/* $Id: PS2K.cpp 55401 2015-04-23 10:03:17Z vboxsync $ */ /** @file * PS2K - PS/2 keyboard emulation. */ /* * Copyright (C) 2007-2012 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. */ /* * References: * * IBM PS/2 Technical Reference, Keyboards (101- and 102-Key), 1990 * Keyboard Scan Code Specification, Microsoft, 2000 * * Notes: * - The keyboard never sends partial scan-code sequences; if there isn't enough * room left in the buffer for the entire sequence, the keystroke is discarded * and an overrun code is sent instead. * - Command responses do not disturb stored keystrokes and always have priority. * - Caps Lock and Scroll Lock are normal keys from the keyboard's point of view. * However, Num Lock is not and the keyboard internally tracks its state. * - The way Print Screen works in scan set 1/2 is totally insane. */ /******************************************************************************* * Header Files * *******************************************************************************/ #define LOG_GROUP LOG_GROUP_DEV_KBD #include #include #include #include #include "VBoxDD.h" #define IN_PS2K #include "PS2Dev.h" /******************************************************************************* * Defined Constants And Macros * *******************************************************************************/ /** @name Keyboard commands sent by the system. * @{ */ #define KCMD_LEDS 0xED #define KCMD_ECHO 0xEE #define KCMD_INVALID_1 0xEF #define KCMD_SCANSET 0xF0 #define KCMD_INVALID_2 0xF1 #define KCMD_READ_ID 0xF2 #define KCMD_RATE_DELAY 0xF3 #define KCMD_ENABLE 0xF4 #define KCMD_DFLT_DISABLE 0xF5 #define KCMD_SET_DEFAULT 0xF6 #define KCMD_ALL_TYPEMATIC 0xF7 #define KCMD_ALL_MK_BRK 0xF8 #define KCMD_ALL_MAKE 0xF9 #define KCMD_ALL_TMB 0xFA #define KCMD_TYPE_MATIC 0xFB #define KCMD_TYPE_MK_BRK 0xFC #define KCMD_TYPE_MAKE 0xFD #define KCMD_RESEND 0xFE #define KCMD_RESET 0xFF /** @} */ /** @name Keyboard responses sent to the system. * @{ */ #define KRSP_ID1 0xAB #define KRSP_ID2 0x83 #define KRSP_BAT_OK 0xAA #define KRSP_BAT_FAIL 0xFC /* Also a 'release keys' signal. */ #define KRSP_ECHO 0xEE #define KRSP_ACK 0xFA #define KRSP_RESEND 0xFE /** @} */ /** @name HID modifier range. * @{ */ #define HID_MODIFIER_FIRST 0xE0 #define HID_MODIFIER_LAST 0xE8 /** @} */ /** @name USB HID additional constants * @{ */ /** The highest USB usage code reported by VirtualBox. */ #define VBOX_USB_MAX_USAGE_CODE 0xE7 /** The size of an array needed to store all USB usage codes */ #define VBOX_USB_USAGE_ARRAY_SIZE (VBOX_USB_MAX_USAGE_CODE + 1) /** @} */ /** @name Modifier key states. Sorted in USB HID code order. * @{ */ #define MOD_LCTRL 0x01 #define MOD_LSHIFT 0x02 #define MOD_LALT 0x04 #define MOD_LGUI 0x08 #define MOD_RCTRL 0x10 #define MOD_RSHIFT 0x20 #define MOD_RALT 0x40 #define MOD_RGUI 0x80 /** @} */ /* Default typematic value. */ #define KBD_DFL_RATE_DELAY 0x2B /** Define a simple PS/2 input device queue. */ #define DEF_PS2Q_TYPE(name, size) \ typedef struct { \ uint32_t rpos; \ uint32_t wpos; \ uint32_t cUsed; \ uint32_t cSize; \ uint8_t abQueue[size]; \ } name /* Internal keyboard queue sizes. The input queue doesn't need to be * extra huge and the command queue only needs to handle a few bytes. */ #define KBD_KEY_QUEUE_SIZE 64 #define KBD_CMD_QUEUE_SIZE 4 /******************************************************************************* * Structures and Typedefs * *******************************************************************************/ /** Scancode translator state. */ typedef enum { SS_IDLE, /**< Starting state. */ SS_EXT, /**< E0 byte was received. */ SS_EXT1 /**< E1 byte was received. */ } scan_state_t; /** Typematic state. */ typedef enum { KBD_TMS_IDLE = 0, /* No typematic key active. */ KBD_TMS_DELAY = 1, /* In the initial delay period. */ KBD_TMS_REPEAT = 2, /* Key repeating at set rate. */ KBD_TMS_32BIT_HACK = 0x7fffffff } tmatic_state_t; DEF_PS2Q_TYPE(KbdKeyQ, KBD_KEY_QUEUE_SIZE); DEF_PS2Q_TYPE(KbdCmdQ, KBD_CMD_QUEUE_SIZE); DEF_PS2Q_TYPE(GeneriQ, 1); /** * The PS/2 keyboard instance data. */ typedef struct PS2K { /** Pointer to parent device (keyboard controller). */ R3PTRTYPE(void *) pParent; /** Set if keyboard is enabled ('scans' for input). */ bool fScanning; /** Set NumLock is on. */ bool fNumLockOn; /** Selected scan set. */ uint8_t u8ScanSet; /** Modifier key state. */ uint8_t u8Modifiers; /** Currently processed command (if any). */ uint8_t u8CurrCmd; /** Status indicator (LED) state. */ uint8_t u8LEDs; /** Selected typematic delay/rate. */ uint8_t u8Typematic; /** Usage code of current typematic key, if any. */ uint8_t u8TypematicKey; /** Current typematic repeat state. */ tmatic_state_t enmTypematicState; /** Buffer holding scan codes to be sent to the host. */ KbdKeyQ keyQ; /** Command response queue (priority). */ KbdCmdQ cmdQ; /** Currently depressed keys. */ uint8_t abDepressedKeys[VBOX_USB_USAGE_ARRAY_SIZE]; /** Typematic delay in milliseconds. */ unsigned uTypematicDelay; /** Typematic repeat period in milliseconds. */ unsigned uTypematicRepeat; #if HC_ARCH_BITS == 32 uint32_t Alignment0; #endif /** Command delay timer - RC Ptr. */ PTMTIMERRC pKbdDelayTimerRC; /** Typematic timer - RC Ptr. */ PTMTIMERRC pKbdTypematicTimerRC; /** The device critical section protecting everything - R3 Ptr */ R3PTRTYPE(PPDMCRITSECT) pCritSectR3; /** Command delay timer - R3 Ptr. */ PTMTIMERR3 pKbdDelayTimerR3; /** Typematic timer - R3 Ptr. */ PTMTIMERR3 pKbdTypematicTimerR3; RTR3PTR Alignment2; /** Command delay timer - R0 Ptr. */ PTMTIMERR0 pKbdDelayTimerR0; /** Typematic timer - R0 Ptr. */ PTMTIMERR0 pKbdTypematicTimerR0; scan_state_t XlatState; ///@todo: temporary uint32_t Alignment1; /** * Keyboard port - LUN#0. * * @implements PDMIBASE * @implements PDMIKEYBOARDPORT */ struct { /** The base interface for the keyboard port. */ PDMIBASE IBase; /** The keyboard port base interface. */ PDMIKEYBOARDPORT IPort; /** The base interface of the attached keyboard driver. */ R3PTRTYPE(PPDMIBASE) pDrvBase; /** The keyboard interface of the attached