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source: vbox/trunk/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9shader.h

Last change on this file was 53206, checked in by vboxsync, 10 years ago

Devices/vmsvga: header fixes

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1/*
2 * Copyright 2008 Luis Busquets
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19/*
20 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
21 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
22 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
23 * a choice of LGPL license versions is made available with the language indicating
24 * that LGPLv2 or any later version may be used, or where a choice of which version
25 * of the LGPL is applied is otherwise unspecified.
26 */
27
28#include "d3dx9.h"
29
30#ifndef __D3DX9SHADER_H__
31#define __D3DX9SHADER_H__
32
33#define D3DXSHADER_DEBUG 0x1
34#define D3DXSHADER_SKIPVALIDATION 0x2
35#define D3DXSHADER_SKIPOPTIMIZATION 0x4
36#define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
37#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
38#define D3DXSHADER_PARTIALPRECISION 0x20
39#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
40#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
41#define D3DXSHADER_NO_PRESHADER 0x100
42#define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
43#define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
44#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
45#define D3DXSHADER_IEEE_STRICTNESS 0x2000
46
47#define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
48#define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
49#define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
50#define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
51
52#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
53
54typedef const char *D3DXHANDLE;
55
56typedef enum _D3DXREGISTER_SET
57{
58 D3DXRS_BOOL,
59 D3DXRS_INT4,
60 D3DXRS_FLOAT4,
61 D3DXRS_SAMPLER,
62 D3DXRS_FORCE_DWORD = 0x7fffffff
63} D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
64
65typedef enum D3DXPARAMETER_CLASS
66{
67 D3DXPC_SCALAR,
68 D3DXPC_VECTOR,
69 D3DXPC_MATRIX_ROWS,
70 D3DXPC_MATRIX_COLUMNS,
71 D3DXPC_OBJECT,
72 D3DXPC_STRUCT,
73 D3DXPC_FORCE_DWORD = 0x7fffffff,
74} D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
75
76typedef enum D3DXPARAMETER_TYPE
77{
78 D3DXPT_VOID,
79 D3DXPT_BOOL,
80 D3DXPT_INT,
81 D3DXPT_FLOAT,
82 D3DXPT_STRING,
83 D3DXPT_TEXTURE,
84 D3DXPT_TEXTURE1D,
85 D3DXPT_TEXTURE2D,
86 D3DXPT_TEXTURE3D,
87 D3DXPT_TEXTURECUBE,
88 D3DXPT_SAMPLER,
89 D3DXPT_SAMPLER1D,
90 D3DXPT_SAMPLER2D,
91 D3DXPT_SAMPLER3D,
92 D3DXPT_SAMPLERCUBE,
93 D3DXPT_PIXELSHADER,
94 D3DXPT_VERTEXSHADER,
95 D3DXPT_PIXELFRAGMENT,
96 D3DXPT_VERTEXFRAGMENT,
97 D3DXPT_UNSUPPORTED,
98 D3DXPT_FORCE_DWORD = 0x7fffffff,
99} D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
100
101typedef struct _D3DXCONSTANTTABLE_DESC
102{
103 const char *Creator;
104 DWORD Version;
105 UINT Constants;
106} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
107
108typedef struct _D3DXCONSTANT_DESC
109{
110 const char *Name;
111 D3DXREGISTER_SET RegisterSet;
112 UINT RegisterIndex;
113 UINT RegisterCount;
114 D3DXPARAMETER_CLASS Class;
115 D3DXPARAMETER_TYPE Type;
116 UINT Rows;
117 UINT Columns;
118 UINT Elements;
119 UINT StructMembers;
120 UINT Bytes;
121 const void *DefaultValue;
122} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
123
124DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
125
126#undef INTERFACE
127#define INTERFACE ID3DXConstantTable
128
129DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
130{
131 /*** IUnknown methods ***/
132 STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
133 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
134 STDMETHOD_(ULONG, Release)(THIS) PURE;
135 /*** ID3DXBuffer methods ***/
136 STDMETHOD_(void *, GetBufferPointer)(THIS) PURE;
137 STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
138 /*** ID3DXConstantTable methods ***/
139 STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
140 STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
141 STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
142 STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
143 STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE;
144 STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
145 STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
146 STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
147 const void *data, UINT data_size) PURE;
148 STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL value) PURE;
149 STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
150 const BOOL *values, UINT value_count) PURE;
151 STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE;
152 STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
153 const INT *values, UINT value_count) PURE;
154 STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE;
155 STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
156 const float *values, UINT value_count) PURE;
157 STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE;
158 STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
159 const D3DXVECTOR4 *values, UINT value_count) PURE;
160 STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE;
161 STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
162 const D3DXMATRIX *values, UINT value_count) PURE;
163 STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
164 const D3DXMATRIX **values, UINT value_count) PURE;
165 STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
166 const D3DXMATRIX *value) PURE;
167 STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
168 const D3DXMATRIX *values, UINT value_count) PURE;
169 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
170 const D3DXMATRIX **values, UINT value_count) PURE;
171};
172#undef INTERFACE
173
174#if !defined(__cplusplus) || defined(CINTERFACE)
175/*** IUnknown methods ***/
176#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
177#define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p)
178#define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p)
179/*** ID3DXBuffer methods ***/
180#define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
181#define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
182/*** ID3DXConstantTable methods ***/
183#define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
184#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c)
185#define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->lpVtbl->GetSamplerIndex(p,a)
186#define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b)
187#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b)
188#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b)
189#define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a)
190#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d)
191#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c)
192#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
193#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c)
194#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d)
195#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c)
196#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
197#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c)
