VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/shaderlib/wined3d_gl.h@ 93956

Last change on this file since 93956 was 76565, checked in by vboxsync, 6 years ago

Devices: Use VBOX_INCLUDED_SRC_ as header guard prefix with scm.

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1/*
2 * Direct3D wine OpenGL include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2004 Jason Edmeades
6 * Raphael Junqueira
7 * Copyright 2007 Roderick Colenbrander
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 *
23 *
24 * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
25 * Copyright (C) 1999-2006 Brian Paul
26 *
27 * From the Mesa-license:
28 * Permission is hereby granted, free of charge, to any person obtaining a
29 * copy of this software and associated documentation files (the "Software"),
30 * to deal in the Software without restriction, including without limitation
31 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
32 * and/or sell copies of the Software, and to permit persons to whom the
33 * Software is furnished to do so, subject to the following conditions:
34 *
35 * The above copyright notice and this permission notice shall be included
36 * in all copies or substantial portions of the Software.
37 *
38 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
39 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
41 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
44 */
45
46/*
47 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
48 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
49 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
50 * a choice of LGPL license versions is made available with the language indicating
51 * that LGPLv2 or any later version may be used, or where a choice of which version
52 * of the LGPL is applied is otherwise unspecified.
53 */
54
55#ifndef VBOX_INCLUDED_SRC_Graphics_shaderlib_wined3d_gl_h
56#define VBOX_INCLUDED_SRC_Graphics_shaderlib_wined3d_gl_h
57#ifndef RT_WITHOUT_PRAGMA_ONCE
58# pragma once
59#endif
60
61#ifdef USE_WIN32_OPENGL
62#define WINE_GLAPI __stdcall
63#else
64#define WINE_GLAPI
65#endif
66
67/****************************************************
68 * OpenGL 1.0/1.1/1.2/1.3
69 * types, #defines and function pointers
70 ****************************************************/
71
72/* Types */
73typedef unsigned int GLbitfield;
74typedef unsigned char GLboolean;
75typedef signed char GLbyte;
76typedef unsigned char GLubyte;
77typedef short GLshort;
78typedef unsigned short GLushort;
79typedef int GLint;
80typedef unsigned int GLuint;
81typedef unsigned int GLenum;
82typedef float GLfloat;
83typedef int GLsizei;
84typedef float GLclampf;
85typedef double GLdouble;
86typedef double GLclampd;
87typedef void GLvoid;
88typedef ptrdiff_t GLintptr;
89typedef ptrdiff_t GLsizeiptr;
90typedef INT64 GLint64;
91typedef UINT64 GLuint64;
92typedef struct __GLsync *GLsync;
93
94/* Booleans */
95#define GL_FALSE 0x0
96#define GL_TRUE 0x1
97
98/* Data types */
99#define GL_BYTE 0x1400
100#define GL_UNSIGNED_BYTE 0x1401
101#define GL_SHORT 0x1402
102#define GL_UNSIGNED_SHORT 0x1403
103#define GL_INT 0x1404
104#define GL_UNSIGNED_INT 0x1405
105#define GL_FLOAT 0x1406
106#define GL_DOUBLE 0x140A
107#define GL_2_BYTES 0x1407
108#define GL_3_BYTES 0x1408
109#define GL_4_BYTES 0x1409
110
111/* Errors */
112#define GL_NO_ERROR 0x0
113#define GL_INVALID_VALUE 0x0501
114#define GL_INVALID_ENUM 0x0500
115#define GL_INVALID_OPERATION 0x0502
116#define GL_STACK_OVERFLOW 0x0503
117#define GL_STACK_UNDERFLOW 0x0504
118#define GL_OUT_OF_MEMORY 0x0505
119
120/* Utility */
121#define GL_VENDOR 0x1F00
122#define GL_RENDERER 0x1F01
123#define GL_VERSION 0x1F02
124#define GL_EXTENSIONS 0x1F03
125
126/* Accumulation buffer */
127#define GL_ACCUM_RED_BITS 0x0D58
128#define GL_ACCUM_GREEN_BITS 0x0D59
129#define GL_ACCUM_BLUE_BITS 0x0D5A
130#define GL_ACCUM_ALPHA_BITS 0x0D5B
131#define GL_ACCUM_CLEAR_VALUE 0x0B80
132#define GL_ACCUM 0x0100
133#define GL_ADD 0x0104
134#define GL_LOAD 0x0101
135#define GL_MULT 0x0103
136#define GL_RETURN 0x0102
137
138/* Alpha testing */
139#define GL_ALPHA_TEST 0x0BC0
140#define GL_ALPHA_TEST_REF 0x0BC2
141#define GL_ALPHA_TEST_FUNC 0x0BC1
142
143/* Blending */
144#define GL_BLEND 0x0BE2
145#define GL_BLEND_SRC 0x0BE1
146#define GL_BLEND_DST 0x0BE0
147#define GL_ZERO 0x0
148#define GL_ONE 0x1
149#define GL_SRC_COLOR 0x0300
150#define GL_ONE_MINUS_SRC_COLOR 0x0301
151#define GL_SRC_ALPHA 0x0302
152#define GL_ONE_MINUS_SRC_ALPHA 0x0303
153#define GL_DST_ALPHA 0x0304
154#define GL_ONE_MINUS_DST_ALPHA 0x0305
155#define GL_DST_COLOR 0x0306
156#define GL_ONE_MINUS_DST_COLOR 0x0307
157#define GL_SRC_ALPHA_SATURATE 0x0308
158#define GL_CONSTANT_COLOR 0x8001
159#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
160#define GL_CONSTANT_ALPHA 0x8003
161#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
162
163/* Buffers, Pixel Drawing/Reading */
164#define GL_NONE 0x0
165#define GL_FRONT_LEFT 0x0400
166#define GL_FRONT_RIGHT 0x0401
167#define GL_BACK_LEFT 0x0402
168#define GL_BACK_RIGHT 0x0403
169#define GL_FRONT 0x0404
170#define GL_BACK 0x0405
171#define GL_LEFT 0x0406
172#define GL_RIGHT 0x0407
173#define GL_FRONT_AND_BACK 0x0408
174#define GL_AUX0 0x0409
175#define GL_AUX1 0x040A
176#define GL_AUX2 0x040B
177#define GL_AUX3 0x040C
178#define GL_COLOR_INDEX 0x1900
179#define GL_RED 0x1903
180#define GL_GREEN 0x1904
181#define GL_BLUE 0x1905
182#define GL_ALPHA 0x1906
183#define GL_LUMINANCE 0x1909
184#define GL_LUMINANCE_ALPHA 0x190A
185#define GL_ALPHA_BITS 0x0D55
186#define GL_RED_BITS 0x0D52
187#define GL_GREEN_BITS 0x0D53
188#define GL_BLUE_BITS 0x0D54
189#define GL_INDEX_BITS 0x0D51
190#define GL_SUBPIXEL_BITS 0x0D50
191#define GL_AUX_BUFFERS 0x0C00
192#define GL_READ_BUFFER 0x0C02
193#define GL_DRAW_BUFFER 0x0C01
194#define GL_DOUBLEBUFFER 0x0C32
195#define GL_STEREO 0x0C33
196#define GL_BITMAP 0x1A00
197#define GL_COLOR 0x1800
198#define GL_DEPTH 0x1801
199#define GL_STENCIL 0x1802
200#define GL_DITHER 0x0BD0
201#define GL_RGB 0x1907
202#define GL_RGBA 0x1908
203
204/* Clipping */
205#define GL_CLIP_PLANE0 0x3000
206#define GL_CLIP_PLANE1 0x3001
207#define GL_CLIP_PLANE2 0x3002
208#define GL_CLIP_PLANE3 0x3003
209#define GL_CLIP_PLANE4 0x3004
210#define GL_CLIP_PLANE5 0x3005
211
212/* Depth buffer */
213#define GL_NEVER 0x0200
214#define GL_LESS 0x0201
215#define GL_EQUAL 0x0202
216#define GL_LEQUAL 0x0203
217#define GL_GREATER 0x0204
218#define GL_NOTEQUAL 0x0205
219#define GL_GEQUAL 0x0206
220#define GL_ALWAYS 0x0207
221#define GL_DEPTH_TEST 0x0B71
222#define GL_DEPTH_BITS 0x0D56
223#define GL_DEPTH_CLEAR_VALUE 0x0B73
224#define GL_DEPTH_FUNC 0x0B74
225#define GL_DEPTH_RANGE 0x0B70
226#define GL_DEPTH_WRITEMASK 0x0B72
227#define GL_DEPTH_COMPONENT 0x1902
228
229/* Evaluators */
230#define GL_AUTO_NORMAL 0x0D80
231#define GL_MAP1_COLOR_4 0x0D90
232#define GL_MAP1_GRID_DOMAIN 0x0DD0
233#define GL_MAP1_GRID_SEGMENTS 0x0DD1
234#define GL_MAP1_INDEX 0x0D91
235#define GL_MAP1_NORMAL 0x0D92
236#define GL_MAP1_TEXTURE_COORD_1 0x0D93
237#define GL_MAP1_TEXTURE_COORD_2 0x0D94
238#define GL_MAP1_TEXTURE_COORD_3 0x0D95
239#define GL_MAP1_TEXTURE_COORD_4 0x0D96
240#define GL_MAP1_VERTEX_3 0x0D97
241#define GL_MAP1_VERTEX_4 0x0D98
242#define GL_MAP2_COLOR_4 0x0DB0
243#define GL_MAP2_GRID_DOMAIN 0x0DD2
244#define GL_MAP2_GRID_SEGMENTS 0x0DD3
245#define GL_MAP2_INDEX 0x0DB1
246#define GL_MAP2_NORMAL 0x0DB2
247#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
248#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
249#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
250#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
251#define GL_MAP2_VERTEX_3 0x0DB7
252#define GL_MAP2_VERTEX_4 0x0DB8
253#define GL_COEFF 0x0A00
254#define GL_DOMAIN 0x0A02
255#define GL_ORDER 0x0A01
256
257/* Feedback */
258#define GL_2D 0x0600
259#define GL_3D 0x0601
260#define GL_3D_COLOR 0x0602
261#define GL_3D_COLOR_TEXTURE 0x0603
262#define GL_4D_COLOR_TEXTURE 0x0604
263#define GL_POINT_TOKEN 0x0701
264#define GL_LINE_TOKEN 0x0702
265#define GL_LINE_RESET_TOKEN 0x0707
266#define GL_POLYGON_TOKEN 0x0703
267#define GL_BITMAP_TOKEN 0x0704
268#define GL_DRAW_PIXEL_TOKEN 0x0705
269#define GL_COPY_PIXEL_TOKEN 0x0706
270#define GL_PASS_THROUGH_TOKEN 0x0700
271#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
272#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
273#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
274
275/* Fog */
276#define GL_FOG 0x0B60
277#define GL_FOG_MODE 0x0B65
278#define GL_FOG_DENSITY 0x0B62
279#define GL_FOG_COLOR 0x0B66
280#define GL_FOG_INDEX 0x0B61
281#define GL_FOG_START 0x0B63
282#define GL_FOG_END 0x0B64
283#define GL_LINEAR 0x2601
284#define GL_EXP 0x0800
285#define GL_EXP2 0x0801
286
287/* Gets */
288#define GL_ATTRIB_STACK_DEPTH 0x0BB0
289#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
290#define GL_COLOR_CLEAR_VALUE 0x0C22
291#define GL_COLOR_WRITEMASK 0x0C23
292#define GL_CURRENT_INDEX 0x0B01
293#define GL_CURRENT_COLOR 0x0B00
294#define GL_CURRENT_NORMAL 0x0B02
295#define GL_CURRENT_RASTER_COLOR 0x0B04
296#define GL_CURRENT_RASTER_DISTANCE 0x0B09
297#define GL_CURRENT_RASTER_INDEX 0x0B05
298#define GL_CURRENT_RASTER_POSITION 0x0B07
299#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
300#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
301#define GL_CURRENT_TEXTURE_COORDS 0x0B03
302#define GL_INDEX_CLEAR_VALUE 0x0C20
303#define GL_INDEX_MODE 0x0C30
304#define GL_INDEX_WRITEMASK 0x0C21
305#define GL_MODELVIEW_MATRIX 0x0BA6
306#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
307#define GL_NAME_STACK_DEPTH 0x0D70
308#define GL_PROJECTION_MATRIX 0x0BA7
309#define GL_PROJECTION_STACK_DEPTH 0x0BA4
310#define GL_RENDER_MODE 0x0C40
311#define GL_RGBA_MODE 0x0C31
312#define GL_TEXTURE_MATRIX 0x0BA8
313#define GL_TEXTURE_STACK_DEPTH 0x0BA5
314#define GL_VIEWPORT 0x0BA2
315
316/* Hints */
317#define GL_FOG_HINT 0x0C54
318#define GL_LINE_SMOOTH_HINT 0x0C52
319#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
320#define GL_POINT_SMOOTH_HINT 0x0C51
321#define GL_POLYGON_SMOOTH_HINT 0x0C53
322#define GL_DONT_CARE 0x1100
323#define GL_FASTEST 0x1101
324#define GL_NICEST 0x1102
325
326/* Implementation limits */
327#define GL_MAX_LIST_NESTING 0x0B31
328#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
329#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
330#define GL_MAX_NAME_STACK_DEPTH 0x0D37
331#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
332#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
333#define GL_MAX_EVAL_ORDER 0x0D30
334#define GL_MAX_LIGHTS 0x0D31
335#define GL_MAX_CLIP_PLANES 0x0D32
336#define GL_MAX_TEXTURE_SIZE 0x0D33
337#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
338#define GL_MAX_VIEWPORT_DIMS 0x0D3A
339#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
340
341/* Lighting */
342#define GL_LIGHTING 0x0B50
343#define GL_LIGHT0 0x4000
344#define GL_LIGHT1 0x4001
345#define GL_LIGHT2 0x4002
346#define GL_LIGHT3 0x4003
347#define GL_LIGHT4 0x4004
348#define GL_LIGHT5 0x4005
349#define GL_LIGHT6 0x4006
350#define GL_LIGHT7 0x4007
351#define GL_SPOT_EXPONENT 0x1205
352#define GL_SPOT_CUTOFF 0x1206
353#define GL_CONSTANT_ATTENUATION 0x1207
354#define GL_LINEAR_ATTENUATION 0x1208
355#define GL_QUADRATIC_ATTENUATION 0x1209
356#define GL_AMBIENT 0x1200
357#define GL_DIFFUSE 0x1201
358#define GL_SPECULAR 0x1202
359#define GL_SHININESS 0x1601
360#define GL_EMISSION 0x1600
361#define GL_POSITION 0x1203
362#define GL_SPOT_DIRECTION 0x1204
363#define GL_AMBIENT_AND_DIFFUSE 0x1602
364#define GL_COLOR_INDEXES 0x1603
365#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
366#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
367#define GL_LIGHT_MODEL_AMBIENT 0x0B53
368#define GL_FRONT_AND_BACK 0x0408
369#define GL_SHADE_MODEL 0x0B54
370#define GL_FLAT 0x1D00
371#define GL_SMOOTH 0x1D01
372#define GL_COLOR_MATERIAL 0x0B57
373#define GL_COLOR_MATERIAL_FACE 0x0B55
374#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
375#define GL_NORMALIZE 0x0BA1
376
377/* Lines */
378#define GL_LINE_SMOOTH 0x0B20
379#define GL_LINE_STIPPLE 0x0B24
380#define GL_LINE_STIPPLE_PATTERN 0x0B25
381#define GL_LINE_STIPPLE_REPEAT 0x0B26
382#define GL_LINE_WIDTH 0x0B21
383#define GL_LINE_WIDTH_GRANULARITY 0x0B23
384#define GL_LINE_WIDTH_RANGE 0x0B22
385
386/* Logic Ops */
387#define GL_LOGIC_OP 0x0BF1
388#define GL_INDEX_LOGIC_OP 0x0BF1
389#define GL_COLOR_LOGIC_OP 0x0BF2
390#define GL_LOGIC_OP_MODE 0x0BF0
391#define GL_CLEAR 0x1500
392#define GL_SET 0x150F
393#define GL_COPY 0x1503
394#define GL_COPY_INVERTED 0x150C
395#define GL_NOOP 0x1505
396#define GL_INVERT 0x150A
397#define GL_AND 0x1501
398#define GL_NAND 0x150E
399#define GL_OR 0x1507
400#define GL_NOR 0x1508
401#define GL_XOR 0x1506
402#define GL_EQUIV 0x1509
403#define GL_AND_REVERSE 0x1502
404#define GL_AND_INVERTED 0x1504
405#define GL_OR_REVERSE 0x150B
406#define GL_OR_INVERTED 0x150D
407
408/* Matrix Mode */
409#define GL_MATRIX_MODE 0x0BA0
410#define GL_MODELVIEW 0x1700
411#define GL_PROJECTION 0x1701
412#define GL_TEXTURE 0x1702
413
414/* Pixel Mode / Transfer */
415#define GL_MAP_COLOR 0x0D10
416#define GL_MAP_STENCIL 0x0D11
417#define GL_INDEX_SHIFT 0x0D12
418#define GL_INDEX_OFFSET 0x0D13
419#define GL_RED_SCALE 0x0D14
420#define GL_RED_BIAS 0x0D15
421#define GL_GREEN_SCALE 0x0D18
422#define GL_GREEN_BIAS 0x0D19
423#define GL_BLUE_SCALE 0x0D1A
424#define GL_BLUE_BIAS 0x0D1B
425#define GL_ALPHA_SCALE 0x0D1C
426#define GL_ALPHA_BIAS 0x0D1D
427#define GL_DEPTH_SCALE 0x0D1E
428#define GL_DEPTH_BIAS 0x0D1F
429#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
430#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
431#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
432#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
433#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
434#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
435#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
436#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
437#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
438#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
439#define GL_PIXEL_MAP_S_TO_S 0x0C71
440#define GL_PIXEL_MAP_I_TO_I 0x0C70
441#define GL_PIXEL_MAP_I_TO_R 0x0C72
442#define GL_PIXEL_MAP_I_TO_G 0x0C73
443#define GL_PIXEL_MAP_I_TO_B 0x0C74
444#define GL_PIXEL_MAP_I_TO_A 0x0C75
445#define GL_PIXEL_MAP_R_TO_R 0x0C76
446#define GL_PIXEL_MAP_G_TO_G 0x0C77
447#define GL_PIXEL_MAP_B_TO_B 0x0C78
448#define GL_PIXEL_MAP_A_TO_A 0x0C79
449#define GL_PACK_ALIGNMENT 0x0D05
450#define GL_PACK_LSB_FIRST 0x0D01
451#define GL_PACK_ROW_LENGTH 0x0D02
452#define GL_PACK_SKIP_PIXELS 0x0D04
453#define GL_PACK_SKIP_ROWS 0x0D03
454#define GL_PACK_SWAP_BYTES 0x0D00
455#define GL_UNPACK_ALIGNMENT 0x0CF5
456#define GL_UNPACK_LSB_FIRST 0x0CF1
457#define GL_UNPACK_ROW_LENGTH 0x0CF2
458#define GL_UNPACK_SKIP_PIXELS 0x0CF4
459#define GL_UNPACK_SKIP_ROWS 0x0CF3
460#define GL_UNPACK_SWAP_BYTES 0x0CF0
461#define GL_ZOOM_X 0x0D16
462#define GL_ZOOM_Y 0x0D17
463
464/* Points */
465#define GL_POINT_SMOOTH 0x0B10
466#define GL_POINT_SIZE 0x0B11
467#define GL_POINT_SIZE_GRANULARITY 0x0B13
468#define GL_POINT_SIZE_RANGE 0x0B12
469
470/* Polygons */
471#define GL_POINT 0x1B00
472#define GL_LINE 0x1B01
473#define GL_FILL 0x1B02
474#define GL_CW 0x0900
475#define GL_CCW 0x0901
476#define GL_FRONT 0x0404
477#define GL_BACK 0x0405
478#define GL_POLYGON_MODE 0x0B40
479#define GL_POLYGON_SMOOTH 0x0B41
480#define GL_POLYGON_STIPPLE 0x0B42
481#define GL_EDGE_FLAG 0x0B43
482#define GL_CULL_FACE 0x0B44
483#define GL_CULL_FACE_MODE 0x0B45
484#define GL_FRONT_FACE 0x0B46
485#define GL_POLYGON_OFFSET_FACTOR 0x8038
486#define GL_POLYGON_OFFSET_UNITS 0x2A00
487#define GL_POLYGON_OFFSET_POINT 0x2A01
488#define GL_POLYGON_OFFSET_LINE 0x2A02
489#define GL_POLYGON_OFFSET_FILL 0x8037
490
491/* Primitives */
492#define GL_POINTS 0x0000
493#define GL_LINES 0x0001
494#define GL_LINE_LOOP 0x0002
495#define GL_LINE_STRIP 0x0003
496#define GL_TRIANGLES 0x0004
497#define GL_TRIANGLE_STRIP 0x0005
498#define GL_TRIANGLE_FAN 0x0006
499#define GL_QUADS 0x0007
500#define GL_QUAD_STRIP 0x0008
501#define GL_POLYGON 0x0009
502
503/* Push/Pop bits */
504#define GL_CURRENT_BIT 0x00000001
505#define GL_POINT_BIT 0x00000002
506#define GL_LINE_BIT 0x00000004
507#define GL_POLYGON_BIT 0x00000008
508#define GL_POLYGON_STIPPLE_BIT 0x00000010
509#define GL_PIXEL_MODE_BIT 0x00000020
510#define GL_LIGHTING_BIT 0x00000040
511#define GL_FOG_BIT 0x00000080
512#define GL_DEPTH_BUFFER_BIT 0x00000100
513#define GL_ACCUM_BUFFER_BIT 0x00000200
514#define GL_STENCIL_BUFFER_BIT 0x00000400
515#define GL_VIEWPORT_BIT 0x00000800
516#define GL_TRANSFORM_BIT 0x00001000
517#define GL_ENABLE_BIT 0x00002000
518#define GL_COLOR_BUFFER_BIT 0x00004000
519#define GL_HINT_BIT 0x00008000
520#define GL_EVAL_BIT 0x00010000
521#define GL_LIST_BIT 0x00020000
522#define GL_TEXTURE_BIT 0x00040000
523#define GL_SCISSOR_BIT 0x00080000
524#define GL_ALL_ATTRIB_BITS 0x000FFFFF
525
526/* Render Mode */
527#define GL_FEEDBACK 0x1C01
528#define GL_RENDER 0x1C00
529#define GL_SELECT 0x1C02
530
531/* Scissor box */
532#define GL_SCISSOR_TEST 0x0C11
533#define GL_SCISSOR_BOX 0x0C10
534
535/* Stencil */
536#define GL_STENCIL_TEST 0x0B90
537#define GL_STENCIL_WRITEMASK 0x0B98
538#define GL_STENCIL_BITS 0x0D57
539#define GL_STENCIL_FUNC 0x0B92
540#define GL_STENCIL_VALUE_MASK 0x0B93
541#define GL_STENCIL_REF 0x0B97
542#define GL_STENCIL_FAIL 0x0B94
543#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
544#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
545#define GL_STENCIL_CLEAR_VALUE 0x0B91
546#define GL_STENCIL_INDEX 0x1901
547#define GL_KEEP 0x1E00
548#define GL_REPLACE 0x1E01
549#define GL_INCR 0x1E02
550#define GL_DECR 0x1E03
551
552/* Texture mapping */
553#define GL_TEXTURE_ENV 0x2300
554#define GL_TEXTURE_ENV_MODE 0x2200
555#define GL_TEXTURE_1D 0x0DE0
556#define GL_TEXTURE_2D 0x0DE1
557#define GL_TEXTURE_WRAP_S 0x2802
558#define GL_TEXTURE_WRAP_T 0x2803
559#define GL_TEXTURE_MAG_FILTER 0x2800
560#define GL_TEXTURE_MIN_FILTER 0x2801
561#define GL_TEXTURE_ENV_COLOR 0x2201
562#define GL_TEXTURE_GEN_S 0x0C60
563#define GL_TEXTURE_GEN_T 0x0C61
564#define GL_TEXTURE_GEN_MODE 0x2500
565#define GL_TEXTURE_BORDER_COLOR 0x1004
566#define GL_TEXTURE_WIDTH 0x1000
567#define GL_TEXTURE_HEIGHT 0x1001
568#define GL_TEXTURE_BORDER 0x1005
569#define GL_TEXTURE_COMPONENTS 0x1003
570#define GL_TEXTURE_RED_SIZE 0x805C
571#define GL_TEXTURE_GREEN_SIZE 0x805D
572#define GL_TEXTURE_BLUE_SIZE 0x805E
573#define GL_TEXTURE_ALPHA_SIZE 0x805F
574#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
575#define GL_TEXTURE_INTENSITY_SIZE 0x8061
576#define GL_NEAREST_MIPMAP_NEAREST 0x2700
577#define GL_NEAREST_MIPMAP_LINEAR 0x2702
578#define GL_LINEAR_MIPMAP_NEAREST 0x2701
579#define GL_LINEAR_MIPMAP_LINEAR 0x2703
580#define GL_OBJECT_LINEAR 0x2401
581#define GL_OBJECT_PLANE 0x2501
582#define GL_EYE_LINEAR 0x2400
583#define GL_EYE_PLANE 0x2502
584#define GL_SPHERE_MAP 0x2402
585#define GL_DECAL 0x2101
586#define GL_MODULATE 0x2100
587#define GL_NEAREST 0x2600
588#define GL_REPEAT 0x2901
589#define GL_CLAMP 0x2900
590#define GL_S 0x2000
591#define GL_T 0x2001
592#define GL_R 0x2002
593#define GL_Q 0x2003
594#define GL_TEXTURE_GEN_R 0x0C62
595#define GL_TEXTURE_GEN_Q 0x0C63
596
597/* Vertex Arrays */
598#define GL_VERTEX_ARRAY 0x8074
599#define GL_NORMAL_ARRAY 0x8075
600#define GL_COLOR_ARRAY 0x8076
601#define GL_INDEX_ARRAY 0x8077
602#define GL_TEXTURE_COORD_ARRAY 0x8078
603#define GL_EDGE_FLAG_ARRAY 0x8079
604#define GL_VERTEX_ARRAY_SIZE 0x807A
605#define GL_VERTEX_ARRAY_TYPE 0x807B
606#define GL_VERTEX_ARRAY_STRIDE 0x807C
607#define GL_NORMAL_ARRAY_TYPE 0x807E
608#define GL_NORMAL_ARRAY_STRIDE 0x807F
609#define GL_COLOR_ARRAY_SIZE 0x8081
610#define GL_COLOR_ARRAY_TYPE 0x8082
611#define GL_COLOR_ARRAY_STRIDE 0x8083
612#define GL_INDEX_ARRAY_TYPE 0x8085
613#define GL_INDEX_ARRAY_STRIDE 0x8086
614#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
615#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
616#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
617#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
618#define GL_VERTEX_ARRAY_POINTER 0x808E
619#define GL_NORMAL_ARRAY_POINTER 0x808F
620#define GL_COLOR_ARRAY_POINTER 0x8090
621#define GL_INDEX_ARRAY_POINTER 0x8091
622#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
623#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
624#define GL_V2F 0x2A20
625#define GL_V3F 0x2A21
626#define GL_C4UB_V2F 0x2A22
627#define GL_C4UB_V3F 0x2A23
628#define GL_C3F_V3F 0x2A24
629#define GL_N3F_V3F 0x2A25
630#define GL_C4F_N3F_V3F 0x2A26
631#define GL_T2F_V3F 0x2A27
632#define GL_T4F_V4F 0x2A28
633#define GL_T2F_C4UB_V3F 0x2A29
634#define GL_T2F_C3F_V3F 0x2A2A
635#define GL_T2F_N3F_V3F 0x2A2B
636#define GL_T2F_C4F_N3F_V3F 0x2A2C
637#define GL_T4F_C4F_N3F_V4F 0x2A2D
638
639/* OpenGL 1.1 */
640#define GL_PROXY_TEXTURE_1D 0x8063
641#define GL_PROXY_TEXTURE_2D 0x8064
642#define GL_TEXTURE_PRIORITY 0x8066
643#define GL_TEXTURE_RESIDENT 0x8067
644#define GL_TEXTURE_BINDING_1D 0x8068
645#define GL_TEXTURE_BINDING_2D 0x8069
646#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
647#define GL_ALPHA4 0x803B
648#define GL_ALPHA8 0x803C
649#define GL_ALPHA12 0x803D
650#define GL_ALPHA16 0x803E
651#define GL_LUMINANCE4 0x803F
652#define GL_LUMINANCE8 0x8040
653#define GL_LUMINANCE12 0x8041
654#define GL_LUMINANCE16 0x8042
655#define GL_LUMINANCE4_ALPHA4 0x8043
656#define GL_LUMINANCE6_ALPHA2 0x8044
657#define GL_LUMINANCE8_ALPHA8 0x8045
658#define GL_LUMINANCE12_ALPHA4 0x8046
659#define GL_LUMINANCE12_ALPHA12 0x8047
660#define GL_LUMINANCE16_ALPHA16 0x8048
661#define GL_INTENSITY 0x8049
662#define GL_INTENSITY4 0x804A
663#define GL_INTENSITY8 0x804B
664#define GL_INTENSITY12 0x804C
665#define GL_INTENSITY16 0x804D
666#define GL_R3_G3_B2 0x2A10
667#define GL_RGB4 0x804F
668#define GL_RGB5 0x8050
669#define GL_RGB8 0x8051
670#define GL_RGB10 0x8052
671#define GL_RGB12 0x8053
672#define GL_RGB16 0x8054
673#define GL_RGBA2 0x8055
674#define GL_RGBA4 0x8056
675#define GL_RGB5_A1 0x8057
676#define GL_RGBA8 0x8058
677#define GL_RGB10_A2 0x8059
678#define GL_RGBA12 0x805A
679#define GL_RGBA16 0x805B
680#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
681#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
682#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
683#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
684
685/* OpenGL 1.2 constants */
686#define GL_PACK_SKIP_IMAGES 0x806B
687#define GL_PACK_IMAGE_HEIGHT 0x806C
688#define GL_UNPACK_SKIP_IMAGES 0x806D
689#define GL_UNPACK_IMAGE_HEIGHT 0x806E
690#define GL_TEXTURE_3D 0x806F
691#define GL_PROXY_TEXTURE_3D 0x8070
692#define GL_TEXTURE_DEPTH 0x8071
693#define GL_TEXTURE_WRAP_R 0x8072
694#define GL_MAX_3D_TEXTURE_SIZE 0x8073
695#define GL_BGR 0x80E0
696#define GL_BGRA 0x80E1
697#define GL_UNSIGNED_BYTE_3_3_2 0x8032
698#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
699#define GL_UNSIGNED_SHORT_5_6_5 0x8363
700#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
701#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
702#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
703#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
704#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
705#define GL_UNSIGNED_INT_8_8_8_8 0x8035
706#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
707#define GL_UNSIGNED_INT_10_10_10_2 0x8036
708#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
709#define GL_RESCALE_NORMAL 0x803A
710#define GL_TEXTURE_BINDING_3D 0x806A
711#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
712#define GL_SINGLE_COLOR 0x81F9
713#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
714#define GL_CLAMP_TO_EDGE 0x812F
715#define GL_TEXTURE_MIN_LOD 0x813A
716#define GL_TEXTURE_MAX_LOD 0x813B
717#define GL_TEXTURE_BASE_LEVEL 0x813C
718#define GL_TEXTURE_MAX_LEVEL 0x813D
719#define GL_MAX_ELEMENTS_VERTICES 0x80E8
720#define GL_MAX_ELEMENTS_INDICES 0x80E9
