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source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d.h@ 63427

Last change on this file since 63427 was 62679, checked in by vboxsync, 8 years ago

Use the iprt/win/windows.h wrapper for Windows.h

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1/* $Id: DevVGA-SVGA3d.h 62679 2016-07-29 12:52:10Z vboxsync $ */
2/** @file
3 * DevVMWare - VMWare SVGA device - 3D part.
4 */
5
6/*
7 * Copyright (C) 2013-2016 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18#ifndef ___DEVVMWARE3D_H___
19#define ___DEVVMWARE3D_H___
20
21#include "vmsvga/svga_reg.h"
22#include "vmsvga/svga3d_reg.h"
23#include "vmsvga/svga_escape.h"
24#include "vmsvga/svga_overlay.h"
25
26
27/** Arbitrary limit */
28#define SVGA3D_MAX_SHADER_IDS 0x800
29/** D3D allows up to 8 texture stages. */
30#define SVGA3D_MAX_TEXTURE_STAGE 8
31/** Arbitrary upper limit; seen 8 so far. */
32#define SVGA3D_MAX_LIGHTS 32
33
34
35/**@def FLOAT_FMT_STR
36 * Format string bits to go with FLOAT_FMT_ARGS. */
37#define FLOAT_FMT_STR "%d.%06d"
38/** @def FLOAT_FMT_ARGS
39 * Format arguments for a float value, corresponding to FLOAT_FMT_STR.
40 * @param r The floating point value to format. */
41#define FLOAT_FMT_ARGS(r) (int)(r), ((unsigned)((r) * 1000000) % 1000000U)
42
43
44/* DevVGA-SVGA.cpp: */
45void vmsvgaGMRFree(PVGASTATE pThis, uint32_t idGMR);
46int vmsvgaGMRTransfer(PVGASTATE pThis, const SVGA3dTransferType enmTransferType, uint8_t *pDest, int32_t cbDestPitch,
47 SVGAGuestPtr src, uint32_t offSrc, int32_t cbSrcPitch, uint32_t cbWidth, uint32_t cHeight);
48void vmsvga3dSurfaceUpdateHeapBuffersOnFifoThread(PVGASTATE pThis, uint32_t sid);
49
50
51/* DevVGA-SVGA3d-ogl.cpp & DevVGA-SVGA3d-win.cpp: */
52int vmsvga3dInit(PVGASTATE pThis);
53int vmsvga3dPowerOn(PVGASTATE pThis);
54int vmsvga3dLoadExec(PVGASTATE pThis, PSSMHANDLE pSSM, uint32_t uVersion, uint32_t uPass);
55int vmsvga3dSaveExec(PVGASTATE pThis, PSSMHANDLE pSSM);
56int vmsvga3dTerminate(PVGASTATE pThis);
57int vmsvga3dReset(PVGASTATE pThis);
58void vmsvga3dUpdateHostScreenViewport(PVGASTATE pThis, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport);
59int vmsvga3dQueryCaps(PVGASTATE pThis, uint32_t idx3dCaps, uint32_t *pu32Val);
60
61int vmsvga3dSurfaceDefine(PVGASTATE pThis, uint32_t sid, uint32_t surfaceFlags, SVGA3dSurfaceFormat format, SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES], uint32_t multisampleCount, SVGA3dTextureFilter autogenFilter, uint32_t cMipLevels, SVGA3dSize *pMipLevelSize);
62int vmsvga3dSurfaceDestroy(PVGASTATE pThis, uint32_t sid);
63int vmsvga3dSurfaceCopy(PVGASTATE pThis, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src, uint32_t cCopyBoxes, SVGA3dCopyBox *pBox);
64int vmsvga3dSurfaceStretchBlt(PVGASTATE pThis, SVGA3dSurfaceImageId const *pDstSfcImg, SVGA3dBox const *pDstBox,
65 SVGA3dSurfaceImageId const *pSrcSfcImg, SVGA3dBox const *pSrcBox, SVGA3dStretchBltMode enmMode);
66int vmsvga3dSurfaceDMA(PVGASTATE pThis, SVGA3dGuestImage guest, SVGA3dSurfaceImageId host, SVGA3dTransferType transfer, uint32_t cCopyBoxes, SVGA3dCopyBox *pBoxes);
67int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, uint32_t dest, SVGASignedRect destRect, SVGA3dSurfaceImageId src, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect);
68
69int vmsvga3dContextDefine(PVGASTATE pThis, uint32_t cid);
70int vmsvga3dContextDestroy(PVGASTATE pThis, uint32_t cid);
71
72int vmsvga3dChangeMode(PVGASTATE pThis);
73
74int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16]);
75int vmsvga3dSetZRange(PVGASTATE pThis, uint32_t cid, SVGA3dZRange zRange);
76int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState);
77int vmsvga3dSetRenderTarget(PVGASTATE pThis, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target);
