTURE,
98 SVGA3DFORMAT_OP_DMAP,
99 },
100 {
101 0,
102 D3DRTYPE_TEXTURE,
103 SVGA3DFORMAT_OP_TEXTURE,
104 },
105 {
106 0,
107 D3DRTYPE_CUBETEXTURE,
108 SVGA3DFORMAT_OP_CUBETEXTURE,
109 },
110 {
111 0,
112 D3DRTYPE_VOLUMETEXTURE,
113 SVGA3DFORMAT_OP_VOLUMETEXTURE,
114 },
115 {
116 D3DUSAGE_QUERY_VERTEXTEXTURE,
117 D3DRTYPE_TEXTURE,
118 SVGA3DFORMAT_OP_VERTEXTEXTURE,
119 },
120 {
121 D3DUSAGE_QUERY_LEGACYBUMPMAP,
122 D3DRTYPE_TEXTURE,
123 SVGA3DFORMAT_OP_BUMPMAP,
124 },
125 {
126 D3DUSAGE_QUERY_SRGBREAD,
127 D3DRTYPE_TEXTURE,
128 SVGA3DFORMAT_OP_SRGBREAD,
129 },
130 {
131 D3DUSAGE_QUERY_SRGBWRITE,
132 D3DRTYPE_TEXTURE,
133 SVGA3DFORMAT_OP_SRGBWRITE,
134 }
135};
136
137static VMSVGA3DFORMATSUPPORT const g_aFeatureReject[] =
138{
139 {
140 D3DUSAGE_QUERY_WRAPANDMIP,
141 D3DRTYPE_TEXTURE,
142 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP
143 },
144 {
145 D3DUSAGE_QUERY_FILTER,
146 D3DRTYPE_TEXTURE,
147 SVGA3DFORMAT_OP_NOFILTER
148 },
149 {
150 D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
151 D3DRTYPE_TEXTURE, /* ?? */
152 SVGA3DFORMAT_OP_NOALPHABLEND
153 },
154};
155
156
157/*********************************************************************************************************************************
158* Internal Functions *
159*********************************************************************************************************************************/
160static void vmsvgaDumpD3DCaps(D3DCAPS9 *pCaps, D3DADAPTER_IDENTIFIER9 const *pai9);
161
162
163int vmsvga3dInit(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC)
164{
165 RT_NOREF(pDevIns, pThisCC);
166
167 PVMSVGA3DSTATE pState;
168 pThis->svga.p3dState = pState = (PVMSVGA3DSTATE)RTMemAllocZ(sizeof(VMSVGA3DSTATE));
169 AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
170
171 /* Create event semaphore. */
172 int rc = RTSemEventCreate(&pState->WndRequestSem);
173 if (RT_FAILURE(rc))
174 {
175 Log(("%s: Failed to create event semaphore for window handling.\n", __FUNCTION__));
176 return rc;
177 }
178
179 /* Create the async IO thread. */
180 rc = RTThreadCreate(&pState->pWindowThread, vmsvga3dWindowThread, pState->WndRequestSem, 0, RTTHREADTYPE_GUI, 0, "VMSVGA3DWND");
181 if (RT_FAILURE(rc))
182 {
183 AssertMsgFailed(("%s: Async IO Thread creation for 3d window handling failed rc=%d\n", __FUNCTION__, rc));
184 return rc;
185 }
186
187 return VINF_SUCCESS;
188}
189
190int vmsvga3dPowerOn(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC)
191{
192 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
193 AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
194 HRESULT hr;
195 RT_NOREF(pDevIns, pThisCC);
196
197 if (pState->pD3D9)
198 return VINF_SUCCESS; /* already initialized (load state) */
199
200#ifdef VBOX_VMSVGA3D_WITH_WINE_OPENGL
201 pState->pD3D9 = Direct3DCreate9(D3D_SDK_VERSION);
202 AssertReturn(pState->pD3D9, VERR_INTERNAL_ERROR);
203#else
204 /* Direct3DCreate9Ex was introduced in Vista, so resolve it dynamically. */
205 typedef HRESULT (WINAPI *PFNDIRECT3DCREATE9EX)(UINT, IDirect3D9Ex **);
206 PFNDIRECT3DCREATE9EX pfnDirect3dCreate9Ex = (PFNDIRECT3DCREATE9EX)RTLdrGetSystemSymbol("d3d9.dll", "Direct3DCreate9Ex");
207 if (!pfnDirect3dCreate9Ex)
208 return PDMDevHlpVMSetError(pDevIns, VERR_SYMBOL_NOT_FOUND, RT_SRC_POS,
209 "vmsvga3d: Unable to locate Direct3DCreate9Ex. This feature requires Vista and later.");
210 hr = pfnDirect3dCreate9Ex(D3D_SDK_VERSION, &pState->pD3D9);
211 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
212#endif
213 D3DADAPTER_IDENTIFIER9 ai9;
214 hr = pState->pD3D9->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, &ai9);
215 AssertReturnStmt(hr == D3D_OK, D3D_RELEASE(pState->pD3D9), VERR_INTERNAL_ERROR);
216
217 hr = pState->pD3D9->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &pState->caps);
218 AssertReturnStmt(hr == D3D_OK, D3D_RELEASE(pState->pD3D9), VERR_INTERNAL_ERROR);
219
220 vmsvgaDumpD3DCaps(&pState->caps, &ai9);
221
222 if (!D3D9CheckDeviceFormat(pState->pD3D9, 0, D3DRTYPE_TEXTURE, FOURCC_INTZ))
223 {
224 /* INTZ support is essential to support depth surfaces used as textures. */
225 LogRel(("VMSVGA: texture format INTZ not supported!!!\n"));
226 }
227 else
228 pState->fSupportedSurfaceINTZ = true;
229
230 if (!D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, FOURCC_NULL))
231 {
232 /* NULL is a dummy surface which can be used as a render target to save memory. */
233 LogRel(("VMSVGA: surface format NULL not supported!!!\n"));
234 }
235 else
236 pState->fSupportedSurfaceNULL = true;
237
238 /* Check if DX9 depth stencil textures are supported */
239 if (!D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_D16))
240 {
241 LogRel(("VMSVGA: texture format D3DFMT_D16 not supported\n"));
242 }
243
244 if (!D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_D24X8))
245 {
246 LogRel(("VMSVGA: texture format D3DFMT_D24X8 not supported\n"));
247 }
248
249 if (!D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_D24S8))
250 {
251 LogRel(("VMSVGA: texture format D3DFMT_D24S8 not supported\n"));
252 }
253
254 /* Check some formats must be emulated. */
255 if (D3D9CheckDeviceFormat(pState->pD3D9, 0, D3DRTYPE_TEXTURE, D3DFMT_UYVY))
256 {
257 /* Native UYVY support has better performance. */
258 LogRel(("VMSVGA: texture format D3DFMT_UYVY supported\n"));
259 pState->fSupportedFormatUYVY = true;
260 }
261
262 if (D3D9CheckDeviceFormat(pState->pD3D9, 0, D3DRTYPE_TEXTURE, D3DFMT_YUY2))
263 {
264 /* Native YUY2 support has better performance. */
265 LogRel(("VMSVGA: texture format D3DFMT_YUY2 supported\n"));
266 pState->fSupportedFormatYUY2 = true;
267 }
268
269 if (D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_A8B8G8R8))
270 {
271 /* Native A8B8G8R8 support is good for OpenGL application in the guest. */
272 LogRel(("VMSVGA: texture format D3DFMT_A8B8G8R8 supported\n"));
273 pState->fSupportedFormatA8B8G8R8 = true;
274 }
275
276 return VINF_SUCCESS;
277}
278
279int vmsvga3dReset(PVGASTATE pThis)
280{
281 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
282 AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
283
284 /* Destroy all leftover surfaces. */
285 for (uint32_t i = 0; i < pState->cSurfaces; i++)
286 {
287 if (pState->papSurfaces[i]->id != SVGA3D_INVALID_ID)
288 vmsvga3dSurfaceDestroy(pThis, pState->papSurfaces[i]->id);
289 }
290
291 /* Destroy all leftover contexts. */
292 for (uint32_t i = 0; i < pState->cContexts; i++)
293 {
294 if (pState->papContexts[i]->id != SVGA3D_INVALID_ID)
295 vmsvga3dContextDestroy(pThis, pState->papContexts[i]->id);
296 }
297 return VINF_SUCCESS;
298}
299
300int vmsvga3dTerminate(PVGASTATE pThis)
301{
302 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
303 AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
304
305 int rc = vmsvga3dReset(pThis);
306 AssertRCReturn(rc, rc);
307
308 /* Terminate the window creation thread. */
309 rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_EXIT, 0, 0);
310 AssertRCReturn(rc, rc);
311
312 RTSemEventDestroy(pState->WndRequestSem);
313
314 D3D_RELEASE(pState->pD3D9);
315
316 return VINF_SUCCESS;
317}
318
319void vmsvga3dUpdateHostScreenViewport(PVGASTATE pThis, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport)
320{
321 /** @todo Scroll the screen content without requiring the guest to redraw. */
322 NOREF(pThis); NOREF(idScreen); NOREF(pOldViewport);
323}
324
325static uint32_t vmsvga3dGetSurfaceFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps, D3DFORMAT format)
326{
327 NOREF(idx3dCaps);
328 HRESULT hr;
329 uint32_t result = 0;
330
331 /* Try if the format can be used for the primary display. */
332 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
333 D3DDEVTYPE_HAL,
334 format,
335 0,
336 D3DRTYPE_SURFACE,
337 format);
338
339 for (unsigned i = 0; i < RT_ELEMENTS(g_aFormatSupport); i++)
340 {
341 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
342 D3DDEVTYPE_HAL,
343 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
344 g_aFormatSupport[i].Usage,
345 g_aFormatSupport[i].ResourceType,
346 format);
347 if (hr == D3D_OK)
348 result |= g_aFormatSupport[i].FormatOp;
349 }
350
351 /* Check for features only if the format is supported in any form. */
352 if (result)
353 {
354 for (unsigned i = 0; i < RT_ELEMENTS(g_aFeatureReject); i++)
355 {
356 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
357 D3DDEVTYPE_HAL,
358 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
359 g_aFeatureReject[i].Usage,
360 g_aFeatureReject[i].ResourceType,
361 format);
362 if (hr != D3D_OK)
363 result |= g_aFeatureReject[i].FormatOp;
364 }
365 }
366
367 /** @todo missing:
368 *
369 * SVGA3DFORMAT_OP_PIXELSIZE
370 */
371
372 switch (idx3dCaps)
373 {
374 case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
375 case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
376 case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
377 result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
378 | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
379 | SVGA3DFORMAT_OP_DISPLAYMODE /* Should not be set for alpha formats. */
380 | SVGA3DFORMAT_OP_3DACCELERATION; /* implies OP_DISPLAYMODE */
381 break;
382
383 case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
384 case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
385 case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
386 case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
387 result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
388 | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
389 | SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET;
390 break;
391 /* These formats can't be used as textures on AMD drivers (Intel works).
392 * Still report them as textures to the guest and emulate them in the device.
393 */
394 case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
395 case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
396 result |= SVGA3DFORMAT_OP_TEXTURE;
397 break;
398 }
399 Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
400
401 return result;
402}
403
404static uint32_t vmsvga3dGetDepthFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps, D3DFORMAT format)
405{
406 RT_NOREF(idx3dCaps);
407 HRESULT hr;
408 uint32_t result = 0;
409
410 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
411 D3DDEVTYPE_HAL,
412 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
413 D3DUSAGE_DEPTHSTENCIL,
414 D3DRTYPE_SURFACE,
415 format);
416 if (hr == D3D_OK)
417 result = SVGA3DFORMAT_OP_ZSTENCIL
418 | SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
419 | SVGA3DFORMAT_OP_TEXTURE /* Necessary for Ubuntu Unity */;
420
421 Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
422 return result;
423}
424
425
426int vmsvga3dQueryCaps(PVGASTATE pThis, uint32_t idx3dCaps, uint32_t *pu32Val)
427{
428 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
429 AssertReturn(pState, VERR_NO_MEMORY);
430 D3DCAPS9 *pCaps = &pState->caps;
431 int rc = VINF_SUCCESS;
432
433 *pu32Val = 0;
434
435 switch (idx3dCaps)
436 {
437 case SVGA3D_DEVCAP_3D:
438 *pu32Val = 1; /* boolean? */
439 break;
440
441 case SVGA3D_DEVCAP_MAX_LIGHTS:
442 *pu32Val = pCaps->MaxActiveLights;
443 break;
444
445 case SVGA3D_DEVCAP_MAX_TEXTURES:
446 *pu32Val = pCaps->MaxSimultaneousTextures;
447 break;
448
449 case SVGA3D_DEVCAP_MAX_CLIP_PLANES:
450 *pu32Val = pCaps->MaxUserClipPlanes;
451 break;
452
453 case SVGA3D_DEVCAP_VERTEX_SHADER_VERSION:
454 switch (pCaps->VertexShaderVersion)
455 {
456 case D3DVS_VERSION(1,1):
457 *pu32Val = SVGA3DVSVERSION_11;
458 break;
459 case D3DVS_VERSION(2,0):
460 *pu32Val = SVGA3DVSVERSION_20;
461 break;
462 case D3DVS_VERSION(3,0):
463 *pu32Val = SVGA3DVSVERSION_30;
464 break;
465 case D3DVS_VERSION(4,0):
466 *pu32Val = SVGA3DVSVERSION_40;
467 break;
468 default:
469 LogRel(("VMSVGA: Unsupported vertex shader version %x\n", pCaps->VertexShaderVersion));
470 break;
471 }
472 break;
473
474 case SVGA3D_DEVCAP_VERTEX_SHADER:
475 /* boolean? */
476 *pu32Val = 1;
477 break;
478
479 case SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION:
480 switch (pCaps->PixelShaderVersion)
481 {
482 case D3DPS_VERSION(1,1):
483 *pu32Val = SVGA3DPSVERSION_11;
484 break;
485 case D3DPS_VERSION(1,2):
486 *pu32Val = SVGA3DPSVERSION_12;
487 break;
488 case D3DPS_VERSION(1,3):
489 *pu32Val = SVGA3DPSVERSION_13;
490 break;
491 case D3DPS_VERSION(1,4):
492 *pu32Val = SVGA3DPSVERSION_14;
493 break;
494 case D3DPS_VERSION(2,0):
495 *pu32Val = SVGA3DPSVERSION_20;
496 break;
497 case D3DPS_VERSION(3,0):
498 *pu32Val = SVGA3DPSVERSION_30;
499 break;
500 case D3DPS_VERSION(4,0):
501 *pu32Val = SVGA3DPSVERSION_40;
502 break;
503 default:
504 LogRel(("VMSVGA: Unsupported pixel shader version %x\n", pCaps->PixelShaderVersion));
505 break;
506 }
507 break;
508
509 case SVGA3D_DEVCAP_FRAGMENT_SHADER:
510 /* boolean? */
511 *pu32Val = 1;
512 break;
513
514 case SVGA3D_DEVCAP_S23E8_TEXTURES:
515 case SVGA3D_DEVCAP_S10E5_TEXTURES:
516 /* Must be obsolete by now; surface format caps specify the same thing. */
517 rc = VERR_INVALID_PARAMETER;
518 break;
519
520 case SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND:
521 break;
522
523 /*
524 * 2. The BUFFER_FORMAT capabilities are deprecated, and they always
525 * return TRUE. Even on physical hardware that does not support
526 * these formats natively, the SVGA3D device will provide an emulation
527 * which should be invisible to the guest OS.
528 */
529 case SVGA3D_DEVCAP_D16_BUFFER_FORMAT:
530 case SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT:
531 case SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT:
532 *pu32Val = 1;
533 break;
534
535 case SVGA3D_DEVCAP_QUERY_TYPES:
536 break;
537
538 case SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING:
539 break;
540
541 case SVGA3D_DEVCAP_MAX_POINT_SIZE:
542 AssertCompile(sizeof(uint32_t) == sizeof(float));
543 *(float *)pu32Val = pCaps->MaxPointSize;
544 break;
545
546 case SVGA3D_DEVCAP_MAX_SHADER_TEXTURES:
547 /** @todo ?? */
548 rc = VERR_INVALID_PARAMETER;
549 break;
550
551 case SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH:
552 *pu32Val = pCaps->MaxTextureWidth;
553 break;
554
555 case SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT:
556 *pu32Val = pCaps->MaxTextureHeight;
557 break;
558
559 case SVGA3D_DEVCAP_MAX_VOLUME_EXTENT:
560 *pu32Val = pCaps->MaxVolumeExtent;
561 break;
562
563 case SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT:
564 *pu32Val = pCaps->MaxTextureRepeat;
565 break;
566
567 case SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO:
568 *pu32Val = pCaps->MaxTextureAspectRatio;
569 break;
570
571 case SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY:
572 *pu32Val = pCaps->MaxAnisotropy;
573 break;
574
575 case SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT:
576 *pu32Val = pCaps->MaxPrimitiveCount;
577 break;
578
579 case SVGA3D_DEVCAP_MAX_VERTEX_INDEX:
580 *pu32Val = pCaps->MaxVertexIndex;
581 break;
582
583 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS:
584 *pu32Val = pCaps->MaxVertexShader30InstructionSlots;
585 break;
586
587 case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS:
588 *pu32Val = pCaps->MaxPixelShader30InstructionSlots;
589 break;
590
591 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS:
592 *pu32Val = pCaps->VS20Caps.NumTemps;
593 break;
594
595 case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS:
596 *pu32Val = pCaps->PS20Caps.NumTemps;
597 break;
598
599 case SVGA3D_DEVCAP_TEXTURE_OPS:
600 break;
601
602 case SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES:
603 break;
604
605 case SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES:
606 break;
607
608 case SVGA3D_DEVCAP_ALPHATOCOVERAGE:
609 break;
610
611 case SVGA3D_DEVCAP_SUPERSAMPLE:
612 break;
613
614 case SVGA3D_DEVCAP_AUTOGENMIPMAPS:
615 *pu32Val = !!(pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP);
616 break;
617
618 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES:
619 break;
620
621 case SVGA3D_DEVCAP_MAX_RENDER_TARGETS: /** @todo same thing? */
622 case SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS:
623 *pu32Val = pCaps->NumSimultaneousRTs;
624 break;
625
626 /*
627 * This is the maximum number of SVGA context IDs that the guest
628 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
629 */
630 case SVGA3D_DEVCAP_MAX_CONTEXT_IDS:
631 *pu32Val = SVGA3D_MAX_CONTEXT_IDS;
632 break;
633
634 /*
635 * This is the maximum number of SVGA surface IDs that the guest
636 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
637 */
638 case SVGA3D_DEVCAP_MAX_SURFACE_IDS:
639 *pu32Val = SVGA3D_MAX_SURFACE_IDS;
640 break;
641
642 /* Supported surface formats. */
643 case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
644 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X8R8G8B8);
645 break;
646
647 case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
648 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8R8G8B8);
649 break;
650
651 case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
652 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A2R10G10B10);
653 break;
654
655 case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
656 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X1R5G5B5);
657 break;
658
659 case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
660 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A1R5G5B5);
661 break;
662
663 case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
664 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A4R4G4B4);
665 break;
666
667 case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
668 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A4R4G4B4);
669 break;
670
671 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16:
672 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_L16);
673 break;
674
675 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8:
676 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8L8);
677 break;
678
679 case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8:
680 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8);
681 break;
682
683 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8:
684 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_L8);
685 break;
686
687 case SVGA3D_DEVCAP_SURFACEFMT_Z_D16:
688 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D16);
689 break;
690
691 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8:
692 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT: /** @todo not correct */
693 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24S8);
694 break;
695
696 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8:
697 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24X8);
698 break;
699
700 case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16:
701 /** @todo supposed to be floating-point, but unable to find a match for D3D9... */
702 *pu32Val = 0;
703 break;
704
705 case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24:
706 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24FS8);
707 break;
708
709 case SVGA3D_DEVCAP_SURFACEFMT_DXT1:
710 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT1);
711 break;
712
713 case SVGA3D_DEVCAP_SURFACEFMT_DXT2:
714 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT2);
715 break;
716
717 case SVGA3D_DEVCAP_SURFACEFMT_DXT3:
718 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT3);
719 break;
720
721 case SVGA3D_DEVCAP_SURFACEFMT_DXT4:
722 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT4);
723 break;
724
725 case SVGA3D_DEVCAP_SURFACEFMT_DXT5:
726 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT5);
727 break;
728
729 case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8:
730 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X8L8V8U8);
731 break;
732
733 case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10:
734 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A2W10V10U10);
735 break;
736
737 case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8:
738 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_V8U8);
739 break;
740
741 case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8:
742 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_Q8W8V8U8);
743 break;
744
745 case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8:
746 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_CxV8U8);
747 break;
748
749 case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5:
750 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R16F);
751 break;
752
753 case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8:
754 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R32F);
755 break;
756
757 case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5:
758 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G16R16F);
759 break;
760
761 case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8:
762 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G32R32F);
763 break;
764
765 case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5:
766 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A16B16G16R16F);
767 break;
768
769 case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8:
770 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A32B32G32R32F);
771 break;
772
773 case SVGA3D_DEVCAP_SURFACEFMT_V16U16:
774 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_V16U16);
775 break;
776
777 case SVGA3D_DEVCAP_SURFACEFMT_G16R16:
778 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G16R16);
779 break;
780
781 case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16:
782 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A16B16G16R16);
783 break;
784
785 case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
786 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_UYVY);
787 break;
788
789 case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
790 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_YUY2);
791 break;
792
793 case SVGA3D_DEVCAP_SURFACEFMT_NV12:
794 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2'));
795 break;
796
797 case SVGA3D_DEVCAP_SURFACEFMT_AYUV:
798 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V'));
799 break;
800
801 case SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM:
802 case SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM:
803 /* Unknown; only in DX10 & 11 */
804 Log(("CAPS: Unknown CAP %s\n", vmsvga3dGetCapString(idx3dCaps)));
805 rc = VERR_INVALID_PARAMETER;
806 *pu32Val = 0;
807 break;
808
809 default:
810 Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
811 rc = VERR_INVALID_PARAMETER;
812 break;
813 }
814#if 0
815 /* Dump of VMWare Player caps (from their log); for debugging purposes */
816 switch (idx3dCaps)
817 {
818 case 0:
819 *pu32Val = 0x00000001;
820 break;
821 case 1:
822 *pu32Val = 0x0000000a;
823 break;
824 case 2:
825 *pu32Val = 0x00000008;
826 break;
827 case 3: *pu32Val = 0x00000006; break;
828 case 4: *pu32Val = 0x00000007; break;
829 case 5: *pu32Val = 0x00000001; break;
830 case 6: *pu32Val = 0x0000000d; break;
831 case 7: *pu32Val = 0x00000001; break;
832 case 8: *pu32Val = 0x00000004; break;
833 case 9: *pu32Val = 0x00000001; break;
834 case 10: *pu32Val = 0x00000001; break;
835 case 11: *pu32Val = 0x00000004; break;
836 case 12: *pu32Val = 0x00000001; break;
837 case 13: *pu32Val = 0x00000001; break;
838 case 14: *pu32Val = 0x00000001; break;
839 case 15: *pu32Val = 0x00000001; break;
840 case 16: *pu32Val = 0x00000001; break;
841 case 17: *pu32Val = (uint32_t)256.000000; break;
842 case 18: *pu32Val = 0x00000014; break;
843 case 19: *pu32Val = 0x00001000; break;
844 case 20: *pu32Val = 0x00001000; break;
845 case 21: *pu32Val = 0x00000800; break;
846 case 22: *pu32Val = 0x00002000; break;
847 case 23: *pu32Val = 0x00000800; break;
848 case 24: *pu32Val = 0x00000010; break;
849 case 25: *pu32Val = 0x000fffff; break;
850 case 26: *pu32Val = 0x00ffffff; break;
851 case 27: *pu32Val = 0xffffffff; break;
852 case 28: *pu32Val = 0xffffffff; break;
853 case 29: *pu32Val = 0x00000020; break;
854 case 30: *pu32Val = 0x00000020; break;
855 case 31: *pu32Val = 0x03ffffff; break;
856 case 32: *pu32Val = 0x0098ec1f; break;
857 case 33: *pu32Val = 0x0098e11f; break;
858 case 34: *pu32Val = 0x0098e01f; break;
859 case 35: *pu32Val = 0x012c2000; break;
860 case 36: *pu32Val = 0x0098e11f; break;
861 case 37: *pu32Val = 0x0090c11f; break;
862 case 38: *pu32Val = 0x0098ec1f; break;
863 case 39: *pu32Val = 0x00804007; break;
864 case 40: *pu32Val = 0x0080c007; break;
865 case 41: *pu32Val = 0x00804007; break;
866 case 42: *pu32Val = 0x0080c007; break;
867 case 43: *pu32Val = 0x000000c1; break;
868 case 44: *pu32Val = 0x000000c1; break;
869 case 45: *pu32Val = 0x000000c1; break;
870 case 46: *pu32Val = 0x00808005; break;
871 case 47: *pu32Val = 0x00808005; break;
872 case 48: *pu32Val = 0x00808005; break;
873 case 49: *pu32Val = 0x00808005; break;
874 case 50: *pu32Val = 0x00808005; break;
875 case 51: *pu32Val = 0x01240000; break;
876 case 52: *pu32Val = 0x00814007; break;
877 case 53: *pu32Val = 0x00814007; break;
878 case 54: *pu32Val = 0x00814007; break;
879 case 55: *pu32Val = 0x01240000; break;
880 case 56: *pu32Val = 0x0080401f; break;
881 case 57: *pu32Val = 0x0080401f; break;
882 case 58: *pu32Val = 0x0080401f; break;
883 case 59: *pu32Val = 0x0080401f; break;
884 case 60: *pu32Val = 0x0080601f; break;
885 case 61: *pu32Val = 0x0080401f; break;
886 case 62: *pu32Val = 0x00000000; break;
887 case 63: *pu32Val = 0x00000004; break;
888 case 64: *pu32Val = 0x00000004; break;
889 case 65: *pu32Val = 0x00814005; break;
890 case 66: *pu32Val = 0x0080401f; break;
891 case 67: *pu32Val = 0x0080601f; break;
892 case 68: *pu32Val = 0x00006009; break;
893 case 69: *pu32Val = 0x00006001; break;
894 case 70: *pu32Val = 0x00000001; break;
895 case 71: *pu32Val = 0x0000000b; break;
896 case 72: *pu32Val = 0x00000001; break;
897 case 73: *pu32Val = 0x00000000; break;
898 case 74: *pu32Val = 0x00000000; break;
899 case 75: *pu32Val = 0x01246000; break;
900 case 76: *pu32Val = 0x00004009; break;
901 case 77: *pu32Val = 0x00000100; break;
902 case 78: *pu32Val = 0x00008000; break;
903 case 79: *pu32Val = 0x000000c1; break;
904 case 80: *pu32Val = 0x01240000; break;
905 case 81: *pu32Val = 0x000000c1; break;
906 case 82: *pu32Val = 0x00800005; break;
907 case 83: *pu32Val = 0x00800005; break;
908 case 84: *pu32Val = 0x00000000; break;
909 case 85: *pu32Val = 0x00000000; break;
910 case 86: *pu32Val = 0x00000000; break;
911 case 87: *pu32Val = 0x00000000; break;
912 case 88: *pu32Val = 0x00000000; break;
913 case 89: *pu32Val = (uint32_t) 0.000000; break;
914 case 90: *pu32Val = (uint32_t) 0.000000; break;
915 case 91: *pu32Val = 0x00006009; break;
916 default:
917// Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
918// rc = VERR_INVALID_PARAMETER;
919 break;
920 }
921#endif
922 Log(("CAPS: %d=%s - %x\n", idx3dCaps, vmsvga3dGetCapString(idx3dCaps), *pu32Val));
923 return rc;
924}
925
926/**
927 * Convert SVGA format value to its D3D equivalent
928 */
929D3DFORMAT vmsvga3dSurfaceFormat2D3D(SVGA3dSurfaceFormat format)
930{
931 switch (format)
932 {
933 case SVGA3D_X8R8G8B8:
934 return D3DFMT_X8R8G8B8;
935 case SVGA3D_A8R8G8B8:
936 return D3DFMT_A8R8G8B8;
937 case SVGA3D_R5G6B5:
938 return D3DFMT_R5G6B5;
939 case SVGA3D_X1R5G5B5:
940 return D3DFMT_X1R5G5B5;
941 case SVGA3D_A1R5G5B5:
942 return D3DFMT_A1R5G5B5;
943 case SVGA3D_A4R4G4B4:
944 return D3DFMT_A4R4G4B4;
945
946 case SVGA3D_R8G8B8A8_UNORM:
947 return D3DFMT_A8B8G8R8;
948
949 case SVGA3D_Z_D32:
950 return D3DFMT_D32;
951 case SVGA3D_Z_D16:
952 return D3DFMT_D16;
953 case SVGA3D_Z_D24S8_INT: /** @todo not correct */
954 case SVGA3D_Z_D24S8:
955 return D3DFMT_D24S8;
956 case SVGA3D_Z_D15S1:
957 return D3DFMT_D15S1;
958 case SVGA3D_Z_D24X8:
959 return D3DFMT_D24X8;
960 /* Advanced D3D9 depth formats. */
961 case SVGA3D_Z_DF16:
962 /** @todo supposed to be floating-point, but unable to find a match for D3D9... */
963 AssertFailedReturn(D3DFMT_UNKNOWN);
964 case SVGA3D_Z_DF24:
965 return D3DFMT_D24FS8;
966
967 case SVGA3D_LUMINANCE8:
968 return D3DFMT_L8;
969 case SVGA3D_LUMINANCE4_ALPHA4:
970 return D3DFMT_A4L4;
971 case SVGA3D_LUMINANCE16:
972 return D3DFMT_L16;
973 case SVGA3D_LUMINANCE8_ALPHA8:
974 return D3DFMT_A8L8;
975
976 case SVGA3D_DXT1:
977 return D3DFMT_DXT1;
978 case SVGA3D_DXT2:
979 return D3DFMT_DXT2;
980 case SVGA3D_DXT3:
981 return D3DFMT_DXT3;
982 case SVGA3D_DXT4:
983 return D3DFMT_DXT4;
984 case SVGA3D_DXT5:
985 return D3DFMT_DXT5;
986
987 /* Bump-map formats */
988 case SVGA3D_BUMPU8V8:
989 return D3DFMT_V8U8;
990 case SVGA3D_BUMPL6V5U5:
991 return D3DFMT_L6V5U5;
992 case SVGA3D_BUMPX8L8V8U8:
993 return D3DFMT_X8L8V8U8;
994 case SVGA3D_BUMPL8V8U8:
995 /* No corresponding D3D9 equivalent. */
996 AssertFailedReturn(D3DFMT_UNKNOWN);
997 /* signed bump-map formats */
998 case SVGA3D_V8U8:
999 return D3DFMT_V8U8;
1000 case SVGA3D_Q8W8V8U8:
1001 return D3DFMT_Q8W8V8U8;
1002 case SVGA3D_CxV8U8:
1003 return D3DFMT_CxV8U8;
1004 /* mixed bump-map formats */
1005 case SVGA3D_X8L8V8U8:
1006 return D3DFMT_X8L8V8U8;
1007 case SVGA3D_A2W10V10U10:
1008 return D3DFMT_A2W10V10U10;
1009
1010 case SVGA3D_ARGB_S10E5: /* 16-bit floating-point ARGB */
1011 return D3DFMT_A16B16G16R16F;
1012 case SVGA3D_ARGB_S23E8: /* 32-bit floating-point ARGB */
1013 return D3DFMT_A32B32G32R32F;
1014
1015 case SVGA3D_A2R10G10B10:
1016 return D3DFMT_A2R10G10B10;
1017
1018 case SVGA3D_ALPHA8:
1019 return D3DFMT_A8;
1020
1021 /* Single- and dual-component floating point formats */
1022 case SVGA3D_R_S10E5:
1023 return D3DFMT_R16F;
1024 case SVGA3D_R_S23E8:
1025 return D3DFMT_R32F;
1026 case SVGA3D_RG_S10E5:
1027 return D3DFMT_G16R16F;
1028 case SVGA3D_RG_S23E8:
1029 return D3DFMT_G32R32F;
1030
1031 /*
1032 * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
1033 * the most efficient format to use when creating new surfaces
1034 * expressly for index or vertex data.
