VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d9caps.h@ 53741

Last change on this file since 53741 was 53741, checked in by vboxsync, 10 years ago

VMSVGA3d: Reworked the 3.2 core GL profile specific code, putting it inside VBOX_VMSVGA3D_USE_OPENGL_CORE checks instead of RT_OS_DARWIN and always try get a value before falling in back on alternatives.

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1/*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Raphael Junqueira
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20/*
21 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
22 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
23 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
24 * a choice of LGPL license versions is made available with the language indicating
25 * that LGPLv2 or any later version may be used, or where a choice of which version
26 * of the LGPL is applied is otherwise unspecified.
27 */
28
29#ifndef __WINE_D3D9CAPS_H
30#define __WINE_D3D9CAPS_H
31
32/*
33 * Definitions
34 */
35#define D3DCAPS_READ_SCANLINE 0x20000
36
37#define D3DCURSORCAPS_COLOR 1
38#define D3DCURSORCAPS_LOWRES 2
39
40
41#define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001)
42#define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002)
43#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004)
44#define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008)
45#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010)
46#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020)
47#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040)
48
49#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
50#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
51#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
52#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
53#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
54#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
55#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
56#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
57#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
58#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
59#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
60#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
61#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
62#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
63#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
64#define D3DDEVCAPS_PUREDEVICE 0x0100000
65#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
66#define D3DDEVCAPS_RTPATCHES 0x0400000
67#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
68#define D3DDEVCAPS_NPATCHES 0x1000000
69
70#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
71#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
72#define D3DFVFCAPS_PSIZE 0x100000
73
74#define D3DLINECAPS_TEXTURE 0x01
75#define D3DLINECAPS_ZTEST 0x02
76#define D3DLINECAPS_BLEND 0x04
77#define D3DLINECAPS_ALPHACMP 0x08
78#define D3DLINECAPS_FOG 0x10
79#define D3DLINECAPS_ANTIALIAS 0x20
80
81#define D3DPBLENDCAPS_ZERO 0x00000001
82#define D3DPBLENDCAPS_ONE 0x00000002
83#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
84#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
85#define D3DPBLENDCAPS_SRCALPHA 0x00000010
86#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
87#define D3DPBLENDCAPS_DESTALPHA 0x00000040
88#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
89#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
90#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
91#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
92#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
93#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
94#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
95
96#define D3DPCMPCAPS_NEVER 0x01
97#define D3DPCMPCAPS_LESS 0x02
98#define D3DPCMPCAPS_EQUAL 0x04
99#define D3DPCMPCAPS_LESSEQUAL 0x08
100#define D3DPCMPCAPS_GREATER 0x10
101#define D3DPCMPCAPS_NOTEQUAL 0x20
102#define D3DPCMPCAPS_GREATEREQUAL 0x40
103#define D3DPCMPCAPS_ALWAYS 0x80
104
105#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
106#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
107#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
108#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
109#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
110#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
111#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
112#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
113#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
114#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
115#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
116#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000)
117#define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000)
118#define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000)
119#define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000)
120#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
121#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
122#define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
123
124
125#define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001)
126#define D3DPRASTERCAPS_PAT __MSABI_LONG(0x00000008)
127#define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010)
128#define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080)
129#define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100)
130#define D3DPRASTERCAPS_ANTIALIASEDGES __MSABI_LONG(0x00001000)
131#define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000)
132#define D3DPRASTERCAPS_ZBIAS __MSABI_LONG(0x00004000)
133#define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000)
134#define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000)
135#define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000)
136#define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000)
137#define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000)
138#define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000)
139#define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000)
140#define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000)
141#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000)
142#define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000)
143#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000)
144
145#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
146#define D3DPRESENT_INTERVAL_ONE 0x00000001
147#define D3DPRESENT_INTERVAL_TWO 0x00000002
148#define D3DPRESENT_INTERVAL_THREE 0x00000004
149#define D3DPRESENT_INTERVAL_FOUR 0x00000008
150#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
151
152#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
153#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
154#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
155#define D3DPSHADECAPS_FOGGOURAUD 0x80000
156
157#define D3DPTADDRESSCAPS_WRAP 0x01
158#define D3DPTADDRESSCAPS_MIRROR 0x02
159#define D3DPTADDRESSCAPS_CLAMP 0x04
160#define D3DPTADDRESSCAPS_BORDER 0x08
161#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
162#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
163
164#define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001)
165#define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002)
166#define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004)
167#define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020)
168#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
169#define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080)
170#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
171#define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400)
172#define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800)
173#define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000)
174#define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000)
175#define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000)
176#define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000)
177#define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000)
178#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