721#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
722#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
723
724/* OpenGL 1.3 constants */
725#define GL_ACTIVE_TEXTURE 0x84E0
726#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
727#define GL_MAX_TEXTURE_UNITS 0x84E2
728#define GL_TEXTURE0 0x84C0
729#define GL_TEXTURE1 0x84C1
730#define GL_TEXTURE2 0x84C2
731#define GL_TEXTURE3 0x84C3
732#define GL_TEXTURE4 0x84C4
733#define GL_TEXTURE5 0x84C5
734#define GL_TEXTURE6 0x84C6
735#define GL_TEXTURE7 0x84C7
736#define GL_TEXTURE8 0x84C8
737#define GL_TEXTURE9 0x84C9
738#define GL_TEXTURE10 0x84CA
739#define GL_TEXTURE11 0x84CB
740#define GL_TEXTURE12 0x84CC
741#define GL_TEXTURE13 0x84CD
742#define GL_TEXTURE14 0x84CE
743#define GL_TEXTURE15 0x84CF
744#define GL_TEXTURE16 0x84D0
745#define GL_TEXTURE17 0x84D1
746#define GL_TEXTURE18 0x84D2
747#define GL_TEXTURE19 0x84D3
748#define GL_TEXTURE20 0x84D4
749#define GL_TEXTURE21 0x84D5
750#define GL_TEXTURE22 0x84D6
751#define GL_TEXTURE23 0x84D7
752#define GL_TEXTURE24 0x84D8
753#define GL_TEXTURE25 0x84D9
754#define GL_TEXTURE26 0x84DA
755#define GL_TEXTURE27 0x84DB
756#define GL_TEXTURE28 0x84DC
757#define GL_TEXTURE29 0x84DD
758#define GL_TEXTURE30 0x84DE
759#define GL_TEXTURE31 0x84DF
760#define GL_NORMAL_MAP 0x8511
761#define GL_REFLECTION_MAP 0x8512
762#define GL_TEXTURE_CUBE_MAP 0x8513
763#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
764#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
765#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
766#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
767#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
768#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
769#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
770#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
771#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
772#define GL_COMBINE 0x8570
773#define GL_COMBINE_RGB 0x8571
774#define GL_COMBINE_ALPHA 0x8572
775#define GL_RGB_SCALE 0x8573
776#define GL_ADD_SIGNED 0x8574
777#define GL_INTERPOLATE 0x8575
778#define GL_CONSTANT 0x8576
779#define GL_PRIMARY_COLOR 0x8577
780#define GL_PREVIOUS 0x8578
781#define GL_SOURCE0_RGB 0x8580
782#define GL_SOURCE1_RGB 0x8581
783#define GL_SOURCE2_RGB 0x8582
784#define GL_SOURCE0_ALPHA 0x8588
785#define GL_SOURCE1_ALPHA 0x8589
786#define GL_SOURCE2_ALPHA 0x858A
787#define GL_OPERAND0_RGB 0x8590
788#define GL_OPERAND1_RGB 0x8591
789#define GL_OPERAND2_RGB 0x8592
790#define GL_OPERAND0_ALPHA 0x8598
791#define GL_OPERAND1_ALPHA 0x8599
792#define GL_OPERAND2_ALPHA 0x859A
793#define GL_SUBTRACT 0x84E7
794#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
795#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
796#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
797#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
798#define GL_COMPRESSED_ALPHA 0x84E9
799#define GL_COMPRESSED_LUMINANCE 0x84EA
800#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
801#define GL_COMPRESSED_INTENSITY 0x84EC
802#define GL_COMPRESSED_RGB 0x84ED
803#define GL_COMPRESSED_RGBA 0x84EE
804#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
805#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
806#define GL_TEXTURE_COMPRESSED 0x86A1
807#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
808#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
809#define GL_DOT3_RGB 0x86AE
810#define GL_DOT3_RGBA 0x86AF
811#define GL_CLAMP_TO_BORDER 0x812D
812#define GL_MULTISAMPLE 0x809D
813#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
814#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
815#define GL_SAMPLE_COVERAGE 0x80A0
816#define GL_SAMPLE_BUFFERS 0x80A8
817#define GL_SAMPLES 0x80A9
818#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
819#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
820#define GL_MULTISAMPLE_BIT 0x20000000
821
822/* GL_VERSION_2_0 */
823#ifndef GL_VERSION_2_0
824#define GL_VERSION_2_0 1
825#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
826#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
827#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
828#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
829#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
830#define GL_CURRENT_VERTEX_ATTRIB 0x8626
831#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
832#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
833#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
834#define GL_STENCIL_BACK_FUNC 0x8800
835#define GL_STENCIL_BACK_FAIL 0x8801
836#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
837#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
838#define GL_MAX_DRAW_BUFFERS 0x8824
839#define GL_DRAW_BUFFER0 0x8825
840#define GL_DRAW_BUFFER1 0x8826
841#define GL_DRAW_BUFFER2 0x8827
842#define GL_DRAW_BUFFER3 0x8828
843#define GL_DRAW_BUFFER4 0x8829
844#define GL_DRAW_BUFFER5 0x882a
845#define GL_DRAW_BUFFER6 0x882b
846#define GL_DRAW_BUFFER7 0x882c
847#define GL_DRAW_BUFFER8 0x882d
848#define GL_DRAW_BUFFER9 0x882e
849#define GL_DRAW_BUFFER10 0x882f
850#define GL_DRAW_BUFFER11 0x8830
851#define GL_DRAW_BUFFER12 0x8831
852#define GL_DRAW_BUFFER13 0x8832
853#define GL_DRAW_BUFFER14 0x8833
854#define GL_DRAW_BUFFER15 0x8834
855#define GL_BLEND_EQUATION_ALPHA 0x883d
856#define GL_POINT_SPRITE 0x8861
857#define GL_COORD_REPLACE 0x8862
858#define GL_MAX_VERTEX_ATTRIBS 0x8869
859#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886a
860#define GL_MAX_TEXTURE_COORDS 0x8871
861#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
862#define GL_FRAGMENT_SHADER 0x8b30
863#define GL_VERTEX_SHADER 0x8b31
864#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8b49
865#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8b4a
866#define GL_MAX_VARYING_FLOATS 0x8b4b
867#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8b4c
868#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8b4d
869#define GL_SHADER_TYPE 0x8b4f
870#define GL_FLOAT_VEC2 0x8b50
871#define GL_FLOAT_VEC3 0x8b51
872#define GL_FLOAT_VEC4 0x8b52
873#define GL_INT_VEC2 0x8b53
874#define GL_INT_VEC3 0x8b54
875#define GL_INT_VEC4 0x8b55
876#define GL_BOOL 0x8b56
877#define GL_BOOL_VEC2 0x8b57
878#define GL_BOOL_VEC3 0x8b58
879#define GL_BOOL_VEC4 0x8b59
880#define GL_FLOAT_MAT2 0x8b5a
881#define GL_FLOAT_MAT3 0x8b5b
882#define GL_FLOAT_MAT4 0x8b5c
883#define GL_SAMPLER_1D 0x8b5d
884#define GL_SAMPLER_2D 0x8b5e
885#define GL_SAMPLER_3D 0x8b5f
886#define GL_SAMPLER_CUBE 0x8b60
887#define GL_SAMPLER_1D_SHADOW 0x8b61
888#define GL_SAMPLER_2D_SHADOW 0x8b62
889#define GL_DELETE_STATUS 0x8b80
890#define GL_COMPILE_STATUS 0x8b81
891#define GL_LINK_STATUS 0x8b82
892#define GL_VALIDATE_STATUS 0x8b83
893#define GL_INFO_LOG_LENGTH 0x8b84
894#define GL_ATTACHED_SHADERS 0x8b85
895#define GL_ACTIVE_UNIFORMS 0x8b86
896#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8b87
897#define GL_SHADER_SOURCE_LENGTH 0x8b88
898#define GL_ACTIVE_ATTRIBUTES 0x8b89
899#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8b8a
900#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8b8b
901#define GL_SHADING_LANGUAGE_VERSION 0x8b8c
902#define GL_CURRENT_PROGRAM 0x8b8d
903#define GL_POINT_SPRITE_COORD_ORIGIN 0x8ca0
904#define GL_LOWER_LEFT 0x8ca1
905#define GL_UPPER_LEFT 0x8ca2
906#define GL_STENCIL_BACK_REF 0x8ca3
907#define GL_STENCIL_BACK_VALUE_MASK 0x8ca4
908#define GL_STENCIL_BACK_WRITEMASK 0x8ca5
909typedef char GLchar;
910#endif
911typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
912typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
913typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
914typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
915typedef void (WINE_GLAPI *PGLFNSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
916typedef void (WINE_GLAPI *PGLFNATTACHSHADERPROC)(GLuint program, GLuint shader);
917typedef void (WINE_GLAPI *PGLFNBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
918typedef void (WINE_GLAPI *PGLFNCOMPILESHADERPROC)(GLuint shader);
919typedef GLuint (WINE_GLAPI *PGLFNCREATEPROGRAMPROC)(void);
920typedef GLuint (WINE_GLAPI *PGLFNCREATESHADERPROC)(GLenum type);
921typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMPROC)(GLuint program);
922typedef void (WINE_GLAPI *PGLFNDELETESHADERPROC)(GLuint shader);
923typedef void (WINE_GLAPI *PGLFNDETACHSHADERPROC)(GLuint program, GLuint shader);
924typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
925typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
926typedef void (WINE_GLAPI *PGLFNGETACTIVEATTRIBPROC)(GLuint program,
927 GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
928typedef void (WINE_GLAPI *PGLFNGETACTIVEUNIFORMPROC)(GLuint program,
929 GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
930typedef void (WINE_GLAPI *PGLFNGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
931typedef GLint (WINE_GLAPI *PGLFNGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
932typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
933typedef void (WINE_GLAPI *PGLFNGETPROGRAMINFOLOGPROC)(GLuint program,
934 GLsizei bufSize, GLsizei *length, GLchar *infoLog);
935typedef void (WINE_GLAPI *PGLFNGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
936typedef void (WINE_GLAPI *PGLFNGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
937typedef void (WINE_GLAPI *PGLFNGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
938typedef GLint (WINE_GLAPI *PGLFNGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
939typedef void (WINE_GLAPI *PGLFNGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
940typedef void (WINE_GLAPI *PGLFNGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
941typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
942typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
943typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
944typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, GLvoid* *pointer);
945typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMPROC)(GLuint program);
946typedef GLboolean (WINE_GLAPI *PGLFNISSHADERPROC)(GLuint shader);
947typedef void (WINE_GLAPI *PGLFNLINKPROGRAMPROC)(GLuint program);
948typedef void (WINE_GLAPI *PGLFNSHADERSOURCEPROC)(GLuint shader,
949 GLsizei count, const GLchar* *string, const GLint *length);
950typedef void (WINE_GLAPI *PGLFNUSEPROGRAMPROC)(GLuint program);
951typedef void (WINE_GLAPI *PGLFNUNIFORM1FPROC)(GLint location, GLfloat v0);
952typedef void (WINE_GLAPI *PGLFNUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
953typedef void (WINE_GLAPI *PGLFNUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
954typedef void (WINE_GLAPI *PGLFNUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
955typedef void (WINE_GLAPI *PGLFNUNIFORM1IPROC)(GLint location, GLint v0);
956typedef void (WINE_GLAPI *PGLFNUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
957typedef void (WINE_GLAPI *PGLFNUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
958typedef void (WINE_GLAPI *PGLFNUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
959typedef void (WINE_GLAPI *PGLFNUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
960typedef void (WINE_GLAPI *PGLFNUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
961typedef void (WINE_GLAPI *PGLFNUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
962typedef void (WINE_GLAPI *PGLFNUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
963typedef void (WINE_GLAPI *PGLFNUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
964typedef void (WINE_GLAPI *PGLFNUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
965typedef void (WINE_GLAPI *PGLFNUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
966typedef void (WINE_GLAPI *PGLFNUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
967typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX2FVPROC)(GLint location,
968 GLsizei count, GLboolean transpose, const GLfloat *value);
969typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX3FVPROC)(GLint location,
970 GLsizei count, GLboolean transpose, const GLfloat *value);
971typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX4FVPROC)(GLint location,
972 GLsizei count, GLboolean transpose, const GLfloat *value);
973typedef void (WINE_GLAPI *PGLFNVALIDATEPROGRAMPROC)(GLuint program);
974typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
975typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
976typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
977typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
978typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
979typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
980typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
981typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
982typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
983typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
984typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
985typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
986typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
987typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
988typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
989typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
990typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
991typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
992typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
993typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
994typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
995typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
996typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
997typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
998typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
999typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
1000typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1001typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
1002typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1003typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
1004typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
1005typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
1006typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
1007typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
1008typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
1009typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
1010typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERPROC)(GLuint index,
1011 GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
1012
1013#ifndef WINED3D_EXTERN
1014# define WINED3D_EXTERN extern
1015#endif
1016
1017WINED3D_EXTERN void (WINE_GLAPI *glAccum)(GLenum op, GLfloat value) DECLSPEC_HIDDEN;
1018WINED3D_EXTERN void (WINE_GLAPI *glAlphaFunc)(GLenum func, GLclampf ref) DECLSPEC_HIDDEN;
1019WINED3D_EXTERN GLboolean (WINE_GLAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) DECLSPEC_HIDDEN;
1020WINED3D_EXTERN void (WINE_GLAPI *glArrayElement)(GLint i) DECLSPEC_HIDDEN;
1021WINED3D_EXTERN void (WINE_GLAPI *glBegin)(GLenum mode) DECLSPEC_HIDDEN;
1022WINED3D_EXTERN void (WINE_GLAPI *glBindTexture)(GLenum target, GLuint texture) DECLSPEC_HIDDEN;
1023WINED3D_EXTERN void (WINE_GLAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig,
1024 GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) DECLSPEC_HIDDEN;
1025WINED3D_EXTERN void (WINE_GLAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor) DECLSPEC_HIDDEN;
1026WINED3D_EXTERN void (WINE_GLAPI *glCallList)(GLuint list) DECLSPEC_HIDDEN;
1027WINED3D_EXTERN void (WINE_GLAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists) DECLSPEC_HIDDEN;
1028WINED3D_EXTERN void (WINE_GLAPI *glClear)(GLbitfield mask) DECLSPEC_HIDDEN;
1029WINED3D_EXTERN void (WINE_GLAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
1030WINED3D_EXTERN void (WINE_GLAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) DECLSPEC_HIDDEN;
1031WINED3D_EXTERN void (WINE_GLAPI *glClearDepth)(GLclampd depth) DECLSPEC_HIDDEN;
1032WINED3D_EXTERN void (WINE_GLAPI *glClearIndex)(GLfloat c) DECLSPEC_HIDDEN;
1033WINED3D_EXTERN void (WINE_GLAPI *glClearStencil)(GLint s) DECLSPEC_HIDDEN;
1034WINED3D_EXTERN void (WINE_GLAPI *glClipPlane)(GLenum plane, const GLdouble *equation) DECLSPEC_HIDDEN;
1035WINED3D_EXTERN void (WINE_GLAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue) DECLSPEC_HIDDEN;
1036WINED3D_EXTERN void (WINE_GLAPI *glColor3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
1037WINED3D_EXTERN void (WINE_GLAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue) DECLSPEC_HIDDEN;
1038WINED3D_EXTERN void (WINE_GLAPI *glColor3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1039WINED3D_EXTERN void (WINE_GLAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue) DECLSPEC_HIDDEN;
1040WINED3D_EXTERN void (WINE_GLAPI *glColor3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1041WINED3D_EXTERN void (WINE_GLAPI *glColor3i)(GLint red, GLint green, GLint blue) DECLSPEC_HIDDEN;
1042WINED3D_EXTERN void (WINE_GLAPI *glColor3iv)(const GLint *v) DECLSPEC_HIDDEN;
1043WINED3D_EXTERN void (WINE_GLAPI *glColor3s)(GLshort red, GLshort green, GLshort blue) DECLSPEC_HIDDEN;
1044WINED3D_EXTERN void (WINE_GLAPI *glColor3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1045WINED3D_EXTERN void (WINE_GLAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue) DECLSPEC_HIDDEN;
1046WINED3D_EXTERN void (WINE_GLAPI *glColor3ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
1047WINED3D_EXTERN void (WINE_GLAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue) DECLSPEC_HIDDEN;
1048WINED3D_EXTERN void (WINE_GLAPI *glColor3uiv)(const GLuint *v) DECLSPEC_HIDDEN;
1049WINED3D_EXTERN void (WINE_GLAPI *glColor3us)(GLushort red, GLushort green, GLushort blue) DECLSPEC_HIDDEN;
1050WINED3D_EXTERN void (WINE_GLAPI *glColor3usv)(const GLushort *v) DECLSPEC_HIDDEN;
1051WINED3D_EXTERN void (WINE_GLAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) DECLSPEC_HIDDEN;
1052WINED3D_EXTERN void (WINE_GLAPI *glColor4bv)(const GLbyte *v) DECLSPEC_HIDDEN;
1053WINED3D_EXTERN void (WINE_GLAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) DECLSPEC_HIDDEN;
1054WINED3D_EXTERN void (WINE_GLAPI *glColor4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1055WINED3D_EXTERN void (WINE_GLAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
1056WINED3D_EXTERN void (WINE_GLAPI *glColor4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1057WINED3D_EXTERN void (WINE_GLAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha) DECLSPEC_HIDDEN;
1058WINED3D_EXTERN void (WINE_GLAPI *glColor4iv)(const GLint *v) DECLSPEC_HIDDEN;
1059WINED3D_EXTERN void (WINE_GLAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) DECLSPEC_HIDDEN;
1060WINED3D_EXTERN void (WINE_GLAPI *glColor4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1061WINED3D_EXTERN void (WINE_GLAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) DECLSPEC_HIDDEN;
1062WINED3D_EXTERN void (WINE_GLAPI *glColor4ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
1063WINED3D_EXTERN void (WINE_GLAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) DECLSPEC_HIDDEN;
1064WINED3D_EXTERN void (WINE_GLAPI *glColor4uiv)(const GLuint *v) DECLSPEC_HIDDEN;
1065WINED3D_EXTERN void (WINE_GLAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) DECLSPEC_HIDDEN;
1066WINED3D_EXTERN void (WINE_GLAPI *glColor4usv)(const GLushort *v) DECLSPEC_HIDDEN;
1067WINED3D_EXTERN void (WINE_GLAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLSPEC_HIDDEN;
1068WINED3D_EXTERN void (WINE_GLAPI *glColorMaterial)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
1069WINED3D_EXTERN void (WINE_GLAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1070WINED3D_EXTERN void (WINE_GLAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) DECLSPEC_HIDDEN;
1071WINED3D_EXTERN void (WINE_GLAPI *glCopyTexImage1D)(GLenum target, GLint level,
1072 GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLSPEC_HIDDEN;
1073WINED3D_EXTERN void (WINE_GLAPI *glCopyTexImage2D)(GLenum target, GLint level,
1074 GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLSPEC_HIDDEN;
1075WINED3D_EXTERN void (WINE_GLAPI *glCopyTexSubImage1D)(GLenum target, GLint level,
1076 GLint xoffset, GLint x, GLint y, GLsizei width) DECLSPEC_HIDDEN;
1077WINED3D_EXTERN void (WINE_GLAPI *glCopyTexSubImage2D)(GLenum target, GLint level,
1078 GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1079WINED3D_EXTERN void (WINE_GLAPI *glCullFace)(GLenum mode) DECLSPEC_HIDDEN;
1080WINED3D_EXTERN void (WINE_GLAPI *glDeleteLists)(GLuint list, GLsizei range) DECLSPEC_HIDDEN;
1081WINED3D_EXTERN void (WINE_GLAPI *glDeleteTextures)(GLsizei n, const GLuint *textures) DECLSPEC_HIDDEN;
1082WINED3D_EXTERN void (WINE_GLAPI *glDepthFunc)(GLenum func) DECLSPEC_HIDDEN;
1083WINED3D_EXTERN void (WINE_GLAPI *glDepthMask)(GLboolean flag) DECLSPEC_HIDDEN;
1084WINED3D_EXTERN void (WINE_GLAPI *glDepthRange)(GLclampd nearParam, GLclampd farParam) DECLSPEC_HIDDEN;
1085WINED3D_EXTERN void (WINE_GLAPI *glDisable)(GLenum cap) DECLSPEC_HIDDEN;
1086WINED3D_EXTERN void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
1087WINED3D_EXTERN void (WINE_GLAPI *glDisableClientState)(GLenum array) DECLSPEC_HIDDEN;
1088WINED3D_EXTERN void (WINE_GLAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count) DECLSPEC_HIDDEN;
1089WINED3D_EXTERN void (WINE_GLAPI *glDrawBuffer)(GLenum mode) DECLSPEC_HIDDEN;
1090WINED3D_EXTERN void (WINE_GLAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) DECLSPEC_HIDDEN;
1091WINED3D_EXTERN void (WINE_GLAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format,
1092 GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1093WINED3D_EXTERN void (WINE_GLAPI *glEdgeFlag)(GLboolean flag) DECLSPEC_HIDDEN;
1094WINED3D_EXTERN void (WINE_GLAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1095WINED3D_EXTERN void (WINE_GLAPI *glEdgeFlagv)(const GLboolean *flag) DECLSPEC_HIDDEN;
1096WINED3D_EXTERN void (WINE_GLAPI *glEnable)(GLenum cap) DECLSPEC_HIDDEN;
1097WINED3D_EXTERN void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
1098WINED3D_EXTERN void (WINE_GLAPI *glEnableClientState)(GLenum array) DECLSPEC_HIDDEN;
1099WINED3D_EXTERN void (WINE_GLAPI *glEnd)(void) DECLSPEC_HIDDEN;
1100WINED3D_EXTERN void (WINE_GLAPI *glEndList)(void) DECLSPEC_HIDDEN;
1101WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord1d)(GLdouble u) DECLSPEC_HIDDEN;
1102WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord1dv)(const GLdouble *u) DECLSPEC_HIDDEN;
1103WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord1f)(GLfloat u) DECLSPEC_HIDDEN;
1104WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord1fv)(const GLfloat *u) DECLSPEC_HIDDEN;
1105WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord2d)(GLdouble u, GLdouble v) DECLSPEC_HIDDEN;
1106WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord2dv)(const GLdouble *u) DECLSPEC_HIDDEN;
1107WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord2f)(GLfloat u, GLfloat v) DECLSPEC_HIDDEN;
1108WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord2fv)(const GLfloat *u) DECLSPEC_HIDDEN;
1109WINED3D_EXTERN void (WINE_GLAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2) DECLSPEC_HIDDEN;
1110WINED3D_EXTERN void (WINE_GLAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) DECLSPEC_HIDDEN;
1111WINED3D_EXTERN void (WINE_GLAPI *glEvalPoint1)(GLint i) DECLSPEC_HIDDEN;
1112WINED3D_EXTERN void (WINE_GLAPI *glEvalPoint2)(GLint i, GLint j) DECLSPEC_HIDDEN;
1113WINED3D_EXTERN void (WINE_GLAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer) DECLSPEC_HIDDEN;
1114WINED3D_EXTERN void (WINE_GLAPI *glFogf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1115WINED3D_EXTERN void (WINE_GLAPI *glFogfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1116WINED3D_EXTERN void (WINE_GLAPI *glFogi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1117WINED3D_EXTERN void (WINE_GLAPI *glFogiv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1118WINED3D_EXTERN void (WINE_GLAPI *glFrontFace)(GLenum mode) DECLSPEC_HIDDEN;