1035 */
1036 case SVGA3D_BUFFER:
1037 return D3DFMT_UNKNOWN;
1038
1039 case SVGA3D_V16U16:
1040 return D3DFMT_V16U16;
1041
1042 case SVGA3D_G16R16:
1043 return D3DFMT_G16R16;
1044 case SVGA3D_A16B16G16R16:
1045 return D3DFMT_A16B16G16R16;
1046
1047 /* Packed Video formats */
1048 case SVGA3D_UYVY:
1049 return D3DFMT_UYVY;
1050 case SVGA3D_YUY2:
1051 return D3DFMT_YUY2;
1052
1053 /* Planar video formats */
1054 case SVGA3D_NV12:
1055 return (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2');
1056
1057 /* Video format with alpha */
1058 case SVGA3D_AYUV:
1059 return (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V');
1060
1061 case SVGA3D_R8G8B8A8_SNORM:
1062 return D3DFMT_Q8W8V8U8;
1063 case SVGA3D_R16G16_UNORM:
1064 return D3DFMT_G16R16;
1065
1066 case SVGA3D_BC4_UNORM:
1067 case SVGA3D_BC5_UNORM:
1068 /* Unknown; only in DX10 & 11 */
1069 break;
1070
1071 case SVGA3D_FORMAT_MAX: /* shut up MSC */
1072 case SVGA3D_FORMAT_INVALID:
1073 break;
1074 }
1075 AssertFailedReturn(D3DFMT_UNKNOWN);
1076}
1077
1078/**
1079 * Convert SVGA multi sample count value to its D3D equivalent
1080 */
1081D3DMULTISAMPLE_TYPE vmsvga3dMultipeSampleCount2D3D(uint32_t multisampleCount)
1082{
1083 AssertCompile(D3DMULTISAMPLE_2_SAMPLES == 2);
1084 AssertCompile(D3DMULTISAMPLE_16_SAMPLES == 16);
1085
1086 if (multisampleCount > 16)
1087 return D3DMULTISAMPLE_NONE;
1088
1089 /** @todo exact same mapping as d3d? */
1090 return (D3DMULTISAMPLE_TYPE)multisampleCount;
1091}
1092
1093
1094/**
1095 * Destroy backend specific surface bits (part of SVGA_3D_CMD_SURFACE_DESTROY).
1096 *
1097 * @param pState The VMSVGA3d state.
1098 * @param pSurface The surface being destroyed.
1099 */
1100void vmsvga3dBackSurfaceDestroy(PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface)
1101{
1102 RT_NOREF(pState);
1103
1104 RTAvlU32Destroy(&pSurface->pSharedObjectTree, vmsvga3dSharedSurfaceDestroyTree, pSurface);
1105 Assert(pSurface->pSharedObjectTree == NULL);
1106
1107 switch (pSurface->enmD3DResType)
1108 {
1109 case VMSVGA3D_D3DRESTYPE_SURFACE:
1110 D3D_RELEASE(pSurface->u.pSurface);
1111 break;
1112
1113 case VMSVGA3D_D3DRESTYPE_TEXTURE:
1114 D3D_RELEASE(pSurface->u.pTexture);
1115 D3D_RELEASE(pSurface->bounce.pTexture);
1116 D3D_RELEASE(pSurface->emulated.pTexture);
1117 break;
1118
1119 case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
1120 D3D_RELEASE(pSurface->u.pCubeTexture);
1121 D3D_RELEASE(pSurface->bounce.pCubeTexture);
1122 D3D_RELEASE(pSurface->emulated.pCubeTexture);
1123 break;
1124
1125 case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
1126 D3D_RELEASE(pSurface->u.pVolumeTexture);
1127 D3D_RELEASE(pSurface->bounce.pVolumeTexture);
1128 D3D_RELEASE(pSurface->emulated.pVolumeTexture);
1129 break;
1130
1131 case VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER:
1132 D3D_RELEASE(pSurface->u.pVertexBuffer);
1133 break;
1134
1135 case VMSVGA3D_D3DRESTYPE_INDEX_BUFFER:
1136 D3D_RELEASE(pSurface->u.pIndexBuffer);
1137 break;
1138
1139 default:
1140 AssertMsg(!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface),
1141 ("surfaceFlags=0x%x\n", (pSurface->surfaceFlags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)));
1142 break;
1143 }
1144
1145 D3D_RELEASE(pSurface->pQuery);
1146}
1147
1148
1149/*
1150 * Release all shared surface objects.
1151 */
1152DECLCALLBACK(int) vmsvga3dSharedSurfaceDestroyTree(PAVLU32NODECORE pNode, void *pvParam)
1153{
1154 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)pNode;
1155 PVMSVGA3DSURFACE pSurface = (PVMSVGA3DSURFACE)pvParam;
1156
1157 switch (pSurface->enmD3DResType)
1158 {
1159 case VMSVGA3D_D3DRESTYPE_TEXTURE:
1160 LogFunc(("release shared texture object for context %d\n", pNode->Key));
1161 Assert(pSharedSurface->u.pTexture);
1162 D3D_RELEASE(pSharedSurface->u.pTexture);
1163 break;
1164
1165 case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
1166 LogFunc(("release shared cube texture object for context %d\n", pNode->Key));
1167 Assert(pSharedSurface->u.pCubeTexture);
1168 D3D_RELEASE(pSharedSurface->u.pCubeTexture);
1169 break;
1170
1171 case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
1172 LogFunc(("release shared volume texture object for context %d\n", pNode->Key));
1173 Assert(pSharedSurface->u.pVolumeTexture);
1174 D3D_RELEASE(pSharedSurface->u.pVolumeTexture);
1175 break;
1176
1177 default:
1178 AssertFailed();
1179 break;
1180 }
1181 RTMemFree(pNode);
1182 return 0;
1183}
1184
1185/* Get the shared surface copy or create a new one. */
1186static PVMSVGA3DSHAREDSURFACE vmsvga3dSurfaceGetSharedCopy(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface)
1187{
1188 Assert(pSurface->hSharedObject);
1189
1190 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTAvlU32Get(&pSurface->pSharedObjectTree, pContext->id);
1191 if (!pSharedSurface)
1192 {
1193 const uint32_t cWidth = pSurface->paMipmapLevels[0].mipmapSize.width;
1194 const uint32_t cHeight = pSurface->paMipmapLevels[0].mipmapSize.height;
1195 const uint32_t cDepth = pSurface->paMipmapLevels[0].mipmapSize.depth;
1196 const uint32_t numMipLevels = pSurface->faces[0].numMipLevels;
1197
1198 LogFunc(("Create shared %stexture copy d3d (%d,%d,%d) cMip=%d usage %x format %x.\n",
1199 pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE ? "volume " :
1200 pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE ? "cube " :
1201 pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE ? "" : "UNKNOWN!!!",
1202 cWidth,
1203 cHeight,
1204 cDepth,
1205 numMipLevels,
1206 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
1207 pSurface->formatD3D));
1208
1209 pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTMemAllocZ(sizeof(*pSharedSurface));
1210 AssertReturn(pSharedSurface, NULL);
1211
1212 pSharedSurface->Core.Key = pContext->id;
1213 bool ret = RTAvlU32Insert(&pSurface->pSharedObjectTree, &pSharedSurface->Core);
1214 AssertReturn(ret, NULL);
1215
1216 /* Create shadow copy of the original shared texture.
1217 * Shared d3d resources require Vista+ and have some restrictions.
1218 * D3DUSAGE_RENDERTARGET is required for use as a StretchRect destination.
1219 */
1220 HRESULT hr;
1221 if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE)
1222 hr = pContext->pDevice->CreateVolumeTexture(cWidth,
1223 cHeight,
1224 cDepth,
1225 numMipLevels,
1226 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
1227 pSurface->formatD3D,
1228 D3DPOOL_DEFAULT,
1229 &pSharedSurface->u.pVolumeTexture,
1230 &pSurface->hSharedObject);
1231 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
1232 hr = pContext->pDevice->CreateCubeTexture(cWidth,
1233 numMipLevels,
1234 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
1235 pSurface->formatD3D,
1236 D3DPOOL_DEFAULT,
1237 &pSharedSurface->u.pCubeTexture,
1238 &pSurface->hSharedObject);
1239 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
1240 {
1241 if (pSurface->fStencilAsTexture)
1242 {
1243 /* Use the INTZ format for a depth/stencil surface that will be used as a texture */
1244 hr = pContext->pDevice->CreateTexture(cWidth,
1245 cHeight,
1246 1, /* mip levels */
1247 D3DUSAGE_DEPTHSTENCIL,
1248 FOURCC_INTZ,
1249 D3DPOOL_DEFAULT,
1250 &pSharedSurface->u.pTexture,
1251 &pSurface->hSharedObject);
1252 }
1253 else
1254 {
1255 hr = pContext->pDevice->CreateTexture(cWidth,
1256 cHeight,
1257 numMipLevels,
1258 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
1259 pSurface->formatD3D,
1260 D3DPOOL_DEFAULT,
1261 &pSharedSurface->u.pTexture,
1262 &pSurface->hSharedObject);
1263 }
1264 }
1265 else
1266 hr = E_FAIL;
1267
1268 if (RT_LIKELY(hr == D3D_OK))
1269 {
1270 /* Make sure that the created shared copy has the same content as the original. */
1271 PVMSVGA3DCONTEXT pAssociatedContext;
1272 int rc = vmsvga3dContextFromCid(pState, pSurface->idAssociatedContext, &pAssociatedContext);
1273 if (RT_SUCCESS(rc))
1274 {
1275 IDirect3DQuery9 *pQuery;
1276 hr = pAssociatedContext->pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pQuery);
1277 if (hr == D3D_OK)
1278 {
1279 hr = pQuery->Issue(D3DISSUE_END);
1280 if (hr == D3D_OK)
1281 {
1282 do
1283 {
1284 hr = pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
1285 } while (hr == S_FALSE);
1286 }
1287
1288 D3D_RELEASE(pQuery);
1289 }
1290 }
1291 else
1292 AssertMsgFailed(("idAssociatedContext cid = %d, sid = %d\n", pSurface->idAssociatedContext, pSurface->id));
1293 }
1294 else
1295 {
1296 AssertMsgFailed(("CreateTexture type %d failed with %x\n", pSurface->enmD3DResType, hr));
1297 RTAvlU32Remove(&pSurface->pSharedObjectTree, pContext->id);
1298 RTMemFree(pSharedSurface);
1299 return NULL;
1300 }
1301 }
1302 return pSharedSurface;
1303}
1304
1305/* Inject a query event into the D3D pipeline so we can check when usage of this surface has finished.
1306 * (D3D does not synchronize shared surface usage)
1307 */
1308static int vmsvga3dSurfaceTrackUsage(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface)
1309{
1310 RT_NOREF(pState);
1311#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
1312 Assert(pSurface->id != SVGA3D_INVALID_ID);
1313
1314 /* Nothing to do if this surface hasn't been shared. */
1315 if (pSurface->pSharedObjectTree == NULL)
1316 return VINF_SUCCESS;
1317
1318 LogFunc(("track usage of sid=%u (cid=%u) for cid=%u, pQuery %p\n", pSurface->id, pSurface->idAssociatedContext, pContext->id, pSurface->pQuery));
1319
1320 if (pSurface->idQueryContext == pContext->id)
1321 {
1322 /* Release the previous query object, if any. */
1323 D3D_RELEASE(pSurface->pQuery);
1324 }
1325 else
1326 {
1327 /* Different context. There must be no pending drawing operations. If there are any, then a flush is missing. */
1328 if (pSurface->pQuery)
1329 {
1330 /* Should not happen. */
1331 AssertFailed();
1332
1333 /* Make sure that all drawing has completed. */
1334 vmsvga3dSurfaceFlush(pSurface);
1335 }
1336 pSurface->idQueryContext = pContext->id;
1337 }
1338
1339 HRESULT hr = pContext->pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pSurface->pQuery);
1340 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: CreateQuery failed with %x\n", hr), VERR_INTERNAL_ERROR);
1341
1342 hr = pSurface->pQuery->Issue(D3DISSUE_END);
1343 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: Issue failed with %x\n", hr), VERR_INTERNAL_ERROR);
1344#endif /* !VBOX_VMSVGA3D_WITH_WINE_OPENGL */
1345
1346 return VINF_SUCCESS;
1347}
1348
1349
1350/**
1351 * Surface ID based version of vmsvga3dSurfaceTrackUsage.
1352 *
1353 * @returns VBox status code.
1354 * @param pState The VMSVGA3d state.
1355 * @param pContext The context.
1356 * @param sid The surface ID.
1357 */
1358static int vmsvga3dSurfaceTrackUsageById(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t sid)
1359{
1360 PVMSVGA3DSURFACE pSurface;
1361 int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
1362 AssertRCReturn(rc, rc);
1363
1364 return vmsvga3dSurfaceTrackUsage(pState, pContext, pSurface);
1365}
1366
1367
1368/* Wait for all drawing, that uses this surface, to finish. */
1369int vmsvga3dSurfaceFlush(PVMSVGA3DSURFACE pSurface)
1370{
1371#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
1372 HRESULT hr;
1373
1374 if (!pSurface->pQuery)
1375 {
1376 LogFlow(("vmsvga3dSurfaceFlush: no query object\n"));
1377 return VINF_SUCCESS; /* nothing to wait for */
1378 }
1379 Assert(pSurface->pSharedObjectTree);
1380
1381 Log(("vmsvga3dSurfaceFlush: wait for draw to finish (sid=%u)\n", pSurface->id));
1382 while (true)
1383 {
1384 hr = pSurface->pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
1385 if (hr != S_FALSE) break;
1386
1387 RTThreadSleep(1);
1388 }
1389
1390 D3D_RELEASE(pSurface->pQuery);
1391
1392 AssertMsgReturn(hr == S_OK, ("vmsvga3dSurfaceFinishDrawing: GetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
1393#endif /* !VBOX_VMSVGA3D_WITH_WINE_OPENGL */
1394
1395 return VINF_SUCCESS;
1396}
1397
1398/** Get IDirect3DSurface9 for the given face and mipmap.
1399 */
1400int vmsvga3dGetD3DSurface(PVMSVGA3DSTATE pState,
1401 PVMSVGA3DCONTEXT pContext,
1402 PVMSVGA3DSURFACE pSurface,
1403 uint32_t face,
1404 uint32_t mipmap,
1405 bool fLockable,
1406 IDirect3DSurface9 **ppD3DSurf)
1407{
1408 AssertPtrReturn(pSurface->u.pSurface, VERR_INVALID_PARAMETER);
1409
1410 IDirect3DBaseTexture9 *pTexture;
1411 if (fLockable && pSurface->bounce.pTexture)
1412 pTexture = pSurface->bounce.pTexture;
1413 else
1414 pTexture = pSurface->u.pTexture;
1415
1416#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
1417 if (pSurface->idAssociatedContext != pContext->id)
1418 {
1419 AssertMsgReturn(!fLockable,
1420 ("Lockable surface must be from the same context (surface cid = %d, req cid = %d)",
1421 pSurface->idAssociatedContext, pContext->id),
1422 VERR_INVALID_PARAMETER);
1423
1424 if ( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
1425 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
1426 {
1427 LogFunc(("using texture sid=%u created for another context (%d vs %d)\n",
1428 pSurface->id, pSurface->idAssociatedContext, pContext->id));
1429
1430 PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pState, pContext, pSurface);
1431 AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
1432
1433 pTexture = pSharedSurface->u.pTexture;
1434 }
1435 else
1436 {
1437 AssertMsgFailed(("surface sid=%u created for another context (%d vs %d)\n",
1438 pSurface->id, pSurface->idAssociatedContext, pContext->id));
1439 }
1440 }
1441#else
1442 RT_NOREF(pContext);
1443#endif
1444
1445 if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
1446 {
1447 Assert(pSurface->cFaces == 6);
1448
1449 IDirect3DCubeTexture9 *p = (IDirect3DCubeTexture9 *)pTexture;
1450 D3DCUBEMAP_FACES FaceType = vmsvga3dCubemapFaceFromIndex(face);
1451 HRESULT hr = p->GetCubeMapSurface(FaceType, mipmap, ppD3DSurf);
1452 AssertMsgReturn(hr == D3D_OK, ("GetCubeMapSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
1453 }
1454 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
1455 {
1456 Assert(pSurface->cFaces == 1);
1457 Assert(face == 0);
1458
1459 IDirect3DTexture9 *p = (IDirect3DTexture9 *)pTexture;
1460 HRESULT hr = p->GetSurfaceLevel(mipmap, ppD3DSurf);
1461 AssertMsgReturn(hr == D3D_OK, ("GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1462 }
1463 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_SURFACE)
1464 {
1465 pSurface->u.pSurface->AddRef();
1466 *ppD3DSurf = pSurface->u.pSurface;
1467 }
1468 else
1469 {
1470 AssertMsgFailedReturn(("No surface for type %d\n", pSurface->enmD3DResType), VERR_INTERNAL_ERROR);
1471 }
1472
1473 return VINF_SUCCESS;
1474}
1475
1476int vmsvga3dSurfaceCopy(PVGASTATE pThis, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src,
1477 uint32_t cCopyBoxes, SVGA3dCopyBox *pBox)
1478{
1479 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
1480 AssertReturn(pState, VERR_NO_MEMORY);
1481
1482 const uint32_t sidSrc = src.sid;
1483 const uint32_t sidDest = dest.sid;
1484 int rc;
1485
1486 PVMSVGA3DSURFACE pSurfaceSrc;
1487 rc = vmsvga3dSurfaceFromSid(pState, sidSrc, &pSurfaceSrc);
1488 AssertRCReturn(rc, rc);
1489
1490 PVMSVGA3DSURFACE pSurfaceDest;
1491 rc = vmsvga3dSurfaceFromSid(pState, sidDest, &pSurfaceDest);
1492 AssertRCReturn(rc, rc);
1493
1494 PVMSVGA3DMIPMAPLEVEL pMipmapLevelSrc;
1495 rc = vmsvga3dMipmapLevel(pSurfaceSrc, src.face, src.mipmap, &pMipmapLevelSrc);
1496 AssertRCReturn(rc, rc);
1497
1498 PVMSVGA3DMIPMAPLEVEL pMipmapLevelDest;
1499 rc = vmsvga3dMipmapLevel(pSurfaceDest, dest.face, dest.mipmap, &pMipmapLevelDest);
1500 AssertRCReturn(rc, rc);
1501
1502 /* If src is HW and dst is not, then create the dst texture. */
1503 if ( pSurfaceSrc->u.pSurface
1504 && !pSurfaceDest->u.pSurface
1505 && RT_BOOL(pSurfaceDest->surfaceFlags & SVGA3D_SURFACE_HINT_TEXTURE))
1506 {
1507 /* Create the destination texture in the same context as the source texture. */
1508 uint32_t const cidSrc = pSurfaceSrc->idAssociatedContext;
1509
1510 PVMSVGA3DCONTEXT pContextSrc;
1511 rc = vmsvga3dContextFromCid(pState, cidSrc, &pContextSrc);
1512 AssertRCReturn(rc, rc);
1513
1514 LogFunc(("sid=%u type=%x format=%d -> create dest texture\n", sidDest, pSurfaceDest->surfaceFlags, pSurfaceDest->format));
1515 rc = vmsvga3dBackCreateTexture(pState, pContextSrc, cidSrc, pSurfaceDest);
1516 AssertRCReturn(rc, rc);
1517 }
1518
1519 Assert(pSurfaceSrc->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE); /// @todo
1520 Assert(pSurfaceDest->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE); /// @todo
1521
1522 if ( pSurfaceSrc->u.pSurface
1523 && pSurfaceDest->u.pSurface)
1524 {
1525 /* Both surfaces in hardware. Use the src context to copy one to another, because the src context may be needed
1526 * to copy data from source texture to the source bounce texture. while only the shared hardware surface is required
1527 * from the dst context.
1528 */
1529 uint32_t const cidSrc = pSurfaceSrc->idAssociatedContext;
1530
1531 PVMSVGA3DCONTEXT pContextSrc;
1532 rc = vmsvga3dContextFromCid(pState, cidSrc, &pContextSrc);
1533 AssertRCReturn(rc, rc);
1534
1535 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1536 vmsvga3dSurfaceFlush(pSurfaceSrc);
1537 vmsvga3dSurfaceFlush(pSurfaceDest);
1538
1539 IDirect3DSurface9 *pSrc;
1540 rc = vmsvga3dGetD3DSurface(pState, pContextSrc, pSurfaceSrc, src.face, src.mipmap, false, &pSrc);
1541 AssertRCReturn(rc, rc);
1542
1543 IDirect3DSurface9 *pDest;
1544 rc = vmsvga3dGetD3DSurface(pState, pContextSrc, pSurfaceDest, dest.face, dest.mipmap, false, &pDest);
1545 AssertRCReturnStmt(rc, D3D_RELEASE(pSrc), rc);
1546
1547 for (uint32_t i = 0; i < cCopyBoxes; ++i)
1548 {
1549 SVGA3dCopyBox clipBox = pBox[i];
1550 vmsvgaR3ClipCopyBox(&pMipmapLevelSrc->mipmapSize, &pMipmapLevelDest->mipmapSize, &clipBox);
1551 if ( !clipBox.w
1552 || !clipBox.h
1553 || !clipBox.d)
1554 {
1555 LogFunc(("Skipped empty box.\n"));
1556 continue;
1557 }
1558
1559 RECT RectSrc;
1560 RectSrc.left = clipBox.srcx;
1561 RectSrc.top = clipBox.srcy;
1562 RectSrc.right = clipBox.srcx + clipBox.w; /* exclusive */
1563 RectSrc.bottom = clipBox.srcy + clipBox.h; /* exclusive */
1564
1565 RECT RectDest;
1566 RectDest.left = clipBox.x;
1567 RectDest.top = clipBox.y;
1568 RectDest.right = clipBox.x + clipBox.w; /* exclusive */
1569 RectDest.bottom = clipBox.y + clipBox.h; /* exclusive */
1570
1571 LogFunc(("StretchRect copy src sid=%u face=%d mipmap=%d (%d,%d)(%d,%d) to dest sid=%u face=%d mipmap=%d (%d,%d)\n", sidSrc, src.face, src.mipmap, RectSrc.left, RectSrc.top, RectSrc.right, RectSrc.bottom, sidDest, dest.face, dest.mipmap, pBox[i].x, pBox[i].y));
1572
1573 if ( sidSrc == sidDest
1574 && clipBox.srcx == clipBox.x
1575 && clipBox.srcy == clipBox.y)
1576 {
1577 LogFunc(("redundant copy to the same surface at the same coordinates. Ignore.\n"));
1578 continue;
1579 }
1580 Assert(sidSrc != sidDest);
1581 Assert(!clipBox.srcz && !clipBox.z);
1582
1583 HRESULT hr = pContextSrc->pDevice->StretchRect(pSrc, &RectSrc, pDest, &RectDest, D3DTEXF_NONE);
1584 if (hr != D3D_OK)
1585 {
1586 /* This can happen for compressed texture formats for example. */
1587 LogFunc(("StretchRect failed with %x. Try a slow path.\n", hr));
1588 if ( pSurfaceSrc->bounce.pTexture
1589 && (pSurfaceSrc->fUsageD3D & D3DUSAGE_RENDERTARGET))
1590 {
1591 /* Copy the source texture mipmap level to the source bounce texture. */
1592 hr = D3D9GetRenderTargetData(pContextSrc, pSurfaceSrc, src.face, src.mipmap);
1593 AssertMsg(hr == D3D_OK, ("D3D9GetRenderTargetData failed with %x\n", hr));
1594 if (hr == D3D_OK)
1595 {
1596 /* Copy the source bounce texture to the destination surface. */
1597 IDirect3DSurface9 *pSrcBounce;
1598 rc = vmsvga3dGetD3DSurface(pState, pContextSrc, pSurfaceSrc, src.face, src.mipmap, true, &pSrcBounce);
1599 if (RT_SUCCESS(rc))
1600 {
1601 POINT pointDest;
1602 pointDest.x = clipBox.x;
1603 pointDest.y = clipBox.y;
1604
1605 hr = pContextSrc->pDevice->UpdateSurface(pSrcBounce, &RectSrc, pDest, &pointDest);
1606 Assert(hr == D3D_OK);
1607
1608 D3D_RELEASE(pSrcBounce);
1609 }
1610 else
1611 {
1612 AssertRC(rc);
1613 hr = E_INVALIDARG;
1614 }
1615 }
1616 }
1617 else if ( (pSurfaceSrc->fUsageD3D & D3DUSAGE_RENDERTARGET) == 0
1618 && (pSurfaceDest->fUsageD3D & D3DUSAGE_RENDERTARGET) == 0)
1619 {
1620 /* Can lock both. */
1621 D3DLOCKED_RECT LockedSrcRect;
1622 hr = pSrc->LockRect(&LockedSrcRect, &RectSrc, D3DLOCK_READONLY);
1623 Assert(hr == D3D_OK);
1624 if (SUCCEEDED(hr))
1625 {
1626 D3DLOCKED_RECT LockedDestRect;
1627 hr = pDest->LockRect(&LockedDestRect, &RectDest, 0);
1628 Assert(hr == D3D_OK);
1629 if (SUCCEEDED(hr))
1630 {
1631 uint32_t cBlocksX = (clipBox.w + pSurfaceSrc->cxBlock - 1) / pSurfaceSrc->cxBlock;
1632 uint32_t cBlocksY = (clipBox.h + pSurfaceSrc->cyBlock - 1) / pSurfaceSrc->cyBlock;
1633
1634 uint32_t cbToCopy = cBlocksX * pSurfaceSrc->cbBlock;
1635 cbToCopy = RT_MIN(cbToCopy, (uint32_t)RT_ABS(LockedDestRect.Pitch));
1636 cbToCopy = RT_MIN(cbToCopy, (uint32_t)RT_ABS(LockedSrcRect.Pitch));
1637
1638 uint8_t *pu8Dst = (uint8_t *)LockedDestRect.pBits;
1639 const uint8_t *pu8Src = (uint8_t *)LockedSrcRect.pBits;
1640 for (uint32_t j = 0; j < cBlocksY; ++j)
1641 {
1642 memcpy(pu8Dst, pu8Src, cbToCopy);
1643 pu8Dst += LockedDestRect.Pitch;
1644 pu8Src += LockedSrcRect.Pitch;
1645 }
1646
1647 hr = pDest->UnlockRect();
1648 Assert(hr == D3D_OK);
1649 }
1650
1651 hr = pSrc->UnlockRect();
1652 Assert(hr == D3D_OK);
1653 }
1654 }
1655 }
1656 AssertMsgReturnStmt(hr == D3D_OK,
1657 ("StretchRect failed with %x\n", hr),
1658 D3D_RELEASE(pDest); D3D_RELEASE(pSrc),
1659 VERR_INTERNAL_ERROR);
1660 }
1661
1662 D3D_RELEASE(pDest);
1663 D3D_RELEASE(pSrc);
1664
1665 /* Track the StretchRect operation. */
1666 vmsvga3dSurfaceTrackUsage(pState, pContextSrc, pSurfaceSrc);
1667 vmsvga3dSurfaceTrackUsage(pState, pContextSrc, pSurfaceDest);
1668 }
1669 else
1670 {
1671 /* One of the surfaces is in memory.
1672 *
1673 * Copy from/to memory to/from a HW surface. Or mem->mem.
1674 * Use the context of the HW surface, if any.
1675 */
1676 PVMSVGA3DCONTEXT pContext = NULL;
1677 IDirect3DSurface9 *pD3DSurf = NULL;
1678
1679 if (pSurfaceSrc->u.pSurface)
1680 {
1681 AssertReturn(!pSurfaceDest->u.pSurface, VERR_INTERNAL_ERROR);
1682
1683 rc = vmsvga3dContextFromCid(pState, pSurfaceSrc->idAssociatedContext, &pContext);
1684 AssertRCReturn(rc, rc);
1685
1686 rc = vmsvga3dGetD3DSurface(pState, pContext, pSurfaceSrc, src.face, src.mipmap, true, &pD3DSurf);
1687 AssertRCReturn(rc, rc);
1688 }
1689 else if (pSurfaceDest->u.pSurface)
1690 {
1691 AssertReturn(!pSurfaceSrc->u.pSurface, VERR_INTERNAL_ERROR);
1692
1693 rc = vmsvga3dContextFromCid(pState, pSurfaceDest->idAssociatedContext, &pContext);
1694 AssertRCReturn(rc, rc);
1695
1696 rc = vmsvga3dGetD3DSurface(pState, pContext, pSurfaceDest, dest.face, dest.mipmap, true, &pD3DSurf);
1697 AssertRCReturn(rc, rc);
1698 }
1699
1700 for (uint32_t i = 0; i < cCopyBoxes; ++i)
1701 {
1702 HRESULT hr;
1703
1704 SVGA3dCopyBox clipBox = pBox[i];
1705 vmsvgaR3ClipCopyBox(&pMipmapLevelSrc->mipmapSize, &pMipmapLevelDest->mipmapSize, &clipBox);
1706 if ( !clipBox.w
1707 || !clipBox.h
1708 || !clipBox.d)
1709 {
1710 LogFunc(("Skipped empty box.\n"));
1711 continue;
1712 }
1713
1714 RECT RectSrc;
1715 RectSrc.left = clipBox.srcx;
1716 RectSrc.top = clipBox.srcy;
1717 RectSrc.right = clipBox.srcx + clipBox.w; /* exclusive */
1718 RectSrc.bottom = clipBox.srcy + clipBox.h; /* exclusive */
1719
1720 RECT RectDest;
1721 RectDest.left = clipBox.x;
1722 RectDest.top = clipBox.y;
1723 RectDest.right = clipBox.x + clipBox.w; /* exclusive */
1724 RectDest.bottom = clipBox.y + clipBox.h; /* exclusive */
1725
1726 LogFunc(("(manual) copy sid=%u face=%d mipmap=%d (%d,%d)(%d,%d) to sid=%u face=%d mipmap=%d (%d,%d)\n",
1727 sidSrc, src.face, src.mipmap, RectSrc.left, RectSrc.top, RectSrc.right, RectSrc.bottom,
1728 sidDest, dest.face, dest.mipmap, pBox[i].x, pBox[i].y));
1729
1730 Assert(!clipBox.srcz && !clipBox.z);
1731 Assert(pSurfaceSrc->cbBlock == pSurfaceDest->cbBlock);
1732 Assert(pSurfaceSrc->cxBlock == pSurfaceDest->cxBlock);
1733 Assert(pSurfaceSrc->cyBlock == pSurfaceDest->cyBlock);
1734
1735 uint32_t cBlocksX = (clipBox.w + pSurfaceSrc->cxBlock - 1) / pSurfaceSrc->cxBlock;
1736 uint32_t cBlocksY = (clipBox.h + pSurfaceSrc->cyBlock - 1) / pSurfaceSrc->cyBlock;
1737
1738 D3DLOCKED_RECT LockedSrcRect;
1739 if (!pSurfaceSrc->u.pSurface)
1740 {
1741 uint32_t u32BlockX = clipBox.srcx / pSurfaceSrc->cxBlock;
1742 uint32_t u32BlockY = clipBox.srcy / pSurfaceSrc->cyBlock;
1743 Assert(u32BlockX * pSurfaceSrc->cxBlock == clipBox.srcx);
1744 Assert(u32BlockY * pSurfaceSrc->cyBlock == clipBox.srcy);
1745
1746 LockedSrcRect.pBits = (uint8_t *)pMipmapLevelSrc->pSurfaceData +
1747 pMipmapLevelSrc->cbSurfacePitch * u32BlockY + pSurfaceSrc->cbBlock * u32BlockX;
1748 LockedSrcRect.Pitch = pMipmapLevelSrc->cbSurfacePitch;
1749 }
1750 else
1751 {
1752 /* Must flush the context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1753 vmsvga3dSurfaceFlush(pSurfaceSrc);
1754
1755 hr = pD3DSurf->LockRect(&LockedSrcRect, &RectSrc, D3DLOCK_READONLY);
1756 AssertMsgReturnStmt(hr == D3D_OK, ("LockRect failed with %x\n", hr), D3D_RELEASE(pD3DSurf), VERR_INTERNAL_ERROR);
1757 }
1758
1759 D3DLOCKED_RECT LockedDestRect;
1760 if (!pSurfaceDest->u.pSurface)
1761 {
1762 uint32_t u32BlockX = clipBox.x / pSurfaceDest->cxBlock;
1763 uint32_t u32BlockY = clipBox.y / pSurfaceDest->cyBlock;
1764 Assert(u32BlockX * pSurfaceDest->cxBlock == clipBox.x);
1765 Assert(u32BlockY * pSurfaceDest->cyBlock == clipBox.y);
1766
1767 LockedDestRect.pBits = (uint8_t *)pMipmapLevelDest->pSurfaceData +
1768 pMipmapLevelDest->cbSurfacePitch * u32BlockY + pSurfaceDest->cbBlock * u32BlockX;
1769 LockedDestRect.Pitch = pMipmapLevelDest->cbSurfacePitch;
1770 pSurfaceDest->fDirty = true;
1771 }
1772 else
1773 {
1774 /* Must flush the context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1775 vmsvga3dSurfaceFlush(pSurfaceDest);
1776
1777 hr = pD3DSurf->LockRect(&LockedDestRect, &RectDest, 0);
1778 AssertMsgReturnStmt(hr == D3D_OK, ("LockRect failed with %x\n", hr), D3D_RELEASE(pD3DSurf), VERR_INTERNAL_ERROR);
1779 }
1780
1781 uint8_t *pDest = (uint8_t *)LockedDestRect.pBits;
1782 const uint8_t *pSrc = (uint8_t *)LockedSrcRect.pBits;
1783 for (uint32_t j = 0; j < cBlocksY; ++j)
1784 {
1785 memcpy(pDest, pSrc, cBlocksX * pSurfaceSrc->cbBlock);
1786 pDest += LockedDestRect.Pitch;
1787 pSrc += LockedSrcRect.Pitch;
1788 }
1789
1790 if (pD3DSurf)
1791 {
1792 hr = pD3DSurf->UnlockRect();
1793 AssertMsgReturnStmt(hr == D3D_OK, ("Unlock failed with %x\n", hr), D3D_RELEASE(pD3DSurf), VERR_INTERNAL_ERROR);
1794 }
1795 }
1796
1797 D3D_RELEASE(pD3DSurf);
1798
1799 /* If the destination bounce texture has been used, then update the actual destination texture. */
1800 if ( pSurfaceDest->u.pTexture
1801 && pSurfaceDest->bounce.pTexture
1802 && ( pSurfaceDest->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
1803 || pSurfaceDest->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE))
1804 {
1805 AssertMsgReturn(pContext, ("Context is NULL\n"), VERR_INTERNAL_ERROR);
1806
1807 /* Copy the new content to the actual texture object. */
1808 HRESULT hr2 = D3D9UpdateTexture(pContext, pSurfaceDest);
1809 AssertMsg(hr2 == D3D_OK, ("UpdateTexture failed with %x\n", hr2)); RT_NOREF(hr2);
1810
1811 /* Track the UpdateTexture operation. */
1812 vmsvga3dSurfaceTrackUsage(pState, pContext, pSurfaceDest);
1813 }
1814 }
1815
1816 return VINF_SUCCESS;
1817}
1818
1819
1820/**
1821 * Create D3D/OpenGL texture object for the specified surface.
