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source: vbox/trunk/src/VBox/Devices/Graphics/shaderlib/wined3d_private.h@ 53747

Last change on this file since 53747 was 53747, checked in by vboxsync, 10 years ago

directx.c / VBOX_CHECK_GL_CALL needs VBox assertions and logging.

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1/*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24/*
25 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
26 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
27 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
28 * a choice of LGPL license versions is made available with the language indicating
29 * that LGPLv2 or any later version may be used, or where a choice of which version
30 * of the LGPL is applied is otherwise unspecified.
31 */
32
33#ifndef __WINE_WINED3D_PRIVATE_H
34#define __WINE_WINED3D_PRIVATE_H
35
36#include <stdarg.h>
37#include <math.h>
38#include <limits.h>
39#define NONAMELESSUNION
40#define NONAMELESSSTRUCT
41#define COBJMACROS
42#ifndef VBOX_WINE_WITHOUT_LIBWINE
43#include "windef.h"
44#include "winbase.h"
45#include "winreg.h"
46#include "wingdi.h"
47#include "winuser.h"
48#else
49#include <windows.h>
50#endif
51#include "wine/debug.h"
52#include "wine/unicode.h"
53
54#ifndef VBOX_WINE_WITHOUT_LIBWINE
55#include "objbase.h"
56#endif
57#include "wine/wined3d.h"
58#include "wined3d_gl.h"
59#include "wine/list.h"
60#include "wine/rbtree.h"
61
62#include "vboxext.h"
63
64#ifdef VBOX_WITH_VMSVGA
65# ifndef LOG_GROUP
66# define LOG_GROUP LOG_GROUP_DEV_VMSVGA
67# endif
68# include <iprt/assert.h>
69# include <VBox/log.h>
70# include "winoverride.h"
71#endif
72
73#ifdef VBOX_WITH_WDDM
74# include "vboxsharedrc.h"
75#endif
76
77#if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
78# define VBoxTlsRefGetImpl(_tls) (TlsGetValue((DWORD)(_tls)))
79# define VBoxTlsRefSetImpl(_tls, _val) (TlsSetValue((DWORD)(_tls), (_val)))
80# define VBoxTlsRefAssertImpl Assert
81# undef cdecl /* see windef.h */
82# include <VBox/VBoxVideo3D.h>
83#endif
84
85/* Driver quirks */
86#define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
87#define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
88#define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
89#define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
90#define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
91#define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
92#define WINED3D_QUIRK_FULLSIZE_BLIT 0x00000040
93#define WINED3D_QUIRK_FORCE_BLIT 0x00000080
94
95/* Texture format fixups */
96
97enum fixup_channel_source
98{
99 CHANNEL_SOURCE_ZERO = 0,
100 CHANNEL_SOURCE_ONE = 1,
101 CHANNEL_SOURCE_X = 2,
102 CHANNEL_SOURCE_Y = 3,
103 CHANNEL_SOURCE_Z = 4,
104 CHANNEL_SOURCE_W = 5,
105 CHANNEL_SOURCE_COMPLEX0 = 6,
106 CHANNEL_SOURCE_COMPLEX1 = 7,
107};
108
109enum complex_fixup
110{
111 COMPLEX_FIXUP_NONE = 0,
112 COMPLEX_FIXUP_YUY2 = 1,
113 COMPLEX_FIXUP_UYVY = 2,
114 COMPLEX_FIXUP_YV12 = 3,
115 COMPLEX_FIXUP_P8 = 4,
116};
117
118#include <pshpack2.h>
119struct color_fixup_desc
120{
121 unsigned x_sign_fixup : 1;
122 unsigned x_source : 3;
123 unsigned y_sign_fixup : 1;
124 unsigned y_source : 3;
125 unsigned z_sign_fixup : 1;
126 unsigned z_source : 3;
127 unsigned w_sign_fixup : 1;
128 unsigned w_source : 3;
129};
130#include <poppack.h>
131
132static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
133 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
134
135static inline struct color_fixup_desc create_color_fixup_desc(
136 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
137 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
138{
139 struct color_fixup_desc fixup =
140 {
141 sign0, src0,
142 sign1, src1,
143 sign2, src2,
144 sign3, src3,
145 };
146 return fixup;
147}
148
149static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
150{
151 struct color_fixup_desc fixup =
152 {
153 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
154 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
155 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
156 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
157 };
158 return fixup;
159}
160
161static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
162{
163 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
164}
165
166static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
167{
168 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
169}
170
171static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
172{
173 enum complex_fixup complex_fixup = 0;
174 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
175 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
176 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
177 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
178 return complex_fixup;
179}
180
181void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
182void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
183void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
184
185/* Device caps */
186#define MAX_PALETTES 65536
187#define MAX_STREAMS 16
188#define MAX_TEXTURES 8
189#define MAX_FRAGMENT_SAMPLERS 16
190#define MAX_VERTEX_SAMPLERS 4
191#define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
192#define MAX_ACTIVE_LIGHTS 8
193#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
194
195struct min_lookup
196{
197 GLenum mip[WINED3DTEXF_LINEAR + 1];
198};
199
200extern const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
201extern const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
202extern const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
203extern const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
204extern const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
205
206static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
207{
208 return mag_lookup[mag_filter];
209}
210
211static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
212 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
213{
214 return min_mip_lookup[min_filter].mip[mip_filter];
215}
216
217/* float_16_to_32() and float_32_to_16() (see implementation in
218 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
219 * to standard C floats and vice versa. They do not depend on the encoding
220 * of the C float, so they are platform independent, but slow. On x86 and
221 * other IEEE 754 compliant platforms the conversion can be accelerated by
222 * bit shifting the exponent and mantissa. There are also some SSE-based
223 * assembly routines out there.
224 *
225 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
226 */
227static inline float float_16_to_32(const unsigned short *in) {
228 unsigned long fNaN = 0x7fc00000;
229 unsigned long fNegInf = 0xff800000;
230 unsigned long fInf = 0x7f800000;
231
232 const unsigned short s = ((*in) & 0x8000);
233 const unsigned short e = ((*in) & 0x7C00) >> 10;
234 const unsigned short m = (*in) & 0x3FF;
235 const float sgn = (s ? -1.0f : 1.0f);
236
237 if(e == 0) {
238 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
239 else return sgn * pow(2, -14.0f) * ((float)m / 1024.0f);
240 } else if(e < 31) {
241 return sgn * pow(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
242 } else {
243 if(m == 0) return sgn>0? *(float*)(&fInf) : *(float*)(&fNegInf); //sgn / 0.0f; /* +INF / -INF */
244 else return *(float*)(&fNaN); //0.0f / 0.0f; /* NAN */
245 }
246}
247
248static inline float float_24_to_32(DWORD in)
249{
250 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
251 const unsigned short e = (in & 0x780000) >> 19;
252 const unsigned short m = in & 0x7ffff;
253 unsigned long fNaN = 0x7fc00000;
254 unsigned long fNegInf = 0xff800000;
255 unsigned long fInf = 0x7f800000;
256
257 if (e == 0)
258 {
259 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
260 else return sgn * pow(2, -6.0f) * ((float)m / 524288.0f);
261 }
262 else if (e < 15)
263 {
264 return sgn * pow(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
265 }
266 else
267 {
268 if (m == 0) return sgn>0? *(float*)(&fInf) : *(float*)(&fNegInf); //sgn / 0.0f; /* +INF / -INF */
269 else return *(float*)(&fNaN); //0.0f / 0.0f; /* NAN */
270 }
271}
272
273/**
274 * Settings
275 */
276#define VS_NONE 0
277#define VS_HW 1
278
279#define PS_NONE 0
280#define PS_HW 1
281
282#define VBO_NONE 0
283#define VBO_HW 1
284
285#define ORM_BACKBUFFER 0
286#define ORM_FBO 1
287
288#define SHADER_ARB 1
289#define SHADER_GLSL 2
290#define SHADER_ATI 3
291#define SHADER_NONE 4
292
293#define RTL_DISABLE -1
294#define RTL_READDRAW 1
295#define RTL_READTEX 2
296
297#define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
298#define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
299
300/* NOTE: When adding fields to this structure, make sure to update the default
301 * values in wined3d_main.c as well. */
302typedef struct wined3d_settings_s {
303/* vertex and pixel shader modes */
304 int vs_mode;
305 int ps_mode;
306/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
307 we should use it. However, until it's fully implemented, we'll leave it as a registry
308 setting for developers. */
309 BOOL glslRequested;
310 int offscreen_rendering_mode;
311 int rendertargetlock_mode;
312 unsigned short pci_vendor_id;
313 unsigned short pci_device_id;
314/* Memory tracking and object counting */
315 unsigned int emulated_textureram;
316 char *logo;
317 int allow_multisampling;
318 BOOL strict_draw_ordering;
319} wined3d_settings_t;
320
321extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
322
323typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
324{
325 WINED3DSTT_UNKNOWN = 0,
326 WINED3DSTT_1D = 1,
327 WINED3DSTT_2D = 2,
328 WINED3DSTT_CUBE = 3,
329 WINED3DSTT_VOLUME = 4,
330} WINED3DSAMPLER_TEXTURE_TYPE;
331
332typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
333{
334 WINED3DSPR_TEMP = 0,
335 WINED3DSPR_INPUT = 1,
336 WINED3DSPR_CONST = 2,
337 WINED3DSPR_ADDR = 3,
338 WINED3DSPR_TEXTURE = 3,
339 WINED3DSPR_RASTOUT = 4,
340 WINED3DSPR_ATTROUT = 5,
341 WINED3DSPR_TEXCRDOUT = 6,
342 WINED3DSPR_OUTPUT = 6,
343 WINED3DSPR_CONSTINT = 7,
344 WINED3DSPR_COLOROUT = 8,
345 WINED3DSPR_DEPTHOUT = 9,
346 WINED3DSPR_SAMPLER = 10,
347 WINED3DSPR_CONST2 = 11,
348 WINED3DSPR_CONST3 = 12,
349 WINED3DSPR_CONST4 = 13,
350 WINED3DSPR_CONSTBOOL = 14,
351 WINED3DSPR_LOOP = 15,
352 WINED3DSPR_TEMPFLOAT16 = 16,
353 WINED3DSPR_MISCTYPE = 17,
354 WINED3DSPR_LABEL = 18,
355 WINED3DSPR_PREDICATE = 19,
356 WINED3DSPR_IMMCONST,
357 WINED3DSPR_CONSTBUFFER,
358} WINED3DSHADER_PARAM_REGISTER_TYPE;
359
360enum wined3d_immconst_type
361{
362 WINED3D_IMMCONST_FLOAT,
363 WINED3D_IMMCONST_FLOAT4,
364};
365
366#define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
367
368typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
369{
370 WINED3DSPSM_NONE = 0,
371 WINED3DSPSM_NEG = 1,
372 WINED3DSPSM_BIAS = 2,
373 WINED3DSPSM_BIASNEG = 3,
374 WINED3DSPSM_SIGN = 4,
375 WINED3DSPSM_SIGNNEG = 5,
376 WINED3DSPSM_COMP = 6,
377 WINED3DSPSM_X2 = 7,
378 WINED3DSPSM_X2NEG = 8,
379 WINED3DSPSM_DZ = 9,
380 WINED3DSPSM_DW = 10,
381 WINED3DSPSM_ABS = 11,
382 WINED3DSPSM_ABSNEG = 12,
383 WINED3DSPSM_NOT = 13,
384} WINED3DSHADER_PARAM_SRCMOD_TYPE;
385
386#define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
387#define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
388#define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
389#define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
390#define WINED3DSP_WRITEMASK_ALL 0xf /* all */
391
392typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
393{
394 WINED3DSPDM_NONE = 0,
395 WINED3DSPDM_SATURATE = 1,
396 WINED3DSPDM_PARTIALPRECISION = 2,
397 WINED3DSPDM_MSAMPCENTROID = 4,
398} WINED3DSHADER_PARAM_DSTMOD_TYPE;
399
400/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
401#define WINED3DSI_TEXLD_PROJECT 1
402#define WINED3DSI_TEXLD_BIAS 2
403
404typedef enum COMPARISON_TYPE
405{
406 COMPARISON_GT = 1,
407 COMPARISON_EQ = 2,
408 COMPARISON_GE = 3,
409 COMPARISON_LT = 4,
410 COMPARISON_NE = 5,
411 COMPARISON_LE = 6,
412} COMPARISON_TYPE;
413
414#define WINED3D_SM1_VS 0xfffe
415#define WINED3D_SM1_PS 0xffff
416#define WINED3D_SM4_PS 0x0000
417#define WINED3D_SM4_VS 0x0001
418#define WINED3D_SM4_GS 0x0002
419
420/* Shader version tokens, and shader end tokens */
421#define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
422#define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
423
424/* Shader backends */
425
426/* TODO: Make this dynamic, based on shader limits ? */
427#define MAX_ATTRIBS 16
428#define MAX_REG_ADDR 1
429#define MAX_REG_TEMP 32
430#define MAX_REG_TEXCRD 8
431#define MAX_REG_INPUT 12
432#define MAX_REG_OUTPUT 12
433#define MAX_CONST_I 16
434#define MAX_CONST_B 16
435
436/* FIXME: This needs to go up to 2048 for
437 * Shader model 3 according to msdn (and for software shaders) */
438#define MAX_LABELS 16
439
440#define SHADER_PGMSIZE 65535
441
442struct wined3d_shader_buffer
443{
444 char *buffer;
445 unsigned int bsize;
446 unsigned int lineNo;
447 BOOL newline;
448};
449
450enum WINED3D_SHADER_INSTRUCTION_HANDLER
451{
452 WINED3DSIH_ABS,
453 WINED3DSIH_ADD,
454 WINED3DSIH_BEM,
455 WINED3DSIH_BREAK,
456 WINED3DSIH_BREAKC,
457 WINED3DSIH_BREAKP,
458 WINED3DSIH_CALL,
459 WINED3DSIH_CALLNZ,
460 WINED3DSIH_CMP,
461 WINED3DSIH_CND,
462 WINED3DSIH_CRS,
463 WINED3DSIH_CUT,
464 WINED3DSIH_DCL,
465 WINED3DSIH_DEF,
466 WINED3DSIH_DEFB,
467 WINED3DSIH_DEFI,
468 WINED3DSIH_DP2ADD,
469 WINED3DSIH_DP3,
470 WINED3DSIH_DP4,
471 WINED3DSIH_DST,
472 WINED3DSIH_DSX,
473 WINED3DSIH_DSY,
474 WINED3DSIH_ELSE,
475 WINED3DSIH_EMIT,
476 WINED3DSIH_ENDIF,
477 WINED3DSIH_ENDLOOP,
478 WINED3DSIH_ENDREP,
479 WINED3DSIH_EXP,
480 WINED3DSIH_EXPP,
481 WINED3DSIH_FRC,
482 WINED3DSIH_IADD,
483 WINED3DSIH_IF,
484 WINED3DSIH_IFC,
485 WINED3DSIH_IGE,
486 WINED3DSIH_LABEL,
487 WINED3DSIH_LIT,
488 WINED3DSIH_LOG,
489 WINED3DSIH_LOGP,
490 WINED3DSIH_LOOP,
491 WINED3DSIH_LRP,
492 WINED3DSIH_LT,
493 WINED3DSIH_M3x2,
494 WINED3DSIH_M3x3,
495 WINED3DSIH_M3x4,
496 WINED3DSIH_M4x3,
497 WINED3DSIH_M4x4,
498 WINED3DSIH_MAD,
499 WINED3DSIH_MAX,
500 WINED3DSIH_MIN,
501 WINED3DSIH_MOV,
502 WINED3DSIH_MOVA,
503 WINED3DSIH_MUL,
504 WINED3DSIH_NOP,
505 WINED3DSIH_NRM,
506 WINED3DSIH_PHASE,
507 WINED3DSIH_POW,
508 WINED3DSIH_RCP,
509 WINED3DSIH_REP,
510 WINED3DSIH_RET,
511 WINED3DSIH_RSQ,
512 WINED3DSIH_SETP,
513 WINED3DSIH_SGE,
514 WINED3DSIH_SGN,
515 WINED3DSIH_SINCOS,
516 WINED3DSIH_SLT,
517 WINED3DSIH_SUB,
518 WINED3DSIH_TEX,
519 WINED3DSIH_TEXBEM,
520 WINED3DSIH_TEXBEML,
521 WINED3DSIH_TEXCOORD,
522 WINED3DSIH_TEXDEPTH,
523 WINED3DSIH_TEXDP3,
524 WINED3DSIH_TEXDP3TEX,
525 WINED3DSIH_TEXKILL,
526 WINED3DSIH_TEXLDD,