keyboard driver. */ R3PTRTYPE(PPDMIKEYBOARDCONNECTOR) pDrv; } Keyboard; } PS2K, *PPS2K; AssertCompile(PS2K_STRUCT_FILLER >= sizeof(PS2K)); #ifndef VBOX_DEVICE_STRUCT_TESTCASE /* Key type flags. */ #define KF_E0 0x01 /* E0 prefix. */ #define KF_NB 0x02 /* No break code. */ #define KF_GK 0x04 /* Gray navigation key. */ #define KF_PS 0x08 /* Print Screen key. */ #define KF_PB 0x10 /* Pause/Break key. */ #define KF_NL 0x20 /* Num Lock key. */ #define KF_NS 0x40 /* NumPad '/' key. */ /* Scan Set 3 typematic defaults. */ #define T_U 0x00 /* Unknown value. */ #define T_T 0x01 /* Key is typematic. */ #define T_M 0x02 /* Key is make only. */ #define T_B 0x04 /* Key is make/break. */ /* Special key values. */ #define NONE 0x93 /* No PS/2 scan code returned. */ #define UNAS 0x94 /* No PS/2 scan assigned to key. */ #define RSVD 0x95 /* Reserved, do not use. */ #define UNKN 0x96 /* Translation unknown. */ /* Key definition structure. */ typedef struct { uint8_t makeS1; /* Set 1 make code. */ uint8_t makeS2; /* Set 2 make code. */ uint8_t makeS3; /* Set 3 make code. */ uint8_t keyFlags; /* Key flags. */ uint8_t keyMatic; /* Set 3 typematic default. */ } key_def; /* USB to PS/2 conversion table for regular keys. */ static const key_def aPS2Keys[] = { /* 00 */ {NONE, NONE, NONE, KF_NB, T_U }, /* Key N/A: No Event */ /* 01 */ {0xFF, 0x00, 0x00, KF_NB, T_U }, /* Key N/A: Overrun Error */ /* 02 */ {0xFC, 0xFC, 0xFC, KF_NB, T_U }, /* Key N/A: POST Fail */ /* 03 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key N/A: ErrorUndefined */ /* 04 */ {0x1E, 0x1C, 0x1C, 0, T_T }, /* Key 31: a A */ /* 05 */ {0x30, 0x32, 0x32, 0, T_T }, /* Key 50: b B */ /* 06 */ {0x2E, 0x21, 0x21, 0, T_T }, /* Key 48: c C */ /* 07 */ {0x20, 0x23, 0x23, 0, T_T }, /* Key 33: d D */ /* 08 */ {0x12, 0x24, 0x24, 0, T_T }, /* Key 19: e E */ /* 09 */ {0x21, 0x2B, 0x2B, 0, T_T }, /* Key 34: f F */ /* 0A */ {0x22, 0x34, 0x34, 0, T_T }, /* Key 35: g G */ /* 0B */ {0x23, 0x33, 0x33, 0, T_T }, /* Key 36: h H */ /* 0C */ {0x17, 0x43, 0x43, 0, T_T }, /* Key 24: i I */ /* 0D */ {0x24, 0x3B, 0x3B, 0, T_T }, /* Key 37: j J */ /* 0E */ {0x25, 0x42, 0x42, 0, T_T }, /* Key 38: k K */ /* 0F */ {0x26, 0x4B, 0x4B, 0, T_T }, /* Key 39: l L */ /* 10 */ {0x32, 0x3A, 0x3A, 0, T_T }, /* Key 52: m M */ /* 11 */ {0x31, 0x31, 0x31, 0, T_T }, /* Key 51: n N */ /* 12 */ {0x18, 0x44, 0x44, 0, T_T }, /* Key 25: o O */ /* 13 */ {0x19, 0x4D, 0x4D, 0, T_T }, /* Key 26: p P */ /* 14 */ {0x10, 0x15, 0x15, 0, T_T }, /* Key 17: q Q */ /* 15 */ {0x13, 0x2D, 0x2D, 0, T_T }, /* Key 20: r R */ /* 16 */ {0x1F, 0x1B, 0x1B, 0, T_T }, /* Key 32: s S */ /* 17 */ {0x14, 0x2C, 0x2C, 0, T_T }, /* Key 21: t T */ /* 18 */ {0x16, 0x3C, 0x3C, 0, T_T }, /* Key 23: u U */ /* 19 */ {0x2F, 0x2A, 0x2A, 0, T_T }, /* Key 49: v V */ /* 1A */ {0x11, 0x1D, 0x1D, 0, T_T }, /* Key 18: w W */ /* 1B */ {0x2D, 0x22, 0x22, 0, T_T }, /* Key 47: x X */ /* 1C */ {0x15, 0x35, 0x35, 0, T_T }, /* Key 22: y Y */ /* 1D */ {0x2C, 0x1A, 0x1A, 0, T_T }, /* Key 46: z Z */ /* 1E */ {0x02, 0x16, 0x16, 0, T_T }, /* Key 2: 1 ! */ /* 1F */ {0x03, 0x1E, 0x1E, 0, T_T }, /* Key 3: 2 @ */ /* 20 */ {0x04, 0x26, 0x26, 0, T_T }, /* Key 4: 3 # */ /* 21 */ {0x05, 0x25, 0x25, 0, T_T }, /* Key 5: 4 $ */ /* 22 */ {0x06, 0x2E, 0x2E, 0, T_T }, /* Key 6: 5 % */ /* 23 */ {0x07, 0x36, 0x36, 0, T_T }, /* Key 7: 6 ^ */ /* 24 */ {0x08, 0x3D, 0x3D, 0, T_T }, /* Key 8: 7 & */ /* 25 */ {0x09, 0x3E, 0x3E, 0, T_T }, /* Key 9: 8 * */ /* 26 */ {0x0A, 0x46, 0x46, 0, T_T }, /* Key 10: 9 ( */ /* 27 */ {0x0B, 0x45, 0x45, 0, T_T }, /* Key 11: 0 ) */ /* 28 */ {0x1C, 0x5A, 0x5A, 0, T_T }, /* Key 43: Return */ /* 29 */ {0x01, 0x76, 0x08, 0, T_M }, /* Key 110: Escape */ /* 2A */ {0x0E, 0x66, 0x66, 0, T_T }, /* Key 15: Backspace */ /* 2B */ {0x0F, 0x0D, 0x0D, 0, T_T }, /* Key 16: Tab */ /* 2C */ {0x39, 0x29, 0x29, 0, T_T }, /* Key 61: Space */ /* 2D */ {0x0C, 0x4E, 0x4E, 0, T_T }, /* Key 12: - _ */ /* 2E */ {0x0D, 0x55, 0x55, 0, T_T }, /* Key 13: = + */ /* 2F */ {0x1A, 0x54, 0x54, 0, T_T }, /* Key 27: [ { */ /* 30 */ {0x1B, 0x5B, 0x5B, 0, T_T }, /* Key 28: ] } */ /* 31 */ {0x2B, 0x5D, 0x5C, 0, T_T }, /* Key 29: \ | */ /* 32 */ {0x2B, 0x5D, 0x5D, 0, T_T }, /* Key 42: Europe 1 (Note 2) */ /* 33 */ {0x27, 0x4C, 0x4C, 0, T_T }, /* Key 40: ; : */ /* 34 */ {0x28, 0x52, 0x52, 0, T_T }, /* Key 41: ' " */ /* 35 */ {0x29, 0x0E, 0x0E, 0, T_T }, /* Key 1: ` ~ */ /* 36 */ {0x33, 0x41, 0x41, 0, T_T }, /* Key 53: , < */ /* 37 */ {0x34, 0x49, 0x49, 0, T_T }, /* Key 54: . > */ /* 38 */ {0x35, 0x4A, 0x4A, 0, T_T }, /* Key 55: / ? */ /* 39 */ {0x3A, 0x58, 0x14, 0, T_B }, /* Key 30: Caps Lock */ /* 3A */ {0x3B, 0x05, 0x07, 0, T_M }, /* Key 112: F1 */ /* 3B */ {0x3C, 0x06, 0x0F, 0, T_M }, /* Key 113: F2 */ /* 3C */ {0x3D, 0x04, 0x17, 0, T_M }, /* Key 114: F3 */ /* 3D */ {0x3E, 0x0C, 0x1F, 0, T_M }, /* Key 115: F4 */ /* 3E */ {0x3F, 0x03, 0x27, 0, T_M }, /* Key 116: F5 */ /* 3F */ {0x40, 0x0B, 0x2F, 0, T_M }, /* Key 117: F6 */ /* 40 */ {0x41, 0x83, 0x37, 0, T_M }, /* Key 118: F7 */ /* 41 */ {0x42, 0x0A, 0x3F, 0, T_M }, /* Key 119: F8 */ /* 42 */ {0x43, 0x01, 0x47, 0, T_M }, /* Key 120: F9 */ /* 43 */ {0x44, 0x09, 0x4F, 0, T_M }, /* Key 121: F10 */ /* 44 */ {0x57, 0x78, 0x56, 0, T_M }, /* Key 122: F11 */ /* 45 */ {0x58, 0x07, 0x5E, 0, T_M }, /* Key 123: F12 */ /* 46 */ {0x37, 0x7C, 0x57, KF_PS, T_M }, /* Key 124: Print Screen (Note 1) */ /* 47 */ {0x46, 0x7E, 0x5F, 0, T_M }, /* Key 125: Scroll Lock */ /* 48 */ {RSVD, RSVD, RSVD, KF_PB, T_M }, /* Key 126: Break (Ctrl-Pause) */ /* 49 */ {0x52, 0x70, 0x67, KF_GK, T_M }, /* Key 75: Insert (Note 1) */ /* 4A */ {0x47, 0x6C, 0x6E, KF_GK, T_M }, /* Key 80: Home (Note 1) */ /* 4B */ {0x49, 0x7D, 0x6F, KF_GK, T_M }, /* Key 85: Page Up (Note 1) */ /* 4C */ {0x53, 0x71, 0x64, KF_GK, T_T }, /* Key 76: Delete (Note 1) */ /* 4D */ {0x4F, 0x69, 0x65, KF_GK, T_M }, /* Key 81: End (Note 1) */ /* 4E */ {0x51, 0x7A, 0x6D, KF_GK, T_M }, /* Key 86: Page Down (Note 1) */ /* 4F */ {0x4D, 0x74, 0x6A, KF_GK, T_T }, /* Key 89: Right Arrow (Note 1) */ /* 50 */ {0x4B, 0x6B, 0x61, KF_GK, T_T }, /* Key 79: Left Arrow (Note 