1822 *
1823 * Surfaces are created when needed.
1824 *
1825 * @param pState The VMSVGA3d state.
1826 * @param pContext The context.
1827 * @param idAssociatedContext Probably the same as pContext->id.
1828 * @param pSurface The surface to create the texture for.
1829 */
1830int vmsvga3dBackCreateTexture(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext,
1831 PVMSVGA3DSURFACE pSurface)
1832
1833{
1834 RT_NOREF(pState);
1835 HRESULT hr;
1836
1837 LogFunc(("sid=%u\n", pSurface->id));
1838
1839 Assert(pSurface->hSharedObject == NULL);
1840 Assert(pSurface->u.pTexture == NULL);
1841 Assert(pSurface->bounce.pTexture == NULL);
1842 Assert(pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_NONE);
1843
1844 const uint32_t cWidth = pSurface->paMipmapLevels[0].mipmapSize.width;
1845 const uint32_t cHeight = pSurface->paMipmapLevels[0].mipmapSize.height;
1846 const uint32_t cDepth = pSurface->paMipmapLevels[0].mipmapSize.depth;
1847 const uint32_t numMipLevels = pSurface->faces[0].numMipLevels;
1848
1849 /*
1850 * Create D3D texture object.
1851 */
1852 if (pSurface->surfaceFlags & SVGA3D_SURFACE_CUBEMAP)
1853 {
1854 Assert(pSurface->cFaces == 6);
1855 Assert(cWidth == cHeight);
1856 Assert(cDepth == 1);
1857
1858 hr = pContext->pDevice->CreateCubeTexture(cWidth,
1859 numMipLevels,
1860 pSurface->fUsageD3D,
1861 pSurface->formatD3D,
1862 D3DPOOL_DEFAULT,
1863 &pSurface->u.pCubeTexture,
1864 &pSurface->hSharedObject);
1865 if (hr == D3D_OK)
1866 {
1867 /* Create another texture object to serve as a bounce buffer as the above texture surface can't be locked. */
1868 hr = pContext->pDevice->CreateCubeTexture(cWidth,
1869 numMipLevels,
1870 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
1871 pSurface->formatD3D,
1872 D3DPOOL_SYSTEMMEM,
1873 &pSurface->bounce.pCubeTexture,
1874 NULL);
1875 AssertMsgReturnStmt(hr == D3D_OK,
1876 ("CreateCubeTexture (systemmem) failed with %x\n", hr),
1877 D3D_RELEASE(pSurface->u.pCubeTexture),
1878 VERR_INTERNAL_ERROR);
1879 }
1880 else
1881 {
1882 Log(("Format not accepted -> try old method\n"));
1883 /* The format was probably not accepted; fall back to our old mode. */
1884 hr = pContext->pDevice->CreateCubeTexture(cWidth,
1885 numMipLevels,
1886 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
1887 pSurface->formatD3D,
1888 D3DPOOL_DEFAULT,
1889 &pSurface->u.pCubeTexture,
1890 &pSurface->hSharedObject);
1891 AssertMsgReturn(hr == D3D_OK, ("CreateCubeTexture (fallback) failed with %x\n", hr), VERR_INTERNAL_ERROR);
1892 }
1893
1894 pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE;
1895 }
1896 else if ( pSurface->formatD3D == D3DFMT_D24S8
1897 || pSurface->formatD3D == D3DFMT_D24X8
1898 || pSurface->formatD3D == D3DFMT_D32
1899 || pSurface->formatD3D == D3DFMT_D16)
1900 {
1901 Assert(pSurface->cFaces == 1);
1902 Assert(pSurface->faces[0].numMipLevels == 1);
1903 Assert(cDepth == 1);
1904
1905 /* Use the INTZ format for a depth/stencil surface that will be used as a texture */
1906 hr = pContext->pDevice->CreateTexture(cWidth,
1907 cHeight,
1908 1, /* mip levels */
1909 D3DUSAGE_DEPTHSTENCIL,
1910 FOURCC_INTZ,
1911 D3DPOOL_DEFAULT,
1912 &pSurface->u.pTexture,
1913 &pSurface->hSharedObject /* might result in poor performance */);
1914 if ( hr == D3D_OK
1915 && ( pSurface->formatD3D == D3DFMT_D24S8
1916 || pSurface->formatD3D == D3DFMT_D24X8))
1917 {
1918 /* Create another texture object to serve as a bounce buffer as the
1919 * D3DFMT_D24S8 and D3DFMT_D24X8 surface can't be locked apparently (from testing).
1920 */
1921 hr = pContext->pDevice->CreateTexture(cWidth,
1922 cHeight,
1923 1, /* mip levels */
1924 D3DUSAGE_DYNAMIC /* Lockable */,
1925 FOURCC_INTZ,
1926 D3DPOOL_SYSTEMMEM,
1927 &pSurface->bounce.pTexture,
1928 NULL);
1929 AssertMsgReturn(hr == D3D_OK, ("CreateTexture (systemmem) failed with %x\n", hr), VERR_INTERNAL_ERROR);
1930 }
1931 AssertMsgReturn(hr == D3D_OK, ("CreateTexture INTZ failed with %x\n", hr), VERR_INTERNAL_ERROR);
1932
1933 pSurface->fStencilAsTexture = true;
1934 pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_TEXTURE;
1935 }
1936 else
1937 {
1938 if (cDepth > 1)
1939 {
1940 hr = pContext->pDevice->CreateVolumeTexture(cWidth,
1941 cHeight,
1942 cDepth,
1943 numMipLevels,
1944 pSurface->fUsageD3D,
1945 pSurface->formatD3D,
1946 D3DPOOL_DEFAULT,
1947 &pSurface->u.pVolumeTexture,
1948 &pSurface->hSharedObject);
1949 if (hr == D3D_OK)
1950 {
1951 /* Create another texture object to serve as a bounce buffer as the above texture surface can't be locked. */
1952 hr = pContext->pDevice->CreateVolumeTexture(cWidth,
1953 cHeight,
1954 cDepth,
1955 numMipLevels,
1956 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
1957 pSurface->formatD3D,
1958 D3DPOOL_SYSTEMMEM,
1959 &pSurface->bounce.pVolumeTexture,
1960 NULL);
1961 AssertMsgReturnStmt(hr == D3D_OK,
1962 ("CreateVolumeTexture (systemmem) failed with %x\n", hr),
1963 D3D_RELEASE(pSurface->u.pVolumeTexture),
1964 VERR_INTERNAL_ERROR);
1965 }
1966 else
1967 {
1968 Log(("Format not accepted -> try old method\n"));
1969 /* The format was probably not accepted; fall back to our old mode. */
1970 hr = pContext->pDevice->CreateVolumeTexture(cWidth,
1971 cHeight,
1972 cDepth,
1973 numMipLevels,
1974 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
1975 pSurface->formatD3D,
1976 D3DPOOL_DEFAULT,
1977 &pSurface->u.pVolumeTexture,
1978 &pSurface->hSharedObject);
1979 AssertMsgReturn(hr == D3D_OK, ("CreateVolumeTexture (fallback) failed with %x\n", hr), VERR_INTERNAL_ERROR);
1980 }
1981
1982 pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE;
1983 }
1984 else
1985 {
1986 Assert(pSurface->cFaces == 1);
1987
1988 hr = pContext->pDevice->CreateTexture(cWidth,
1989 cHeight,
1990 numMipLevels,
1991 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET /* required for use as a StretchRect destination */,
1992 pSurface->formatD3D,
1993 D3DPOOL_DEFAULT,
1994 &pSurface->u.pTexture,
1995 &pSurface->hSharedObject);
1996 if (hr == D3D_OK)
1997 {
1998 /* Create another texture object to serve as a bounce buffer as the above texture surface can't be locked. */
1999 hr = pContext->pDevice->CreateTexture(cWidth,
2000 cHeight,
2001 numMipLevels,
2002 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
2003 pSurface->formatD3D,
2004 D3DPOOL_SYSTEMMEM,
2005 &pSurface->bounce.pTexture,
2006 NULL);
2007 AssertMsgReturn(hr == D3D_OK, ("CreateTexture (systemmem) failed with %x\n", hr), VERR_INTERNAL_ERROR);
2008
2009 if (pSurface->formatD3D != pSurface->d3dfmtRequested)
2010 {
2011 /* Create a staging texture/render target for format conversion. */
2012 hr = pContext->pDevice->CreateTexture(cWidth,
2013 cHeight,
2014 numMipLevels,
2015 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
2016 pSurface->formatD3D,
2017 D3DPOOL_DEFAULT,
2018 &pSurface->emulated.pTexture,
2019 NULL);
2020 AssertMsgReturn(hr == D3D_OK, ("CreateTexture (emulated) failed with %x\n", hr), VERR_INTERNAL_ERROR);
2021 }
2022 }
2023 else
2024 {
2025 Log(("Format not accepted (%x) -> try old method\n", hr));
2026 /* The format was probably not accepted; fall back to our old mode. */
2027 hr = pContext->pDevice->CreateTexture(cWidth,
2028 cHeight,
2029 numMipLevels,
2030 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
2031 pSurface->formatD3D,
2032 D3DPOOL_DEFAULT,
2033 &pSurface->u.pTexture,
2034 &pSurface->hSharedObject /* might result in poor performance */);
2035 AssertMsgReturn(hr == D3D_OK, ("CreateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
2036 }
2037
2038 pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_TEXTURE;
2039 }
2040 }
2041
2042 Assert(hr == D3D_OK);
2043
2044 if (pSurface->autogenFilter != SVGA3D_TEX_FILTER_NONE)
2045 {
2046 /* Set the mip map generation filter settings. */
2047 IDirect3DBaseTexture9 *pBaseTexture;
2048 if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE)
2049 pBaseTexture = pSurface->u.pVolumeTexture;
2050 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
2051 pBaseTexture = pSurface->u.pCubeTexture;
2052 else
2053 pBaseTexture = pSurface->u.pTexture;
2054 hr = pBaseTexture->SetAutoGenFilterType((D3DTEXTUREFILTERTYPE)pSurface->autogenFilter);
2055 AssertMsg(hr == D3D_OK, ("vmsvga3dBackCreateTexture: SetAutoGenFilterType failed with %x\n", hr));
2056 }
2057
2058 /*
2059 * Always initialize all mipmap levels using the in memory data
2060 * to make sure that the just created texture has the up-to-date content.
2061 * The OpenGL backend does this too.
2062 */
2063 Log(("vmsvga3dBackCreateTexture: sync texture\n"));
2064
2065 if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE)
2066 {
2067 IDirect3DVolumeTexture9 *pVolumeTexture = pSurface->bounce.pVolumeTexture ?
2068 pSurface->bounce.pVolumeTexture :
2069 pSurface->u.pVolumeTexture;
2070
2071 for (uint32_t i = 0; i < numMipLevels; ++i)
2072 {
2073 D3DLOCKED_BOX LockedVolume;
2074 hr = pVolumeTexture->LockBox(i, &LockedVolume, NULL, D3DLOCK_DISCARD);
2075 AssertMsgBreak(hr == D3D_OK, ("LockBox failed with %x\n", hr));
2076
2077 PVMSVGA3DMIPMAPLEVEL pMipLevel = &pSurface->paMipmapLevels[i];
2078
2079 LogFunc(("sync volume texture mipmap level %d (pitch row %x vs %x, slice %x vs %x)\n",
2080 i, LockedVolume.RowPitch, pMipLevel->cbSurfacePitch, LockedVolume.SlicePitch, pMipLevel->cbSurfacePlane));
2081
2082
2083 uint8_t *pDst = (uint8_t *)LockedVolume.pBits;
2084 const uint8_t *pSrc = (uint8_t *)pMipLevel->pSurfaceData;
2085 for (uint32_t d = 0; d < cDepth; ++d)
2086 {
2087 uint8_t *pRowDst = pDst;
2088 const uint8_t *pRowSrc = pSrc;
2089 for (uint32_t h = 0; h < pMipLevel->cBlocksY; ++h)
2090 {
2091 memcpy(pRowDst, pRowSrc, pMipLevel->cbSurfacePitch);
2092 pRowDst += LockedVolume.RowPitch;
2093 pRowSrc += pMipLevel->cbSurfacePitch;
2094 }
2095 pDst += LockedVolume.SlicePitch;
2096 pSrc += pMipLevel->cbSurfacePlane;
2097 }
2098
2099 hr = pVolumeTexture->UnlockBox(i);
2100 AssertMsgBreak(hr == D3D_OK, ("UnlockBox failed with %x\n", hr));
2101
2102 pMipLevel->fDirty = false;
2103 }
2104 }
2105 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
2106 {
2107 IDirect3DCubeTexture9 *pCubeTexture = pSurface->bounce.pCubeTexture ?
2108 pSurface->bounce.pCubeTexture :
2109 pSurface->u.pCubeTexture;
2110
2111 for (uint32_t iFace = 0; iFace < 6; ++iFace)
2112 {
2113 const D3DCUBEMAP_FACES Face = vmsvga3dCubemapFaceFromIndex(iFace);
2114
2115 for (uint32_t i = 0; i < numMipLevels; ++i)
2116 {
2117 D3DLOCKED_RECT LockedRect;
2118 hr = pCubeTexture->LockRect(Face,
2119 i, /* texture level */
2120 &LockedRect,
2121 NULL, /* entire texture */
2122 0);
2123 AssertMsgBreak(hr == D3D_OK, ("LockRect failed with %x\n", hr));
2124
2125 PVMSVGA3DMIPMAPLEVEL pMipLevel = &pSurface->paMipmapLevels[iFace * numMipLevels + i];
2126
2127 LogFunc(("sync texture face %d mipmap level %d (pitch %x vs %x)\n",
2128 iFace, i, LockedRect.Pitch, pMipLevel->cbSurfacePitch));
2129
2130 uint8_t *pDest = (uint8_t *)LockedRect.pBits;
2131 const uint8_t *pSrc = (uint8_t *)pMipLevel->pSurfaceData;
2132 for (uint32_t j = 0; j < pMipLevel->cBlocksY; ++j)
2133 {
2134 memcpy(pDest, pSrc, pMipLevel->cbSurfacePitch);
2135
2136 pDest += LockedRect.Pitch;
2137 pSrc += pMipLevel->cbSurfacePitch;
2138 }
2139
2140 hr = pCubeTexture->UnlockRect(Face, i /* texture level */);
2141 AssertMsgBreak(hr == D3D_OK, ("UnlockRect failed with %x\n", hr));
2142
2143 pMipLevel->fDirty = false;
2144 }
2145
2146 if (hr != D3D_OK)
2147 break;
2148 }
2149
2150 if (hr != D3D_OK)
2151 {
2152 D3D_RELEASE(pSurface->bounce.pCubeTexture);
2153 D3D_RELEASE(pSurface->u.pCubeTexture);
2154 return VERR_INTERNAL_ERROR;
2155 }
2156 }
2157 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
2158 {
2159 IDirect3DTexture9 *pTexture;
2160 if (pSurface->bounce.pTexture)
2161 pTexture = pSurface->bounce.pTexture;
2162 else if (pSurface->formatD3D != pSurface->d3dfmtRequested)
2163 pTexture = pSurface->emulated.pTexture;
2164 else
2165 pTexture = pSurface->u.pTexture;
2166
2167 for (uint32_t i = 0; i < numMipLevels; ++i)
2168 {
2169 D3DLOCKED_RECT LockedRect;
2170
2171 hr = pTexture->LockRect(i, /* texture level */
2172 &LockedRect,
2173 NULL, /* entire texture */
2174 0);
2175
2176 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2177
2178 LogFunc(("sync texture mipmap level %d (pitch %x vs %x)\n", i, LockedRect.Pitch, pSurface->paMipmapLevels[i].cbSurfacePitch));
2179
2180 uint8_t *pDest = (uint8_t *)LockedRect.pBits;
2181 const uint8_t *pSrc = (uint8_t *)pSurface->paMipmapLevels[i].pSurfaceData;
2182 for (uint32_t j = 0; j < pSurface->paMipmapLevels[i].cBlocksY; ++j)
2183 {
2184 memcpy(pDest, pSrc, pSurface->paMipmapLevels[i].cbSurfacePitch);
2185
2186 pDest += LockedRect.Pitch;
2187 pSrc += pSurface->paMipmapLevels[i].cbSurfacePitch;
2188 }
2189
2190 hr = pTexture->UnlockRect(i /* texture level */);
2191 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2192
2193 pSurface->paMipmapLevels[i].fDirty = false;
2194 }
2195 }
2196 else
2197 {
2198 AssertMsgFailedReturn(("enmD3DResType not expected %d\n", pSurface->enmD3DResType), VERR_INTERNAL_ERROR);
2199 }
2200
2201 if (pSurface->bounce.pTexture)
2202 {
2203 Log(("vmsvga3dBackCreateTexture: sync dirty texture from bounce buffer\n"));
2204 if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE)
2205 hr = pContext->pDevice->UpdateTexture(pSurface->bounce.pVolumeTexture, pSurface->u.pVolumeTexture);
2206 else
2207 hr = D3D9UpdateTexture(pContext, pSurface);
2208 AssertMsgReturn(hr == D3D_OK, ("UpdateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
2209
2210 /* We will now use the bounce texture for all memory accesses, so free our surface memory buffer. */
2211 for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
2212 {
2213 RTMemFree(pSurface->paMipmapLevels[i].pSurfaceData);
2214 pSurface->paMipmapLevels[i].pSurfaceData = NULL;
2215 }
2216
2217 /* Track the UpdateTexture operation. */
2218 vmsvga3dSurfaceTrackUsage(pState, pContext, pSurface);
2219 }
2220 pSurface->fDirty = false;
2221
2222 Assert(pSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_NONE);
2223
2224 pSurface->surfaceFlags |= SVGA3D_SURFACE_HINT_TEXTURE;
2225 pSurface->idAssociatedContext = idAssociatedContext;
2226 return VINF_SUCCESS;
2227}
2228
2229
2230/**
2231 * Backend worker for implementing SVGA_3D_CMD_SURFACE_STRETCHBLT.
2232 *
2233 * @returns VBox status code.
2234 * @param pThis The VGA device instance.
2235 * @param pState The VMSVGA3d state.
2236 * @param pDstSurface The destination host surface.
2237 * @param uDstFace The destination face (valid).
2238 * @param uDstMipmap The destination mipmap level (valid).
2239 * @param pDstBox The destination box.
2240 * @param pSrcSurface The source host surface.
2241 * @param uSrcFace The destination face (valid).
2242 * @param uSrcMipmap The source mimap level (valid).
2243 * @param pSrcBox The source box.
2244 * @param enmMode The strecht blt mode .
2245 * @param pContext The VMSVGA3d context (already current for OGL).
2246 */
2247int vmsvga3dBackSurfaceStretchBlt(PVGASTATE pThis, PVMSVGA3DSTATE pState,
2248 PVMSVGA3DSURFACE pDstSurface, uint32_t uDstFace, uint32_t uDstMipmap, SVGA3dBox const *pDstBox,
2249 PVMSVGA3DSURFACE pSrcSurface, uint32_t uSrcFace, uint32_t uSrcMipmap, SVGA3dBox const *pSrcBox,
2250 SVGA3dStretchBltMode enmMode, PVMSVGA3DCONTEXT pContext)
2251{
2252 RT_NOREF(pThis);
2253
2254 HRESULT hr;
2255 int rc;
2256
2257 AssertReturn(pSrcSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE, VERR_NOT_IMPLEMENTED);
2258 AssertReturn(pDstSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE, VERR_NOT_IMPLEMENTED);
2259
2260 /* Flush the drawing pipeline for this surface as it could be used in a shared context. */
2261 vmsvga3dSurfaceFlush(pSrcSurface);
2262 vmsvga3dSurfaceFlush(pDstSurface);
2263
2264 RECT RectSrc;
2265 RectSrc.left = pSrcBox->x;
2266 RectSrc.top = pSrcBox->y;
2267 RectSrc.right = pSrcBox->x + pSrcBox->w; /* exclusive */
2268 RectSrc.bottom = pSrcBox->y + pSrcBox->h; /* exclusive */
2269 Assert(!pSrcBox->z);
2270
2271 RECT RectDst;
2272 RectDst.left = pDstBox->x;
2273 RectDst.top = pDstBox->y;
2274 RectDst.right = pDstBox->x + pDstBox->w; /* exclusive */
2275 RectDst.bottom = pDstBox->y + pDstBox->h; /* exclusive */
2276 Assert(!pDstBox->z);
2277
2278 IDirect3DSurface9 *pSrc;
2279 rc = vmsvga3dGetD3DSurface(pState, pContext, pSrcSurface, uSrcFace, uSrcMipmap, false, &pSrc);
2280 AssertRCReturn(rc, rc);
2281
2282 IDirect3DSurface9 *pDst;
2283 rc = vmsvga3dGetD3DSurface(pState, pContext, pDstSurface, uDstFace, uDstMipmap, false, &pDst);
2284 AssertRCReturn(rc, rc);
2285
2286 D3DTEXTUREFILTERTYPE moded3d;
2287 switch (enmMode)
2288 {
2289 case SVGA3D_STRETCH_BLT_POINT:
2290 moded3d = D3DTEXF_POINT;
2291 break;
2292
2293 case SVGA3D_STRETCH_BLT_LINEAR:
2294 moded3d = D3DTEXF_LINEAR;
2295 break;
2296
2297 default:
2298 AssertFailed();
2299 moded3d = D3DTEXF_NONE;
2300 break;
2301 }
2302
2303 hr = pContext->pDevice->StretchRect(pSrc, &RectSrc, pDst, &RectDst, moded3d);
2304
2305 D3D_RELEASE(pDst);
2306 D3D_RELEASE(pSrc);
2307
2308 AssertMsgReturn(hr == D3D_OK, ("StretchRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2309
2310 /* Track the StretchRect operation. */
2311 vmsvga3dSurfaceTrackUsage(pState, pContext, pSrcSurface);
2312 vmsvga3dSurfaceTrackUsage(pState, pContext, pDstSurface);
2313
2314 return VINF_SUCCESS;
2315}
2316
2317
2318/**
2319 * Backend worker for implementing SVGA_3D_CMD_SURFACE_DMA that copies one box.
2320 *
2321 * @returns Failure status code or @a rc.
2322 * @param pThis The shared VGA instance data.
2323 * @param pThisCC The VGA/VMSVGA state for ring-3.
2324 * @param pState The VMSVGA3d state.
2325 * @param pSurface The host surface.
2326 * @param pMipLevel Mipmap level. The caller knows it already.
2327 * @param uHostFace The host face (valid).
2328 * @param uHostMipmap The host mipmap level (valid).
2329 * @param GuestPtr The guest pointer.
2330 * @param cbGuestPitch The guest pitch.
2331 * @param transfer The transfer direction.
2332 * @param pBox The box to copy (clipped, valid, except for guest's srcx, srcy, srcz).
2333 * @param pContext The context (for OpenGL).
2334 * @param rc The current rc for all boxes.
2335 * @param iBox The current box number (for Direct 3D).
2336 */
2337int vmsvga3dBackSurfaceDMACopyBox(PVGASTATE pThis, PVGASTATECC pThisCC, PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface,
2338 PVMSVGA3DMIPMAPLEVEL pMipLevel, uint32_t uHostFace, uint32_t uHostMipmap,
2339 SVGAGuestPtr GuestPtr, uint32_t cbGuestPitch, SVGA3dTransferType transfer,
2340 SVGA3dCopyBox const *pBox, PVMSVGA3DCONTEXT pContext, int rc, int iBox)
2341{
2342 HRESULT hr = D3D_OK;
2343 const DWORD dwFlags = transfer == SVGA3D_READ_HOST_VRAM ? D3DLOCK_READONLY : 0;
2344
2345 AssertReturn(pSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE, VERR_NOT_IMPLEMENTED);
2346
2347 const bool fTexture = pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
2348 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE;
2349 if ( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_SURFACE
2350 || fTexture)
2351 {
2352 rc = vmsvga3dContextFromCid(pState, pSurface->idAssociatedContext, &pContext);
2353 AssertRCReturn(rc, rc);
2354
2355 /* Get the surface involved in the transfer. */
2356 IDirect3DSurface9 *pSurf;
2357 rc = vmsvga3dGetD3DSurface(pState, pContext, pSurface, uHostFace, uHostMipmap, true, &pSurf);
2358 AssertRCReturn(rc, rc);
2359
2360 if (transfer == SVGA3D_READ_HOST_VRAM)
2361 {
2362 /* Texture data is copied to the host VRAM.
2363 * Update the 'bounce' texture if necessary.
2364 */
2365 if ( fTexture
2366 && pSurface->bounce.pTexture
2367 && iBox == 0 /* only the first time */)
2368 {
2369 /** @todo inefficient for VRAM buffers!! */
2370 if (RT_BOOL(pSurface->surfaceFlags & SVGA3D_SURFACE_HINT_RENDERTARGET))
2371 {
2372 /* Copy the texture mipmap level to the bounce texture. */
2373 hr = D3D9GetRenderTargetData(pContext, pSurface, uHostFace, uHostMipmap);
2374 AssertMsgReturn(hr == D3D_OK, ("D3D9GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
2375 }
2376 }
2377 }
2378
2379 uint32_t const u32GuestBlockX = pBox->srcx / pSurface->cxBlock;
2380 uint32_t const u32GuestBlockY = pBox->srcy / pSurface->cyBlock;
2381 Assert(u32GuestBlockX * pSurface->cxBlock == pBox->srcx);
2382 Assert(u32GuestBlockY * pSurface->cyBlock == pBox->srcy);
2383 uint32_t const cBlocksX = (pBox->w + pSurface->cxBlock - 1) / pSurface->cxBlock;
2384 uint32_t const cBlocksY = (pBox->h + pSurface->cyBlock - 1) / pSurface->cyBlock;
2385 AssertMsgReturn(cBlocksX && cBlocksY, ("Empty box %dx%d\n", pBox->w, pBox->h), VERR_INTERNAL_ERROR);
2386
2387 /* vmsvgaR3GmrTransfer verifies uGuestOffset.
2388 * srcx(u32GuestBlockX) and srcy(u32GuestBlockY) have been verified in vmsvga3dSurfaceDMA
2389 * to not cause 32 bit overflow when multiplied by cbBlock and cbGuestPitch.
2390 */
2391 uint64_t const uGuestOffset = u32GuestBlockX * pSurface->cbBlock + u32GuestBlockY * cbGuestPitch;
2392 AssertReturn(uGuestOffset < UINT32_MAX, VERR_INVALID_PARAMETER);
2393
2394 RECT Rect;
2395 Rect.left = pBox->x;
2396 Rect.top = pBox->y;
2397 Rect.right = pBox->x + pBox->w; /* exclusive */
2398 Rect.bottom = pBox->y + pBox->h; /* exclusive */
2399
2400 D3DLOCKED_RECT LockedRect;
2401 hr = pSurf->LockRect(&LockedRect, &Rect, dwFlags);
2402 AssertMsgReturn(hr == D3D_OK, ("LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2403
2404 LogFunc(("Lock sid=%u %s(bounce=%d) memory for rectangle (%d,%d)(%d,%d)\n",
2405 pSurface->id, fTexture ? "TEXTURE " : "", RT_BOOL(pSurface->bounce.pTexture),
2406 Rect.left, Rect.top, Rect.right, Rect.bottom));
2407
2408 /* Prepare parameters for vmsvgaR3GmrTransfer, which needs the host buffer address, size
2409 * and offset of the first scanline.
2410 */
2411 uint32_t const cbLockedBuf = RT_ABS(LockedRect.Pitch) * cBlocksY;
2412 uint8_t *pu8LockedBuf = (uint8_t *)LockedRect.pBits;
2413 if (LockedRect.Pitch < 0)
2414 pu8LockedBuf -= cbLockedBuf + LockedRect.Pitch;
2415 uint32_t const offLockedBuf = (uint32_t)((uintptr_t)LockedRect.pBits - (uintptr_t)pu8LockedBuf);
2416
2417 rc = vmsvgaR3GmrTransfer(pThis,
2418 pThisCC,
2419 transfer,
2420 pu8LockedBuf,
2421 cbLockedBuf,
2422 offLockedBuf,
2423 LockedRect.Pitch,
2424 GuestPtr,
2425 (uint32_t)uGuestOffset,
2426 cbGuestPitch,
2427 cBlocksX * pSurface->cbBlock,
2428 cBlocksY);
2429 AssertRC(rc);
2430
2431 Log4(("first line:\n%.*Rhxd\n", cBlocksX * pSurface->cbBlock, LockedRect.pBits));
2432
2433 hr = pSurf->UnlockRect();
2434
2435 D3D_RELEASE(pSurf);
2436
2437 AssertMsgReturn(hr == D3D_OK, ("UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2438
2439 if (transfer == SVGA3D_WRITE_HOST_VRAM)
2440 {
2441 /* Data is copied to the texture. Copy updated 'bounce' texture to the actual if necessary.
2442 */
2443 /// @todo for the last iBox only.
2444 if ( fTexture
2445 && pSurface->bounce.pTexture)
2446 {
2447 LogFunc(("Sync texture from bounce buffer\n"));
2448
2449 /* Copy the new contents to the actual texture object. */
2450 hr = D3D9UpdateTexture(pContext, pSurface);
2451 AssertMsgReturn(hr == D3D_OK, ("UpdateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
2452
2453 /* Track the copy operation. */
2454 vmsvga3dSurfaceTrackUsage(pState, pContext, pSurface);
2455 }
2456 }
2457 }
2458 else if ( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER
2459 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_INDEX_BUFFER)
2460 {
2461 /*
2462 * Mesa SVGA driver can use the same buffer either for vertex or index data.
2463 * But D3D distinguishes between index and vertex buffer objects.
2464 * Therefore it should be possible to switch the buffer type on the fly.
2465 *
2466 * Always save the data to the memory buffer in pSurface->paMipmapLevels and,
2467 * if necessary, recreate the corresponding D3D object with the data.
2468 */
2469
2470 /* Buffers are uncompressed. */
2471 AssertReturn(pSurface->cxBlock == 1 && pSurface->cyBlock == 1, VERR_INTERNAL_ERROR);
2472
2473 /* Caller already clipped pBox and buffers are 1-dimensional. */
2474 Assert(pBox->y == 0 && pBox->h == 1 && pBox->z == 0 && pBox->d == 1);
2475
2476 /* vmsvgaR3GmrTransfer verifies input parameters except for the host buffer addres and size.
2477 * srcx has been verified in vmsvga3dSurfaceDMA to not cause 32 bit overflow when multiplied by cbBlock.
2478 */
2479 uint32_t const offHst = pBox->x * pSurface->cbBlock;
2480 uint32_t const cbWidth = pBox->w * pSurface->cbBlock;
2481
2482 uint32_t const offGst = pBox->srcx * pSurface->cbBlock;
2483
2484 /* Copy data between the guest and the host buffer. */
2485 rc = vmsvgaR3GmrTransfer(pThis,
2486 pThisCC,
2487 transfer,
2488 (uint8_t *)pMipLevel->pSurfaceData,
2489 pMipLevel->cbSurface,
2490 offHst,
2491 pMipLevel->cbSurfacePitch,
2492 GuestPtr,
2493 offGst,
2494 cbGuestPitch,
2495 cbWidth,
2496 1); /* Buffers are 1-dimensional */
2497 AssertRC(rc);
2498
2499 Log4(("Buffer updated at [0x%x;0x%x):\n%.*Rhxd\n", offHst, offHst + cbWidth, cbWidth, (uint8_t *)pMipLevel->pSurfaceData + offHst));
2500
2501 /* Do not bother to copy the data to the D3D resource now. vmsvga3dDrawPrimitives will do that.
