VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/shaderlib/shaderlib.h@ 55365

Last change on this file since 55365 was 53755, checked in by vboxsync, 10 years ago

VMSVGA3d: Cleaning up some of the dual-profile mess, switched back to using the 2.1 profile by default.

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
File size: 4.2 KB
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1/* $Id: shaderlib.h 53755 2015-01-06 21:06:53Z vboxsync $ */
2/** @file
3 * shaderlib -- interface to WINE's Direct3D shader functions
4 */
5
6/*
7 * Copyright (C) 2014-2015 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18
19#ifndef ___shaderlib_h___
20#define ___shaderlib_h___
21
22#include <VBox/cdefs.h>
23
24RT_C_DECLS_BEGIN
25
26#ifdef IN_SHADERLIB_STATIC
27# define SHADERDECL(type) DECLHIDDEN(type) RTCALL
28#else
29# define SHADERDECL(type) DECLEXPORT(type) RTCALL
30#endif
31
32/** Pointer to shaderlib callback interface. */
33typedef struct VBOXVMSVGASHADERIF *PVBOXVMSVGASHADERIF;
34/**
35 * Interface the shader lib can use to talk back to the VBox VMSVGA OGL 3D code.
36 */
37typedef struct VBOXVMSVGASHADERIF
38{
39 /**
40 * Switches the initialization profile in builds where we have to juggle two
41 * OpenGL profiles to gather all the data (i.e. mac os x).
42 *
43 * @param pThis Pointer to this structure.
44 * @param fOtherProfile If set, switch to the non-default profile. If
45 * clear, switch back to the default profile.
46 */
47 DECLCALLBACKMEMBER(void, pfnSwitchInitProfile)(PVBOXVMSVGASHADERIF pThis, bool fOtherProfile);
48
49 /**
50 * Extension enumeration function.
51 *
52 * @param pThis Pointer to this structure.
53 * @param ppvEnumCtx Pointer to a void point that's initialized to NULL
54 * before the first call.
55 * @param pszBuf Where to store the extension name. Garbled on
56 * overflow (we assume no overflow).
57 * @param cbBuf The size of the buffer @a pszBuf points to.
58 * @param fOtherProfile Indicates which profile to get extensions from,
59 * we'll use the default profile if CLEAR and the
60 * non-default if SET.
61 */
62 DECLCALLBACKMEMBER(bool, pfnGetNextExtension)(PVBOXVMSVGASHADERIF pThis, void **ppvEnumCtx, char *pszBuf, size_t cbBuf,
63 bool fOtherProfile);
64} VBOXVMSVGASHADERIF;
65
66SHADERDECL(int) ShaderInitLib(PVBOXVMSVGASHADERIF pVBoxShaderIf);
67SHADERDECL(int) ShaderDestroyLib(void);
68
69SHADERDECL(int) ShaderContextCreate(void **ppShaderContext);
70SHADERDECL(int) ShaderContextDestroy(void *pShaderContext);
71
72SHADERDECL(int) ShaderCreateVertexShader(void *pShaderContext, const uint32_t *pShaderData, void **pShaderObj);
73SHADERDECL(int) ShaderCreatePixelShader(void *pShaderContext, const uint32_t *pShaderData, void **pShaderObj);
74
75SHADERDECL(int) ShaderDestroyVertexShader(void *pShaderContext, void *pShaderObj);
76SHADERDECL(int) ShaderDestroyPixelShader(void *pShaderContext, void *pShaderObj);
77
78SHADERDECL(int) ShaderSetVertexShader(void *pShaderContext, void *pShaderObj);
79SHADERDECL(int) ShaderSetPixelShader(void *pShaderContext, void *pShaderObj);
80
81SHADERDECL(int) ShaderSetVertexShaderConstantB(void *pShaderContext, uint32_t reg, const uint8_t *pValues, uint32_t cRegisters);
82SHADERDECL(int) ShaderSetVertexShaderConstantI(void *pShaderContext, uint32_t reg, const int32_t *pValues, uint32_t cRegisters);
83SHADERDECL(int) ShaderSetVertexShaderConstantF(void *pShaderContext, uint32_t reg, const float *pValues, uint32_t cRegisters);
84
85SHADERDECL(int) ShaderSetPixelShaderConstantB(void *pShaderContext, uint32_t reg, const uint8_t *pValues, uint32_t cRegisters);
86SHADERDECL(int) ShaderSetPixelShaderConstantI(void *pShaderContext, uint32_t reg, const int32_t *pValues, uint32_t cRegisters);
87SHADERDECL(int) ShaderSetPixelShaderConstantF(void *pShaderContext, uint32_t reg, const float *pValues, uint32_t cRegisters);
88
89SHADERDECL(int) ShaderUpdateState(void *pShaderContext, uint32_t rtHeight);
90
91SHADERDECL(int) ShaderTransformProjection(unsigned cxViewPort, unsigned cyViewPort, float matrix[16]);
92
93RT_C_DECLS_END
94
95#endif /* !___shaderlib_h___ */
96
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