527 WINED3DSIH_TEXLDL,
528 WINED3DSIH_TEXM3x2DEPTH,
529 WINED3DSIH_TEXM3x2PAD,
530 WINED3DSIH_TEXM3x2TEX,
531 WINED3DSIH_TEXM3x3,
532 WINED3DSIH_TEXM3x3DIFF,
533 WINED3DSIH_TEXM3x3PAD,
534 WINED3DSIH_TEXM3x3SPEC,
535 WINED3DSIH_TEXM3x3TEX,
536 WINED3DSIH_TEXM3x3VSPEC,
537 WINED3DSIH_TEXREG2AR,
538 WINED3DSIH_TEXREG2GB,
539 WINED3DSIH_TEXREG2RGB,
540 WINED3DSIH_TABLE_SIZE
541};
542
543enum wined3d_shader_type
544{
545 WINED3D_SHADER_TYPE_PIXEL,
546 WINED3D_SHADER_TYPE_VERTEX,
547 WINED3D_SHADER_TYPE_GEOMETRY,
548};
549
550struct wined3d_shader_version
551{
552 enum wined3d_shader_type type;
553 BYTE major;
554 BYTE minor;
555};
556
557#define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
558
559typedef struct shader_reg_maps
560{
561 struct wined3d_shader_version shader_version;
562 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
563 BYTE address; /* MAX_REG_ADDR, 1 */
564 WORD labels; /* MAX_LABELS, 16 */
565 DWORD temporary; /* MAX_REG_TEMP, 32 */
566 DWORD *constf; /* pixel, vertex */
567 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
568 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
569 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
570 WORD integer_constants; /* MAX_CONST_I, 16 */
571 WORD boolean_constants; /* MAX_CONST_B, 16 */
572 WORD local_int_consts; /* MAX_CONST_I, 16 */
573 WORD local_bool_consts; /* MAX_CONST_B, 16 */
574
575 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
576 BYTE bumpmat; /* MAX_TEXTURES, 8 */
577 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
578
579 WORD usesnrm : 1;
580 WORD vpos : 1;
581 WORD usesdsx : 1;
582 WORD usesdsy : 1;
583 WORD usestexldd : 1;
584 WORD usesmova : 1;
585 WORD usesfacing : 1;
586 WORD usesrelconstF : 1;
587 WORD fog : 1;
588 WORD usestexldl : 1;
589 WORD usesifc : 1;
590 WORD usescall : 1;
591 WORD padding : 4;
592
593 /* Whether or not loops are used in this shader, and nesting depth */
594 unsigned loop_depth;
595 unsigned highest_render_target;
596
597} shader_reg_maps;
598
599struct wined3d_shader_context
600{
601 IWineD3DBaseShader *shader;
602 const struct wined3d_gl_info *gl_info;
603 const struct shader_reg_maps *reg_maps;
604 struct wined3d_shader_buffer *buffer;
605 void *backend_data;
606};
607
608struct wined3d_shader_register
609{
610 WINED3DSHADER_PARAM_REGISTER_TYPE type;
611 UINT idx;
612 UINT array_idx;
613 const struct wined3d_shader_src_param *rel_addr;
614 enum wined3d_immconst_type immconst_type;
615 DWORD immconst_data[4];
616};
617
618struct wined3d_shader_dst_param
619{
620 struct wined3d_shader_register reg;
621 DWORD write_mask;
622 DWORD modifiers;
623 DWORD shift;
624};
625
626struct wined3d_shader_src_param
627{
628 struct wined3d_shader_register reg;
629 DWORD swizzle;
630 DWORD modifiers;
631};
632
633struct wined3d_shader_instruction
634{
635 const struct wined3d_shader_context *ctx;
636 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
637 DWORD flags;
638 BOOL coissue;
639 DWORD predicate;
640 UINT dst_count;
641 const struct wined3d_shader_dst_param *dst;
642 UINT src_count;
643 const struct wined3d_shader_src_param *src;
644};
645
646struct wined3d_shader_semantic
647{
648 WINED3DDECLUSAGE usage;
649 UINT usage_idx;
650 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
651 struct wined3d_shader_dst_param reg;
652};
653
654struct wined3d_shader_attribute
655{
656 WINED3DDECLUSAGE usage;
657 UINT usage_idx;
658};
659
660struct wined3d_shader_loop_control
661{
662 unsigned int count;
663 unsigned int start;
664 int step;
665};
666
667struct wined3d_shader_frontend
668{
669 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
670 void (*shader_free)(void *data);
671 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
672 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
673 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
674 struct wined3d_shader_src_param *src_rel_addr);
675 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
676 struct wined3d_shader_src_param *dst_rel_addr);
677 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
678 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
679 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
680};
681
682extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
683extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
684
685typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
686
687struct shader_caps {
688 DWORD VertexShaderVersion;
689 DWORD MaxVertexShaderConst;
690
691 DWORD PixelShaderVersion;
692 float PixelShader1xMaxValue;
693 DWORD MaxPixelShaderConst;
694
695 WINED3DVSHADERCAPS2_0 VS20Caps;
696 WINED3DPSHADERCAPS2_0 PS20Caps;
697
698 DWORD MaxVShaderInstructionsExecuted;
699 DWORD MaxPShaderInstructionsExecuted;
700 DWORD MaxVertexShader30InstructionSlots;
701 DWORD MaxPixelShader30InstructionSlots;
702
703 BOOL VSClipping;
704};
705
706enum tex_types
707{
708 tex_1d = 0,
709 tex_2d = 1,
710 tex_3d = 2,
711 tex_cube = 3,
712 tex_rect = 4,
713 tex_type_count = 5,
714};
715
716enum vertexprocessing_mode {
717 fixedfunction,
718 vertexshader,
719 pretransformed
720};
721
722#define WINED3D_CONST_NUM_UNUSED ~0U
723
724enum fogmode {
725 FOG_OFF,
726 FOG_LINEAR,
727 FOG_EXP,
728 FOG_EXP2
729};
730
731struct wined3d_context;
732
733#define WINED3D_PSARGS_PROJECTED (1<<3)
734#define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
735#define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xF
736
737/* Stateblock dependent parameters which have to be hardcoded
738 * into the shader code
739 */
740struct ps_compile_args {
741 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
742 enum vertexprocessing_mode vp_mode;
743 enum fogmode fog;
744 /* Projected textures(ps 1.0-1.3) */
745 WORD tex_transform;
746 /* Texture types(2D, Cube, 3D) in ps 1.x */
747 WORD srgb_correction;
748 WORD np2_fixup;
749 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
750 D3D9 has a limit of 16 samplers and the fixup is superfluous
751 in D3D10 (unconditional NP2 support mandatory). */
752 WORD t_mirror;
753};
754
755enum fog_src_type {
756 VS_FOG_Z = 0,
757 VS_FOG_COORD = 1
758};
759
760struct vs_compile_args {
761 BYTE fog_src;
762 BYTE clip_enabled;
763 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
764};
765
766typedef struct {
767 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
768 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
769 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
770 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
771 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
772 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
773 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
774 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
775 void (*shader_destroy)(IWineD3DBaseShader *iface);
776 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
777 void (*shader_free_private)(IWineD3DDevice *iface);
778 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
779 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
780 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
781 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
782} shader_backend_t;
783
784extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
785extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
786extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
787
788/* X11 locking */
789
790extern void (* CDECL wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
791extern void (* CDECL wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
792
793/* As GLX relies on X, this is needed */
794extern int num_lock DECLSPEC_HIDDEN;
795
796#if 0
797#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
798#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
799#else
800#define ENTER_GL() wine_tsx11_lock_ptr()
801#define LEAVE_GL() wine_tsx11_unlock_ptr()
802#endif
803
804/*****************************************************************************
805 * Defines
806 */
807
808/* GL related defines */
809/* ------------------ */
810#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
811
812#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
813#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
814#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
815#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
816
817#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
818#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
819#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
820#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
821
822#define D3DCOLORTOGLFLOAT4(dw, vec) do { \
823 (vec)[0] = D3DCOLOR_R(dw); \
824 (vec)[1] = D3DCOLOR_G(dw); \
825 (vec)[2] = D3DCOLOR_B(dw); \
826 (vec)[3] = D3DCOLOR_A(dw); \
827} while(0)
828
829/* DirectX Device Limits */
830/* --------------------- */
831#define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
832#define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
833
834/* Checking of API calls */
835/* --------------------- */
836#ifndef WINE_NO_DEBUG_MSGS
837# ifdef VBOX_WITH_VMSVGA
838# define checkGLcall(A) \
839do { \
840 GLint err; \
841 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
842 err = glGetError(); \
843 if (err == GL_NO_ERROR) { \
844 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
845 \
846 } else { \
847 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
848 debug_glerror(err), err, A, __FILE__, __LINE__); \
849 } \
850} while(0)
851# else
852# define checkGLcall(A) \
853do { \
854 GLint err; \
855 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
856 err = glGetError(); \
857 if (err == GL_NO_ERROR) { \
858 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
859 \
860 } else do { \
861 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
862 debug_glerror(err), err, A, __FILE__, __LINE__); \
863 err = glGetError(); \
864 } while (err != GL_NO_ERROR); \
865} while(0)
866# endif
867#else
868#define checkGLcall(A) do {} while(0)
869#endif
870
871/* Trace routines / diagnostics */
872/* ---------------------------- */
873
874/* Dump out a matrix and copy it */
875#define conv_mat(mat,gl_mat) \
876do { \
877 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
878 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
879 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
880 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
881 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
882} while (0)
883
884/* Trace vector and strided data information */
885#define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
886 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
887 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
888 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
889
890/* Advance declaration of structures to satisfy compiler */
891typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
892typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
893typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
894typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
895typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
896
897/* Global variables */
898extern const float identity[16] DECLSPEC_HIDDEN;
899
900/*****************************************************************************
901 * Compilable extra diagnostics
902 */
903
904/* TODO: Confirm each of these works when wined3d move completed */
905#if 0 /* NOTE: Must be 0 in cvs */
906 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
907 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
908 is enabled, and if it doesn't exist it is disabled. */
909# define FRAME_DEBUGGING
910 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
911 the file is deleted */
912# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
913# define SINGLE_FRAME_DEBUGGING
914# endif
915 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
916 It can only be enabled when FRAME_DEBUGGING is also enabled
917 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
918 array is drawn. */
919# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
920# define SHOW_FRAME_MAKEUP 1
921# endif
922 /* The following, when enabled, lets you see the makeup of the all the textures used during each
923 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
924 The contents of the textures assigned to each stage are written into
925 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
926# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
927# define SHOW_TEXTURE_MAKEUP 0
928# endif
929extern BOOL isOn;
930extern BOOL isDumpingFrames;
931extern LONG primCounter;
932#endif
933
934enum wined3d_ffp_idx
935{
936 WINED3D_FFP_POSITION = 0,
937 WINED3D_FFP_BLENDWEIGHT = 1,
938 WINED3D_FFP_BLENDINDICES = 2,
939 WINED3D_FFP_NORMAL = 3,
940 WINED3D_FFP_PSIZE = 4,
941 WINED3D_FFP_DIFFUSE = 5,
942 WINED3D_FFP_SPECULAR = 6,
943 WINED3D_FFP_TEXCOORD0 = 7,
944 WINED3D_FFP_TEXCOORD1 = 8,
945 WINED3D_FFP_TEXCOORD2 = 9,
946 WINED3D_FFP_TEXCOORD3 = 10,
947 WINED3D_FFP_TEXCOORD4 = 11,
948 WINED3D_FFP_TEXCOORD5 = 12,
949 WINED3D_FFP_TEXCOORD6 = 13,
950 WINED3D_FFP_TEXCOORD7 = 14,
951};
952
953enum wined3d_ffp_emit_idx
954{
955 WINED3D_FFP_EMIT_FLOAT1 = 0,
956 WINED3D_FFP_EMIT_FLOAT2 = 1,
957 WINED3D_FFP_EMIT_FLOAT3 = 2,
958 WINED3D_FFP_EMIT_FLOAT4 = 3,
959 WINED3D_FFP_EMIT_D3DCOLOR = 4,
960 WINED3D_FFP_EMIT_UBYTE4 = 5,
961 WINED3D_FFP_EMIT_SHORT2 = 6,
962 WINED3D_FFP_EMIT_SHORT4 = 7,
963 WINED3D_FFP_EMIT_UBYTE4N = 8,
964 WINED3D_FFP_EMIT_SHORT2N = 9,
965 WINED3D_FFP_EMIT_SHORT4N = 10,
966 WINED3D_FFP_EMIT_USHORT2N = 11,
967 WINED3D_FFP_EMIT_USHORT4N = 12,
968 WINED3D_FFP_EMIT_UDEC3 = 13,
969 WINED3D_FFP_EMIT_DEC3N = 14,
970 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
971 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
972 WINED3D_FFP_EMIT_COUNT = 17
973};
974
975struct wined3d_stream_info_element
976{
977 const struct wined3d_format_desc *format_desc;
978 GLsizei stride;
979 const BYTE *data;
980 UINT stream_idx;
981 GLuint buffer_object;
982};
983
984struct wined3d_stream_info
985{
986 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
987 BOOL position_transformed;
988 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
989 WORD use_map; /* MAX_ATTRIBS, 16 */
990};
991
992/*****************************************************************************
993 * Prototypes
994 */
995
996/* Routine common to the draw primitive and draw indexed primitive routines */
997void drawPrimitive(IWineD3DDevice *iface, UINT index_count,
998 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
999DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
1000
