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source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-win.cpp@ 93956

Last change on this file since 93956 was 93115, checked in by vboxsync, 3 years ago

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1/* $Id: DevVGA-SVGA3d-win.cpp 93115 2022-01-01 11:31:46Z vboxsync $ */
2/** @file
3 * DevVMWare - VMWare SVGA device
4 */
5
6/*
7 * Copyright (C) 2013-2022 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18
19/*********************************************************************************************************************************
20* Header Files *
21*********************************************************************************************************************************/
22#define LOG_GROUP LOG_GROUP_DEV_VMSVGA
23#include <VBox/vmm/pdmdev.h>
24#include <VBox/version.h>
25#include <VBox/err.h>
26#include <VBox/log.h>
27#include <VBox/vmm/pgm.h>
28#include <VBox/AssertGuest.h>
29
30#include <iprt/assert.h>
31#include <iprt/semaphore.h>
32#include <iprt/uuid.h>
33#include <iprt/mem.h>
34#include <iprt/avl.h>
35
36#include <VBoxVideo.h> /* required by DevVGA.h */
37
38/* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
39#include "DevVGA.h"
40
41#include "DevVGA-SVGA.h"
42#include "DevVGA-SVGA3d.h"
43#include "DevVGA-SVGA3d-internal.h"
44
45/* Enable to disassemble defined shaders. */
46#if defined(DEBUG) && 0 /* Disabled as we don't have the DirectX SDK avaible atm. */
47#define DUMP_SHADER_DISASSEMBLY
48#endif
49
50#ifdef DUMP_SHADER_DISASSEMBLY
51#include <d3dx9shader.h>
52#endif
53
54
55/*********************************************************************************************************************************
56* Defined Constants And Macros *
57*********************************************************************************************************************************/
58
59#define FOURCC_INTZ (D3DFORMAT)MAKEFOURCC('I', 'N', 'T', 'Z')
60#define FOURCC_NULL (D3DFORMAT)MAKEFOURCC('N', 'U', 'L', 'L')
61
62
63/*********************************************************************************************************************************
64* Structures and Typedefs *
65*********************************************************************************************************************************/
66
67typedef struct
68{
69 DWORD Usage;
70 D3DRESOURCETYPE ResourceType;
71 SVGA3dFormatOp FormatOp;
72} VMSVGA3DFORMATSUPPORT;
73
74
75/*********************************************************************************************************************************
76* Global Variables *
77*********************************************************************************************************************************/
78static VMSVGA3DFORMATSUPPORT const g_aFormatSupport[] =
79{
80 {
81 0,
82 D3DRTYPE_SURFACE,
83 SVGA3DFORMAT_OP_OFFSCREENPLAIN,
84 },
85 {
86 D3DUSAGE_RENDERTARGET,
87 D3DRTYPE_SURFACE,
88 (SVGA3dFormatOp) (SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET),
89 },
90 {
91 D3DUSAGE_AUTOGENMIPMAP,
92 D3DRTYPE_TEXTURE,
93 SVGA3DFORMAT_OP_AUTOGENMIPMAP,
94 },
95 {
96 D3DUSAGE_DMAP,
97 D3DRTYPE_TEXTURE,
98 SVGA3DFORMAT_OP_DMAP,
99 },
100 {
101 0,
102 D3DRTYPE_TEXTURE,
103 SVGA3DFORMAT_OP_TEXTURE,
104 },
105 {
106 0,
107 D3DRTYPE_CUBETEXTURE,
108 SVGA3DFORMAT_OP_CUBETEXTURE,
109 },
110 {
111 0,
112 D3DRTYPE_VOLUMETEXTURE,
113 SVGA3DFORMAT_OP_VOLUMETEXTURE,
114 },
115 {
116 D3DUSAGE_QUERY_VERTEXTEXTURE,
117 D3DRTYPE_TEXTURE,
118 SVGA3DFORMAT_OP_VERTEXTEXTURE,
119 },
120 {
121 D3DUSAGE_QUERY_LEGACYBUMPMAP,
122 D3DRTYPE_TEXTURE,
123 SVGA3DFORMAT_OP_BUMPMAP,
124 },
125 {
126 D3DUSAGE_QUERY_SRGBREAD,
127 D3DRTYPE_TEXTURE,
128 SVGA3DFORMAT_OP_SRGBREAD,
129 },
130 {
131 D3DUSAGE_QUERY_SRGBWRITE,
132 D3DRTYPE_TEXTURE,
133 SVGA3DFORMAT_OP_SRGBWRITE,
134 }
135};
136
137static VMSVGA3DFORMATSUPPORT const g_aFeatureReject[] =
138{
139 {
140 D3DUSAGE_QUERY_WRAPANDMIP,
141 D3DRTYPE_TEXTURE,
142 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP
143 },
144 {
145 D3DUSAGE_QUERY_FILTER,
146 D3DRTYPE_TEXTURE,
147 SVGA3DFORMAT_OP_NOFILTER
148 },
149 {
150 D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
151 D3DRTYPE_TEXTURE, /* ?? */
152 SVGA3DFORMAT_OP_NOALPHABLEND
153 },
154};
155
156
157/*********************************************************************************************************************************
158* Internal Functions *
159*********************************************************************************************************************************/
160static void vmsvgaDumpD3DCaps(D3DCAPS9 *pCaps, D3DADAPTER_IDENTIFIER9 const *pai9);
161static DECLCALLBACK(int) vmsvga3dBackContextDestroy(PVGASTATECC pThisCC, uint32_t cid);
162static DECLCALLBACK(int) vmsvga3dBackSetRenderState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState);
163static DECLCALLBACK(int) vmsvga3dBackSetRenderTarget(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target);
164static DECLCALLBACK(int) vmsvga3dBackSetTextureState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState);
165static DECLCALLBACK(int) vmsvga3dBackSetViewPort(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect);
166static DECLCALLBACK(int) vmsvga3dBackSetScissorRect(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect);
167static DECLCALLBACK(int) vmsvga3dBackShaderDestroy(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type);
168static DECLCALLBACK(int) vmsvga3dBackShaderSet(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid);
169static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryDelete(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext);
170static DECLCALLBACK(int) vmsvga3dBackCreateTexture(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext, PVMSVGA3DSURFACE pSurface);
171
172
173DECLINLINE(D3DCUBEMAP_FACES) vmsvga3dCubemapFaceFromIndex(uint32_t iFace)
174{
175 D3DCUBEMAP_FACES Face;
176 switch (iFace)
177 {
178 case 0: Face = D3DCUBEMAP_FACE_POSITIVE_X; break;
179 case 1: Face = D3DCUBEMAP_FACE_NEGATIVE_X; break;
180 case 2: Face = D3DCUBEMAP_FACE_POSITIVE_Y; break;
181 case 3: Face = D3DCUBEMAP_FACE_NEGATIVE_Y; break;
182 case 4: Face = D3DCUBEMAP_FACE_POSITIVE_Z; break;
183 default:
184 case 5: Face = D3DCUBEMAP_FACE_NEGATIVE_Z; break;
185 }
186 return Face;
187}
188
189static DECLCALLBACK(int) vmsvga3dBackInit(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC)
190{
191 RT_NOREF(pDevIns, pThis);
192
193 PVMSVGA3DSTATE pState;
194 pThisCC->svga.p3dState = pState = (PVMSVGA3DSTATE)RTMemAllocZ(sizeof(VMSVGA3DSTATE));
195 AssertReturn(pThisCC->svga.p3dState, VERR_NO_MEMORY);
196
197 /* Create event semaphore. */
198 int rc = RTSemEventCreate(&pState->WndRequestSem);
199 if (RT_FAILURE(rc))
200 {
201 Log(("%s: Failed to create event semaphore for window handling.\n", __FUNCTION__));
202 return rc;
203 }
204
205 /* Create the async IO thread. */
206 rc = RTThreadCreate(&pState->pWindowThread, vmsvga3dWindowThread, pState->WndRequestSem, 0, RTTHREADTYPE_GUI, 0, "VMSVGA3DWND");
207 if (RT_FAILURE(rc))
208 {
209 AssertMsgFailed(("%s: Async IO Thread creation for 3d window handling failed rc=%d\n", __FUNCTION__, rc));
210 return rc;
211 }
212
213 return VINF_SUCCESS;
214}
215
216static DECLCALLBACK(int) vmsvga3dBackPowerOn(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC)
217{
218 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
219 AssertReturn(pThisCC->svga.p3dState, VERR_NO_MEMORY);
220 HRESULT hr;
221 RT_NOREF(pDevIns, pThis);
222
223 if (pState->pD3D9)
224 return VINF_SUCCESS; /* already initialized (load state) */
225
226 /* Direct3DCreate9Ex was introduced in Vista, so resolve it dynamically. */
227 typedef HRESULT (WINAPI *PFNDIRECT3DCREATE9EX)(UINT, IDirect3D9Ex **);
228 PFNDIRECT3DCREATE9EX pfnDirect3dCreate9Ex = (PFNDIRECT3DCREATE9EX)RTLdrGetSystemSymbol("d3d9.dll", "Direct3DCreate9Ex");
229 if (!pfnDirect3dCreate9Ex)
230 return PDMDevHlpVMSetError(pDevIns, VERR_SYMBOL_NOT_FOUND, RT_SRC_POS,
231 "vmsvga3d: Unable to locate Direct3DCreate9Ex. This feature requires Vista and later.");
232 hr = pfnDirect3dCreate9Ex(D3D_SDK_VERSION, &pState->pD3D9);
233 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
234
235 D3DADAPTER_IDENTIFIER9 ai9;
236 hr = pState->pD3D9->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, &ai9);
237 AssertReturnStmt(hr == D3D_OK, D3D_RELEASE(pState->pD3D9), VERR_INTERNAL_ERROR);
238
239 hr = pState->pD3D9->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &pState->caps);
240 AssertReturnStmt(hr == D3D_OK, D3D_RELEASE(pState->pD3D9), VERR_INTERNAL_ERROR);
241
242 vmsvgaDumpD3DCaps(&pState->caps, &ai9);
243
244 if (!D3D9CheckDeviceFormat(pState->pD3D9, 0, D3DRTYPE_TEXTURE, FOURCC_INTZ))
245 {
246 /* INTZ support is essential to support depth surfaces used as textures. */
247 LogRel(("VMSVGA: texture format INTZ not supported!!!\n"));
248 }
249 else
250 pState->fSupportedSurfaceINTZ = true;
251
252 if (!D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, FOURCC_NULL))
253 {
254 /* NULL is a dummy surface which can be used as a render target to save memory. */
255 LogRel(("VMSVGA: surface format NULL not supported!!!\n"));
256 }
257 else
258 pState->fSupportedSurfaceNULL = true;
259
260 /* Check if DX9 depth stencil textures are supported */
261 if (!D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_D16))
262 {
263 LogRel(("VMSVGA: texture format D3DFMT_D16 not supported\n"));
264 }
265
266 if (!D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_D24X8))
267 {
268 LogRel(("VMSVGA: texture format D3DFMT_D24X8 not supported\n"));
269 }
270
271 if (!D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_D24S8))
272 {
273 LogRel(("VMSVGA: texture format D3DFMT_D24S8 not supported\n"));
274 }
275
276 /* Check some formats must be emulated. */
277 if (D3D9CheckDeviceFormat(pState->pD3D9, 0, D3DRTYPE_TEXTURE, D3DFMT_UYVY))
278 {
279 /* Native UYVY support has better performance. */
280 LogRel(("VMSVGA: texture format D3DFMT_UYVY supported\n"));
281 pState->fSupportedFormatUYVY = true;
282 }
283
284 if (D3D9CheckDeviceFormat(pState->pD3D9, 0, D3DRTYPE_TEXTURE, D3DFMT_YUY2))
285 {
286 /* Native YUY2 support has better performance. */
287 LogRel(("VMSVGA: texture format D3DFMT_YUY2 supported\n"));
288 pState->fSupportedFormatYUY2 = true;
289 }
290
291 if (D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_A8B8G8R8))
292 {
293 /* Native A8B8G8R8 support is good for OpenGL application in the guest. */
294 LogRel(("VMSVGA: texture format D3DFMT_A8B8G8R8 supported\n"));
295 pState->fSupportedFormatA8B8G8R8 = true;
296 }
297
298 return VINF_SUCCESS;
299}
300
301static DECLCALLBACK(int) vmsvga3dBackReset(PVGASTATECC pThisCC)
302{
303 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
304 AssertReturn(pThisCC->svga.p3dState, VERR_NO_MEMORY);
305
306 /* Destroy all leftover surfaces. */
307 for (uint32_t i = 0; i < pState->cSurfaces; i++)
308 {
309 if (pState->papSurfaces[i]->id != SVGA3D_INVALID_ID)
310 vmsvga3dSurfaceDestroy(pThisCC, pState->papSurfaces[i]->id);
311 }
312
313 /* Destroy all leftover contexts. */
314 for (uint32_t i = 0; i < pState->cContexts; i++)
315 {
316 if (pState->papContexts[i]->id != SVGA3D_INVALID_ID)
317 vmsvga3dBackContextDestroy(pThisCC, pState->papContexts[i]->id);
318 }
319 return VINF_SUCCESS;
320}
321
322static DECLCALLBACK(int) vmsvga3dBackTerminate(PVGASTATECC pThisCC)
323{
324 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
325 AssertReturn(pThisCC->svga.p3dState, VERR_NO_MEMORY);
326
327 int rc = vmsvga3dBackReset(pThisCC);
328 AssertRCReturn(rc, rc);
329
330 /* Terminate the window creation thread. */
331 rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_EXIT, 0, 0);
332 AssertRCReturn(rc, rc);
333
334 RTSemEventDestroy(pState->WndRequestSem);
335
336 D3D_RELEASE(pState->pD3D9);
337
338 return VINF_SUCCESS;
339}
340
341static DECLCALLBACK(void) vmsvga3dBackUpdateHostScreenViewport(PVGASTATECC pThisCC, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport)
342{
343 /** @todo Scroll the screen content without requiring the guest to redraw. */
344 RT_NOREF(pThisCC, idScreen, pOldViewport);
345}
346
347static uint32_t vmsvga3dGetSurfaceFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps, D3DFORMAT format)
348{
349 NOREF(idx3dCaps);
350 HRESULT hr;
351 uint32_t result = 0;
352
353 /* Try if the format can be used for the primary display. */
354 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
355 D3DDEVTYPE_HAL,
356 format,
357 0,
358 D3DRTYPE_SURFACE,
359 format);
360
361 for (unsigned i = 0; i < RT_ELEMENTS(g_aFormatSupport); i++)
362 {
363 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
364 D3DDEVTYPE_HAL,
365 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
366 g_aFormatSupport[i].Usage,
367 g_aFormatSupport[i].ResourceType,
368 format);
369 if (hr == D3D_OK)
370 result |= g_aFormatSupport[i].FormatOp;
371 }
372
373 /* Check for features only if the format is supported in any form. */
374 if (result)
375 {
376 for (unsigned i = 0; i < RT_ELEMENTS(g_aFeatureReject); i++)
377 {
378 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
379 D3DDEVTYPE_HAL,
380 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
381 g_aFeatureReject[i].Usage,
382 g_aFeatureReject[i].ResourceType,
383 format);
384 if (hr != D3D_OK)
385 result |= g_aFeatureReject[i].FormatOp;
386 }
387 }
388
389 /** @todo missing:
390 *
391 * SVGA3DFORMAT_OP_PIXELSIZE
392 */
393
394 switch (idx3dCaps)
395 {
396 case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
397 case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
398 case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
399 result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
400 | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
401 | SVGA3DFORMAT_OP_DISPLAYMODE /* Should not be set for alpha formats. */
402 | SVGA3DFORMAT_OP_3DACCELERATION; /* implies OP_DISPLAYMODE */
403 break;
404
405 case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
406 case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
407 case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
408 case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
409 result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
410 | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
411 | SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET;
412 break;
413 /* These formats can't be used as textures on AMD drivers (Intel works).
414 * Still report them as textures to the guest and emulate them in the device.
415 */
416 case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
417 case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
418 result |= SVGA3DFORMAT_OP_TEXTURE;
419 break;
420 }
421 Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
422
423 return result;
424}
425
426static uint32_t vmsvga3dGetDepthFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps, D3DFORMAT format)
427{
428 RT_NOREF(idx3dCaps);
429 HRESULT hr;
430 uint32_t result = 0;
431
432 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
433 D3DDEVTYPE_HAL,
434 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
435 D3DUSAGE_DEPTHSTENCIL,
436 D3DRTYPE_SURFACE,
437 format);
438 if (hr == D3D_OK)
439 result = SVGA3DFORMAT_OP_ZSTENCIL
440 | SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
441 | SVGA3DFORMAT_OP_TEXTURE /* Necessary for Ubuntu Unity */;
442
443 Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
444 return result;
445}
446
447
448static DECLCALLBACK(int) vmsvga3dBackQueryCaps(PVGASTATECC pThisCC, SVGA3dDevCapIndex idx3dCaps, uint32_t *pu32Val)
449{
450 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
451 AssertReturn(pState, VERR_NO_MEMORY);
452 D3DCAPS9 *pCaps = &pState->caps;
453 int rc = VINF_SUCCESS;
454
455 *pu32Val = 0;
456
457 switch (idx3dCaps)
458 {
459 case SVGA3D_DEVCAP_3D:
460 *pu32Val = 1; /* boolean? */
461 break;
462
463 case SVGA3D_DEVCAP_MAX_LIGHTS:
464 *pu32Val = pCaps->MaxActiveLights;
465 break;
466
467 case SVGA3D_DEVCAP_MAX_TEXTURES:
468 *pu32Val = pCaps->MaxSimultaneousTextures;
469 break;
470
471 case SVGA3D_DEVCAP_MAX_CLIP_PLANES:
472 *pu32Val = pCaps->MaxUserClipPlanes;
473 break;
474
475 case SVGA3D_DEVCAP_VERTEX_SHADER_VERSION:
476 switch (pCaps->VertexShaderVersion)
477 {
478 case D3DVS_VERSION(1,1):
479 *pu32Val = SVGA3DVSVERSION_11;
480 break;
481 case D3DVS_VERSION(2,0):
482 *pu32Val = SVGA3DVSVERSION_20;
483 break;
484 case D3DVS_VERSION(3,0):
485 *pu32Val = SVGA3DVSVERSION_30;
486 break;
487 case D3DVS_VERSION(4,0):
488 *pu32Val = SVGA3DVSVERSION_40;
489 break;
490 default:
491 LogRel(("VMSVGA: Unsupported vertex shader version %x\n", pCaps->VertexShaderVersion));
492 break;
493 }
494 break;
495
496 case SVGA3D_DEVCAP_VERTEX_SHADER:
497 /* boolean? */
498 *pu32Val = 1;
499 break;
500
501 case SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION:
502 switch (pCaps->PixelShaderVersion)
503 {
504 case D3DPS_VERSION(1,1):
505 *pu32Val = SVGA3DPSVERSION_11;
506 break;
507 case D3DPS_VERSION(1,2):
508 *pu32Val = SVGA3DPSVERSION_12;
509 break;
510 case D3DPS_VERSION(1,3):
511 *pu32Val = SVGA3DPSVERSION_13;
512 break;
513 case D3DPS_VERSION(1,4):
514 *pu32Val = SVGA3DPSVERSION_14;
515 break;
516 case D3DPS_VERSION(2,0):
517 *pu32Val = SVGA3DPSVERSION_20;
518 break;
519 case D3DPS_VERSION(3,0):
520 *pu32Val = SVGA3DPSVERSION_30;
521 break;
522 case D3DPS_VERSION(4,0):
523 *pu32Val = SVGA3DPSVERSION_40;
524 break;
525 default:
526 LogRel(("VMSVGA: Unsupported pixel shader version %x\n", pCaps->PixelShaderVersion));
527 break;
528 }
529 break;
530
531 case SVGA3D_DEVCAP_FRAGMENT_SHADER:
532 /* boolean? */
533 *pu32Val = 1;
534 break;
535
536 case SVGA3D_DEVCAP_S23E8_TEXTURES:
537 case SVGA3D_DEVCAP_S10E5_TEXTURES:
538 /* Must be obsolete by now; surface format caps specify the same thing. */
539 rc = VERR_INVALID_PARAMETER;
540 break;
541
542 case SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND:
543 break;
544
545 /*
546 * 2. The BUFFER_FORMAT capabilities are deprecated, and they always
547 * return TRUE. Even on physical hardware that does not support
548 * these formats natively, the SVGA3D device will provide an emulation
549 * which should be invisible to the guest OS.
550 */
551 case SVGA3D_DEVCAP_D16_BUFFER_FORMAT:
552 case SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT:
553 case SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT:
554 *pu32Val = 1;
555 break;
556
557 case SVGA3D_DEVCAP_QUERY_TYPES:
558 break;
559
560 case SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING:
561 break;
562
563 case SVGA3D_DEVCAP_MAX_POINT_SIZE:
564 AssertCompile(sizeof(uint32_t) == sizeof(float));
565 *(float *)pu32Val = pCaps->MaxPointSize;
566 break;
567
568 case SVGA3D_DEVCAP_MAX_SHADER_TEXTURES:
569 /** @todo ?? */
570 rc = VERR_INVALID_PARAMETER;
571 break;
572
573 case SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH:
574 *pu32Val = pCaps->MaxTextureWidth;
575 break;
576
577 case SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT:
578 *pu32Val = pCaps->MaxTextureHeight;
579 break;
580
581 case SVGA3D_DEVCAP_MAX_VOLUME_EXTENT:
582 *pu32Val = pCaps->MaxVolumeExtent;
583 break;
584
585 case SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT:
586 *pu32Val = pCaps->MaxTextureRepeat;
587 break;
588
589 case SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO:
590 *pu32Val = pCaps->MaxTextureAspectRatio;
591 break;
592
593 case SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY:
594 *pu32Val = pCaps->MaxAnisotropy;
595 break;
596
597 case SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT:
598 *pu32Val = pCaps->MaxPrimitiveCount;
599 break;
600
601 case SVGA3D_DEVCAP_MAX_VERTEX_INDEX:
602 *pu32Val = pCaps->MaxVertexIndex;
603 break;
604
605 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS:
606 *pu32Val = pCaps->MaxVertexShader30InstructionSlots;
607 break;
608
609 case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS:
610 *pu32Val = pCaps->MaxPixelShader30InstructionSlots;
611 break;
612
613 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS:
614 *pu32Val = pCaps->VS20Caps.NumTemps;
615 break;
616
617 case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS:
618 *pu32Val = pCaps->PS20Caps.NumTemps;
619 break;
620
621 case SVGA3D_DEVCAP_TEXTURE_OPS:
622 break;
623
624 case SVGA3D_DEVCAP_DEAD4: /* SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES */
625 break;
626
627 case SVGA3D_DEVCAP_DEAD5: /* SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES */
628 break;
629
630 case SVGA3D_DEVCAP_DEAD7: /* SVGA3D_DEVCAP_ALPHATOCOVERAGE */
631 break;
632
633 case SVGA3D_DEVCAP_DEAD6: /* SVGA3D_DEVCAP_SUPERSAMPLE */
634 break;
635
636 case SVGA3D_DEVCAP_AUTOGENMIPMAPS:
637 *pu32Val = !!(pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP);
638 break;
639
640 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES:
641 break;
642
643 case SVGA3D_DEVCAP_MAX_RENDER_TARGETS: /** @todo same thing? */
644 case SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS:
645 *pu32Val = pCaps->NumSimultaneousRTs;
646 break;
647
648 /*
649 * This is the maximum number of SVGA context IDs that the guest
650 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
651 */
652 case SVGA3D_DEVCAP_MAX_CONTEXT_IDS:
653 *pu32Val = SVGA3D_MAX_CONTEXT_IDS;
654 break;
655
656 /*
657 * This is the maximum number of SVGA surface IDs that the guest
658 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
659 */
660 case SVGA3D_DEVCAP_MAX_SURFACE_IDS:
661 *pu32Val = SVGA3D_MAX_SURFACE_IDS;
662 break;
663
664 /* Supported surface formats. */
665 case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
666 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X8R8G8B8);
667 break;
668
669 case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
670 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8R8G8B8);
671 break;
672
673 case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
674 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A2R10G10B10);
675 break;
676
677 case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
678 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X1R5G5B5);
679 break;
680
681 case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
682 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A1R5G5B5);
683 break;
684
685 case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
686 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A4R4G4B4);
687 break;
688
689 case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
690 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A4R4G4B4);
691 break;
692
693 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16:
694 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_L16);
695 break;
696
697 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8:
698 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8L8);
699 break;
700
701 case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8:
702 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8);
703 break;
704
705 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8:
706 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_L8);
707 break;
708
709 case SVGA3D_DEVCAP_SURFACEFMT_Z_D16:
710 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D16);
711 break;
712
713 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8:
714 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT: /** @todo not correct */
715 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24S8);
716 break;
717
718 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8:
719 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24X8);
720 break;
721
722 case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16:
723 /** @todo supposed to be floating-point, but unable to find a match for D3D9... */
724 *pu32Val = 0;
725 break;
726
727 case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24:
728 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24FS8);
729 break;
730
731 case SVGA3D_DEVCAP_SURFACEFMT_DXT1:
732 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT1);
733 break;
734
735 case SVGA3D_DEVCAP_SURFACEFMT_DXT2:
736 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT2);
737 break;
738
739 case SVGA3D_DEVCAP_SURFACEFMT_DXT3:
740 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT3);
741 break;
742
743 case SVGA3D_DEVCAP_SURFACEFMT_DXT4:
744 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT4);
745 break;
746
747 case SVGA3D_DEVCAP_SURFACEFMT_DXT5:
748 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT5);
749 break;
750
751 case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8:
752 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X8L8V8U8);
753 break;
754
755 case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10:
756 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A2W10V10U10);
757 break;
758
759 case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8:
760 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_V8U8);
761 break;
762
763 case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8:
764 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_Q8W8V8U8);
765 break;
766
767 case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8:
768 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_CxV8U8);
769 break;
770
771 case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5:
772 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R16F);
773 break;
774
775 case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8:
776 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R32F);
777 break;
778
779 case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5:
780 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G16R16F);
781 break;
782
783 case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8:
784 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G32R32F);
785 break;
786
787 case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5:
788 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A16B16G16R16F);
789 break;
790
791 case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8:
792 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A32B32G32R32F);
793 break;
794
795 case SVGA3D_DEVCAP_SURFACEFMT_V16U16:
796 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_V16U16);
797 break;
798
799 case SVGA3D_DEVCAP_SURFACEFMT_G16R16:
800 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G16R16);
801 break;
802
803 case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16:
804 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A16B16G16R16);
805 break;
806
807 case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
808 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_UYVY);
809 break;
810
811 case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
812 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_YUY2);
813 break;
814
815 case SVGA3D_DEVCAP_SURFACEFMT_NV12:
816 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2'));
817 break;
818
819 case SVGA3D_DEVCAP_DEAD10: /* SVGA3D_DEVCAP_SURFACEFMT_AYUV */
820 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V'));
821 break;
822
823 case SVGA3D_DEVCAP_SURFACEFMT_ATI1:
824 case SVGA3D_DEVCAP_SURFACEFMT_ATI2:
825 /* Unknown; only in DX10 & 11 */
826 Log(("CAPS: Unknown CAP %s\n", vmsvga3dGetCapString(idx3dCaps)));
827 rc = VERR_INVALID_PARAMETER;
828 *pu32Val = 0;
829 break;
830
831 default:
832 Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
833 rc = VERR_INVALID_PARAMETER;
834 break;
835 }
836#if 0
837 /* Dump of VMWare Player caps (from their log); for debugging purposes */
838 switch (idx3dCaps)
839 {
840 case 0:
841 *pu32Val = 0x00000001;
842 break;
843 case 1:
844 *pu32Val = 0x0000000a;
845 break;
846 case 2:
847 *pu32Val = 0x00000008;
848 break;
849 case 3: *pu32Val = 0x00000006; break;
850 case 4: *pu32Val = 0x00000007; break;
851 case 5: *pu32Val = 0x00000001; break;
852 case 6: *pu32Val = 0x0000000d; break;
853 case 7: *pu32Val = 0x00000001; break;
854 case 8: *pu32Val = 0x00000004; break;
855 case 9: *pu32Val = 0x00000001; break;
856 case 10: *pu32Val = 0x00000001; break;
857 case 11: *pu32Val = 0x00000004; break;
858 case 12: *pu32Val = 0x00000001; break;
859 case 13: *pu32Val = 0x00000001; break;
860 case 14: *pu32Val = 0x00000001; break;
861 case 15: *pu32Val = 0x00000001; break;
862 case 16: *pu32Val = 0x00000001; break;
863 case 17: *pu32Val = (uint32_t)256.000000; break;
864 case 18: *pu32Val = 0x00000014; break;
865 case 19: *pu32Val = 0x00001000; break;
866 case 20: *pu32Val = 0x00001000; break;
867 case 21: *pu32Val = 0x00000800; break;
868 case 22: *pu32Val = 0x00002000; break;
869 case 23: *pu32Val = 0x00000800; break;
870 case 24: *pu32Val = 0x00000010; break;
871 case 25: *pu32Val = 0x000fffff; break;
872 case 26: *pu32Val = 0x00ffffff; break;
873 case 27: *pu32Val = 0xffffffff; break;
874 case 28: *pu32Val = 0xffffffff; break;
875 case 29: *pu32Val = 0x00000020; break;
876 case 30: *pu32Val = 0x00000020; break;
877 case 31: *pu32Val = 0x03ffffff; break;
878 case 32: *pu32Val = 0x0098ec1f; break;
879 case 33: *pu32Val = 0x0098e11f; break;
880 case 34: *pu32Val = 0x0098e01f; break;
881 case 35: *pu32Val = 0x012c2000; break;
882 case 36: *pu32Val = 0x0098e11f; break;
883 case 37: *pu32Val = 0x0090c11f; break;
884 case 38: *pu32Val = 0x0098ec1f; break;
885 case 39: *pu32Val = 0x00804007; break;
886 case 40: *pu32Val = 0x0080c007; break;
887 case 41: *pu32Val = 0x00804007; break;
888 case 42: *pu32Val = 0x0080c007; break;
889 case 43: *pu32Val = 0x000000c1; break;
890 case 44: *pu32Val = 0x000000c1; break;
891 case 45: *pu32Val = 0x000000c1; break;
892 case 46: *pu32Val = 0x00808005; break;
893 case 47: *pu32Val = 0x00808005; break;
894 case 48: *pu32Val = 0x00808005; break;
895 case 49: *pu32Val = 0x00808005; break;
896 case 50: *pu32Val = 0x00808005; break;
897 case 51: *pu32Val = 0x01240000; break;
898 case 52: *pu32Val = 0x00814007; break;
899 case 53: *pu32Val = 0x00814007; break;
900 case 54: *pu32Val = 0x00814007; break;
901 case 55: *pu32Val = 0x01240000; break;
902 case 56: *pu32Val = 0x0080401f; break;
903 case 57: *pu32Val = 0x0080401f; break;
904 case 58: *pu32Val = 0x0080401f; break;
905 case 59: *pu32Val = 0x0080401f; break;
906 case 60: *pu32Val = 0x0080601f; break;
907 case 61: *pu32Val = 0x0080401f; break;
908 case 62: *pu32Val = 0x00000000; break;
909 case 63: *pu32Val = 0x00000004; break;
910 case 64: *pu32Val = 0x00000004; break;
911 case 65: *pu32Val = 0x00814005; break;
912 case 66: *pu32Val = 0x0080401f; break;
913 case 67: *pu32Val = 0x0080601f; break;
914 case 68: *pu32Val = 0x00006009; break;
915 case 69: *pu32Val = 0x00006001; break;
916 case 70: *pu32Val = 0x00000001; break;
917 case 71: *pu32Val = 0x0000000b; break;
918 case 72: *pu32Val = 0x00000001; break;
919 case 73: *pu32Val = 0x00000000; break;
920 case 74: *pu32Val = 0x00000000; break;
921 case 75: *pu32Val = 0x01246000; break;
922 case 76: *pu32Val = 0x00004009; break;
923 case 77: *pu32Val = 0x00000100; break;
924 case 78: *pu32Val = 0x00008000; break;
925 case 79: *pu32Val = 0x000000c1; break;
926 case 80: *pu32Val = 0x01240000; break;
927 case 81: *pu32Val = 0x000000c1; break;
928 case 82: *pu32Val = 0x00800005; break;
929 case 83: *pu32Val = 0x00800005; break;
930 case 84: *pu32Val = 0x00000000; break;
931 case 85: *pu32Val = 0x00000000; break;
932 case 86: *pu32Val = 0x00000000; break;
933 case 87: *pu32Val = 0x00000000; break;
934 case 88: *pu32Val = 0x00000000; break;
935 case 89: *pu32Val = (uint32_t) 0.000000; break;
936 case 90: *pu32Val = (uint32_t) 0.000000; break;
937 case 91: *pu32Val = 0x00006009; break;
938 default:
939// Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
940// rc = VERR_INVALID_PARAMETER;
941 break;
942 }
943#endif
944 Log(("CAPS: %d=%s - %x\n", idx3dCaps, vmsvga3dGetCapString(idx3dCaps), *pu32Val));
945 return rc;
946}
947
948/**
949 * Convert SVGA format value to its D3D equivalent
950 */
951D3DFORMAT vmsvga3dSurfaceFormat2D3D(SVGA3dSurfaceFormat format)
952{
953 switch (format)
954 {
955 case SVGA3D_X8R8G8B8:
956 return D3DFMT_X8R8G8B8;
957 case SVGA3D_A8R8G8B8:
958 return D3DFMT_A8R8G8B8;
959 case SVGA3D_R5G6B5:
960 return D3DFMT_R5G6B5;
961 case SVGA3D_X1R5G5B5:
962 return D3DFMT_X1R5G5B5;
963 case SVGA3D_A1R5G5B5:
964 return D3DFMT_A1R5G5B5;
965 case SVGA3D_A4R4G4B4:
966 return D3DFMT_A4R4G4B4;
967
968 case SVGA3D_R8G8B8A8_UNORM:
969 return D3DFMT_A8B8G8R8;
970
971 case SVGA3D_Z_D32:
972 return D3DFMT_D32;
973 case SVGA3D_Z_D16:
974 return D3DFMT_D16;
975 case SVGA3D_Z_D24S8_INT: /** @todo not correct */
976 case SVGA3D_Z_D24S8:
977 return D3DFMT_D24S8;
978 case SVGA3D_Z_D15S1:
979 return D3DFMT_D15S1;
980 case SVGA3D_Z_D24X8:
981 return D3DFMT_D24X8;
982 /* Advanced D3D9 depth formats. */
983 case SVGA3D_Z_DF16:
984 /** @todo supposed to be floating-point, but unable to find a match for D3D9... */
985 AssertFailedReturn(D3DFMT_UNKNOWN);
986 case SVGA3D_Z_DF24:
987 return D3DFMT_D24FS8;
988
989 case SVGA3D_LUMINANCE8:
990 return D3DFMT_L8;
991 case SVGA3D_LUMINANCE4_ALPHA4:
992 return D3DFMT_A4L4;
993 case SVGA3D_LUMINANCE16:
994 return D3DFMT_L16;
995 case SVGA3D_LUMINANCE8_ALPHA8:
996 return D3DFMT_A8L8;
997
998 case SVGA3D_DXT1:
999 return D3DFMT_DXT1;
1000 case SVGA3D_DXT2:
1001 return D3DFMT_DXT2;
1002 case SVGA3D_DXT3:
1003 return D3DFMT_DXT3;
1004 case SVGA3D_DXT4:
1005 return D3DFMT_DXT4;
1006 case SVGA3D_DXT5:
1007 return D3DFMT_DXT5;
1008
1009 /* Bump-map formats */
1010 case SVGA3D_BUMPU8V8:
1011 return D3DFMT_V8U8;
1012 case SVGA3D_BUMPL6V5U5:
1013 return D3DFMT_L6V5U5;
1014 case SVGA3D_BUMPX8L8V8U8:
1015 return D3DFMT_X8L8V8U8;
1016 case SVGA3D_FORMAT_DEAD1:
1017 /* No corresponding D3D9 equivalent. */
1018 AssertFailedReturn(D3DFMT_UNKNOWN);
1019 /* signed bump-map formats */
1020 case SVGA3D_V8U8:
1021 return D3DFMT_V8U8;
1022 case SVGA3D_Q8W8V8U8:
1023 return D3DFMT_Q8W8V8U8;
1024 case SVGA3D_CxV8U8:
1025 return D3DFMT_CxV8U8;
1026 /* mixed bump-map formats */
1027 case SVGA3D_X8L8V8U8:
1028 return D3DFMT_X8L8V8U8;
1029 case SVGA3D_A2W10V10U10:
1030 return D3DFMT_A2W10V10U10;
1031
1032 case SVGA3D_ARGB_S10E5: /* 16-bit floating-point ARGB */
1033 return D3DFMT_A16B16G16R16F;
1034 case SVGA3D_ARGB_S23E8: /* 32-bit floating-point ARGB */
1035 return D3DFMT_A32B32G32R32F;
1036
1037 case SVGA3D_A2R10G10B10:
1038 return D3DFMT_A2R10G10B10;
1039
1040 case SVGA3D_ALPHA8:
1041 return D3DFMT_A8;
1042
1043 /* Single- and dual-component floating point formats */
1044 case SVGA3D_R_S10E5:
1045 return D3DFMT_R16F;
1046 case SVGA3D_R_S23E8:
1047 return D3DFMT_R32F;
1048 case SVGA3D_RG_S10E5:
1049 return D3DFMT_G16R16F;
1050 case SVGA3D_RG_S23E8:
1051 return D3DFMT_G32R32F;
1052
1053 /*
1054 * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
1055 * the most efficient format to use when creating new surfaces
1056 * expressly for index or vertex data.