2502 * The SVGA driver may use the same surface for both index and vertex data.
2503 */
2504
2505 /* Make sure that vmsvga3dDrawPrimitives fetches the new data. */
2506 pMipLevel->fDirty = true;
2507 pSurface->fDirty = true;
2508 }
2509 else
2510 {
2511 AssertMsgFailed(("Unsupported surface flags 0x%08X, type %d\n", pSurface->surfaceFlags, pSurface->enmD3DResType));
2512 }
2513
2514 return rc;
2515}
2516
2517int vmsvga3dGenerateMipmaps(PVGASTATE pThis, uint32_t sid, SVGA3dTextureFilter filter)
2518{
2519 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2520 HRESULT hr;
2521
2522 PVMSVGA3DSURFACE pSurface;
2523 int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
2524 AssertRCReturn(rc, rc);
2525 AssertReturn(pSurface->idAssociatedContext != SVGA3D_INVALID_ID, VERR_INTERNAL_ERROR);
2526
2527 Assert(filter != SVGA3D_TEX_FILTER_FLATCUBIC);
2528 Assert(filter != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
2529 pSurface->autogenFilter = filter;
2530
2531 Log(("vmsvga3dGenerateMipmaps: sid=%u filter=%d\n", sid, filter));
2532
2533 if (!pSurface->u.pSurface)
2534 {
2535 /** @todo stricter checks for associated context */
2536 uint32_t const cid = pSurface->idAssociatedContext;
2537
2538 PVMSVGA3DCONTEXT pContext;
2539 rc = vmsvga3dContextFromCid(pState, cid, &pContext);
2540 AssertRCReturn(rc, rc);
2541
2542 /* Unknown surface type; turn it into a texture. */
2543 LogFunc(("unknown src surface sid=%u type=%d format=%d -> create texture\n", sid, pSurface->surfaceFlags, pSurface->format));
2544 rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pSurface);
2545 AssertRCReturn(rc, rc);
2546 }
2547 else
2548 {
2549 hr = pSurface->u.pTexture->SetAutoGenFilterType((D3DTEXTUREFILTERTYPE)filter);
2550 AssertMsg(hr == D3D_OK, ("SetAutoGenFilterType failed with %x\n", hr));
2551 }
2552
2553 /* Generate the mip maps. */
2554 pSurface->u.pTexture->GenerateMipSubLevels();
2555
2556 return VINF_SUCCESS;
2557}
2558
2559
2560/**
2561 * Create a new 3d context
2562 *
2563 * @returns VBox status code.
2564 * @param pThis The shared VGA instance data.
2565 * @param cid Context id
2566 */
2567int vmsvga3dContextDefine(PVGASTATE pThis, uint32_t cid)
2568{
2569 int rc;
2570 PVMSVGA3DCONTEXT pContext;
2571 HRESULT hr;
2572 D3DPRESENT_PARAMETERS PresParam;
2573 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2574
2575 Log(("vmsvga3dContextDefine id %x\n", cid));
2576
2577 AssertReturn(pState, VERR_NO_MEMORY);
2578 AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
2579
2580 if (cid >= pState->cContexts)
2581 {
2582 /* Grow the array. */
2583 uint32_t cNew = RT_ALIGN(cid + 15, 16);
2584 void *pvNew = RTMemRealloc(pState->papContexts, sizeof(pState->papContexts[0]) * cNew);
2585 AssertReturn(pvNew, VERR_NO_MEMORY);
2586 pState->papContexts = (PVMSVGA3DCONTEXT *)pvNew;
2587 while (pState->cContexts < cNew)
2588 {
2589 pContext = (PVMSVGA3DCONTEXT)RTMemAllocZ(sizeof(*pContext));
2590 AssertReturn(pContext, VERR_NO_MEMORY);
2591 pContext->id = SVGA3D_INVALID_ID;
2592 pState->papContexts[pState->cContexts++] = pContext;
2593 }
2594 }
2595 /* If one already exists with this id, then destroy it now. */
2596 if (pState->papContexts[cid]->id != SVGA3D_INVALID_ID)
2597 vmsvga3dContextDestroy(pThis, cid);
2598
2599 pContext = pState->papContexts[cid];
2600 memset(pContext, 0, sizeof(*pContext));
2601 pContext->id = cid;
2602 for (uint32_t i = 0; i< RT_ELEMENTS(pContext->aSidActiveTextures); i++)
2603 pContext->aSidActiveTextures[i] = SVGA3D_INVALID_ID;
2604 pContext->state.shidVertex = SVGA3D_INVALID_ID;
2605 pContext->state.shidPixel = SVGA3D_INVALID_ID;
2606
2607 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); i++)
2608 pContext->state.aRenderTargets[i] = SVGA3D_INVALID_ID;
2609
2610 /* Create a context window with minimal 4x4 size. We will never use the swapchain
2611 * to present the rendered image. Rendered images from the guest will be copied to
2612 * the VMSVGA SCREEN object, which can be either an offscreen render target or
2613 * system memory in the guest VRAM.
2614 */
2615 rc = vmsvga3dContextWindowCreate(pState->hInstance, pState->pWindowThread, pState->WndRequestSem, &pContext->hwnd);
2616 AssertRCReturn(rc, rc);
2617
2618 /* Changed when the function returns. */
2619 PresParam.BackBufferWidth = 0;
2620 PresParam.BackBufferHeight = 0;
2621 PresParam.BackBufferFormat = D3DFMT_UNKNOWN;
2622 PresParam.BackBufferCount = 0;
2623
2624 PresParam.MultiSampleType = D3DMULTISAMPLE_NONE;
2625 PresParam.MultiSampleQuality = 0;
2626 PresParam.SwapEffect = D3DSWAPEFFECT_DISCARD;
2627 PresParam.hDeviceWindow = pContext->hwnd;
2628 PresParam.Windowed = TRUE;
2629 PresParam.EnableAutoDepthStencil = FALSE;
2630 PresParam.AutoDepthStencilFormat = D3DFMT_UNKNOWN; /* not relevant */
2631 PresParam.Flags = 0;
2632 PresParam.FullScreen_RefreshRateInHz = 0; /* windowed -> 0 */
2633 /** @todo consider using D3DPRESENT_DONOTWAIT so we don't wait for the GPU during Present calls. */
2634 PresParam.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
2635
2636#ifdef VBOX_VMSVGA3D_WITH_WINE_OPENGL
2637 hr = pState->pD3D9->CreateDevice(D3DADAPTER_DEFAULT,
2638 D3DDEVTYPE_HAL,
2639 pContext->hwnd,
2640 D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING, //D3DCREATE_HARDWARE_VERTEXPROCESSING,
2641 &PresParam,
2642 &pContext->pDevice);
2643#else
2644 hr = pState->pD3D9->CreateDeviceEx(D3DADAPTER_DEFAULT,
2645 D3DDEVTYPE_HAL,
2646 pContext->hwnd,
2647 D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING, //D3DCREATE_HARDWARE_VERTEXPROCESSING,
2648 &PresParam,
2649 NULL,
2650 &pContext->pDevice);
2651#endif
2652 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dContextDefine: CreateDevice failed with %x\n", hr), VERR_INTERNAL_ERROR);
2653
2654 Log(("vmsvga3dContextDefine: Backbuffer (%d,%d) count=%d format=%x\n", PresParam.BackBufferWidth, PresParam.BackBufferHeight, PresParam.BackBufferCount, PresParam.BackBufferFormat));
2655 return VINF_SUCCESS;
2656}
2657
2658/**
2659 * Destroy an existing 3d context
2660 *
2661 * @returns VBox status code.
2662 * @param pThis The shared VGA instance data.
2663 * @param cid Context id
2664 */
2665int vmsvga3dContextDestroy(PVGASTATE pThis, uint32_t cid)
2666{
2667 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2668 AssertReturn(pState, VERR_NO_MEMORY);
2669
2670 AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
2671
2672 if ( cid < pState->cContexts
2673 && pState->papContexts[cid]->id == cid)
2674 {
2675 PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
2676
2677 Log(("vmsvga3dContextDestroy id %x\n", cid));
2678
2679 /* Cleanup the device runtime state. */
2680 D3D_RELEASE(pContext->d3dState.pVertexDecl);
2681
2682 /* Check for all surfaces that are associated with this context to remove all dependencies */
2683 for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
2684 {
2685 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
2686 if ( pSurface->id == sid
2687 && pSurface->idAssociatedContext == cid)
2688 {
2689 int rc;
2690
2691 LogFunc(("Remove all dependencies for surface sid=%u\n", sid));
2692
2693 uint32_t surfaceFlags = pSurface->surfaceFlags;
2694 SVGA3dSurfaceFormat format = pSurface->format;
2695 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
2696 uint32_t multisampleCount = pSurface->multiSampleCount;
2697 SVGA3dTextureFilter autogenFilter = pSurface->autogenFilter;
2698 SVGA3dSize *pMipLevelSize;
2699 uint32_t cFaces = pSurface->cFaces;
2700
2701 pMipLevelSize = (SVGA3dSize *)RTMemAllocZ(pSurface->faces[0].numMipLevels * pSurface->cFaces * sizeof(SVGA3dSize));
2702 AssertReturn(pMipLevelSize, VERR_NO_MEMORY);
2703
2704 for (uint32_t face=0; face < pSurface->cFaces; face++)
2705 {
2706 for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
2707 {
2708 uint32_t idx = i + face * pSurface->faces[0].numMipLevels;
2709 memcpy(&pMipLevelSize[idx], &pSurface->paMipmapLevels[idx].mipmapSize, sizeof(SVGA3dSize));
2710 }
2711 }
2712 memcpy(face, pSurface->faces, sizeof(pSurface->faces));
2713
2714 /* Recreate the surface with the original settings; destroys the contents, but that seems fairly safe since the context is also destroyed. */
2715#ifdef DEBUG_sunlover
2716 /** @todo not safe with shared objects */
2717 Assert(pSurface->pSharedObjectTree == NULL);
2718#endif
2719
2720 rc = vmsvga3dSurfaceDestroy(pThis, sid);
2721 AssertRC(rc);
2722
2723 rc = vmsvga3dSurfaceDefine(pThis, sid, surfaceFlags, format, face, multisampleCount, autogenFilter, face[0].numMipLevels * cFaces, pMipLevelSize);
2724 AssertRC(rc);
2725
2726 Assert(!pSurface->u.pSurface);
2727 }
2728 else
2729 {
2730 /* Check for a shared surface object. */
2731 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTAvlU32Get(&pSurface->pSharedObjectTree, cid);
2732 if (pSharedSurface)
2733 {
2734 LogFunc(("Remove shared dependency for surface sid=%u\n", sid));
2735
2736 switch (pSurface->enmD3DResType)
2737 {
2738 case VMSVGA3D_D3DRESTYPE_TEXTURE:
2739 Assert(pSharedSurface->u.pTexture);
2740 D3D_RELEASE(pSharedSurface->u.pTexture);
2741 break;
2742
2743 case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
2744 Assert(pSharedSurface->u.pCubeTexture);
2745 D3D_RELEASE(pSharedSurface->u.pCubeTexture);
2746 break;
2747
2748 case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
2749 Assert(pSharedSurface->u.pVolumeTexture);
2750 D3D_RELEASE(pSharedSurface->u.pVolumeTexture);
2751 break;
2752
2753 default:
2754 AssertFailed();
2755 break;
2756 }
2757 RTAvlU32Remove(&pSurface->pSharedObjectTree, cid);
2758 RTMemFree(pSharedSurface);
2759 }
2760 }
2761 }
2762
2763 /* Destroy all leftover pixel shaders. */
2764 for (uint32_t i = 0; i < pContext->cPixelShaders; i++)
2765 {
2766 if (pContext->paPixelShader[i].id != SVGA3D_INVALID_ID)
2767 vmsvga3dShaderDestroy(pThis, pContext->paPixelShader[i].cid, pContext->paPixelShader[i].id, pContext->paPixelShader[i].type);
2768 }
2769 if (pContext->paPixelShader)
2770 RTMemFree(pContext->paPixelShader);
2771
2772 /* Destroy all leftover vertex shaders. */
2773 for (uint32_t i = 0; i < pContext->cVertexShaders; i++)
2774 {
2775 if (pContext->paVertexShader[i].id != SVGA3D_INVALID_ID)
2776 vmsvga3dShaderDestroy(pThis, pContext->paVertexShader[i].cid, pContext->paVertexShader[i].id, pContext->paVertexShader[i].type);
2777 }
2778 if (pContext->paVertexShader)
2779 RTMemFree(pContext->paVertexShader);
2780
2781 if (pContext->state.paVertexShaderConst)
2782 RTMemFree(pContext->state.paVertexShaderConst);
2783 if (pContext->state.paPixelShaderConst)
2784 RTMemFree(pContext->state.paPixelShaderConst);
2785
2786 vmsvga3dOcclusionQueryDelete(pState, pContext);
2787
2788 /* Release the D3D device object */
2789 D3D_RELEASE(pContext->pDevice);
2790
2791 /* Destroy the window we've created. */
2792 int rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_DESTROYWINDOW, (WPARAM)pContext->hwnd, 0);
2793 AssertRC(rc);
2794
2795 memset(pContext, 0, sizeof(*pContext));
2796 pContext->id = SVGA3D_INVALID_ID;
2797 }
2798 else
2799 AssertFailed();
2800
2801 return VINF_SUCCESS;
2802}
2803
2804static int vmsvga3dContextTrackUsage(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext)
2805{
2806#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
2807 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2808 AssertReturn(pState, VERR_NO_MEMORY);
2809
2810 /* Inject fences to make sure we can track surface usage in case the client wants to reuse it in another context. */
2811 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTextures); ++i)
2812 {
2813 if (pContext->aSidActiveTextures[i] != SVGA3D_INVALID_ID)
2814 vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->aSidActiveTextures[i]);
2815 }
2816 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); ++i)
2817 if (pContext->state.aRenderTargets[i] != SVGA3D_INVALID_ID)
2818 vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->state.aRenderTargets[i]);
2819#endif
2820 return VINF_SUCCESS;
2821}
2822
2823/* Handle resize */
2824int vmsvga3dChangeMode(PVGASTATE pThis)
2825{
2826 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2827 AssertReturn(pState, VERR_NO_MEMORY);
2828
2829 /* Resize all active contexts. */
2830 for (uint32_t i = 0; i < pState->cContexts; i++)
2831 {
2832 PVMSVGA3DCONTEXT pContext = pState->papContexts[i];
2833 uint32_t cid = pContext->id;
2834
2835 if (cid != SVGA3D_INVALID_ID)
2836 {
2837 D3DPRESENT_PARAMETERS PresParam;
2838 D3DVIEWPORT9 viewportOrg;
2839 HRESULT hr;
2840
2841#ifdef VMSVGA3D_DIRECT3D9_RESET
2842 /* Sync back all surface data as everything is lost after the Reset. */
2843 for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
2844 {
2845 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
2846 if ( pSurface->id == sid
2847 && pSurface->idAssociatedContext == cid
2848 && pSurface->u.pSurface)
2849 {
2850 Log(("vmsvga3dChangeMode: sync back data of surface sid=%u (fDirty=%d)\n", sid, pSurface->fDirty));
2851
2852 /* Reallocate our surface memory buffers. */
2853 for (uint32_t i = 0; i < pSurface->cMipLevels; i++)
2854 {
2855 PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[i];
2856
2857 pMipmapLevel->pSurfaceData = RTMemAllocZ(pMipmapLevel->cbSurface);
2858 AssertReturn(pMipmapLevel->pSurfaceData, VERR_NO_MEMORY);
2859
2860 if (!pSurface->fDirty)
2861 {
2862 D3DLOCKED_RECT LockedRect;
2863
2864 if (pSurface->bounce.pTexture)
2865 {
2866 IDirect3DSurface9 *pSrc, *pDest;
2867
2868 /** @todo only sync when something was actually rendered (since the last sync) */
2869 Log(("vmsvga3dChangeMode: sync bounce buffer (level %d)\n", i));
2870 hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDest);
2871 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2872
2873 hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc);
2874 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2875
2876 hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
2877 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
2878
2879 D3D_RELEASE(pSrc);
2880 D3D_RELEASE(pDest);
2881
2882 hr = pSurface->bounce.pTexture->LockRect(i,
2883 &LockedRect,
2884 NULL,
2885 D3DLOCK_READONLY);
2886 }
2887 else
2888 hr = pSurface->u.pTexture->LockRect(i,
2889 &LockedRect,
2890 NULL,
2891 D3DLOCK_READONLY);
2892 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2893
2894 /* Copy the data one line at a time in case the internal pitch is different. */
2895 for (uint32_t j = 0; j < pMipmapLevel->size.height; j++)
2896 {
2897 memcpy((uint8_t *)pMipmapLevel->pSurfaceData + j * pMipmapLevel->cbSurfacePitch, (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch, pMipmapLevel->cbSurfacePitch);
2898 }
2899
2900 if (pSurface->bounce.pTexture)
2901 hr = pSurface->bounce.pTexture->UnlockRect(i);
2902 else
2903 hr = pSurface->u.pTexture->UnlockRect(i);
2904 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2905 }
2906 }
2907
2908
2909 switch (pSurface->flags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)
2910 {
2911 case SVGA3D_SURFACE_CUBEMAP:
2912 case SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_HINT_TEXTURE:
2913 case SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
2914 D3D_RELEASE(pSurface->u.pCubeTexture);
2915 D3D_RELEASE(pSurface->bounce.pCubeTexture);
2916 break;
2917
2918 case SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER:
2919 case SVGA3D_SURFACE_HINT_INDEXBUFFER:
2920 case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
2921 if (pSurface->fu32ActualUsageFlags == SVGA3D_SURFACE_HINT_VERTEXBUFFER)
2922 D3D_RELEASE(pSurface->u.pVertexBuffer);
2923 else if (pSurface->fu32ActualUsageFlags == SVGA3D_SURFACE_HINT_INDEXBUFFER)
2924 D3D_RELEASE(pSurface->u.pIndexBuffer);
2925 else
2926 AssertMsg(pSurface->u.pVertexBuffer == NULL, ("fu32ActualUsageFlags %x\n", pSurface->fu32ActualUsageFlags));
2927 break;
2928
2929 case SVGA3D_SURFACE_HINT_TEXTURE:
2930 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
2931 D3D_RELEASE(pSurface->u.pTexture);
2932 D3D_RELEASE(pSurface->bounce.pTexture);
2933 break;
2934
2935 case SVGA3D_SURFACE_HINT_RENDERTARGET:
2936 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
2937 if (pSurface->fStencilAsTexture)
2938 D3D_RELEASE(pSurface->u.pTexture);
2939 else
2940 D3D_RELEASE(pSurface->u.pSurface);
2941 break;
2942
2943 default:
2944 AssertFailed();
2945 break;
2946 }
2947 RTAvlU32Destroy(&pSurface->pSharedObjectTree, vmsvga3dSharedSurfaceDestroyTree, pSurface);
2948 Assert(pSurface->pSharedObjectTree == NULL);
2949
2950 pSurface->idAssociatedContext = SVGA3D_INVALID_ID;
2951 pSurface->hSharedObject = 0;
2952 }
2953 }
2954#endif /* #ifdef VMSVGA3D_DIRECT3D9_RESET */
2955
2956 /* Cleanup the device runtime state. */
2957 D3D_RELEASE(pContext->d3dState.pVertexDecl);
2958
2959 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
2960 hr = pContext->pDevice->GetViewport(&viewportOrg);
2961 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
2962
2963 Log(("vmsvga3dChangeMode: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewportOrg.X, viewportOrg.Y, viewportOrg.Width, viewportOrg.Height, (uint32_t)(viewportOrg.MinZ * 100.0), (uint32_t)(viewportOrg.MaxZ * 100.0)));
2964
2965 /* Changed when the function returns. */
2966 PresParam.BackBufferWidth = 0;
2967 PresParam.BackBufferHeight = 0;
2968 PresParam.BackBufferFormat = D3DFMT_UNKNOWN;
2969 PresParam.BackBufferCount = 0;
2970
2971 PresParam.MultiSampleType = D3DMULTISAMPLE_NONE;
2972 PresParam.MultiSampleQuality = 0;
2973 PresParam.SwapEffect = D3DSWAPEFFECT_DISCARD;
2974 PresParam.hDeviceWindow = pContext->hwnd;
2975 PresParam.Windowed = TRUE;
2976 PresParam.EnableAutoDepthStencil = FALSE;
2977 PresParam.AutoDepthStencilFormat = D3DFMT_UNKNOWN; /* not relevant */
2978 PresParam.Flags = 0;
2979 PresParam.FullScreen_RefreshRateInHz = 0; /* windowed -> 0 */
2980 /** @todo consider using D3DPRESENT_DONOTWAIT so we don't wait for the GPU during Present calls. */
2981 PresParam.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;;
2982
2983#ifdef VBOX_VMSVGA3D_WITH_WINE_OPENGL
2984 hr = pContext->pDevice->Reset(&PresParam);
2985 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: Reset failed with %x\n", hr), VERR_INTERNAL_ERROR);
2986#else
2987 /* ResetEx does not trash the device state */
2988 hr = pContext->pDevice->ResetEx(&PresParam, NULL);
2989 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: Reset failed with %x\n", hr), VERR_INTERNAL_ERROR);
2990#endif
2991 Log(("vmsvga3dChangeMode: Backbuffer (%d,%d) count=%d format=%x\n", PresParam.BackBufferWidth, PresParam.BackBufferHeight, PresParam.BackBufferCount, PresParam.BackBufferFormat));
2992
2993 /* ResetEx changes the viewport; restore it again. */
2994 hr = pContext->pDevice->SetViewport(&viewportOrg);
2995 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
2996
2997#ifdef LOG_ENABLED
2998 {
2999 D3DVIEWPORT9 viewport;
3000 hr = pContext->pDevice->GetViewport(&viewport);
3001 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3002
3003 Log(("vmsvga3dChangeMode: changed viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
3004 }
3005#endif
3006
3007 /* First set the render targets as they change the internal state (reset viewport etc) */
3008 Log(("vmsvga3dChangeMode: Recreate render targets BEGIN\n"));
3009 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderTargets); j++)
3010 {
3011 if (pContext->state.aRenderTargets[j] != SVGA3D_INVALID_ID)
3012 {
3013 SVGA3dSurfaceImageId target;
3014
3015 target.sid = pContext->state.aRenderTargets[j];
3016 target.face = 0;
3017 target.mipmap = 0;
3018 int rc = vmsvga3dSetRenderTarget(pThis, cid, (SVGA3dRenderTargetType)j, target);
3019 AssertRCReturn(rc, rc);
3020 }
3021 }
3022
3023#ifdef VMSVGA3D_DIRECT3D9_RESET
3024 /* Recreate the render state */
3025 Log(("vmsvga3dChangeMode: Recreate render state BEGIN\n"));
3026 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderState); i++)
3027 {
3028 SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[i];
3029
3030 if (pRenderState->state != SVGA3D_RS_INVALID)
3031 vmsvga3dSetRenderState(pThis, pContext->id, 1, pRenderState);
3032 }
3033 Log(("vmsvga3dChangeMode: Recreate render state END\n"));
3034
3035 /* Recreate the texture state */
3036 Log(("vmsvga3dChangeMode: Recreate texture state BEGIN\n"));
3037 for (uint32_t iStage = 0; iStage < RT_ELEMENTS(pContext->state.aTextureStates); iStage++)
3038 {
3039 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTextureStates[0]); j++)
3040 {
3041 SVGA3dTextureState *pTextureState = &pContext->state.aTextureStates[iStage][j];
3042
3043 if (pTextureState->name != SVGA3D_RS_INVALID)
3044 vmsvga3dSetTextureState(pThis, pContext->id, 1, pTextureState);
3045 }
3046 }
3047 Log(("vmsvga3dChangeMode: Recreate texture state END\n"));
3048
3049 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
3050 vmsvga3dSetScissorRect(pThis, cid, &pContext->state.RectScissor);
3051 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
3052 vmsvga3dSetZRange(pThis, cid, pContext->state.zRange);
3053 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
3054 vmsvga3dSetViewPort(pThis, cid, &pContext->state.RectViewPort);
3055 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VERTEXSHADER)
3056 vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_VS, pContext->state.shidVertex);
3057 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_PIXELSHADER)
3058 vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_PS, pContext->state.shidPixel);
3059 /** @todo restore more state data */
3060#endif /* #ifdef VMSVGA3D_DIRECT3D9_RESET */
3061 }
3062 }
3063 return VINF_SUCCESS;
3064}
3065
3066
3067int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16])
3068{
3069 D3DTRANSFORMSTATETYPE d3dState;
3070 HRESULT hr;
3071 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
3072 AssertReturn(pState, VERR_NO_MEMORY);
3073
3074 Log(("vmsvga3dSetTransform %x %s\n", cid, vmsvgaTransformToString(type)));
3075
3076 ASSERT_GUEST_RETURN((unsigned)type < SVGA3D_TRANSFORM_MAX, VERR_INVALID_PARAMETER);
3077
3078 PVMSVGA3DCONTEXT pContext;
3079 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
3080 AssertRCReturn(rc, rc);
3081
3082 switch (type)
3083 {
3084 case SVGA3D_TRANSFORM_VIEW:
3085 d3dState = D3DTS_VIEW;
3086 break;
3087 case SVGA3D_TRANSFORM_PROJECTION:
3088 d3dState = D3DTS_PROJECTION;
3089 break;
3090 case SVGA3D_TRANSFORM_TEXTURE0:
3091 d3dState = D3DTS_TEXTURE0;
3092 break;
3093 case SVGA3D_TRANSFORM_TEXTURE1:
3094 d3dState = D3DTS_TEXTURE1;
3095 break;
3096 case SVGA3D_TRANSFORM_TEXTURE2:
3097 d3dState = D3DTS_TEXTURE2;
3098 break;
3099 case SVGA3D_TRANSFORM_TEXTURE3:
3100 d3dState = D3DTS_TEXTURE3;
3101 break;
3102 case SVGA3D_TRANSFORM_TEXTURE4:
3103 d3dState = D3DTS_TEXTURE4;
3104 break;
3105 case SVGA3D_TRANSFORM_TEXTURE5:
3106 d3dState = D3DTS_TEXTURE5;
3107 break;
3108 case SVGA3D_TRANSFORM_TEXTURE6:
3109 d3dState = D3DTS_TEXTURE6;
3110 break;
3111 case SVGA3D_TRANSFORM_TEXTURE7:
3112 d3dState = D3DTS_TEXTURE7;
3113 break;
3114 case SVGA3D_TRANSFORM_WORLD:
3115 d3dState = D3DTS_WORLD;
3116 break;
3117 case SVGA3D_TRANSFORM_WORLD1:
3118 d3dState = D3DTS_WORLD1;
3119 break;
3120 case SVGA3D_TRANSFORM_WORLD2:
3121 d3dState = D3DTS_WORLD2;
3122 break;
3123 case SVGA3D_TRANSFORM_WORLD3:
3124 d3dState = D3DTS_WORLD3;
3125 break;
3126
3127 default:
3128 Log(("vmsvga3dSetTransform: unknown type!!\n"));
3129 return VERR_INVALID_PARAMETER;
3130 }
3131
3132 /* Save this matrix for vm state save/restore. */
3133 pContext->state.aTransformState[type].fValid = true;
3134 memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix));
3135 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_TRANSFORM;
3136
3137 Log(("Matrix [%d %d %d %d]\n", (int)(matrix[0] * 10.0), (int)(matrix[1] * 10.0), (int)(matrix[2] * 10.0), (int)(matrix[3] * 10.0)));
3138 Log((" [%d %d %d %d]\n", (int)(matrix[4] * 10.0), (int)(matrix[5] * 10.0), (int)(matrix[6] * 10.0), (int)(matrix[7] * 10.0)));
3139 Log((" [%d %d %d %d]\n", (int)(matrix[8] * 10.0), (int)(matrix[9] * 10.0), (int)(matrix[10] * 10.0), (int)(matrix[11] * 10.0)));
3140 Log((" [%d %d %d %d]\n", (int)(matrix[12] * 10.0), (int)(matrix[13] * 10.0), (int)(matrix[14] * 10.0), (int)(matrix[15] * 10.0)));
3141 hr = pContext->pDevice->SetTransform(d3dState, (const D3DMATRIX *)matrix);
3142 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTransform: SetTransform failed with %x\n", hr), VERR_INTERNAL_ERROR);
3143 return VINF_SUCCESS;
3144}
3145
3146int vmsvga3dSetZRange(PVGASTATE pThis, uint32_t cid, SVGA3dZRange zRange)
3147{
3148 D3DVIEWPORT9 viewport;
3149 HRESULT hr;
3150 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
3151 AssertReturn(pState, VERR_NO_MEMORY);
3152
3153 Log(("vmsvga3dSetZRange %x min=%d max=%d\n", cid, (uint32_t)(zRange.min * 100.0), (uint32_t)(zRange.max * 100.0)));
3154
3155 PVMSVGA3DCONTEXT pContext;
3156 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
3157 AssertRCReturn(rc, rc);
3158