1001typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
1002typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
1003extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
1004extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
1005extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
1006extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
1007extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
1008extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
1009
1010#define eps 1e-8
1011
1012#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1013 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1014
1015/* Routines and structures related to state management */
1016
1017#define STATE_RENDER(a) (a)
1018#define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1019
1020#define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1021#define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1022
1023/* + 1 because samplers start with 0 */
1024#define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1025#define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1026
1027#define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
1028#define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
1029
1030#define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
1031#define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
1032
1033#define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
1034#define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1035#define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1036#define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1037
1038#define STATE_VDECL (STATE_INDEXBUFFER + 1)
1039#define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1040
1041#define STATE_VSHADER (STATE_VDECL + 1)
1042#define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
1043
1044#define STATE_VIEWPORT (STATE_VSHADER + 1)
1045#define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1046
1047#define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
1048#define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
1049#define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
1050#define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
1051
1052#define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
1053#define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1054
1055#define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1056#define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1057
1058#define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1059#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1060
1061#define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1062#define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1063
1064#define STATE_FRONTFACE (STATE_MATERIAL + 1)
1065#define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1066
1067#define STATE_HIGHEST (STATE_FRONTFACE)
1068
1069enum fogsource {
1070 FOGSOURCE_FFP,
1071 FOGSOURCE_VS,
1072 FOGSOURCE_COORD,
1073};
1074
1075#define WINED3D_MAX_FBO_ENTRIES 64
1076
1077struct wined3d_occlusion_query
1078{
1079 struct list entry;
1080 GLuint id;
1081 struct wined3d_context *context;
1082};
1083
1084union wined3d_gl_query_object
1085{
1086 GLuint id;
1087 GLsync sync;
1088};
1089
1090struct wined3d_event_query
1091{
1092 struct list entry;
1093 union wined3d_gl_query_object object;
1094 struct wined3d_context *context;
1095};
1096
1097enum wined3d_event_query_result
1098{
1099 WINED3D_EVENT_QUERY_OK,
1100 WINED3D_EVENT_QUERY_WAITING,
1101 WINED3D_EVENT_QUERY_NOT_STARTED,
1102 WINED3D_EVENT_QUERY_WRONG_THREAD,
1103 WINED3D_EVENT_QUERY_ERROR
1104};
1105
1106void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1107enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1108enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1109void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1110HRESULT wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1111
1112struct wined3d_context
1113{
1114 const struct wined3d_gl_info *gl_info;
1115 /* State dirtification
1116 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1117 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1118 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1119 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1120 */
1121 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1122 DWORD numDirtyEntries;
1123 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1124
1125#ifdef VBOX_WITH_WDDM
1126 IWineD3DDeviceImpl *device;
1127 IWineD3DSwapChainImpl *currentSwapchain;
1128#else
1129 IWineD3DSwapChainImpl *swapchain;
1130#endif
1131
1132 IWineD3DSurface *current_rt;
1133 DWORD tid; /* Thread ID which owns this context at the moment */
1134
1135 /* Stores some information about the context state for optimization */
1136 WORD render_offscreen : 1;
1137 WORD draw_buffer_dirty : 1;
1138 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1139 WORD last_was_pshader : 1;
1140 WORD last_was_vshader : 1;
1141 WORD namedArraysLoaded : 1;
1142 WORD numberedArraysLoaded : 1;
1143 WORD last_was_blit : 1;
1144 WORD last_was_ckey : 1;
1145 WORD fog_coord : 1;
1146 WORD fog_enabled : 1;
1147 WORD num_untracked_materials : 2; /* Max value 2 */
1148 WORD current : 1;
1149#if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
1150 WORD destroyed : 1;
1151#endif
1152 WORD valid : 1;
1153 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1154 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1155 DWORD numbered_array_mask;
1156 GLenum tracking_parm; /* Which source is tracking current colour */
1157 GLenum untracked_materials[2];
1158 UINT blit_w, blit_h;
1159 enum fogsource fog_source;
1160
1161 char *vshader_const_dirty, *pshader_const_dirty;
1162
1163 /* The actual opengl context */
1164 UINT level;
1165 HGLRC restore_ctx;
1166 HDC restore_dc;
1167 HGLRC glCtx;
1168#ifndef VBOX_WITH_WDDM
1169 HWND win_handle;
1170 HDC hdc;
1171#endif
1172
1173#if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
1174 VBOXTLSREFDATA
1175#endif
1176
1177#ifdef VBOX_WITH_VMSVGA
1178 IWineD3DDeviceImpl *pDeviceContext;
1179 BOOL fChangedVertexShaderConstant;
1180 BOOL fChangedPixelShaderConstant;
1181 BOOL fChangedVertexShader;
1182 BOOL fChangedPixelShader;
1183#endif
1184 int pixel_format;
1185 GLint aux_buffers;
1186
1187 /* FBOs */
1188 UINT fbo_entry_count;
1189 struct list fbo_list;
1190 struct list fbo_destroy_list;
1191 struct fbo_entry *current_fbo;
1192 GLuint src_fbo;
1193 GLuint dst_fbo;
1194 GLuint fbo_read_binding;
1195 GLuint fbo_draw_binding;
1196 BOOL rebind_fbo;
1197
1198 /* Queries */
1199 GLuint *free_occlusion_queries;
1200 UINT free_occlusion_query_size;
1201 UINT free_occlusion_query_count;
1202 struct list occlusion_queries;
1203
1204 union wined3d_gl_query_object *free_event_queries;
1205 UINT free_event_query_size;
1206 UINT free_event_query_count;
1207 struct list event_queries;
1208
1209 /* Extension emulation */
1210 GLint gl_fog_source;
1211 GLfloat fog_coord_value;
1212 GLfloat color[4], fogstart, fogend, fogcolor[4];
1213 GLuint dummy_arbfp_prog;
1214};
1215
1216typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1217
1218struct StateEntry
1219{
1220 DWORD representative;
1221 APPLYSTATEFUNC apply;
1222};
1223
1224struct StateEntryTemplate
1225{
1226 DWORD state;
1227 struct StateEntry content;
1228 GL_SupportedExt extension;
1229};
1230
1231struct fragment_caps
1232{
1233 DWORD PrimitiveMiscCaps;
1234 DWORD TextureOpCaps;
1235 DWORD MaxTextureBlendStages;
1236 DWORD MaxSimultaneousTextures;
1237};
1238
1239struct fragment_pipeline
1240{
1241 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
1242 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1243 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1244 void (*free_private)(IWineD3DDevice *iface);
1245 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1246 const struct StateEntryTemplate *states;
1247 BOOL ffp_proj_control;
1248};
1249
1250extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1251extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1252extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1253extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1254extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1255extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1256extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1257
1258/* "Base" state table */
1259HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1260 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1261 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1262
1263enum blit_operation
1264{
1265 BLIT_OP_BLIT,
1266 BLIT_OP_COLOR_FILL
1267};
1268
1269/* Shaders for color conversions in blits */
1270struct blit_shader
1271{
1272 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1273 void (*free_private)(IWineD3DDevice *iface);
1274 HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface);
1275 void (*unset_shader)(IWineD3DDevice *iface);
1276 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1277 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format_desc *src_format_desc,
1278 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format_desc *dst_format_desc);
1279 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color);
1280};
1281
1282extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1283extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1284extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1285
1286/* Temporary blit_shader helper functions */
1287HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1288 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
1289 DWORD Filter) DECLSPEC_HIDDEN;
1290
1291typedef enum ContextUsage {
1292 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
1293 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1294 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
1295 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
1296} ContextUsage;
1297
1298struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This,
1299 IWineD3DSurface *target, enum ContextUsage usage) DECLSPEC_HIDDEN;
1300void context_alloc_event_query(struct wined3d_context *context,
1301 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1302void context_alloc_occlusion_query(struct wined3d_context *context,
1303 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1304void context_resource_released(IWineD3DDevice *iface,
1305 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1306void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1307void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1308 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1309void context_attach_surface_fbo(const struct wined3d_context *context,
1310 GLenum fbo_target, DWORD idx, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1311struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1312 const struct wined3d_format_desc *ds_format_desc
1313#ifdef VBOX_WITH_WDDM
1314 , struct VBOXUHGSMI *pHgsmi
1315#endif
1316 ) DECLSPEC_HIDDEN;
1317struct IWineD3DDeviceImpl *context_get_device(const struct wined3d_context *context); DECLSPEC_HIDDEN;
1318#ifdef VBOX_WITH_WDDM
1319struct wined3d_context *context_find_create(IWineD3DDeviceImpl *device, IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1320 const struct wined3d_format_desc *ds_format_desc) DECLSPEC_HIDDEN;
1321BOOL context_acquire_context(struct wined3d_context * context, IWineD3DSurface *target, enum ContextUsage usage, BOOL bReValidate) DECLSPEC_HIDDEN;
1322#endif
1323void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1324void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1325void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1326struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1327DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1328void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1329BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1330void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1331void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1332void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1333#if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
1334void context_clear_on_thread_detach();
1335#endif
1336/* Macros for doing basic GPU detection based on opengl capabilities */
1337#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1338#define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1339#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1340#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1341#define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1342
1343/*****************************************************************************
1344 * Internal representation of a light
1345 */
1346struct wined3d_light_info
1347{
1348 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1349 DWORD OriginalIndex;
1350 LONG glIndex;
1351 BOOL enabled;
1352
1353 /* Converted parms to speed up swapping lights */
1354 float lightPosn[4];
1355 float lightDirn[4];
1356 float exponent;
1357 float cutoff;
1358
1359 struct list entry;
1360};
1361
1362/* The default light parameters */
1363extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1364
1365typedef struct WineD3D_PixelFormat
1366{
1367 int iPixelFormat; /* WGL pixel format */
1368 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1369 int redSize, greenSize, blueSize, alphaSize, colorSize;
1370 int depthSize, stencilSize;
1371 BOOL windowDrawable;
1372 BOOL doubleBuffer;
1373 int auxBuffers;
1374 int numSamples;
1375} WineD3D_PixelFormat;
1376
1377enum wined3d_gl_vendor
1378{
1379 GL_VENDOR_UNKNOWN,
1380 GL_VENDOR_APPLE,
1381 GL_VENDOR_FGLRX,
1382 GL_VENDOR_INTEL,
1383 GL_VENDOR_MESA,
1384 GL_VENDOR_NVIDIA,
1385};
1386
1387
1388enum wined3d_pci_vendor
1389{
1390 HW_VENDOR_SOFTWARE = 0x0000,
1391 HW_VENDOR_ATI = 0x1002,
1392 HW_VENDOR_NVIDIA = 0x10de,
1393 HW_VENDOR_INTEL = 0x8086,
1394};
1395
1396enum wined3d_pci_device
1397{
1398 CARD_WINE = 0x0000,
1399
1400 CARD_ATI_RAGE_128PRO = 0x5246,
1401 CARD_ATI_RADEON_7200 = 0x5144,
1402 CARD_ATI_RADEON_8500 = 0x514c,
1403 CARD_ATI_RADEON_9500 = 0x4144,
1404 CARD_ATI_RADEON_XPRESS_200M = 0x5955,
1405 CARD_ATI_RADEON_X700 = 0x5e4c,
1406 CARD_ATI_RADEON_X1600 = 0x71c2,
1407 CARD_ATI_RADEON_HD2350 = 0x94c7,
1408 CARD_ATI_RADEON_HD2600 = 0x9581,
1409 CARD_ATI_RADEON_HD2900 = 0x9400,
1410 CARD_ATI_RADEON_HD3200 = 0x9620,
1411 CARD_ATI_RADEON_HD4350 = 0x954f,
1412 CARD_ATI_RADEON_HD4550 = 0x9540,
1413 CARD_ATI_RADEON_HD4600 = 0x9495,
1414 CARD_ATI_RADEON_HD4650 = 0x9498,
1415 CARD_ATI_RADEON_HD4670 = 0x9490,
1416 CARD_ATI_RADEON_HD4700 = 0x944e,