1) */ /* 51 */ {0x50, 0x72, 0x60, KF_GK, T_T }, /* Key 84: Down Arrow (Note 1) */ /* 52 */ {0x48, 0x75, 0x63, KF_GK, T_T }, /* Key 83: Up Arrow (Note 1) */ /* 53 */ {0x45, 0x77, 0x76, KF_NL, T_M }, /* Key 90: Num Lock */ /* 54 */ {0x35, 0x4A, 0x77, KF_NS, T_M }, /* Key 95: Keypad / (Note 1) */ /* 55 */ {0x37, 0x7C, 0x7E, 0, T_M }, /* Key 100: Keypad * */ /* 56 */ {0x4A, 0x7B, 0x84, 0, T_M }, /* Key 105: Keypad - */ /* 57 */ {0x4E, 0x79, 0x7C, 0, T_T }, /* Key 106: Keypad + */ /* 58 */ {0x1C, 0x5A, 0x79, KF_E0, T_M }, /* Key 108: Keypad Enter */ /* 59 */ {0x4F, 0x69, 0x69, 0, T_M }, /* Key 93: Keypad 1 End */ /* 5A */ {0x50, 0x72, 0x72, 0, T_M }, /* Key 98: Keypad 2 Down */ /* 5B */ {0x51, 0x7A, 0x7A, 0, T_M }, /* Key 103: Keypad 3 PageDn */ /* 5C */ {0x4B, 0x6B, 0x6B, 0, T_M }, /* Key 92: Keypad 4 Left */ /* 5D */ {0x4C, 0x73, 0x73, 0, T_M }, /* Key 97: Keypad 5 */ /* 5E */ {0x4D, 0x74, 0x74, 0, T_M }, /* Key 102: Keypad 6 Right */ /* 5F */ {0x47, 0x6C, 0x6C, 0, T_M }, /* Key 91: Keypad 7 Home */ /* 60 */ {0x48, 0x75, 0x75, 0, T_M }, /* Key 96: Keypad 8 Up */ /* 61 */ {0x49, 0x7D, 0x7D, 0, T_M }, /* Key 101: Keypad 9 PageUp */ /* 62 */ {0x52, 0x70, 0x70, 0, T_M }, /* Key 99: Keypad 0 Insert */ /* 63 */ {0x53, 0x71, 0x71, 0, T_M }, /* Key 104: Keypad . Delete */ /* 64 */ {0x56, 0x61, 0x13, 0, T_T }, /* Key 45: Europe 2 (Note 2) */ /* 65 */ {0x5D, 0x2F, UNKN, KF_E0, T_U }, /* Key 129: App */ /* 66 */ {0x5E, 0x37, UNKN, KF_E0, T_U }, /* Key Unk: Keyboard Power */ /* 67 */ {0x59, 0x0F, UNKN, 0, T_U }, /* Key Unk: Keypad = */ /* 68 */ {0x64, 0x08, UNKN, 0, T_U }, /* Key Unk: F13 */ /* 69 */ {0x65, 0x10, UNKN, 0, T_U }, /* Key Unk: F14 */ /* 6A */ {0x66, 0x18, UNKN, 0, T_U }, /* Key Unk: F15 */ /* 6B */ {0x67, 0x20, UNKN, 0, T_U }, /* Key Unk: F16 */ /* 6C */ {0x68, 0x28, UNKN, 0, T_U }, /* Key Unk: F17 */ /* 6D */ {0x69, 0x30, UNKN, 0, T_U }, /* Key Unk: F18 */ /* 6E */ {0x6A, 0x38, UNKN, 0, T_U }, /* Key Unk: F19 */ /* 6F */ {0x6B, 0x40, UNKN, 0, T_U }, /* Key Unk: F20 */ /* 70 */ {0x6C, 0x48, UNKN, 0, T_U }, /* Key Unk: F21 */ /* 71 */ {0x6D, 0x50, UNKN, 0, T_U }, /* Key Unk: F22 */ /* 72 */ {0x6E, 0x57, UNKN, 0, T_U }, /* Key Unk: F23 */ /* 73 */ {0x76, 0x5F, UNKN, 0, T_U }, /* Key Unk: F24 */ /* 74 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Execute */ /* 75 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Help */ /* 76 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Menu */ /* 77 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Select */ /* 78 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Stop */ /* 79 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Again */ /* 7A */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Undo */ /* 7B */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Cut */ /* 7C */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Copy */ /* 7D */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Paste */ /* 7E */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Find */ /* 7F */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Mute */ /* 80 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Volume Up */ /* 81 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Volume Dn */ /* 82 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Locking Caps Lock */ /* 83 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Locking Num Lock */ /* 84 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Locking Scroll Lock */ /* 85 */ {0x7E, 0x6D, UNKN, 0, T_U }, /* Key Unk: Keypad , (Brazilian Keypad .) */ /* 86 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Equal Sign */ /* 87 */ {0x73, 0x51, UNKN, 0, T_U }, /* Key Unk: Keyboard Intl 1 (Ro) */ /* 88 */ {0x70, 0x13, UNKN, 0, T_U }, /* Key Unk: Keyboard Intl2 (K'kana/H'gana) */ /* 89 */ {0x7D, 0x6A, UNKN, 0, T_U }, /* Key Unk: Keyboard Intl 2 (Yen) */ /* 8A */ {0x79, 0x64, UNKN, 0, T_U }, /* Key Unk: Keyboard Intl 4 (Henkan) */ /* 8B */ {0x7B, 0x67, UNKN, 0, T_U }, /* Key Unk: Keyboard Intl 5 (Muhenkan) */ /* 8C */ {0x5C, 0x27, UNKN, 0, T_U }, /* Key Unk: Keyboard Intl 6 (PC9800 Pad ,) */ /* 8D */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Intl 7 */ /* 8E */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Intl 8 */ /* 8F */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Intl 9 */ /* 90 */ {0xF2, 0xF2, UNKN, KF_NB, T_U }, /* Key Unk: Keyboard Lang 1 (Hang'l/Engl) */ /* 91 */ {0xF1, 0xF1, UNKN, KF_NB, T_U }, /* Key Unk: Keyboard Lang 2 (Hanja) */ /* 92 */ {0x78, 0x63, UNKN, 0, T_U }, /* Key Unk: Keyboard Lang 3 (Katakana) */ /* 93 */ {0x77, 0x62, UNKN, 0, T_U }, /* Key Unk: Keyboard Lang 4 (Hiragana) */ /* 94 */ {0x76, 0x5F, UNKN, 0, T_U }, /* Key Unk: Keyboard Lang 5 (Zen/Han) */ /* 95 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Lang 6 */ /* 96 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Lang 7 */ /* 97 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Lang 8 */ /* 98 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Lang 9 */ /* 99 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Alternate Erase */ /* 9A */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard SysReq/Attention (Note 3) */ /* 9B */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Cancel */ /* 9C */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Clear */ /* 9D */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Prior */ /* 9E */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Return */ /* 9F */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Separator */ /* A0 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Out */ /* A1 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Oper */ /* A2 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard Clear/Again */ /* A3 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard CrSel/Props */ /* A4 */ {UNAS, UNAS, UNAS, 0, T_U }, /* Key Unk: Keyboard ExSel */ }; /* * Note 1: The behavior of these keys depends on the state of modifier keys * at the time the key was pressed. * * Note 2: The key label depends on the national version of the keyboard. * * Note 3: Certain keys