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source: vbox/trunk/src/VBox/Devices/Graphics/shaderlib/wined3d_private.h@ 86679

Last change on this file since 86679 was 82718, checked in by vboxsync, 5 years ago

3D: Check last shader bytecode token, bugref:9613

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1/*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24/*
25 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
26 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
27 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
28 * a choice of LGPL license versions is made available with the language indicating
29 * that LGPLv2 or any later version may be used, or where a choice of which version
30 * of the LGPL is applied is otherwise unspecified.
31 */
32
33#ifndef VBOX_INCLUDED_SRC_Graphics_shaderlib_wined3d_private_h
34#define VBOX_INCLUDED_SRC_Graphics_shaderlib_wined3d_private_h
35#ifndef RT_WITHOUT_PRAGMA_ONCE
36# pragma once
37#endif
38
39#include <stdarg.h>
40#include <math.h>
41#include <limits.h>
42#define NONAMELESSUNION
43#define NONAMELESSSTRUCT
44#define COBJMACROS
45#ifndef VBOX_WINE_WITHOUT_LIBWINE
46#include "windef.h"
47#include "winbase.h"
48#include "winreg.h"
49#include "wingdi.h"
50#include "winuser.h"
51#else
52# ifdef _MSC_VER
53# include <iprt/win/windows.h>
54# else
55# include <windows.h>
56# undef cdecl /* see windef.h */
57# endif
58#endif
59#include "wine/debug.h"
60#include "wine/unicode.h"
61
62#ifndef VBOX_WINE_WITHOUT_LIBWINE
63#include "objbase.h"
64#endif
65#include "wine/wined3d.h"
66#include "wined3d_gl.h"
67#include "wine/list.h"
68#include "wine/rbtree.h"
69
70#include "vboxext.h"
71
72#ifdef VBOX_WITH_VMSVGA
73# ifndef LOG_GROUP
74# define LOG_GROUP LOG_GROUP_DEV_VMSVGA
75# endif
76# include <iprt/assert.h>
77# include <VBox/log.h>
78# include "winoverride.h"
79# include "shaderlib.h"
80#endif
81
82#ifdef VBOX_WITH_WDDM
83# include "vboxsharedrc.h"
84#endif
85
86#if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
87# define VBoxTlsRefGetImpl(_tls) (TlsGetValue((DWORD)(_tls)))
88# define VBoxTlsRefSetImpl(_tls, _val) (TlsSetValue((DWORD)(_tls), (_val)))
89# define VBoxTlsRefAssertImpl Assert
90# include <VBoxVideo3D.h>
91#endif
92
93/* Driver quirks */
94#define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
95#define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
96#define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
97#define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
98#define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
99#define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
100#define WINED3D_QUIRK_FULLSIZE_BLIT 0x00000040
101#define WINED3D_QUIRK_FORCE_BLIT 0x00000080
102
103/* Texture format fixups */
104
105enum fixup_channel_source
106{
107 CHANNEL_SOURCE_ZERO = 0,
108 CHANNEL_SOURCE_ONE = 1,
109 CHANNEL_SOURCE_X = 2,
110 CHANNEL_SOURCE_Y = 3,
111 CHANNEL_SOURCE_Z = 4,
112 CHANNEL_SOURCE_W = 5,
113 CHANNEL_SOURCE_COMPLEX0 = 6,
114 CHANNEL_SOURCE_COMPLEX1 = 7,
115};
116
117enum complex_fixup
118{
119 COMPLEX_FIXUP_NONE = 0,
120 COMPLEX_FIXUP_YUY2 = 1,
121 COMPLEX_FIXUP_UYVY = 2,
122 COMPLEX_FIXUP_YV12 = 3,
123 COMPLEX_FIXUP_P8 = 4,
124};
125
126#include <pshpack2.h>
127struct color_fixup_desc
128{
129 unsigned x_sign_fixup : 1;
130 unsigned x_source : 3;
131 unsigned y_sign_fixup : 1;
132 unsigned y_source : 3;
133 unsigned z_sign_fixup : 1;
134 unsigned z_source : 3;
135 unsigned w_sign_fixup : 1;
136 unsigned w_source : 3;
137};
138#include <poppack.h>
139
140static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
141 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
142
143static inline struct color_fixup_desc create_color_fixup_desc(
144 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
145 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
146{
147 struct color_fixup_desc fixup =
148 {
149 sign0, src0,
150 sign1, src1,
151 sign2, src2,
152 sign3, src3,
153 };
154 return fixup;
155}
156
157static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
158{
159 struct color_fixup_desc fixup =
160 {
161 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
162 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
163 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
164 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
165 };
166 return fixup;
167}
168
169static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
170{
171 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
172}
173
174static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
175{
176 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
177}
178
179static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
180{
181 enum complex_fixup complex_fixup = 0;
182 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
183 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
184 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
185 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
186 return complex_fixup;
187}
188
189void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
190void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
191void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
192
193/* Device caps */
194#define MAX_PALETTES 65536
195#define MAX_STREAMS 16
196#define MAX_TEXTURES 8
197#define MAX_FRAGMENT_SAMPLERS 16
198#define MAX_VERTEX_SAMPLERS 4
199#define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
200#define MAX_ACTIVE_LIGHTS 8
201#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
202
203struct min_lookup
204{
205 GLenum mip[WINED3DTEXF_LINEAR + 1];
206};
207
208extern const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
209extern const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
210extern const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
211extern const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
212extern const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
213
214static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
215{
216 return mag_lookup[mag_filter];
217}
218
219static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
220 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
221{
222 return min_mip_lookup[min_filter].mip[mip_filter];
223}
224
225/* float_16_to_32() and float_32_to_16() (see implementation in
226 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
227 * to standard C floats and vice versa. They do not depend on the encoding
228 * of the C float, so they are platform independent, but slow. On x86 and
229 * other IEEE 754 compliant platforms the conversion can be accelerated by
230 * bit shifting the exponent and mantissa. There are also some SSE-based
231 * assembly routines out there.
232 *
233 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
234 */
235static inline float float_16_to_32(const unsigned short *in) {
236 unsigned long fNaN = 0x7fc00000;
237 unsigned long fNegInf = 0xff800000;
238 unsigned long fInf = 0x7f800000;
239
240 const unsigned short s = ((*in) & 0x8000);
241 const unsigned short e = ((*in) & 0x7C00) >> 10;
242 const unsigned short m = (*in) & 0x3FF;
243 const float sgn = (s ? -1.0f : 1.0f);
244
245 if(e == 0) {
246 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
247 else return sgn * pow(2, -14.0f) * ((float)m / 1024.0f);
248 } else if(e < 31) {
249 return sgn * pow(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
250 } else {
251 if(m == 0) return sgn>0? *(float*)(&fInf) : *(float*)(&fNegInf); //sgn / 0.0f; /* +INF / -INF */
252 else return *(float*)(&fNaN); //0.0f / 0.0f; /* NAN */
253 }
254}
255
256static inline float float_24_to_32(DWORD in)
257{
258 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
259 const unsigned short e = (in & 0x780000) >> 19;
260 const unsigned short m = in & 0x7ffff;
261 unsigned long fNaN = 0x7fc00000;
262 unsigned long fNegInf = 0xff800000;
263 unsigned long fInf = 0x7f800000;
264
265 if (e == 0)
266 {
267 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
268 else return sgn * pow(2, -6.0f) * ((float)m / 524288.0f);
269 }
270 else if (e < 15)
271 {
272 return sgn * pow(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
273 }
274 else
275 {
276 if (m == 0) return sgn>0? *(float*)(&fInf) : *(float*)(&fNegInf); //sgn / 0.0f; /* +INF / -INF */
277 else return *(float*)(&fNaN); //0.0f / 0.0f; /* NAN */
278 }
279}
280
281/**
282 * Settings
283 */
284#define VS_NONE 0
285#define VS_HW 1
286
287#define PS_NONE 0
288#define PS_HW 1
289
290#define VBO_NONE 0
291#define VBO_HW 1
292
293#define ORM_BACKBUFFER 0
294#define ORM_FBO 1
295
296#define SHADER_ARB 1
297#define SHADER_GLSL 2
298#define SHADER_ATI 3
299#define SHADER_NONE 4
300
301#define RTL_DISABLE -1
302#define RTL_READDRAW 1
303#define RTL_READTEX 2
304
305#define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
306#define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
307
308/* NOTE: When adding fields to this structure, make sure to update the default
309 * values in wined3d_main.c as well. */
310typedef struct wined3d_settings_s {
311/* vertex and pixel shader modes */
312 int vs_mode;
313 int ps_mode;
314/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
315 we should use it. However, until it's fully implemented, we'll leave it as a registry
316 setting for developers. */
317 BOOL glslRequested;
318 int offscreen_rendering_mode;
319 int rendertargetlock_mode;
320 unsigned short pci_vendor_id;
321 unsigned short pci_device_id;
322/* Memory tracking and object counting */
323 unsigned int emulated_textureram;
324 char *logo;
325 int allow_multisampling;
326 BOOL strict_draw_ordering;
327} wined3d_settings_t;
328
329extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
330
331typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
332{
333 WINED3DSTT_UNKNOWN = 0,
334 WINED3DSTT_1D = 1,
335 WINED3DSTT_2D = 2,
336 WINED3DSTT_CUBE = 3,
337 WINED3DSTT_VOLUME = 4,
338} WINED3DSAMPLER_TEXTURE_TYPE;
339
340typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
341{
342 WINED3DSPR_TEMP = 0,
343 WINED3DSPR_INPUT = 1,
344 WINED3DSPR_CONST = 2,
345 WINED3DSPR_ADDR = 3,
346 WINED3DSPR_TEXTURE = 3,
347 WINED3DSPR_RASTOUT = 4,
348 WINED3DSPR_ATTROUT = 5,
349 WINED3DSPR_TEXCRDOUT = 6,
350 WINED3DSPR_OUTPUT = 6,
351 WINED3DSPR_CONSTINT = 7,
352 WINED3DSPR_COLOROUT = 8,
353 WINED3DSPR_DEPTHOUT = 9,
354 WINED3DSPR_SAMPLER = 10,
355 WINED3DSPR_CONST2 = 11,
356 WINED3DSPR_CONST3 = 12,
357 WINED3DSPR_CONST4 = 13,
358 WINED3DSPR_CONSTBOOL = 14,
359 WINED3DSPR_LOOP = 15,
360 WINED3DSPR_TEMPFLOAT16 = 16,
361 WINED3DSPR_MISCTYPE = 17,
362 WINED3DSPR_LABEL = 18,
363 WINED3DSPR_PREDICATE = 19,
364 WINED3DSPR_IMMCONST,
365 WINED3DSPR_CONSTBUFFER,
366} WINED3DSHADER_PARAM_REGISTER_TYPE;
367
368enum wined3d_immconst_type
369{
370 WINED3D_IMMCONST_FLOAT,
371 WINED3D_IMMCONST_FLOAT4,
372};
373
374#define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
375
376typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
377{
378 WINED3DSPSM_NONE = 0,
379 WINED3DSPSM_NEG = 1,
380 WINED3DSPSM_BIAS = 2,
381 WINED3DSPSM_BIASNEG = 3,
382 WINED3DSPSM_SIGN = 4,
383 WINED3DSPSM_SIGNNEG = 5,
384 WINED3DSPSM_COMP = 6,
385 WINED3DSPSM_X2 = 7,
386 WINED3DSPSM_X2NEG = 8,
387 WINED3DSPSM_DZ = 9,
388 WINED3DSPSM_DW = 10,
389 WINED3DSPSM_ABS = 11,
390 WINED3DSPSM_ABSNEG = 12,
391 WINED3DSPSM_NOT = 13,
392} WINED3DSHADER_PARAM_SRCMOD_TYPE;
393
394#define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
395#define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
396#define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
397#define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
398#define WINED3DSP_WRITEMASK_ALL 0xf /* all */
399
400typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
401{
402 WINED3DSPDM_NONE = 0,
403 WINED3DSPDM_SATURATE = 1,
404 WINED3DSPDM_PARTIALPRECISION = 2,
405 WINED3DSPDM_MSAMPCENTROID = 4,
406} WINED3DSHADER_PARAM_DSTMOD_TYPE;
407
408/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
409#define WINED3DSI_TEXLD_PROJECT 1
410#define WINED3DSI_TEXLD_BIAS 2
411
412typedef enum COMPARISON_TYPE
413{
414 COMPARISON_GT = 1,
415 COMPARISON_EQ = 2,
416 COMPARISON_GE = 3,
417 COMPARISON_LT = 4,
418 COMPARISON_NE = 5,
419 COMPARISON_LE = 6,
420} COMPARISON_TYPE;
421
422#define WINED3D_SM1_VS 0xfffe
423#define WINED3D_SM1_PS 0xffff
424#define WINED3D_SM4_PS 0x0000
425#define WINED3D_SM4_VS 0x0001
426#define WINED3D_SM4_GS 0x0002
427
428/* Shader version tokens, and shader end tokens */
429#define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
430#define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
431
432/* Shader backends */
433
434/* TODO: Make this dynamic, based on shader limits ? */
435#define MAX_ATTRIBS 16
436#define MAX_REG_ADDR 1
437#define MAX_REG_TEMP 32
438#define MAX_REG_TEXCRD 8
439#define MAX_REG_INPUT 12
440#define MAX_REG_OUTPUT 12
441#define MAX_CONST_I 16
442#define MAX_CONST_B 16
443
444/* FIXME: This needs to go up to 2048 for
445 * Shader model 3 according to msdn (and for software shaders) */
446#define MAX_LABELS 16
447
448#define SHADER_PGMSIZE 65535
449
450struct wined3d_shader_buffer
451{
452 char *buffer;
453 unsigned int bsize;
454 unsigned int lineNo;
455 BOOL newline;
456};
457
458enum WINED3D_SHADER_INSTRUCTION_HANDLER
459{
460 WINED3DSIH_ABS,
461 WINED3DSIH_ADD,
462 WINED3DSIH_BEM,
463 WINED3DSIH_BREAK,
464 WINED3DSIH_BREAKC,
465 WINED3DSIH_BREAKP,
466 WINED3DSIH_CALL,
467 WINED3DSIH_CALLNZ,
468 WINED3DSIH_CMP,
469 WINED3DSIH_CND,
470 WINED3DSIH_CRS,
471 WINED3DSIH_CUT,
472 WINED3DSIH_DCL,
473 WINED3DSIH_DEF,
474 WINED3DSIH_DEFB,
475 WINED3DSIH_DEFI,
476 WINED3DSIH_DP2ADD,
477 WINED3DSIH_DP3,
478 WINED3DSIH_DP4,
479 WINED3DSIH_DST,
480 WINED3DSIH_DSX,
481 WINED3DSIH_DSY,
482 WINED3DSIH_ELSE,
483 WINED3DSIH_EMIT,
484 WINED3DSIH_ENDIF,
485 WINED3DSIH_ENDLOOP,
486 WINED3DSIH_ENDREP,
487 WINED3DSIH_EXP,
488 WINED3DSIH_EXPP,
489 WINED3DSIH_FRC,
490 WINED3DSIH_IADD,
491 WINED3DSIH_IF,
492 WINED3DSIH_IFC,
493 WINED3DSIH_IGE,
494 WINED3DSIH_LABEL,
495 WINED3DSIH_LIT,
496 WINED3DSIH_LOG,
497 WINED3DSIH_LOGP,
498 WINED3DSIH_LOOP,
499 WINED3DSIH_LRP,
500 WINED3DSIH_LT,
501 WINED3DSIH_M3x2,
502 WINED3DSIH_M3x3,
503 WINED3DSIH_M3x4,
504 WINED3DSIH_M4x3,
505 WINED3DSIH_M4x4,
506 WINED3DSIH_MAD,
507 WINED3DSIH_MAX,
508 WINED3DSIH_MIN,
509 WINED3DSIH_MOV,
510 WINED3DSIH_MOVA,
511 WINED3DSIH_MUL,
512 WINED3DSIH_NOP,
513 WINED3DSIH_NRM,
514 WINED3DSIH_PHASE,
515 WINED3DSIH_POW,
516 WINED3DSIH_RCP,
517 WINED3DSIH_REP,
518 WINED3DSIH_RET,
519 WINED3DSIH_RSQ,
520 WINED3DSIH_SETP,
521 WINED3DSIH_SGE,
522 WINED3DSIH_SGN,
523 WINED3DSIH_SINCOS,
524 WINED3DSIH_SLT,
525 WINED3DSIH_SUB,
526 WINED3DSIH_TEX,
527 WINED3DSIH_TEXBEM,
528 WINED3DSIH_TEXBEML,
