VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-win.cpp@ 82609

Last change on this file since 82609 was 82609, checked in by vboxsync, 5 years ago

Devices/Graphics: pThis -> pThisCC.

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
File size: 247.3 KB
Line 
1/* $Id: DevVGA-SVGA3d-win.cpp 82609 2019-12-17 17:07:20Z vboxsync $ */
2/** @file
3 * DevVMWare - VMWare SVGA device
4 */
5
6/*
7 * Copyright (C) 2013-2019 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18
19/*********************************************************************************************************************************
20* Header Files *
21*********************************************************************************************************************************/
22#define LOG_GROUP LOG_GROUP_DEV_VMSVGA
23#include <VBox/vmm/pdmdev.h>
24#include <VBox/version.h>
25#include <VBox/err.h>
26#include <VBox/log.h>
27#include <VBox/vmm/pgm.h>
28#include <VBox/AssertGuest.h>
29
30#include <iprt/assert.h>
31#include <iprt/semaphore.h>
32#include <iprt/uuid.h>
33#include <iprt/mem.h>
34#include <iprt/avl.h>
35
36#include <VBoxVideo.h> /* required by DevVGA.h */
37
38/* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
39#include "DevVGA.h"
40
41#include "DevVGA-SVGA.h"
42#include "DevVGA-SVGA3d.h"
43#include "DevVGA-SVGA3d-internal.h"
44
45/* Enable to disassemble defined shaders. */
46#if defined(DEBUG) && 0 /* Disabled as we don't have the DirectX SDK avaible atm. */
47#define DUMP_SHADER_DISASSEMBLY
48#endif
49
50#ifdef DUMP_SHADER_DISASSEMBLY
51#include <d3dx9shader.h>
52#endif
53
54
55/*********************************************************************************************************************************
56* Defined Constants And Macros *
57*********************************************************************************************************************************/
58
59#define FOURCC_INTZ (D3DFORMAT)MAKEFOURCC('I', 'N', 'T', 'Z')
60#define FOURCC_NULL (D3DFORMAT)MAKEFOURCC('N', 'U', 'L', 'L')
61
62
63/*********************************************************************************************************************************
64* Structures and Typedefs *
65*********************************************************************************************************************************/
66
67typedef struct
68{
69 DWORD Usage;
70 D3DRESOURCETYPE ResourceType;
71 SVGA3dFormatOp FormatOp;
72} VMSVGA3DFORMATSUPPORT;
73
74
75/*********************************************************************************************************************************
76* Global Variables *
77*********************************************************************************************************************************/
78static VMSVGA3DFORMATSUPPORT const g_aFormatSupport[] =
79{
80 {
81 0,
82 D3DRTYPE_SURFACE,
83 SVGA3DFORMAT_OP_OFFSCREENPLAIN,
84 },
85 {
86 D3DUSAGE_RENDERTARGET,
87 D3DRTYPE_SURFACE,
88 (SVGA3dFormatOp) (SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET),
89 },
90 {
91 D3DUSAGE_AUTOGENMIPMAP,
92 D3DRTYPE_TEXTURE,
93 SVGA3DFORMAT_OP_AUTOGENMIPMAP,
94 },
95 {
96 D3DUSAGE_DMAP,
97 D3DRTYPE_TEXTURE,
98 SVGA3DFORMAT_OP_DMAP,
99 },
100 {
101 0,
102 D3DRTYPE_TEXTURE,
103 SVGA3DFORMAT_OP_TEXTURE,
104 },
105 {
106 0,
107 D3DRTYPE_CUBETEXTURE,
108 SVGA3DFORMAT_OP_CUBETEXTURE,
109 },
110 {
111 0,
112 D3DRTYPE_VOLUMETEXTURE,
113 SVGA3DFORMAT_OP_VOLUMETEXTURE,
114 },
115 {
116 D3DUSAGE_QUERY_VERTEXTEXTURE,
117 D3DRTYPE_TEXTURE,
118 SVGA3DFORMAT_OP_VERTEXTEXTURE,
119 },
120 {
121 D3DUSAGE_QUERY_LEGACYBUMPMAP,
122 D3DRTYPE_TEXTURE,
123 SVGA3DFORMAT_OP_BUMPMAP,
124 },
125 {
126 D3DUSAGE_QUERY_SRGBREAD,
127 D3DRTYPE_TEXTURE,
128 SVGA3DFORMAT_OP_SRGBREAD,
129 },
130 {
131 D3DUSAGE_QUERY_SRGBWRITE,
132 D3DRTYPE_TEXTURE,
133 SVGA3DFORMAT_OP_SRGBWRITE,
134 }
135};
136
137static VMSVGA3DFORMATSUPPORT const g_aFeatureReject[] =
138{
139 {
140 D3DUSAGE_QUERY_WRAPANDMIP,
141 D3DRTYPE_TEXTURE,
142 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP
143 },
144 {
145 D3DUSAGE_QUERY_FILTER,
146 D3DRTYPE_TEXTURE,
147 SVGA3DFORMAT_OP_NOFILTER
148 },
149 {
150 D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
151 D3DRTYPE_TEXTURE, /* ?? */
152 SVGA3DFORMAT_OP_NOALPHABLEND
153 },
154};
155
156
157/*********************************************************************************************************************************
158* Internal Functions *
159*********************************************************************************************************************************/
160static void vmsvgaDumpD3DCaps(D3DCAPS9 *pCaps, D3DADAPTER_IDENTIFIER9 const *pai9);
161
162
163int vmsvga3dInit(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC)
164{
165 RT_NOREF(pDevIns, pThis);
166
167 PVMSVGA3DSTATE pState;
168 pThisCC->svga.p3dState = pState = (PVMSVGA3DSTATE)RTMemAllocZ(sizeof(VMSVGA3DSTATE));
169 AssertReturn(pThisCC->svga.p3dState, VERR_NO_MEMORY);
170
171 /* Create event semaphore. */
172 int rc = RTSemEventCreate(&pState->WndRequestSem);
173 if (RT_FAILURE(rc))
174 {
175 Log(("%s: Failed to create event semaphore for window handling.\n", __FUNCTION__));
176 return rc;
177 }
178
179 /* Create the async IO thread. */
180 rc = RTThreadCreate(&pState->pWindowThread, vmsvga3dWindowThread, pState->WndRequestSem, 0, RTTHREADTYPE_GUI, 0, "VMSVGA3DWND");
181 if (RT_FAILURE(rc))
182 {
183 AssertMsgFailed(("%s: Async IO Thread creation for 3d window handling failed rc=%d\n", __FUNCTION__, rc));
184 return rc;
185 }
186
187 return VINF_SUCCESS;
188}
189
190int vmsvga3dPowerOn(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC)
191{
192 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
193 AssertReturn(pThisCC->svga.p3dState, VERR_NO_MEMORY);
194 HRESULT hr;
195 RT_NOREF(pDevIns, pThis);
196
197 if (pState->pD3D9)
198 return VINF_SUCCESS; /* already initialized (load state) */
199
200#ifdef VBOX_VMSVGA3D_WITH_WINE_OPENGL
201 pState->pD3D9 = Direct3DCreate9(D3D_SDK_VERSION);
202 AssertReturn(pState->pD3D9, VERR_INTERNAL_ERROR);
203#else
204 /* Direct3DCreate9Ex was introduced in Vista, so resolve it dynamically. */
205 typedef HRESULT (WINAPI *PFNDIRECT3DCREATE9EX)(UINT, IDirect3D9Ex **);
206 PFNDIRECT3DCREATE9EX pfnDirect3dCreate9Ex = (PFNDIRECT3DCREATE9EX)RTLdrGetSystemSymbol("d3d9.dll", "Direct3DCreate9Ex");
207 if (!pfnDirect3dCreate9Ex)
208 return PDMDevHlpVMSetError(pDevIns, VERR_SYMBOL_NOT_FOUND, RT_SRC_POS,
209 "vmsvga3d: Unable to locate Direct3DCreate9Ex. This feature requires Vista and later.");
210 hr = pfnDirect3dCreate9Ex(D3D_SDK_VERSION, &pState->pD3D9);
211 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
212#endif
213 D3DADAPTER_IDENTIFIER9 ai9;
214 hr = pState->pD3D9->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, &ai9);
215 AssertReturnStmt(hr == D3D_OK, D3D_RELEASE(pState->pD3D9), VERR_INTERNAL_ERROR);
216
217 hr = pState->pD3D9->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &pState->caps);
218 AssertReturnStmt(hr == D3D_OK, D3D_RELEASE(pState->pD3D9), VERR_INTERNAL_ERROR);
219
220 vmsvgaDumpD3DCaps(&pState->caps, &ai9);
221
222 if (!D3D9CheckDeviceFormat(pState->pD3D9, 0, D3DRTYPE_TEXTURE, FOURCC_INTZ))
223 {
224 /* INTZ support is essential to support depth surfaces used as textures. */
225 LogRel(("VMSVGA: texture format INTZ not supported!!!\n"));
226 }
227 else
228 pState->fSupportedSurfaceINTZ = true;
229
230 if (!D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, FOURCC_NULL))
231 {
232 /* NULL is a dummy surface which can be used as a render target to save memory. */
233 LogRel(("VMSVGA: surface format NULL not supported!!!\n"));
234 }
235 else
236 pState->fSupportedSurfaceNULL = true;
237
238 /* Check if DX9 depth stencil textures are supported */
239 if (!D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_D16))
240 {
241 LogRel(("VMSVGA: texture format D3DFMT_D16 not supported\n"));
242 }
243
244 if (!D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_D24X8))
245 {
246 LogRel(("VMSVGA: texture format D3DFMT_D24X8 not supported\n"));
247 }
248
249 if (!D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_D24S8))
250 {
251 LogRel(("VMSVGA: texture format D3DFMT_D24S8 not supported\n"));
252 }
253
254 /* Check some formats must be emulated. */
255 if (D3D9CheckDeviceFormat(pState->pD3D9, 0, D3DRTYPE_TEXTURE, D3DFMT_UYVY))
256 {
257 /* Native UYVY support has better performance. */
258 LogRel(("VMSVGA: texture format D3DFMT_UYVY supported\n"));
259 pState->fSupportedFormatUYVY = true;
260 }
261
262 if (D3D9CheckDeviceFormat(pState->pD3D9, 0, D3DRTYPE_TEXTURE, D3DFMT_YUY2))
263 {
264 /* Native YUY2 support has better performance. */
265 LogRel(("VMSVGA: texture format D3DFMT_YUY2 supported\n"));
266 pState->fSupportedFormatYUY2 = true;
267 }
268
269 if (D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_A8B8G8R8))
270 {
271 /* Native A8B8G8R8 support is good for OpenGL application in the guest. */
272 LogRel(("VMSVGA: texture format D3DFMT_A8B8G8R8 supported\n"));
273 pState->fSupportedFormatA8B8G8R8 = true;
274 }
275
276 return VINF_SUCCESS;
277}
278
279int vmsvga3dReset(PVGASTATECC pThisCC)
280{
281 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
282 AssertReturn(pThisCC->svga.p3dState, VERR_NO_MEMORY);
283
284 /* Destroy all leftover surfaces. */
285 for (uint32_t i = 0; i < pState->cSurfaces; i++)
286 {
287 if (pState->papSurfaces[i]->id != SVGA3D_INVALID_ID)
288 vmsvga3dSurfaceDestroy(pThisCC, pState->papSurfaces[i]->id);
289 }
290
291 /* Destroy all leftover contexts. */
292 for (uint32_t i = 0; i < pState->cContexts; i++)
293 {
294 if (pState->papContexts[i]->id != SVGA3D_INVALID_ID)
295 vmsvga3dContextDestroy(pThisCC, pState->papContexts[i]->id);
296 }
297 return VINF_SUCCESS;
298}
299
300int vmsvga3dTerminate(PVGASTATECC pThisCC)
301{
302 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
303 AssertReturn(pThisCC->svga.p3dState, VERR_NO_MEMORY);
304
305 int rc = vmsvga3dReset(pThisCC);
306 AssertRCReturn(rc, rc);
307
308 /* Terminate the window creation thread. */
309 rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_EXIT, 0, 0);
310 AssertRCReturn(rc, rc);
311
312 RTSemEventDestroy(pState->WndRequestSem);
313
314 D3D_RELEASE(pState->pD3D9);
315
316 return VINF_SUCCESS;
317}
318
319void vmsvga3dUpdateHostScreenViewport(PVGASTATECC pThisCC, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport)
320{
321 /** @todo Scroll the screen content without requiring the guest to redraw. */
322 RT_NOREF(pThisCC, idScreen, pOldViewport);
323}
324
325static uint32_t vmsvga3dGetSurfaceFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps, D3DFORMAT format)
326{
327 NOREF(idx3dCaps);
328 HRESULT hr;
329 uint32_t result = 0;
330
331 /* Try if the format can be used for the primary display. */
332 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
333 D3DDEVTYPE_HAL,
334 format,
335 0,
336 D3DRTYPE_SURFACE,
337 format);
338
339 for (unsigned i = 0; i < RT_ELEMENTS(g_aFormatSupport); i++)
340 {
341 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
342 D3DDEVTYPE_HAL,
343 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
344 g_aFormatSupport[i].Usage,
345 g_aFormatSupport[i].ResourceType,
346 format);
347 if (hr == D3D_OK)
348 result |= g_aFormatSupport[i].FormatOp;
349 }
350
351 /* Check for features only if the format is supported in any form. */
352 if (result)
353 {
354 for (unsigned i = 0; i < RT_ELEMENTS(g_aFeatureReject); i++)
355 {
356 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
357 D3DDEVTYPE_HAL,
358 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
359 g_aFeatureReject[i].Usage,
360 g_aFeatureReject[i].ResourceType,
361 format);
362 if (hr != D3D_OK)
363 result |= g_aFeatureReject[i].FormatOp;
364 }
365 }
366
367 /** @todo missing:
368 *
369 * SVGA3DFORMAT_OP_PIXELSIZE
370 */
371
372 switch (idx3dCaps)
373 {
374 case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
375 case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
376 case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
377 result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
378 | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
379 | SVGA3DFORMAT_OP_DISPLAYMODE /* Should not be set for alpha formats. */
380 | SVGA3DFORMAT_OP_3DACCELERATION; /* implies OP_DISPLAYMODE */
381 break;
382
383 case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
384 case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
385 case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
386 case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
387 result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
388 | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
389 | SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET;
390 break;
391 /* These formats can't be used as textures on AMD drivers (Intel works).
392 * Still report them as textures to the guest and emulate them in the device.
393 */
394 case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
395 case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
396 result |= SVGA3DFORMAT_OP_TEXTURE;
397 break;
398 }
399 Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
400
401 return result;
402}
403
404static uint32_t vmsvga3dGetDepthFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps, D3DFORMAT format)
405{
406 RT_NOREF(idx3dCaps);
407 HRESULT hr;
408 uint32_t result = 0;
409
410 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
411 D3DDEVTYPE_HAL,
412 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
413 D3DUSAGE_DEPTHSTENCIL,
414 D3DRTYPE_SURFACE,
415 format);
416 if (hr == D3D_OK)
417 result = SVGA3DFORMAT_OP_ZSTENCIL
418 | SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
419 | SVGA3DFORMAT_OP_TEXTURE /* Necessary for Ubuntu Unity */;
420
421 Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
422 return result;
423}
424
425
426int vmsvga3dQueryCaps(PVGASTATECC pThisCC, uint32_t idx3dCaps, uint32_t *pu32Val)
427{
428 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
429 AssertReturn(pState, VERR_NO_MEMORY);
430 D3DCAPS9 *pCaps = &pState->caps;
431 int rc = VINF_SUCCESS;
432
433 *pu32Val = 0;
434
435 switch (idx3dCaps)
436 {
437 case SVGA3D_DEVCAP_3D:
438 *pu32Val = 1; /* boolean? */
439 break;
440
441 case SVGA3D_DEVCAP_MAX_LIGHTS:
442 *pu32Val = pCaps->MaxActiveLights;
443 break;
444
445 case SVGA3D_DEVCAP_MAX_TEXTURES:
446 *pu32Val = pCaps->MaxSimultaneousTextures;
447 break;
448
449 case SVGA3D_DEVCAP_MAX_CLIP_PLANES:
450 *pu32Val = pCaps->MaxUserClipPlanes;
451 break;
452
453 case SVGA3D_DEVCAP_VERTEX_SHADER_VERSION:
454 switch (pCaps->VertexShaderVersion)
455 {
456 case D3DVS_VERSION(1,1):
457 *pu32Val = SVGA3DVSVERSION_11;
458 break;
459 case D3DVS_VERSION(2,0):
460 *pu32Val = SVGA3DVSVERSION_20;
461 break;
462 case D3DVS_VERSION(3,0):
463 *pu32Val = SVGA3DVSVERSION_30;
464 break;
465 case D3DVS_VERSION(4,0):
466 *pu32Val = SVGA3DVSVERSION_40;
467 break;
468 default:
469 LogRel(("VMSVGA: Unsupported vertex shader version %x\n", pCaps->VertexShaderVersion));
470 break;
471 }
472 break;
473
474 case SVGA3D_DEVCAP_VERTEX_SHADER:
475 /* boolean? */
476 *pu32Val = 1;
477 break;
478
479 case SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION:
480 switch (pCaps->PixelShaderVersion)
481 {
482 case D3DPS_VERSION(1,1):
483 *pu32Val = SVGA3DPSVERSION_11;
484 break;
485 case D3DPS_VERSION(1,2):
486 *pu32Val = SVGA3DPSVERSION_12;
487 break;
488 case D3DPS_VERSION(1,3):
489 *pu32Val = SVGA3DPSVERSION_13;
490 break;
491 case D3DPS_VERSION(1,4):
492 *pu32Val = SVGA3DPSVERSION_14;
493 break;
494 case D3DPS_VERSION(2,0):
495 *pu32Val = SVGA3DPSVERSION_20;
496 break;
497 case D3DPS_VERSION(3,0):
498 *pu32Val = SVGA3DPSVERSION_30;
499 break;
500 case D3DPS_VERSION(4,0):
501 *pu32Val = SVGA3DPSVERSION_40;
502 break;
503 default:
504 LogRel(("VMSVGA: Unsupported pixel shader version %x\n", pCaps->PixelShaderVersion));
505 break;
506 }
507 break;
508
509 case SVGA3D_DEVCAP_FRAGMENT_SHADER:
510 /* boolean? */
511 *pu32Val = 1;
512 break;
513
514 case SVGA3D_DEVCAP_S23E8_TEXTURES:
515 case SVGA3D_DEVCAP_S10E5_TEXTURES:
516 /* Must be obsolete by now; surface format caps specify the same thing. */
517 rc = VERR_INVALID_PARAMETER;
518 break;
519
520 case SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND:
521 break;
522
523 /*
524 * 2. The BUFFER_FORMAT capabilities are deprecated, and they always
525 * return TRUE. Even on physical hardware that does not support
526 * these formats natively, the SVGA3D device will provide an emulation
527 * which should be invisible to the guest OS.
528 */
529 case SVGA3D_DEVCAP_D16_BUFFER_FORMAT:
530 case SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT:
531 case SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT:
532 *pu32Val = 1;
533 break;
534
535 case SVGA3D_DEVCAP_QUERY_TYPES:
536 break;
537
538 case SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING:
539 break;
540
541 case SVGA3D_DEVCAP_MAX_POINT_SIZE:
542 AssertCompile(sizeof(uint32_t) == sizeof(float));
543 *(float *)pu32Val = pCaps->MaxPointSize;
544 break;
545
546 case SVGA3D_DEVCAP_MAX_SHADER_TEXTURES:
547 /** @todo ?? */
548 rc = VERR_INVALID_PARAMETER;
549 break;
550
551 case SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH:
552 *pu32Val = pCaps->MaxTextureWidth;
553 break;
554
555 case SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT:
556 *pu32Val = pCaps->MaxTextureHeight;
557 break;
558
559 case SVGA3D_DEVCAP_MAX_VOLUME_EXTENT:
560 *pu32Val = pCaps->MaxVolumeExtent;
561 break;
562
563 case SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT:
564 *pu32Val = pCaps->MaxTextureRepeat;
565 break;
566
567 case SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO:
568 *pu32Val = pCaps->MaxTextureAspectRatio;
569 break;
570
571 case SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY:
572 *pu32Val = pCaps->MaxAnisotropy;
573 break;
574
575 case SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT:
576 *pu32Val = pCaps->MaxPrimitiveCount;
577 break;
578
579 case SVGA3D_DEVCAP_MAX_VERTEX_INDEX:
580 *pu32Val = pCaps->MaxVertexIndex;
581 break;
582
583 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS:
584 *pu32Val = pCaps->MaxVertexShader30InstructionSlots;
585 break;
586
587 case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS:
588 *pu32Val = pCaps->MaxPixelShader30InstructionSlots;
589 break;
590
591 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS:
592 *pu32Val = pCaps->VS20Caps.NumTemps;
593 break;
594
595 case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS:
596 *pu32Val = pCaps->PS20Caps.NumTemps;
597 break;
598
599 case SVGA3D_DEVCAP_TEXTURE_OPS:
600 break;
601
602 case SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES:
603 break;
604
605 case SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES:
606 break;
607
608 case SVGA3D_DEVCAP_ALPHATOCOVERAGE:
609 break;
610
611 case SVGA3D_DEVCAP_SUPERSAMPLE:
612 break;
613
614 case SVGA3D_DEVCAP_AUTOGENMIPMAPS:
615 *pu32Val = !!(pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP);
616 break;
617
618 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES:
619 break;
620
621 case SVGA3D_DEVCAP_MAX_RENDER_TARGETS: /** @todo same thing? */
622 case SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS:
623 *pu32Val = pCaps->NumSimultaneousRTs;
624 break;
625
626 /*
627 * This is the maximum number of SVGA context IDs that the guest
628 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
629 */
630 case SVGA3D_DEVCAP_MAX_CONTEXT_IDS:
631 *pu32Val = SVGA3D_MAX_CONTEXT_IDS;
632 break;
633
634 /*
635 * This is the maximum number of SVGA surface IDs that the guest
636 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
637 */
638 case SVGA3D_DEVCAP_MAX_SURFACE_IDS:
639 *pu32Val = SVGA3D_MAX_SURFACE_IDS;
640 break;
641
642 /* Supported surface formats. */
643 case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
644 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X8R8G8B8);
645 break;
646
647 case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
648 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8R8G8B8);
649 break;
650
651 case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
652 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A2R10G10B10);
653 break;
654
655 case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
656 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X1R5G5B5);
657 break;
658
659 case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
660 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A1R5G5B5);
661 break;
662
663 case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
664 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A4R4G4B4);
665 break;
666
667 case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
668 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A4R4G4B4);
669 break;
670
671 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16:
672 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_L16);
673 break;
674
675 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8:
676 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8L8);
677 break;
678
679 case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8:
680 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8);
681 break;
682
683 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8:
684 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_L8);
685 break;
686
687 case SVGA3D_DEVCAP_SURFACEFMT_Z_D16:
688 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D16);
689 break;
690
691 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8:
692 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT: /** @todo not correct */
693 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24S8);
694 break;
695
696 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8:
697 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24X8);
698 break;
699
700 case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16:
701 /** @todo supposed to be floating-point, but unable to find a match for D3D9... */
702 *pu32Val = 0;
703 break;
704
705 case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24:
706 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24FS8);
707 break;
708
709 case SVGA3D_DEVCAP_SURFACEFMT_DXT1:
710 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT1);
711 break;
712
713 case SVGA3D_DEVCAP_SURFACEFMT_DXT2:
714 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT2);
715 break;
716
717 case SVGA3D_DEVCAP_SURFACEFMT_DXT3:
718 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT3);
719 break;
720
721 case SVGA3D_DEVCAP_SURFACEFMT_DXT4:
722 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT4);
723 break;
724
725 case SVGA3D_DEVCAP_SURFACEFMT_DXT5:
726 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT5);
727 break;
728
729 case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8:
730 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X8L8V8U8);
731 break;
732
733 case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10:
734 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A2W10V10U10);
735 break;
736
737 case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8:
738 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_V8U8);
739 break;
740
741 case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8:
742 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_Q8W8V8U8);
743 break;
744
745 case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8:
746 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_CxV8U8);
747 break;
748
749 case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5:
750 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R16F);
751 break;
752
753 case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8:
754 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R32F);
755 break;
756
757 case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5:
758 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G16R16F);
759 break;
760
761 case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8:
762 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G32R32F);
763 break;
764
765 case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5:
766 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A16B16G16R16F);
767 break;
768
769 case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8:
770 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A32B32G32R32F);
771 break;
772
773 case SVGA3D_DEVCAP_SURFACEFMT_V16U16:
774 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_V16U16);
775 break;
776
777 case SVGA3D_DEVCAP_SURFACEFMT_G16R16:
778 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G16R16);
779 break;
780
781 case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16:
782 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A16B16G16R16);
783 break;
784
785 case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
786 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_UYVY);
787 break;
788
789 case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
790 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_YUY2);
791 break;
792
793 case SVGA3D_DEVCAP_SURFACEFMT_NV12:
794 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2'));
795 break;
796
797 case SVGA3D_DEVCAP_SURFACEFMT_AYUV:
798 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V'));
799 break;
800
801 case SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM:
802 case SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM:
803 /* Unknown; only in DX10 & 11 */
804 Log(("CAPS: Unknown CAP %s\n", vmsvga3dGetCapString(idx3dCaps)));
805 rc = VERR_INVALID_PARAMETER;
806 *pu32Val = 0;
807 break;
808
809 default:
810 Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
811 rc = VERR_INVALID_PARAMETER;
812 break;
813 }
814#if 0
815 /* Dump of VMWare Player caps (from their log); for debugging purposes */
816 switch (idx3dCaps)
817 {
818 case 0:
819 *pu32Val = 0x00000001;
820 break;
821 case 1:
822 *pu32Val = 0x0000000a;
823 break;
824 case 2:
825 *pu32Val = 0x00000008;
826 break;
827 case 3: *pu32Val = 0x00000006; break;
828 case 4: *pu32Val = 0x00000007; break;
829 case 5: *pu32Val = 0x00000001; break;
830 case 6: *pu32Val = 0x0000000d; break;
831 case 7: *pu32Val = 0x00000001; break;
832 case 8: *pu32Val = 0x00000004; break;
833 case 9: *pu32Val = 0x00000001; break;
834 case 10: *pu32Val = 0x00000001; break;
835 case 11: *pu32Val = 0x00000004; break;
836 case 12: *pu32Val = 0x00000001; break;
837 case 13: *pu32Val = 0x00000001; break;
838 case 14: *pu32Val = 0x00000001; break;
839 case 15: *pu32Val = 0x00000001; break;
840 case 16: *pu32Val = 0x00000001; break;
841 case 17: *pu32Val = (uint32_t)256.000000; break;
842 case 18: *pu32Val = 0x00000014; break;
843 case 19: *pu32Val = 0x00001000; break;
844 case 20: *pu32Val = 0x00001000; break;
845 case 21: *pu32Val = 0x00000800; break;
846 case 22: *pu32Val = 0x00002000; break;
847 case 23: *pu32Val = 0x00000800; break;
848 case 24: *pu32Val = 0x00000010; break;
849 case 25: *pu32Val = 0x000fffff; break;
850 case 26: *pu32Val = 0x00ffffff; break;
851 case 27: *pu32Val = 0xffffffff; break;
852 case 28: *pu32Val = 0xffffffff; break;
853 case 29: *pu32Val = 0x00000020; break;
854 case 30: *pu32Val = 0x00000020; break;
855 case 31: *pu32Val = 0x03ffffff; break;
856 case 32: *pu32Val = 0x0098ec1f; break;
857 case 33: *pu32Val = 0x0098e11f; break;
858 case 34: *pu32Val = 0x0098e01f; break;
859 case 35: *pu32Val = 0x012c2000; break;
860 case 36: *pu32Val = 0x0098e11f; break;
861 case 37: *pu32Val = 0x0090c11f; break;
862 case 38: *pu32Val = 0x0098ec1f; break;
863 case 39: *pu32Val = 0x00804007; break;
864 case 40: *pu32Val = 0x0080c007; break;
865 case 41: *pu32Val = 0x00804007; break;
866 case 42: *pu32Val = 0x0080c007; break;
867 case 43: *pu32Val = 0x000000c1; break;
868 case 44: *pu32Val = 0x000000c1; break;
869 case 45: *pu32Val = 0x000000c1; break;
870 case 46: *pu32Val = 0x00808005; break;
871 case 47: *pu32Val = 0x00808005; break;
872 case 48: *pu32Val = 0x00808005; break;
873 case 49: *pu32Val = 0x00808005; break;
874 case 50: *pu32Val = 0x00808005; break;
875 case 51: *pu32Val = 0x01240000; break;
876 case 52: *pu32Val = 0x00814007; break;
877 case 53: *pu32Val = 0x00814007; break;
878 case 54: *pu32Val = 0x00814007; break;
879 case 55: *pu32Val = 0x01240000; break;
880 case 56: *pu32Val = 0x0080401f; break;
881 case 57: *pu32Val = 0x0080401f; break;
882 case 58: *pu32Val = 0x0080401f; break;
883 case 59: *pu32Val = 0x0080401f; break;
884 case 60: *pu32Val = 0x0080601f; break;
885 case 61: *pu32Val = 0x0080401f; break;
886 case 62: *pu32Val = 0x00000000; break;
887 case 63: *pu32Val = 0x00000004; break;
888 case 64: *pu32Val = 0x00000004; break;
889 case 65: *pu32Val = 0x00814005; break;
890 case 66: *pu32Val = 0x0080401f; break;
891 case 67: *pu32Val = 0x0080601f; break;
892 case 68: *pu32Val = 0x00006009; break;
893 case 69: *pu32Val = 0x00006001; break;
894 case 70: *pu32Val = 0x00000001; break;
895 case 71: *pu32Val = 0x0000000b; break;
896 case 72: *pu32Val = 0x00000001; break;
897 case 73: *pu32Val = 0x00000000; break;
898 case 74: *pu32Val = 0x00000000; break;
899 case 75: *pu32Val = 0x01246000; break;
900 case 76: *pu32Val = 0x00004009; break;
901 case 77: *pu32Val = 0x00000100; break;
902 case 78: *pu32Val = 0x00008000; break;
903 case 79: *pu32Val = 0x000000c1; break;
904 case 80: *pu32Val = 0x01240000; break;
905 case 81: *pu32Val = 0x000000c1; break;
906 case 82: *pu32Val = 0x00800005; break;
907 case 83: *pu32Val = 0x00800005; break;
908 case 84: *pu32Val = 0x00000000; break;
909 case 85: *pu32Val = 0x00000000; break;
910 case 86: *pu32Val = 0x00000000; break;
911 case 87: *pu32Val = 0x00000000; break;
912 case 88: *pu32Val = 0x00000000; break;
913 case 89: *pu32Val = (uint32_t) 0.000000; break;
914 case 90: *pu32Val = (uint32_t) 0.000000; break;
915 case 91: *pu32Val = 0x00006009; break;
916 default:
917// Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
918// rc = VERR_INVALID_PARAMETER;
919 break;
920 }
921#endif
922 Log(("CAPS: %d=%s - %x\n", idx3dCaps, vmsvga3dGetCapString(idx3dCaps), *pu32Val));
923 return rc;
924}
925
926/**
927 * Convert SVGA format value to its D3D equivalent
928 */
929D3DFORMAT vmsvga3dSurfaceFormat2D3D(SVGA3dSurfaceFormat format)
930{
931 switch (format)
932 {
933 case SVGA3D_X8R8G8B8:
934 return D3DFMT_X8R8G8B8;
935 case SVGA3D_A8R8G8B8:
936 return D3DFMT_A8R8G8B8;
937 case SVGA3D_R5G6B5:
938 return D3DFMT_R5G6B5;
939 case SVGA3D_X1R5G5B5:
940 return D3DFMT_X1R5G5B5;
941 case SVGA3D_A1R5G5B5:
942 return D3DFMT_A1R5G5B5;
943 case SVGA3D_A4R4G4B4:
944 return D3DFMT_A4R4G4B4;
945
946 case SVGA3D_R8G8B8A8_UNORM:
947 return D3DFMT_A8B8G8R8;
948
949 case SVGA3D_Z_D32:
950 return D3DFMT_D32;
951 case SVGA3D_Z_D16:
952 return D3DFMT_D16;
953 case SVGA3D_Z_D24S8_INT: /** @todo not correct */
954 case SVGA3D_Z_D24S8:
955 return D3DFMT_D24S8;
956 case SVGA3D_Z_D15S1:
957 return D3DFMT_D15S1;
958 case SVGA3D_Z_D24X8:
959 return D3DFMT_D24X8;
960 /* Advanced D3D9 depth formats. */
961 case SVGA3D_Z_DF16:
962 /** @todo supposed to be floating-point, but unable to find a match for D3D9... */
963 AssertFailedReturn(D3DFMT_UNKNOWN);
964 case SVGA3D_Z_DF24:
965 return D3DFMT_D24FS8;
966
967 case SVGA3D_LUMINANCE8:
968 return D3DFMT_L8;
969 case SVGA3D_LUMINANCE4_ALPHA4:
970 return D3DFMT_A4L4;
971 case SVGA3D_LUMINANCE16:
972 return D3DFMT_L16;
973 case SVGA3D_LUMINANCE8_ALPHA8:
974 return D3DFMT_A8L8;
975
976 case SVGA3D_DXT1:
977 return D3DFMT_DXT1;
978 case SVGA3D_DXT2:
979 return D3DFMT_DXT2;
980 case SVGA3D_DXT3:
981 return D3DFMT_DXT3;
982 case SVGA3D_DXT4:
983 return D3DFMT_DXT4;
984 case SVGA3D_DXT5:
985 return D3DFMT_DXT5;
986
987 /* Bump-map formats */
988 case SVGA3D_BUMPU8V8:
989 return D3DFMT_V8U8;
990 case SVGA3D_BUMPL6V5U5:
991 return D3DFMT_L6V5U5;
992 case SVGA3D_BUMPX8L8V8U8:
993 return D3DFMT_X8L8V8U8;
994 case SVGA3D_BUMPL8V8U8:
995 /* No corresponding D3D9 equivalent. */
996 AssertFailedReturn(D3DFMT_UNKNOWN);
997 /* signed bump-map formats */
998 case SVGA3D_V8U8:
999 return D3DFMT_V8U8;
1000 case SVGA3D_Q8W8V8U8:
1001 return D3DFMT_Q8W8V8U8;
1002 case SVGA3D_CxV8U8:
1003 return D3DFMT_CxV8U8;
1004 /* mixed bump-map formats */
1005 case SVGA3D_X8L8V8U8:
1006 return D3DFMT_X8L8V8U8;
1007 case SVGA3D_A2W10V10U10:
1008 return D3DFMT_A2W10V10U10;
1009
1010 case SVGA3D_ARGB_S10E5: /* 16-bit floating-point ARGB */
1011 return D3DFMT_A16B16G16R16F;
1012 case SVGA3D_ARGB_S23E8: /* 32-bit floating-point ARGB */
1013 return D3DFMT_A32B32G32R32F;
1014
1015 case SVGA3D_A2R10G10B10:
1016 return D3DFMT_A2R10G10B10;
1017
1018 case SVGA3D_ALPHA8:
1019 return D3DFMT_A8;
1020
1021 /* Single- and dual-component floating point formats */
1022 case SVGA3D_R_S10E5:
1023 return D3DFMT_R16F;
1024 case SVGA3D_R_S23E8:
1025 return D3DFMT_R32F;
1026 case SVGA3D_RG_S10E5:
1027 return D3DFMT_G16R16F;
1028 case SVGA3D_RG_S23E8:
1029 return D3DFMT_G32R32F;
1030
1031 /*
1032 * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
1033 * the most efficient format to use when creating new surfaces
1034 * expressly for index or vertex data.
