VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/shaderlib/shaderlib.h@ 91487

Last change on this file since 91487 was 85121, checked in by vboxsync, 4 years ago

iprt/cdefs.h: Refactored the typedef use of DECLCALLBACK as well as DECLCALLBACKMEMBER to wrap the whole expression, similar to the DECLR?CALLBACKMEMBER macros. This allows adding a throw() at the end when compiling with the VC++ compiler to indicate that the callbacks won't throw anything, so we can stop supressing the C5039 warning about passing functions that can potential throw C++ exceptions to extern C code that can't necessarily cope with such (unwind,++). Introduced a few _EX variations that allows specifying different/no calling convention too, as that's handy when dynamically resolving host APIs. Fixed numerous places missing DECLCALLBACK and such. Left two angry @todos regarding use of CreateThread. bugref:9794

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
File size: 4.5 KB
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1/* $Id: shaderlib.h 85121 2020-07-08 19:33:26Z vboxsync $ */
2/** @file
3 * shaderlib -- interface to WINE's Direct3D shader functions
4 */
5
6/*
7 * Copyright (C) 2014-2020 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18#ifndef VBOX_INCLUDED_SRC_Graphics_shaderlib_shaderlib_h
19#define VBOX_INCLUDED_SRC_Graphics_shaderlib_shaderlib_h
20#ifndef RT_WITHOUT_PRAGMA_ONCE
21# pragma once
22#endif
23
24#include <VBox/cdefs.h>
25
26RT_C_DECLS_BEGIN
27
28#ifdef IN_SHADERLIB_STATIC
29# define SHADERDECL(type) DECLHIDDEN(type) RTCALL
30#else
31# define SHADERDECL(type) DECLEXPORT(type) RTCALL
32#endif
33
34/** Pointer to shaderlib callback interface. */
35typedef struct VBOXVMSVGASHADERIF *PVBOXVMSVGASHADERIF;
36/**
37 * Interface the shader lib can use to talk back to the VBox VMSVGA OGL 3D code.
38 */
39typedef struct VBOXVMSVGASHADERIF
40{
41 /**
42 * Switches the initialization profile in builds where we have to juggle two
43 * OpenGL profiles to gather all the data (i.e. mac os x).
44 *
45 * @param pThis Pointer to this structure.
46 * @param fOtherProfile If set, switch to the non-default profile. If
47 * clear, switch back to the default profile.
48 */
49 DECLCALLBACKMEMBER(void, pfnSwitchInitProfile,(PVBOXVMSVGASHADERIF pThis, bool fOtherProfile));
50
51 /**
52 * Extension enumeration function.
53 *
54 * @param pThis Pointer to this structure.
55 * @param ppvEnumCtx Pointer to a void point that's initialized to NULL
56 * before the first call.
57 * @param pszBuf Where to store the extension name. Garbled on
58 * overflow (we assume no overflow).
59 * @param cbBuf The size of the buffer @a pszBuf points to.
60 * @param fOtherProfile Indicates which profile to get extensions from,
61 * we'll use the default profile if CLEAR and the
62 * non-default if SET.
63 */
64 DECLCALLBACKMEMBER(bool, pfnGetNextExtension,(PVBOXVMSVGASHADERIF pThis, void **ppvEnumCtx, char *pszBuf, size_t cbBuf,
65 bool fOtherProfile));
66} VBOXVMSVGASHADERIF;
67
68SHADERDECL(int) ShaderInitLib(PVBOXVMSVGASHADERIF pVBoxShaderIf);
69SHADERDECL(int) ShaderDestroyLib(void);
70
71SHADERDECL(int) ShaderContextCreate(void **ppShaderContext);
72SHADERDECL(int) ShaderContextDestroy(void *pShaderContext);
73
74SHADERDECL(int) ShaderCreateVertexShader(void *pShaderContext, const uint32_t *pShaderData, uint32_t cbShaderData, void **pShaderObj);
75SHADERDECL(int) ShaderCreatePixelShader(void *pShaderContext, const uint32_t *pShaderData, uint32_t cbShaderData, void **pShaderObj);
76
77SHADERDECL(int) ShaderDestroyVertexShader(void *pShaderContext, void *pShaderObj);
78SHADERDECL(int) ShaderDestroyPixelShader(void *pShaderContext, void *pShaderObj);
79
80SHADERDECL(int) ShaderSetVertexShader(void *pShaderContext, void *pShaderObj);
81SHADERDECL(int) ShaderSetPixelShader(void *pShaderContext, void *pShaderObj);
82
83SHADERDECL(int) ShaderSetVertexShaderConstantB(void *pShaderContext, uint32_t reg, const uint8_t *pValues, uint32_t cRegisters);
84SHADERDECL(int) ShaderSetVertexShaderConstantI(void *pShaderContext, uint32_t reg, const int32_t *pValues, uint32_t cRegisters);
85SHADERDECL(int) ShaderSetVertexShaderConstantF(void *pShaderContext, uint32_t reg, const float *pValues, uint32_t cRegisters);
86
87SHADERDECL(int) ShaderSetPixelShaderConstantB(void *pShaderContext, uint32_t reg, const uint8_t *pValues, uint32_t cRegisters);
88SHADERDECL(int) ShaderSetPixelShaderConstantI(void *pShaderContext, uint32_t reg, const int32_t *pValues, uint32_t cRegisters);
89SHADERDECL(int) ShaderSetPixelShaderConstantF(void *pShaderContext, uint32_t reg, const float *pValues, uint32_t cRegisters);
90
91SHADERDECL(int) ShaderSetPositionTransformed(void *pShaderContext, unsigned cxViewPort, unsigned cyViewPort, bool fPreTransformed);
92
93SHADERDECL(int) ShaderUpdateState(void *pShaderContext, uint32_t rtHeight);
94
95SHADERDECL(int) ShaderTransformProjection(unsigned cxViewPort, unsigned cyViewPort, float matrix[16], bool fPretransformed);
96
97RT_C_DECLS_END
98
99#endif /* !VBOX_INCLUDED_SRC_Graphics_shaderlib_shaderlib_h */
100
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