78int vmsvga3dSetTextureState(PVGASTATE pThis, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState);
79int vmsvga3dSetMaterial(PVGASTATE pThis, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial);
80int vmsvga3dSetLightData(PVGASTATE pThis, uint32_t cid, uint32_t index, SVGA3dLightData *pData);
81int vmsvga3dSetLightEnabled(PVGASTATE pThis, uint32_t cid, uint32_t index, uint32_t enabled);
82int vmsvga3dSetViewPort(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect);
83int vmsvga3dSetClipPlane(PVGASTATE pThis, uint32_t cid, uint32_t index, float plane[4]);
84int vmsvga3dCommandClear(PVGASTATE pThis, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect);
85int vmsvga3dCommandPresent(PVGASTATE pThis, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect);
86int vmsvga3dDrawPrimitives(PVGASTATE pThis, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t numRanges, SVGA3dPrimitiveRange *pNumRange, uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor);
87int vmsvga3dSetScissorRect(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect);
88int vmsvga3dGenerateMipmaps(PVGASTATE pThis, uint32_t sid, SVGA3dTextureFilter filter);
89
90int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData);
91int vmsvga3dShaderDestroy(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type);
92int vmsvga3dShaderSet(PVGASTATE pThis, struct VMSVGA3DCONTEXT *pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid);
93int vmsvga3dShaderSetConst(PVGASTATE pThis, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues);
94
95int vmsvga3dQueryBegin(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type);
96int vmsvga3dQueryEnd(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult);
97int vmsvga3dQueryWait(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult);
98
99/* DevVGA-SVGA3d-shared.h: */
100#if defined(RT_OS_WINDOWS) && defined(IN_RING3)
101# include <iprt/win/windows.h>
102
103# define WM_VMSVGA3D_WAKEUP (WM_APP+1)
104# define WM_VMSVGA3D_CREATEWINDOW (WM_APP+2)
105# define WM_VMSVGA3D_DESTROYWINDOW (WM_APP+3)
106# define WM_VMSVGA3D_RESIZEWINDOW (WM_APP+4)
107# define WM_VMSVGA3D_EXIT (WM_APP+5)
108
109DECLCALLBACK(int) vmsvga3dWindowThread(RTTHREAD ThreadSelf, void *pvUser);
110int vmsvga3dSendThreadMessage(RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, UINT msg, WPARAM wParam, LPARAM lParam);
111
112#endif
113
114void vmsvga3dUpdateHeapBuffersForSurfaces(PVGASTATE pThis, uint32_t sid);
115void vmsvga3dInfoContextWorker(PVGASTATE pThis, PCDBGFINFOHLP pHlp, uint32_t cid, bool fVerbose);
116void vmsvga3dInfoSurfaceWorker(PVGASTATE pThis, PCDBGFINFOHLP pHlp, uint32_t sid, bool fVerbose, uint32_t cxAscii, bool fInvY);
117
118
119/* DevVGA-SVGA3d-shared.cpp: */
120
121/**
122 * Structure for use with vmsvga3dInfoU32Flags.
123 */
124typedef struct VMSVGAINFOFLAGS32
125{
126 /** The flags. */
127 uint32_t fFlags;
128 /** The corresponding mnemonic. */
129 const char *pszJohnny;
130} VMSVGAINFOFLAGS32;
131/** Pointer to a read-only flag translation entry. */
132typedef VMSVGAINFOFLAGS32 const *PCVMSVGAINFOFLAGS32;
133void vmsvga3dInfoU32Flags(PCDBGFINFOHLP pHlp, uint32_t fFlags, const char *pszPrefix, PCVMSVGAINFOFLAGS32 paFlags, uint32_t cFlags);
134
135/**
136 * Structure for use with vmsvgaFormatEnumValueEx and vmsvgaFormatEnumValue.
137 */
138typedef struct VMSVGAINFOENUM
139{
140 /** The enum value. */
141 int32_t iValue;
142 /** The corresponding value name. */
143 const char *pszName;
144} VMSVGAINFOENUM;
145/** Pointer to a read-only enum value translation entry. */
146typedef VMSVGAINFOENUM const *PCVMSVGAINFOENUM;
147/**
148 * Structure for use with vmsvgaFormatEnumValueEx and vmsvgaFormatEnumValue.