1035 */
1036 case SVGA3D_BUFFER:
1037 return D3DFMT_UNKNOWN;
1038
1039 case SVGA3D_V16U16:
1040 return D3DFMT_V16U16;
1041
1042 case SVGA3D_G16R16:
1043 return D3DFMT_G16R16;
1044 case SVGA3D_A16B16G16R16:
1045 return D3DFMT_A16B16G16R16;
1046
1047 /* Packed Video formats */
1048 case SVGA3D_UYVY:
1049 return D3DFMT_UYVY;
1050 case SVGA3D_YUY2:
1051 return D3DFMT_YUY2;
1052
1053 /* Planar video formats */
1054 case SVGA3D_NV12:
1055 return (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2');
1056
1057 /* Video format with alpha */
1058 case SVGA3D_AYUV:
1059 return (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V');
1060
1061 case SVGA3D_R8G8B8A8_SNORM:
1062 return D3DFMT_Q8W8V8U8;
1063 case SVGA3D_R16G16_UNORM:
1064 return D3DFMT_G16R16;
1065
1066 case SVGA3D_BC4_UNORM:
1067 case SVGA3D_BC5_UNORM:
1068 /* Unknown; only in DX10 & 11 */
1069 break;
1070
1071 case SVGA3D_FORMAT_MAX: /* shut up MSC */
1072 case SVGA3D_FORMAT_INVALID:
1073 break;
1074 }
1075 AssertFailedReturn(D3DFMT_UNKNOWN);
1076}
1077
1078/**
1079 * Convert SVGA multi sample count value to its D3D equivalent
1080 */
1081D3DMULTISAMPLE_TYPE vmsvga3dMultipeSampleCount2D3D(uint32_t multisampleCount)
1082{
1083 AssertCompile(D3DMULTISAMPLE_2_SAMPLES == 2);
1084 AssertCompile(D3DMULTISAMPLE_16_SAMPLES == 16);
1085
1086 if (multisampleCount > 16)
1087 return D3DMULTISAMPLE_NONE;
1088
1089 /** @todo exact same mapping as d3d? */
1090 return (D3DMULTISAMPLE_TYPE)multisampleCount;
1091}
1092
1093
1094/**
1095 * Destroy backend specific surface bits (part of SVGA_3D_CMD_SURFACE_DESTROY).
1096 *
1097 * @param pState The VMSVGA3d state.
1098 * @param pSurface The surface being destroyed.
1099 */
1100void vmsvga3dBackSurfaceDestroy(PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface)
1101{
1102 RT_NOREF(pState);
1103
1104 RTAvlU32Destroy(&pSurface->pSharedObjectTree, vmsvga3dSharedSurfaceDestroyTree, pSurface);
1105 Assert(pSurface->pSharedObjectTree == NULL);
1106
1107 switch (pSurface->enmD3DResType)
1108 {
1109 case VMSVGA3D_D3DRESTYPE_SURFACE:
1110 D3D_RELEASE(pSurface->u.pSurface);
1111 break;
1112
1113 case VMSVGA3D_D3DRESTYPE_TEXTURE:
1114 D3D_RELEASE(pSurface->u.pTexture);
1115 D3D_RELEASE(pSurface->bounce.pTexture);
1116 D3D_RELEASE(pSurface->emulated.pTexture);
1117 break;
1118
1119 case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
1120 D3D_RELEASE(pSurface->u.pCubeTexture);
1121 D3D_RELEASE(pSurface->bounce.pCubeTexture);
1122 D3D_RELEASE(pSurface->emulated.pCubeTexture);
1123 break;
1124
1125 case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
1126 D3D_RELEASE(pSurface->u.pVolumeTexture);
1127 D3D_RELEASE(pSurface->bounce.pVolumeTexture);
1128 D3D_RELEASE(pSurface->emulated.pVolumeTexture);
1129 break;
1130
1131 case VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER:
1132 D3D_RELEASE(pSurface->u.pVertexBuffer);
1133 break;
1134
1135 case VMSVGA3D_D3DRESTYPE_INDEX_BUFFER:
1136 D3D_RELEASE(pSurface->u.pIndexBuffer);
1137 break;
1138
1139 default:
1140 AssertMsg(!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface),
1141 ("surfaceFlags=0x%x\n", (pSurface->surfaceFlags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)));
1142 break;
1143 }
1144
1145 D3D_RELEASE(pSurface->pQuery);
1146}
1147
1148
1149/*
1150 * Release all shared surface objects.
1151 */
1152DECLCALLBACK(int) vmsvga3dSharedSurfaceDestroyTree(PAVLU32NODECORE pNode, void *pvParam)
1153{
1154 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)pNode;
1155 PVMSVGA3DSURFACE pSurface = (PVMSVGA3DSURFACE)pvParam;
1156
1157 switch (pSurface->enmD3DResType)
1158 {
1159 case VMSVGA3D_D3DRESTYPE_TEXTURE:
1160 LogFunc(("release shared texture object for context %d\n", pNode->Key));
1161 Assert(pSharedSurface->u.pTexture);
1162 D3D_RELEASE(pSharedSurface->u.pTexture);
1163 break;
1164
1165 case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
1166 LogFunc(("release shared cube texture object for context %d\n", pNode->Key));
1167 Assert(pSharedSurface->u.pCubeTexture);
1168 D3D_RELEASE(pSharedSurface->u.pCubeTexture);
1169 break;
1170
1171 case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
1172 LogFunc(("release shared volume texture object for context %d\n", pNode->Key));
1173 Assert(pSharedSurface->u.pVolumeTexture);
1174 D3D_RELEASE(pSharedSurface->u.pVolumeTexture);
1175 break;
1176
1177 default:
1178 AssertFailed();
1179 break;
1180 }
1181 RTMemFree(pNode);
1182 return 0;
1183}
1184
1185/* Get the shared surface copy or create a new one. */
1186static PVMSVGA3DSHAREDSURFACE vmsvga3dSurfaceGetSharedCopy(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface)
1187{
1188 Assert(pSurface->hSharedObject);
1189
1190 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTAvlU32Get(&pSurface->pSharedObjectTree, pContext->id);
1191 if (!pSharedSurface)
1192 {
1193 const uint32_t cWidth = pSurface->paMipmapLevels[0].mipmapSize.width;
1194 const uint32_t cHeight = pSurface->paMipmapLevels[0].mipmapSize.height;
1195 const uint32_t cDepth = pSurface->paMipmapLevels[0].mipmapSize.depth;
1196 const uint32_t numMipLevels = pSurface->faces[0].numMipLevels;
1197
1198 LogFunc(("Create shared %stexture copy d3d (%d,%d,%d) cMip=%d usage %x format %x.\n",
1199 pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE ? "volume " :
1200 pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE ? "cube " :
1201 pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE ? "" : "UNKNOWN!!!",
1202 cWidth,
1203 cHeight,
1204 cDepth,
1205 numMipLevels,
1206 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
1207 pSurface->formatD3D));
1208
1209 pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTMemAllocZ(sizeof(*pSharedSurface));
1210 AssertReturn(pSharedSurface, NULL);
1211
1212 pSharedSurface->Core.Key = pContext->id;
1213 bool ret = RTAvlU32Insert(&pSurface->pSharedObjectTree, &pSharedSurface->Core);
1214 AssertReturn(ret, NULL);
1215
1216 /* Create shadow copy of the original shared texture.
1217 * Shared d3d resources require Vista+ and have some restrictions.
1218 * D3DUSAGE_RENDERTARGET is required for use as a StretchRect destination.
1219 */
1220 HRESULT hr;
1221 if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE)
1222 hr = pContext->pDevice->CreateVolumeTexture(cWidth,
1223 cHeight,
1224 cDepth,
1225 numMipLevels,
1226 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
1227 pSurface->formatD3D,
1228 D3DPOOL_DEFAULT,
1229 &pSharedSurface->u.pVolumeTexture,
1230 &pSurface->hSharedObject);
1231 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
1232 hr = pContext->pDevice->CreateCubeTexture(cWidth,
1233 numMipLevels,
1234 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
1235 pSurface->formatD3D,
1236 D3DPOOL_DEFAULT,
1237 &pSharedSurface->u.pCubeTexture,
1238 &pSurface->hSharedObject);
1239 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
1240 {
1241 if (pSurface->fStencilAsTexture)
1242 {
1243 /* Use the INTZ format for a depth/stencil surface that will be used as a texture */
1244 hr = pContext->pDevice->CreateTexture(cWidth,
1245 cHeight,
1246 1, /* mip levels */
1247 D3DUSAGE_DEPTHSTENCIL,
1248 FOURCC_INTZ,
1249 D3DPOOL_DEFAULT,
1250 &pSharedSurface->u.pTexture,
1251 &pSurface->hSharedObject);
1252 }
1253 else
1254 {
1255 hr = pContext->pDevice->CreateTexture(cWidth,
1256 cHeight,
1257 numMipLevels,
1258 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
1259 pSurface->formatD3D,
1260 D3DPOOL_DEFAULT,
1261 &pSharedSurface->u.pTexture,
1262 &pSurface->hSharedObject);
1263 }
1264 }
1265 else
1266 hr = E_FAIL;
1267
1268 if (RT_LIKELY(hr == D3D_OK))
1269 {
1270 /* Make sure that the created shared copy has the same content as the original. */
1271 PVMSVGA3DCONTEXT pAssociatedContext;
1272 int rc = vmsvga3dContextFromCid(pState, pSurface->idAssociatedContext, &pAssociatedContext);
1273 if (RT_SUCCESS(rc))
1274 {
1275 IDirect3DQuery9 *pQuery;
1276 hr = pAssociatedContext->pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pQuery);
1277 if (hr == D3D_OK)
1278 {
1279 hr = pQuery->Issue(D3DISSUE_END);
1280 if (hr == D3D_OK)
1281 {
1282 do
1283 {
1284 hr = pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
1285 } while (hr == S_FALSE);
1286 }
1287
1288 D3D_RELEASE(pQuery);
1289 }
1290 }
1291 else
1292 AssertMsgFailed(("idAssociatedContext cid=%u, sid=%u\n", pSurface->idAssociatedContext, pSurface->id));
1293 }
1294 else
1295 {
1296 AssertMsgFailed(("CreateTexture type %d failed with %x\n", pSurface->enmD3DResType, hr));
1297 RTAvlU32Remove(&pSurface->pSharedObjectTree, pContext->id);
1298 RTMemFree(pSharedSurface);
1299 return NULL;
1300 }
1301 }
1302 return pSharedSurface;
1303}
1304
1305/* Inject a query event into the D3D pipeline so we can check when usage of this surface has finished.
1306 * (D3D does not synchronize shared surface usage)
1307 */
1308static int vmsvga3dSurfaceTrackUsage(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface)
1309{
1310 RT_NOREF(pState);
1311#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
1312 Assert(pSurface->id != SVGA3D_INVALID_ID);
1313
1314 /* Nothing to do if this surface hasn't been shared. */
1315 if (pSurface->pSharedObjectTree == NULL)
1316 return VINF_SUCCESS;
1317
1318 LogFunc(("track usage of sid=%u (cid=%u) for cid=%u, pQuery %p\n", pSurface->id, pSurface->idAssociatedContext, pContext->id, pSurface->pQuery));
1319
1320 if (pSurface->idQueryContext == pContext->id)
1321 {
1322 /* Release the previous query object, if any. */
1323 D3D_RELEASE(pSurface->pQuery);
1324 }
1325 else
1326 {
1327 /* Different context. There must be no pending drawing operations. If there are any, then a flush is missing. */
1328 if (pSurface->pQuery)
1329 {
1330 /* Should not happen. */
1331 AssertFailed();
1332
1333 /* Make sure that all drawing has completed. */
1334 vmsvga3dSurfaceFlush(pSurface);
1335 }
1336 pSurface->idQueryContext = pContext->id;
1337 }
1338
1339 HRESULT hr = pContext->pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pSurface->pQuery);
1340 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: CreateQuery failed with %x\n", hr), VERR_INTERNAL_ERROR);
1341
1342 hr = pSurface->pQuery->Issue(D3DISSUE_END);
1343 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: Issue failed with %x\n", hr), VERR_INTERNAL_ERROR);
1344#endif /* !VBOX_VMSVGA3D_WITH_WINE_OPENGL */
1345
1346 return VINF_SUCCESS;
1347}
1348
1349
1350/**
1351 * Surface ID based version of vmsvga3dSurfaceTrackUsage.
1352 *
1353 * @returns VBox status code.
1354 * @param pState The VMSVGA3d state.
1355 * @param pContext The context.
1356 * @param sid The surface ID.
1357 */
1358static int vmsvga3dSurfaceTrackUsageById(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t sid)
1359{
1360 PVMSVGA3DSURFACE pSurface;
1361 int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
1362 AssertRCReturn(rc, rc);
1363
1364 return vmsvga3dSurfaceTrackUsage(pState, pContext, pSurface);
1365}
1366
1367
1368/* Wait for all drawing, that uses this surface, to finish. */
1369int vmsvga3dSurfaceFlush(PVMSVGA3DSURFACE pSurface)
1370{
1371#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
1372 HRESULT hr;
1373
1374 if (!pSurface->pQuery)
1375 {
1376 LogFlow(("vmsvga3dSurfaceFlush: no query object\n"));
1377 return VINF_SUCCESS; /* nothing to wait for */
1378 }
1379 Assert(pSurface->pSharedObjectTree);
1380
1381 Log(("vmsvga3dSurfaceFlush: wait for draw to finish (sid=%u)\n", pSurface->id));
1382 while (true)
1383 {
1384 hr = pSurface->pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
1385 if (hr != S_FALSE) break;
1386
1387 RTThreadSleep(1);
1388 }
1389
1390 D3D_RELEASE(pSurface->pQuery);
1391
1392 AssertMsgReturn(hr == S_OK, ("vmsvga3dSurfaceFinishDrawing: GetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
1393#endif /* !VBOX_VMSVGA3D_WITH_WINE_OPENGL */
1394
1395 return VINF_SUCCESS;
1396}
1397
1398/** Get IDirect3DSurface9 for the given face and mipmap.
1399 */
1400int vmsvga3dGetD3DSurface(PVMSVGA3DSTATE pState,
1401 PVMSVGA3DCONTEXT pContext,
1402 PVMSVGA3DSURFACE pSurface,
1403 uint32_t face,
1404 uint32_t mipmap,
1405 bool fLockable,
1406 IDirect3DSurface9 **ppD3DSurf)
1407{
1408 AssertPtrReturn(pSurface->u.pSurface, VERR_INVALID_PARAMETER);
1409
1410 IDirect3DBaseTexture9 *pTexture;
1411 if (fLockable && pSurface->bounce.pTexture)
1412 pTexture = pSurface->bounce.pTexture;
1413 else
1414 pTexture = pSurface->u.pTexture;
1415
1416#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
1417 if (pSurface->idAssociatedContext != pContext->id)
1418 {
1419 AssertMsgReturn(!fLockable,
1420 ("Lockable surface must be from the same context (surface cid = %d, req cid = %d)",
1421 pSurface->idAssociatedContext, pContext->id),
1422 VERR_INVALID_PARAMETER);
1423
1424 if ( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
1425 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
1426 {
1427 LogFunc(("using texture sid=%u created for another context (%d vs %d)\n",
1428 pSurface->id, pSurface->idAssociatedContext, pContext->id));
1429
1430 PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pState, pContext, pSurface);
1431 AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
1432
1433 pTexture = pSharedSurface->u.pTexture;
1434 }
1435 else
1436 {
1437 AssertMsgFailed(("surface sid=%u created for another context (%d vs %d)\n",
1438 pSurface->id, pSurface->idAssociatedContext, pContext->id));
1439 }
1440 }
1441#else
1442 RT_NOREF(pContext);
1443#endif
1444
1445 if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
1446 {
1447 Assert(pSurface->cFaces == 6);
1448
1449 IDirect3DCubeTexture9 *p = (IDirect3DCubeTexture9 *)pTexture;
1450 D3DCUBEMAP_FACES FaceType = vmsvga3dCubemapFaceFromIndex(face);
1451 HRESULT hr = p->GetCubeMapSurface(FaceType, mipmap, ppD3DSurf);
1452 AssertMsgReturn(hr == D3D_OK, ("GetCubeMapSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
1453 }
1454 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
1455 {
1456 Assert(pSurface->cFaces == 1);
1457 Assert(face == 0);
1458
1459 IDirect3DTexture9 *p = (IDirect3DTexture9 *)pTexture;
1460 HRESULT hr = p->GetSurfaceLevel(mipmap, ppD3DSurf);
1461 AssertMsgReturn(hr == D3D_OK, ("GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1462 }
1463 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_SURFACE)
1464 {
1465 pSurface->u.pSurface->AddRef();
1466 *ppD3DSurf = pSurface->u.pSurface;
1467 }
1468 else
1469 {
1470 AssertMsgFailedReturn(("No surface for type %d\n", pSurface->enmD3DResType), VERR_INTERNAL_ERROR);
1471 }
1472
1473 return VINF_SUCCESS;
1474}
1475
1476int vmsvga3dSurfaceCopy(PVGASTATECC pThisCC, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src,
1477 uint32_t cCopyBoxes, SVGA3dCopyBox *pBox)
1478{
1479 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
1480 AssertReturn(pState, VERR_NO_MEMORY);
1481
1482 const uint32_t sidSrc = src.sid;
1483 const uint32_t sidDest = dest.sid;
1484 int rc;
1485
1486 PVMSVGA3DSURFACE pSurfaceSrc;
1487 rc = vmsvga3dSurfaceFromSid(pState, sidSrc, &pSurfaceSrc);
1488 AssertRCReturn(rc, rc);
1489
1490 PVMSVGA3DSURFACE pSurfaceDest;
1491 rc = vmsvga3dSurfaceFromSid(pState, sidDest, &pSurfaceDest);
1492 AssertRCReturn(rc, rc);
1493
1494 PVMSVGA3DMIPMAPLEVEL pMipmapLevelSrc;
1495 rc = vmsvga3dMipmapLevel(pSurfaceSrc, src.face, src.mipmap, &pMipmapLevelSrc);
1496 AssertRCReturn(rc, rc);
1497
1498 PVMSVGA3DMIPMAPLEVEL pMipmapLevelDest;
1499 rc = vmsvga3dMipmapLevel(pSurfaceDest, dest.face, dest.mipmap, &pMipmapLevelDest);
1500 AssertRCReturn(rc, rc);
1501
1502 /* If src is HW and dst is not, then create the dst texture. */
1503 if ( pSurfaceSrc->u.pSurface
1504 && !pSurfaceDest->u.pSurface
1505 && RT_BOOL(pSurfaceDest->surfaceFlags & SVGA3D_SURFACE_HINT_TEXTURE))
1506 {
1507 /* Create the destination texture in the same context as the source texture. */
1508 uint32_t const cidSrc = pSurfaceSrc->idAssociatedContext;
1509
1510 PVMSVGA3DCONTEXT pContextSrc;
1511 rc = vmsvga3dContextFromCid(pState, cidSrc, &pContextSrc);
1512 AssertRCReturn(rc, rc);
1513
1514 LogFunc(("sid=%u type=%x format=%d -> create dest texture\n", sidDest, pSurfaceDest->surfaceFlags, pSurfaceDest->format));
1515 rc = vmsvga3dBackCreateTexture(pState, pContextSrc, cidSrc, pSurfaceDest);
1516 AssertRCReturn(rc, rc);
1517 }
1518
1519 Assert(pSurfaceSrc->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE); /// @todo
1520 Assert(pSurfaceDest->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE); /// @todo
1521
1522 if ( pSurfaceSrc->u.pSurface
1523 && pSurfaceDest->u.pSurface)
1524 {
1525 /* Both surfaces in hardware. Use the src context to copy one to another, because the src context may be needed
1526 * to copy data from source texture to the source bounce texture. while only the shared hardware surface is required
1527 * from the dst context.
1528 */
1529 uint32_t const cidSrc = pSurfaceSrc->idAssociatedContext;
1530
1531 PVMSVGA3DCONTEXT pContextSrc;
1532 rc = vmsvga3dContextFromCid(pState, cidSrc, &pContextSrc);
1533 AssertRCReturn(rc, rc);
1534
1535 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1536 vmsvga3dSurfaceFlush(pSurfaceSrc);
1537 vmsvga3dSurfaceFlush(pSurfaceDest);
1538
1539 IDirect3DSurface9 *pSrc;
1540 rc = vmsvga3dGetD3DSurface(pState, pContextSrc, pSurfaceSrc, src.face, src.mipmap, false, &pSrc);
1541 AssertRCReturn(rc, rc);
1542
1543 IDirect3DSurface9 *pDest;
1544 rc = vmsvga3dGetD3DSurface(pState, pContextSrc, pSurfaceDest, dest.face, dest.mipmap, false, &pDest);
1545 AssertRCReturnStmt(rc, D3D_RELEASE(pSrc), rc);
1546
1547 for (uint32_t i = 0; i < cCopyBoxes; ++i)
1548 {
1549 SVGA3dCopyBox clipBox = pBox[i];
1550 vmsvgaR3ClipCopyBox(&pMipmapLevelSrc->mipmapSize, &pMipmapLevelDest->mipmapSize, &clipBox);
1551 if ( !clipBox.w
1552 || !clipBox.h
1553 || !clipBox.d)
1554 {
1555 LogFunc(("Skipped empty box.\n"));
1556 continue;
1557 }
1558
1559 RECT RectSrc;
1560 RectSrc.left = clipBox.srcx;
1561 RectSrc.top = clipBox.srcy;
1562 RectSrc.right = clipBox.srcx + clipBox.w; /* exclusive */
1563 RectSrc.bottom = clipBox.srcy + clipBox.h; /* exclusive */
1564
1565 RECT RectDest;
1566 RectDest.left = clipBox.x;
1567 RectDest.top = clipBox.y;
1568 RectDest.right = clipBox.x + clipBox.w; /* exclusive */
1569 RectDest.bottom = clipBox.y + clipBox.h; /* exclusive */
1570
1571 LogFunc(("StretchRect copy src sid=%u face=%d mipmap=%d (%d,%d)(%d,%d) to dest sid=%u face=%d mipmap=%d (%d,%d)\n", sidSrc, src.face, src.mipmap, RectSrc.left, RectSrc.top, RectSrc.right, RectSrc.bottom, sidDest, dest.face, dest.mipmap, pBox[i].x, pBox[i].y));
1572
1573 if ( sidSrc == sidDest
1574 && clipBox.srcx == clipBox.x
1575 && clipBox.srcy == clipBox.y)
1576 {
1577 LogFunc(("redundant copy to the same surface at the same coordinates. Ignore.\n"));
1578 continue;
1579 }
1580 Assert(sidSrc != sidDest);
1581 Assert(!clipBox.srcz && !clipBox.z);
1582
1583 HRESULT hr = pContextSrc->pDevice->StretchRect(pSrc, &RectSrc, pDest, &RectDest, D3DTEXF_NONE);
1584 if (hr != D3D_OK)
1585 {
1586 /* This can happen for compressed texture formats for example. */
1587 LogFunc(("StretchRect failed with %x. Try a slow path.\n", hr));
1588 if ( pSurfaceSrc->bounce.pTexture
1589 && (pSurfaceSrc->fUsageD3D & D3DUSAGE_RENDERTARGET))
1590 {
1591 /* Copy the source texture mipmap level to the source bounce texture. */
1592 hr = D3D9GetRenderTargetData(pContextSrc, pSurfaceSrc, src.face, src.mipmap);
1593 AssertMsg(hr == D3D_OK, ("D3D9GetRenderTargetData failed with %x\n", hr));
1594 if (hr == D3D_OK)
1595 {
1596 /* Copy the source bounce texture to the destination surface. */
1597 IDirect3DSurface9 *pSrcBounce;
1598 rc = vmsvga3dGetD3DSurface(pState, pContextSrc, pSurfaceSrc, src.face, src.mipmap, true, &pSrcBounce);
1599 if (RT_SUCCESS(rc))
1600 {
1601 POINT pointDest;
1602 pointDest.x = clipBox.x;
1603 pointDest.y = clipBox.y;
1604
1605 hr = pContextSrc->pDevice->UpdateSurface(pSrcBounce, &RectSrc, pDest, &pointDest);
1606 Assert(hr == D3D_OK);
1607
1608 D3D_RELEASE(pSrcBounce);
1609 }
1610 else
1611 {
1612 AssertRC(rc);
1613 hr = E_INVALIDARG;
1614 }
1615 }
1616 }
1617 else if ( (pSurfaceSrc->fUsageD3D & D3DUSAGE_RENDERTARGET) == 0
1618 && (pSurfaceDest->fUsageD3D & D3DUSAGE_RENDERTARGET) == 0)
1619 {
1620 /* Can lock both. */
1621 D3DLOCKED_RECT LockedSrcRect;
1622 hr = pSrc->LockRect(&LockedSrcRect, &RectSrc, D3DLOCK_READONLY);
1623 Assert(hr == D3D_OK);
1624 if (SUCCEEDED(hr))
1625 {
1626 D3DLOCKED_RECT LockedDestRect;
1627 hr = pDest->LockRect(&LockedDestRect, &RectDest, 0);
1628 Assert(hr == D3D_OK);
1629 if (SUCCEEDED(hr))
1630 {
1631 uint32_t cBlocksX = (clipBox.w + pSurfaceSrc->cxBlock - 1) / pSurfaceSrc->cxBlock;
1632 uint32_t cBlocksY = (clipBox.h + pSurfaceSrc->cyBlock - 1) / pSurfaceSrc->cyBlock;
1633
1634 uint32_t cbToCopy = cBlocksX * pSurfaceSrc->cbBlock;
1635 cbToCopy = RT_MIN(cbToCopy, (uint32_t)RT_ABS(LockedDestRect.Pitch));
1636 cbToCopy = RT_MIN(cbToCopy, (uint32_t)RT_ABS(LockedSrcRect.Pitch));
1637
1638 uint8_t *pu8Dst = (uint8_t *)LockedDestRect.pBits;
1639 const uint8_t *pu8Src = (uint8_t *)LockedSrcRect.pBits;
1640 for (uint32_t j = 0; j < cBlocksY; ++j)
1641 {
1642 memcpy(pu8Dst, pu8Src, cbToCopy);
1643 pu8Dst += LockedDestRect.Pitch;
1644 pu8Src += LockedSrcRect.Pitch;
1645 }
1646
1647 hr = pDest->UnlockRect();
1648 Assert(hr == D3D_OK);
1649 }
1650
1651 hr = pSrc->UnlockRect();
1652 Assert(hr == D3D_OK);
1653 }
1654 }
1655 }
1656 AssertMsgReturnStmt(hr == D3D_OK,
1657 ("StretchRect failed with %x\n", hr),
1658 D3D_RELEASE(pDest); D3D_RELEASE(pSrc),
1659 VERR_INTERNAL_ERROR);
1660 }
1661
1662 D3D_RELEASE(pDest);
1663 D3D_RELEASE(pSrc);
1664
1665 /* Track the StretchRect operation. */
1666 vmsvga3dSurfaceTrackUsage(pState, pContextSrc, pSurfaceSrc);
1667 vmsvga3dSurfaceTrackUsage(pState, pContextSrc, pSurfaceDest);
1668 }
1669 else
1670 {
1671 /* One of the surfaces is in memory.
1672 *
1673 * Copy from/to memory to/from a HW surface. Or mem->mem.
1674 * Use the context of the HW surface, if any.