1417 CARD_ATI_RADEON_HD4770 = 0x94b3,
1418 CARD_ATI_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1419 CARD_ATI_RADEON_HD4830 = 0x944c,
1420 CARD_ATI_RADEON_HD4850 = 0x9442,
1421 CARD_ATI_RADEON_HD4870 = 0x9440,
1422 CARD_ATI_RADEON_HD4890 = 0x9460,
1423 CARD_ATI_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1424 CARD_ATI_RADEON_HD5750 = 0x68BE,
1425 CARD_ATI_RADEON_HD5770 = 0x68B8,
1426 CARD_ATI_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1427 CARD_ATI_RADEON_HD5850 = 0x6898,
1428 CARD_ATI_RADEON_HD5870 = 0x6899,
1429
1430 CARD_NVIDIA_RIVA_128 = 0x0018,
1431 CARD_NVIDIA_RIVA_TNT = 0x0020,
1432 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1433 CARD_NVIDIA_GEFORCE = 0x0100,
1434 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1435 CARD_NVIDIA_GEFORCE2 = 0x0150,
1436 CARD_NVIDIA_GEFORCE3 = 0x0200,
1437 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1438 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1439 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1440 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1441 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1442 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1443 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1444 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1445 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1446 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1447 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1448 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1449 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1450 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1451 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1452 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1453 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1454 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1455 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1456 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1457 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1458 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1459 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1460 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1461 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1462 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1463 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1464 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1465 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1466
1467 CARD_INTEL_845G = 0x2562,
1468 CARD_INTEL_I830G = 0x3577,
1469 CARD_INTEL_I855G = 0x3582,
1470 CARD_INTEL_I865G = 0x2572,
1471 CARD_INTEL_I915G = 0x2582,
1472 CARD_INTEL_I915GM = 0x2592,
1473 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1474 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GMA 965? */
1475 CARD_INTEL_SBHD = 0x0126, /* SundyBridge HD */
1476};
1477
1478struct wined3d_fbo_ops
1479{
1480 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1481 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1482 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1483 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1484 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1485 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1486 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1487 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1488 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1489 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1490 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1491 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1492 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1493 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1494 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1495 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1496 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1497 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1498 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1499};
1500
1501struct wined3d_gl_limits
1502{
1503 UINT buffers;
1504 UINT lights;
1505 UINT textures;
1506 UINT texture_stages;
1507 UINT fragment_samplers;
1508 UINT vertex_samplers;
1509 UINT combined_samplers;
1510 UINT general_combiners;
1511 UINT sampler_stages;
1512 UINT clipplanes;
1513 UINT texture_size;
1514 UINT texture3d_size;
1515 float pointsize_max;
1516 float pointsize_min;
1517 UINT point_sprite_units;
1518 UINT blends;
1519 UINT anisotropy;
1520 float shininess;
1521
1522 UINT glsl_varyings;
1523 UINT glsl_vs_float_constants;
1524 UINT glsl_ps_float_constants;
1525
1526 UINT arb_vs_float_constants;
1527 UINT arb_vs_native_constants;
1528 UINT arb_vs_instructions;
1529 UINT arb_vs_temps;
1530 UINT arb_ps_float_constants;
1531 UINT arb_ps_local_constants;
1532 UINT arb_ps_native_constants;
1533 UINT arb_ps_instructions;
1534 UINT arb_ps_temps;
1535};
1536
1537struct wined3d_gl_info
1538{
1539 DWORD glsl_version;
1540 UINT vidmem;
1541 struct wined3d_gl_limits limits;
1542 DWORD reserved_glsl_constants;
1543 DWORD quirks;
1544 BOOL supported[WINED3D_GL_EXT_COUNT];
1545 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1546
1547 struct wined3d_fbo_ops fbo_ops;
1548#define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1549 /* GL function pointers */
1550 GL_EXT_FUNCS_GEN
1551 /* WGL function pointers */
1552 WGL_EXT_FUNCS_GEN
1553#undef USE_GL_FUNC
1554
1555 struct wined3d_format_desc *gl_formats;
1556};
1557
1558struct wined3d_driver_info
1559{
1560 enum wined3d_pci_vendor vendor;
1561 enum wined3d_pci_device device;
1562 const char *name;
1563 const char *description;
1564 DWORD version_high;
1565 DWORD version_low;
1566};
1567
1568/* The adapter structure */
1569struct wined3d_adapter
1570{
1571 UINT ordinal;
1572 BOOL opengl;
1573 POINT monitorPoint;
1574 struct wined3d_gl_info gl_info;
1575 struct wined3d_driver_info driver_info;
1576 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1577 int nCfgs;
1578 WineD3D_PixelFormat *cfgs;
1579 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1580#ifndef VBOX_WITH_WDDM
1581 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1582 unsigned int UsedTextureRam;
1583#endif
1584 LUID luid;
1585
1586 const struct fragment_pipeline *fragment_pipe;
1587 const shader_backend_t *shader_backend;
1588 const struct blit_shader *blitter;
1589};
1590
1591BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1592BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1593#ifndef VBOX_WITH_WDDM
1594extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram) DECLSPEC_HIDDEN;
1595#endif
1596extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1597
1598extern BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter);
1599
1600
1601/*****************************************************************************
1602 * High order patch management
1603 */
1604struct WineD3DRectPatch
1605{
1606 UINT Handle;
1607 float *mem;
1608 WineDirect3DVertexStridedData strided;
1609 WINED3DRECTPATCH_INFO RectPatchInfo;
1610 float numSegs[4];
1611 char has_normals, has_texcoords;
1612 struct list entry;
1613};
1614
1615HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1616
1617enum projection_types
1618{
1619 proj_none = 0,
1620 proj_count3 = 1,
1621 proj_count4 = 2
1622};
1623
1624enum dst_arg
1625{
1626 resultreg = 0,
1627 tempreg = 1
1628};
1629
1630/*****************************************************************************
1631 * Fixed function pipeline replacements
1632 */
1633#define ARG_UNUSED 0xff
1634
1635struct texture_stage_op
1636{
1637 unsigned cop : 8;
1638 unsigned carg1 : 8;
1639 unsigned carg2 : 8;
1640 unsigned carg0 : 8;
1641
1642 unsigned aop : 8;
1643 unsigned aarg1 : 8;
1644 unsigned aarg2 : 8;
1645 unsigned aarg0 : 8;
1646
1647 struct color_fixup_desc color_fixup;
1648 unsigned tex_type : 3;
1649 unsigned dst : 1;
1650 unsigned projected : 2;
1651 unsigned padding : 10;
1652};
1653
1654struct ffp_frag_settings {
1655 struct texture_stage_op op[MAX_TEXTURES];
1656 enum fogmode fog;
1657 /* Use shorts instead of chars to get dword alignment */
1658 unsigned short sRGB_write;
1659 unsigned short emul_clipplanes;
1660};
1661
1662struct ffp_frag_desc
1663{
1664 struct wine_rb_entry entry;
1665 struct ffp_frag_settings settings;
1666};
1667
1668extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1669extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1670
1671void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1672 BOOL ignore_textype) DECLSPEC_HIDDEN;
1673const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1674 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1675void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1676
1677/*****************************************************************************
1678 * IWineD3D implementation structure
1679 */
1680typedef struct IWineD3DImpl
1681{
1682 /* IUnknown fields */
1683 const IWineD3DVtbl *lpVtbl;
1684 LONG ref; /* Note: Ref counting not required */
1685
1686 /* WineD3D Information */
1687 IUnknown *parent;
1688 UINT dxVersion;
1689
1690 UINT adapter_count;
1691 struct wined3d_adapter adapters[1];
1692} IWineD3DImpl;
1693
1694HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, IUnknown *parent) DECLSPEC_HIDDEN;
1695#ifndef VBOX_WITH_WDDM
1696BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1697void wined3d_unregister_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1698#endif
1699
1700/*****************************************************************************
1701 * IWineD3DDevice implementation structure
1702 */
1703#define WINED3D_UNMAPPED_STAGE ~0U
1704
1705/* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1706#define WINED3DCREATE_MULTITHREADED 0x00000004
1707
1708#ifdef VBOX_WINE_WITH_PROFILE
1709
1710#include <iprt/time.h>
1711
1712#define VBOXWINEPROFILE_GET_TIME_NANO() RTTimeNanoTS()
1713#define VBOXWINEPROFILE_GET_TIME_MILLI() RTTimeMilliTS()
1714
1715# define PRLOG(_m) do {\
1716 vboxWDbgPrintF _m ; \
1717 } while (0)
1718
1719typedef struct VBOXWINEPROFILE_ELEMENT
1720{
1721 uint64_t u64Time;
1722 uint32_t cu32Calls;
1723} VBOXWINEPROFILE_ELEMENT, *PVBOXWINEPROFILE_ELEMENT;
1724
1725typedef struct VBOXWINEPROFILE_HASHMAP_ELEMENT
1726{
1727 VBOXEXT_HASHMAP_ENTRY MapEntry;
1728 VBOXWINEPROFILE_ELEMENT Data;
1729} VBOXWINEPROFILE_HASHMAP_ELEMENT, *PVBOXWINEPROFILE_HASHMAP_ELEMENT;
1730
1731#define VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(_p) ((PVBOXWINEPROFILE_HASHMAP_ELEMENT)(((uint8_t*)(_p)) - RT_OFFSETOF(VBOXWINEPROFILE_HASHMAP_ELEMENT, MapEntry)))
1732
1733#define VBOXWINEPROFILE_ELEMENT_DUMP(_p, _pn) do { \
1734 PRLOG(("%s: t(%u);c(%u)\n", \
1735 (_pn), \
1736 (uint32_t)((_p)->u64Time / 1000000), \
1737 (_p)->cu32Calls \
1738 )); \
1739 } while (0)
1740
1741#define VBOXWINEPROFILE_ELEMENT_RESET(_p) do { \
1742 memset(_p, 0, sizeof (*(_p))); \
1743 } while (0)
1744
1745#define VBOXWINEPROFILE_ELEMENT_STEP(_p, _t) do { \
1746 (_p)->u64Time += (_t); \
1747 ++(_p)->cu32Calls; \
1748 } while (0)
1749
1750#define VBOXWINEPROFILE_HASHMAP_ELEMENT_CREATE() ( (PVBOXWINEPROFILE_HASHMAP_ELEMENT)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof (VBOXWINEPROFILE_HASHMAP_ELEMENT)) )
1751
1752#define VBOXWINEPROFILE_HASHMAP_ELEMENT_TERM(_pe) do { \
1753 HeapFree(GetProcessHeap(), 0, (_pe)); \
1754 } while (0)
1755
1756DECLINLINE(PVBOXWINEPROFILE_HASHMAP_ELEMENT) vboxWineProfileHashMapElementGet(PVBOXEXT_HASHMAP pMap, void *pvKey)
1757{
1758 PVBOXEXT_HASHMAP_ENTRY pEntry = VBoxExtHashGet(pMap, pvKey);
1759 if (pEntry)
1760 {
1761 return VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(pEntry);
1762 }
1763 else
1764 {
1765 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = VBOXWINEPROFILE_HASHMAP_ELEMENT_CREATE();
1766 Assert(pElement);
1767 if (pElement)
1768 VBoxExtHashPut(pMap, pvKey, &pElement->MapEntry);
1769 return pElement;
1770 }
1771}
1772
1773#define VBOXWINEPROFILE_HASHMAP_ELEMENT_STEP(_pm, _pk, _t) do { \
1774 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = vboxWineProfileHashMapElementGet(_pm, _pk); \
1775 VBOXWINEPROFILE_ELEMENT_STEP(&pElement->Data, _t); \
1776 } while (0)
1777
1778static DECLCALLBACK(bool) vboxWineProfileElementResetCb(struct VBOXEXT_HASHMAP *pMap, void *pvKey, struct VBOXEXT_HASHMAP_ENTRY *pValue, void *pvVisitor)
1779{
1780 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(pValue);
1781 VBOXWINEPROFILE_ELEMENT_RESET(&pElement->Data);
1782 return true;
1783}
1784
1785static DECLCALLBACK(bool) vboxWineProfileElementDumpCb(struct VBOXEXT_HASHMAP *pMap, void *pvKey, struct VBOXEXT_HASHMAP_ENTRY *pValue, void *pvVisitor)
1786{
1787 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(pValue);
1788 char *pName = (char*)pvVisitor;
1789 PRLOG(("%s[%d]:", pName, (uint32_t)pvKey));
1790 VBOXWINEPROFILE_ELEMENT_DUMP(&pElement->Data, "");
1791 return true;
1792}
1793
1794#define VBOXWINEPROFILE_HASHMAP_RESET(_pm) do { \
1795 VBoxExtHashVisit((_pm), vboxWineProfileElementResetCb, NULL); \
1796 } while (0)
1797
1798#define VBOXWINEPROFILE_HASHMAP_DUMP(_pm, _pn) do { \
1799 VBoxExtHashVisit((_pm), vboxWineProfileElementDumpCb, (_pn)); \
1800 } while (0)
1801
1802static DECLCALLBACK(bool) vboxWineProfileElementCleanupCb(struct VBOXEXT_HASHMAP *pMap, void *pvKey, struct VBOXEXT_HASHMAP_ENTRY *pValue, void *pvVisitor)
1803{
1804 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(pValue);
1805 VBOXWINEPROFILE_HASHMAP_ELEMENT_TERM(pElement);
1806 return true;
1807}
1808
1809#define VBOXWINEPROFILE_HASHMAP_TERM(_pm) do { \
1810 VBoxExtHashCleanup((_pm), vboxWineProfileElementCleanupCb, NULL); \
1811 VBoxExtHashVisit((_pm), vboxWineProfileElementResetCb, NULL); \
1812 } while (0)
1813
1814typedef struct VBOXWINEPROFILE_DRAWPRIM
1815{
1816 uint64_t u64LoadLocationTime;
1817 uint64_t u64CtxAcquireTime;
1818 uint64_t u64PostProcess;
1819 VBOXEXT_HASHMAP MapDrawPrimSlowVs;
1820 VBOXEXT_HASHMAP MapDrawPrimSlow;
1821 VBOXEXT_HASHMAP MapDrawPrimStrided;
1822 VBOXEXT_HASHMAP MapDrawPrimFast;
1823 uint32_t cu32Calls;
1824} VBOXWINEPROFILE_DRAWPRIM, *PVBOXWINEPROFILE_DRAWPRIM;
1825
1826#define VBOXWINEPROFILE_DRAWPRIM_RESET_NEXT(_p) do { \
1827 (_p)->u64LoadLocationTime = 0; \
1828 (_p)->u64CtxAcquireTime = 0; \
1829 (_p)->u64PostProcess = 0; \
1830 VBOXWINEPROFILE_HASHMAP_RESET(&(_p)->MapDrawPrimSlowVs); \
1831 VBOXWINEPROFILE_HASHMAP_RESET(&(_p)->MapDrawPrimSlow); \
1832 VBOXWINEPROFILE_HASHMAP_RESET(&(_p)->MapDrawPrimStrided); \
1833 VBOXWINEPROFILE_HASHMAP_RESET(&(_p)->MapDrawPrimFast); \
1834 } while (0)
1835
1836static DECLCALLBACK(uint32_t) vboxWineProfileDrawPrimHashMapHash(void *pvKey)