which have their own PS/2 scancodes do not exist on * USB keyboards; the SysReq key is an example. The SysReq key scancode needs * to be translated to the Print Screen HID usage code. The HID usage to PS/2 * scancode conversion then generates the correct sequence depending on the * keyboard state. */ /* USB to PS/2 conversion table for modifier keys. */ static const key_def aPS2ModKeys[] = { /* E0 */ {0x1D, 0x14, 0x11, 0, T_B }, /* Key 58: Left Control */ /* E1 */ {0x2A, 0x12, 0x12, 0, T_B }, /* Key 44: Left Shift */ /* E2 */ {0x38, 0x11, 0x19, 0, T_B }, /* Key 60: Left Alt */ /* E3 */ {0x5B, 0x1F, UNKN, KF_E0, T_U }, /* Key 127: Left GUI */ /* E4 */ {0x1D, 0x14, 0x58, KF_E0, T_M }, /* Key 64: Right Control */ /* E5 */ {0x36, 0x59, 0x59, 0, T_B }, /* Key 57: Right Shift */ /* E6 */ {0x38, 0x11, 0x39, KF_E0, T_M }, /* Key 62: Right Alt */ /* E7 */ {0x5C, 0x27, UNKN, KF_E0, T_U }, /* Key 128: Right GUI */ }; /******************************************************************************* * Global Variables * *******************************************************************************/ /******************************************************************************* * Internal Functions * *******************************************************************************/ /** * Clear a queue. * * @param pQ Pointer to the queue. */ static void ps2kClearQueue(GeneriQ *pQ) { LogFlowFunc(("Clearing queue %p\n", pQ)); pQ->wpos = pQ->rpos; pQ->cUsed = 0; } /** * Add a byte to a queue. * * @param pQ Pointer to the queue. * @param val The byte to store. */ static void ps2kInsertQueue(GeneriQ *pQ, uint8_t val) { /* Check if queue is full. */ if (pQ->cUsed >= pQ->cSize) { LogFlowFunc(("queue %p full (%d entries)\n", pQ, pQ->cUsed)); return; } /* Insert data and update circular buffer write position. */ pQ->abQueue[pQ->wpos] = val; if (++pQ->wpos == pQ->cSize) pQ->wpos = 0; /* Roll over. */ ++pQ->cUsed; LogFlowFunc(("inserted 0x%02X into queue %p\n", val, pQ)); } #ifdef IN_RING3 /** * Save a queue state. * * @param pSSM SSM handle to write the state to. * @param pQ Pointer to the queue. */ static void ps2kSaveQueue(PSSMHANDLE pSSM, GeneriQ *pQ) { uint32_t cItems = pQ->cUsed; int i; /* Only save the number of items. Note that the read/write * positions aren't saved as they will be rebuilt on load. */ SSMR3PutU32(pSSM, cItems); LogFlow(("Storing %d items from queue %p\n", cItems, pQ)); /* Save queue data - only the bytes actually used (typically zero). */ for (i = pQ->rpos; cItems-- > 0; i = (i + 1) % pQ->cSize) SSMR3PutU8(pSSM, pQ->abQueue[i]); } /** * Load a queue state. * * @param pSSM SSM handle to read the state from. * @param pQ Pointer to the queue. * * @return int VBox status/error code. */ static int ps2kLoadQueue(PSSMHANDLE pSSM, GeneriQ *pQ) { /* On load, always put the read pointer at zero. */ int rc = SSMR3GetU32(pSSM, &pQ->cUsed); AssertRCReturn(rc, rc); LogFlow(("Loading %u items to queue %p\n", pQ->cUsed, pQ)); AssertMsgReturn(pQ->cUsed <= pQ->cSize, ("Saved size=%u, actual=%u\n", pQ->cUsed, pQ->cSize), VERR_SSM_DATA_UNIT_FORMAT_CHANGED); /* Recalculate queue positions and load data in one go. */ pQ->rpos = 0; pQ->wpos = pQ->cUsed; rc = SSMR3GetMem(pSSM, pQ->abQueue, pQ->cUsed); return rc; } /** * Notify listener about LEDs state change. * * @param pThis The PS/2 keyboard instance data. * @param u8State Bitfield which reflects LEDs state. */ static void ps2kNotifyLedsState(PPS2K pThis, uint8_t u8State) { PDMKEYBLEDS enmLeds = PDMKEYBLEDS_NONE; if (u8State & 0x01) enmLeds = (PDMKEYBLEDS)(enmLeds | PDMKEYBLEDS_SCROLLLOCK); if (u8State & 0x02) enmLeds = (PDMKEYBLEDS)(enmLeds | PDMKEYBLEDS_NUMLOCK); if (u8State & 0x04) enmLeds = (PDMKEYBLEDS)(enmLeds | PDMKEYBLEDS_CAPSLOCK); pThis->Keyboard.pDrv->pfnLedStatusChange(pThis->Keyboard.pDrv, enmLeds); } #endif /* IN_RING3 */ /** * Retrieve a byte from a queue. * * @param pQ Pointer to the queue. * @param pVal Pointer to storage for the byte. * * @return int VINF_TRY_AGAIN if queue is empty, * VINF_SUCCESS if a byte was read. */ static int ps2kRemoveQueue(GeneriQ *pQ, uint8_t *pVal) { int rc = VINF_TRY_AGAIN; Assert(pVal); if (pQ->cUsed) { *pVal = pQ->abQueue[pQ->rpos]; if (++pQ->rpos == pQ->cSize) pQ->rpos = 0; /* Roll over. */ --pQ->cUsed; rc = VINF_SUCCESS; LogFlowFunc(("removed 0x%02X from queue %p\n", *pVal, pQ)); } else LogFlowFunc(("queue %p empty\n", pQ)); return rc; } /* Convert encoded typematic value to milliseconds. Note that the values are rated * with +/- 20% accuracy, so there's no need for high precision. */ static void ps2kSetupTypematic(PPS2K pThis, uint8_t val) { int A, B; unsigned period; pThis->u8Typematic = val; /* The delay is easy: (1 + value) * 250 ms */ pThis->uTypematicDelay = (1 + ((val >> 5) & 3)) * 250; /* The rate is more complicated: (8 + A) * 2^B * 4.17 ms */ A = val & 7; B = (val >> 3) & 3; period = (8 + A) * (1 << B) * 417 / 100; pThis->uTypematicRepeat = period; Log(("Typematic delay %u ms, repeat period %u ms\n", pThis->uTypematicDelay, pThis->uTypematicRepeat)); } static void ps2kSetDefaults(PPS2K pThis) { LogFlowFunc(("Set keyboard defaults\n")); ps2kClearQueue((GeneriQ *)&pThis->keyQ); /* Set default Scan Set 3 typematic values. */ /* Set default typematic rate/delay. */ ps2kSetupTypematic(pThis, KBD_DFL_RATE_DELAY); /* Clear last typematic key?? */ } /** * Receive and process a byte sent by the keyboard controller. * * @param pThis The PS/2 keyboard instance data. * @param cmd The command (or data) byte. */ int PS2KByteToKbd(PPS2K pThis, uint8_t cmd) { bool fHandled = true; LogFlowFunc(("new cmd=0x%02X, active cmd=0x%02X\n", cmd, pThis->u8CurrCmd)); if (pThis->u8CurrCmd == KCMD_RESET) /* In reset mode, do not respond at all. */ return VINF_SUCCESS; switch (cmd) { case KCMD_ECHO: ps2kInsertQueue((GeneriQ *)&pThis->cmdQ, KRSP_ECHO); pThis->u8CurrCmd = 0; break; case KCMD_READ_ID: ps2kInsertQueue((GeneriQ *)&pThis->cmdQ, KRSP_ACK); ps2kInsertQueue((GeneriQ *)&pThis->cmdQ, KRSP_ID1); ps2kInsertQueue((GeneriQ *)&pThis->cmdQ, KRSP_ID2); pThis->u8CurrCmd = 0; break; case KCMD_ENABLE: pThis->fScanning = true; ps2kClearQueue((GeneriQ *)&pThis->keyQ); /* Clear last typematic key?? */ ps2kInsertQueue((GeneriQ *)&pThis->cmdQ, KRSP_ACK); pThis->u8CurrCmd = 0; break; case KCMD_DFLT_DISABLE: pThis->fScanning = false; ps2kSetDefaults(pThis); ps2kInsertQueue((GeneriQ *)&pThis->cmdQ, KRSP_ACK); pThis->u8CurrCmd = 0; break; case KCMD_SET_DEFAULT: ps2kSetDefaults(pThis); ps2kInsertQueue((GeneriQ *)&pThis->cmdQ, KRSP_ACK); pThis->u8CurrCmd = 0; break; case KCMD_ALL_TYPEMATIC: case KCMD_ALL_MK_BRK: case KCMD_ALL_MAKE: case KCMD_ALL_TMB: ///@todo Set the key types here. ps2kInsertQueue((GeneriQ *)&pThis->cmdQ, KRSP_ACK); pThis->u8CurrCmd = 0; break; case KCMD_RESEND: pThis->u8CurrCmd = 0; break; case KCMD_RESET: pThis->u8ScanSet = 2; ps2kSetDefaults(pThis); ///@todo reset more? ps2kInsertQueue((GeneriQ *)&pThis->cmdQ, KRSP_ACK); pThis->u8CurrCmd = cmd; /* Delay BAT completion; the test may take hundreds of ms. */ TMTimerSetMillies(pThis->CTX_SUFF(pKbdDelayTimer), 2); break; /* The following commands need a parameter. */ case KCMD_LEDS: case KCMD_SCANSET: case KCMD_RATE_DELAY: case KCMD_TYPE_MATIC: case KCMD_TYPE_MK_BRK: case KCMD_TYPE_MAKE: ps2kInsertQueue((GeneriQ *)&pThis->cmdQ, KRSP_ACK); pThis->u8CurrCmd = cmd; break; default: /* Sending a command instead of a parameter starts the new command. */ switch (pThis->u8CurrCmd) { case KCMD_LEDS: #ifndef IN_RING3 return VINF_IOM_R3_IOPORT_WRITE; #else { ps2kNotifyLedsState(pThis, cmd); pThis->fNumLockOn = !!(cmd & 0x02); /* Sync internal Num Lock state. */ ps2kInsertQueue((GeneriQ *)&pThis->cmdQ, KRSP_ACK); pThis->u8LEDs = cmd; pThis->u8CurrCmd = 0; } #endif break; case KCMD_SCANSET: ps2kInsertQueue((GeneriQ *)&pThis->cmdQ, KRSP_ACK); if (cmd == 0) ps2kInsertQueue((GeneriQ *)&pThis->cmdQ, pThis->u8ScanSet); else if (cmd < 4) { pThis->u8ScanSet = cmd; LogRel(("PS2K: Selected scan set %d.\n", cmd)); } /* Other values are simply ignored. */ pThis->u8CurrCmd = 0; break; case KCMD_RATE_DELAY: ps2kSetupTypematic(pThis, cmd); ps2kInsertQueue((GeneriQ *)&pThis->cmdQ, KRSP_ACK); pThis->u8CurrCmd = 0; break; default: fHandled = false; } /* Fall through only to handle unrecognized commands. */ if (fHandled) break; case KCMD_INVALID_1: case KCMD_INVALID_2: ps2kInsertQueue((GeneriQ *)&pThis->cmdQ, KRSP_RESEND); pThis->u8CurrCmd = 0; break; } LogFlowFunc(("Active cmd now 0x%02X; updating interrupts\n", pThis->u8CurrCmd)); // KBCUpdateInterrupts(pThis->pParent); return VINF_SUCCESS; } /** * Send a byte (keystroke or command response) to the keyboard controller. * * @returns VINF_SUCCESS or VINF_TRY_AGAIN. * @param pThis The PS/2 keyboard instance data. * @param pb Where to return the byte we've read. * @remarks Caller must have entered the device critical section. */ int PS2KByteFromKbd(PPS2K pThis, uint8_t *pb) { int rc; AssertPtr(pb); /* Anything in the command queue has priority over data * in the keystroke queue. Additionally, keystrokes are * blocked if a command is currently in progress, even if * the command queue is empty. */ rc = ps2kRemoveQueue((GeneriQ *)&pThis->cmdQ, pb); if (rc != VINF_SUCCESS && !pThis->u8CurrCmd && pThis->fScanning) rc = ps2kRemoveQueue((GeneriQ *)&pThis->keyQ, pb); LogFlowFunc(("keyboard sends 0x%02x (%svalid data)\n", *pb, rc == VINF_SUCCESS ? "" : "not ")); return rc; } #ifdef IN_RING3 static int ps2kProcessKeyEvent(PPS2K pThis, uint8_t u8HidCode, bool fKeyDown) { unsigned int i = 0; key_def const *pKeyDef; uint8_t abCodes[16]; uint8_t u8MakeCode; LogFlowFunc(("key %s: 0x%02x (set %d)\n", fKeyDown ? "down" : "up", u8HidCode, pThis->u8ScanSet)); /* Find the key definition in somewhat sparse storage. */ pKeyDef = u8HidCode >= HID_MODIFIER_FIRST ? &aPS2ModKeys[u8HidCode - HID_MODIFIER_FIRST] : &aPS2Keys[u8HidCode]; /* Some keys are not processed at all; early return. */ if (pKeyDef->makeS1 == NONE) { LogFlow(("Skipping key processing.\n")); return VINF_SUCCESS; } /* Handle modifier keys (Ctrl/Alt/Shift/GUI). We need to keep track * of their state in addition to sending the scan code. */ if (u8HidCode >= HID_MODIFIER_FIRST) { unsigned mod_bit = 1 << (u8HidCode - HID_MODIFIER_FIRST); Assert((u8HidCode <= HID_MODIFIER_LAST)); if (fKeyDown) pThis->u8Modifiers |= mod_bit; else pThis->u8Modifiers &= ~mod_bit; } /* Toggle NumLock state. */ if ((pKeyDef->keyFlags & KF_NL) && fKeyDown) pThis->fNumLockOn ^= true; if (pThis->u8ScanSet == 1 || pThis->u8ScanSet == 2) { /* The basic scan set 1 and 2 logic is the same, only the scan codes differ. * Since scan set 2 is used almost all the time, that case is handled first. */ abCodes[0] = 0; if (fKeyDown) { /* Process key down event. */ if (pKeyDef->keyFlags & KF_PB) { /* Pause/Break sends different data if either Ctrl is held. */ if (pThis->u8Modifiers & (MOD_LCTRL | MOD_RCTRL)) strcpy((char *)abCodes, pThis->u8ScanSet == 2 ? "\xE0\x7E\xE0\xF0\x7E" : "\xE0\x46\xE0\xC6"); else strcpy((char *)abCodes, pThis->u8ScanSet == 2 ? "\xE1\x14\x77\xE1\xF0\x14\xF0\x77" : "\xE1\x1D\x45\xE1\x9D\xC5"); } else if (pKeyDef->keyFlags & KF_PS) { /* Print Screen depends on all of Ctrl, Shift, *and* Alt! */ if (pThis->u8Modifiers & (MOD_LALT | MOD_RALT)) strcpy((char *)abCodes, pThis->u8ScanSet == 2 ? "\x84" : "\x54"); else if (pThis->u8Modifiers & (MOD_LSHIFT | MOD_RSHIFT)) strcpy((char *)abCodes, pThis->u8ScanSet == 2 ? "\xE0\x7C" : "\xE0\x37"); else strcpy((char *)abCodes, pThis->u8ScanSet == 2 ? "\xE0\x12\xE0\x7C" : "\xE0\x2A\xE0\x37"); } else if (pKeyDef->keyFlags & (KF_GK | KF_NS)) { /* The numeric pad keys fake Shift presses or releases * depending on Num Lock and Shift key state. The '/' * key behaves in a similar manner but does not depend on * the Num Lock state. */ if (!pThis->fNumLockOn || (pKeyDef->keyFlags & KF_NS)) { if (pThis->u8Modifiers & MOD_LSHIFT) strcat((char *)abCodes, pThis->u8ScanSet == 2 ? "\xE0\xF0\x12" : "\xE0\xAA"); if (pThis->u8Modifiers & MOD_RSHIFT) strcat((char *)abCodes, pThis->u8ScanSet == 2 ? "\xE0\xF0\x59" : "\xE0\xB6"); } else { Assert(pThis->fNumLockOn); /* Not for KF_NS! */ if ((pThis->u8Modifiers & (MOD_LSHIFT | MOD_RSHIFT)) == 0) strcpy((char *)abCodes, pThis->u8ScanSet == 2 ? "\xE0\x12" : "\xE0\x2A"); /* Else Shift cancels NumLock, so no prefix! */ } } /* Feed the bytes to the queue if there is room. */ ///@todo check empty space! while (abCodes[i]) ps2kInsertQueue((GeneriQ *)&pThis->keyQ, abCodes[i++]); Assert(i < sizeof(abCodes)); /* Standard processing for regular keys only. */ u8MakeCode = pThis->u8ScanSet == 2 ? pKeyDef->makeS2 : pKeyDef->makeS1; if (!