1675 */
1676 PVMSVGA3DCONTEXT pContext = NULL;
1677 IDirect3DSurface9 *pD3DSurf = NULL;
1678
1679 if (pSurfaceSrc->u.pSurface)
1680 {
1681 AssertReturn(!pSurfaceDest->u.pSurface, VERR_INTERNAL_ERROR);
1682
1683 rc = vmsvga3dContextFromCid(pState, pSurfaceSrc->idAssociatedContext, &pContext);
1684 AssertRCReturn(rc, rc);
1685
1686 rc = vmsvga3dGetD3DSurface(pState, pContext, pSurfaceSrc, src.face, src.mipmap, true, &pD3DSurf);
1687 AssertRCReturn(rc, rc);
1688 }
1689 else if (pSurfaceDest->u.pSurface)
1690 {
1691 AssertReturn(!pSurfaceSrc->u.pSurface, VERR_INTERNAL_ERROR);
1692
1693 rc = vmsvga3dContextFromCid(pState, pSurfaceDest->idAssociatedContext, &pContext);
1694 AssertRCReturn(rc, rc);
1695
1696 rc = vmsvga3dGetD3DSurface(pState, pContext, pSurfaceDest, dest.face, dest.mipmap, true, &pD3DSurf);
1697 AssertRCReturn(rc, rc);
1698 }
1699
1700 for (uint32_t i = 0; i < cCopyBoxes; ++i)
1701 {
1702 HRESULT hr;
1703
1704 SVGA3dCopyBox clipBox = pBox[i];
1705 vmsvgaR3ClipCopyBox(&pMipmapLevelSrc->mipmapSize, &pMipmapLevelDest->mipmapSize, &clipBox);
1706 if ( !clipBox.w
1707 || !clipBox.h
1708 || !clipBox.d)
1709 {
1710 LogFunc(("Skipped empty box.\n"));
1711 continue;
1712 }
1713
1714 RECT RectSrc;
1715 RectSrc.left = clipBox.srcx;
1716 RectSrc.top = clipBox.srcy;
1717 RectSrc.right = clipBox.srcx + clipBox.w; /* exclusive */
1718 RectSrc.bottom = clipBox.srcy + clipBox.h; /* exclusive */
1719
1720 RECT RectDest;
1721 RectDest.left = clipBox.x;
1722 RectDest.top = clipBox.y;
1723 RectDest.right = clipBox.x + clipBox.w; /* exclusive */
1724 RectDest.bottom = clipBox.y + clipBox.h; /* exclusive */
1725
1726 LogFunc(("(manual) copy sid=%u face=%d mipmap=%d (%d,%d)(%d,%d) to sid=%u face=%d mipmap=%d (%d,%d)\n",
1727 sidSrc, src.face, src.mipmap, RectSrc.left, RectSrc.top, RectSrc.right, RectSrc.bottom,
1728 sidDest, dest.face, dest.mipmap, pBox[i].x, pBox[i].y));
1729
1730 Assert(!clipBox.srcz && !clipBox.z);
1731 Assert(pSurfaceSrc->cbBlock == pSurfaceDest->cbBlock);
1732 Assert(pSurfaceSrc->cxBlock == pSurfaceDest->cxBlock);
1733 Assert(pSurfaceSrc->cyBlock == pSurfaceDest->cyBlock);
1734
1735 uint32_t cBlocksX = (clipBox.w + pSurfaceSrc->cxBlock - 1) / pSurfaceSrc->cxBlock;
1736 uint32_t cBlocksY = (clipBox.h + pSurfaceSrc->cyBlock - 1) / pSurfaceSrc->cyBlock;
1737
1738 D3DLOCKED_RECT LockedSrcRect;
1739 if (!pSurfaceSrc->u.pSurface)
1740 {
1741 uint32_t u32BlockX = clipBox.srcx / pSurfaceSrc->cxBlock;
1742 uint32_t u32BlockY = clipBox.srcy / pSurfaceSrc->cyBlock;
1743 Assert(u32BlockX * pSurfaceSrc->cxBlock == clipBox.srcx);
1744 Assert(u32BlockY * pSurfaceSrc->cyBlock == clipBox.srcy);
1745
1746 LockedSrcRect.pBits = (uint8_t *)pMipmapLevelSrc->pSurfaceData +
1747 pMipmapLevelSrc->cbSurfacePitch * u32BlockY + pSurfaceSrc->cbBlock * u32BlockX;
1748 LockedSrcRect.Pitch = pMipmapLevelSrc->cbSurfacePitch;
1749 }
1750 else
1751 {
1752 /* Must flush the context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1753 vmsvga3dSurfaceFlush(pSurfaceSrc);
1754
1755 hr = pD3DSurf->LockRect(&LockedSrcRect, &RectSrc, D3DLOCK_READONLY);
1756 AssertMsgReturnStmt(hr == D3D_OK, ("LockRect failed with %x\n", hr), D3D_RELEASE(pD3DSurf), VERR_INTERNAL_ERROR);
1757 }
1758
1759 D3DLOCKED_RECT LockedDestRect;
1760 if (!pSurfaceDest->u.pSurface)
1761 {
1762 uint32_t u32BlockX = clipBox.x / pSurfaceDest->cxBlock;
1763 uint32_t u32BlockY = clipBox.y / pSurfaceDest->cyBlock;
1764 Assert(u32BlockX * pSurfaceDest->cxBlock == clipBox.x);
1765 Assert(u32BlockY * pSurfaceDest->cyBlock == clipBox.y);
1766
1767 LockedDestRect.pBits = (uint8_t *)pMipmapLevelDest->pSurfaceData +
1768 pMipmapLevelDest->cbSurfacePitch * u32BlockY + pSurfaceDest->cbBlock * u32BlockX;
1769 LockedDestRect.Pitch = pMipmapLevelDest->cbSurfacePitch;
1770 pSurfaceDest->fDirty = true;
1771 }
1772 else
1773 {
1774 /* Must flush the context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1775 vmsvga3dSurfaceFlush(pSurfaceDest);
1776
1777 hr = pD3DSurf->LockRect(&LockedDestRect, &RectDest, 0);
1778 AssertMsgReturnStmt(hr == D3D_OK, ("LockRect failed with %x\n", hr), D3D_RELEASE(pD3DSurf), VERR_INTERNAL_ERROR);
1779 }
1780
1781 uint8_t *pDest = (uint8_t *)LockedDestRect.pBits;
1782 const uint8_t *pSrc = (uint8_t *)LockedSrcRect.pBits;
1783 for (uint32_t j = 0; j < cBlocksY; ++j)
1784 {
1785 memcpy(pDest, pSrc, cBlocksX * pSurfaceSrc->cbBlock);
1786 pDest += LockedDestRect.Pitch;
1787 pSrc += LockedSrcRect.Pitch;
1788 }
1789
1790 if (pD3DSurf)
1791 {
1792 hr = pD3DSurf->UnlockRect();
1793 AssertMsgReturnStmt(hr == D3D_OK, ("Unlock failed with %x\n", hr), D3D_RELEASE(pD3DSurf), VERR_INTERNAL_ERROR);
1794 }
1795 }
1796
1797 D3D_RELEASE(pD3DSurf);
1798
1799 /* If the destination bounce texture has been used, then update the actual destination texture. */
1800 if ( pSurfaceDest->u.pTexture
1801 && pSurfaceDest->bounce.pTexture
1802 && ( pSurfaceDest->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
1803 || pSurfaceDest->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE))
1804 {
1805 AssertMsgReturn(pContext, ("Context is NULL\n"), VERR_INTERNAL_ERROR);
1806
1807 /* Copy the new content to the actual texture object. */
1808 HRESULT hr2 = D3D9UpdateTexture(pContext, pSurfaceDest);
1809 AssertMsg(hr2 == D3D_OK, ("UpdateTexture failed with %x\n", hr2)); RT_NOREF(hr2);
1810
1811 /* Track the UpdateTexture operation. */
1812 vmsvga3dSurfaceTrackUsage(pState, pContext, pSurfaceDest);
1813 }
1814 }
1815
1816 return VINF_SUCCESS;
1817}
1818
1819
1820/**
1821 * Create D3D/OpenGL texture object for the specified surface.
1822 *
1823 * Surfaces are created when needed.
1824 *
1825 * @param pState The VMSVGA3d state.
1826 * @param pContext The context.
1827 * @param idAssociatedContext Probably the same as pContext->id.
1828 * @param pSurface The surface to create the texture for.
1829 */
1830int vmsvga3dBackCreateTexture(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext,
1831 PVMSVGA3DSURFACE pSurface)
1832
1833{
1834 RT_NOREF(pState);
1835 HRESULT hr;
1836
1837 LogFunc(("sid=%u\n", pSurface->id));
1838
1839 Assert(pSurface->hSharedObject == NULL);
1840 Assert(pSurface->u.pTexture == NULL);
1841 Assert(pSurface->bounce.pTexture == NULL);
1842 Assert(pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_NONE);
1843
1844 const uint32_t cWidth = pSurface->paMipmapLevels[0].mipmapSize.width;
1845 const uint32_t cHeight = pSurface->paMipmapLevels[0].mipmapSize.height;
1846 const uint32_t cDepth = pSurface->paMipmapLevels[0].mipmapSize.depth;
1847 const uint32_t numMipLevels = pSurface->faces[0].numMipLevels;
1848
1849 /*
1850 * Create D3D texture object.
1851 */
1852 if (pSurface->surfaceFlags & SVGA3D_SURFACE_CUBEMAP)
1853 {
1854 Assert(pSurface->cFaces == 6);
1855 Assert(cWidth == cHeight);
1856 Assert(cDepth == 1);
1857
1858 hr = pContext->pDevice->CreateCubeTexture(cWidth,
1859 numMipLevels,
1860 pSurface->fUsageD3D,
1861 pSurface->formatD3D,
1862 D3DPOOL_DEFAULT,
1863 &pSurface->u.pCubeTexture,
1864 &pSurface->hSharedObject);
1865 if (hr == D3D_OK)
1866 {
1867 /* Create another texture object to serve as a bounce buffer as the above texture surface can't be locked. */
1868 hr = pContext->pDevice->CreateCubeTexture(cWidth,
1869 numMipLevels,
1870 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
1871 pSurface->formatD3D,
1872 D3DPOOL_SYSTEMMEM,
1873 &pSurface->bounce.pCubeTexture,
1874 NULL);
1875 AssertMsgReturnStmt(hr == D3D_OK,
1876 ("CreateCubeTexture (systemmem) failed with %x\n", hr),
1877 D3D_RELEASE(pSurface->u.pCubeTexture),
1878 VERR_INTERNAL_ERROR);
1879 }
1880 else
1881 {
1882 Log(("Format not accepted -> try old method\n"));
1883 /* The format was probably not accepted; fall back to our old mode. */
1884 hr = pContext->pDevice->CreateCubeTexture(cWidth,
1885 numMipLevels,
1886 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
1887 pSurface->formatD3D,
1888 D3DPOOL_DEFAULT,
1889 &pSurface->u.pCubeTexture,
1890 &pSurface->hSharedObject);
1891 AssertMsgReturn(hr == D3D_OK, ("CreateCubeTexture (fallback) failed with %x\n", hr), VERR_INTERNAL_ERROR);
1892 }
1893
1894 pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE;
1895 }
1896 else if ( pSurface->formatD3D == D3DFMT_D24S8
1897 || pSurface->formatD3D == D3DFMT_D24X8
1898 || pSurface->formatD3D == D3DFMT_D32
1899 || pSurface->formatD3D == D3DFMT_D16)
1900 {
1901 Assert(pSurface->cFaces == 1);
1902 Assert(pSurface->faces[0].numMipLevels == 1);
1903 Assert(cDepth == 1);
1904
1905 /* Use the INTZ format for a depth/stencil surface that will be used as a texture */
1906 hr = pContext->pDevice->CreateTexture(cWidth,
1907 cHeight,
1908 1, /* mip levels */
1909 D3DUSAGE_DEPTHSTENCIL,
1910 FOURCC_INTZ,
1911 D3DPOOL_DEFAULT,
1912 &pSurface->u.pTexture,
1913 &pSurface->hSharedObject /* might result in poor performance */);
1914 if ( hr == D3D_OK
1915 && ( pSurface->formatD3D == D3DFMT_D24S8
1916 || pSurface->formatD3D == D3DFMT_D24X8))
1917 {
1918 /* Create another texture object to serve as a bounce buffer as the
1919 * D3DFMT_D24S8 and D3DFMT_D24X8 surface can't be locked apparently (from testing).
1920 */
1921 hr = pContext->pDevice->CreateTexture(cWidth,
1922 cHeight,
1923 1, /* mip levels */
1924 D3DUSAGE_DYNAMIC /* Lockable */,
1925 FOURCC_INTZ,
1926 D3DPOOL_SYSTEMMEM,
1927 &pSurface->bounce.pTexture,
1928 NULL);
1929 AssertMsgReturn(hr == D3D_OK, ("CreateTexture (systemmem) failed with %x\n", hr), VERR_INTERNAL_ERROR);
1930 }
1931 AssertMsgReturn(hr == D3D_OK, ("CreateTexture INTZ failed with %x\n", hr), VERR_INTERNAL_ERROR);
1932
1933 pSurface->fStencilAsTexture = true;
1934 pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_TEXTURE;
1935 }
1936 else
1937 {
1938 if (cDepth > 1)
1939 {
1940 hr = pContext->pDevice->CreateVolumeTexture(cWidth,
1941 cHeight,
1942 cDepth,
1943 numMipLevels,
1944 pSurface->fUsageD3D,
1945 pSurface->formatD3D,
1946 D3DPOOL_DEFAULT,
1947 &pSurface->u.pVolumeTexture,
1948 &pSurface->hSharedObject);
1949 if (hr == D3D_OK)
1950 {
1951 /* Create another texture object to serve as a bounce buffer as the above texture surface can't be locked. */
1952 hr = pContext->pDevice->CreateVolumeTexture(cWidth,
1953 cHeight,
1954 cDepth,
1955 numMipLevels,
1956 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
1957 pSurface->formatD3D,
1958 D3DPOOL_SYSTEMMEM,
1959 &pSurface->bounce.pVolumeTexture,
1960 NULL);
1961 AssertMsgReturnStmt(hr == D3D_OK,
1962 ("CreateVolumeTexture (systemmem) failed with %x\n", hr),
1963 D3D_RELEASE(pSurface->u.pVolumeTexture),
1964 VERR_INTERNAL_ERROR);
1965 }
1966 else
1967 {
1968 Log(("Format not accepted -> try old method\n"));
1969 /* The format was probably not accepted; fall back to our old mode. */
1970 hr = pContext->pDevice->CreateVolumeTexture(cWidth,
1971 cHeight,
1972 cDepth,
1973 numMipLevels,
1974 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
1975 pSurface->formatD3D,
1976 D3DPOOL_DEFAULT,
1977 &pSurface->u.pVolumeTexture,
1978 &pSurface->hSharedObject);
1979 AssertMsgReturn(hr == D3D_OK, ("CreateVolumeTexture (fallback) failed with %x\n", hr), VERR_INTERNAL_ERROR);
1980 }
1981
1982 pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE;
1983 }
1984 else
1985 {
1986 Assert(pSurface->cFaces == 1);
1987
1988 hr = pContext->pDevice->CreateTexture(cWidth,
1989 cHeight,
1990 numMipLevels,
1991 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET /* required for use as a StretchRect destination */,
1992 pSurface->formatD3D,
1993 D3DPOOL_DEFAULT,
1994 &pSurface->u.pTexture,
1995 &pSurface->hSharedObject);
1996 if (hr == D3D_OK)
1997 {
1998 /* Create another texture object to serve as a bounce buffer as the above texture surface can't be locked. */
1999 hr = pContext->pDevice->CreateTexture(cWidth,
2000 cHeight,
2001 numMipLevels,
2002 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
2003 pSurface->formatD3D,
2004 D3DPOOL_SYSTEMMEM,
2005 &pSurface->bounce.pTexture,
2006 NULL);
2007 AssertMsgReturn(hr == D3D_OK, ("CreateTexture (systemmem) failed with %x\n", hr), VERR_INTERNAL_ERROR);
2008
2009 if (pSurface->formatD3D != pSurface->d3dfmtRequested)
2010 {
2011 /* Create a staging texture/render target for format conversion. */
2012 hr = pContext->pDevice->CreateTexture(cWidth,
2013 cHeight,
2014 numMipLevels,
2015 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
2016 pSurface->formatD3D,
2017 D3DPOOL_DEFAULT,
2018 &pSurface->emulated.pTexture,
2019 NULL);
2020 AssertMsgReturn(hr == D3D_OK, ("CreateTexture (emulated) failed with %x\n", hr), VERR_INTERNAL_ERROR);
2021 }
2022 }
2023 else
2024 {
2025 Log(("Format not accepted (%x) -> try old method\n", hr));
2026 /* The format was probably not accepted; fall back to our old mode. */
2027 hr = pContext->pDevice->CreateTexture(cWidth,
2028 cHeight,
2029 numMipLevels,
2030 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
2031 pSurface->formatD3D,
2032 D3DPOOL_DEFAULT,
2033 &pSurface->u.pTexture,
2034 &pSurface->hSharedObject /* might result in poor performance */);
2035 AssertMsgReturn(hr == D3D_OK, ("CreateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
2036 }
2037
2038 pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_TEXTURE;
2039 }
2040 }
2041
2042 Assert(hr == D3D_OK);
2043
2044 if (pSurface->autogenFilter != SVGA3D_TEX_FILTER_NONE)
2045 {
2046 /* Set the mip map generation filter settings. */
2047 IDirect3DBaseTexture9 *pBaseTexture;
2048 if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE)
2049 pBaseTexture = pSurface->u.pVolumeTexture;
2050 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
2051 pBaseTexture = pSurface->u.pCubeTexture;
2052 else
2053 pBaseTexture = pSurface->u.pTexture;
2054 hr = pBaseTexture->SetAutoGenFilterType((D3DTEXTUREFILTERTYPE)pSurface->autogenFilter);
2055 AssertMsg(hr == D3D_OK, ("vmsvga3dBackCreateTexture: SetAutoGenFilterType failed with %x\n", hr));
2056 }
2057
2058 /*
2059 * Always initialize all mipmap levels using the in memory data
2060 * to make sure that the just created texture has the up-to-date content.
2061 * The OpenGL backend does this too.
2062 */
2063 Log(("vmsvga3dBackCreateTexture: sync texture\n"));
2064
2065 if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE)
2066 {
2067 IDirect3DVolumeTexture9 *pVolumeTexture = pSurface->bounce.pVolumeTexture ?
2068 pSurface->bounce.pVolumeTexture :
2069 pSurface->u.pVolumeTexture;
2070
2071 for (uint32_t i = 0; i < numMipLevels; ++i)
2072 {
2073 D3DLOCKED_BOX LockedVolume;
2074 hr = pVolumeTexture->LockBox(i, &LockedVolume, NULL, D3DLOCK_DISCARD);
2075 AssertMsgBreak(hr == D3D_OK, ("LockBox failed with %x\n", hr));
2076
2077 PVMSVGA3DMIPMAPLEVEL pMipLevel = &pSurface->paMipmapLevels[i];
2078
2079 LogFunc(("sync volume texture mipmap level %d (pitch row %x vs %x, slice %x vs %x)\n",
2080 i, LockedVolume.RowPitch, pMipLevel->cbSurfacePitch, LockedVolume.SlicePitch, pMipLevel->cbSurfacePlane));
2081
2082
2083 uint8_t *pDst = (uint8_t *)LockedVolume.pBits;
2084 const uint8_t *pSrc = (uint8_t *)pMipLevel->pSurfaceData;
2085 for (uint32_t d = 0; d < cDepth; ++d)
2086 {
2087 uint8_t *pRowDst = pDst;
2088 const uint8_t *pRowSrc = pSrc;
2089 for (uint32_t h = 0; h < pMipLevel->cBlocksY; ++h)
2090 {
2091 memcpy(pRowDst, pRowSrc, pMipLevel->cbSurfacePitch);
2092 pRowDst += LockedVolume.RowPitch;
2093 pRowSrc += pMipLevel->cbSurfacePitch;
2094 }
2095 pDst += LockedVolume.SlicePitch;
2096 pSrc += pMipLevel->cbSurfacePlane;
2097 }
2098
2099 hr = pVolumeTexture->UnlockBox(i);
2100 AssertMsgBreak(hr == D3D_OK, ("UnlockBox failed with %x\n", hr));
2101
2102 pMipLevel->fDirty = false;
2103 }
2104 }
2105 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
2106 {
2107 IDirect3DCubeTexture9 *pCubeTexture = pSurface->bounce.pCubeTexture ?
2108 pSurface->bounce.pCubeTexture :
2109 pSurface->u.pCubeTexture;
2110
2111 for (uint32_t iFace = 0; iFace < 6; ++iFace)
2112 {
2113 const D3DCUBEMAP_FACES Face = vmsvga3dCubemapFaceFromIndex(iFace);
2114
2115 for (uint32_t i = 0; i < numMipLevels; ++i)
2116 {
2117 D3DLOCKED_RECT LockedRect;
2118 hr = pCubeTexture->LockRect(Face,
2119 i, /* texture level */
2120 &LockedRect,
2121 NULL, /* entire texture */
2122 0);
2123 AssertMsgBreak(hr == D3D_OK, ("LockRect failed with %x\n", hr));
2124
2125 PVMSVGA3DMIPMAPLEVEL pMipLevel = &pSurface->paMipmapLevels[iFace * numMipLevels + i];
2126
2127 LogFunc(("sync texture face %d mipmap level %d (pitch %x vs %x)\n",
2128 iFace, i, LockedRect.Pitch, pMipLevel->cbSurfacePitch));
2129
2130 uint8_t *pDest = (uint8_t *)LockedRect.pBits;
2131 const uint8_t *pSrc = (uint8_t *)pMipLevel->pSurfaceData;
2132 for (uint32_t j = 0; j < pMipLevel->cBlocksY; ++j)
2133 {
2134 memcpy(pDest, pSrc, pMipLevel->cbSurfacePitch);
2135
2136 pDest += LockedRect.Pitch;
2137 pSrc += pMipLevel->cbSurfacePitch;
2138 }
2139
2140 hr = pCubeTexture->UnlockRect(Face, i /* texture level */);
2141 AssertMsgBreak(hr == D3D_OK, ("UnlockRect failed with %x\n", hr));
2142
2143 pMipLevel->fDirty = false;
2144 }
2145
2146 if (hr != D3D_OK)
2147 break;
2148 }
2149
2150 if (hr != D3D_OK)
2151 {
2152 D3D_RELEASE(pSurface->bounce.pCubeTexture);
2153 D3D_RELEASE(pSurface->u.pCubeTexture);
2154 return VERR_INTERNAL_ERROR;
2155 }
2156 }
2157 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
2158 {
2159 IDirect3DTexture9 *pTexture;
2160 if (pSurface->bounce.pTexture)
2161 pTexture = pSurface->bounce.pTexture;
2162 else if (pSurface->formatD3D != pSurface->d3dfmtRequested)
2163 pTexture = pSurface->emulated.pTexture;
2164 else
2165 pTexture = pSurface->u.pTexture;
2166
2167 for (uint32_t i = 0; i < numMipLevels; ++i)
2168 {
2169 D3DLOCKED_RECT LockedRect;
2170
2171 hr = pTexture->LockRect(i, /* texture level */
2172 &LockedRect,
2173 NULL, /* entire texture */
2174 0);
2175
2176 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2177
2178 LogFunc(("sync texture mipmap level %d (pitch %x vs %x)\n", i, LockedRect.Pitch, pSurface->paMipmapLevels[i].cbSurfacePitch));
2179
2180 uint8_t *pDest = (uint8_t *)LockedRect.pBits;
2181 const uint8_t *pSrc = (uint8_t *)pSurface->paMipmapLevels[i].pSurfaceData;
2182 for (uint32_t j = 0; j < pSurface->paMipmapLevels[i].cBlocksY; ++j)
2183 {
2184 memcpy(pDest, pSrc, pSurface->paMipmapLevels[i].cbSurfacePitch);
2185
2186 pDest += LockedRect.Pitch;
2187 pSrc += pSurface->paMipmapLevels[i].cbSurfacePitch;
2188 }
2189
2190 hr = pTexture->UnlockRect(i /* texture level */);
2191 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2192
2193 pSurface->paMipmapLevels[i].fDirty = false;
2194 }
2195 }
2196 else
2197 {
2198 AssertMsgFailedReturn(("enmD3DResType not expected %d\n", pSurface->enmD3DResType), VERR_INTERNAL_ERROR);
2199 }
2200
2201 if (pSurface->bounce.pTexture)
2202 {
2203 Log(("vmsvga3dBackCreateTexture: sync dirty texture from bounce buffer\n"));
2204 if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE)
2205 hr = pContext->pDevice->UpdateTexture(pSurface->bounce.pVolumeTexture, pSurface->u.pVolumeTexture);
2206 else
2207 hr = D3D9UpdateTexture(pContext, pSurface);
2208 AssertMsgReturn(hr == D3D_OK, ("UpdateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
2209
2210 /* We will now use the bounce texture for all memory accesses, so free our surface memory buffer. */
2211 for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
2212 {
2213 RTMemFree(pSurface->paMipmapLevels[i].pSurfaceData);
2214 pSurface->paMipmapLevels[i].pSurfaceData = NULL;
2215 }
2216
2217 /* Track the UpdateTexture operation. */
2218 vmsvga3dSurfaceTrackUsage(pState, pContext, pSurface);
2219 }
2220 pSurface->fDirty = false;
2221
2222 Assert(pSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_NONE);
2223
2224 pSurface->surfaceFlags |= SVGA3D_SURFACE_HINT_TEXTURE;
2225 pSurface->idAssociatedContext = idAssociatedContext;
2226 return VINF_SUCCESS;
2227}
2228
2229
2230/**
2231 * Backend worker for implementing SVGA_3D_CMD_SURFACE_STRETCHBLT.
2232 *
2233 * @returns VBox status code.
2234 * @param pThis The VGA device instance.
2235 * @param pState The VMSVGA3d state.
2236 * @param pDstSurface The destination host surface.
2237 * @param uDstFace The destination face (valid).
2238 * @param uDstMipmap The destination mipmap level (valid).
2239 * @param pDstBox The destination box.
2240 * @param pSrcSurface The source host surface.
2241 * @param uSrcFace The destination face (valid).
2242 * @param uSrcMipmap The source mimap level (valid).
2243 * @param pSrcBox The source box.
2244 * @param enmMode The strecht blt mode .
2245 * @param pContext The VMSVGA3d context (already current for OGL).
2246 */
2247int vmsvga3dBackSurfaceStretchBlt(PVGASTATE pThis, PVMSVGA3DSTATE pState,
2248 PVMSVGA3DSURFACE pDstSurface, uint32_t uDstFace, uint32_t uDstMipmap, SVGA3dBox const *pDstBox,
2249 PVMSVGA3DSURFACE pSrcSurface, uint32_t uSrcFace, uint32_t uSrcMipmap, SVGA3dBox const *pSrcBox,
2250 SVGA3dStretchBltMode enmMode, PVMSVGA3DCONTEXT pContext)
2251{
2252 RT_NOREF(pThis);
2253
2254 HRESULT hr;
2255 int rc;
2256
2257 AssertReturn(pSrcSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE, VERR_NOT_IMPLEMENTED);
2258 AssertReturn(pDstSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE, VERR_NOT_IMPLEMENTED);
2259
2260 /* Flush the drawing pipeline for this surface as it could be used in a shared context. */
2261 vmsvga3dSurfaceFlush(pSrcSurface);
2262 vmsvga3dSurfaceFlush(pDstSurface);
2263
2264 RECT RectSrc;
2265 RectSrc.left = pSrcBox->x;
2266 RectSrc.top = pSrcBox->y;
2267 RectSrc.right = pSrcBox->x + pSrcBox->w; /* exclusive */
2268 RectSrc.bottom = pSrcBox->y + pSrcBox->h; /* exclusive */
2269 Assert(!pSrcBox->z);
2270
2271 RECT RectDst;
2272 RectDst.left = pDstBox->x;
2273 RectDst.top = pDstBox->y;
2274 RectDst.right = pDstBox->x + pDstBox->w; /* exclusive */
2275 RectDst.bottom = pDstBox->y + pDstBox->h; /* exclusive */
2276 Assert(!pDstBox->z);
2277
2278 IDirect3DSurface9 *pSrc;
2279 rc = vmsvga3dGetD3DSurface(pState, pContext, pSrcSurface, uSrcFace, uSrcMipmap, false, &pSrc);
2280 AssertRCReturn(rc, rc);
2281
2282 IDirect3DSurface9 *pDst;
2283 rc = vmsvga3dGetD3DSurface(pState, pContext, pDstSurface, uDstFace, uDstMipmap, false, &pDst);
2284 AssertRCReturn(rc, rc);
2285
2286 D3DTEXTUREFILTERTYPE moded3d;
2287 switch (enmMode)
2288 {
2289 case SVGA3D_STRETCH_BLT_POINT:
2290 moded3d = D3DTEXF_POINT;
2291 break;
2292
2293 case SVGA3D_STRETCH_BLT_LINEAR:
2294 moded3d = D3DTEXF_LINEAR;
2295 break;
2296
2297 default:
2298 AssertFailed();
2299 moded3d = D3DTEXF_NONE;
2300 break;
2301 }
2302
2303 hr = pContext->pDevice->StretchRect(pSrc, &RectSrc, pDst, &RectDst, moded3d);
2304
2305 D3D_RELEASE(pDst);
2306 D3D_RELEASE(pSrc);
2307
2308 AssertMsgReturn(hr == D3D_OK, ("StretchRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2309
2310 /* Track the StretchRect operation. */
2311 vmsvga3dSurfaceTrackUsage(pState, pContext, pSrcSurface);
2312 vmsvga3dSurfaceTrackUsage(pState, pContext, pDstSurface);
2313
2314 return VINF_SUCCESS;
2315}
2316
2317
2318/**
2319 * Backend worker for implementing SVGA_3D_CMD_SURFACE_DMA that copies one box.
2320 *
2321 * @returns Failure status code or @a rc.
2322 * @param pThis The shared VGA/VMSVGA instance data.
2323 * @param pThisCC The VGA/VMSVGA state for ring-3.
2324 * @param pState The VMSVGA3d state.
2325 * @param pSurface The host surface.
2326 * @param pMipLevel Mipmap level. The caller knows it already.
2327 * @param uHostFace The host face (valid).
2328 * @param uHostMipmap The host mipmap level (valid).
2329 * @param GuestPtr The guest pointer.
2330 * @param cbGuestPitch The guest pitch.
2331 * @param transfer The transfer direction.
2332 * @param pBox The box to copy (clipped, valid, except for guest's srcx, srcy, srcz).
2333 * @param pContext The context (for OpenGL).
2334 * @param rc The current rc for all boxes.
2335 * @param iBox The current box number (for Direct 3D).
2336 */
2337int vmsvga3dBackSurfaceDMACopyBox(PVGASTATE pThis, PVGASTATECC pThisCC, PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface,
2338 PVMSVGA3DMIPMAPLEVEL pMipLevel, uint32_t uHostFace, uint32_t uHostMipmap,
2339 SVGAGuestPtr GuestPtr, uint32_t cbGuestPitch, SVGA3dTransferType transfer,
2340 SVGA3dCopyBox const *pBox, PVMSVGA3DCONTEXT pContext, int rc, int iBox)
2341{
2342 HRESULT hr = D3D_OK;
2343 const DWORD dwFlags = transfer == SVGA3D_READ_HOST_VRAM ? D3DLOCK_READONLY : 0;
2344
2345 AssertReturn(pSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE, VERR_NOT_IMPLEMENTED);
2346
2347 const bool fTexture = pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
2348 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE;
2349 if ( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_SURFACE
2350 || fTexture)
2351 {
2352 rc = vmsvga3dContextFromCid(pState, pSurface->idAssociatedContext, &pContext);
2353 AssertRCReturn(rc, rc);
2354
2355 /* Get the surface involved in the transfer. */
2356 IDirect3DSurface9 *pSurf;
2357 rc = vmsvga3dGetD3DSurface(pState, pContext, pSurface, uHostFace, uHostMipmap, true, &pSurf);
2358 AssertRCReturn(rc, rc);
2359
2360 if (transfer == SVGA3D_READ_HOST_VRAM)
2361 {
2362 /* Texture data is copied to the host VRAM.
2363 * Update the 'bounce' texture if necessary.
2364 */
2365 if ( fTexture
2366 && pSurface->bounce.pTexture
2367 && iBox == 0 /* only the first time */)
2368 {
2369 /** @todo inefficient for VRAM buffers!! */
2370 if (RT_BOOL(pSurface->surfaceFlags & SVGA3D_SURFACE_HINT_RENDERTARGET))
2371 {
2372 /* Copy the texture mipmap level to the bounce texture. */
2373 hr = D3D9GetRenderTargetData(pContext, pSurface, uHostFace, uHostMipmap);
2374 AssertMsgReturn(hr == D3D_OK, ("D3D9GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
2375 }
2376 }
2377 }
2378
2379 uint32_t const u32GuestBlockX = pBox->srcx / pSurface->cxBlock;
2380 uint32_t const u32GuestBlockY = pBox->srcy / pSurface->cyBlock;
2381 Assert(u32GuestBlockX * pSurface->cxBlock == pBox->srcx);
2382 Assert(u32GuestBlockY * pSurface->cyBlock == pBox->srcy);
2383 uint32_t const cBlocksX = (pBox->w + pSurface->cxBlock - 1) / pSurface->cxBlock;
2384 uint32_t const cBlocksY = (pBox->h + pSurface->cyBlock - 1) / pSurface->cyBlock;
2385 AssertMsgReturn(cBlocksX && cBlocksY, ("Empty box %dx%d\n", pBox->w, pBox->h), VERR_INTERNAL_ERROR);
2386
2387 /* vmsvgaR3GmrTransfer verifies uGuestOffset.
2388 * srcx(u32GuestBlockX) and srcy(u32GuestBlockY) have been verified in vmsvga3dSurfaceDMA
2389 * to not cause 32 bit overflow when multiplied by cbBlock and cbGuestPitch.
2390 */
2391 uint64_t const uGuestOffset = u32GuestBlockX * pSurface->cbBlock + u32GuestBlockY * cbGuestPitch;
2392 AssertReturn(uGuestOffset < UINT32_MAX, VERR_INVALID_PARAMETER);
2393
2394 RECT Rect;
2395 Rect.left = pBox->x;
2396 Rect.top = pBox->y;
2397 Rect.right = pBox->x + pBox->w; /* exclusive */
2398 Rect.bottom = pBox->y + pBox->h; /* exclusive */
2399
2400 D3DLOCKED_RECT LockedRect;
2401 hr = pSurf->LockRect(&LockedRect, &Rect, dwFlags);
2402 AssertMsgReturn(hr == D3D_OK, ("LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2403
2404 LogFunc(("Lock sid=%u %s(bounce=%d) memory for rectangle (%d,%d)(%d,%d)\n",
2405 pSurface->id, fTexture ? "TEXTURE " : "", RT_BOOL(pSurface->bounce.pTexture),
2406 Rect.left, Rect.top, Rect.right, Rect.bottom));
2407
2408 /* Prepare parameters for vmsvgaR3GmrTransfer, which needs the host buffer address, size
2409 * and offset of the first scanline.
2410 */
2411 uint32_t const cbLockedBuf = RT_ABS(LockedRect.Pitch) * cBlocksY;
2412 uint8_t *pu8LockedBuf = (uint8_t *)LockedRect.pBits;
2413 if (LockedRect.Pitch < 0)
2414 pu8LockedBuf -= cbLockedBuf + LockedRect.Pitch;
2415 uint32_t const offLockedBuf = (uint32_t)((uintptr_t)LockedRect.pBits - (uintptr_t)pu8LockedBuf);
2416
2417 rc = vmsvgaR3GmrTransfer(pThis,
2418 pThisCC,
2419 transfer,
2420 pu8LockedBuf,
2421 cbLockedBuf,
2422 offLockedBuf,
2423 LockedRect.Pitch,
2424 GuestPtr,
2425 (uint32_t)uGuestOffset,
2426 cbGuestPitch,
2427 cBlocksX * pSurface->cbBlock,
2428 cBlocksY);
2429 AssertRC(rc);
2430
2431 Log4(("first line:\n%.*Rhxd\n", cBlocksX * pSurface->cbBlock, LockedRect.pBits));
2432
2433 hr = pSurf->UnlockRect();
2434
2435 D3D_RELEASE(pSurf);
2436
2437 AssertMsgReturn(hr == D3D_OK, ("UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2438
2439 if (transfer == SVGA3D_WRITE_HOST_VRAM)
2440 {
2441 /* Data is copied to the texture. Copy updated 'bounce' texture to the actual if necessary.
2442 */
2443 /// @todo for the last iBox only.