529 WINED3DSIH_TEXCOORD,
530 WINED3DSIH_TEXDEPTH,
531 WINED3DSIH_TEXDP3,
532 WINED3DSIH_TEXDP3TEX,
533 WINED3DSIH_TEXKILL,
534 WINED3DSIH_TEXLDD,
535 WINED3DSIH_TEXLDL,
536 WINED3DSIH_TEXM3x2DEPTH,
537 WINED3DSIH_TEXM3x2PAD,
538 WINED3DSIH_TEXM3x2TEX,
539 WINED3DSIH_TEXM3x3,
540 WINED3DSIH_TEXM3x3DIFF,
541 WINED3DSIH_TEXM3x3PAD,
542 WINED3DSIH_TEXM3x3SPEC,
543 WINED3DSIH_TEXM3x3TEX,
544 WINED3DSIH_TEXM3x3VSPEC,
545 WINED3DSIH_TEXREG2AR,
546 WINED3DSIH_TEXREG2GB,
547 WINED3DSIH_TEXREG2RGB,
548 WINED3DSIH_TABLE_SIZE
549};
550
551enum wined3d_shader_type
552{
553 WINED3D_SHADER_TYPE_PIXEL,
554 WINED3D_SHADER_TYPE_VERTEX,
555 WINED3D_SHADER_TYPE_GEOMETRY,
556};
557
558struct wined3d_shader_version
559{
560 enum wined3d_shader_type type;
561 BYTE major;
562 BYTE minor;
563};
564
565#define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
566
567typedef struct shader_reg_maps
568{
569 struct wined3d_shader_version shader_version;
570 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
571 BYTE address; /* MAX_REG_ADDR, 1 */
572 WORD labels; /* MAX_LABELS, 16 */
573 DWORD temporary; /* MAX_REG_TEMP, 32 */
574 DWORD *constf; /* pixel, vertex */
575 DWORD constf_size;
576 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
577 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
578 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
579 WORD integer_constants; /* MAX_CONST_I, 16 */
580 WORD boolean_constants; /* MAX_CONST_B, 16 */
581 WORD local_int_consts; /* MAX_CONST_I, 16 */
582 WORD local_bool_consts; /* MAX_CONST_B, 16 */
583
584 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
585 BYTE bumpmat; /* MAX_TEXTURES, 8 */
586 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
587
588 WORD usesnrm : 1;
589 WORD vpos : 1;
590 WORD usesdsx : 1;
591 WORD usesdsy : 1;
592 WORD usestexldd : 1;
593 WORD usesmova : 1;
594 WORD usesfacing : 1;
595 WORD usesrelconstF : 1;
596 WORD fog : 1;
597 WORD usestexldl : 1;
598 WORD usesifc : 1;
599 WORD usescall : 1;
600 WORD padding : 4;
601
602 /* Whether or not loops are used in this shader, and nesting depth */
603 unsigned loop_depth;
604 unsigned highest_render_target;
605
606} shader_reg_maps;
607
608struct wined3d_shader_context
609{
610 IWineD3DBaseShader *shader;
611 const struct wined3d_gl_info *gl_info;
612 const struct shader_reg_maps *reg_maps;
613 struct wined3d_shader_buffer *buffer;
614 void *backend_data;
615};
616
617struct wined3d_shader_register
618{
619 WINED3DSHADER_PARAM_REGISTER_TYPE type;
620 UINT idx;
621 UINT array_idx;
622 const struct wined3d_shader_src_param *rel_addr;
623 enum wined3d_immconst_type immconst_type;
624 DWORD immconst_data[4];
625};
626
627struct wined3d_shader_dst_param
628{
629 struct wined3d_shader_register reg;
630 DWORD write_mask;
631 DWORD modifiers;
632 DWORD shift;
633};
634
635struct wined3d_shader_src_param
636{
637 struct wined3d_shader_register reg;
638 DWORD swizzle;
639 DWORD modifiers;
640};
641
642struct wined3d_shader_instruction
643{
644 const struct wined3d_shader_context *ctx;
645 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
646 DWORD flags;
647 BOOL coissue;
648 DWORD predicate;
649 UINT dst_count;
650 const struct wined3d_shader_dst_param *dst;
651 UINT src_count;
652 const struct wined3d_shader_src_param *src;
653};
654
655struct wined3d_shader_semantic
656{
657 WINED3DDECLUSAGE usage;
658 UINT usage_idx;
659 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
660 struct wined3d_shader_dst_param reg;
661};
662
663struct wined3d_shader_attribute
664{
665 WINED3DDECLUSAGE usage;
666 UINT usage_idx;
667};
668
669struct wined3d_shader_loop_control
670{
671 unsigned int count;
672 unsigned int start;
673 int step;
674};
675
676struct wined3d_shader_frontend
677{
678 void *(*shader_init)(const DWORD *ptr, DWORD tokens_num, const struct wined3d_shader_signature *output_signature);
679 void (*shader_free)(void *data);
680 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
681 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
682 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
683 struct wined3d_shader_src_param *src_rel_addr);
684 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
685 struct wined3d_shader_src_param *dst_rel_addr);
686 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
687 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
688 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
689};
690
691extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
692extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
693
694typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
695
696struct shader_caps {
697 DWORD VertexShaderVersion;
698 DWORD MaxVertexShaderConst;
699
700 DWORD PixelShaderVersion;
701 float PixelShader1xMaxValue;
702 DWORD MaxPixelShaderConst;
703
704 WINED3DVSHADERCAPS2_0 VS20Caps;
705 WINED3DPSHADERCAPS2_0 PS20Caps;
706
707 DWORD MaxVShaderInstructionsExecuted;
708 DWORD MaxPShaderInstructionsExecuted;
709 DWORD MaxVertexShader30InstructionSlots;
710 DWORD MaxPixelShader30InstructionSlots;
711
712 BOOL VSClipping;
713};
714
715enum tex_types
716{
717 tex_1d = 0,
718 tex_2d = 1,
719 tex_3d = 2,
720 tex_cube = 3,
721 tex_rect = 4,
722 tex_type_count = 5,
723};
724
725enum vertexprocessing_mode {
726 fixedfunction,
727 vertexshader,
728 pretransformed
729};
730
731#define WINED3D_CONST_NUM_UNUSED ~0U
732
733enum fogmode {
734 FOG_OFF,
735 FOG_LINEAR,
736 FOG_EXP,
737 FOG_EXP2
738};
739
740struct wined3d_context;
741
742#define WINED3D_PSARGS_PROJECTED (1<<3)
743#define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
744#define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xF
745
746/* Stateblock dependent parameters which have to be hardcoded
747 * into the shader code
748 */
749struct ps_compile_args {
750 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
751 enum vertexprocessing_mode vp_mode;
752 enum fogmode fog;
753 /* Projected textures(ps 1.0-1.3) */
754 WORD tex_transform;
755 /* Texture types(2D, Cube, 3D) in ps 1.x */
756 WORD srgb_correction;
757 WORD np2_fixup;
758 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
759 D3D9 has a limit of 16 samplers and the fixup is superfluous
760 in D3D10 (unconditional NP2 support mandatory). */
761 WORD t_mirror;
762};
763
764enum fog_src_type {
765 VS_FOG_Z = 0,
766 VS_FOG_COORD = 1
767};
768
769struct vs_compile_args {
770 BYTE fog_src;
771 BYTE clip_enabled;
772 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
773};
774
775typedef struct {
776 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
777 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
778 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
779 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
780 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
781 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
782 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
783 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
784 void (*shader_destroy)(IWineD3DBaseShader *iface);
785 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
786 void (*shader_free_private)(IWineD3DDevice *iface);
787 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
788 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
789 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
790 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
791} shader_backend_t;
792
793extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
794extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
795extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
796
797/* X11 locking */
798
799extern void (* CDECL wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
800extern void (* CDECL wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
801
802/* As GLX relies on X, this is needed */
803extern int num_lock DECLSPEC_HIDDEN;
804
805#if 0
806#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
807#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
808#else
809#define ENTER_GL() wine_tsx11_lock_ptr()
810#define LEAVE_GL() wine_tsx11_unlock_ptr()
811#endif
812
813/*****************************************************************************
814 * Defines
815 */
816
817/* GL related defines */
818/* ------------------ */
819#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
820
821#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
822#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
823#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
824#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
825
826#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
827#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
828#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
829#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
830
831#define D3DCOLORTOGLFLOAT4(dw, vec) do { \
832 (vec)[0] = D3DCOLOR_R(dw); \
833 (vec)[1] = D3DCOLOR_G(dw); \
834 (vec)[2] = D3DCOLOR_B(dw); \
835 (vec)[3] = D3DCOLOR_A(dw); \
836} while(0)
837
838/* DirectX Device Limits */
839/* --------------------- */
840#define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
841#define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
842
843/* Checking of API calls */
844/* --------------------- */
845#ifndef WINE_NO_DEBUG_MSGS
846# ifdef VBOX_WITH_VMSVGA
847# define checkGLcall(A) \
848do { \
849 GLint err; \
850 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
851 err = glGetError(); \
852 if (err == GL_NO_ERROR) { \
853 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
854 \
855 } else { \
856 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
857 debug_glerror(err), err, A, __FILE__, __LINE__); \
858 } \
859} while(0)
860# else
861# define checkGLcall(A) \
862do { \
863 GLint err; \
864 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
865 err = glGetError(); \
866 if (err == GL_NO_ERROR) { \
867 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
868 \
869 } else do { \
870 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
871 debug_glerror(err), err, A, __FILE__, __LINE__); \
872 err = glGetError(); \
873 } while (err != GL_NO_ERROR); \
874} while(0)
875# endif
876#else
877#define checkGLcall(A) do {} while(0)
878#endif
879
880/* Trace routines / diagnostics */
881/* ---------------------------- */
882
883/* Dump out a matrix and copy it */
884#define conv_mat(mat,gl_mat) \
885do { \
886 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
887 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
888 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
889 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
890 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
891} while (0)
892
893/* Trace vector and strided data information */
894#define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
895 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
896 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
897 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
898
899/* Advance declaration of structures to satisfy compiler */
900typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
901typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
902typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
903typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
904typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
905
906/* Global variables */
907extern const float identity[16] DECLSPEC_HIDDEN;
908
909/*****************************************************************************
910 * Compilable extra diagnostics
911 */
912
913/* TODO: Confirm each of these works when wined3d move completed */
914#if 0 /* NOTE: Must be 0 in cvs */
915 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
916 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
917 is enabled, and if it doesn't exist it is disabled. */
918# define FRAME_DEBUGGING
919 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
920 the file is deleted */
921# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
922# define SINGLE_FRAME_DEBUGGING
923# endif
924 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
925 It can only be enabled when FRAME_DEBUGGING is also enabled
926 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
927 array is drawn. */
928# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
929# define SHOW_FRAME_MAKEUP 1
930# endif
931 /* The following, when enabled, lets you see the makeup of the all the textures used during each
932 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
933 The contents of the textures assigned to each stage are written into
934 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
935# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
936# define SHOW_TEXTURE_MAKEUP 0
937# endif
938extern BOOL isOn;
939extern BOOL isDumpingFrames;
940extern LONG primCounter;
941#endif
942
943enum wined3d_ffp_idx
944{
945 WINED3D_FFP_POSITION = 0,
946 WINED3D_FFP_BLENDWEIGHT = 1,
947 WINED3D_FFP_BLENDINDICES = 2,
948 WINED3D_FFP_NORMAL = 3,
949 WINED3D_FFP_PSIZE = 4,
950 WINED3D_FFP_DIFFUSE = 5,
951 WINED3D_FFP_SPECULAR = 6,
952 WINED3D_FFP_TEXCOORD0 = 7,
953 WINED3D_FFP_TEXCOORD1 = 8,
954 WINED3D_FFP_TEXCOORD2 = 9,
955 WINED3D_FFP_TEXCOORD3 = 10,
956 WINED3D_FFP_TEXCOORD4 = 11,
957 WINED3D_FFP_TEXCOORD5 = 12,
958 WINED3D_FFP_TEXCOORD6 = 13,
959 WINED3D_FFP_TEXCOORD7 = 14,
960};
961
962enum wined3d_ffp_emit_idx
963{
964 WINED3D_FFP_EMIT_FLOAT1 = 0,
965 WINED3D_FFP_EMIT_FLOAT2 = 1,
966 WINED3D_FFP_EMIT_FLOAT3 = 2,
967 WINED3D_FFP_EMIT_FLOAT4 = 3,
968 WINED3D_FFP_EMIT_D3DCOLOR = 4,
969 WINED3D_FFP_EMIT_UBYTE4 = 5,
970 WINED3D_FFP_EMIT_SHORT2 = 6,
971 WINED3D_FFP_EMIT_SHORT4 = 7,
972 WINED3D_FFP_EMIT_UBYTE4N = 8,
973 WINED3D_FFP_EMIT_SHORT2N = 9,
974 WINED3D_FFP_EMIT_SHORT4N = 10,
975 WINED3D_FFP_EMIT_USHORT2N = 11,
976 WINED3D_FFP_EMIT_USHORT4N = 12,
977 WINED3D_FFP_EMIT_UDEC3 = 13,
978 WINED3D_FFP_EMIT_DEC3N = 14,
979 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
980 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
981 WINED3D_FFP_EMIT_COUNT = 17
982};
983
984struct wined3d_stream_info_element
985{
986 const struct wined3d_format_desc *format_desc;
987 GLsizei stride;
988 const BYTE *data;
989 UINT stream_idx;
990 GLuint buffer_object;
991};
992
993struct wined3d_stream_info
994{
995 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
996 BOOL position_transformed;
997 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
998 WORD use_map; /* MAX_ATTRIBS, 16 */
999};
1000
1001/*****************************************************************************
1002 * Prototypes
1003 */
1004
1005/* Routine common to the draw primitive and draw indexed primitive routines */
1006void drawPrimitive(IWineD3DDevice *iface, UINT index_count,