1119WINED3D_EXTERN void (WINE_GLAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom,
1120 GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN;
1121WINED3D_EXTERN GLuint (WINE_GLAPI *glGenLists)(GLsizei range) DECLSPEC_HIDDEN;
1122WINED3D_EXTERN void (WINE_GLAPI *glGenTextures)(GLsizei n, GLuint *textures) DECLSPEC_HIDDEN;
1123WINED3D_EXTERN void (WINE_GLAPI *glGetBooleanv)(GLenum pname, GLboolean *params) DECLSPEC_HIDDEN;
1124WINED3D_EXTERN void (WINE_GLAPI *glGetClipPlane)(GLenum plane, GLdouble *equation) DECLSPEC_HIDDEN;
1125WINED3D_EXTERN void (WINE_GLAPI *glGetDoublev)(GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
1126WINED3D_EXTERN GLenum (WINE_GLAPI *glGetError)(void) DECLSPEC_HIDDEN;
1127WINED3D_EXTERN void (WINE_GLAPI *glGetFloatv)(GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1128WINED3D_EXTERN void (WINE_GLAPI *glGetIntegerv)(GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1129WINED3D_EXTERN void (WINE_GLAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1130WINED3D_EXTERN void (WINE_GLAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1131WINED3D_EXTERN void (WINE_GLAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v) DECLSPEC_HIDDEN;
1132WINED3D_EXTERN void (WINE_GLAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v) DECLSPEC_HIDDEN;
1133WINED3D_EXTERN void (WINE_GLAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v) DECLSPEC_HIDDEN;
1134WINED3D_EXTERN void (WINE_GLAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1135WINED3D_EXTERN void (WINE_GLAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1136WINED3D_EXTERN void (WINE_GLAPI *glGetPixelMapfv)(GLenum map, GLfloat *values) DECLSPEC_HIDDEN;
1137WINED3D_EXTERN void (WINE_GLAPI *glGetPixelMapuiv)(GLenum map, GLuint *values) DECLSPEC_HIDDEN;
1138WINED3D_EXTERN void (WINE_GLAPI *glGetPixelMapusv)(GLenum map, GLushort *values) DECLSPEC_HIDDEN;
1139WINED3D_EXTERN void (WINE_GLAPI *glGetPointerv)(GLenum pname, GLvoid **params) DECLSPEC_HIDDEN;
1140WINED3D_EXTERN void (WINE_GLAPI *glGetPolygonStipple)(GLubyte *mask) DECLSPEC_HIDDEN;
1141WINED3D_EXTERN const GLubyte * (WINE_GLAPI *glGetString)(GLenum name) DECLSPEC_HIDDEN;
1142WINED3D_EXTERN void (WINE_GLAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1143WINED3D_EXTERN void (WINE_GLAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1144WINED3D_EXTERN void (WINE_GLAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
1145WINED3D_EXTERN void (WINE_GLAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1146WINED3D_EXTERN void (WINE_GLAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1147WINED3D_EXTERN void (WINE_GLAPI *glGetTexImage)(GLenum target, GLint level, GLenum format,
1148 GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN;
1149WINED3D_EXTERN void (WINE_GLAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1150WINED3D_EXTERN void (WINE_GLAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1151WINED3D_EXTERN void (WINE_GLAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1152WINED3D_EXTERN void (WINE_GLAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1153WINED3D_EXTERN void (WINE_GLAPI *glHint)(GLenum target, GLenum mode) DECLSPEC_HIDDEN;
1154WINED3D_EXTERN void (WINE_GLAPI *glIndexMask)(GLuint mask) DECLSPEC_HIDDEN;
1155WINED3D_EXTERN void (WINE_GLAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1156WINED3D_EXTERN void (WINE_GLAPI *glIndexd)(GLdouble c) DECLSPEC_HIDDEN;
1157WINED3D_EXTERN void (WINE_GLAPI *glIndexdv)(const GLdouble *c) DECLSPEC_HIDDEN;
1158WINED3D_EXTERN void (WINE_GLAPI *glIndexf)(GLfloat c) DECLSPEC_HIDDEN;
1159WINED3D_EXTERN void (WINE_GLAPI *glIndexfv)(const GLfloat *c) DECLSPEC_HIDDEN;
1160WINED3D_EXTERN void (WINE_GLAPI *glIndexi)(GLint c) DECLSPEC_HIDDEN;
1161WINED3D_EXTERN void (WINE_GLAPI *glIndexiv)(const GLint *c) DECLSPEC_HIDDEN;
1162WINED3D_EXTERN void (WINE_GLAPI *glIndexs)(GLshort c) DECLSPEC_HIDDEN;
1163WINED3D_EXTERN void (WINE_GLAPI *glIndexsv)(const GLshort *c) DECLSPEC_HIDDEN;
1164WINED3D_EXTERN void (WINE_GLAPI *glIndexub)(GLubyte c) DECLSPEC_HIDDEN;
1165WINED3D_EXTERN void (WINE_GLAPI *glIndexubv)(const GLubyte *c) DECLSPEC_HIDDEN;
1166WINED3D_EXTERN void (WINE_GLAPI *glInitNames)(void) DECLSPEC_HIDDEN;
1167WINED3D_EXTERN void (WINE_GLAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1168WINED3D_EXTERN GLboolean (WINE_GLAPI *glIsEnabled)(GLenum cap) DECLSPEC_HIDDEN;
1169WINED3D_EXTERN GLboolean (WINE_GLAPI *glIsList)(GLuint list) DECLSPEC_HIDDEN;
1170WINED3D_EXTERN GLboolean (WINE_GLAPI *glIsTexture)(GLuint texture) DECLSPEC_HIDDEN;
1171WINED3D_EXTERN void (WINE_GLAPI *glLightModelf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1172WINED3D_EXTERN void (WINE_GLAPI *glLightModelfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1173WINED3D_EXTERN void (WINE_GLAPI *glLightModeli)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1174WINED3D_EXTERN void (WINE_GLAPI *glLightModeliv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1175WINED3D_EXTERN void (WINE_GLAPI *glLightf)(GLenum light, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1176WINED3D_EXTERN void (WINE_GLAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1177WINED3D_EXTERN void (WINE_GLAPI *glLighti)(GLenum light, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1178WINED3D_EXTERN void (WINE_GLAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1179WINED3D_EXTERN void (WINE_GLAPI *glLineStipple)(GLint factor, GLushort pattern) DECLSPEC_HIDDEN;
1180WINED3D_EXTERN void (WINE_GLAPI *glLineWidth)(GLfloat width) DECLSPEC_HIDDEN;
1181WINED3D_EXTERN void (WINE_GLAPI *glListBase)(GLuint base) DECLSPEC_HIDDEN;
1182WINED3D_EXTERN void (WINE_GLAPI *glLoadIdentity)(void) DECLSPEC_HIDDEN;
1183WINED3D_EXTERN void (WINE_GLAPI *glLoadMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
1184WINED3D_EXTERN void (WINE_GLAPI *glLoadMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
1185WINED3D_EXTERN void (WINE_GLAPI *glLoadName)(GLuint name) DECLSPEC_HIDDEN;
1186WINED3D_EXTERN void (WINE_GLAPI *glLogicOp)(GLenum opcode) DECLSPEC_HIDDEN;
1187WINED3D_EXTERN void (WINE_GLAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2,
1188 GLint stride, GLint order, const GLdouble *points) DECLSPEC_HIDDEN;
1189WINED3D_EXTERN void (WINE_GLAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
1190 GLint order, const GLfloat *points) DECLSPEC_HIDDEN;
1191WINED3D_EXTERN void (WINE_GLAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1192 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) DECLSPEC_HIDDEN;
1193WINED3D_EXTERN void (WINE_GLAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1194 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) DECLSPEC_HIDDEN;
1195WINED3D_EXTERN void (WINE_GLAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2) DECLSPEC_HIDDEN;
1196WINED3D_EXTERN void (WINE_GLAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2) DECLSPEC_HIDDEN;
1197WINED3D_EXTERN void (WINE_GLAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) DECLSPEC_HIDDEN;
1198WINED3D_EXTERN void (WINE_GLAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) DECLSPEC_HIDDEN;
1199WINED3D_EXTERN void (WINE_GLAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1200WINED3D_EXTERN void (WINE_GLAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1201WINED3D_EXTERN void (WINE_GLAPI *glMateriali)(GLenum face, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1202WINED3D_EXTERN void (WINE_GLAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1203WINED3D_EXTERN void (WINE_GLAPI *glMatrixMode)(GLenum mode) DECLSPEC_HIDDEN;
1204WINED3D_EXTERN void (WINE_GLAPI *glMultMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
1205WINED3D_EXTERN void (WINE_GLAPI *glMultMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
1206WINED3D_EXTERN void (WINE_GLAPI *glNewList)(GLuint list, GLenum mode) DECLSPEC_HIDDEN;
1207WINED3D_EXTERN void (WINE_GLAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz) DECLSPEC_HIDDEN;
1208WINED3D_EXTERN void (WINE_GLAPI *glNormal3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
1209WINED3D_EXTERN void (WINE_GLAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz) DECLSPEC_HIDDEN;
1210WINED3D_EXTERN void (WINE_GLAPI *glNormal3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1211WINED3D_EXTERN void (WINE_GLAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) DECLSPEC_HIDDEN;
1212WINED3D_EXTERN void (WINE_GLAPI *glNormal3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1213WINED3D_EXTERN void (WINE_GLAPI *glNormal3i)(GLint nx, GLint ny, GLint nz) DECLSPEC_HIDDEN;
1214WINED3D_EXTERN void (WINE_GLAPI *glNormal3iv)(const GLint *v) DECLSPEC_HIDDEN;
1215WINED3D_EXTERN void (WINE_GLAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz) DECLSPEC_HIDDEN;
1216WINED3D_EXTERN void (WINE_GLAPI *glNormal3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1217WINED3D_EXTERN void (WINE_GLAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1218WINED3D_EXTERN void (WINE_GLAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom,
1219 GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN;
1220WINED3D_EXTERN void (WINE_GLAPI *glPassThrough)(GLfloat token) DECLSPEC_HIDDEN;
1221WINED3D_EXTERN void (WINE_GLAPI *glPixelMapfv)(GLenum map, GLint mapsize, const GLfloat *values) DECLSPEC_HIDDEN;
1222WINED3D_EXTERN void (WINE_GLAPI *glPixelMapuiv)(GLenum map, GLint mapsize, const GLuint *values) DECLSPEC_HIDDEN;
1223WINED3D_EXTERN void (WINE_GLAPI *glPixelMapusv)(GLenum map, GLint mapsize, const GLushort *values) DECLSPEC_HIDDEN;
1224WINED3D_EXTERN void (WINE_GLAPI *glPixelStoref)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1225WINED3D_EXTERN void (WINE_GLAPI *glPixelStorei)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1226WINED3D_EXTERN void (WINE_GLAPI *glPixelTransferf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1227WINED3D_EXTERN void (WINE_GLAPI *glPixelTransferi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1228WINED3D_EXTERN void (WINE_GLAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor) DECLSPEC_HIDDEN;
1229WINED3D_EXTERN void (WINE_GLAPI *glPointSize)(GLfloat size) DECLSPEC_HIDDEN;
1230WINED3D_EXTERN void (WINE_GLAPI *glPolygonMode)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
1231WINED3D_EXTERN void (WINE_GLAPI *glPolygonOffset)(GLfloat factor, GLfloat units) DECLSPEC_HIDDEN;
1232WINED3D_EXTERN void (WINE_GLAPI *glPolygonStipple)(const GLubyte *mask) DECLSPEC_HIDDEN;
1233WINED3D_EXTERN void (WINE_GLAPI *glPopAttrib)(void) DECLSPEC_HIDDEN;
1234WINED3D_EXTERN void (WINE_GLAPI *glPopClientAttrib)(void) DECLSPEC_HIDDEN;
1235WINED3D_EXTERN void (WINE_GLAPI *glPopMatrix)(void) DECLSPEC_HIDDEN;
1236WINED3D_EXTERN void (WINE_GLAPI *glPopName)(void) DECLSPEC_HIDDEN;
1237WINED3D_EXTERN void (WINE_GLAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) DECLSPEC_HIDDEN;
1238WINED3D_EXTERN void (WINE_GLAPI *glPushAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
1239WINED3D_EXTERN void (WINE_GLAPI *glPushClientAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
1240WINED3D_EXTERN void (WINE_GLAPI *glPushMatrix)(void) DECLSPEC_HIDDEN;
1241WINED3D_EXTERN void (WINE_GLAPI *glPushName)(GLuint name) DECLSPEC_HIDDEN;
1242WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
1243WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1244WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
1245WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1246WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
1247WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2iv)(const GLint *v) DECLSPEC_HIDDEN;
1248WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
1249WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1250WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1251WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1252WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1253WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1254WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
1255WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3iv)(const GLint *v) DECLSPEC_HIDDEN;
1256WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
1257WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1258WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
1259WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1260WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
1261WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1262WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
1263WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4iv)(const GLint *v) DECLSPEC_HIDDEN;
1264WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
1265WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1266WINED3D_EXTERN void (WINE_GLAPI *glReadBuffer)(GLenum mode) DECLSPEC_HIDDEN;
1267WINED3D_EXTERN void (WINE_GLAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height,
1268 GLenum format, GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN;
1269WINED3D_EXTERN void (WINE_GLAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) DECLSPEC_HIDDEN;
1270WINED3D_EXTERN void (WINE_GLAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2) DECLSPEC_HIDDEN;
1271WINED3D_EXTERN void (WINE_GLAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) DECLSPEC_HIDDEN;
1272WINED3D_EXTERN void (WINE_GLAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2) DECLSPEC_HIDDEN;
1273WINED3D_EXTERN void (WINE_GLAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2) DECLSPEC_HIDDEN;
1274WINED3D_EXTERN void (WINE_GLAPI *glRectiv)(const GLint *v1, const GLint *v2) DECLSPEC_HIDDEN;
1275WINED3D_EXTERN void (WINE_GLAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) DECLSPEC_HIDDEN;
1276WINED3D_EXTERN void (WINE_GLAPI *glRectsv)(const GLshort *v1, const GLshort *v2) DECLSPEC_HIDDEN;
1277WINED3D_EXTERN GLint (WINE_GLAPI *glRenderMode)(GLenum mode) DECLSPEC_HIDDEN;
1278WINED3D_EXTERN void (WINE_GLAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1279WINED3D_EXTERN void (WINE_GLAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1280WINED3D_EXTERN void (WINE_GLAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1281WINED3D_EXTERN void (WINE_GLAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1282WINED3D_EXTERN void (WINE_GLAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1283WINED3D_EXTERN void (WINE_GLAPI *glSelectBuffer)(GLsizei size, GLuint *buffer) DECLSPEC_HIDDEN;
1284WINED3D_EXTERN void (WINE_GLAPI *glShadeModel)(GLenum mode) DECLSPEC_HIDDEN;
1285WINED3D_EXTERN void (WINE_GLAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask) DECLSPEC_HIDDEN;
1286WINED3D_EXTERN void (WINE_GLAPI *glStencilMask)(GLuint mask) DECLSPEC_HIDDEN;
1287WINED3D_EXTERN void (WINE_GLAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) DECLSPEC_HIDDEN;
1288WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1d)(GLdouble s) DECLSPEC_HIDDEN;
1289WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1290WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1f)(GLfloat s) DECLSPEC_HIDDEN;
1291WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1292WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1i)(GLint s) DECLSPEC_HIDDEN;
1293WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1iv)(const GLint *v) DECLSPEC_HIDDEN;
1294WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1s)(GLshort s) DECLSPEC_HIDDEN;
1295WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1sv)(const GLshort *v) DECLSPEC_HIDDEN;
1296WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2d)(GLdouble s, GLdouble t) DECLSPEC_HIDDEN;
1297WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1298WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2f)(GLfloat s, GLfloat t) DECLSPEC_HIDDEN;
1299WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1300WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2i)(GLint s, GLint t) DECLSPEC_HIDDEN;
1301WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2iv)(const GLint *v) DECLSPEC_HIDDEN;
1302WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2s)(GLshort s, GLshort t) DECLSPEC_HIDDEN;
1303WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1304WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r) DECLSPEC_HIDDEN;
1305WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1306WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r) DECLSPEC_HIDDEN;
1307WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1308WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3i)(GLint s, GLint t, GLint r) DECLSPEC_HIDDEN;
1309WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3iv)(const GLint *v) DECLSPEC_HIDDEN;
1310WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r) DECLSPEC_HIDDEN;
1311WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1312WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) DECLSPEC_HIDDEN;
1313WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1314WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) DECLSPEC_HIDDEN;
1315WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1316WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q) DECLSPEC_HIDDEN;
1317WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4iv)(const GLint *v) DECLSPEC_HIDDEN;
1318WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) DECLSPEC_HIDDEN;
1319WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1320WINED3D_EXTERN void (WINE_GLAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1321WINED3D_EXTERN void (WINE_GLAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1322WINED3D_EXTERN void (WINE_GLAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1323WINED3D_EXTERN void (WINE_GLAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1324WINED3D_EXTERN void (WINE_GLAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1325WINED3D_EXTERN void (WINE_GLAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param) DECLSPEC_HIDDEN;
1326WINED3D_EXTERN void (WINE_GLAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params) DECLSPEC_HIDDEN;
1327WINED3D_EXTERN void (WINE_GLAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1328WINED3D_EXTERN void (WINE_GLAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1329WINED3D_EXTERN void (WINE_GLAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1330WINED3D_EXTERN void (WINE_GLAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1331WINED3D_EXTERN void (WINE_GLAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
1332 GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1333WINED3D_EXTERN void (WINE_GLAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
1334 GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1335WINED3D_EXTERN void (WINE_GLAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1336WINED3D_EXTERN void (WINE_GLAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1337WINED3D_EXTERN void (WINE_GLAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1338WINED3D_EXTERN void (WINE_GLAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1339WINED3D_EXTERN void (WINE_GLAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset,
1340 GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1341WINED3D_EXTERN void (WINE_GLAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
1342 GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1343WINED3D_EXTERN void (WINE_GLAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1344WINED3D_EXTERN void (WINE_GLAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1345WINED3D_EXTERN void (WINE_GLAPI *glVertex2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
1346WINED3D_EXTERN void (WINE_GLAPI *glVertex2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1347WINED3D_EXTERN void (WINE_GLAPI *glVertex2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
1348WINED3D_EXTERN void (WINE_GLAPI *glVertex2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1349WINED3D_EXTERN void (WINE_GLAPI *glVertex2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
1350WINED3D_EXTERN void (WINE_GLAPI *glVertex2iv)(const GLint *v) DECLSPEC_HIDDEN;
1351WINED3D_EXTERN void (WINE_GLAPI *glVertex2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
1352WINED3D_EXTERN void (WINE_GLAPI *glVertex2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1353WINED3D_EXTERN void (WINE_GLAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1354WINED3D_EXTERN void (WINE_GLAPI *glVertex3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1355WINED3D_EXTERN void (WINE_GLAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1356WINED3D_EXTERN void (WINE_GLAPI *glVertex3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1357WINED3D_EXTERN void (WINE_GLAPI *glVertex3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
1358WINED3D_EXTERN void (WINE_GLAPI *glVertex3iv)(const GLint *v) DECLSPEC_HIDDEN;
1359WINED3D_EXTERN void (WINE_GLAPI *glVertex3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
1360WINED3D_EXTERN void (WINE_GLAPI *glVertex3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1361WINED3D_EXTERN void (WINE_GLAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
1362WINED3D_EXTERN void (WINE_GLAPI *glVertex4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1363WINED3D_EXTERN void (WINE_GLAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
1364WINED3D_EXTERN void (WINE_GLAPI *glVertex4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1365WINED3D_EXTERN void (WINE_GLAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
1366WINED3D_EXTERN void (WINE_GLAPI *glVertex4iv)(const GLint *v) DECLSPEC_HIDDEN;
1367WINED3D_EXTERN void (WINE_GLAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
1368WINED3D_EXTERN void (WINE_GLAPI *glVertex4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1369WINED3D_EXTERN void (WINE_GLAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1370WINED3D_EXTERN void (WINE_GLAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1371WINED3D_EXTERN void (WINE_GLAPI *glPointParameterfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1372
1373/* glFinish and glFlush are always loaded from opengl32.dll, thus they always have
1374 * __stdcall calling convention.
1375 *
1376 * They are wgl functions and must not be called inside the gl lock, give them a
1377 * name that makes this clear
1378 */
1379WINED3D_EXTERN void (__stdcall *wglFinish)(void) DECLSPEC_HIDDEN;
1380WINED3D_EXTERN void (__stdcall *wglFlush)(void) DECLSPEC_HIDDEN;
1381
1382/* WGL functions */
1383WINED3D_EXTERN BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN;
1384WINED3D_EXTERN HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN;
1385WINED3D_EXTERN HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN;
1386WINED3D_EXTERN PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN;
1387WINED3D_EXTERN BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN;
1388WINED3D_EXTERN BOOL (WINAPI *pwglSwapLayerBuffers)(HDC, UINT) DECLSPEC_HIDDEN;
1389WINED3D_EXTERN BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN;
1390WINED3D_EXTERN BOOL (WINAPI *pwglChoosePixelFormat)(HDC, const PIXELFORMATDESCRIPTOR *) DECLSPEC_HIDDEN;
1391WINED3D_EXTERN int (WINAPI *pwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR) DECLSPEC_HIDDEN;
1392WINED3D_EXTERN int (WINAPI *pwglGetPixelFormat)(HDC) DECLSPEC_HIDDEN;
1393WINED3D_EXTERN BOOL (WINAPI *pwglSetPixelFormat)(HDC, int, const PIXELFORMATDESCRIPTOR *) DECLSPEC_HIDDEN;
1394
1395struct VBOXUHGSMI;
1396WINED3D_EXTERN HGLRC (WINAPI *pVBoxCreateContext)(HDC, struct VBOXUHGSMI*) DECLSPEC_HIDDEN;
1397WINED3D_EXTERN void (WINAPI *pVBoxFlushToHost)(HGLRC) DECLSPEC_HIDDEN;
1398
1399#if defined(VBOX_WITH_WDDM) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
1400# define VBOX_WINE_WITH_DIRECT_VBOXOGL
1401#endif
1402
1403#ifdef VBOX_WINE_WITH_DIRECT_VBOXOGL
1404/* make sure we used stuff from VBoxOGL
1405 * we do it this way to avoid extra modifications to Wine code */
1406
1407/* We're directly using wglMakeCurrent calls skipping GDI layer, which causes GDI SwapBuffers to fail trying to
1408 * call glFinish, which doesn't have any context set. So we use wglSwapLayerBuffers directly as well.