1837{
1838 return (uint32_t)pvKey;
1839}
1840
1841static DECLCALLBACK(bool) vboxWineProfileDrawPrimHashMapEqual(void *pvKey1, void *pvKey2)
1842{
1843 return ((uint32_t)pvKey1) == ((uint32_t)pvKey2);
1844}
1845
1846#define VBOXWINEPROFILE_DRAWPRIM_INIT(_p) do { \
1847 memset((_p), 0, sizeof (*(_p))); \
1848 VBoxExtHashInit(&(_p)->MapDrawPrimSlowVs, vboxWineProfileDrawPrimHashMapHash, vboxWineProfileDrawPrimHashMapEqual); \
1849 VBoxExtHashInit(&(_p)->MapDrawPrimSlow, vboxWineProfileDrawPrimHashMapHash, vboxWineProfileDrawPrimHashMapEqual); \
1850 VBoxExtHashInit(&(_p)->MapDrawPrimStrided, vboxWineProfileDrawPrimHashMapHash, vboxWineProfileDrawPrimHashMapEqual); \
1851 VBoxExtHashInit(&(_p)->MapDrawPrimFast, vboxWineProfileDrawPrimHashMapHash, vboxWineProfileDrawPrimHashMapEqual); \
1852 } while (0)
1853
1854#define VBOXWINEPROFILE_DRAWPRIM_TERM(_p) do { \
1855 memset((_p), 0, sizeof (*(_p))); \
1856 VBOXWINEPROFILE_HASHMAP_TERM(&(_p)->MapDrawPrimSlowVs); \
1857 VBOXWINEPROFILE_HASHMAP_TERM(&(_p)->MapDrawPrimSlow); \
1858 VBOXWINEPROFILE_HASHMAP_TERM(&(_p)->MapDrawPrimStrided); \
1859 VBOXWINEPROFILE_HASHMAP_TERM(&(_p)->MapDrawPrimFast); \
1860 } while (0)
1861#else
1862# define PRLOG(_m) do {} while (0)
1863#endif
1864struct IWineD3DDeviceImpl
1865{
1866 /* IUnknown fields */
1867 const IWineD3DDeviceVtbl *lpVtbl;
1868 LONG ref; /* Note: Ref counting not required */
1869
1870 /* WineD3D Information */
1871 IUnknown *parent;
1872 IWineD3DDeviceParent *device_parent;
1873 IWineD3D *wined3d;
1874 struct wined3d_adapter *adapter;
1875
1876 /* Window styles to restore when switching fullscreen mode */
1877 LONG style;
1878 LONG exStyle;
1879
1880 /* X and GL Information */
1881 GLint maxConcurrentLights;
1882 GLenum offscreenBuffer;
1883
1884 /* Selected capabilities */
1885 int vs_selected_mode;
1886 int ps_selected_mode;
1887 const shader_backend_t *shader_backend;
1888 void *shader_priv;
1889 void *fragment_priv;
1890 void *blit_priv;
1891 struct StateEntry StateTable[STATE_HIGHEST + 1];
1892 /* Array of functions for states which are handled by more than one pipeline part */
1893 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1894 const struct fragment_pipeline *frag_pipe;
1895 const struct blit_shader *blitter;
1896
1897 unsigned int max_ffp_textures;
1898 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1899 DWORD vs_clipping;
1900
1901 WORD view_ident : 1; /* true iff view matrix is identity */
1902 WORD untransformed : 1;
1903 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1904 WORD isRecordingState : 1;
1905 WORD isInDraw : 1;
1906 WORD bCursorVisible : 1;
1907 WORD haveHardwareCursor : 1;
1908 WORD d3d_initialized : 1;
1909 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1910 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1911 WORD useDrawStridedSlow : 1;
1912 WORD instancedDraw : 1;
1913 WORD filter_messages : 1;
1914 WORD padding : 3;
1915
1916 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1917
1918#define DDRAW_PITCH_ALIGNMENT 8
1919#define D3D8_PITCH_ALIGNMENT 4
1920 unsigned char surface_alignment; /* Line Alignment of surfaces */
1921
1922 /* State block related */
1923 IWineD3DStateBlockImpl *stateBlock;
1924 IWineD3DStateBlockImpl *updateStateBlock;
1925
1926 /* Internal use fields */
1927 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1928 WINED3DDEVTYPE devType;
1929#ifndef VBOX_WITH_WDDM
1930 HWND focus_window;
1931#endif
1932
1933 IWineD3DSwapChain **swapchains;
1934 UINT NumberOfSwapChains;
1935
1936 struct list resources; /* a linked list to track resources created by the device */
1937 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1938 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1939
1940 /* Render Target Support */
1941 IWineD3DSurface **render_targets;
1942 IWineD3DSurface *auto_depth_stencil_buffer;
1943 IWineD3DSurface *stencilBufferTarget;
1944
1945 /* palettes texture management */
1946 UINT NumberOfPalettes;
1947 PALETTEENTRY **palettes;
1948 UINT currentPalette;
1949
1950 /* For rendering to a texture using glCopyTexImage */
1951 GLenum *draw_buffers;
1952 GLuint depth_blt_texture;
1953 GLuint depth_blt_rb;
1954 UINT depth_blt_rb_w;
1955 UINT depth_blt_rb_h;
1956
1957 /* Cursor management */
1958 UINT xHotSpot;
1959 UINT yHotSpot;
1960 UINT xScreenSpace;
1961 UINT yScreenSpace;
1962 UINT cursorWidth, cursorHeight;
1963 GLuint cursorTexture;
1964 HCURSOR hardwareCursor;
1965
1966 /* The Wine logo surface */
1967 IWineD3DSurface *logo_surface;
1968
1969 /* Textures for when no other textures are mapped */
1970 UINT dummyTextureName[MAX_TEXTURES];
1971
1972 /* DirectDraw stuff */
1973 DWORD ddraw_width, ddraw_height;
1974 WINED3DFORMAT ddraw_format;
1975
1976 /* Final position fixup constant */
1977 float posFixup[4];
1978#ifdef VBOX_WITH_VMSVGA
1979 UINT rtHeight;
1980#endif
1981
1982 /* With register combiners we can skip junk texture stages */
1983 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1984 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1985
1986 /* Stream source management */
1987 struct wined3d_stream_info strided_streams;
1988 const WineDirect3DVertexStridedData *up_strided;
1989 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1990 unsigned int num_buffer_queries;
1991
1992 /* Context management */
1993 struct wined3d_context **contexts;
1994 UINT numContexts;
1995
1996#ifdef VBOX_WITH_WDDM
1997 struct VBOXUHGSMI *pHgsmi;
1998#endif
1999
2000#ifdef VBOX_WINE_WITH_SHADER_CACHE
2001 VBOXEXT_HASHCACHE vshaderCache;
2002 VBOXEXT_HASHCACHE pshaderCache;
2003#endif
2004
2005#ifdef VBOX_WINE_WITH_PROFILE
2006 VBOXWINEPROFILE_DRAWPRIM DrawPrimProfile;
2007#endif
2008
2009 /* High level patch management */
2010#define PATCHMAP_SIZE 43
2011#define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
2012 struct list patches[PATCHMAP_SIZE];
2013 struct WineD3DRectPatch *currentPatch;
2014};
2015
2016BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2017void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2018HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
2019 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
2020 IUnknown *parent, IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
2021void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
2022#ifndef VBOX_WITH_WDDM
2023LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
2024 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
2025#else
2026void device_cleanup_durtify_texture_target(IWineD3DDeviceImpl *This, GLuint texture_target);
2027#endif
2028void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
2029void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
2030void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
2031 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
2032void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2033HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
2034 const WINED3DRECT *pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) DECLSPEC_HIDDEN;
2035void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
2036void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
2037
2038static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
2039{
2040 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
2041 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
2042 return context->isStateDirty[idx] & (1 << shift);
2043}
2044
2045/* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
2046typedef struct PrivateData
2047{
2048 struct list entry;
2049
2050 GUID tag;
2051 DWORD flags; /* DDSPD_* */
2052
2053 union
2054 {
2055 LPVOID data;
2056 LPUNKNOWN object;
2057 } ptr;
2058
2059 DWORD size;
2060} PrivateData;
2061
2062/*****************************************************************************
2063 * IWineD3DResource implementation structure
2064 */
2065typedef struct IWineD3DResourceClass
2066{
2067 /* IUnknown fields */
2068 LONG ref; /* Note: Ref counting not required */
2069
2070 /* WineD3DResource Information */
2071 IUnknown *parent;
2072 WINED3DRESOURCETYPE resourceType;
2073 IWineD3DDeviceImpl *device;
2074 WINED3DPOOL pool;
2075 UINT size;
2076 DWORD usage;
2077 const struct wined3d_format_desc *format_desc;
2078 DWORD priority;
2079 BYTE *allocatedMemory; /* Pointer to the real data location */
2080 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
2081#ifdef VBOX_WITH_WDDM
2082 DWORD sharerc_flags; /* shared resource flags */
2083 DWORD sharerc_handle; /* shared resource handle */
2084 DWORD sharerc_locks; /* lock count */
2085#endif
2086 struct list privateData;
2087 struct list resource_list_entry;
2088 const struct wined3d_parent_ops *parent_ops;
2089} IWineD3DResourceClass;
2090
2091typedef struct IWineD3DResourceImpl
2092{
2093 /* IUnknown & WineD3DResource Information */
2094 const IWineD3DResourceVtbl *lpVtbl;
2095 IWineD3DResourceClass resource;
2096} IWineD3DResourceImpl;
2097
2098void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN;
2099HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN;
2100HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent) DECLSPEC_HIDDEN;
2101DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
2102HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
2103 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
2104HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
2105 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
2106 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2107#ifdef VBOX_WITH_WDDM
2108 , HANDLE *shared_handle
2109 , void *pvClientMem
2110#endif
2111 ) DECLSPEC_HIDDEN;
2112WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
2113DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
2114HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
2115 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
2116
2117#ifdef VBOX_WITH_WDDM
2118HRESULT WINAPI IWineD3DResourceImpl_SetShRcState(IWineD3DResource *iface, VBOXWINEEX_SHRC_STATE enmState);
2119#endif
2120
2121/* Tests show that the start address of resources is 32 byte aligned */
2122#define RESOURCE_ALIGNMENT 16
2123
2124/*****************************************************************************
2125 * IWineD3DBaseTexture D3D- > openGL state map lookups
2126 */
2127
2128typedef enum winetexturestates {
2129 WINED3DTEXSTA_ADDRESSU = 0,
2130 WINED3DTEXSTA_ADDRESSV = 1,
2131 WINED3DTEXSTA_ADDRESSW = 2,
2132 WINED3DTEXSTA_BORDERCOLOR = 3,
2133 WINED3DTEXSTA_MAGFILTER = 4,
2134 WINED3DTEXSTA_MINFILTER = 5,
2135 WINED3DTEXSTA_MIPFILTER = 6,
2136 WINED3DTEXSTA_MAXMIPLEVEL = 7,
2137 WINED3DTEXSTA_MAXANISOTROPY = 8,
2138 WINED3DTEXSTA_SRGBTEXTURE = 9,
2139 WINED3DTEXSTA_ELEMENTINDEX = 10,
2140 WINED3DTEXSTA_DMAPOFFSET = 11,
2141 WINED3DTEXSTA_TSSADDRESSW = 12,
2142 MAX_WINETEXTURESTATES = 13,
2143} winetexturestates;
2144
2145enum WINED3DSRGB
2146{
2147 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
2148 SRGB_RGB = 1, /* Loads the rgb texture */
2149 SRGB_SRGB = 2, /* Loads the srgb texture */
2150 SRGB_BOTH = 3, /* Loads both textures */
2151};
2152
2153struct gl_texture
2154{
2155 DWORD states[MAX_WINETEXTURESTATES];
2156 BOOL dirty;
2157 GLuint name;
2158};
2159
2160/*****************************************************************************
2161 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
2162 */
2163typedef struct IWineD3DBaseTextureClass
2164{
2165 struct gl_texture texture_rgb, texture_srgb;
2166 UINT levels;
2167 float pow2Matrix[16];
2168 UINT LOD;
2169 WINED3DTEXTUREFILTERTYPE filterType;
2170 LONG bindCount;
2171 DWORD sampler;
2172 BOOL is_srgb;
2173 BOOL pow2Matrix_identity;
2174 BOOL t_mirror;
2175 const struct min_lookup *minMipLookup;
2176 const GLenum *magLookup;
2177 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
2178} IWineD3DBaseTextureClass;
2179
2180void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2181BOOL surface_init_sysmem(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2182BOOL surface_is_offscreen(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2183void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
2184 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2185#ifdef VBOX_WITH_WDDM
2186void surface_setup_location_onopen(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2187#endif
2188
2189typedef struct IWineD3DBaseTextureImpl
2190{
2191 /* IUnknown & WineD3DResource Information */
2192 const IWineD3DBaseTextureVtbl *lpVtbl;
2193 IWineD3DResourceClass resource;
2194 IWineD3DBaseTextureClass baseTexture;
2195
2196} IWineD3DBaseTextureImpl;
2197
2198void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
2199 const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
2200 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
2201 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2202void basetexture_state_init(IWineD3DBaseTexture *iface, struct gl_texture *gl_tex);
2203HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
2204void basetexture_cleanup(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2205void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2206WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2207BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2208DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2209DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2210HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
2211 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
2212 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2213#ifdef VBOX_WITH_WDDM
2214 , HANDLE *shared_handle
2215 , void **pavClientMem
2216#endif
2217 ) DECLSPEC_HIDDEN;
2218HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
2219 WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2220BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
2221DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
2222void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2223
2224#ifdef VBOX_WITH_WDDM
2225#define texture_gl_delete(_o, _t) do { \
2226 if (VBOXSHRC_IS_SHARED(_o)) GL_EXTCALL(glChromiumParameteriCR(GL_RCUSAGE_TEXTURE_CLEAR_CR, _t)); \
2227 else glDeleteTextures(1, &_t); \
2228 } while (0)
2229#else
2230#define texture_gl_delete(_o, _t) do { \
2231 glDeleteTextures(1, &_t); \
2232 } while (0)
2233
2234#endif
2235/*****************************************************************************
2236 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
2237 */
2238typedef struct IWineD3DTextureImpl
2239{
2240 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2241 const IWineD3DTextureVtbl *lpVtbl;
2242 IWineD3DResourceClass resource;
2243 IWineD3DBaseTextureClass baseTexture;
2244
2245 /* IWineD3DTexture */