(pKeyDef->keyFlags & (KF_PB | KF_PS))) { if (pKeyDef->keyFlags & (KF_E0 | KF_GK | KF_NS)) ps2kInsertQueue((GeneriQ *)&pThis->keyQ, 0xE0); ps2kInsertQueue((GeneriQ *)&pThis->keyQ, u8MakeCode); } } else if (!(pKeyDef->keyFlags & (KF_NB | KF_PB))) { /* Process key up event except for keys which produce none. */ /* Handle Print Screen release. */ if (pKeyDef->keyFlags & KF_PS) { /* Undo faked Print Screen state as needed. */ if (pThis->u8Modifiers & (MOD_LALT | MOD_RALT)) strcpy((char *)abCodes, pThis->u8ScanSet == 2 ? "\xF0\x84" : "\xD4"); else if (pThis->u8Modifiers & (MOD_LSHIFT | MOD_RSHIFT)) strcpy((char *)abCodes, pThis->u8ScanSet == 2 ? "\xE0\xF0\x7C" : "\xE0\xB7"); else strcpy((char *)abCodes, pThis->u8ScanSet == 2 ? "\xE0\xF0\x7C\xE0\xF0\x12" : "\xE0\xB7\xE0\xAA"); } else { /* Process base scan code for less unusual keys. */ if (pKeyDef->keyFlags & (KF_E0 | KF_GK | KF_NS)) ps2kInsertQueue((GeneriQ *)&pThis->keyQ, 0xE0); if (pThis->u8ScanSet == 2) { ps2kInsertQueue((GeneriQ *)&pThis->keyQ, 0xF0); ps2kInsertQueue((GeneriQ *)&pThis->keyQ, pKeyDef->makeS2); } else { Assert(pThis->u8ScanSet == 1); ps2kInsertQueue((GeneriQ *)&pThis->keyQ, pKeyDef->makeS1 | 0x80); } /* Restore shift state for gray keys. */ if (pKeyDef->keyFlags & (KF_GK | KF_NS)) { if (!pThis->fNumLockOn || (pKeyDef->keyFlags & KF_NS)) { if (pThis->u8Modifiers & MOD_LSHIFT) strcat((char *)abCodes, pThis->u8ScanSet == 2 ? "\xE0\x12" : "\xE0\x2A"); if (pThis->u8Modifiers & MOD_RSHIFT) strcat((char *)abCodes, pThis->u8ScanSet == 2 ? "\xE0\x59" : "\xE0\x36"); } else { Assert(pThis->fNumLockOn); /* Not for KF_NS! */ if ((pThis->u8Modifiers & (MOD_LSHIFT | MOD_RSHIFT)) == 0) strcpy((char *)abCodes, pThis->u8ScanSet == 2 ? "\xE0\xF0\x12" : "\xE0\xAA"); } } } /* Feed any additional bytes to the queue if there is room. */ ///@todo check empty space! while (abCodes[i]) ps2kInsertQueue((GeneriQ *)&pThis->keyQ, abCodes[i++]); Assert(i < sizeof(abCodes)); } } else { /* Handle Scan Set 3 - very straightforward. */ Assert(pThis->u8ScanSet == 3); if (fKeyDown) { ps2kInsertQueue((GeneriQ *)&pThis->keyQ, pKeyDef->makeS3); } else { /* Send a key release code unless it's a make only key. */ ///@todo Look up the current typematic setting, not the default! if (pKeyDef->keyMatic != T_M) { ps2kInsertQueue((GeneriQ *)&pThis->keyQ, 0xF0); ps2kInsertQueue((GeneriQ *)&pThis->keyQ, pKeyDef->makeS3); } } } /* Set up or cancel typematic key repeat. */ if (fKeyDown) { if (pThis->u8TypematicKey != u8HidCode) { pThis->enmTypematicState = KBD_TMS_DELAY; pThis->u8TypematicKey = u8HidCode; TMTimerSetMillies(pThis->CTX_SUFF(pKbdTypematicTimer), pThis->uTypematicDelay); Log(("Typematic delay %u ms, key %02X\n", pThis->uTypematicDelay, u8HidCode)); } } else { pThis->u8TypematicKey = 0; pThis->enmTypematicState = KBD_TMS_IDLE; ///@todo Cancel timer right away? ///@todo Cancel timer before pushing key up code!? } /* Poke the KBC to update its state. */ KBCUpdateInterrupts(pThis->pParent); return VINF_SUCCESS; } /* Timer handler for emulating typematic keys. Note that only the last key * held down repeats (if typematic). */ static DECLCALLBACK(void) ps2kTypematicTimer(PPDMDEVINS pDevIns, PTMTIMER pTimer, void *pvUser) { PPS2K pThis = (PS2K *)pvUser; NOREF(pDevIns); LogFlowFunc(("Typematic state=%d, key %02X\n", pThis->enmTypematicState, pThis->u8TypematicKey)); /* If the current typematic key is zero, the repeat was canceled just when * the timer was about to run. In that case, do nothing. */ if (pThis->u8TypematicKey) { if (pThis->enmTypematicState == KBD_TMS_DELAY) pThis->enmTypematicState = KBD_TMS_REPEAT; if (pThis->enmTypematicState == KBD_TMS_REPEAT) { ps2kProcessKeyEvent(pThis, pThis->u8TypematicKey, true /* Key down */ ); TMTimerSetMillies(pThis->CTX_SUFF(pKbdTypematicTimer), pThis->uTypematicRepeat); } } } /* The keyboard BAT is specified to take several hundred milliseconds. We need * to delay sending the result to the host for at least a tiny little while. */ static DECLCALLBACK(void) ps2kDelayTimer(PPDMDEVINS pDevIns, PTMTIMER pTimer, void *pvUser) { PPS2K pThis = (PS2K *)pvUser; NOREF(pDevIns); LogFlowFunc(("Delay timer: cmd %02X\n", pThis->u8CurrCmd)); AssertMsg(pThis->u8CurrCmd == KCMD_RESET, ("u8CurrCmd=%02x\n", pThis->u8CurrCmd)); ps2kInsertQueue((GeneriQ *)&pThis->cmdQ, KRSP_BAT_OK); pThis->fScanning = true; /* BAT completion enables scanning! */ pThis->u8CurrCmd = 0; ///@todo Might want a PS2KCompleteCommand() to push last response, clear command, and kick the KBC... /* Give the KBC a kick. */ KBCUpdateInterrupts(pThis->pParent); } /* Release any and all currently depressed keys. Used whenever the guest keyboard * is likely to be out of sync with the host, such as when loading a saved state * or resuming a suspended host. */ static void ps2kReleaseKeys(PPS2K pThis) { LogFlowFunc(("Releasing keys...