VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d.h@ 78229

Last change on this file since 78229 was 76565, checked in by vboxsync, 6 years ago

Devices: Use VBOX_INCLUDED_SRC_ as header guard prefix with scm.

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1/* $Id: DevVGA-SVGA3d.h 76565 2019-01-01 04:23:20Z vboxsync $ */
2/** @file
3 * DevVMWare - VMWare SVGA device - 3D part.
4 */
5
6/*
7 * Copyright (C) 2013-2019 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18#ifndef VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h
19#define VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h
20#ifndef RT_WITHOUT_PRAGMA_ONCE
21# pragma once
22#endif
23
24#include "vmsvga/svga3d_reg.h"
25#include "vmsvga/svga_escape.h"
26#include "vmsvga/svga_overlay.h"
27
28
29/** Arbitrary limit */
30#define SVGA3D_MAX_SHADER_IDS 0x800
31/** D3D allows up to 8 texture stages. */
32#define SVGA3D_MAX_TEXTURE_STAGES 8
33/** Samplers: 16 Pixel Shader + 1 Displacement Map + 4 Vertex Shader */
34#define SVGA3D_MAX_SAMPLERS_PS 16
35#define SVGA3D_MAX_SAMPLERS_DMAP 1
36#define SVGA3D_MAX_SAMPLERS_VS 4
37#define SVGA3D_MAX_SAMPLERS (SVGA3D_MAX_SAMPLERS_PS + SVGA3D_MAX_SAMPLERS_DMAP + SVGA3D_MAX_SAMPLERS_VS)
38/** Arbitrary upper limit; seen 8 so far. */
39#define SVGA3D_MAX_LIGHTS 32
40/** Arbitrary upper limit; 2GB enough for 32768x16384*4. */
41#define SVGA3D_MAX_SURFACE_MEM_SIZE 0x80000000
42
43
44/**@def FLOAT_FMT_STR
45 * Format string bits to go with FLOAT_FMT_ARGS. */
46#define FLOAT_FMT_STR "%d.%06u"
47/** @def FLOAT_FMT_ARGS
48 * Format arguments for a float value, corresponding to FLOAT_FMT_STR.
49 * @param r The floating point value to format. */
50#define FLOAT_FMT_ARGS(r) (int)(r), ((unsigned)(RT_ABS(r) * 1000000) % 1000000U)
51
52
53/* DevVGA-SVGA.cpp: */
54void vmsvga3dSurfaceUpdateHeapBuffersOnFifoThread(PVGASTATE pThis, uint32_t sid);
55
56
57/* DevVGA-SVGA3d-ogl.cpp & DevVGA-SVGA3d-win.cpp: */
58int vmsvga3dInit(PVGASTATE pThis);
59int vmsvga3dPowerOn(PVGASTATE pThis);
60int vmsvga3dLoadExec(PVGASTATE pThis, PSSMHANDLE pSSM, uint32_t uVersion, uint32_t uPass);
61int vmsvga3dSaveExec(PVGASTATE pThis, PSSMHANDLE pSSM);
62int vmsvga3dTerminate(PVGASTATE pThis);
63int vmsvga3dReset(PVGASTATE pThis);
64void vmsvga3dUpdateHostScreenViewport(PVGASTATE pThis, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport);
65int vmsvga3dQueryCaps(PVGASTATE pThis, uint32_t idx3dCaps, uint32_t *pu32Val);
66
67int vmsvga3dSurfaceDefine(PVGASTATE pThis, uint32_t sid, uint32_t surfaceFlags, SVGA3dSurfaceFormat format, SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES], uint32_t multisampleCount, SVGA3dTextureFilter autogenFilter, uint32_t cMipLevels, SVGA3dSize *pMipLevelSize);
68int vmsvga3dSurfaceDestroy(PVGASTATE pThis, uint32_t sid);
69int vmsvga3dSurfaceCopy(PVGASTATE pThis, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src, uint32_t cCopyBoxes, SVGA3dCopyBox *pBox);
70int vmsvga3dSurfaceStretchBlt(PVGASTATE pThis, SVGA3dSurfaceImageId const *pDstSfcImg, SVGA3dBox const *pDstBox,
71 SVGA3dSurfaceImageId const *pSrcSfcImg, SVGA3dBox const *pSrcBox, SVGA3dStretchBltMode enmMode);
72int vmsvga3dSurfaceDMA(PVGASTATE pThis, SVGA3dGuestImage guest, SVGA3dSurfaceImageId host, SVGA3dTransferType transfer, uint32_t cCopyBoxes, SVGA3dCopyBox *pBoxes);
73int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, uint32_t dest, SVGASignedRect destRect, SVGA3dSurfaceImageId src, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect);
74
75int vmsvga3dContextDefine(PVGASTATE pThis, uint32_t cid);
76int vmsvga3dContextDestroy(PVGASTATE pThis, uint32_t cid);
77
78int vmsvga3dChangeMode(PVGASTATE pThis);
79
80int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16]);
81int vmsvga3dSetZRange(PVGASTATE pThis, uint32_t cid, SVGA3dZRange zRange);
82int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState);