198#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
199#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c)
200#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
201#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
202#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
203#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
204#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
205#else
206/*** IUnknown methods ***/
207#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
208#define ID3DXConstantTable_AddRef(p) (p)->AddRef()
209#define ID3DXConstantTable_Release(p) (p)->Release()
210/*** ID3DXBuffer methods ***/
211#define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer()
212#define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize()
213/*** ID3DXConstantTable methods ***/
214#define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a)
215#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c)
216#define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->GetConstantDesc(a)
217#define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b)
218#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b)
219#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b)
220#define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a)
221#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d)
222#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c)
223#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d)
224#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c)
225#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d)
226#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c)
227#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d)
228#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c)
229#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d)
230#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c)
231#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d)
232#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d)
233#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c)
234#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d)
235#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d)
236#endif
237
238typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
239
240typedef struct _D3DXMACRO
241{
242 const char *Name;
243 const char *Definition;
244} D3DXMACRO, *LPD3DXMACRO;
245
246typedef struct _D3DXSEMANTIC {
247 UINT Usage;
248 UINT UsageIndex;
249} D3DXSEMANTIC, *LPD3DXSEMANTIC;
250
251typedef enum _D3DXINCLUDE_TYPE
252{
253 D3DXINC_LOCAL,
254 D3DXINC_SYSTEM,
255 D3DXINC_FORCE_DWORD = 0x7fffffff,
256} D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
257
258#define INTERFACE ID3DXInclude
259
260DECLARE_INTERFACE(ID3DXInclude)
261{
262 STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename,
263 const void *parent_data, const void **data, UINT *bytes) PURE;
264 STDMETHOD(Close)(THIS_ const void *data) PURE;
265};
266#undef INTERFACE
267
268#define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e)
269#define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a)
270
271typedef struct ID3DXInclude *LPD3DXINCLUDE;
272
273#ifdef __cplusplus
274extern "C" {
275#endif
276
277const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device);
278UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
279DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
280const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
281HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
282HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count);
283
284HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
285 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
286HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
287 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
288#define D3DXAssembleShaderFromFile WINELIB_NAME_AW(D3DXAssembleShaderFromFile)
289
290HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
291 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
292HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
293 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
294#define D3DXAssembleShaderFromResource WINELIB_NAME_AW(D3DXAssembleShaderFromResource)
295
296HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
297 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
298
299HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines,
300 ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
301 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
302
303HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
304 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
305 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
306HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
307 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
308 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
309#define D3DXCompileShaderFromFile WINELIB_NAME_AW(D3DXCompileShaderFromFile)
310
311HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
312 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
313 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
314HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
315 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
316 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
317#define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource)
318
319HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
320 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
321
322HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
323 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
324HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
325 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
326#define D3DXPreprocessShaderFromFile WINELIB_NAME_AW(D3DXPreprocessShaderFromFile)
327
328HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
329 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
330HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
331 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
332#define D3DXPreprocessShaderFromResource WINELIB_NAME_AW(D3DXPreprocessShaderFromResource)
333
334HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table);
335
336HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
337
338#ifdef __cplusplus
339}
340#endif
341
342typedef struct _D3DXSHADER_CONSTANTTABLE
343{
344 DWORD Size;
345 DWORD Creator;
346 DWORD Version;
347 DWORD Constants;
348 DWORD ConstantInfo;
349 DWORD Flags;
350 DWORD Target;
351} D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
352
353typedef struct _D3DXSHADER_CONSTANTINFO
354{
355 DWORD Name;
356 WORD RegisterSet;
357 WORD RegisterIndex;
358 WORD RegisterCount;
359 WORD Reserved;
360 DWORD TypeInfo;
361 DWORD DefaultValue;
362} D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
363
364typedef struct _D3DXSHADER_TYPEINFO
365{
366 WORD Class;
367 WORD Type;
368 WORD Rows;
369 WORD Columns;
370 WORD Elements;
371 WORD StructMembers;
372 DWORD StructMemberInfo;
373} D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
374
375typedef struct _D3DXSHADER_STRUCTMEMBERINFO
376{
377 DWORD Name;
378 DWORD TypeInfo;
379} D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
380
381#endif /* __D3DX9SHADER_H__ */
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