1409 */
1410# define SwapBuffers(_hdc) pwglSwapLayerBuffers((_hdc), WGL_SWAP_MAIN_PLANE)
1411
1412/* we avoid using GDI32!*PixelFormat API and use VBoxOGL stuff directly
1413 * because SetPixelFormat may eventually lead to opengl32 setting its own window proc via SetWindowLongPtr
1414 * thus wined3d_[un]register_window stuff will become screwed up leading to infinite recursion or other misbehave */
1415# define ChoosePixelFormat pwglChoosePixelFormat
1416# define DescribePixelFormat pwglDescribePixelFormat
1417# define GetPixelFormat pwglGetPixelFormat
1418# define SetPixelFormat pwglSetPixelFormat
1419#endif
1420
1421#define GL_FUNCS_GEN \
1422 USE_GL_FUNC(glAccum) \
1423 USE_GL_FUNC(glAlphaFunc) \
1424 USE_GL_FUNC(glAreTexturesResident) \
1425 USE_GL_FUNC(glArrayElement) \
1426 USE_GL_FUNC(glBegin) \
1427 USE_GL_FUNC(glBindTexture) \
1428 USE_GL_FUNC(glBitmap) \
1429 USE_GL_FUNC(glBlendFunc) \
1430 USE_GL_FUNC(glCallList) \
1431 USE_GL_FUNC(glCallLists) \
1432 USE_GL_FUNC(glClear) \
1433 USE_GL_FUNC(glClearAccum) \
1434 USE_GL_FUNC(glClearColor) \
1435 USE_GL_FUNC(glClearDepth) \
1436 USE_GL_FUNC(glClearIndex) \
1437 USE_GL_FUNC(glClearStencil) \
1438 USE_GL_FUNC(glClipPlane) \
1439 USE_GL_FUNC(glColor3b) \
1440 USE_GL_FUNC(glColor3bv) \
1441 USE_GL_FUNC(glColor3d) \
1442 USE_GL_FUNC(glColor3dv) \
1443 USE_GL_FUNC(glColor3f) \
1444 USE_GL_FUNC(glColor3fv) \
1445 USE_GL_FUNC(glColor3i) \
1446 USE_GL_FUNC(glColor3iv) \
1447 USE_GL_FUNC(glColor3s) \
1448 USE_GL_FUNC(glColor3sv) \
1449 USE_GL_FUNC(glColor3ub) \
1450 USE_GL_FUNC(glColor3ubv) \
1451 USE_GL_FUNC(glColor3ui) \
1452 USE_GL_FUNC(glColor3uiv) \
1453 USE_GL_FUNC(glColor3us) \
1454 USE_GL_FUNC(glColor3usv) \
1455 USE_GL_FUNC(glColor4b) \
1456 USE_GL_FUNC(glColor4bv) \
1457 USE_GL_FUNC(glColor4d) \
1458 USE_GL_FUNC(glColor4dv) \
1459 USE_GL_FUNC(glColor4f) \
1460 USE_GL_FUNC(glColor4fv) \
1461 USE_GL_FUNC(glColor4i) \
1462 USE_GL_FUNC(glColor4iv) \
1463 USE_GL_FUNC(glColor4s) \
1464 USE_GL_FUNC(glColor4sv) \
1465 USE_GL_FUNC(glColor4ub) \
1466 USE_GL_FUNC(glColor4ubv) \
1467 USE_GL_FUNC(glColor4ui) \
1468 USE_GL_FUNC(glColor4uiv) \
1469 USE_GL_FUNC(glColor4us) \
1470 USE_GL_FUNC(glColor4usv) \
1471 USE_GL_FUNC(glColorMask) \
1472 USE_GL_FUNC(glColorMaterial) \
1473 USE_GL_FUNC(glColorPointer) \
1474 USE_GL_FUNC(glCopyPixels) \
1475 USE_GL_FUNC(glCopyTexImage1D) \
1476 USE_GL_FUNC(glCopyTexImage2D) \
1477 USE_GL_FUNC(glCopyTexSubImage1D) \
1478 USE_GL_FUNC(glCopyTexSubImage2D) \
1479 USE_GL_FUNC(glCullFace) \
1480 USE_GL_FUNC(glDeleteLists) \
1481 USE_GL_FUNC(glDeleteTextures) \
1482 USE_GL_FUNC(glDepthFunc) \
1483 USE_GL_FUNC(glDepthMask) \
1484 USE_GL_FUNC(glDepthRange) \
1485 USE_GL_FUNC(glDisable) \
1486 USE_GL_FUNC(glDisableClientState) \
1487 USE_GL_FUNC(glDrawArrays) \
1488 USE_GL_FUNC(glDrawBuffer) \
1489 USE_GL_FUNC(glDrawElements) \
1490 USE_GL_FUNC(glDrawPixels) \
1491 USE_GL_FUNC(glEdgeFlag) \
1492 USE_GL_FUNC(glEdgeFlagPointer) \
1493 USE_GL_FUNC(glEdgeFlagv) \
1494 USE_GL_FUNC(glEnable) \
1495 USE_GL_FUNC(glEnableClientState) \
1496 USE_GL_FUNC(glEnd) \
1497 USE_GL_FUNC(glEndList) \
1498 USE_GL_FUNC(glEvalCoord1d) \
1499 USE_GL_FUNC(glEvalCoord1dv) \
1500 USE_GL_FUNC(glEvalCoord1f) \
1501 USE_GL_FUNC(glEvalCoord1fv) \
1502 USE_GL_FUNC(glEvalCoord2d) \
1503 USE_GL_FUNC(glEvalCoord2dv) \
1504 USE_GL_FUNC(glEvalCoord2f) \
1505 USE_GL_FUNC(glEvalCoord2fv) \
1506 USE_GL_FUNC(glEvalMesh1) \
1507 USE_GL_FUNC(glEvalMesh2) \
1508 USE_GL_FUNC(glEvalPoint1) \
1509 USE_GL_FUNC(glEvalPoint2) \
1510 USE_GL_FUNC(glFeedbackBuffer) \
1511 USE_GL_FUNC(glFogf) \
1512 USE_GL_FUNC(glFogfv) \
1513 USE_GL_FUNC(glFogi) \
1514 USE_GL_FUNC(glFogiv) \
1515 USE_GL_FUNC(glFrontFace) \
1516 USE_GL_FUNC(glFrustum) \
1517 USE_GL_FUNC(glGenLists) \
1518 USE_GL_FUNC(glGenTextures) \
1519 USE_GL_FUNC(glGetBooleanv) \
1520 USE_GL_FUNC(glGetClipPlane) \
1521 USE_GL_FUNC(glGetDoublev) \
1522 USE_GL_FUNC(glGetError) \
1523 USE_GL_FUNC(glGetFloatv) \
1524 USE_GL_FUNC(glGetIntegerv) \
1525 USE_GL_FUNC(glGetLightfv) \
1526 USE_GL_FUNC(glGetLightiv) \
1527 USE_GL_FUNC(glGetMapdv) \
1528 USE_GL_FUNC(glGetMapfv) \
1529 USE_GL_FUNC(glGetMapiv) \
1530 USE_GL_FUNC(glGetMaterialfv) \
1531 USE_GL_FUNC(glGetMaterialiv) \
1532 USE_GL_FUNC(glGetPixelMapfv) \
1533 USE_GL_FUNC(glGetPixelMapuiv) \
1534 USE_GL_FUNC(glGetPixelMapusv) \
1535 USE_GL_FUNC(glGetPointerv) \
1536 USE_GL_FUNC(glGetPolygonStipple) \
1537 USE_GL_FUNC(glGetString) \
1538 USE_GL_FUNC(glGetTexEnvfv) \
1539 USE_GL_FUNC(glGetTexEnviv) \
1540 USE_GL_FUNC(glGetTexGendv) \
1541 USE_GL_FUNC(glGetTexGenfv) \
1542 USE_GL_FUNC(glGetTexGeniv) \
1543 USE_GL_FUNC(glGetTexImage) \
1544 USE_GL_FUNC(glGetTexLevelParameterfv) \
1545 USE_GL_FUNC(glGetTexLevelParameteriv) \
1546 USE_GL_FUNC(glGetTexParameterfv) \
1547 USE_GL_FUNC(glGetTexParameteriv) \
1548 USE_GL_FUNC(glHint) \
1549 USE_GL_FUNC(glIndexMask) \
1550 USE_GL_FUNC(glIndexPointer) \
1551 USE_GL_FUNC(glIndexd) \
1552 USE_GL_FUNC(glIndexdv) \
1553 USE_GL_FUNC(glIndexf) \
1554 USE_GL_FUNC(glIndexfv) \
1555 USE_GL_FUNC(glIndexi) \
1556 USE_GL_FUNC(glIndexiv) \
1557 USE_GL_FUNC(glIndexs) \
1558 USE_GL_FUNC(glIndexsv) \
1559 USE_GL_FUNC(glIndexub) \
1560 USE_GL_FUNC(glIndexubv) \
1561 USE_GL_FUNC(glInitNames) \
1562 USE_GL_FUNC(glInterleavedArrays) \
1563 USE_GL_FUNC(glIsEnabled) \
1564 USE_GL_FUNC(glIsList) \
1565 USE_GL_FUNC(glIsTexture) \
1566 USE_GL_FUNC(glLightModelf) \
1567 USE_GL_FUNC(glLightModelfv) \
1568 USE_GL_FUNC(glLightModeli) \
1569 USE_GL_FUNC(glLightModeliv) \
1570 USE_GL_FUNC(glLightf) \
1571 USE_GL_FUNC(glLightfv) \
1572 USE_GL_FUNC(glLighti) \
1573 USE_GL_FUNC(glLightiv) \
1574 USE_GL_FUNC(glLineStipple) \
1575 USE_GL_FUNC(glLineWidth) \
1576 USE_GL_FUNC(glListBase) \
1577 USE_GL_FUNC(glLoadIdentity) \
1578 USE_GL_FUNC(glLoadMatrixd) \
1579 USE_GL_FUNC(glLoadMatrixf) \
1580 USE_GL_FUNC(glLoadName) \
1581 USE_GL_FUNC(glLogicOp) \
1582 USE_GL_FUNC(glMap1d) \
1583 USE_GL_FUNC(glMap1f) \
1584 USE_GL_FUNC(glMap2d) \
1585 USE_GL_FUNC(glMap2f) \
1586 USE_GL_FUNC(glMapGrid1d) \
1587 USE_GL_FUNC(glMapGrid1f) \
1588 USE_GL_FUNC(glMapGrid2d) \
1589 USE_GL_FUNC(glMapGrid2f) \
1590 USE_GL_FUNC(glMaterialf) \
1591 USE_GL_FUNC(glMaterialfv) \
1592 USE_GL_FUNC(glMateriali) \
1593 USE_GL_FUNC(glMaterialiv) \
1594 USE_GL_FUNC(glMatrixMode) \
1595 USE_GL_FUNC(glMultMatrixd) \
1596 USE_GL_FUNC(glMultMatrixf) \
1597 USE_GL_FUNC(glNewList) \
1598 USE_GL_FUNC(glNormal3b) \
1599 USE_GL_FUNC(glNormal3bv) \
1600 USE_GL_FUNC(glNormal3d) \
1601 USE_GL_FUNC(glNormal3dv) \
1602 USE_GL_FUNC(glNormal3f) \
1603 USE_GL_FUNC(glNormal3fv) \
1604 USE_GL_FUNC(glNormal3i) \
1605 USE_GL_FUNC(glNormal3iv) \
1606 USE_GL_FUNC(glNormal3s) \
1607 USE_GL_FUNC(glNormal3sv) \
1608 USE_GL_FUNC(glNormalPointer) \
1609 USE_GL_FUNC(glOrtho) \
1610 USE_GL_FUNC(glPassThrough) \
1611 USE_GL_FUNC(glPixelMapfv) \
1612 USE_GL_FUNC(glPixelMapuiv) \
1613 USE_GL_FUNC(glPixelMapusv) \
1614 USE_GL_FUNC(glPixelStoref) \
1615 USE_GL_FUNC(glPixelStorei) \
1616 USE_GL_FUNC(glPixelTransferf) \
1617 USE_GL_FUNC(glPixelTransferi) \
1618 USE_GL_FUNC(glPixelZoom) \
1619 USE_GL_FUNC(glPointSize) \
1620 USE_GL_FUNC(glPolygonMode) \
1621 USE_GL_FUNC(glPolygonOffset) \
1622 USE_GL_FUNC(glPolygonStipple) \
1623 USE_GL_FUNC(glPopAttrib) \
1624 USE_GL_FUNC(glPopClientAttrib) \
1625 USE_GL_FUNC(glPopMatrix) \
1626 USE_GL_FUNC(glPopName) \
1627 USE_GL_FUNC(glPrioritizeTextures) \
1628 USE_GL_FUNC(glPushAttrib) \
1629 USE_GL_FUNC(glPushClientAttrib) \
1630 USE_GL_FUNC(glPushMatrix) \
1631 USE_GL_FUNC(glPushName) \
1632 USE_GL_FUNC(glRasterPos2d) \
1633 USE_GL_FUNC(glRasterPos2dv) \
1634 USE_GL_FUNC(glRasterPos2f) \
1635 USE_GL_FUNC(glRasterPos2fv) \
1636 USE_GL_FUNC(glRasterPos2i) \
1637 USE_GL_FUNC(glRasterPos2iv) \
1638 USE_GL_FUNC(glRasterPos2s) \
1639 USE_GL_FUNC(glRasterPos2sv) \
1640 USE_GL_FUNC(glRasterPos3d) \
1641 USE_GL_FUNC(glRasterPos3dv) \
1642 USE_GL_FUNC(glRasterPos3f) \
1643 USE_GL_FUNC(glRasterPos3fv) \
1644 USE_GL_FUNC(glRasterPos3i) \
1645 USE_GL_FUNC(glRasterPos3iv) \
1646 USE_GL_FUNC(glRasterPos3s) \
1647 USE_GL_FUNC(glRasterPos3sv) \
1648 USE_GL_FUNC(glRasterPos4d) \
1649 USE_GL_FUNC(glRasterPos4dv) \
1650 USE_GL_FUNC(glRasterPos4f) \
1651 USE_GL_FUNC(glRasterPos4fv) \
1652 USE_GL_FUNC(glRasterPos4i) \
1653 USE_GL_FUNC(glRasterPos4iv) \
1654 USE_GL_FUNC(glRasterPos4s) \
1655 USE_GL_FUNC(glRasterPos4sv) \
1656 USE_GL_FUNC(glReadBuffer) \
1657 USE_GL_FUNC(glReadPixels) \
1658 USE_GL_FUNC(glRectd) \
1659 USE_GL_FUNC(glRectdv) \
1660 USE_GL_FUNC(glRectf) \
1661 USE_GL_FUNC(glRectfv) \
1662 USE_GL_FUNC(glRecti) \
1663 USE_GL_FUNC(glRectiv) \
1664 USE_GL_FUNC(glRects) \
1665 USE_GL_FUNC(glRectsv) \
1666 USE_GL_FUNC(glRenderMode) \
1667 USE_GL_FUNC(glRotated) \
1668 USE_GL_FUNC(glRotatef) \
1669 USE_GL_FUNC(glScaled) \
1670 USE_GL_FUNC(glScalef) \
1671 USE_GL_FUNC(glScissor) \
1672 USE_GL_FUNC(glSelectBuffer) \
1673 USE_GL_FUNC(glShadeModel) \
1674 USE_GL_FUNC(glStencilFunc) \
1675 USE_GL_FUNC(glStencilMask) \
1676 USE_GL_FUNC(glStencilOp) \
1677 USE_GL_FUNC(glTexCoord1d) \
1678 USE_GL_FUNC(glTexCoord1dv) \
1679 USE_GL_FUNC(glTexCoord1f) \
1680 USE_GL_FUNC(glTexCoord1fv) \
1681 USE_GL_FUNC(glTexCoord1i) \
1682 USE_GL_FUNC(glTexCoord1iv) \
1683 USE_GL_FUNC(glTexCoord1s) \
1684 USE_GL_FUNC(glTexCoord1sv) \
1685 USE_GL_FUNC(glTexCoord2d) \
1686 USE_GL_FUNC(glTexCoord2dv) \
1687 USE_GL_FUNC(glTexCoord2f) \
1688 USE_GL_FUNC(glTexCoord2fv) \
1689 USE_GL_FUNC(glTexCoord2i) \
1690 USE_GL_FUNC(glTexCoord2iv) \
1691 USE_GL_FUNC(glTexCoord2s) \
1692 USE_GL_FUNC(glTexCoord2sv) \
1693 USE_GL_FUNC(glTexCoord3d) \
1694 USE_GL_FUNC(glTexCoord3dv) \
1695 USE_GL_FUNC(glTexCoord3f) \
1696 USE_GL_FUNC(glTexCoord3fv) \
1697 USE_GL_FUNC(glTexCoord3i) \
1698 USE_GL_FUNC(glTexCoord3iv) \
1699 USE_GL_FUNC(glTexCoord3s) \
1700 USE_GL_FUNC(glTexCoord3sv) \
1701 USE_GL_FUNC(glTexCoord4d) \
1702 USE_GL_FUNC(glTexCoord4dv) \
1703 USE_GL_FUNC(glTexCoord4f) \
1704 USE_GL_FUNC(glTexCoord4fv) \
1705 USE_GL_FUNC(glTexCoord4i) \
1706 USE_GL_FUNC(glTexCoord4iv) \
1707 USE_GL_FUNC(glTexCoord4s) \
1708 USE_GL_FUNC(glTexCoord4sv) \
1709 USE_GL_FUNC(glTexCoordPointer) \
1710 USE_GL_FUNC(glTexEnvf) \
1711 USE_GL_FUNC(glTexEnvfv) \
1712 USE_GL_FUNC(glTexEnvi) \
1713 USE_GL_FUNC(glTexEnviv) \
1714 USE_GL_FUNC(glTexGend) \
1715 USE_GL_FUNC(glTexGendv) \
1716 USE_GL_FUNC(glTexGenf) \
1717 USE_GL_FUNC(glTexGenfv) \
1718 USE_GL_FUNC(glTexGeni) \
1719 USE_GL_FUNC(glTexGeniv) \
1720 USE_GL_FUNC(glTexImage1D) \
1721 USE_GL_FUNC(glTexImage2D) \
1722 USE_GL_FUNC(glTexParameterf) \
1723 USE_GL_FUNC(glTexParameterfv) \
1724 USE_GL_FUNC(glTexParameteri) \
1725 USE_GL_FUNC(glTexParameteriv) \
1726 USE_GL_FUNC(glTexSubImage1D) \
1727 USE_GL_FUNC(glTexSubImage2D) \
1728 USE_GL_FUNC(glTranslated) \
1729 USE_GL_FUNC(glTranslatef) \
1730 USE_GL_FUNC(glVertex2d) \
1731 USE_GL_FUNC(glVertex2dv) \
1732 USE_GL_FUNC(glVertex2f) \
1733 USE_GL_FUNC(glVertex2fv) \
1734 USE_GL_FUNC(glVertex2i) \
1735 USE_GL_FUNC(glVertex2iv) \
1736 USE_GL_FUNC(glVertex2s) \
1737 USE_GL_FUNC(glVertex2sv) \
1738 USE_GL_FUNC(glVertex3d) \
1739 USE_GL_FUNC(glVertex3dv) \
1740 USE_GL_FUNC(glVertex3f) \
1741 USE_GL_FUNC(glVertex3fv) \
1742 USE_GL_FUNC(glVertex3i) \
1743 USE_GL_FUNC(glVertex3iv) \
1744 USE_GL_FUNC(glVertex3s) \
1745 USE_GL_FUNC(glVertex3sv) \
1746 USE_GL_FUNC(glVertex4d) \
1747 USE_GL_FUNC(glVertex4dv) \
1748 USE_GL_FUNC(glVertex4f) \
1749 USE_GL_FUNC(glVertex4fv) \
1750 USE_GL_FUNC(glVertex4i) \
1751 USE_GL_FUNC(glVertex4iv) \
1752 USE_GL_FUNC(glVertex4s) \
1753 USE_GL_FUNC(glVertex4sv) \
1754 USE_GL_FUNC(glVertexPointer) \
1755 USE_GL_FUNC(glViewport) \
1756 USE_GL_FUNC(glPointParameterfv) \
1757
1758#define WGL_FUNCS_GEN \
1759 USE_WGL_FUNC(wglDeleteContext) \
1760 USE_WGL_FUNC(wglGetCurrentContext) \
1761 USE_WGL_FUNC(wglGetCurrentDC) \
1762 USE_WGL_FUNC(wglGetProcAddress) \
1763 USE_WGL_FUNC(wglMakeCurrent) \
1764 USE_WGL_FUNC(wglShareLists) \
1765 USE_WGL_FUNC(wglSwapLayerBuffers) \
1766 USE_WGL_FUNC(wglChoosePixelFormat) \
1767 USE_WGL_FUNC(wglDescribePixelFormat) \
1768 USE_WGL_FUNC(wglGetPixelFormat) \
1769 USE_WGL_FUNC(wglSetPixelFormat)
1770
1771#define VBOX_FUNCS_GEN \
1772 USE_WGL_FUNC(VBoxCreateContext) \
1773 USE_WGL_FUNC(VBoxFlushToHost)
1774
1775/* OpenGL extensions. */
1776typedef enum wined3d_gl_extension
1777{
1778 WINED3D_GL_EXT_NONE,
1779
1780 /* APPLE */
1781 APPLE_CLIENT_STORAGE,
1782 APPLE_FENCE,
1783 APPLE_FLOAT_PIXELS,
1784 APPLE_FLUSH_BUFFER_RANGE,
1785 APPLE_FLUSH_RENDER,
1786 APPLE_YCBCR_422,
1787 /* ARB */
1788 ARB_COLOR_BUFFER_FLOAT,
1789 ARB_DEPTH_BUFFER_FLOAT,
1790 ARB_DEPTH_CLAMP,
1791 ARB_DEPTH_TEXTURE,
1792 ARB_DRAW_BUFFERS,
1793 ARB_FRAGMENT_PROGRAM,
1794 ARB_FRAGMENT_SHADER,
1795 ARB_FRAMEBUFFER_OBJECT,
1796 ARB_GEOMETRY_SHADER4,
1797 ARB_HALF_FLOAT_PIXEL,
1798 ARB_HALF_FLOAT_VERTEX,
1799 ARB_IMAGING,
1800 ARB_MAP_BUFFER_RANGE,
1801 ARB_MULTISAMPLE,
1802 ARB_MULTITEXTURE,
1803 ARB_OCCLUSION_QUERY,
1804 ARB_PIXEL_BUFFER_OBJECT,
1805 ARB_POINT_PARAMETERS,
1806 ARB_POINT_SPRITE,
1807 ARB_PROVOKING_VERTEX,
1808 ARB_SHADER_OBJECTS,
1809 ARB_SHADER_TEXTURE_LOD,
1810 ARB_SHADING_LANGUAGE_100,
1811 ARB_SYNC,
1812 ARB_TEXTURE_BORDER_CLAMP,
1813 ARB_TEXTURE_COMPRESSION,
1814 ARB_TEXTURE_CUBE_MAP,
1815 ARB_TEXTURE_ENV_ADD,
1816 ARB_TEXTURE_ENV_COMBINE,
1817 ARB_TEXTURE_ENV_DOT3,
1818 ARB_TEXTURE_FLOAT,
1819 ARB_TEXTURE_MIRRORED_REPEAT,
1820 ARB_TEXTURE_NON_POWER_OF_TWO,
1821 ARB_TEXTURE_RECTANGLE,
1822 ARB_TEXTURE_RG,
1823 ARB_VERTEX_ARRAY_BGRA,
1824 ARB_VERTEX_BLEND,
1825 ARB_VERTEX_BUFFER_OBJECT,
1826 ARB_VERTEX_PROGRAM,
1827 ARB_VERTEX_SHADER,
1828 /* ATI */
1829 ATI_FRAGMENT_SHADER,
1830 ATI_SEPARATE_STENCIL,
1831 ATI_TEXTURE_COMPRESSION_3DC,
1832 ATI_TEXTURE_ENV_COMBINE3,
1833 ATI_TEXTURE_MIRROR_ONCE,
1834 /* EXT */
1835 EXT_BLEND_COLOR,
1836 EXT_BLEND_EQUATION_SEPARATE,
1837 EXT_BLEND_FUNC_SEPARATE,
1838 EXT_BLEND_MINMAX,
1839 EXT_DRAW_BUFFERS2,
1840 EXT_FOG_COORD,
1841 EXT_FRAMEBUFFER_BLIT,
1842 EXT_FRAMEBUFFER_MULTISAMPLE,
1843 EXT_FRAMEBUFFER_OBJECT,
1844 EXT_GPU_PROGRAM_PARAMETERS,
1845 EXT_GPU_SHADER4,
1846 EXT_PACKED_DEPTH_STENCIL,
1847 EXT_PALETTED_TEXTURE,
1848 EXT_POINT_PARAMETERS,
1849 EXT_PROVOKING_VERTEX,
1850 EXT_SECONDARY_COLOR,
1851 EXT_STENCIL_TWO_SIDE,
1852 EXT_STENCIL_WRAP,
1853 EXT_TEXTURE3D,
1854 EXT_TEXTURE_COMPRESSION_RGTC,
1855 EXT_TEXTURE_COMPRESSION_S3TC,
1856 EXT_TEXTURE_ENV_ADD,
1857 EXT_TEXTURE_ENV_COMBINE,
1858 EXT_TEXTURE_ENV_DOT3,
1859 EXT_TEXTURE_FILTER_ANISOTROPIC,
1860 EXT_TEXTURE_LOD_BIAS,
1861 EXT_TEXTURE_SRGB,
1862 EXT_VERTEX_ARRAY_BGRA,
1863 /* NVIDIA */
1864 NV_DEPTH_CLAMP,
1865 NV_FENCE,
1866 NV_FOG_DISTANCE,
1867 NV_FRAGMENT_PROGRAM,
1868 NV_FRAGMENT_PROGRAM2,
1869 NV_FRAGMENT_PROGRAM_OPTION,
1870 NV_HALF_FLOAT,
1871 NV_LIGHT_MAX_EXPONENT,
1872 NV_REGISTER_COMBINERS,
1873 NV_REGISTER_COMBINERS2,
1874 NV_TEXGEN_REFLECTION,
1875 NV_TEXTURE_ENV_COMBINE4,
1876 NV_TEXTURE_SHADER,
1877 NV_TEXTURE_SHADER2,
1878 NV_VERTEX_PROGRAM,
1879 NV_VERTEX_PROGRAM1_1,
1880 NV_VERTEX_PROGRAM2,
1881 NV_VERTEX_PROGRAM2_OPTION,
1882 NV_VERTEX_PROGRAM3,
1883 /* SGI */
1884 SGIS_GENERATE_MIPMAP,
1885 SGI_VIDEO_SYNC,
1886 /* WGL extensions */
1887 WGL_ARB_PIXEL_FORMAT,
1888 WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
1889
1890 VBOX_SHARED_CONTEXTS,
1891
1892 /* Internally used */
1893 WINE_NORMALIZED_TEXRECT,
1894
1895 WINED3D_GL_EXT_COUNT,
1896} GL_SupportedExt;
1897
1898/* GL_APPLE_client_storage */
1899#ifndef GL_APPLE_client_storage
1900#define GL_APPLE_client_storage 1
1901#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2
1902#endif
1903
1904/* GL_APPLE_fence */
1905#ifndef GL_APPLE_fence
1906#define GL_APPLE_fence 1
1907#define GL_DRAW_PIXELS_APPLE 0x8a0a
1908#define GL_FENCE_APPLE 0x8a0b
1909#endif
1910typedef void (WINE_GLAPI *PGLFNGENFENCESAPPLEPROC)(GLsizei, GLuint *);
1911typedef void (WINE_GLAPI *PGLFNDELETEFENCESAPPLEPROC)(GLuint, const GLuint *);
1912typedef void (WINE_GLAPI *PGLFNSETFENCEAPPLEPROC)(GLuint);
1913typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCEAPPLEPROC)(GLuint);
1914typedef void (WINE_GLAPI *PGLFNFINISHFENCEAPPLEPROC)(GLuint);
1915typedef GLboolean (WINE_GLAPI *PGLFNISFENCEAPPLEPROC)(GLuint);
1916typedef GLboolean (WINE_GLAPI *PGLFNTESTOBJECTAPPLEPROC)(GLenum, GLuint);
1917typedef void (WINE_GLAPI *PGLFNFINISHOBJECTAPPLEPROC)(GLenum, GLuint);
1918
1919/* GL_APPLE_float_pixels */
1920#ifndef GL_APPLE_float_pixels
1921#define GL_APPLE_float_pixels 1
1922#define GL_HALF_APPLE 0x140b
1923#define GL_COLOR_FLOAT_APPLE 0x8a0f
1924#define GL_RGBA_FLOAT32_APPLE 0x8814
1925#define GL_RGB_FLOAT32_APPLE 0x8815
1926#define GL_ALPHA_FLOAT32_APPLE 0x8816
1927#define GL_INTENSITY_FLOAT32_APPLE 0x8817
1928#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
1929#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
1930#define GL_RGBA_FLOAT16_APPLE 0x881a
1931#define GL_RGB_FLOAT16_APPLE 0x881b
1932#define GL_ALPHA_FLOAT16_APPLE 0x881c
1933#define GL_INTENSITY_FLOAT16_APPLE 0x881d
1934#define GL_LUMINANCE_FLOAT16_APPLE 0x881e
1935#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881f
1936#endif
1937
1938/* GL_APPLE_flush_buffer_range */
1939#ifndef GL_APPLE_flush_buffer_range
1940#define GL_APPLE_flush_buffer_range 1
1941#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12
1942#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13
1943typedef void (WINE_GLAPI *PGLFNBUFFERPARAMETERIAPPLE)(GLenum target, GLenum pname, GLint param);
1944typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size);
1945#endif
1946
1947/* GL_APPLE_flush_render */
1948typedef void (WINE_GLAPI *PGLFNFLUSHRENDERAPPLEPROC)(void);
1949typedef void (WINE_GLAPI *PGLFNFINISHRENDERAPPLEPROC)(void);
1950
1951/* GL_APPLE_ycbcr_422 */
1952#ifndef GL_APPLE_ycbcr_422
1953#define GL_APPLE_ycbcr_422 1
1954#define GL_YCBCR_422_APPLE 0x85b9
1955#define UNSIGNED_SHORT_8_8_APPLE 0x85ba
1956#define UNSIGNED_SHORT_8_8_REV_APPLE 0x85bb
1957#endif
1958
1959/* GL_ARB_color_buffer_float */
1960#ifndef GL_ARB_color_buffer_float
1961#define GL_ARB_color_buffer_float 1
1962#define GL_RGBA_FLOAT_MODE_ARB 0x8820
1963#define GL_CLAMP_VERTEX_COLOR_ARB 0x891a
1964#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891b
1965#define GL_CLAMP_READ_COLOR_ARB 0x891c
1966#define GL_FIXED_ONLY_ARB 0x891d
1967#endif
1968typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);
1969
1970/* GL_ARB_depth_buffer_float */
1971#ifndef GL_ARB_depth_buffer_float
1972#define GL_ARB_depth_buffer_float 1
1973#define GL_DEPTH_COMPONENT32F 0x8cac
1974#define GL_DEPTH32F_STENCIL8 0x8cad
1975#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad
1976#endif
1977
1978/* GL_ARB_depth_clamp */
1979#ifndef GL_ARB_depth_clamp
1980#define GL_ARB_depth_clamp 1
1981#define GL_DEPTH_CLAMP 0x864f
1982#endif
1983
1984/* GL_ARB_depth_texture */
1985#ifndef GL_ARB_depth_texture
1986#define GL_ARB_depth_texture 1
1987#define GL_DEPTH_COMPONENT16_ARB 0x81a5
1988#define GL_DEPTH_COMPONENT24_ARB 0x81a6
1989#define GL_DEPTH_COMPONENT32_ARB 0x81a7
1990#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884a
1991#define GL_DEPTH_TEXTURE_MODE_ARB 0x884b
1992#endif
1993
1994/* GL_ARB_draw_buffers */
1995#ifndef GL_ARB_draw_buffers
1996#define GL_ARB_draw_buffers 1
1997#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1998#define GL_DRAW_BUFFER0_ARB 0x8825
1999#define GL_DRAW_BUFFER1_ARB 0x8826
2000#define GL_DRAW_BUFFER2_ARB 0x8827
2001#define GL_DRAW_BUFFER3_ARB 0x8828
2002#define GL_DRAW_BUFFER4_ARB 0x8829
2003#define GL_DRAW_BUFFER5_ARB 0x882a
2004#define GL_DRAW_BUFFER6_ARB 0x882b
2005#define GL_DRAW_BUFFER7_ARB 0x882c
2006#define GL_DRAW_BUFFER8_ARB 0x882d
2007#define GL_DRAW_BUFFER9_ARB 0x882e
2008#define GL_DRAW_BUFFER10_ARB 0x882f
2009#define GL_DRAW_BUFFER11_ARB 0x8830
2010#define GL_DRAW_BUFFER12_ARB 0x8831
2011#define GL_DRAW_BUFFER13_ARB 0x8832
2012#define GL_DRAW_BUFFER14_ARB 0x8833
2013#define GL_DRAW_BUFFER15_ARB 0x8834
2014#endif
2015typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);
2016
2017/* GL_ARB_fragment_program */
2018#ifndef GL_ARB_fragment_program
2019#define GL_ARB_fragment_program 1
2020#define GL_FRAGMENT_PROGRAM_ARB 0x8804
2021#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
2022#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
2023#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
2024#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2025#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2026#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880a
2027#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880b
2028#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880c
2029#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880d
2030#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880e
2031#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880f
2032#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2033#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
2034#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
2035/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
2036#endif
2037
2038/* GL_ARB_fragment_shader */
2039#ifndef GL_ARB_fragment_shader
2040#define GL_ARB_fragment_shader 1
2041#define GL_FRAGMENT_SHADER_ARB 0x8b30
2042#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8b49
2043#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8b8b
2044#endif
2045
2046/* GL_ARB_framebuffer_object */
2047#ifndef GL_ARB_framebuffer_object
2048#define GL_ARB_framebuffer_object 1
2049#define GL_FRAMEBUFFER 0x8d40
2050#define GL_READ_FRAMEBUFFER 0x8ca8
2051#define GL_DRAW_FRAMEBUFFER 0x8ca9
2052#define GL_RENDERBUFFER 0x8d41
2053#define GL_STENCIL_INDEX1 0x8d46
2054#define GL_STENCIL_INDEX4 0x8d47
2055#define GL_STENCIL_INDEX8 0x8d48
2056#define GL_STENCIL_INDEX16 0x8d49
2057#define GL_RENDERBUFFER_WIDTH 0x8d42
2058#define GL_RENDERBUFFER_HEIGHT 0x8d43
2059#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44
2060#define GL_RENDERBUFFER_RED_SIZE 0x8d50
2061#define GL_RENDERBUFFER_GREEN_SIZE 0x8d51
2062#define GL_RENDERBUFFER_BLUE_SIZE 0x8d52
2063#define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53
2064#define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54
2065#define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55
2066#define GL_RENDERBUFFER_SAMPLES 0x8cab
2067#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0
2068#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1
2069#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2
2070#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3
2071#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
2072#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
2073#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
2074#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
2075#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
2076#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
2077#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
2078#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
2079#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
2080#define GL_SRGB 0x8c40
2081#define GL_UNSIGNED_NORMALIZED 0x8c17
2082#define GL_FRAMEBUFFER_DEFAULT 0x8218
2083#define GL_INDEX 0x8222
2084#define GL_COLOR_ATTACHMENT0 0x8ce0
2085#define GL_COLOR_ATTACHMENT1 0x8ce1
2086#define GL_COLOR_ATTACHMENT2 0x8ce2
2087#define GL_COLOR_ATTACHMENT3 0x8ce3
2088#define GL_COLOR_ATTACHMENT4 0x8ce4
2089#define GL_COLOR_ATTACHMENT5 0x8ce5
2090#define GL_COLOR_ATTACHMENT6 0x8ce6
2091#define GL_COLOR_ATTACHMENT7 0x8ce7
2092#define GL_COLOR_ATTACHMENT8 0x8ce8
2093#define GL_COLOR_ATTACHMENT9 0x8ce9
2094#define GL_COLOR_ATTACHMENT10 0x8cea
2095#define GL_COLOR_ATTACHMENT11 0x8ceb
2096#define GL_COLOR_ATTACHMENT12 0x8cec
2097#define GL_COLOR_ATTACHMENT13 0x8ced
2098#define GL_COLOR_ATTACHMENT14 0x8cee
2099#define GL_COLOR_ATTACHMENT15 0x8cef
2100#define GL_DEPTH_ATTACHMENT 0x8d00
2101#define GL_STENCIL_ATTACHMENT 0x8d20
2102#define GL_DEPTH_STENCIL_ATTACHMENT 0x821a
2103#define GL_MAX_SAMPLES 0x8d57
2104#define GL_FRAMEBUFFER_COMPLETE 0x8cd5
2105#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6
2106#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7
2107#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb
2108#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc
2109#define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd
2110#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56
2111#define GL_FRAMEBUFFER_UNDEFINED 0x8219
2112#define GL_FRAMEBUFFER_BINDING 0x8ca6
2113#define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6
2114#define GL_READ_FRAMEBUFFER_BINDING 0x8caa
2115#define GL_RENDERBUFFER_BINDING 0x8ca7
2116#define GL_MAX_COLOR_ATTACHMENTS 0x8cdf
2117#define GL_MAX_RENDERBUFFER_SIZE 0x84e8
2118#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
2119#define GL_DEPTH_STENCIL 0x84f9
2120#define GL_UNSIGNED_INT_24_8 0x84fa
2121#define GL_DEPTH24_STENCIL8 0x88f0
2122#define GL_TEXTURE_STENCIL_SIZE 0x88f1
2123#endif
2124typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
2125typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
2126typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
2127typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
2128typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat,
2129 GLsizei width, GLsizei height);
2130typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples,
2131 GLenum internalformat, GLsizei width, GLsizei height);
2132typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
2133typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
2134typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
2135typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
2136typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
2137typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
2138typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment,
2139 GLenum textarget, GLuint texture, GLint level);
2140typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment,
2141 GLenum textarget, GLuint texture, GLint level);
2142typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment,
2143 GLenum textarget, GLuint texture, GLint level, GLint layer);
2144typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment,
2145 GLuint texture, GLint level, GLint layer);
2146typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment,
2147 GLenum renderbuffertarget, GLuint renderbuffer);
2148typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment,
2149 GLenum pname, GLint *params);
2150typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2151 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2152typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPPROC)(GLenum target);
2153
2154/* GL_ARB_geometry_shader4 */
2155#ifndef GL_ARB_geometry_shader4
2156#define GL_ARB_geometry_shader4 1
2157#define GL_GEOMETRY_SHADER_ARB 0x8dd9
2158#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda
2159#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb
2160#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc
2161#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29
2162#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd
2163#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde
2164#define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b
2165#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf
2166#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0
2167#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1
2168#define GL_LINES_ADJACENCY_ARB 0x000a
2169#define GL_LINE_STRIP_ADJACENCY_ARB 0x000b
2170#define GL_TRIANGLES_ADJACENCY_ARB 0x000c
2171#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d
2172#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8
2173#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9
2174#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7
2175#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
2176#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
2177#endif
2178typedef void (WINE_GLAPI *PGLFNPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
2179typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment,
2180 GLuint texture, GLint level);
2181typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment,
2182 GLuint texture, GLint level, GLint layer);
2183typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment,
2184 GLuint texture, GLint level, GLenum face);
2185
2186/* GL_ARB_half_float_pixel */
2187#ifndef GL_ARB_half_float_pixel
2188#define GL_ARB_half_float_pixel 1
2189#define GL_HALF_FLOAT_ARB 0x140b
2190#endif
2191
2192/* GL_ARB_half_float_vertex */
2193#ifndef GL_ARB_half_float_vertex
2194#define GL_ARB_half_float_vertex 1
2195/* No _ARB, see extension spec */
2196#define GL_HALF_FLOAT 0x140b
2197#endif
2198
2199/* GL_ARB_imaging */
2200#ifndef GL_ARB_imaging
2201#define GL_ARB_imaging 1
2202#define GL_CONSTANT_COLOR 0x8001
2203#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
2204#define GL_CONSTANT_ALPHA 0x8003
2205#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
2206#define GL_BLEND_COLOR 0x8005
2207#define GL_FUNC_ADD 0x8006
2208#define GL_MIN 0x8007
2209#define GL_MAX 0x8008
2210#define GL_BLEND_EQUATION 0x8009
2211#define GL_FUNC_SUBTRACT 0x800a
2212#define GL_FUNC_REVERSE_SUBTRACT 0x800b
2213#define GL_CONVOLUTION_1D 0x8010
2214#define GL_CONVOLUTION_2D 0x8011
2215#define GL_SEPARABLE_2D 0x8012
2216#define GL_CONVOLUTION_BORDER_MODE 0x8013
2217#define GL_CONVOLUTION_FILTER_SCALE 0x8014
2218#define GL_CONVOLUTION_FILTER_BIAS 0x8015
2219#define GL_REDUCE 0x8016
2220#define GL_CONVOLUTION_FORMAT 0x8017
2221#define GL_CONVOLUTION_WIDTH 0x8018