1007 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
1008DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
1009
1010typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
1011typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
1012extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
1013extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
1014extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
1015extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
1016extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
1017extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
1018
1019#define eps 1e-8
1020
1021#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1022 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1023
1024/* Routines and structures related to state management */
1025
1026#define STATE_RENDER(a) (a)
1027#define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1028
1029#define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1030#define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1031
1032/* + 1 because samplers start with 0 */
1033#define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1034#define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1035
1036#define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
1037#define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
1038
1039#define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
1040#define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
1041
1042#define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
1043#define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1044#define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1045#define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1046
1047#define STATE_VDECL (STATE_INDEXBUFFER + 1)
1048#define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1049
1050#define STATE_VSHADER (STATE_VDECL + 1)
1051#define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
1052
1053#define STATE_VIEWPORT (STATE_VSHADER + 1)
1054#define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1055
1056#define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
1057#define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
1058#define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
1059#define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
1060
1061#define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
1062#define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1063
1064#define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1065#define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1066
1067#define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1068#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1069
1070#define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1071#define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1072
1073#define STATE_FRONTFACE (STATE_MATERIAL + 1)
1074#define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1075
1076#define STATE_HIGHEST (STATE_FRONTFACE)
1077
1078enum fogsource {
1079 FOGSOURCE_FFP,
1080 FOGSOURCE_VS,
1081 FOGSOURCE_COORD,
1082};
1083
1084#define WINED3D_MAX_FBO_ENTRIES 64
1085
1086struct wined3d_occlusion_query
1087{
1088 struct list entry;
1089 GLuint id;
1090 struct wined3d_context *context;
1091};
1092
1093union wined3d_gl_query_object
1094{
1095 GLuint id;
1096 GLsync sync;
1097};
1098
1099struct wined3d_event_query
1100{
1101 struct list entry;
1102 union wined3d_gl_query_object object;
1103 struct wined3d_context *context;
1104};
1105
1106enum wined3d_event_query_result
1107{
1108 WINED3D_EVENT_QUERY_OK,
1109 WINED3D_EVENT_QUERY_WAITING,
1110 WINED3D_EVENT_QUERY_NOT_STARTED,
1111 WINED3D_EVENT_QUERY_WRONG_THREAD,
1112 WINED3D_EVENT_QUERY_ERROR
1113};
1114
1115void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1116enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1117enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1118void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1119HRESULT wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1120
1121struct wined3d_context
1122{
1123 const struct wined3d_gl_info *gl_info;
1124 /* State dirtification
1125 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1126 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1127 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1128 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1129 */
1130 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1131 DWORD numDirtyEntries;
1132 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1133
1134#ifdef VBOX_WITH_WDDM
1135 IWineD3DDeviceImpl *device;
1136 IWineD3DSwapChainImpl *currentSwapchain;
1137#else
1138 IWineD3DSwapChainImpl *swapchain;
1139#endif
1140
1141 IWineD3DSurface *current_rt;
1142 DWORD tid; /* Thread ID which owns this context at the moment */
1143
1144 /* Stores some information about the context state for optimization */
1145 WORD render_offscreen : 1;
1146 WORD draw_buffer_dirty : 1;
1147 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1148 WORD last_was_pshader : 1;
1149 WORD last_was_vshader : 1;
1150 WORD namedArraysLoaded : 1;
1151 WORD numberedArraysLoaded : 1;
1152 WORD last_was_blit : 1;
1153 WORD last_was_ckey : 1;
1154 WORD fog_coord : 1;
1155 WORD fog_enabled : 1;
1156 WORD num_untracked_materials : 2; /* Max value 2 */
1157 WORD current : 1;
1158#if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
1159 WORD destroyed : 1;
1160#endif
1161 WORD valid : 1;
1162 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1163 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1164 DWORD numbered_array_mask;
1165 GLenum tracking_parm; /* Which source is tracking current colour */
1166 GLenum untracked_materials[2];
1167 UINT blit_w, blit_h;
1168 enum fogsource fog_source;
1169
1170 char *vshader_const_dirty, *pshader_const_dirty;
1171
1172 /* The actual opengl context */
1173 UINT level;
1174 HGLRC restore_ctx;
1175 HDC restore_dc;
1176 HGLRC glCtx;
1177#ifndef VBOX_WITH_WDDM
1178 HWND win_handle;
1179 HDC hdc;
1180#endif
1181
1182#if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
1183 VBOXTLSREFDATA
1184#endif
1185
1186#ifdef VBOX_WITH_VMSVGA
1187 IWineD3DDeviceImpl *pDeviceContext;
1188 BOOL fChangedVertexShaderConstant;
1189 BOOL fChangedPixelShaderConstant;
1190 BOOL fChangedVertexShader;
1191 BOOL fChangedPixelShader;
1192#endif
1193 int pixel_format;
1194 GLint aux_buffers;
1195
1196 /* FBOs */
1197 UINT fbo_entry_count;
1198 struct list fbo_list;
1199 struct list fbo_destroy_list;
1200 struct fbo_entry *current_fbo;
1201 GLuint src_fbo;
1202 GLuint dst_fbo;
1203 GLuint fbo_read_binding;
1204 GLuint fbo_draw_binding;
1205 BOOL rebind_fbo;
1206
1207 /* Queries */
1208 GLuint *free_occlusion_queries;
1209 UINT free_occlusion_query_size;
1210 UINT free_occlusion_query_count;
1211 struct list occlusion_queries;
1212
1213 union wined3d_gl_query_object *free_event_queries;
1214 UINT free_event_query_size;
1215 UINT free_event_query_count;
1216 struct list event_queries;
1217
1218 /* Extension emulation */
1219 GLint gl_fog_source;
1220 GLfloat fog_coord_value;
1221 GLfloat color[4], fogstart, fogend, fogcolor[4];
1222 GLuint dummy_arbfp_prog;
1223};
1224
1225typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1226
1227struct StateEntry
1228{
1229 DWORD representative;
1230 APPLYSTATEFUNC apply;
1231};
1232
1233struct StateEntryTemplate
1234{
1235 DWORD state;
1236 struct StateEntry content;
1237 GL_SupportedExt extension;
1238};
1239
1240struct fragment_caps
1241{
1242 DWORD PrimitiveMiscCaps;
1243 DWORD TextureOpCaps;
1244 DWORD MaxTextureBlendStages;
1245 DWORD MaxSimultaneousTextures;
1246};
1247
1248struct fragment_pipeline
1249{
1250 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
1251 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1252 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1253 void (*free_private)(IWineD3DDevice *iface);
1254 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1255 const struct StateEntryTemplate *states;
1256 BOOL ffp_proj_control;
1257};
1258
1259extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1260extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1261extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1262extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1263extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1264extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1265extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1266
1267/* "Base" state table */
1268HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1269 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1270 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1271
1272enum blit_operation
1273{
1274 BLIT_OP_BLIT,
1275 BLIT_OP_COLOR_FILL
1276};
1277
1278/* Shaders for color conversions in blits */
1279struct blit_shader
1280{
1281 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1282 void (*free_private)(IWineD3DDevice *iface);
1283 HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface);
1284 void (*unset_shader)(IWineD3DDevice *iface);
1285 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1286 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format_desc *src_format_desc,
1287 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format_desc *dst_format_desc);
1288 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color);
1289};
1290
1291extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1292extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1293extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1294
1295/* Temporary blit_shader helper functions */
1296HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1297 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
1298 DWORD Filter) DECLSPEC_HIDDEN;
1299
1300typedef enum ContextUsage {
1301 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
1302 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1303 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
1304 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
1305} ContextUsage;
1306
1307struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This,
1308 IWineD3DSurface *target, enum ContextUsage usage) DECLSPEC_HIDDEN;
1309void context_alloc_event_query(struct wined3d_context *context,
1310 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1311void context_alloc_occlusion_query(struct wined3d_context *context,
1312 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1313void context_resource_released(IWineD3DDevice *iface,
1314 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1315void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1316void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1317 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1318void context_attach_surface_fbo(const struct wined3d_context *context,
1319 GLenum fbo_target, DWORD idx, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1320struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1321 const struct wined3d_format_desc *ds_format_desc
1322#ifdef VBOX_WITH_WDDM
1323 , struct VBOXUHGSMI *pHgsmi
1324#endif
1325 ) DECLSPEC_HIDDEN;
1326struct IWineD3DDeviceImpl *context_get_device(const struct wined3d_context *context); DECLSPEC_HIDDEN;
1327#ifdef VBOX_WITH_WDDM
1328struct wined3d_context *context_find_create(IWineD3DDeviceImpl *device, IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1329 const struct wined3d_format_desc *ds_format_desc) DECLSPEC_HIDDEN;
1330BOOL context_acquire_context(struct wined3d_context * context, IWineD3DSurface *target, enum ContextUsage usage, BOOL bReValidate) DECLSPEC_HIDDEN;
1331#endif
1332void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1333void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1334void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1335struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1336DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1337void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1338BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1339void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1340void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1341void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1342#if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
1343void context_clear_on_thread_detach(void);
1344#endif
1345/* Macros for doing basic GPU detection based on opengl capabilities */
1346#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1347#define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1348#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1349#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1350#define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1351
1352/*****************************************************************************
1353 * Internal representation of a light
1354 */
1355struct wined3d_light_info
1356{
1357 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1358 DWORD OriginalIndex;
1359 LONG glIndex;
1360 BOOL enabled;
1361
1362 /* Converted parms to speed up swapping lights */
1363 float lightPosn[4];
1364 float lightDirn[4];
1365 float exponent;
1366 float cutoff;
1367
1368 struct list entry;
1369};
1370
1371/* The default light parameters */
1372extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1373
1374typedef struct WineD3D_PixelFormat
1375{
1376 int iPixelFormat; /* WGL pixel format */
1377 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1378 int redSize, greenSize, blueSize, alphaSize, colorSize;
1379 int depthSize, stencilSize;
1380 BOOL windowDrawable;
1381 BOOL doubleBuffer;
1382 int auxBuffers;
1383 int numSamples;
1384} WineD3D_PixelFormat;
1385
1386enum wined3d_gl_vendor
1387{
1388 GL_VENDOR_UNKNOWN,
1389 GL_VENDOR_APPLE,
1390 GL_VENDOR_FGLRX,
1391 GL_VENDOR_INTEL,
1392 GL_VENDOR_MESA,
1393 GL_VENDOR_NVIDIA,
1394};
1395
1396
1397enum wined3d_pci_vendor
1398{
1399 HW_VENDOR_SOFTWARE = 0x0000,
1400 HW_VENDOR_ATI = 0x1002,
1401 HW_VENDOR_NVIDIA = 0x10de,
1402 HW_VENDOR_INTEL = 0x8086,
1403};
1404
1405enum wined3d_pci_device
1406{
1407 CARD_WINE = 0x0000,
1408
1409 CARD_ATI_RAGE_128PRO = 0x5246,
1410 CARD_ATI_RADEON_7200 = 0x5144,
1411 CARD_ATI_RADEON_8500 = 0x514c,
1412 CARD_ATI_RADEON_9500 = 0x4144,
1413 CARD_ATI_RADEON_XPRESS_200M = 0x5955,
1414 CARD_ATI_RADEON_X700 = 0x5e4c,
1415 CARD_ATI_RADEON_X1600 = 0x71c2,
1416 CARD_ATI_RADEON_HD2350 = 0x94c7,
1417 CARD_ATI_RADEON_HD2600 = 0x9581,
1418 CARD_ATI_RADEON_HD2900 = 0x9400,
1419 CARD_ATI_RADEON_HD3200 = 0x9620,
1420 CARD_ATI_RADEON_HD4350 = 0x954f,
1421 CARD_ATI_RADEON_HD4550 = 0x9540,
1422 CARD_ATI_RADEON_HD4600 = 0x9495,