179#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
180
181#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
182#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
183#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
184#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
185#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
186#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
187#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
188#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
189#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
190#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
191#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
192#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
193
194#define D3DSTENCILCAPS_KEEP 0x01
195#define D3DSTENCILCAPS_ZERO 0x02
196#define D3DSTENCILCAPS_REPLACE 0x04
197#define D3DSTENCILCAPS_INCRSAT 0x08
198#define D3DSTENCILCAPS_DECRSAT 0x10
199#define D3DSTENCILCAPS_INVERT 0x20
200#define D3DSTENCILCAPS_INCR 0x40
201#define D3DSTENCILCAPS_DECR 0x80
202#define D3DSTENCILCAPS_TWOSIDED 0x100
203
204#define D3DTEXOPCAPS_DISABLE 0x0000001
205#define D3DTEXOPCAPS_SELECTARG1 0x0000002
206#define D3DTEXOPCAPS_SELECTARG2 0x0000004
207#define D3DTEXOPCAPS_MODULATE 0x0000008
208#define D3DTEXOPCAPS_MODULATE2X 0x0000010
209#define D3DTEXOPCAPS_MODULATE4X 0x0000020
210#define D3DTEXOPCAPS_ADD 0x0000040
211#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
212#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
213#define D3DTEXOPCAPS_SUBTRACT 0x0000200
214#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
215#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
216#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
217#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
218#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
219#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
220#define D3DTEXOPCAPS_PREMODULATE 0x0010000
221#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
222#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
223#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
224#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
225#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
226#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
227#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
228#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
229#define D3DTEXOPCAPS_LERP 0x2000000
230
231#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
232#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
233#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
234#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
235#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
236#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
237#define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100)
238#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200)
239
240#define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001)
241#define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002)
242#define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004)
243#define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008)
244#define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010)
245#define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020)
246#define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040)
247#define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080)
248#define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100)
249#define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200)
250
251#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020)
252#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
253#define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
254#define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
255#define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
256
257#define D3DCAPS2_NO2DDURING3DSCENE __MSABI_LONG(0x00000002)
258#define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
259#define D3DCAPS2_CANRENDERWINDOWED __MSABI_LONG(0x00080000)
260#define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
261#define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
262#define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
263#define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
264#define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
265
266
267#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
268#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
269#define D3DVS20_MAX_NUMTEMPS 32
270#define D3DVS20_MIN_NUMTEMPS 12
271#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
272#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
273
274#define D3DVS20CAPS_PREDICATION (1 << 0)
275
276#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
277#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
278#define D3DPS20CAPS_PREDICATION (1 << 2)
279#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
280#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
281
282#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
283#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
284#define D3DPS20_MAX_NUMTEMPS 32
285#define D3DPS20_MIN_NUMTEMPS 12
286#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
287#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
288#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
289#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
290
291#define D3DMIN30SHADERINSTRUCTIONS 512
292#define D3DMAX30SHADERINSTRUCTIONS 32768
293
294#ifndef VBOX_D3D9CAPS_ONLY_DEFINES
295
296typedef struct _D3DVSHADERCAPS2_0 {
297 DWORD Caps;
298 INT DynamicFlowControlDepth;
299 INT NumTemps;
300 INT StaticFlowControlDepth;
301} D3DVSHADERCAPS2_0;
302
303typedef struct _D3DPSHADERCAPS2_0 {
304 DWORD Caps;
305 INT DynamicFlowControlDepth;
306 INT NumTemps;
307 INT StaticFlowControlDepth;
308 INT NumInstructionSlots;
309} D3DPSHADERCAPS2_0;
310
311/*
312 * The d3dcaps9 structure
313 */
314typedef struct _D3DCAPS9 {
315 D3DDEVTYPE DeviceType;
316 UINT AdapterOrdinal;
317
318 DWORD Caps;
319 DWORD Caps2;
320 DWORD Caps3;
321 DWORD PresentationIntervals;
322
323 DWORD CursorCaps;
324
325 DWORD DevCaps;
326
327 DWORD PrimitiveMiscCaps;
328 DWORD RasterCaps;
329 DWORD ZCmpCaps;
330 DWORD SrcBlendCaps;
331 DWORD DestBlendCaps;
332 DWORD AlphaCmpCaps;
333 DWORD ShadeCaps;
334 DWORD TextureCaps;
335 DWORD TextureFilterCaps;
336 DWORD CubeTextureFilterCaps;
337 DWORD VolumeTextureFilterCaps;
338 DWORD TextureAddressCaps;
339 DWORD VolumeTextureAddressCaps;
340
341 DWORD LineCaps;
342
343 DWORD MaxTextureWidth, MaxTextureHeight;
344 DWORD MaxVolumeExtent;
345
346 DWORD MaxTextureRepeat;
347 DWORD MaxTextureAspectRatio;
348 DWORD MaxAnisotropy;
349 float MaxVertexW;
350
351 float GuardBandLeft;
352 float GuardBandTop;
353 float GuardBandRight;
354 float GuardBandBottom;
355
356 float ExtentsAdjust;
357 DWORD StencilCaps;
358
359 DWORD FVFCaps;
360 DWORD TextureOpCaps;
361 DWORD MaxTextureBlendStages;
362 DWORD MaxSimultaneousTextures;
363
364 DWORD VertexProcessingCaps;
365 DWORD MaxActiveLights;
366 DWORD MaxUserClipPlanes;
367 DWORD MaxVertexBlendMatrices;
368 DWORD MaxVertexBlendMatrixIndex;
369
370 float MaxPointSize;
371
372 DWORD MaxPrimitiveCount;
373 DWORD MaxVertexIndex;
374 DWORD MaxStreams;
375 DWORD MaxStreamStride;
376
377 DWORD VertexShaderVersion;
378 DWORD MaxVertexShaderConst;
379
380 DWORD PixelShaderVersion;
381 float PixelShader1xMaxValue;
382
383 /* DX 9 */
384 DWORD DevCaps2;
385
386 float MaxNpatchTessellationLevel;
387 DWORD Reserved5;
388
389 UINT MasterAdapterOrdinal;
390 UINT AdapterOrdinalInGroup;
391 UINT NumberOfAdaptersInGroup;
392 DWORD DeclTypes;
393 DWORD NumSimultaneousRTs;
394 DWORD StretchRectFilterCaps;
395 D3DVSHADERCAPS2_0 VS20Caps;
396 D3DPSHADERCAPS2_0 PS20Caps;
397 DWORD VertexTextureFilterCaps;
398 DWORD MaxVShaderInstructionsExecuted;
399 DWORD MaxPShaderInstructionsExecuted;
400 DWORD MaxVertexShader30InstructionSlots;
401 DWORD MaxPixelShader30InstructionSlots;
402
403} D3DCAPS9;
404
405#endif /* !VBOX_D3D9CAPS_ONLY_DEFINES */
406
407#endif
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