2222#define GL_CONVOLUTION_HEIGHT 0x8019
2223#define GL_MAX_CONVOLUTION_WIDTH 0x801a
2224#define GL_MAX_CONVOLUTION_HEIGHT 0x801b
2225#define GL_POST_CONVOLUTION_RED_SCALE 0x801d
2226#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801f
2227#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801e
2228#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801f
2229#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
2230#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
2231#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
2232#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
2233#define GL_HISTOGRAM 0x8024
2234#define GL_PROXY_HISTOGRAM 0x8025
2235#define GL_HISTOGRAM_WIDTH 0x8026
2236#define GL_HISTOGRAM_FORMAT 0x8027
2237#define GL_HISTOGRAM_RED_SIZE 0x8028
2238#define GL_HISTOGRAM_GREEN_SIZE 0x8029
2239#define GL_HISTOGRAM_BLUE_SIZE 0x802a
2240#define GL_HISTOGRAM_ALPHA_SIZE 0x802b
2241#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802c
2242#define GL_HISTOGRAM_SINK 0x802d
2243#define GL_MINMAX 0x802e
2244#define GL_MINMAX_FORMAT 0x802f
2245#define GL_MINMAX_SINK 0x8030
2246#define GL_TABLE_TOO_LARGE 0x8031
2247#define GL_COLOR_MATRIX 0x80b1
2248#define GL_COLOR_MATRIX_STACK_DEPTH 0x80b2
2249#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80b3
2250#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80b4
2251#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80b5
2252#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80b6
2253#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80b7
2254#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80b8
2255#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80b9
2256#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80ba
2257#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80bb
2258#define GL_COLOR_TABLE 0x80d0
2259#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80d1
2260#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80d2
2261#define GL_PROXY_COLOR_TABLE 0x80d3
2262#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80d4
2263#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80d5
2264#define GL_COLOR_TABLE_SCALE 0x80d6
2265#define GL_COLOR_TABLE_BIAS 0x80d7
2266#define GL_COLOR_TABLE_FORMAT 0x80d8
2267#define GL_COLOR_TABLE_WIDTH 0x80d9
2268#define GL_COLOR_TABLE_RED_SIZE 0x80da
2269#define GL_COLOR_TABLE_GREEN_SIZE 0x80db
2270#define GL_COLOR_TABLE_BLUE_SIZE 0x80dc
2271#define GL_COLOR_TABLE_ALPHA_SIZE 0x80dd
2272#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80de
2273#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80df
2274#define GL_CONSTANT_BORDER 0x8151
2275#define GL_REPLICATE_BORDER 0x8153
2276#define GL_CONVOLUTION_BORDER_COLOR 0x8154
2277#endif
2278typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
2279typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC)(GLenum mode);
2280
2281/* GL_ARB_map_buffer_range */
2282#ifndef GL_ARB_map_buffer_range
2283#define GL_ARB_map_buffer_range 1
2284#define GL_MAP_READ_BIT 0x0001
2285#define GL_MAP_WRITE_BIT 0x0002
2286#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
2287#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
2288#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
2289#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
2290#endif
2291typedef GLvoid *(WINE_GLAPI *PGLFNMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
2292typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
2293
2294/* GL_ARB_multisample */
2295#ifndef GL_ARB_multisample
2296#define GL_ARB_multisample 1
2297#define GL_MULTISAMPLE_ARB 0x809d
2298#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809e
2299#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809f
2300#define GL_SAMPLE_COVERAGE_ARB 0x80a0
2301#define GL_SAMPLE_BUFFERS_ARB 0x80a8
2302#define GL_SAMPLES_ARB 0x80a9
2303#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80aa
2304#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80ab
2305#define GL_MULTISAMPLE_BIT_ARB 0x20000000
2306#endif
2307typedef void (WINE_GLAPI *WINED3D_PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert);
2308
2309/* GL_ARB_multitexture */
2310#ifndef GL_ARB_multitexture
2311#define GL_ARB_multitexture 1
2312#define GL_TEXTURE0_ARB 0x84c0
2313#define GL_TEXTURE1_ARB 0x84c1
2314#define GL_TEXTURE2_ARB 0x84c2
2315#define GL_TEXTURE3_ARB 0x84c3
2316#define GL_TEXTURE4_ARB 0x84c4
2317#define GL_TEXTURE5_ARB 0x84c5
2318#define GL_TEXTURE6_ARB 0x84c6
2319#define GL_TEXTURE7_ARB 0x84c7
2320#define GL_TEXTURE8_ARB 0x84c8
2321#define GL_TEXTURE9_ARB 0x84c9
2322#define GL_TEXTURE10_ARB 0x84ca
2323#define GL_TEXTURE11_ARB 0x84cb
2324#define GL_TEXTURE12_ARB 0x84cc
2325#define GL_TEXTURE13_ARB 0x84cd
2326#define GL_TEXTURE14_ARB 0x84ce
2327#define GL_TEXTURE15_ARB 0x84cf
2328#define GL_TEXTURE16_ARB 0x84d0
2329#define GL_TEXTURE17_ARB 0x84d1
2330#define GL_TEXTURE18_ARB 0x84d2
2331#define GL_TEXTURE19_ARB 0x84d3
2332#define GL_TEXTURE20_ARB 0x84d4
2333#define GL_TEXTURE21_ARB 0x84d5
2334#define GL_TEXTURE22_ARB 0x84d6
2335#define GL_TEXTURE23_ARB 0x84d7
2336#define GL_TEXTURE24_ARB 0x84d8
2337#define GL_TEXTURE25_ARB 0x84d9
2338#define GL_TEXTURE26_ARB 0x84da
2339#define GL_TEXTURE27_ARB 0x84db
2340#define GL_TEXTURE28_ARB 0x84dc
2341#define GL_TEXTURE29_ARB 0x84dd
2342#define GL_TEXTURE30_ARB 0x84de
2343#define GL_TEXTURE31_ARB 0x84df
2344#define GL_ACTIVE_TEXTURE_ARB 0x84e0
2345#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84e1
2346#define GL_MAX_TEXTURE_UNITS_ARB 0x84e2
2347#endif
2348typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
2349typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
2350typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
2351typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);
2352typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
2353typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);
2354typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
2355typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);
2356typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC)(GLenum target,
2357 GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2358typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);
2359typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);
2360typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);
2361
2362/* GL_ARB_occlusion_query */
2363#ifndef GL_ARB_occlusion_query
2364#define GL_ARB_occlusion_query 1
2365#define GL_SAMPLES_PASSED_ARB 0x8914
2366#define GL_QUERY_COUNTER_BITS_ARB 0x8864
2367#define GL_CURRENT_QUERY_ARB 0x8865
2368#define GL_QUERY_RESULT_ARB 0x8866
2369#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
2370#endif
2371typedef void (WINE_GLAPI *PGLFNGENQUERIESARBPROC)(GLsizei n, GLuint *queries);
2372typedef void (WINE_GLAPI *PGLFNDELETEQUERIESARBPROC)(GLsizei n, const GLuint *queries);
2373typedef GLboolean (WINE_GLAPI *PGLFNISQUERYARBPROC)(GLuint query);
2374typedef void (WINE_GLAPI *PGLFNBEGINQUERYARBPROC)(GLenum target, GLuint query);
2375typedef void (WINE_GLAPI *PGLFNENDQUERYARBPROC)(GLenum target);
2376typedef void (WINE_GLAPI *PGLFNGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);
2377typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTIVARBPROC)(GLuint query, GLenum pname, GLint *params);
2378typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTUIVARBPROC)(GLuint query, GLenum pname, GLuint *params);
2379
2380/* GL_ARB_pixel_buffer_object */
2381#ifndef GL_ARB_pixel_buffer_object
2382#define GL_ARB_pixel_buffer_object 1
2383#define GL_PIXEL_PACK_BUFFER_ARB 0x88eb
2384#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88ec
2385#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ed
2386#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88ef
2387#endif
2388
2389/* GL_ARB_point_parameters */
2390#ifndef GL_ARB_point_parameters
2391#define GL_ARB_point_parameters 1
2392#define GL_POINT_SIZE_MIN_ARB 0x8126
2393#define GL_POINT_SIZE_MAX_ARB 0x8127
2394#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
2395#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
2396#endif
2397typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);
2398typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);
2399
2400/* GL_ARB_point_sprite */
2401#ifndef GL_ARB_point_sprite
2402#define GL_ARB_point_sprite 1
2403#define GL_POINT_SPRITE_ARB 0x8861
2404#define GL_COORD_REPLACE_ARB 0x8862
2405#endif
2406
2407/* GL_ARB_provoking_vertex */
2408#ifndef GL_ARB_provoking_vertex
2409#define GL_ARB_provoking_vertex 1
2410#define GL_FIRST_VERTEX_CONVENTION 0x8e4d
2411#define GL_LAST_VERTEX_CONVENTION 0x8e4e
2412#define GL_PROVOKING_VERTEX 0x8e4f
2413#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c
2414#endif
2415typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXPROC)(GLenum mode);
2416
2417/* GL_ARB_shader_objects */
2418#ifndef GL_ARB_shader_objects
2419#define GL_ARB_shader_objects 1
2420typedef char GLcharARB;
2421#ifdef RT_OS_DARWIN
2422typedef void *GLhandleARB;
2423#else
2424typedef unsigned int GLhandleARB;
2425#endif
2426#define GL_PROGRAM_OBJECT_ARB 0x8b40
2427#define GL_OBJECT_TYPE_ARB 0x8b4e
2428#define GL_OBJECT_SUBTYPE_ARB 0x8b4f
2429#define GL_OBJECT_DELETE_STATUS_ARB 0x8b80
2430#define GL_OBJECT_COMPILE_STATUS_ARB 0x8b81
2431#define GL_OBJECT_LINK_STATUS_ARB 0x8b82
2432#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8b83
2433#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8b84
2434#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8b85
2435#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8b86
2436#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8b87
2437#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8b88
2438#define GL_SHADER_OBJECT_ARB 0x8b48
2439#define GL_FLOAT_VEC2_ARB 0x8b50
2440#define GL_FLOAT_VEC3_ARB 0x8b51
2441#define GL_FLOAT_VEC4_ARB 0x8b52
2442#define GL_INT_VEC2_ARB 0x8b53
2443#define GL_INT_VEC3_ARB 0x8b54
2444#define GL_INT_VEC4_ARB 0x8b55
2445#define GL_BOOL_ARB 0x8b56
2446#define GL_BOOL_VEC2_ARB 0x8b57
2447#define GL_BOOL_VEC3_ARB 0x8b58
2448#define GL_BOOL_VEC4_ARB 0x8b59
2449#define GL_FLOAT_MAT2_ARB 0x8b5a
2450#define GL_FLOAT_MAT3_ARB 0x8b5b
2451#define GL_FLOAT_MAT4_ARB 0x8b5c
2452#define GL_SAMPLER_1D_ARB 0x8b5d
2453#define GL_SAMPLER_2D_ARB 0x8b5e
2454#define GL_SAMPLER_3D_ARB 0x8b5f
2455#define GL_SAMPLER_CUBE_ARB 0x8b60
2456#define GL_SAMPLER_1D_SHADOW_ARB 0x8b61
2457#define GL_SAMPLER_2D_SHADOW_ARB 0x8b62
2458#define GL_SAMPLER_2D_RECT_ARB 0x8b63
2459#define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8b64
2460#endif
2461
2462/* GL_ARB_shading_language_100 */
2463#ifndef GL_ARB_shading_language_100
2464#define GL_ARB_shading_language_100 1
2465#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c
2466#endif
2467
2468/* GL_ARB_sync */
2469#ifndef GL_ARB_sync
2470#define GL_ARB_sync 1
2471#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
2472#define GL_OBJECT_TYPE 0x9112
2473#define GL_SYNC_CONDITION 0x9113
2474#define GL_SYNC_STATUS 0x9114
2475#define GL_SYNC_FLAGS 0x9115
2476#define GL_SYNC_FENCE 0x9116
2477#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
2478#define GL_UNSIGNALED 0x9118
2479#define GL_SIGNALED 0x9119
2480#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
2481#define GL_TIMEOUT_IGNORED 0xffffffffffffffffULL
2482#define GL_ALREADY_SIGNALED 0x911a
2483#define GL_TIMEOUT_EXPIRED 0x911b
2484#define GL_CONDITION_SATISFIED 0x911c
2485#define GL_WAIT_FAILED 0x911d
2486#endif
2487typedef GLsync (WINE_GLAPI *PGLFNFENCESYNCPROC)(GLenum condition, GLbitfield flags);
2488typedef GLboolean (WINE_GLAPI *PGLFNISSYNCPROC)(GLsync sync);
2489typedef GLvoid (WINE_GLAPI *PGLFNDELETESYNCPROC)(GLsync sync);
2490typedef GLenum (WINE_GLAPI *PGLFNCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
2491typedef GLvoid (WINE_GLAPI *PGLFNWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
2492typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGER64VPROC)(GLenum pname, GLint64 *params);
2493typedef GLvoid (WINE_GLAPI *PGLFNGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufsize,
2494 GLsizei *length, GLint *values);
2495
2496/* GL_ARB_texture_border_clamp */
2497#ifndef GL_ARB_texture_border_clamp
2498#define GL_ARB_texture_border_clamp 1
2499#define GL_CLAMP_TO_BORDER_ARB 0x812d
2500#endif
2501
2502/* GL_ARB_texture_cube_map */
2503#ifndef GL_ARB_texture_cube_map
2504#define GL_ARB_texture_cube_map 1
2505#define GL_NORMAL_MAP_ARB 0x8511
2506#define GL_REFLECTION_MAP_ARB 0x8512
2507#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
2508#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
2509#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
2510#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
2511#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
2512#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
2513#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
2514#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851a
2515#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851b
2516#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851c
2517#endif
2518
2519/* GL_ARB_texture_env_dot3 */
2520#ifndef GL_ARB_texture_env_dot3
2521#define GL_ARB_texture_env_dot3 1
2522#define GL_DOT3_RGB_ARB 0x86ae
2523#define GL_DOT3_RGBA_ARB 0x86af
2524#endif
2525
2526/* GL_ARB_texture_float */
2527#ifndef GL_ARB_texture_float
2528#define GL_ARB_texture_float 1
2529#define GL_RGBA32F_ARB 0x8814
2530#define GL_RGB32F_ARB 0x8815
2531#define GL_RGBA16F_ARB 0x881a
2532#define GL_RGB16F_ARB 0x881b
2533#endif
2534
2535/* GL_ARB_texture_mirrored_repeat */
2536#ifndef GL_ARB_texture_mirrored_repeat
2537#define GL_ARB_texture_mirrored_repeat 1
2538#define GL_MIRRORED_REPEAT_ARB 0x8370
2539#endif
2540
2541/* GL_ARB_texture_rectangle */
2542#ifndef GL_ARB_texture_rectangle
2543#define GL_ARB_texture_rectangle 1
2544#define GL_TEXTURE_RECTANGLE_ARB 0x84f5
2545#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84f6
2546#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84f7
2547#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84f8
2548#define GL_SAMPLER_2D_RECT_ARB 0x8b63
2549#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8b64
2550#endif
2551
2552/* GL_ARB_texture_rg */
2553#ifndef GL_ARB_texture_rg
2554#define GL_ARB_texture_rg 1
2555#define GL_RG 0x8227
2556#define GL_RG_INTEGER 0x8228
2557#define GL_R8 0x8229
2558#define GL_R16 0x822a
2559#define GL_RG8 0x822b
2560#define GL_RG16 0x822c
2561#define GL_R16F 0x822d
2562#define GL_R32F 0x822e
2563#define GL_RG16F 0x822f
2564#define GL_RG32F 0x8230
2565#define GL_R8I 0x8231
2566#define GL_R8UI 0x8232
2567#define GL_R16I 0x8233
2568#define GL_R16UI 0x8234
2569#define GL_R32I 0x8235
2570#define GL_R32UI 0x8236
2571#define GL_RG8I 0x8237
2572#define GL_RG8UI 0x8238
2573#define GL_RG16I 0x8239
2574#define GL_RG16UI 0x823a
2575#define GL_RG32I 0x823b
2576#define GL_RG32UI 0x823c
2577#endif
2578
2579/* GL_ARB_vertex_blend */
2580#ifndef GL_ARB_vertex_blend
2581#define GL_ARB_vertex_blend 1
2582#define GL_MAX_VERTEX_UNITS_ARB 0x86a4
2583#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86a5
2584#define GL_WEIGHT_SUM_UNITY_ARB 0x86a6
2585#define GL_VERTEX_BLEND_ARB 0x86a7
2586#define GL_CURRENT_WEIGHT_ARB 0x86a8
2587#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86a9
2588#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86aa
2589#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86ab
2590#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86ac
2591#define GL_WEIGHT_ARRAY_ARB 0x86ad
2592#define GL_MODELVIEW0_ARB 0x1700
2593#define GL_MODELVIEW1_ARB 0x850a
2594#define GL_MODELVIEW2_ARB 0x8722
2595#define GL_MODELVIEW3_ARB 0x8723
2596#define GL_MODELVIEW4_ARB 0x8724
2597#define GL_MODELVIEW5_ARB 0x8725
2598#define GL_MODELVIEW6_ARB 0x8726
2599#define GL_MODELVIEW7_ARB 0x8727
2600#define GL_MODELVIEW8_ARB 0x8728
2601#define GL_MODELVIEW9_ARB 0x8729
2602#define GL_MODELVIEW10_ARB 0x872a
2603#define GL_MODELVIEW11_ARB 0x872b
2604#define GL_MODELVIEW12_ARB 0x872c
2605#define GL_MODELVIEW13_ARB 0x872d
2606#define GL_MODELVIEW14_ARB 0x872e
2607#define GL_MODELVIEW15_ARB 0x872f
2608#define GL_MODELVIEW16_ARB 0x8730
2609#define GL_MODELVIEW17_ARB 0x8731
2610#define GL_MODELVIEW18_ARB 0x8732
2611#define GL_MODELVIEW19_ARB 0x8733
2612#define GL_MODELVIEW20_ARB 0x8734
2613#define GL_MODELVIEW21_ARB 0x8735
2614#define GL_MODELVIEW22_ARB 0x8736
2615#define GL_MODELVIEW23_ARB 0x8737
2616#define GL_MODELVIEW24_ARB 0x8738
2617#define GL_MODELVIEW25_ARB 0x8739
2618#define GL_MODELVIEW26_ARB 0x873a
2619#define GL_MODELVIEW27_ARB 0x873b
2620#define GL_MODELVIEW28_ARB 0x873c
2621#define GL_MODELVIEW29_ARB 0x873d
2622#define GL_MODELVIEW30_ARB 0x873e
2623#define GL_MODELVIEW31_ARB 0x873f
2624#endif
2625typedef void (WINE_GLAPI *PGLFNGLWEIGHTPOINTERARB)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
2626typedef void (WINE_GLAPI *PGLFNGLWEIGHTBV)(GLint size, const GLbyte *weights);
2627typedef void (WINE_GLAPI *PGLFNGLWEIGHTSV)(GLint size, const GLshort *weights);
2628typedef void (WINE_GLAPI *PGLFNGLWEIGHTIV)(GLint size, const GLint *weights);
2629typedef void (WINE_GLAPI *PGLFNGLWEIGHTFV)(GLint size, const GLfloat *weights);
2630typedef void (WINE_GLAPI *PGLFNGLWEIGHTDV)(GLint size, const GLdouble *weights);
2631typedef void (WINE_GLAPI *PGLFNGLWEIGHTUBV)(GLint size, const GLubyte *weights);
2632typedef void (WINE_GLAPI *PGLFNGLWEIGHTUSV)(GLint size, const GLushort *weights);
2633typedef void (WINE_GLAPI *PGLFNGLWEIGHTUIV)(GLint size, const GLuint *weights);
2634typedef void (WINE_GLAPI *PGLFNGLVERTEXBLENDARB)(GLint count);
2635
2636/* GL_ARB_vertex_buffer_object */
2637#ifndef GL_ARB_vertex_buffer_object
2638#define GL_ARB_vertex_buffer_object 1
2639#define GL_BUFFER_SIZE_ARB 0x8764
2640#define GL_BUFFER_USAGE_ARB 0x8765
2641#define GL_ARRAY_BUFFER_ARB 0x8892
2642#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
2643#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
2644#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
2645#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
2646#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
2647#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
2648#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
2649#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889a
2650#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889b
2651#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889c
2652#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889d
2653#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889e
2654#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889f
2655#define GL_READ_ONLY_ARB 0x88b8
2656#define GL_WRITE_ONLY_ARB 0x88b9
2657#define GL_READ_WRITE_ARB 0x88ba
2658#define GL_BUFFER_ACCESS_ARB 0x88bb
2659#define GL_BUFFER_MAPPED_ARB 0x88bc
2660#define GL_BUFFER_MAP_POINTER_ARB 0x88bd
2661#define GL_STREAM_DRAW_ARB 0x88e0
2662#define GL_STREAM_READ_ARB 0x88e1
2663#define GL_STREAM_COPY_ARB 0x88e2
2664#define GL_STATIC_DRAW_ARB 0x88e4
2665#define GL_STATIC_READ_ARB 0x88e5
2666#define GL_STATIC_COPY_ARB 0x88e6
2667#define GL_DYNAMIC_DRAW_ARB 0x88e8
2668#define GL_DYNAMIC_READ_ARB 0x88e9
2669#define GL_DYNAMIC_COPY_ARB 0x88ea
2670#endif
2671typedef void (WINE_GLAPI *PGLFNBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
2672typedef void (WINE_GLAPI *PGLFNDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);
2673typedef void (WINE_GLAPI *PGLFNGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);
2674typedef GLboolean (WINE_GLAPI *PGLFNISBUFFERARBPROC)(GLuint buffer);
2675typedef void (WINE_GLAPI *PGLFNBUFFERDATAARBPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
2676typedef void (WINE_GLAPI *PGLFNBUFFERSUBDATAARBPROC)(GLenum target,
2677 GLintptr offset, GLsizeiptr size, const GLvoid *data);
2678typedef void (WINE_GLAPI *PGLFNGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
2679typedef GLvoid* (WINE_GLAPI *PGLFNMAPBUFFERARBPROC)(GLenum target, GLenum access);
2680typedef GLboolean (WINE_GLAPI *PGLFNUNMAPBUFFERARBPROC)(GLenum target);
2681typedef void (WINE_GLAPI *PGLFNGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);
2682typedef void (WINE_GLAPI *PGLFNGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid* *params);
2683
2684/* GL_ARB_vertex_program */
2685#ifndef GL_ARB_vertex_program
2686#define GL_ARB_vertex_program 1
2687#define GL_VERTEX_PROGRAM_ARB 0x8620
2688#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
2689#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
2690#define GL_COLOR_SUM_ARB 0x8458
2691#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
2692#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
2693#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
2694#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
2695#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
2696#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886a
2697#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
2698#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
2699#define GL_PROGRAM_LENGTH_ARB 0x8627
2700#define GL_PROGRAM_FORMAT_ARB 0x8876
2701#define GL_PROGRAM_BINDING_ARB 0x8677
2702#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88a0
2703#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88a1
2704#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a2
2705#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a3
2706#define GL_PROGRAM_TEMPORARIES_ARB 0x88a4
2707#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88a5
2708#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a6
2709#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a7
2710#define GL_PROGRAM_PARAMETERS_ARB 0x88a8
2711#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88a9
2712#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88aa
2713#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88ab
2714#define GL_PROGRAM_ATTRIBS_ARB 0x88ac
2715#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88ad
2716#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88ae
2717#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88af
2718#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b0
2719#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b1
2720#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b2
2721#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b3
2722#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88b4
2723#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88b5
2724#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88b6
2725#define GL_PROGRAM_STRING_ARB 0x8628
2726#define GL_PROGRAM_ERROR_POSITION_ARB 0x864b
2727#define GL_CURRENT_MATRIX_ARB 0x8641
2728#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88b7
2729#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2730#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
2731#define GL_MAX_PROGRAM_MATRICES_ARB 0x862f
2732#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862e
2733#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
2734#define GL_MATRIX0_ARB 0x88c0
2735#define GL_MATRIX1_ARB 0x88c1
2736#define GL_MATRIX2_ARB 0x88c2
2737#define GL_MATRIX3_ARB 0x88c3
2738#define GL_MATRIX4_ARB 0x88c4
2739#define GL_MATRIX5_ARB 0x88c5
2740#define GL_MATRIX6_ARB 0x88c6
2741#define GL_MATRIX7_ARB 0x88c7
2742#define GL_MATRIX8_ARB 0x88c8
2743#define GL_MATRIX9_ARB 0x88c9
2744#define GL_MATRIX10_ARB 0x88ca
2745#define GL_MATRIX11_ARB 0x88cb
2746#define GL_MATRIX12_ARB 0x88cc
2747#define GL_MATRIX13_ARB 0x88cd
2748#define GL_MATRIX14_ARB 0x88ce
2749#define GL_MATRIX15_ARB 0x88cf
2750#define GL_MATRIX16_ARB 0x88d0
2751#define GL_MATRIX17_ARB 0x88d1
2752#define GL_MATRIX18_ARB 0x88d2
2753#define GL_MATRIX19_ARB 0x88d3
2754#define GL_MATRIX20_ARB 0x88d4
2755#define GL_MATRIX21_ARB 0x88d5
2756#define GL_MATRIX22_ARB 0x88d6
2757#define GL_MATRIX23_ARB 0x88d7
2758#define GL_MATRIX24_ARB 0x88d8
2759#define GL_MATRIX25_ARB 0x88d9
2760#define GL_MATRIX26_ARB 0x88da
2761#define GL_MATRIX27_ARB 0x88db
2762#define GL_MATRIX28_ARB 0x88dc
2763#define GL_MATRIX29_ARB 0x88dd
2764#define GL_MATRIX30_ARB 0x88de
2765#define GL_MATRIX31_ARB 0x88df
2766#endif
2767typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
2768typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);
2769typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
2770typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);
2771typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
2772typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);
2773typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
2774typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);
2775typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
2776typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);
2777typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
2778typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);
2779typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
2780typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);
2781typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
2782typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);
2783typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
2784typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);
2785typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);
2786typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);
2787typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);
2788typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
2789typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);
2790typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);
2791typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);
2792typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);
2793typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2794typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);
2795typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2796typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);
2797typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);
2798typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
2799typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);
2800typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);
2801typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);
2802typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);
2803typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size,
2804 GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
2805typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
2806typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
2807typedef void (WINE_GLAPI *PGLFNPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
2808typedef void (WINE_GLAPI *PGLFNBINDPROGRAMARBPROC)(GLenum target, GLuint program);
2809typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);
2810typedef void (WINE_GLAPI *PGLFNGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);
2811typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DARBPROC)(GLenum target,
2812 GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2813typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
2814typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FARBPROC)(GLenum target,
2815 GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2816typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
2817typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target,
2818 GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2819typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
2820typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target,
2821 GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2822typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
2823typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
2824typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
2825typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
2826typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
2827typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);
2828typedef void (WINE_GLAPI *PGLFNGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid *string);
2829typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);
2830typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);
2831typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);
2832typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid* *pointer);
2833typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMARBPROC)(GLuint program);
2834
2835/* GL_ARB_vertex_shader */
2836#ifndef GL_ARB_vertex_shader
2837#define GL_ARB_vertex_shader 1
2838#define GL_VERTEX_SHADER_ARB 0x8b31
2839#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8b4a
2840#define GL_MAX_VARYING_FLOATS_ARB 0x8b4b
2841#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c
2842#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8b4d
2843#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8b89
2844#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8b8a
2845#endif
2846typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);
2847typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);
2848typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
2849typedef void (WINE_GLAPI *WINED3D_PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index,
2850 GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
2851typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
2852typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
2853typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
2854typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