1423 CARD_ATI_RADEON_HD4650 = 0x9498,
1424 CARD_ATI_RADEON_HD4670 = 0x9490,
1425 CARD_ATI_RADEON_HD4700 = 0x944e,
1426 CARD_ATI_RADEON_HD4770 = 0x94b3,
1427 CARD_ATI_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1428 CARD_ATI_RADEON_HD4830 = 0x944c,
1429 CARD_ATI_RADEON_HD4850 = 0x9442,
1430 CARD_ATI_RADEON_HD4870 = 0x9440,
1431 CARD_ATI_RADEON_HD4890 = 0x9460,
1432 CARD_ATI_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1433 CARD_ATI_RADEON_HD5750 = 0x68BE,
1434 CARD_ATI_RADEON_HD5770 = 0x68B8,
1435 CARD_ATI_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1436 CARD_ATI_RADEON_HD5850 = 0x6898,
1437 CARD_ATI_RADEON_HD5870 = 0x6899,
1438
1439 CARD_NVIDIA_RIVA_128 = 0x0018,
1440 CARD_NVIDIA_RIVA_TNT = 0x0020,
1441 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1442 CARD_NVIDIA_GEFORCE = 0x0100,
1443 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1444 CARD_NVIDIA_GEFORCE2 = 0x0150,
1445 CARD_NVIDIA_GEFORCE3 = 0x0200,
1446 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1447 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1448 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1449 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1450 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1451 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1452 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1453 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1454 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1455 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1456 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1457 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1458 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1459 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1460 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1461 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1462 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1463 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1464 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1465 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1466 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1467 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1468 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1469 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1470 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1471 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1472 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1473 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1474 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1475
1476 CARD_INTEL_845G = 0x2562,
1477 CARD_INTEL_I830G = 0x3577,
1478 CARD_INTEL_I855G = 0x3582,
1479 CARD_INTEL_I865G = 0x2572,
1480 CARD_INTEL_I915G = 0x2582,
1481 CARD_INTEL_I915GM = 0x2592,
1482 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1483 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GMA 965? */
1484 CARD_INTEL_SBHD = 0x0126, /* SundyBridge HD */
1485};
1486
1487struct wined3d_fbo_ops
1488{
1489 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1490 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1491 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1492 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1493 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1494 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1495 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1496 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1497 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1498 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1499 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1500 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1501 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1502 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1503 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1504 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1505 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1506 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1507 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1508};
1509
1510struct wined3d_gl_limits
1511{
1512 UINT buffers;
1513 UINT lights;
1514 UINT textures;
1515 UINT texture_stages;
1516 UINT fragment_samplers;
1517 UINT vertex_samplers;
1518 UINT combined_samplers;
1519 UINT general_combiners;
1520 UINT sampler_stages;
1521 UINT clipplanes;
1522 UINT texture_size;
1523 UINT texture3d_size;
1524 float pointsize_max;
1525 float pointsize_min;
1526 UINT point_sprite_units;
1527 UINT blends;
1528 UINT anisotropy;
1529 float shininess;
1530
1531 UINT glsl_varyings;
1532 UINT glsl_vs_float_constants;
1533 UINT glsl_ps_float_constants;
1534
1535 UINT arb_vs_float_constants;
1536 UINT arb_vs_native_constants;
1537 UINT arb_vs_instructions;
1538 UINT arb_vs_temps;
1539 UINT arb_ps_float_constants;
1540 UINT arb_ps_local_constants;
1541 UINT arb_ps_native_constants;
1542 UINT arb_ps_instructions;
1543 UINT arb_ps_temps;
1544};
1545
1546struct wined3d_gl_info
1547{
1548 DWORD glsl_version;
1549 UINT vidmem;
1550 struct wined3d_gl_limits limits;
1551 DWORD reserved_glsl_constants;
1552 DWORD quirks;
1553 BOOL supported[WINED3D_GL_EXT_COUNT];
1554 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1555
1556 struct wined3d_fbo_ops fbo_ops;
1557#define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1558 /* GL function pointers */
1559 GL_EXT_FUNCS_GEN
1560 /* WGL function pointers */
1561 WGL_EXT_FUNCS_GEN
1562#undef USE_GL_FUNC
1563
1564 struct wined3d_format_desc *gl_formats;
1565};
1566
1567struct wined3d_driver_info
1568{
1569 enum wined3d_pci_vendor vendor;
1570 enum wined3d_pci_device device;
1571 const char *name;
1572 const char *description;
1573 DWORD version_high;
1574 DWORD version_low;
1575};
1576
1577/* The adapter structure */
1578struct wined3d_adapter
1579{
1580 UINT ordinal;
1581 BOOL opengl;
1582 POINT monitorPoint;
1583 struct wined3d_gl_info gl_info;
1584 struct wined3d_driver_info driver_info;
1585 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1586 int nCfgs;
1587 WineD3D_PixelFormat *cfgs;
1588 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1589#ifndef VBOX_WITH_WDDM
1590 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1591 unsigned int UsedTextureRam;
1592#endif
1593 LUID luid;
1594
1595 const struct fragment_pipeline *fragment_pipe;
1596 const shader_backend_t *shader_backend;
1597 const struct blit_shader *blitter;
1598};
1599
1600BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1601BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1602#ifndef VBOX_WITH_WDDM
1603extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram) DECLSPEC_HIDDEN;
1604#endif
1605extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1606
1607struct VBOXVMSVGASHADERIF;
1608extern BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter, struct VBOXVMSVGASHADERIF *pVBoxShaderIf);
1609
1610
1611/*****************************************************************************
1612 * High order patch management
1613 */
1614struct WineD3DRectPatch
1615{
1616 UINT Handle;
1617 float *mem;
1618 WineDirect3DVertexStridedData strided;
1619 WINED3DRECTPATCH_INFO RectPatchInfo;
1620 float numSegs[4];
1621 char has_normals, has_texcoords;
1622 struct list entry;
1623};
1624
1625HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1626
1627enum projection_types
1628{
1629 proj_none = 0,
1630 proj_count3 = 1,
1631 proj_count4 = 2
1632};
1633
1634enum dst_arg
1635{
1636 resultreg = 0,
1637 tempreg = 1
1638};
1639
1640/*****************************************************************************
1641 * Fixed function pipeline replacements
1642 */
1643#define ARG_UNUSED 0xff
1644
1645struct texture_stage_op
1646{
1647 unsigned cop : 8;
1648 unsigned carg1 : 8;
1649 unsigned carg2 : 8;
1650 unsigned carg0 : 8;
1651
1652 unsigned aop : 8;
1653 unsigned aarg1 : 8;
1654 unsigned aarg2 : 8;
1655 unsigned aarg0 : 8;
1656
1657 struct color_fixup_desc color_fixup;
1658 unsigned tex_type : 3;
1659 unsigned dst : 1;
1660 unsigned projected : 2;
1661 unsigned padding : 10;
1662};
1663
1664struct ffp_frag_settings {
1665 struct texture_stage_op op[MAX_TEXTURES];
1666 enum fogmode fog;
1667 /* Use shorts instead of chars to get dword alignment */
1668 unsigned short sRGB_write;
1669 unsigned short emul_clipplanes;
1670};
1671
1672struct ffp_frag_desc
1673{
1674 struct wine_rb_entry entry;
1675 struct ffp_frag_settings settings;
1676};
1677
1678extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1679extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1680
1681void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1682 BOOL ignore_textype) DECLSPEC_HIDDEN;
1683const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1684 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1685void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1686
1687/*****************************************************************************
1688 * IWineD3D implementation structure
1689 */
1690typedef struct IWineD3DImpl
1691{
1692 /* IUnknown fields */
1693 const IWineD3DVtbl *lpVtbl;
1694 LONG ref; /* Note: Ref counting not required */
1695
1696 /* WineD3D Information */
1697 IUnknown *parent;
1698 UINT dxVersion;
1699
1700 UINT adapter_count;
1701 struct wined3d_adapter adapters[1];
1702} IWineD3DImpl;
1703
1704HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, IUnknown *parent) DECLSPEC_HIDDEN;
1705#ifndef VBOX_WITH_WDDM
1706BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1707void wined3d_unregister_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1708#endif
1709
1710/*****************************************************************************
1711 * IWineD3DDevice implementation structure
1712 */
1713#define WINED3D_UNMAPPED_STAGE ~0U
1714
1715/* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1716#define WINED3DCREATE_MULTITHREADED 0x00000004
1717
1718#ifdef VBOX_WINE_WITH_PROFILE
1719
1720#include <iprt/time.h>
1721
1722#define VBOXWINEPROFILE_GET_TIME_NANO() RTTimeNanoTS()
1723#define VBOXWINEPROFILE_GET_TIME_MILLI() RTTimeMilliTS()
1724
1725# define PRLOG(_m) do {\
1726 vboxWDbgPrintF _m ; \
1727 } while (0)
1728
1729typedef struct VBOXWINEPROFILE_ELEMENT
1730{
1731 uint64_t u64Time;
1732 uint32_t cu32Calls;
1733} VBOXWINEPROFILE_ELEMENT, *PVBOXWINEPROFILE_ELEMENT;
1734
1735typedef struct VBOXWINEPROFILE_HASHMAP_ELEMENT
1736{
1737 VBOXEXT_HASHMAP_ENTRY MapEntry;
1738 VBOXWINEPROFILE_ELEMENT Data;
1739} VBOXWINEPROFILE_HASHMAP_ELEMENT, *PVBOXWINEPROFILE_HASHMAP_ELEMENT;
1740
1741#define VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(_p) ((PVBOXWINEPROFILE_HASHMAP_ELEMENT)(((uint8_t*)(_p)) - RT_UOFFSETOF(VBOXWINEPROFILE_HASHMAP_ELEMENT, MapEntry)))
1742
1743#define VBOXWINEPROFILE_ELEMENT_DUMP(_p, _pn) do { \
1744 PRLOG(("%s: t(%u);c(%u)\n", \
1745 (_pn), \
1746 (uint32_t)((_p)->u64Time / 1000000), \
1747 (_p)->cu32Calls \
1748 )); \
1749 } while (0)
1750
1751#define VBOXWINEPROFILE_ELEMENT_RESET(_p) do { \
1752 memset(_p, 0, sizeof (*(_p))); \
1753 } while (0)
1754
1755#define VBOXWINEPROFILE_ELEMENT_STEP(_p, _t) do { \
1756 (_p)->u64Time += (_t); \
1757 ++(_p)->cu32Calls; \
1758 } while (0)
1759
1760#define VBOXWINEPROFILE_HASHMAP_ELEMENT_CREATE() ( (PVBOXWINEPROFILE_HASHMAP_ELEMENT)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof (VBOXWINEPROFILE_HASHMAP_ELEMENT)) )
1761
1762#define VBOXWINEPROFILE_HASHMAP_ELEMENT_TERM(_pe) do { \
1763 HeapFree(GetProcessHeap(), 0, (_pe)); \
1764 } while (0)
1765
1766DECLINLINE(PVBOXWINEPROFILE_HASHMAP_ELEMENT) vboxWineProfileHashMapElementGet(PVBOXEXT_HASHMAP pMap, void *pvKey)
1767{
1768 PVBOXEXT_HASHMAP_ENTRY pEntry = VBoxExtHashGet(pMap, pvKey);
1769 if (pEntry)
1770 {
1771 return VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(pEntry);
1772 }
1773 else
1774 {
1775 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = VBOXWINEPROFILE_HASHMAP_ELEMENT_CREATE();
1776 Assert(pElement);
1777 if (pElement)
1778 VBoxExtHashPut(pMap, pvKey, &pElement->MapEntry);
1779 return pElement;
1780 }
1781}
1782
1783#define VBOXWINEPROFILE_HASHMAP_ELEMENT_STEP(_pm, _pk, _t) do { \
1784 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = vboxWineProfileHashMapElementGet(_pm, _pk); \
1785 VBOXWINEPROFILE_ELEMENT_STEP(&pElement->Data, _t); \
1786 } while (0)
1787
1788static DECLCALLBACK(bool) vboxWineProfileElementResetCb(struct VBOXEXT_HASHMAP *pMap, void *pvKey, struct VBOXEXT_HASHMAP_ENTRY *pValue, void *pvVisitor)
1789{
1790 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(pValue);
1791 VBOXWINEPROFILE_ELEMENT_RESET(&pElement->Data);
1792 return true;
1793}
1794
1795static DECLCALLBACK(bool) vboxWineProfileElementDumpCb(struct VBOXEXT_HASHMAP *pMap, void *pvKey, struct VBOXEXT_HASHMAP_ENTRY *pValue, void *pvVisitor)
1796{
1797 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(pValue);
1798 char *pName = (char*)pvVisitor;
1799 PRLOG(("%s[%d]:", pName, (uint32_t)pvKey));
1800 VBOXWINEPROFILE_ELEMENT_DUMP(&pElement->Data, "");
1801 return true;
1802}
1803
1804#define VBOXWINEPROFILE_HASHMAP_RESET(_pm) do { \
1805 VBoxExtHashVisit((_pm), vboxWineProfileElementResetCb, NULL); \
1806 } while (0)
1807
1808#define VBOXWINEPROFILE_HASHMAP_DUMP(_pm, _pn) do { \
1809 VBoxExtHashVisit((_pm), vboxWineProfileElementDumpCb, (_pn)); \
1810 } while (0)
1811
1812static DECLCALLBACK(bool) vboxWineProfileElementCleanupCb(struct VBOXEXT_HASHMAP *pMap, void *pvKey, struct VBOXEXT_HASHMAP_ENTRY *pValue, void *pvVisitor)
1813{
1814 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(pValue);
1815 VBOXWINEPROFILE_HASHMAP_ELEMENT_TERM(pElement);
1816 return true;
1817}
1818
1819#define VBOXWINEPROFILE_HASHMAP_TERM(_pm) do { \
1820 VBoxExtHashCleanup((_pm), vboxWineProfileElementCleanupCb, NULL); \
1821 VBoxExtHashVisit((_pm), vboxWineProfileElementResetCb, NULL); \
1822 } while (0)
1823
1824typedef struct VBOXWINEPROFILE_DRAWPRIM
1825{
1826 uint64_t u64LoadLocationTime;
1827 uint64_t u64CtxAcquireTime;
1828 uint64_t u64PostProcess;
1829 VBOXEXT_HASHMAP MapDrawPrimSlowVs;
1830 VBOXEXT_HASHMAP MapDrawPrimSlow;
1831 VBOXEXT_HASHMAP MapDrawPrimStrided;
1832 VBOXEXT_HASHMAP MapDrawPrimFast;
1833 uint32_t cu32Calls;
1834} VBOXWINEPROFILE_DRAWPRIM, *PVBOXWINEPROFILE_DRAWPRIM;
1835
1836#define VBOXWINEPROFILE_DRAWPRIM_RESET_NEXT(_p) do { \
1837 (_p)->u64LoadLocationTime = 0; \
1838 (_p)->u64CtxAcquireTime = 0; \
1839 (_p)->u64PostProcess = 0; \
1840 VBOXWINEPROFILE_HASHMAP_RESET(&(_p)->MapDrawPrimSlowVs); \
1841 VBOXWINEPROFILE_HASHMAP_RESET(&(_p)->MapDrawPrimSlow); \
1842 VBOXWINEPROFILE_HASHMAP_RESET(&(_p)->MapDrawPrimStrided); \
1843 VBOXWINEPROFILE_HASHMAP_RESET(&(_p)->MapDrawPrimFast); \