\n")); for (unsigned uKey = 0; uKey < sizeof(pThis->abDepressedKeys); ++uKey) if (pThis->abDepressedKeys[uKey]) { ps2kProcessKeyEvent(pThis, uKey, false /* key up */); pThis->abDepressedKeys[uKey] = 0; } LogFlowFunc(("Done releasing keys\n")); } /** * Debug device info handler. Prints basic keyboard state. * * @param pDevIns Device instance which registered the info. * @param pHlp Callback functions for doing output. * @param pszArgs Argument string. Optional and specific to the handler. */ static DECLCALLBACK(void) ps2kInfoState(PPDMDEVINS pDevIns, PCDBGFINFOHLP pHlp, const char *pszArgs) { PPS2K pThis = KBDGetPS2KFromDevIns(pDevIns); NOREF(pszArgs); pHlp->pfnPrintf(pHlp, "PS/2 Keyboard: scan set %d, scanning %s\n", pThis->u8ScanSet, pThis->fScanning ? "enabled" : "disabled"); pHlp->pfnPrintf(pHlp, "Active command %02X\n", pThis->u8CurrCmd); pHlp->pfnPrintf(pHlp, "LED state %02X, Num Lock %s\n", pThis->u8LEDs, pThis->fNumLockOn ? "on" : "off"); pHlp->pfnPrintf(pHlp, "Typematic delay %ums, repeat period %ums\n", pThis->uTypematicDelay, pThis->uTypematicRepeat); pHlp->pfnPrintf(pHlp, "Command queue: %d items (%d max)\n", pThis->cmdQ.cUsed, pThis->cmdQ.cSize); pHlp->pfnPrintf(pHlp, "Input queue : %d items (%d max)\n", pThis->keyQ.cUsed, pThis->keyQ.cSize); if (pThis->enmTypematicState != KBD_TMS_IDLE) pHlp->pfnPrintf(pHlp, "Active typematic key %02X (%s)\n", pThis->u8Typematic, pThis->enmTypematicState == KBD_TMS_DELAY ? "delay" : "repeat"); } /* -=-=-=-=-=- Keyboard: IBase -=-=-=-=-=- */ /** * @interface_method_impl{PDMIBASE,pfnQueryInterface} */ static DECLCALLBACK(void *) ps2kQueryInterface(PPDMIBASE pInterface, const char *pszIID) { PPS2K pThis = RT_FROM_MEMBER(pInterface, PS2K, Keyboard.IBase); PDMIBASE_RETURN_INTERFACE(pszIID, PDMIBASE, &pThis->Keyboard.IBase); PDMIBASE_RETURN_INTERFACE(pszIID, PDMIKEYBOARDPORT, &pThis->Keyboard.IPort); return NULL; } /* -=-=-=-=-=- Keyboard: IKeyboardPort -=-=-=-=-=- */ /** * Keyboard event handler. * * @returns VBox status code. * @param pThis The PS2 keyboard instance data. * @param u32Usage USB HID usage code with key * press/release flag. */ static int ps2kPutEventWorker(PPS2K pThis, uint32_t u32Usage) { uint8_t u8HidCode; bool fKeyDown; bool fHaveEvent = true; int rc = VINF_SUCCESS; /* Extract the usage code and ensure it's valid. */ fKeyDown = !(u32Usage & 0x80000000); u8HidCode = u32Usage & 0xFF; AssertReturn(u8HidCode <= VBOX_USB_MAX_USAGE_CODE, VERR_INTERNAL_ERROR); if (fKeyDown) { /* Due to host key repeat, we can get key events for keys which are * already depressed. We need to ignore those. */ if (pThis->abDepressedKeys[u8HidCode]) fHaveEvent = false; pThis->abDepressedKeys[u8HidCode] = 1; } else { /* NB: We allow key release events for keys which aren't depressed. * That is unlikely to happen and should not cause trouble. */ pThis->abDepressedKeys[u8HidCode] = 0; } /* Unless this is a new key press/release, don't even bother. */ if (fHaveEvent) { rc = PDMCritSectEnter(pThis->pCritSectR3, VERR_SEM_BUSY); AssertReleaseRC(rc); rc = ps2kProcessKeyEvent(pThis, u8HidCode, fKeyDown); PDMCritSectLeave(pThis->pCritSectR3); } return rc; } static DECLCALLBACK(int) ps2kPutEventWrapper(PPDMIKEYBOARDPORT pInterface, uint32_t u32UsageCode) { PPS2K pThis = RT_FROM_MEMBER(pInterface, PS2K, Keyboard.IPort); int rc; LogFlowFunc(("key code %08X\n", u32UsageCode)); rc = PDMCritSectEnter(pThis->pCritSectR3, VERR_SEM_BUSY); AssertReleaseRC(rc); /* The 'BAT fail' scancode is reused as a signal to release keys. No actual * key is allowed to use this scancode. */ if (RT_UNLIKELY(u32UsageCode == KRSP_BAT_FAIL)) { ps2kReleaseKeys(pThis); } else { ps2kPutEventWorker(pThis, u32UsageCode); } PDMCritSectLeave(pThis->pCritSectR3); return VINF_SUCCESS; } /** * Attach command. * * This is called to let the device attach to a driver for a * specified LUN. * * This is like plugging in the keyboard after turning on the * system. * * @returns VBox status code. * @param pThis The PS/2 keyboard instance data. * @param pDevIns The device instance. * @param iLUN The logical unit which is being detached. * @param fFlags Flags, combination of the PDMDEVATT_FLAGS_* \#defines. */ int PS2KAttach(PPS2K pThis, PPDMDEVINS pDevIns, unsigned iLUN, uint32_t fFlags) { int rc; /* The LUN must be 0, i.e. keyboard. */ Assert(iLUN == 0); AssertMsgReturn(fFlags & PDM_TACH_FLAGS_NOT_HOT_PLUG, ("PS/2 keyboard does not support hotplugging\n"), VERR_INVALID_PARAMETER); LogFlowFunc(("iLUN=%d\n", iLUN)); rc = PDMDevHlpDriverAttach(pDevIns, iLUN, &pThis->Keyboard.IBase, &pThis->Keyboard.pDrvBase, "Keyboard Port"); if (RT_SUCCESS(rc)) { pThis->Keyboard.pDrv = PDMIBASE_QUERY_INTERFACE(pThis->Keyboard.pDrvBase, PDMIKEYBOARDCONNECTOR); if (!pThis->Keyboard.pDrv) { AssertLogRelMsgFailed(("LUN #0 doesn't have a keyboard interface! rc=%Rrc\n", rc)); rc = VERR_PDM_MISSING_INTERFACE; } } else if (rc == VERR_PDM_NO_ATTACHED_DRIVER) { Log(("%s/%d: warning: no driver attached to LUN #0!\n", pDevIns->pReg->szName, pDevIns->iInstance)); rc = VINF_SUCCESS; } else AssertLogRelMsgFailed(("Failed to attach LUN #0! rc=%Rrc\n", rc)); return rc; } void PS2KSaveState(PPS2K pThis, PSSMHANDLE pSSM) { uint32_t cPressed = 0; uint32_t cbTMSSize = 0; LogFlowFunc(("Saving PS2K state\n")); /* Save the basic keyboard state. */ SSMR3PutU8(pSSM, pThis->u8CurrCmd); SSMR3PutU8(pSSM, pThis->u8LEDs); SSMR3PutU8(pSSM, pThis->u8Typematic); SSMR3PutU8(pSSM, pThis->u8TypematicKey); SSMR3PutU8(pSSM, pThis->u8Modifiers); SSMR3PutU8(pSSM, pThis->u8ScanSet); SSMR3PutU8(pSSM, pThis->enmTypematicState); SSMR3PutBool(pSSM, pThis->fNumLockOn); SSMR3PutBool(pSSM, pThis->fScanning); /* Save the command and keystroke queues. */ ps2kSaveQueue(pSSM, (GeneriQ *)&pThis->cmdQ); ps2kSaveQueue(pSSM, (GeneriQ *)&pThis->keyQ); /* Save the command delay timer. Note that the typematic repeat * timer is *not* saved. */ TMR3TimerSave(pThis->CTX_SUFF(pKbdDelayTimer), pSSM); /* Save any pressed keys. This is necessary to avoid "stuck" * keys after a restore. Needs two passes. */ for (unsigned i = 0; i < sizeof(pThis->abDepressedKeys); ++i) if (pThis->abDepressedKeys[i]) ++cPressed; SSMR3PutU32(pSSM, cPressed); for (unsigned uKey = 0; uKey < sizeof(pThis->abDepressedKeys); ++uKey) if (pThis->abDepressedKeys[uKey]) SSMR3PutU8(pSSM, uKey); /* Save the typematic settings for Scan Set 3. */ SSMR3PutU32(pSSM, cbTMSSize); /* Currently not implemented. */ } int PS2KLoadState(PPS2K pThis, PSSMHANDLE pSSM, uint32_t uVersion) { uint8_t u8; uint32_t cPressed; uint32_t cbTMSSize; int rc; NOREF(uVersion); LogFlowFunc(("Loading PS2K state version %u\n", uVersion)); /* Load the basic keyboard state. */ SSMR3GetU8(pSSM, &pThis->u8CurrCmd); SSMR3GetU8(pSSM, &pThis->u8LEDs); SSMR3GetU8(pSSM, &pThis->u8Typematic); SSMR3GetU8(pSSM, &pThis->u8TypematicKey); SSMR3GetU8(pSSM, &pThis->u8Modifiers); SSMR3GetU8(pSSM, &pThis->u8ScanSet); SSMR3GetU8(pSSM, &u8); pThis->enmTypematicState = (tmatic_state_t)u8; SSMR3GetBool(pSSM, &pThis->fNumLockOn); SSMR3GetBool(pSSM, &pThis->fScanning); /* Load the command and keystroke queues. */ rc = ps2kLoadQueue(pSSM, (GeneriQ *)&pThis->cmdQ); AssertRCReturn(rc, rc); rc = ps2kLoadQueue(pSSM, (GeneriQ *)&pThis->keyQ); AssertRCReturn(rc, rc); /* Load the command delay timer, just in case. */ rc = TMR3TimerLoad(pThis->CTX_SUFF(pKbdDelayTimer), pSSM); AssertRCReturn(rc, rc); /* Recalculate the typematic delay/rate. */ ps2kSetupTypematic(pThis, pThis->u8Typematic); /* Fake key up events for keys that were held down at the time the state was saved. */ rc = SSMR3GetU32(pSSM, &cPressed); AssertRCReturn(rc, rc); /* If any keys were down, load and then release them. */ if (cPressed) { for (unsigned i = 0; i < cPressed; ++i) { rc = SSMR3GetU8(pSSM, &u8); AssertRCReturn(rc, rc); pThis->abDepressedKeys[u8] = 1; } } /* Load typematic settings for Scan Set 3. */ rc = SSMR3GetU32(pSSM, &cbTMSSize); AssertRCReturn(rc, rc); while (cbTMSSize--) { rc = SSMR3GetU8(pSSM, &u8); AssertRCReturn(rc, rc); } return rc; } int PS2KLoadDone(PPS2K pThis, PSSMHANDLE pSSM) { /* This *must* be done after the inital load because it may trigger * interrupts and change the interrupt controller state. */ ps2kReleaseKeys(pThis); ps2kNotifyLedsState(pThis, pThis->u8LEDs); return VINF_SUCCESS; } void PS2KReset(PPS2K pThis) { LogFlowFunc(("Resetting PS2K\n")); pThis->fScanning = true; pThis->u8ScanSet = 2; pThis->u8CurrCmd = 0; pThis->u8Modifiers = 0; pThis->u8TypematicKey = 0; pThis->enmTypematicState = KBD_TMS_IDLE; /* Clear queues and any pressed keys. */ memset(pThis->abDepressedKeys, 0, sizeof(pThis->abDepressedKeys)); ps2kClearQueue((GeneriQ *)&pThis->cmdQ); ps2kSetDefaults(pThis); /* Also clears keystroke queue. */ /* Activate the PS/2 keyboard by default. */ if (pThis->Keyboard.pDrv) pThis->Keyboard.pDrv->pfnSetActive(pThis->Keyboard.pDrv, true); } void PS2KRelocate(PPS2K pThis, RTGCINTPTR offDelta, PPDMDEVINS pDevIns) { LogFlowFunc(("Relocating PS2K\n")); pThis->pKbdDelayTimerRC = TMTimerRCPtr(pThis->pKbdDelayTimerR3); pThis->pKbdTypematicTimerRC = TMTimerRCPtr(pThis->pKbdTypematicTimerR3); NOREF(offDelta); } int PS2KConstruct(PPS2K pThis, PPDMDEVINS pDevIns, void *pParent, int iInstance) { int rc; LogFlowFunc(("iInstance=%d\n", iInstance)); pThis->pParent = pParent; /* Initialize the queues. */ pThis->keyQ.cSize = KBD_KEY_QUEUE_SIZE; pThis->cmdQ.cSize = KBD_CMD_QUEUE_SIZE; pThis->Keyboard.IBase.pfnQueryInterface = ps2kQueryInterface; pThis->Keyboard.IPort.pfnPutEventHid = ps2kPutEventWrapper; /* * Initialize the critical section pointer(s). */ pThis->pCritSectR3 = pDevIns->pCritSectRoR3; /* * Create the typematic delay/repeat timer. Does not use virtual time! */ PTMTIMER pTimer; rc = PDMDevHlpTMTimerCreate(pDevIns, TMCLOCK_REAL, ps2kTypematicTimer, pThis, TMTIMER_FLAGS_DEFAULT_CRIT_SECT, "PS2K Typematic Timer", &pTimer); if (RT_FAILURE(rc)) return rc; pThis->pKbdTypematicTimerR3 = pTimer; pThis->pKbdTypematicTimerR0 = TMTimerR0Ptr(pTimer); pThis->pKbdTypematicTimerRC = TMTimerRCPtr(pTimer); /* * Create the command delay timer. */ rc = PDMDevHlpTMTimerCreate(pDevIns, TMCLOCK_VIRTUAL, ps2kDelayTimer, pThis, TMTIMER_FLAGS_DEFAULT_CRIT_SECT, "PS2K Delay Timer", &pTimer); if (RT_FAILURE(rc)) return rc; pThis->pKbdDelayTimerR3 = pTimer; pThis->pKbdDelayTimerR0 = TMTimerR0Ptr(pTimer); pThis->pKbdDelayTimerRC = TMTimerRCPtr(pTimer); /* * Register debugger info callbacks. */ PDMDevHlpDBGFInfoRegister(pDevIns, "ps2k", "Display PS/2 keyboard state.", ps2kInfoState); return rc; } #endif ///@todo The following should live with the KBC implementation. /* Table used by the keyboard controller to optionally translate the incoming * keyboard data. Note that the translation is designed for essentially taking * Scan Set 2 input and producing Scan Set 1 output, but can be turned on and * off regardless of what the keyboard is sending. */ static uint8_t aAT2PC[128] = { 0xff,0x43,0x41,0x3f,0x3d,0x3b,0x3c,0x58,0x64,0x44,0x42,0x40,0x3e,0x0f,0x29,0x59, 0x65,0x38,0x2a,0x70,0x1d,0x10,0x02,0x5a,0x66,0x71,0x2c,0x1f,0x1e,0x11,0x03,0x5b, 0x67,0x2e,0x2d,0x20,0x12,0x05,0x04,0x5c,0x68,0x39,0x2f,0x21,0x14,0x13,0x06,0x5d, 0x69,0x31,0x30,0x23,0x22,0x15,0x07,0x5e,0x6a,0x72,0x32,0x24,0x16,0x08,0x09,0x5f, 0x6b,0x33,0x25,0x17,0x18,0x0b,0x0a,0x60,0x6c,0x34,0x35,0x26,0x27,0x19,0x0c,0x61, 0x6d,0x73,0x28,0x74,0x1a,0x0d,0x62,0x6e,0x3a,0x36,0x1c,0x1b,0x75,0x2b,0x63,0x76, 0x55,0x56,0x77,0x78,0x79,0x7a,0x0e,0x7b,0x7c,0x4f,0x7d,0x4b,0x47,0x7e,0x7f,0x6f, 0x52,0x53,0x50,0x4c,0x4d,0x48,0x01,0x45,0x57,0x4e,0x51,0x4a,0x37,0x49,0x46,0x54 }; /** * Convert an AT (Scan Set 2) scancode to PC (Scan Set 1). * * @param state Current state of the translator * (xlat_state_t). * @param scanIn Incoming scan code. * @param pScanOut Pointer to outgoing scan code. The * contents are only valid if returned * state is not XS_BREAK. * * @return xlat_state_t New state of the translator. */ int32_t XlateAT2PC(int32_t state, uint8_t scanIn, uint8_t *pScanOut) { uint8_t scan_in; uint8_t scan_out; Assert(pScanOut); Assert(state == XS_IDLE || state == XS_BREAK || state == XS_HIBIT); /* Preprocess the scan code for a 128-entry translation table. */ if (scanIn == 0x83) /* Check for F7 key. */ scan_in = 0x02; else if (scanIn == 0x84) /* Check for SysRq key. */ scan_in = 0x7f; else scan_in = scanIn; /* Values 0x80 and above are passed through, except for 0xF0 * which indicates a key release. */ if (scan_in < 0x80) { scan_out = aAT2PC[scan_in]; /* Turn into break code if required. */ if (state == XS_BREAK || state == XS_HIBIT) scan_out |= 0x80; state = XS_IDLE; } else { /* NB: F0 E0 10 will be translated to E0 E5 (high bit set on last byte)! */ if (scan_in == 0xF0) /* Check for break code. */ state = XS_BREAK; else if (state == XS_BREAK) state = XS_HIBIT; /* Remember the break bit. */ scan_out = scan_in; } LogFlowFunc(("scan code %02X translated to %02X; new state is %d\n", scanIn, scan_out, state)); *pScanOut = scan_out; return state; } #endif /* !VBOX_DEVICE_STRUCT_TESTCASE */