2246 IWineD3DSurface *surfaces[MAX_MIP_LEVELS];
2247 UINT target;
2248 BOOL cond_np2;
2249
2250} IWineD3DTextureImpl;
2251
2252void texture_state_init(IWineD3DTexture *iface, struct gl_texture *gl_tex);
2253HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
2254 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
2255 IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2256#ifdef VBOX_WITH_WDDM
2257 , HANDLE *shared_handle
2258 , void **pavClientMem
2259#endif
2260 ) DECLSPEC_HIDDEN;
2261
2262/*****************************************************************************
2263 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
2264 */
2265typedef struct IWineD3DCubeTextureImpl
2266{
2267 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2268 const IWineD3DCubeTextureVtbl *lpVtbl;
2269 IWineD3DResourceClass resource;
2270 IWineD3DBaseTextureClass baseTexture;
2271
2272 /* IWineD3DCubeTexture */
2273 IWineD3DSurface *surfaces[6][MAX_MIP_LEVELS];
2274} IWineD3DCubeTextureImpl;
2275
2276HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
2277 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
2278 IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2279#ifdef VBOX_WITH_WDDM
2280 , HANDLE *shared_handle
2281 , void **pavClientMem
2282#endif
2283 ) DECLSPEC_HIDDEN;
2284
2285typedef struct _WINED3DVOLUMET_DESC
2286{
2287 UINT Width;
2288 UINT Height;
2289 UINT Depth;
2290} WINED3DVOLUMET_DESC;
2291
2292/*****************************************************************************
2293 * IWineD3DVolume implementation structure (extends IUnknown)
2294 */
2295typedef struct IWineD3DVolumeImpl
2296{
2297 /* IUnknown & WineD3DResource fields */
2298 const IWineD3DVolumeVtbl *lpVtbl;
2299 IWineD3DResourceClass resource;
2300
2301 /* WineD3DVolume Information */
2302 WINED3DVOLUMET_DESC currentDesc;
2303 IWineD3DBase *container;
2304 BOOL lockable;
2305 BOOL locked;
2306 WINED3DBOX lockedBox;
2307 WINED3DBOX dirtyBox;
2308 BOOL dirty;
2309} IWineD3DVolumeImpl;
2310
2311void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
2312HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
2313 UINT height, UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
2314 IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2315#ifdef VBOX_WITH_WDDM
2316 , HANDLE *shared_handle
2317 , void *pvClientMem
2318#endif
2319 ) DECLSPEC_HIDDEN;
2320
2321/*****************************************************************************
2322 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
2323 */
2324typedef struct IWineD3DVolumeTextureImpl
2325{
2326 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2327 const IWineD3DVolumeTextureVtbl *lpVtbl;
2328 IWineD3DResourceClass resource;
2329 IWineD3DBaseTextureClass baseTexture;
2330
2331 /* IWineD3DVolumeTexture */
2332 IWineD3DVolume *volumes[MAX_MIP_LEVELS];
2333} IWineD3DVolumeTextureImpl;
2334
2335HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
2336 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
2337 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2338#ifdef VBOX_WITH_WDDM
2339 , HANDLE *shared_handle
2340 , void **pavClientMem
2341#endif
2342 ) DECLSPEC_HIDDEN;
2343
2344typedef struct _WINED3DSURFACET_DESC
2345{
2346 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2347 DWORD MultiSampleQuality;
2348 UINT Width;
2349 UINT Height;
2350} WINED3DSURFACET_DESC;
2351
2352/*****************************************************************************
2353 * Structure for DIB Surfaces (GetDC and GDI surfaces)
2354 */
2355typedef struct wineD3DSurface_DIB {
2356 HBITMAP DIBsection;
2357 void* bitmap_data;
2358 UINT bitmap_size;
2359 HGDIOBJ holdbitmap;
2360 BOOL client_memory;
2361} wineD3DSurface_DIB;
2362
2363typedef struct {
2364 struct list entry;
2365 GLuint id;
2366 UINT width;
2367 UINT height;
2368} renderbuffer_entry_t;
2369
2370struct fbo_entry
2371{
2372 struct list entry;
2373 IWineD3DSurfaceImpl **render_targets;
2374 IWineD3DSurfaceImpl *depth_stencil;
2375 BOOL attached;
2376 GLuint id;
2377};
2378
2379/*****************************************************************************
2380 * IWineD3DClipp implementation structure
2381 */
2382typedef struct IWineD3DClipperImpl
2383{
2384 const IWineD3DClipperVtbl *lpVtbl;
2385 LONG ref;
2386
2387 IUnknown *Parent;
2388 HWND hWnd;
2389} IWineD3DClipperImpl;
2390
2391
2392/*****************************************************************************
2393 * IWineD3DSurface implementation structure
2394 */
2395struct IWineD3DSurfaceImpl
2396{
2397 /* IUnknown & IWineD3DResource Information */
2398 const IWineD3DSurfaceVtbl *lpVtbl;
2399 IWineD3DResourceClass resource;
2400
2401 /* IWineD3DSurface fields */
2402 IWineD3DBase *container;
2403 WINED3DSURFACET_DESC currentDesc;
2404 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
2405 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2406
2407 /* TODO: move this off into a management class(maybe!) */
2408 DWORD Flags;
2409
2410 UINT pow2Width;
2411 UINT pow2Height;
2412
2413 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2414 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2415
2416 /* PBO */
2417 GLuint pbo;
2418 GLuint texture_name;
2419 GLuint texture_name_srgb;
2420 GLint texture_level;
2421 GLenum texture_target;
2422
2423 RECT lockedRect;
2424 RECT dirtyRect;
2425 int lockCount;
2426#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2427
2428 /* For GetDC */
2429 wineD3DSurface_DIB dib;
2430 HDC hDC;
2431
2432 /* Color keys for DDraw */
2433 WINEDDCOLORKEY DestBltCKey;
2434 WINEDDCOLORKEY DestOverlayCKey;
2435 WINEDDCOLORKEY SrcOverlayCKey;
2436 WINEDDCOLORKEY SrcBltCKey;
2437 DWORD CKeyFlags;
2438
2439 WINEDDCOLORKEY glCKey;
2440
2441 struct list renderbuffers;
2442 renderbuffer_entry_t *current_renderbuffer;
2443
2444 /* DirectDraw clippers */
2445 IWineD3DClipper *clipper;
2446
2447 /* DirectDraw Overlay handling */
2448 RECT overlay_srcrect;
2449 RECT overlay_destrect;
2450 IWineD3DSurfaceImpl *overlay_dest;
2451 struct list overlays;
2452 struct list overlay_entry;
2453
2454#ifdef VBOX_WITH_WDDM
2455 struct IWineD3DSwapChain *presentSwapchain;
2456#endif
2457};
2458
2459extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2460extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
2461
2462UINT surface_calculate_size(const struct wined3d_format_desc *format_desc,
2463 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
2464void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2465HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2466 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2467 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
2468 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2469#ifdef VBOX_WITH_WDDM
2470 , HANDLE *shared_handle
2471 , void *pvClientMem
2472#endif
2473 ) DECLSPEC_HIDDEN;
2474
2475/* Predeclare the shared Surface functions */
2476HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
2477 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2478ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2479HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) DECLSPEC_HIDDEN;
2480HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2481 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN;
2482HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2483 REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2484HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2485DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2486DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2487WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2488HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface,
2489 REFIID riid, void **ppContainer) DECLSPEC_HIDDEN;
2490HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) DECLSPEC_HIDDEN;
2491HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2492HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2493HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2494HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2495HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
2496HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
2497HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2498 DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2499HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) DECLSPEC_HIDDEN;
2500DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2501HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2502HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2503HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2504HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2505 DWORD Flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2506HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2507 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2508HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
2509HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
2510HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) DECLSPEC_HIDDEN;
2511HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2512HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
2513 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2514HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2515 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2516HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2517 const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
2518void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) DECLSPEC_HIDDEN;
2519const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2520
2521void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2522void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2523void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2524
2525void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
2526 const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2527void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2528
2529/* Surface flags: */
2530#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2531#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2532#define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2533#define SFLAG_DISCARD 0x00000010 /* ??? */
2534#define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2535#define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2536#define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2537#define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2538#define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2539#define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2540#define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2541#define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2542#define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2543#define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2544#define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2545#define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2546#define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2547#define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2548#define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2549#define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2550#define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2551#define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2552#define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2553#define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2554
2555#ifdef VBOX_WITH_WDDM
2556# define SFLAG_CLIENTMEM 0x10000000 /* SYSMEM surface using client-supplied memory buffer */
2557# define SFLAG_DONOTFREE_VBOXWDDM SFLAG_CLIENTMEM
2558#else
2559# define SFLAG_DONOTFREE_VBOXWDDM 0
2560#endif
2561
2562/* In some conditions the surface memory must not be freed:
2563 * SFLAG_CONVERTED: Converting the data back would take too long
2564 * SFLAG_DIBSECTION: The dib code manages the memory
2565 * SFLAG_LOCKED: The app requires access to the surface data
2566 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2567 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2568 * SFLAG_CLIENT: OpenGL uses our memory as backup
2569 */
2570#define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2571 SFLAG_DIBSECTION | \
2572 SFLAG_LOCKED | \
2573 SFLAG_DYNLOCK | \
2574 SFLAG_USERPTR | \
2575 SFLAG_PBO | \
2576 SFLAG_CLIENT | \
2577 SFLAG_DONOTFREE_VBOXWDDM \
2578 )
2579
2580#define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2581 SFLAG_INTEXTURE | \
2582 SFLAG_INDRAWABLE | \
2583 SFLAG_INSRGBTEX)
2584
2585#define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2586 SFLAG_DS_OFFSCREEN)
2587#define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2588
2589typedef enum {
2590 NO_CONVERSION,
2591 CONVERT_PALETTED,
2592 CONVERT_PALETTED_CK,
2593 CONVERT_CK_565,
2594 CONVERT_CK_5551,
2595 CONVERT_CK_4444,
2596 CONVERT_CK_4444_ARGB,
2597 CONVERT_CK_1555,
2598 CONVERT_555,
2599 CONVERT_CK_RGB24,
2600 CONVERT_CK_8888,
2601 CONVERT_CK_8888_ARGB,
2602 CONVERT_RGB32_888,
2603 CONVERT_V8U8,
2604 CONVERT_L6V5U5,
2605 CONVERT_X8L8V8U8,
2606 CONVERT_Q8W8V8U8,
2607 CONVERT_V16U16,
2608 CONVERT_A4L4,
2609 CONVERT_G16R16,
2610 CONVERT_R16G16F,
2611 CONVERT_R32G32F,
2612 CONVERT_D15S1,
2613 CONVERT_D24X4S4,
2614 CONVERT_D24FS8,
2615} CONVERT_TYPES;
2616
2617HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing,
2618 struct wined3d_format_desc *desc, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2619void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2620
2621BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2622
2623/*****************************************************************************
2624 * IWineD3DVertexDeclaration implementation structure
2625 */
2626
2627struct wined3d_vertex_declaration_element
2628{
2629 const struct wined3d_format_desc *format_desc;
2630 BOOL ffp_valid;
2631 WORD input_slot;
2632 WORD offset;
2633 UINT output_slot;
2634 BYTE method;
2635 BYTE usage;
2636 BYTE usage_idx;
2637};
2638
2639typedef struct IWineD3DVertexDeclarationImpl {
2640 /* IUnknown Information */
2641 const IWineD3DVertexDeclarationVtbl *lpVtbl;
2642 LONG ref;
2643
2644 IUnknown *parent;
2645 const struct wined3d_parent_ops *parent_ops;
2646 IWineD3DDeviceImpl *device;
2647
2648 struct wined3d_vertex_declaration_element *elements;
2649 UINT element_count;
2650
2651 DWORD streams[MAX_STREAMS];
2652 UINT num_streams;
2653 BOOL position_transformed;
2654 BOOL half_float_conv_needed;
2655} IWineD3DVertexDeclarationImpl;
2656
2657HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
2658 const WINED3DVERTEXELEMENT *elements, UINT element_count,