1057 */
1058 case SVGA3D_BUFFER:
1059 return D3DFMT_UNKNOWN;
1060
1061 case SVGA3D_V16U16:
1062 return D3DFMT_V16U16;
1063
1064 case SVGA3D_G16R16:
1065 return D3DFMT_G16R16;
1066 case SVGA3D_A16B16G16R16:
1067 return D3DFMT_A16B16G16R16;
1068
1069 /* Packed Video formats */
1070 case SVGA3D_UYVY:
1071 return D3DFMT_UYVY;
1072 case SVGA3D_YUY2:
1073 return D3DFMT_YUY2;
1074
1075 /* Planar video formats */
1076 case SVGA3D_NV12:
1077 return (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2');
1078
1079 /* Video format with alpha */
1080 case SVGA3D_FORMAT_DEAD2: /* Old SVGA3D_AYUV */
1081 return (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V');
1082
1083 case SVGA3D_R8G8B8A8_SNORM:
1084 return D3DFMT_Q8W8V8U8;
1085 case SVGA3D_R16G16_UNORM:
1086 return D3DFMT_G16R16;
1087
1088 case SVGA3D_ATI1:
1089 case SVGA3D_ATI2:
1090 /* Unknown; only in DX10 & 11 */
1091 break;
1092
1093 case SVGA3D_FORMAT_MAX: /* shut up MSC */
1094 case SVGA3D_FORMAT_INVALID:
1095 break;
1096 default: /** @todo Other formats. Avoid MSC warning for now. */
1097 break;
1098 }
1099 AssertFailedReturn(D3DFMT_UNKNOWN);
1100}
1101
1102/**
1103 * Convert SVGA multi sample count value to its D3D equivalent
1104 */
1105D3DMULTISAMPLE_TYPE vmsvga3dMultipeSampleCount2D3D(uint32_t multisampleCount)
1106{
1107 AssertCompile(D3DMULTISAMPLE_2_SAMPLES == 2);
1108 AssertCompile(D3DMULTISAMPLE_16_SAMPLES == 16);
1109
1110 if (multisampleCount > 16)
1111 return D3DMULTISAMPLE_NONE;
1112
1113 /** @todo exact same mapping as d3d? */
1114 return (D3DMULTISAMPLE_TYPE)multisampleCount;
1115}
1116
1117
1118/**
1119 * Destroy backend specific surface bits (part of SVGA_3D_CMD_SURFACE_DESTROY).
1120 *
1121 * @param pThisCC The device state.
1122 * @param pSurface The surface being destroyed.
1123 */
1124static DECLCALLBACK(void) vmsvga3dBackSurfaceDestroy(PVGASTATECC pThisCC, PVMSVGA3DSURFACE pSurface)
1125{
1126 RT_NOREF(pThisCC);
1127
1128 RTAvlU32Destroy(&pSurface->pSharedObjectTree, vmsvga3dSharedSurfaceDestroyTree, pSurface);
1129 Assert(pSurface->pSharedObjectTree == NULL);
1130
1131 switch (pSurface->enmD3DResType)
1132 {
1133 case VMSVGA3D_D3DRESTYPE_SURFACE:
1134 D3D_RELEASE(pSurface->u.pSurface);
1135 break;
1136
1137 case VMSVGA3D_D3DRESTYPE_TEXTURE:
1138 D3D_RELEASE(pSurface->u.pTexture);
1139 D3D_RELEASE(pSurface->bounce.pTexture);
1140 D3D_RELEASE(pSurface->emulated.pTexture);
1141 break;
1142
1143 case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
1144 D3D_RELEASE(pSurface->u.pCubeTexture);
1145 D3D_RELEASE(pSurface->bounce.pCubeTexture);
1146 D3D_RELEASE(pSurface->emulated.pCubeTexture);
1147 break;
1148
1149 case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
1150 D3D_RELEASE(pSurface->u.pVolumeTexture);
1151 D3D_RELEASE(pSurface->bounce.pVolumeTexture);
1152 D3D_RELEASE(pSurface->emulated.pVolumeTexture);
1153 break;
1154
1155 case VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER:
1156 D3D_RELEASE(pSurface->u.pVertexBuffer);
1157 break;
1158
1159 case VMSVGA3D_D3DRESTYPE_INDEX_BUFFER:
1160 D3D_RELEASE(pSurface->u.pIndexBuffer);
1161 break;
1162
1163 default:
1164 AssertMsg(!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface),
1165 ("surfaceFlags=0x%x\n", (pSurface->surfaceFlags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)));
1166 break;
1167 }
1168
1169 D3D_RELEASE(pSurface->pQuery);
1170}
1171
1172
1173/*
1174 * Release all shared surface objects.
1175 */
1176DECLCALLBACK(int) vmsvga3dSharedSurfaceDestroyTree(PAVLU32NODECORE pNode, void *pvParam)
1177{
1178 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)pNode;
1179 PVMSVGA3DSURFACE pSurface = (PVMSVGA3DSURFACE)pvParam;
1180
1181 switch (pSurface->enmD3DResType)
1182 {
1183 case VMSVGA3D_D3DRESTYPE_TEXTURE:
1184 LogFunc(("release shared texture object for context %d\n", pNode->Key));
1185 Assert(pSharedSurface->u.pTexture);
1186 D3D_RELEASE(pSharedSurface->u.pTexture);
1187 break;
1188
1189 case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
1190 LogFunc(("release shared cube texture object for context %d\n", pNode->Key));
1191 Assert(pSharedSurface->u.pCubeTexture);
1192 D3D_RELEASE(pSharedSurface->u.pCubeTexture);
1193 break;
1194
1195 case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
1196 LogFunc(("release shared volume texture object for context %d\n", pNode->Key));
1197 Assert(pSharedSurface->u.pVolumeTexture);
1198 D3D_RELEASE(pSharedSurface->u.pVolumeTexture);
1199 break;
1200
1201 default:
1202 AssertFailed();
1203 break;
1204 }
1205 RTMemFree(pNode);
1206 return 0;
1207}
1208
1209/* Get the shared surface copy or create a new one. */
1210static PVMSVGA3DSHAREDSURFACE vmsvga3dSurfaceGetSharedCopy(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface)
1211{
1212 Assert(pSurface->hSharedObject);
1213
1214 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTAvlU32Get(&pSurface->pSharedObjectTree, pContext->id);
1215 if (!pSharedSurface)
1216 {
1217 const uint32_t cWidth = pSurface->paMipmapLevels[0].mipmapSize.width;
1218 const uint32_t cHeight = pSurface->paMipmapLevels[0].mipmapSize.height;
1219 const uint32_t cDepth = pSurface->paMipmapLevels[0].mipmapSize.depth;
1220 const uint32_t numMipLevels = pSurface->cLevels;
1221
1222 LogFunc(("Create shared %stexture copy d3d (%d,%d,%d) cMip=%d usage %x format %x.\n",
1223 pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE ? "volume " :
1224 pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE ? "cube " :
1225 pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE ? "" : "UNKNOWN!!!",
1226 cWidth,
1227 cHeight,
1228 cDepth,
1229 numMipLevels,
1230 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
1231 pSurface->formatD3D));
1232
1233 pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTMemAllocZ(sizeof(*pSharedSurface));
1234 AssertReturn(pSharedSurface, NULL);
1235
1236 pSharedSurface->Core.Key = pContext->id;
1237 bool ret = RTAvlU32Insert(&pSurface->pSharedObjectTree, &pSharedSurface->Core);
1238 AssertReturn(ret, NULL);
1239
1240 /* Create shadow copy of the original shared texture.
1241 * Shared d3d resources require Vista+ and have some restrictions.
1242 * D3DUSAGE_RENDERTARGET is required for use as a StretchRect destination.
1243 */
1244 HRESULT hr;
1245 if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE)
1246 hr = pContext->pDevice->CreateVolumeTexture(cWidth,
1247 cHeight,
1248 cDepth,
1249 numMipLevels,
1250 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
1251 pSurface->formatD3D,
1252 D3DPOOL_DEFAULT,
1253 &pSharedSurface->u.pVolumeTexture,
1254 &pSurface->hSharedObject);
1255 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
1256 hr = pContext->pDevice->CreateCubeTexture(cWidth,
1257 numMipLevels,
1258 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
1259 pSurface->formatD3D,
1260 D3DPOOL_DEFAULT,
1261 &pSharedSurface->u.pCubeTexture,
1262 &pSurface->hSharedObject);
1263 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
1264 {
1265 if (pSurface->fStencilAsTexture)
1266 {
1267 /* Use the INTZ format for a depth/stencil surface that will be used as a texture */
1268 hr = pContext->pDevice->CreateTexture(cWidth,
1269 cHeight,
1270 1, /* mip levels */
1271 D3DUSAGE_DEPTHSTENCIL,
1272 FOURCC_INTZ,
1273 D3DPOOL_DEFAULT,
1274 &pSharedSurface->u.pTexture,
1275 &pSurface->hSharedObject);
1276 }
1277 else
1278 {
1279 hr = pContext->pDevice->CreateTexture(cWidth,
1280 cHeight,
1281 numMipLevels,
1282 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
1283 pSurface->formatD3D,
1284 D3DPOOL_DEFAULT,
1285 &pSharedSurface->u.pTexture,
1286 &pSurface->hSharedObject);
1287 }
1288 }
1289 else
1290 hr = E_FAIL;
1291
1292 if (RT_LIKELY(hr == D3D_OK))
1293 {
1294 /* Make sure that the created shared copy has the same content as the original. */
1295 PVMSVGA3DCONTEXT pAssociatedContext;
1296 int rc = vmsvga3dContextFromCid(pState, pSurface->idAssociatedContext, &pAssociatedContext);
1297 if (RT_SUCCESS(rc))
1298 AssertStmt(pAssociatedContext->pDevice, rc = VERR_INTERNAL_ERROR);
1299 if (RT_SUCCESS(rc))
1300 {
1301 IDirect3DQuery9 *pQuery;
1302 hr = pAssociatedContext->pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pQuery);
1303 if (hr == D3D_OK)
1304 {
1305 hr = pQuery->Issue(D3DISSUE_END);
1306 if (hr == D3D_OK)
1307 {
1308 do
1309 {
1310 hr = pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
1311 } while (hr == S_FALSE);
1312 }
1313
1314 D3D_RELEASE(pQuery);
1315 }
1316 }
1317 else
1318 AssertMsgFailed(("idAssociatedContext cid=%u, sid=%u\n", pSurface->idAssociatedContext, pSurface->id));
1319 }
1320 else
1321 {
1322 AssertMsgFailed(("CreateTexture type %d failed with %x\n", pSurface->enmD3DResType, hr));
1323 RTAvlU32Remove(&pSurface->pSharedObjectTree, pContext->id);
1324 RTMemFree(pSharedSurface);
1325 return NULL;
1326 }
1327 }
1328 return pSharedSurface;
1329}
1330
1331/* Inject a query event into the D3D pipeline so we can check when usage of this surface has finished.
1332 * (D3D does not synchronize shared surface usage)
1333 */
1334static int vmsvga3dSurfaceTrackUsage(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface)
1335{
1336 RT_NOREF(pState);
1337
1338 Assert(pSurface->id != SVGA3D_INVALID_ID);
1339
1340 /* Nothing to do if this surface hasn't been shared. */
1341 if (pSurface->pSharedObjectTree == NULL)
1342 return VINF_SUCCESS;
1343
1344 LogFunc(("track usage of sid=%u (cid=%u) for cid=%u, pQuery %p\n", pSurface->id, pSurface->idAssociatedContext, pContext->id, pSurface->pQuery));
1345
1346 if (pSurface->idQueryContext == pContext->id)
1347 {
1348 /* Release the previous query object, if any. */
1349 D3D_RELEASE(pSurface->pQuery);
1350 }
1351 else
1352 {
1353 /* Different context. There must be no pending drawing operations. If there are any, then a flush is missing. */
1354 if (pSurface->pQuery)
1355 {
1356 /* Should not happen. */
1357 AssertFailed();
1358
1359 /* Make sure that all drawing has completed. */
1360 vmsvga3dSurfaceFlush(pSurface);
1361 }
1362 pSurface->idQueryContext = pContext->id;
1363 }
1364
1365 HRESULT hr = pContext->pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pSurface->pQuery);
1366 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: CreateQuery failed with %x\n", hr), VERR_INTERNAL_ERROR);
1367
1368 hr = pSurface->pQuery->Issue(D3DISSUE_END);
1369 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: Issue failed with %x\n", hr), VERR_INTERNAL_ERROR);
1370
1371 return VINF_SUCCESS;
1372}
1373
1374
1375/**
1376 * Surface ID based version of vmsvga3dSurfaceTrackUsage.
1377 *
1378 * @returns VBox status code.
1379 * @param pState The VMSVGA3d state.
1380 * @param pContext The context.
1381 * @param sid The surface ID.
1382 */
1383static int vmsvga3dSurfaceTrackUsageById(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t sid)
1384{
1385 PVMSVGA3DSURFACE pSurface;
1386 int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
1387 AssertRCReturn(rc, rc);
1388
1389 return vmsvga3dSurfaceTrackUsage(pState, pContext, pSurface);
1390}
1391
1392
1393/* Wait for all drawing, that uses this surface, to finish. */
1394int vmsvga3dSurfaceFlush(PVMSVGA3DSURFACE pSurface)
1395{
1396 HRESULT hr;
1397
1398 if (!pSurface->pQuery)
1399 {
1400 LogFlow(("vmsvga3dSurfaceFlush: no query object\n"));
1401 return VINF_SUCCESS; /* nothing to wait for */
1402 }
1403 Assert(pSurface->pSharedObjectTree);
1404
1405 Log(("vmsvga3dSurfaceFlush: wait for draw to finish (sid=%u)\n", pSurface->id));
1406 while (true)
1407 {
1408 hr = pSurface->pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
1409 if (hr != S_FALSE) break;
1410
1411 RTThreadSleep(1);
1412 }
1413
1414 D3D_RELEASE(pSurface->pQuery);
1415
1416 AssertMsgReturn(hr == S_OK, ("vmsvga3dSurfaceFinishDrawing: GetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
1417
1418 return VINF_SUCCESS;
1419}
1420
1421/** Get IDirect3DSurface9 for the given face and mipmap.
1422 */
1423int vmsvga3dGetD3DSurface(PVMSVGA3DSTATE pState,
1424 PVMSVGA3DCONTEXT pContext,
1425 PVMSVGA3DSURFACE pSurface,
1426 uint32_t face,
1427 uint32_t mipmap,
1428 bool fLockable,
1429 IDirect3DSurface9 **ppD3DSurf)
1430{
1431 AssertPtrReturn(pSurface->u.pSurface, VERR_INVALID_PARAMETER);
1432
1433 IDirect3DBaseTexture9 *pTexture;
1434 if (fLockable && pSurface->bounce.pTexture)
1435 pTexture = pSurface->bounce.pTexture;
1436 else
1437 pTexture = pSurface->u.pTexture;
1438
1439 if (pSurface->idAssociatedContext != pContext->id)
1440 {
1441 AssertMsgReturn(!fLockable,
1442 ("Lockable surface must be from the same context (surface cid = %d, req cid = %d)",
1443 pSurface->idAssociatedContext, pContext->id),
1444 VERR_INVALID_PARAMETER);
1445
1446 if ( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
1447 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
1448 {
1449 LogFunc(("using texture sid=%u created for another context (%d vs %d)\n",
1450 pSurface->id, pSurface->idAssociatedContext, pContext->id));
1451
1452 PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pState, pContext, pSurface);
1453 AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
1454
1455 pTexture = pSharedSurface->u.pTexture;
1456 }
1457 else
1458 {
1459 AssertMsgFailed(("surface sid=%u created for another context (%d vs %d)\n",
1460 pSurface->id, pSurface->idAssociatedContext, pContext->id));
1461 }
1462 }
1463
1464 if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
1465 {
1466 Assert(pSurface->cFaces == 6);
1467
1468 IDirect3DCubeTexture9 *p = (IDirect3DCubeTexture9 *)pTexture;
1469 D3DCUBEMAP_FACES FaceType = vmsvga3dCubemapFaceFromIndex(face);
1470 HRESULT hr = p->GetCubeMapSurface(FaceType, mipmap, ppD3DSurf);
1471 AssertMsgReturn(hr == D3D_OK, ("GetCubeMapSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
1472 }
1473 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
1474 {
1475 Assert(pSurface->cFaces == 1);
1476 Assert(face == 0);
1477
1478 IDirect3DTexture9 *p = (IDirect3DTexture9 *)pTexture;
1479 HRESULT hr = p->GetSurfaceLevel(mipmap, ppD3DSurf);
1480 AssertMsgReturn(hr == D3D_OK, ("GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1481 }
1482 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_SURFACE)
1483 {
1484 pSurface->u.pSurface->AddRef();
1485 *ppD3DSurf = pSurface->u.pSurface;
1486 }
1487 else
1488 {
1489 AssertMsgFailedReturn(("No surface for type %d\n", pSurface->enmD3DResType), VERR_INTERNAL_ERROR);
1490 }
1491
1492 return VINF_SUCCESS;
1493}
1494
1495static DECLCALLBACK(int) vmsvga3dBackSurfaceCopy(PVGASTATECC pThisCC, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src,
1496 uint32_t cCopyBoxes, SVGA3dCopyBox *pBox)
1497{
1498 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
1499 AssertReturn(pState, VERR_NO_MEMORY);
1500
1501 const uint32_t sidSrc = src.sid;
1502 const uint32_t sidDest = dest.sid;
1503 int rc;
1504
1505 PVMSVGA3DSURFACE pSurfaceSrc;
1506 rc = vmsvga3dSurfaceFromSid(pState, sidSrc, &pSurfaceSrc);
1507 AssertRCReturn(rc, rc);
1508
1509 PVMSVGA3DSURFACE pSurfaceDest;
1510 rc = vmsvga3dSurfaceFromSid(pState, sidDest, &pSurfaceDest);
1511 AssertRCReturn(rc, rc);
1512
1513 PVMSVGA3DMIPMAPLEVEL pMipmapLevelSrc;
1514 rc = vmsvga3dMipmapLevel(pSurfaceSrc, src.face, src.mipmap, &pMipmapLevelSrc);
1515 AssertRCReturn(rc, rc);
1516
1517 PVMSVGA3DMIPMAPLEVEL pMipmapLevelDest;
1518 rc = vmsvga3dMipmapLevel(pSurfaceDest, dest.face, dest.mipmap, &pMipmapLevelDest);
1519 AssertRCReturn(rc, rc);
1520
1521 /* If src is HW and dst is not, then create the dst texture. */
1522 if ( pSurfaceSrc->u.pSurface
1523 && !pSurfaceDest->u.pSurface
1524 && RT_BOOL(pSurfaceDest->surfaceFlags & SVGA3D_SURFACE_HINT_TEXTURE))
1525 {
1526 /* Create the destination texture in the same context as the source texture. */
1527 uint32_t const cidSrc = pSurfaceSrc->idAssociatedContext;
1528
1529 PVMSVGA3DCONTEXT pContextSrc;
1530 rc = vmsvga3dContextFromCid(pState, cidSrc, &pContextSrc);
1531 AssertRCReturn(rc, rc);
1532 AssertReturn(pContextSrc->pDevice, VERR_INTERNAL_ERROR);
1533
1534 LogFunc(("sid=%u type=%x format=%d -> create dest texture\n", sidDest, pSurfaceDest->surfaceFlags, pSurfaceDest->format));
1535 rc = vmsvga3dBackCreateTexture(pThisCC, pContextSrc, cidSrc, pSurfaceDest);
1536 AssertRCReturn(rc, rc);
1537 }
1538
1539 Assert(pSurfaceSrc->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE); /// @todo
1540 Assert(pSurfaceDest->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE); /// @todo
1541
1542 if ( pSurfaceSrc->u.pSurface
1543 && pSurfaceDest->u.pSurface)
1544 {
1545 /* Both surfaces in hardware. Use the src context to copy one to another, because the src context may be needed
1546 * to copy data from source texture to the source bounce texture. while only the shared hardware surface is required
1547 * from the dst context.
1548 */
1549 uint32_t const cidSrc = pSurfaceSrc->idAssociatedContext;
1550
1551 PVMSVGA3DCONTEXT pContextSrc;
1552 rc = vmsvga3dContextFromCid(pState, cidSrc, &pContextSrc);
1553 AssertRCReturn(rc, rc);
1554 AssertReturn(pContextSrc->pDevice, VERR_INTERNAL_ERROR);
1555
1556 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1557 vmsvga3dSurfaceFlush(pSurfaceSrc);
1558 vmsvga3dSurfaceFlush(pSurfaceDest);
1559
1560 IDirect3DSurface9 *pSrc;
1561 rc = vmsvga3dGetD3DSurface(pState, pContextSrc, pSurfaceSrc, src.face, src.mipmap, false, &pSrc);
1562 AssertRCReturn(rc, rc);
1563
1564 IDirect3DSurface9 *pDest;
1565 rc = vmsvga3dGetD3DSurface(pState, pContextSrc, pSurfaceDest, dest.face, dest.mipmap, false, &pDest);
1566 AssertRCReturnStmt(rc, D3D_RELEASE(pSrc), rc);
1567
1568 for (uint32_t i = 0; i < cCopyBoxes; ++i)
1569 {
1570 SVGA3dCopyBox clipBox = pBox[i];
1571 vmsvgaR3ClipCopyBox(&pMipmapLevelSrc->mipmapSize, &pMipmapLevelDest->mipmapSize, &clipBox);
1572 if ( !clipBox.w
1573 || !clipBox.h
1574 || !clipBox.d)
1575 {
1576 LogFunc(("Skipped empty box.\n"));
1577 continue;
1578 }
1579
1580 RECT RectSrc;
1581 RectSrc.left = clipBox.srcx;
1582 RectSrc.top = clipBox.srcy;
1583 RectSrc.right = clipBox.srcx + clipBox.w; /* exclusive */
1584 RectSrc.bottom = clipBox.srcy + clipBox.h; /* exclusive */
1585
1586 RECT RectDest;
1587 RectDest.left = clipBox.x;
1588 RectDest.top = clipBox.y;
1589 RectDest.right = clipBox.x + clipBox.w; /* exclusive */
1590 RectDest.bottom = clipBox.y + clipBox.h; /* exclusive */
1591
1592 LogFunc(("StretchRect copy src sid=%u face=%d mipmap=%d (%d,%d)(%d,%d) to dest sid=%u face=%d mipmap=%d (%d,%d)\n", sidSrc, src.face, src.mipmap, RectSrc.left, RectSrc.top, RectSrc.right, RectSrc.bottom, sidDest, dest.face, dest.mipmap, pBox[i].x, pBox[i].y));
1593
1594 if ( sidSrc == sidDest
1595 && clipBox.srcx == clipBox.x
1596 && clipBox.srcy == clipBox.y)
1597 {
1598 LogFunc(("redundant copy to the same surface at the same coordinates. Ignore.\n"));
1599 continue;
1600 }
1601 Assert(sidSrc != sidDest);
1602 Assert(!clipBox.srcz && !clipBox.z);
1603
1604 HRESULT hr = pContextSrc->pDevice->StretchRect(pSrc, &RectSrc, pDest, &RectDest, D3DTEXF_NONE);
1605 if (hr != D3D_OK)
1606 {
1607 /* This can happen for compressed texture formats for example. */
1608 LogFunc(("StretchRect failed with %x. Try a slow path.\n", hr));
1609 if ( pSurfaceSrc->bounce.pTexture
1610 && (pSurfaceSrc->fUsageD3D & D3DUSAGE_RENDERTARGET))
1611 {
1612 /* Copy the source texture mipmap level to the source bounce texture. */
1613 hr = D3D9GetRenderTargetData(pContextSrc, pSurfaceSrc, src.face, src.mipmap);
1614 AssertMsg(hr == D3D_OK, ("D3D9GetRenderTargetData failed with %x\n", hr));
1615 if (hr == D3D_OK)
1616 {
1617 /* Copy the source bounce texture to the destination surface. */
1618 IDirect3DSurface9 *pSrcBounce;
1619 rc = vmsvga3dGetD3DSurface(pState, pContextSrc, pSurfaceSrc, src.face, src.mipmap, true, &pSrcBounce);
1620 if (RT_SUCCESS(rc))
1621 {
1622 POINT pointDest;
1623 pointDest.x = clipBox.x;
1624 pointDest.y = clipBox.y;
1625
1626 hr = pContextSrc->pDevice->UpdateSurface(pSrcBounce, &RectSrc, pDest, &pointDest);
1627 Assert(hr == D3D_OK);
1628
1629 D3D_RELEASE(pSrcBounce);
1630 }
1631 else
1632 {
1633 AssertRC(rc);
1634 hr = E_INVALIDARG;
1635 }
1636 }
1637 }
1638 else if ( (pSurfaceSrc->fUsageD3D & D3DUSAGE_RENDERTARGET) == 0
1639 && (pSurfaceDest->fUsageD3D & D3DUSAGE_RENDERTARGET) == 0)
1640 {
1641 /* Can lock both. */
1642 D3DLOCKED_RECT LockedSrcRect;
1643 hr = pSrc->LockRect(&LockedSrcRect, &RectSrc, D3DLOCK_READONLY);
1644 Assert(hr == D3D_OK);
1645 if (SUCCEEDED(hr))
1646 {
1647 D3DLOCKED_RECT LockedDestRect;
1648 hr = pDest->LockRect(&LockedDestRect, &RectDest, 0);
1649 Assert(hr == D3D_OK);
1650 if (SUCCEEDED(hr))
1651 {
1652 uint32_t cBlocksX = (clipBox.w + pSurfaceSrc->cxBlock - 1) / pSurfaceSrc->cxBlock;
1653 uint32_t cBlocksY = (clipBox.h + pSurfaceSrc->cyBlock - 1) / pSurfaceSrc->cyBlock;
1654
1655 uint32_t cbToCopy = cBlocksX * pSurfaceSrc->cbBlock;
1656 cbToCopy = RT_MIN(cbToCopy, (uint32_t)RT_ABS(LockedDestRect.Pitch));
1657 cbToCopy = RT_MIN(cbToCopy, (uint32_t)RT_ABS(LockedSrcRect.Pitch));
1658
1659 uint8_t *pu8Dst = (uint8_t *)LockedDestRect.pBits;
1660 const uint8_t *pu8Src = (uint8_t *)LockedSrcRect.pBits;
1661 for (uint32_t j = 0; j < cBlocksY; ++j)
1662 {
1663 memcpy(pu8Dst, pu8Src, cbToCopy);
1664 pu8Dst += LockedDestRect.Pitch;
1665 pu8Src += LockedSrcRect.Pitch;
1666 }
1667
1668 hr = pDest->UnlockRect();
1669 Assert(hr == D3D_OK);
1670 }
1671
1672 hr = pSrc->UnlockRect();
1673 Assert(hr == D3D_OK);
1674 }
1675 }
1676 }
1677 AssertMsgReturnStmt(hr == D3D_OK,
1678 ("StretchRect failed with %x\n", hr),
1679 D3D_RELEASE(pDest); D3D_RELEASE(pSrc),
1680 VERR_INTERNAL_ERROR);
1681 }
1682
1683 D3D_RELEASE(pDest);
1684 D3D_RELEASE(pSrc);
1685
1686 /* Track the StretchRect operation. */
1687 vmsvga3dSurfaceTrackUsage(pState, pContextSrc, pSurfaceSrc);
1688 vmsvga3dSurfaceTrackUsage(pState, pContextSrc, pSurfaceDest);
1689 }
1690 else
1691 {
1692 /* One of the surfaces is in memory.
1693 *
1694 * Copy from/to memory to/from a HW surface. Or mem->mem.
1695 * Use the context of the HW surface, if any.
1696 */
1697 PVMSVGA3DCONTEXT pContext = NULL;
1698 IDirect3DSurface9 *pD3DSurf = NULL;
1699
1700 if (pSurfaceSrc->u.pSurface)
1701 {
1702 AssertReturn(!pSurfaceDest->u.pSurface, VERR_INTERNAL_ERROR);
1703
1704 rc = vmsvga3dContextFromCid(pState, pSurfaceSrc->idAssociatedContext, &pContext);
1705 AssertRCReturn(rc, rc);
1706 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
1707
1708 rc = vmsvga3dGetD3DSurface(pState, pContext, pSurfaceSrc, src.face, src.mipmap, true, &pD3DSurf);
1709 AssertRCReturn(rc, rc);
1710 }
1711 else if (pSurfaceDest->u.pSurface)
1712 {
1713 AssertReturn(!pSurfaceSrc->u.pSurface, VERR_INTERNAL_ERROR);
1714
1715 rc = vmsvga3dContextFromCid(pState, pSurfaceDest->idAssociatedContext, &pContext);
1716 AssertRCReturn(rc, rc);
1717 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
1718
1719 rc = vmsvga3dGetD3DSurface(pState, pContext, pSurfaceDest, dest.face, dest.mipmap, true, &pD3DSurf);
1720 AssertRCReturn(rc, rc);
1721 }
1722
1723 for (uint32_t i = 0; i < cCopyBoxes; ++i)
1724 {
1725 HRESULT hr;
1726
1727 SVGA3dCopyBox clipBox = pBox[i];
1728 vmsvgaR3ClipCopyBox(&pMipmapLevelSrc->mipmapSize, &pMipmapLevelDest->mipmapSize, &clipBox);
1729 if ( !clipBox.w
1730 || !clipBox.h
1731 || !clipBox.d)
1732 {
1733 LogFunc(("Skipped empty box.\n"));
1734 continue;
1735 }
1736
1737 RECT RectSrc;
1738 RectSrc.left = clipBox.srcx;
1739 RectSrc.top = clipBox.srcy;
1740 RectSrc.right = clipBox.srcx + clipBox.w; /* exclusive */
1741 RectSrc.bottom = clipBox.srcy + clipBox.h; /* exclusive */
1742
1743 RECT RectDest;
1744 RectDest.left = clipBox.x;
1745 RectDest.top = clipBox.y;
1746 RectDest.right = clipBox.x + clipBox.w; /* exclusive */
1747 RectDest.bottom = clipBox.y + clipBox.h; /* exclusive */
1748
1749 LogFunc(("(manual) copy sid=%u face=%d mipmap=%d (%d,%d)(%d,%d) to sid=%u face=%d mipmap=%d (%d,%d)\n",
1750 sidSrc, src.face, src.mipmap, RectSrc.left, RectSrc.top, RectSrc.right, RectSrc.bottom,
1751 sidDest, dest.face, dest.mipmap, pBox[i].x, pBox[i].y));
1752
1753 Assert(!clipBox.srcz && !clipBox.z);
1754 Assert(pSurfaceSrc->cbBlock == pSurfaceDest->cbBlock);
1755 Assert(pSurfaceSrc->cxBlock == pSurfaceDest->cxBlock);
1756 Assert(pSurfaceSrc->cyBlock == pSurfaceDest->cyBlock);
1757
1758 uint32_t cBlocksX = (clipBox.w + pSurfaceSrc->cxBlock - 1) / pSurfaceSrc->cxBlock;
1759 uint32_t cBlocksY = (clipBox.h + pSurfaceSrc->cyBlock - 1) / pSurfaceSrc->cyBlock;
1760
1761 D3DLOCKED_RECT LockedSrcRect;
1762 if (!pSurfaceSrc->u.pSurface)
1763 {
1764 uint32_t u32BlockX = clipBox.srcx / pSurfaceSrc->cxBlock;
1765 uint32_t u32BlockY = clipBox.srcy / pSurfaceSrc->cyBlock;
1766 Assert(u32BlockX * pSurfaceSrc->cxBlock == clipBox.srcx);
1767 Assert(u32BlockY * pSurfaceSrc->cyBlock == clipBox.srcy);
1768
1769 LockedSrcRect.pBits = (uint8_t *)pMipmapLevelSrc->pSurfaceData +
1770 pMipmapLevelSrc->cbSurfacePitch * u32BlockY + pSurfaceSrc->cbBlock * u32BlockX;
1771 LockedSrcRect.Pitch = pMipmapLevelSrc->cbSurfacePitch;
1772 }
1773 else
1774 {
1775 /* Must flush the context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1776 vmsvga3dSurfaceFlush(pSurfaceSrc);
1777
1778 hr = pD3DSurf->LockRect(&LockedSrcRect, &RectSrc, D3DLOCK_READONLY);
1779 AssertMsgReturnStmt(hr == D3D_OK, ("LockRect failed with %x\n", hr), D3D_RELEASE(pD3DSurf), VERR_INTERNAL_ERROR);
1780 }
1781
1782 D3DLOCKED_RECT LockedDestRect;
1783 if (!pSurfaceDest->u.pSurface)
1784 {
1785 uint32_t u32BlockX = clipBox.x / pSurfaceDest->cxBlock;
1786 uint32_t u32BlockY = clipBox.y / pSurfaceDest->cyBlock;
1787 Assert(u32BlockX * pSurfaceDest->cxBlock == clipBox.x);
1788 Assert(u32BlockY * pSurfaceDest->cyBlock == clipBox.y);
1789
1790 LockedDestRect.pBits = (uint8_t *)pMipmapLevelDest->pSurfaceData +
1791 pMipmapLevelDest->cbSurfacePitch * u32BlockY + pSurfaceDest->cbBlock * u32BlockX;
1792 LockedDestRect.Pitch = pMipmapLevelDest->cbSurfacePitch;
1793 pSurfaceDest->fDirty = true;
1794 }
1795 else
1796 {
1797 /* Must flush the context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1798 vmsvga3dSurfaceFlush(pSurfaceDest);
1799
1800 hr = pD3DSurf->LockRect(&LockedDestRect, &RectDest, 0);
1801 AssertMsgReturnStmt(hr == D3D_OK, ("LockRect failed with %x\n", hr), D3D_RELEASE(pD3DSurf), VERR_INTERNAL_ERROR);
1802 }
1803
1804 uint8_t *pDest = (uint8_t *)LockedDestRect.pBits;
1805 const uint8_t *pSrc = (uint8_t *)LockedSrcRect.pBits;
1806 for (uint32_t j = 0; j < cBlocksY; ++j)
1807 {
1808 memcpy(pDest, pSrc, cBlocksX * pSurfaceSrc->cbBlock);
1809 pDest += LockedDestRect.Pitch;
1810 pSrc += LockedSrcRect.Pitch;
1811 }
1812
1813 if (pD3DSurf)
1814 {
1815 hr = pD3DSurf->UnlockRect();
1816 AssertMsgReturnStmt(hr == D3D_OK, ("Unlock failed with %x\n", hr), D3D_RELEASE(pD3DSurf), VERR_INTERNAL_ERROR);
1817 }
1818 }
1819
1820 D3D_RELEASE(pD3DSurf);
1821
1822 /* If the destination bounce texture has been used, then update the actual destination texture. */
1823 if ( pSurfaceDest->u.pTexture
1824 && pSurfaceDest->bounce.pTexture
1825 && ( pSurfaceDest->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
1826 || pSurfaceDest->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE))
1827 {
1828 AssertMsgReturn(pContext, ("Context is NULL\n"), VERR_INTERNAL_ERROR);
1829
1830 /* Copy the new content to the actual texture object. */
1831 HRESULT hr2 = D3D9UpdateTexture(pContext, pSurfaceDest);
1832 AssertMsg(hr2 == D3D_OK, ("UpdateTexture failed with %x\n", hr2)); RT_NOREF(hr2);
1833
1834 /* Track the UpdateTexture operation. */
1835 vmsvga3dSurfaceTrackUsage(pState, pContext, pSurfaceDest);
1836 }
1837 }
1838
1839 return VINF_SUCCESS;
1840}
1841
1842
1843/**
1844 * Create D3D/OpenGL texture object for the specified surface.