83int vmsvga3dSetRenderTarget(PVGASTATE pThis, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target);
84int vmsvga3dSetTextureState(PVGASTATE pThis, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState);
85int vmsvga3dSetMaterial(PVGASTATE pThis, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial);
86int vmsvga3dSetLightData(PVGASTATE pThis, uint32_t cid, uint32_t index, SVGA3dLightData *pData);
87int vmsvga3dSetLightEnabled(PVGASTATE pThis, uint32_t cid, uint32_t index, uint32_t enabled);
88int vmsvga3dSetViewPort(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect);
89int vmsvga3dSetClipPlane(PVGASTATE pThis, uint32_t cid, uint32_t index, float plane[4]);
90int vmsvga3dCommandClear(PVGASTATE pThis, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect);
91int vmsvga3dCommandPresent(PVGASTATE pThis, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect);
92int vmsvga3dDrawPrimitives(PVGASTATE pThis, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t numRanges, SVGA3dPrimitiveRange *pNumRange, uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor);
93int vmsvga3dSetScissorRect(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect);
94int vmsvga3dGenerateMipmaps(PVGASTATE pThis, uint32_t sid, SVGA3dTextureFilter filter);
95
96int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData);
97int vmsvga3dShaderDestroy(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type);
98int vmsvga3dShaderSet(PVGASTATE pThis, struct VMSVGA3DCONTEXT *pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid);
99int vmsvga3dShaderSetConst(PVGASTATE pThis, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues);
100
101int vmsvga3dQueryBegin(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type);
102int vmsvga3dQueryEnd(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult);
103int vmsvga3dQueryWait(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult);
104
105/* DevVGA-SVGA3d-shared.h: */
106#if defined(RT_OS_WINDOWS) && defined(IN_RING3)
107# include <iprt/win/windows.h>
108
109# define WM_VMSVGA3D_WAKEUP (WM_APP+1)
110# define WM_VMSVGA3D_CREATEWINDOW (WM_APP+2)
111# define WM_VMSVGA3D_DESTROYWINDOW (WM_APP+3)
112# define WM_VMSVGA3D_EXIT (WM_APP+5)
113
114DECLCALLBACK(int) vmsvga3dWindowThread(RTTHREAD ThreadSelf, void *pvUser);
115int vmsvga3dSendThreadMessage(RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, UINT msg, WPARAM wParam, LPARAM lParam);
116int vmsvga3dContextWindowCreate(HINSTANCE hInstance, RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, HWND *pHwnd);
117
118#endif
119
120void vmsvga3dUpdateHeapBuffersForSurfaces(PVGASTATE pThis, uint32_t sid);
121void vmsvga3dInfoContextWorker(PVGASTATE pThis, PCDBGFINFOHLP pHlp, uint32_t cid, bool fVerbose);
122void vmsvga3dInfoSurfaceWorker(PVGASTATE pThis, PCDBGFINFOHLP pHlp, uint32_t sid, bool fVerbose, uint32_t cxAscii, bool fInvY, const char *pszBitmapPath);
123
124/* DevVGA-SVGA3d-shared.cpp: */
125
126/**
127 * Structure for use with vmsvga3dInfoU32Flags.
128 */
129typedef struct VMSVGAINFOFLAGS32
130{
131 /** The flags. */
132 uint32_t fFlags;
133 /** The corresponding mnemonic. */
134 const char *pszJohnny;
135} VMSVGAINFOFLAGS32;
136/** Pointer to a read-only flag translation entry. */
137typedef VMSVGAINFOFLAGS32 const *PCVMSVGAINFOFLAGS32;
138void vmsvga3dInfoU32Flags(PCDBGFINFOHLP pHlp, uint32_t fFlags, const char *pszPrefix, PCVMSVGAINFOFLAGS32 paFlags, uint32_t cFlags);
139
140/**
141 * Structure for use with vmsvgaFormatEnumValueEx and vmsvgaFormatEnumValue.
142 */
143typedef struct VMSVGAINFOENUM
144{
145 /** The enum value. */
146 int32_t iValue;
147 /** The corresponding value name. */
148 const char *pszName;
149} VMSVGAINFOENUM;
150/** Pointer to a read-only enum value translation entry. */
151typedef VMSVGAINFOENUM const *PCVMSVGAINFOENUM;
152/**
153 * Structure for use with vmsvgaFormatEnumValueEx and vmsvgaFormatEnumValue.