3159 pContext->state.zRange = zRange;
3160 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_ZRANGE;
3161
3162 hr = pContext->pDevice->GetViewport(&viewport);
3163 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetZRange: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3164
3165 Log(("vmsvga3dSetZRange: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
3166 /** @todo convert the depth range from -1-1 to 0-1 although we shouldn't be getting such values in the first place... */
3167 if (zRange.min < 0.0)
3168 zRange.min = 0.0;
3169 if (zRange.max > 1.0)
3170 zRange.max = 1.0;
3171
3172 viewport.MinZ = zRange.min;
3173 viewport.MaxZ = zRange.max;
3174 hr = pContext->pDevice->SetViewport(&viewport);
3175 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetZRange: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3176 return VINF_SUCCESS;
3177}
3178
3179/**
3180 * Convert SVGA blend op value to its D3D equivalent
3181 */
3182static DWORD vmsvga3dBlendOp2D3D(uint32_t blendOp, DWORD defaultBlendOp)
3183{
3184 switch (blendOp)
3185 {
3186 case SVGA3D_BLENDOP_ZERO:
3187 return D3DBLEND_ZERO;
3188 case SVGA3D_BLENDOP_ONE:
3189 return D3DBLEND_ONE;
3190 case SVGA3D_BLENDOP_SRCCOLOR:
3191 return D3DBLEND_SRCCOLOR;
3192 case SVGA3D_BLENDOP_INVSRCCOLOR:
3193 return D3DBLEND_INVSRCCOLOR;
3194 case SVGA3D_BLENDOP_SRCALPHA:
3195 return D3DBLEND_SRCALPHA;
3196 case SVGA3D_BLENDOP_INVSRCALPHA:
3197 return D3DBLEND_INVSRCALPHA;
3198 case SVGA3D_BLENDOP_DESTALPHA:
3199 return D3DBLEND_DESTALPHA;
3200 case SVGA3D_BLENDOP_INVDESTALPHA:
3201 return D3DBLEND_INVDESTALPHA;
3202 case SVGA3D_BLENDOP_DESTCOLOR:
3203 return D3DBLEND_DESTCOLOR;
3204 case SVGA3D_BLENDOP_INVDESTCOLOR:
3205 return D3DBLEND_INVDESTCOLOR;
3206 case SVGA3D_BLENDOP_SRCALPHASAT:
3207 return D3DBLEND_SRCALPHASAT;
3208 case SVGA3D_BLENDOP_BLENDFACTOR:
3209 return D3DBLEND_BLENDFACTOR;
3210 case SVGA3D_BLENDOP_INVBLENDFACTOR:
3211 return D3DBLEND_INVBLENDFACTOR;
3212 default:
3213 AssertFailed();
3214 return defaultBlendOp;
3215 }
3216}
3217
3218int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState)
3219{
3220 DWORD val = 0; /* Shut up MSC */
3221 HRESULT hr;
3222 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
3223 AssertReturn(pState, VERR_NO_MEMORY);
3224
3225 Log(("vmsvga3dSetRenderState cid=%u cRenderStates=%d\n", cid, cRenderStates));
3226
3227 PVMSVGA3DCONTEXT pContext;
3228 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
3229 AssertRCReturn(rc, rc);
3230
3231 for (unsigned i = 0; i < cRenderStates; i++)
3232 {
3233 D3DRENDERSTATETYPE renderState = D3DRS_FORCE_DWORD;
3234
3235 Log(("vmsvga3dSetRenderState: state=%s (%d) val=%x\n", vmsvga3dGetRenderStateName(pRenderState[i].state), pRenderState[i].state, pRenderState[i].uintValue));
3236 /* Save the render state for vm state saving. */
3237 ASSERT_GUEST_RETURN((unsigned)pRenderState[i].state < SVGA3D_RS_MAX, VERR_INVALID_PARAMETER);
3238 pContext->state.aRenderState[pRenderState[i].state] = pRenderState[i];
3239
3240 switch (pRenderState[i].state)
3241 {
3242 case SVGA3D_RS_ZENABLE: /* SVGA3dBool */
3243 renderState = D3DRS_ZENABLE;
3244 val = pRenderState[i].uintValue;
3245 Assert(val == D3DZB_FALSE || val == D3DZB_TRUE);
3246 break;
3247
3248 case SVGA3D_RS_ZWRITEENABLE: /* SVGA3dBool */
3249 renderState = D3DRS_ZWRITEENABLE;
3250 val = pRenderState[i].uintValue;
3251 break;
3252
3253 case SVGA3D_RS_ALPHATESTENABLE: /* SVGA3dBool */
3254 renderState = D3DRS_ALPHATESTENABLE;
3255 val = pRenderState[i].uintValue;
3256 break;
3257
3258 case SVGA3D_RS_DITHERENABLE: /* SVGA3dBool */
3259 renderState = D3DRS_DITHERENABLE;
3260 val = pRenderState[i].uintValue;
3261 break;
3262
3263 case SVGA3D_RS_BLENDENABLE: /* SVGA3dBool */
3264 renderState = D3DRS_ALPHABLENDENABLE;
3265 val = pRenderState[i].uintValue;
3266 break;
3267
3268 case SVGA3D_RS_FOGENABLE: /* SVGA3dBool */
3269 renderState = D3DRS_FOGENABLE;
3270 val = pRenderState[i].uintValue;
3271 break;
3272
3273 case SVGA3D_RS_SPECULARENABLE: /* SVGA3dBool */
3274 renderState = D3DRS_SPECULARENABLE;
3275 val = pRenderState[i].uintValue;
3276 break;
3277
3278 case SVGA3D_RS_LIGHTINGENABLE: /* SVGA3dBool */
3279 renderState = D3DRS_LIGHTING;
3280 val = pRenderState[i].uintValue;
3281 break;
3282
3283 case SVGA3D_RS_NORMALIZENORMALS: /* SVGA3dBool */
3284 renderState = D3DRS_NORMALIZENORMALS;
3285 val = pRenderState[i].uintValue;
3286 break;
3287
3288 case SVGA3D_RS_POINTSPRITEENABLE: /* SVGA3dBool */
3289 renderState = D3DRS_POINTSPRITEENABLE;
3290 val = pRenderState[i].uintValue;
3291 break;
3292
3293 case SVGA3D_RS_POINTSCALEENABLE: /* SVGA3dBool */
3294 renderState = D3DRS_POINTSCALEENABLE;
3295 val = pRenderState[i].uintValue;
3296 break;
3297
3298 case SVGA3D_RS_POINTSIZE: /* float */
3299 renderState = D3DRS_POINTSIZE;
3300 val = pRenderState[i].uintValue;
3301 Log(("SVGA3D_RS_POINTSIZE: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3302 break;
3303
3304 case SVGA3D_RS_POINTSIZEMIN: /* float */
3305 renderState = D3DRS_POINTSIZE_MIN;
3306 val = pRenderState[i].uintValue;
3307 Log(("SVGA3D_RS_POINTSIZEMIN: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3308 break;
3309
3310 case SVGA3D_RS_POINTSIZEMAX: /* float */
3311 renderState = D3DRS_POINTSIZE_MAX;
3312 val = pRenderState[i].uintValue;
3313 Log(("SVGA3D_RS_POINTSIZEMAX: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3314 break;
3315
3316 case SVGA3D_RS_POINTSCALE_A: /* float */
3317 renderState = D3DRS_POINTSCALE_A;
3318 val = pRenderState[i].uintValue;
3319 break;
3320
3321 case SVGA3D_RS_POINTSCALE_B: /* float */
3322 renderState = D3DRS_POINTSCALE_B;
3323 val = pRenderState[i].uintValue;
3324 break;
3325
3326 case SVGA3D_RS_POINTSCALE_C: /* float */
3327 renderState = D3DRS_POINTSCALE_C;
3328 val = pRenderState[i].uintValue;
3329 break;
3330
3331 case SVGA3D_RS_AMBIENT: /* SVGA3dColor - identical */
3332 renderState = D3DRS_AMBIENT;
3333 val = pRenderState[i].uintValue;
3334 break;
3335
3336 case SVGA3D_RS_CLIPPLANEENABLE: /* SVGA3dClipPlanes - identical */
3337 renderState = D3DRS_CLIPPLANEENABLE;
3338 val = pRenderState[i].uintValue;
3339 break;
3340
3341 case SVGA3D_RS_FOGCOLOR: /* SVGA3dColor - identical */
3342 renderState = D3DRS_FOGCOLOR;
3343 val = pRenderState[i].uintValue;
3344 break;
3345
3346 case SVGA3D_RS_FOGSTART: /* float */
3347 renderState = D3DRS_FOGSTART;
3348 val = pRenderState[i].uintValue;
3349 break;
3350
3351 case SVGA3D_RS_FOGEND: /* float */
3352 renderState = D3DRS_FOGEND;
3353 val = pRenderState[i].uintValue;
3354 break;
3355
3356 case SVGA3D_RS_FOGDENSITY: /* float */
3357 renderState = D3DRS_FOGDENSITY;
3358 val = pRenderState[i].uintValue;
3359 break;
3360
3361 case SVGA3D_RS_RANGEFOGENABLE: /* SVGA3dBool */
3362 renderState = D3DRS_RANGEFOGENABLE;
3363 val = pRenderState[i].uintValue;
3364 break;
3365
3366 case SVGA3D_RS_FOGMODE: /* SVGA3dFogMode */
3367 {
3368 SVGA3dFogMode mode;
3369 mode.uintValue = pRenderState[i].uintValue;
3370
3371 switch (mode.s.function)
3372 {
3373 case SVGA3D_FOGFUNC_INVALID:
3374 val = D3DFOG_NONE;
3375 break;
3376 case SVGA3D_FOGFUNC_EXP:
3377 val = D3DFOG_EXP;
3378 break;
3379 case SVGA3D_FOGFUNC_EXP2:
3380 val = D3DFOG_EXP2;
3381 break;
3382 case SVGA3D_FOGFUNC_LINEAR:
3383 val = D3DFOG_LINEAR;
3384 break;
3385 case SVGA3D_FOGFUNC_PER_VERTEX: /* unable to find a d3d9 equivalent */
3386 AssertMsgFailedReturn(("Unsupported fog function SVGA3D_FOGFUNC_PER_VERTEX\n"), VERR_INTERNAL_ERROR);
3387 break;
3388 default:
3389 AssertMsgFailedReturn(("Unexpected fog function %d\n", mode.s.function), VERR_INTERNAL_ERROR);
3390 break;
3391 }
3392
3393 /* The fog type determines the render state. */
3394 switch (mode.s.type)
3395 {
3396 case SVGA3D_FOGTYPE_VERTEX:
3397 renderState = D3DRS_FOGVERTEXMODE;
3398 break;
3399 case SVGA3D_FOGTYPE_PIXEL:
3400 renderState = D3DRS_FOGTABLEMODE;
3401 break;
3402 default:
3403 AssertMsgFailedReturn(("Unexpected fog type %d\n", mode.s.type), VERR_INTERNAL_ERROR);
3404 break;
3405 }
3406
3407 /* Set the fog base to depth or range. */
3408 switch (mode.s.base)
3409 {
3410 case SVGA3D_FOGBASE_DEPTHBASED:
3411 hr = pContext->pDevice->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE);
3412 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState SVGA3D_FOGBASE_DEPTHBASED failed with %x\n", hr), VERR_INTERNAL_ERROR);
3413 break;
3414 case SVGA3D_FOGBASE_RANGEBASED:
3415 hr = pContext->pDevice->SetRenderState(D3DRS_RANGEFOGENABLE, TRUE);
3416 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState SVGA3D_FOGBASE_RANGEBASED failed with %x\n", hr), VERR_INTERNAL_ERROR);
3417 break;
3418 default:
3419 /* ignore */
3420 AssertMsgFailed(("Unexpected fog base %d\n", mode.s.base));
3421 break;
3422 }
3423 break;
3424 }
3425
3426 case SVGA3D_RS_FILLMODE: /* SVGA3dFillMode */
3427 {
3428 SVGA3dFillMode mode;
3429
3430 mode.uintValue = pRenderState[i].uintValue;
3431
3432 switch (mode.s.mode)
3433 {
3434 case SVGA3D_FILLMODE_POINT:
3435 val = D3DFILL_POINT;
3436 break;
3437 case SVGA3D_FILLMODE_LINE:
3438 val = D3DFILL_WIREFRAME;
3439 break;
3440 case SVGA3D_FILLMODE_FILL:
3441 val = D3DFILL_SOLID;
3442 break;
3443 default:
3444 AssertMsgFailedReturn(("Unexpected fill mode %d\n", mode.s.mode), VERR_INTERNAL_ERROR);
3445 break;
3446 }
3447 /** @todo ignoring face for now. */
3448 renderState = D3DRS_FILLMODE;
3449 break;
3450 }
3451
3452 case SVGA3D_RS_SHADEMODE: /* SVGA3dShadeMode */
3453 renderState = D3DRS_SHADEMODE;
3454 AssertCompile(D3DSHADE_FLAT == SVGA3D_SHADEMODE_FLAT);
3455 val = pRenderState[i].uintValue; /* SVGA3dShadeMode == D3DSHADEMODE */
3456 break;
3457
3458 case SVGA3D_RS_LINEPATTERN: /* SVGA3dLinePattern */
3459 /* No longer supported by d3d; mesagl comments suggest not all backends support it */
3460 /** @todo */
3461 Log(("WARNING: SVGA3D_RS_LINEPATTERN %x not supported!!\n", pRenderState[i].uintValue));
3462 /*
3463 renderState = D3DRS_LINEPATTERN;
3464 val = pRenderState[i].uintValue;
3465 */
3466 break;
3467
3468 case SVGA3D_RS_SRCBLEND: /* SVGA3dBlendOp */
3469 renderState = D3DRS_SRCBLEND;
3470 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ONE /* default */);
3471 break;
3472
3473 case SVGA3D_RS_DSTBLEND: /* SVGA3dBlendOp */
3474 renderState = D3DRS_DESTBLEND;
3475 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ZERO /* default */);
3476 break;
3477
3478 case SVGA3D_RS_BLENDEQUATION: /* SVGA3dBlendEquation - identical */
3479 AssertCompile(SVGA3D_BLENDEQ_MAXIMUM == D3DBLENDOP_MAX);
3480 renderState = D3DRS_BLENDOP;
3481 val = pRenderState[i].uintValue;
3482 break;
3483
3484 case SVGA3D_RS_CULLMODE: /* SVGA3dFace */
3485 {
3486 switch (pRenderState[i].uintValue)
3487 {
3488 case SVGA3D_FACE_NONE:
3489 val = D3DCULL_NONE;
3490 break;
3491 case SVGA3D_FACE_FRONT:
3492 val = D3DCULL_CW;
3493 break;
3494 case SVGA3D_FACE_BACK:
3495 val = D3DCULL_CCW;
3496 break;
3497 case SVGA3D_FACE_FRONT_BACK:
3498 AssertFailed();
3499 val = D3DCULL_CW;
3500 break;
3501 default:
3502 AssertMsgFailedReturn(("Unexpected cull mode %d\n", pRenderState[i].uintValue), VERR_INTERNAL_ERROR);
3503 break;
3504 }
3505 renderState = D3DRS_CULLMODE;
3506 break;
3507 }
3508
3509 case SVGA3D_RS_ZFUNC: /* SVGA3dCmpFunc - identical */
3510 AssertCompile(SVGA3D_CMP_ALWAYS == D3DCMP_ALWAYS);
3511 renderState = D3DRS_ZFUNC;
3512 val = pRenderState[i].uintValue;
3513 break;
3514
3515 case SVGA3D_RS_ALPHAFUNC: /* SVGA3dCmpFunc - identical */
3516 renderState = D3DRS_ALPHAFUNC;
3517 val = pRenderState[i].uintValue;
3518 break;
3519
3520 case SVGA3D_RS_STENCILENABLE: /* SVGA3dBool */
3521 renderState = D3DRS_STENCILENABLE;
3522 val = pRenderState[i].uintValue;
3523 break;
3524
3525 case SVGA3D_RS_STENCILREF: /* uint32_t */
3526 renderState = D3DRS_STENCILREF;
3527 val = pRenderState[i].uintValue;
3528 break;
3529
3530 case SVGA3D_RS_STENCILMASK: /* uint32_t */
3531 renderState = D3DRS_STENCILMASK;
3532 val = pRenderState[i].uintValue;
3533 break;
3534
3535 case SVGA3D_RS_STENCILWRITEMASK: /* uint32_t */
3536 renderState = D3DRS_STENCILWRITEMASK;
3537 val = pRenderState[i].uintValue;
3538 break;
3539
3540 case SVGA3D_RS_STENCILFUNC: /* SVGA3dCmpFunc - identical */
3541 renderState = D3DRS_STENCILFUNC;
3542 val = pRenderState[i].uintValue;
3543 break;
3544
3545 case SVGA3D_RS_STENCILFAIL: /* SVGA3dStencilOp - identical */
3546 AssertCompile(D3DSTENCILOP_KEEP == SVGA3D_STENCILOP_KEEP);
3547 AssertCompile(D3DSTENCILOP_DECR == SVGA3D_STENCILOP_DECR);
3548 renderState = D3DRS_STENCILFAIL;
3549 val = pRenderState[i].uintValue;
3550 break;
3551
3552 case SVGA3D_RS_STENCILZFAIL: /* SVGA3dStencilOp - identical */
3553 renderState = D3DRS_STENCILZFAIL;
3554 val = pRenderState[i].uintValue;
3555 break;
3556
3557 case SVGA3D_RS_STENCILPASS: /* SVGA3dStencilOp - identical */
3558 renderState = D3DRS_STENCILPASS;
3559 val = pRenderState[i].uintValue;
3560 break;
3561
3562 case SVGA3D_RS_ALPHAREF: /* float (0.0 .. 1.0) */
3563 renderState = D3DRS_ALPHAREF;
3564 val = (uint8_t)(pRenderState[i].floatValue * 255.0f); /* D3DRS_ALPHAREF 0..255 */
3565 break;
3566
3567 case SVGA3D_RS_FRONTWINDING: /* SVGA3dFrontWinding */
3568 Assert(pRenderState[i].uintValue == SVGA3D_FRONTWINDING_CW);
3569 /*
3570 renderState = D3DRS_FRONTWINDING; //D3DRS_TWOSIDEDSTENCILMODE
3571 val = pRenderState[i].uintValue;
3572 */
3573 break;
3574
3575 case SVGA3D_RS_COORDINATETYPE: /* SVGA3dCoordinateType */
3576 Assert(pRenderState[i].uintValue == SVGA3D_COORDINATE_LEFTHANDED);
3577 /** @todo setup a view matrix to scale the world space by -1 in the z-direction for right handed coordinates. */
3578 /*
3579 renderState = D3DRS_COORDINATETYPE;
3580 val = pRenderState[i].uintValue;
3581 */
3582 break;
3583
3584 case SVGA3D_RS_ZBIAS: /* float */
3585 /** @todo unknown meaning; depth bias is not identical
3586 renderState = D3DRS_DEPTHBIAS;
3587 val = pRenderState[i].uintValue;
3588 */
3589 Log(("vmsvga3dSetRenderState: WARNING unsupported SVGA3D_RS_ZBIAS\n"));
3590 break;
3591
3592 case SVGA3D_RS_SLOPESCALEDEPTHBIAS: /* float */
3593 renderState = D3DRS_SLOPESCALEDEPTHBIAS;
3594 val = pRenderState[i].uintValue;
3595 break;
3596
3597 case SVGA3D_RS_DEPTHBIAS: /* float */
3598 renderState = D3DRS_DEPTHBIAS;
3599 val = pRenderState[i].uintValue;
3600 break;
3601
3602 case SVGA3D_RS_COLORWRITEENABLE: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3603 renderState = D3DRS_COLORWRITEENABLE;
3604 val = pRenderState[i].uintValue;
3605 break;
3606
3607 case SVGA3D_RS_VERTEXMATERIALENABLE: /* SVGA3dBool */
3608 //AssertFailed();
3609 renderState = D3DRS_INDEXEDVERTEXBLENDENABLE; /* correct?? */
3610 val = pRenderState[i].uintValue;
3611 break;
3612
3613 case SVGA3D_RS_DIFFUSEMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3614 AssertCompile(D3DMCS_COLOR2 == SVGA3D_VERTEXMATERIAL_SPECULAR);
3615 renderState = D3DRS_DIFFUSEMATERIALSOURCE;
3616 val = pRenderState[i].uintValue;
3617 break;
3618
3619 case SVGA3D_RS_SPECULARMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3620 renderState = D3DRS_SPECULARMATERIALSOURCE;
3621 val = pRenderState[i].uintValue;
3622 break;
3623
3624 case SVGA3D_RS_AMBIENTMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3625 renderState = D3DRS_AMBIENTMATERIALSOURCE;
3626 val = pRenderState[i].uintValue;
3627 break;
3628
3629 case SVGA3D_RS_EMISSIVEMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3630 renderState = D3DRS_EMISSIVEMATERIALSOURCE;
3631 val = pRenderState[i].uintValue;
3632 break;
3633
3634 case SVGA3D_RS_TEXTUREFACTOR: /* SVGA3dColor - identical */
3635 renderState = D3DRS_TEXTUREFACTOR;
3636 val = pRenderState[i].uintValue;
3637 break;
3638
3639 case SVGA3D_RS_LOCALVIEWER: /* SVGA3dBool */
3640 renderState = D3DRS_LOCALVIEWER;
3641 val = pRenderState[i].uintValue;
3642 break;
3643
3644 case SVGA3D_RS_SCISSORTESTENABLE: /* SVGA3dBool */
3645 renderState = D3DRS_SCISSORTESTENABLE;
3646 val = pRenderState[i].uintValue;
3647 break;
3648
3649 case SVGA3D_RS_BLENDCOLOR: /* SVGA3dColor - identical */
3650 renderState = D3DRS_BLENDFACTOR;
3651 val = pRenderState[i].uintValue;
3652 break;
3653
3654 case SVGA3D_RS_STENCILENABLE2SIDED: /* SVGA3dBool */
3655 renderState = D3DRS_TWOSIDEDSTENCILMODE;
3656 val = pRenderState[i].uintValue;
3657 break;
3658
3659 case SVGA3D_RS_CCWSTENCILFUNC: /* SVGA3dCmpFunc - identical */
3660 renderState = D3DRS_CCW_STENCILFUNC;
3661 val = pRenderState[i].uintValue;
3662 break;
3663
3664 case SVGA3D_RS_CCWSTENCILFAIL: /* SVGA3dStencilOp - identical */
3665 renderState = D3DRS_CCW_STENCILFAIL;
3666 val = pRenderState[i].uintValue;
3667 break;
3668
3669 case SVGA3D_RS_CCWSTENCILZFAIL: /* SVGA3dStencilOp - identical */
3670 renderState = D3DRS_CCW_STENCILZFAIL;
3671 val = pRenderState[i].uintValue;
3672 break;
3673
3674 case SVGA3D_RS_CCWSTENCILPASS: /* SVGA3dStencilOp - identical */
3675 renderState = D3DRS_CCW_STENCILPASS;
3676 val = pRenderState[i].uintValue;
3677 break;
3678
3679 case SVGA3D_RS_VERTEXBLEND: /* SVGA3dVertexBlendFlags - identical */
3680 AssertCompile(SVGA3D_VBLEND_DISABLE == D3DVBF_DISABLE);
3681 renderState = D3DRS_VERTEXBLEND;
3682 val = pRenderState[i].uintValue;
3683 break;
3684
3685 case SVGA3D_RS_OUTPUTGAMMA: /* float */
3686 //AssertFailed();
3687 /*
3688 D3DRS_SRGBWRITEENABLE ??
3689 renderState = D3DRS_OUTPUTGAMMA;
3690 val = pRenderState[i].uintValue;
3691 */
3692 break;
3693
3694 case SVGA3D_RS_ZVISIBLE: /* SVGA3dBool */
3695 AssertFailed();
3696 /*
3697 renderState = D3DRS_ZVISIBLE;
3698 val = pRenderState[i].uintValue;
3699 */
3700 break;
3701
3702 case SVGA3D_RS_LASTPIXEL: /* SVGA3dBool */
3703 renderState = D3DRS_LASTPIXEL;
3704 val = pRenderState[i].uintValue;
3705 break;
3706
3707 case SVGA3D_RS_CLIPPING: /* SVGA3dBool */
3708 renderState = D3DRS_CLIPPING;
3709 val = pRenderState[i].uintValue;
3710 break;
3711
3712 case SVGA3D_RS_WRAP0: /* SVGA3dWrapFlags - identical */
3713 Assert(SVGA3D_WRAPCOORD_3 == D3DWRAPCOORD_3);
3714 renderState = D3DRS_WRAP0;
3715 val = pRenderState[i].uintValue;
3716 break;
3717
3718 case SVGA3D_RS_WRAP1: /* SVGA3dWrapFlags - identical */
3719 renderState = D3DRS_WRAP1;
3720 val = pRenderState[i].uintValue;
3721 break;
3722
3723 case SVGA3D_RS_WRAP2: /* SVGA3dWrapFlags - identical */
3724 renderState = D3DRS_WRAP2;
3725 val = pRenderState[i].uintValue;
3726 break;
3727
3728 case SVGA3D_RS_WRAP3: /* SVGA3dWrapFlags - identical */
3729 renderState = D3DRS_WRAP3;
3730 val = pRenderState[i].uintValue;
3731 break;
3732
3733 case SVGA3D_RS_WRAP4: /* SVGA3dWrapFlags - identical */
3734 renderState = D3DRS_WRAP4;
3735 val = pRenderState[i].uintValue;
3736 break;
3737
3738 case SVGA3D_RS_WRAP5: /* SVGA3dWrapFlags - identical */
3739 renderState = D3DRS_WRAP5;
3740 val = pRenderState[i].uintValue;
3741 break;
3742
3743 case SVGA3D_RS_WRAP6: /* SVGA3dWrapFlags - identical */
3744 renderState = D3DRS_WRAP6;
3745 val = pRenderState[i].uintValue;
3746 break;
3747
3748 case SVGA3D_RS_WRAP7: /* SVGA3dWrapFlags - identical */
3749 renderState = D3DRS_WRAP7;
3750 val = pRenderState[i].uintValue;
3751 break;
3752
3753 case SVGA3D_RS_WRAP8: /* SVGA3dWrapFlags - identical */
3754 renderState = D3DRS_WRAP8;
3755 val = pRenderState[i].uintValue;
3756 break;
3757
3758 case SVGA3D_RS_WRAP9: /* SVGA3dWrapFlags - identical */
3759 renderState = D3DRS_WRAP9;
3760 val = pRenderState[i].uintValue;
3761 break;
3762
3763 case SVGA3D_RS_WRAP10: /* SVGA3dWrapFlags - identical */
3764 renderState = D3DRS_WRAP10;
3765 val = pRenderState[i].uintValue;
3766 break;
3767
3768 case SVGA3D_RS_WRAP11: /* SVGA3dWrapFlags - identical */
3769 renderState = D3DRS_WRAP11;
3770 val = pRenderState[i].uintValue;
3771 break;
3772
3773 case SVGA3D_RS_WRAP12: /* SVGA3dWrapFlags - identical */
3774 renderState = D3DRS_WRAP12;
3775 val = pRenderState[i].uintValue;
3776 break;
3777
3778 case SVGA3D_RS_WRAP13: /* SVGA3dWrapFlags - identical */
3779 renderState = D3DRS_WRAP13;
3780 val = pRenderState[i].uintValue;
3781 break;
3782
3783 case SVGA3D_RS_WRAP14: /* SVGA3dWrapFlags - identical */
3784 renderState = D3DRS_WRAP14;
3785 val = pRenderState[i].uintValue;
3786 break;
3787
3788 case SVGA3D_RS_WRAP15: /* SVGA3dWrapFlags - identical */
3789 renderState = D3DRS_WRAP15;
3790 val = pRenderState[i].uintValue;
3791 break;
3792
3793 case SVGA3D_RS_MULTISAMPLEANTIALIAS: /* SVGA3dBool */
3794 renderState = D3DRS_MULTISAMPLEANTIALIAS;
3795 val = pRenderState[i].uintValue;
3796 break;
3797
3798 case SVGA3D_RS_MULTISAMPLEMASK: /* uint32_t */
3799 renderState = D3DRS_MULTISAMPLEMASK;
3800 val = pRenderState[i].uintValue;
3801 break;
3802
3803 case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE: /* SVGA3dBool */
3804 renderState = D3DRS_INDEXEDVERTEXBLENDENABLE;
3805 val = pRenderState[i].uintValue;
3806 break;
3807
3808 case SVGA3D_RS_TWEENFACTOR: /* float */
3809 renderState = D3DRS_TWEENFACTOR;
3810 val = pRenderState[i].uintValue;
3811 break;
3812
3813 case SVGA3D_RS_ANTIALIASEDLINEENABLE: /* SVGA3dBool */
3814 renderState = D3DRS_ANTIALIASEDLINEENABLE;
3815 val = pRenderState[i].uintValue;
3816 break;
3817
3818 case SVGA3D_RS_COLORWRITEENABLE1: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3819 renderState = D3DRS_COLORWRITEENABLE1;
3820 val = pRenderState[i].uintValue;
3821 break;
3822
3823 case SVGA3D_RS_COLORWRITEENABLE2: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3824 renderState = D3DRS_COLORWRITEENABLE2;
3825 val = pRenderState[i].uintValue;
3826 break;
3827
3828 case SVGA3D_RS_COLORWRITEENABLE3: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3829 renderState = D3DRS_COLORWRITEENABLE3;
3830 val = pRenderState[i].uintValue;
3831 break;
3832
3833 case SVGA3D_RS_SEPARATEALPHABLENDENABLE: /* SVGA3dBool */
3834 renderState = D3DRS_SEPARATEALPHABLENDENABLE;
3835 val = pRenderState[i].uintValue;
3836 break;
3837
3838 case SVGA3D_RS_SRCBLENDALPHA: /* SVGA3dBlendOp */
3839 renderState = D3DRS_SRCBLENDALPHA;
3840 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ONE /* default */);
3841 break;
3842
3843 case SVGA3D_RS_DSTBLENDALPHA: /* SVGA3dBlendOp */
3844 renderState = D3DRS_DESTBLENDALPHA;
3845 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ZERO /* default */);
3846 break;
3847
3848 case SVGA3D_RS_BLENDEQUATIONALPHA: /* SVGA3dBlendEquation - identical */
3849 renderState = D3DRS_BLENDOPALPHA;
3850 val = pRenderState[i].uintValue;
3851 break;
3852
3853 case SVGA3D_RS_TRANSPARENCYANTIALIAS: /* SVGA3dTransparencyAntialiasType */
3854 AssertFailed();
3855 /*
3856 renderState = D3DRS_TRANSPARENCYANTIALIAS;
3857 val = pRenderState[i].uintValue;
3858 */
3859 break;
3860
3861 case SVGA3D_RS_LINEAA: /* SVGA3dBool */
3862 renderState = D3DRS_ANTIALIASEDLINEENABLE;
3863 val = pRenderState[i].uintValue;
3864 break;
3865
3866 case SVGA3D_RS_LINEWIDTH: /* float */
3867 AssertFailed();
3868 /*
3869 renderState = D3DRS_LINEWIDTH;
3870 val = pRenderState[i].uintValue;
3871 */
3872 break;
3873
3874 case SVGA3D_RS_MAX: /* shut up MSC */
3875 case SVGA3D_RS_INVALID:
3876 AssertFailedBreak();
3877 }
3878
3879 if (renderState != D3DRS_FORCE_DWORD)
3880 {
3881 hr = pContext->pDevice->SetRenderState(renderState, val);
3882 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState failed with %x\n", hr), VERR_INTERNAL_ERROR);
3883 }
3884 }
3885
3886 return VINF_SUCCESS;
3887}
3888
3889int vmsvga3dSetRenderTarget(PVGASTATE pThis, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target)
3890{
3891 HRESULT hr;
3892 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
3893
3894 AssertReturn(pState, VERR_NO_MEMORY);
3895 AssertReturn((unsigned)type < SVGA3D_RT_MAX, VERR_INVALID_PARAMETER);
3896
3897 LogFunc(("cid=%u type=%x sid=%u face=%u mipmap=%u\n", cid, type, target.sid, target.face, target.mipmap));
3898
3899 PVMSVGA3DCONTEXT pContext;
3900 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
3901 AssertRCReturn(rc, rc);
3902
3903 /* Save for vm state save/restore. */
3904 pContext->state.aRenderTargets[type] = target.sid;
3905
3906 if (target.sid == SVGA3D_INVALID_ID)
3907 {
3908 /* Disable render target. */
3909 switch (type)
3910 {
3911 case SVGA3D_RT_DEPTH:
3912 hr = pContext->pDevice->SetDepthStencilSurface(NULL);
3913 AssertMsgReturn(hr == D3D_OK, ("SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
3914 break;
3915
3916 case SVGA3D_RT_STENCIL:
3917 /* ignore; correct?? */
3918 break;
3919
3920 case SVGA3D_RT_COLOR0:
3921 case SVGA3D_RT_COLOR1:
3922 case SVGA3D_RT_COLOR2:
3923 case SVGA3D_RT_COLOR3:
3924 case SVGA3D_RT_COLOR4:
3925 case SVGA3D_RT_COLOR5:
3926 case SVGA3D_RT_COLOR6:
3927 case SVGA3D_RT_COLOR7:
3928 if (pState->fSupportedSurfaceNULL)
3929 {
3930 /* Create a dummy render target to satisfy D3D. This path is usually taken only to render
3931 * into a depth buffer without wishing to update an actual color render target.
3932 * The dimensions of the render target must match the dimensions of the depth render target,
3933 * which is usually equal to the viewport width and height.