2855typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
2856typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
2857typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
2858typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FARBPROC)(GLint location,
2859 GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
2860typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);
2861typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);
2862typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);
2863typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);
2864typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
2865typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
2866typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
2867typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
2868typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location,
2869 GLsizei count, GLboolean transpose, const GLfloat *value);
2870typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location,
2871 GLsizei count, GLboolean transpose, const GLfloat *value);
2872typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location,
2873 GLsizei count, GLboolean transpose, const GLfloat *value);
2874typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);
2875typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);
2876typedef void (WINE_GLAPI *WINED3D_PFNGLGETINFOLOGARBPROC)(GLhandleARB obj,
2877 GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
2878typedef void (WINE_GLAPI *WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
2879typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
2880typedef void (WINE_GLAPI *WINED3D_PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj,
2881 GLsizei count, const GLcharARB* *string, const GLint *length);
2882typedef void (WINE_GLAPI *WINED3D_PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
2883typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
2884typedef void (WINE_GLAPI *WINED3D_PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
2885typedef void (WINE_GLAPI *WINED3D_PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
2886typedef void (WINE_GLAPI *WINED3D_PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
2887typedef void (WINE_GLAPI *WINED3D_PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
2888typedef void (WINE_GLAPI *WINED3D_PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
2889typedef void (WINE_GLAPI *WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj,
2890 GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
2891typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLGETHANDLEARBPROC)(GLenum pname);
2892typedef void (WINE_GLAPI *WINED3D_PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj,
2893 GLsizei maxLength, GLsizei *length, GLcharARB *source);
2894typedef void (WINE_GLAPI *WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj,
2895 GLuint index, const GLcharARB *name);
2896typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
2897
2898/* GL_ATI_fragment_shader */
2899#ifndef GL_ATI_fragment_shader
2900#define GL_ATI_fragment_shader 1
2901#define GL_FRAGMENT_SHADER_ATI 0x8920
2902#define GL_REG_0_ATI 0x8921
2903#define GL_REG_1_ATI 0x8922
2904#define GL_REG_2_ATI 0x8923
2905#define GL_REG_3_ATI 0x8924
2906#define GL_REG_4_ATI 0x8925
2907#define GL_REG_5_ATI 0x8926
2908#define GL_CON_0_ATI 0x8941
2909#define GL_CON_1_ATI 0x8942
2910#define GL_CON_2_ATI 0x8943
2911#define GL_CON_3_ATI 0x8944
2912#define GL_CON_4_ATI 0x8945
2913#define GL_CON_5_ATI 0x8946
2914#define GL_CON_6_ATI 0x8947
2915#define GL_CON_7_ATI 0x8948
2916#define GL_MOV_ATI 0x8961
2917#define GL_ADD_ATI 0x8963
2918#define GL_MUL_ATI 0x8964
2919#define GL_SUB_ATI 0x8965
2920#define GL_DOT3_ATI 0x8966
2921#define GL_DOT4_ATI 0x8967
2922#define GL_MAD_ATI 0x8968
2923#define GL_LERP_ATI 0x8969
2924#define GL_CND_ATI 0x896a
2925#define GL_CND0_ATI 0x896b
2926#define GL_DOT2_ADD_ATI 0x896c
2927#define GL_SECONDARY_INTERPOLATOR_ATI 0x896d
2928#define GL_SWIZZLE_STR_ATI 0x8976
2929#define GL_SWIZZLE_STQ_ATI 0x8977
2930#define GL_SWIZZLE_STR_DR_ATI 0x8978
2931#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
2932#define GL_RED_BIT_ATI 0x00000001
2933#define GL_GREEN_BIT_ATI 0x00000002
2934#define GL_BLUE_BIT_ATI 0x00000004
2935#define GL_2X_BIT_ATI 0x00000001
2936#define GL_4X_BIT_ATI 0x00000002
2937#define GL_8X_BIT_ATI 0x00000004
2938#define GL_HALF_BIT_ATI 0x00000008
2939#define GL_QUARTER_BIT_ATI 0x00000010
2940#define GL_EIGHTH_BIT_ATI 0x00000020
2941#define GL_SATURATE_BIT_ATI 0x00000040
2942#define GL_COMP_BIT_ATI 0x00000002
2943#define GL_NEGATE_BIT_ATI 0x00000004
2944#define GL_BIAS_BIT_ATI 0x00000008
2945#endif
2946typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI)(GLuint range);
2947typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI)(GLuint id);
2948typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI)(GLuint id);
2949typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI)(void);
2950typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI)(void);
2951typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI)(GLuint dst, GLuint coord, GLenum swizzle);
2952typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI)(GLuint dst, GLuint interp, GLenum swizzle);
2953typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMask,
2954 GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
2955typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMask,
2956 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
2957 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
2958 GLuint arg2Mod);
2959typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMask,
2960 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
2961 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
2962 GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
2963 GLuint arg3Mod);
2964typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMod,
2965 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
2966typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMod,
2967 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
2968 GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
2969typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMod,
2970 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
2971 GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
2972 GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
2973typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI)(GLuint dst, const GLfloat *value);
2974
2975/* GL_ATI_separate_stencil */
2976#ifndef GL_ATI_separate_stencil
2977#define GL_ATI_separate_stencil 1
2978#define GL_STENCIL_BACK_FUNC_ATI 0x8800
2979#define GL_STENCIL_BACK_FAIL_ATI 0x8801
2980#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
2981#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
2982#endif
2983typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEATIPROC)(GLenum, GLenum, GLenum, GLenum);
2984typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEATIPROC)(GLenum, GLenum, GLint, GLuint);
2985
2986/* GL_ATI_texture_compression_3dc */
2987#ifndef GL_ATI_texture_compression_3dc
2988#define GL_ATI_texture_compression_3dc 1
2989#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
2990#endif
2991
2992/* GL_ATI_texture_env_combine3 */
2993#ifndef GL_ATI_texture_env_combine3
2994#define GL_ATI_texture_env_combine3 1
2995#define GL_MODULATE_ADD_ATI 0x8744
2996#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
2997#define GL_MODULATE_SUBTRACT_ATI 0x8746
2998/* #define ONE */
2999/* #define ZERO */
3000#endif
3001
3002/* GL_ATI_texture_mirror_once */
3003#ifndef GL_ATI_texture_mirror_once
3004#define GL_ATI_texture_mirror_once 1
3005#define GL_MIRROR_CLAMP_ATI 0x8742
3006#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3007#endif
3008
3009/* GL_EXT_blend_equation_separate */
3010typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
3011
3012/* GL_EXT_blend_func_separate */
3013#ifndef GL_EXT_blend_func_separate
3014#define GL_EXT_blend_func_separate 1
3015#define GL_BLEND_DST_RGB_EXT 0x80c8
3016#define GL_BLEND_SRC_RGB_EXT 0x80c9
3017#define GL_BLEND_DST_ALPHA_EXT 0x80ca
3018#define GL_BLEND_SRC_ALPHA_EXT 0x80cb
3019#endif
3020typedef void (WINE_GLAPI *PGLFNBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB,
3021 GLenum sfactorAlpha, GLenum dfactorAlpha);
3022
3023/* GL_EXT_draw_buffers2 */
3024typedef GLvoid (WINE_GLAPI *PGLFNCOLORMASKINDEXEDEXTPROC)(GLuint buffer_idx, GLboolean r, GLboolean g,
3025 GLboolean b, GLboolean a);
3026typedef GLvoid (WINE_GLAPI *PGLFNGETBOOLEANINDEXEDVEXTPROC)(GLenum param, GLuint index, GLboolean *value);
3027typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGERINDEXEDVEXTPROC)(GLenum param, GLuint index, GLint *value);
3028typedef GLvoid (WINE_GLAPI *PGLFNENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
3029typedef GLvoid (WINE_GLAPI *PGLFNDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
3030typedef GLboolean (WINE_GLAPI *PGLFNISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);
3031
3032/* GL_EXT_fog_coord */
3033#ifndef GL_EXT_fog_coord
3034#define GL_EXT_fog_coord 1
3035#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
3036#define GL_FOG_COORDINATE_EXT 0x8451
3037#define GL_FRAGMENT_DEPTH_EXT 0x8452
3038#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
3039#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
3040#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
3041#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
3042#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
3043#endif
3044typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFEXTPROC)(GLfloat coord);
3045typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);
3046typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDEXTPROC)(GLdouble coord);
3047typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);
3048typedef void (WINE_GLAPI *PGLFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, GLvoid *data);
3049
3050/* GL_EXT_framebuffer_blit */
3051#ifndef GL_EXT_framebuffer_blit
3052#define GL_EXT_framebuffer_blit 1
3053#define GL_READ_FRAMEBUFFER_EXT 0x8ca8
3054#define GL_DRAW_FRAMEBUFFER_EXT 0x8ca9
3055#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8ca6
3056#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8caa
3057#endif
3058typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
3059 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
3060
3061/* GL_EXT_framebuffer_multisample */
3062#ifndef GL_EXT_framebuffer_multisample
3063#define GL_EXT_framebuffer_multisample 1
3064#define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab
3065#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56
3066#define GL_MAX_SAMPLES_EXT 0x8d57
3067#endif
3068typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples,
3069 GLenum internalformat, GLsizei width, GLsizei height);
3070
3071/* GL_EXT_framebuffer_object */
3072#ifndef GL_EXT_framebuffer_object
3073#define GL_EXT_framebuffer_object 1
3074#define GL_FRAMEBUFFER_EXT 0x8d40
3075#define GL_RENDERBUFFER_EXT 0x8d41
3076#define GL_STENCIL_INDEX1_EXT 0x8d46
3077#define GL_STENCIL_INDEX4_EXT 0x8d47
3078#define GL_STENCIL_INDEX8_EXT 0x8d48
3079#define GL_STENCIL_INDEX16_EXT 0x8d49
3080#define GL_RENDERBUFFER_WIDTH_EXT 0x8d42
3081#define GL_RENDERBUFFER_HEIGHT_EXT 0x8d43
3082#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8d44
3083#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8d50
3084#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8d51
3085#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8d52
3086#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8d53
3087#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8d54
3088#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8d55
3089#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8cd0
3090#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8cd1
3091#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8cd2
3092#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3
3093#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8cd4
3094#define GL_COLOR_ATTACHMENT0_EXT 0x8ce0
3095#define GL_COLOR_ATTACHMENT1_EXT 0x8ce1
3096#define GL_COLOR_ATTACHMENT2_EXT 0x8ce2
3097#define GL_COLOR_ATTACHMENT3_EXT 0x8ce3
3098#define GL_COLOR_ATTACHMENT4_EXT 0x8ce4
3099#define GL_COLOR_ATTACHMENT5_EXT 0x8ce5
3100#define GL_COLOR_ATTACHMENT6_EXT 0x8ce6
3101#define GL_COLOR_ATTACHMENT7_EXT 0x8ce7
3102#define GL_COLOR_ATTACHMENT8_EXT 0x8ce8
3103#define GL_COLOR_ATTACHMENT9_EXT 0x8ce9
3104#define GL_COLOR_ATTACHMENT10_EXT 0x8cea
3105#define GL_COLOR_ATTACHMENT11_EXT 0x8ceb
3106#define GL_COLOR_ATTACHMENT12_EXT 0x8cec
3107#define GL_COLOR_ATTACHMENT13_EXT 0x8ced
3108#define GL_COLOR_ATTACHMENT14_EXT 0x8cee
3109#define GL_COLOR_ATTACHMENT15_EXT 0x8cef
3110#define GL_DEPTH_ATTACHMENT_EXT 0x8d00
3111#define GL_STENCIL_ATTACHMENT_EXT 0x8d20
3112#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8cd5
3113#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8cd6
3114#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8cd7
3115#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8cd9
3116#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8cda
3117#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8cdb
3118#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8cdc
3119#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8cdd
3120#define GL_FRAMEBUFFER_BINDING_EXT 0x8ca6
3121#define GL_RENDERBUFFER_BINDING_EXT 0x8ca7
3122#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8cdF
3123#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84e8
3124#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
3125#endif
3126typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
3127typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
3128typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
3129typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
3130typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target,
3131 GLenum internalformat, GLsizei width, GLsizei height);
3132typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
3133typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
3134typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
3135typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
3136typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
3137typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
3138typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment,
3139 GLenum textarget, GLuint texture, GLint level);
3140typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment,
3141 GLenum textarget, GLuint texture, GLint level);
3142typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment,
3143 GLenum textarget, GLuint texture, GLint level, GLint zoffset);
3144typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment,
3145 GLenum renderbuffertarget, GLuint renderbuffer);
3146typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target,
3147 GLenum attachment, GLenum pname, GLint *params);
3148typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
3149
3150/* GL_EXT_gpu_program_parameters */
3151#ifndef GL_EXT_gpu_program_parameters
3152#define GL_EXT_gpu_program_parameters 1
3153typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target,
3154 GLuint index, GLsizei count, const float *params);
3155typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target,
3156 GLuint index, GLsizei count, const float *params);
3157#endif
3158
3159/* GL_EXT_gpu_shader4 */
3160#ifndef GL_EXT_gpu_shader4
3161#define GL_EXT_gpu_shader4 1
3162#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88fd
3163#define GL_SAMPLER_1D_ARRAY_EXT 0x8dc0
3164#define GL_SAMPLER_2D_ARRAY_EXT 0x8dc1
3165#define GL_SAMPLER_BUFFER_EXT 0x8dc2
3166#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8dc3
3167#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8dc4
3168#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8dc5
3169#define GL_UNSIGNED_INT_VEC2_EXT 0x8dc6
3170#define GL_UNSIGNED_INT_VEC3_EXT 0x8dc7
3171#define GL_UNSIGNED_INT_VEC4_EXT 0x8dc8
3172#define GL_INT_SAMPLER_1D_EXT 0x8dc9
3173#define GL_INT_SAMPLER_2D_EXT 0x8dca
3174#define GL_INT_SAMPLER_3D_EXT 0x8dcb
3175#define GL_INT_SAMPLER_CUBE_EXT 0x8dcc
3176#define GL_INT_SAMPLER_2D_RECT_EXT 0x8dcd
3177#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8dce
3178#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8dcf
3179#define GL_INT_SAMPLER_BUFFER_EXT 0x8dd0
3180#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8dd1
3181#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8dd2
3182#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8dd3
3183#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8dd4
3184#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8dd5
3185#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8dd6
3186#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8dd7
3187#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8dd8
3188#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
3189#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
3190#endif
3191typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);
3192typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);
3193typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);
3194typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
3195typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);
3196typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);
3197typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
3198typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
3199typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);
3200typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);
3201typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);
3202typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);
3203typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);
3204typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);
3205typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);
3206typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);
3207typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);
3208typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);
3209typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);
3210typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);
3211typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type,
3212 GLsizei stride, const GLvoid *pointer);
3213typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);
3214typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);
3215typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIEXTPROC)(GLint location, GLuint v0);
3216typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);
3217typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
3218typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
3219typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
3220typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
3221typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
3222typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
3223typedef GLvoid (WINE_GLAPI *PGLFNGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, const GLuint *params);
3224typedef GLvoid (WINE_GLAPI *PGLFNBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color_number, const GLchar *name);
3225typedef GLint (WINE_GLAPI *PGLFNGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);
3226
3227/* GL_EXT_packed_depth_stencil */
3228#ifndef GL_EXT_packed_depth_stencil
3229#define GL_EXT_packed_depth_stencil 1
3230#define GL_DEPTH_STENCIL_EXT 0x84f9
3231#define GL_UNSIGNED_INT_24_8_EXT 0x84fa
3232#define GL_DEPTH24_STENCIL8_EXT 0x88f0
3233#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1
3234#endif
3235
3236/* GL_EXT_paletted_texture */
3237#ifndef GL_EXT_paletted_texture
3238#define GL_EXT_paletted_texture 1
3239#define GL_COLOR_INDEX1_EXT 0x80e2
3240#define GL_COLOR_INDEX2_EXT 0x80e3
3241#define GL_COLOR_INDEX4_EXT 0x80e4
3242#define GL_COLOR_INDEX8_EXT 0x80e5
3243#define GL_COLOR_INDEX12_EXT 0x80e6
3244#define GL_COLOR_INDEX16_EXT 0x80e7
3245#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ed
3246#endif
3247typedef void (WINE_GLAPI *PGLFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat,
3248 GLsizei width, GLenum format, GLenum type, const GLvoid *table);
3249
3250/* GL_EXT_point_parameters */
3251#ifndef GL_EXT_point_parameters
3252#define GL_EXT_point_parameters 1
3253#define GL_POINT_SIZE_MIN_EXT 0x8126
3254#define GL_POINT_SIZE_MAX_EXT 0x8127
3255#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
3256#define GL_DISTANCE_ATTENUATION_EXT 0x8129
3257#endif
3258typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);
3259typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);
3260
3261/* GL_EXT_provoking_vertex */
3262#ifndef GL_EXT_provoking_vertex
3263#define GL_EXT_provoking_vertex 1
3264#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d
3265#define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e
3266#define GL_PROVOKING_VERTEX_EXT 0x8e4f
3267#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c
3268#endif
3269typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
3270
3271/* GL_EXT_secondary_color */
3272#ifndef GL_EXT_secondary_color
3273#define GL_EXT_secondary_color 1
3274#define GL_COLOR_SUM_EXT 0x8458
3275#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
3276#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845a
3277#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845b
3278#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845c
3279#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845d
3280#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845e
3281#endif
3282typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);
3283typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);
3284typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);
3285typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);
3286typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type,
3287 GLsizei stride, const GLvoid *pointer);
3288
3289/* GL_EXT_stencil_two_side */
3290#ifndef GL_EXT_stencil_two_side
3291#define GL_EXT_stencil_two_side 1
3292#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
3293#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
3294#endif
3295typedef void (WINE_GLAPI *PGLFNACTIVESTENCILFACEEXTPROC)(GLenum face);
3296
3297/* GL_EXT_stencil_wrap */
3298#ifndef GL_EXT_stencil_wrap
3299#define GL_EXT_stencil_wrap 1
3300#define GL_INCR_WRAP_EXT 0x8507
3301#define GL_DECR_WRAP_EXT 0x8508
3302#endif
3303
3304/* GL_EXT_texture3D */
3305#ifndef GL_EXT_texture3D
3306#define GL_EXT_texture3D 1
3307#define GL_PACK_SKIP_IMAGES_EXT 0x806b
3308#define GL_PACK_IMAGE_HEIGHT_EXT 0x806c
3309#define GL_UNPACK_SKIP_IMAGES_EXT 0x806d
3310#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806e
3311#define GL_TEXTURE_3D_EXT 0x806f
3312#define GL_PROXY_TEXTURE_3D_EXT 0x8070
3313#define GL_TEXTURE_DEPTH_EXT 0x8071
3314#define GL_TEXTURE_WRAP_R_EXT 0x8072
3315#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
3316#endif
3317typedef void (WINE_GLAPI *PGLFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat,
3318 GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
3319typedef void (WINE_GLAPI *PGLFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
3320 GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
3321
3322/* GL_EXT_texture_compression_rgtc */
3323#ifndef GL_EXT_texture_compression_rgtc
3324#define GL_EXT_texture_compression_rgtc 1
3325#define GL_COMPRESSED_RED_RGTC1_EXT 0x8dbb
3326#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8dbc
3327#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8dbd
3328#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8dbe
3329#endif
3330
3331/* GL_EXT_texture_compression_s3tc */
3332#ifndef GL_EXT_texture_compression_s3tc
3333#define GL_EXT_texture_compression_s3tc 1
3334#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0
3335#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1
3336#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2
3337#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3
3338#endif
3339typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat,
3340 GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
3341typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat,
3342 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
3343typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat,
3344 GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
3345typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level,
3346 GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
3347 GLenum format, GLsizei imageSize, const GLvoid *data);
3348typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
3349 GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
3350typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset,
3351 GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
3352typedef void (WINE_GLAPI *PGLFNGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
3353
3354/* GL_EXT_texture_env_combine */
3355#ifndef GL_EXT_texture_env_combine
3356#define GL_EXT_texture_env_combine 1
3357#define GL_COMBINE_EXT 0x8570
3358#define GL_COMBINE_RGB_EXT 0x8571
3359#define GL_COMBINE_ALPHA_EXT 0x8572
3360#define GL_RGB_SCALE_EXT 0x8573
3361#define GL_ADD_SIGNED_EXT 0x8574
3362#define GL_INTERPOLATE_EXT 0x8575
3363#define GL_SUBTRACT_EXT 0x84e7
3364#define GL_CONSTANT_EXT 0x8576
3365#define GL_PRIMARY_COLOR_EXT 0x8577
3366#define GL_PREVIOUS_EXT 0x8578
3367#define GL_SOURCE0_RGB_EXT 0x8580
3368#define GL_SOURCE1_RGB_EXT 0x8581
3369#define GL_SOURCE2_RGB_EXT 0x8582
3370#define GL_SOURCE3_RGB_EXT 0x8583
3371#define GL_SOURCE4_RGB_EXT 0x8584
3372#define GL_SOURCE5_RGB_EXT 0x8585
3373#define GL_SOURCE6_RGB_EXT 0x8586
3374#define GL_SOURCE7_RGB_EXT 0x8587
3375#define GL_SOURCE0_ALPHA_EXT 0x8588
3376#define GL_SOURCE1_ALPHA_EXT 0x8589
3377#define GL_SOURCE2_ALPHA_EXT 0x858a
3378#define GL_SOURCE3_ALPHA_EXT 0x858b
3379#define GL_SOURCE4_ALPHA_EXT 0x858c
3380#define GL_SOURCE5_ALPHA_EXT 0x858d
3381#define GL_SOURCE6_ALPHA_EXT 0x858e
3382#define GL_SOURCE7_ALPHA_EXT 0x858f
3383#define GL_OPERAND0_RGB_EXT 0x8590
3384#define GL_OPERAND1_RGB_EXT 0x8591
3385#define GL_OPERAND2_RGB_EXT 0x8592
3386#define GL_OPERAND3_RGB_EXT 0x8593
3387#define GL_OPERAND4_RGB_EXT 0x8594
3388#define GL_OPERAND5_RGB_EXT 0x8595
3389#define GL_OPERAND6_RGB_EXT 0x8596
3390#define GL_OPERAND7_RGB_EXT 0x8597
3391#define GL_OPERAND0_ALPHA_EXT 0x8598
3392#define GL_OPERAND1_ALPHA_EXT 0x8599
3393#define GL_OPERAND2_ALPHA_EXT 0x859a
3394#define GL_OPERAND3_ALPHA_EXT 0x859b
3395#define GL_OPERAND4_ALPHA_EXT 0x859c
3396#define GL_OPERAND5_ALPHA_EXT 0x859d
3397#define GL_OPERAND6_ALPHA_EXT 0x859e
3398#define GL_OPERAND7_ALPHA_EXT 0x859f
3399#endif
3400
3401/* GL_EXT_texture_env_dot3 */
3402#ifndef GL_EXT_texture_env_dot3
3403#define GL_EXT_texture_env_dot3 1
3404#define GL_DOT3_RGB_EXT 0x8740
3405#define GL_DOT3_RGBA_EXT 0x8741
3406#endif
3407
3408/* GL_EXT_texture_filter_anisotropic */
3409#ifndef GL_EXT_texture_filter_anisotropic
3410#define GL_EXT_texture_filter_anisotropic 1
3411#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe
3412#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff
3413#endif
3414
3415/* GL_EXT_texture_lod_bias */
3416#ifndef GL_EXT_texture_lod_bias
3417#define GL_EXT_texture_lod_bias 1
3418#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84fd
3419#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3420#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3421#endif
3422
3423/* GL_EXT_texture_sRGB */
3424#ifndef GL_EXT_texture_sRGB
3425#define GL_EXT_texture_sRGB 1
3426#define GL_SRGB_EXT 0x8c40
3427#define GL_SRGB8_EXT 0x8c41
3428#define GL_SRGB_ALPHA_EXT 0x8c42
3429#define GL_SRGB8_ALPHA8_EXT 0x8c43
3430#define GL_SLUMINANCE_ALPHA_EXT 0x8c44
3431#define GL_SLUMINANCE8_ALPHA8_EXT 0x8c45
3432#define GL_SLUMINANCE_EXT 0x8c46
3433#define GL_SLUMINANCE8_EXT 0x8c47
3434#define GL_COMPRESSED_SRGB_EXT 0x8c48
3435#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8c49
3436#define GL_COMPRESSED_SLUMINANCE_EXT 0x8c4a
3437#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8c4b
3438#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8c4c
3439#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8c4d
3440#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8c4e
3441#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f
3442#endif
3443
3444/* GL_NV_depth_clamp */
3445#ifndef GL_NV_depth_clamp
3446#define GL_NV_depth_clamp 1
3447#define GL_DEPTH_CLAMP_NV 0x864f
3448#endif
3449
3450/* GL_NV_fence */
3451#ifndef GL_NV_fence
3452#define GL_NV_fence 1
3453#define GL_ALL_COMPLETED_NV 0x84f2
3454#define GL_FENCE_STATUS_NV 0x84f3
3455#define GL_FENCE_CONDITION_NV 0x84f4
3456#endif
3457typedef void (WINE_GLAPI *PGLFNGENFENCESNVPROC)(GLsizei, GLuint *);
3458typedef void (WINE_GLAPI *PGLFNDELETEFENCESNVPROC)(GLuint, const GLuint *);
3459typedef void (WINE_GLAPI *PGLFNSETFENCENVPROC)(GLuint, GLenum);
3460typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCENVPROC)(GLuint);
3461typedef void (WINE_GLAPI *PGLFNFINISHFENCENVPROC)(GLuint);
3462typedef GLboolean (WINE_GLAPI *PGLFNISFENCENVPROC)(GLuint);
3463typedef void (WINE_GLAPI *PGLFNGETFENCEIVNVPROC)(GLuint, GLenum, GLint *);
3464
3465/* GL_NV_fog_distance */
3466#ifndef GL_NV_fog_distance
3467#define GL_NV_fog_distance 1
3468#define GL_FOG_DISTANCE_MODE_NV 0x855a
3469#define GL_EYE_RADIAL_NV 0x855b