1844 } while (0)
1845
1846static DECLCALLBACK(uint32_t) vboxWineProfileDrawPrimHashMapHash(void *pvKey)
1847{
1848 return (uint32_t)pvKey;
1849}
1850
1851static DECLCALLBACK(bool) vboxWineProfileDrawPrimHashMapEqual(void *pvKey1, void *pvKey2)
1852{
1853 return ((uint32_t)pvKey1) == ((uint32_t)pvKey2);
1854}
1855
1856#define VBOXWINEPROFILE_DRAWPRIM_INIT(_p) do { \
1857 memset((_p), 0, sizeof (*(_p))); \
1858 VBoxExtHashInit(&(_p)->MapDrawPrimSlowVs, vboxWineProfileDrawPrimHashMapHash, vboxWineProfileDrawPrimHashMapEqual); \
1859 VBoxExtHashInit(&(_p)->MapDrawPrimSlow, vboxWineProfileDrawPrimHashMapHash, vboxWineProfileDrawPrimHashMapEqual); \
1860 VBoxExtHashInit(&(_p)->MapDrawPrimStrided, vboxWineProfileDrawPrimHashMapHash, vboxWineProfileDrawPrimHashMapEqual); \
1861 VBoxExtHashInit(&(_p)->MapDrawPrimFast, vboxWineProfileDrawPrimHashMapHash, vboxWineProfileDrawPrimHashMapEqual); \
1862 } while (0)
1863
1864#define VBOXWINEPROFILE_DRAWPRIM_TERM(_p) do { \
1865 memset((_p), 0, sizeof (*(_p))); \
1866 VBOXWINEPROFILE_HASHMAP_TERM(&(_p)->MapDrawPrimSlowVs); \
1867 VBOXWINEPROFILE_HASHMAP_TERM(&(_p)->MapDrawPrimSlow); \
1868 VBOXWINEPROFILE_HASHMAP_TERM(&(_p)->MapDrawPrimStrided); \
1869 VBOXWINEPROFILE_HASHMAP_TERM(&(_p)->MapDrawPrimFast); \
1870 } while (0)
1871#else
1872# define PRLOG(_m) do {} while (0)
1873#endif
1874struct IWineD3DDeviceImpl
1875{
1876 /* IUnknown fields */
1877 const IWineD3DDeviceVtbl *lpVtbl;
1878 LONG ref; /* Note: Ref counting not required */
1879
1880 /* WineD3D Information */
1881 IUnknown *parent;
1882 IWineD3DDeviceParent *device_parent;
1883 IWineD3D *wined3d;
1884 struct wined3d_adapter *adapter;
1885
1886 /* Window styles to restore when switching fullscreen mode */
1887 LONG style;
1888 LONG exStyle;
1889
1890 /* X and GL Information */
1891 GLint maxConcurrentLights;
1892 GLenum offscreenBuffer;
1893
1894 /* Selected capabilities */
1895 int vs_selected_mode;
1896 int ps_selected_mode;
1897 const shader_backend_t *shader_backend;
1898 void *shader_priv;
1899 void *fragment_priv;
1900 void *blit_priv;
1901 struct StateEntry StateTable[STATE_HIGHEST + 1];
1902 /* Array of functions for states which are handled by more than one pipeline part */
1903 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1904 const struct fragment_pipeline *frag_pipe;
1905 const struct blit_shader *blitter;
1906
1907 unsigned int max_ffp_textures;
1908 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1909 DWORD vs_clipping;
1910
1911 WORD view_ident : 1; /* true iff view matrix is identity */
1912 WORD untransformed : 1;
1913 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1914 WORD isRecordingState : 1;
1915 WORD isInDraw : 1;
1916 WORD bCursorVisible : 1;
1917 WORD haveHardwareCursor : 1;
1918 WORD d3d_initialized : 1;
1919 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1920 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1921 WORD useDrawStridedSlow : 1;
1922 WORD instancedDraw : 1;
1923 WORD filter_messages : 1;
1924 WORD padding : 3;
1925
1926 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1927
1928#define DDRAW_PITCH_ALIGNMENT 8
1929#define D3D8_PITCH_ALIGNMENT 4
1930 unsigned char surface_alignment; /* Line Alignment of surfaces */
1931
1932 /* State block related */
1933 IWineD3DStateBlockImpl *stateBlock;
1934 IWineD3DStateBlockImpl *updateStateBlock;
1935
1936 /* Internal use fields */
1937 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1938 WINED3DDEVTYPE devType;
1939#ifndef VBOX_WITH_WDDM
1940 HWND focus_window;
1941#endif
1942
1943 IWineD3DSwapChain **swapchains;
1944 UINT NumberOfSwapChains;
1945
1946 struct list resources; /* a linked list to track resources created by the device */
1947 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1948 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1949
1950 /* Render Target Support */
1951 IWineD3DSurface **render_targets;
1952 IWineD3DSurface *auto_depth_stencil_buffer;
1953 IWineD3DSurface *stencilBufferTarget;
1954
1955 /* palettes texture management */
1956 UINT NumberOfPalettes;
1957 PALETTEENTRY **palettes;
1958 UINT currentPalette;
1959
1960 /* For rendering to a texture using glCopyTexImage */
1961 GLenum *draw_buffers;
1962 GLuint depth_blt_texture;
1963 GLuint depth_blt_rb;
1964 UINT depth_blt_rb_w;
1965 UINT depth_blt_rb_h;
1966
1967 /* Cursor management */
1968 UINT xHotSpot;
1969 UINT yHotSpot;
1970 UINT xScreenSpace;
1971 UINT yScreenSpace;
1972 UINT cursorWidth, cursorHeight;
1973 GLuint cursorTexture;
1974 HCURSOR hardwareCursor;
1975
1976 /* The Wine logo surface */
1977 IWineD3DSurface *logo_surface;
1978
1979 /* Textures for when no other textures are mapped */
1980 UINT dummyTextureName[MAX_TEXTURES];
1981
1982 /* DirectDraw stuff */
1983 DWORD ddraw_width, ddraw_height;
1984 WINED3DFORMAT ddraw_format;
1985
1986 /* Final position fixup constant */
1987 float posFixup[4];
1988#ifdef VBOX_WITH_VMSVGA
1989 UINT rtHeight;
1990#endif
1991
1992 /* With register combiners we can skip junk texture stages */
1993 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1994 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1995
1996 /* Stream source management */
1997 struct wined3d_stream_info strided_streams;
1998 const WineDirect3DVertexStridedData *up_strided;
1999 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
2000 unsigned int num_buffer_queries;
2001
2002 /* Context management */
2003 struct wined3d_context **contexts;
2004 UINT numContexts;
2005
2006#ifdef VBOX_WITH_WDDM
2007 struct VBOXUHGSMI *pHgsmi;
2008#endif
2009
2010#ifdef VBOX_WINE_WITH_SHADER_CACHE
2011 VBOXEXT_HASHCACHE vshaderCache;
2012 VBOXEXT_HASHCACHE pshaderCache;
2013#endif
2014
2015#ifdef VBOX_WINE_WITH_PROFILE
2016 VBOXWINEPROFILE_DRAWPRIM DrawPrimProfile;
2017#endif
2018
2019 /* High level patch management */
2020#define PATCHMAP_SIZE 43
2021#define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
2022 struct list patches[PATCHMAP_SIZE];
2023 struct WineD3DRectPatch *currentPatch;
2024};
2025
2026BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2027void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2028HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
2029 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
2030 IUnknown *parent, IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
2031void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
2032#ifndef VBOX_WITH_WDDM
2033LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
2034 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
2035#else
2036void device_cleanup_durtify_texture_target(IWineD3DDeviceImpl *This, GLuint texture_target);
2037#endif
2038void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
2039void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
2040void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
2041 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
2042void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2043HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
2044 const WINED3DRECT *pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) DECLSPEC_HIDDEN;
2045void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
2046void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
2047
2048static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
2049{
2050 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
2051 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
2052 return context->isStateDirty[idx] & (1 << shift);
2053}
2054
2055/* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
2056typedef struct PrivateData
2057{
2058 struct list entry;
2059
2060 GUID tag;
2061 DWORD flags; /* DDSPD_* */
2062
2063 union
2064 {
2065 LPVOID data;
2066 LPUNKNOWN object;
2067 } ptr;
2068
2069 DWORD size;
2070} PrivateData;
2071
2072/*****************************************************************************
2073 * IWineD3DResource implementation structure
2074 */
2075typedef struct IWineD3DResourceClass
2076{
2077 /* IUnknown fields */
2078 LONG ref; /* Note: Ref counting not required */
2079
2080 /* WineD3DResource Information */
2081 IUnknown *parent;
2082 WINED3DRESOURCETYPE resourceType;
2083 IWineD3DDeviceImpl *device;
2084 WINED3DPOOL pool;
2085 UINT size;
2086 DWORD usage;
2087 const struct wined3d_format_desc *format_desc;
2088 DWORD priority;
2089 BYTE *allocatedMemory; /* Pointer to the real data location */
2090 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
2091#ifdef VBOX_WITH_WDDM
2092 DWORD sharerc_flags; /* shared resource flags */
2093 DWORD sharerc_handle; /* shared resource handle */
2094 DWORD sharerc_locks; /* lock count */
2095#endif
2096 struct list privateData;
2097 struct list resource_list_entry;
2098 const struct wined3d_parent_ops *parent_ops;
2099} IWineD3DResourceClass;
2100
2101typedef struct IWineD3DResourceImpl
2102{
2103 /* IUnknown & WineD3DResource Information */
2104 const IWineD3DResourceVtbl *lpVtbl;
2105 IWineD3DResourceClass resource;
2106} IWineD3DResourceImpl;
2107
2108void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN;
2109HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN;
2110HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent) DECLSPEC_HIDDEN;
2111DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
2112HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
2113 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
2114HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
2115 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
2116 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2117#ifdef VBOX_WITH_WDDM
2118 , HANDLE *shared_handle
2119 , void *pvClientMem
2120#endif
2121 ) DECLSPEC_HIDDEN;
2122WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
2123DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
2124HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
2125 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
2126
2127#ifdef VBOX_WITH_WDDM
2128HRESULT WINAPI IWineD3DResourceImpl_SetShRcState(IWineD3DResource *iface, VBOXWINEEX_SHRC_STATE enmState);
2129#endif
2130
2131/* Tests show that the start address of resources is 32 byte aligned */
2132#define RESOURCE_ALIGNMENT 16
2133
2134/*****************************************************************************
2135 * IWineD3DBaseTexture D3D- > openGL state map lookups
2136 */
2137
2138typedef enum winetexturestates {
2139 WINED3DTEXSTA_ADDRESSU = 0,
2140 WINED3DTEXSTA_ADDRESSV = 1,
2141 WINED3DTEXSTA_ADDRESSW = 2,
2142 WINED3DTEXSTA_BORDERCOLOR = 3,
2143 WINED3DTEXSTA_MAGFILTER = 4,
2144 WINED3DTEXSTA_MINFILTER = 5,
2145 WINED3DTEXSTA_MIPFILTER = 6,
2146 WINED3DTEXSTA_MAXMIPLEVEL = 7,
2147 WINED3DTEXSTA_MAXANISOTROPY = 8,
2148 WINED3DTEXSTA_SRGBTEXTURE = 9,
2149 WINED3DTEXSTA_ELEMENTINDEX = 10,
2150 WINED3DTEXSTA_DMAPOFFSET = 11,
2151 WINED3DTEXSTA_TSSADDRESSW = 12,
2152 MAX_WINETEXTURESTATES = 13,
2153} winetexturestates;
2154
2155enum WINED3DSRGB
2156{
2157 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
2158 SRGB_RGB = 1, /* Loads the rgb texture */
2159 SRGB_SRGB = 2, /* Loads the srgb texture */
2160 SRGB_BOTH = 3, /* Loads both textures */
2161};
2162
2163struct gl_texture
2164{
2165 DWORD states[MAX_WINETEXTURESTATES];
2166 BOOL dirty;
2167 GLuint name;
2168};
2169
2170/*****************************************************************************
2171 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
2172 */
2173typedef struct IWineD3DBaseTextureClass
2174{
2175 struct gl_texture texture_rgb, texture_srgb;
2176 UINT levels;
2177 float pow2Matrix[16];
2178 UINT LOD;
2179 WINED3DTEXTUREFILTERTYPE filterType;
2180 LONG bindCount;
2181 DWORD sampler;
2182 BOOL is_srgb;
2183 BOOL pow2Matrix_identity;
2184 BOOL t_mirror;
2185 const struct min_lookup *minMipLookup;
2186 const GLenum *magLookup;
2187 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
2188} IWineD3DBaseTextureClass;
2189
2190void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2191BOOL surface_init_sysmem(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2192BOOL surface_is_offscreen(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2193void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
2194 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2195#ifdef VBOX_WITH_WDDM
2196void surface_setup_location_onopen(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2197#endif
2198
2199typedef struct IWineD3DBaseTextureImpl
2200{
2201 /* IUnknown & WineD3DResource Information */
2202 const IWineD3DBaseTextureVtbl *lpVtbl;
2203 IWineD3DResourceClass resource;
2204 IWineD3DBaseTextureClass baseTexture;
2205
2206} IWineD3DBaseTextureImpl;
2207
2208void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
2209 const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
2210 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
2211 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2212void basetexture_state_init(IWineD3DBaseTexture *iface, struct gl_texture *gl_tex);
2213HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
2214void basetexture_cleanup(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2215void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2216WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2217BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2218DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2219DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2220HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
2221 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
2222 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2223#ifdef VBOX_WITH_WDDM
2224 , HANDLE *shared_handle
2225 , void **pavClientMem
2226#endif
2227 ) DECLSPEC_HIDDEN;
2228HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
2229 WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2230BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
2231DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
2232void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2233
2234#ifdef VBOX_WITH_WDDM
2235#define texture_gl_delete(_o, _t) do { \
2236 if (VBOXSHRC_IS_SHARED(_o)) GL_EXTCALL(glChromiumParameteriCR(GL_RCUSAGE_TEXTURE_CLEAR_CR, _t)); \
2237 else glDeleteTextures(1, &_t); \
2238 } while (0)
2239#else
2240#define texture_gl_delete(_o, _t) do { \
2241 glDeleteTextures(1, &_t); \
2242 } while (0)
2243
2244#endif
2245/*****************************************************************************
2246 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
2247 */
2248typedef struct IWineD3DTextureImpl
2249{
2250 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2251 const IWineD3DTextureVtbl *lpVtbl;
2252 IWineD3DResourceClass resource;
2253 IWineD3DBaseTextureClass baseTexture;
2254