3934 */
3935 IDirect3DSurface9 *pDummyRenderTarget;
3936 hr = pContext->pDevice->CreateRenderTarget(pContext->state.RectViewPort.w,
3937 pContext->state.RectViewPort.h,
3938 FOURCC_NULL,
3939 D3DMULTISAMPLE_NONE,
3940 0,
3941 FALSE,
3942 &pDummyRenderTarget,
3943 NULL);
3944
3945 AssertMsgReturn(hr == D3D_OK, ("CreateRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
3946
3947 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, pDummyRenderTarget);
3948 D3D_RELEASE(pDummyRenderTarget);
3949 }
3950 else
3951 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, NULL);
3952
3953 AssertMsgReturn(hr == D3D_OK, ("SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
3954 break;
3955
3956 default:
3957 AssertFailedReturn(VERR_INVALID_PARAMETER);
3958 }
3959 return VINF_SUCCESS;
3960 }
3961
3962 PVMSVGA3DSURFACE pRenderTarget;
3963 rc = vmsvga3dSurfaceFromSid(pState, target.sid, &pRenderTarget);
3964 AssertRCReturn(rc, rc);
3965
3966 switch (type)
3967 {
3968 case SVGA3D_RT_DEPTH:
3969 case SVGA3D_RT_STENCIL:
3970 AssertReturn(target.face == 0 && target.mipmap == 0, VERR_INVALID_PARAMETER);
3971 if (!pRenderTarget->u.pSurface)
3972 {
3973 DWORD cQualityLevels = 0;
3974
3975 /* Query the nr of quality levels for this particular format */
3976 if (pRenderTarget->multiSampleTypeD3D != D3DMULTISAMPLE_NONE)
3977 {
3978 hr = pState->pD3D9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
3979 D3DDEVTYPE_HAL,
3980 pRenderTarget->formatD3D,
3981 TRUE, /* Windowed */
3982 pRenderTarget->multiSampleTypeD3D,
3983 &cQualityLevels);
3984 Assert(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE);
3985 }
3986
3987 if ( pState->fSupportedSurfaceINTZ
3988 && pRenderTarget->multiSampleTypeD3D == D3DMULTISAMPLE_NONE
3989 && ( pRenderTarget->formatD3D == D3DFMT_D24S8
3990 || pRenderTarget->formatD3D == D3DFMT_D24X8
3991 || pRenderTarget->formatD3D == D3DFMT_D32
3992 || pRenderTarget->formatD3D == D3DFMT_D16))
3993 {
3994 LogFunc(("Creating stencil surface as texture!\n"));
3995 int rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pRenderTarget);
3996 AssertRC(rc); /* non-fatal, will use CreateDepthStencilSurface */
3997 }
3998
3999 if (!pRenderTarget->fStencilAsTexture)
4000 {
4001 Assert(!pRenderTarget->u.pSurface);
4002
4003 LogFunc(("DEPTH/STENCIL; cQualityLevels=%d\n", cQualityLevels));
4004 hr = pContext->pDevice->CreateDepthStencilSurface(pRenderTarget->paMipmapLevels[0].mipmapSize.width,
4005 pRenderTarget->paMipmapLevels[0].mipmapSize.height,
4006 pRenderTarget->formatD3D,
4007 pRenderTarget->multiSampleTypeD3D,
4008 ((cQualityLevels >= 1) ? cQualityLevels - 1 : 0), /* 0 - (levels-1) */
4009 FALSE, /* not discardable */
4010 &pRenderTarget->u.pSurface,
4011 NULL);
4012 AssertMsgReturn(hr == D3D_OK, ("CreateDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
4013 pRenderTarget->enmD3DResType = VMSVGA3D_D3DRESTYPE_SURFACE;
4014 }
4015
4016 pRenderTarget->idAssociatedContext = cid;
4017
4018#if 0 /* doesn't work */
4019 if ( !pRenderTarget->fStencilAsTexture
4020 && pRenderTarget->fDirty)
4021 {
4022 Log(("vmsvga3dSetRenderTarget: sync dirty depth/stencil buffer\n"));
4023 Assert(pRenderTarget->faces[0].numMipLevels == 1);
4024
4025 for (uint32_t i = 0; i < pRenderTarget->faces[0].numMipLevels; i++)
4026 {
4027 if (pRenderTarget->paMipmapLevels[i].fDirty)
4028 {
4029 D3DLOCKED_RECT LockedRect;
4030
4031 hr = pRenderTarget->u.pSurface->LockRect(&LockedRect,
4032 NULL, /* entire surface */
4033 0);
4034
4035 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
4036
4037 Log(("vmsvga3dSetRenderTarget: sync dirty texture mipmap level %d (pitch %x vs %x)\n", i, LockedRect.Pitch, pRenderTarget->paMipmapLevels[i].cbSurfacePitch));
4038
4039 uint8_t *pDest = (uint8_t *)LockedRect.pBits;
4040 uint8_t *pSrc = (uint8_t *)pRenderTarget->paMipmapLevels[i].pSurfaceData;
4041 for (uint32_t j = 0; j < pRenderTarget->paMipmapLevels[i].size.height; j++)
4042 {
4043 memcpy(pDest, pSrc, pRenderTarget->paMipmapLevels[i].cbSurfacePitch);
4044
4045 pDest += LockedRect.Pitch;
4046 pSrc += pRenderTarget->paMipmapLevels[i].cbSurfacePitch;
4047 }
4048
4049 hr = pRenderTarget->u.pSurface->UnlockRect();
4050 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
4051
4052 pRenderTarget->paMipmapLevels[i].fDirty = false;
4053 }
4054 }
4055 }
4056#endif
4057 }
4058
4059 /** @todo Assert(!pRenderTarget->fDirty); */
4060
4061 AssertReturn(pRenderTarget->u.pSurface, VERR_INVALID_PARAMETER);
4062
4063 pRenderTarget->fUsageD3D |= D3DUSAGE_DEPTHSTENCIL;
4064 pRenderTarget->surfaceFlags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
4065
4066 if (pRenderTarget->fStencilAsTexture)
4067 {
4068 IDirect3DSurface9 *pStencilSurface;
4069
4070 rc = vmsvga3dGetD3DSurface(pState, pContext, pRenderTarget, target.face, target.mipmap, /*fLockable=*/ false, &pStencilSurface);
4071 AssertRCReturn(rc, rc);
4072
4073 hr = pContext->pDevice->SetDepthStencilSurface(pStencilSurface);
4074 D3D_RELEASE(pStencilSurface);
4075 AssertMsgReturn(hr == D3D_OK, ("SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
4076 }
4077 else
4078 {
4079 Assert(pRenderTarget->idAssociatedContext == cid);
4080 hr = pContext->pDevice->SetDepthStencilSurface(pRenderTarget->u.pSurface);
4081 AssertMsgReturn(hr == D3D_OK, ("SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
4082 }
4083 break;
4084
4085 case SVGA3D_RT_COLOR0:
4086 case SVGA3D_RT_COLOR1:
4087 case SVGA3D_RT_COLOR2:
4088 case SVGA3D_RT_COLOR3:
4089 case SVGA3D_RT_COLOR4:
4090 case SVGA3D_RT_COLOR5:
4091 case SVGA3D_RT_COLOR6:
4092 case SVGA3D_RT_COLOR7:
4093 {
4094 IDirect3DSurface9 *pSurface;
4095 bool fTexture = false;
4096
4097 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
4098 vmsvga3dSurfaceFlush(pRenderTarget);
4099
4100 if (pRenderTarget->surfaceFlags & SVGA3D_SURFACE_HINT_TEXTURE)
4101 {
4102 fTexture = true;
4103
4104 /* A texture surface can be used as a render target to fill it and later on used as a texture. */
4105 if (!pRenderTarget->u.pTexture)
4106 {
4107 LogFunc(("Create texture to be used as render target; sid=%u type=%d format=%d -> create texture\n", target.sid, pRenderTarget->surfaceFlags, pRenderTarget->format));
4108 int rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pRenderTarget);
4109 AssertRCReturn(rc, rc);
4110 }
4111
4112 rc = vmsvga3dGetD3DSurface(pState, pContext, pRenderTarget, target.face, target.mipmap, false, &pSurface);
4113 AssertRCReturn(rc, rc);
4114 }
4115 else
4116 {
4117 AssertReturn(target.face == 0 && target.mipmap == 0, VERR_INVALID_PARAMETER);
4118 if (!pRenderTarget->u.pSurface)
4119 {
4120 DWORD cQualityLevels = 0;
4121
4122 /* Query the nr of quality levels for this particular format */
4123 if (pRenderTarget->multiSampleTypeD3D != D3DMULTISAMPLE_NONE)
4124 {
4125 hr = pState->pD3D9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
4126 D3DDEVTYPE_HAL,
4127 pRenderTarget->formatD3D,
4128 TRUE, /* Windowed */
4129 pRenderTarget->multiSampleTypeD3D,
4130 &cQualityLevels);
4131 Assert(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE);
4132 }
4133
4134 LogFunc(("COLOR; cQualityLevels=%d\n", cQualityLevels));
4135 LogFunc(("Create rendertarget (%d,%d) formatD3D=%x multisample=%x\n",
4136 pRenderTarget->paMipmapLevels[0].mipmapSize.width, pRenderTarget->paMipmapLevels[0].mipmapSize.height, pRenderTarget->formatD3D, pRenderTarget->multiSampleTypeD3D));
4137
4138 hr = pContext->pDevice->CreateRenderTarget(pRenderTarget->paMipmapLevels[0].mipmapSize.width,
4139 pRenderTarget->paMipmapLevels[0].mipmapSize.height,
4140 pRenderTarget->formatD3D,
4141 pRenderTarget->multiSampleTypeD3D,
4142 ((cQualityLevels >= 1) ? cQualityLevels - 1 : 0), /* 0 - (levels-1) */
4143 TRUE, /* lockable */
4144 &pRenderTarget->u.pSurface,
4145 NULL);
4146 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
4147
4148 pRenderTarget->idAssociatedContext = cid;
4149 pRenderTarget->enmD3DResType = VMSVGA3D_D3DRESTYPE_SURFACE;
4150 }
4151 else
4152 AssertReturn(pRenderTarget->fUsageD3D & D3DUSAGE_RENDERTARGET, VERR_INVALID_PARAMETER);
4153
4154 Assert(pRenderTarget->idAssociatedContext == cid);
4155 Assert(pRenderTarget->enmD3DResType == VMSVGA3D_D3DRESTYPE_SURFACE);
4156 pSurface = pRenderTarget->u.pSurface;
4157 }
4158
4159 AssertReturn(pRenderTarget->u.pSurface, VERR_INVALID_PARAMETER);
4160 Assert(!pRenderTarget->fDirty);
4161
4162 pRenderTarget->fUsageD3D |= D3DUSAGE_RENDERTARGET;
4163 pRenderTarget->surfaceFlags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
4164
4165 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, pSurface);
4166 if (fTexture)
4167 D3D_RELEASE(pSurface); /* Release reference to texture level 0 */
4168 AssertMsgReturn(hr == D3D_OK, ("SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
4169
4170 /* Changing the render target resets the viewport; restore it here. */
4171 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
4172 vmsvga3dSetViewPort(pThis, cid, &pContext->state.RectViewPort);
4173 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
4174 vmsvga3dSetZRange(pThis, cid, pContext->state.zRange);
4175 /* Changing the render target also resets the scissor rectangle; restore it as well. */
4176 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
4177 vmsvga3dSetScissorRect(pThis, cid, &pContext->state.RectScissor);
4178
4179 break;
4180 }
4181
4182 default:
4183 AssertFailedReturn(VERR_INVALID_PARAMETER);
4184 }
4185
4186 return VINF_SUCCESS;
4187}
4188
4189/**
4190 * Convert SVGA texture combiner value to its D3D equivalent
4191 */
4192static DWORD vmsvga3dTextureCombiner2D3D(uint32_t value)
4193{
4194 switch (value)
4195 {
4196 case SVGA3D_TC_DISABLE:
4197 return D3DTOP_DISABLE;
4198 case SVGA3D_TC_SELECTARG1:
4199 return D3DTOP_SELECTARG1;
4200 case SVGA3D_TC_SELECTARG2:
4201 return D3DTOP_SELECTARG2;
4202 case SVGA3D_TC_MODULATE:
4203 return D3DTOP_MODULATE;
4204 case SVGA3D_TC_ADD:
4205 return D3DTOP_ADD;
4206 case SVGA3D_TC_ADDSIGNED:
4207 return D3DTOP_ADDSIGNED;
4208 case SVGA3D_TC_SUBTRACT:
4209 return D3DTOP_SUBTRACT;
4210 case SVGA3D_TC_BLENDTEXTUREALPHA:
4211 return D3DTOP_BLENDTEXTUREALPHA;
4212 case SVGA3D_TC_BLENDDIFFUSEALPHA:
4213 return D3DTOP_BLENDDIFFUSEALPHA;
4214 case SVGA3D_TC_BLENDCURRENTALPHA:
4215 return D3DTOP_BLENDCURRENTALPHA;
4216 case SVGA3D_TC_BLENDFACTORALPHA:
4217 return D3DTOP_BLENDFACTORALPHA;
4218 case SVGA3D_TC_MODULATE2X:
4219 return D3DTOP_MODULATE2X;
4220 case SVGA3D_TC_MODULATE4X:
4221 return D3DTOP_MODULATE4X;
4222 case SVGA3D_TC_DSDT:
4223 AssertFailed(); /** @todo ??? */
4224 return D3DTOP_DISABLE;
4225 case SVGA3D_TC_DOTPRODUCT3:
4226 return D3DTOP_DOTPRODUCT3;
4227 case SVGA3D_TC_BLENDTEXTUREALPHAPM:
4228 return D3DTOP_BLENDTEXTUREALPHAPM;
4229 case SVGA3D_TC_ADDSIGNED2X:
4230 return D3DTOP_ADDSIGNED2X;
4231 case SVGA3D_TC_ADDSMOOTH:
4232 return D3DTOP_ADDSMOOTH;
4233 case SVGA3D_TC_PREMODULATE:
4234 return D3DTOP_PREMODULATE;
4235 case SVGA3D_TC_MODULATEALPHA_ADDCOLOR:
4236 return D3DTOP_MODULATEALPHA_ADDCOLOR;
4237 case SVGA3D_TC_MODULATECOLOR_ADDALPHA:
4238 return D3DTOP_MODULATECOLOR_ADDALPHA;
4239 case SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR:
4240 return D3DTOP_MODULATEINVALPHA_ADDCOLOR;
4241 case SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA:
4242 return D3DTOP_MODULATEINVCOLOR_ADDALPHA;
4243 case SVGA3D_TC_BUMPENVMAPLUMINANCE:
4244 return D3DTOP_BUMPENVMAPLUMINANCE;
4245 case SVGA3D_TC_MULTIPLYADD:
4246 return D3DTOP_MULTIPLYADD;
4247 case SVGA3D_TC_LERP:
4248 return D3DTOP_LERP;
4249 default:
4250 AssertFailed();
4251 return D3DTOP_DISABLE;
4252 }
4253}
4254
4255/**
4256 * Convert SVGA texture arg data value to its D3D equivalent
4257 */
4258static DWORD vmsvga3dTextureArgData2D3D(uint32_t value)
4259{
4260 switch (value)
4261 {
4262 case SVGA3D_TA_CONSTANT:
4263 return D3DTA_CONSTANT;
4264 case SVGA3D_TA_PREVIOUS:
4265 return D3DTA_CURRENT; /* current = previous */
4266 case SVGA3D_TA_DIFFUSE:
4267 return D3DTA_DIFFUSE;
4268 case SVGA3D_TA_TEXTURE:
4269 return D3DTA_TEXTURE;
4270 case SVGA3D_TA_SPECULAR:
4271 return D3DTA_SPECULAR;
4272 default:
4273 AssertFailed();
4274 return D3DTA_DIFFUSE;
4275 }
4276}
4277
4278/**
4279 * Convert SVGA texture transform flag value to its D3D equivalent
4280 */
4281static DWORD vmsvga3dTextTransformFlags2D3D(uint32_t value)
4282{
4283 switch (value)
4284 {
4285 case SVGA3D_TEX_TRANSFORM_OFF:
4286 return D3DTTFF_DISABLE;
4287 case SVGA3D_TEX_TRANSFORM_S:
4288 return D3DTTFF_COUNT1; /** @todo correct? */
4289 case SVGA3D_TEX_TRANSFORM_T:
4290 return D3DTTFF_COUNT2; /** @todo correct? */
4291 case SVGA3D_TEX_TRANSFORM_R:
4292 return D3DTTFF_COUNT3; /** @todo correct? */
4293 case SVGA3D_TEX_TRANSFORM_Q:
4294 return D3DTTFF_COUNT4; /** @todo correct? */
4295 case SVGA3D_TEX_PROJECTED:
4296 return D3DTTFF_PROJECTED;
4297 default:
4298 AssertFailed();
4299 return D3DTTFF_DISABLE;
4300 }
4301}
4302
4303static DWORD vmsvga3dSamplerIndex2D3D(uint32_t idxSampler)
4304{
4305 if (idxSampler < SVGA3D_MAX_SAMPLERS_PS)
4306 return idxSampler;
4307 return (idxSampler - SVGA3D_MAX_SAMPLERS_PS) + D3DDMAPSAMPLER;
4308}
4309
4310int vmsvga3dSetTextureState(PVGASTATE pThis, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState)
4311{
4312 DWORD val = 0; /* Shut up MSC */
4313 HRESULT hr;
4314 PVMSVGA3DCONTEXT pContext;
4315 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4316 AssertReturn(pState, VERR_NO_MEMORY);
4317
4318 LogFunc(("%x cTextureState=%d\n", cid, cTextureStates));
4319
4320 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4321 AssertRCReturn(rc, rc);
4322
4323 for (unsigned i = 0; i < cTextureStates; i++)
4324 {
4325 LogFunc(("cid=%u stage=%d type=%s (%x) val=%x\n", cid, pTextureState[i].stage, vmsvga3dTextureStateToString(pTextureState[i].name), pTextureState[i].name, pTextureState[i].value));
4326
4327 if (pTextureState[i].name == SVGA3D_TS_BIND_TEXTURE)
4328 {
4329 /* Special case: binding a texture to a sampler. Stage is the sampler index. */
4330 const uint32_t sid = pTextureState[i].value;
4331 const uint32_t idxSampler = pTextureState[i].stage;
4332
4333 if (RT_UNLIKELY(idxSampler >= SVGA3D_MAX_SAMPLERS))
4334 {
4335 AssertMsgFailed(("pTextureState[%d]: SVGA3D_TS_BIND_TEXTURE idxSampler=%d, sid=%u\n", i, idxSampler, sid));
4336 continue;
4337 }
4338
4339 const DWORD d3dSampler = vmsvga3dSamplerIndex2D3D(idxSampler);
4340 if (sid == SVGA3D_INVALID_ID)
4341 {
4342 LogFunc(("SVGA3D_TS_BIND_TEXTURE: unbind sampler=%d\n", idxSampler));
4343
4344 pContext->aSidActiveTextures[idxSampler] = SVGA3D_INVALID_ID;
4345
4346 /* Unselect the currently associated texture. */
4347 hr = pContext->pDevice->SetTexture(d3dSampler, NULL);
4348 AssertMsgReturn(hr == D3D_OK, ("SetTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
4349 }
4350 else
4351 {
4352 PVMSVGA3DSURFACE pSurface;
4353 rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
4354 AssertRCReturn(rc, rc);
4355
4356 LogFunc(("SVGA3D_TS_BIND_TEXTURE: bind idxSampler=%d, texture sid=%u (%d,%d)\n", idxSampler, sid, pSurface->paMipmapLevels[0].mipmapSize.width, pSurface->paMipmapLevels[0].mipmapSize.height));
4357
4358 if (!pSurface->u.pTexture)
4359 {
4360 Assert(pSurface->idAssociatedContext == SVGA3D_INVALID_ID);
4361 LogFunc(("CreateTexture (%d,%d) level=%d fUsage=%x format=%x\n", pSurface->paMipmapLevels[0].mipmapSize.width, pSurface->paMipmapLevels[0].mipmapSize.height, pSurface->faces[0].numMipLevels, pSurface->fUsageD3D, pSurface->formatD3D));
4362 rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pSurface);
4363 AssertRCReturn(rc, rc);
4364 }
4365 else
4366 {
4367 Assert( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
4368 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE
4369 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE);
4370 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
4371 vmsvga3dSurfaceFlush(pSurface);
4372 }
4373
4374#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
4375 if (pSurface->idAssociatedContext != cid)
4376 {
4377 LogFunc(("Using texture sid=%u created for another context (%d vs %d)\n", sid, pSurface->idAssociatedContext, cid));
4378
4379 PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pState, pContext, pSurface);
4380 AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
4381
4382 hr = pContext->pDevice->SetTexture(d3dSampler, pSharedSurface->u.pTexture);
4383 }
4384 else
4385#endif
4386 hr = pContext->pDevice->SetTexture(d3dSampler, pSurface->u.pTexture);
4387
4388 AssertMsgReturn(hr == D3D_OK, ("SetTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
4389
4390 pContext->aSidActiveTextures[idxSampler] = sid;
4391 }
4392 /* Finished; continue with the next one. */
4393 continue;
4394 }
4395
4396 D3DTEXTURESTAGESTATETYPE textureType = D3DTSS_FORCE_DWORD;
4397 D3DSAMPLERSTATETYPE samplerType = D3DSAMP_FORCE_DWORD;
4398 switch (pTextureState[i].name)
4399 {
4400 case SVGA3D_TS_COLOROP: /* SVGA3dTextureCombiner */
4401 textureType = D3DTSS_COLOROP;
4402 val = vmsvga3dTextureCombiner2D3D(pTextureState[i].value);
4403 break;
4404
4405 case SVGA3D_TS_COLORARG0: /* SVGA3dTextureArgData */
4406 textureType = D3DTSS_COLORARG0;
4407 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4408 break;
4409
4410 case SVGA3D_TS_COLORARG1: /* SVGA3dTextureArgData */
4411 textureType = D3DTSS_COLORARG1;
4412 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4413 break;
4414
4415 case SVGA3D_TS_COLORARG2: /* SVGA3dTextureArgData */
4416 textureType = D3DTSS_COLORARG2;
4417 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4418 break;
4419
4420 case SVGA3D_TS_ALPHAOP: /* SVGA3dTextureCombiner */
4421 textureType = D3DTSS_ALPHAOP;
4422 val = vmsvga3dTextureCombiner2D3D(pTextureState[i].value);
4423 break;
4424
4425 case SVGA3D_TS_ALPHAARG0: /* SVGA3dTextureArgData */
4426 textureType = D3DTSS_ALPHAARG0;
4427 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4428 break;
4429
4430 case SVGA3D_TS_ALPHAARG1: /* SVGA3dTextureArgData */
4431 textureType = D3DTSS_ALPHAARG1;
4432 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4433 break;
4434
4435 case SVGA3D_TS_ALPHAARG2: /* SVGA3dTextureArgData */
4436 textureType = D3DTSS_ALPHAARG2;
4437 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4438 break;
4439
4440 case SVGA3D_TS_BUMPENVMAT00: /* float */
4441 textureType = D3DTSS_BUMPENVMAT00;
4442 val = pTextureState[i].value;
4443 break;
4444
4445 case SVGA3D_TS_BUMPENVMAT01: /* float */
4446 textureType = D3DTSS_BUMPENVMAT01;
4447 val = pTextureState[i].value;
4448 break;
4449
4450 case SVGA3D_TS_BUMPENVMAT10: /* float */
4451 textureType = D3DTSS_BUMPENVMAT10;
4452 val = pTextureState[i].value;
4453 break;
4454
4455 case SVGA3D_TS_BUMPENVMAT11: /* float */
4456 textureType = D3DTSS_BUMPENVMAT11;
4457 val = pTextureState[i].value;
4458 break;
4459
4460 case SVGA3D_TS_TEXCOORDINDEX: /* uint32_t */
4461 textureType = D3DTSS_TEXCOORDINDEX;
4462 val = pTextureState[i].value;
4463 break;
4464
4465 case SVGA3D_TS_BUMPENVLSCALE: /* float */
4466 textureType = D3DTSS_BUMPENVLSCALE;
4467 val = pTextureState[i].value;
4468 break;
4469
4470 case SVGA3D_TS_BUMPENVLOFFSET: /* float */
4471 textureType = D3DTSS_BUMPENVLOFFSET;
4472 val = pTextureState[i].value;
4473 break;
4474
4475 case SVGA3D_TS_TEXTURETRANSFORMFLAGS: /* SVGA3dTexTransformFlags */
4476 textureType = D3DTSS_TEXTURETRANSFORMFLAGS;
4477 val = vmsvga3dTextTransformFlags2D3D(pTextureState[i].value);
4478 break;
4479
4480 case SVGA3D_TS_ADDRESSW: /* SVGA3dTextureAddress */
4481 samplerType = D3DSAMP_ADDRESSW;
4482 val = pTextureState[i].value; /* Identical otherwise */
4483 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4484 break;
4485
4486 case SVGA3D_TS_ADDRESSU: /* SVGA3dTextureAddress */
4487 samplerType = D3DSAMP_ADDRESSU;
4488 val = pTextureState[i].value; /* Identical otherwise */
4489 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4490 break;
4491
4492 case SVGA3D_TS_ADDRESSV: /* SVGA3dTextureAddress */
4493 samplerType = D3DSAMP_ADDRESSV;
4494 val = pTextureState[i].value; /* Identical otherwise */
4495 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4496 break;
4497
4498 case SVGA3D_TS_MIPFILTER: /* SVGA3dTextureFilter */
4499 samplerType = D3DSAMP_MIPFILTER;
4500 val = pTextureState[i].value; /* Identical otherwise */
4501 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4502 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4503 break;
4504
4505 case SVGA3D_TS_MAGFILTER: /* SVGA3dTextureFilter */
4506 samplerType = D3DSAMP_MAGFILTER;
4507 val = pTextureState[i].value; /* Identical otherwise */
4508 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4509 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4510 break;
4511
4512 case SVGA3D_TS_MINFILTER: /* SVGA3dTextureFilter */
4513 samplerType = D3DSAMP_MINFILTER;
4514 val = pTextureState[i].value; /* Identical otherwise */
4515 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4516 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4517 break;
4518
4519 case SVGA3D_TS_BORDERCOLOR: /* SVGA3dColor */
4520 samplerType = D3DSAMP_BORDERCOLOR;
4521 val = pTextureState[i].value; /* Identical */
4522 break;
4523
4524 case SVGA3D_TS_TEXTURE_LOD_BIAS: /* float */
4525 samplerType = D3DSAMP_MIPMAPLODBIAS;
4526 val = pTextureState[i].value; /* Identical */
4527 break;
4528
4529 case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL: /* uint32_t */
4530 samplerType = D3DSAMP_MAXMIPLEVEL;
4531 val = pTextureState[i].value; /* Identical?? */
4532 break;
4533
4534 case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL: /* uint32_t */
4535 samplerType = D3DSAMP_MAXANISOTROPY;
4536 val = pTextureState[i].value; /* Identical?? */
4537 break;
4538
4539 case SVGA3D_TS_GAMMA: /* float */
4540 samplerType = D3DSAMP_SRGBTEXTURE;
4541 /* Boolean in D3D */
4542 if (pTextureState[i].floatValue == 1.0f)
4543 val = FALSE;
4544 else
4545 val = TRUE;
4546 break;
4547
4548 /* Internal commands, that don't map directly to the SetTextureStageState API. */
4549 case SVGA3D_TS_TEXCOORDGEN: /* SVGA3dTextureCoordGen */
4550 AssertFailed();
4551 break;
4552
4553 case SVGA3D_TS_MAX: /* shut up MSC */
4554 case SVGA3D_TS_INVALID:
4555 case SVGA3D_TS_BIND_TEXTURE:
4556 AssertFailedBreak();
4557 }
4558
4559 const uint32_t currentStage = pTextureState[i].stage;
4560 /* Record the texture state for vm state saving. */
4561 if ( currentStage < RT_ELEMENTS(pContext->state.aTextureStates)
4562 && (unsigned)pTextureState[i].name < RT_ELEMENTS(pContext->state.aTextureStates[0]))
4563 {
4564 pContext->state.aTextureStates[currentStage][pTextureState[i].name] = pTextureState[i];
4565 }
4566
4567 if (textureType != D3DTSS_FORCE_DWORD)
4568 {
4569 if (RT_UNLIKELY(currentStage >= SVGA3D_MAX_TEXTURE_STAGES))
4570 {
4571 AssertMsgFailed(("pTextureState[%d].stage=%#x name=%#x value=%#x\n", i, pTextureState[i].stage, pTextureState[i].name, pTextureState[i].value));
4572 continue;
4573 }
4574
4575 hr = pContext->pDevice->SetTextureStageState(currentStage, textureType, val);
4576 AssertMsg(hr == D3D_OK, ("SetTextureStageState failed with %x\n", hr));
4577 }
4578 else if (samplerType != D3DSAMP_FORCE_DWORD)
4579 {
4580 if (RT_UNLIKELY(currentStage >= SVGA3D_MAX_SAMPLERS))
4581 {
4582 AssertMsgFailed(("pTextureState[%d].stage=%#x name=%#x value=%#x\n", i, pTextureState[i].stage, pTextureState[i].name, pTextureState[i].value));
4583 continue;
4584 }
4585
4586 hr = pContext->pDevice->SetSamplerState(currentStage, samplerType, val);
4587 AssertMsg(hr == D3D_OK, ("SetSamplerState failed with %x\n", hr));
4588 }
4589 else
4590 {
4591 AssertFailed();
4592 }
4593 }
4594
4595 return VINF_SUCCESS;
4596}
4597
4598int vmsvga3dSetMaterial(PVGASTATE pThis, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial)
4599{
4600 HRESULT hr;
4601 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4602 AssertReturn(pState, VERR_NO_MEMORY);
4603
4604 LogFunc(("cid=%u face %d\n", cid, face));
4605
4606 PVMSVGA3DCONTEXT pContext;
4607 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4608 AssertRCReturn(rc, rc);
4609
4610 AssertReturn((unsigned)face < SVGA3D_FACE_MAX, VERR_INVALID_PARAMETER);
4611
4612 /* Save for vm state save/restore. */
4613 pContext->state.aMaterial[face].fValid = true;
4614 pContext->state.aMaterial[face].material = *pMaterial;
4615 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_MATERIAL;
4616
4617 /* @note face not used for D3D9 */
4618 /** @todo ignore everything except SVGA3D_FACE_NONE? */
4619 //Assert(face == SVGA3D_FACE_NONE);
4620 if (face != SVGA3D_FACE_NONE)
4621 Log(("Unsupported face %d!!\n", face));
4622
4623 D3DMATERIAL9 material;
4624 material.Diffuse.r = pMaterial->diffuse[0];
4625 material.Diffuse.g = pMaterial->diffuse[1];
4626 material.Diffuse.b = pMaterial->diffuse[2];
4627 material.Diffuse.a = pMaterial->diffuse[3];
4628 material.Ambient.r = pMaterial->ambient[0];
4629 material.Ambient.g = pMaterial->ambient[1];