2444 if ( fTexture
2445 && pSurface->bounce.pTexture)
2446 {
2447 LogFunc(("Sync texture from bounce buffer\n"));
2448
2449 /* Copy the new contents to the actual texture object. */
2450 hr = D3D9UpdateTexture(pContext, pSurface);
2451 AssertMsgReturn(hr == D3D_OK, ("UpdateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
2452
2453 /* Track the copy operation. */
2454 vmsvga3dSurfaceTrackUsage(pState, pContext, pSurface);
2455 }
2456 }
2457 }
2458 else if ( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER
2459 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_INDEX_BUFFER)
2460 {
2461 /*
2462 * Mesa SVGA driver can use the same buffer either for vertex or index data.
2463 * But D3D distinguishes between index and vertex buffer objects.
2464 * Therefore it should be possible to switch the buffer type on the fly.
2465 *
2466 * Always save the data to the memory buffer in pSurface->paMipmapLevels and,
2467 * if necessary, recreate the corresponding D3D object with the data.
2468 */
2469
2470 /* Buffers are uncompressed. */
2471 AssertReturn(pSurface->cxBlock == 1 && pSurface->cyBlock == 1, VERR_INTERNAL_ERROR);
2472
2473 /* Caller already clipped pBox and buffers are 1-dimensional. */
2474 Assert(pBox->y == 0 && pBox->h == 1 && pBox->z == 0 && pBox->d == 1);
2475
2476 /* The caller has already updated pMipLevel->pSurfaceData, see VMSVGA3DSURFACE_NEEDS_DATA. */
2477
2478#ifdef LOG_ENABLED
2479 uint32_t const offHst = pBox->x * pSurface->cbBlock;
2480 uint32_t const cbWidth = pBox->w * pSurface->cbBlock;
2481 Log4(("Buffer updated at [0x%x;0x%x):\n%.*Rhxd\n", offHst, offHst + cbWidth, cbWidth, (uint8_t *)pMipLevel->pSurfaceData + offHst));
2482#endif
2483
2484 /* Do not bother to copy the data to the D3D resource now. vmsvga3dDrawPrimitives will do that.
2485 * The SVGA driver may use the same surface for both index and vertex data.
2486 */
2487
2488 /* Make sure that vmsvga3dDrawPrimitives fetches the new data. */
2489 pMipLevel->fDirty = true;
2490 pSurface->fDirty = true;
2491 }
2492 else
2493 {
2494 AssertMsgFailed(("Unsupported surface flags 0x%08X, type %d\n", pSurface->surfaceFlags, pSurface->enmD3DResType));
2495 }
2496
2497 return rc;
2498}
2499
2500int vmsvga3dGenerateMipmaps(PVGASTATECC pThisCC, uint32_t sid, SVGA3dTextureFilter filter)
2501{
2502 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
2503 HRESULT hr;
2504
2505 PVMSVGA3DSURFACE pSurface;
2506 int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
2507 AssertRCReturn(rc, rc);
2508 AssertReturn(pSurface->idAssociatedContext != SVGA3D_INVALID_ID, VERR_INTERNAL_ERROR);
2509
2510 Assert(filter != SVGA3D_TEX_FILTER_FLATCUBIC);
2511 Assert(filter != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
2512 pSurface->autogenFilter = filter;
2513
2514 Log(("vmsvga3dGenerateMipmaps: sid=%u filter=%d\n", sid, filter));
2515
2516 if (!pSurface->u.pSurface)
2517 {
2518 /** @todo stricter checks for associated context */
2519 uint32_t const cid = pSurface->idAssociatedContext;
2520
2521 PVMSVGA3DCONTEXT pContext;
2522 rc = vmsvga3dContextFromCid(pState, cid, &pContext);
2523 AssertRCReturn(rc, rc);
2524
2525 /* Unknown surface type; turn it into a texture. */
2526 LogFunc(("unknown src surface sid=%u type=%d format=%d -> create texture\n", sid, pSurface->surfaceFlags, pSurface->format));
2527 rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pSurface);
2528 AssertRCReturn(rc, rc);
2529 }
2530 else
2531 {
2532 hr = pSurface->u.pTexture->SetAutoGenFilterType((D3DTEXTUREFILTERTYPE)filter);
2533 AssertMsg(hr == D3D_OK, ("SetAutoGenFilterType failed with %x\n", hr));
2534 }
2535
2536 /* Generate the mip maps. */
2537 pSurface->u.pTexture->GenerateMipSubLevels();
2538
2539 return VINF_SUCCESS;
2540}
2541
2542
2543/**
2544 * Create a new 3d context
2545 *
2546 * @returns VBox status code.
2547 * @param pThisCC The VGA/VMSVGA state for ring-3.
2548 * @param cid Context id
2549 */
2550int vmsvga3dContextDefine(PVGASTATECC pThisCC, uint32_t cid)
2551{
2552 int rc;
2553 PVMSVGA3DCONTEXT pContext;
2554 HRESULT hr;
2555 D3DPRESENT_PARAMETERS PresParam;
2556 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
2557
2558 Log(("vmsvga3dContextDefine id %x\n", cid));
2559
2560 AssertReturn(pState, VERR_NO_MEMORY);
2561 AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
2562
2563 if (cid >= pState->cContexts)
2564 {
2565 /* Grow the array. */
2566 uint32_t cNew = RT_ALIGN(cid + 15, 16);
2567 void *pvNew = RTMemRealloc(pState->papContexts, sizeof(pState->papContexts[0]) * cNew);
2568 AssertReturn(pvNew, VERR_NO_MEMORY);
2569 pState->papContexts = (PVMSVGA3DCONTEXT *)pvNew;
2570 while (pState->cContexts < cNew)
2571 {
2572 pContext = (PVMSVGA3DCONTEXT)RTMemAllocZ(sizeof(*pContext));
2573 AssertReturn(pContext, VERR_NO_MEMORY);
2574 pContext->id = SVGA3D_INVALID_ID;
2575 pState->papContexts[pState->cContexts++] = pContext;
2576 }
2577 }
2578 /* If one already exists with this id, then destroy it now. */
2579 if (pState->papContexts[cid]->id != SVGA3D_INVALID_ID)
2580 vmsvga3dContextDestroy(pThisCC, cid);
2581
2582 pContext = pState->papContexts[cid];
2583 memset(pContext, 0, sizeof(*pContext));
2584 pContext->id = cid;
2585 for (uint32_t i = 0; i< RT_ELEMENTS(pContext->aSidActiveTextures); i++)
2586 pContext->aSidActiveTextures[i] = SVGA3D_INVALID_ID;
2587 pContext->state.shidVertex = SVGA3D_INVALID_ID;
2588 pContext->state.shidPixel = SVGA3D_INVALID_ID;
2589
2590 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); i++)
2591 pContext->state.aRenderTargets[i] = SVGA3D_INVALID_ID;
2592
2593 /* Create a context window with minimal 4x4 size. We will never use the swapchain
2594 * to present the rendered image. Rendered images from the guest will be copied to
2595 * the VMSVGA SCREEN object, which can be either an offscreen render target or
2596 * system memory in the guest VRAM.
2597 */
2598 rc = vmsvga3dContextWindowCreate(pState->hInstance, pState->pWindowThread, pState->WndRequestSem, &pContext->hwnd);
2599 AssertRCReturn(rc, rc);
2600
2601 /* Changed when the function returns. */
2602 PresParam.BackBufferWidth = 0;
2603 PresParam.BackBufferHeight = 0;
2604 PresParam.BackBufferFormat = D3DFMT_UNKNOWN;
2605 PresParam.BackBufferCount = 0;
2606
2607 PresParam.MultiSampleType = D3DMULTISAMPLE_NONE;
2608 PresParam.MultiSampleQuality = 0;
2609 PresParam.SwapEffect = D3DSWAPEFFECT_DISCARD;
2610 PresParam.hDeviceWindow = pContext->hwnd;
2611 PresParam.Windowed = TRUE;
2612 PresParam.EnableAutoDepthStencil = FALSE;
2613 PresParam.AutoDepthStencilFormat = D3DFMT_UNKNOWN; /* not relevant */
2614 PresParam.Flags = 0;
2615 PresParam.FullScreen_RefreshRateInHz = 0; /* windowed -> 0 */
2616 /** @todo consider using D3DPRESENT_DONOTWAIT so we don't wait for the GPU during Present calls. */
2617 PresParam.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
2618
2619#ifdef VBOX_VMSVGA3D_WITH_WINE_OPENGL
2620 hr = pState->pD3D9->CreateDevice(D3DADAPTER_DEFAULT,
2621 D3DDEVTYPE_HAL,
2622 pContext->hwnd,
2623 D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING, //D3DCREATE_HARDWARE_VERTEXPROCESSING,
2624 &PresParam,
2625 &pContext->pDevice);
2626#else
2627 hr = pState->pD3D9->CreateDeviceEx(D3DADAPTER_DEFAULT,
2628 D3DDEVTYPE_HAL,
2629 pContext->hwnd,
2630 D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING, //D3DCREATE_HARDWARE_VERTEXPROCESSING,
2631 &PresParam,
2632 NULL,
2633 &pContext->pDevice);
2634#endif
2635 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dContextDefine: CreateDevice failed with %x\n", hr), VERR_INTERNAL_ERROR);
2636
2637 Log(("vmsvga3dContextDefine: Backbuffer (%d,%d) count=%d format=%x\n", PresParam.BackBufferWidth, PresParam.BackBufferHeight, PresParam.BackBufferCount, PresParam.BackBufferFormat));
2638 return VINF_SUCCESS;
2639}
2640
2641/**
2642 * Destroy an existing 3d context
2643 *
2644 * @returns VBox status code.
2645 * @param pThisCC The VGA/VMSVGA state for ring-3.
2646 * @param cid Context id
2647 */
2648int vmsvga3dContextDestroy(PVGASTATECC pThisCC, uint32_t cid)
2649{
2650 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
2651 AssertReturn(pState, VERR_NO_MEMORY);
2652
2653 AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
2654
2655 if ( cid < pState->cContexts
2656 && pState->papContexts[cid]->id == cid)
2657 {
2658 PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
2659
2660 Log(("vmsvga3dContextDestroy id %x\n", cid));
2661
2662 /* Cleanup the device runtime state. */
2663 D3D_RELEASE(pContext->d3dState.pVertexDecl);
2664
2665 /* Check for all surfaces that are associated with this context to remove all dependencies */
2666 for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
2667 {
2668 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
2669 if ( pSurface->id == sid
2670 && pSurface->idAssociatedContext == cid)
2671 {
2672 int rc;
2673
2674 LogFunc(("Remove all dependencies for surface sid=%u\n", sid));
2675
2676 uint32_t surfaceFlags = pSurface->surfaceFlags;
2677 SVGA3dSurfaceFormat format = pSurface->format;
2678 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
2679 uint32_t multisampleCount = pSurface->multiSampleCount;
2680 SVGA3dTextureFilter autogenFilter = pSurface->autogenFilter;
2681 SVGA3dSize *pMipLevelSize;
2682 uint32_t cFaces = pSurface->cFaces;
2683
2684 pMipLevelSize = (SVGA3dSize *)RTMemAllocZ(pSurface->faces[0].numMipLevels * pSurface->cFaces * sizeof(SVGA3dSize));
2685 AssertReturn(pMipLevelSize, VERR_NO_MEMORY);
2686
2687 for (uint32_t face=0; face < pSurface->cFaces; face++)
2688 {
2689 for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
2690 {
2691 uint32_t idx = i + face * pSurface->faces[0].numMipLevels;
2692 memcpy(&pMipLevelSize[idx], &pSurface->paMipmapLevels[idx].mipmapSize, sizeof(SVGA3dSize));
2693 }
2694 }
2695 memcpy(face, pSurface->faces, sizeof(pSurface->faces));
2696
2697 /* Recreate the surface with the original settings; destroys the contents, but that seems fairly safe since the context is also destroyed. */
2698#ifdef DEBUG_sunlover
2699 /** @todo not safe with shared objects */
2700 Assert(pSurface->pSharedObjectTree == NULL);
2701#endif
2702
2703 rc = vmsvga3dSurfaceDestroy(pThisCC, sid);
2704 AssertRC(rc);
2705
2706 rc = vmsvga3dSurfaceDefine(pThisCC, sid, surfaceFlags, format, face, multisampleCount, autogenFilter,
2707 face[0].numMipLevels * cFaces, pMipLevelSize);
2708 AssertRC(rc);
2709
2710 Assert(!pSurface->u.pSurface);
2711 }
2712 else
2713 {
2714 /* Check for a shared surface object. */
2715 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTAvlU32Get(&pSurface->pSharedObjectTree, cid);
2716 if (pSharedSurface)
2717 {
2718 LogFunc(("Remove shared dependency for surface sid=%u\n", sid));
2719
2720 switch (pSurface->enmD3DResType)
2721 {
2722 case VMSVGA3D_D3DRESTYPE_TEXTURE:
2723 Assert(pSharedSurface->u.pTexture);
2724 D3D_RELEASE(pSharedSurface->u.pTexture);
2725 break;
2726
2727 case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
2728 Assert(pSharedSurface->u.pCubeTexture);
2729 D3D_RELEASE(pSharedSurface->u.pCubeTexture);
2730 break;
2731
2732 case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
2733 Assert(pSharedSurface->u.pVolumeTexture);
2734 D3D_RELEASE(pSharedSurface->u.pVolumeTexture);
2735 break;
2736
2737 default:
2738 AssertFailed();
2739 break;
2740 }
2741 RTAvlU32Remove(&pSurface->pSharedObjectTree, cid);
2742 RTMemFree(pSharedSurface);
2743 }
2744 }
2745 }
2746
2747 /* Destroy all leftover pixel shaders. */
2748 for (uint32_t i = 0; i < pContext->cPixelShaders; i++)
2749 {
2750 if (pContext->paPixelShader[i].id != SVGA3D_INVALID_ID)
2751 vmsvga3dShaderDestroy(pThisCC, pContext->paPixelShader[i].cid, pContext->paPixelShader[i].id, pContext->paPixelShader[i].type);
2752 }
2753 if (pContext->paPixelShader)
2754 RTMemFree(pContext->paPixelShader);
2755
2756 /* Destroy all leftover vertex shaders. */
2757 for (uint32_t i = 0; i < pContext->cVertexShaders; i++)
2758 {
2759 if (pContext->paVertexShader[i].id != SVGA3D_INVALID_ID)
2760 vmsvga3dShaderDestroy(pThisCC, pContext->paVertexShader[i].cid, pContext->paVertexShader[i].id, pContext->paVertexShader[i].type);
2761 }
2762 if (pContext->paVertexShader)
2763 RTMemFree(pContext->paVertexShader);
2764
2765 if (pContext->state.paVertexShaderConst)
2766 RTMemFree(pContext->state.paVertexShaderConst);
2767 if (pContext->state.paPixelShaderConst)
2768 RTMemFree(pContext->state.paPixelShaderConst);
2769
2770 vmsvga3dOcclusionQueryDelete(pState, pContext);
2771
2772 /* Release the D3D device object */
2773 D3D_RELEASE(pContext->pDevice);
2774
2775 /* Destroy the window we've created. */
2776 int rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_DESTROYWINDOW, (WPARAM)pContext->hwnd, 0);
2777 AssertRC(rc);
2778
2779 memset(pContext, 0, sizeof(*pContext));
2780 pContext->id = SVGA3D_INVALID_ID;
2781 }
2782 else
2783 AssertFailed();
2784
2785 return VINF_SUCCESS;
2786}
2787
2788static int vmsvga3dContextTrackUsage(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
2789{
2790#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
2791 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
2792 AssertReturn(pState, VERR_NO_MEMORY);
2793
2794 /* Inject fences to make sure we can track surface usage in case the client wants to reuse it in another context. */
2795 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTextures); ++i)
2796 {
2797 if (pContext->aSidActiveTextures[i] != SVGA3D_INVALID_ID)
2798 vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->aSidActiveTextures[i]);
2799 }
2800 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); ++i)
2801 if (pContext->state.aRenderTargets[i] != SVGA3D_INVALID_ID)
2802 vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->state.aRenderTargets[i]);
2803#endif
2804 return VINF_SUCCESS;
2805}
2806
2807/* Handle resize */
2808int vmsvga3dChangeMode(PVGASTATECC pThisCC)
2809{
2810 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
2811 AssertReturn(pState, VERR_NO_MEMORY);
2812
2813 /* Resize all active contexts. */
2814 for (uint32_t i = 0; i < pState->cContexts; i++)
2815 {
2816 PVMSVGA3DCONTEXT pContext = pState->papContexts[i];
2817 uint32_t cid = pContext->id;
2818
2819 if (cid != SVGA3D_INVALID_ID)
2820 {
2821 D3DPRESENT_PARAMETERS PresParam;
2822 D3DVIEWPORT9 viewportOrg;
2823 HRESULT hr;
2824
2825#ifdef VMSVGA3D_DIRECT3D9_RESET
2826 /* Sync back all surface data as everything is lost after the Reset. */
2827 for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
2828 {
2829 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
2830 if ( pSurface->id == sid
2831 && pSurface->idAssociatedContext == cid
2832 && pSurface->u.pSurface)
2833 {
2834 Log(("vmsvga3dChangeMode: sync back data of surface sid=%u (fDirty=%d)\n", sid, pSurface->fDirty));
2835
2836 /* Reallocate our surface memory buffers. */
2837 for (uint32_t i = 0; i < pSurface->cMipLevels; i++)
2838 {
2839 PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[i];
2840
2841 pMipmapLevel->pSurfaceData = RTMemAllocZ(pMipmapLevel->cbSurface);
2842 AssertReturn(pMipmapLevel->pSurfaceData, VERR_NO_MEMORY);
2843
2844 if (!pSurface->fDirty)
2845 {
2846 D3DLOCKED_RECT LockedRect;
2847
2848 if (pSurface->bounce.pTexture)
2849 {
2850 IDirect3DSurface9 *pSrc, *pDest;
2851
2852 /** @todo only sync when something was actually rendered (since the last sync) */
2853 Log(("vmsvga3dChangeMode: sync bounce buffer (level %d)\n", i));
2854 hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDest);
2855 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2856
2857 hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc);
2858 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2859
2860 hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
2861 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
2862
2863 D3D_RELEASE(pSrc);
2864 D3D_RELEASE(pDest);
2865
2866 hr = pSurface->bounce.pTexture->LockRect(i,
2867 &LockedRect,
2868 NULL,
2869 D3DLOCK_READONLY);
2870 }
2871 else
2872 hr = pSurface->u.pTexture->LockRect(i,
2873 &LockedRect,
2874 NULL,
2875 D3DLOCK_READONLY);
2876 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2877
2878 /* Copy the data one line at a time in case the internal pitch is different. */
2879 for (uint32_t j = 0; j < pMipmapLevel->size.height; j++)
2880 {
2881 memcpy((uint8_t *)pMipmapLevel->pSurfaceData + j * pMipmapLevel->cbSurfacePitch, (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch, pMipmapLevel->cbSurfacePitch);
2882 }
2883
2884 if (pSurface->bounce.pTexture)
2885 hr = pSurface->bounce.pTexture->UnlockRect(i);
2886 else
2887 hr = pSurface->u.pTexture->UnlockRect(i);
2888 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2889 }
2890 }
2891
2892
2893 switch (pSurface->flags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)
2894 {
2895 case SVGA3D_SURFACE_CUBEMAP:
2896 case SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_HINT_TEXTURE:
2897 case SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
2898 D3D_RELEASE(pSurface->u.pCubeTexture);
2899 D3D_RELEASE(pSurface->bounce.pCubeTexture);
2900 break;
2901
2902 case SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER:
2903 case SVGA3D_SURFACE_HINT_INDEXBUFFER:
2904 case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
2905 if (pSurface->fu32ActualUsageFlags == SVGA3D_SURFACE_HINT_VERTEXBUFFER)
2906 D3D_RELEASE(pSurface->u.pVertexBuffer);
2907 else if (pSurface->fu32ActualUsageFlags == SVGA3D_SURFACE_HINT_INDEXBUFFER)
2908 D3D_RELEASE(pSurface->u.pIndexBuffer);
2909 else
2910 AssertMsg(pSurface->u.pVertexBuffer == NULL, ("fu32ActualUsageFlags %x\n", pSurface->fu32ActualUsageFlags));
2911 break;
2912
2913 case SVGA3D_SURFACE_HINT_TEXTURE:
2914 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
2915 D3D_RELEASE(pSurface->u.pTexture);
2916 D3D_RELEASE(pSurface->bounce.pTexture);
2917 break;
2918
2919 case SVGA3D_SURFACE_HINT_RENDERTARGET:
2920 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
2921 if (pSurface->fStencilAsTexture)
2922 D3D_RELEASE(pSurface->u.pTexture);
2923 else
2924 D3D_RELEASE(pSurface->u.pSurface);
2925 break;
2926
2927 default:
2928 AssertFailed();
2929 break;
2930 }
2931 RTAvlU32Destroy(&pSurface->pSharedObjectTree, vmsvga3dSharedSurfaceDestroyTree, pSurface);
2932 Assert(pSurface->pSharedObjectTree == NULL);
2933
2934 pSurface->idAssociatedContext = SVGA3D_INVALID_ID;
2935 pSurface->hSharedObject = 0;
2936 }
2937 }
2938#endif /* #ifdef VMSVGA3D_DIRECT3D9_RESET */
2939
2940 /* Cleanup the device runtime state. */
2941 D3D_RELEASE(pContext->d3dState.pVertexDecl);
2942
2943 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
2944 hr = pContext->pDevice->GetViewport(&viewportOrg);
2945 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
2946
2947 Log(("vmsvga3dChangeMode: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewportOrg.X, viewportOrg.Y, viewportOrg.Width, viewportOrg.Height, (uint32_t)(viewportOrg.MinZ * 100.0), (uint32_t)(viewportOrg.MaxZ * 100.0)));
2948
2949 /* Changed when the function returns. */
2950 PresParam.BackBufferWidth = 0;
2951 PresParam.BackBufferHeight = 0;
2952 PresParam.BackBufferFormat = D3DFMT_UNKNOWN;
2953 PresParam.BackBufferCount = 0;
2954
2955 PresParam.MultiSampleType = D3DMULTISAMPLE_NONE;
2956 PresParam.MultiSampleQuality = 0;
2957 PresParam.SwapEffect = D3DSWAPEFFECT_DISCARD;
2958 PresParam.hDeviceWindow = pContext->hwnd;
2959 PresParam.Windowed = TRUE;
2960 PresParam.EnableAutoDepthStencil = FALSE;
2961 PresParam.AutoDepthStencilFormat = D3DFMT_UNKNOWN; /* not relevant */
2962 PresParam.Flags = 0;
2963 PresParam.FullScreen_RefreshRateInHz = 0; /* windowed -> 0 */
2964 /** @todo consider using D3DPRESENT_DONOTWAIT so we don't wait for the GPU during Present calls. */
2965 PresParam.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;;
2966
2967#ifdef VBOX_VMSVGA3D_WITH_WINE_OPENGL
2968 hr = pContext->pDevice->Reset(&PresParam);
2969 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: Reset failed with %x\n", hr), VERR_INTERNAL_ERROR);
2970#else
2971 /* ResetEx does not trash the device state */
2972 hr = pContext->pDevice->ResetEx(&PresParam, NULL);
2973 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: Reset failed with %x\n", hr), VERR_INTERNAL_ERROR);
2974#endif
2975 Log(("vmsvga3dChangeMode: Backbuffer (%d,%d) count=%d format=%x\n", PresParam.BackBufferWidth, PresParam.BackBufferHeight, PresParam.BackBufferCount, PresParam.BackBufferFormat));
2976
2977 /* ResetEx changes the viewport; restore it again. */
2978 hr = pContext->pDevice->SetViewport(&viewportOrg);
2979 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
2980
2981#ifdef LOG_ENABLED
2982 {
2983 D3DVIEWPORT9 viewport;
2984 hr = pContext->pDevice->GetViewport(&viewport);
2985 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
2986
2987 Log(("vmsvga3dChangeMode: changed viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
2988 }
2989#endif
2990
2991 /* First set the render targets as they change the internal state (reset viewport etc) */
2992 Log(("vmsvga3dChangeMode: Recreate render targets BEGIN\n"));
2993 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderTargets); j++)
2994 {
2995 if (pContext->state.aRenderTargets[j] != SVGA3D_INVALID_ID)
2996 {
2997 SVGA3dSurfaceImageId target;
2998
2999 target.sid = pContext->state.aRenderTargets[j];
3000 target.face = 0;
3001 target.mipmap = 0;
3002 int rc = vmsvga3dSetRenderTarget(pThisCC, cid, (SVGA3dRenderTargetType)j, target);
3003 AssertRCReturn(rc, rc);
3004 }
3005 }
3006
3007#ifdef VMSVGA3D_DIRECT3D9_RESET
3008 /* Recreate the render state */
3009 Log(("vmsvga3dChangeMode: Recreate render state BEGIN\n"));
3010 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderState); i++)
3011 {
3012 SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[i];
3013
3014 if (pRenderState->state != SVGA3D_RS_INVALID)
3015 vmsvga3dSetRenderState(pThisCC, pContext->id, 1, pRenderState);
3016 }
3017 Log(("vmsvga3dChangeMode: Recreate render state END\n"));
3018
3019 /* Recreate the texture state */
3020 Log(("vmsvga3dChangeMode: Recreate texture state BEGIN\n"));
3021 for (uint32_t iStage = 0; iStage < RT_ELEMENTS(pContext->state.aTextureStates); iStage++)
3022 {
3023 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTextureStates[0]); j++)
3024 {
3025 SVGA3dTextureState *pTextureState = &pContext->state.aTextureStates[iStage][j];
3026
3027 if (pTextureState->name != SVGA3D_RS_INVALID)
3028 vmsvga3dSetTextureState(pThisCC, pContext->id, 1, pTextureState);
3029 }
3030 }
3031 Log(("vmsvga3dChangeMode: Recreate texture state END\n"));
3032
3033 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
3034 vmsvga3dSetScissorRect(pThis, cid, &pContext->state.RectScissor);
3035 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
3036 vmsvga3dSetZRange(pThisCC, cid, pContext->state.zRange);
3037 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
3038 vmsvga3dSetViewPort(pThis, cid, &pContext->state.RectViewPort);
3039 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VERTEXSHADER)
3040 vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_VS, pContext->state.shidVertex);
3041 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_PIXELSHADER)
3042 vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_PS, pContext->state.shidPixel);
3043 /** @todo restore more state data */
3044#endif /* #ifdef VMSVGA3D_DIRECT3D9_RESET */
3045 }
3046 }
3047 return VINF_SUCCESS;
3048}
3049
3050
3051int vmsvga3dSetTransform(PVGASTATECC pThisCC, uint32_t cid, SVGA3dTransformType type, float matrix[16])
3052{
3053 D3DTRANSFORMSTATETYPE d3dState;
3054 HRESULT hr;
3055 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3056 AssertReturn(pState, VERR_NO_MEMORY);
3057
3058 Log(("vmsvga3dSetTransform %x %s\n", cid, vmsvgaTransformToString(type)));
3059
3060 ASSERT_GUEST_RETURN((unsigned)type < SVGA3D_TRANSFORM_MAX, VERR_INVALID_PARAMETER);
3061
3062 PVMSVGA3DCONTEXT pContext;
3063 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
3064 AssertRCReturn(rc, rc);
3065
3066 switch (type)
3067 {
3068 case SVGA3D_TRANSFORM_VIEW:
3069 d3dState = D3DTS_VIEW;
3070 break;
3071 case SVGA3D_TRANSFORM_PROJECTION:
3072 d3dState = D3DTS_PROJECTION;
3073 break;
3074 case SVGA3D_TRANSFORM_TEXTURE0:
3075 d3dState = D3DTS_TEXTURE0;
3076 break;
3077 case SVGA3D_TRANSFORM_TEXTURE1:
3078 d3dState = D3DTS_TEXTURE1;
3079 break;
3080 case SVGA3D_TRANSFORM_TEXTURE2:
3081 d3dState = D3DTS_TEXTURE2;
3082 break;
3083 case SVGA3D_TRANSFORM_TEXTURE3:
3084 d3dState = D3DTS_TEXTURE3;
3085 break;
3086 case SVGA3D_TRANSFORM_TEXTURE4:
3087 d3dState = D3DTS_TEXTURE4;
3088 break;
3089 case SVGA3D_TRANSFORM_TEXTURE5:
3090 d3dState = D3DTS_TEXTURE5;
3091 break;
3092 case SVGA3D_TRANSFORM_TEXTURE6:
3093 d3dState = D3DTS_TEXTURE6;
3094 break;
3095 case SVGA3D_TRANSFORM_TEXTURE7:
3096 d3dState = D3DTS_TEXTURE7;
3097 break;
3098 case SVGA3D_TRANSFORM_WORLD:
3099 d3dState = D3DTS_WORLD;
3100 break;
3101 case SVGA3D_TRANSFORM_WORLD1:
3102 d3dState = D3DTS_WORLD1;
3103 break;
3104 case SVGA3D_TRANSFORM_WORLD2:
3105 d3dState = D3DTS_WORLD2;
3106 break;
3107 case SVGA3D_TRANSFORM_WORLD3:
3108 d3dState = D3DTS_WORLD3;
3109 break;
3110
3111 default:
3112 Log(("vmsvga3dSetTransform: unknown type!!\n"));
3113 return VERR_INVALID_PARAMETER;
3114 }
3115
3116 /* Save this matrix for vm state save/restore. */
3117 pContext->state.aTransformState[type].fValid = true;
3118 memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix));
3119 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_TRANSFORM;
3120
3121 Log(("Matrix [%d %d %d %d]\n", (int)(matrix[0] * 10.0), (int)(matrix[1] * 10.0), (int)(matrix[2] * 10.0), (int)(matrix[3] * 10.0)));
3122 Log((" [%d %d %d %d]\n", (int)(matrix[4] * 10.0), (int)(matrix[5] * 10.0), (int)(matrix[6] * 10.0), (int)(matrix[7] * 10.0)));
3123 Log((" [%d %d %d %d]\n", (int)(matrix[8] * 10.0), (int)(matrix[9] * 10.0), (int)(matrix[10] * 10.0), (int)(matrix[11] * 10.0)));