154 */
155typedef struct VMSVGAINFOENUMMAP
156{
157 /** Pointer to the value mapping array. */
158 PCVMSVGAINFOENUM paValues;
159 /** The number of value mappings. */
160 size_t cValues;
161 /** The prefix. */
162 const char *pszPrefix;
163#ifdef RT_STRICT
164 /** Indicates whether we've checked that it's sorted or not. */
165 bool *pfAsserted;
166#endif
167} VMSVGAINFOENUMMAP;
168typedef VMSVGAINFOENUMMAP const *PCVMSVGAINFOENUMMAP;
169/** @def VMSVGAINFOENUMMAP_MAKE
170 * Macro for defining a VMSVGAINFOENUMMAP, silently dealing with pfAsserted.
171 *
172 * @param a_Scope The scope. RT_NOTHING or static.
173 * @param a_VarName The variable name for this map.
174 * @param a_aValues The variable name of the value mapping array.
175 * @param a_pszPrefix The value name prefix.
176 */
177#ifdef VBOX_STRICT
178# define VMSVGAINFOENUMMAP_MAKE(a_Scope, a_VarName, a_aValues, a_pszPrefix) \
179 static bool RT_CONCAT(a_VarName,_AssertedSorted) = false; \
180 a_Scope VMSVGAINFOENUMMAP const a_VarName = { \
181 a_aValues, RT_ELEMENTS(a_aValues), a_pszPrefix, &RT_CONCAT(a_VarName,_AssertedSorted) \
182 }
183#else
184# define VMSVGAINFOENUMMAP_MAKE(a_Scope, a_VarName, a_aValues, a_pszPrefix) \
185 a_Scope VMSVGAINFOENUMMAP const a_VarName = { a_aValues, RT_ELEMENTS(a_aValues), a_pszPrefix }
186#endif
187extern VMSVGAINFOENUMMAP const g_SVGA3dSurfaceFormat2String;
188const char *vmsvgaLookupEnum(int32_t iValue, PCVMSVGAINFOENUMMAP pEnumMap);
189char *vmsvgaFormatEnumValueEx(char *pszBuffer, size_t cbBuffer, const char *pszName, int32_t iValue,
190 bool fPrefix, PCVMSVGAINFOENUMMAP pEnumMap);
191char *vmsvgaFormatEnumValue(char *pszBuffer, size_t cbBuffer, const char *pszName, uint32_t uValue,
192 const char *pszPrefix, const char * const *papszValues, size_t cValues);
193
194/**
195 * ASCII "art" scanline printer callback.
196 *
197 * @param pszLine The line to output.
198 * @param pvUser The user argument.
199 */
200typedef DECLCALLBACK(void) FMVMSVGAASCIIPRINTLN(const char *pszLine, void *pvUser);
201/** Pointer to an ASCII "art" print line callback. */
202typedef FMVMSVGAASCIIPRINTLN *PFMVMSVGAASCIIPRINTLN;
203void vmsvga3dAsciiPrint(PFMVMSVGAASCIIPRINTLN pfnPrintLine, void *pvUser, void const *pvImage, size_t cbImage,
204 uint32_t cx, uint32_t cy, uint32_t cbScanline, SVGA3dSurfaceFormat enmFormat, bool fInvY,
205 uint32_t cchMaxX, uint32_t cchMaxY);
206DECLCALLBACK(void) vmsvga3dAsciiPrintlnInfo(const char *pszLine, void *pvUser);
207DECLCALLBACK(void) vmsvga3dAsciiPrintlnLog(const char *pszLine, void *pvUser);
208
209char *vmsvga3dFormatRenderState(char *pszBuffer, size_t cbBuffer, SVGA3dRenderState const *pRenderState);
210char *vmsvga3dFormatTextureState(char *pszBuffer, size_t cbBuffer, SVGA3dTextureState const *pTextureState);
211void vmsvga3dInfoHostWindow(PCDBGFINFOHLP pHlp, uint64_t idHostWindow);
212
213uint32_t vmsvga3dSurfaceFormatSize(SVGA3dSurfaceFormat format,
214 uint32_t *pu32BlockWidth,
215 uint32_t *pu32BlockHeight);
216
217#ifdef LOG_ENABLED
218const char *vmsvga3dGetCapString(uint32_t idxCap);
219const char *vmsvga3dGet3dFormatString(uint32_t format);
220const char *vmsvga3dGetRenderStateName(uint32_t state);
221const char *vmsvga3dTextureStateToString(SVGA3dTextureStateName textureState);
222const char *vmsvgaTransformToString(SVGA3dTransformType type);
223const char *vmsvgaDeclUsage2String(SVGA3dDeclUsage usage);
224const char *vmsvgaDeclType2String(SVGA3dDeclType type);
225const char *vmsvgaDeclMethod2String(SVGA3dDeclMethod method);
226const char *vmsvgaSurfaceType2String(SVGA3dSurfaceFormat format);
227const char *vmsvga3dPrimitiveType2String(SVGA3dPrimitiveType PrimitiveType);
228#endif
229
230#endif /* !VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h */
231
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