1845 *
1846 * Surfaces are created when needed.
1847 *
1848 * @param pThisCC The device context.
1849 * @param pContext The context.
1850 * @param idAssociatedContext Probably the same as pContext->id.
1851 * @param pSurface The surface to create the texture for.
1852 */
1853static DECLCALLBACK(int) vmsvga3dBackCreateTexture(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext,
1854 PVMSVGA3DSURFACE pSurface)
1855
1856{
1857 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
1858 AssertReturn(pState, VERR_NO_MEMORY);
1859
1860 HRESULT hr;
1861
1862 LogFunc(("sid=%u\n", pSurface->id));
1863
1864 Assert(pSurface->hSharedObject == NULL);
1865 Assert(pSurface->u.pTexture == NULL);
1866 Assert(pSurface->bounce.pTexture == NULL);
1867 Assert(pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_NONE);
1868
1869 const uint32_t cWidth = pSurface->paMipmapLevels[0].mipmapSize.width;
1870 const uint32_t cHeight = pSurface->paMipmapLevels[0].mipmapSize.height;
1871 const uint32_t cDepth = pSurface->paMipmapLevels[0].mipmapSize.depth;
1872 const uint32_t numMipLevels = pSurface->cLevels;
1873
1874 /*
1875 * Create D3D texture object.
1876 */
1877 if (pSurface->surfaceFlags & SVGA3D_SURFACE_CUBEMAP)
1878 {
1879 Assert(pSurface->cFaces == 6);
1880 Assert(cWidth == cHeight);
1881 Assert(cDepth == 1);
1882
1883 hr = pContext->pDevice->CreateCubeTexture(cWidth,
1884 numMipLevels,
1885 pSurface->fUsageD3D,
1886 pSurface->formatD3D,
1887 D3DPOOL_DEFAULT,
1888 &pSurface->u.pCubeTexture,
1889 &pSurface->hSharedObject);
1890 if (hr == D3D_OK)
1891 {
1892 /* Create another texture object to serve as a bounce buffer as the above texture surface can't be locked. */
1893 hr = pContext->pDevice->CreateCubeTexture(cWidth,
1894 numMipLevels,
1895 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
1896 pSurface->formatD3D,
1897 D3DPOOL_SYSTEMMEM,
1898 &pSurface->bounce.pCubeTexture,
1899 NULL);
1900 AssertMsgReturnStmt(hr == D3D_OK,
1901 ("CreateCubeTexture (systemmem) failed with %x\n", hr),
1902 D3D_RELEASE(pSurface->u.pCubeTexture),
1903 VERR_INTERNAL_ERROR);
1904 }
1905 else
1906 {
1907 Log(("Format not accepted -> try old method\n"));
1908 /* The format was probably not accepted; fall back to our old mode. */
1909 hr = pContext->pDevice->CreateCubeTexture(cWidth,
1910 numMipLevels,
1911 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
1912 pSurface->formatD3D,
1913 D3DPOOL_DEFAULT,
1914 &pSurface->u.pCubeTexture,
1915 &pSurface->hSharedObject);
1916 AssertMsgReturn(hr == D3D_OK, ("CreateCubeTexture (fallback) failed with %x\n", hr), VERR_INTERNAL_ERROR);
1917 }
1918
1919 pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE;
1920 }
1921 else if ( pSurface->formatD3D == D3DFMT_D24S8
1922 || pSurface->formatD3D == D3DFMT_D24X8
1923 || pSurface->formatD3D == D3DFMT_D32
1924 || pSurface->formatD3D == D3DFMT_D16)
1925 {
1926 Assert(pSurface->cFaces == 1);
1927 Assert(pSurface->cLevels == 1);
1928 Assert(cDepth == 1);
1929
1930 /* Use the INTZ format for a depth/stencil surface that will be used as a texture */
1931 hr = pContext->pDevice->CreateTexture(cWidth,
1932 cHeight,
1933 1, /* mip levels */
1934 D3DUSAGE_DEPTHSTENCIL,
1935 FOURCC_INTZ,
1936 D3DPOOL_DEFAULT,
1937 &pSurface->u.pTexture,
1938 &pSurface->hSharedObject /* might result in poor performance */);
1939 if ( hr == D3D_OK
1940 && ( pSurface->formatD3D == D3DFMT_D24S8
1941 || pSurface->formatD3D == D3DFMT_D24X8))
1942 {
1943 /* Create another texture object to serve as a bounce buffer as the
1944 * D3DFMT_D24S8 and D3DFMT_D24X8 surface can't be locked apparently (from testing).
1945 */
1946 hr = pContext->pDevice->CreateTexture(cWidth,
1947 cHeight,
1948 1, /* mip levels */
1949 D3DUSAGE_DYNAMIC /* Lockable */,
1950 FOURCC_INTZ,
1951 D3DPOOL_SYSTEMMEM,
1952 &pSurface->bounce.pTexture,
1953 NULL);
1954
1955 AssertMsgReturnStmt(hr == D3D_OK,
1956 ("CreateTexture (systemmem) failed with %x\n", hr),
1957 D3D_RELEASE(pSurface->u.pTexture),
1958 VERR_INTERNAL_ERROR);
1959 }
1960
1961 AssertMsgReturn(hr == D3D_OK, ("CreateTexture INTZ failed with %x\n", hr), VERR_INTERNAL_ERROR);
1962
1963 pSurface->fStencilAsTexture = true;
1964 pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_TEXTURE;
1965 }
1966 else
1967 {
1968 if (cDepth > 1)
1969 {
1970 hr = pContext->pDevice->CreateVolumeTexture(cWidth,
1971 cHeight,
1972 cDepth,
1973 numMipLevels,
1974 pSurface->fUsageD3D,
1975 pSurface->formatD3D,
1976 D3DPOOL_DEFAULT,
1977 &pSurface->u.pVolumeTexture,
1978 &pSurface->hSharedObject);
1979 if (hr == D3D_OK)
1980 {
1981 /* Create another texture object to serve as a bounce buffer as the above texture surface can't be locked. */
1982 hr = pContext->pDevice->CreateVolumeTexture(cWidth,
1983 cHeight,
1984 cDepth,
1985 numMipLevels,
1986 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
1987 pSurface->formatD3D,
1988 D3DPOOL_SYSTEMMEM,
1989 &pSurface->bounce.pVolumeTexture,
1990 NULL);
1991 AssertMsgReturnStmt(hr == D3D_OK,
1992 ("CreateVolumeTexture (systemmem) failed with %x\n", hr),
1993 D3D_RELEASE(pSurface->u.pVolumeTexture),
1994 VERR_INTERNAL_ERROR);
1995 }
1996 else
1997 {
1998 Log(("Format not accepted -> try old method\n"));
1999 /* The format was probably not accepted; fall back to our old mode. */
2000 hr = pContext->pDevice->CreateVolumeTexture(cWidth,
2001 cHeight,
2002 cDepth,
2003 numMipLevels,
2004 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
2005 pSurface->formatD3D,
2006 D3DPOOL_DEFAULT,
2007 &pSurface->u.pVolumeTexture,
2008 &pSurface->hSharedObject);
2009 AssertMsgReturn(hr == D3D_OK, ("CreateVolumeTexture (fallback) failed with %x\n", hr), VERR_INTERNAL_ERROR);
2010 }
2011
2012 pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE;
2013 }
2014 else
2015 {
2016 Assert(pSurface->cFaces == 1);
2017
2018 hr = pContext->pDevice->CreateTexture(cWidth,
2019 cHeight,
2020 numMipLevels,
2021 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET /* required for use as a StretchRect destination */,
2022 pSurface->formatD3D,
2023 D3DPOOL_DEFAULT,
2024 &pSurface->u.pTexture,
2025 &pSurface->hSharedObject);
2026 if (hr == D3D_OK)
2027 {
2028 /* Create another texture object to serve as a bounce buffer as the above texture surface can't be locked. */
2029 hr = pContext->pDevice->CreateTexture(cWidth,
2030 cHeight,
2031 numMipLevels,
2032 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
2033 pSurface->formatD3D,
2034 D3DPOOL_SYSTEMMEM,
2035 &pSurface->bounce.pTexture,
2036 NULL);
2037
2038 AssertMsgReturn(hr == D3D_OK, ("CreateTexture (systemmem) failed with %x\n", hr), VERR_INTERNAL_ERROR);
2039
2040 if (pSurface->formatD3D != pSurface->d3dfmtRequested)
2041 {
2042 /* Create a staging texture/render target for format conversion. */
2043 hr = pContext->pDevice->CreateTexture(cWidth,
2044 cHeight,
2045 numMipLevels,
2046 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
2047 pSurface->formatD3D,
2048 D3DPOOL_DEFAULT,
2049 &pSurface->emulated.pTexture,
2050 NULL);
2051 AssertMsgReturn(hr == D3D_OK, ("CreateTexture (emulated) failed with %x\n", hr), VERR_INTERNAL_ERROR);
2052 }
2053 }
2054 else
2055 {
2056 Log(("Format not accepted (%x) -> try old method\n", hr));
2057 /* The format was probably not accepted; fall back to our old mode. */
2058 hr = pContext->pDevice->CreateTexture(cWidth,
2059 cHeight,
2060 numMipLevels,
2061 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
2062 pSurface->formatD3D,
2063 D3DPOOL_DEFAULT,
2064 &pSurface->u.pTexture,
2065 &pSurface->hSharedObject /* might result in poor performance */);
2066 AssertMsgReturn(hr == D3D_OK, ("CreateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
2067 }
2068
2069 pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_TEXTURE;
2070 }
2071 }
2072
2073 Assert(hr == D3D_OK);
2074
2075 if (pSurface->autogenFilter != SVGA3D_TEX_FILTER_NONE)
2076 {
2077 /* Set the mip map generation filter settings. */
2078 IDirect3DBaseTexture9 *pBaseTexture;
2079 if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE)
2080 pBaseTexture = pSurface->u.pVolumeTexture;
2081 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
2082 pBaseTexture = pSurface->u.pCubeTexture;
2083 else
2084 pBaseTexture = pSurface->u.pTexture;
2085 hr = pBaseTexture->SetAutoGenFilterType((D3DTEXTUREFILTERTYPE)pSurface->autogenFilter);
2086 AssertMsg(hr == D3D_OK, ("vmsvga3dBackCreateTexture: SetAutoGenFilterType failed with %x\n", hr));
2087 }
2088
2089 /*
2090 * Always initialize all mipmap levels using the in memory data
2091 * to make sure that the just created texture has the up-to-date content.
2092 * The OpenGL backend does this too.
2093 */
2094 Log(("vmsvga3dBackCreateTexture: sync texture\n"));
2095
2096 if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE)
2097 {
2098 IDirect3DVolumeTexture9 *pVolumeTexture = pSurface->bounce.pVolumeTexture ?
2099 pSurface->bounce.pVolumeTexture :
2100 pSurface->u.pVolumeTexture;
2101
2102 for (uint32_t i = 0; i < numMipLevels; ++i)
2103 {
2104 D3DLOCKED_BOX LockedVolume;
2105 hr = pVolumeTexture->LockBox(i, &LockedVolume, NULL, D3DLOCK_DISCARD);
2106 AssertMsgBreak(hr == D3D_OK, ("LockBox failed with %x\n", hr));
2107
2108 PVMSVGA3DMIPMAPLEVEL pMipLevel = &pSurface->paMipmapLevels[i];
2109
2110 LogFunc(("sync volume texture mipmap level %d (pitch row %x vs %x, slice %x vs %x)\n",
2111 i, LockedVolume.RowPitch, pMipLevel->cbSurfacePitch, LockedVolume.SlicePitch, pMipLevel->cbSurfacePlane));
2112
2113
2114 uint8_t *pDst = (uint8_t *)LockedVolume.pBits;
2115 const uint8_t *pSrc = (uint8_t *)pMipLevel->pSurfaceData;
2116 for (uint32_t d = 0; d < cDepth; ++d)
2117 {
2118 uint8_t *pRowDst = pDst;
2119 const uint8_t *pRowSrc = pSrc;
2120 for (uint32_t h = 0; h < pMipLevel->cBlocksY; ++h)
2121 {
2122 memcpy(pRowDst, pRowSrc, pMipLevel->cbSurfacePitch);
2123 pRowDst += LockedVolume.RowPitch;
2124 pRowSrc += pMipLevel->cbSurfacePitch;
2125 }
2126 pDst += LockedVolume.SlicePitch;
2127 pSrc += pMipLevel->cbSurfacePlane;
2128 }
2129
2130 hr = pVolumeTexture->UnlockBox(i);
2131 AssertMsgBreak(hr == D3D_OK, ("UnlockBox failed with %x\n", hr));
2132
2133 pMipLevel->fDirty = false;
2134 }
2135 }
2136 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
2137 {
2138 IDirect3DCubeTexture9 *pCubeTexture = pSurface->bounce.pCubeTexture ?
2139 pSurface->bounce.pCubeTexture :
2140 pSurface->u.pCubeTexture;
2141
2142 for (uint32_t iFace = 0; iFace < 6; ++iFace)
2143 {
2144 const D3DCUBEMAP_FACES Face = vmsvga3dCubemapFaceFromIndex(iFace);
2145
2146 for (uint32_t i = 0; i < numMipLevels; ++i)
2147 {
2148 D3DLOCKED_RECT LockedRect;
2149 hr = pCubeTexture->LockRect(Face,
2150 i, /* texture level */
2151 &LockedRect,
2152 NULL, /* entire texture */
2153 0);
2154 AssertMsgBreak(hr == D3D_OK, ("LockRect failed with %x\n", hr));
2155
2156 PVMSVGA3DMIPMAPLEVEL pMipLevel = &pSurface->paMipmapLevels[iFace * numMipLevels + i];
2157
2158 LogFunc(("sync texture face %d mipmap level %d (pitch %x vs %x)\n",
2159 iFace, i, LockedRect.Pitch, pMipLevel->cbSurfacePitch));
2160
2161 uint8_t *pDest = (uint8_t *)LockedRect.pBits;
2162 const uint8_t *pSrc = (uint8_t *)pMipLevel->pSurfaceData;
2163 for (uint32_t j = 0; j < pMipLevel->cBlocksY; ++j)
2164 {
2165 memcpy(pDest, pSrc, pMipLevel->cbSurfacePitch);
2166
2167 pDest += LockedRect.Pitch;
2168 pSrc += pMipLevel->cbSurfacePitch;
2169 }
2170
2171 hr = pCubeTexture->UnlockRect(Face, i /* texture level */);
2172 AssertMsgBreak(hr == D3D_OK, ("UnlockRect failed with %x\n", hr));
2173
2174 pMipLevel->fDirty = false;
2175 }
2176
2177 if (hr != D3D_OK)
2178 break;
2179 }
2180
2181 if (hr != D3D_OK)
2182 {
2183 D3D_RELEASE(pSurface->bounce.pCubeTexture);
2184 D3D_RELEASE(pSurface->u.pCubeTexture);
2185 return VERR_INTERNAL_ERROR;
2186 }
2187 }
2188 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
2189 {
2190 IDirect3DTexture9 *pTexture;
2191 if (pSurface->bounce.pTexture)
2192 pTexture = pSurface->bounce.pTexture;
2193 else if (pSurface->formatD3D != pSurface->d3dfmtRequested)
2194 pTexture = pSurface->emulated.pTexture;
2195 else
2196 pTexture = pSurface->u.pTexture;
2197
2198 for (uint32_t i = 0; i < numMipLevels; ++i)
2199 {
2200 D3DLOCKED_RECT LockedRect;
2201
2202 hr = pTexture->LockRect(i, /* texture level */
2203 &LockedRect,
2204 NULL, /* entire texture */
2205 0);
2206
2207 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2208
2209 LogFunc(("sync texture mipmap level %d (pitch %x vs %x)\n", i, LockedRect.Pitch, pSurface->paMipmapLevels[i].cbSurfacePitch));
2210
2211 uint8_t *pDest = (uint8_t *)LockedRect.pBits;
2212 const uint8_t *pSrc = (uint8_t *)pSurface->paMipmapLevels[i].pSurfaceData;
2213 for (uint32_t j = 0; j < pSurface->paMipmapLevels[i].cBlocksY; ++j)
2214 {
2215 memcpy(pDest, pSrc, pSurface->paMipmapLevels[i].cbSurfacePitch);
2216
2217 pDest += LockedRect.Pitch;
2218 pSrc += pSurface->paMipmapLevels[i].cbSurfacePitch;
2219 }
2220
2221 hr = pTexture->UnlockRect(i /* texture level */);
2222 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2223
2224 pSurface->paMipmapLevels[i].fDirty = false;
2225 }
2226 }
2227 else
2228 {
2229 AssertMsgFailedReturn(("enmD3DResType not expected %d\n", pSurface->enmD3DResType), VERR_INTERNAL_ERROR);
2230 }
2231
2232 if (pSurface->bounce.pTexture)
2233 {
2234 Log(("vmsvga3dBackCreateTexture: sync dirty texture from bounce buffer\n"));
2235 if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE)
2236 hr = pContext->pDevice->UpdateTexture(pSurface->bounce.pVolumeTexture, pSurface->u.pVolumeTexture);
2237 else
2238 hr = D3D9UpdateTexture(pContext, pSurface);
2239 AssertMsgReturn(hr == D3D_OK, ("UpdateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
2240
2241 /* We will now use the bounce texture for all memory accesses, so free our surface memory buffer. */
2242 for (uint32_t i = 0; i < pSurface->cLevels; i++)
2243 {
2244 RTMemFree(pSurface->paMipmapLevels[i].pSurfaceData);
2245 pSurface->paMipmapLevels[i].pSurfaceData = NULL;
2246 }
2247
2248 /* Track the UpdateTexture operation. */
2249 vmsvga3dSurfaceTrackUsage(pState, pContext, pSurface);
2250 }
2251 pSurface->fDirty = false;
2252
2253 Assert(pSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_NONE);
2254
2255 pSurface->surfaceFlags |= SVGA3D_SURFACE_HINT_TEXTURE;
2256 pSurface->idAssociatedContext = idAssociatedContext;
2257 return VINF_SUCCESS;
2258}
2259
2260
2261/**
2262 * Backend worker for implementing SVGA_3D_CMD_SURFACE_STRETCHBLT.
2263 *
2264 * @returns VBox status code.
2265 * @param pThis The VGA device instance.
2266 * @param pState The VMSVGA3d state.
2267 * @param pDstSurface The destination host surface.
2268 * @param uDstFace The destination face (valid).
2269 * @param uDstMipmap The destination mipmap level (valid).
2270 * @param pDstBox The destination box.
2271 * @param pSrcSurface The source host surface.
2272 * @param uSrcFace The destination face (valid).
2273 * @param uSrcMipmap The source mimap level (valid).
2274 * @param pSrcBox The source box.
2275 * @param enmMode The strecht blt mode .
2276 * @param pContext The VMSVGA3d context (already current for OGL).
2277 */
2278static DECLCALLBACK(int) vmsvga3dBackSurfaceStretchBlt(PVGASTATE pThis, PVMSVGA3DSTATE pState,
2279 PVMSVGA3DSURFACE pDstSurface, uint32_t uDstFace, uint32_t uDstMipmap, SVGA3dBox const *pDstBox,
2280 PVMSVGA3DSURFACE pSrcSurface, uint32_t uSrcFace, uint32_t uSrcMipmap, SVGA3dBox const *pSrcBox,
2281 SVGA3dStretchBltMode enmMode, PVMSVGA3DCONTEXT pContext)
2282{
2283 RT_NOREF(pThis);
2284
2285 HRESULT hr;
2286 int rc;
2287
2288 AssertReturn(pSrcSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE, VERR_NOT_IMPLEMENTED);
2289 AssertReturn(pDstSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE, VERR_NOT_IMPLEMENTED);
2290
2291 /* Flush the drawing pipeline for this surface as it could be used in a shared context. */
2292 vmsvga3dSurfaceFlush(pSrcSurface);
2293 vmsvga3dSurfaceFlush(pDstSurface);
2294
2295 RECT RectSrc;
2296 RectSrc.left = pSrcBox->x;
2297 RectSrc.top = pSrcBox->y;
2298 RectSrc.right = pSrcBox->x + pSrcBox->w; /* exclusive */
2299 RectSrc.bottom = pSrcBox->y + pSrcBox->h; /* exclusive */
2300 Assert(!pSrcBox->z);
2301
2302 RECT RectDst;
2303 RectDst.left = pDstBox->x;
2304 RectDst.top = pDstBox->y;
2305 RectDst.right = pDstBox->x + pDstBox->w; /* exclusive */
2306 RectDst.bottom = pDstBox->y + pDstBox->h; /* exclusive */
2307 Assert(!pDstBox->z);
2308
2309 IDirect3DSurface9 *pSrc;
2310 rc = vmsvga3dGetD3DSurface(pState, pContext, pSrcSurface, uSrcFace, uSrcMipmap, false, &pSrc);
2311 AssertRCReturn(rc, rc);
2312
2313 IDirect3DSurface9 *pDst;
2314 rc = vmsvga3dGetD3DSurface(pState, pContext, pDstSurface, uDstFace, uDstMipmap, false, &pDst);
2315 AssertRCReturn(rc, rc);
2316
2317 D3DTEXTUREFILTERTYPE moded3d;
2318 switch (enmMode)
2319 {
2320 case SVGA3D_STRETCH_BLT_POINT:
2321 moded3d = D3DTEXF_POINT;
2322 break;
2323
2324 case SVGA3D_STRETCH_BLT_LINEAR:
2325 moded3d = D3DTEXF_LINEAR;
2326 break;
2327
2328 default:
2329 AssertFailed();
2330 moded3d = D3DTEXF_NONE;
2331 break;
2332 }
2333
2334 hr = pContext->pDevice->StretchRect(pSrc, &RectSrc, pDst, &RectDst, moded3d);
2335
2336 D3D_RELEASE(pDst);
2337 D3D_RELEASE(pSrc);
2338
2339 AssertMsgReturn(hr == D3D_OK, ("StretchRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2340
2341 /* Track the StretchRect operation. */
2342 vmsvga3dSurfaceTrackUsage(pState, pContext, pSrcSurface);
2343 vmsvga3dSurfaceTrackUsage(pState, pContext, pDstSurface);
2344
2345 return VINF_SUCCESS;
2346}
2347
2348
2349/**
2350 * Backend worker for implementing SVGA_3D_CMD_SURFACE_DMA that copies one box.
2351 *
2352 * @returns Failure status code or @a rc.
2353 * @param pThis The shared VGA/VMSVGA instance data.
2354 * @param pThisCC The VGA/VMSVGA state for ring-3.
2355 * @param pState The VMSVGA3d state.
2356 * @param pSurface The host surface.
2357 * @param pMipLevel Mipmap level. The caller knows it already.
2358 * @param uHostFace The host face (valid).
2359 * @param uHostMipmap The host mipmap level (valid).
2360 * @param GuestPtr The guest pointer.
2361 * @param cbGuestPitch The guest pitch.
2362 * @param transfer The transfer direction.
2363 * @param pBox The box to copy (clipped, valid, except for guest's srcx, srcy, srcz).
2364 * @param pContext The context (for OpenGL).
2365 * @param rc The current rc for all boxes.
2366 * @param iBox The current box number (for Direct 3D).
2367 */
2368static DECLCALLBACK(int) vmsvga3dBackSurfaceDMACopyBox(PVGASTATE pThis, PVGASTATECC pThisCC, PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface,
2369 PVMSVGA3DMIPMAPLEVEL pMipLevel, uint32_t uHostFace, uint32_t uHostMipmap,
2370 SVGAGuestPtr GuestPtr, uint32_t cbGuestPitch, SVGA3dTransferType transfer,
2371 SVGA3dCopyBox const *pBox, PVMSVGA3DCONTEXT pContext, int rc, int iBox)
2372{
2373 HRESULT hr = D3D_OK;
2374 const DWORD dwFlags = transfer == SVGA3D_READ_HOST_VRAM ? D3DLOCK_READONLY : 0;
2375
2376 AssertReturn(pSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE, VERR_NOT_IMPLEMENTED);
2377
2378 const bool fTexture = pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
2379 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE;
2380 if ( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_SURFACE
2381 || fTexture)
2382 {
2383 rc = vmsvga3dContextFromCid(pState, pSurface->idAssociatedContext, &pContext);
2384 AssertRCReturn(rc, rc);
2385 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
2386
2387 /* Get the surface involved in the transfer. */
2388 IDirect3DSurface9 *pSurf;
2389 rc = vmsvga3dGetD3DSurface(pState, pContext, pSurface, uHostFace, uHostMipmap, true, &pSurf);
2390 AssertRCReturn(rc, rc);
2391
2392 if (transfer == SVGA3D_READ_HOST_VRAM)
2393 {
2394 /* Texture data is copied to the host VRAM.
2395 * Update the 'bounce' texture if necessary.
2396 */
2397 if ( fTexture
2398 && pSurface->bounce.pTexture
2399 && iBox == 0 /* only the first time */)
2400 {
2401 /** @todo inefficient for VRAM buffers!! */
2402 if (RT_BOOL(pSurface->surfaceFlags & SVGA3D_SURFACE_HINT_RENDERTARGET))
2403 {
2404 /* Copy the texture mipmap level to the bounce texture. */
2405 hr = D3D9GetRenderTargetData(pContext, pSurface, uHostFace, uHostMipmap);
2406 AssertMsgReturn(hr == D3D_OK, ("D3D9GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
2407 }
2408 }
2409 }
2410
2411 uint32_t const u32GuestBlockX = pBox->srcx / pSurface->cxBlock;
2412 uint32_t const u32GuestBlockY = pBox->srcy / pSurface->cyBlock;
2413 Assert(u32GuestBlockX * pSurface->cxBlock == pBox->srcx);
2414 Assert(u32GuestBlockY * pSurface->cyBlock == pBox->srcy);
2415 uint32_t const cBlocksX = (pBox->w + pSurface->cxBlock - 1) / pSurface->cxBlock;
2416 uint32_t const cBlocksY = (pBox->h + pSurface->cyBlock - 1) / pSurface->cyBlock;
2417 AssertMsgReturn(cBlocksX && cBlocksY, ("Empty box %dx%d\n", pBox->w, pBox->h), VERR_INTERNAL_ERROR);
2418
2419 /* vmsvgaR3GmrTransfer verifies uGuestOffset.
2420 * srcx(u32GuestBlockX) and srcy(u32GuestBlockY) have been verified in vmsvga3dSurfaceDMA
2421 * to not cause 32 bit overflow when multiplied by cbBlock and cbGuestPitch.
2422 */
2423 uint64_t const uGuestOffset = u32GuestBlockX * pSurface->cbBlock + u32GuestBlockY * cbGuestPitch;
2424 AssertReturn(uGuestOffset < UINT32_MAX, VERR_INVALID_PARAMETER);
2425
2426 RECT Rect;
2427 Rect.left = pBox->x;
2428 Rect.top = pBox->y;
2429 Rect.right = pBox->x + pBox->w; /* exclusive */
2430 Rect.bottom = pBox->y + pBox->h; /* exclusive */
2431
2432 D3DLOCKED_RECT LockedRect;
2433 hr = pSurf->LockRect(&LockedRect, &Rect, dwFlags);
2434 AssertMsgReturn(hr == D3D_OK, ("LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2435
2436 LogFunc(("Lock sid=%u %s(bounce=%d) memory for rectangle (%d,%d)(%d,%d)\n",
2437 pSurface->id, fTexture ? "TEXTURE " : "", RT_BOOL(pSurface->bounce.pTexture),
2438 Rect.left, Rect.top, Rect.right, Rect.bottom));
2439
2440 /* Prepare parameters for vmsvgaR3GmrTransfer, which needs the host buffer address, size
2441 * and offset of the first scanline.
2442 */
2443 uint32_t const cbLockedBuf = RT_ABS(LockedRect.Pitch) * cBlocksY;
2444 uint8_t *pu8LockedBuf = (uint8_t *)LockedRect.pBits;
2445 if (LockedRect.Pitch < 0)
2446 pu8LockedBuf -= cbLockedBuf + LockedRect.Pitch;
2447 uint32_t const offLockedBuf = (uint32_t)((uintptr_t)LockedRect.pBits - (uintptr_t)pu8LockedBuf);
2448
2449 rc = vmsvgaR3GmrTransfer(pThis,
2450 pThisCC,
2451 transfer,
2452 pu8LockedBuf,
2453 cbLockedBuf,
2454 offLockedBuf,
2455 LockedRect.Pitch,
2456 GuestPtr,
2457 (uint32_t)uGuestOffset,
2458 cbGuestPitch,
2459 cBlocksX * pSurface->cbBlock,
2460 cBlocksY);
2461 AssertRC(rc);
2462
2463 Log4(("first line:\n%.*Rhxd\n", cBlocksX * pSurface->cbBlock, LockedRect.pBits));
2464
2465 hr = pSurf->UnlockRect();
2466
2467 D3D_RELEASE(pSurf);
2468
2469 AssertMsgReturn(hr == D3D_OK, ("UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2470
2471 if (transfer == SVGA3D_WRITE_HOST_VRAM)
2472 {
2473 /* Data is copied to the texture. Copy updated 'bounce' texture to the actual if necessary.
2474 */
2475 /// @todo for the last iBox only.
2476 if ( fTexture
2477 && pSurface->bounce.pTexture)
2478 {
2479 LogFunc(("Sync texture from bounce buffer\n"));
2480
2481 /* Copy the new contents to the actual texture object. */
2482 hr = D3D9UpdateTexture(pContext, pSurface);
2483 AssertMsgReturn(hr == D3D_OK, ("UpdateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
2484
2485 /* Track the copy operation. */
2486 vmsvga3dSurfaceTrackUsage(pState, pContext, pSurface);
2487 }
2488 }
2489 }
2490 else if ( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER
2491 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_INDEX_BUFFER)
2492 {
2493 /*
2494 * Mesa SVGA driver can use the same buffer either for vertex or index data.
2495 * But D3D distinguishes between index and vertex buffer objects.
2496 * Therefore it should be possible to switch the buffer type on the fly.
2497 *
2498 * Always save the data to the memory buffer in pSurface->paMipmapLevels and,
2499 * if necessary, recreate the corresponding D3D object with the data.
2500 */
2501
2502 /* Buffers are uncompressed. */
2503 AssertReturn(pSurface->cxBlock == 1 && pSurface->cyBlock == 1, VERR_INTERNAL_ERROR);
2504
2505 /* Caller already clipped pBox and buffers are 1-dimensional. */
2506 Assert(pBox->y == 0 && pBox->h == 1 && pBox->z == 0 && pBox->d == 1);
2507
2508 /* The caller has already updated pMipLevel->pSurfaceData, see VMSVGA3DSURFACE_NEEDS_DATA. */
2509
2510#ifdef LOG_ENABLED
2511 uint32_t const offHst = pBox->x * pSurface->cbBlock;
2512 uint32_t const cbWidth = pBox->w * pSurface->cbBlock;
2513 Log4(("Buffer updated at [0x%x;0x%x):\n%.*Rhxd\n", offHst, offHst + cbWidth, cbWidth, (uint8_t *)pMipLevel->pSurfaceData + offHst));
2514#endif
2515
2516 /* Do not bother to copy the data to the D3D resource now. vmsvga3dDrawPrimitives will do that.
2517 * The SVGA driver may use the same surface for both index and vertex data.
2518 */
2519
2520 /* Make sure that vmsvga3dDrawPrimitives fetches the new data. */
2521 pMipLevel->fDirty = true;
2522 pSurface->fDirty = true;
2523 }
2524 else
2525 {
2526 AssertMsgFailed(("Unsupported surface flags 0x%08X, type %d\n", pSurface->surfaceFlags, pSurface->enmD3DResType));
2527 }
2528
2529 return rc;
2530}
2531
2532static DECLCALLBACK(int) vmsvga3dBackGenerateMipmaps(PVGASTATECC pThisCC, uint32_t sid, SVGA3dTextureFilter filter)
2533{
2534 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
2535 HRESULT hr;
2536
2537 PVMSVGA3DSURFACE pSurface;
2538 int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
2539 AssertRCReturn(rc, rc);
2540 AssertReturn(pSurface->idAssociatedContext != SVGA3D_INVALID_ID, VERR_INTERNAL_ERROR);
2541
2542 Assert(filter != SVGA3D_TEX_FILTER_FLATCUBIC);
2543 Assert(filter != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
2544 pSurface->autogenFilter = filter;
2545
2546 Log(("vmsvga3dGenerateMipmaps: sid=%u filter=%d\n", sid, filter));
2547
2548 if (!pSurface->u.pSurface)
2549 {
2550 /** @todo stricter checks for associated context */
2551 uint32_t const cid = pSurface->idAssociatedContext;
2552
2553 PVMSVGA3DCONTEXT pContext;
2554 rc = vmsvga3dContextFromCid(pState, cid, &pContext);
2555 AssertRCReturn(rc, rc);
2556 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
2557
2558 /* Unknown surface type; turn it into a texture. */
2559 LogFunc(("unknown src surface sid=%u type=%d format=%d -> create texture\n", sid, pSurface->surfaceFlags, pSurface->format));
2560 rc = vmsvga3dBackCreateTexture(pThisCC, pContext, cid, pSurface);
2561 AssertRCReturn(rc, rc);
2562 }
2563
2564 AssertReturn( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
2565 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE
2566 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE,
2567 VERR_INVALID_PARAMETER);
2568
2569 hr = pSurface->u.pTexture->SetAutoGenFilterType((D3DTEXTUREFILTERTYPE)filter);
2570 AssertMsg(hr == D3D_OK, ("SetAutoGenFilterType failed with %x\n", hr));
2571
2572 /* Generate the mip maps. */
2573 pSurface->u.pTexture->GenerateMipSubLevels();
2574
2575 return VINF_SUCCESS;
2576}
2577
2578
2579/**
2580 * Create a new 3d context
2581 *
2582 * @returns VBox status code.
2583 * @param pThisCC The VGA/VMSVGA state for ring-3.