3124 Log((" [%d %d %d %d]\n", (int)(matrix[12] * 10.0), (int)(matrix[13] * 10.0), (int)(matrix[14] * 10.0), (int)(matrix[15] * 10.0)));
3125 hr = pContext->pDevice->SetTransform(d3dState, (const D3DMATRIX *)matrix);
3126 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTransform: SetTransform failed with %x\n", hr), VERR_INTERNAL_ERROR);
3127 return VINF_SUCCESS;
3128}
3129
3130int vmsvga3dSetZRange(PVGASTATECC pThisCC, uint32_t cid, SVGA3dZRange zRange)
3131{
3132 D3DVIEWPORT9 viewport;
3133 HRESULT hr;
3134 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3135 AssertReturn(pState, VERR_NO_MEMORY);
3136
3137 Log(("vmsvga3dSetZRange %x min=%d max=%d\n", cid, (uint32_t)(zRange.min * 100.0), (uint32_t)(zRange.max * 100.0)));
3138
3139 PVMSVGA3DCONTEXT pContext;
3140 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
3141 AssertRCReturn(rc, rc);
3142
3143 pContext->state.zRange = zRange;
3144 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_ZRANGE;
3145
3146 hr = pContext->pDevice->GetViewport(&viewport);
3147 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetZRange: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3148
3149 Log(("vmsvga3dSetZRange: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
3150 /** @todo convert the depth range from -1-1 to 0-1 although we shouldn't be getting such values in the first place... */
3151 if (zRange.min < 0.0)
3152 zRange.min = 0.0;
3153 if (zRange.max > 1.0)
3154 zRange.max = 1.0;
3155
3156 viewport.MinZ = zRange.min;
3157 viewport.MaxZ = zRange.max;
3158 hr = pContext->pDevice->SetViewport(&viewport);
3159 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetZRange: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3160 return VINF_SUCCESS;
3161}
3162
3163/**
3164 * Convert SVGA blend op value to its D3D equivalent
3165 */
3166static DWORD vmsvga3dBlendOp2D3D(uint32_t blendOp, DWORD defaultBlendOp)
3167{
3168 switch (blendOp)
3169 {
3170 case SVGA3D_BLENDOP_ZERO:
3171 return D3DBLEND_ZERO;
3172 case SVGA3D_BLENDOP_ONE:
3173 return D3DBLEND_ONE;
3174 case SVGA3D_BLENDOP_SRCCOLOR:
3175 return D3DBLEND_SRCCOLOR;
3176 case SVGA3D_BLENDOP_INVSRCCOLOR:
3177 return D3DBLEND_INVSRCCOLOR;
3178 case SVGA3D_BLENDOP_SRCALPHA:
3179 return D3DBLEND_SRCALPHA;
3180 case SVGA3D_BLENDOP_INVSRCALPHA:
3181 return D3DBLEND_INVSRCALPHA;
3182 case SVGA3D_BLENDOP_DESTALPHA:
3183 return D3DBLEND_DESTALPHA;
3184 case SVGA3D_BLENDOP_INVDESTALPHA:
3185 return D3DBLEND_INVDESTALPHA;
3186 case SVGA3D_BLENDOP_DESTCOLOR:
3187 return D3DBLEND_DESTCOLOR;
3188 case SVGA3D_BLENDOP_INVDESTCOLOR:
3189 return D3DBLEND_INVDESTCOLOR;
3190 case SVGA3D_BLENDOP_SRCALPHASAT:
3191 return D3DBLEND_SRCALPHASAT;
3192 case SVGA3D_BLENDOP_BLENDFACTOR:
3193 return D3DBLEND_BLENDFACTOR;
3194 case SVGA3D_BLENDOP_INVBLENDFACTOR:
3195 return D3DBLEND_INVBLENDFACTOR;
3196 default:
3197 AssertFailed();
3198 return defaultBlendOp;
3199 }
3200}
3201
3202int vmsvga3dSetRenderState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState)
3203{
3204 DWORD val = 0; /* Shut up MSC */
3205 HRESULT hr;
3206 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3207 AssertReturn(pState, VERR_NO_MEMORY);
3208
3209 Log(("vmsvga3dSetRenderState cid=%u cRenderStates=%d\n", cid, cRenderStates));
3210
3211 PVMSVGA3DCONTEXT pContext;
3212 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
3213 AssertRCReturn(rc, rc);
3214
3215 for (unsigned i = 0; i < cRenderStates; i++)
3216 {
3217 D3DRENDERSTATETYPE renderState = D3DRS_FORCE_DWORD;
3218
3219 Log(("vmsvga3dSetRenderState: state=%s (%d) val=%x\n", vmsvga3dGetRenderStateName(pRenderState[i].state), pRenderState[i].state, pRenderState[i].uintValue));
3220 /* Save the render state for vm state saving. */
3221 ASSERT_GUEST_RETURN((unsigned)pRenderState[i].state < SVGA3D_RS_MAX, VERR_INVALID_PARAMETER);
3222 pContext->state.aRenderState[pRenderState[i].state] = pRenderState[i];
3223
3224 switch (pRenderState[i].state)
3225 {
3226 case SVGA3D_RS_ZENABLE: /* SVGA3dBool */
3227 renderState = D3DRS_ZENABLE;
3228 val = pRenderState[i].uintValue;
3229 Assert(val == D3DZB_FALSE || val == D3DZB_TRUE);
3230 break;
3231
3232 case SVGA3D_RS_ZWRITEENABLE: /* SVGA3dBool */
3233 renderState = D3DRS_ZWRITEENABLE;
3234 val = pRenderState[i].uintValue;
3235 break;
3236
3237 case SVGA3D_RS_ALPHATESTENABLE: /* SVGA3dBool */
3238 renderState = D3DRS_ALPHATESTENABLE;
3239 val = pRenderState[i].uintValue;
3240 break;
3241
3242 case SVGA3D_RS_DITHERENABLE: /* SVGA3dBool */
3243 renderState = D3DRS_DITHERENABLE;
3244 val = pRenderState[i].uintValue;
3245 break;
3246
3247 case SVGA3D_RS_BLENDENABLE: /* SVGA3dBool */
3248 renderState = D3DRS_ALPHABLENDENABLE;
3249 val = pRenderState[i].uintValue;
3250 break;
3251
3252 case SVGA3D_RS_FOGENABLE: /* SVGA3dBool */
3253 renderState = D3DRS_FOGENABLE;
3254 val = pRenderState[i].uintValue;
3255 break;
3256
3257 case SVGA3D_RS_SPECULARENABLE: /* SVGA3dBool */
3258 renderState = D3DRS_SPECULARENABLE;
3259 val = pRenderState[i].uintValue;
3260 break;
3261
3262 case SVGA3D_RS_LIGHTINGENABLE: /* SVGA3dBool */
3263 renderState = D3DRS_LIGHTING;
3264 val = pRenderState[i].uintValue;
3265 break;
3266
3267 case SVGA3D_RS_NORMALIZENORMALS: /* SVGA3dBool */
3268 renderState = D3DRS_NORMALIZENORMALS;
3269 val = pRenderState[i].uintValue;
3270 break;
3271
3272 case SVGA3D_RS_POINTSPRITEENABLE: /* SVGA3dBool */
3273 renderState = D3DRS_POINTSPRITEENABLE;
3274 val = pRenderState[i].uintValue;
3275 break;
3276
3277 case SVGA3D_RS_POINTSCALEENABLE: /* SVGA3dBool */
3278 renderState = D3DRS_POINTSCALEENABLE;
3279 val = pRenderState[i].uintValue;
3280 break;
3281
3282 case SVGA3D_RS_POINTSIZE: /* float */
3283 renderState = D3DRS_POINTSIZE;
3284 val = pRenderState[i].uintValue;
3285 Log(("SVGA3D_RS_POINTSIZE: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3286 break;
3287
3288 case SVGA3D_RS_POINTSIZEMIN: /* float */
3289 renderState = D3DRS_POINTSIZE_MIN;
3290 val = pRenderState[i].uintValue;
3291 Log(("SVGA3D_RS_POINTSIZEMIN: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3292 break;
3293
3294 case SVGA3D_RS_POINTSIZEMAX: /* float */
3295 renderState = D3DRS_POINTSIZE_MAX;
3296 val = pRenderState[i].uintValue;
3297 Log(("SVGA3D_RS_POINTSIZEMAX: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3298 break;
3299
3300 case SVGA3D_RS_POINTSCALE_A: /* float */
3301 renderState = D3DRS_POINTSCALE_A;
3302 val = pRenderState[i].uintValue;
3303 break;
3304
3305 case SVGA3D_RS_POINTSCALE_B: /* float */
3306 renderState = D3DRS_POINTSCALE_B;
3307 val = pRenderState[i].uintValue;
3308 break;
3309
3310 case SVGA3D_RS_POINTSCALE_C: /* float */
3311 renderState = D3DRS_POINTSCALE_C;
3312 val = pRenderState[i].uintValue;
3313 break;
3314
3315 case SVGA3D_RS_AMBIENT: /* SVGA3dColor - identical */
3316 renderState = D3DRS_AMBIENT;
3317 val = pRenderState[i].uintValue;
3318 break;
3319
3320 case SVGA3D_RS_CLIPPLANEENABLE: /* SVGA3dClipPlanes - identical */
3321 renderState = D3DRS_CLIPPLANEENABLE;
3322 val = pRenderState[i].uintValue;
3323 break;
3324
3325 case SVGA3D_RS_FOGCOLOR: /* SVGA3dColor - identical */
3326 renderState = D3DRS_FOGCOLOR;
3327 val = pRenderState[i].uintValue;
3328 break;
3329
3330 case SVGA3D_RS_FOGSTART: /* float */
3331 renderState = D3DRS_FOGSTART;
3332 val = pRenderState[i].uintValue;
3333 break;
3334
3335 case SVGA3D_RS_FOGEND: /* float */
3336 renderState = D3DRS_FOGEND;
3337 val = pRenderState[i].uintValue;
3338 break;
3339
3340 case SVGA3D_RS_FOGDENSITY: /* float */
3341 renderState = D3DRS_FOGDENSITY;
3342 val = pRenderState[i].uintValue;
3343 break;
3344
3345 case SVGA3D_RS_RANGEFOGENABLE: /* SVGA3dBool */
3346 renderState = D3DRS_RANGEFOGENABLE;
3347 val = pRenderState[i].uintValue;
3348 break;
3349
3350 case SVGA3D_RS_FOGMODE: /* SVGA3dFogMode */
3351 {
3352 SVGA3dFogMode mode;
3353 mode.uintValue = pRenderState[i].uintValue;
3354
3355 switch (mode.s.function)
3356 {
3357 case SVGA3D_FOGFUNC_INVALID:
3358 val = D3DFOG_NONE;
3359 break;
3360 case SVGA3D_FOGFUNC_EXP:
3361 val = D3DFOG_EXP;
3362 break;
3363 case SVGA3D_FOGFUNC_EXP2:
3364 val = D3DFOG_EXP2;
3365 break;
3366 case SVGA3D_FOGFUNC_LINEAR:
3367 val = D3DFOG_LINEAR;
3368 break;
3369 case SVGA3D_FOGFUNC_PER_VERTEX: /* unable to find a d3d9 equivalent */
3370 AssertMsgFailedReturn(("Unsupported fog function SVGA3D_FOGFUNC_PER_VERTEX\n"), VERR_INTERNAL_ERROR);
3371 break;
3372 default:
3373 AssertMsgFailedReturn(("Unexpected fog function %d\n", mode.s.function), VERR_INTERNAL_ERROR);
3374 break;
3375 }
3376
3377 /* The fog type determines the render state. */
3378 switch (mode.s.type)
3379 {
3380 case SVGA3D_FOGTYPE_VERTEX:
3381 renderState = D3DRS_FOGVERTEXMODE;
3382 break;
3383 case SVGA3D_FOGTYPE_PIXEL:
3384 renderState = D3DRS_FOGTABLEMODE;
3385 break;
3386 default:
3387 AssertMsgFailedReturn(("Unexpected fog type %d\n", mode.s.type), VERR_INTERNAL_ERROR);
3388 break;
3389 }
3390
3391 /* Set the fog base to depth or range. */
3392 switch (mode.s.base)
3393 {
3394 case SVGA3D_FOGBASE_DEPTHBASED:
3395 hr = pContext->pDevice->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE);
3396 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState SVGA3D_FOGBASE_DEPTHBASED failed with %x\n", hr), VERR_INTERNAL_ERROR);
3397 break;
3398 case SVGA3D_FOGBASE_RANGEBASED:
3399 hr = pContext->pDevice->SetRenderState(D3DRS_RANGEFOGENABLE, TRUE);
3400 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState SVGA3D_FOGBASE_RANGEBASED failed with %x\n", hr), VERR_INTERNAL_ERROR);
3401 break;
3402 default:
3403 /* ignore */
3404 AssertMsgFailed(("Unexpected fog base %d\n", mode.s.base));
3405 break;
3406 }
3407 break;
3408 }
3409
3410 case SVGA3D_RS_FILLMODE: /* SVGA3dFillMode */
3411 {
3412 SVGA3dFillMode mode;
3413
3414 mode.uintValue = pRenderState[i].uintValue;
3415
3416 switch (mode.s.mode)
3417 {
3418 case SVGA3D_FILLMODE_POINT:
3419 val = D3DFILL_POINT;
3420 break;
3421 case SVGA3D_FILLMODE_LINE:
3422 val = D3DFILL_WIREFRAME;
3423 break;
3424 case SVGA3D_FILLMODE_FILL:
3425 val = D3DFILL_SOLID;
3426 break;
3427 default:
3428 AssertMsgFailedReturn(("Unexpected fill mode %d\n", mode.s.mode), VERR_INTERNAL_ERROR);
3429 break;
3430 }
3431 /** @todo ignoring face for now. */
3432 renderState = D3DRS_FILLMODE;
3433 break;
3434 }
3435
3436 case SVGA3D_RS_SHADEMODE: /* SVGA3dShadeMode */
3437 renderState = D3DRS_SHADEMODE;
3438 AssertCompile(D3DSHADE_FLAT == SVGA3D_SHADEMODE_FLAT);
3439 val = pRenderState[i].uintValue; /* SVGA3dShadeMode == D3DSHADEMODE */
3440 break;
3441
3442 case SVGA3D_RS_LINEPATTERN: /* SVGA3dLinePattern */
3443 /* No longer supported by d3d; mesagl comments suggest not all backends support it */
3444 /** @todo */
3445 Log(("WARNING: SVGA3D_RS_LINEPATTERN %x not supported!!\n", pRenderState[i].uintValue));
3446 /*
3447 renderState = D3DRS_LINEPATTERN;
3448 val = pRenderState[i].uintValue;
3449 */
3450 break;
3451
3452 case SVGA3D_RS_SRCBLEND: /* SVGA3dBlendOp */
3453 renderState = D3DRS_SRCBLEND;
3454 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ONE /* default */);
3455 break;
3456
3457 case SVGA3D_RS_DSTBLEND: /* SVGA3dBlendOp */
3458 renderState = D3DRS_DESTBLEND;
3459 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ZERO /* default */);
3460 break;
3461
3462 case SVGA3D_RS_BLENDEQUATION: /* SVGA3dBlendEquation - identical */
3463 AssertCompile(SVGA3D_BLENDEQ_MAXIMUM == D3DBLENDOP_MAX);
3464 renderState = D3DRS_BLENDOP;
3465 val = pRenderState[i].uintValue;
3466 break;
3467
3468 case SVGA3D_RS_CULLMODE: /* SVGA3dFace */
3469 {
3470 switch (pRenderState[i].uintValue)
3471 {
3472 case SVGA3D_FACE_NONE:
3473 val = D3DCULL_NONE;
3474 break;
3475 case SVGA3D_FACE_FRONT:
3476 val = D3DCULL_CW;
3477 break;
3478 case SVGA3D_FACE_BACK:
3479 val = D3DCULL_CCW;
3480 break;
3481 case SVGA3D_FACE_FRONT_BACK:
3482 AssertFailed();
3483 val = D3DCULL_CW;
3484 break;
3485 default:
3486 AssertMsgFailedReturn(("Unexpected cull mode %d\n", pRenderState[i].uintValue), VERR_INTERNAL_ERROR);
3487 break;
3488 }
3489 renderState = D3DRS_CULLMODE;
3490 break;
3491 }
3492
3493 case SVGA3D_RS_ZFUNC: /* SVGA3dCmpFunc - identical */
3494 AssertCompile(SVGA3D_CMP_ALWAYS == D3DCMP_ALWAYS);
3495 renderState = D3DRS_ZFUNC;
3496 val = pRenderState[i].uintValue;
3497 break;
3498
3499 case SVGA3D_RS_ALPHAFUNC: /* SVGA3dCmpFunc - identical */
3500 renderState = D3DRS_ALPHAFUNC;
3501 val = pRenderState[i].uintValue;
3502 break;
3503
3504 case SVGA3D_RS_STENCILENABLE: /* SVGA3dBool */
3505 renderState = D3DRS_STENCILENABLE;
3506 val = pRenderState[i].uintValue;
3507 break;
3508
3509 case SVGA3D_RS_STENCILREF: /* uint32_t */
3510 renderState = D3DRS_STENCILREF;
3511 val = pRenderState[i].uintValue;
3512 break;
3513
3514 case SVGA3D_RS_STENCILMASK: /* uint32_t */
3515 renderState = D3DRS_STENCILMASK;
3516 val = pRenderState[i].uintValue;
3517 break;
3518
3519 case SVGA3D_RS_STENCILWRITEMASK: /* uint32_t */
3520 renderState = D3DRS_STENCILWRITEMASK;
3521 val = pRenderState[i].uintValue;
3522 break;
3523
3524 case SVGA3D_RS_STENCILFUNC: /* SVGA3dCmpFunc - identical */
3525 renderState = D3DRS_STENCILFUNC;
3526 val = pRenderState[i].uintValue;
3527 break;
3528
3529 case SVGA3D_RS_STENCILFAIL: /* SVGA3dStencilOp - identical */
3530 AssertCompile(D3DSTENCILOP_KEEP == SVGA3D_STENCILOP_KEEP);
3531 AssertCompile(D3DSTENCILOP_DECR == SVGA3D_STENCILOP_DECR);
3532 renderState = D3DRS_STENCILFAIL;
3533 val = pRenderState[i].uintValue;
3534 break;
3535
3536 case SVGA3D_RS_STENCILZFAIL: /* SVGA3dStencilOp - identical */
3537 renderState = D3DRS_STENCILZFAIL;
3538 val = pRenderState[i].uintValue;
3539 break;
3540
3541 case SVGA3D_RS_STENCILPASS: /* SVGA3dStencilOp - identical */
3542 renderState = D3DRS_STENCILPASS;
3543 val = pRenderState[i].uintValue;
3544 break;
3545
3546 case SVGA3D_RS_ALPHAREF: /* float (0.0 .. 1.0) */
3547 renderState = D3DRS_ALPHAREF;
3548 val = (uint8_t)(pRenderState[i].floatValue * 255.0f); /* D3DRS_ALPHAREF 0..255 */
3549 break;
3550
3551 case SVGA3D_RS_FRONTWINDING: /* SVGA3dFrontWinding */
3552 Assert(pRenderState[i].uintValue == SVGA3D_FRONTWINDING_CW);
3553 /*
3554 renderState = D3DRS_FRONTWINDING; //D3DRS_TWOSIDEDSTENCILMODE
3555 val = pRenderState[i].uintValue;
3556 */
3557 break;
3558
3559 case SVGA3D_RS_COORDINATETYPE: /* SVGA3dCoordinateType */
3560 Assert(pRenderState[i].uintValue == SVGA3D_COORDINATE_LEFTHANDED);
3561 /** @todo setup a view matrix to scale the world space by -1 in the z-direction for right handed coordinates. */
3562 /*
3563 renderState = D3DRS_COORDINATETYPE;
3564 val = pRenderState[i].uintValue;
3565 */
3566 break;
3567
3568 case SVGA3D_RS_ZBIAS: /* float */
3569 /** @todo unknown meaning; depth bias is not identical
3570 renderState = D3DRS_DEPTHBIAS;
3571 val = pRenderState[i].uintValue;
3572 */
3573 Log(("vmsvga3dSetRenderState: WARNING unsupported SVGA3D_RS_ZBIAS\n"));
3574 break;
3575
3576 case SVGA3D_RS_SLOPESCALEDEPTHBIAS: /* float */
3577 renderState = D3DRS_SLOPESCALEDEPTHBIAS;
3578 val = pRenderState[i].uintValue;
3579 break;
3580
3581 case SVGA3D_RS_DEPTHBIAS: /* float */
3582 renderState = D3DRS_DEPTHBIAS;
3583 val = pRenderState[i].uintValue;
3584 break;
3585
3586 case SVGA3D_RS_COLORWRITEENABLE: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3587 renderState = D3DRS_COLORWRITEENABLE;
3588 val = pRenderState[i].uintValue;
3589 break;
3590
3591 case SVGA3D_RS_VERTEXMATERIALENABLE: /* SVGA3dBool */
3592 //AssertFailed();
3593 renderState = D3DRS_INDEXEDVERTEXBLENDENABLE; /* correct?? */
3594 val = pRenderState[i].uintValue;
3595 break;
3596
3597 case SVGA3D_RS_DIFFUSEMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3598 AssertCompile(D3DMCS_COLOR2 == SVGA3D_VERTEXMATERIAL_SPECULAR);
3599 renderState = D3DRS_DIFFUSEMATERIALSOURCE;
3600 val = pRenderState[i].uintValue;
3601 break;
3602
3603 case SVGA3D_RS_SPECULARMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3604 renderState = D3DRS_SPECULARMATERIALSOURCE;
3605 val = pRenderState[i].uintValue;
3606 break;
3607
3608 case SVGA3D_RS_AMBIENTMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3609 renderState = D3DRS_AMBIENTMATERIALSOURCE;
3610 val = pRenderState[i].uintValue;
3611 break;
3612
3613 case SVGA3D_RS_EMISSIVEMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3614 renderState = D3DRS_EMISSIVEMATERIALSOURCE;
3615 val = pRenderState[i].uintValue;
3616 break;
3617
3618 case SVGA3D_RS_TEXTUREFACTOR: /* SVGA3dColor - identical */
3619 renderState = D3DRS_TEXTUREFACTOR;
3620 val = pRenderState[i].uintValue;
3621 break;
3622
3623 case SVGA3D_RS_LOCALVIEWER: /* SVGA3dBool */
3624 renderState = D3DRS_LOCALVIEWER;
3625 val = pRenderState[i].uintValue;
3626 break;
3627
3628 case SVGA3D_RS_SCISSORTESTENABLE: /* SVGA3dBool */
3629 renderState = D3DRS_SCISSORTESTENABLE;
3630 val = pRenderState[i].uintValue;
3631 break;
3632
3633 case SVGA3D_RS_BLENDCOLOR: /* SVGA3dColor - identical */
3634 renderState = D3DRS_BLENDFACTOR;
3635 val = pRenderState[i].uintValue;
3636 break;
3637
3638 case SVGA3D_RS_STENCILENABLE2SIDED: /* SVGA3dBool */
3639 renderState = D3DRS_TWOSIDEDSTENCILMODE;
3640 val = pRenderState[i].uintValue;
3641 break;
3642
3643 case SVGA3D_RS_CCWSTENCILFUNC: /* SVGA3dCmpFunc - identical */
3644 renderState = D3DRS_CCW_STENCILFUNC;
3645 val = pRenderState[i].uintValue;
3646 break;
3647
3648 case SVGA3D_RS_CCWSTENCILFAIL: /* SVGA3dStencilOp - identical */
3649 renderState = D3DRS_CCW_STENCILFAIL;
3650 val = pRenderState[i].uintValue;
3651 break;
3652
3653 case SVGA3D_RS_CCWSTENCILZFAIL: /* SVGA3dStencilOp - identical */
3654 renderState = D3DRS_CCW_STENCILZFAIL;
3655 val = pRenderState[i].uintValue;
3656 break;
3657
3658 case SVGA3D_RS_CCWSTENCILPASS: /* SVGA3dStencilOp - identical */
3659 renderState = D3DRS_CCW_STENCILPASS;
3660 val = pRenderState[i].uintValue;
3661 break;
3662
3663 case SVGA3D_RS_VERTEXBLEND: /* SVGA3dVertexBlendFlags - identical */
3664 AssertCompile(SVGA3D_VBLEND_DISABLE == D3DVBF_DISABLE);
3665 renderState = D3DRS_VERTEXBLEND;
3666 val = pRenderState[i].uintValue;
3667 break;
3668
3669 case SVGA3D_RS_OUTPUTGAMMA: /* float */
3670 //AssertFailed();
3671 /*
3672 D3DRS_SRGBWRITEENABLE ??
3673 renderState = D3DRS_OUTPUTGAMMA;
3674 val = pRenderState[i].uintValue;
3675 */
3676 break;
3677
3678 case SVGA3D_RS_ZVISIBLE: /* SVGA3dBool */
3679 AssertFailed();
3680 /*
3681 renderState = D3DRS_ZVISIBLE;
3682 val = pRenderState[i].uintValue;
3683 */
3684 break;
3685
3686 case SVGA3D_RS_LASTPIXEL: /* SVGA3dBool */
3687 renderState = D3DRS_LASTPIXEL;
3688 val = pRenderState[i].uintValue;
3689 break;
3690
3691 case SVGA3D_RS_CLIPPING: /* SVGA3dBool */
3692 renderState = D3DRS_CLIPPING;
3693 val = pRenderState[i].uintValue;
3694 break;
3695
3696 case SVGA3D_RS_WRAP0: /* SVGA3dWrapFlags - identical */
3697 Assert(SVGA3D_WRAPCOORD_3 == D3DWRAPCOORD_3);
3698 renderState = D3DRS_WRAP0;
3699 val = pRenderState[i].uintValue;
3700 break;
3701
3702 case SVGA3D_RS_WRAP1: /* SVGA3dWrapFlags - identical */
3703 renderState = D3DRS_WRAP1;
3704 val = pRenderState[i].uintValue;
3705 break;
3706
3707 case SVGA3D_RS_WRAP2: /* SVGA3dWrapFlags - identical */
3708 renderState = D3DRS_WRAP2;
3709 val = pRenderState[i].uintValue;
3710 break;
3711
3712 case SVGA3D_RS_WRAP3: /* SVGA3dWrapFlags - identical */
3713 renderState = D3DRS_WRAP3;
3714 val = pRenderState[i].uintValue;
3715 break;
3716
3717 case SVGA3D_RS_WRAP4: /* SVGA3dWrapFlags - identical */
3718 renderState = D3DRS_WRAP4;
3719 val = pRenderState[i].uintValue;
3720 break;
3721
3722 case SVGA3D_RS_WRAP5: /* SVGA3dWrapFlags - identical */
3723 renderState = D3DRS_WRAP5;
3724 val = pRenderState[i].uintValue;
3725 break;
3726
3727 case SVGA3D_RS_WRAP6: /* SVGA3dWrapFlags - identical */
3728 renderState = D3DRS_WRAP6;
3729 val = pRenderState[i].uintValue;
3730 break;
3731
3732 case SVGA3D_RS_WRAP7: /* SVGA3dWrapFlags - identical */
3733 renderState = D3DRS_WRAP7;
3734 val = pRenderState[i].uintValue;
3735 break;
3736
3737 case SVGA3D_RS_WRAP8: /* SVGA3dWrapFlags - identical */
3738 renderState = D3DRS_WRAP8;
3739 val = pRenderState[i].uintValue;
3740 break;
3741
3742 case SVGA3D_RS_WRAP9: /* SVGA3dWrapFlags - identical */
3743 renderState = D3DRS_WRAP9;
3744 val = pRenderState[i].uintValue;
3745 break;
3746
3747 case SVGA3D_RS_WRAP10: /* SVGA3dWrapFlags - identical */
3748 renderState = D3DRS_WRAP10;
3749 val = pRenderState[i].uintValue;
3750 break;
3751
3752 case SVGA3D_RS_WRAP11: /* SVGA3dWrapFlags - identical */
3753 renderState = D3DRS_WRAP11;
3754 val = pRenderState[i].uintValue;
3755 break;
3756
3757 case SVGA3D_RS_WRAP12: /* SVGA3dWrapFlags - identical */
3758 renderState = D3DRS_WRAP12;
3759 val = pRenderState[i].uintValue;
3760 break;
3761
3762 case SVGA3D_RS_WRAP13: /* SVGA3dWrapFlags - identical */
3763 renderState = D3DRS_WRAP13;
3764 val = pRenderState[i].uintValue;
3765 break;
3766
3767 case SVGA3D_RS_WRAP14: /* SVGA3dWrapFlags - identical */
3768 renderState = D3DRS_WRAP14;
3769 val = pRenderState[i].uintValue;
3770 break;
3771
3772 case SVGA3D_RS_WRAP15: /* SVGA3dWrapFlags - identical */
3773 renderState = D3DRS_WRAP15;
3774 val = pRenderState[i].uintValue;
3775 break;
3776
3777 case SVGA3D_RS_MULTISAMPLEANTIALIAS: /* SVGA3dBool */
3778 renderState = D3DRS_MULTISAMPLEANTIALIAS;
3779 val = pRenderState[i].uintValue;
3780 break;
3781
3782 case SVGA3D_RS_MULTISAMPLEMASK: /* uint32_t */
3783 renderState = D3DRS_MULTISAMPLEMASK;
3784 val = pRenderState[i].uintValue;
3785 break;
3786
3787 case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE: /* SVGA3dBool */
3788 renderState = D3DRS_INDEXEDVERTEXBLENDENABLE;
3789 val = pRenderState[i].uintValue;
3790 break;
3791
3792 case SVGA3D_RS_TWEENFACTOR: /* float */
3793 renderState = D3DRS_TWEENFACTOR;
3794 val = pRenderState[i].uintValue;
3795 break;
3796
3797 case SVGA3D_RS_ANTIALIASEDLINEENABLE: /* SVGA3dBool */
3798 renderState = D3DRS_ANTIALIASEDLINEENABLE;
3799 val = pRenderState[i].uintValue;
3800 break;
3801
3802 case SVGA3D_RS_COLORWRITEENABLE1: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3803 renderState = D3DRS_COLORWRITEENABLE1;
3804 val = pRenderState[i].uintValue;
3805 break;
3806
3807 case SVGA3D_RS_COLORWRITEENABLE2: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3808 renderState = D3DRS_COLORWRITEENABLE2;
3809 val = pRenderState[i].uintValue;
3810 break;
3811
3812 case SVGA3D_RS_COLORWRITEENABLE3: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3813 renderState = D3DRS_COLORWRITEENABLE3;
3814 val = pRenderState[i].uintValue;
3815 break;
3816
3817 case SVGA3D_RS_SEPARATEALPHABLENDENABLE: /* SVGA3dBool */
3818 renderState = D3DRS_SEPARATEALPHABLENDENABLE;
3819 val = pRenderState[i].uintValue;
3820 break;
3821
3822 case SVGA3D_RS_SRCBLENDALPHA: /* SVGA3dBlendOp */
3823 renderState = D3DRS_SRCBLENDALPHA;
3824 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ONE /* default */);
3825 break;
3826
3827 case SVGA3D_RS_DSTBLENDALPHA: /* SVGA3dBlendOp */
3828 renderState = D3DRS_DESTBLENDALPHA;
3829 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ZERO /* default */);
3830 break;
3831
3832 case SVGA3D_RS_BLENDEQUATIONALPHA: /* SVGA3dBlendEquation - identical */
3833 renderState = D3DRS_BLENDOPALPHA;
3834 val = pRenderState[i].uintValue;
3835 break;
3836
3837 case SVGA3D_RS_TRANSPARENCYANTIALIAS: /* SVGA3dTransparencyAntialiasType */
3838 AssertFailed();
3839 /*
3840 renderState = D3DRS_TRANSPARENCYANTIALIAS;
3841 val = pRenderState[i].uintValue;
3842 */
3843 break;
3844
3845 case SVGA3D_RS_LINEAA: /* SVGA3dBool */
3846 renderState = D3DRS_ANTIALIASEDLINEENABLE;
3847 val = pRenderState[i].uintValue;
3848 break;
3849
3850 case SVGA3D_RS_LINEWIDTH: /* float */
3851 AssertFailed();
3852 /*
3853 renderState = D3DRS_LINEWIDTH;
3854 val = pRenderState[i].uintValue;
3855 */
3856 break;
3857
3858 case SVGA3D_RS_MAX: /* shut up MSC */
3859 case SVGA3D_RS_INVALID:
3860 AssertFailedBreak();
3861 }
3862
3863 if (renderState != D3DRS_FORCE_DWORD)
3864 {
3865 hr = pContext->pDevice->SetRenderState(renderState, val);
3866 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState failed with %x\n", hr), VERR_INTERNAL_ERROR);
3867 }
3868 }
3869
3870 return VINF_SUCCESS;
3871}
3872
3873int vmsvga3dSetRenderTarget(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target)
3874{
3875 HRESULT hr;
3876 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3877
3878 AssertReturn(pState, VERR_NO_MEMORY);
3879 AssertReturn((unsigned)type < SVGA3D_RT_MAX, VERR_INVALID_PARAMETER);
3880
3881 LogFunc(("cid=%u type=%x sid=%u face=%u mipmap=%u\n", cid, type, target.sid, target.face, target.mipmap));
3882
3883 PVMSVGA3DCONTEXT pContext;
3884 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
3885 AssertRCReturn(rc, rc);
3886
3887 /* Save for vm state save/restore. */
3888 pContext->state.aRenderTargets[type] = target.sid;
3889 /** @todo Also save target.face and target.mipmap */
3890
3891 if (target.sid == SVGA3D_INVALID_ID)
3892 {
3893 /* Disable render target. */
3894 switch (type)
3895 {
3896 case SVGA3D_RT_DEPTH:
3897 hr = pContext->pDevice->SetDepthStencilSurface(NULL);
3898 AssertMsgReturn(hr == D3D_OK, ("SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
3899 break;
3900
3901 case SVGA3D_RT_STENCIL:
3902 /* ignore; correct?? */
3903 break;
3904
3905 case SVGA3D_RT_COLOR0:
3906 case SVGA3D_RT_COLOR1:
3907 case SVGA3D_RT_COLOR2:
3908 case SVGA3D_RT_COLOR3:
3909 case SVGA3D_RT_COLOR4:
3910 case SVGA3D_RT_COLOR5:
3911 case SVGA3D_RT_COLOR6:
3912 case SVGA3D_RT_COLOR7:
3913 if (pState->fSupportedSurfaceNULL)
3914 {
3915 /* Create a dummy render target to satisfy D3D. This path is usually taken only to render
3916 * into a depth buffer without wishing to update an actual color render target.
3917 * The dimensions of the render target must match the dimensions of the depth render target,
3918 * which is usually equal to the viewport width and height.