2255 /* IWineD3DTexture */
2256 IWineD3DSurface *surfaces[MAX_MIP_LEVELS];
2257 UINT target;
2258 BOOL cond_np2;
2259
2260} IWineD3DTextureImpl;
2261
2262void texture_state_init(IWineD3DTexture *iface, struct gl_texture *gl_tex);
2263HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
2264 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
2265 IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2266#ifdef VBOX_WITH_WDDM
2267 , HANDLE *shared_handle
2268 , void **pavClientMem
2269#endif
2270 ) DECLSPEC_HIDDEN;
2271
2272/*****************************************************************************
2273 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
2274 */
2275typedef struct IWineD3DCubeTextureImpl
2276{
2277 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2278 const IWineD3DCubeTextureVtbl *lpVtbl;
2279 IWineD3DResourceClass resource;
2280 IWineD3DBaseTextureClass baseTexture;
2281
2282 /* IWineD3DCubeTexture */
2283 IWineD3DSurface *surfaces[6][MAX_MIP_LEVELS];
2284} IWineD3DCubeTextureImpl;
2285
2286HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
2287 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
2288 IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2289#ifdef VBOX_WITH_WDDM
2290 , HANDLE *shared_handle
2291 , void **pavClientMem
2292#endif
2293 ) DECLSPEC_HIDDEN;
2294
2295typedef struct _WINED3DVOLUMET_DESC
2296{
2297 UINT Width;
2298 UINT Height;
2299 UINT Depth;
2300} WINED3DVOLUMET_DESC;
2301
2302/*****************************************************************************
2303 * IWineD3DVolume implementation structure (extends IUnknown)
2304 */
2305typedef struct IWineD3DVolumeImpl
2306{
2307 /* IUnknown & WineD3DResource fields */
2308 const IWineD3DVolumeVtbl *lpVtbl;
2309 IWineD3DResourceClass resource;
2310
2311 /* WineD3DVolume Information */
2312 WINED3DVOLUMET_DESC currentDesc;
2313 IWineD3DBase *container;
2314 BOOL lockable;
2315 BOOL locked;
2316 WINED3DBOX lockedBox;
2317 WINED3DBOX dirtyBox;
2318 BOOL dirty;
2319} IWineD3DVolumeImpl;
2320
2321void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
2322HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
2323 UINT height, UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
2324 IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2325#ifdef VBOX_WITH_WDDM
2326 , HANDLE *shared_handle
2327 , void *pvClientMem
2328#endif
2329 ) DECLSPEC_HIDDEN;
2330
2331/*****************************************************************************
2332 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
2333 */
2334typedef struct IWineD3DVolumeTextureImpl
2335{
2336 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2337 const IWineD3DVolumeTextureVtbl *lpVtbl;
2338 IWineD3DResourceClass resource;
2339 IWineD3DBaseTextureClass baseTexture;
2340
2341 /* IWineD3DVolumeTexture */
2342 IWineD3DVolume *volumes[MAX_MIP_LEVELS];
2343} IWineD3DVolumeTextureImpl;
2344
2345HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
2346 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
2347 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2348#ifdef VBOX_WITH_WDDM
2349 , HANDLE *shared_handle
2350 , void **pavClientMem
2351#endif
2352 ) DECLSPEC_HIDDEN;
2353
2354typedef struct _WINED3DSURFACET_DESC
2355{
2356 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2357 DWORD MultiSampleQuality;
2358 UINT Width;
2359 UINT Height;
2360} WINED3DSURFACET_DESC;
2361
2362/*****************************************************************************
2363 * Structure for DIB Surfaces (GetDC and GDI surfaces)
2364 */
2365typedef struct wineD3DSurface_DIB {
2366 HBITMAP DIBsection;
2367 void* bitmap_data;
2368 UINT bitmap_size;
2369 HGDIOBJ holdbitmap;
2370 BOOL client_memory;
2371} wineD3DSurface_DIB;
2372
2373typedef struct {
2374 struct list entry;
2375 GLuint id;
2376 UINT width;
2377 UINT height;
2378} renderbuffer_entry_t;
2379
2380struct fbo_entry
2381{
2382 struct list entry;
2383 IWineD3DSurfaceImpl **render_targets;
2384 IWineD3DSurfaceImpl *depth_stencil;
2385 BOOL attached;
2386 GLuint id;
2387};
2388
2389/*****************************************************************************
2390 * IWineD3DClipp implementation structure
2391 */
2392typedef struct IWineD3DClipperImpl
2393{
2394 const IWineD3DClipperVtbl *lpVtbl;
2395 LONG ref;
2396
2397 IUnknown *Parent;
2398 HWND hWnd;
2399} IWineD3DClipperImpl;
2400
2401
2402/*****************************************************************************
2403 * IWineD3DSurface implementation structure
2404 */
2405struct IWineD3DSurfaceImpl
2406{
2407 /* IUnknown & IWineD3DResource Information */
2408 const IWineD3DSurfaceVtbl *lpVtbl;
2409 IWineD3DResourceClass resource;
2410
2411 /* IWineD3DSurface fields */
2412 IWineD3DBase *container;
2413 WINED3DSURFACET_DESC currentDesc;
2414 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
2415 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2416
2417 /* TODO: move this off into a management class(maybe!) */
2418 DWORD Flags;
2419
2420 UINT pow2Width;
2421 UINT pow2Height;
2422
2423 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2424 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2425
2426 /* PBO */
2427 GLuint pbo;
2428 GLuint texture_name;
2429 GLuint texture_name_srgb;
2430 GLint texture_level;
2431 GLenum texture_target;
2432
2433 RECT lockedRect;
2434 RECT dirtyRect;
2435 int lockCount;
2436#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2437
2438 /* For GetDC */
2439 wineD3DSurface_DIB dib;
2440 HDC hDC;
2441
2442 /* Color keys for DDraw */
2443 WINEDDCOLORKEY DestBltCKey;
2444 WINEDDCOLORKEY DestOverlayCKey;
2445 WINEDDCOLORKEY SrcOverlayCKey;
2446 WINEDDCOLORKEY SrcBltCKey;
2447 DWORD CKeyFlags;
2448
2449 WINEDDCOLORKEY glCKey;
2450
2451 struct list renderbuffers;
2452 renderbuffer_entry_t *current_renderbuffer;
2453
2454 /* DirectDraw clippers */
2455 IWineD3DClipper *clipper;
2456
2457 /* DirectDraw Overlay handling */
2458 RECT overlay_srcrect;
2459 RECT overlay_destrect;
2460 IWineD3DSurfaceImpl *overlay_dest;
2461 struct list overlays;
2462 struct list overlay_entry;
2463
2464#ifdef VBOX_WITH_WDDM
2465 struct IWineD3DSwapChain *presentSwapchain;
2466#endif
2467};
2468
2469extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2470extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
2471
2472UINT surface_calculate_size(const struct wined3d_format_desc *format_desc,
2473 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
2474void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2475HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2476 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2477 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
2478 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2479#ifdef VBOX_WITH_WDDM
2480 , HANDLE *shared_handle
2481 , void *pvClientMem
2482#endif
2483 ) DECLSPEC_HIDDEN;
2484
2485/* Predeclare the shared Surface functions */
2486HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
2487 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2488ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2489HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) DECLSPEC_HIDDEN;
2490HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2491 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN;
2492HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2493 REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2494HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2495DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2496DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2497WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2498HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface,
2499 REFIID riid, void **ppContainer) DECLSPEC_HIDDEN;
2500HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) DECLSPEC_HIDDEN;
2501HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2502HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2503HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2504HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2505HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
2506HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
2507HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2508 DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2509HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) DECLSPEC_HIDDEN;
2510DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2511HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2512HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2513HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2514HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2515 DWORD Flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2516HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2517 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2518HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
2519HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
2520HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) DECLSPEC_HIDDEN;
2521HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2522HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
2523 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2524HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2525 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2526HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2527 const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
2528void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) DECLSPEC_HIDDEN;
2529const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2530
2531void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2532void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2533void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2534
2535void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
2536 const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2537void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2538
2539/* Surface flags: */
2540#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2541#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2542#define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2543#define SFLAG_DISCARD 0x00000010 /* ??? */
2544#define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2545#define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2546#define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2547#define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2548#define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2549#define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2550#define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2551#define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2552#define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2553#define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2554#define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2555#define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2556#define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2557#define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2558#define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2559#define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2560#define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2561#define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2562#define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2563#define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2564
2565#ifdef VBOX_WITH_WDDM
2566# define SFLAG_CLIENTMEM 0x10000000 /* SYSMEM surface using client-supplied memory buffer */
2567# define SFLAG_DONOTFREE_VBOXWDDM SFLAG_CLIENTMEM
2568#else
2569# define SFLAG_DONOTFREE_VBOXWDDM 0
2570#endif
2571
2572/* In some conditions the surface memory must not be freed:
2573 * SFLAG_CONVERTED: Converting the data back would take too long
2574 * SFLAG_DIBSECTION: The dib code manages the memory
2575 * SFLAG_LOCKED: The app requires access to the surface data
2576 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2577 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2578 * SFLAG_CLIENT: OpenGL uses our memory as backup
2579 */
2580#define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2581 SFLAG_DIBSECTION | \
2582 SFLAG_LOCKED | \
2583 SFLAG_DYNLOCK | \
2584 SFLAG_USERPTR | \
2585 SFLAG_PBO | \
2586 SFLAG_CLIENT | \
2587 SFLAG_DONOTFREE_VBOXWDDM \
2588 )
2589
2590#define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2591 SFLAG_INTEXTURE | \
2592 SFLAG_INDRAWABLE | \
2593 SFLAG_INSRGBTEX)
2594
2595#define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2596 SFLAG_DS_OFFSCREEN)
2597#define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2598
2599typedef enum {
2600 NO_CONVERSION,
2601 CONVERT_PALETTED,
2602 CONVERT_PALETTED_CK,
2603 CONVERT_CK_565,
2604 CONVERT_CK_5551,
2605 CONVERT_CK_4444,
2606 CONVERT_CK_4444_ARGB,
2607 CONVERT_CK_1555,
2608 CONVERT_555,
2609 CONVERT_CK_RGB24,
2610 CONVERT_CK_8888,
2611 CONVERT_CK_8888_ARGB,
2612 CONVERT_RGB32_888,
2613 CONVERT_V8U8,
2614 CONVERT_L6V5U5,
2615 CONVERT_X8L8V8U8,
2616 CONVERT_Q8W8V8U8,
2617 CONVERT_V16U16,
2618 CONVERT_A4L4,
2619 CONVERT_G16R16,
2620 CONVERT_R16G16F,
2621 CONVERT_R32G32F,
2622 CONVERT_D15S1,
2623 CONVERT_D24X4S4,
2624 CONVERT_D24FS8,
2625} CONVERT_TYPES;
2626
2627HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing,
2628 struct wined3d_format_desc *desc, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2629void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2630
2631BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2632
2633/*****************************************************************************
2634 * IWineD3DVertexDeclaration implementation structure
2635 */
2636
2637struct wined3d_vertex_declaration_element
2638{
2639 const struct wined3d_format_desc *format_desc;
2640 BOOL ffp_valid;
2641 WORD input_slot;
2642 WORD offset;
2643 UINT output_slot;
2644 BYTE method;
2645 BYTE usage;
2646 BYTE usage_idx;
2647};
2648
2649typedef struct IWineD3DVertexDeclarationImpl {
2650 /* IUnknown Information */
2651 const IWineD3DVertexDeclarationVtbl *lpVtbl;
2652 LONG ref;
2653
2654 IUnknown *parent;
2655 const struct wined3d_parent_ops *parent_ops;
2656 IWineD3DDeviceImpl *device;
2657
2658 struct wined3d_vertex_declaration_element *elements;
2659 UINT element_count;
2660
2661 DWORD streams[MAX_STREAMS];
2662 UINT num_streams;
2663 BOOL position_transformed;
2664 BOOL half_float_conv_needed;
2665} IWineD3DVertexDeclarationImpl;
2666
2667HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
2668 const WINED3DVERTEXELEMENT *elements, UINT element_count,
2669 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2670