2659 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2660
2661/*****************************************************************************
2662 * IWineD3DStateBlock implementation structure
2663 */
2664
2665/* Internal state Block for Begin/End/Capture/Create/Apply info */
2666/* Note: Very long winded but gl Lists are not flexible enough */
2667/* to resolve everything we need, so doing it manually for now */
2668typedef struct SAVEDSTATES {
2669 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2670 WORD streamSource; /* MAX_STREAMS, 16 */
2671 WORD streamFreq; /* MAX_STREAMS, 16 */
2672 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2673 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2674 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2675 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2676 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2677 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2678 BOOL *pixelShaderConstantsF;
2679 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2680 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2681 BOOL *vertexShaderConstantsF;
2682 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2683 DWORD primitive_type : 1;
2684 DWORD indices : 1;
2685 DWORD material : 1;
2686 DWORD viewport : 1;
2687 DWORD vertexDecl : 1;
2688 DWORD pixelShader : 1;
2689 DWORD vertexShader : 1;
2690 DWORD scissorRect : 1;
2691 DWORD padding : 4;
2692} SAVEDSTATES;
2693
2694struct StageState {
2695 DWORD stage;
2696 DWORD state;
2697};
2698
2699struct IWineD3DStateBlockImpl
2700{
2701 /* IUnknown fields */
2702 const IWineD3DStateBlockVtbl *lpVtbl;
2703 LONG ref; /* Note: Ref counting not required */
2704
2705 /* IWineD3DStateBlock information */
2706 IWineD3DDeviceImpl *device;
2707 WINED3DSTATEBLOCKTYPE blockType;
2708
2709 /* Array indicating whether things have been set or changed */
2710 SAVEDSTATES changed;
2711
2712 /* Vertex Shader Declaration */
2713 IWineD3DVertexDeclaration *vertexDecl;
2714
2715 IWineD3DVertexShader *vertexShader;
2716
2717 /* Vertex Shader Constants */
2718 BOOL vertexShaderConstantB[MAX_CONST_B];
2719 INT vertexShaderConstantI[MAX_CONST_I * 4];
2720 float *vertexShaderConstantF;
2721
2722 /* primitive type */
2723 GLenum gl_primitive_type;
2724
2725 /* Stream Source */
2726 BOOL streamIsUP;
2727 UINT streamStride[MAX_STREAMS];
2728 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
2729 IWineD3DBuffer *streamSource[MAX_STREAMS];
2730 UINT streamFreq[MAX_STREAMS + 1];
2731 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2732
2733 /* Indices */
2734 IWineD3DBuffer* pIndexData;
2735 WINED3DFORMAT IndexFmt;
2736 INT baseVertexIndex;
2737 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2738
2739 /* Transform */
2740 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2741
2742 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2743#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2744#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2745 struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2746 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2747
2748 /* Clipping */
2749 double clipplane[MAX_CLIPPLANES][4];
2750 WINED3DCLIPSTATUS clip_status;
2751
2752 /* ViewPort */
2753 WINED3DVIEWPORT viewport;
2754
2755 /* Material */
2756 WINED3DMATERIAL material;
2757
2758 /* Pixel Shader */
2759 IWineD3DPixelShader *pixelShader;
2760
2761 /* Pixel Shader Constants */
2762 BOOL pixelShaderConstantB[MAX_CONST_B];
2763 INT pixelShaderConstantI[MAX_CONST_I * 4];
2764 float *pixelShaderConstantF;
2765
2766 /* RenderState */
2767 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
2768
2769 /* Texture */
2770 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
2771
2772 /* Texture State Stage */
2773 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2774 DWORD lowest_disabled_stage;
2775 /* Sampler States */
2776 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2777
2778 /* Scissor test rectangle */
2779 RECT scissorRect;
2780
2781 /* Contained state management */
2782 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2783 unsigned int num_contained_render_states;
2784 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2785 unsigned int num_contained_transform_states;
2786 DWORD contained_vs_consts_i[MAX_CONST_I];
2787 unsigned int num_contained_vs_consts_i;
2788 DWORD contained_vs_consts_b[MAX_CONST_B];
2789 unsigned int num_contained_vs_consts_b;
2790 DWORD *contained_vs_consts_f;
2791 unsigned int num_contained_vs_consts_f;
2792 DWORD contained_ps_consts_i[MAX_CONST_I];
2793 unsigned int num_contained_ps_consts_i;
2794 DWORD contained_ps_consts_b[MAX_CONST_B];
2795 unsigned int num_contained_ps_consts_b;
2796 DWORD *contained_ps_consts_f;
2797 unsigned int num_contained_ps_consts_f;
2798 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2799 unsigned int num_contained_tss_states;
2800 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2801 unsigned int num_contained_sampler_states;
2802};
2803
2804HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2805 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2806void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2807
2808static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock,
2809 struct wined3d_context *context)
2810{
2811 const struct StateEntry *statetable = stateblock->device->StateTable;
2812 DWORD rep = statetable[state].representative;
2813 statetable[rep].apply(rep, stateblock, context);
2814}
2815
2816/* Direct3D terminology with little modifications. We do not have an issued state
2817 * because only the driver knows about it, but we have a created state because d3d
2818 * allows GetData on a created issue, but opengl doesn't
2819 */
2820enum query_state {
2821 QUERY_CREATED,
2822 QUERY_SIGNALLED,
2823 QUERY_BUILDING
2824};
2825/*****************************************************************************
2826 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2827 */
2828typedef struct IWineD3DQueryImpl
2829{
2830 const IWineD3DQueryVtbl *lpVtbl;
2831 LONG ref; /* Note: Ref counting not required */
2832
2833 IUnknown *parent;
2834 IWineD3DDeviceImpl *device;
2835
2836 /* IWineD3DQuery fields */
2837 enum query_state state;
2838 WINED3DQUERYTYPE type;
2839 /* TODO: Think about using a IUnknown instead of a void* */
2840 void *extendedData;
2841} IWineD3DQueryImpl;
2842
2843HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device,
2844 WINED3DQUERYTYPE type, IUnknown *parent) DECLSPEC_HIDDEN;
2845
2846/* IWineD3DBuffer */
2847
2848/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2849 * fixed function semantics as D3DCOLOR or FLOAT16 */
2850enum wined3d_buffer_conversion_type
2851{
2852 CONV_NONE,
2853 CONV_D3DCOLOR,
2854 CONV_POSITIONT,
2855 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2856};
2857
2858struct wined3d_map_range
2859{
2860 UINT offset;
2861 UINT size;
2862};
2863
2864#define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2865#define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2866#define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2867#define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2868#define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2869#define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2870#define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2871#define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2872
2873struct wined3d_buffer
2874{
2875 const struct IWineD3DBufferVtbl *vtbl;
2876 IWineD3DResourceClass resource;
2877
2878 struct wined3d_buffer_desc desc;
2879
2880 GLuint buffer_object;
2881 GLenum buffer_object_usage;
2882 GLenum buffer_type_hint;
2883 UINT buffer_object_size;
2884 LONG bind_count;
2885 DWORD flags;
2886
2887 LONG lock_count;
2888 struct wined3d_map_range *maps;
2889 ULONG maps_size, modified_areas;
2890 struct wined3d_event_query *query;
2891
2892 /* conversion stuff */
2893 UINT decl_change_count, full_conversion_count;
2894 UINT draw_count;
2895 UINT stride; /* 0 if no conversion */
2896 UINT conversion_stride; /* 0 if no shifted conversion */
2897 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2898 /* Extra load offsets, for FLOAT16 conversion */
2899 UINT *conversion_shift; /* NULL if no shifted conversion */
2900};
2901
2902const BYTE *buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) DECLSPEC_HIDDEN;
2903BYTE *buffer_get_sysmem(struct wined3d_buffer *This) DECLSPEC_HIDDEN;
2904HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2905 UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, GLenum bind_hint,
2906 const char *data, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2907
2908/* IWineD3DRendertargetView */
2909struct wined3d_rendertarget_view
2910{
2911 const struct IWineD3DRendertargetViewVtbl *vtbl;
2912 LONG refcount;
2913
2914 IWineD3DResource *resource;
2915 IUnknown *parent;
2916};
2917
2918void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
2919 IWineD3DResource *resource, IUnknown *parent) DECLSPEC_HIDDEN;
2920
2921/*****************************************************************************
2922 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2923 */
2924
2925struct IWineD3DSwapChainImpl
2926{
2927 /*IUnknown part*/
2928 const IWineD3DSwapChainVtbl *lpVtbl;
2929 LONG ref; /* Note: Ref counting not required */
2930
2931 IUnknown *parent;
2932 IWineD3DDeviceImpl *device;
2933
2934 /* IWineD3DSwapChain fields */
2935 IWineD3DSurface **backBuffer;
2936 IWineD3DSurface *frontBuffer;
2937 WINED3DPRESENT_PARAMETERS presentParms;
2938 DWORD orig_width, orig_height;
2939 WINED3DFORMAT orig_fmt;
2940 WINED3DGAMMARAMP orig_gamma;
2941 BOOL render_to_fbo;
2942 const struct wined3d_format_desc *ds_format;
2943
2944 long prev_time, frames; /* Performance tracking */
2945 unsigned int vSyncCounter;
2946
2947#ifndef VBOX_WITH_WDDM
2948 struct wined3d_context **context;
2949 unsigned int num_contexts;
2950 HWND win_handle;
2951 HWND device_window;
2952 HDC hDC;
2953#else
2954 HWND win_handle;
2955 HDC hDC;
2956 IWineD3DSurface *presentRt;
2957#endif
2958};
2959
2960extern const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2961void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2962
2963HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2964 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2965ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2966ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2967HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown **ppParent) DECLSPEC_HIDDEN;
2968HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2969 IWineD3DSurface *pDestSurface) DECLSPEC_HIDDEN;
2970HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2971 WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2972HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2973 WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2974HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2975 WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2976HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2977 IWineD3DDevice **ppDevice) DECLSPEC_HIDDEN;
2978HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2979 WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2980HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2981 DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2982HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2983 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2984
2985struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2986HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2987 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, IUnknown *parent) DECLSPEC_HIDDEN;
2988void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
2989void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h) DECLSPEC_HIDDEN;
2990
2991#define DEFAULT_REFRESH_RATE 0
2992
2993/*****************************************************************************
2994 * Utility function prototypes
2995 */
2996
2997/* Trace routines */
2998const char *debug_d3dformat(WINED3DFORMAT fmt) DECLSPEC_HIDDEN;
2999const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
3000const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
3001const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
3002const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
3003const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
3004const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
3005const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
3006const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
3007const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
3008const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
3009const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
3010const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
3011const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
3012const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
3013const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
3014const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
3015const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
3016const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
3017const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
3018void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
3019const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
3020
3021/* Color conversion routines */
3022DWORD color_convert_argb_to_fmt(DWORD color, WINED3DFORMAT destfmt) DECLSPEC_HIDDEN;
3023
3024/* Routines for GL <-> D3D values */
3025GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
3026GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
3027BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op,
3028 DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
3029void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op,
3030 DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
3031void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
3032 BOOL transformed, WINED3DFORMAT coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
3033void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
3034 struct wined3d_context *context) DECLSPEC_HIDDEN;
3035void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
3036 struct wined3d_context *context) DECLSPEC_HIDDEN;
3037void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
3038 struct wined3d_context *context) DECLSPEC_HIDDEN;
3039void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
3040 struct wined3d_context *context) DECLSPEC_HIDDEN;
3041void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