3919 */
3920 IDirect3DSurface9 *pDummyRenderTarget;
3921 hr = pContext->pDevice->CreateRenderTarget(pContext->state.RectViewPort.w,
3922 pContext->state.RectViewPort.h,
3923 FOURCC_NULL,
3924 D3DMULTISAMPLE_NONE,
3925 0,
3926 FALSE,
3927 &pDummyRenderTarget,
3928 NULL);
3929
3930 AssertMsgReturn(hr == D3D_OK, ("CreateRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
3931
3932 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, pDummyRenderTarget);
3933 D3D_RELEASE(pDummyRenderTarget);
3934 }
3935 else
3936 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, NULL);
3937
3938 AssertMsgReturn(hr == D3D_OK, ("SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
3939 break;
3940
3941 default:
3942 AssertFailedReturn(VERR_INVALID_PARAMETER);
3943 }
3944 return VINF_SUCCESS;
3945 }
3946
3947 PVMSVGA3DSURFACE pRenderTarget;
3948 rc = vmsvga3dSurfaceFromSid(pState, target.sid, &pRenderTarget);
3949 AssertRCReturn(rc, rc);
3950
3951 switch (type)
3952 {
3953 case SVGA3D_RT_DEPTH:
3954 case SVGA3D_RT_STENCIL:
3955 AssertReturn(target.face == 0 && target.mipmap == 0, VERR_INVALID_PARAMETER);
3956 if (!pRenderTarget->u.pSurface)
3957 {
3958 DWORD cQualityLevels = 0;
3959
3960 /* Query the nr of quality levels for this particular format */
3961 if (pRenderTarget->multiSampleTypeD3D != D3DMULTISAMPLE_NONE)
3962 {
3963 hr = pState->pD3D9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
3964 D3DDEVTYPE_HAL,
3965 pRenderTarget->formatD3D,
3966 TRUE, /* Windowed */
3967 pRenderTarget->multiSampleTypeD3D,
3968 &cQualityLevels);
3969 Assert(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE);
3970 }
3971
3972 if ( pState->fSupportedSurfaceINTZ
3973 && pRenderTarget->multiSampleTypeD3D == D3DMULTISAMPLE_NONE
3974 && ( pRenderTarget->formatD3D == D3DFMT_D24S8
3975 || pRenderTarget->formatD3D == D3DFMT_D24X8
3976 || pRenderTarget->formatD3D == D3DFMT_D32
3977 || pRenderTarget->formatD3D == D3DFMT_D16))
3978 {
3979 LogFunc(("Creating stencil surface as texture!\n"));
3980 int rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pRenderTarget);
3981 AssertRC(rc); /* non-fatal, will use CreateDepthStencilSurface */
3982 }
3983
3984 if (!pRenderTarget->fStencilAsTexture)
3985 {
3986 Assert(!pRenderTarget->u.pSurface);
3987
3988 LogFunc(("DEPTH/STENCIL; cQualityLevels=%d\n", cQualityLevels));
3989 hr = pContext->pDevice->CreateDepthStencilSurface(pRenderTarget->paMipmapLevels[0].mipmapSize.width,
3990 pRenderTarget->paMipmapLevels[0].mipmapSize.height,
3991 pRenderTarget->formatD3D,
3992 pRenderTarget->multiSampleTypeD3D,
3993 ((cQualityLevels >= 1) ? cQualityLevels - 1 : 0), /* 0 - (levels-1) */
3994 FALSE, /* not discardable */
3995 &pRenderTarget->u.pSurface,
3996 NULL);
3997 AssertMsgReturn(hr == D3D_OK, ("CreateDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
3998 pRenderTarget->enmD3DResType = VMSVGA3D_D3DRESTYPE_SURFACE;
3999 }
4000
4001 pRenderTarget->idAssociatedContext = cid;
4002
4003#if 0 /* doesn't work */
4004 if ( !pRenderTarget->fStencilAsTexture
4005 && pRenderTarget->fDirty)
4006 {
4007 Log(("vmsvga3dSetRenderTarget: sync dirty depth/stencil buffer\n"));
4008 Assert(pRenderTarget->faces[0].numMipLevels == 1);
4009
4010 for (uint32_t i = 0; i < pRenderTarget->faces[0].numMipLevels; i++)
4011 {
4012 if (pRenderTarget->paMipmapLevels[i].fDirty)
4013 {
4014 D3DLOCKED_RECT LockedRect;
4015
4016 hr = pRenderTarget->u.pSurface->LockRect(&LockedRect,
4017 NULL, /* entire surface */
4018 0);
4019
4020 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
4021
4022 Log(("vmsvga3dSetRenderTarget: sync dirty texture mipmap level %d (pitch %x vs %x)\n", i, LockedRect.Pitch, pRenderTarget->paMipmapLevels[i].cbSurfacePitch));
4023
4024 uint8_t *pDest = (uint8_t *)LockedRect.pBits;
4025 uint8_t *pSrc = (uint8_t *)pRenderTarget->paMipmapLevels[i].pSurfaceData;
4026 for (uint32_t j = 0; j < pRenderTarget->paMipmapLevels[i].size.height; j++)
4027 {
4028 memcpy(pDest, pSrc, pRenderTarget->paMipmapLevels[i].cbSurfacePitch);
4029
4030 pDest += LockedRect.Pitch;
4031 pSrc += pRenderTarget->paMipmapLevels[i].cbSurfacePitch;
4032 }
4033
4034 hr = pRenderTarget->u.pSurface->UnlockRect();
4035 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
4036
4037 pRenderTarget->paMipmapLevels[i].fDirty = false;
4038 }
4039 }
4040 }
4041#endif
4042 }
4043
4044 /** @todo Assert(!pRenderTarget->fDirty); */
4045
4046 AssertReturn(pRenderTarget->u.pSurface, VERR_INVALID_PARAMETER);
4047
4048 pRenderTarget->fUsageD3D |= D3DUSAGE_DEPTHSTENCIL;
4049 pRenderTarget->surfaceFlags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
4050
4051 if (pRenderTarget->fStencilAsTexture)
4052 {
4053 IDirect3DSurface9 *pStencilSurface;
4054
4055 rc = vmsvga3dGetD3DSurface(pState, pContext, pRenderTarget, target.face, target.mipmap, /*fLockable=*/ false, &pStencilSurface);
4056 AssertRCReturn(rc, rc);
4057
4058 hr = pContext->pDevice->SetDepthStencilSurface(pStencilSurface);
4059 D3D_RELEASE(pStencilSurface);
4060 AssertMsgReturn(hr == D3D_OK, ("SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
4061 }
4062 else
4063 {
4064 Assert(pRenderTarget->idAssociatedContext == cid);
4065 hr = pContext->pDevice->SetDepthStencilSurface(pRenderTarget->u.pSurface);
4066 AssertMsgReturn(hr == D3D_OK, ("SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
4067 }
4068 break;
4069
4070 case SVGA3D_RT_COLOR0:
4071 case SVGA3D_RT_COLOR1:
4072 case SVGA3D_RT_COLOR2:
4073 case SVGA3D_RT_COLOR3:
4074 case SVGA3D_RT_COLOR4:
4075 case SVGA3D_RT_COLOR5:
4076 case SVGA3D_RT_COLOR6:
4077 case SVGA3D_RT_COLOR7:
4078 {
4079 IDirect3DSurface9 *pSurface;
4080 bool fTexture = false;
4081
4082 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
4083 vmsvga3dSurfaceFlush(pRenderTarget);
4084
4085 if (pRenderTarget->surfaceFlags & SVGA3D_SURFACE_HINT_TEXTURE)
4086 {
4087 fTexture = true;
4088
4089 /* A texture surface can be used as a render target to fill it and later on used as a texture. */
4090 if (!pRenderTarget->u.pTexture)
4091 {
4092 LogFunc(("Create texture to be used as render target; sid=%u type=%d format=%d -> create texture\n", target.sid, pRenderTarget->surfaceFlags, pRenderTarget->format));
4093 int rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pRenderTarget);
4094 AssertRCReturn(rc, rc);
4095 }
4096
4097 rc = vmsvga3dGetD3DSurface(pState, pContext, pRenderTarget, target.face, target.mipmap, false, &pSurface);
4098 AssertRCReturn(rc, rc);
4099 }
4100 else
4101 {
4102 AssertReturn(target.face == 0 && target.mipmap == 0, VERR_INVALID_PARAMETER);
4103 if (!pRenderTarget->u.pSurface)
4104 {
4105 DWORD cQualityLevels = 0;
4106
4107 /* Query the nr of quality levels for this particular format */
4108 if (pRenderTarget->multiSampleTypeD3D != D3DMULTISAMPLE_NONE)
4109 {
4110 hr = pState->pD3D9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
4111 D3DDEVTYPE_HAL,
4112 pRenderTarget->formatD3D,
4113 TRUE, /* Windowed */
4114 pRenderTarget->multiSampleTypeD3D,
4115 &cQualityLevels);
4116 Assert(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE);
4117 }
4118
4119 LogFunc(("COLOR; cQualityLevels=%d\n", cQualityLevels));
4120 LogFunc(("Create rendertarget (%d,%d) formatD3D=%x multisample=%x\n",
4121 pRenderTarget->paMipmapLevels[0].mipmapSize.width, pRenderTarget->paMipmapLevels[0].mipmapSize.height, pRenderTarget->formatD3D, pRenderTarget->multiSampleTypeD3D));
4122
4123 hr = pContext->pDevice->CreateRenderTarget(pRenderTarget->paMipmapLevels[0].mipmapSize.width,
4124 pRenderTarget->paMipmapLevels[0].mipmapSize.height,
4125 pRenderTarget->formatD3D,
4126 pRenderTarget->multiSampleTypeD3D,
4127 ((cQualityLevels >= 1) ? cQualityLevels - 1 : 0), /* 0 - (levels-1) */
4128 TRUE, /* lockable */
4129 &pRenderTarget->u.pSurface,
4130 NULL);
4131 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
4132
4133 pRenderTarget->idAssociatedContext = cid;
4134 pRenderTarget->enmD3DResType = VMSVGA3D_D3DRESTYPE_SURFACE;
4135 }
4136 else
4137 AssertReturn(pRenderTarget->fUsageD3D & D3DUSAGE_RENDERTARGET, VERR_INVALID_PARAMETER);
4138
4139 Assert(pRenderTarget->idAssociatedContext == cid);
4140 Assert(pRenderTarget->enmD3DResType == VMSVGA3D_D3DRESTYPE_SURFACE);
4141 pSurface = pRenderTarget->u.pSurface;
4142 }
4143
4144 AssertReturn(pRenderTarget->u.pSurface, VERR_INVALID_PARAMETER);
4145 Assert(!pRenderTarget->fDirty);
4146
4147 pRenderTarget->fUsageD3D |= D3DUSAGE_RENDERTARGET;
4148 pRenderTarget->surfaceFlags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
4149
4150 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, pSurface);
4151 if (fTexture)
4152 D3D_RELEASE(pSurface); /* Release reference to texture level 0 */
4153 AssertMsgReturn(hr == D3D_OK, ("SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
4154
4155 /* Changing the render target resets the viewport; restore it here. */
4156 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
4157 vmsvga3dSetViewPort(pThisCC, cid, &pContext->state.RectViewPort);
4158 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
4159 vmsvga3dSetZRange(pThisCC, cid, pContext->state.zRange);
4160 /* Changing the render target also resets the scissor rectangle; restore it as well. */
4161 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
4162 vmsvga3dSetScissorRect(pThisCC, cid, &pContext->state.RectScissor);
4163
4164 break;
4165 }
4166
4167 default:
4168 AssertFailedReturn(VERR_INVALID_PARAMETER);
4169 }
4170
4171 return VINF_SUCCESS;
4172}
4173
4174/**
4175 * Convert SVGA texture combiner value to its D3D equivalent
4176 */
4177static DWORD vmsvga3dTextureCombiner2D3D(uint32_t value)
4178{
4179 switch (value)
4180 {
4181 case SVGA3D_TC_DISABLE:
4182 return D3DTOP_DISABLE;
4183 case SVGA3D_TC_SELECTARG1:
4184 return D3DTOP_SELECTARG1;
4185 case SVGA3D_TC_SELECTARG2:
4186 return D3DTOP_SELECTARG2;
4187 case SVGA3D_TC_MODULATE:
4188 return D3DTOP_MODULATE;
4189 case SVGA3D_TC_ADD:
4190 return D3DTOP_ADD;
4191 case SVGA3D_TC_ADDSIGNED:
4192 return D3DTOP_ADDSIGNED;
4193 case SVGA3D_TC_SUBTRACT:
4194 return D3DTOP_SUBTRACT;
4195 case SVGA3D_TC_BLENDTEXTUREALPHA:
4196 return D3DTOP_BLENDTEXTUREALPHA;
4197 case SVGA3D_TC_BLENDDIFFUSEALPHA:
4198 return D3DTOP_BLENDDIFFUSEALPHA;
4199 case SVGA3D_TC_BLENDCURRENTALPHA:
4200 return D3DTOP_BLENDCURRENTALPHA;
4201 case SVGA3D_TC_BLENDFACTORALPHA:
4202 return D3DTOP_BLENDFACTORALPHA;
4203 case SVGA3D_TC_MODULATE2X:
4204 return D3DTOP_MODULATE2X;
4205 case SVGA3D_TC_MODULATE4X:
4206 return D3DTOP_MODULATE4X;
4207 case SVGA3D_TC_DSDT:
4208 AssertFailed(); /** @todo ??? */
4209 return D3DTOP_DISABLE;
4210 case SVGA3D_TC_DOTPRODUCT3:
4211 return D3DTOP_DOTPRODUCT3;
4212 case SVGA3D_TC_BLENDTEXTUREALPHAPM:
4213 return D3DTOP_BLENDTEXTUREALPHAPM;
4214 case SVGA3D_TC_ADDSIGNED2X:
4215 return D3DTOP_ADDSIGNED2X;
4216 case SVGA3D_TC_ADDSMOOTH:
4217 return D3DTOP_ADDSMOOTH;
4218 case SVGA3D_TC_PREMODULATE:
4219 return D3DTOP_PREMODULATE;
4220 case SVGA3D_TC_MODULATEALPHA_ADDCOLOR:
4221 return D3DTOP_MODULATEALPHA_ADDCOLOR;
4222 case SVGA3D_TC_MODULATECOLOR_ADDALPHA:
4223 return D3DTOP_MODULATECOLOR_ADDALPHA;
4224 case SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR:
4225 return D3DTOP_MODULATEINVALPHA_ADDCOLOR;
4226 case SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA:
4227 return D3DTOP_MODULATEINVCOLOR_ADDALPHA;
4228 case SVGA3D_TC_BUMPENVMAPLUMINANCE:
4229 return D3DTOP_BUMPENVMAPLUMINANCE;
4230 case SVGA3D_TC_MULTIPLYADD:
4231 return D3DTOP_MULTIPLYADD;
4232 case SVGA3D_TC_LERP:
4233 return D3DTOP_LERP;
4234 default:
4235 AssertFailed();
4236 return D3DTOP_DISABLE;
4237 }
4238}
4239
4240/**
4241 * Convert SVGA texture arg data value to its D3D equivalent
4242 */
4243static DWORD vmsvga3dTextureArgData2D3D(uint32_t value)
4244{
4245 switch (value)
4246 {
4247 case SVGA3D_TA_CONSTANT:
4248 return D3DTA_CONSTANT;
4249 case SVGA3D_TA_PREVIOUS:
4250 return D3DTA_CURRENT; /* current = previous */
4251 case SVGA3D_TA_DIFFUSE:
4252 return D3DTA_DIFFUSE;
4253 case SVGA3D_TA_TEXTURE:
4254 return D3DTA_TEXTURE;
4255 case SVGA3D_TA_SPECULAR:
4256 return D3DTA_SPECULAR;
4257 default:
4258 AssertFailed();
4259 return D3DTA_DIFFUSE;
4260 }
4261}
4262
4263/**
4264 * Convert SVGA texture transform flag value to its D3D equivalent
4265 */
4266static DWORD vmsvga3dTextTransformFlags2D3D(uint32_t value)
4267{
4268 switch (value)
4269 {
4270 case SVGA3D_TEX_TRANSFORM_OFF:
4271 return D3DTTFF_DISABLE;
4272 case SVGA3D_TEX_TRANSFORM_S:
4273 return D3DTTFF_COUNT1; /** @todo correct? */
4274 case SVGA3D_TEX_TRANSFORM_T:
4275 return D3DTTFF_COUNT2; /** @todo correct? */
4276 case SVGA3D_TEX_TRANSFORM_R:
4277 return D3DTTFF_COUNT3; /** @todo correct? */
4278 case SVGA3D_TEX_TRANSFORM_Q:
4279 return D3DTTFF_COUNT4; /** @todo correct? */
4280 case SVGA3D_TEX_PROJECTED:
4281 return D3DTTFF_PROJECTED;
4282 default:
4283 AssertFailed();
4284 return D3DTTFF_DISABLE;
4285 }
4286}
4287
4288static DWORD vmsvga3dSamplerIndex2D3D(uint32_t idxSampler)
4289{
4290 if (idxSampler < SVGA3D_MAX_SAMPLERS_PS)
4291 return idxSampler;
4292 return (idxSampler - SVGA3D_MAX_SAMPLERS_PS) + D3DDMAPSAMPLER;
4293}
4294
4295int vmsvga3dSetTextureState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState)
4296{
4297 DWORD val = 0; /* Shut up MSC */
4298 HRESULT hr;
4299 PVMSVGA3DCONTEXT pContext;
4300 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4301 AssertReturn(pState, VERR_NO_MEMORY);
4302
4303 LogFunc(("%x cTextureState=%d\n", cid, cTextureStates));
4304
4305 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4306 AssertRCReturn(rc, rc);
4307
4308 for (unsigned i = 0; i < cTextureStates; i++)
4309 {
4310 LogFunc(("cid=%u stage=%d type=%s (%x) val=%x\n", cid, pTextureState[i].stage, vmsvga3dTextureStateToString(pTextureState[i].name), pTextureState[i].name, pTextureState[i].value));
4311
4312 if (pTextureState[i].name == SVGA3D_TS_BIND_TEXTURE)
4313 {
4314 /* Special case: binding a texture to a sampler. Stage is the sampler index. */
4315 const uint32_t sid = pTextureState[i].value;
4316 const uint32_t idxSampler = pTextureState[i].stage;
4317
4318 if (RT_UNLIKELY(idxSampler >= SVGA3D_MAX_SAMPLERS))
4319 {
4320 AssertMsgFailed(("pTextureState[%d]: SVGA3D_TS_BIND_TEXTURE idxSampler=%d, sid=%u\n", i, idxSampler, sid));
4321 continue;
4322 }
4323
4324 const DWORD d3dSampler = vmsvga3dSamplerIndex2D3D(idxSampler);
4325 if (sid == SVGA3D_INVALID_ID)
4326 {
4327 LogFunc(("SVGA3D_TS_BIND_TEXTURE: unbind sampler=%d\n", idxSampler));
4328
4329 pContext->aSidActiveTextures[idxSampler] = SVGA3D_INVALID_ID;
4330
4331 /* Unselect the currently associated texture. */
4332 hr = pContext->pDevice->SetTexture(d3dSampler, NULL);
4333 AssertMsgReturn(hr == D3D_OK, ("SetTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
4334 }
4335 else
4336 {
4337 PVMSVGA3DSURFACE pSurface;
4338 rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
4339 AssertRCReturn(rc, rc);
4340
4341 LogFunc(("SVGA3D_TS_BIND_TEXTURE: bind idxSampler=%d, texture sid=%u (%d,%d)\n", idxSampler, sid, pSurface->paMipmapLevels[0].mipmapSize.width, pSurface->paMipmapLevels[0].mipmapSize.height));
4342
4343 if (!pSurface->u.pTexture)
4344 {
4345 Assert(pSurface->idAssociatedContext == SVGA3D_INVALID_ID);
4346 LogFunc(("CreateTexture (%d,%d) level=%d fUsage=%x format=%x\n", pSurface->paMipmapLevels[0].mipmapSize.width, pSurface->paMipmapLevels[0].mipmapSize.height, pSurface->faces[0].numMipLevels, pSurface->fUsageD3D, pSurface->formatD3D));
4347 rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pSurface);
4348 AssertRCReturn(rc, rc);
4349 }
4350 else
4351 {
4352 Assert( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
4353 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE
4354 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE);
4355 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
4356 vmsvga3dSurfaceFlush(pSurface);
4357 }
4358
4359#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
4360 if (pSurface->idAssociatedContext != cid)
4361 {
4362 LogFunc(("Using texture sid=%u created for another context (%d vs %d)\n", sid, pSurface->idAssociatedContext, cid));
4363
4364 PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pState, pContext, pSurface);
4365 AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
4366
4367 hr = pContext->pDevice->SetTexture(d3dSampler, pSharedSurface->u.pTexture);
4368 }
4369 else
4370#endif
4371 hr = pContext->pDevice->SetTexture(d3dSampler, pSurface->u.pTexture);
4372
4373 AssertMsgReturn(hr == D3D_OK, ("SetTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
4374
4375 pContext->aSidActiveTextures[idxSampler] = sid;
4376 }
4377 /* Finished; continue with the next one. */
4378 continue;
4379 }
4380
4381 D3DTEXTURESTAGESTATETYPE textureType = D3DTSS_FORCE_DWORD;
4382 D3DSAMPLERSTATETYPE samplerType = D3DSAMP_FORCE_DWORD;
4383 switch (pTextureState[i].name)
4384 {
4385 case SVGA3D_TS_COLOROP: /* SVGA3dTextureCombiner */
4386 textureType = D3DTSS_COLOROP;
4387 val = vmsvga3dTextureCombiner2D3D(pTextureState[i].value);
4388 break;
4389
4390 case SVGA3D_TS_COLORARG0: /* SVGA3dTextureArgData */
4391 textureType = D3DTSS_COLORARG0;
4392 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4393 break;
4394
4395 case SVGA3D_TS_COLORARG1: /* SVGA3dTextureArgData */
4396 textureType = D3DTSS_COLORARG1;
4397 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4398 break;
4399
4400 case SVGA3D_TS_COLORARG2: /* SVGA3dTextureArgData */
4401 textureType = D3DTSS_COLORARG2;
4402 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4403 break;
4404
4405 case SVGA3D_TS_ALPHAOP: /* SVGA3dTextureCombiner */
4406 textureType = D3DTSS_ALPHAOP;
4407 val = vmsvga3dTextureCombiner2D3D(pTextureState[i].value);
4408 break;
4409
4410 case SVGA3D_TS_ALPHAARG0: /* SVGA3dTextureArgData */
4411 textureType = D3DTSS_ALPHAARG0;
4412 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4413 break;
4414
4415 case SVGA3D_TS_ALPHAARG1: /* SVGA3dTextureArgData */
4416 textureType = D3DTSS_ALPHAARG1;
4417 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4418 break;
4419
4420 case SVGA3D_TS_ALPHAARG2: /* SVGA3dTextureArgData */
4421 textureType = D3DTSS_ALPHAARG2;
4422 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4423 break;
4424
4425 case SVGA3D_TS_BUMPENVMAT00: /* float */
4426 textureType = D3DTSS_BUMPENVMAT00;
4427 val = pTextureState[i].value;
4428 break;
4429
4430 case SVGA3D_TS_BUMPENVMAT01: /* float */
4431 textureType = D3DTSS_BUMPENVMAT01;
4432 val = pTextureState[i].value;
4433 break;
4434
4435 case SVGA3D_TS_BUMPENVMAT10: /* float */
4436 textureType = D3DTSS_BUMPENVMAT10;
4437 val = pTextureState[i].value;
4438 break;
4439
4440 case SVGA3D_TS_BUMPENVMAT11: /* float */
4441 textureType = D3DTSS_BUMPENVMAT11;
4442 val = pTextureState[i].value;
4443 break;
4444
4445 case SVGA3D_TS_TEXCOORDINDEX: /* uint32_t */
4446 textureType = D3DTSS_TEXCOORDINDEX;
4447 val = pTextureState[i].value;
4448 break;
4449
4450 case SVGA3D_TS_BUMPENVLSCALE: /* float */
4451 textureType = D3DTSS_BUMPENVLSCALE;
4452 val = pTextureState[i].value;
4453 break;
4454
4455 case SVGA3D_TS_BUMPENVLOFFSET: /* float */
4456 textureType = D3DTSS_BUMPENVLOFFSET;
4457 val = pTextureState[i].value;
4458 break;
4459
4460 case SVGA3D_TS_TEXTURETRANSFORMFLAGS: /* SVGA3dTexTransformFlags */
4461 textureType = D3DTSS_TEXTURETRANSFORMFLAGS;
4462 val = vmsvga3dTextTransformFlags2D3D(pTextureState[i].value);
4463 break;
4464
4465 case SVGA3D_TS_ADDRESSW: /* SVGA3dTextureAddress */
4466 samplerType = D3DSAMP_ADDRESSW;
4467 val = pTextureState[i].value; /* Identical otherwise */
4468 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4469 break;
4470
4471 case SVGA3D_TS_ADDRESSU: /* SVGA3dTextureAddress */
4472 samplerType = D3DSAMP_ADDRESSU;
4473 val = pTextureState[i].value; /* Identical otherwise */
4474 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4475 break;
4476
4477 case SVGA3D_TS_ADDRESSV: /* SVGA3dTextureAddress */
4478 samplerType = D3DSAMP_ADDRESSV;
4479 val = pTextureState[i].value; /* Identical otherwise */
4480 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4481 break;
4482
4483 case SVGA3D_TS_MIPFILTER: /* SVGA3dTextureFilter */
4484 samplerType = D3DSAMP_MIPFILTER;
4485 val = pTextureState[i].value; /* Identical otherwise */
4486 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4487 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4488 break;
4489
4490 case SVGA3D_TS_MAGFILTER: /* SVGA3dTextureFilter */
4491 samplerType = D3DSAMP_MAGFILTER;
4492 val = pTextureState[i].value; /* Identical otherwise */
4493 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4494 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4495 break;
4496
4497 case SVGA3D_TS_MINFILTER: /* SVGA3dTextureFilter */
4498 samplerType = D3DSAMP_MINFILTER;
4499 val = pTextureState[i].value; /* Identical otherwise */
4500 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4501 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4502 break;
4503
4504 case SVGA3D_TS_BORDERCOLOR: /* SVGA3dColor */
4505 samplerType = D3DSAMP_BORDERCOLOR;
4506 val = pTextureState[i].value; /* Identical */
4507 break;
4508
4509 case SVGA3D_TS_TEXTURE_LOD_BIAS: /* float */
4510 samplerType = D3DSAMP_MIPMAPLODBIAS;
4511 val = pTextureState[i].value; /* Identical */
4512 break;
4513
4514 case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL: /* uint32_t */
4515 samplerType = D3DSAMP_MAXMIPLEVEL;
4516 val = pTextureState[i].value; /* Identical?? */
4517 break;
4518
4519 case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL: /* uint32_t */
4520 samplerType = D3DSAMP_MAXANISOTROPY;
4521 val = pTextureState[i].value; /* Identical?? */
4522 break;
4523
4524 case SVGA3D_TS_GAMMA: /* float */
4525 samplerType = D3DSAMP_SRGBTEXTURE;
4526 /* Boolean in D3D */
4527 if (pTextureState[i].floatValue == 1.0f)
4528 val = FALSE;
4529 else
4530 val = TRUE;
4531 break;
4532
4533 /* Internal commands, that don't map directly to the SetTextureStageState API. */
4534 case SVGA3D_TS_TEXCOORDGEN: /* SVGA3dTextureCoordGen */
4535 AssertFailed();
4536 break;
4537
4538 case SVGA3D_TS_MAX: /* shut up MSC */
4539 case SVGA3D_TS_INVALID:
4540 case SVGA3D_TS_BIND_TEXTURE:
4541 AssertFailedBreak();
4542 }
4543
4544 const uint32_t currentStage = pTextureState[i].stage;
4545 /* Record the texture state for vm state saving. */
4546 if ( currentStage < RT_ELEMENTS(pContext->state.aTextureStates)
4547 && (unsigned)pTextureState[i].name < RT_ELEMENTS(pContext->state.aTextureStates[0]))
4548 {
4549 pContext->state.aTextureStates[currentStage][pTextureState[i].name] = pTextureState[i];
4550 }
4551
4552 if (textureType != D3DTSS_FORCE_DWORD)
4553 {
4554 if (RT_UNLIKELY(currentStage >= SVGA3D_MAX_TEXTURE_STAGES))
4555 {
4556 AssertMsgFailed(("pTextureState[%d].stage=%#x name=%#x value=%#x\n", i, pTextureState[i].stage, pTextureState[i].name, pTextureState[i].value));
4557 continue;
4558 }
4559
4560 hr = pContext->pDevice->SetTextureStageState(currentStage, textureType, val);
4561 AssertMsg(hr == D3D_OK, ("SetTextureStageState failed with %x\n", hr));
4562 }
4563 else if (samplerType != D3DSAMP_FORCE_DWORD)
4564 {
4565 if (RT_UNLIKELY(currentStage >= SVGA3D_MAX_SAMPLERS))
4566 {
4567 AssertMsgFailed(("pTextureState[%d].stage=%#x name=%#x value=%#x\n", i, pTextureState[i].stage, pTextureState[i].name, pTextureState[i].value));
4568 continue;
4569 }
4570
4571 hr = pContext->pDevice->SetSamplerState(currentStage, samplerType, val);
4572 AssertMsg(hr == D3D_OK, ("SetSamplerState failed with %x\n", hr));
4573 }
4574 else
4575 {
4576 AssertFailed();
4577 }
4578 }
4579
4580 return VINF_SUCCESS;
4581}
4582
4583int vmsvga3dSetMaterial(PVGASTATECC pThisCC, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial)
4584{
4585 HRESULT hr;
4586 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4587 AssertReturn(pState, VERR_NO_MEMORY);
4588
4589 LogFunc(("cid=%u face %d\n", cid, face));
4590
4591 PVMSVGA3DCONTEXT pContext;
4592 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4593 AssertRCReturn(rc, rc);
4594
4595 AssertReturn((unsigned)face < SVGA3D_FACE_MAX, VERR_INVALID_PARAMETER);
4596
4597 /* Save for vm state save/restore. */
4598 pContext->state.aMaterial[face].fValid = true;
4599 pContext->state.aMaterial[face].material = *pMaterial;
4600 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_MATERIAL;
4601
4602 /* @note face not used for D3D9 */
4603 /** @todo ignore everything except SVGA3D_FACE_NONE? */
4604 //Assert(face == SVGA3D_FACE_NONE);
4605 if (face != SVGA3D_FACE_NONE)
4606 Log(("Unsupported face %d!!\n", face));
4607
4608 D3DMATERIAL9 material;
4609 material.Diffuse.r = pMaterial->diffuse[0];
4610 material.Diffuse.g = pMaterial->diffuse[1];
4611 material.Diffuse.b = pMaterial->diffuse[2];
4612 material.Diffuse.a = pMaterial->diffuse[3];
4613 material.Ambient.r = pMaterial->ambient[0];
4614 material.Ambient.g = pMaterial->ambient[1];
4615 material.Ambient.b = pMaterial->ambient[2];
4616 material.Ambient.a = pMaterial->ambient[3];
4617 material.Specular.r = pMaterial->specular[0];
4618 material.Specular.g = pMaterial->specular[1];
4619 material.Specular.b = pMaterial->specular[2];
4620 material.Specular.a = pMaterial->specular[3];
4621 material.Emissive.r = pMaterial->emissive[0];
4622 material.Emissive.g = pMaterial->emissive[1];
4623 material.Emissive.b = pMaterial->emissive[2];
4624 material.Emissive.a = pMaterial->emissive[3];
4625 material.Power = pMaterial->shininess;
4626
4627 hr = pContext->pDevice->SetMaterial(&material);
4628 AssertMsgReturn(hr == D3D_OK, ("SetMaterial failed with %x\n", hr), VERR_INTERNAL_ERROR);
4629
4630 return VINF_SUCCESS;
4631}
4632
4633int vmsvga3dSetLightData(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, SVGA3dLightData *pData)
4634{
4635 HRESULT hr;
4636 D3DLIGHT9 light;
4637 PVMSVGA3DCONTEXT pContext;
4638 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4639 AssertReturn(pState, VERR_NO_MEMORY);
4640
4641 Log(("vmsvga3dSetLightData %x index=%d\n", cid, index));
4642
4643 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4644 AssertRCReturn(rc, rc);
4645
4646 switch (pData->type)
4647 {
4648 case SVGA3D_LIGHTTYPE_POINT:
4649 light.Type = D3DLIGHT_POINT;
4650 break;
4651
4652 case SVGA3D_LIGHTTYPE_SPOT1: /* 1-cone, in degrees */
4653 light.Type = D3DLIGHT_SPOT;
4654 break;
4655
4656 case SVGA3D_LIGHTTYPE_DIRECTIONAL:
4657 light.Type = D3DLIGHT_DIRECTIONAL;
4658 break;
4659
4660 case SVGA3D_LIGHTTYPE_SPOT2: /* 2-cone, in radians */
4661 default:
4662 Log(("Unsupported light type!!\n"));
4663 return VERR_INVALID_PARAMETER;
4664 }
4665
4666 /* Store for vm state save/restore */
4667 if (index < SVGA3D_MAX_LIGHTS)
4668 {
4669 pContext->state.aLightData[index].fValidData = true;
4670 pContext->state.aLightData[index].data = *pData;
4671 }
4672 else
4673 AssertFailed();
4674
4675 light.Diffuse.r = pData->diffuse[0];
4676 light.Diffuse.g = pData->diffuse[1];
4677 light.Diffuse.b = pData->diffuse[2];
4678 light.Diffuse.a = pData->diffuse[3];
4679 light.Specular.r = pData->specular[0];
4680 light.Specular.g = pData->specular[1];
4681 light.Specular.b = pData->specular[2];
4682 light.Specular.a = pData->specular[3];
4683 light.Ambient.r = pData->ambient[0];
4684 light.Ambient.g = pData->ambient[1];
4685 light.Ambient.b = pData->ambient[2];
4686 light.Ambient.a = pData->ambient[3];
4687 light.Position.x = pData->position[0];
4688 light.Position.y = pData->position[1];
4689 light.Position.z = pData->position[2]; /* @note 4th position not available in D3D9 */
4690 light.Direction.x = pData->direction[0];
4691 light.Direction.y = pData->direction[1];
4692 light.Direction.z = pData->direction[2]; /* @note 4th position not available in D3D9 */
4693 light.Range = pData->range;
4694 light.Falloff = pData->falloff;
4695 light.Attenuation0 = pData->attenuation0;
4696 light.Attenuation1 = pData->attenuation1;
4697 light.Attenuation2 = pData->attenuation2;
4698 light.Theta = pData->theta;
4699 light.Phi = pData->phi;
4700
4701 hr = pContext->pDevice->SetLight(index, &light);
4702 AssertMsgReturn(hr == D3D_OK, ("SetLight failed with %x\n", hr), VERR_INTERNAL_ERROR);
4703
4704 return VINF_SUCCESS;
4705}
4706
4707int vmsvga3dSetLightEnabled(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, uint32_t enabled)
4708{
4709 HRESULT hr;
4710 PVMSVGA3DCONTEXT pContext;
4711 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4712 AssertReturn(pState, VERR_NO_MEMORY);
4713
4714 Log(("vmsvga3dSetLightEnabled %x %d -> %d\n", cid, index, enabled));
4715 AssertReturn(index < SVGA3D_MAX_LIGHTS, VERR_INVALID_PARAMETER);
4716
4717 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4718 AssertRCReturn(rc, rc);
4719
4720 /* Store for vm state save/restore */
4721 pContext->state.aLightData[index].fEnabled = !!enabled;
4722
4723 hr = pContext->pDevice->LightEnable(index, (BOOL)enabled);
4724 AssertMsgReturn(hr == D3D_OK, ("LightEnable failed with %x\n", hr), VERR_INTERNAL_ERROR);
4725
4726 return VINF_SUCCESS;
4727}
4728
4729int vmsvga3dSetViewPort(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect)
4730{
4731 HRESULT hr;
4732 D3DVIEWPORT9 viewPort;
4733 PVMSVGA3DCONTEXT pContext;
4734 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4735 AssertReturn(pState, VERR_NO_MEMORY);
4736
4737 Log(("vmsvga3dSetViewPort %x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
4738
4739 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4740 AssertRCReturn(rc, rc);
4741
4742 /* Save for vm state save/restore. */
4743 pContext->state.RectViewPort = *pRect;
4744 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VIEWPORT;
4745
4746 hr = pContext->pDevice->GetViewport(&viewPort);
4747 AssertMsgReturn(hr == D3D_OK, ("GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
4748
4749 viewPort.X = pRect->x;
4750 viewPort.Y = pRect->y;
4751 viewPort.Width = pRect->w;
4752 viewPort.Height = pRect->h;
4753 /* viewPort.MinZ & MaxZ are not changed from the current setting. */
4754
4755 hr = pContext->pDevice->SetViewport(&viewPort);
4756 AssertMsgReturn(hr == D3D_OK, ("SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
4757
4758 return VINF_SUCCESS;
4759}
4760
4761int vmsvga3dSetClipPlane(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, float plane[4])
4762{
4763 HRESULT hr;
4764 PVMSVGA3DCONTEXT pContext;
4765 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4766 AssertReturn(pState, VERR_NO_MEMORY);
4767
4768 Log(("vmsvga3dSetClipPlane %x %d (%d,%d)(%d,%d)\n", cid, index, (unsigned)(plane[0] * 100.0), (unsigned)(plane[1] * 100.0), (unsigned)(plane[2] * 100.0), (unsigned)(plane[3] * 100.0)));
4769 AssertReturn(index < SVGA3D_CLIPPLANE_MAX, VERR_INVALID_PARAMETER);
4770
4771 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4772 AssertRCReturn(rc, rc);
4773
4774 /* Store for vm state save/restore. */
4775 pContext->state.aClipPlane[index].fValid = true;
4776 memcpy(pContext->state.aClipPlane[index].plane, plane, sizeof(pContext->state.aClipPlane[index].plane));
4777
4778 hr = pContext->pDevice->SetClipPlane(index, plane);
4779 AssertMsgReturn(hr == D3D_OK, ("SetClipPlane failed with %x\n", hr), VERR_INTERNAL_ERROR);
4780 return VINF_SUCCESS;
4781}
4782
4783int vmsvga3dCommandClear(PVGASTATECC pThisCC, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth,
4784 uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect)
4785{
4786 /* From SVGA3D_BeginClear comments:
4787 *
4788 * Clear is not affected by clipping, depth test, or other
4789 * render state which affects the fragment pipeline.