2671/*****************************************************************************
2672 * IWineD3DStateBlock implementation structure
2673 */
2674
2675/* Internal state Block for Begin/End/Capture/Create/Apply info */
2676/* Note: Very long winded but gl Lists are not flexible enough */
2677/* to resolve everything we need, so doing it manually for now */
2678typedef struct SAVEDSTATES {
2679 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2680 WORD streamSource; /* MAX_STREAMS, 16 */
2681 WORD streamFreq; /* MAX_STREAMS, 16 */
2682 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2683 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2684 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2685 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2686 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2687 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2688 BOOL *pixelShaderConstantsF;
2689 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2690 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2691 BOOL *vertexShaderConstantsF;
2692 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2693 DWORD primitive_type : 1;
2694 DWORD indices : 1;
2695 DWORD material : 1;
2696 DWORD viewport : 1;
2697 DWORD vertexDecl : 1;
2698 DWORD pixelShader : 1;
2699 DWORD vertexShader : 1;
2700 DWORD scissorRect : 1;
2701 DWORD padding : 4;
2702} SAVEDSTATES;
2703
2704struct StageState {
2705 DWORD stage;
2706 DWORD state;
2707};
2708
2709struct IWineD3DStateBlockImpl
2710{
2711 /* IUnknown fields */
2712 const IWineD3DStateBlockVtbl *lpVtbl;
2713 LONG ref; /* Note: Ref counting not required */
2714
2715 /* IWineD3DStateBlock information */
2716 IWineD3DDeviceImpl *device;
2717 WINED3DSTATEBLOCKTYPE blockType;
2718
2719 /* Array indicating whether things have been set or changed */
2720 SAVEDSTATES changed;
2721
2722 /* Vertex Shader Declaration */
2723 IWineD3DVertexDeclaration *vertexDecl;
2724
2725 IWineD3DVertexShader *vertexShader;
2726
2727 /* Vertex Shader Constants */
2728 BOOL vertexShaderConstantB[MAX_CONST_B];
2729 INT vertexShaderConstantI[MAX_CONST_I * 4];
2730 float *vertexShaderConstantF;
2731
2732 /* primitive type */
2733 GLenum gl_primitive_type;
2734
2735 /* Stream Source */
2736 BOOL streamIsUP;
2737 UINT streamStride[MAX_STREAMS];
2738 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
2739 IWineD3DBuffer *streamSource[MAX_STREAMS];
2740 UINT streamFreq[MAX_STREAMS + 1];
2741 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2742
2743 /* Indices */
2744 IWineD3DBuffer* pIndexData;
2745 WINED3DFORMAT IndexFmt;
2746 INT baseVertexIndex;
2747 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2748
2749 /* Transform */
2750 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2751
2752 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2753#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2754#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2755 struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2756 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2757
2758 /* Clipping */
2759 double clipplane[MAX_CLIPPLANES][4];
2760 WINED3DCLIPSTATUS clip_status;
2761
2762 /* ViewPort */
2763 WINED3DVIEWPORT viewport;
2764
2765 /* Material */
2766 WINED3DMATERIAL material;
2767
2768 /* Pixel Shader */
2769 IWineD3DPixelShader *pixelShader;
2770
2771 /* Pixel Shader Constants */
2772 BOOL pixelShaderConstantB[MAX_CONST_B];
2773 INT pixelShaderConstantI[MAX_CONST_I * 4];
2774 float *pixelShaderConstantF;
2775
2776 /* RenderState */
2777 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
2778
2779 /* Texture */
2780 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
2781
2782 /* Texture State Stage */
2783 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2784 DWORD lowest_disabled_stage;
2785 /* Sampler States */
2786 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2787
2788 /* Scissor test rectangle */
2789 RECT scissorRect;
2790
2791 /* Contained state management */
2792 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2793 unsigned int num_contained_render_states;
2794 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2795 unsigned int num_contained_transform_states;
2796 DWORD contained_vs_consts_i[MAX_CONST_I];
2797 unsigned int num_contained_vs_consts_i;
2798 DWORD contained_vs_consts_b[MAX_CONST_B];
2799 unsigned int num_contained_vs_consts_b;
2800 DWORD *contained_vs_consts_f;
2801 unsigned int num_contained_vs_consts_f;
2802 DWORD contained_ps_consts_i[MAX_CONST_I];
2803 unsigned int num_contained_ps_consts_i;
2804 DWORD contained_ps_consts_b[MAX_CONST_B];
2805 unsigned int num_contained_ps_consts_b;
2806 DWORD *contained_ps_consts_f;
2807 unsigned int num_contained_ps_consts_f;
2808 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2809 unsigned int num_contained_tss_states;
2810 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2811 unsigned int num_contained_sampler_states;
2812};
2813
2814HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2815 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2816void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2817
2818static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock,
2819 struct wined3d_context *context)
2820{
2821 const struct StateEntry *statetable = stateblock->device->StateTable;
2822 DWORD rep = statetable[state].representative;
2823 statetable[rep].apply(rep, stateblock, context);
2824}
2825
2826/* Direct3D terminology with little modifications. We do not have an issued state
2827 * because only the driver knows about it, but we have a created state because d3d
2828 * allows GetData on a created issue, but opengl doesn't
2829 */
2830enum query_state {
2831 QUERY_CREATED,
2832 QUERY_SIGNALLED,
2833 QUERY_BUILDING
2834};
2835/*****************************************************************************
2836 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2837 */
2838typedef struct IWineD3DQueryImpl
2839{
2840 const IWineD3DQueryVtbl *lpVtbl;
2841 LONG ref; /* Note: Ref counting not required */
2842
2843 IUnknown *parent;
2844 IWineD3DDeviceImpl *device;
2845
2846 /* IWineD3DQuery fields */
2847 enum query_state state;
2848 WINED3DQUERYTYPE type;
2849 /* TODO: Think about using a IUnknown instead of a void* */
2850 void *extendedData;
2851} IWineD3DQueryImpl;
2852
2853HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device,
2854 WINED3DQUERYTYPE type, IUnknown *parent) DECLSPEC_HIDDEN;
2855
2856/* IWineD3DBuffer */
2857
2858/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2859 * fixed function semantics as D3DCOLOR or FLOAT16 */
2860enum wined3d_buffer_conversion_type
2861{
2862 CONV_NONE,
2863 CONV_D3DCOLOR,
2864 CONV_POSITIONT,
2865 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2866};
2867
2868struct wined3d_map_range
2869{
2870 UINT offset;
2871 UINT size;
2872};
2873
2874#define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2875#define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2876#define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2877#define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2878#define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2879#define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2880#define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2881#define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2882
2883struct wined3d_buffer
2884{
2885 const struct IWineD3DBufferVtbl *vtbl;
2886 IWineD3DResourceClass resource;
2887
2888 struct wined3d_buffer_desc desc;
2889
2890 GLuint buffer_object;
2891 GLenum buffer_object_usage;
2892 GLenum buffer_type_hint;
2893 UINT buffer_object_size;
2894 LONG bind_count;
2895 DWORD flags;
2896
2897 LONG lock_count;
2898 struct wined3d_map_range *maps;
2899 ULONG maps_size, modified_areas;
2900 struct wined3d_event_query *query;
2901
2902 /* conversion stuff */
2903 UINT decl_change_count, full_conversion_count;
2904 UINT draw_count;
2905 UINT stride; /* 0 if no conversion */
2906 UINT conversion_stride; /* 0 if no shifted conversion */
2907 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2908 /* Extra load offsets, for FLOAT16 conversion */
2909 UINT *conversion_shift; /* NULL if no shifted conversion */
2910};
2911
2912const BYTE *buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) DECLSPEC_HIDDEN;
2913BYTE *buffer_get_sysmem(struct wined3d_buffer *This) DECLSPEC_HIDDEN;
2914HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2915 UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, GLenum bind_hint,
2916 const char *data, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2917
2918/* IWineD3DRendertargetView */
2919struct wined3d_rendertarget_view
2920{
2921 const struct IWineD3DRendertargetViewVtbl *vtbl;
2922 LONG refcount;
2923
2924 IWineD3DResource *resource;
2925 IUnknown *parent;
2926};
2927
2928void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
2929 IWineD3DResource *resource, IUnknown *parent) DECLSPEC_HIDDEN;
2930
2931/*****************************************************************************
2932 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2933 */
2934
2935struct IWineD3DSwapChainImpl
2936{
2937 /*IUnknown part*/
2938 const IWineD3DSwapChainVtbl *lpVtbl;
2939 LONG ref; /* Note: Ref counting not required */
2940
2941 IUnknown *parent;
2942 IWineD3DDeviceImpl *device;
2943
2944 /* IWineD3DSwapChain fields */
2945 IWineD3DSurface **backBuffer;
2946 IWineD3DSurface *frontBuffer;
2947 WINED3DPRESENT_PARAMETERS presentParms;
2948 DWORD orig_width, orig_height;
2949 WINED3DFORMAT orig_fmt;
2950 WINED3DGAMMARAMP orig_gamma;
2951 BOOL render_to_fbo;
2952 const struct wined3d_format_desc *ds_format;
2953
2954 long prev_time, frames; /* Performance tracking */
2955 unsigned int vSyncCounter;
2956
2957#ifndef VBOX_WITH_WDDM
2958 struct wined3d_context **context;
2959 unsigned int num_contexts;
2960 HWND win_handle;
2961 HWND device_window;
2962 HDC hDC;
2963#else
2964 HWND win_handle;
2965 HDC hDC;
2966 IWineD3DSurface *presentRt;
2967#endif
2968};
2969
2970extern const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2971void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2972
2973HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2974 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2975ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2976ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2977HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown **ppParent) DECLSPEC_HIDDEN;
2978HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2979 IWineD3DSurface *pDestSurface) DECLSPEC_HIDDEN;
2980HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2981 WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2982HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2983 WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2984HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2985 WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2986HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2987 IWineD3DDevice **ppDevice) DECLSPEC_HIDDEN;
2988HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2989 WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2990HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2991 DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2992HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2993 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2994
2995struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2996HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2997 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, IUnknown *parent) DECLSPEC_HIDDEN;
2998void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
2999void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h) DECLSPEC_HIDDEN;
3000
3001#define DEFAULT_REFRESH_RATE 0
3002
3003/*****************************************************************************
3004 * Utility function prototypes
3005 */
3006
3007/* Trace routines */
3008const char *debug_d3dformat(WINED3DFORMAT fmt) DECLSPEC_HIDDEN;
3009const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
3010const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
3011const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
3012const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
3013const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
3014const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
3015const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
3016const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
3017const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
3018const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
3019const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
3020const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
3021const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
3022const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
3023const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
3024const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
3025const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
3026const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
3027const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
3028void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
3029const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
3030
3031/* Color conversion routines */
3032DWORD color_convert_argb_to_fmt(DWORD color, WINED3DFORMAT destfmt) DECLSPEC_HIDDEN;
3033
3034/* Routines for GL <-> D3D values */
3035GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
3036GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
3037BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op,
3038 DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
3039void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op,
3040 DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
3041void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
3042 BOOL transformed, WINED3DFORMAT coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
3043void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
3044 struct wined3d_context *context) DECLSPEC_HIDDEN;
3045void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
3046 struct wined3d_context *context) DECLSPEC_HIDDEN;
3047void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
3048 struct wined3d_context *context) DECLSPEC_HIDDEN;
3049void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
3050 struct wined3d_context *context) DECLSPEC_HIDDEN;
3051void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
3052 struct wined3d_context *context) DECLSPEC_HIDDEN;
3053void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