149 */
150typedef struct VMSVGAINFOENUMMAP
151{
152 /** Pointer to the value mapping array. */
153 PCVMSVGAINFOENUM paValues;
154 /** The number of value mappings. */
155 size_t cValues;
156 /** The prefix. */
157 const char *pszPrefix;
158#ifdef RT_STRICT
159 /** Indicates whether we've checked that it's sorted or not. */
160 bool *pfAsserted;
161#endif
162} VMSVGAINFOENUMMAP;
163typedef VMSVGAINFOENUMMAP const *PCVMSVGAINFOENUMMAP;
164/** @def VMSVGAINFOENUMMAP_MAKE
165 * Macro for defining a VMSVGAINFOENUMMAP, silently dealing with pfAsserted.
166 *
167 * @param a_Scope The scope. RT_NOTHING or static.
168 * @param a_VarName The variable name for this map.
169 * @param a_aValues The variable name of the value mapping array.
170 * @param a_pszPrefix The value name prefix.
171 */
172#ifdef VBOX_STRICT
173# define VMSVGAINFOENUMMAP_MAKE(a_Scope, a_VarName, a_aValues, a_pszPrefix) \
174 static bool RT_CONCAT(a_VarName,_AssertedSorted) = false; \
175 a_Scope VMSVGAINFOENUMMAP const a_VarName = { \
176 a_aValues, RT_ELEMENTS(a_aValues), a_pszPrefix, &RT_CONCAT(a_VarName,_AssertedSorted) \
177 }
178#else
179# define VMSVGAINFOENUMMAP_MAKE(a_Scope, a_VarName, a_aValues, a_pszPrefix) \
180 a_Scope VMSVGAINFOENUMMAP const a_VarName = { a_aValues, RT_ELEMENTS(a_aValues), a_pszPrefix }
181#endif
182extern VMSVGAINFOENUMMAP const g_SVGA3dSurfaceFormat2String;
183const char *vmsvgaLookupEnum(int32_t iValue, PCVMSVGAINFOENUMMAP pEnumMap);
184char *vmsvgaFormatEnumValueEx(char *pszBuffer, size_t cbBuffer, const char *pszName, int32_t iValue,
185 bool fPrefix, PCVMSVGAINFOENUMMAP pEnumMap);
186char *vmsvgaFormatEnumValue(char *pszBuffer, size_t cbBuffer, const char *pszName, uint32_t uValue,
187 const char *pszPrefix, const char * const *papszValues, size_t cValues);
188
189/**
190 * ASCII "art" scanline printer callback.
191 *
192 * @param pszLine The line to output.
193 * @param pvUser The user argument.
194 */
195typedef DECLCALLBACK(void) FMVMSVGAASCIIPRINTLN(const char *pszLine, void *pvUser);
196/** Pointer to an ASCII "art" print line callback. */
197typedef FMVMSVGAASCIIPRINTLN *PFMVMSVGAASCIIPRINTLN;
198void vmsvga3dAsciiPrint(PFMVMSVGAASCIIPRINTLN pfnPrintLine, void *pvUser, void const *pvImage, size_t cbImage,
199 uint32_t cx, uint32_t cy, uint32_t cbScanline, SVGA3dSurfaceFormat enmFormat, bool fInvY,
200 uint32_t cchMaxX, uint32_t cchMaxY);
201DECLCALLBACK(void) vmsvga3dAsciiPrintlnInfo(const char *pszLine, void *pvUser);
202DECLCALLBACK(void) vmsvga3dAsciiPrintlnLog(const char *pszLine, void *pvUser);
203
204char *vmsvga3dFormatRenderState(char *pszBuffer, size_t cbBuffer, SVGA3dRenderState const *pRenderState);
205char *vmsvga3dFormatTextureState(char *pszBuffer, size_t cbBuffer, SVGA3dTextureState const *pTextureState);
206void vmsvga3dInfoHostWindow(PCDBGFINFOHLP pHlp, uint64_t idHostWindow);
207
208uint32_t vmsvga3dSurfaceFormatSize(SVGA3dSurfaceFormat format);
209
210#ifdef LOG_ENABLED
211const char *vmsvga3dGetCapString(uint32_t idxCap);
212const char *vmsvga3dGet3dFormatString(uint32_t format);
213const char *vmsvga3dGetRenderStateName(uint32_t state);
214const char *vmsvga3dTextureStateToString(SVGA3dTextureStateName textureState);
215const char *vmsvgaTransformToString(SVGA3dTransformType type);
216const char *vmsvgaDeclUsage2String(SVGA3dDeclUsage usage);
217const char *vmsvgaDeclType2String(SVGA3dDeclType type);
218const char *vmsvgaDeclMethod2String(SVGA3dDeclMethod method);
219const char *vmsvgaSurfaceType2String(SVGA3dSurfaceFormat format);
220const char *vmsvga3dPrimitiveType2String(SVGA3dPrimitiveType PrimitiveType);
221#endif
222
223#endif /* !___DEVVMWARE3D_H___ */
224
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