2584 * @param cid Context id
2585 */
2586static DECLCALLBACK(int) vmsvga3dBackContextDefine(PVGASTATECC pThisCC, uint32_t cid)
2587{
2588 int rc;
2589 PVMSVGA3DCONTEXT pContext;
2590 HRESULT hr;
2591 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
2592
2593 Log(("vmsvga3dContextDefine id %x\n", cid));
2594
2595 AssertReturn(pState, VERR_NO_MEMORY);
2596 AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
2597
2598 if (cid >= pState->cContexts)
2599 {
2600 /* Grow the array. */
2601 uint32_t cNew = RT_ALIGN(cid + 15, 16);
2602 void *pvNew = RTMemRealloc(pState->papContexts, sizeof(pState->papContexts[0]) * cNew);
2603 AssertReturn(pvNew, VERR_NO_MEMORY);
2604 pState->papContexts = (PVMSVGA3DCONTEXT *)pvNew;
2605 while (pState->cContexts < cNew)
2606 {
2607 pContext = (PVMSVGA3DCONTEXT)RTMemAllocZ(sizeof(*pContext));
2608 AssertReturn(pContext, VERR_NO_MEMORY);
2609 pContext->id = SVGA3D_INVALID_ID;
2610 pState->papContexts[pState->cContexts++] = pContext;
2611 }
2612 }
2613 /* If one already exists with this id, then destroy it now. */
2614 if (pState->papContexts[cid]->id != SVGA3D_INVALID_ID)
2615 vmsvga3dBackContextDestroy(pThisCC, cid);
2616
2617 pContext = pState->papContexts[cid];
2618 memset(pContext, 0, sizeof(*pContext));
2619 pContext->id = cid;
2620 for (uint32_t i = 0; i< RT_ELEMENTS(pContext->aSidActiveTextures); i++)
2621 pContext->aSidActiveTextures[i] = SVGA3D_INVALID_ID;
2622 pContext->state.shidVertex = SVGA3D_INVALID_ID;
2623 pContext->state.shidPixel = SVGA3D_INVALID_ID;
2624
2625 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); i++)
2626 pContext->state.aRenderTargets[i] = SVGA3D_INVALID_ID;
2627
2628 /* Create a context window with minimal 4x4 size. We will never use the swapchain
2629 * to present the rendered image. Rendered images from the guest will be copied to
2630 * the VMSVGA SCREEN object, which can be either an offscreen render target or
2631 * system memory in the guest VRAM.
2632 */
2633 rc = vmsvga3dContextWindowCreate(pState->hInstance, pState->pWindowThread, pState->WndRequestSem, &pContext->hwnd);
2634 AssertRCReturn(rc, rc);
2635
2636 /* Changed when the function returns. */
2637 D3DPRESENT_PARAMETERS PresParam;
2638 PresParam.BackBufferWidth = 0;
2639 PresParam.BackBufferHeight = 0;
2640 PresParam.BackBufferFormat = D3DFMT_UNKNOWN;
2641 PresParam.BackBufferCount = 0;
2642
2643 PresParam.MultiSampleType = D3DMULTISAMPLE_NONE;
2644 PresParam.MultiSampleQuality = 0;
2645 PresParam.SwapEffect = D3DSWAPEFFECT_DISCARD;
2646 PresParam.hDeviceWindow = pContext->hwnd;
2647 PresParam.Windowed = TRUE;
2648 PresParam.EnableAutoDepthStencil = FALSE;
2649 PresParam.AutoDepthStencilFormat = D3DFMT_UNKNOWN; /* not relevant */
2650 PresParam.Flags = 0;
2651 PresParam.FullScreen_RefreshRateInHz = 0; /* windowed -> 0 */
2652 /** @todo consider using D3DPRESENT_DONOTWAIT so we don't wait for the GPU during Present calls. */
2653 PresParam.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
2654
2655#if 0
2656 VMSVGA3DCREATEDEVICEPARAMS Params = { pState, pContext, &PresParam, 0 };
2657 rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_CREATE_DEVICE, 0, (LPARAM)&Params);
2658 AssertRCReturn(rc, rc);
2659 hr = Params.hrc;
2660
2661#else
2662 /** @todo Docs indicates that we should be using
2663 * D3DCREATE_HARDWARE_VERTEXPROCESSING with W10 1607 and higher.
2664 * https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dcreate */
2665 hr = pState->pD3D9->CreateDeviceEx(D3DADAPTER_DEFAULT,
2666 D3DDEVTYPE_HAL,
2667 pContext->hwnd,
2668 D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING, //D3DCREATE_HARDWARE_VERTEXPROCESSING,
2669 &PresParam,
2670 NULL,
2671 &pContext->pDevice);
2672#endif
2673 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dContextDefine: CreateDevice failed with %x\n", hr), VERR_INTERNAL_ERROR);
2674
2675 Log(("vmsvga3dContextDefine: Backbuffer (%d,%d) count=%d format=%x\n", PresParam.BackBufferWidth, PresParam.BackBufferHeight, PresParam.BackBufferCount, PresParam.BackBufferFormat));
2676 return VINF_SUCCESS;
2677}
2678
2679/**
2680 * Destroy an existing 3d context
2681 *
2682 * @returns VBox status code.
2683 * @param pThisCC The VGA/VMSVGA state for ring-3.
2684 * @param cid Context id
2685 */
2686static DECLCALLBACK(int) vmsvga3dBackContextDestroy(PVGASTATECC pThisCC, uint32_t cid)
2687{
2688 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
2689 AssertReturn(pState, VERR_NO_MEMORY);
2690
2691 AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
2692
2693 if ( cid < pState->cContexts
2694 && pState->papContexts[cid]->id == cid)
2695 {
2696 PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
2697
2698 Log(("vmsvga3dContextDestroy id %x\n", cid));
2699
2700 /* Cleanup the device runtime state. */
2701 if (pContext->pDevice)
2702 pContext->pDevice->SetVertexDeclaration(NULL);
2703 D3D_RELEASE(pContext->d3dState.pVertexDecl);
2704
2705 /* Check for all surfaces that are associated with this context to remove all dependencies */
2706 for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
2707 {
2708 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
2709 if ( pSurface->id == sid
2710 && pSurface->idAssociatedContext == cid)
2711 {
2712 int rc;
2713
2714 LogFunc(("Remove all dependencies for surface sid=%u\n", sid));
2715
2716 uint32_t const surfaceFlags = pSurface->surfaceFlags;
2717 SVGA3dSurfaceFormat const format = pSurface->format;
2718 uint32_t const multisampleCount = pSurface->multiSampleCount;
2719 SVGA3dTextureFilter const autogenFilter = pSurface->autogenFilter;
2720 uint32_t const cFaces = pSurface->cFaces;
2721 uint32_t const cMipLevels = pSurface->cLevels;
2722
2723 SVGA3dSize *pMipLevelSize = (SVGA3dSize *)RTMemAllocZ(cMipLevels * cFaces * sizeof(SVGA3dSize));
2724 AssertReturn(pMipLevelSize, VERR_NO_MEMORY);
2725
2726 for (uint32_t face = 0; face < pSurface->cFaces; face++)
2727 {
2728 for (uint32_t i = 0; i < cMipLevels; i++)
2729 {
2730 uint32_t idx = i + face * cMipLevels;
2731 memcpy(&pMipLevelSize[idx], &pSurface->paMipmapLevels[idx].mipmapSize, sizeof(SVGA3dSize));
2732 }
2733 }
2734
2735 /* Recreate the surface with the original settings; destroys the contents, but that seems fairly safe since the context is also destroyed. */
2736#ifdef DEBUG_sunlover
2737 /** @todo not safe with shared objects */
2738 Assert(pSurface->pSharedObjectTree == NULL);
2739#endif
2740
2741 rc = vmsvga3dSurfaceDestroy(pThisCC, sid);
2742 AssertRC(rc);
2743
2744 rc = vmsvga3dSurfaceDefine(pThisCC, sid, surfaceFlags, format, multisampleCount, autogenFilter,
2745 cMipLevels, &pMipLevelSize[0], /* fAllocMipLevels = */ true);
2746 AssertRC(rc);
2747
2748 Assert(!pSurface->u.pSurface);
2749 }
2750 else
2751 {
2752 /* Check for a shared surface object. */
2753 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTAvlU32Get(&pSurface->pSharedObjectTree, cid);
2754 if (pSharedSurface)
2755 {
2756 LogFunc(("Remove shared dependency for surface sid=%u\n", sid));
2757
2758 switch (pSurface->enmD3DResType)
2759 {
2760 case VMSVGA3D_D3DRESTYPE_TEXTURE:
2761 Assert(pSharedSurface->u.pTexture);
2762 D3D_RELEASE(pSharedSurface->u.pTexture);
2763 break;
2764
2765 case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
2766 Assert(pSharedSurface->u.pCubeTexture);
2767 D3D_RELEASE(pSharedSurface->u.pCubeTexture);
2768 break;
2769
2770 case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
2771 Assert(pSharedSurface->u.pVolumeTexture);
2772 D3D_RELEASE(pSharedSurface->u.pVolumeTexture);
2773 break;
2774
2775 default:
2776 AssertFailed();
2777 break;
2778 }
2779 RTAvlU32Remove(&pSurface->pSharedObjectTree, cid);
2780 RTMemFree(pSharedSurface);
2781 }
2782 }
2783 }
2784
2785 /* Destroy all leftover pixel shaders. */
2786 for (uint32_t i = 0; i < pContext->cPixelShaders; i++)
2787 {
2788 if (pContext->paPixelShader[i].id != SVGA3D_INVALID_ID)
2789 vmsvga3dBackShaderDestroy(pThisCC, pContext->paPixelShader[i].cid, pContext->paPixelShader[i].id, pContext->paPixelShader[i].type);
2790 }
2791 if (pContext->paPixelShader)
2792 RTMemFree(pContext->paPixelShader);
2793
2794 /* Destroy all leftover vertex shaders. */
2795 for (uint32_t i = 0; i < pContext->cVertexShaders; i++)
2796 {
2797 if (pContext->paVertexShader[i].id != SVGA3D_INVALID_ID)
2798 vmsvga3dBackShaderDestroy(pThisCC, pContext->paVertexShader[i].cid, pContext->paVertexShader[i].id, pContext->paVertexShader[i].type);
2799 }
2800 if (pContext->paVertexShader)
2801 RTMemFree(pContext->paVertexShader);
2802
2803 if (pContext->state.paVertexShaderConst)
2804 RTMemFree(pContext->state.paVertexShaderConst);
2805 if (pContext->state.paPixelShaderConst)
2806 RTMemFree(pContext->state.paPixelShaderConst);
2807
2808 vmsvga3dBackOcclusionQueryDelete(pThisCC, pContext);
2809
2810 /* Release the D3D device object */
2811 D3D_RELEASE(pContext->pDevice);
2812
2813 /* Destroy the window we've created. */
2814 int rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_DESTROYWINDOW, (WPARAM)pContext->hwnd, 0);
2815 AssertRC(rc);
2816
2817 memset(pContext, 0, sizeof(*pContext));
2818 pContext->id = SVGA3D_INVALID_ID;
2819 }
2820 else
2821 AssertFailed();
2822
2823 return VINF_SUCCESS;
2824}
2825
2826static DECLCALLBACK(int) vmsvga3dBackDefineScreen(PVGASTATE pThis, PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)
2827{
2828 RT_NOREF(pThis, pThisCC, pScreen);
2829 return VERR_NOT_IMPLEMENTED;
2830}
2831
2832static DECLCALLBACK(int) vmsvga3dBackDestroyScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)
2833{
2834 RT_NOREF(pThisCC, pScreen);
2835 return VERR_NOT_IMPLEMENTED;
2836}
2837
2838static DECLCALLBACK(int) vmsvga3dBackSurfaceBlitToScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen,
2839 SVGASignedRect destRect, SVGA3dSurfaceImageId srcImage,
2840 SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *paRects)
2841{
2842 RT_NOREF(pThisCC, pScreen, destRect, srcImage, srcRect, cRects, paRects);
2843 return VERR_NOT_IMPLEMENTED;
2844}
2845
2846static int vmsvga3dContextTrackUsage(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
2847{
2848 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
2849 AssertReturn(pState, VERR_NO_MEMORY);
2850
2851 /* Inject fences to make sure we can track surface usage in case the client wants to reuse it in another context. */
2852 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTextures); ++i)
2853 {
2854 if (pContext->aSidActiveTextures[i] != SVGA3D_INVALID_ID)
2855 vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->aSidActiveTextures[i]);
2856 }
2857 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); ++i)
2858 if (pContext->state.aRenderTargets[i] != SVGA3D_INVALID_ID)
2859 vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->state.aRenderTargets[i]);
2860
2861 return VINF_SUCCESS;
2862}
2863
2864/* Handle resize */
2865static DECLCALLBACK(int) vmsvga3dBackChangeMode(PVGASTATECC pThisCC)
2866{
2867 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
2868 AssertReturn(pState, VERR_NO_MEMORY);
2869
2870 /* Resize all active contexts. */
2871 for (uint32_t i = 0; i < pState->cContexts; i++)
2872 {
2873 PVMSVGA3DCONTEXT pContext = pState->papContexts[i];
2874 uint32_t cid = pContext->id;
2875
2876 if (cid != SVGA3D_INVALID_ID)
2877 {
2878 D3DPRESENT_PARAMETERS PresParam;
2879 D3DVIEWPORT9 viewportOrg;
2880 HRESULT hr;
2881
2882#ifdef VMSVGA3D_DIRECT3D9_RESET
2883 /* Sync back all surface data as everything is lost after the Reset. */
2884 for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
2885 {
2886 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
2887 if ( pSurface->id == sid
2888 && pSurface->idAssociatedContext == cid
2889 && pSurface->u.pSurface)
2890 {
2891 Log(("vmsvga3dChangeMode: sync back data of surface sid=%u (fDirty=%d)\n", sid, pSurface->fDirty));
2892
2893 /* Reallocate our surface memory buffers. */
2894 for (uint32_t i = 0; i < pSurface->cMipLevels; i++)
2895 {
2896 PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[i];
2897
2898 pMipmapLevel->pSurfaceData = RTMemAllocZ(pMipmapLevel->cbSurface);
2899 AssertReturn(pMipmapLevel->pSurfaceData, VERR_NO_MEMORY);
2900
2901 if (!pSurface->fDirty)
2902 {
2903 D3DLOCKED_RECT LockedRect;
2904
2905 if (pSurface->bounce.pTexture)
2906 {
2907 IDirect3DSurface9 *pSrc, *pDest;
2908
2909 /** @todo only sync when something was actually rendered (since the last sync) */
2910 Log(("vmsvga3dChangeMode: sync bounce buffer (level %d)\n", i));
2911 hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDest);
2912 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2913
2914 hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc);
2915 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2916
2917 hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
2918 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
2919
2920 D3D_RELEASE(pSrc);
2921 D3D_RELEASE(pDest);
2922
2923 hr = pSurface->bounce.pTexture->LockRect(i,
2924 &LockedRect,
2925 NULL,
2926 D3DLOCK_READONLY);
2927 }
2928 else
2929 hr = pSurface->u.pTexture->LockRect(i,
2930 &LockedRect,
2931 NULL,
2932 D3DLOCK_READONLY);
2933 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2934
2935 /* Copy the data one line at a time in case the internal pitch is different. */
2936 for (uint32_t j = 0; j < pMipmapLevel->size.height; j++)
2937 {
2938 memcpy((uint8_t *)pMipmapLevel->pSurfaceData + j * pMipmapLevel->cbSurfacePitch, (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch, pMipmapLevel->cbSurfacePitch);
2939 }
2940
2941 if (pSurface->bounce.pTexture)
2942 hr = pSurface->bounce.pTexture->UnlockRect(i);
2943 else
2944 hr = pSurface->u.pTexture->UnlockRect(i);
2945 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2946 }
2947 }
2948
2949
2950 switch (pSurface->flags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)
2951 {
2952 case SVGA3D_SURFACE_CUBEMAP:
2953 case SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_HINT_TEXTURE:
2954 case SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
2955 D3D_RELEASE(pSurface->u.pCubeTexture);
2956 D3D_RELEASE(pSurface->bounce.pCubeTexture);
2957 break;
2958
2959 case SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER:
2960 case SVGA3D_SURFACE_HINT_INDEXBUFFER:
2961 case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
2962 if (pSurface->fu32ActualUsageFlags == SVGA3D_SURFACE_HINT_VERTEXBUFFER)
2963 D3D_RELEASE(pSurface->u.pVertexBuffer);
2964 else if (pSurface->fu32ActualUsageFlags == SVGA3D_SURFACE_HINT_INDEXBUFFER)
2965 D3D_RELEASE(pSurface->u.pIndexBuffer);
2966 else
2967 AssertMsg(pSurface->u.pVertexBuffer == NULL, ("fu32ActualUsageFlags %x\n", pSurface->fu32ActualUsageFlags));
2968 break;
2969
2970 case SVGA3D_SURFACE_HINT_TEXTURE:
2971 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
2972 D3D_RELEASE(pSurface->u.pTexture);
2973 D3D_RELEASE(pSurface->bounce.pTexture);
2974 break;
2975
2976 case SVGA3D_SURFACE_HINT_RENDERTARGET:
2977 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
2978 if (pSurface->fStencilAsTexture)
2979 D3D_RELEASE(pSurface->u.pTexture);
2980 else
2981 D3D_RELEASE(pSurface->u.pSurface);
2982 break;
2983
2984 default:
2985 AssertFailed();
2986 break;
2987 }
2988 RTAvlU32Destroy(&pSurface->pSharedObjectTree, vmsvga3dSharedSurfaceDestroyTree, pSurface);
2989 Assert(pSurface->pSharedObjectTree == NULL);
2990
2991 pSurface->idAssociatedContext = SVGA3D_INVALID_ID;
2992 pSurface->hSharedObject = 0;
2993 }
2994 }
2995#endif /* #ifdef VMSVGA3D_DIRECT3D9_RESET */
2996
2997 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
2998
2999 /* Cleanup the device runtime state. */
3000 pContext->pDevice->SetVertexDeclaration(NULL);
3001 D3D_RELEASE(pContext->d3dState.pVertexDecl);
3002
3003 hr = pContext->pDevice->GetViewport(&viewportOrg);
3004 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3005
3006 Log(("vmsvga3dChangeMode: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewportOrg.X, viewportOrg.Y, viewportOrg.Width, viewportOrg.Height, (uint32_t)(viewportOrg.MinZ * 100.0), (uint32_t)(viewportOrg.MaxZ * 100.0)));
3007
3008 /* Changed when the function returns. */
3009 PresParam.BackBufferWidth = 0;
3010 PresParam.BackBufferHeight = 0;
3011 PresParam.BackBufferFormat = D3DFMT_UNKNOWN;
3012 PresParam.BackBufferCount = 0;
3013
3014 PresParam.MultiSampleType = D3DMULTISAMPLE_NONE;
3015 PresParam.MultiSampleQuality = 0;
3016 PresParam.SwapEffect = D3DSWAPEFFECT_DISCARD;
3017 PresParam.hDeviceWindow = pContext->hwnd;
3018 PresParam.Windowed = TRUE;
3019 PresParam.EnableAutoDepthStencil = FALSE;
3020 PresParam.AutoDepthStencilFormat = D3DFMT_UNKNOWN; /* not relevant */
3021 PresParam.Flags = 0;
3022 PresParam.FullScreen_RefreshRateInHz = 0; /* windowed -> 0 */
3023 /** @todo consider using D3DPRESENT_DONOTWAIT so we don't wait for the GPU during Present calls. */
3024 PresParam.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;;
3025
3026 /* ResetEx does not trash the device state */
3027 hr = pContext->pDevice->ResetEx(&PresParam, NULL);
3028 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: Reset failed with %x\n", hr), VERR_INTERNAL_ERROR);
3029
3030 Log(("vmsvga3dChangeMode: Backbuffer (%d,%d) count=%d format=%x\n", PresParam.BackBufferWidth, PresParam.BackBufferHeight, PresParam.BackBufferCount, PresParam.BackBufferFormat));
3031
3032 /* ResetEx changes the viewport; restore it again. */
3033 hr = pContext->pDevice->SetViewport(&viewportOrg);
3034 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3035
3036#ifdef LOG_ENABLED
3037 {
3038 D3DVIEWPORT9 viewport;
3039 hr = pContext->pDevice->GetViewport(&viewport);
3040 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3041
3042 Log(("vmsvga3dChangeMode: changed viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
3043 }
3044#endif
3045
3046 /* First set the render targets as they change the internal state (reset viewport etc) */
3047 Log(("vmsvga3dChangeMode: Recreate render targets BEGIN\n"));
3048 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderTargets); j++)
3049 {
3050 if (pContext->state.aRenderTargets[j] != SVGA3D_INVALID_ID)
3051 {
3052 SVGA3dSurfaceImageId target;
3053
3054 target.sid = pContext->state.aRenderTargets[j];
3055 target.face = 0;
3056 target.mipmap = 0;
3057 int rc = vmsvga3dBackSetRenderTarget(pThisCC, cid, (SVGA3dRenderTargetType)j, target);
3058 AssertRCReturn(rc, rc);
3059 }
3060 }
3061
3062#ifdef VMSVGA3D_DIRECT3D9_RESET
3063 /* Recreate the render state */
3064 Log(("vmsvga3dChangeMode: Recreate render state BEGIN\n"));
3065 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderState); i++)
3066 {
3067 SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[i];
3068
3069 if (pRenderState->state != SVGA3D_RS_INVALID)
3070 vmsvga3dBackSetRenderState(pThisCC, pContext->id, 1, pRenderState);
3071 }
3072 Log(("vmsvga3dChangeMode: Recreate render state END\n"));
3073
3074 /* Recreate the texture state */
3075 Log(("vmsvga3dChangeMode: Recreate texture state BEGIN\n"));
3076 for (uint32_t iStage = 0; iStage < RT_ELEMENTS(pContext->state.aTextureStates); iStage++)
3077 {
3078 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTextureStates[0]); j++)
3079 {
3080 SVGA3dTextureState *pTextureState = &pContext->state.aTextureStates[iStage][j];
3081
3082 if (pTextureState->name != SVGA3D_RS_INVALID)
3083 vmsvga3dBackSetTextureState(pThisCC, pContext->id, 1, pTextureState);
3084 }
3085 }
3086 Log(("vmsvga3dChangeMode: Recreate texture state END\n"));
3087
3088 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
3089 vmsvga3dBackSetScissorRect(pThis, cid, &pContext->state.RectScissor);
3090 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
3091 vmsvga3dBackSetZRange(pThisCC, cid, pContext->state.zRange);
3092 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
3093 vmsvga3dBackSetViewPort(pThis, cid, &pContext->state.RectViewPort);
3094 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VERTEXSHADER)
3095 vmsvga3dBackShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_VS, pContext->state.shidVertex);
3096 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_PIXELSHADER)
3097 vmsvga3dBackShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_PS, pContext->state.shidPixel);
3098 /** @todo restore more state data */
3099#endif /* #ifdef VMSVGA3D_DIRECT3D9_RESET */
3100 }
3101 }
3102 return VINF_SUCCESS;
3103}
3104
3105
3106static DECLCALLBACK(int) vmsvga3dBackSetTransform(PVGASTATECC pThisCC, uint32_t cid, SVGA3dTransformType type, float matrix[16])
3107{
3108 D3DTRANSFORMSTATETYPE d3dState;
3109 HRESULT hr;
3110 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3111 AssertReturn(pState, VERR_NO_MEMORY);
3112
3113 Log(("vmsvga3dSetTransform %x %s\n", cid, vmsvgaTransformToString(type)));
3114
3115 ASSERT_GUEST_RETURN((unsigned)type < SVGA3D_TRANSFORM_MAX, VERR_INVALID_PARAMETER);
3116
3117 PVMSVGA3DCONTEXT pContext;
3118 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
3119 AssertRCReturn(rc, rc);
3120 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
3121
3122 switch (type)
3123 {
3124 case SVGA3D_TRANSFORM_VIEW:
3125 d3dState = D3DTS_VIEW;
3126 break;
3127 case SVGA3D_TRANSFORM_PROJECTION:
3128 d3dState = D3DTS_PROJECTION;
3129 break;
3130 case SVGA3D_TRANSFORM_TEXTURE0:
3131 d3dState = D3DTS_TEXTURE0;
3132 break;
3133 case SVGA3D_TRANSFORM_TEXTURE1:
3134 d3dState = D3DTS_TEXTURE1;
3135 break;
3136 case SVGA3D_TRANSFORM_TEXTURE2:
3137 d3dState = D3DTS_TEXTURE2;
3138 break;
3139 case SVGA3D_TRANSFORM_TEXTURE3:
3140 d3dState = D3DTS_TEXTURE3;
3141 break;
3142 case SVGA3D_TRANSFORM_TEXTURE4:
3143 d3dState = D3DTS_TEXTURE4;
3144 break;
3145 case SVGA3D_TRANSFORM_TEXTURE5:
3146 d3dState = D3DTS_TEXTURE5;
3147 break;
3148 case SVGA3D_TRANSFORM_TEXTURE6:
3149 d3dState = D3DTS_TEXTURE6;
3150 break;
3151 case SVGA3D_TRANSFORM_TEXTURE7:
3152 d3dState = D3DTS_TEXTURE7;
3153 break;
3154 case SVGA3D_TRANSFORM_WORLD:
3155 d3dState = D3DTS_WORLD;
3156 break;
3157 case SVGA3D_TRANSFORM_WORLD1:
3158 d3dState = D3DTS_WORLD1;
3159 break;
3160 case SVGA3D_TRANSFORM_WORLD2:
3161 d3dState = D3DTS_WORLD2;
3162 break;
3163 case SVGA3D_TRANSFORM_WORLD3:
3164 d3dState = D3DTS_WORLD3;
3165 break;
3166
3167 default:
3168 Log(("vmsvga3dSetTransform: unknown type!!\n"));
3169 return VERR_INVALID_PARAMETER;
3170 }
3171
3172 /* Save this matrix for vm state save/restore. */
3173 pContext->state.aTransformState[type].fValid = true;
3174 memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix));
3175 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_TRANSFORM;
3176
3177 Log(("Matrix [%d %d %d %d]\n", (int)(matrix[0] * 10.0), (int)(matrix[1] * 10.0), (int)(matrix[2] * 10.0), (int)(matrix[3] * 10.0)));
3178 Log((" [%d %d %d %d]\n", (int)(matrix[4] * 10.0), (int)(matrix[5] * 10.0), (int)(matrix[6] * 10.0), (int)(matrix[7] * 10.0)));
3179 Log((" [%d %d %d %d]\n", (int)(matrix[8] * 10.0), (int)(matrix[9] * 10.0), (int)(matrix[10] * 10.0), (int)(matrix[11] * 10.0)));
3180 Log((" [%d %d %d %d]\n", (int)(matrix[12] * 10.0), (int)(matrix[13] * 10.0), (int)(matrix[14] * 10.0), (int)(matrix[15] * 10.0)));
3181 hr = pContext->pDevice->SetTransform(d3dState, (const D3DMATRIX *)matrix);
3182 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTransform: SetTransform failed with %x\n", hr), VERR_INTERNAL_ERROR);
3183 return VINF_SUCCESS;
3184}
3185
3186static DECLCALLBACK(int) vmsvga3dBackSetZRange(PVGASTATECC pThisCC, uint32_t cid, SVGA3dZRange zRange)
3187{
3188 D3DVIEWPORT9 viewport;
3189 HRESULT hr;
3190 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3191 AssertReturn(pState, VERR_NO_MEMORY);
3192
3193 Log(("vmsvga3dSetZRange %x min=%d max=%d\n", cid, (uint32_t)(zRange.min * 100.0), (uint32_t)(zRange.max * 100.0)));
3194
3195 PVMSVGA3DCONTEXT pContext;
3196 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
3197 AssertRCReturn(rc, rc);
3198 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
3199
3200 pContext->state.zRange = zRange;
3201 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_ZRANGE;
3202
3203 hr = pContext->pDevice->GetViewport(&viewport);
3204 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetZRange: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3205
3206 Log(("vmsvga3dSetZRange: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
3207 /** @todo convert the depth range from -1-1 to 0-1 although we shouldn't be getting such values in the first place... */
3208 if (zRange.min < 0.0)
3209 zRange.min = 0.0;