3054 struct wined3d_context *context) DECLSPEC_HIDDEN;
3055void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
3056 struct wined3d_context *context) DECLSPEC_HIDDEN;
3057void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
3058 struct wined3d_context *context) DECLSPEC_HIDDEN;
3059
3060void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
3061GLenum surface_get_gl_buffer(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
3062void surface_load_ds_location(IWineD3DSurface *iface, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
3063void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location) DECLSPEC_HIDDEN;
3064void surface_set_compatible_renderbuffer(IWineD3DSurface *iface,
3065 unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
3066void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
3067void surface_set_texture_target(IWineD3DSurface *iface, GLenum target) DECLSPEC_HIDDEN;
3068
3069BOOL getColorBits(const struct wined3d_format_desc *format_desc,
3070 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
3071BOOL getDepthStencilBits(const struct wined3d_format_desc *format_desc,
3072 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
3073
3074/* Math utils */
3075void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
3076UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
3077unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
3078
3079void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
3080
3081typedef struct local_constant {
3082 struct list entry;
3083 unsigned int idx;
3084 DWORD value[4];
3085} local_constant;
3086
3087typedef struct SHADER_LIMITS {
3088 unsigned int temporary;
3089 unsigned int texcoord;
3090 unsigned int sampler;
3091 unsigned int constant_int;
3092 unsigned int constant_float;
3093 unsigned int constant_bool;
3094 unsigned int address;
3095 unsigned int packed_output;
3096 unsigned int packed_input;
3097 unsigned int attributes;
3098 unsigned int label;
3099} SHADER_LIMITS;
3100
3101/* Keeps track of details for TEX_M#x# shader opcodes which need to
3102 * maintain state information between multiple codes */
3103typedef struct SHADER_PARSE_STATE {
3104 unsigned int current_row;
3105 DWORD texcoord_w[2];
3106} SHADER_PARSE_STATE;
3107
3108#ifdef __GNUC__
3109#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3110#else
3111#define PRINTF_ATTR(fmt,args)
3112#endif
3113
3114/* Base Shader utility functions. */
3115int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
3116int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
3117
3118/* Vertex shader utility functions */
3119extern BOOL vshader_get_input(IWineD3DVertexShader *iface,
3120 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
3121
3122/*****************************************************************************
3123 * IDirect3DBaseShader implementation structure
3124 */
3125typedef struct IWineD3DBaseShaderClass
3126{
3127 LONG ref;
3128 SHADER_LIMITS limits;
3129 SHADER_PARSE_STATE parse_state;
3130 DWORD *function;
3131 UINT functionLength;
3132 UINT cur_loop_depth, cur_loop_regno;
3133 BOOL load_local_constsF;
3134 const struct wined3d_shader_frontend *frontend;
3135 void *frontend_data;
3136 void *backend_data;
3137
3138 IUnknown *parent;
3139 const struct wined3d_parent_ops *parent_ops;
3140
3141 /* Programs this shader is linked with */
3142 struct list linked_programs;
3143
3144 /* Immediate constants (override global ones) */
3145 struct list constantsB;
3146 struct list constantsF;
3147 struct list constantsI;
3148 shader_reg_maps reg_maps;
3149
3150 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
3151 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
3152
3153 /* Pointer to the parent device */
3154 IWineD3DDevice *device;
3155 struct list shader_list_entry;
3156
3157#ifdef VBOX_WINE_WITH_SHADER_CACHE
3158 VBOXEXT_HASHCACHE_ENTRY CacheEntry;
3159 uint32_t u32CacheDataInited;
3160 uint32_t u32Hash;
3161#endif
3162} IWineD3DBaseShaderClass;
3163
3164typedef struct IWineD3DBaseShaderImpl {
3165 /* IUnknown */
3166 const IWineD3DBaseShaderVtbl *lpVtbl;
3167
3168 /* IWineD3DBaseShader */
3169 IWineD3DBaseShaderClass baseShader;
3170} IWineD3DBaseShaderImpl;
3171
3172void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3173BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3174void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3175void shader_dump_src_param(const struct wined3d_shader_src_param *param,
3176 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
3177void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
3178 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
3179unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN;
3180void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
3181 const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
3182BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
3183
3184static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
3185{
3186 return type == WINED3D_SHADER_TYPE_PIXEL;
3187}
3188
3189static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
3190{
3191 return type == WINED3D_SHADER_TYPE_VERTEX;
3192}
3193
3194static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
3195{
3196 switch (reg->type)
3197 {
3198 case WINED3DSPR_RASTOUT:
3199 /* oFog & oPts */
3200 if (reg->idx != 0) return TRUE;
3201 /* oPos */
3202 return FALSE;
3203
3204 case WINED3DSPR_DEPTHOUT: /* oDepth */
3205 case WINED3DSPR_CONSTBOOL: /* b# */
3206 case WINED3DSPR_LOOP: /* aL */
3207#ifndef VBOX_WITH_VMSVGA
3208 case WINED3DSPR_PREDICATE: /* p0 */
3209 return TRUE;
3210#else
3211 return TRUE;
3212 case WINED3DSPR_PREDICATE: /* p0 */
3213 return FALSE;
3214#endif
3215
3216 case WINED3DSPR_MISCTYPE:
3217 switch(reg->idx)
3218 {
3219 case 0: /* vPos */
3220 return FALSE;
3221 case 1: /* vFace */
3222 return TRUE;
3223 default:
3224 return FALSE;
3225 }
3226
3227 case WINED3DSPR_IMMCONST:
3228 switch(reg->immconst_type)
3229 {
3230 case WINED3D_IMMCONST_FLOAT:
3231 return TRUE;
3232 default:
3233 return FALSE;
3234 }
3235
3236 default:
3237 return FALSE;
3238 }
3239}
3240
3241static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
3242 local_constant* lconst;
3243
3244 if(This->baseShader.load_local_constsF) return FALSE;
3245 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
3246 if(lconst->idx == reg) return TRUE;
3247 }
3248 return FALSE;
3249
3250}
3251
3252/*****************************************************************************
3253 * IDirect3DVertexShader implementation structures
3254 */
3255typedef struct IWineD3DVertexShaderImpl {
3256 /* IUnknown parts */
3257 const IWineD3DVertexShaderVtbl *lpVtbl;
3258
3259 /* IWineD3DBaseShader */
3260 IWineD3DBaseShaderClass baseShader;
3261
3262 /* Vertex shader attributes. */
3263 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
3264
3265 UINT min_rel_offset, max_rel_offset;
3266 UINT rel_offset;
3267} IWineD3DVertexShaderImpl;
3268
3269void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
3270 struct vs_compile_args *args) DECLSPEC_HIDDEN;
3271HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
3272 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
3273 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3274
3275struct wined3d_geometryshader
3276{
3277 const struct IWineD3DGeometryShaderVtbl *vtbl;
3278 IWineD3DBaseShaderClass base_shader;
3279};
3280
3281HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
3282 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
3283 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3284
3285/*****************************************************************************
3286 * IDirect3DPixelShader implementation structure
3287 */
3288
3289/* Using additional shader constants (uniforms in GLSL / program environment
3290 * or local parameters in ARB) is costly:
3291 * ARB only knows float4 parameters and GLSL compiler are not really smart
3292 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3293 * (in fact most compilers map a float2 to a full float4 uniform).
3294 *
3295 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3296 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3297 * into a single shader constant (uniform / program parameter).
3298 *
3299 * This structure is shared between the GLSL and the ARB backend.*/
3300struct ps_np2fixup_info {
3301 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
3302 WORD active; /* bitfield indicating if we can apply the fixup */
3303 WORD num_consts;
3304};
3305
3306typedef struct IWineD3DPixelShaderImpl {
3307 /* IUnknown parts */
3308 const IWineD3DPixelShaderVtbl *lpVtbl;
3309
3310 /* IWineD3DBaseShader */
3311 IWineD3DBaseShaderClass baseShader;
3312
3313 /* Pixel shader input semantics */
3314 DWORD input_reg_map[MAX_REG_INPUT];
3315 BOOL input_reg_used[MAX_REG_INPUT];
3316 unsigned int declared_in_count;
3317
3318 /* Some information about the shader behavior */
3319 char vpos_uniform;
3320
3321 BOOL color0_mov;
3322 DWORD color0_reg;
3323
3324} IWineD3DPixelShaderImpl;
3325
3326HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
3327 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
3328 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3329void pixelshader_update_samplers(struct shader_reg_maps *reg_maps,
3330 IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;
3331void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
3332 struct ps_compile_args *args) DECLSPEC_HIDDEN;
3333
3334#ifdef VBOX_WINE_WITH_SHADER_CACHE
3335IWineD3DVertexShaderImpl * vertexshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DVertexShaderImpl *object) DECLSPEC_HIDDEN;
3336IWineD3DPixelShaderImpl * pixelshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DPixelShaderImpl *object) DECLSPEC_HIDDEN;
3337void shader_chaches_init(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
3338void shader_chaches_term(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
3339#endif
3340
3341/* sRGB correction constants */
3342static const float srgb_cmp = 0.0031308f;
3343static const float srgb_mul_low = 12.92f;
3344static const float srgb_pow = 0.41666f;
3345static const float srgb_mul_high = 1.055f;
3346static const float srgb_sub_high = 0.055f;
3347
3348/*****************************************************************************
3349 * IWineD3DPalette implementation structure
3350 */
3351struct IWineD3DPaletteImpl {
3352 /* IUnknown parts */
3353 const IWineD3DPaletteVtbl *lpVtbl;
3354 LONG ref;
3355
3356 IUnknown *parent;
3357 IWineD3DDeviceImpl *device;
3358
3359 /* IWineD3DPalette */
3360 HPALETTE hpal;
3361 WORD palVersion; /*| */
3362 WORD palNumEntries; /*| LOGPALETTE */
3363 PALETTEENTRY palents[256]; /*| */
3364 /* This is to store the palette in 'screen format' */
3365 int screen_palents[256];
3366 DWORD Flags;
3367};
3368
3369HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
3370 DWORD flags, const PALETTEENTRY *entries, IUnknown *parent) DECLSPEC_HIDDEN;
3371
3372/* DirectDraw utility functions */
3373extern WINED3DFORMAT pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
3374
3375/*****************************************************************************
3376 * Pixel format management
3377 */
3378
3379/* WineD3D pixel format flags */
3380#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
3381#define WINED3DFMT_FLAG_FILTERING 0x2
3382#define WINED3DFMT_FLAG_DEPTH 0x4
3383#define WINED3DFMT_FLAG_STENCIL 0x8
3384#define WINED3DFMT_FLAG_RENDERTARGET 0x10
3385#define WINED3DFMT_FLAG_FOURCC 0x20
3386#define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
3387#define WINED3DFMT_FLAG_COMPRESSED 0x80
3388#define WINED3DFMT_FLAG_GETDC 0x100
3389#define WINED3DFMT_FLAG_FLOAT 0x200
3390
3391struct wined3d_format_desc
3392{
3393 WINED3DFORMAT format;
3394 DWORD red_mask;
3395 DWORD green_mask;
3396 DWORD blue_mask;
3397 DWORD alpha_mask;
3398 UINT byte_count;
3399 WORD depth_size;
3400 WORD stencil_size;
3401
3402 UINT block_width;
3403 UINT block_height;
3404 UINT block_byte_count;
3405
3406 enum wined3d_ffp_emit_idx emit_idx;
3407 GLint component_count;
3408 GLenum gl_vtx_type;
3409 GLint gl_vtx_format;
3410 GLboolean gl_normalized;
3411 unsigned int component_size;
3412
3413 GLint glInternal;
3414 GLint glGammaInternal;
3415 GLint rtInternal;
3416 GLint glFormat;
3417 GLint glType;
3418 UINT conv_byte_count;
3419 unsigned int Flags;
3420 float heightscale;
3421 struct color_fixup_desc color_fixup;
3422 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
3423};
3424
3425const struct wined3d_format_desc *getFormatDescEntry(WINED3DFORMAT fmt,
3426 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
3427
3428static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
3429{
3430 /* Check stateblock->vertexDecl to allow this to be used from
3431 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3432 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3433 * style strided data. */
3434 return (stateblock->vertexShader
3435 && !((IWineD3DVertexDeclarationImpl *)stateblock->vertexDecl)->position_transformed
3436 && stateblock->device->vs_selected_mode != SHADER_NONE);
3437}
3438
3439static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
3440{
3441 return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);
3442}
3443
3444void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface,
3445 const RECT *src_rect, IWineD3DSurface *dst_surface, const RECT *dst_rect,
3446 const WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
3447
3448/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3449#define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3450
3451#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3452 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3453 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3454
3455#define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
3456
3457#ifdef RT_OS_DARWIN
3458void *MyNSGLGetProcAddress(const char *name);
3459#endif
3460
3461/** @def VBOX_CHECK_GL_CALL
3462 * Performs OpenGL call @a a_Expr and check glGetError.
3463 * Errors will be asserted in strict builds and hit the release log in
3464 * non-strict builds.
3465 * @param a_Expr The OpenGL call expression. Always executed!
3466 */
3467#ifdef VBOX_WITH_VMSVGA
3468# define VBOX_CHECK_GL_CALL(a_Expr) \
3469 do { \
3470 GLint rcCheckCall; \
3471 a_Expr; \
3472 rcCheckCall = glGetError(); \
3473 AssertLogRelMsg(rcCheckCall == GL_NO_ERROR, ("%s -> %#x\n", #a_Expr, rcCheckCall)); \
3474 } while (0)
3475#else
3476# define VBOX_CHECK_GL_CALL(a_Expr) do { a_Expr; } while (0)
3477#endif
3478
3479#endif /* !VBOX_INCLUDED_SRC_Graphics_shaderlib_wined3d_private_h */
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