4630 material.Ambient.b = pMaterial->ambient[2];
4631 material.Ambient.a = pMaterial->ambient[3];
4632 material.Specular.r = pMaterial->specular[0];
4633 material.Specular.g = pMaterial->specular[1];
4634 material.Specular.b = pMaterial->specular[2];
4635 material.Specular.a = pMaterial->specular[3];
4636 material.Emissive.r = pMaterial->emissive[0];
4637 material.Emissive.g = pMaterial->emissive[1];
4638 material.Emissive.b = pMaterial->emissive[2];
4639 material.Emissive.a = pMaterial->emissive[3];
4640 material.Power = pMaterial->shininess;
4641
4642 hr = pContext->pDevice->SetMaterial(&material);
4643 AssertMsgReturn(hr == D3D_OK, ("SetMaterial failed with %x\n", hr), VERR_INTERNAL_ERROR);
4644
4645 return VINF_SUCCESS;
4646}
4647
4648int vmsvga3dSetLightData(PVGASTATE pThis, uint32_t cid, uint32_t index, SVGA3dLightData *pData)
4649{
4650 HRESULT hr;
4651 D3DLIGHT9 light;
4652 PVMSVGA3DCONTEXT pContext;
4653 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4654 AssertReturn(pState, VERR_NO_MEMORY);
4655
4656 Log(("vmsvga3dSetLightData %x index=%d\n", cid, index));
4657
4658 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4659 AssertRCReturn(rc, rc);
4660
4661 switch (pData->type)
4662 {
4663 case SVGA3D_LIGHTTYPE_POINT:
4664 light.Type = D3DLIGHT_POINT;
4665 break;
4666
4667 case SVGA3D_LIGHTTYPE_SPOT1: /* 1-cone, in degrees */
4668 light.Type = D3DLIGHT_SPOT;
4669 break;
4670
4671 case SVGA3D_LIGHTTYPE_DIRECTIONAL:
4672 light.Type = D3DLIGHT_DIRECTIONAL;
4673 break;
4674
4675 case SVGA3D_LIGHTTYPE_SPOT2: /* 2-cone, in radians */
4676 default:
4677 Log(("Unsupported light type!!\n"));
4678 return VERR_INVALID_PARAMETER;
4679 }
4680
4681 /* Store for vm state save/restore */
4682 if (index < SVGA3D_MAX_LIGHTS)
4683 {
4684 pContext->state.aLightData[index].fValidData = true;
4685 pContext->state.aLightData[index].data = *pData;
4686 }
4687 else
4688 AssertFailed();
4689
4690 light.Diffuse.r = pData->diffuse[0];
4691 light.Diffuse.g = pData->diffuse[1];
4692 light.Diffuse.b = pData->diffuse[2];
4693 light.Diffuse.a = pData->diffuse[3];
4694 light.Specular.r = pData->specular[0];
4695 light.Specular.g = pData->specular[1];
4696 light.Specular.b = pData->specular[2];
4697 light.Specular.a = pData->specular[3];
4698 light.Ambient.r = pData->ambient[0];
4699 light.Ambient.g = pData->ambient[1];
4700 light.Ambient.b = pData->ambient[2];
4701 light.Ambient.a = pData->ambient[3];
4702 light.Position.x = pData->position[0];
4703 light.Position.y = pData->position[1];
4704 light.Position.z = pData->position[2]; /* @note 4th position not available in D3D9 */
4705 light.Direction.x = pData->direction[0];
4706 light.Direction.y = pData->direction[1];
4707 light.Direction.z = pData->direction[2]; /* @note 4th position not available in D3D9 */
4708 light.Range = pData->range;
4709 light.Falloff = pData->falloff;
4710 light.Attenuation0 = pData->attenuation0;
4711 light.Attenuation1 = pData->attenuation1;
4712 light.Attenuation2 = pData->attenuation2;
4713 light.Theta = pData->theta;
4714 light.Phi = pData->phi;
4715
4716 hr = pContext->pDevice->SetLight(index, &light);
4717 AssertMsgReturn(hr == D3D_OK, ("SetLight failed with %x\n", hr), VERR_INTERNAL_ERROR);
4718
4719 return VINF_SUCCESS;
4720}
4721
4722int vmsvga3dSetLightEnabled(PVGASTATE pThis, uint32_t cid, uint32_t index, uint32_t enabled)
4723{
4724 HRESULT hr;
4725 PVMSVGA3DCONTEXT pContext;
4726 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4727 AssertReturn(pState, VERR_NO_MEMORY);
4728
4729 Log(("vmsvga3dSetLightEnabled %x %d -> %d\n", cid, index, enabled));
4730 AssertReturn(index < SVGA3D_MAX_LIGHTS, VERR_INVALID_PARAMETER);
4731
4732 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4733 AssertRCReturn(rc, rc);
4734
4735 /* Store for vm state save/restore */
4736 pContext->state.aLightData[index].fEnabled = !!enabled;
4737
4738 hr = pContext->pDevice->LightEnable(index, (BOOL)enabled);
4739 AssertMsgReturn(hr == D3D_OK, ("LightEnable failed with %x\n", hr), VERR_INTERNAL_ERROR);
4740
4741 return VINF_SUCCESS;
4742}
4743
4744int vmsvga3dSetViewPort(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect)
4745{
4746 HRESULT hr;
4747 D3DVIEWPORT9 viewPort;
4748 PVMSVGA3DCONTEXT pContext;
4749 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4750 AssertReturn(pState, VERR_NO_MEMORY);
4751
4752 Log(("vmsvga3dSetViewPort %x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
4753
4754 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4755 AssertRCReturn(rc, rc);
4756
4757 /* Save for vm state save/restore. */
4758 pContext->state.RectViewPort = *pRect;
4759 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VIEWPORT;
4760
4761 hr = pContext->pDevice->GetViewport(&viewPort);
4762 AssertMsgReturn(hr == D3D_OK, ("GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
4763
4764 viewPort.X = pRect->x;
4765 viewPort.Y = pRect->y;
4766 viewPort.Width = pRect->w;
4767 viewPort.Height = pRect->h;
4768 /* viewPort.MinZ & MaxZ are not changed from the current setting. */
4769
4770 hr = pContext->pDevice->SetViewport(&viewPort);
4771 AssertMsgReturn(hr == D3D_OK, ("SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
4772
4773 return VINF_SUCCESS;
4774}
4775
4776int vmsvga3dSetClipPlane(PVGASTATE pThis, uint32_t cid, uint32_t index, float plane[4])
4777{
4778 HRESULT hr;
4779 PVMSVGA3DCONTEXT pContext;
4780 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4781 AssertReturn(pState, VERR_NO_MEMORY);
4782
4783 Log(("vmsvga3dSetClipPlane %x %d (%d,%d)(%d,%d)\n", cid, index, (unsigned)(plane[0] * 100.0), (unsigned)(plane[1] * 100.0), (unsigned)(plane[2] * 100.0), (unsigned)(plane[3] * 100.0)));
4784 AssertReturn(index < SVGA3D_CLIPPLANE_MAX, VERR_INVALID_PARAMETER);
4785
4786 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4787 AssertRCReturn(rc, rc);
4788
4789 /* Store for vm state save/restore. */
4790 pContext->state.aClipPlane[index].fValid = true;
4791 memcpy(pContext->state.aClipPlane[index].plane, plane, sizeof(pContext->state.aClipPlane[index].plane));
4792
4793 hr = pContext->pDevice->SetClipPlane(index, plane);
4794 AssertMsgReturn(hr == D3D_OK, ("SetClipPlane failed with %x\n", hr), VERR_INTERNAL_ERROR);
4795 return VINF_SUCCESS;
4796}
4797
4798int vmsvga3dCommandClear(PVGASTATE pThis, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect)
4799{
4800 DWORD clearFlagD3D = 0;
4801 D3DRECT *pRectD3D = NULL;
4802 HRESULT hr;
4803 PVMSVGA3DCONTEXT pContext;
4804 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4805 AssertReturn(pState, VERR_NO_MEMORY);
4806
4807 Log(("vmsvga3dCommandClear %x clearFlag=%x color=%x depth=%d stencil=%x cRects=%d\n", cid, clearFlag, color, (uint32_t)(depth * 100.0), stencil, cRects));
4808
4809 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4810 AssertRCReturn(rc, rc);
4811
4812 if (clearFlag & SVGA3D_CLEAR_COLOR)
4813 clearFlagD3D |= D3DCLEAR_TARGET;
4814 if (clearFlag & SVGA3D_CLEAR_STENCIL)
4815 clearFlagD3D |= D3DCLEAR_STENCIL;
4816 if (clearFlag & SVGA3D_CLEAR_DEPTH)
4817 clearFlagD3D |= D3DCLEAR_ZBUFFER;
4818
4819 if (cRects)
4820 {
4821 pRectD3D = (D3DRECT *)RTMemAlloc(sizeof(D3DRECT) * cRects);
4822 AssertReturn(pRectD3D, VERR_NO_MEMORY);
4823
4824 for (unsigned i=0; i < cRects; i++)
4825 {
4826 Log(("vmsvga3dCommandClear: rect %d (%d,%d)(%d,%d)\n", i, pRect[i].x, pRect[i].y, pRect[i].x + pRect[i].w, pRect[i].y + pRect[i].h));
4827 pRectD3D[i].x1 = pRect[i].x;
4828 pRectD3D[i].y1 = pRect[i].y;
4829 pRectD3D[i].x2 = pRect[i].x + pRect[i].w; /* exclusive */
4830 pRectD3D[i].y2 = pRect[i].y + pRect[i].h; /* exclusive */
4831 }
4832 }
4833
4834 hr = pContext->pDevice->Clear(cRects, pRectD3D, clearFlagD3D, (D3DCOLOR)color, depth, stencil);
4835 if (pRectD3D)
4836 RTMemFree(pRectD3D);
4837
4838 AssertMsgReturn(hr == D3D_OK, ("Clear failed with %x\n", hr), VERR_INTERNAL_ERROR);
4839
4840 /* Make sure we can track drawing usage of active render targets. */
4841 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); ++i)
4842 if (pContext->state.aRenderTargets[i] != SVGA3D_INVALID_ID)
4843 vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->state.aRenderTargets[i]);
4844
4845 return VINF_SUCCESS;
4846}
4847
4848/* Convert VMWare vertex declaration to its D3D equivalent. */
4849static int vmsvga3dVertexDecl2D3D(const SVGA3dVertexArrayIdentity &identity, D3DVERTEXELEMENT9 *pVertexElement)
4850{
4851 /* usage, method and type are identical; make sure. */
4852 AssertCompile(SVGA3D_DECLTYPE_FLOAT1 == D3DDECLTYPE_FLOAT1);
4853 AssertCompile(SVGA3D_DECLTYPE_FLOAT16_4 == D3DDECLTYPE_FLOAT16_4);
4854 AssertCompile(SVGA3D_DECLMETHOD_DEFAULT == D3DDECLMETHOD_DEFAULT);
4855 AssertCompile(SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED == D3DDECLMETHOD_LOOKUPPRESAMPLED);
4856 AssertCompile(D3DDECLUSAGE_POSITION == SVGA3D_DECLUSAGE_POSITION);
4857 AssertCompile(D3DDECLUSAGE_SAMPLE == SVGA3D_DECLUSAGE_SAMPLE);
4858
4859 pVertexElement->Stream = 0;
4860 pVertexElement->Offset = 0;
4861 pVertexElement->Type = identity.type;
4862 pVertexElement->Method = identity.method;
4863 pVertexElement->Usage = identity.usage;
4864 pVertexElement->UsageIndex = identity.usageIndex;
4865 return VINF_SUCCESS;
4866}
4867
4868/* Convert VMWare primitive type to its D3D equivalent. */
4869static int vmsvga3dPrimitiveType2D3D(SVGA3dPrimitiveType PrimitiveType, D3DPRIMITIVETYPE *pPrimitiveTypeD3D)
4870{
4871 switch (PrimitiveType)
4872 {
4873 case SVGA3D_PRIMITIVE_TRIANGLELIST:
4874 *pPrimitiveTypeD3D = D3DPT_TRIANGLELIST;
4875 break;
4876 case SVGA3D_PRIMITIVE_POINTLIST:
4877 *pPrimitiveTypeD3D = D3DPT_POINTLIST;
4878 break;
4879 case SVGA3D_PRIMITIVE_LINELIST:
4880 *pPrimitiveTypeD3D = D3DPT_LINELIST;
4881 break;
4882 case SVGA3D_PRIMITIVE_LINESTRIP:
4883 *pPrimitiveTypeD3D = D3DPT_LINESTRIP;
4884 break;
4885 case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
4886 *pPrimitiveTypeD3D = D3DPT_TRIANGLESTRIP;
4887 break;
4888 case SVGA3D_PRIMITIVE_TRIANGLEFAN:
4889 *pPrimitiveTypeD3D = D3DPT_TRIANGLEFAN;
4890 break;
4891 default:
4892 return VERR_INVALID_PARAMETER;
4893 }
4894 return VINF_SUCCESS;
4895}
4896
4897
4898static int vmsvga3dDrawPrimitivesSyncVertexBuffer(PVMSVGA3DCONTEXT pContext,
4899 PVMSVGA3DSURFACE pVertexSurface)
4900{
4901 HRESULT hr;
4902 if ( pVertexSurface->u.pSurface
4903 && pVertexSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER)
4904 {
4905 /* The buffer object is not an vertex one. Recreate the D3D resource. */
4906 Assert(pVertexSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_INDEX_BUFFER);
4907 D3D_RELEASE(pVertexSurface->u.pIndexBuffer);
4908 pVertexSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_NONE;
4909
4910 LogFunc(("index -> vertex buffer sid=%u\n", pVertexSurface->id));
4911 }
4912
4913 bool fSync = pVertexSurface->fDirty;
4914 if (!pVertexSurface->u.pVertexBuffer)
4915 {
4916 LogFunc(("Create vertex buffer sid=%u fDirty=%d\n", pVertexSurface->id, pVertexSurface->fDirty));
4917
4918 const DWORD Usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY; /* possible severe performance penalty otherwise (according to d3d debug output */
4919 hr = pContext->pDevice->CreateVertexBuffer(pVertexSurface->paMipmapLevels[0].cbSurface,
4920 Usage,
4921 0, /* non-FVF */
4922 D3DPOOL_DEFAULT,
4923 &pVertexSurface->u.pVertexBuffer,
4924 NULL);
4925 AssertMsgReturn(hr == D3D_OK, ("CreateVertexBuffer failed with %x\n", hr), VERR_INTERNAL_ERROR);
4926
4927 pVertexSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER;
4928 pVertexSurface->idAssociatedContext = pContext->id;
4929 pVertexSurface->surfaceFlags |= SVGA3D_SURFACE_HINT_VERTEXBUFFER;
4930 fSync = true;
4931 }
4932
4933 if (fSync)
4934 {
4935 LogFunc(("sync vertex buffer\n"));
4936 Assert(pVertexSurface->u.pVertexBuffer);
4937
4938 void *pvData;
4939 hr = pVertexSurface->u.pVertexBuffer->Lock(0, 0, &pvData, D3DLOCK_DISCARD);
4940 AssertMsgReturn(hr == D3D_OK, ("Lock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
4941
4942 memcpy(pvData, pVertexSurface->paMipmapLevels[0].pSurfaceData, pVertexSurface->paMipmapLevels[0].cbSurface);
4943
4944 hr = pVertexSurface->u.pVertexBuffer->Unlock();
4945 AssertMsgReturn(hr == D3D_OK, ("Unlock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
4946 }
4947
4948 return VINF_SUCCESS;
4949}
4950
4951
4952static int vmsvga3dDrawPrimitivesSyncIndexBuffer(PVMSVGA3DCONTEXT pContext,
4953 PVMSVGA3DSURFACE pIndexSurface,
4954 uint32_t indexWidth)
4955{
4956 HRESULT hr;
4957 if ( pIndexSurface->u.pSurface
4958 && pIndexSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_INDEX_BUFFER)
4959 {
4960 /* The buffer object is not an index one. Must recreate the D3D resource. */
4961 Assert(pIndexSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER);
4962 D3D_RELEASE(pIndexSurface->u.pVertexBuffer);
4963 pIndexSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_NONE;
4964
4965 LogFunc(("vertex -> index buffer sid=%u\n", pIndexSurface->id));
4966 }
4967
4968 bool fSync = pIndexSurface->fDirty;
4969 if (!pIndexSurface->u.pIndexBuffer)
4970 {
4971 LogFunc(("Create index buffer fDirty=%d\n", pIndexSurface->fDirty));
4972
4973 const DWORD Usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY; /* possible severe performance penalty otherwise (according to d3d debug output */
4974 const D3DFORMAT Format = (indexWidth == sizeof(uint16_t)) ? D3DFMT_INDEX16 : D3DFMT_INDEX32;
4975 hr = pContext->pDevice->CreateIndexBuffer(pIndexSurface->paMipmapLevels[0].cbSurface,
4976 Usage,
4977 Format,
4978 D3DPOOL_DEFAULT,
4979 &pIndexSurface->u.pIndexBuffer,
4980 NULL);
4981 AssertMsgReturn(hr == D3D_OK, ("CreateIndexBuffer failed with %x\n", hr), VERR_INTERNAL_ERROR);
4982
4983 pIndexSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_INDEX_BUFFER;
4984 pIndexSurface->idAssociatedContext = pContext->id;
4985 pIndexSurface->surfaceFlags |= SVGA3D_SURFACE_HINT_INDEXBUFFER;
4986 fSync = true;
4987 }
4988
4989 if (fSync)
4990 {
4991 LogFunc(("sync index buffer\n"));
4992 Assert(pIndexSurface->u.pIndexBuffer);
4993
4994 void *pvData;
4995 hr = pIndexSurface->u.pIndexBuffer->Lock(0, 0, &pvData, D3DLOCK_DISCARD);
4996 AssertMsgReturn(hr == D3D_OK, ("Lock index failed with %x\n", hr), VERR_INTERNAL_ERROR);
4997
4998 memcpy(pvData, pIndexSurface->paMipmapLevels[0].pSurfaceData, pIndexSurface->paMipmapLevels[0].cbSurface);
4999
5000 hr = pIndexSurface->u.pIndexBuffer->Unlock();
5001 AssertMsgReturn(hr == D3D_OK, ("Unlock index failed with %x\n", hr), VERR_INTERNAL_ERROR);
5002 }
5003
5004 return VINF_SUCCESS;
5005}
5006
5007static int vmsvga3dDrawPrimitivesProcessVertexDecls(const uint32_t numVertexDecls,
5008 const SVGA3dVertexDecl *pVertexDecl,
5009 const uint32_t idStream,
5010 const uint32_t uVertexMinOffset,
5011 const uint32_t uVertexMaxOffset,
5012 D3DVERTEXELEMENT9 *pVertexElement)
5013{
5014 RT_NOREF(uVertexMaxOffset); /* Logging only. */
5015 Assert(numVertexDecls);
5016
5017 /* Create a vertex declaration array */
5018 for (uint32_t iVertex = 0; iVertex < numVertexDecls; ++iVertex)
5019 {
5020 LogFunc(("vertex %d type=%s (%d) method=%s (%d) usage=%s (%d) usageIndex=%d stride=%d offset=%d (%d min=%d max=%d)\n",
5021 iVertex,
5022 vmsvgaDeclType2String(pVertexDecl[iVertex].identity.type), pVertexDecl[iVertex].identity.type,
5023 vmsvgaDeclMethod2String(pVertexDecl[iVertex].identity.method), pVertexDecl[iVertex].identity.method,
5024 vmsvgaDeclUsage2String(pVertexDecl[iVertex].identity.usage), pVertexDecl[iVertex].identity.usage,
5025 pVertexDecl[iVertex].identity.usageIndex,
5026 pVertexDecl[iVertex].array.stride,
5027 pVertexDecl[iVertex].array.offset - uVertexMinOffset,
5028 pVertexDecl[iVertex].array.offset,
5029 uVertexMinOffset, uVertexMaxOffset));
5030
5031 int rc = vmsvga3dVertexDecl2D3D(pVertexDecl[iVertex].identity, &pVertexElement[iVertex]);
5032 AssertRCReturn(rc, rc);
5033
5034 pVertexElement[iVertex].Stream = idStream;
5035 pVertexElement[iVertex].Offset = pVertexDecl[iVertex].array.offset - uVertexMinOffset;
5036
5037#ifdef LOG_ENABLED
5038 if (pVertexDecl[iVertex].array.stride == 0)
5039 LogFunc(("stride == 0! Can be valid\n"));
5040
5041 if (pVertexElement[iVertex].Offset >= pVertexDecl[0].array.stride)
5042 LogFunc(("WARNING: offset > stride!!\n"));
5043#endif
5044 }
5045
5046 return VINF_SUCCESS;
5047}
5048
5049int vmsvga3dDrawPrimitives(PVGASTATE pThis, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl,
5050 uint32_t numRanges, SVGA3dPrimitiveRange *pRange,
5051 uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor)
5052{
5053 static const D3DVERTEXELEMENT9 sVertexEnd = D3DDECL_END();
5054
5055 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
5056 AssertReturn(pState, VERR_INTERNAL_ERROR);
5057
5058 PVMSVGA3DCONTEXT pContext;
5059 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5060 AssertRCReturn(rc, rc);
5061
5062 HRESULT hr;
5063
5064 /* SVGA driver may use the same surface for both index and vertex data. So we can not clear fDirty flag,
5065 * after updating a vertex buffer for example, because the same surface might be used for index buffer later.
5066 * So keep pointers to all used surfaces in the following two arrays and clear fDirty flag at the end.
5067 */
5068 PVMSVGA3DSURFACE aVertexSurfaces[SVGA3D_MAX_VERTEX_ARRAYS];
5069 PVMSVGA3DSURFACE aIndexSurfaces[SVGA3D_MAX_DRAW_PRIMITIVE_RANGES];
5070 RT_ZERO(aVertexSurfaces);
5071 RT_ZERO(aIndexSurfaces);
5072
5073 LogFunc(("cid=%u numVertexDecls=%d numRanges=%d, cVertexDivisor=%d\n", cid, numVertexDecls, numRanges, cVertexDivisor));
5074
5075 AssertReturn(numVertexDecls && numVertexDecls <= SVGA3D_MAX_VERTEX_ARRAYS, VERR_INVALID_PARAMETER);
5076 AssertReturn(numRanges && numRanges <= SVGA3D_MAX_DRAW_PRIMITIVE_RANGES, VERR_INVALID_PARAMETER);
5077 AssertReturn(!cVertexDivisor || cVertexDivisor == numVertexDecls, VERR_INVALID_PARAMETER);
5078
5079 /*
5080 * Process all vertex declarations. Each vertex buffer surface is represented by one stream source id.
5081 */
5082 D3DVERTEXELEMENT9 aVertexElements[SVGA3D_MAX_VERTEX_ARRAYS + 1];
5083
5084 uint32_t iCurrentVertex = 0;
5085 uint32_t iCurrentStreamId = 0;
5086 while (iCurrentVertex < numVertexDecls)
5087 {
5088 const uint32_t sidVertex = pVertexDecl[iCurrentVertex].array.surfaceId;
5089 const uint32_t strideVertex = pVertexDecl[iCurrentVertex].array.stride;
5090
5091 PVMSVGA3DSURFACE pVertexSurface;
5092 rc = vmsvga3dSurfaceFromSid(pState, sidVertex, &pVertexSurface);
5093 AssertRCBreak(rc);
5094
5095 rc = vmsvga3dDrawPrimitivesSyncVertexBuffer(pContext, pVertexSurface);
5096 AssertRCBreak(rc);
5097
5098 uint32_t uVertexMinOffset = UINT32_MAX;
5099 uint32_t uVertexMaxOffset = 0;
5100
5101 uint32_t iVertex;
5102 for (iVertex = iCurrentVertex; iVertex < numVertexDecls; ++iVertex)
5103 {
5104 /* Remember, so we can mark it as not dirty later. */
5105 aVertexSurfaces[iVertex] = pVertexSurface;
5106
5107 /* New surface id -> new stream id. */
5108 if (pVertexDecl[iVertex].array.surfaceId != sidVertex)
5109 break;
5110
5111 const uint32_t uVertexOffset = pVertexDecl[iVertex].array.offset;
5112 const uint32_t uNewVertexMinOffset = RT_MIN(uVertexMinOffset, uVertexOffset);
5113 const uint32_t uNewVertexMaxOffset = RT_MAX(uVertexMaxOffset, uVertexOffset);
5114
5115 /* We must put vertex declarations that start at a different element in another stream as d3d only handles offsets < stride. */
5116 if ( uNewVertexMaxOffset - uNewVertexMinOffset >= strideVertex
5117 && strideVertex != 0)
5118 break;
5119
5120 uVertexMinOffset = uNewVertexMinOffset;
5121 uVertexMaxOffset = uNewVertexMaxOffset;
5122 }
5123
5124 rc = vmsvga3dDrawPrimitivesProcessVertexDecls(iVertex - iCurrentVertex,
5125 &pVertexDecl[iCurrentVertex],
5126 iCurrentStreamId,
5127 uVertexMinOffset,
5128 uVertexMaxOffset,
5129 &aVertexElements[iCurrentVertex]);
5130 AssertRCBreak(rc);
5131
5132 LogFunc(("SetStreamSource vertex sid=%u stream %d min offset=%d stride=%d\n",
5133 pVertexSurface->id, iCurrentStreamId, uVertexMinOffset, strideVertex));
5134
5135 hr = pContext->pDevice->SetStreamSource(iCurrentStreamId,
5136 pVertexSurface->u.pVertexBuffer,
5137 uVertexMinOffset,
5138 strideVertex);
5139 AssertMsgBreakStmt(hr == D3D_OK, ("SetStreamSource failed with %x\n", hr), rc = VERR_INTERNAL_ERROR);
5140
5141 if (cVertexDivisor)
5142 {
5143 LogFunc(("SetStreamSourceFreq[%d]=%x\n", iCurrentStreamId, pVertexDivisor[iCurrentVertex].value));
5144 HRESULT hr2 = pContext->pDevice->SetStreamSourceFreq(iCurrentStreamId,
5145 pVertexDivisor[iCurrentVertex].value);
5146 Assert(SUCCEEDED(hr2)); RT_NOREF(hr2);
5147 }
5148
5149 iCurrentVertex = iVertex;
5150 ++iCurrentStreamId;
5151 }
5152
5153 /* iCurrentStreamId is equal to the total number of streams and the value is used for cleanup at the function end. */
5154
5155 AssertRCReturn(rc, rc);
5156
5157 /* Mark the end. */
5158 memcpy(&aVertexElements[numVertexDecls], &sVertexEnd, sizeof(sVertexEnd));
5159
5160 /* Check if this context already has the same vertex declaration. */
5161 if ( pContext->d3dState.pVertexDecl
5162 && pContext->d3dState.cVertexElements == numVertexDecls + 1
5163 && memcmp(pContext->d3dState.aVertexElements,
5164 aVertexElements,
5165 pContext->d3dState.cVertexElements * sizeof(aVertexElements[0])) == 0)
5166 {
5167 /* Same. */
5168 }
5169 else
5170 {
5171 D3D_RELEASE(pContext->d3dState.pVertexDecl);
5172
5173 pContext->d3dState.cVertexElements = numVertexDecls + 1;
5174 memcpy(pContext->d3dState.aVertexElements,
5175 aVertexElements,
5176 pContext->d3dState.cVertexElements * sizeof(aVertexElements[0]));
5177
5178 /* Create and set the vertex declaration. */
5179 hr = pContext->pDevice->CreateVertexDeclaration(&aVertexElements[0], &pContext->d3dState.pVertexDecl);
5180 AssertMsgReturn(hr == D3D_OK, ("CreateVertexDeclaration failed with %x\n", hr), VERR_INTERNAL_ERROR);
5181
5182 hr = pContext->pDevice->SetVertexDeclaration(pContext->d3dState.pVertexDecl);
5183 AssertMsgReturnStmt(hr == D3D_OK, ("SetVertexDeclaration failed with %x\n", hr),
5184 D3D_RELEASE(pContext->d3dState.pVertexDecl),
5185 VERR_INTERNAL_ERROR);
5186 }
5187
5188 /* Begin a scene before rendering anything. */
5189 hr = pContext->pDevice->BeginScene();
5190 AssertMsgReturn(hr == D3D_OK, ("BeginScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
5191
5192 /* Now draw the primitives. */
5193 for (uint32_t iPrimitive = 0; iPrimitive < numRanges; ++iPrimitive)
5194 {
5195 Log(("Primitive %d: type %s\n", iPrimitive, vmsvga3dPrimitiveType2String(pRange[iPrimitive].primType)));
5196
5197 const uint32_t sidIndex = pRange[iPrimitive].indexArray.surfaceId;
5198 PVMSVGA3DSURFACE pIndexSurface = NULL;
5199
5200 D3DPRIMITIVETYPE PrimitiveTypeD3D;
5201 rc = vmsvga3dPrimitiveType2D3D(pRange[iPrimitive].primType, &PrimitiveTypeD3D);
5202 AssertRCBreak(rc);
5203
5204 /* Triangle strips or fans with just one primitive don't make much sense and are identical to triangle lists.
5205 * Workaround for NVidia driver crash when encountering some of these.
5206 */
5207 if ( pRange[iPrimitive].primitiveCount == 1
5208 && ( PrimitiveTypeD3D == D3DPT_TRIANGLESTRIP
5209 || PrimitiveTypeD3D == D3DPT_TRIANGLEFAN))
5210 PrimitiveTypeD3D = D3DPT_TRIANGLELIST;
5211
5212 if (sidIndex != SVGA3D_INVALID_ID)
5213 {
5214 AssertMsg(pRange[iPrimitive].indexWidth == sizeof(uint32_t) || pRange[iPrimitive].indexWidth == sizeof(uint16_t),
5215 ("Unsupported primitive width %d\n", pRange[iPrimitive].indexWidth));
5216
5217 rc = vmsvga3dSurfaceFromSid(pState, sidIndex, &pIndexSurface);
5218 AssertRCBreak(rc);
5219
5220 aIndexSurfaces[iPrimitive] = pIndexSurface;
5221
5222 Log(("vmsvga3dDrawPrimitives: index sid=%u\n", sidIndex));
5223
5224 rc = vmsvga3dDrawPrimitivesSyncIndexBuffer(pContext, pIndexSurface, pRange[iPrimitive].indexWidth);
5225 AssertRCBreak(rc);
5226
5227 hr = pContext->pDevice->SetIndices(pIndexSurface->u.pIndexBuffer);
5228 AssertMsg(hr == D3D_OK, ("SetIndices vertex failed with %x\n", hr));
5229 }
5230 else
5231 {
5232 hr = pContext->pDevice->SetIndices(NULL);
5233 AssertMsg(hr == D3D_OK, ("SetIndices vertex (NULL) failed with %x\n", hr));
5234 }
5235
5236 const uint32_t strideVertex = pVertexDecl[0].array.stride;
5237
5238 if (!pIndexSurface)
5239 {
5240 /* Render without an index buffer */
5241 Log(("DrawPrimitive %x primitivecount=%d index index bias=%d stride=%d\n",
5242 PrimitiveTypeD3D, pRange[iPrimitive].primitiveCount, pRange[iPrimitive].indexBias, strideVertex));
5243
5244 hr = pContext->pDevice->DrawPrimitive(PrimitiveTypeD3D,
5245 pRange[iPrimitive].indexBias,
5246 pRange[iPrimitive].primitiveCount);
5247 AssertMsgBreakStmt(hr == D3D_OK, ("DrawPrimitive failed with %x\n", hr), rc = VERR_INTERNAL_ERROR);
5248 }
5249 else
5250 {
5251 UINT numVertices;
5252 if (pVertexDecl[0].rangeHint.last)
5253 {
5254 /* Both SVGA3dArrayRangeHint definition and the SVGA driver code imply that 'last' is exclusive,
5255 * hence compute the difference.