3210 if (zRange.max > 1.0)
3211 zRange.max = 1.0;
3212
3213 viewport.MinZ = zRange.min;
3214 viewport.MaxZ = zRange.max;
3215 hr = pContext->pDevice->SetViewport(&viewport);
3216 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetZRange: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3217 return VINF_SUCCESS;
3218}
3219
3220/**
3221 * Convert SVGA blend op value to its D3D equivalent
3222 */
3223static DWORD vmsvga3dBlendOp2D3D(uint32_t blendOp, DWORD defaultBlendOp)
3224{
3225 switch (blendOp)
3226 {
3227 case SVGA3D_BLENDOP_ZERO:
3228 return D3DBLEND_ZERO;
3229 case SVGA3D_BLENDOP_ONE:
3230 return D3DBLEND_ONE;
3231 case SVGA3D_BLENDOP_SRCCOLOR:
3232 return D3DBLEND_SRCCOLOR;
3233 case SVGA3D_BLENDOP_INVSRCCOLOR:
3234 return D3DBLEND_INVSRCCOLOR;
3235 case SVGA3D_BLENDOP_SRCALPHA:
3236 return D3DBLEND_SRCALPHA;
3237 case SVGA3D_BLENDOP_INVSRCALPHA:
3238 return D3DBLEND_INVSRCALPHA;
3239 case SVGA3D_BLENDOP_DESTALPHA:
3240 return D3DBLEND_DESTALPHA;
3241 case SVGA3D_BLENDOP_INVDESTALPHA:
3242 return D3DBLEND_INVDESTALPHA;
3243 case SVGA3D_BLENDOP_DESTCOLOR:
3244 return D3DBLEND_DESTCOLOR;
3245 case SVGA3D_BLENDOP_INVDESTCOLOR:
3246 return D3DBLEND_INVDESTCOLOR;
3247 case SVGA3D_BLENDOP_SRCALPHASAT:
3248 return D3DBLEND_SRCALPHASAT;
3249 case SVGA3D_BLENDOP_BLENDFACTOR:
3250 return D3DBLEND_BLENDFACTOR;
3251 case SVGA3D_BLENDOP_INVBLENDFACTOR:
3252 return D3DBLEND_INVBLENDFACTOR;
3253 default:
3254 AssertFailed();
3255 return defaultBlendOp;
3256 }
3257}
3258
3259static DECLCALLBACK(int) vmsvga3dBackSetRenderState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState)
3260{
3261 DWORD val = 0; /* Shut up MSC */
3262 HRESULT hr;
3263 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3264 AssertReturn(pState, VERR_NO_MEMORY);
3265
3266 Log(("vmsvga3dSetRenderState cid=%u cRenderStates=%d\n", cid, cRenderStates));
3267
3268 PVMSVGA3DCONTEXT pContext;
3269 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
3270 AssertRCReturn(rc, rc);
3271 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
3272
3273 for (unsigned i = 0; i < cRenderStates; i++)
3274 {
3275 D3DRENDERSTATETYPE renderState = D3DRS_FORCE_DWORD;
3276
3277 Log(("vmsvga3dSetRenderState: state=%s (%d) val=%x\n", vmsvga3dGetRenderStateName(pRenderState[i].state), pRenderState[i].state, pRenderState[i].uintValue));
3278 /* Save the render state for vm state saving. */
3279 ASSERT_GUEST_RETURN((unsigned)pRenderState[i].state < SVGA3D_RS_MAX, VERR_INVALID_PARAMETER);
3280 pContext->state.aRenderState[pRenderState[i].state] = pRenderState[i];
3281
3282 switch (pRenderState[i].state)
3283 {
3284 case SVGA3D_RS_ZENABLE: /* SVGA3dBool */
3285 renderState = D3DRS_ZENABLE;
3286 val = pRenderState[i].uintValue;
3287 Assert(val == D3DZB_FALSE || val == D3DZB_TRUE);
3288 break;
3289
3290 case SVGA3D_RS_ZWRITEENABLE: /* SVGA3dBool */
3291 renderState = D3DRS_ZWRITEENABLE;
3292 val = pRenderState[i].uintValue;
3293 break;
3294
3295 case SVGA3D_RS_ALPHATESTENABLE: /* SVGA3dBool */
3296 renderState = D3DRS_ALPHATESTENABLE;
3297 val = pRenderState[i].uintValue;
3298 break;
3299
3300 case SVGA3D_RS_DITHERENABLE: /* SVGA3dBool */
3301 renderState = D3DRS_DITHERENABLE;
3302 val = pRenderState[i].uintValue;
3303 break;
3304
3305 case SVGA3D_RS_BLENDENABLE: /* SVGA3dBool */
3306 renderState = D3DRS_ALPHABLENDENABLE;
3307 val = pRenderState[i].uintValue;
3308 break;
3309
3310 case SVGA3D_RS_FOGENABLE: /* SVGA3dBool */
3311 renderState = D3DRS_FOGENABLE;
3312 val = pRenderState[i].uintValue;
3313 break;
3314
3315 case SVGA3D_RS_SPECULARENABLE: /* SVGA3dBool */
3316 renderState = D3DRS_SPECULARENABLE;
3317 val = pRenderState[i].uintValue;
3318 break;
3319
3320 case SVGA3D_RS_LIGHTINGENABLE: /* SVGA3dBool */
3321 renderState = D3DRS_LIGHTING;
3322 val = pRenderState[i].uintValue;
3323 break;
3324
3325 case SVGA3D_RS_NORMALIZENORMALS: /* SVGA3dBool */
3326 renderState = D3DRS_NORMALIZENORMALS;
3327 val = pRenderState[i].uintValue;
3328 break;
3329
3330 case SVGA3D_RS_POINTSPRITEENABLE: /* SVGA3dBool */
3331 renderState = D3DRS_POINTSPRITEENABLE;
3332 val = pRenderState[i].uintValue;
3333 break;
3334
3335 case SVGA3D_RS_POINTSCALEENABLE: /* SVGA3dBool */
3336 renderState = D3DRS_POINTSCALEENABLE;
3337 val = pRenderState[i].uintValue;
3338 break;
3339
3340 case SVGA3D_RS_POINTSIZE: /* float */
3341 renderState = D3DRS_POINTSIZE;
3342 val = pRenderState[i].uintValue;
3343 Log(("SVGA3D_RS_POINTSIZE: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3344 break;
3345
3346 case SVGA3D_RS_POINTSIZEMIN: /* float */
3347 renderState = D3DRS_POINTSIZE_MIN;
3348 val = pRenderState[i].uintValue;
3349 Log(("SVGA3D_RS_POINTSIZEMIN: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3350 break;
3351
3352 case SVGA3D_RS_POINTSIZEMAX: /* float */
3353 renderState = D3DRS_POINTSIZE_MAX;
3354 val = pRenderState[i].uintValue;
3355 Log(("SVGA3D_RS_POINTSIZEMAX: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3356 break;
3357
3358 case SVGA3D_RS_POINTSCALE_A: /* float */
3359 renderState = D3DRS_POINTSCALE_A;
3360 val = pRenderState[i].uintValue;
3361 break;
3362
3363 case SVGA3D_RS_POINTSCALE_B: /* float */
3364 renderState = D3DRS_POINTSCALE_B;
3365 val = pRenderState[i].uintValue;
3366 break;
3367
3368 case SVGA3D_RS_POINTSCALE_C: /* float */
3369 renderState = D3DRS_POINTSCALE_C;
3370 val = pRenderState[i].uintValue;
3371 break;
3372
3373 case SVGA3D_RS_AMBIENT: /* SVGA3dColor - identical */
3374 renderState = D3DRS_AMBIENT;
3375 val = pRenderState[i].uintValue;
3376 break;
3377
3378 case SVGA3D_RS_CLIPPLANEENABLE: /* SVGA3dClipPlanes - identical */
3379 renderState = D3DRS_CLIPPLANEENABLE;
3380 val = pRenderState[i].uintValue;
3381 break;
3382
3383 case SVGA3D_RS_FOGCOLOR: /* SVGA3dColor - identical */
3384 renderState = D3DRS_FOGCOLOR;
3385 val = pRenderState[i].uintValue;
3386 break;
3387
3388 case SVGA3D_RS_FOGSTART: /* float */
3389 renderState = D3DRS_FOGSTART;
3390 val = pRenderState[i].uintValue;
3391 break;
3392
3393 case SVGA3D_RS_FOGEND: /* float */
3394 renderState = D3DRS_FOGEND;
3395 val = pRenderState[i].uintValue;
3396 break;
3397
3398 case SVGA3D_RS_FOGDENSITY: /* float */
3399 renderState = D3DRS_FOGDENSITY;
3400 val = pRenderState[i].uintValue;
3401 break;
3402
3403 case SVGA3D_RS_RANGEFOGENABLE: /* SVGA3dBool */
3404 renderState = D3DRS_RANGEFOGENABLE;
3405 val = pRenderState[i].uintValue;
3406 break;
3407
3408 case SVGA3D_RS_FOGMODE: /* SVGA3dFogMode */
3409 {
3410 SVGA3dFogMode mode;
3411 mode.uintValue = pRenderState[i].uintValue;
3412
3413 switch (mode.function)
3414 {
3415 case SVGA3D_FOGFUNC_INVALID:
3416 val = D3DFOG_NONE;
3417 break;
3418 case SVGA3D_FOGFUNC_EXP:
3419 val = D3DFOG_EXP;
3420 break;
3421 case SVGA3D_FOGFUNC_EXP2:
3422 val = D3DFOG_EXP2;
3423 break;
3424 case SVGA3D_FOGFUNC_LINEAR:
3425 val = D3DFOG_LINEAR;
3426 break;
3427 case SVGA3D_FOGFUNC_PER_VERTEX: /* unable to find a d3d9 equivalent */
3428 AssertMsgFailedReturn(("Unsupported fog function SVGA3D_FOGFUNC_PER_VERTEX\n"), VERR_INTERNAL_ERROR);
3429 break;
3430 default:
3431 AssertMsgFailedReturn(("Unexpected fog function %d\n", mode.function), VERR_INTERNAL_ERROR);
3432 break;
3433 }
3434
3435 /* The fog type determines the render state. */
3436 switch (mode.type)
3437 {
3438 case SVGA3D_FOGTYPE_VERTEX:
3439 renderState = D3DRS_FOGVERTEXMODE;
3440 break;
3441 case SVGA3D_FOGTYPE_PIXEL:
3442 renderState = D3DRS_FOGTABLEMODE;
3443 break;
3444 default:
3445 AssertMsgFailedReturn(("Unexpected fog type %d\n", mode.type), VERR_INTERNAL_ERROR);
3446 break;
3447 }
3448
3449 /* Set the fog base to depth or range. */
3450 switch (mode.base)
3451 {
3452 case SVGA3D_FOGBASE_DEPTHBASED:
3453 hr = pContext->pDevice->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE);
3454 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState SVGA3D_FOGBASE_DEPTHBASED failed with %x\n", hr), VERR_INTERNAL_ERROR);
3455 break;
3456 case SVGA3D_FOGBASE_RANGEBASED:
3457 hr = pContext->pDevice->SetRenderState(D3DRS_RANGEFOGENABLE, TRUE);
3458 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState SVGA3D_FOGBASE_RANGEBASED failed with %x\n", hr), VERR_INTERNAL_ERROR);
3459 break;
3460 default:
3461 /* ignore */
3462 AssertMsgFailed(("Unexpected fog base %d\n", mode.base));
3463 break;
3464 }
3465 break;
3466 }
3467
3468 case SVGA3D_RS_FILLMODE: /* SVGA3dFillMode */
3469 {
3470 SVGA3dFillMode mode;
3471
3472 mode.uintValue = pRenderState[i].uintValue;
3473
3474 switch (mode.mode)
3475 {
3476 case SVGA3D_FILLMODE_POINT:
3477 val = D3DFILL_POINT;
3478 break;
3479 case SVGA3D_FILLMODE_LINE:
3480 val = D3DFILL_WIREFRAME;
3481 break;
3482 case SVGA3D_FILLMODE_FILL:
3483 val = D3DFILL_SOLID;
3484 break;
3485 default:
3486 AssertMsgFailedReturn(("Unexpected fill mode %d\n", mode.mode), VERR_INTERNAL_ERROR);
3487 break;
3488 }
3489 /** @todo ignoring face for now. */
3490 renderState = D3DRS_FILLMODE;
3491 break;
3492 }
3493
3494 case SVGA3D_RS_SHADEMODE: /* SVGA3dShadeMode */
3495 renderState = D3DRS_SHADEMODE;
3496 AssertCompile(D3DSHADE_FLAT == SVGA3D_SHADEMODE_FLAT);
3497 val = pRenderState[i].uintValue; /* SVGA3dShadeMode == D3DSHADEMODE */
3498 break;
3499
3500 case SVGA3D_RS_LINEPATTERN: /* SVGA3dLinePattern */
3501 /* No longer supported by d3d; mesagl comments suggest not all backends support it */
3502 /** @todo */
3503 Log(("WARNING: SVGA3D_RS_LINEPATTERN %x not supported!!\n", pRenderState[i].uintValue));
3504 /*
3505 renderState = D3DRS_LINEPATTERN;
3506 val = pRenderState[i].uintValue;
3507 */
3508 break;
3509
3510 case SVGA3D_RS_SRCBLEND: /* SVGA3dBlendOp */
3511 renderState = D3DRS_SRCBLEND;
3512 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ONE /* default */);
3513 break;
3514
3515 case SVGA3D_RS_DSTBLEND: /* SVGA3dBlendOp */
3516 renderState = D3DRS_DESTBLEND;
3517 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ZERO /* default */);
3518 break;
3519
3520 case SVGA3D_RS_BLENDEQUATION: /* SVGA3dBlendEquation - identical */
3521 AssertCompile(SVGA3D_BLENDEQ_MAXIMUM == D3DBLENDOP_MAX);
3522 renderState = D3DRS_BLENDOP;
3523 val = pRenderState[i].uintValue;
3524 break;
3525
3526 case SVGA3D_RS_CULLMODE: /* SVGA3dFace */
3527 {
3528 switch (pRenderState[i].uintValue)
3529 {
3530 case SVGA3D_FACE_NONE:
3531 val = D3DCULL_NONE;
3532 break;
3533 case SVGA3D_FACE_FRONT:
3534 val = D3DCULL_CW;
3535 break;
3536 case SVGA3D_FACE_BACK:
3537 val = D3DCULL_CCW;
3538 break;
3539 case SVGA3D_FACE_FRONT_BACK:
3540 AssertFailed();
3541 val = D3DCULL_CW;
3542 break;
3543 default:
3544 AssertMsgFailedReturn(("Unexpected cull mode %d\n", pRenderState[i].uintValue), VERR_INTERNAL_ERROR);
3545 break;
3546 }
3547 renderState = D3DRS_CULLMODE;
3548 break;
3549 }
3550
3551 case SVGA3D_RS_ZFUNC: /* SVGA3dCmpFunc - identical */
3552 AssertCompile(SVGA3D_CMP_ALWAYS == D3DCMP_ALWAYS);
3553 renderState = D3DRS_ZFUNC;
3554 val = pRenderState[i].uintValue;
3555 break;
3556
3557 case SVGA3D_RS_ALPHAFUNC: /* SVGA3dCmpFunc - identical */
3558 renderState = D3DRS_ALPHAFUNC;
3559 val = pRenderState[i].uintValue;
3560 break;
3561
3562 case SVGA3D_RS_STENCILENABLE: /* SVGA3dBool */
3563 renderState = D3DRS_STENCILENABLE;
3564 val = pRenderState[i].uintValue;
3565 break;
3566
3567 case SVGA3D_RS_STENCILREF: /* uint32_t */
3568 renderState = D3DRS_STENCILREF;
3569 val = pRenderState[i].uintValue;
3570 break;
3571
3572 case SVGA3D_RS_STENCILMASK: /* uint32_t */
3573 renderState = D3DRS_STENCILMASK;
3574 val = pRenderState[i].uintValue;
3575 break;
3576
3577 case SVGA3D_RS_STENCILWRITEMASK: /* uint32_t */
3578 renderState = D3DRS_STENCILWRITEMASK;
3579 val = pRenderState[i].uintValue;
3580 break;
3581
3582 case SVGA3D_RS_STENCILFUNC: /* SVGA3dCmpFunc - identical */
3583 renderState = D3DRS_STENCILFUNC;
3584 val = pRenderState[i].uintValue;
3585 break;
3586
3587 case SVGA3D_RS_STENCILFAIL: /* SVGA3dStencilOp - identical */
3588 AssertCompile(D3DSTENCILOP_KEEP == SVGA3D_STENCILOP_KEEP);
3589 AssertCompile(D3DSTENCILOP_DECR == SVGA3D_STENCILOP_DECR);
3590 renderState = D3DRS_STENCILFAIL;
3591 val = pRenderState[i].uintValue;
3592 break;
3593
3594 case SVGA3D_RS_STENCILZFAIL: /* SVGA3dStencilOp - identical */
3595 renderState = D3DRS_STENCILZFAIL;
3596 val = pRenderState[i].uintValue;
3597 break;
3598
3599 case SVGA3D_RS_STENCILPASS: /* SVGA3dStencilOp - identical */
3600 renderState = D3DRS_STENCILPASS;
3601 val = pRenderState[i].uintValue;
3602 break;
3603
3604 case SVGA3D_RS_ALPHAREF: /* float (0.0 .. 1.0) */
3605 renderState = D3DRS_ALPHAREF;
3606 val = (uint8_t)(pRenderState[i].floatValue * 255.0f); /* D3DRS_ALPHAREF 0..255 */
3607 break;
3608
3609 case SVGA3D_RS_FRONTWINDING: /* SVGA3dFrontWinding */
3610 Assert(pRenderState[i].uintValue == SVGA3D_FRONTWINDING_CW);
3611 /*
3612 renderState = D3DRS_FRONTWINDING; //D3DRS_TWOSIDEDSTENCILMODE
3613 val = pRenderState[i].uintValue;
3614 */
3615 break;
3616
3617 case SVGA3D_RS_COORDINATETYPE: /* SVGA3dCoordinateType */
3618 Assert(pRenderState[i].uintValue == SVGA3D_COORDINATE_LEFTHANDED);
3619 /** @todo setup a view matrix to scale the world space by -1 in the z-direction for right handed coordinates. */
3620 /*
3621 renderState = D3DRS_COORDINATETYPE;
3622 val = pRenderState[i].uintValue;
3623 */
3624 break;
3625
3626 case SVGA3D_RS_ZBIAS: /* float */
3627 /** @todo unknown meaning; depth bias is not identical
3628 renderState = D3DRS_DEPTHBIAS;
3629 val = pRenderState[i].uintValue;
3630 */
3631 Log(("vmsvga3dSetRenderState: WARNING unsupported SVGA3D_RS_ZBIAS\n"));
3632 break;
3633
3634 case SVGA3D_RS_SLOPESCALEDEPTHBIAS: /* float */
3635 renderState = D3DRS_SLOPESCALEDEPTHBIAS;
3636 val = pRenderState[i].uintValue;
3637 break;
3638
3639 case SVGA3D_RS_DEPTHBIAS: /* float */
3640 renderState = D3DRS_DEPTHBIAS;
3641 val = pRenderState[i].uintValue;
3642 break;
3643
3644 case SVGA3D_RS_COLORWRITEENABLE: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3645 renderState = D3DRS_COLORWRITEENABLE;
3646 val = pRenderState[i].uintValue;
3647 break;
3648
3649 case SVGA3D_RS_VERTEXMATERIALENABLE: /* SVGA3dBool */
3650 //AssertFailed();
3651 renderState = D3DRS_INDEXEDVERTEXBLENDENABLE; /* correct?? */
3652 val = pRenderState[i].uintValue;
3653 break;
3654
3655 case SVGA3D_RS_DIFFUSEMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3656 AssertCompile(D3DMCS_COLOR2 == SVGA3D_VERTEXMATERIAL_SPECULAR);
3657 renderState = D3DRS_DIFFUSEMATERIALSOURCE;
3658 val = pRenderState[i].uintValue;
3659 break;
3660
3661 case SVGA3D_RS_SPECULARMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3662 renderState = D3DRS_SPECULARMATERIALSOURCE;
3663 val = pRenderState[i].uintValue;
3664 break;
3665
3666 case SVGA3D_RS_AMBIENTMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3667 renderState = D3DRS_AMBIENTMATERIALSOURCE;
3668 val = pRenderState[i].uintValue;
3669 break;
3670
3671 case SVGA3D_RS_EMISSIVEMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3672 renderState = D3DRS_EMISSIVEMATERIALSOURCE;
3673 val = pRenderState[i].uintValue;
3674 break;
3675
3676 case SVGA3D_RS_TEXTUREFACTOR: /* SVGA3dColor - identical */
3677 renderState = D3DRS_TEXTUREFACTOR;
3678 val = pRenderState[i].uintValue;
3679 break;
3680
3681 case SVGA3D_RS_LOCALVIEWER: /* SVGA3dBool */
3682 renderState = D3DRS_LOCALVIEWER;
3683 val = pRenderState[i].uintValue;
3684 break;
3685
3686 case SVGA3D_RS_SCISSORTESTENABLE: /* SVGA3dBool */
3687 renderState = D3DRS_SCISSORTESTENABLE;
3688 val = pRenderState[i].uintValue;
3689 break;
3690
3691 case SVGA3D_RS_BLENDCOLOR: /* SVGA3dColor - identical */
3692 renderState = D3DRS_BLENDFACTOR;
3693 val = pRenderState[i].uintValue;
3694 break;
3695
3696 case SVGA3D_RS_STENCILENABLE2SIDED: /* SVGA3dBool */
3697 renderState = D3DRS_TWOSIDEDSTENCILMODE;
3698 val = pRenderState[i].uintValue;
3699 break;
3700
3701 case SVGA3D_RS_CCWSTENCILFUNC: /* SVGA3dCmpFunc - identical */
3702 renderState = D3DRS_CCW_STENCILFUNC;
3703 val = pRenderState[i].uintValue;
3704 break;
3705
3706 case SVGA3D_RS_CCWSTENCILFAIL: /* SVGA3dStencilOp - identical */
3707 renderState = D3DRS_CCW_STENCILFAIL;
3708 val = pRenderState[i].uintValue;
3709 break;
3710
3711 case SVGA3D_RS_CCWSTENCILZFAIL: /* SVGA3dStencilOp - identical */
3712 renderState = D3DRS_CCW_STENCILZFAIL;
3713 val = pRenderState[i].uintValue;
3714 break;
3715
3716 case SVGA3D_RS_CCWSTENCILPASS: /* SVGA3dStencilOp - identical */
3717 renderState = D3DRS_CCW_STENCILPASS;
3718 val = pRenderState[i].uintValue;
3719 break;
3720
3721 case SVGA3D_RS_VERTEXBLEND: /* SVGA3dVertexBlendFlags - identical */
3722 AssertCompile(SVGA3D_VBLEND_DISABLE == D3DVBF_DISABLE);
3723 renderState = D3DRS_VERTEXBLEND;
3724 val = pRenderState[i].uintValue;
3725 break;
3726
3727 case SVGA3D_RS_OUTPUTGAMMA: /* float */
3728 //AssertFailed();
3729 /*
3730 D3DRS_SRGBWRITEENABLE ??
3731 renderState = D3DRS_OUTPUTGAMMA;
3732 val = pRenderState[i].uintValue;
3733 */
3734 break;
3735
3736 case SVGA3D_RS_ZVISIBLE: /* SVGA3dBool */
3737 AssertFailed();
3738 /*
3739 renderState = D3DRS_ZVISIBLE;
3740 val = pRenderState[i].uintValue;
3741 */
3742 break;
3743
3744 case SVGA3D_RS_LASTPIXEL: /* SVGA3dBool */
3745 renderState = D3DRS_LASTPIXEL;
3746 val = pRenderState[i].uintValue;
3747 break;
3748
3749 case SVGA3D_RS_CLIPPING: /* SVGA3dBool */
3750 renderState = D3DRS_CLIPPING;
3751 val = pRenderState[i].uintValue;
3752 break;
3753
3754 case SVGA3D_RS_WRAP0: /* SVGA3dWrapFlags - identical */
3755 Assert(SVGA3D_WRAPCOORD_3 == D3DWRAPCOORD_3);
3756 renderState = D3DRS_WRAP0;
3757 val = pRenderState[i].uintValue;
3758 break;
3759
3760 case SVGA3D_RS_WRAP1: /* SVGA3dWrapFlags - identical */
3761 renderState = D3DRS_WRAP1;
3762 val = pRenderState[i].uintValue;
3763 break;
3764
3765 case SVGA3D_RS_WRAP2: /* SVGA3dWrapFlags - identical */
3766 renderState = D3DRS_WRAP2;
3767 val = pRenderState[i].uintValue;
3768 break;
3769
3770 case SVGA3D_RS_WRAP3: /* SVGA3dWrapFlags - identical */
3771 renderState = D3DRS_WRAP3;
3772 val = pRenderState[i].uintValue;
3773 break;
3774
3775 case SVGA3D_RS_WRAP4: /* SVGA3dWrapFlags - identical */
3776 renderState = D3DRS_WRAP4;
3777 val = pRenderState[i].uintValue;
3778 break;
3779
3780 case SVGA3D_RS_WRAP5: /* SVGA3dWrapFlags - identical */
3781 renderState = D3DRS_WRAP5;
3782 val = pRenderState[i].uintValue;
3783 break;
3784
3785 case SVGA3D_RS_WRAP6: /* SVGA3dWrapFlags - identical */
3786 renderState = D3DRS_WRAP6;
3787 val = pRenderState[i].uintValue;
3788 break;
3789
3790 case SVGA3D_RS_WRAP7: /* SVGA3dWrapFlags - identical */
3791 renderState = D3DRS_WRAP7;
3792 val = pRenderState[i].uintValue;
3793 break;
3794
3795 case SVGA3D_RS_WRAP8: /* SVGA3dWrapFlags - identical */
3796 renderState = D3DRS_WRAP8;
3797 val = pRenderState[i].uintValue;
3798 break;
3799
3800 case SVGA3D_RS_WRAP9: /* SVGA3dWrapFlags - identical */
3801 renderState = D3DRS_WRAP9;
3802 val = pRenderState[i].uintValue;
3803 break;
3804
3805 case SVGA3D_RS_WRAP10: /* SVGA3dWrapFlags - identical */
3806 renderState = D3DRS_WRAP10;
3807 val = pRenderState[i].uintValue;
3808 break;
3809
3810 case SVGA3D_RS_WRAP11: /* SVGA3dWrapFlags - identical */
3811 renderState = D3DRS_WRAP11;
3812 val = pRenderState[i].uintValue;
3813 break;
3814
3815 case SVGA3D_RS_WRAP12: /* SVGA3dWrapFlags - identical */
3816 renderState = D3DRS_WRAP12;
3817 val = pRenderState[i].uintValue;
3818 break;
3819
3820 case SVGA3D_RS_WRAP13: /* SVGA3dWrapFlags - identical */
3821 renderState = D3DRS_WRAP13;
3822 val = pRenderState[i].uintValue;
3823 break;
3824
3825 case SVGA3D_RS_WRAP14: /* SVGA3dWrapFlags - identical */
3826 renderState = D3DRS_WRAP14;
3827 val = pRenderState[i].uintValue;
3828 break;
3829
3830 case SVGA3D_RS_WRAP15: /* SVGA3dWrapFlags - identical */
3831 renderState = D3DRS_WRAP15;
3832 val = pRenderState[i].uintValue;
3833 break;
3834
3835 case SVGA3D_RS_MULTISAMPLEANTIALIAS: /* SVGA3dBool */
3836 renderState = D3DRS_MULTISAMPLEANTIALIAS;
3837 val = pRenderState[i].uintValue;
3838 break;
3839
3840 case SVGA3D_RS_MULTISAMPLEMASK: /* uint32_t */
3841 renderState = D3DRS_MULTISAMPLEMASK;
3842 val = pRenderState[i].uintValue;
3843 break;
3844
3845 case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE: /* SVGA3dBool */
3846 renderState = D3DRS_INDEXEDVERTEXBLENDENABLE;
3847 val = pRenderState[i].uintValue;
3848 break;
3849
3850 case SVGA3D_RS_TWEENFACTOR: /* float */
3851 renderState = D3DRS_TWEENFACTOR;
3852 val = pRenderState[i].uintValue;
3853 break;
3854
3855 case SVGA3D_RS_ANTIALIASEDLINEENABLE: /* SVGA3dBool */
3856 renderState = D3DRS_ANTIALIASEDLINEENABLE;
3857 val = pRenderState[i].uintValue;
3858 break;
3859
3860 case SVGA3D_RS_COLORWRITEENABLE1: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3861 renderState = D3DRS_COLORWRITEENABLE1;
3862 val = pRenderState[i].uintValue;
3863 break;
3864
3865 case SVGA3D_RS_COLORWRITEENABLE2: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3866 renderState = D3DRS_COLORWRITEENABLE2;
3867 val = pRenderState[i].uintValue;
3868 break;
3869
3870 case SVGA3D_RS_COLORWRITEENABLE3: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3871 renderState = D3DRS_COLORWRITEENABLE3;
3872 val = pRenderState[i].uintValue;
3873 break;
3874
3875 case SVGA3D_RS_SEPARATEALPHABLENDENABLE: /* SVGA3dBool */
3876 renderState = D3DRS_SEPARATEALPHABLENDENABLE;
3877 val = pRenderState[i].uintValue;
3878 break;
3879
3880 case SVGA3D_RS_SRCBLENDALPHA: /* SVGA3dBlendOp */
3881 renderState = D3DRS_SRCBLENDALPHA;
3882 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ONE /* default */);
3883 break;
3884
3885 case SVGA3D_RS_DSTBLENDALPHA: /* SVGA3dBlendOp */
3886 renderState = D3DRS_DESTBLENDALPHA;
3887 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ZERO /* default */);
3888 break;
3889
3890 case SVGA3D_RS_BLENDEQUATIONALPHA: /* SVGA3dBlendEquation - identical */
3891 renderState = D3DRS_BLENDOPALPHA;
3892 val = pRenderState[i].uintValue;
3893 break;
3894
3895 case SVGA3D_RS_TRANSPARENCYANTIALIAS: /* SVGA3dTransparencyAntialiasType */
3896 AssertFailed();
3897 /*
3898 renderState = D3DRS_TRANSPARENCYANTIALIAS;
3899 val = pRenderState[i].uintValue;
3900 */
3901 break;
3902
3903 case SVGA3D_RS_LINEWIDTH: /* float */
3904 AssertFailed();
3905 /*
3906 renderState = D3DRS_LINEWIDTH;
3907 val = pRenderState[i].uintValue;
3908 */
3909 break;
3910
3911 case SVGA3D_RS_MAX: /* shut up MSC */
3912 case SVGA3D_RS_INVALID:
3913 AssertFailedBreak();
3914 }
3915
3916 if (renderState != D3DRS_FORCE_DWORD)
3917 {
3918 hr = pContext->pDevice->SetRenderState(renderState, val);
3919 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState failed with %x\n", hr), VERR_INTERNAL_ERROR);
3920 }
3921 }
3922
3923 return VINF_SUCCESS;
3924}
3925
3926static DECLCALLBACK(int) vmsvga3dBackSetRenderTarget(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target)
3927{
3928 HRESULT hr;
3929 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
3930
3931 AssertReturn(pState, VERR_NO_MEMORY);
3932 AssertReturn((unsigned)type < SVGA3D_RT_MAX, VERR_INVALID_PARAMETER);
3933
3934 LogFunc(("cid=%u type=%x sid=%u face=%u mipmap=%u\n", cid, type, target.sid, target.face, target.mipmap));
3935
3936 PVMSVGA3DCONTEXT pContext;
3937 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
3938 AssertRCReturn(rc, rc);
3939 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
3940
3941 /* Save for vm state save/restore. */
3942 pContext->state.aRenderTargets[type] = target.sid;
3943 /** @todo Also save target.face and target.mipmap */
3944
3945 if (target.sid == SVGA3D_INVALID_ID)
3946 {
3947 /* Disable render target. */
3948 switch (type)
3949 {
3950 case SVGA3D_RT_DEPTH:
3951 hr = pContext->pDevice->SetDepthStencilSurface(NULL);
3952 AssertMsgReturn(hr == D3D_OK, ("SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
3953 break;
3954
3955 case SVGA3D_RT_STENCIL:
3956 /* ignore; correct?? */
3957 break;
3958
3959 case SVGA3D_RT_COLOR0:
3960 case SVGA3D_RT_COLOR1:
3961 case SVGA3D_RT_COLOR2:
3962 case SVGA3D_RT_COLOR3:
3963 case SVGA3D_RT_COLOR4:
3964 case SVGA3D_RT_COLOR5:
3965 case SVGA3D_RT_COLOR6:
3966 case SVGA3D_RT_COLOR7:
3967 if (pState->fSupportedSurfaceNULL)
3968 {
3969 /* Create a dummy render target to satisfy D3D. This path is usually taken only to render
3970 * into a depth buffer without wishing to update an actual color render target.
3971 * The dimensions of the render target must match the dimensions of the depth render target,
3972 * which is usually equal to the viewport width and height.