3042 struct wined3d_context *context) DECLSPEC_HIDDEN;
3043void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
3044 struct wined3d_context *context) DECLSPEC_HIDDEN;
3045void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
3046 struct wined3d_context *context) DECLSPEC_HIDDEN;
3047void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
3048 struct wined3d_context *context) DECLSPEC_HIDDEN;
3049
3050void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
3051GLenum surface_get_gl_buffer(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
3052void surface_load_ds_location(IWineD3DSurface *iface, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
3053void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location) DECLSPEC_HIDDEN;
3054void surface_set_compatible_renderbuffer(IWineD3DSurface *iface,
3055 unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
3056void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
3057void surface_set_texture_target(IWineD3DSurface *iface, GLenum target) DECLSPEC_HIDDEN;
3058
3059BOOL getColorBits(const struct wined3d_format_desc *format_desc,
3060 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
3061BOOL getDepthStencilBits(const struct wined3d_format_desc *format_desc,
3062 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
3063
3064/* Math utils */
3065void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
3066UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
3067unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
3068
3069void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
3070
3071typedef struct local_constant {
3072 struct list entry;
3073 unsigned int idx;
3074 DWORD value[4];
3075} local_constant;
3076
3077typedef struct SHADER_LIMITS {
3078 unsigned int temporary;
3079 unsigned int texcoord;
3080 unsigned int sampler;
3081 unsigned int constant_int;
3082 unsigned int constant_float;
3083 unsigned int constant_bool;
3084 unsigned int address;
3085 unsigned int packed_output;
3086 unsigned int packed_input;
3087 unsigned int attributes;
3088 unsigned int label;
3089} SHADER_LIMITS;
3090
3091/* Keeps track of details for TEX_M#x# shader opcodes which need to
3092 * maintain state information between multiple codes */
3093typedef struct SHADER_PARSE_STATE {
3094 unsigned int current_row;
3095 DWORD texcoord_w[2];
3096} SHADER_PARSE_STATE;
3097
3098#ifdef __GNUC__
3099#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3100#else
3101#define PRINTF_ATTR(fmt,args)
3102#endif
3103
3104/* Base Shader utility functions. */
3105int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
3106int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
3107
3108/* Vertex shader utility functions */
3109extern BOOL vshader_get_input(IWineD3DVertexShader *iface,
3110 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
3111
3112/*****************************************************************************
3113 * IDirect3DBaseShader implementation structure
3114 */
3115typedef struct IWineD3DBaseShaderClass
3116{
3117 LONG ref;
3118 SHADER_LIMITS limits;
3119 SHADER_PARSE_STATE parse_state;
3120 DWORD *function;
3121 UINT functionLength;
3122 UINT cur_loop_depth, cur_loop_regno;
3123 BOOL load_local_constsF;
3124 const struct wined3d_shader_frontend *frontend;
3125 void *frontend_data;
3126 void *backend_data;
3127
3128 IUnknown *parent;
3129 const struct wined3d_parent_ops *parent_ops;
3130
3131 /* Programs this shader is linked with */
3132 struct list linked_programs;
3133
3134 /* Immediate constants (override global ones) */
3135 struct list constantsB;
3136 struct list constantsF;
3137 struct list constantsI;
3138 shader_reg_maps reg_maps;
3139
3140 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
3141 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
3142
3143 /* Pointer to the parent device */
3144 IWineD3DDevice *device;
3145 struct list shader_list_entry;
3146
3147#ifdef VBOX_WINE_WITH_SHADER_CACHE
3148 VBOXEXT_HASHCACHE_ENTRY CacheEntry;
3149 uint32_t u32CacheDataInited;
3150 uint32_t u32Hash;
3151#endif
3152} IWineD3DBaseShaderClass;
3153
3154typedef struct IWineD3DBaseShaderImpl {
3155 /* IUnknown */
3156 const IWineD3DBaseShaderVtbl *lpVtbl;
3157
3158 /* IWineD3DBaseShader */
3159 IWineD3DBaseShaderClass baseShader;
3160} IWineD3DBaseShaderImpl;
3161
3162void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3163BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3164void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3165void shader_dump_src_param(const struct wined3d_shader_src_param *param,
3166 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
3167void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
3168 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
3169unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN;
3170void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
3171 const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
3172BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
3173
3174static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
3175{
3176 return type == WINED3D_SHADER_TYPE_PIXEL;
3177}
3178
3179static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
3180{
3181 return type == WINED3D_SHADER_TYPE_VERTEX;
3182}
3183
3184static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
3185{
3186 switch (reg->type)
3187 {
3188 case WINED3DSPR_RASTOUT:
3189 /* oFog & oPts */
3190 if (reg->idx != 0) return TRUE;
3191 /* oPos */
3192 return FALSE;
3193
3194 case WINED3DSPR_DEPTHOUT: /* oDepth */
3195 case WINED3DSPR_CONSTBOOL: /* b# */
3196 case WINED3DSPR_LOOP: /* aL */
3197 case WINED3DSPR_PREDICATE: /* p0 */
3198 return TRUE;
3199
3200 case WINED3DSPR_MISCTYPE:
3201 switch(reg->idx)
3202 {
3203 case 0: /* vPos */
3204 return FALSE;
3205 case 1: /* vFace */
3206 return TRUE;
3207 default:
3208 return FALSE;
3209 }
3210
3211 case WINED3DSPR_IMMCONST:
3212 switch(reg->immconst_type)
3213 {
3214 case WINED3D_IMMCONST_FLOAT:
3215 return TRUE;
3216 default:
3217 return FALSE;
3218 }
3219
3220 default:
3221 return FALSE;
3222 }
3223}
3224
3225static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
3226 local_constant* lconst;
3227
3228 if(This->baseShader.load_local_constsF) return FALSE;
3229 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
3230 if(lconst->idx == reg) return TRUE;
3231 }
3232 return FALSE;
3233
3234}
3235
3236/*****************************************************************************
3237 * IDirect3DVertexShader implementation structures
3238 */
3239typedef struct IWineD3DVertexShaderImpl {
3240 /* IUnknown parts */
3241 const IWineD3DVertexShaderVtbl *lpVtbl;
3242
3243 /* IWineD3DBaseShader */
3244 IWineD3DBaseShaderClass baseShader;
3245
3246 /* Vertex shader attributes. */
3247 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
3248
3249 UINT min_rel_offset, max_rel_offset;
3250 UINT rel_offset;
3251} IWineD3DVertexShaderImpl;
3252
3253void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
3254 struct vs_compile_args *args) DECLSPEC_HIDDEN;
3255HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
3256 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
3257 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3258
3259struct wined3d_geometryshader
3260{
3261 const struct IWineD3DGeometryShaderVtbl *vtbl;
3262 IWineD3DBaseShaderClass base_shader;
3263};
3264
3265HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
3266 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
3267 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3268
3269/*****************************************************************************
3270 * IDirect3DPixelShader implementation structure
3271 */
3272
3273/* Using additional shader constants (uniforms in GLSL / program environment
3274 * or local parameters in ARB) is costly:
3275 * ARB only knows float4 parameters and GLSL compiler are not really smart
3276 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3277 * (in fact most compilers map a float2 to a full float4 uniform).
3278 *
3279 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3280 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3281 * into a single shader constant (uniform / program parameter).
3282 *
3283 * This structure is shared between the GLSL and the ARB backend.*/
3284struct ps_np2fixup_info {
3285 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
3286 WORD active; /* bitfield indicating if we can apply the fixup */
3287 WORD num_consts;
3288};
3289
3290typedef struct IWineD3DPixelShaderImpl {
3291 /* IUnknown parts */
3292 const IWineD3DPixelShaderVtbl *lpVtbl;
3293
3294 /* IWineD3DBaseShader */
3295 IWineD3DBaseShaderClass baseShader;
3296
3297 /* Pixel shader input semantics */
3298 DWORD input_reg_map[MAX_REG_INPUT];
3299 BOOL input_reg_used[MAX_REG_INPUT];
3300 unsigned int declared_in_count;
3301
3302 /* Some information about the shader behavior */
3303 char vpos_uniform;
3304
3305 BOOL color0_mov;
3306 DWORD color0_reg;
3307
3308} IWineD3DPixelShaderImpl;
3309
3310HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
3311 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
3312 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3313void pixelshader_update_samplers(struct shader_reg_maps *reg_maps,
3314 IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;
3315void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
3316 struct ps_compile_args *args) DECLSPEC_HIDDEN;
3317
3318#ifdef VBOX_WINE_WITH_SHADER_CACHE
3319IWineD3DVertexShaderImpl * vertexshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DVertexShaderImpl *object) DECLSPEC_HIDDEN;
3320IWineD3DPixelShaderImpl * pixelshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DPixelShaderImpl *object) DECLSPEC_HIDDEN;
3321void shader_chaches_init(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
3322void shader_chaches_term(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
3323#endif
3324
3325/* sRGB correction constants */
3326static const float srgb_cmp = 0.0031308f;
3327static const float srgb_mul_low = 12.92f;
3328static const float srgb_pow = 0.41666f;
3329static const float srgb_mul_high = 1.055f;
3330static const float srgb_sub_high = 0.055f;
3331
3332/*****************************************************************************
3333 * IWineD3DPalette implementation structure
3334 */
3335struct IWineD3DPaletteImpl {
3336 /* IUnknown parts */
3337 const IWineD3DPaletteVtbl *lpVtbl;
3338 LONG ref;
3339
3340 IUnknown *parent;
3341 IWineD3DDeviceImpl *device;
3342
3343 /* IWineD3DPalette */
3344 HPALETTE hpal;
3345 WORD palVersion; /*| */
3346 WORD palNumEntries; /*| LOGPALETTE */
3347 PALETTEENTRY palents[256]; /*| */
3348 /* This is to store the palette in 'screen format' */
3349 int screen_palents[256];
3350 DWORD Flags;
3351};
3352
3353HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
3354 DWORD flags, const PALETTEENTRY *entries, IUnknown *parent) DECLSPEC_HIDDEN;
3355
3356/* DirectDraw utility functions */
3357extern WINED3DFORMAT pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
3358
3359/*****************************************************************************
3360 * Pixel format management
3361 */
3362
3363/* WineD3D pixel format flags */
3364#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
3365#define WINED3DFMT_FLAG_FILTERING 0x2
3366#define WINED3DFMT_FLAG_DEPTH 0x4
3367#define WINED3DFMT_FLAG_STENCIL 0x8
3368#define WINED3DFMT_FLAG_RENDERTARGET 0x10
3369#define WINED3DFMT_FLAG_FOURCC 0x20
3370#define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
3371#define WINED3DFMT_FLAG_COMPRESSED 0x80
3372#define WINED3DFMT_FLAG_GETDC 0x100
3373#define WINED3DFMT_FLAG_FLOAT 0x200
3374
3375struct wined3d_format_desc
3376{
3377 WINED3DFORMAT format;
3378 DWORD red_mask;
3379 DWORD green_mask;
3380 DWORD blue_mask;
3381 DWORD alpha_mask;
3382 UINT byte_count;
3383 WORD depth_size;
3384 WORD stencil_size;
3385
3386 UINT block_width;
3387 UINT block_height;
3388 UINT block_byte_count;
3389
3390 enum wined3d_ffp_emit_idx emit_idx;
3391 GLint component_count;
3392 GLenum gl_vtx_type;
3393 GLint gl_vtx_format;
3394 GLboolean gl_normalized;
3395 unsigned int component_size;
3396
3397 GLint glInternal;
3398 GLint glGammaInternal;
3399 GLint rtInternal;
3400 GLint glFormat;
3401 GLint glType;
3402 UINT conv_byte_count;
3403 unsigned int Flags;
3404 float heightscale;
3405 struct color_fixup_desc color_fixup;
3406 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
3407};
3408
3409const struct wined3d_format_desc *getFormatDescEntry(WINED3DFORMAT fmt,
3410 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
3411
3412static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
3413{
3414 /* Check stateblock->vertexDecl to allow this to be used from
3415 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3416 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3417 * style strided data. */
3418 return (stateblock->vertexShader
3419 && !((IWineD3DVertexDeclarationImpl *)stateblock->vertexDecl)->position_transformed
3420 && stateblock->device->vs_selected_mode != SHADER_NONE);
3421}
3422
3423static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
3424{
3425 return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);
3426}
3427
3428void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface,
3429 const RECT *src_rect, IWineD3DSurface *dst_surface, const RECT *dst_rect,
3430 const WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
3431
3432/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3433#define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3434
3435#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3436 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3437 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3438
3439#define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
3440
3441#ifdef RT_OS_DARWIN
3442void *MyNSGLGetProcAddress(const char *name);
3443#endif
3444
3445/** @def VBOX_CHECK_GL_CALL
3446 * Performs OpenGL call @a a_Expr and check glGetError.
3447 * Errors will be asserted in strict builds and hit the release log in
3448 * non-strict builds.
3449 * @param a_Expr The OpenGL call expression. Always executed!
3450 */
3451#ifdef VBOX_WITH_VMSVGA
3452# define VBOX_CHECK_GL_CALL(a_Expr) \
3453 do { \
3454 GLint rcCheckCall; \
3455 a_Expr; \
3456 rcCheckCall = glGetError(); \
3457 AssertLogRelMsg(rcCheckCall == GL_NO_ERROR, ("%s -> %#x\n", #a_Expr, rcCheckCall)); \
3458 } while (0)
3459#else
3460# define VBOX_CHECK_GL_CALL(a_Expr) do { a_Expr; } while (0)
3461#endif
3462
3463#endif
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