VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d.h@ 55747

Last change on this file since 55747 was 54782, checked in by vboxsync, 10 years ago

Raised SVGA3D_MAX_SHADER_IDS from 0x100 to 0x800.

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
File size: 6.4 KB
Line 
1/** @file
2 * DevVMWare - VMWare SVGA device - 3D part.
3 */
4
5/*
6 * Copyright (C) 2013-2015 Oracle Corporation
7 *
8 * This file is part of VirtualBox Open Source Edition (OSE), as
9 * available from http://www.virtualbox.org. This file is free software;
10 * you can redistribute it and/or modify it under the terms of the GNU
11 * General Public License (GPL) as published by the Free Software
12 * Foundation, in version 2 as it comes in the "COPYING" file of the
13 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
14 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
15 */
16
17#ifndef ___DEVVMWARE3D_H___
18#define ___DEVVMWARE3D_H___
19
20#include "vmsvga/svga_reg.h"
21#include "vmsvga/svga3d_reg.h"
22#include "vmsvga/svga_escape.h"
23#include "vmsvga/svga_overlay.h"
24
25#if defined(RT_OS_WINDOWS) && defined(IN_RING3)
26# include <Windows.h>
27
28# define WM_VMSVGA3D_WAKEUP (WM_APP+1)
29# define WM_VMSVGA3D_CREATEWINDOW (WM_APP+2)
30# define WM_VMSVGA3D_DESTROYWINDOW (WM_APP+3)
31# define WM_VMSVGA3D_RESIZEWINDOW (WM_APP+4)
32# define WM_VMSVGA3D_EXIT (WM_APP+5)
33
34DECLCALLBACK(int) vmsvga3dWindowThread(RTTHREAD ThreadSelf, void *pvUser);
35int vmsvga3dSendThreadMessage(RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, UINT msg, WPARAM wParam, LPARAM lParam);
36
37#endif
38
39/** Arbitrary limit */
40#define SVGA3D_MAX_SHADER_IDS 0x800
41/** D3D allows up to 8 texture stages. */
42#define SVGA3D_MAX_TEXTURE_STAGE 8
43/** Arbitrary upper limit; seen 8 so far. */
44#define SVGA3D_MAX_LIGHTS 32
45
46void vmsvgaGMRFree(PVGASTATE pThis, uint32_t idGMR);
47int vmsvgaGMRTransfer(PVGASTATE pThis, const SVGA3dTransferType enmTransferType, uint8_t *pDest, int32_t cbDestPitch,
48 SVGAGuestPtr src, uint32_t offSrc, int32_t cbSrcPitch, uint32_t cbWidth, uint32_t cHeight);
49
50int vmsvga3dInit(PVGASTATE pThis);
51int vmsvga3dPowerOn(PVGASTATE pThis);
52int vmsvga3dLoadExec(PVGASTATE pThis, PSSMHANDLE pSSM, uint32_t uVersion, uint32_t uPass);
53int vmsvga3dSaveExec(PVGASTATE pThis, PSSMHANDLE pSSM);
54int vmsvga3dTerminate(PVGASTATE pThis);
55int vmsvga3dReset(PVGASTATE pThis);
56int vmsvga3dQueryCaps(PVGASTATE pThis, uint32_t idx3dCaps, uint32_t *pu32Val);
57
58int vmsvga3dSurfaceDefine(PVGASTATE pThis, uint32_t sid, uint32_t surfaceFlags, SVGA3dSurfaceFormat format, SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES], uint32_t multisampleCount, SVGA3dTextureFilter autogenFilter, uint32_t cMipLevels, SVGA3dSize *pMipLevelSize);
59int vmsvga3dSurfaceDestroy(PVGASTATE pThis, uint32_t sid);
60int vmsvga3dSurfaceCopy(PVGASTATE pThis, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src, uint32_t cCopyBoxes, SVGA3dCopyBox *pBox);
61int vmsvga3dSurfaceStretchBlt(PVGASTATE pThis, SVGA3dSurfaceImageId dest, SVGA3dBox destBox, SVGA3dSurfaceImageId src, SVGA3dBox srcBox, SVGA3dStretchBltMode mode);
62int vmsvga3dSurfaceDMA(PVGASTATE pThis, SVGA3dGuestImage guest, SVGA3dSurfaceImageId host, SVGA3dTransferType transfer, uint32_t cCopyBoxes, SVGA3dCopyBox *pBoxes);
63int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, uint32_t dest, SVGASignedRect destRect, SVGA3dSurfaceImageId src, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect);
64
65int vmsvga3dContextDefine(PVGASTATE pThis, uint32_t cid);
66int vmsvga3dContextDestroy(PVGASTATE pThis, uint32_t cid);
67
68int vmsvga3dChangeMode(PVGASTATE pThis);
69
70int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16]);
71int vmsvga3dSetZRange(PVGASTATE pThis, uint32_t cid, SVGA3dZRange zRange);
72int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState);
73int vmsvga3dSetRenderTarget(PVGASTATE pThis, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target);
74int vmsvga3dSetTextureState(PVGASTATE pThis, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState);
75int vmsvga3dSetMaterial(PVGASTATE pThis, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial);
76int vmsvga3dSetLightData(PVGASTATE pThis, uint32_t cid, uint32_t index, SVGA3dLightData *pData);
77int vmsvga3dSetLightEnabled(PVGASTATE pThis, uint32_t cid, uint32_t index, uint32_t enabled);
78int vmsvga3dSetViewPort(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect);
79int vmsvga3dSetClipPlane(PVGASTATE pThis, uint32_t cid, uint32_t index, float plane[4]);
80int vmsvga3dCommandClear(PVGASTATE pThis, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect);
81int vmsvga3dCommandPresent(PVGASTATE pThis, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect);
82int vmsvga3dDrawPrimitives(PVGASTATE pThis, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t numRanges, SVGA3dPrimitiveRange *pNumRange, uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor);
83int vmsvga3dSetScissorRect(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect);
84int vmsvga3dGenerateMipmaps(PVGASTATE pThis, uint32_t sid, SVGA3dTextureFilter filter);
85
86int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData);
87int vmsvga3dShaderDestroy(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type);
88int vmsvga3dShaderSet(PVGASTATE pThis, uint32_t cid, SVGA3dShaderType type, uint32_t shid);
89int vmsvga3dShaderSetConst(PVGASTATE pThis, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues);
90
91int vmsvga3dQueryBegin(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type);
92int vmsvga3dQueryEnd(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult);
93int vmsvga3dQueryWait(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult);
94
95
96uint32_t vmsvga3dSurfaceFormatSize(SVGA3dSurfaceFormat format);
97
98#ifdef LOG_ENABLED
99const char *vmsvga3dGetCapString(uint32_t idxCap);
100const char *vmsvga3dGet3dFormatString(uint32_t format);
101const char *vmsvga3dGetRenderStateName(uint32_t state);
102const char *vmsvga3dTextureStateToString(SVGA3dTextureStateName textureState);
103const char *vmsvgaTransformToString(SVGA3dTransformType type);
104const char *vmsvgaDeclUsage2String(SVGA3dDeclUsage usage);
105const char *vmsvgaDeclType2String(SVGA3dDeclType type);
106const char *vmsvgaDeclMethod2String(SVGA3dDeclMethod method);
107const char *vmsvgaSurfaceType2String(SVGA3dSurfaceFormat format);
108const char *vmsvga3dPrimitiveType2String(SVGA3dPrimitiveType PrimitiveType);
109#endif
110
111#endif /* !___DEVVMWARE3D_H___ */
112
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