3973 */
3974 IDirect3DSurface9 *pDummyRenderTarget;
3975 hr = pContext->pDevice->CreateRenderTarget(pContext->state.RectViewPort.w,
3976 pContext->state.RectViewPort.h,
3977 FOURCC_NULL,
3978 D3DMULTISAMPLE_NONE,
3979 0,
3980 FALSE,
3981 &pDummyRenderTarget,
3982 NULL);
3983
3984 AssertMsgReturn(hr == D3D_OK, ("CreateRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
3985
3986 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, pDummyRenderTarget);
3987 D3D_RELEASE(pDummyRenderTarget);
3988 }
3989 else
3990 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, NULL);
3991
3992 AssertMsgReturn(hr == D3D_OK, ("SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
3993 break;
3994
3995 default:
3996 AssertFailedReturn(VERR_INVALID_PARAMETER);
3997 }
3998 return VINF_SUCCESS;
3999 }
4000
4001 PVMSVGA3DSURFACE pRenderTarget;
4002 rc = vmsvga3dSurfaceFromSid(pState, target.sid, &pRenderTarget);
4003 AssertRCReturn(rc, rc);
4004
4005 switch (type)
4006 {
4007 case SVGA3D_RT_DEPTH:
4008 case SVGA3D_RT_STENCIL:
4009 AssertReturn(target.face == 0 && target.mipmap == 0, VERR_INVALID_PARAMETER);
4010 if (!pRenderTarget->u.pSurface)
4011 {
4012 DWORD cQualityLevels = 0;
4013
4014 /* Query the nr of quality levels for this particular format */
4015 if (pRenderTarget->multiSampleTypeD3D != D3DMULTISAMPLE_NONE)
4016 {
4017 hr = pState->pD3D9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
4018 D3DDEVTYPE_HAL,
4019 pRenderTarget->formatD3D,
4020 TRUE, /* Windowed */
4021 pRenderTarget->multiSampleTypeD3D,
4022 &cQualityLevels);
4023 Assert(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE);
4024 }
4025
4026 if ( pState->fSupportedSurfaceINTZ
4027 && pRenderTarget->multiSampleTypeD3D == D3DMULTISAMPLE_NONE
4028 && ( pRenderTarget->formatD3D == D3DFMT_D24S8
4029 || pRenderTarget->formatD3D == D3DFMT_D24X8
4030 || pRenderTarget->formatD3D == D3DFMT_D32
4031 || pRenderTarget->formatD3D == D3DFMT_D16))
4032 {
4033 LogFunc(("Creating stencil surface as texture!\n"));
4034 int rc2 = vmsvga3dBackCreateTexture(pThisCC, pContext, cid, pRenderTarget);
4035 AssertRC(rc2); /* non-fatal, will use CreateDepthStencilSurface */
4036 }
4037
4038 if (!pRenderTarget->fStencilAsTexture)
4039 {
4040 Assert(!pRenderTarget->u.pSurface);
4041
4042 LogFunc(("DEPTH/STENCIL; cQualityLevels=%d\n", cQualityLevels));
4043 hr = pContext->pDevice->CreateDepthStencilSurface(pRenderTarget->paMipmapLevels[0].mipmapSize.width,
4044 pRenderTarget->paMipmapLevels[0].mipmapSize.height,
4045 pRenderTarget->formatD3D,
4046 pRenderTarget->multiSampleTypeD3D,
4047 ((cQualityLevels >= 1) ? cQualityLevels - 1 : 0), /* 0 - (levels-1) */
4048 FALSE, /* not discardable */
4049 &pRenderTarget->u.pSurface,
4050 NULL);
4051 AssertMsgReturn(hr == D3D_OK, ("CreateDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
4052 pRenderTarget->enmD3DResType = VMSVGA3D_D3DRESTYPE_SURFACE;
4053 }
4054
4055 pRenderTarget->idAssociatedContext = cid;
4056
4057#if 0 /* doesn't work */
4058 if ( !pRenderTarget->fStencilAsTexture
4059 && pRenderTarget->fDirty)
4060 {
4061 Log(("vmsvga3dSetRenderTarget: sync dirty depth/stencil buffer\n"));
4062 Assert(pRenderTarget->cLevels == 1);
4063
4064 for (uint32_t i = 0; i < pRenderTarget->cLevels; i++)
4065 {
4066 if (pRenderTarget->paMipmapLevels[i].fDirty)
4067 {
4068 D3DLOCKED_RECT LockedRect;
4069
4070 hr = pRenderTarget->u.pSurface->LockRect(&LockedRect,
4071 NULL, /* entire surface */
4072 0);
4073
4074 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
4075
4076 Log(("vmsvga3dSetRenderTarget: sync dirty texture mipmap level %d (pitch %x vs %x)\n", i, LockedRect.Pitch, pRenderTarget->paMipmapLevels[i].cbSurfacePitch));
4077
4078 uint8_t *pDest = (uint8_t *)LockedRect.pBits;
4079 uint8_t *pSrc = (uint8_t *)pRenderTarget->paMipmapLevels[i].pSurfaceData;
4080 for (uint32_t j = 0; j < pRenderTarget->paMipmapLevels[i].size.height; j++)
4081 {
4082 memcpy(pDest, pSrc, pRenderTarget->paMipmapLevels[i].cbSurfacePitch);
4083
4084 pDest += LockedRect.Pitch;
4085 pSrc += pRenderTarget->paMipmapLevels[i].cbSurfacePitch;
4086 }
4087
4088 hr = pRenderTarget->u.pSurface->UnlockRect();
4089 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
4090
4091 pRenderTarget->paMipmapLevels[i].fDirty = false;
4092 }
4093 }
4094 }
4095#endif
4096 }
4097
4098 /** @todo Assert(!pRenderTarget->fDirty); */
4099
4100 AssertReturn(pRenderTarget->u.pSurface, VERR_INVALID_PARAMETER);
4101
4102 pRenderTarget->fUsageD3D |= D3DUSAGE_DEPTHSTENCIL;
4103 pRenderTarget->surfaceFlags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
4104
4105 if (pRenderTarget->fStencilAsTexture)
4106 {
4107 IDirect3DSurface9 *pStencilSurface;
4108
4109 rc = vmsvga3dGetD3DSurface(pState, pContext, pRenderTarget, target.face, target.mipmap, /*fLockable=*/ false, &pStencilSurface);
4110 AssertRCReturn(rc, rc);
4111
4112 hr = pContext->pDevice->SetDepthStencilSurface(pStencilSurface);
4113 D3D_RELEASE(pStencilSurface);
4114 AssertMsgReturn(hr == D3D_OK, ("SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
4115 }
4116 else
4117 {
4118 Assert(pRenderTarget->idAssociatedContext == cid);
4119 AssertReturn(pRenderTarget->enmD3DResType == VMSVGA3D_D3DRESTYPE_SURFACE, VERR_INVALID_PARAMETER);
4120 hr = pContext->pDevice->SetDepthStencilSurface(pRenderTarget->u.pSurface);
4121 AssertMsgReturn(hr == D3D_OK, ("SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
4122 }
4123 break;
4124
4125 case SVGA3D_RT_COLOR0:
4126 case SVGA3D_RT_COLOR1:
4127 case SVGA3D_RT_COLOR2:
4128 case SVGA3D_RT_COLOR3:
4129 case SVGA3D_RT_COLOR4:
4130 case SVGA3D_RT_COLOR5:
4131 case SVGA3D_RT_COLOR6:
4132 case SVGA3D_RT_COLOR7:
4133 {
4134 IDirect3DSurface9 *pSurface;
4135 bool fTexture = false;
4136
4137 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
4138 vmsvga3dSurfaceFlush(pRenderTarget);
4139
4140 if (pRenderTarget->surfaceFlags & SVGA3D_SURFACE_HINT_TEXTURE)
4141 {
4142 fTexture = true;
4143
4144 /* A texture surface can be used as a render target to fill it and later on used as a texture. */
4145 if (!pRenderTarget->u.pTexture)
4146 {
4147 LogFunc(("Create texture to be used as render target; sid=%u type=%d format=%d -> create texture\n", target.sid, pRenderTarget->surfaceFlags, pRenderTarget->format));
4148 rc = vmsvga3dBackCreateTexture(pThisCC, pContext, cid, pRenderTarget);
4149 AssertRCReturn(rc, rc);
4150 }
4151
4152 rc = vmsvga3dGetD3DSurface(pState, pContext, pRenderTarget, target.face, target.mipmap, false, &pSurface);
4153 AssertRCReturn(rc, rc);
4154 }
4155 else
4156 {
4157 AssertReturn(target.face == 0 && target.mipmap == 0, VERR_INVALID_PARAMETER);
4158 if (!pRenderTarget->u.pSurface)
4159 {
4160 DWORD cQualityLevels = 0;
4161
4162 /* Query the nr of quality levels for this particular format */
4163 if (pRenderTarget->multiSampleTypeD3D != D3DMULTISAMPLE_NONE)
4164 {
4165 hr = pState->pD3D9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
4166 D3DDEVTYPE_HAL,
4167 pRenderTarget->formatD3D,
4168 TRUE, /* Windowed */
4169 pRenderTarget->multiSampleTypeD3D,
4170 &cQualityLevels);
4171 Assert(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE);
4172 }
4173
4174 LogFunc(("COLOR; cQualityLevels=%d\n", cQualityLevels));
4175 LogFunc(("Create rendertarget (%d,%d) formatD3D=%x multisample=%x\n",
4176 pRenderTarget->paMipmapLevels[0].mipmapSize.width, pRenderTarget->paMipmapLevels[0].mipmapSize.height, pRenderTarget->formatD3D, pRenderTarget->multiSampleTypeD3D));
4177
4178 hr = pContext->pDevice->CreateRenderTarget(pRenderTarget->paMipmapLevels[0].mipmapSize.width,
4179 pRenderTarget->paMipmapLevels[0].mipmapSize.height,
4180 pRenderTarget->formatD3D,
4181 pRenderTarget->multiSampleTypeD3D,
4182 ((cQualityLevels >= 1) ? cQualityLevels - 1 : 0), /* 0 - (levels-1) */
4183 TRUE, /* lockable */
4184 &pRenderTarget->u.pSurface,
4185 NULL);
4186 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
4187
4188 pRenderTarget->idAssociatedContext = cid;
4189 pRenderTarget->enmD3DResType = VMSVGA3D_D3DRESTYPE_SURFACE;
4190 }
4191 else
4192 AssertReturn(pRenderTarget->fUsageD3D & D3DUSAGE_RENDERTARGET, VERR_INVALID_PARAMETER);
4193
4194 Assert(pRenderTarget->idAssociatedContext == cid);
4195 AssertMsgReturn(pRenderTarget->enmD3DResType == VMSVGA3D_D3DRESTYPE_SURFACE,
4196 ("Invalid render target %#x\n", pRenderTarget->enmD3DResType),
4197 VERR_INVALID_PARAMETER);
4198 pSurface = pRenderTarget->u.pSurface;
4199 }
4200
4201 AssertReturn(pSurface, VERR_INVALID_PARAMETER);
4202 Assert(!pRenderTarget->fDirty);
4203
4204 pRenderTarget->fUsageD3D |= D3DUSAGE_RENDERTARGET;
4205 pRenderTarget->surfaceFlags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
4206
4207 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, pSurface);
4208 if (fTexture)
4209 D3D_RELEASE(pSurface); /* Release reference to texture level 0 */
4210 AssertMsgReturn(hr == D3D_OK, ("SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
4211
4212 /* Changing the render target resets the viewport; restore it here. */
4213 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
4214 vmsvga3dBackSetViewPort(pThisCC, cid, &pContext->state.RectViewPort);
4215 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
4216 vmsvga3dBackSetZRange(pThisCC, cid, pContext->state.zRange);
4217 /* Changing the render target also resets the scissor rectangle; restore it as well. */
4218 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
4219 vmsvga3dBackSetScissorRect(pThisCC, cid, &pContext->state.RectScissor);
4220
4221 break;
4222 }
4223
4224 default:
4225 AssertFailedReturn(VERR_INVALID_PARAMETER);
4226 }
4227
4228 return VINF_SUCCESS;
4229}
4230
4231/**
4232 * Convert SVGA texture combiner value to its D3D equivalent
4233 */
4234static DWORD vmsvga3dTextureCombiner2D3D(uint32_t value)
4235{
4236 switch (value)
4237 {
4238 case SVGA3D_TC_DISABLE:
4239 return D3DTOP_DISABLE;
4240 case SVGA3D_TC_SELECTARG1:
4241 return D3DTOP_SELECTARG1;
4242 case SVGA3D_TC_SELECTARG2:
4243 return D3DTOP_SELECTARG2;
4244 case SVGA3D_TC_MODULATE:
4245 return D3DTOP_MODULATE;
4246 case SVGA3D_TC_ADD:
4247 return D3DTOP_ADD;
4248 case SVGA3D_TC_ADDSIGNED:
4249 return D3DTOP_ADDSIGNED;
4250 case SVGA3D_TC_SUBTRACT:
4251 return D3DTOP_SUBTRACT;
4252 case SVGA3D_TC_BLENDTEXTUREALPHA:
4253 return D3DTOP_BLENDTEXTUREALPHA;
4254 case SVGA3D_TC_BLENDDIFFUSEALPHA:
4255 return D3DTOP_BLENDDIFFUSEALPHA;
4256 case SVGA3D_TC_BLENDCURRENTALPHA:
4257 return D3DTOP_BLENDCURRENTALPHA;
4258 case SVGA3D_TC_BLENDFACTORALPHA:
4259 return D3DTOP_BLENDFACTORALPHA;
4260 case SVGA3D_TC_MODULATE2X:
4261 return D3DTOP_MODULATE2X;
4262 case SVGA3D_TC_MODULATE4X:
4263 return D3DTOP_MODULATE4X;
4264 case SVGA3D_TC_DSDT:
4265 AssertFailed(); /** @todo ??? */
4266 return D3DTOP_DISABLE;
4267 case SVGA3D_TC_DOTPRODUCT3:
4268 return D3DTOP_DOTPRODUCT3;
4269 case SVGA3D_TC_BLENDTEXTUREALPHAPM:
4270 return D3DTOP_BLENDTEXTUREALPHAPM;
4271 case SVGA3D_TC_ADDSIGNED2X:
4272 return D3DTOP_ADDSIGNED2X;
4273 case SVGA3D_TC_ADDSMOOTH:
4274 return D3DTOP_ADDSMOOTH;
4275 case SVGA3D_TC_PREMODULATE:
4276 return D3DTOP_PREMODULATE;
4277 case SVGA3D_TC_MODULATEALPHA_ADDCOLOR:
4278 return D3DTOP_MODULATEALPHA_ADDCOLOR;
4279 case SVGA3D_TC_MODULATECOLOR_ADDALPHA:
4280 return D3DTOP_MODULATECOLOR_ADDALPHA;
4281 case SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR:
4282 return D3DTOP_MODULATEINVALPHA_ADDCOLOR;
4283 case SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA:
4284 return D3DTOP_MODULATEINVCOLOR_ADDALPHA;
4285 case SVGA3D_TC_BUMPENVMAPLUMINANCE:
4286 return D3DTOP_BUMPENVMAPLUMINANCE;
4287 case SVGA3D_TC_MULTIPLYADD:
4288 return D3DTOP_MULTIPLYADD;
4289 case SVGA3D_TC_LERP:
4290 return D3DTOP_LERP;
4291 default:
4292 AssertFailed();
4293 return D3DTOP_DISABLE;
4294 }
4295}
4296
4297/**
4298 * Convert SVGA texture arg data value to its D3D equivalent
4299 */
4300static DWORD vmsvga3dTextureArgData2D3D(uint32_t value)
4301{
4302 switch (value)
4303 {
4304 case SVGA3D_TA_CONSTANT:
4305 return D3DTA_CONSTANT;
4306 case SVGA3D_TA_PREVIOUS:
4307 return D3DTA_CURRENT; /* current = previous */
4308 case SVGA3D_TA_DIFFUSE:
4309 return D3DTA_DIFFUSE;
4310 case SVGA3D_TA_TEXTURE:
4311 return D3DTA_TEXTURE;
4312 case SVGA3D_TA_SPECULAR:
4313 return D3DTA_SPECULAR;
4314 default:
4315 AssertFailed();
4316 return D3DTA_DIFFUSE;
4317 }
4318}
4319
4320/**
4321 * Convert SVGA texture transform flag value to its D3D equivalent
4322 */
4323static DWORD vmsvga3dTextTransformFlags2D3D(uint32_t value)
4324{
4325 switch (value)
4326 {
4327 case SVGA3D_TEX_TRANSFORM_OFF:
4328 return D3DTTFF_DISABLE;
4329 case SVGA3D_TEX_TRANSFORM_S:
4330 return D3DTTFF_COUNT1; /** @todo correct? */
4331 case SVGA3D_TEX_TRANSFORM_T:
4332 return D3DTTFF_COUNT2; /** @todo correct? */
4333 case SVGA3D_TEX_TRANSFORM_R:
4334 return D3DTTFF_COUNT3; /** @todo correct? */
4335 case SVGA3D_TEX_TRANSFORM_Q:
4336 return D3DTTFF_COUNT4; /** @todo correct? */
4337 case SVGA3D_TEX_PROJECTED:
4338 return D3DTTFF_PROJECTED;
4339 default:
4340 AssertFailed();
4341 return D3DTTFF_DISABLE;
4342 }
4343}
4344
4345static DWORD vmsvga3dSamplerIndex2D3D(uint32_t idxSampler)
4346{
4347 if (idxSampler < SVGA3D_MAX_SAMPLERS_PS)
4348 return idxSampler;
4349 return (idxSampler - SVGA3D_MAX_SAMPLERS_PS) + D3DDMAPSAMPLER;
4350}
4351
4352static DECLCALLBACK(int) vmsvga3dBackSetTextureState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState)
4353{
4354 DWORD val = 0; /* Shut up MSC */
4355 HRESULT hr;
4356 PVMSVGA3DCONTEXT pContext;
4357 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4358 AssertReturn(pState, VERR_NO_MEMORY);
4359
4360 LogFunc(("%x cTextureState=%d\n", cid, cTextureStates));
4361
4362 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4363 AssertRCReturn(rc, rc);
4364 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
4365
4366 for (unsigned i = 0; i < cTextureStates; i++)
4367 {
4368 LogFunc(("cid=%u stage=%d type=%s (%x) val=%x\n", cid, pTextureState[i].stage, vmsvga3dTextureStateToString(pTextureState[i].name), pTextureState[i].name, pTextureState[i].value));
4369
4370 if (pTextureState[i].name == SVGA3D_TS_BIND_TEXTURE)
4371 {
4372 /* Special case: binding a texture to a sampler. Stage is the sampler index. */
4373 const uint32_t sid = pTextureState[i].value;
4374 const uint32_t idxSampler = pTextureState[i].stage;
4375
4376 if (RT_UNLIKELY(idxSampler >= SVGA3D_MAX_SAMPLERS))
4377 {
4378 AssertMsgFailed(("pTextureState[%d]: SVGA3D_TS_BIND_TEXTURE idxSampler=%d, sid=%u\n", i, idxSampler, sid));
4379 continue;
4380 }
4381
4382 const DWORD d3dSampler = vmsvga3dSamplerIndex2D3D(idxSampler);
4383 if (sid == SVGA3D_INVALID_ID)
4384 {
4385 LogFunc(("SVGA3D_TS_BIND_TEXTURE: unbind sampler=%d\n", idxSampler));
4386
4387 pContext->aSidActiveTextures[idxSampler] = SVGA3D_INVALID_ID;
4388
4389 /* Unselect the currently associated texture. */
4390 hr = pContext->pDevice->SetTexture(d3dSampler, NULL);
4391 AssertMsgReturn(hr == D3D_OK, ("SetTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
4392 }
4393 else
4394 {
4395 PVMSVGA3DSURFACE pSurface;
4396 rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
4397 AssertRCReturn(rc, rc);
4398
4399 LogFunc(("SVGA3D_TS_BIND_TEXTURE: bind idxSampler=%d, texture sid=%u (%d,%d)\n", idxSampler, sid, pSurface->paMipmapLevels[0].mipmapSize.width, pSurface->paMipmapLevels[0].mipmapSize.height));
4400
4401 if (!pSurface->u.pTexture)
4402 {
4403 Assert(pSurface->idAssociatedContext == SVGA3D_INVALID_ID);
4404 LogFunc(("CreateTexture (%d,%d) level=%d fUsage=%x format=%x\n", pSurface->paMipmapLevels[0].mipmapSize.width, pSurface->paMipmapLevels[0].mipmapSize.height, pSurface->cLevels, pSurface->fUsageD3D, pSurface->formatD3D));
4405 rc = vmsvga3dBackCreateTexture(pThisCC, pContext, cid, pSurface);
4406 AssertRCReturn(rc, rc);
4407 }
4408 else
4409 {
4410 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
4411 vmsvga3dSurfaceFlush(pSurface);
4412 }
4413
4414 AssertReturn( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
4415 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE
4416 || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE,
4417 VERR_INVALID_PARAMETER);
4418
4419 if (pSurface->idAssociatedContext != cid)
4420 {
4421 LogFunc(("Using texture sid=%u created for another context (%d vs %d)\n", sid, pSurface->idAssociatedContext, cid));
4422
4423 PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pState, pContext, pSurface);
4424 AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
4425
4426 hr = pContext->pDevice->SetTexture(d3dSampler, pSharedSurface->u.pTexture);
4427 }
4428 else
4429 hr = pContext->pDevice->SetTexture(d3dSampler, pSurface->u.pTexture);
4430
4431 AssertMsgReturn(hr == D3D_OK, ("SetTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
4432
4433 pContext->aSidActiveTextures[idxSampler] = sid;
4434 }
4435 /* Finished; continue with the next one. */
4436 continue;
4437 }
4438
4439 D3DTEXTURESTAGESTATETYPE textureType = D3DTSS_FORCE_DWORD;
4440 D3DSAMPLERSTATETYPE samplerType = D3DSAMP_FORCE_DWORD;
4441 switch (pTextureState[i].name)
4442 {
4443 case SVGA3D_TS_COLOROP: /* SVGA3dTextureCombiner */
4444 textureType = D3DTSS_COLOROP;
4445 val = vmsvga3dTextureCombiner2D3D(pTextureState[i].value);
4446 break;
4447
4448 case SVGA3D_TS_COLORARG0: /* SVGA3dTextureArgData */
4449 textureType = D3DTSS_COLORARG0;
4450 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4451 break;
4452
4453 case SVGA3D_TS_COLORARG1: /* SVGA3dTextureArgData */
4454 textureType = D3DTSS_COLORARG1;
4455 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4456 break;
4457
4458 case SVGA3D_TS_COLORARG2: /* SVGA3dTextureArgData */
4459 textureType = D3DTSS_COLORARG2;
4460 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4461 break;
4462
4463 case SVGA3D_TS_ALPHAOP: /* SVGA3dTextureCombiner */
4464 textureType = D3DTSS_ALPHAOP;
4465 val = vmsvga3dTextureCombiner2D3D(pTextureState[i].value);
4466 break;
4467
4468 case SVGA3D_TS_ALPHAARG0: /* SVGA3dTextureArgData */
4469 textureType = D3DTSS_ALPHAARG0;
4470 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4471 break;
4472
4473 case SVGA3D_TS_ALPHAARG1: /* SVGA3dTextureArgData */
4474 textureType = D3DTSS_ALPHAARG1;
4475 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4476 break;
4477
4478 case SVGA3D_TS_ALPHAARG2: /* SVGA3dTextureArgData */
4479 textureType = D3DTSS_ALPHAARG2;
4480 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4481 break;
4482
4483 case SVGA3D_TS_BUMPENVMAT00: /* float */
4484 textureType = D3DTSS_BUMPENVMAT00;
4485 val = pTextureState[i].value;
4486 break;
4487
4488 case SVGA3D_TS_BUMPENVMAT01: /* float */
4489 textureType = D3DTSS_BUMPENVMAT01;
4490 val = pTextureState[i].value;
4491 break;
4492
4493 case SVGA3D_TS_BUMPENVMAT10: /* float */
4494 textureType = D3DTSS_BUMPENVMAT10;
4495 val = pTextureState[i].value;
4496 break;
4497
4498 case SVGA3D_TS_BUMPENVMAT11: /* float */
4499 textureType = D3DTSS_BUMPENVMAT11;
4500 val = pTextureState[i].value;
4501 break;
4502
4503 case SVGA3D_TS_TEXCOORDINDEX: /* uint32_t */
4504 textureType = D3DTSS_TEXCOORDINDEX;
4505 val = pTextureState[i].value;
4506 break;
4507
4508 case SVGA3D_TS_BUMPENVLSCALE: /* float */
4509 textureType = D3DTSS_BUMPENVLSCALE;
4510 val = pTextureState[i].value;
4511 break;
4512
4513 case SVGA3D_TS_BUMPENVLOFFSET: /* float */
4514 textureType = D3DTSS_BUMPENVLOFFSET;
4515 val = pTextureState[i].value;
4516 break;
4517
4518 case SVGA3D_TS_TEXTURETRANSFORMFLAGS: /* SVGA3dTexTransformFlags */
4519 textureType = D3DTSS_TEXTURETRANSFORMFLAGS;
4520 val = vmsvga3dTextTransformFlags2D3D(pTextureState[i].value);
4521 break;
4522
4523 case SVGA3D_TS_ADDRESSW: /* SVGA3dTextureAddress */
4524 samplerType = D3DSAMP_ADDRESSW;
4525 val = pTextureState[i].value; /* Identical otherwise */
4526 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4527 break;
4528
4529 case SVGA3D_TS_ADDRESSU: /* SVGA3dTextureAddress */
4530 samplerType = D3DSAMP_ADDRESSU;
4531 val = pTextureState[i].value; /* Identical otherwise */
4532 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4533 break;
4534
4535 case SVGA3D_TS_ADDRESSV: /* SVGA3dTextureAddress */
4536 samplerType = D3DSAMP_ADDRESSV;
4537 val = pTextureState[i].value; /* Identical otherwise */
4538 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4539 break;
4540
4541 case SVGA3D_TS_MIPFILTER: /* SVGA3dTextureFilter */
4542 samplerType = D3DSAMP_MIPFILTER;
4543 val = pTextureState[i].value; /* Identical otherwise */
4544 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4545 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4546 break;
4547
4548 case SVGA3D_TS_MAGFILTER: /* SVGA3dTextureFilter */
4549 samplerType = D3DSAMP_MAGFILTER;
4550 val = pTextureState[i].value; /* Identical otherwise */
4551 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4552 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4553 break;
4554
4555 case SVGA3D_TS_MINFILTER: /* SVGA3dTextureFilter */
4556 samplerType = D3DSAMP_MINFILTER;
4557 val = pTextureState[i].value; /* Identical otherwise */
4558 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4559 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4560 break;
4561
4562 case SVGA3D_TS_BORDERCOLOR: /* SVGA3dColor */
4563 samplerType = D3DSAMP_BORDERCOLOR;
4564 val = pTextureState[i].value; /* Identical */
4565 break;
4566
4567 case SVGA3D_TS_TEXTURE_LOD_BIAS: /* float */
4568 samplerType = D3DSAMP_MIPMAPLODBIAS;
4569 val = pTextureState[i].value; /* Identical */
4570 break;
4571
4572 case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL: /* uint32_t */
4573 samplerType = D3DSAMP_MAXMIPLEVEL;
4574 val = pTextureState[i].value; /* Identical?? */
4575 break;
4576
4577 case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL: /* uint32_t */
4578 samplerType = D3DSAMP_MAXANISOTROPY;
4579 val = pTextureState[i].value; /* Identical?? */
4580 break;
4581
4582 case SVGA3D_TS_GAMMA: /* float */
4583 samplerType = D3DSAMP_SRGBTEXTURE;
4584 /* Boolean in D3D */
4585 if (pTextureState[i].floatValue == 1.0f)
4586 val = FALSE;
4587 else
4588 val = TRUE;
4589 break;
4590
4591 /* Internal commands, that don't map directly to the SetTextureStageState API. */
4592 case SVGA3D_TS_TEXCOORDGEN: /* SVGA3dTextureCoordGen */
4593 AssertFailed();
4594 break;
4595
4596 case SVGA3D_TS_MAX: /* shut up MSC */
4597 case SVGA3D_TS_INVALID:
4598 case SVGA3D_TS_BIND_TEXTURE:
4599 AssertFailedBreak();
4600 default: /** @todo Remaining TSs. Avoid MSC warning for now. */
4601 break;
4602 }
4603
4604 const uint32_t currentStage = pTextureState[i].stage;
4605 /* Record the texture state for vm state saving. */
4606 if ( currentStage < RT_ELEMENTS(pContext->state.aTextureStates)
4607 && (unsigned)pTextureState[i].name < RT_ELEMENTS(pContext->state.aTextureStates[0]))
4608 {
4609 pContext->state.aTextureStates[currentStage][pTextureState[i].name] = pTextureState[i];
4610 }
4611
4612 if (textureType != D3DTSS_FORCE_DWORD)
4613 {
4614 if (RT_UNLIKELY(currentStage >= SVGA3D_MAX_TEXTURE_STAGES))
4615 {
4616 AssertMsgFailed(("pTextureState[%d].stage=%#x name=%#x value=%#x\n", i, pTextureState[i].stage, pTextureState[i].name, pTextureState[i].value));
4617 continue;
4618 }
4619
4620 hr = pContext->pDevice->SetTextureStageState(currentStage, textureType, val);
4621 AssertMsg(hr == D3D_OK, ("SetTextureStageState failed with %x\n", hr));
4622 }
4623 else if (samplerType != D3DSAMP_FORCE_DWORD)
4624 {
4625 if (RT_UNLIKELY(currentStage >= SVGA3D_MAX_SAMPLERS))
4626 {
4627 AssertMsgFailed(("pTextureState[%d].stage=%#x name=%#x value=%#x\n", i, pTextureState[i].stage, pTextureState[i].name, pTextureState[i].value));
4628 continue;
4629 }
4630
4631 hr = pContext->pDevice->SetSamplerState(currentStage, samplerType, val);
4632 AssertMsg(hr == D3D_OK, ("SetSamplerState failed with %x\n", hr));
4633 }
4634 else
4635 {
4636 AssertFailed();
4637 }
4638 }
4639
4640 return VINF_SUCCESS;
4641}
4642
4643static DECLCALLBACK(int) vmsvga3dBackSetMaterial(PVGASTATECC pThisCC, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial)
4644{
4645 HRESULT hr;
4646 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4647 AssertReturn(pState, VERR_NO_MEMORY);
4648
4649 LogFunc(("cid=%u face %d\n", cid, face));
4650
4651 PVMSVGA3DCONTEXT pContext;
4652 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4653 AssertRCReturn(rc, rc);
4654 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
4655
4656 AssertReturn((unsigned)face < SVGA3D_FACE_MAX, VERR_INVALID_PARAMETER);
4657
4658 /* Save for vm state save/restore. */
4659 pContext->state.aMaterial[face].fValid = true;
4660 pContext->state.aMaterial[face].material = *pMaterial;
4661 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_MATERIAL;
4662
4663 /* @note face not used for D3D9 */
4664 /** @todo ignore everything except SVGA3D_FACE_NONE? */
4665 //Assert(face == SVGA3D_FACE_NONE);
4666 if (face != SVGA3D_FACE_NONE)
4667 Log(("Unsupported face %d!!\n", face));
4668
4669 D3DMATERIAL9 material;
4670 material.Diffuse.r = pMaterial->diffuse[0];
4671 material.Diffuse.g = pMaterial->diffuse[1];
4672 material.Diffuse.b = pMaterial->diffuse[2];
4673 material.Diffuse.a = pMaterial->diffuse[3];
4674 material.Ambient.r = pMaterial->ambient[0];
4675 material.Ambient.g = pMaterial->ambient[1];
4676 material.Ambient.b = pMaterial->ambient[2];
4677 material.Ambient.a = pMaterial->ambient[3];
4678 material.Specular.r = pMaterial->specular[0];
4679 material.Specular.g = pMaterial->specular[1];
4680 material.Specular.b = pMaterial->specular[2];
4681 material.Specular.a = pMaterial->specular[3];
4682 material.Emissive.r = pMaterial->emissive[0];
4683 material.Emissive.g = pMaterial->emissive[1];
4684 material.Emissive.b = pMaterial->emissive[2];
4685 material.Emissive.a = pMaterial->emissive[3];
4686 material.Power = pMaterial->shininess;
4687
4688 hr = pContext->pDevice->SetMaterial(&material);
4689 AssertMsgReturn(hr == D3D_OK, ("SetMaterial failed with %x\n", hr), VERR_INTERNAL_ERROR);
4690
4691 return VINF_SUCCESS;
4692}
4693
4694static DECLCALLBACK(int) vmsvga3dBackSetLightData(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, SVGA3dLightData *pData)
4695{
4696 HRESULT hr;
4697 D3DLIGHT9 light;
4698 PVMSVGA3DCONTEXT pContext;
4699 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4700 AssertReturn(pState, VERR_NO_MEMORY);
4701
4702 Log(("vmsvga3dSetLightData %x index=%d\n", cid, index));
4703 ASSERT_GUEST_RETURN(index < SVGA3D_MAX_LIGHTS, VERR_INVALID_PARAMETER);
4704
4705 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4706 AssertRCReturn(rc, rc);
4707 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
4708
4709 switch (pData->type)
4710 {
4711 case SVGA3D_LIGHTTYPE_POINT:
4712 light.Type = D3DLIGHT_POINT;
4713 break;
4714
4715 case SVGA3D_LIGHTTYPE_SPOT1: /* 1-cone, in degrees */
4716 light.Type = D3DLIGHT_SPOT;
4717 break;
4718
4719 case SVGA3D_LIGHTTYPE_DIRECTIONAL:
4720 light.Type = D3DLIGHT_DIRECTIONAL;
4721 break;
4722
4723 case SVGA3D_LIGHTTYPE_SPOT2: /* 2-cone, in radians */
4724 default:
4725 Log(("Unsupported light type!!\n"));
4726 return VERR_INVALID_PARAMETER;
4727 }
4728
4729 /* Store for vm state save/restore */
4730 pContext->state.aLightData[index].fValidData = true;
4731 pContext->state.aLightData[index].data = *pData;
4732
4733 light.Diffuse.r = pData->diffuse[0];
4734 light.Diffuse.g = pData->diffuse[1];
4735 light.Diffuse.b = pData->diffuse[2];
4736 light.Diffuse.a = pData->diffuse[3];
4737 light.Specular.r = pData->specular[0];
4738 light.Specular.g = pData->specular[1];
4739 light.Specular.b = pData->specular[2];
4740 light.Specular.a = pData->specular[3];
4741 light.Ambient.r = pData->ambient[0];
4742 light.Ambient.g = pData->ambient[1];
4743 light.Ambient.b = pData->ambient[2];
4744 light.Ambient.a = pData->ambient[3];
4745 light.Position.x = pData->position[0];
4746 light.Position.y = pData->position[1];
4747 light.Position.z = pData->position[2]; /* @note 4th position not available in D3D9 */
4748 light.Direction.x = pData->direction[0];
4749 light.Direction.y = pData->direction[1];
4750 light.Direction.z = pData->direction[2]; /* @note 4th position not available in D3D9 */
4751 light.Range = pData->range;
4752 light.Falloff = pData->falloff;
4753 light.Attenuation0 = pData->attenuation0;
4754 light.Attenuation1 = pData->attenuation1;
4755 light.Attenuation2 = pData->attenuation2;
4756 light.Theta = pData->theta;
4757 light.Phi = pData->phi;
4758
4759 hr = pContext->pDevice->SetLight(index, &light);
4760 AssertMsgReturn(hr == D3D_OK, ("SetLight failed with %x\n", hr), VERR_INTERNAL_ERROR);
4761
4762 return VINF_SUCCESS;
4763}
4764
4765static DECLCALLBACK(int) vmsvga3dBackSetLightEnabled(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, uint32_t enabled)
4766{
4767 HRESULT hr;
4768 PVMSVGA3DCONTEXT pContext;
4769 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4770 AssertReturn(pState, VERR_NO_MEMORY);
4771
4772 Log(("vmsvga3dSetLightEnabled %x %d -> %d\n", cid, index, enabled));
4773 AssertReturn(index < SVGA3D_MAX_LIGHTS, VERR_INVALID_PARAMETER);
4774
4775 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4776 AssertRCReturn(rc, rc);
4777 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
4778
4779 /* Store for vm state save/restore */
4780 pContext->state.aLightData[index].fEnabled = !!enabled;
4781
4782 hr = pContext->pDevice->LightEnable(index, (BOOL)enabled);
4783 AssertMsgReturn(hr == D3D_OK, ("LightEnable failed with %x\n", hr), VERR_INTERNAL_ERROR);
4784
4785 return VINF_SUCCESS;
4786}
4787
4788static DECLCALLBACK(int) vmsvga3dBackSetViewPort(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect)
4789{
4790 HRESULT hr;
4791 D3DVIEWPORT9 viewPort;
4792 PVMSVGA3DCONTEXT pContext;
4793 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4794 AssertReturn(pState, VERR_NO_MEMORY);
4795
4796 Log(("vmsvga3dSetViewPort %x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
4797
4798 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4799 AssertRCReturn(rc, rc);
4800 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
4801
4802 /* Save for vm state save/restore. */
4803 pContext->state.RectViewPort = *pRect;
4804 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VIEWPORT;
4805
4806 hr = pContext->pDevice->GetViewport(&viewPort);
4807 AssertMsgReturn(hr == D3D_OK, ("GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
4808
4809 viewPort.X = pRect->x;
4810 viewPort.Y = pRect->y;
4811 viewPort.Width = pRect->w;
4812 viewPort.Height = pRect->h;
4813 /* viewPort.MinZ & MaxZ are not changed from the current setting. */
4814
4815 hr = pContext->pDevice->SetViewport(&viewPort);
4816 AssertMsgReturn(hr == D3D_OK, ("SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
4817
4818 return VINF_SUCCESS;
4819}
4820
4821static DECLCALLBACK(int) vmsvga3dBackSetClipPlane(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, float plane[4])
4822{
4823 HRESULT hr;
4824 PVMSVGA3DCONTEXT pContext;
4825 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4826 AssertReturn(pState, VERR_NO_MEMORY);
4827
4828 Log(("vmsvga3dSetClipPlane %x %d (%d,%d)(%d,%d)\n", cid, index, (unsigned)(plane[0] * 100.0), (unsigned)(plane[1] * 100.0), (unsigned)(plane[2] * 100.0), (unsigned)(plane[3] * 100.0)));
4829 AssertReturn(index < SVGA3D_NUM_CLIPPLANES, VERR_INVALID_PARAMETER);
4830
4831 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4832 AssertRCReturn(rc, rc);
4833 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
4834
4835 /* Store for vm state save/restore. */
4836 pContext->state.aClipPlane[index].fValid = true;
4837 memcpy(pContext->state.aClipPlane[index].plane, plane, sizeof(pContext->state.aClipPlane[index].plane));
4838
4839 hr = pContext->pDevice->SetClipPlane(index, plane);
4840 AssertMsgReturn(hr == D3D_OK, ("SetClipPlane failed with %x\n", hr), VERR_INTERNAL_ERROR);
4841 return VINF_SUCCESS;
4842}
4843
4844static DECLCALLBACK(int) vmsvga3dBackCommandClear(PVGASTATECC pThisCC, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth,
4845 uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect)
4846{
4847 /* From SVGA3D_BeginClear comments:
4848 *
4849 * Clear is not affected by clipping, depth test, or other
4850 * render state which affects the fragment pipeline.
4851 *
4852 * Therefore this code must ignore the current scissor rect.