4790 *
4791 * Therefore this code must ignore the current scissor rect.
4792 */
4793
4794 DWORD clearFlagD3D = 0;
4795 D3DRECT *pRectD3D = NULL;
4796 HRESULT hr;
4797 PVMSVGA3DCONTEXT pContext;
4798 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4799 AssertReturn(pState, VERR_NO_MEMORY);
4800
4801 Log(("vmsvga3dCommandClear %x clearFlag=%x color=%x depth=%d stencil=%x cRects=%d\n", cid, clearFlag, color, (uint32_t)(depth * 100.0), stencil, cRects));
4802
4803 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4804 AssertRCReturn(rc, rc);
4805
4806 PVMSVGA3DSURFACE pRT;
4807 rc = vmsvga3dSurfaceFromSid(pState, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0], &pRT);
4808 AssertRCReturn(rc, rc);
4809
4810 if (clearFlag & SVGA3D_CLEAR_COLOR)
4811 clearFlagD3D |= D3DCLEAR_TARGET;
4812 if (clearFlag & SVGA3D_CLEAR_STENCIL)
4813 clearFlagD3D |= D3DCLEAR_STENCIL;
4814 if (clearFlag & SVGA3D_CLEAR_DEPTH)
4815 clearFlagD3D |= D3DCLEAR_ZBUFFER;
4816
4817 if (cRects)
4818 {
4819 pRectD3D = (D3DRECT *)RTMemAlloc(sizeof(D3DRECT) * cRects);
4820 AssertReturn(pRectD3D, VERR_NO_MEMORY);
4821
4822 for (unsigned i=0; i < cRects; i++)
4823 {
4824 Log(("vmsvga3dCommandClear: rect %d (%d,%d)(%d,%d)\n", i, pRect[i].x, pRect[i].y, pRect[i].x + pRect[i].w, pRect[i].y + pRect[i].h));
4825 pRectD3D[i].x1 = pRect[i].x;
4826 pRectD3D[i].y1 = pRect[i].y;
4827 pRectD3D[i].x2 = pRect[i].x + pRect[i].w; /* exclusive */
4828 pRectD3D[i].y2 = pRect[i].y + pRect[i].h; /* exclusive */
4829 }
4830 }
4831
4832 RECT currentScissorRect;
4833 pContext->pDevice->GetScissorRect(&currentScissorRect);
4834
4835 RECT clearScissorRect;
4836 clearScissorRect.left = 0;
4837 clearScissorRect.top = 0;
4838 clearScissorRect.right = pRT->paMipmapLevels[0].mipmapSize.width;
4839 clearScissorRect.bottom = pRT->paMipmapLevels[0].mipmapSize.height;
4840 pContext->pDevice->SetScissorRect(&clearScissorRect);
4841
4842 hr = pContext->pDevice->Clear(cRects, pRectD3D, clearFlagD3D, (D3DCOLOR)color, depth, stencil);
4843
4844 if (pRectD3D)
4845 RTMemFree(pRectD3D);
4846
4847 pContext->pDevice->SetScissorRect(&currentScissorRect);
4848
4849 AssertMsgReturn(hr == D3D_OK, ("Clear failed with %x\n", hr), VERR_INTERNAL_ERROR);
4850
4851 /* Make sure we can track drawing usage of active render targets. */
4852 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); ++i)
4853 if (pContext->state.aRenderTargets[i] != SVGA3D_INVALID_ID)
4854 vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->state.aRenderTargets[i]);
4855
4856 return VINF_SUCCESS;
4857}
4858
4859/* Convert VMWare vertex declaration to its D3D equivalent. */
4860static int vmsvga3dVertexDecl2D3D(const SVGA3dVertexArrayIdentity &identity, D3DVERTEXELEMENT9 *pVertexElement)
4861{
4862 /* usage, method and type are identical; make sure. */
4863 AssertCompile(SVGA3D_DECLTYPE_FLOAT1 == D3DDECLTYPE_FLOAT1);
4864 AssertCompile(SVGA3D_DECLTYPE_FLOAT16_4 == D3DDECLTYPE_FLOAT16_4);
4865 AssertCompile(SVGA3D_DECLMETHOD_DEFAULT == D3DDECLMETHOD_DEFAULT);
4866 AssertCompile(SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED == D3DDECLMETHOD_LOOKUPPRESAMPLED);
4867 AssertCompile(D3DDECLUSAGE_POSITION == SVGA3D_DECLUSAGE_POSITION);
4868 AssertCompile(D3DDECLUSAGE_SAMPLE == SVGA3D_DECLUSAGE_SAMPLE);
4869
4870 pVertexElement->Stream = 0;
4871 pVertexElement->Offset = 0;
4872 pVertexElement->Type = identity.type;
4873 pVertexElement->Method = identity.method;
4874 pVertexElement->Usage = identity.usage;
4875 pVertexElement->UsageIndex = identity.usageIndex;
4876 return VINF_SUCCESS;
4877}
4878
4879/* Convert VMWare primitive type to its D3D equivalent. */
4880static int vmsvga3dPrimitiveType2D3D(SVGA3dPrimitiveType PrimitiveType, D3DPRIMITIVETYPE *pPrimitiveTypeD3D)
4881{
4882 switch (PrimitiveType)
4883 {
4884 case SVGA3D_PRIMITIVE_TRIANGLELIST:
4885 *pPrimitiveTypeD3D = D3DPT_TRIANGLELIST;
4886 break;
4887 case SVGA3D_PRIMITIVE_POINTLIST:
4888 *pPrimitiveTypeD3D = D3DPT_POINTLIST;
4889 break;
4890 case SVGA3D_PRIMITIVE_LINELIST:
4891 *pPrimitiveTypeD3D = D3DPT_LINELIST;
4892 break;
4893 case SVGA3D_PRIMITIVE_LINESTRIP:
4894 *pPrimitiveTypeD3D = D3DPT_LINESTRIP;
4895 break;
4896 case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
4897 *pPrimitiveTypeD3D = D3DPT_TRIANGLESTRIP;
4898 break;
4899 case SVGA3D_PRIMITIVE_TRIANGLEFAN:
4900 *pPrimitiveTypeD3D = D3DPT_TRIANGLEFAN;
4901 break;
4902 default:
4903 return VERR_INVALID_PARAMETER;
4904 }
4905 return VINF_SUCCESS;
4906}
4907
4908
4909static int vmsvga3dDrawPrimitivesSyncVertexBuffer(PVMSVGA3DCONTEXT pContext,
4910 PVMSVGA3DSURFACE pVertexSurface)
4911{
4912 HRESULT hr;
4913 if ( pVertexSurface->u.pSurface
4914 && pVertexSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER)
4915 {
4916 /* The buffer object is not an vertex one. Recreate the D3D resource. */
4917 Assert(pVertexSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_INDEX_BUFFER);
4918 D3D_RELEASE(pVertexSurface->u.pIndexBuffer);
4919 pVertexSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_NONE;
4920
4921 LogFunc(("index -> vertex buffer sid=%u\n", pVertexSurface->id));
4922 }
4923
4924 bool fSync = pVertexSurface->fDirty;
4925 if (!pVertexSurface->u.pVertexBuffer)
4926 {
4927 LogFunc(("Create vertex buffer sid=%u fDirty=%d\n", pVertexSurface->id, pVertexSurface->fDirty));
4928
4929 const DWORD Usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY; /* possible severe performance penalty otherwise (according to d3d debug output */
4930 hr = pContext->pDevice->CreateVertexBuffer(pVertexSurface->paMipmapLevels[0].cbSurface,
4931 Usage,
4932 0, /* non-FVF */
4933 D3DPOOL_DEFAULT,
4934 &pVertexSurface->u.pVertexBuffer,
4935 NULL);
4936 AssertMsgReturn(hr == D3D_OK, ("CreateVertexBuffer failed with %x\n", hr), VERR_INTERNAL_ERROR);
4937
4938 pVertexSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER;
4939 pVertexSurface->idAssociatedContext = pContext->id;
4940 pVertexSurface->surfaceFlags |= SVGA3D_SURFACE_HINT_VERTEXBUFFER;
4941 fSync = true;
4942 }
4943
4944 if (fSync)
4945 {
4946 LogFunc(("sync vertex buffer\n"));
4947 Assert(pVertexSurface->u.pVertexBuffer);
4948
4949 void *pvData;
4950 hr = pVertexSurface->u.pVertexBuffer->Lock(0, 0, &pvData, D3DLOCK_DISCARD);
4951 AssertMsgReturn(hr == D3D_OK, ("Lock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
4952
4953 memcpy(pvData, pVertexSurface->paMipmapLevels[0].pSurfaceData, pVertexSurface->paMipmapLevels[0].cbSurface);
4954
4955 hr = pVertexSurface->u.pVertexBuffer->Unlock();
4956 AssertMsgReturn(hr == D3D_OK, ("Unlock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
4957 }
4958
4959 return VINF_SUCCESS;
4960}
4961
4962
4963static int vmsvga3dDrawPrimitivesSyncIndexBuffer(PVMSVGA3DCONTEXT pContext,
4964 PVMSVGA3DSURFACE pIndexSurface,
4965 uint32_t indexWidth)
4966{
4967 HRESULT hr;
4968 if ( pIndexSurface->u.pSurface
4969 && pIndexSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_INDEX_BUFFER)
4970 {
4971 /* The buffer object is not an index one. Must recreate the D3D resource. */
4972 Assert(pIndexSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER);
4973 D3D_RELEASE(pIndexSurface->u.pVertexBuffer);
4974 pIndexSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_NONE;
4975
4976 LogFunc(("vertex -> index buffer sid=%u\n", pIndexSurface->id));
4977 }
4978
4979 bool fSync = pIndexSurface->fDirty;
4980 if (!pIndexSurface->u.pIndexBuffer)
4981 {
4982 LogFunc(("Create index buffer fDirty=%d\n", pIndexSurface->fDirty));
4983
4984 const DWORD Usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY; /* possible severe performance penalty otherwise (according to d3d debug output */
4985 const D3DFORMAT Format = (indexWidth == sizeof(uint16_t)) ? D3DFMT_INDEX16 : D3DFMT_INDEX32;
4986 hr = pContext->pDevice->CreateIndexBuffer(pIndexSurface->paMipmapLevels[0].cbSurface,
4987 Usage,
4988 Format,
4989 D3DPOOL_DEFAULT,
4990 &pIndexSurface->u.pIndexBuffer,
4991 NULL);
4992 AssertMsgReturn(hr == D3D_OK, ("CreateIndexBuffer failed with %x\n", hr), VERR_INTERNAL_ERROR);
4993
4994 pIndexSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_INDEX_BUFFER;
4995 pIndexSurface->idAssociatedContext = pContext->id;
4996 pIndexSurface->surfaceFlags |= SVGA3D_SURFACE_HINT_INDEXBUFFER;
4997 fSync = true;
4998 }
4999
5000 if (fSync)
5001 {
5002 LogFunc(("sync index buffer\n"));
5003 Assert(pIndexSurface->u.pIndexBuffer);
5004
5005 void *pvData;
5006 hr = pIndexSurface->u.pIndexBuffer->Lock(0, 0, &pvData, D3DLOCK_DISCARD);
5007 AssertMsgReturn(hr == D3D_OK, ("Lock index failed with %x\n", hr), VERR_INTERNAL_ERROR);
5008
5009 memcpy(pvData, pIndexSurface->paMipmapLevels[0].pSurfaceData, pIndexSurface->paMipmapLevels[0].cbSurface);
5010
5011 hr = pIndexSurface->u.pIndexBuffer->Unlock();
5012 AssertMsgReturn(hr == D3D_OK, ("Unlock index failed with %x\n", hr), VERR_INTERNAL_ERROR);
5013 }
5014
5015 return VINF_SUCCESS;
5016}
5017
5018static int vmsvga3dDrawPrimitivesProcessVertexDecls(const uint32_t numVertexDecls,
5019 const SVGA3dVertexDecl *pVertexDecl,
5020 const uint32_t idStream,
5021 const uint32_t uVertexMinOffset,
5022 const uint32_t uVertexMaxOffset,
5023 D3DVERTEXELEMENT9 *pVertexElement)
5024{
5025 RT_NOREF(uVertexMaxOffset); /* Logging only. */
5026 Assert(numVertexDecls);
5027
5028 /* Create a vertex declaration array */
5029 for (uint32_t iVertex = 0; iVertex < numVertexDecls; ++iVertex)
5030 {
5031 LogFunc(("vertex %d type=%s (%d) method=%s (%d) usage=%s (%d) usageIndex=%d stride=%d offset=%d (%d min=%d max=%d)\n",
5032 iVertex,
5033 vmsvgaDeclType2String(pVertexDecl[iVertex].identity.type), pVertexDecl[iVertex].identity.type,
5034 vmsvgaDeclMethod2String(pVertexDecl[iVertex].identity.method), pVertexDecl[iVertex].identity.method,
5035 vmsvgaDeclUsage2String(pVertexDecl[iVertex].identity.usage), pVertexDecl[iVertex].identity.usage,
5036 pVertexDecl[iVertex].identity.usageIndex,
5037 pVertexDecl[iVertex].array.stride,
5038 pVertexDecl[iVertex].array.offset - uVertexMinOffset,
5039 pVertexDecl[iVertex].array.offset,
5040 uVertexMinOffset, uVertexMaxOffset));
5041
5042 int rc = vmsvga3dVertexDecl2D3D(pVertexDecl[iVertex].identity, &pVertexElement[iVertex]);
5043 AssertRCReturn(rc, rc);
5044
5045 pVertexElement[iVertex].Stream = idStream;
5046 pVertexElement[iVertex].Offset = pVertexDecl[iVertex].array.offset - uVertexMinOffset;
5047
5048#ifdef LOG_ENABLED
5049 if (pVertexDecl[iVertex].array.stride == 0)
5050 LogFunc(("stride == 0! Can be valid\n"));
5051
5052 if (pVertexElement[iVertex].Offset >= pVertexDecl[0].array.stride)
5053 LogFunc(("WARNING: offset > stride!!\n"));
5054#endif
5055 }
5056
5057 return VINF_SUCCESS;
5058}
5059
5060int vmsvga3dDrawPrimitives(PVGASTATECC pThisCC, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl,
5061 uint32_t numRanges, SVGA3dPrimitiveRange *pRange,
5062 uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor)
5063{
5064 static const D3DVERTEXELEMENT9 sVertexEnd = D3DDECL_END();
5065
5066 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
5067 AssertReturn(pState, VERR_INTERNAL_ERROR);
5068
5069 PVMSVGA3DCONTEXT pContext;
5070 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5071 AssertRCReturn(rc, rc);
5072
5073 HRESULT hr;
5074
5075 /* SVGA driver may use the same surface for both index and vertex data. So we can not clear fDirty flag,
5076 * after updating a vertex buffer for example, because the same surface might be used for index buffer later.
5077 * So keep pointers to all used surfaces in the following two arrays and clear fDirty flag at the end.
5078 */
5079 PVMSVGA3DSURFACE aVertexSurfaces[SVGA3D_MAX_VERTEX_ARRAYS];
5080 PVMSVGA3DSURFACE aIndexSurfaces[SVGA3D_MAX_DRAW_PRIMITIVE_RANGES];
5081 RT_ZERO(aVertexSurfaces);
5082 RT_ZERO(aIndexSurfaces);
5083
5084 LogFunc(("cid=%u numVertexDecls=%d numRanges=%d, cVertexDivisor=%d\n", cid, numVertexDecls, numRanges, cVertexDivisor));
5085
5086 AssertReturn(numVertexDecls && numVertexDecls <= SVGA3D_MAX_VERTEX_ARRAYS, VERR_INVALID_PARAMETER);
5087 AssertReturn(numRanges && numRanges <= SVGA3D_MAX_DRAW_PRIMITIVE_RANGES, VERR_INVALID_PARAMETER);
5088 AssertReturn(!cVertexDivisor || cVertexDivisor == numVertexDecls, VERR_INVALID_PARAMETER);
5089
5090 /*
5091 * Process all vertex declarations. Each vertex buffer surface is represented by one stream source id.
5092 */
5093 D3DVERTEXELEMENT9 aVertexElements[SVGA3D_MAX_VERTEX_ARRAYS + 1];
5094
5095 uint32_t iCurrentVertex = 0;
5096 uint32_t iCurrentStreamId = 0;
5097 while (iCurrentVertex < numVertexDecls)
5098 {
5099 const uint32_t sidVertex = pVertexDecl[iCurrentVertex].array.surfaceId;
5100 const uint32_t strideVertex = pVertexDecl[iCurrentVertex].array.stride;
5101
5102 PVMSVGA3DSURFACE pVertexSurface;
5103 rc = vmsvga3dSurfaceFromSid(pState, sidVertex, &pVertexSurface);
5104 AssertRCBreak(rc);
5105
5106 rc = vmsvga3dDrawPrimitivesSyncVertexBuffer(pContext, pVertexSurface);
5107 AssertRCBreak(rc);
5108
5109 uint32_t uVertexMinOffset = UINT32_MAX;
5110 uint32_t uVertexMaxOffset = 0;
5111
5112 uint32_t iVertex;
5113 for (iVertex = iCurrentVertex; iVertex < numVertexDecls; ++iVertex)
5114 {
5115 /* Remember, so we can mark it as not dirty later. */
5116 aVertexSurfaces[iVertex] = pVertexSurface;
5117
5118 /* New surface id -> new stream id. */
5119 if (pVertexDecl[iVertex].array.surfaceId != sidVertex)
5120 break;
5121
5122 const uint32_t uVertexOffset = pVertexDecl[iVertex].array.offset;
5123 const uint32_t uNewVertexMinOffset = RT_MIN(uVertexMinOffset, uVertexOffset);
5124 const uint32_t uNewVertexMaxOffset = RT_MAX(uVertexMaxOffset, uVertexOffset);
5125
5126 /* We must put vertex declarations that start at a different element in another stream as d3d only handles offsets < stride. */
5127 if ( uNewVertexMaxOffset - uNewVertexMinOffset >= strideVertex
5128 && strideVertex != 0)
5129 break;
5130
5131 uVertexMinOffset = uNewVertexMinOffset;
5132 uVertexMaxOffset = uNewVertexMaxOffset;
5133 }
5134
5135 rc = vmsvga3dDrawPrimitivesProcessVertexDecls(iVertex - iCurrentVertex,
5136 &pVertexDecl[iCurrentVertex],
5137 iCurrentStreamId,
5138 uVertexMinOffset,
5139 uVertexMaxOffset,
5140 &aVertexElements[iCurrentVertex]);
5141 AssertRCBreak(rc);
5142
5143 LogFunc(("SetStreamSource vertex sid=%u stream %d min offset=%d stride=%d\n",
5144 pVertexSurface->id, iCurrentStreamId, uVertexMinOffset, strideVertex));
5145
5146 hr = pContext->pDevice->SetStreamSource(iCurrentStreamId,
5147 pVertexSurface->u.pVertexBuffer,
5148 uVertexMinOffset,
5149 strideVertex);
5150 AssertMsgBreakStmt(hr == D3D_OK, ("SetStreamSource failed with %x\n", hr), rc = VERR_INTERNAL_ERROR);
5151
5152 if (cVertexDivisor)
5153 {
5154 LogFunc(("SetStreamSourceFreq[%d]=%x\n", iCurrentStreamId, pVertexDivisor[iCurrentVertex].value));
5155 HRESULT hr2 = pContext->pDevice->SetStreamSourceFreq(iCurrentStreamId,
5156 pVertexDivisor[iCurrentVertex].value);
5157 Assert(SUCCEEDED(hr2)); RT_NOREF(hr2);
5158 }
5159
5160 iCurrentVertex = iVertex;
5161 ++iCurrentStreamId;
5162 }
5163
5164 /* iCurrentStreamId is equal to the total number of streams and the value is used for cleanup at the function end. */
5165
5166 AssertRCReturn(rc, rc);
5167
5168 /* Mark the end. */
5169 memcpy(&aVertexElements[numVertexDecls], &sVertexEnd, sizeof(sVertexEnd));
5170
5171 /* Check if this context already has the same vertex declaration. */
5172 if ( pContext->d3dState.pVertexDecl
5173 && pContext->d3dState.cVertexElements == numVertexDecls + 1
5174 && memcmp(pContext->d3dState.aVertexElements,
5175 aVertexElements,
5176 pContext->d3dState.cVertexElements * sizeof(aVertexElements[0])) == 0)
5177 {
5178 /* Same. */
5179 }
5180 else
5181 {
5182 D3D_RELEASE(pContext->d3dState.pVertexDecl);
5183
5184 pContext->d3dState.cVertexElements = numVertexDecls + 1;
5185 memcpy(pContext->d3dState.aVertexElements,
5186 aVertexElements,
5187 pContext->d3dState.cVertexElements * sizeof(aVertexElements[0]));
5188
5189 /* Create and set the vertex declaration. */
5190 hr = pContext->pDevice->CreateVertexDeclaration(&aVertexElements[0], &pContext->d3dState.pVertexDecl);
5191 AssertMsgReturn(hr == D3D_OK, ("CreateVertexDeclaration failed with %x\n", hr), VERR_INTERNAL_ERROR);
5192
5193 hr = pContext->pDevice->SetVertexDeclaration(pContext->d3dState.pVertexDecl);
5194 AssertMsgReturnStmt(hr == D3D_OK, ("SetVertexDeclaration failed with %x\n", hr),
5195 D3D_RELEASE(pContext->d3dState.pVertexDecl),
5196 VERR_INTERNAL_ERROR);
5197 }
5198
5199 /* Begin a scene before rendering anything. */
5200 hr = pContext->pDevice->BeginScene();
5201 AssertMsgReturn(hr == D3D_OK, ("BeginScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
5202
5203 /* Now draw the primitives. */
5204 for (uint32_t iPrimitive = 0; iPrimitive < numRanges; ++iPrimitive)
5205 {
5206 Log(("Primitive %d: type %s\n", iPrimitive, vmsvga3dPrimitiveType2String(pRange[iPrimitive].primType)));
5207
5208 const uint32_t sidIndex = pRange[iPrimitive].indexArray.surfaceId;
5209 PVMSVGA3DSURFACE pIndexSurface = NULL;
5210
5211 D3DPRIMITIVETYPE PrimitiveTypeD3D;
5212 rc = vmsvga3dPrimitiveType2D3D(pRange[iPrimitive].primType, &PrimitiveTypeD3D);
5213 AssertRCBreak(rc);
5214
5215 /* Triangle strips or fans with just one primitive don't make much sense and are identical to triangle lists.
5216 * Workaround for NVidia driver crash when encountering some of these.
5217 */
5218 if ( pRange[iPrimitive].primitiveCount == 1
5219 && ( PrimitiveTypeD3D == D3DPT_TRIANGLESTRIP
5220 || PrimitiveTypeD3D == D3DPT_TRIANGLEFAN))
5221 PrimitiveTypeD3D = D3DPT_TRIANGLELIST;
5222
5223 if (sidIndex != SVGA3D_INVALID_ID)
5224 {
5225 AssertMsg(pRange[iPrimitive].indexWidth == sizeof(uint32_t) || pRange[iPrimitive].indexWidth == sizeof(uint16_t),
5226 ("Unsupported primitive width %d\n", pRange[iPrimitive].indexWidth));
5227
5228 rc = vmsvga3dSurfaceFromSid(pState, sidIndex, &pIndexSurface);
5229 AssertRCBreak(rc);
5230
5231 aIndexSurfaces[iPrimitive] = pIndexSurface;
5232
5233 Log(("vmsvga3dDrawPrimitives: index sid=%u\n", sidIndex));
5234
5235 rc = vmsvga3dDrawPrimitivesSyncIndexBuffer(pContext, pIndexSurface, pRange[iPrimitive].indexWidth);
5236 AssertRCBreak(rc);
5237
5238 hr = pContext->pDevice->SetIndices(pIndexSurface->u.pIndexBuffer);
5239 AssertMsg(hr == D3D_OK, ("SetIndices vertex failed with %x\n", hr));
5240 }
5241 else
5242 {
5243 hr = pContext->pDevice->SetIndices(NULL);
5244 AssertMsg(hr == D3D_OK, ("SetIndices vertex (NULL) failed with %x\n", hr));
5245 }
5246
5247 const uint32_t strideVertex = pVertexDecl[0].array.stride;
5248
5249 if (!pIndexSurface)
5250 {
5251 /* Render without an index buffer */
5252 Log(("DrawPrimitive %x primitivecount=%d index index bias=%d stride=%d\n",
5253 PrimitiveTypeD3D, pRange[iPrimitive].primitiveCount, pRange[iPrimitive].indexBias, strideVertex));
5254
5255 hr = pContext->pDevice->DrawPrimitive(PrimitiveTypeD3D,
5256 pRange[iPrimitive].indexBias,
5257 pRange[iPrimitive].primitiveCount);
5258 AssertMsgBreakStmt(hr == D3D_OK, ("DrawPrimitive failed with %x\n", hr), rc = VERR_INTERNAL_ERROR);
5259 }
5260 else
5261 {
5262 UINT numVertices;
5263 if (pVertexDecl[0].rangeHint.last)
5264 {
5265 /* Both SVGA3dArrayRangeHint definition and the SVGA driver code imply that 'last' is exclusive,
5266 * hence compute the difference.