5256 */
5257 numVertices = pVertexDecl[0].rangeHint.last - pVertexDecl[0].rangeHint.first;
5258 }
5259 else
5260 {
5261 /* Range hint is not provided. */
5262 PVMSVGA3DSURFACE pVertexSurface = aVertexSurfaces[0];
5263 numVertices = pVertexSurface->paMipmapLevels[0].cbSurface / strideVertex
5264 - pVertexDecl[0].array.offset / strideVertex
5265 - pVertexDecl[0].rangeHint.first
5266 - pRange[iPrimitive].indexBias;
5267 }
5268
5269 /* Render with an index buffer */
5270 Log(("DrawIndexedPrimitive %x startindex=%d numVertices=%d, primitivecount=%d index format=%s index bias=%d stride=%d\n",
5271 PrimitiveTypeD3D, pVertexDecl[0].rangeHint.first, numVertices, pRange[iPrimitive].primitiveCount,
5272 (pRange[iPrimitive].indexWidth == sizeof(uint16_t)) ? "D3DFMT_INDEX16" : "D3DFMT_INDEX32",
5273 pRange[iPrimitive].indexBias, strideVertex));
5274
5275 hr = pContext->pDevice->DrawIndexedPrimitive(PrimitiveTypeD3D,
5276 pRange[iPrimitive].indexBias, /* BaseVertexIndex */
5277 0, /* MinVertexIndex */
5278 numVertices,
5279 pRange[iPrimitive].indexArray.offset / pRange[iPrimitive].indexWidth, /* StartIndex */
5280 pRange[iPrimitive].primitiveCount);
5281 AssertMsgBreakStmt(hr == D3D_OK, ("DrawIndexedPrimitive failed with %x\n", hr), rc = VERR_INTERNAL_ERROR);
5282 }
5283 }
5284
5285 /* End the scene and do some cleanup regardless of the rc. */
5286 hr = pContext->pDevice->EndScene();
5287 AssertMsgReturn(hr == D3D_OK, ("EndScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
5288
5289 /* Cleanup. */
5290 uint32_t i;
5291 /* Clear streams above 1 as they might accidentally be reused in the future. */
5292 for (i = 1; i < iCurrentStreamId; ++i)
5293 {
5294 LogFunc(("clear stream %d\n", i));
5295 HRESULT hr2 = pContext->pDevice->SetStreamSource(i, NULL, 0, 0);
5296 AssertMsg(hr2 == D3D_OK, ("SetStreamSource(%d, NULL) failed with %x\n", i, hr2)); RT_NOREF(hr2);
5297 }
5298
5299 if (cVertexDivisor)
5300 {
5301 /* "When you are finished rendering the instance data, be sure to reset the vertex stream frequency back..." */
5302 for (i = 0; i < iCurrentStreamId; ++i)
5303 {
5304 LogFunc(("reset stream freq %d\n", i));
5305 HRESULT hr2 = pContext->pDevice->SetStreamSourceFreq(i, 1);
5306 AssertMsg(hr2 == D3D_OK, ("SetStreamSourceFreq(%d, 1) failed with %x\n", i, hr2)); RT_NOREF(hr2);
5307 }
5308 }
5309
5310 if (RT_SUCCESS(rc))
5311 {
5312 for (i = 0; i < numVertexDecls; ++i)
5313 {
5314 if (aVertexSurfaces[i])
5315 {
5316 aVertexSurfaces[i]->paMipmapLevels[0].fDirty = false;
5317 aVertexSurfaces[i]->fDirty = false;
5318 }
5319 }
5320
5321 for (i = 0; i < numRanges; ++i)
5322 {
5323 if (aIndexSurfaces[i])
5324 {
5325 aIndexSurfaces[i]->paMipmapLevels[0].fDirty = false;
5326 aIndexSurfaces[i]->fDirty = false;
5327 }
5328 }
5329
5330 /* Make sure we can track drawing usage of active render targets and textures. */
5331 vmsvga3dContextTrackUsage(pThis, pContext);
5332 }
5333
5334#if 0
5335 /* Dump render target to a bitmap. */
5336 if (pContext->state.aRenderTargets[SVGA3D_RT_COLOR0] != SVGA3D_INVALID_ID)
5337 {
5338 vmsvga3dUpdateHeapBuffersForSurfaces(pThis, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0]);
5339 PVMSVGA3DSURFACE pSurface;
5340 int rc2 = vmsvga3dSurfaceFromSid(pState, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0], &pSurface);
5341 if (RT_SUCCESS(rc2))
5342 vmsvga3dInfoSurfaceToBitmap(NULL, pSurface, "bmpd3d", "rt", "-post");
5343# if 0
5344 /* Stage 0 texture. */
5345 if (pContext->aSidActiveTextures[0] != SVGA3D_INVALID_ID)
5346 {
5347 vmsvga3dUpdateHeapBuffersForSurfaces(pThis, pContext->aSidActiveTextures[0]);
5348 rc2 = vmsvga3dSurfaceFromSid(pState, pContext->aSidActiveTextures[0], &pSurface);
5349 if (RT_SUCCESS(rc2))
5350 vmsvga3dInfoSurfaceToBitmap(NULL, pSurface, "bmpd3d", "rt", "-post-tx");
5351 }
5352# endif
5353 }
5354#endif
5355
5356 return rc;
5357}
5358
5359
5360int vmsvga3dSetScissorRect(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect)
5361{
5362 HRESULT hr;
5363 RECT rect;
5364 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
5365 AssertReturn(pState, VERR_NO_MEMORY);
5366
5367 Log(("vmsvga3dSetScissorRect %x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
5368
5369 PVMSVGA3DCONTEXT pContext;
5370 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5371 AssertRCReturn(rc, rc);
5372
5373 /* Store for vm state save/restore. */
5374 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_SCISSORRECT;
5375 pContext->state.RectScissor = *pRect;
5376
5377 rect.left = pRect->x;
5378 rect.top = pRect->y;
5379 rect.right = rect.left + pRect->w; /* exclusive */
5380 rect.bottom = rect.top + pRect->h; /* exclusive */
5381
5382 hr = pContext->pDevice->SetScissorRect(&rect);
5383 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetScissorRect: SetScissorRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
5384
5385 return VINF_SUCCESS;
5386}
5387
5388
5389int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData)
5390{
5391 HRESULT hr;
5392 PVMSVGA3DSHADER pShader;
5393 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
5394 AssertReturn(pState, VERR_NO_MEMORY);
5395
5396 Log(("vmsvga3dShaderDefine %x shid=%x type=%s cbData=%x\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", cbData));
5397#ifdef LOG_ENABLED
5398 Log3(("Shader code:\n"));
5399 const uint32_t cTokensPerLine = 8;
5400 const uint32_t *paTokens = (uint32_t *)pShaderData;
5401 const uint32_t cTokens = cbData / sizeof(uint32_t);
5402 for (uint32_t iToken = 0; iToken < cTokens; ++iToken)
5403 {
5404 if ((iToken % cTokensPerLine) == 0)
5405 {
5406 if (iToken == 0)
5407 Log3(("0x%08X,", paTokens[iToken]));
5408 else
5409 Log3(("\n0x%08X,", paTokens[iToken]));
5410 }
5411 else
5412 Log3((" 0x%08X,", paTokens[iToken]));
5413 }
5414 Log3(("\n"));
5415#endif
5416
5417 PVMSVGA3DCONTEXT pContext;
5418 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5419 AssertRCReturn(rc, rc);
5420
5421 AssertReturn(shid < SVGA3D_MAX_SHADER_IDS, VERR_INVALID_PARAMETER);
5422 if (type == SVGA3D_SHADERTYPE_VS)
5423 {
5424 if (shid >= pContext->cVertexShaders)
5425 {
5426 void *pvNew = RTMemRealloc(pContext->paVertexShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
5427 AssertReturn(pvNew, VERR_NO_MEMORY);
5428 pContext->paVertexShader = (PVMSVGA3DSHADER)pvNew;
5429 memset(&pContext->paVertexShader[pContext->cVertexShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cVertexShaders));
5430 for (uint32_t i = pContext->cVertexShaders; i < shid + 1; i++)
5431 pContext->paVertexShader[i].id = SVGA3D_INVALID_ID;
5432 pContext->cVertexShaders = shid + 1;
5433 }
5434 /* If one already exists with this id, then destroy it now. */
5435 if (pContext->paVertexShader[shid].id != SVGA3D_INVALID_ID)
5436 vmsvga3dShaderDestroy(pThis, cid, shid, pContext->paVertexShader[shid].type);
5437
5438 pShader = &pContext->paVertexShader[shid];
5439 }
5440 else
5441 {
5442 Assert(type == SVGA3D_SHADERTYPE_PS);
5443 if (shid >= pContext->cPixelShaders)
5444 {
5445 void *pvNew = RTMemRealloc(pContext->paPixelShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
5446 AssertReturn(pvNew, VERR_NO_MEMORY);
5447 pContext->paPixelShader = (PVMSVGA3DSHADER)pvNew;
5448 memset(&pContext->paPixelShader[pContext->cPixelShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cPixelShaders));
5449 for (uint32_t i = pContext->cPixelShaders; i < shid + 1; i++)
5450 pContext->paPixelShader[i].id = SVGA3D_INVALID_ID;
5451 pContext->cPixelShaders = shid + 1;
5452 }
5453 /* If one already exists with this id, then destroy it now. */
5454 if (pContext->paPixelShader[shid].id != SVGA3D_INVALID_ID)
5455 vmsvga3dShaderDestroy(pThis, cid, shid, pContext->paPixelShader[shid].type);
5456
5457 pShader = &pContext->paPixelShader[shid];
5458 }
5459
5460 memset(pShader, 0, sizeof(*pShader));
5461 pShader->id = shid;
5462 pShader->cid = cid;
5463 pShader->type = type;
5464 pShader->cbData = cbData;
5465 pShader->pShaderProgram = RTMemAllocZ(cbData);
5466 AssertReturn(pShader->pShaderProgram, VERR_NO_MEMORY);
5467 memcpy(pShader->pShaderProgram, pShaderData, cbData);
5468
5469#ifdef DUMP_SHADER_DISASSEMBLY
5470 LPD3DXBUFFER pDisassembly;
5471 hr = D3DXDisassembleShader((const DWORD *)pShaderData, FALSE, NULL, &pDisassembly);
5472 if (hr == D3D_OK)
5473 {
5474 Log(("Shader disassembly:\n%s\n", pDisassembly->GetBufferPointer()));
5475 D3D_RELEASE(pDisassembly);
5476 }
5477#endif
5478
5479 switch (type)
5480 {
5481 case SVGA3D_SHADERTYPE_VS:
5482 hr = pContext->pDevice->CreateVertexShader((const DWORD *)pShaderData, &pShader->u.pVertexShader);
5483 break;
5484
5485 case SVGA3D_SHADERTYPE_PS:
5486 hr = pContext->pDevice->CreatePixelShader((const DWORD *)pShaderData, &pShader->u.pPixelShader);
5487 break;
5488
5489 default:
5490 AssertFailedReturn(VERR_INVALID_PARAMETER);
5491 }
5492 if (hr != D3D_OK)
5493 {
5494 /* Dump the shader code. */
5495 static int scLogged = 0;
5496 if (scLogged < 8)
5497 {
5498 ++scLogged;
5499
5500 LogRel(("VMSVGA: Failed to create %s shader:\n", (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL"));
5501 const uint32_t cTokensPerLine = 8;
5502 const uint32_t *paTokens = (uint32_t *)pShaderData;
5503 const uint32_t cTokens = cbData / sizeof(uint32_t);
5504 for (uint32_t iToken = 0; iToken < cTokens; ++iToken)
5505 {
5506 if ((iToken % cTokensPerLine) == 0)
5507 {
5508 if (iToken == 0)
5509 LogRel(("0x%08X,", paTokens[iToken]));
5510 else
5511 LogRel(("\n0x%08X,", paTokens[iToken]));
5512 }
5513 else
5514 LogRel((" 0x%08X,", paTokens[iToken]));
5515 }
5516 LogRel(("\n"));
5517 }
5518
5519 RTMemFree(pShader->pShaderProgram);
5520 memset(pShader, 0, sizeof(*pShader));
5521 pShader->id = SVGA3D_INVALID_ID;
5522 }
5523
5524 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderDefine: CreateVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5525 return VINF_SUCCESS;
5526}
5527
5528int vmsvga3dShaderDestroy(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type)
5529{
5530 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
5531 AssertReturn(pState, VERR_NO_MEMORY);
5532 PVMSVGA3DSHADER pShader = NULL;
5533
5534 Log(("vmsvga3dShaderDestroy %x shid=%x type=%s\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL"));
5535
5536 PVMSVGA3DCONTEXT pContext;
5537 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5538 AssertRCReturn(rc, rc);
5539
5540 if (type == SVGA3D_SHADERTYPE_VS)
5541 {
5542 if ( shid < pContext->cVertexShaders
5543 && pContext->paVertexShader[shid].id == shid)
5544 {
5545 pShader = &pContext->paVertexShader[shid];
5546 D3D_RELEASE(pShader->u.pVertexShader);
5547 }
5548 }
5549 else
5550 {
5551 Assert(type == SVGA3D_SHADERTYPE_PS);
5552 if ( shid < pContext->cPixelShaders
5553 && pContext->paPixelShader[shid].id == shid)
5554 {
5555 pShader = &pContext->paPixelShader[shid];
5556 D3D_RELEASE(pShader->u.pPixelShader);
5557 }
5558 }
5559
5560 if (pShader)
5561 {
5562 if (pShader->pShaderProgram)
5563 RTMemFree(pShader->pShaderProgram);
5564
5565 memset(pShader, 0, sizeof(*pShader));
5566 pShader->id = SVGA3D_INVALID_ID;
5567 }
5568 else
5569 AssertFailedReturn(VERR_INVALID_PARAMETER);
5570
5571 return VINF_SUCCESS;
5572}
5573
5574int vmsvga3dShaderSet(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid)
5575{
5576 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
5577 AssertReturn(pState, VERR_NO_MEMORY);
5578 HRESULT hr;
5579
5580 Log(("vmsvga3dShaderSet %x type=%s shid=%d\n", cid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", shid));
5581
5582 NOREF(pContext);
5583 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5584 AssertRCReturn(rc, rc);
5585
5586 if (type == SVGA3D_SHADERTYPE_VS)
5587 {
5588 /* Save for vm state save/restore. */
5589 pContext->state.shidVertex = shid;
5590 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VERTEXSHADER;
5591
5592 if ( shid < pContext->cVertexShaders
5593 && pContext->paVertexShader[shid].id == shid)
5594 {
5595 PVMSVGA3DSHADER pShader = &pContext->paVertexShader[shid];
5596 Assert(type == pShader->type);
5597
5598 hr = pContext->pDevice->SetVertexShader(pShader->u.pVertexShader);
5599 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5600 }
5601 else
5602 if (shid == SVGA_ID_INVALID)
5603 {
5604 /* Unselect shader. */
5605 hr = pContext->pDevice->SetVertexShader(NULL);
5606 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5607 }
5608 else
5609 AssertFailedReturn(VERR_INVALID_PARAMETER);
5610 }
5611 else
5612 {
5613 /* Save for vm state save/restore. */
5614 pContext->state.shidPixel = shid;
5615 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_PIXELSHADER;
5616
5617 Assert(type == SVGA3D_SHADERTYPE_PS);
5618 if ( shid < pContext->cPixelShaders
5619 && pContext->paPixelShader[shid].id == shid)
5620 {
5621 PVMSVGA3DSHADER pShader = &pContext->paPixelShader[shid];
5622 Assert(type == pShader->type);
5623
5624 hr = pContext->pDevice->SetPixelShader(pShader->u.pPixelShader);
5625 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5626 }
5627 else
5628 if (shid == SVGA_ID_INVALID)
5629 {
5630 /* Unselect shader. */
5631 hr = pContext->pDevice->SetPixelShader(NULL);
5632 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5633 }
5634 else
5635 AssertFailedReturn(VERR_INVALID_PARAMETER);
5636 }
5637
5638 return VINF_SUCCESS;
5639}
5640
5641int vmsvga3dShaderSetConst(PVGASTATE pThis, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues)
5642{
5643 HRESULT hr;
5644 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
5645 AssertReturn(pState, VERR_NO_MEMORY);
5646
5647 Log(("vmsvga3dShaderSetConst %x reg=%x type=%s ctype=%x\n", cid, reg, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", ctype));
5648
5649 PVMSVGA3DCONTEXT pContext;
5650 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5651 AssertRCReturn(rc, rc);
5652
5653 for (uint32_t i = 0; i < cRegisters; i++)
5654 {
5655#ifdef LOG_ENABLED
5656 switch (ctype)
5657 {
5658 case SVGA3D_CONST_TYPE_FLOAT:
5659 {
5660 float *pValuesF = (float *)pValues;
5661 Log(("ConstantF %d: value=" FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR "\n",
5662 reg + i, FLOAT_FMT_ARGS(pValuesF[i*4 + 0]), FLOAT_FMT_ARGS(pValuesF[i*4 + 1]), FLOAT_FMT_ARGS(pValuesF[i*4 + 2]), FLOAT_FMT_ARGS(pValuesF[i*4 + 3])));
5663 break;
5664 }
5665
5666 case SVGA3D_CONST_TYPE_INT:
5667 Log(("ConstantI %d: value=%d, %d, %d, %d\n", reg + i, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]));
5668 break;
5669
5670 case SVGA3D_CONST_TYPE_BOOL:
5671 Log(("ConstantB %d: value=%d, %d, %d, %d\n", reg + i, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]));
5672 break;
5673 }
5674#endif
5675 vmsvga3dSaveShaderConst(pContext, reg + i, type, ctype, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]);
5676 }
5677
5678 switch (type)
5679 {
5680 case SVGA3D_SHADERTYPE_VS:
5681 switch (ctype)
5682 {
5683 case SVGA3D_CONST_TYPE_FLOAT:
5684 hr = pContext->pDevice->SetVertexShaderConstantF(reg, (const float *)pValues, cRegisters);
5685 break;
5686
5687 case SVGA3D_CONST_TYPE_INT:
5688 hr = pContext->pDevice->SetVertexShaderConstantI(reg, (const int *)pValues, cRegisters);
5689 break;
5690
5691 case SVGA3D_CONST_TYPE_BOOL:
5692 hr = pContext->pDevice->SetVertexShaderConstantB(reg, (const BOOL *)pValues, cRegisters);
5693 break;
5694
5695 default:
5696 AssertFailedReturn(VERR_INVALID_PARAMETER);
5697 }
5698 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSetConst: SetVertexShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5699 break;
5700
5701 case SVGA3D_SHADERTYPE_PS:
5702 switch (ctype)
5703 {
5704 case SVGA3D_CONST_TYPE_FLOAT:
5705 {
5706 hr = pContext->pDevice->SetPixelShaderConstantF(reg, (const float *)pValues, cRegisters);
5707 break;
5708 }
5709
5710 case SVGA3D_CONST_TYPE_INT:
5711 hr = pContext->pDevice->SetPixelShaderConstantI(reg, (const int *)pValues, cRegisters);
5712 break;
5713
5714 case SVGA3D_CONST_TYPE_BOOL:
5715 hr = pContext->pDevice->SetPixelShaderConstantB(reg, (const BOOL *)pValues, cRegisters);
5716 break;
5717
5718 default:
5719 AssertFailedReturn(VERR_INVALID_PARAMETER);
5720 }
5721 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSetConst: SetPixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5722 break;
5723
5724 default:
5725 AssertFailedReturn(VERR_INVALID_PARAMETER);
5726 }
5727 return VINF_SUCCESS;
5728}
5729
5730int vmsvga3dOcclusionQueryCreate(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext)
5731{
5732 RT_NOREF(pState);
5733 HRESULT hr = pContext->pDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &pContext->occlusion.pQuery);
5734 AssertMsgReturn(hr == D3D_OK, ("CreateQuery(D3DQUERYTYPE_OCCLUSION) failed with %x\n", hr), VERR_INTERNAL_ERROR);
5735 return VINF_SUCCESS;
5736}
5737
5738int vmsvga3dOcclusionQueryDelete(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext)
5739{
5740 RT_NOREF(pState);
5741 D3D_RELEASE(pContext->occlusion.pQuery);
5742 return VINF_SUCCESS;
5743}
5744
5745int vmsvga3dOcclusionQueryBegin(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext)
5746{
5747 RT_NOREF(pState);
5748 HRESULT hr = pContext->occlusion.pQuery->Issue(D3DISSUE_BEGIN);
5749 AssertMsgReturnStmt(hr == D3D_OK, ("D3DISSUE_BEGIN(D3DQUERYTYPE_OCCLUSION) failed with %x\n", hr),
5750 D3D_RELEASE(pContext->occlusion.pQuery), VERR_INTERNAL_ERROR);
5751 return VINF_SUCCESS;
5752}
5753
5754int vmsvga3dOcclusionQueryEnd(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext)
5755{
5756 RT_NOREF(pState);
5757 HRESULT hr = pContext->occlusion.pQuery->Issue(D3DISSUE_END);
5758 AssertMsgReturnStmt(hr == D3D_OK, ("D3DISSUE_END(D3DQUERYTYPE_OCCLUSION) failed with %x\n", hr),
5759 D3D_RELEASE(pContext->occlusion.pQuery), VERR_INTERNAL_ERROR);
5760 return VINF_SUCCESS;
5761}
5762
5763int vmsvga3dOcclusionQueryGetData(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t *pu32Pixels)
5764{
5765 RT_NOREF(pState);
5766 HRESULT hr = D3D_OK;
5767 /* Wait until the data becomes available. */
5768 DWORD dwPixels = 0;
5769 do
5770 {
5771 hr = pContext->occlusion.pQuery->GetData((void *)&dwPixels, sizeof(DWORD), D3DGETDATA_FLUSH);
5772 } while (hr == S_FALSE);
5773
5774 AssertMsgReturnStmt(hr == D3D_OK, ("GetData(D3DQUERYTYPE_OCCLUSION) failed with %x\n", hr),
5775 D3D_RELEASE(pContext->occlusion.pQuery), VERR_INTERNAL_ERROR);
5776
5777 LogFunc(("Query result: dwPixels %d\n", dwPixels));
5778 *pu32Pixels = dwPixels;
5779 return VINF_SUCCESS;
5780}
5781
5782static void vmsvgaDumpD3DCaps(D3DCAPS9 *pCaps, D3DADAPTER_IDENTIFIER9 const *pai9)
5783{
5784 bool const fBufferingSaved = RTLogRelSetBuffering(true /*fBuffered*/);
5785
5786 LogRel(("\nD3D9 adapter: %s %RX16:%RX16 [%s, version %d.%d.%d.%d]\n",
5787 pai9->Description, pai9->VendorId, pai9->DeviceId, pai9->Driver,
5788 RT_HI_U16(pai9->DriverVersion.HighPart), RT_LO_U16(pai9->DriverVersion.HighPart),
5789 RT_HI_U16(pai9->DriverVersion.LowPart), RT_LO_U16(pai9->DriverVersion.LowPart)));
5790
5791 LogRel(("\nD3D device caps: DevCaps2:\n"));
5792 if (pCaps->DevCaps2 & D3DDEVCAPS2_ADAPTIVETESSRTPATCH)
5793 LogRel((" - D3DDEVCAPS2_ADAPTIVETESSRTPATCH\n"));
5794 if (pCaps->DevCaps2 & D3DDEVCAPS2_ADAPTIVETESSNPATCH)
5795 LogRel((" - D3DDEVCAPS2_ADAPTIVETESSNPATCH\n"));
5796 if (pCaps->DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES)
5797 LogRel((" - D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES\n"));
5798 if (pCaps->DevCaps2 & D3DDEVCAPS2_DMAPNPATCH)
5799 LogRel((" - D3DDEVCAPS2_DMAPNPATCH\n"));
5800 if (pCaps->DevCaps2 & D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH)
5801 LogRel((" - D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH\n"));
5802 if (pCaps->DevCaps2 & D3DDEVCAPS2_STREAMOFFSET)
5803 LogRel((" - D3DDEVCAPS2_STREAMOFFSET\n"));
5804 if (pCaps->DevCaps2 & D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET)
5805 LogRel((" - D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET\n"));
5806
5807 LogRel(("\nCaps2:\n"));
5808 if (pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP)
5809 LogRel((" - D3DCAPS2_CANAUTOGENMIPMAP\n"));
5810 if (pCaps->Caps2 & D3DCAPS2_CANCALIBRATEGAMMA)
5811 LogRel((" - D3DCAPS2_CANCALIBRATEGAMMA\n"));
5812 if (pCaps->Caps2 & D3DCAPS2_CANSHARERESOURCE)
5813 LogRel((" - D3DCAPS2_CANSHARERESOURCE\n"));
5814 if (pCaps->Caps2 & D3DCAPS2_CANMANAGERESOURCE)
5815 LogRel((" - D3DCAPS2_CANMANAGERESOURCE\n"));
5816 if (pCaps->Caps2 & D3DCAPS2_DYNAMICTEXTURES)
5817 LogRel((" - D3DCAPS2_DYNAMICTEXTURES\n"));
5818 if (pCaps->Caps2 & D3DCAPS2_FULLSCREENGAMMA)
5819 LogRel((" - D3DCAPS2_FULLSCREENGAMMA\n"));
5820
5821 LogRel(("\nCaps3:\n"));
5822 if (pCaps->Caps3 & D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD)
5823 LogRel((" - D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD\n"));
5824 if (pCaps->Caps3 & D3DCAPS3_COPY_TO_VIDMEM)
5825 LogRel((" - D3DCAPS3_COPY_TO_VIDMEM\n"));
5826 if (pCaps->Caps3 & D3DCAPS3_COPY_TO_SYSTEMMEM)
5827 LogRel((" - D3DCAPS3_COPY_TO_SYSTEMMEM\n"));
5828 if (pCaps->Caps3 & D3DCAPS3_DXVAHD)
5829 LogRel((" - D3DCAPS3_DXVAHD\n"));
5830 if (pCaps->Caps3 & D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION)
5831 LogRel((" - D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION\n"));
5832
5833 LogRel(("\nPresentationIntervals:\n"));
5834 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
5835 LogRel((" - D3DPRESENT_INTERVAL_IMMEDIATE\n"));
5836 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
5837 LogRel((" - D3DPRESENT_INTERVAL_ONE\n"));
5838 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_TWO)
5839 LogRel((" - D3DPRESENT_INTERVAL_TWO\n"));
5840 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_THREE)
5841 LogRel((" - D3DPRESENT_INTERVAL_THREE\n"));
5842 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_FOUR)
5843 LogRel((" - D3DPRESENT_INTERVAL_FOUR\n"));
5844
5845 LogRel(("\nDevcaps:\n"));
5846 if (pCaps->DevCaps & D3DDEVCAPS_CANBLTSYSTONONLOCAL)
5847 LogRel((" - D3DDEVCAPS_CANBLTSYSTONONLOCAL\n"));
5848 if (pCaps->DevCaps & D3DDEVCAPS_CANRENDERAFTERFLIP)
5849 LogRel((" - D3DDEVCAPS_CANRENDERAFTERFLIP\n"));
5850 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2)
5851 LogRel((" - D3DDEVCAPS_DRAWPRIMITIVES2\n"));
5852 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2EX)
5853 LogRel((" - D3DDEVCAPS_DRAWPRIMITIVES2EX\n"));
5854 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMTLVERTEX)
5855 LogRel((" - D3DDEVCAPS_DRAWPRIMTLVERTEX\n"));
5856 if (pCaps->DevCaps & D3DDEVCAPS_EXECUTESYSTEMMEMORY)
5857 LogRel((" - D3DDEVCAPS_EXECUTESYSTEMMEMORY\n"));
5858 if (pCaps->DevCaps & D3DDEVCAPS_EXECUTEVIDEOMEMORY)
5859 LogRel((" - D3DDEVCAPS_EXECUTEVIDEOMEMORY\n"));
5860 if (pCaps->DevCaps & D3DDEVCAPS_HWRASTERIZATION)
5861 LogRel((" - D3DDEVCAPS_HWRASTERIZATION\n"));
5862 if (pCaps->DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
5863 LogRel((" - D3DDEVCAPS_HWTRANSFORMANDLIGHT\n"));
5864 if (pCaps->DevCaps & D3DDEVCAPS_NPATCHES)
5865 LogRel((" - D3DDEVCAPS_NPATCHES\n"));
5866 if (pCaps->DevCaps & D3DDEVCAPS_PUREDEVICE)
5867 LogRel((" - D3DDEVCAPS_PUREDEVICE\n"));
5868 if (pCaps->DevCaps & D3DDEVCAPS_QUINTICRTPATCHES)
5869 LogRel((" - D3DDEVCAPS_QUINTICRTPATCHES\n"));
5870 if (pCaps->DevCaps & D3DDEVCAPS_RTPATCHES)
5871 LogRel((" - D3DDEVCAPS_RTPATCHES\n"));
5872 if (pCaps->DevCaps & D3DDEVCAPS_RTPATCHHANDLEZERO)
5873 LogRel((" - D3DDEVCAPS_RTPATCHHANDLEZERO\n"));
5874 if (pCaps->DevCaps & D3DDEVCAPS_SEPARATETEXTUREMEMORIES)
5875 LogRel((" - D3DDEVCAPS_SEPARATETEXTUREMEMORIES\n"));
5876 if (pCaps->DevCaps & D3DDEVCAPS_TEXTURENONLOCALVIDMEM)
5877 LogRel((" - D3DDEVCAPS_TEXTURENONLOCALVIDMEM\n"));
5878 if (pCaps->DevCaps & D3DDEVCAPS_TEXTURESYSTEMMEMORY)
5879 LogRel((" - D3DDEVCAPS_TEXTURESYSTEMMEMORY\n"));
5880 if (pCaps->DevCaps & D3DDEVCAPS_TEXTUREVIDEOMEMORY)
5881 LogRel((" - D3DDEVCAPS_TEXTUREVIDEOMEMORY\n"));
5882 if (pCaps->DevCaps & D3DDEVCAPS_TLVERTEXSYSTEMMEMORY)
5883 LogRel((" - D3DDEVCAPS_TLVERTEXSYSTEMMEMORY\n"));
5884 if (pCaps->DevCaps & D3DDEVCAPS_TLVERTEXVIDEOMEMORY)
5885 LogRel((" - D3DDEVCAPS_TLVERTEXVIDEOMEMORY\n"));
5886
5887 LogRel(("\nTextureCaps:\n"));
5888 if (pCaps->TextureCaps & D3DPTEXTURECAPS_ALPHA)
5889 LogRel((" - D3DPTEXTURECAPS_ALPHA\n"));
5890 if (pCaps->TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
5891 LogRel((" - D3DPTEXTURECAPS_ALPHAPALETTE\n"));
5892 if (pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
5893 LogRel((" - D3DPTEXTURECAPS_CUBEMAP\n"));
5894 if (pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2)
5895 LogRel((" - D3DPTEXTURECAPS_CUBEMAP_POW2\n"));
5896 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)
5897 LogRel((" - D3DPTEXTURECAPS_MIPCUBEMAP\n"));
5898 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPMAP)
5899 LogRel((" - D3DPTEXTURECAPS_MIPMAP\n"));
5900 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)
5901 LogRel((" - D3DPTEXTURECAPS_MIPVOLUMEMAP\n"));
5902 if (pCaps->TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
5903 LogRel((" - D3DPTEXTURECAPS_NONPOW2CONDITIONAL\n"));
5904 if (pCaps->TextureCaps & D3DPTEXTURECAPS_POW2)
5905 LogRel((" - D3DPTEXTURECAPS_POW2\n"));
5906 if (pCaps->TextureCaps & D3DPTEXTURECAPS_NOPROJECTEDBUMPENV)
5907 LogRel((" - D3DPTEXTURECAPS_NOPROJECTEDBUMPENV\n"));
5908 if (pCaps->TextureCaps & D3DPTEXTURECAPS_PERSPECTIVE)
5909 LogRel((" - D3DPTEXTURECAPS_PERSPECTIVE\n"));
5910 if (pCaps->TextureCaps & D3DPTEXTURECAPS_POW2)
5911 LogRel((" - D3DPTEXTURECAPS_POW2\n"));
5912 if (pCaps->TextureCaps & D3DPTEXTURECAPS_PROJECTED)
5913 LogRel((" - D3DPTEXTURECAPS_PROJECTED\n"));
5914 if (pCaps->TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
5915 LogRel((" - D3DPTEXTURECAPS_SQUAREONLY\n"));
5916 if (pCaps->TextureCaps & D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE)
5917 LogRel((" - D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE\n"));
5918 if (pCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
5919 LogRel((" - D3DPTEXTURECAPS_VOLUMEMAP\n"));
5920 if (pCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2)
5921 LogRel((" - D3DPTEXTURECAPS_VOLUMEMAP_POW2\n"));
5922
5923 LogRel(("\nTextureFilterCaps\n"));
5924 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
5925 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
5926 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
5927 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
5928 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
5929 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
5930 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
5931 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
5932 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
5933 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
5934 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
5935 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
5936 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
5937 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
5938 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
5939 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
5940 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
5941 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
5942 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
5943 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
5944 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
5945 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
5946 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
5947 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
5948 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
5949 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
5950
5951 LogRel(("\nCubeTextureFilterCaps\n"));
5952 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
5953 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
5954 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
5955 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
5956 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
5957 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
5958 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
5959 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
5960 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
5961 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
5962 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
5963 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
5964 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
5965 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
5966 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
5967 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
5968 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
5969 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
5970 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
5971 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
5972 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
5973 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
5974 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
5975 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
5976 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
5977 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
5978
5979 LogRel(("\nVolumeTextureFilterCaps\n"));
5980 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
5981 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
5982 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
5983 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
5984 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
5985 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
5986 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
5987 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
5988 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
5989 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
5990 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
5991 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
5992 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
5993 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
5994 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
5995 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
5996 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
5997 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
5998 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
5999 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
6000 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
6001 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
6002 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
6003 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
6004 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
6005 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
6006
6007 LogRel(("\nTextureAddressCaps:\n"));
6008 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_BORDER)
6009 LogRel((" - D3DPTADDRESSCAPS_BORDER\n"));
6010 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_CLAMP)
6011 LogRel((" - D3DPTADDRESSCAPS_CLAMP\n"));
6012 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_INDEPENDENTUV)
6013 LogRel((" - D3DPTADDRESSCAPS_INDEPENDENTUV\n"));
6014 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_MIRROR)
6015 LogRel((" - D3DPTADDRESSCAPS_MIRROR\n"));
6016 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_MIRRORONCE)
6017 LogRel((" - D3DPTADDRESSCAPS_MIRRORONCE\n"));
6018 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_WRAP)
6019 LogRel((" - D3DPTADDRESSCAPS_WRAP\n"));
6020
6021 LogRel(("\nTextureOpCaps:\n"));
6022 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_DISABLE)
6023 LogRel((" - D3DTEXOPCAPS_DISABLE\n"));
6024 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SELECTARG1)
6025 LogRel((" - D3DTEXOPCAPS_SELECTARG1\n"));
6026 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SELECTARG2)
6027 LogRel((" - D3DTEXOPCAPS_SELECTARG2\n"));
6028 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE)
6029 LogRel((" - D3DTEXOPCAPS_MODULATE\n"));
6030 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE2X)
6031 LogRel((" - D3DTEXOPCAPS_MODULATE2X\n"));
6032 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE4X)
6033 LogRel((" - D3DTEXOPCAPS_MODULATE4X\n"));
6034 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADD)
6035 LogRel((" - D3DTEXOPCAPS_ADD\n"));
6036 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED)
6037 LogRel((" - D3DTEXOPCAPS_ADDSIGNED\n"));
6038 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED2X)
6039 LogRel((" - D3DTEXOPCAPS_ADDSIGNED2X\n"));
6040 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SUBTRACT)
6041 LogRel((" - D3DTEXOPCAPS_SUBTRACT\n"));
6042 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSMOOTH)
6043 LogRel((" - D3DTEXOPCAPS_ADDSMOOTH\n"));
6044 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDDIFFUSEALPHA)
6045 LogRel((" - D3DTEXOPCAPS_BLENDDIFFUSEALPHA\n"));
6046 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHA)
6047 LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHA\n"));
6048 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDFACTORALPHA)
6049 LogRel((" - D3DTEXOPCAPS_BLENDFACTORALPHA\n"));
6050 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHAPM)
6051 LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHAPM\n"));
6052 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDCURRENTALPHA)
6053 LogRel((" - D3DTEXOPCAPS_BLENDCURRENTALPHA\n"));
6054 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_PREMODULATE)
6055 LogRel((" - D3DTEXOPCAPS_PREMODULATE\n"));
6056 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR)
6057 LogRel((" - D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR\n"));
6058 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA)
6059 LogRel((" - D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA\n"));
6060 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR)
6061 LogRel((" - D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR\n"));
6062 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA)
6063 LogRel((" - D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA\n"));
6064 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP)
6065 LogRel((" - D3DTEXOPCAPS_BUMPENVMAP\n"));
6066 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAPLUMINANCE)
6067 LogRel((" - D3DTEXOPCAPS_BUMPENVMAPLUMINANCE\n"));
6068 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3)
6069 LogRel((" - D3DTEXOPCAPS_DOTPRODUCT3\n"));
6070 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MULTIPLYADD)
6071 LogRel((" - D3DTEXOPCAPS_MULTIPLYADD\n"));
6072 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_LERP)
6073 LogRel((" - D3DTEXOPCAPS_LERP\n"));
6074
6075
6076 LogRel(("\n"));
6077 LogRel(("PixelShaderVersion: %#x (%u.%u)\n", pCaps->PixelShaderVersion,
6078 D3DSHADER_VERSION_MAJOR(pCaps->PixelShaderVersion), D3DSHADER_VERSION_MINOR(pCaps->PixelShaderVersion)));
6079 LogRel(("VertexShaderVersion: %#x (%u.%u)\n", pCaps->VertexShaderVersion,
6080 D3DSHADER_VERSION_MAJOR(pCaps->VertexShaderVersion), D3DSHADER_VERSION_MINOR(pCaps->VertexShaderVersion)));
6081
6082 LogRel(("\n"));
6083 RTLogRelSetBuffering(fBufferingSaved);
6084}
6085
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