3470#define GL_EYE_PLANE_ABSOLUTE_NV 0x855c
3471/* reuse GL_EYE_PLANE */
3472#endif
3473
3474/* GL_NV_half_float */
3475#ifndef GL_NV_half_float
3476#define GL_NV_half_float 1
3477typedef unsigned short GLhalfNV;
3478#define GL_HALF_FLOAT_NV 0x140b
3479#endif
3480typedef void (WINE_GLAPI *PGLFNVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);
3481typedef void (WINE_GLAPI *PGLFNVERTEX2HVNVPROC)(const GLhalfNV *v);
3482typedef void (WINE_GLAPI *PGLFNVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);
3483typedef void (WINE_GLAPI *PGLFNVERTEX3HVNVPROC)(const GLhalfNV *v);
3484typedef void (WINE_GLAPI *PGLFNVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
3485typedef void (WINE_GLAPI *PGLFNVERTEX4HVNVPROC)(const GLhalfNV *v);
3486typedef void (WINE_GLAPI *PGLFNNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
3487typedef void (WINE_GLAPI *PGLFNNORMAL3HVNVPROC)(const GLhalfNV *v);
3488typedef void (WINE_GLAPI *PGLFNCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
3489typedef void (WINE_GLAPI *PGLFNCOLOR3HVNVPROC)(const GLhalfNV *v);
3490typedef void (WINE_GLAPI *PGLFNCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
3491typedef void (WINE_GLAPI *PGLFNCOLOR4HVNVPROC)(const GLhalfNV *v);
3492typedef void (WINE_GLAPI *PGLFNTEXCOORD1HNVPROC)(GLhalfNV s);
3493typedef void (WINE_GLAPI *PGLFNTEXCOORD1HVNVPROC)(const GLhalfNV *v);
3494typedef void (WINE_GLAPI *PGLFNTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);
3495typedef void (WINE_GLAPI *PGLFNTEXCOORD2HVNVPROC)(const GLhalfNV *v);
3496typedef void (WINE_GLAPI *PGLFNTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);
3497typedef void (WINE_GLAPI *PGLFNTEXCOORD3HVNVPROC)(const GLhalfNV *v);
3498typedef void (WINE_GLAPI *PGLFNTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
3499typedef void (WINE_GLAPI *PGLFNTEXCOORD4HVNVPROC)(const GLhalfNV *v);
3500typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);
3501typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);
3502typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);
3503typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);
3504typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
3505typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);
3506typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
3507typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);
3508typedef void (WINE_GLAPI *PGLFNFOGCOORDHNVPROC)(GLhalfNV fog);
3509typedef void (WINE_GLAPI *PGLFNFOGCOORDHVNVPROC)(const GLhalfNV *fog);
3510typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
3511typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);
3512typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHNVPROC)(GLhalfNV weight);
3513typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);
3514typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);
3515typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);
3516typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);
3517typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);
3518typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
3519typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);
3520typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
3521typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);
3522typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
3523typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
3524typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
3525typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
3526
3527/* GL_NV_light_max_exponent */
3528#ifndef GL_NV_light_max_exponent
3529#define GL_NV_light_max_exponent 1
3530#define GL_MAX_SHININESS_NV 0x8504
3531#define GL_MAX_SPOT_EXPONENT_NV 0x8505
3532#endif
3533
3534/* GL_NV_register_combiners */
3535#ifndef GL_NV_register_combiners
3536#define GL_NV_register_combiners 1
3537#define GL_REGISTER_COMBINERS_NV 0x8522
3538#define GL_VARIABLE_A_NV 0x8523
3539#define GL_VARIABLE_B_NV 0x8524
3540#define GL_VARIABLE_C_NV 0x8525
3541#define GL_VARIABLE_D_NV 0x8526
3542#define GL_VARIABLE_E_NV 0x8527
3543#define GL_VARIABLE_F_NV 0x8528
3544#define GL_VARIABLE_G_NV 0x8529
3545#define GL_CONSTANT_COLOR0_NV 0x852a
3546#define GL_CONSTANT_COLOR1_NV 0x852b
3547#define GL_PRIMARY_COLOR_NV 0x852c
3548#define GL_SECONDARY_COLOR_NV 0x852d
3549#define GL_SPARE0_NV 0x852e
3550#define GL_SPARE1_NV 0x852f
3551#define GL_DISCARD_NV 0x8530
3552#define GL_E_TIMES_F_NV 0x8531
3553#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3554#define GL_UNSIGNED_IDENTITY_NV 0x8536
3555#define GL_UNSIGNED_INVERT_NV 0x8537
3556#define GL_EXPAND_NORMAL_NV 0x8538
3557#define GL_EXPAND_NEGATE_NV 0x8539
3558#define GL_HALF_BIAS_NORMAL_NV 0x853a
3559#define GL_HALF_BIAS_NEGATE_NV 0x853b
3560#define GL_SIGNED_IDENTITY_NV 0x853c
3561#define GL_SIGNED_NEGATE_NV 0x853d
3562#define GL_SCALE_BY_TWO_NV 0x853e
3563#define GL_SCALE_BY_FOUR_NV 0x853f
3564#define GL_SCALE_BY_ONE_HALF_NV 0x8540
3565#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3566#define GL_COMBINER_INPUT_NV 0x8542
3567#define GL_COMBINER_MAPPING_NV 0x8543
3568#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3569#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3570#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3571#define GL_COMBINER_MUX_SUM_NV 0x8547
3572#define GL_COMBINER_SCALE_NV 0x8548
3573#define GL_COMBINER_BIAS_NV 0x8549
3574#define GL_COMBINER_AB_OUTPUT_NV 0x854a
3575#define GL_COMBINER_CD_OUTPUT_NV 0x854b
3576#define GL_COMBINER_SUM_OUTPUT_NV 0x854c
3577#define GL_MAX_GENERAL_COMBINERS_NV 0x854d
3578#define GL_NUM_GENERAL_COMBINERS_NV 0x854e
3579#define GL_COLOR_SUM_CLAMP_NV 0x854f
3580#define GL_COMBINER0_NV 0x8550
3581#define GL_COMBINER1_NV 0x8551
3582#define GL_COMBINER2_NV 0x8552
3583#define GL_COMBINER3_NV 0x8553
3584#define GL_COMBINER4_NV 0x8554
3585#define GL_COMBINER5_NV 0x8555
3586#define GL_COMBINER6_NV 0x8556
3587#define GL_COMBINER7_NV 0x8557
3588/* reuse GL_TEXTURE0_ARB */
3589/* reuse GL_TEXTURE1_ARB */
3590/* reuse GL_ZERO */
3591/* reuse GL_NONE */
3592/* reuse GL_FOG */
3593#endif
3594typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);
3595typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);
3596typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);
3597typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);
3598typedef void (WINE_GLAPI *PGLFNCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion,
3599 GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
3600typedef void (WINE_GLAPI *PGLFNCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion,
3601 GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias,
3602 GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
3603typedef void (WINE_GLAPI *PGLFNFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input,
3604 GLenum mapping, GLenum componentUsage);
3605typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion,
3606 GLenum variable, GLenum pname, GLfloat *params);
3607typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion,
3608 GLenum variable, GLenum pname, GLint *params);
3609typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion,
3610 GLenum pname, GLfloat *params);
3611typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion,
3612 GLenum pname, GLint *params);
3613typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);
3614typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);
3615
3616/* GL_NV_register_combiners2 */
3617#ifndef GL_NV_register_combiners2
3618#define GL_NV_register_combiners2 1
3619#define GL_PER_STAGE_CONSTANTS_NV 0x8535
3620#endif
3621typedef void (WINE_GLAPI *PGLFNCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);
3622typedef void (WINE_GLAPI *PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);
3623
3624/* GL_NV_texgen_reflection */
3625#ifndef GL_NV_texgen_reflection
3626#define GL_NV_texgen_reflection 1
3627#define GL_NORMAL_MAP_NV 0x8511
3628#define GL_REFLECTION_MAP_NV 0x8512
3629#endif
3630
3631/* GL_NV_texture_env_combine4 */
3632#ifndef GL_NV_texture_env_combine4
3633#define GL_NV_texture_env_combine4 1
3634#define GL_COMBINE4_NV 0x8503
3635#define GL_SOURCE3_RGB_NV 0x8583
3636#define GL_SOURCE3_ALPHA_NV 0x858b
3637#define GL_OPERAND3_RGB_NV 0x8593
3638#define GL_OPERAND3_ALPHA_NV 0x859b
3639#endif
3640
3641/* GL_NV_texture_shader */
3642#ifndef GL_NV_texture_shader
3643#define GL_NV_texture_shader 1
3644#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864c
3645#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864d
3646#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864e
3647#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86d9
3648#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86da
3649#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86db
3650#define GL_DSDT_MAG_INTENSITY_NV 0x86dc
3651#define GL_SHADER_CONSISTENT_NV 0x86dd
3652#define GL_TEXTURE_SHADER_NV 0x86de
3653#define GL_SHADER_OPERATION_NV 0x86df
3654#define GL_CULL_MODES_NV 0x86e0
3655#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86e1
3656#define GL_OFFSET_TEXTURE_SCALE_NV 0x86e2
3657#define GL_OFFSET_TEXTURE_BIAS_NV 0x86e3
3658#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3659#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3660#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3661#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86e4
3662#define GL_CONST_EYE_NV 0x86e5
3663#define GL_PASS_THROUGH_NV 0x86e6
3664#define GL_CULL_FRAGMENT_NV 0x86e7
3665#define GL_OFFSET_TEXTURE_2D_NV 0x86e8
3666#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86e9
3667#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86ea
3668#define GL_DOT_PRODUCT_NV 0x86ec
3669#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ed
3670#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86ee
3671#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86f0
3672#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86f1
3673#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86f2
3674#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86f3
3675#define GL_HILO_NV 0x86f4
3676#define GL_DSDT_NV 0x86f5
3677#define GL_DSDT_MAG_NV 0x86f6
3678#define GL_DSDT_MAG_VIB_NV 0x86f7
3679#define GL_HILO16_NV 0x86f8
3680#define GL_SIGNED_HILO_NV 0x86f9
3681#define GL_SIGNED_HILO16_NV 0x86fa
3682#define GL_SIGNED_RGBA_NV 0x86fb
3683#define GL_SIGNED_RGBA8_NV 0x86fc
3684#define GL_SIGNED_RGB_NV 0x86fe
3685#define GL_SIGNED_RGB8_NV 0x86ff
3686#define GL_SIGNED_LUMINANCE_NV 0x8701
3687#define GL_SIGNED_LUMINANCE8_NV 0x8702
3688#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3689#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3690#define GL_SIGNED_ALPHA_NV 0x8705
3691#define GL_SIGNED_ALPHA8_NV 0x8706
3692#define GL_SIGNED_INTENSITY_NV 0x8707
3693#define GL_SIGNED_INTENSITY8_NV 0x8708
3694#define GL_DSDT8_NV 0x8709
3695#define GL_DSDT8_MAG8_NV 0x870a
3696#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870b
3697#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870c
3698#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870d
3699#define GL_HI_SCALE_NV 0x870e
3700#define GL_LO_SCALE_NV 0x870f
3701#define GL_DS_SCALE_NV 0x8710
3702#define GL_DT_SCALE_NV 0x8711
3703#define GL_MAGNITUDE_SCALE_NV 0x8712
3704#define GL_VIBRANCE_SCALE_NV 0x8713
3705#define GL_HI_BIAS_NV 0x8714
3706#define GL_LO_BIAS_NV 0x8715
3707#define GL_DS_BIAS_NV 0x8716
3708#define GL_DT_BIAS_NV 0x8717
3709#define GL_MAGNITUDE_BIAS_NV 0x8718
3710#define GL_VIBRANCE_BIAS_NV 0x8719
3711#define GL_TEXTURE_BORDER_VALUES_NV 0x871a
3712#define GL_TEXTURE_HI_SIZE_NV 0x871b
3713#define GL_TEXTURE_LO_SIZE_NV 0x871c
3714#define GL_TEXTURE_DS_SIZE_NV 0x871d
3715#define GL_TEXTURE_DT_SIZE_NV 0x871e
3716#define GL_TEXTURE_MAG_SIZE_NV 0x871f
3717#endif
3718
3719/* GL_NV_texture_shader2 */
3720#ifndef GL_NV_texture_shader2
3721#define GL_NV_texture_shader2 1
3722#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef
3723#endif
3724
3725/* GL_NV_vertex_program2_option */
3726#ifndef GL_NV_vertex_program2_option
3727#define GL_NV_vertex_program2_option 1
3728#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88f4
3729#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88f5
3730#endif
3731
3732/* GL_SGIS_generate_mipmap */
3733#ifndef GLX_SGIS_generate_mipmap
3734#define GLX_SGIS_generate_mipmap 1
3735#define GL_GENERATE_MIPMAP_SGIS 0x8191
3736#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
3737#endif
3738
3739/* GLX_SGI_video_sync */
3740typedef int (WINE_GLAPI *PGLXFNGETVIDEOSYNCSGIPROC)(unsigned int *);
3741typedef int (WINE_GLAPI *PGLXFNWAITVIDEOSYNCSGIPROC)(int, int, unsigned int *);
3742
3743/* WGL_ARB_extensions_string */
3744typedef const char *(WINAPI *WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
3745
3746/* WGL_ARB_multisample */
3747#ifndef WGL_ARB_multisample
3748#define WGL_ARB_multisample 1
3749#define WGL_SAMPLE_BUFFERS_ARB 0x2041
3750#define WGL_SAMPLES_ARB 0x2042
3751#endif
3752
3753/* WGL_ARB_pixel_format */
3754#ifndef WGL_ARB_pixel_format
3755#define WGL_ARB_pixel_format 1
3756#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
3757#define WGL_DRAW_TO_WINDOW_ARB 0x2001
3758#define WGL_DRAW_TO_BITMAP_ARB 0x2002
3759#define WGL_ACCELERATION_ARB 0x2003
3760#define WGL_NEED_PALETTE_ARB 0x2004
3761#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
3762#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
3763#define WGL_SWAP_METHOD_ARB 0x2007
3764#define WGL_NUMBER_OVERLAYS_ARB 0x2008
3765#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
3766#define WGL_TRANSPARENT_ARB 0x200a
3767#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
3768#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
3769#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
3770#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203a
3771#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203b
3772#define WGL_SHARE_DEPTH_ARB 0x200c
3773#define WGL_SHARE_STENCIL_ARB 0x200d
3774#define WGL_SHARE_ACCUM_ARB 0x200e
3775#define WGL_SUPPORT_GDI_ARB 0x200f
3776#define WGL_SUPPORT_OPENGL_ARB 0x2010
3777#define WGL_DOUBLE_BUFFER_ARB 0x2011
3778#define WGL_STEREO_ARB 0x2012
3779#define WGL_PIXEL_TYPE_ARB 0x2013
3780#define WGL_COLOR_BITS_ARB 0x2014
3781#define WGL_RED_BITS_ARB 0x2015
3782#define WGL_RED_SHIFT_ARB 0x2016
3783#define WGL_GREEN_BITS_ARB 0x2017
3784#define WGL_GREEN_SHIFT_ARB 0x2018
3785#define WGL_BLUE_BITS_ARB 0x2019
3786#define WGL_BLUE_SHIFT_ARB 0x201a
3787#define WGL_ALPHA_BITS_ARB 0x201b
3788#define WGL_ALPHA_SHIFT_ARB 0x201c
3789#define WGL_ACCUM_BITS_ARB 0x201d
3790#define WGL_ACCUM_RED_BITS_ARB 0x201e
3791#define WGL_ACCUM_GREEN_BITS_ARB 0x201f
3792#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
3793#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
3794#define WGL_DEPTH_BITS_ARB 0x2022
3795#define WGL_STENCIL_BITS_ARB 0x2023
3796#define WGL_AUX_BUFFERS_ARB 0x2024
3797#define WGL_NO_ACCELERATION_ARB 0x2025
3798#define WGL_GENERIC_ACCELERATION_ARB 0x2026
3799#define WGL_FULL_ACCELERATION_ARB 0x2027
3800#define WGL_SWAP_EXCHANGE_ARB 0x2028
3801#define WGL_SWAP_COPY_ARB 0x2029
3802#define WGL_SWAP_UNDEFINED_ARB 0x202a
3803#define WGL_TYPE_RGBA_ARB 0x202b
3804#define WGL_TYPE_COLORINDEX_ARB 0x202c
3805#endif
3806typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat,
3807 int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
3808typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat,
3809 int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
3810typedef BOOL (WINAPI *WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList,
3811 const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
3812
3813/* WGL_ARB_pixel_format_float */
3814#ifndef WGL_ARB_pixel_format_float
3815#define WGL_ARB_pixel_format_float 1
3816#define WGL_TYPE_RGBA_FLOAT_ARB 0x21a0
3817#endif
3818
3819/* WGL_WINE_pixel_format_passthrough */
3820typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat,
3821 const PIXELFORMATDESCRIPTOR *ppfd);
3822
3823/*Global resource ids sharing*/
3824#define GL_SHARE_CONTEXT_RESOURCES_CR 0x8B27
3825/*do flush for the command buffer of a thread the context was previusly current for*/
3826#define GL_FLUSH_ON_THREAD_SWITCH_CR 0x8B28
3827/*report that the shared resource is used by this context, the parameter value is a texture name*/
3828#define GL_RCUSAGE_TEXTURE_SET_CR 0x8B29
3829/*report that the shared resource is no longer used by this context, the parameter value is a texture name*/
3830#define GL_RCUSAGE_TEXTURE_CLEAR_CR 0x8B2A
3831/*configures host to create windows initially hidden*/
3832#define GL_HOST_WND_CREATED_HIDDEN 0x8B2B
3833
3834typedef void (WINE_GLAPI *PGLFNCHROMIUMPARAMETERUCR)(GLenum param, GLint value);
3835
3836# define VBOXWDDM_GL_EXT_FUNCS_GEN \
3837 USE_GL_FUNC(PGLFNCHROMIUMPARAMETERUCR, \
3838 glChromiumParameteriCR, VBOX_SHARED_CONTEXTS, NULL) \
3839
3840
3841#define GL_EXT_FUNCS_GEN \
3842 /* GL_APPLE_fence */ \
3843 USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, \
3844 glGenFencesAPPLE, APPLE_FENCE, NULL) \
3845 USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, \
3846 glDeleteFencesAPPLE, APPLE_FENCE, NULL) \
3847 USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, \
3848 glSetFenceAPPLE, APPLE_FENCE, NULL) \
3849 USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, \
3850 glTestFenceAPPLE, APPLE_FENCE, NULL) \
3851 USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, \
3852 glFinishFenceAPPLE, APPLE_FENCE, NULL) \
3853 USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, \
3854 glIsFenceAPPLE, APPLE_FENCE, NULL) \
3855 USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, \
3856 glTestObjectAPPLE, APPLE_FENCE, NULL) \
3857 USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, \
3858 glFinishObjectAPPLE, APPLE_FENCE, NULL) \
3859 /* GL_APPLE_flush_buffer_range */ \
3860 USE_GL_FUNC(PGLFNBUFFERPARAMETERIAPPLE, \
3861 glBufferParameteriAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
3862 USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE, \
3863 glFlushMappedBufferRangeAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
3864 /* GL_APPLE_flush_render */ \
3865 USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, \
3866 glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \
3867 USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, \
3868 glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \
3869 /* GL_ARB_color_buffer_float */ \
3870 USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, \
3871 glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL) \
3872 /* GL_ARB_draw_buffers */ \
3873 USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, \
3874 glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL) \
3875 /* GL_ARB_framebuffer_object */ \
3876 USE_GL_FUNC(PGLFNGLISRENDERBUFFERPROC, \
3877 glIsRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3878 USE_GL_FUNC(PGLFNGLBINDRENDERBUFFERPROC, \
3879 glBindRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3880 USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSPROC, \
3881 glDeleteRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
3882 USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSPROC, \
3883 glGenRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
3884 USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEPROC, \
3885 glRenderbufferStorage, ARB_FRAMEBUFFER_OBJECT, NULL) \
3886 USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC, \
3887 glRenderbufferStorageMultisample, ARB_FRAMEBUFFER_OBJECT, NULL) \
3888 USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVPROC, \
3889 glGetRenderbufferParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \
3890 USE_GL_FUNC(PGLFNGLISFRAMEBUFFERPROC, \
3891 glIsFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3892 USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFERPROC, \
3893 glBindFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3894 USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSPROC, \
3895 glDeleteFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
3896 USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSPROC, \
3897 glGenFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
3898 USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSPROC, \
3899 glCheckFramebufferStatus, ARB_FRAMEBUFFER_OBJECT, NULL) \
3900 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DPROC, \
3901 glFramebufferTexture1D, ARB_FRAMEBUFFER_OBJECT, NULL) \
3902 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DPROC, \
3903 glFramebufferTexture2D, ARB_FRAMEBUFFER_OBJECT, NULL) \
3904 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DPROC, \
3905 glFramebufferTexture3D, ARB_FRAMEBUFFER_OBJECT, NULL) \
3906 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURELAYERPROC, \
3907 glFramebufferTextureLayer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3908 USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFERPROC, \
3909 glFramebufferRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3910 USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, \
3911 glGetFramebufferAttachmentParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \
3912 USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFERPROC, \
3913 glBlitFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
3914 USE_GL_FUNC(PGLFNGLGENERATEMIPMAPPROC, \
3915 glGenerateMipmap, ARB_FRAMEBUFFER_OBJECT, NULL) \
3916 /* GL_ARB_geometry_shader4 */ \
3917 USE_GL_FUNC(PGLFNPROGRAMPARAMETERIARBPROC, \
3918 glProgramParameteriARB, ARB_GEOMETRY_SHADER4, NULL) \
3919 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREARBPROC, \
3920 glFramebufferTextureARB, ARB_GEOMETRY_SHADER4, NULL) \
3921 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTURELAYERARBPROC, \
3922 glFramebufferTextureLayerARB, ARB_GEOMETRY_SHADER4, NULL) \
3923 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREFACEARBPROC, \
3924 glFramebufferTextureFaceARB, ARB_GEOMETRY_SHADER4, NULL) \
3925 /* GL_ARB_imaging, GL_EXT_blend_minmax */ \
3926 USE_GL_FUNC(PGLFNBLENDCOLORPROC, \
3927 glBlendColorEXT, EXT_BLEND_COLOR, NULL) \
3928 USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, \
3929 glBlendEquationEXT, EXT_BLEND_MINMAX, NULL) \
3930 /* GL_ARB_map_buffer_range */ \
3931 USE_GL_FUNC(PGLFNMAPBUFFERRANGEPROC, \
3932 glMapBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \
3933 USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEPROC, \
3934 glFlushMappedBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \
3935 /* GL_ARB_multisample */ \
3936 USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, \
3937 glSampleCoverageARB, ARB_MULTISAMPLE, NULL) \
3938 /* GL_ARB_multitexture */ \
3939 USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, \
3940 glActiveTextureARB, ARB_MULTITEXTURE, NULL) \
3941 USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, \
3942 glClientActiveTextureARB, ARB_MULTITEXTURE, NULL) \
3943 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, \
3944 glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL) \
3945 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, \
3946 glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL) \
3947 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, \
3948 glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL) \
3949 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, \
3950 glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL) \
3951 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, \
3952 glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL) \
3953 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, \
3954 glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL) \
3955 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, \
3956 glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL) \
3957 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, \
3958 glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL) \
3959 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, \
3960 glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL) \
3961 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, \
3962 glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL) \
3963 /* GL_ARB_occlusion_query */ \
3964 USE_GL_FUNC(PGLFNGENQUERIESARBPROC, \
3965 glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL) \
3966 USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, \
3967 glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL) \
3968 USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, \
3969 glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL) \
3970 USE_GL_FUNC(PGLFNENDQUERYARBPROC, \
3971 glEndQueryARB, ARB_OCCLUSION_QUERY, NULL) \
3972 USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, \
3973 glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL) \
3974 USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, \
3975 glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL) \
3976 /* GL_ARB_point_parameters */ \
3977 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, \
3978 glPointParameterfARB, ARB_POINT_PARAMETERS, NULL) \
3979 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, \
3980 glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL) \
3981 /* GL_ARB_provoking_vertex */ \
3982 USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXPROC, \
3983 glProvokingVertex, ARB_PROVOKING_VERTEX, NULL) \
3984 /* GL_ARB_shader_objects */ \
3985 USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, \
3986 glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL) \
3987 USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, \
3988 glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL) \
3989 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, \
3990 glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL) \
3991 USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, \
3992 glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL) \
3993 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \
3994 glUniform1iARB, ARB_SHADER_OBJECTS, NULL) \
3995 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, \
3996 glUniform2iARB, ARB_SHADER_OBJECTS, NULL) \
3997 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, \
3998 glUniform3iARB, ARB_SHADER_OBJECTS, NULL) \
3999 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, \
4000 glUniform4iARB, ARB_SHADER_OBJECTS, NULL) \
4001 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FARBPROC, \
4002 glUniform1fARB, ARB_SHADER_OBJECTS, NULL) \
4003 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, \
4004 glUniform2fARB, ARB_SHADER_OBJECTS, NULL) \
4005 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, \
4006 glUniform3fARB, ARB_SHADER_OBJECTS, NULL) \
4007 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, \
4008 glUniform4fARB, ARB_SHADER_OBJECTS, NULL) \
4009 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, \
4010 glUniform1fvARB, ARB_SHADER_OBJECTS, NULL) \
4011 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, \
4012 glUniform2fvARB, ARB_SHADER_OBJECTS, NULL) \
4013 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, \
4014 glUniform3fvARB, ARB_SHADER_OBJECTS, NULL) \
4015 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, \
4016 glUniform4fvARB, ARB_SHADER_OBJECTS, NULL) \
4017 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, \
4018 glUniform1ivARB, ARB_SHADER_OBJECTS, NULL) \
4019 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, \
4020 glUniform2ivARB, ARB_SHADER_OBJECTS, NULL) \
4021 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, \
4022 glUniform3ivARB, ARB_SHADER_OBJECTS, NULL) \
4023 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, \
4024 glUniform4ivARB, ARB_SHADER_OBJECTS, NULL) \
4025 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, \
4026 glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL) \
4027 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, \
4028 glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL) \
4029 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, \
4030 glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL) \
4031 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, \
4032 glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL) \
4033 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, \
4034 glGetUniformivARB, ARB_SHADER_OBJECTS, NULL) \
4035 USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, \
4036 glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL) \
4037 USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, \
4038 glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \
4039 USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, \
4040 glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL) \
4041 USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, \
4042 glShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
4043 USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, \
4044 glCompileShaderARB, ARB_SHADER_OBJECTS, NULL) \
4045 USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, \
4046 glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \
4047 USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, \
4048 glAttachObjectARB, ARB_SHADER_OBJECTS, NULL) \
4049 USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, \
4050 glLinkProgramARB, ARB_SHADER_OBJECTS, NULL) \
4051 USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, \
4052 glDetachObjectARB, ARB_SHADER_OBJECTS, NULL) \
4053 USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, \
4054 glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL) \
4055 USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, \