4853 */
4854
4855 DWORD clearFlagD3D = 0;
4856 D3DRECT *pRectD3D = NULL;
4857 HRESULT hr;
4858 PVMSVGA3DCONTEXT pContext;
4859 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
4860 AssertReturn(pState, VERR_NO_MEMORY);
4861
4862 Log(("vmsvga3dCommandClear %x clearFlag=%x color=%x depth=%d stencil=%x cRects=%d\n", cid, clearFlag, color, (uint32_t)(depth * 100.0), stencil, cRects));
4863
4864 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
4865 AssertRCReturn(rc, rc);
4866 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
4867
4868 PVMSVGA3DSURFACE pRT;
4869 rc = vmsvga3dSurfaceFromSid(pState, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0], &pRT);
4870 AssertRCReturn(rc, rc);
4871
4872 if (clearFlag & SVGA3D_CLEAR_COLOR)
4873 clearFlagD3D |= D3DCLEAR_TARGET;
4874 if (clearFlag & SVGA3D_CLEAR_STENCIL)
4875 clearFlagD3D |= D3DCLEAR_STENCIL;
4876 if (clearFlag & SVGA3D_CLEAR_DEPTH)
4877 clearFlagD3D |= D3DCLEAR_ZBUFFER;
4878
4879 if (cRects)
4880 {
4881 pRectD3D = (D3DRECT *)RTMemAlloc(sizeof(D3DRECT) * cRects);
4882 AssertReturn(pRectD3D, VERR_NO_MEMORY);
4883
4884 for (unsigned i=0; i < cRects; i++)
4885 {
4886 Log(("vmsvga3dCommandClear: rect %d (%d,%d)(%d,%d)\n", i, pRect[i].x, pRect[i].y, pRect[i].x + pRect[i].w, pRect[i].y + pRect[i].h));
4887 pRectD3D[i].x1 = pRect[i].x;
4888 pRectD3D[i].y1 = pRect[i].y;
4889 pRectD3D[i].x2 = pRect[i].x + pRect[i].w; /* exclusive */
4890 pRectD3D[i].y2 = pRect[i].y + pRect[i].h; /* exclusive */
4891 }
4892 }
4893
4894 RECT currentScissorRect;
4895 pContext->pDevice->GetScissorRect(&currentScissorRect);
4896
4897 RECT clearScissorRect;
4898 clearScissorRect.left = 0;
4899 clearScissorRect.top = 0;
4900 clearScissorRect.right = pRT->paMipmapLevels[0].mipmapSize.width;
4901 clearScissorRect.bottom = pRT->paMipmapLevels[0].mipmapSize.height;
4902 pContext->pDevice->SetScissorRect(&clearScissorRect);
4903
4904 hr = pContext->pDevice->Clear(cRects, pRectD3D, clearFlagD3D, (D3DCOLOR)color, depth, stencil);
4905
4906 if (pRectD3D)
4907 RTMemFree(pRectD3D);
4908
4909 pContext->pDevice->SetScissorRect(&currentScissorRect);
4910
4911 AssertMsgReturn(hr == D3D_OK, ("Clear failed with %x\n", hr), VERR_INTERNAL_ERROR);
4912
4913 /* Make sure we can track drawing usage of active render targets. */
4914 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); ++i)
4915 if (pContext->state.aRenderTargets[i] != SVGA3D_INVALID_ID)
4916 vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->state.aRenderTargets[i]);
4917
4918 return VINF_SUCCESS;
4919}
4920
4921/* Convert VMWare vertex declaration to its D3D equivalent. */
4922static int vmsvga3dVertexDecl2D3D(const SVGA3dVertexArrayIdentity &identity, D3DVERTEXELEMENT9 *pVertexElement)
4923{
4924 /* usage, method and type are identical; make sure. */
4925 AssertCompile(SVGA3D_DECLTYPE_FLOAT1 == D3DDECLTYPE_FLOAT1);
4926 AssertCompile(SVGA3D_DECLTYPE_FLOAT16_4 == D3DDECLTYPE_FLOAT16_4);
4927 AssertCompile(SVGA3D_DECLMETHOD_DEFAULT == D3DDECLMETHOD_DEFAULT);
4928 AssertCompile(SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED == D3DDECLMETHOD_LOOKUPPRESAMPLED);
4929 AssertCompile(D3DDECLUSAGE_POSITION == SVGA3D_DECLUSAGE_POSITION);
4930 AssertCompile(D3DDECLUSAGE_SAMPLE == SVGA3D_DECLUSAGE_SAMPLE);
4931
4932 pVertexElement->Stream = 0;
4933 pVertexElement->Offset = 0;
4934 pVertexElement->Type = identity.type;
4935 pVertexElement->Method = identity.method;
4936 pVertexElement->Usage = identity.usage;
4937 pVertexElement->UsageIndex = identity.usageIndex;
4938 return VINF_SUCCESS;
4939}
4940
4941/* Convert VMWare primitive type to its D3D equivalent. */
4942static int vmsvga3dPrimitiveType2D3D(SVGA3dPrimitiveType PrimitiveType, D3DPRIMITIVETYPE *pPrimitiveTypeD3D)
4943{
4944 switch (PrimitiveType)
4945 {
4946 case SVGA3D_PRIMITIVE_TRIANGLELIST:
4947 *pPrimitiveTypeD3D = D3DPT_TRIANGLELIST;
4948 break;
4949 case SVGA3D_PRIMITIVE_POINTLIST:
4950 *pPrimitiveTypeD3D = D3DPT_POINTLIST;
4951 break;
4952 case SVGA3D_PRIMITIVE_LINELIST:
4953 *pPrimitiveTypeD3D = D3DPT_LINELIST;
4954 break;
4955 case SVGA3D_PRIMITIVE_LINESTRIP:
4956 *pPrimitiveTypeD3D = D3DPT_LINESTRIP;
4957 break;
4958 case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
4959 *pPrimitiveTypeD3D = D3DPT_TRIANGLESTRIP;
4960 break;
4961 case SVGA3D_PRIMITIVE_TRIANGLEFAN:
4962 *pPrimitiveTypeD3D = D3DPT_TRIANGLEFAN;
4963 break;
4964 default:
4965 return VERR_INVALID_PARAMETER;
4966 }
4967 return VINF_SUCCESS;
4968}
4969
4970
4971static int vmsvga3dDrawPrimitivesSyncVertexBuffer(PVMSVGA3DCONTEXT pContext,
4972 PVMSVGA3DSURFACE pVertexSurface)
4973{
4974 HRESULT hr;
4975 if ( pVertexSurface->u.pSurface
4976 && pVertexSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER)
4977 {
4978 /* The buffer object is not an vertex one. Recreate the D3D resource. */
4979 AssertReturn(pVertexSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_INDEX_BUFFER, VERR_INVALID_PARAMETER);
4980 D3D_RELEASE(pVertexSurface->u.pIndexBuffer);
4981 pVertexSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_NONE;
4982
4983 LogFunc(("index -> vertex buffer sid=%u\n", pVertexSurface->id));
4984 }
4985
4986 bool fSync = pVertexSurface->fDirty;
4987 if (!pVertexSurface->u.pVertexBuffer)
4988 {
4989 LogFunc(("Create vertex buffer sid=%u fDirty=%d\n", pVertexSurface->id, pVertexSurface->fDirty));
4990
4991 const DWORD Usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY; /* possible severe performance penalty otherwise (according to d3d debug output */
4992 hr = pContext->pDevice->CreateVertexBuffer(pVertexSurface->paMipmapLevels[0].cbSurface,
4993 Usage,
4994 0, /* non-FVF */
4995 D3DPOOL_DEFAULT,
4996 &pVertexSurface->u.pVertexBuffer,
4997 NULL);
4998 AssertMsgReturn(hr == D3D_OK, ("CreateVertexBuffer failed with %x\n", hr), VERR_INTERNAL_ERROR);
4999
5000 pVertexSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER;
5001 pVertexSurface->idAssociatedContext = pContext->id;
5002 pVertexSurface->surfaceFlags |= SVGA3D_SURFACE_HINT_VERTEXBUFFER;
5003 fSync = true;
5004 }
5005
5006 if (fSync)
5007 {
5008 LogFunc(("sync vertex buffer\n"));
5009 Assert(pVertexSurface->u.pVertexBuffer);
5010
5011 void *pvData;
5012 hr = pVertexSurface->u.pVertexBuffer->Lock(0, 0, &pvData, D3DLOCK_DISCARD);
5013 AssertMsgReturn(hr == D3D_OK, ("Lock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
5014
5015 memcpy(pvData, pVertexSurface->paMipmapLevels[0].pSurfaceData, pVertexSurface->paMipmapLevels[0].cbSurface);
5016
5017 hr = pVertexSurface->u.pVertexBuffer->Unlock();
5018 AssertMsgReturn(hr == D3D_OK, ("Unlock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
5019 }
5020
5021 return VINF_SUCCESS;
5022}
5023
5024
5025static int vmsvga3dDrawPrimitivesSyncIndexBuffer(PVMSVGA3DCONTEXT pContext,
5026 PVMSVGA3DSURFACE pIndexSurface,
5027 uint32_t indexWidth)
5028{
5029 HRESULT hr;
5030 if ( pIndexSurface->u.pSurface
5031 && pIndexSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_INDEX_BUFFER)
5032 {
5033 /* The buffer object is not an index one. Must recreate the D3D resource. */
5034 AssertReturn(pIndexSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER, VERR_INVALID_PARAMETER);
5035 D3D_RELEASE(pIndexSurface->u.pVertexBuffer);
5036 pIndexSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_NONE;
5037
5038 LogFunc(("vertex -> index buffer sid=%u\n", pIndexSurface->id));
5039 }
5040
5041 bool fSync = pIndexSurface->fDirty;
5042 if (!pIndexSurface->u.pIndexBuffer)
5043 {
5044 LogFunc(("Create index buffer fDirty=%d\n", pIndexSurface->fDirty));
5045
5046 const DWORD Usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY; /* possible severe performance penalty otherwise (according to d3d debug output */
5047 const D3DFORMAT Format = (indexWidth == sizeof(uint16_t)) ? D3DFMT_INDEX16 : D3DFMT_INDEX32;
5048 hr = pContext->pDevice->CreateIndexBuffer(pIndexSurface->paMipmapLevels[0].cbSurface,
5049 Usage,
5050 Format,
5051 D3DPOOL_DEFAULT,
5052 &pIndexSurface->u.pIndexBuffer,
5053 NULL);
5054 AssertMsgReturn(hr == D3D_OK, ("CreateIndexBuffer failed with %x\n", hr), VERR_INTERNAL_ERROR);
5055
5056 pIndexSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_INDEX_BUFFER;
5057 pIndexSurface->idAssociatedContext = pContext->id;
5058 pIndexSurface->surfaceFlags |= SVGA3D_SURFACE_HINT_INDEXBUFFER;
5059 fSync = true;
5060 }
5061
5062 if (fSync)
5063 {
5064 LogFunc(("sync index buffer\n"));
5065 Assert(pIndexSurface->u.pIndexBuffer);
5066
5067 void *pvData;
5068 hr = pIndexSurface->u.pIndexBuffer->Lock(0, 0, &pvData, D3DLOCK_DISCARD);
5069 AssertMsgReturn(hr == D3D_OK, ("Lock index failed with %x\n", hr), VERR_INTERNAL_ERROR);
5070
5071 memcpy(pvData, pIndexSurface->paMipmapLevels[0].pSurfaceData, pIndexSurface->paMipmapLevels[0].cbSurface);
5072
5073 hr = pIndexSurface->u.pIndexBuffer->Unlock();
5074 AssertMsgReturn(hr == D3D_OK, ("Unlock index failed with %x\n", hr), VERR_INTERNAL_ERROR);
5075 }
5076
5077 return VINF_SUCCESS;
5078}
5079
5080static int vmsvga3dDrawPrimitivesProcessVertexDecls(const uint32_t numVertexDecls,
5081 const SVGA3dVertexDecl *pVertexDecl,
5082 const uint32_t idStream,
5083 const uint32_t uVertexMinOffset,
5084 const uint32_t uVertexMaxOffset,
5085 D3DVERTEXELEMENT9 *pVertexElement)
5086{
5087 RT_NOREF(uVertexMaxOffset); /* Logging only. */
5088 Assert(numVertexDecls);
5089
5090 /* Create a vertex declaration array */
5091 for (uint32_t iVertex = 0; iVertex < numVertexDecls; ++iVertex)
5092 {
5093 LogFunc(("vertex %d type=%s (%d) method=%s (%d) usage=%s (%d) usageIndex=%d stride=%d offset=%d (%d min=%d max=%d)\n",
5094 iVertex,
5095 vmsvgaDeclType2String(pVertexDecl[iVertex].identity.type), pVertexDecl[iVertex].identity.type,
5096 vmsvgaDeclMethod2String(pVertexDecl[iVertex].identity.method), pVertexDecl[iVertex].identity.method,
5097 vmsvgaDeclUsage2String(pVertexDecl[iVertex].identity.usage), pVertexDecl[iVertex].identity.usage,
5098 pVertexDecl[iVertex].identity.usageIndex,
5099 pVertexDecl[iVertex].array.stride,
5100 pVertexDecl[iVertex].array.offset - uVertexMinOffset,
5101 pVertexDecl[iVertex].array.offset,
5102 uVertexMinOffset, uVertexMaxOffset));
5103
5104 int rc = vmsvga3dVertexDecl2D3D(pVertexDecl[iVertex].identity, &pVertexElement[iVertex]);
5105 AssertRCReturn(rc, rc);
5106
5107 pVertexElement[iVertex].Stream = idStream;
5108 pVertexElement[iVertex].Offset = pVertexDecl[iVertex].array.offset - uVertexMinOffset;
5109
5110#ifdef LOG_ENABLED
5111 if (pVertexDecl[iVertex].array.stride == 0)
5112 LogFunc(("stride == 0! Can be valid\n"));
5113
5114 if (pVertexElement[iVertex].Offset >= pVertexDecl[0].array.stride)
5115 LogFunc(("WARNING: offset > stride!!\n"));
5116#endif
5117 }
5118
5119 return VINF_SUCCESS;
5120}
5121
5122static DECLCALLBACK(int) vmsvga3dBackDrawPrimitives(PVGASTATECC pThisCC, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl,
5123 uint32_t numRanges, SVGA3dPrimitiveRange *pRange,
5124 uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor)
5125{
5126 static const D3DVERTEXELEMENT9 sVertexEnd = D3DDECL_END();
5127
5128 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
5129 AssertReturn(pState, VERR_INTERNAL_ERROR);
5130
5131 PVMSVGA3DCONTEXT pContext;
5132 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5133 AssertRCReturn(rc, rc);
5134 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
5135
5136 HRESULT hr;
5137
5138 /* SVGA driver may use the same surface for both index and vertex data. So we can not clear fDirty flag,
5139 * after updating a vertex buffer for example, because the same surface might be used for index buffer later.
5140 * So keep pointers to all used surfaces in the following two arrays and clear fDirty flag at the end.
5141 */
5142 PVMSVGA3DSURFACE aVertexSurfaces[SVGA3D_MAX_VERTEX_ARRAYS];
5143 PVMSVGA3DSURFACE aIndexSurfaces[SVGA3D_MAX_DRAW_PRIMITIVE_RANGES];
5144 RT_ZERO(aVertexSurfaces);
5145 RT_ZERO(aIndexSurfaces);
5146
5147 LogFunc(("cid=%u numVertexDecls=%d numRanges=%d, cVertexDivisor=%d\n", cid, numVertexDecls, numRanges, cVertexDivisor));
5148
5149 AssertReturn(numVertexDecls && numVertexDecls <= SVGA3D_MAX_VERTEX_ARRAYS, VERR_INVALID_PARAMETER);
5150 AssertReturn(numRanges && numRanges <= SVGA3D_MAX_DRAW_PRIMITIVE_RANGES, VERR_INVALID_PARAMETER);
5151 AssertReturn(!cVertexDivisor || cVertexDivisor == numVertexDecls, VERR_INVALID_PARAMETER);
5152
5153#if 0
5154 /* Dump render target to a bitmap. */
5155 if (pContext->state.aRenderTargets[SVGA3D_RT_COLOR0] != SVGA3D_INVALID_ID)
5156 {
5157 vmsvga3dUpdateHeapBuffersForSurfaces(pThisCC, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0]);
5158 PVMSVGA3DSURFACE pSurface;
5159 int rc2 = vmsvga3dSurfaceFromSid(pState, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0], &pSurface);
5160 if (RT_SUCCESS(rc2))
5161 vmsvga3dInfoSurfaceToBitmap(NULL, pSurface, "bmpd3d", "rt", "-pre");
5162 }
5163 for (int iTex = 0; iTex < SVGA3D_MAX_SAMPLERS_PS; ++iTex)
5164 {
5165 IDirect3DBaseTexture9 *pBaseTexture = 0;
5166 hr = pContext->pDevice->GetTexture(iTex, &pBaseTexture);
5167 if (hr == S_OK && pBaseTexture)
5168 {
5169 D3DSURFACE_DESC surfDesc;
5170 RT_ZERO(surfDesc);
5171
5172 IDirect3DTexture9 *pTexture = (IDirect3DTexture9 *)pBaseTexture;
5173 pTexture->GetLevelDesc(0, &surfDesc);
5174
5175 Log(("Texture[%d]: %dx%d\n",
5176 iTex, surfDesc.Width, surfDesc.Height));
5177 D3D_RELEASE(pBaseTexture);
5178 }
5179 }
5180#endif
5181
5182 /*
5183 * Process all vertex declarations. Each vertex buffer surface is represented by one stream source id.
5184 */
5185 D3DVERTEXELEMENT9 aVertexElements[SVGA3D_MAX_VERTEX_ARRAYS + 1];
5186
5187 uint32_t iCurrentVertex = 0;
5188 uint32_t iCurrentStreamId = 0;
5189 while (iCurrentVertex < numVertexDecls)
5190 {
5191 const uint32_t sidVertex = pVertexDecl[iCurrentVertex].array.surfaceId;
5192 const uint32_t strideVertex = pVertexDecl[iCurrentVertex].array.stride;
5193
5194 PVMSVGA3DSURFACE pVertexSurface;
5195 rc = vmsvga3dSurfaceFromSid(pState, sidVertex, &pVertexSurface);
5196 AssertRCBreak(rc);
5197
5198 rc = vmsvga3dDrawPrimitivesSyncVertexBuffer(pContext, pVertexSurface);
5199 AssertRCBreak(rc);
5200
5201 uint32_t uVertexMinOffset = UINT32_MAX;
5202 uint32_t uVertexMaxOffset = 0;
5203
5204 uint32_t iVertex;
5205 for (iVertex = iCurrentVertex; iVertex < numVertexDecls; ++iVertex)
5206 {
5207 /* Remember, so we can mark it as not dirty later. */
5208 aVertexSurfaces[iVertex] = pVertexSurface;
5209
5210 /* New surface id -> new stream id. */
5211 if (pVertexDecl[iVertex].array.surfaceId != sidVertex)
5212 break;
5213
5214 const uint32_t uVertexOffset = pVertexDecl[iVertex].array.offset;
5215 const uint32_t uNewVertexMinOffset = RT_MIN(uVertexMinOffset, uVertexOffset);
5216 const uint32_t uNewVertexMaxOffset = RT_MAX(uVertexMaxOffset, uVertexOffset);
5217
5218 /* We must put vertex declarations that start at a different element in another stream as d3d only handles offsets < stride. */
5219 if ( uNewVertexMaxOffset - uNewVertexMinOffset >= strideVertex
5220 && strideVertex != 0)
5221 break;
5222
5223 uVertexMinOffset = uNewVertexMinOffset;
5224 uVertexMaxOffset = uNewVertexMaxOffset;
5225 }
5226
5227 rc = vmsvga3dDrawPrimitivesProcessVertexDecls(iVertex - iCurrentVertex,
5228 &pVertexDecl[iCurrentVertex],
5229 iCurrentStreamId,
5230 uVertexMinOffset,
5231 uVertexMaxOffset,
5232 &aVertexElements[iCurrentVertex]);
5233 AssertRCBreak(rc);
5234
5235 LogFunc(("SetStreamSource vertex sid=%u stream %d min offset=%d stride=%d\n",
5236 pVertexSurface->id, iCurrentStreamId, uVertexMinOffset, strideVertex));
5237
5238 hr = pContext->pDevice->SetStreamSource(iCurrentStreamId,
5239 pVertexSurface->u.pVertexBuffer,
5240 uVertexMinOffset,
5241 strideVertex);
5242 AssertMsgBreakStmt(hr == D3D_OK, ("SetStreamSource failed with %x\n", hr), rc = VERR_INTERNAL_ERROR);
5243
5244 if (cVertexDivisor)
5245 {
5246 LogFunc(("SetStreamSourceFreq[%d]=%x\n", iCurrentStreamId, pVertexDivisor[iCurrentVertex].value));
5247 HRESULT hr2 = pContext->pDevice->SetStreamSourceFreq(iCurrentStreamId,
5248 pVertexDivisor[iCurrentVertex].value);
5249 Assert(SUCCEEDED(hr2)); RT_NOREF(hr2);
5250 }
5251
5252 iCurrentVertex = iVertex;
5253 ++iCurrentStreamId;
5254 }
5255
5256 /* iCurrentStreamId is equal to the total number of streams and the value is used for cleanup at the function end. */
5257
5258 AssertRCReturn(rc, rc);
5259
5260 /* Mark the end. */
5261 memcpy(&aVertexElements[numVertexDecls], &sVertexEnd, sizeof(sVertexEnd));
5262
5263 /* Check if this context already has the same vertex declaration. */
5264 if ( pContext->d3dState.pVertexDecl
5265 && pContext->d3dState.cVertexElements == numVertexDecls + 1
5266 && memcmp(pContext->d3dState.aVertexElements,
5267 aVertexElements,
5268 pContext->d3dState.cVertexElements * sizeof(aVertexElements[0])) == 0)
5269 {
5270 /* Same. */
5271 }
5272 else
5273 {
5274 /* Create and set the vertex declaration. */
5275 IDirect3DVertexDeclaration9 *pVertexDecl0;
5276 hr = pContext->pDevice->CreateVertexDeclaration(&aVertexElements[0], &pVertexDecl0);
5277 AssertMsgReturn(hr == D3D_OK, ("CreateVertexDeclaration failed with %x\n", hr), VERR_INTERNAL_ERROR);
5278
5279 hr = pContext->pDevice->SetVertexDeclaration(pVertexDecl0);
5280 AssertMsgReturnStmt(hr == D3D_OK, ("SetVertexDeclaration failed with %x\n", hr),
5281 D3D_RELEASE(pVertexDecl0),
5282 VERR_INTERNAL_ERROR);
5283
5284 /* The new vertex declaration has been successfully set. Delete the old one. */
5285 D3D_RELEASE(pContext->d3dState.pVertexDecl);
5286
5287 /* Remember the new vertext declaration. */
5288 pContext->d3dState.pVertexDecl = pVertexDecl0;
5289 pContext->d3dState.cVertexElements = numVertexDecls + 1;
5290 memcpy(pContext->d3dState.aVertexElements,
5291 aVertexElements,
5292 pContext->d3dState.cVertexElements * sizeof(aVertexElements[0]));
5293 }
5294
5295 /* Begin a scene before rendering anything. */
5296 hr = pContext->pDevice->BeginScene();
5297 AssertMsgReturn(hr == D3D_OK, ("BeginScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
5298
5299 /* Now draw the primitives. */
5300 for (uint32_t iPrimitive = 0; iPrimitive < numRanges; ++iPrimitive)
5301 {
5302 Log(("Primitive %d: type %s\n", iPrimitive, vmsvga3dPrimitiveType2String(pRange[iPrimitive].primType)));
5303
5304 const uint32_t sidIndex = pRange[iPrimitive].indexArray.surfaceId;
5305 PVMSVGA3DSURFACE pIndexSurface = NULL;
5306
5307 D3DPRIMITIVETYPE PrimitiveTypeD3D;
5308 rc = vmsvga3dPrimitiveType2D3D(pRange[iPrimitive].primType, &PrimitiveTypeD3D);
5309 AssertRCBreak(rc);
5310
5311 /* Triangle strips or fans with just one primitive don't make much sense and are identical to triangle lists.
5312 * Workaround for NVidia driver crash when encountering some of these.
5313 */
5314 if ( pRange[iPrimitive].primitiveCount == 1
5315 && ( PrimitiveTypeD3D == D3DPT_TRIANGLESTRIP
5316 || PrimitiveTypeD3D == D3DPT_TRIANGLEFAN))
5317 PrimitiveTypeD3D = D3DPT_TRIANGLELIST;
5318
5319 if (sidIndex != SVGA3D_INVALID_ID)
5320 {
5321 AssertMsg(pRange[iPrimitive].indexWidth == sizeof(uint32_t) || pRange[iPrimitive].indexWidth == sizeof(uint16_t),
5322 ("Unsupported primitive width %d\n", pRange[iPrimitive].indexWidth));
5323
5324 rc = vmsvga3dSurfaceFromSid(pState, sidIndex, &pIndexSurface);
5325 AssertRCBreak(rc);
5326
5327 aIndexSurfaces[iPrimitive] = pIndexSurface;
5328
5329 Log(("vmsvga3dDrawPrimitives: index sid=%u\n", sidIndex));
5330
5331 rc = vmsvga3dDrawPrimitivesSyncIndexBuffer(pContext, pIndexSurface, pRange[iPrimitive].indexWidth);
5332 AssertRCBreak(rc);
5333
5334 hr = pContext->pDevice->SetIndices(pIndexSurface->u.pIndexBuffer);
5335 AssertMsg(hr == D3D_OK, ("SetIndices vertex failed with %x\n", hr));
5336 }
5337 else
5338 {
5339 hr = pContext->pDevice->SetIndices(NULL);
5340 AssertMsg(hr == D3D_OK, ("SetIndices vertex (NULL) failed with %x\n", hr));
5341 }
5342
5343 const uint32_t strideVertex = pVertexDecl[0].array.stride;
5344
5345 if (!pIndexSurface)
5346 {
5347 /* Render without an index buffer */
5348 Log(("DrawPrimitive %x primitivecount=%d index index bias=%d stride=%d\n",
5349 PrimitiveTypeD3D, pRange[iPrimitive].primitiveCount, pRange[iPrimitive].indexBias, strideVertex));
5350
5351 hr = pContext->pDevice->DrawPrimitive(PrimitiveTypeD3D,
5352 pRange[iPrimitive].indexBias,
5353 pRange[iPrimitive].primitiveCount);
5354 AssertMsgBreakStmt(hr == D3D_OK, ("DrawPrimitive failed with %x\n", hr), rc = VERR_INTERNAL_ERROR);
5355 }
5356 else
5357 {
5358 UINT numVertices;
5359 if (pVertexDecl[0].rangeHint.last)
5360 {
5361 /* Both SVGA3dArrayRangeHint definition and the SVGA driver code imply that 'last' is exclusive,
5362 * hence compute the difference.
5363 */
5364 numVertices = pVertexDecl[0].rangeHint.last - pVertexDecl[0].rangeHint.first;
5365 }
5366 else
5367 {
5368 /* Range hint is not provided. */
5369 PVMSVGA3DSURFACE pVertexSurface = aVertexSurfaces[0];
5370 numVertices = pVertexSurface->paMipmapLevels[0].cbSurface / strideVertex
5371 - pVertexDecl[0].array.offset / strideVertex
5372 - pVertexDecl[0].rangeHint.first
5373 - pRange[iPrimitive].indexBias;
5374 }
5375
5376 /* Render with an index buffer */
5377 Log(("DrawIndexedPrimitive %x startindex=%d (indexArray.offset 0x%x) range [%d:%d) numVertices=%d, primitivecount=%d index format=%s index bias=%d stride=%d\n",
5378 PrimitiveTypeD3D, pRange[iPrimitive].indexArray.offset / pRange[iPrimitive].indexWidth, pRange[iPrimitive].indexArray.offset,
5379 pVertexDecl[0].rangeHint.first, pVertexDecl[0].rangeHint.last, numVertices, pRange[iPrimitive].primitiveCount,
5380 (pRange[iPrimitive].indexWidth == sizeof(uint16_t)) ? "D3DFMT_INDEX16" : "D3DFMT_INDEX32",
5381 pRange[iPrimitive].indexBias, strideVertex));
5382
5383 hr = pContext->pDevice->DrawIndexedPrimitive(PrimitiveTypeD3D,
5384 pRange[iPrimitive].indexBias, /* BaseVertexIndex */
5385 0, /* MinVertexIndex */
5386 numVertices,
5387 pRange[iPrimitive].indexArray.offset / pRange[iPrimitive].indexWidth, /* StartIndex */
5388 pRange[iPrimitive].primitiveCount);
5389 AssertMsgBreakStmt(hr == D3D_OK, ("DrawIndexedPrimitive failed with %x\n", hr), rc = VERR_INTERNAL_ERROR);
5390 }
5391 }
5392
5393 /* End the scene and do some cleanup regardless of the rc. */
5394 hr = pContext->pDevice->EndScene();
5395 AssertMsgReturn(hr == D3D_OK, ("EndScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
5396
5397 /* Cleanup. */
5398 uint32_t i;
5399 /* Clear all streams, because they are set at the beginning of this function anyway.
5400 * Now the vertex buffers can be safely deleted/recreated if necessary.
5401 */
5402 for (i = 0; i < iCurrentStreamId; ++i)
5403 {
5404 LogFunc(("clear stream %d\n", i));
5405 HRESULT hr2 = pContext->pDevice->SetStreamSource(i, NULL, 0, 0);
5406 AssertMsg(hr2 == D3D_OK, ("SetStreamSource(%d, NULL) failed with %x\n", i, hr2)); RT_NOREF(hr2);
5407 }
5408
5409 if (cVertexDivisor)
5410 {
5411 /* "When you are finished rendering the instance data, be sure to reset the vertex stream frequency back..." */
5412 for (i = 0; i < iCurrentStreamId; ++i)
5413 {
5414 LogFunc(("reset stream freq %d\n", i));
5415 HRESULT hr2 = pContext->pDevice->SetStreamSourceFreq(i, 1);
5416 AssertMsg(hr2 == D3D_OK, ("SetStreamSourceFreq(%d, 1) failed with %x\n", i, hr2)); RT_NOREF(hr2);
5417 }
5418 }
5419
5420 if (RT_SUCCESS(rc))
5421 {
5422 for (i = 0; i < numVertexDecls; ++i)
5423 {
5424 if (aVertexSurfaces[i])
5425 {
5426 aVertexSurfaces[i]->paMipmapLevels[0].fDirty = false;
5427 aVertexSurfaces[i]->fDirty = false;
5428 }
5429 }
5430
5431 for (i = 0; i < numRanges; ++i)
5432 {
5433 if (aIndexSurfaces[i])
5434 {
5435 aIndexSurfaces[i]->paMipmapLevels[0].fDirty = false;
5436 aIndexSurfaces[i]->fDirty = false;
5437 }
5438 }
5439
5440 /* Make sure we can track drawing usage of active render targets and textures. */
5441 vmsvga3dContextTrackUsage(pThisCC, pContext);
5442 }
5443
5444#if 0
5445 /* Dump render target to a bitmap. */
5446 if (pContext->state.aRenderTargets[SVGA3D_RT_COLOR0] != SVGA3D_INVALID_ID)
5447 {
5448 vmsvga3dUpdateHeapBuffersForSurfaces(pThisCC, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0]);
5449 PVMSVGA3DSURFACE pSurface;
5450 int rc2 = vmsvga3dSurfaceFromSid(pState, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0], &pSurface);
5451 if (RT_SUCCESS(rc2))
5452 vmsvga3dInfoSurfaceToBitmap(NULL, pSurface, "bmpd3d", "rt", "-post");
5453# if 0
5454 for (i = 0; i < SVGA3D_MAX_SAMPLERS_PS; ++i)
5455 {
5456 if (pContext->aSidActiveTextures[i] != SVGA3D_INVALID_ID)
5457 {
5458 char szSuffix[32];
5459 RTStrPrintf2(szSuffix, sizeof(szSuffix), "-tx%d", i);
5460 vmsvga3dUpdateHeapBuffersForSurfaces(pThisCC, pContext->aSidActiveTextures[i]);
5461 rc2 = vmsvga3dSurfaceFromSid(pState, pContext->aSidActiveTextures[i], &pSurface);
5462 if (RT_SUCCESS(rc2))
5463 vmsvga3dInfoSurfaceToBitmap(NULL, pSurface, "bmpd3d", "rt", szSuffix);
5464 }
5465 }
5466# endif
5467 }
5468#endif
5469
5470 return rc;
5471}
5472
5473
5474static DECLCALLBACK(int) vmsvga3dBackSetScissorRect(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect)
5475{
5476 HRESULT hr;
5477 RECT rect;
5478 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
5479 AssertReturn(pState, VERR_NO_MEMORY);
5480
5481 Log(("vmsvga3dSetScissorRect %x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
5482
5483 PVMSVGA3DCONTEXT pContext;
5484 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5485 AssertRCReturn(rc, rc);
5486 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
5487
5488 /* Store for vm state save/restore. */
5489 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_SCISSORRECT;
5490 pContext->state.RectScissor = *pRect;
5491
5492 rect.left = pRect->x;
5493 rect.top = pRect->y;
5494 rect.right = rect.left + pRect->w; /* exclusive */
5495 rect.bottom = rect.top + pRect->h; /* exclusive */
5496
5497 hr = pContext->pDevice->SetScissorRect(&rect);
5498 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetScissorRect: SetScissorRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
5499
5500 return VINF_SUCCESS;
5501}
5502
5503
5504static DECLCALLBACK(int) vmsvga3dBackShaderDefine(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type,
5505 uint32_t cbData, uint32_t *pShaderData)
5506{
5507 HRESULT hr;
5508 PVMSVGA3DSHADER pShader;
5509 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
5510 AssertReturn(pState, VERR_NO_MEMORY);
5511
5512 Log(("vmsvga3dShaderDefine %x shid=%d type=%s cbData=%d\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", cbData));
5513
5514 PVMSVGA3DCONTEXT pContext;
5515 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5516 AssertRCReturn(rc, rc);
5517 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
5518
5519 AssertReturn(shid < SVGA3D_MAX_SHADER_IDS, VERR_INVALID_PARAMETER);
5520
5521 rc = vmsvga3dShaderParse(type, cbData, pShaderData);
5522 if (RT_FAILURE(rc))
5523 {
5524 AssertRC(rc);
5525 vmsvga3dShaderLogRel("Failed to parse", type, cbData, pShaderData);
5526 return rc;
5527 }
5528
5529 if (type == SVGA3D_SHADERTYPE_VS)
5530 {
5531 if (shid >= pContext->cVertexShaders)
5532 {
5533 void *pvNew = RTMemRealloc(pContext->paVertexShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
5534 AssertReturn(pvNew, VERR_NO_MEMORY);
5535 pContext->paVertexShader = (PVMSVGA3DSHADER)pvNew;
5536 memset(&pContext->paVertexShader[pContext->cVertexShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cVertexShaders));
5537 for (uint32_t i = pContext->cVertexShaders; i < shid + 1; i++)
5538 pContext->paVertexShader[i].id = SVGA3D_INVALID_ID;
5539 pContext->cVertexShaders = shid + 1;
5540 }
5541 /* If one already exists with this id, then destroy it now. */
5542 if (pContext->paVertexShader[shid].id != SVGA3D_INVALID_ID)
5543 vmsvga3dBackShaderDestroy(pThisCC, cid, shid, pContext->paVertexShader[shid].type);
5544
5545 pShader = &pContext->paVertexShader[shid];
5546 }
5547 else
5548 {
5549 Assert(type == SVGA3D_SHADERTYPE_PS);
5550 if (shid >= pContext->cPixelShaders)
5551 {
5552 void *pvNew = RTMemRealloc(pContext->paPixelShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
5553 AssertReturn(pvNew, VERR_NO_MEMORY);
5554 pContext->paPixelShader = (PVMSVGA3DSHADER)pvNew;
5555 memset(&pContext->paPixelShader[pContext->cPixelShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cPixelShaders));
5556 for (uint32_t i = pContext->cPixelShaders; i < shid + 1; i++)
5557 pContext->paPixelShader[i].id = SVGA3D_INVALID_ID;
5558 pContext->cPixelShaders = shid + 1;
5559 }
5560 /* If one already exists with this id, then destroy it now. */
5561 if (pContext->paPixelShader[shid].id != SVGA3D_INVALID_ID)
5562 vmsvga3dBackShaderDestroy(pThisCC, cid, shid, pContext->paPixelShader[shid].type);
5563
5564 pShader = &pContext->paPixelShader[shid];
5565 }
5566
5567 memset(pShader, 0, sizeof(*pShader));
5568 pShader->id = shid;
5569 pShader->cid = cid;
5570 pShader->type = type;
5571 pShader->cbData = cbData;
5572 pShader->pShaderProgram = RTMemAllocZ(cbData);
5573 AssertReturn(pShader->pShaderProgram, VERR_NO_MEMORY);
5574 memcpy(pShader->pShaderProgram, pShaderData, cbData);
5575
5576#ifdef DUMP_SHADER_DISASSEMBLY
5577 LPD3DXBUFFER pDisassembly;
5578 hr = D3DXDisassembleShader((const DWORD *)pShaderData, FALSE, NULL, &pDisassembly);
5579 if (hr == D3D_OK)
5580 {
5581 Log(("Shader disassembly:\n%s\n", pDisassembly->GetBufferPointer()));
5582 D3D_RELEASE(pDisassembly);
5583 }
5584#endif
5585
5586 switch (type)
5587 {
5588 case SVGA3D_SHADERTYPE_VS:
5589 hr = pContext->pDevice->CreateVertexShader((const DWORD *)pShaderData, &pShader->u.pVertexShader);
5590 break;
5591
5592 case SVGA3D_SHADERTYPE_PS:
5593 hr = pContext->pDevice->CreatePixelShader((const DWORD *)pShaderData, &pShader->u.pPixelShader);
5594 break;
5595
5596 default:
5597 AssertFailedReturn(VERR_INVALID_PARAMETER);
5598 }
5599 if (hr != D3D_OK)
5600 {
5601 /* Dump the shader code. */
5602 vmsvga3dShaderLogRel("Failed to create", type, cbData, pShaderData);
5603
5604 RTMemFree(pShader->pShaderProgram);
5605 memset(pShader, 0, sizeof(*pShader));
5606 pShader->id = SVGA3D_INVALID_ID;
5607 }
5608
5609 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderDefine: CreateVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5610 return VINF_SUCCESS;
5611}
5612
5613static DECLCALLBACK(int) vmsvga3dBackShaderDestroy(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type)
5614{
5615 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
5616 AssertReturn(pState, VERR_NO_MEMORY);
5617 PVMSVGA3DSHADER pShader = NULL;
5618
5619 Log(("vmsvga3dShaderDestroy %x shid=%d type=%s\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL"));
5620
5621 PVMSVGA3DCONTEXT pContext;
5622 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5623 AssertRCReturn(rc, rc);
5624
5625 if (type == SVGA3D_SHADERTYPE_VS)
5626 {
5627 if ( shid < pContext->cVertexShaders
5628 && pContext->paVertexShader[shid].id == shid)
5629 {
5630 pShader = &pContext->paVertexShader[shid];
5631 D3D_RELEASE(pShader->u.pVertexShader);
5632 }
5633 }
5634 else
5635 {
5636 Assert(type == SVGA3D_SHADERTYPE_PS);
5637 if ( shid < pContext->cPixelShaders
5638 && pContext->paPixelShader[shid].id == shid)
5639 {
5640 pShader = &pContext->paPixelShader[shid];
5641 D3D_RELEASE(pShader->u.pPixelShader);
5642 }
5643 }
5644
5645 if (pShader)
5646 {
5647 if (pShader->pShaderProgram)
5648 RTMemFree(pShader->pShaderProgram);
5649
5650 memset(pShader, 0, sizeof(*pShader));
5651 pShader->id = SVGA3D_INVALID_ID;
5652 }
5653 else
5654 AssertFailedReturn(VERR_INVALID_PARAMETER);
5655
5656 return VINF_SUCCESS;
5657}
5658
5659static DECLCALLBACK(int) vmsvga3dBackShaderSet(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid)
5660{
5661 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
5662 AssertReturn(pState, VERR_NO_MEMORY);
5663 HRESULT hr;
5664
5665 Log(("vmsvga3dShaderSet %x type=%s shid=%d\n", cid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", shid));
5666
5667 NOREF(pContext);
5668 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5669 AssertRCReturn(rc, rc);
5670 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
5671
5672 if (type == SVGA3D_SHADERTYPE_VS)
5673 {
5674 /* Save for vm state save/restore. */
5675 pContext->state.shidVertex = shid;
5676 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VERTEXSHADER;
5677
5678 if ( shid < pContext->cVertexShaders
5679 && pContext->paVertexShader[shid].id == shid)
5680 {
5681 PVMSVGA3DSHADER pShader = &pContext->paVertexShader[shid];
5682 Assert(type == pShader->type);
5683
5684 hr = pContext->pDevice->SetVertexShader(pShader->u.pVertexShader);
5685 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5686 }
5687 else
5688 if (shid == SVGA_ID_INVALID)
5689 {
5690 /* Unselect shader. */
5691 hr = pContext->pDevice->SetVertexShader(NULL);
5692 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5693 }
5694 else
5695 AssertFailedReturn(VERR_INVALID_PARAMETER);
5696 }
5697 else
5698 {
5699 /* Save for vm state save/restore. */
5700 pContext->state.shidPixel = shid;