5267 */
5268 numVertices = pVertexDecl[0].rangeHint.last - pVertexDecl[0].rangeHint.first;
5269 }
5270 else
5271 {
5272 /* Range hint is not provided. */
5273 PVMSVGA3DSURFACE pVertexSurface = aVertexSurfaces[0];
5274 numVertices = pVertexSurface->paMipmapLevels[0].cbSurface / strideVertex
5275 - pVertexDecl[0].array.offset / strideVertex
5276 - pVertexDecl[0].rangeHint.first
5277 - pRange[iPrimitive].indexBias;
5278 }
5279
5280 /* Render with an index buffer */
5281 Log(("DrawIndexedPrimitive %x startindex=%d numVertices=%d, primitivecount=%d index format=%s index bias=%d stride=%d\n",
5282 PrimitiveTypeD3D, pVertexDecl[0].rangeHint.first, numVertices, pRange[iPrimitive].primitiveCount,
5283 (pRange[iPrimitive].indexWidth == sizeof(uint16_t)) ? "D3DFMT_INDEX16" : "D3DFMT_INDEX32",
5284 pRange[iPrimitive].indexBias, strideVertex));
5285
5286 hr = pContext->pDevice->DrawIndexedPrimitive(PrimitiveTypeD3D,
5287 pRange[iPrimitive].indexBias, /* BaseVertexIndex */
5288 0, /* MinVertexIndex */
5289 numVertices,
5290 pRange[iPrimitive].indexArray.offset / pRange[iPrimitive].indexWidth, /* StartIndex */
5291 pRange[iPrimitive].primitiveCount);
5292 AssertMsgBreakStmt(hr == D3D_OK, ("DrawIndexedPrimitive failed with %x\n", hr), rc = VERR_INTERNAL_ERROR);
5293 }
5294 }
5295
5296 /* End the scene and do some cleanup regardless of the rc. */
5297 hr = pContext->pDevice->EndScene();
5298 AssertMsgReturn(hr == D3D_OK, ("EndScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
5299
5300 /* Cleanup. */
5301 uint32_t i;
5302 /* Clear streams above 1 as they might accidentally be reused in the future. */
5303 for (i = 1; i < iCurrentStreamId; ++i)
5304 {
5305 LogFunc(("clear stream %d\n", i));
5306 HRESULT hr2 = pContext->pDevice->SetStreamSource(i, NULL, 0, 0);
5307 AssertMsg(hr2 == D3D_OK, ("SetStreamSource(%d, NULL) failed with %x\n", i, hr2)); RT_NOREF(hr2);
5308 }
5309
5310 if (cVertexDivisor)
5311 {
5312 /* "When you are finished rendering the instance data, be sure to reset the vertex stream frequency back..." */
5313 for (i = 0; i < iCurrentStreamId; ++i)
5314 {
5315 LogFunc(("reset stream freq %d\n", i));
5316 HRESULT hr2 = pContext->pDevice->SetStreamSourceFreq(i, 1);
5317 AssertMsg(hr2 == D3D_OK, ("SetStreamSourceFreq(%d, 1) failed with %x\n", i, hr2)); RT_NOREF(hr2);
5318 }
5319 }
5320
5321 if (RT_SUCCESS(rc))
5322 {
5323 for (i = 0; i < numVertexDecls; ++i)
5324 {
5325 if (aVertexSurfaces[i])
5326 {
5327 aVertexSurfaces[i]->paMipmapLevels[0].fDirty = false;
5328 aVertexSurfaces[i]->fDirty = false;
5329 }
5330 }
5331
5332 for (i = 0; i < numRanges; ++i)
5333 {
5334 if (aIndexSurfaces[i])
5335 {
5336 aIndexSurfaces[i]->paMipmapLevels[0].fDirty = false;
5337 aIndexSurfaces[i]->fDirty = false;
5338 }
5339 }
5340
5341 /* Make sure we can track drawing usage of active render targets and textures. */
5342 vmsvga3dContextTrackUsage(pThisCC, pContext);
5343 }
5344
5345#if 0
5346 /* Dump render target to a bitmap. */
5347 if (pContext->state.aRenderTargets[SVGA3D_RT_COLOR0] != SVGA3D_INVALID_ID)
5348 {
5349 vmsvga3dUpdateHeapBuffersForSurfaces(pThisCC, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0]);
5350 PVMSVGA3DSURFACE pSurface;
5351 int rc2 = vmsvga3dSurfaceFromSid(pState, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0], &pSurface);
5352 if (RT_SUCCESS(rc2))
5353 vmsvga3dInfoSurfaceToBitmap(NULL, pSurface, "bmpd3d", "rt", "-post");
5354# if 0
5355 /* Stage 0 texture. */
5356 if (pContext->aSidActiveTextures[0] != SVGA3D_INVALID_ID)
5357 {
5358 vmsvga3dUpdateHeapBuffersForSurfaces(pThisCC, pContext->aSidActiveTextures[0]);
5359 rc2 = vmsvga3dSurfaceFromSid(pState, pContext->aSidActiveTextures[0], &pSurface);
5360 if (RT_SUCCESS(rc2))
5361 vmsvga3dInfoSurfaceToBitmap(NULL, pSurface, "bmpd3d", "rt", "-post-tx");
5362 }
5363# endif
5364 }
5365#endif
5366
5367 return rc;
5368}
5369
5370
5371int vmsvga3dSetScissorRect(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect)
5372{
5373 HRESULT hr;
5374 RECT rect;
5375 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
5376 AssertReturn(pState, VERR_NO_MEMORY);
5377
5378 Log(("vmsvga3dSetScissorRect %x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
5379
5380 PVMSVGA3DCONTEXT pContext;
5381 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5382 AssertRCReturn(rc, rc);
5383
5384 /* Store for vm state save/restore. */
5385 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_SCISSORRECT;
5386 pContext->state.RectScissor = *pRect;
5387
5388 rect.left = pRect->x;
5389 rect.top = pRect->y;
5390 rect.right = rect.left + pRect->w; /* exclusive */
5391 rect.bottom = rect.top + pRect->h; /* exclusive */
5392
5393 hr = pContext->pDevice->SetScissorRect(&rect);
5394 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetScissorRect: SetScissorRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
5395
5396 return VINF_SUCCESS;
5397}
5398
5399
5400int vmsvga3dShaderDefine(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type,
5401 uint32_t cbData, uint32_t *pShaderData)
5402{
5403 HRESULT hr;
5404 PVMSVGA3DSHADER pShader;
5405 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
5406 AssertReturn(pState, VERR_NO_MEMORY);
5407
5408 Log(("vmsvga3dShaderDefine %x shid=%x type=%s cbData=%x\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", cbData));
5409#ifdef LOG_ENABLED
5410 Log3(("Shader code:\n"));
5411 const uint32_t cTokensPerLine = 8;
5412 const uint32_t *paTokens = (uint32_t *)pShaderData;
5413 const uint32_t cTokens = cbData / sizeof(uint32_t);
5414 for (uint32_t iToken = 0; iToken < cTokens; ++iToken)
5415 {
5416 if ((iToken % cTokensPerLine) == 0)
5417 {
5418 if (iToken == 0)
5419 Log3(("0x%08X,", paTokens[iToken]));
5420 else
5421 Log3(("\n0x%08X,", paTokens[iToken]));
5422 }
5423 else
5424 Log3((" 0x%08X,", paTokens[iToken]));
5425 }
5426 Log3(("\n"));
5427#endif
5428
5429 PVMSVGA3DCONTEXT pContext;
5430 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5431 AssertRCReturn(rc, rc);
5432
5433 AssertReturn(shid < SVGA3D_MAX_SHADER_IDS, VERR_INVALID_PARAMETER);
5434 if (type == SVGA3D_SHADERTYPE_VS)
5435 {
5436 if (shid >= pContext->cVertexShaders)
5437 {
5438 void *pvNew = RTMemRealloc(pContext->paVertexShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
5439 AssertReturn(pvNew, VERR_NO_MEMORY);
5440 pContext->paVertexShader = (PVMSVGA3DSHADER)pvNew;
5441 memset(&pContext->paVertexShader[pContext->cVertexShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cVertexShaders));
5442 for (uint32_t i = pContext->cVertexShaders; i < shid + 1; i++)
5443 pContext->paVertexShader[i].id = SVGA3D_INVALID_ID;
5444 pContext->cVertexShaders = shid + 1;
5445 }
5446 /* If one already exists with this id, then destroy it now. */
5447 if (pContext->paVertexShader[shid].id != SVGA3D_INVALID_ID)
5448 vmsvga3dShaderDestroy(pThisCC, cid, shid, pContext->paVertexShader[shid].type);
5449
5450 pShader = &pContext->paVertexShader[shid];
5451 }
5452 else
5453 {
5454 Assert(type == SVGA3D_SHADERTYPE_PS);
5455 if (shid >= pContext->cPixelShaders)
5456 {
5457 void *pvNew = RTMemRealloc(pContext->paPixelShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
5458 AssertReturn(pvNew, VERR_NO_MEMORY);
5459 pContext->paPixelShader = (PVMSVGA3DSHADER)pvNew;
5460 memset(&pContext->paPixelShader[pContext->cPixelShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cPixelShaders));
5461 for (uint32_t i = pContext->cPixelShaders; i < shid + 1; i++)
5462 pContext->paPixelShader[i].id = SVGA3D_INVALID_ID;
5463 pContext->cPixelShaders = shid + 1;
5464 }
5465 /* If one already exists with this id, then destroy it now. */
5466 if (pContext->paPixelShader[shid].id != SVGA3D_INVALID_ID)
5467 vmsvga3dShaderDestroy(pThisCC, cid, shid, pContext->paPixelShader[shid].type);
5468
5469 pShader = &pContext->paPixelShader[shid];
5470 }
5471
5472 memset(pShader, 0, sizeof(*pShader));
5473 pShader->id = shid;
5474 pShader->cid = cid;
5475 pShader->type = type;
5476 pShader->cbData = cbData;
5477 pShader->pShaderProgram = RTMemAllocZ(cbData);
5478 AssertReturn(pShader->pShaderProgram, VERR_NO_MEMORY);
5479 memcpy(pShader->pShaderProgram, pShaderData, cbData);
5480
5481#ifdef DUMP_SHADER_DISASSEMBLY
5482 LPD3DXBUFFER pDisassembly;
5483 hr = D3DXDisassembleShader((const DWORD *)pShaderData, FALSE, NULL, &pDisassembly);
5484 if (hr == D3D_OK)
5485 {
5486 Log(("Shader disassembly:\n%s\n", pDisassembly->GetBufferPointer()));
5487 D3D_RELEASE(pDisassembly);
5488 }
5489#endif
5490
5491 switch (type)
5492 {
5493 case SVGA3D_SHADERTYPE_VS:
5494 hr = pContext->pDevice->CreateVertexShader((const DWORD *)pShaderData, &pShader->u.pVertexShader);
5495 break;
5496
5497 case SVGA3D_SHADERTYPE_PS:
5498 hr = pContext->pDevice->CreatePixelShader((const DWORD *)pShaderData, &pShader->u.pPixelShader);
5499 break;
5500
5501 default:
5502 AssertFailedReturn(VERR_INVALID_PARAMETER);
5503 }
5504 if (hr != D3D_OK)
5505 {
5506 /* Dump the shader code. */
5507 static int scLogged = 0;
5508 if (scLogged < 8)
5509 {
5510 ++scLogged;
5511
5512 LogRel(("VMSVGA: Failed to create %s shader:\n", (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL"));
5513 const uint32_t cTokensPerLine = 8;
5514 const uint32_t *paTokens = (uint32_t *)pShaderData;
5515 const uint32_t cTokens = cbData / sizeof(uint32_t);
5516 for (uint32_t iToken = 0; iToken < cTokens; ++iToken)
5517 {
5518 if ((iToken % cTokensPerLine) == 0)
5519 {
5520 if (iToken == 0)
5521 LogRel(("0x%08X,", paTokens[iToken]));
5522 else
5523 LogRel(("\n0x%08X,", paTokens[iToken]));
5524 }
5525 else
5526 LogRel((" 0x%08X,", paTokens[iToken]));
5527 }
5528 LogRel(("\n"));
5529 }
5530
5531 RTMemFree(pShader->pShaderProgram);
5532 memset(pShader, 0, sizeof(*pShader));
5533 pShader->id = SVGA3D_INVALID_ID;
5534 }
5535
5536 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderDefine: CreateVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5537 return VINF_SUCCESS;
5538}
5539
5540int vmsvga3dShaderDestroy(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type)
5541{
5542 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
5543 AssertReturn(pState, VERR_NO_MEMORY);
5544 PVMSVGA3DSHADER pShader = NULL;
5545
5546 Log(("vmsvga3dShaderDestroy %x shid=%x type=%s\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL"));
5547
5548 PVMSVGA3DCONTEXT pContext;
5549 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5550 AssertRCReturn(rc, rc);
5551
5552 if (type == SVGA3D_SHADERTYPE_VS)
5553 {
5554 if ( shid < pContext->cVertexShaders
5555 && pContext->paVertexShader[shid].id == shid)
5556 {
5557 pShader = &pContext->paVertexShader[shid];
5558 D3D_RELEASE(pShader->u.pVertexShader);
5559 }
5560 }
5561 else
5562 {
5563 Assert(type == SVGA3D_SHADERTYPE_PS);
5564 if ( shid < pContext->cPixelShaders
5565 && pContext->paPixelShader[shid].id == shid)
5566 {
5567 pShader = &pContext->paPixelShader[shid];
5568 D3D_RELEASE(pShader->u.pPixelShader);
5569 }
5570 }
5571
5572 if (pShader)
5573 {
5574 if (pShader->pShaderProgram)
5575 RTMemFree(pShader->pShaderProgram);
5576
5577 memset(pShader, 0, sizeof(*pShader));
5578 pShader->id = SVGA3D_INVALID_ID;
5579 }
5580 else
5581 AssertFailedReturn(VERR_INVALID_PARAMETER);
5582
5583 return VINF_SUCCESS;
5584}
5585
5586int vmsvga3dShaderSet(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid)
5587{
5588 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
5589 AssertReturn(pState, VERR_NO_MEMORY);
5590 HRESULT hr;
5591
5592 Log(("vmsvga3dShaderSet %x type=%s shid=%d\n", cid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", shid));
5593
5594 NOREF(pContext);
5595 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5596 AssertRCReturn(rc, rc);
5597
5598 if (type == SVGA3D_SHADERTYPE_VS)
5599 {
5600 /* Save for vm state save/restore. */
5601 pContext->state.shidVertex = shid;
5602 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VERTEXSHADER;
5603
5604 if ( shid < pContext->cVertexShaders
5605 && pContext->paVertexShader[shid].id == shid)
5606 {
5607 PVMSVGA3DSHADER pShader = &pContext->paVertexShader[shid];
5608 Assert(type == pShader->type);
5609
5610 hr = pContext->pDevice->SetVertexShader(pShader->u.pVertexShader);
5611 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5612 }
5613 else
5614 if (shid == SVGA_ID_INVALID)
5615 {
5616 /* Unselect shader. */
5617 hr = pContext->pDevice->SetVertexShader(NULL);
5618 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5619 }
5620 else
5621 AssertFailedReturn(VERR_INVALID_PARAMETER);
5622 }
5623 else
5624 {
5625 /* Save for vm state save/restore. */
5626 pContext->state.shidPixel = shid;
5627 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_PIXELSHADER;
5628
5629 Assert(type == SVGA3D_SHADERTYPE_PS);
5630 if ( shid < pContext->cPixelShaders
5631 && pContext->paPixelShader[shid].id == shid)
5632 {
5633 PVMSVGA3DSHADER pShader = &pContext->paPixelShader[shid];
5634 Assert(type == pShader->type);
5635
5636 hr = pContext->pDevice->SetPixelShader(pShader->u.pPixelShader);
5637 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5638 }
5639 else
5640 if (shid == SVGA_ID_INVALID)
5641 {
5642 /* Unselect shader. */
5643 hr = pContext->pDevice->SetPixelShader(NULL);
5644 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5645 }
5646 else
5647 AssertFailedReturn(VERR_INVALID_PARAMETER);
5648 }
5649
5650 return VINF_SUCCESS;
5651}
5652
5653int vmsvga3dShaderSetConst(PVGASTATECC pThisCC, uint32_t cid, uint32_t reg, SVGA3dShaderType type,
5654 SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues)
5655{
5656 HRESULT hr;
5657 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
5658 AssertReturn(pState, VERR_NO_MEMORY);
5659
5660 Log(("vmsvga3dShaderSetConst %x reg=%x type=%s ctype=%x\n", cid, reg, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", ctype));
5661
5662 PVMSVGA3DCONTEXT pContext;
5663 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5664 AssertRCReturn(rc, rc);
5665
5666 for (uint32_t i = 0; i < cRegisters; i++)
5667 {
5668#ifdef LOG_ENABLED
5669 switch (ctype)
5670 {
5671 case SVGA3D_CONST_TYPE_FLOAT:
5672 {
5673 float *pValuesF = (float *)pValues;
5674 Log(("ConstantF %d: value=" FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR "\n",
5675 reg + i, FLOAT_FMT_ARGS(pValuesF[i*4 + 0]), FLOAT_FMT_ARGS(pValuesF[i*4 + 1]), FLOAT_FMT_ARGS(pValuesF[i*4 + 2]), FLOAT_FMT_ARGS(pValuesF[i*4 + 3])));
5676 break;
5677 }
5678
5679 case SVGA3D_CONST_TYPE_INT:
5680 Log(("ConstantI %d: value=%d, %d, %d, %d\n", reg + i, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]));
5681 break;
5682
5683 case SVGA3D_CONST_TYPE_BOOL:
5684 Log(("ConstantB %d: value=%d, %d, %d, %d\n", reg + i, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]));
5685 break;
5686 }
5687#endif
5688 vmsvga3dSaveShaderConst(pContext, reg + i, type, ctype, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]);
5689 }
5690
5691 switch (type)
5692 {
5693 case SVGA3D_SHADERTYPE_VS:
5694 switch (ctype)
5695 {
5696 case SVGA3D_CONST_TYPE_FLOAT:
5697 hr = pContext->pDevice->SetVertexShaderConstantF(reg, (const float *)pValues, cRegisters);
5698 break;
5699
5700 case SVGA3D_CONST_TYPE_INT:
5701 hr = pContext->pDevice->SetVertexShaderConstantI(reg, (const int *)pValues, cRegisters);
5702 break;
5703
5704 case SVGA3D_CONST_TYPE_BOOL:
5705 hr = pContext->pDevice->SetVertexShaderConstantB(reg, (const BOOL *)pValues, cRegisters);
5706 break;
5707
5708 default:
5709 AssertFailedReturn(VERR_INVALID_PARAMETER);
5710 }
5711 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSetConst: SetVertexShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5712 break;
5713
5714 case SVGA3D_SHADERTYPE_PS:
5715 switch (ctype)
5716 {
5717 case SVGA3D_CONST_TYPE_FLOAT:
5718 {
5719 hr = pContext->pDevice->SetPixelShaderConstantF(reg, (const float *)pValues, cRegisters);
5720 break;
5721 }
5722
5723 case SVGA3D_CONST_TYPE_INT:
5724 hr = pContext->pDevice->SetPixelShaderConstantI(reg, (const int *)pValues, cRegisters);
5725 break;
5726
5727 case SVGA3D_CONST_TYPE_BOOL:
5728 hr = pContext->pDevice->SetPixelShaderConstantB(reg, (const BOOL *)pValues, cRegisters);
5729 break;
5730
5731 default:
5732 AssertFailedReturn(VERR_INVALID_PARAMETER);
5733 }
5734 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSetConst: SetPixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5735 break;
5736
5737 default:
5738 AssertFailedReturn(VERR_INVALID_PARAMETER);
5739 }
5740 return VINF_SUCCESS;
5741}
5742
5743int vmsvga3dOcclusionQueryCreate(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext)
5744{
5745 RT_NOREF(pState);
5746 HRESULT hr = pContext->pDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &pContext->occlusion.pQuery);
5747 AssertMsgReturn(hr == D3D_OK, ("CreateQuery(D3DQUERYTYPE_OCCLUSION) failed with %x\n", hr), VERR_INTERNAL_ERROR);
5748 return VINF_SUCCESS;
5749}
5750
5751int vmsvga3dOcclusionQueryDelete(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext)
5752{
5753 RT_NOREF(pState);
5754 D3D_RELEASE(pContext->occlusion.pQuery);
5755 return VINF_SUCCESS;
5756}
5757
5758int vmsvga3dOcclusionQueryBegin(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext)
5759{
5760 RT_NOREF(pState);
5761 HRESULT hr = pContext->occlusion.pQuery->Issue(D3DISSUE_BEGIN);
5762 AssertMsgReturnStmt(hr == D3D_OK, ("D3DISSUE_BEGIN(D3DQUERYTYPE_OCCLUSION) failed with %x\n", hr),
5763 D3D_RELEASE(pContext->occlusion.pQuery), VERR_INTERNAL_ERROR);
5764 return VINF_SUCCESS;
5765}
5766
5767int vmsvga3dOcclusionQueryEnd(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext)
5768{
5769 RT_NOREF(pState);
5770 HRESULT hr = pContext->occlusion.pQuery->Issue(D3DISSUE_END);
5771 AssertMsgReturnStmt(hr == D3D_OK, ("D3DISSUE_END(D3DQUERYTYPE_OCCLUSION) failed with %x\n", hr),
5772 D3D_RELEASE(pContext->occlusion.pQuery), VERR_INTERNAL_ERROR);
5773 return VINF_SUCCESS;
5774}
5775
5776int vmsvga3dOcclusionQueryGetData(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t *pu32Pixels)
5777{
5778 RT_NOREF(pState);
5779 HRESULT hr = D3D_OK;
5780 /* Wait until the data becomes available. */
5781 DWORD dwPixels = 0;
5782 do
5783 {
5784 hr = pContext->occlusion.pQuery->GetData((void *)&dwPixels, sizeof(DWORD), D3DGETDATA_FLUSH);
5785 } while (hr == S_FALSE);
5786
5787 AssertMsgReturnStmt(hr == D3D_OK, ("GetData(D3DQUERYTYPE_OCCLUSION) failed with %x\n", hr),
5788 D3D_RELEASE(pContext->occlusion.pQuery), VERR_INTERNAL_ERROR);
5789
5790 LogFunc(("Query result: dwPixels %d\n", dwPixels));
5791 *pu32Pixels = dwPixels;
5792 return VINF_SUCCESS;
5793}
5794
5795static void vmsvgaDumpD3DCaps(D3DCAPS9 *pCaps, D3DADAPTER_IDENTIFIER9 const *pai9)
5796{
5797 bool const fBufferingSaved = RTLogRelSetBuffering(true /*fBuffered*/);
5798
5799 LogRel(("\nD3D9 adapter: %s %RX16:%RX16 [%s, version %d.%d.%d.%d]\n",
5800 pai9->Description, pai9->VendorId, pai9->DeviceId, pai9->Driver,
5801 RT_HI_U16(pai9->DriverVersion.HighPart), RT_LO_U16(pai9->DriverVersion.HighPart),
5802 RT_HI_U16(pai9->DriverVersion.LowPart), RT_LO_U16(pai9->DriverVersion.LowPart)));
5803
5804 LogRel(("\nD3D device caps: DevCaps2:\n"));
5805 if (pCaps->DevCaps2 & D3DDEVCAPS2_ADAPTIVETESSRTPATCH)
5806 LogRel((" - D3DDEVCAPS2_ADAPTIVETESSRTPATCH\n"));
5807 if (pCaps->DevCaps2 & D3DDEVCAPS2_ADAPTIVETESSNPATCH)
5808 LogRel((" - D3DDEVCAPS2_ADAPTIVETESSNPATCH\n"));
5809 if (pCaps->DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES)
5810 LogRel((" - D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES\n"));
5811 if (pCaps->DevCaps2 & D3DDEVCAPS2_DMAPNPATCH)
5812 LogRel((" - D3DDEVCAPS2_DMAPNPATCH\n"));
5813 if (pCaps->DevCaps2 & D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH)
5814 LogRel((" - D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH\n"));
5815 if (pCaps->DevCaps2 & D3DDEVCAPS2_STREAMOFFSET)
5816 LogRel((" - D3DDEVCAPS2_STREAMOFFSET\n"));
5817 if (pCaps->DevCaps2 & D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET)
5818 LogRel((" - D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET\n"));
5819
5820 LogRel(("\nCaps2:\n"));
5821 if (pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP)
5822 LogRel((" - D3DCAPS2_CANAUTOGENMIPMAP\n"));
5823 if (pCaps->Caps2 & D3DCAPS2_CANCALIBRATEGAMMA)
5824 LogRel((" - D3DCAPS2_CANCALIBRATEGAMMA\n"));
5825 if (pCaps->Caps2 & D3DCAPS2_CANSHARERESOURCE)
5826 LogRel((" - D3DCAPS2_CANSHARERESOURCE\n"));
5827 if (pCaps->Caps2 & D3DCAPS2_CANMANAGERESOURCE)
5828 LogRel((" - D3DCAPS2_CANMANAGERESOURCE\n"));
5829 if (pCaps->Caps2 & D3DCAPS2_DYNAMICTEXTURES)
5830 LogRel((" - D3DCAPS2_DYNAMICTEXTURES\n"));
5831 if (pCaps->Caps2 & D3DCAPS2_FULLSCREENGAMMA)
5832 LogRel((" - D3DCAPS2_FULLSCREENGAMMA\n"));
5833
5834 LogRel(("\nCaps3:\n"));
5835 if (pCaps->Caps3 & D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD)
5836 LogRel((" - D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD\n"));
5837 if (pCaps->Caps3 & D3DCAPS3_COPY_TO_VIDMEM)
5838 LogRel((" - D3DCAPS3_COPY_TO_VIDMEM\n"));
5839 if (pCaps->Caps3 & D3DCAPS3_COPY_TO_SYSTEMMEM)
5840 LogRel((" - D3DCAPS3_COPY_TO_SYSTEMMEM\n"));
5841 if (pCaps->Caps3 & D3DCAPS3_DXVAHD)
5842 LogRel((" - D3DCAPS3_DXVAHD\n"));
5843 if (pCaps->Caps3 & D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION)
5844 LogRel((" - D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION\n"));
5845
5846 LogRel(("\nPresentationIntervals:\n"));
5847 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
5848 LogRel((" - D3DPRESENT_INTERVAL_IMMEDIATE\n"));
5849 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
5850 LogRel((" - D3DPRESENT_INTERVAL_ONE\n"));
5851 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_TWO)
5852 LogRel((" - D3DPRESENT_INTERVAL_TWO\n"));
5853 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_THREE)
5854 LogRel((" - D3DPRESENT_INTERVAL_THREE\n"));
5855 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_FOUR)
5856 LogRel((" - D3DPRESENT_INTERVAL_FOUR\n"));
5857
5858 LogRel(("\nDevcaps:\n"));
5859 if (pCaps->DevCaps & D3DDEVCAPS_CANBLTSYSTONONLOCAL)
5860 LogRel((" - D3DDEVCAPS_CANBLTSYSTONONLOCAL\n"));
5861 if (pCaps->DevCaps & D3DDEVCAPS_CANRENDERAFTERFLIP)
5862 LogRel((" - D3DDEVCAPS_CANRENDERAFTERFLIP\n"));
5863 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2)
5864 LogRel((" - D3DDEVCAPS_DRAWPRIMITIVES2\n"));
5865 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2EX)
5866 LogRel((" - D3DDEVCAPS_DRAWPRIMITIVES2EX\n"));
5867 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMTLVERTEX)
5868 LogRel((" - D3DDEVCAPS_DRAWPRIMTLVERTEX\n"));
5869 if (pCaps->DevCaps & D3DDEVCAPS_EXECUTESYSTEMMEMORY)
5870 LogRel((" - D3DDEVCAPS_EXECUTESYSTEMMEMORY\n"));
5871 if (pCaps->DevCaps & D3DDEVCAPS_EXECUTEVIDEOMEMORY)
5872 LogRel((" - D3DDEVCAPS_EXECUTEVIDEOMEMORY\n"));
5873 if (pCaps->DevCaps & D3DDEVCAPS_HWRASTERIZATION)
5874 LogRel((" - D3DDEVCAPS_HWRASTERIZATION\n"));
5875 if (pCaps->DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
5876 LogRel((" - D3DDEVCAPS_HWTRANSFORMANDLIGHT\n"));
5877 if (pCaps->DevCaps & D3DDEVCAPS_NPATCHES)
5878 LogRel((" - D3DDEVCAPS_NPATCHES\n"));
5879 if (pCaps->DevCaps & D3DDEVCAPS_PUREDEVICE)
5880 LogRel((" - D3DDEVCAPS_PUREDEVICE\n"));
5881 if (pCaps->DevCaps & D3DDEVCAPS_QUINTICRTPATCHES)
5882 LogRel((" - D3DDEVCAPS_QUINTICRTPATCHES\n"));
5883 if (pCaps->DevCaps & D3DDEVCAPS_RTPATCHES)
5884 LogRel((" - D3DDEVCAPS_RTPATCHES\n"));
5885 if (pCaps->DevCaps & D3DDEVCAPS_RTPATCHHANDLEZERO)
5886 LogRel((" - D3DDEVCAPS_RTPATCHHANDLEZERO\n"));
5887 if (pCaps->DevCaps & D3DDEVCAPS_SEPARATETEXTUREMEMORIES)
5888 LogRel((" - D3DDEVCAPS_SEPARATETEXTUREMEMORIES\n"));
5889 if (pCaps->DevCaps & D3DDEVCAPS_TEXTURENONLOCALVIDMEM)
5890 LogRel((" - D3DDEVCAPS_TEXTURENONLOCALVIDMEM\n"));
5891 if (pCaps->DevCaps & D3DDEVCAPS_TEXTURESYSTEMMEMORY)
5892 LogRel((" - D3DDEVCAPS_TEXTURESYSTEMMEMORY\n"));
5893 if (pCaps->DevCaps & D3DDEVCAPS_TEXTUREVIDEOMEMORY)
5894 LogRel((" - D3DDEVCAPS_TEXTUREVIDEOMEMORY\n"));
5895 if (pCaps->DevCaps & D3DDEVCAPS_TLVERTEXSYSTEMMEMORY)
5896 LogRel((" - D3DDEVCAPS_TLVERTEXSYSTEMMEMORY\n"));
5897 if (pCaps->DevCaps & D3DDEVCAPS_TLVERTEXVIDEOMEMORY)
5898 LogRel((" - D3DDEVCAPS_TLVERTEXVIDEOMEMORY\n"));
5899
5900 LogRel(("\nTextureCaps:\n"));
5901 if (pCaps->TextureCaps & D3DPTEXTURECAPS_ALPHA)
5902 LogRel((" - D3DPTEXTURECAPS_ALPHA\n"));
5903 if (pCaps->TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
5904 LogRel((" - D3DPTEXTURECAPS_ALPHAPALETTE\n"));
5905 if (pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
5906 LogRel((" - D3DPTEXTURECAPS_CUBEMAP\n"));
5907 if (pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2)
5908 LogRel((" - D3DPTEXTURECAPS_CUBEMAP_POW2\n"));
5909 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)
5910 LogRel((" - D3DPTEXTURECAPS_MIPCUBEMAP\n"));
5911 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPMAP)
5912 LogRel((" - D3DPTEXTURECAPS_MIPMAP\n"));
5913 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)
5914 LogRel((" - D3DPTEXTURECAPS_MIPVOLUMEMAP\n"));
5915 if (pCaps->TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
5916 LogRel((" - D3DPTEXTURECAPS_NONPOW2CONDITIONAL\n"));
5917 if (pCaps->TextureCaps & D3DPTEXTURECAPS_POW2)
5918 LogRel((" - D3DPTEXTURECAPS_POW2\n"));
5919 if (pCaps->TextureCaps & D3DPTEXTURECAPS_NOPROJECTEDBUMPENV)
5920 LogRel((" - D3DPTEXTURECAPS_NOPROJECTEDBUMPENV\n"));
5921 if (pCaps->TextureCaps & D3DPTEXTURECAPS_PERSPECTIVE)
5922 LogRel((" - D3DPTEXTURECAPS_PERSPECTIVE\n"));
5923 if (pCaps->TextureCaps & D3DPTEXTURECAPS_POW2)
5924 LogRel((" - D3DPTEXTURECAPS_POW2\n"));
5925 if (pCaps->TextureCaps & D3DPTEXTURECAPS_PROJECTED)
5926 LogRel((" - D3DPTEXTURECAPS_PROJECTED\n"));
5927 if (pCaps->TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
5928 LogRel((" - D3DPTEXTURECAPS_SQUAREONLY\n"));
5929 if (pCaps->TextureCaps & D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE)
5930 LogRel((" - D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE\n"));
5931 if (pCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
5932 LogRel((" - D3DPTEXTURECAPS_VOLUMEMAP\n"));
5933 if (pCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2)
5934 LogRel((" - D3DPTEXTURECAPS_VOLUMEMAP_POW2\n"));
5935
5936 LogRel(("\nTextureFilterCaps\n"));
5937 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
5938 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
5939 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
5940 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
5941 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
5942 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
5943 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
5944 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
5945 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
5946 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
5947 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
5948 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
5949 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
5950 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
5951 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
5952 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
5953 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
5954 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
5955 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
5956 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
5957 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
5958 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
5959 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
5960 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
5961 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
5962 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
5963
5964 LogRel(("\nCubeTextureFilterCaps\n"));
5965 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
5966 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
5967 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
5968 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
5969 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
5970 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
5971 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
5972 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
5973 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
5974 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
5975 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
5976 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
5977 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
5978 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
5979 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
5980 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
5981 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
5982 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
5983 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
5984 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
5985 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
5986 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
5987 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
5988 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
5989 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
5990 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
5991
5992 LogRel(("\nVolumeTextureFilterCaps\n"));
5993 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
5994 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
5995 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
5996 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
5997 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
5998 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
5999 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
6000 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
6001 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
6002 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
6003 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
6004 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
6005 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
6006 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
6007 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
6008 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
6009 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
6010 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
6011 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
6012 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
6013 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
6014 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
6015 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
6016 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
6017 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
6018 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
6019
6020 LogRel(("\nTextureAddressCaps:\n"));
6021 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_BORDER)
6022 LogRel((" - D3DPTADDRESSCAPS_BORDER\n"));
6023 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_CLAMP)
6024 LogRel((" - D3DPTADDRESSCAPS_CLAMP\n"));
6025 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_INDEPENDENTUV)
6026 LogRel((" - D3DPTADDRESSCAPS_INDEPENDENTUV\n"));
6027 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_MIRROR)
6028 LogRel((" - D3DPTADDRESSCAPS_MIRROR\n"));
6029 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_MIRRORONCE)
6030 LogRel((" - D3DPTADDRESSCAPS_MIRRORONCE\n"));
6031 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_WRAP)
6032 LogRel((" - D3DPTADDRESSCAPS_WRAP\n"));
6033
6034 LogRel(("\nTextureOpCaps:\n"));
6035 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_DISABLE)
6036 LogRel((" - D3DTEXOPCAPS_DISABLE\n"));
6037 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SELECTARG1)
6038 LogRel((" - D3DTEXOPCAPS_SELECTARG1\n"));
6039 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SELECTARG2)
6040 LogRel((" - D3DTEXOPCAPS_SELECTARG2\n"));
6041 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE)
6042 LogRel((" - D3DTEXOPCAPS_MODULATE\n"));
6043 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE2X)
6044 LogRel((" - D3DTEXOPCAPS_MODULATE2X\n"));
6045 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE4X)
6046 LogRel((" - D3DTEXOPCAPS_MODULATE4X\n"));
6047 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADD)
6048 LogRel((" - D3DTEXOPCAPS_ADD\n"));
6049 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED)
6050 LogRel((" - D3DTEXOPCAPS_ADDSIGNED\n"));
6051 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED2X)
6052 LogRel((" - D3DTEXOPCAPS_ADDSIGNED2X\n"));
6053 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SUBTRACT)
6054 LogRel((" - D3DTEXOPCAPS_SUBTRACT\n"));
6055 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSMOOTH)
6056 LogRel((" - D3DTEXOPCAPS_ADDSMOOTH\n"));
6057 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDDIFFUSEALPHA)
6058 LogRel((" - D3DTEXOPCAPS_BLENDDIFFUSEALPHA\n"));
6059 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHA)
6060 LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHA\n"));
6061 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDFACTORALPHA)
6062 LogRel((" - D3DTEXOPCAPS_BLENDFACTORALPHA\n"));
6063 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHAPM)
6064 LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHAPM\n"));
6065 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDCURRENTALPHA)
6066 LogRel((" - D3DTEXOPCAPS_BLENDCURRENTALPHA\n"));
6067 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_PREMODULATE)
6068 LogRel((" - D3DTEXOPCAPS_PREMODULATE\n"));
6069 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR)
6070 LogRel((" - D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR\n"));
6071 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA)
6072 LogRel((" - D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA\n"));
6073 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR)
6074 LogRel((" - D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR\n"));
6075 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA)
6076 LogRel((" - D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA\n"));
6077 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP)
6078 LogRel((" - D3DTEXOPCAPS_BUMPENVMAP\n"));
6079 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAPLUMINANCE)
6080 LogRel((" - D3DTEXOPCAPS_BUMPENVMAPLUMINANCE\n"));
6081 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3)
6082 LogRel((" - D3DTEXOPCAPS_DOTPRODUCT3\n"));
6083 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MULTIPLYADD)
6084 LogRel((" - D3DTEXOPCAPS_MULTIPLYADD\n"));
6085 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_LERP)
6086 LogRel((" - D3DTEXOPCAPS_LERP\n"));
6087
6088
6089 LogRel(("\n"));
6090 LogRel(("PixelShaderVersion: %#x (%u.%u)\n", pCaps->PixelShaderVersion,
6091 D3DSHADER_VERSION_MAJOR(pCaps->PixelShaderVersion), D3DSHADER_VERSION_MINOR(pCaps->PixelShaderVersion)));
6092 LogRel(("VertexShaderVersion: %#x (%u.%u)\n", pCaps->VertexShaderVersion,
6093 D3DSHADER_VERSION_MAJOR(pCaps->VertexShaderVersion), D3DSHADER_VERSION_MINOR(pCaps->VertexShaderVersion)));
6094
6095 LogRel(("\n"));
6096 RTLogRelSetBuffering(fBufferingSaved);
6097}
6098
Note: See TracBrowser for help on using the repository browser.

© 2025 Oracle Support Privacy / Do Not Sell My Info Terms of Use Trademark Policy Automated Access Etiquette