4056 glValidateProgramARB, ARB_SHADER_OBJECTS, NULL) \
4057 USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, \
4058 glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL) \
4059 USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, \
4060 glGetHandleARB, ARB_SHADER_OBJECTS, NULL) \
4061 USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, \
4062 glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
4063 USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, \
4064 glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \
4065 USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, \
4066 glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \
4067 /* GL_ARB_sync */ \
4068 USE_GL_FUNC(PGLFNFENCESYNCPROC, \
4069 glFenceSync, ARB_SYNC, NULL) \
4070 USE_GL_FUNC(PGLFNISSYNCPROC, \
4071 glIsSync, ARB_SYNC, NULL) \
4072 USE_GL_FUNC(PGLFNDELETESYNCPROC, \
4073 glDeleteSync, ARB_SYNC, NULL) \
4074 USE_GL_FUNC(PGLFNCLIENTWAITSYNCPROC, \
4075 glClientWaitSync, ARB_SYNC, NULL) \
4076 USE_GL_FUNC(PGLFNWAITSYNCPROC, \
4077 glWaitSync, ARB_SYNC, NULL) \
4078 USE_GL_FUNC(PGLFNGETINTEGER64VPROC, \
4079 glGetInteger64v, ARB_SYNC, NULL) \
4080 USE_GL_FUNC(PGLFNGETSYNCIVPROC, \
4081 glGetSynciv, ARB_SYNC, NULL) \
4082 /* GL_ARB_texture_compression */ \
4083 USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, \
4084 glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \
4085 USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, \
4086 glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \
4087 USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, \
4088 glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \
4089 USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, \
4090 glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \
4091 USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, \
4092 glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION, NULL) \
4093 /* GL_ARB_vertex_blend */ \
4094 USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, \
4095 glWeightPointerARB, ARB_VERTEX_BLEND, NULL) \
4096 USE_GL_FUNC(PGLFNGLWEIGHTBV, \
4097 glWeightbvARB, ARB_VERTEX_BLEND, NULL) \
4098 USE_GL_FUNC(PGLFNGLWEIGHTSV, \
4099 glWeightsvARB, ARB_VERTEX_BLEND, NULL) \
4100 USE_GL_FUNC(PGLFNGLWEIGHTIV, \
4101 glWeightivARB, ARB_VERTEX_BLEND, NULL) \
4102 USE_GL_FUNC(PGLFNGLWEIGHTFV, \
4103 glWeightfvARB, ARB_VERTEX_BLEND, NULL) \
4104 USE_GL_FUNC(PGLFNGLWEIGHTDV, \
4105 glWeightdvARB, ARB_VERTEX_BLEND, NULL) \
4106 USE_GL_FUNC(PGLFNGLWEIGHTUBV, \
4107 glWeightubvARB, ARB_VERTEX_BLEND, NULL) \
4108 USE_GL_FUNC(PGLFNGLWEIGHTUSV, \
4109 glWeightusvARB, ARB_VERTEX_BLEND, NULL) \
4110 USE_GL_FUNC(PGLFNGLWEIGHTUIV, \
4111 glWeightuivARB, ARB_VERTEX_BLEND, NULL) \
4112 USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, \
4113 glVertexBlendARB, ARB_VERTEX_BLEND, NULL) \
4114 /* GL_ARB_vertex_buffer_object */ \
4115 USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, \
4116 glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4117 USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, \
4118 glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4119 USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, \
4120 glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4121 USE_GL_FUNC(PGLFNISBUFFERARBPROC, \
4122 glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4123 USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, \
4124 glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4125 USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, \
4126 glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4127 USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, \
4128 glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4129 USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, \
4130 glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4131 USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, \
4132 glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4133 USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, \
4134 glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4135 USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, \
4136 glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
4137 /* GL_ARB_vertex_program */ \
4138 USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, \
4139 glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL) \
4140 USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, \
4141 glBindProgramARB, ARB_VERTEX_PROGRAM, NULL) \
4142 USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, \
4143 glProgramStringARB, ARB_VERTEX_PROGRAM, NULL) \
4144 USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, \
4145 glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL) \
4146 USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, \
4147 glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \
4148 USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, \
4149 glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \
4150 USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, \
4151 glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL) \
4152 USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, \
4153 glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \
4154 USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, \
4155 glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \
4156 USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, \
4157 glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL) \
4158 USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, \
4159 glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL) \
4160 USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, \
4161 glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL) \
4162 USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, \
4163 glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL) \
4164 USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, \
4165 glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL) \
4166 USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, \
4167 glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL) \
4168 USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, \
4169 glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL) \
4170 USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, \
4171 glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL) \
4172 USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, \
4173 glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL) \
4174 USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, \
4175 glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL) \
4176 USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, \
4177 glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL) \
4178 USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, \
4179 glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL) \
4180 USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, \
4181 glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL) \
4182 USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, \
4183 glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL) \
4184 USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, \
4185 glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL) \
4186 USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, \
4187 glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL) \
4188 USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, \
4189 glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL) \
4190 USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, \
4191 glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL) \
4192 USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, \
4193 glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL) \
4194 USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, \
4195 glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL) \
4196 USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, \
4197 glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL) \
4198 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, \
4199 glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL) \
4200 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, \
4201 glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL) \
4202 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, \
4203 glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL) \
4204 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, \
4205 glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL) \
4206 USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, \
4207 glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL) \
4208 USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, \
4209 glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL) \
4210 USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, \
4211 glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL) \
4212 USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, \
4213 glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL) \
4214 USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, \
4215 glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL) \
4216 USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, \
4217 glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL) \
4218 USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, \
4219 glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL) \
4220 USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, \
4221 glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL) \
4222 USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, \
4223 glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL) \
4224 USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, \
4225 glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL) \
4226 USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, \
4227 glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL) \
4228 USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, \
4229 glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL) \
4230 /* GL_ATI_fragment_shader */ \
4231 USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, \
4232 glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL) \
4233 USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, \
4234 glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
4235 USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, \
4236 glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
4237 USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, \
4238 glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
4239 USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, \
4240 glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
4241 USE_GL_FUNC(PGLFNPASSTEXCOORDATI, \
4242 glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL) \
4243 USE_GL_FUNC(PGLFNSAMPLEMAPATI, \
4244 glSampleMapATI, ATI_FRAGMENT_SHADER, NULL) \
4245 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, \
4246 glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \
4247 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, \
4248 glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \
4249 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, \
4250 glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \
4251 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, \
4252 glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \
4253 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, \
4254 glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \
4255 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, \
4256 glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \
4257 USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, \
4258 glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL) \
4259 /* GL_ATI_separate_stencil */ \
4260 USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, \
4261 glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL) \
4262 USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, \
4263 glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL) \
4264 /* GL_EXT_blend_equation_separate */ \
4265 USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, \
4266 glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL) \
4267 /* GL_EXT_blend_func_separate */ \
4268 USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, \
4269 glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL) \
4270 /* GL_EXT_draw_buffers2 */ \
4271 USE_GL_FUNC(PGLFNCOLORMASKINDEXEDEXTPROC, \
4272 glColorMaskIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
4273 USE_GL_FUNC(PGLFNGETBOOLEANINDEXEDVEXTPROC, \
4274 glGetBooleanIndexedvEXT, EXT_DRAW_BUFFERS2, NULL) \
4275 USE_GL_FUNC(PGLFNGETINTEGERINDEXEDVEXTPROC, \
4276 glGetIntegerIndexedvEXT, EXT_DRAW_BUFFERS2, NULL) \
4277 USE_GL_FUNC(PGLFNENABLEINDEXEDEXTPROC, \
4278 glEnableIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
4279 USE_GL_FUNC(PGLFNDISABLEINDEXEDEXTPROC, \
4280 glDisableIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
4281 USE_GL_FUNC(PGLFNISENABLEDINDEXEDEXTPROC, \
4282 glIsEnabledIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
4283 /* GL_EXT_fog_coord */ \
4284 USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, \
4285 glFogCoordfEXT, EXT_FOG_COORD, NULL) \
4286 USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, \
4287 glFogCoordfvEXT, EXT_FOG_COORD, NULL) \
4288 USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, \
4289 glFogCoorddEXT, EXT_FOG_COORD, NULL) \
4290 USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, \
4291 glFogCoorddvEXT, EXT_FOG_COORD, NULL) \
4292 USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, \
4293 glFogCoordPointerEXT, EXT_FOG_COORD, NULL) \
4294 /* GL_EXT_framebuffer_blit */ \
4295 USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, \
4296 glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL) \
4297 /* GL_EXT_framebuffer_multisample */ \
4298 USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, \
4299 glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL) \
4300 /* GL_EXT_framebuffer_object */ \
4301 USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, \
4302 glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4303 USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, \
4304 glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4305 USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, \
4306 glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4307 USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, \
4308 glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4309 USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, \
4310 glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4311 USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, \
4312 glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4313 USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, \
4314 glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4315 USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, \
4316 glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4317 USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, \
4318 glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4319 USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, \
4320 glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4321 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, \
4322 glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4323 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, \
4324 glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4325 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, \
4326 glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4327 USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, \
4328 glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4329 USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, \
4330 glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4331 USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, \
4332 glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4333 USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, \
4334 glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
4335 /* GL_EXT_gpu_program_parameters */ \
4336 USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, \
4337 glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \
4338 USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, \
4339 glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \
4340 /* GL_EXT_gpu_shader4 */\
4341 USE_GL_FUNC(PGLFNVERTEXATTRIBI1IEXTPROC, \
4342 glVertexAttribI1iEXT, EXT_GPU_SHADER4, NULL) \
4343 USE_GL_FUNC(PGLFNVERTEXATTRIBI2IEXTPROC, \
4344 glVertexAttribI2iEXT, EXT_GPU_SHADER4, NULL) \
4345 USE_GL_FUNC(PGLFNVERTEXATTRIBI3IEXTPROC, \
4346 glVertexAttribI3iEXT, EXT_GPU_SHADER4, NULL) \
4347 USE_GL_FUNC(PGLFNVERTEXATTRIBI4IEXTPROC, \
4348 glVertexAttribI4iEXT, EXT_GPU_SHADER4, NULL) \
4349 USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIEXTPROC, \
4350 glVertexAttribI1uiEXT, EXT_GPU_SHADER4, NULL) \
4351 USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIEXTPROC, \
4352 glVertexAttribI2uiEXT, EXT_GPU_SHADER4, NULL) \
4353 USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIEXTPROC, \
4354 glVertexAttribI3uiEXT, EXT_GPU_SHADER4, NULL) \
4355 USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIEXTPROC, \
4356 glVertexAttribI4uiEXT, EXT_GPU_SHADER4, NULL) \
4357 USE_GL_FUNC(PGLFNVERTEXATTRIBI1IVEXTPROC, \
4358 glVertexAttribI1ivEXT, EXT_GPU_SHADER4, NULL) \
4359 USE_GL_FUNC(PGLFNVERTEXATTRIBI2IVEXTPROC, \
4360 glVertexAttribI2ivEXT, EXT_GPU_SHADER4, NULL) \
4361 USE_GL_FUNC(PGLFNVERTEXATTRIBI3IVEXTPROC, \
4362 glVertexAttribI3ivEXT, EXT_GPU_SHADER4, NULL) \
4363 USE_GL_FUNC(PGLFNVERTEXATTRIBI4IVEXTPROC, \
4364 glVertexAttribI4ivEXT, EXT_GPU_SHADER4, NULL) \
4365 USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIVEXTPROC, \
4366 glVertexAttribI1uivEXT, EXT_GPU_SHADER4, NULL) \
4367 USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIVEXTPROC, \
4368 glVertexAttribI2uivEXT, EXT_GPU_SHADER4, NULL) \
4369 USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIVEXTPROC, \
4370 glVertexAttribI3uivEXT, EXT_GPU_SHADER4, NULL) \
4371 USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIVEXTPROC, \
4372 glVertexAttribI4uivEXT, EXT_GPU_SHADER4, NULL) \
4373 USE_GL_FUNC(PGLFNVERTEXATTRIBI4BVEXTPROC, \
4374 glVertexAttribI4bvEXT, EXT_GPU_SHADER4, NULL) \
4375 USE_GL_FUNC(PGLFNVERTEXATTRIBI4SVEXTPROC, \
4376 glVertexAttribI4svEXT, EXT_GPU_SHADER4, NULL) \
4377 USE_GL_FUNC(PGLFNVERTEXATTRIBI4UBVEXTPROC, \
4378 glVertexAttribI4ubvEXT, EXT_GPU_SHADER4, NULL) \
4379 USE_GL_FUNC(PGLFNVERTEXATTRIBI4USVEXTPROC, \
4380 glVertexAttribI4usvEXT, EXT_GPU_SHADER4, NULL) \
4381 USE_GL_FUNC(PGLFNVERTEXATTRIBIPOINTEREXTPROC, \
4382 glVertexAttribIPointerEXT, EXT_GPU_SHADER4, NULL) \
4383 USE_GL_FUNC(PGLFNGETVERTEXATTRIBIIVEXTPROC, \
4384 glVertexAttribIivEXT, EXT_GPU_SHADER4, NULL) \
4385 USE_GL_FUNC(PGLFNGETVERTEXATTRIBIUIVEXTPROC, \
4386 glVertexAttribIuivEXT, EXT_GPU_SHADER4, NULL) \
4387 USE_GL_FUNC(PGLFNUNIFORM1UIEXTPROC, \
4388 glUniform1uiEXT, EXT_GPU_SHADER4, NULL) \
4389 USE_GL_FUNC(PGLFNUNIFORM2UIEXTPROC, \
4390 glUniform2uiEXT, EXT_GPU_SHADER4, NULL) \
4391 USE_GL_FUNC(PGLFNUNIFORM3UIEXTPROC, \
4392 glUniform3uiEXT, EXT_GPU_SHADER4, NULL) \
4393 USE_GL_FUNC(PGLFNUNIFORM4UIEXTPROC, \
4394 glUniform4uiEXT, EXT_GPU_SHADER4, NULL) \
4395 USE_GL_FUNC(PGLFNUNIFORM1UIVEXTPROC, \
4396 glUniform1uivEXT, EXT_GPU_SHADER4, NULL) \
4397 USE_GL_FUNC(PGLFNUNIFORM2UIVEXTPROC, \
4398 glUniform2uivEXT, EXT_GPU_SHADER4, NULL) \
4399 USE_GL_FUNC(PGLFNUNIFORM3UIVEXTPROC, \
4400 glUniform3uivEXT, EXT_GPU_SHADER4, NULL) \
4401 USE_GL_FUNC(PGLFNUNIFORM4UIVEXTPROC, \
4402 glUniform4uivEXT, EXT_GPU_SHADER4, NULL) \
4403 USE_GL_FUNC(PGLFNGETUNIFORMUIVEXTPROC, \
4404 glGetUniformuivEXT, EXT_GPU_SHADER4, NULL) \
4405 USE_GL_FUNC(PGLFNBINDFRAGDATALOCATIONEXTPROC, \
4406 glBindFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \
4407 USE_GL_FUNC(PGLFNGETFRAGDATALOCATIONEXTPROC, \
4408 glGetFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \
4409 /* GL_EXT_paletted_texture */ \
4410 USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, \
4411 glColorTableEXT, EXT_PALETTED_TEXTURE, NULL) \
4412 /* GL_EXT_point_parameters */ \
4413 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, \
4414 glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL) \
4415 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, \
4416 glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL) \
4417 /* GL_EXT_provoking_vertex */ \
4418 USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXEXTPROC, \
4419 glProvokingVertexEXT, EXT_PROVOKING_VERTEX, NULL) \
4420 /* GL_EXT_secondary_color */ \
4421 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, \
4422 glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL) \
4423 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBVEXTPROC, \
4424 glSecondaryColor3ubvEXT, EXT_SECONDARY_COLOR, NULL) \
4425 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, \
4426 glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL) \
4427 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, \
4428 glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL) \
4429 USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, \
4430 glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL) \
4431 /* GL_EXT_stencil_two_side */ \
4432 USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, \
4433 glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL) \
4434 /* GL_EXT_texture3D */ \
4435 USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, \
4436 glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D) \
4437 USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, \
4438 glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D) \
4439 /* GL_NV_fence */ \
4440 USE_GL_FUNC(PGLFNGENFENCESNVPROC, \
4441 glGenFencesNV, NV_FENCE, NULL) \
4442 USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, \
4443 glDeleteFencesNV, NV_FENCE, NULL) \
4444 USE_GL_FUNC(PGLFNSETFENCENVPROC, \
4445 glSetFenceNV, NV_FENCE, NULL) \
4446 USE_GL_FUNC(PGLFNTESTFENCENVPROC, \
4447 glTestFenceNV, NV_FENCE, NULL) \
4448 USE_GL_FUNC(PGLFNFINISHFENCENVPROC, \
4449 glFinishFenceNV, NV_FENCE, NULL) \
4450 USE_GL_FUNC(PGLFNISFENCENVPROC, \
4451 glIsFenceNV, NV_FENCE, NULL) \
4452 USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, \
4453 glGetFenceivNV, NV_FENCE, NULL) \
4454 /* GL_NV_half_float */ \
4455 USE_GL_FUNC(PGLFNVERTEX2HNVPROC, \
4456 glVertex2hNV, NV_HALF_FLOAT, NULL) \
4457 USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, \
4458 glVertex2hvNV, NV_HALF_FLOAT, NULL) \
4459 USE_GL_FUNC(PGLFNVERTEX3HNVPROC, \
4460 glVertex3hNV, NV_HALF_FLOAT, NULL) \
4461 USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, \
4462 glVertex3hvNV, NV_HALF_FLOAT, NULL) \
4463 USE_GL_FUNC(PGLFNVERTEX4HNVPROC, \
4464 glVertex4hNV, NV_HALF_FLOAT, NULL) \
4465 USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, \
4466 glVertex4hvNV, NV_HALF_FLOAT, NULL) \
4467 USE_GL_FUNC(PGLFNNORMAL3HNVPROC, \
4468 glNormal3hNV, NV_HALF_FLOAT, NULL) \
4469 USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, \
4470 glNormal3hvNV, NV_HALF_FLOAT, NULL) \
4471 USE_GL_FUNC(PGLFNCOLOR3HNVPROC, \
4472 glColor3hNV, NV_HALF_FLOAT, NULL) \
4473 USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, \
4474 glColor3hvNV, NV_HALF_FLOAT, NULL) \
4475 USE_GL_FUNC(PGLFNCOLOR4HNVPROC, \
4476 glColor4hNV, NV_HALF_FLOAT, NULL) \
4477 USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, \
4478 glColor4hvNV, NV_HALF_FLOAT, NULL) \
4479 USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, \
4480 glTexCoord1hNV, NV_HALF_FLOAT, NULL) \
4481 USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, \
4482 glTexCoord1hvNV, NV_HALF_FLOAT, NULL) \
4483 USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, \
4484 glTexCoord2hNV, NV_HALF_FLOAT, NULL) \
4485 USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, \
4486 glTexCoord2hvNV, NV_HALF_FLOAT, NULL) \
4487 USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, \
4488 glTexCoord3hNV, NV_HALF_FLOAT, NULL) \
4489 USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, \
4490 glTexCoord3hvNV, NV_HALF_FLOAT, NULL) \
4491 USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, \
4492 glTexCoord4hNV, NV_HALF_FLOAT, NULL) \
4493 USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, \
4494 glTexCoord4hvNV, NV_HALF_FLOAT, NULL) \
4495 USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, \
4496 glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL) \
4497 USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, \
4498 glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL) \
4499 USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, \
4500 glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL) \
4501 USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, \
4502 glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL) \
4503 USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, \
4504 glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL) \
4505 USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, \
4506 glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL) \
4507 USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, \
4508 glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL) \
4509 USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, \
4510 glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL) \
4511 USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, \
4512 glFogCoordhNV, NV_HALF_FLOAT, NULL) \
4513 USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, \
4514 glFogCoordhvNV, NV_HALF_FLOAT, NULL) \
4515 USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, \
4516 glSecondaryColor3hNV, NV_HALF_FLOAT, NULL) \
4517 USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, \
4518 glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL) \
4519 USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, \
4520 glVertexWeighthNV, NV_HALF_FLOAT, NULL) \
4521 USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, \
4522 glVertexWeighthvNV, NV_HALF_FLOAT, NULL) \
4523 USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, \
4524 glVertexAttrib1hNV, NV_HALF_FLOAT, NULL) \
4525 USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, \
4526 glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL) \
4527 USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, \
4528 glVertexAttrib2hNV, NV_HALF_FLOAT, NULL) \
4529 USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, \
4530 glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL) \
4531 USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, \
4532 glVertexAttrib3hNV, NV_HALF_FLOAT, NULL) \
4533 USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, \
4534 glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL) \
4535 USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, \
4536 glVertexAttrib4hNV, NV_HALF_FLOAT, NULL) \
4537 USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, \
4538 glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL) \
4539 USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, \
4540 glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL) \
4541 USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, \
4542 glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL) \
4543 USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, \
4544 glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL) \
4545 USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, \
4546 glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL) \
4547 /* GL_NV_register_combiners */ \
4548 USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, \
4549 glCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
4550 USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, \
4551 glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL) \
4552 USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, \
4553 glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL) \
4554 USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, \
4555 glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL) \
4556 USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, \
4557 glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL) \
4558 USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, \
4559 glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL) \
4560 USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, \
4561 glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
4562 /* GLX_SGI_video_sync */ \
4563 USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, \
4564 glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL) \
4565 USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, \
4566 glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL) \
4567 VBOXWDDM_GL_EXT_FUNCS_GEN
4568
4569#define WGL_EXT_FUNCS_GEN \
4570 USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \
4571 USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
4572 USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
4573 USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
4574 USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL)
4575
4576#endif /* !VBOX_INCLUDED_SRC_Graphics_shaderlib_wined3d_gl_h */
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