5701 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_PIXELSHADER;
5702
5703 Assert(type == SVGA3D_SHADERTYPE_PS);
5704 if ( shid < pContext->cPixelShaders
5705 && pContext->paPixelShader[shid].id == shid)
5706 {
5707 PVMSVGA3DSHADER pShader = &pContext->paPixelShader[shid];
5708 Assert(type == pShader->type);
5709
5710 hr = pContext->pDevice->SetPixelShader(pShader->u.pPixelShader);
5711 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5712 }
5713 else
5714 if (shid == SVGA_ID_INVALID)
5715 {
5716 /* Unselect shader. */
5717 hr = pContext->pDevice->SetPixelShader(NULL);
5718 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5719 }
5720 else
5721 AssertFailedReturn(VERR_INVALID_PARAMETER);
5722 }
5723
5724 return VINF_SUCCESS;
5725}
5726
5727static DECLCALLBACK(int) vmsvga3dBackShaderSetConst(PVGASTATECC pThisCC, uint32_t cid, uint32_t reg, SVGA3dShaderType type,
5728 SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues)
5729{
5730 HRESULT hr;
5731 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
5732 AssertReturn(pState, VERR_NO_MEMORY);
5733
5734 Log(("vmsvga3dShaderSetConst %x reg=%x type=%s ctype=%x\n", cid, reg, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", ctype));
5735
5736 PVMSVGA3DCONTEXT pContext;
5737 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
5738 AssertRCReturn(rc, rc);
5739 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
5740
5741 for (uint32_t i = 0; i < cRegisters; i++)
5742 {
5743#ifdef LOG_ENABLED
5744 switch (ctype)
5745 {
5746 case SVGA3D_CONST_TYPE_FLOAT:
5747 {
5748 float *pValuesF = (float *)pValues;
5749 Log(("ConstantF %d: value=" FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR "\n",
5750 reg + i, FLOAT_FMT_ARGS(pValuesF[i*4 + 0]), FLOAT_FMT_ARGS(pValuesF[i*4 + 1]), FLOAT_FMT_ARGS(pValuesF[i*4 + 2]), FLOAT_FMT_ARGS(pValuesF[i*4 + 3])));
5751 break;
5752 }
5753
5754 case SVGA3D_CONST_TYPE_INT:
5755 Log(("ConstantI %d: value=%d, %d, %d, %d\n", reg + i, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]));
5756 break;
5757
5758 case SVGA3D_CONST_TYPE_BOOL:
5759 Log(("ConstantB %d: value=%d, %d, %d, %d\n", reg + i, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]));
5760 break;
5761
5762 default:
5763 AssertFailedReturn(VERR_INVALID_PARAMETER);
5764 }
5765#endif
5766 vmsvga3dSaveShaderConst(pContext, reg + i, type, ctype, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]);
5767 }
5768
5769 switch (type)
5770 {
5771 case SVGA3D_SHADERTYPE_VS:
5772 switch (ctype)
5773 {
5774 case SVGA3D_CONST_TYPE_FLOAT:
5775 hr = pContext->pDevice->SetVertexShaderConstantF(reg, (const float *)pValues, cRegisters);
5776 break;
5777
5778 case SVGA3D_CONST_TYPE_INT:
5779 hr = pContext->pDevice->SetVertexShaderConstantI(reg, (const int *)pValues, cRegisters);
5780 break;
5781
5782 case SVGA3D_CONST_TYPE_BOOL:
5783 hr = pContext->pDevice->SetVertexShaderConstantB(reg, (const BOOL *)pValues, cRegisters);
5784 break;
5785
5786 default:
5787 AssertFailedReturn(VERR_INVALID_PARAMETER);
5788 }
5789 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSetConst: SetVertexShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5790 break;
5791
5792 case SVGA3D_SHADERTYPE_PS:
5793 switch (ctype)
5794 {
5795 case SVGA3D_CONST_TYPE_FLOAT:
5796 {
5797 hr = pContext->pDevice->SetPixelShaderConstantF(reg, (const float *)pValues, cRegisters);
5798 break;
5799 }
5800
5801 case SVGA3D_CONST_TYPE_INT:
5802 hr = pContext->pDevice->SetPixelShaderConstantI(reg, (const int *)pValues, cRegisters);
5803 break;
5804
5805 case SVGA3D_CONST_TYPE_BOOL:
5806 hr = pContext->pDevice->SetPixelShaderConstantB(reg, (const BOOL *)pValues, cRegisters);
5807 break;
5808
5809 default:
5810 AssertFailedReturn(VERR_INVALID_PARAMETER);
5811 }
5812 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSetConst: SetPixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5813 break;
5814
5815 default:
5816 AssertFailedReturn(VERR_INVALID_PARAMETER);
5817 }
5818 return VINF_SUCCESS;
5819}
5820
5821static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryCreate(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
5822{
5823 RT_NOREF(pThisCC);
5824 HRESULT hr = pContext->pDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &pContext->occlusion.pQuery);
5825 AssertMsgReturn(hr == D3D_OK, ("CreateQuery(D3DQUERYTYPE_OCCLUSION) failed with %x\n", hr), VERR_INTERNAL_ERROR);
5826 return VINF_SUCCESS;
5827}
5828
5829static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryDelete(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
5830{
5831 RT_NOREF(pThisCC);
5832 D3D_RELEASE(pContext->occlusion.pQuery);
5833 return VINF_SUCCESS;
5834}
5835
5836static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryBegin(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
5837{
5838 RT_NOREF(pThisCC);
5839 HRESULT hr = pContext->occlusion.pQuery->Issue(D3DISSUE_BEGIN);
5840 AssertMsgReturnStmt(hr == D3D_OK, ("D3DISSUE_BEGIN(D3DQUERYTYPE_OCCLUSION) failed with %x\n", hr),
5841 D3D_RELEASE(pContext->occlusion.pQuery), VERR_INTERNAL_ERROR);
5842 return VINF_SUCCESS;
5843}
5844
5845static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryEnd(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
5846{
5847 RT_NOREF(pThisCC);
5848 HRESULT hr = pContext->occlusion.pQuery->Issue(D3DISSUE_END);
5849 AssertMsgReturnStmt(hr == D3D_OK, ("D3DISSUE_END(D3DQUERYTYPE_OCCLUSION) failed with %x\n", hr),
5850 D3D_RELEASE(pContext->occlusion.pQuery), VERR_INTERNAL_ERROR);
5851 return VINF_SUCCESS;
5852}
5853
5854static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryGetData(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t *pu32Pixels)
5855{
5856 RT_NOREF(pThisCC);
5857 HRESULT hr = D3D_OK;
5858 /* Wait until the data becomes available. */
5859 DWORD dwPixels = 0;
5860 do
5861 {
5862 hr = pContext->occlusion.pQuery->GetData((void *)&dwPixels, sizeof(DWORD), D3DGETDATA_FLUSH);
5863 } while (hr == S_FALSE);
5864
5865 AssertMsgReturnStmt(hr == D3D_OK, ("GetData(D3DQUERYTYPE_OCCLUSION) failed with %x\n", hr),
5866 D3D_RELEASE(pContext->occlusion.pQuery), VERR_INTERNAL_ERROR);
5867
5868 LogFunc(("Query result: dwPixels %d\n", dwPixels));
5869 *pu32Pixels = dwPixels;
5870 return VINF_SUCCESS;
5871}
5872
5873static void vmsvgaDumpD3DCaps(D3DCAPS9 *pCaps, D3DADAPTER_IDENTIFIER9 const *pai9)
5874{
5875 bool const fBufferingSaved = RTLogRelSetBuffering(true /*fBuffered*/);
5876
5877 LogRel(("\nD3D9 adapter: %s %RX16:%RX16 [%s, version %d.%d.%d.%d]\n",
5878 pai9->Description, pai9->VendorId, pai9->DeviceId, pai9->Driver,
5879 RT_HI_U16(pai9->DriverVersion.HighPart), RT_LO_U16(pai9->DriverVersion.HighPart),
5880 RT_HI_U16(pai9->DriverVersion.LowPart), RT_LO_U16(pai9->DriverVersion.LowPart)));
5881
5882 LogRel(("\nD3D device caps: DevCaps2:\n"));
5883 if (pCaps->DevCaps2 & D3DDEVCAPS2_ADAPTIVETESSRTPATCH)
5884 LogRel((" - D3DDEVCAPS2_ADAPTIVETESSRTPATCH\n"));
5885 if (pCaps->DevCaps2 & D3DDEVCAPS2_ADAPTIVETESSNPATCH)
5886 LogRel((" - D3DDEVCAPS2_ADAPTIVETESSNPATCH\n"));
5887 if (pCaps->DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES)
5888 LogRel((" - D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES\n"));
5889 if (pCaps->DevCaps2 & D3DDEVCAPS2_DMAPNPATCH)
5890 LogRel((" - D3DDEVCAPS2_DMAPNPATCH\n"));
5891 if (pCaps->DevCaps2 & D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH)
5892 LogRel((" - D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH\n"));
5893 if (pCaps->DevCaps2 & D3DDEVCAPS2_STREAMOFFSET)
5894 LogRel((" - D3DDEVCAPS2_STREAMOFFSET\n"));
5895 if (pCaps->DevCaps2 & D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET)
5896 LogRel((" - D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET\n"));
5897
5898 LogRel(("\nCaps2:\n"));
5899 if (pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP)
5900 LogRel((" - D3DCAPS2_CANAUTOGENMIPMAP\n"));
5901 if (pCaps->Caps2 & D3DCAPS2_CANCALIBRATEGAMMA)
5902 LogRel((" - D3DCAPS2_CANCALIBRATEGAMMA\n"));
5903 if (pCaps->Caps2 & D3DCAPS2_CANSHARERESOURCE)
5904 LogRel((" - D3DCAPS2_CANSHARERESOURCE\n"));
5905 if (pCaps->Caps2 & D3DCAPS2_CANMANAGERESOURCE)
5906 LogRel((" - D3DCAPS2_CANMANAGERESOURCE\n"));
5907 if (pCaps->Caps2 & D3DCAPS2_DYNAMICTEXTURES)
5908 LogRel((" - D3DCAPS2_DYNAMICTEXTURES\n"));
5909 if (pCaps->Caps2 & D3DCAPS2_FULLSCREENGAMMA)
5910 LogRel((" - D3DCAPS2_FULLSCREENGAMMA\n"));
5911
5912 LogRel(("\nCaps3:\n"));
5913 if (pCaps->Caps3 & D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD)
5914 LogRel((" - D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD\n"));
5915 if (pCaps->Caps3 & D3DCAPS3_COPY_TO_VIDMEM)
5916 LogRel((" - D3DCAPS3_COPY_TO_VIDMEM\n"));
5917 if (pCaps->Caps3 & D3DCAPS3_COPY_TO_SYSTEMMEM)
5918 LogRel((" - D3DCAPS3_COPY_TO_SYSTEMMEM\n"));
5919 if (pCaps->Caps3 & D3DCAPS3_DXVAHD)
5920 LogRel((" - D3DCAPS3_DXVAHD\n"));
5921 if (pCaps->Caps3 & D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION)
5922 LogRel((" - D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION\n"));
5923
5924 LogRel(("\nPresentationIntervals:\n"));
5925 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
5926 LogRel((" - D3DPRESENT_INTERVAL_IMMEDIATE\n"));
5927 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
5928 LogRel((" - D3DPRESENT_INTERVAL_ONE\n"));
5929 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_TWO)
5930 LogRel((" - D3DPRESENT_INTERVAL_TWO\n"));
5931 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_THREE)
5932 LogRel((" - D3DPRESENT_INTERVAL_THREE\n"));
5933 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_FOUR)
5934 LogRel((" - D3DPRESENT_INTERVAL_FOUR\n"));
5935
5936 LogRel(("\nDevcaps:\n"));
5937 if (pCaps->DevCaps & D3DDEVCAPS_CANBLTSYSTONONLOCAL)
5938 LogRel((" - D3DDEVCAPS_CANBLTSYSTONONLOCAL\n"));
5939 if (pCaps->DevCaps & D3DDEVCAPS_CANRENDERAFTERFLIP)
5940 LogRel((" - D3DDEVCAPS_CANRENDERAFTERFLIP\n"));
5941 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2)
5942 LogRel((" - D3DDEVCAPS_DRAWPRIMITIVES2\n"));
5943 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2EX)
5944 LogRel((" - D3DDEVCAPS_DRAWPRIMITIVES2EX\n"));
5945 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMTLVERTEX)
5946 LogRel((" - D3DDEVCAPS_DRAWPRIMTLVERTEX\n"));
5947 if (pCaps->DevCaps & D3DDEVCAPS_EXECUTESYSTEMMEMORY)
5948 LogRel((" - D3DDEVCAPS_EXECUTESYSTEMMEMORY\n"));
5949 if (pCaps->DevCaps & D3DDEVCAPS_EXECUTEVIDEOMEMORY)
5950 LogRel((" - D3DDEVCAPS_EXECUTEVIDEOMEMORY\n"));
5951 if (pCaps->DevCaps & D3DDEVCAPS_HWRASTERIZATION)
5952 LogRel((" - D3DDEVCAPS_HWRASTERIZATION\n"));
5953 if (pCaps->DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
5954 LogRel((" - D3DDEVCAPS_HWTRANSFORMANDLIGHT\n"));
5955 if (pCaps->DevCaps & D3DDEVCAPS_NPATCHES)
5956 LogRel((" - D3DDEVCAPS_NPATCHES\n"));
5957 if (pCaps->DevCaps & D3DDEVCAPS_PUREDEVICE)
5958 LogRel((" - D3DDEVCAPS_PUREDEVICE\n"));
5959 if (pCaps->DevCaps & D3DDEVCAPS_QUINTICRTPATCHES)
5960 LogRel((" - D3DDEVCAPS_QUINTICRTPATCHES\n"));
5961 if (pCaps->DevCaps & D3DDEVCAPS_RTPATCHES)
5962 LogRel((" - D3DDEVCAPS_RTPATCHES\n"));
5963 if (pCaps->DevCaps & D3DDEVCAPS_RTPATCHHANDLEZERO)
5964 LogRel((" - D3DDEVCAPS_RTPATCHHANDLEZERO\n"));
5965 if (pCaps->DevCaps & D3DDEVCAPS_SEPARATETEXTUREMEMORIES)
5966 LogRel((" - D3DDEVCAPS_SEPARATETEXTUREMEMORIES\n"));
5967 if (pCaps->DevCaps & D3DDEVCAPS_TEXTURENONLOCALVIDMEM)
5968 LogRel((" - D3DDEVCAPS_TEXTURENONLOCALVIDMEM\n"));
5969 if (pCaps->DevCaps & D3DDEVCAPS_TEXTURESYSTEMMEMORY)
5970 LogRel((" - D3DDEVCAPS_TEXTURESYSTEMMEMORY\n"));
5971 if (pCaps->DevCaps & D3DDEVCAPS_TEXTUREVIDEOMEMORY)
5972 LogRel((" - D3DDEVCAPS_TEXTUREVIDEOMEMORY\n"));
5973 if (pCaps->DevCaps & D3DDEVCAPS_TLVERTEXSYSTEMMEMORY)
5974 LogRel((" - D3DDEVCAPS_TLVERTEXSYSTEMMEMORY\n"));
5975 if (pCaps->DevCaps & D3DDEVCAPS_TLVERTEXVIDEOMEMORY)
5976 LogRel((" - D3DDEVCAPS_TLVERTEXVIDEOMEMORY\n"));
5977
5978 LogRel(("\nTextureCaps:\n"));
5979 if (pCaps->TextureCaps & D3DPTEXTURECAPS_ALPHA)
5980 LogRel((" - D3DPTEXTURECAPS_ALPHA\n"));
5981 if (pCaps->TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
5982 LogRel((" - D3DPTEXTURECAPS_ALPHAPALETTE\n"));
5983 if (pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
5984 LogRel((" - D3DPTEXTURECAPS_CUBEMAP\n"));
5985 if (pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2)
5986 LogRel((" - D3DPTEXTURECAPS_CUBEMAP_POW2\n"));
5987 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)
5988 LogRel((" - D3DPTEXTURECAPS_MIPCUBEMAP\n"));
5989 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPMAP)
5990 LogRel((" - D3DPTEXTURECAPS_MIPMAP\n"));
5991 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)
5992 LogRel((" - D3DPTEXTURECAPS_MIPVOLUMEMAP\n"));
5993 if (pCaps->TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
5994 LogRel((" - D3DPTEXTURECAPS_NONPOW2CONDITIONAL\n"));
5995 if (pCaps->TextureCaps & D3DPTEXTURECAPS_POW2)
5996 LogRel((" - D3DPTEXTURECAPS_POW2\n"));
5997 if (pCaps->TextureCaps & D3DPTEXTURECAPS_NOPROJECTEDBUMPENV)
5998 LogRel((" - D3DPTEXTURECAPS_NOPROJECTEDBUMPENV\n"));
5999 if (pCaps->TextureCaps & D3DPTEXTURECAPS_PERSPECTIVE)
6000 LogRel((" - D3DPTEXTURECAPS_PERSPECTIVE\n"));
6001 if (pCaps->TextureCaps & D3DPTEXTURECAPS_POW2)
6002 LogRel((" - D3DPTEXTURECAPS_POW2\n"));
6003 if (pCaps->TextureCaps & D3DPTEXTURECAPS_PROJECTED)
6004 LogRel((" - D3DPTEXTURECAPS_PROJECTED\n"));
6005 if (pCaps->TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
6006 LogRel((" - D3DPTEXTURECAPS_SQUAREONLY\n"));
6007 if (pCaps->TextureCaps & D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE)
6008 LogRel((" - D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE\n"));
6009 if (pCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
6010 LogRel((" - D3DPTEXTURECAPS_VOLUMEMAP\n"));
6011 if (pCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2)
6012 LogRel((" - D3DPTEXTURECAPS_VOLUMEMAP_POW2\n"));
6013
6014 LogRel(("\nTextureFilterCaps\n"));
6015 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
6016 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
6017 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
6018 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
6019 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
6020 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
6021 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
6022 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
6023 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
6024 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
6025 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
6026 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
6027 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
6028 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
6029 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
6030 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
6031 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
6032 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
6033 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
6034 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
6035 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
6036 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
6037 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
6038 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
6039 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
6040 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
6041
6042 LogRel(("\nCubeTextureFilterCaps\n"));
6043 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
6044 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
6045 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
6046 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
6047 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
6048 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
6049 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
6050 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
6051 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
6052 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
6053 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
6054 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
6055 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
6056 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
6057 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
6058 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
6059 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
6060 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
6061 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
6062 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
6063 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
6064 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
6065 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
6066 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
6067 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
6068 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
6069
6070 LogRel(("\nVolumeTextureFilterCaps\n"));
6071 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
6072 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
6073 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
6074 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
6075 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
6076 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
6077 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
6078 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
6079 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
6080 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
6081 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
6082 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
6083 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
6084 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
6085 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
6086 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
6087 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
6088 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
6089 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
6090 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
6091 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
6092 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
6093 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
6094 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
6095 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
6096 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
6097
6098 LogRel(("\nTextureAddressCaps:\n"));
6099 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_BORDER)
6100 LogRel((" - D3DPTADDRESSCAPS_BORDER\n"));
6101 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_CLAMP)
6102 LogRel((" - D3DPTADDRESSCAPS_CLAMP\n"));
6103 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_INDEPENDENTUV)
6104 LogRel((" - D3DPTADDRESSCAPS_INDEPENDENTUV\n"));
6105 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_MIRROR)
6106 LogRel((" - D3DPTADDRESSCAPS_MIRROR\n"));
6107 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_MIRRORONCE)
6108 LogRel((" - D3DPTADDRESSCAPS_MIRRORONCE\n"));
6109 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_WRAP)
6110 LogRel((" - D3DPTADDRESSCAPS_WRAP\n"));
6111
6112 LogRel(("\nTextureOpCaps:\n"));
6113 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_DISABLE)
6114 LogRel((" - D3DTEXOPCAPS_DISABLE\n"));
6115 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SELECTARG1)
6116 LogRel((" - D3DTEXOPCAPS_SELECTARG1\n"));
6117 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SELECTARG2)
6118 LogRel((" - D3DTEXOPCAPS_SELECTARG2\n"));
6119 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE)
6120 LogRel((" - D3DTEXOPCAPS_MODULATE\n"));
6121 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE2X)
6122 LogRel((" - D3DTEXOPCAPS_MODULATE2X\n"));
6123 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE4X)
6124 LogRel((" - D3DTEXOPCAPS_MODULATE4X\n"));
6125 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADD)
6126 LogRel((" - D3DTEXOPCAPS_ADD\n"));
6127 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED)
6128 LogRel((" - D3DTEXOPCAPS_ADDSIGNED\n"));
6129 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED2X)
6130 LogRel((" - D3DTEXOPCAPS_ADDSIGNED2X\n"));
6131 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SUBTRACT)
6132 LogRel((" - D3DTEXOPCAPS_SUBTRACT\n"));
6133 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSMOOTH)
6134 LogRel((" - D3DTEXOPCAPS_ADDSMOOTH\n"));
6135 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDDIFFUSEALPHA)
6136 LogRel((" - D3DTEXOPCAPS_BLENDDIFFUSEALPHA\n"));
6137 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHA)
6138 LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHA\n"));
6139 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDFACTORALPHA)
6140 LogRel((" - D3DTEXOPCAPS_BLENDFACTORALPHA\n"));
6141 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHAPM)
6142 LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHAPM\n"));
6143 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDCURRENTALPHA)
6144 LogRel((" - D3DTEXOPCAPS_BLENDCURRENTALPHA\n"));
6145 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_PREMODULATE)
6146 LogRel((" - D3DTEXOPCAPS_PREMODULATE\n"));
6147 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR)
6148 LogRel((" - D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR\n"));
6149 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA)
6150 LogRel((" - D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA\n"));
6151 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR)
6152 LogRel((" - D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR\n"));
6153 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA)
6154 LogRel((" - D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA\n"));
6155 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP)
6156 LogRel((" - D3DTEXOPCAPS_BUMPENVMAP\n"));
6157 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAPLUMINANCE)
6158 LogRel((" - D3DTEXOPCAPS_BUMPENVMAPLUMINANCE\n"));
6159 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3)
6160 LogRel((" - D3DTEXOPCAPS_DOTPRODUCT3\n"));
6161 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MULTIPLYADD)
6162 LogRel((" - D3DTEXOPCAPS_MULTIPLYADD\n"));
6163 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_LERP)
6164 LogRel((" - D3DTEXOPCAPS_LERP\n"));
6165
6166
6167 LogRel(("\n"));
6168 LogRel(("PixelShaderVersion: %#x (%u.%u)\n", pCaps->PixelShaderVersion,
6169 D3DSHADER_VERSION_MAJOR(pCaps->PixelShaderVersion), D3DSHADER_VERSION_MINOR(pCaps->PixelShaderVersion)));
6170 LogRel(("VertexShaderVersion: %#x (%u.%u)\n", pCaps->VertexShaderVersion,
6171 D3DSHADER_VERSION_MAJOR(pCaps->VertexShaderVersion), D3DSHADER_VERSION_MINOR(pCaps->VertexShaderVersion)));
6172
6173 LogRel(("\n"));
6174 RTLogRelSetBuffering(fBufferingSaved);
6175}
6176
6177/**
6178 * Worker for vmsvga3dUpdateHeapBuffersForSurfaces.
6179 *
6180 * This will allocate heap buffers if necessary, thus increasing the memory
6181 * usage of the process.
6182 *
6183 * @todo Would be interesting to share this code with the saved state code.
6184 *
6185 * @returns VBox status code.
6186 * @param pThisCC The VGA/VMSVGA context.
6187 * @param pSurface The surface to refresh the heap buffers for.
6188 */
6189static DECLCALLBACK(int) vmsvga3dBackSurfaceUpdateHeapBuffers(PVGASTATECC pThisCC, PVMSVGA3DSURFACE pSurface)
6190{
6191 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
6192 AssertReturn(pState, VERR_INVALID_STATE);
6193
6194 /*
6195 * Currently we've got trouble retreving bit for DEPTHSTENCIL
6196 * surfaces both for OpenGL and D3D, so skip these here (don't
6197 * wast memory on them).
6198 */
6199 uint32_t const fSwitchFlags = pSurface->surfaceFlags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK;
6200 if ( fSwitchFlags != SVGA3D_SURFACE_HINT_DEPTHSTENCIL
6201 && fSwitchFlags != (SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_HINT_TEXTURE))
6202 {
6203
6204 /*
6205 * Work thru each mipmap level for each face.
6206 */
6207 for (uint32_t iFace = 0; iFace < pSurface->cFaces; iFace++)
6208 {
6209 PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[iFace * pSurface->cLevels];
6210 for (uint32_t i = 0; i < pSurface->cLevels; i++, pMipmapLevel++)
6211 {
6212 if (VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface))
6213 {
6214 Assert(pMipmapLevel->cbSurface);
6215 Assert(pMipmapLevel->cbSurface == pMipmapLevel->cbSurfacePlane * pMipmapLevel->mipmapSize.depth);
6216
6217 /*
6218 * Make sure we've got surface memory buffer.
6219 */
6220 uint8_t *pbDst = (uint8_t *)pMipmapLevel->pSurfaceData;
6221 if (!pbDst)
6222 {
6223 pMipmapLevel->pSurfaceData = pbDst = (uint8_t *)RTMemAllocZ(pMipmapLevel->cbSurface);
6224 AssertReturn(pbDst, VERR_NO_MEMORY);
6225 }
6226
6227 /*
6228 * D3D specifics.
6229 */
6230 Assert(pSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_NONE);
6231
6232 HRESULT hr;
6233 switch (pSurface->enmD3DResType)
6234 {
6235 case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
6236 AssertFailed(); /// @todo
6237 break;
6238
6239 case VMSVGA3D_D3DRESTYPE_SURFACE:
6240 case VMSVGA3D_D3DRESTYPE_TEXTURE:
6241 case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
6242 {
6243 /*
6244 * Lock the buffer and make it accessible to memcpy.
6245 */
6246 D3DLOCKED_RECT LockedRect;
6247 if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
6248 {
6249 hr = pSurface->u.pCubeTexture->LockRect(vmsvga3dCubemapFaceFromIndex(iFace),
6250 i, /* texture level */
6251 &LockedRect,
6252 NULL,
6253 D3DLOCK_READONLY);
6254 }
6255 else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
6256 {
6257 if (pSurface->bounce.pTexture)
6258 {
6259 if ( !pSurface->fDirty
6260 && RT_BOOL(fSwitchFlags & SVGA3D_SURFACE_HINT_RENDERTARGET))
6261 {
6262 /** @todo stricter checks for associated context */
6263 uint32_t cid = pSurface->idAssociatedContext;
6264 PVMSVGA3DCONTEXT pContext;
6265 int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
6266 AssertRCReturn(rc, rc);
6267
6268 IDirect3DSurface9 *pDst = NULL;
6269 hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDst);
6270 AssertMsgReturn(hr == D3D_OK, ("GetSurfaceLevel failed with %#x\n", hr), VERR_INTERNAL_ERROR);
6271
6272 IDirect3DSurface9 *pSrc = NULL;
6273 hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc);
6274 AssertMsgReturn(hr == D3D_OK, ("GetSurfaceLevel failed with %#x\n", hr), VERR_INTERNAL_ERROR);
6275
6276 hr = pContext->pDevice->GetRenderTargetData(pSrc, pDst);
6277 AssertMsgReturn(hr == D3D_OK, ("GetRenderTargetData failed with %#x\n", hr), VERR_INTERNAL_ERROR);
6278
6279 pSrc->Release();
6280 pDst->Release();
6281 }
6282
6283 hr = pSurface->bounce.pTexture->LockRect(i, /* texture level */
6284 &LockedRect,
6285 NULL,
6286 D3DLOCK_READONLY);
6287 }
6288 else
6289 hr = pSurface->u.pTexture->LockRect(i, /* texture level */
6290 &LockedRect,
6291 NULL,
6292 D3DLOCK_READONLY);
6293 }
6294 else
6295 hr = pSurface->u.pSurface->LockRect(&LockedRect,
6296 NULL,
6297 D3DLOCK_READONLY);
6298 AssertMsgReturn(hr == D3D_OK, ("LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
6299
6300 /*
6301 * Copy the data. Take care in case the pitch differs.
6302 */
6303 if (pMipmapLevel->cbSurfacePitch == (uint32_t)LockedRect.Pitch)
6304 memcpy(pbDst, LockedRect.pBits, pMipmapLevel->cbSurface);
6305 else
6306 for (uint32_t j = 0; j < pMipmapLevel->cBlocksY; j++)
6307 memcpy(pbDst + j * pMipmapLevel->cbSurfacePitch,
6308 (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch,
6309 pMipmapLevel->cbSurfacePitch);
6310
6311 /*
6312 * Release the buffer.
6313 */
6314 if (fSwitchFlags & SVGA3D_SURFACE_HINT_TEXTURE)
6315 {
6316 if (pSurface->bounce.pTexture)
6317 {
6318 hr = pSurface->bounce.pTexture->UnlockRect(i);
6319 AssertMsgReturn(hr == D3D_OK, ("UnlockRect failed with %#x\n", hr), VERR_INTERNAL_ERROR);
6320 }
6321 else
6322 hr = pSurface->u.pTexture->UnlockRect(i);
6323 }
6324 else
6325 hr = pSurface->u.pSurface->UnlockRect();
6326 AssertMsgReturn(hr == D3D_OK, ("UnlockRect failed with %#x\n", hr), VERR_INTERNAL_ERROR);
6327 break;
6328 }
6329
6330 case VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER:
6331 case VMSVGA3D_D3DRESTYPE_INDEX_BUFFER:
6332 {
6333 /* Current type of the buffer. */
6334 const bool fVertex = (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER);
6335
6336 void *pvD3DData = NULL;
6337 if (fVertex)
6338 hr = pSurface->u.pVertexBuffer->Lock(0, 0, &pvD3DData, D3DLOCK_READONLY);
6339 else
6340 hr = pSurface->u.pIndexBuffer->Lock(0, 0, &pvD3DData, D3DLOCK_READONLY);
6341 AssertMsgReturn(hr == D3D_OK, ("Lock %s failed with %x\n", fVertex ? "vertex" : "index", hr), VERR_INTERNAL_ERROR);
6342
6343 memcpy(pbDst, pvD3DData, pMipmapLevel->cbSurface);
6344
6345 if (fVertex)
6346 hr = pSurface->u.pVertexBuffer->Unlock();
6347 else
6348 hr = pSurface->u.pIndexBuffer->Unlock();
6349 AssertMsg(hr == D3D_OK, ("Unlock %s failed with %x\n", fVertex ? "vertex" : "index", hr));
6350 break;
6351 }
6352
6353 default:
6354 AssertMsgFailed(("flags %#x, type %d\n", fSwitchFlags, pSurface->enmD3DResType));
6355 }
6356
6357 }
6358 /* else: There is no data in hardware yet, so whatever we got is already current. */
6359 }
6360 }
6361 }
6362
6363 return VINF_SUCCESS;
6364}
6365
6366
6367static DECLCALLBACK(int) vmsvga3dBackQueryInterface(PVGASTATECC pThisCC, char const *pszInterfaceName, void *pvInterfaceFuncs, size_t cbInterfaceFuncs)
6368{
6369 RT_NOREF(pThisCC);
6370
6371 int rc = VINF_SUCCESS;
6372 if (RTStrCmp(pszInterfaceName, VMSVGA3D_BACKEND_INTERFACE_NAME_3D) == 0)
6373 {
6374 if (cbInterfaceFuncs == sizeof(VMSVGA3DBACKENDFUNCS3D))
6375 {
6376 if (pvInterfaceFuncs)
6377 {
6378 VMSVGA3DBACKENDFUNCS3D *p = (VMSVGA3DBACKENDFUNCS3D *)pvInterfaceFuncs;
6379 p->pfnInit = vmsvga3dBackInit;
6380 p->pfnPowerOn = vmsvga3dBackPowerOn;
6381 p->pfnTerminate = vmsvga3dBackTerminate;
6382 p->pfnReset = vmsvga3dBackReset;
6383 p->pfnQueryCaps = vmsvga3dBackQueryCaps;
6384 p->pfnChangeMode = vmsvga3dBackChangeMode;
6385 p->pfnCreateTexture = vmsvga3dBackCreateTexture;
6386 p->pfnSurfaceDestroy = vmsvga3dBackSurfaceDestroy;
6387 p->pfnSurfaceCopy = vmsvga3dBackSurfaceCopy;
6388 p->pfnSurfaceDMACopyBox = vmsvga3dBackSurfaceDMACopyBox;
6389 p->pfnSurfaceStretchBlt = vmsvga3dBackSurfaceStretchBlt;
6390 p->pfnUpdateHostScreenViewport = vmsvga3dBackUpdateHostScreenViewport;
6391 p->pfnDefineScreen = vmsvga3dBackDefineScreen;
6392 p->pfnDestroyScreen = vmsvga3dBackDestroyScreen;
6393 p->pfnSurfaceBlitToScreen = vmsvga3dBackSurfaceBlitToScreen;
6394 p->pfnSurfaceUpdateHeapBuffers = vmsvga3dBackSurfaceUpdateHeapBuffers;
6395 }
6396 }
6397 else
6398 {
6399 AssertFailed();
6400 rc = VERR_INVALID_PARAMETER;
6401 }
6402 }
6403 else if (RTStrCmp(pszInterfaceName, VMSVGA3D_BACKEND_INTERFACE_NAME_VGPU9) == 0)
6404 {
6405 if (cbInterfaceFuncs == sizeof(VMSVGA3DBACKENDFUNCSVGPU9))
6406 {
6407 if (pvInterfaceFuncs)
6408 {
6409 VMSVGA3DBACKENDFUNCSVGPU9 *p = (VMSVGA3DBACKENDFUNCSVGPU9 *)pvInterfaceFuncs;
6410 p->pfnContextDefine = vmsvga3dBackContextDefine;
6411 p->pfnContextDestroy = vmsvga3dBackContextDestroy;
6412 p->pfnSetTransform = vmsvga3dBackSetTransform;
6413 p->pfnSetZRange = vmsvga3dBackSetZRange;
6414 p->pfnSetRenderState = vmsvga3dBackSetRenderState;
6415 p->pfnSetRenderTarget = vmsvga3dBackSetRenderTarget;
6416 p->pfnSetTextureState = vmsvga3dBackSetTextureState;
6417 p->pfnSetMaterial = vmsvga3dBackSetMaterial;
6418 p->pfnSetLightData = vmsvga3dBackSetLightData;
6419 p->pfnSetLightEnabled = vmsvga3dBackSetLightEnabled;
6420 p->pfnSetViewPort = vmsvga3dBackSetViewPort;
6421 p->pfnSetClipPlane = vmsvga3dBackSetClipPlane;
6422 p->pfnCommandClear = vmsvga3dBackCommandClear;
6423 p->pfnDrawPrimitives = vmsvga3dBackDrawPrimitives;
6424 p->pfnSetScissorRect = vmsvga3dBackSetScissorRect;
6425 p->pfnGenerateMipmaps = vmsvga3dBackGenerateMipmaps;
6426 p->pfnShaderDefine = vmsvga3dBackShaderDefine;
6427 p->pfnShaderDestroy = vmsvga3dBackShaderDestroy;
6428 p->pfnShaderSet = vmsvga3dBackShaderSet;
6429 p->pfnShaderSetConst = vmsvga3dBackShaderSetConst;
6430 p->pfnOcclusionQueryCreate = vmsvga3dBackOcclusionQueryCreate;
6431 p->pfnOcclusionQueryDelete = vmsvga3dBackOcclusionQueryDelete;
6432 p->pfnOcclusionQueryBegin = vmsvga3dBackOcclusionQueryBegin;
6433 p->pfnOcclusionQueryEnd = vmsvga3dBackOcclusionQueryEnd;
6434 p->pfnOcclusionQueryGetData = vmsvga3dBackOcclusionQueryGetData;
6435 }
6436 }
6437 else
6438 {
6439 AssertFailed();
6440 rc = VERR_INVALID_PARAMETER;
6441 }
6442 }
6443 else
6444 rc = VERR_NOT_IMPLEMENTED;
6445 return rc;
6446}
6447
6448
6449extern VMSVGA3DBACKENDDESC const g_BackendLegacy =
6450{
6451 "LEGACY",
6452 vmsvga3dBackQueryInterface
6453};
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