/* Copyright (c) 2001, Stanford University * All rights reserved. * * See the file LICENSE.txt for information on redistributing this software. */ #ifndef CR_SPU_H #define CR_SPU_H #ifdef WINDOWS #define SPULOAD_APIENTRY __stdcall #else #define SPULOAD_APIENTRY #endif #include "cr_dll.h" #include "spu_dispatch_table.h" #include "cr_net.h" #include #ifdef DARWIN # include # ifdef VBOX_WITH_COCOA_QT # else # include # endif #endif #define SPU_ENTRY_POINT_NAME "SPULoad" #ifdef __cplusplus extern "C" { #endif #define MAX_THREADS 32 /**< max threads per spu */ typedef struct _SPUSTRUCT SPU; typedef void (*SPUGenericFunction)(void); /** * SPU Named function descriptor */ typedef struct { char *name; SPUGenericFunction fn; } SPUNamedFunctionTable; /** * SPU function table descriptor */ typedef struct { SPUDispatchTable *childCopy; void *data; SPUNamedFunctionTable *table; } SPUFunctions; /** * SPU Option callback * \param spu * \param response */ typedef void (*SPUOptionCB)( void *spu, const char *response ); typedef enum { CR_BOOL, CR_INT, CR_FLOAT, CR_STRING, CR_ENUM } cr_type; /** * SPU Options table */ typedef struct { const char *option; /**< Name of the option */ cr_type type; /**< Type of option */ int numValues; /**< usually 1 */ const char *deflt; /**< comma-separated string of [numValues] defaults */ const char *min; /**< comma-separated string of [numValues] minimums */ const char *max; /**< comma-separated string of [numValues] maximums */ const char *description; /**< Textual description of the option */ SPUOptionCB cb; /**< Callback function */ } SPUOptions, *SPUOptionsPtr; /** Init spu */ typedef SPUFunctions *(*SPUInitFuncPtr)(int id, SPU *child, SPU *super, unsigned int, unsigned int ); typedef void (*SPUSelfDispatchFuncPtr)(SPUDispatchTable *); /** Cleanup spu */ typedef int (*SPUCleanupFuncPtr)(void); /** Load spu */ typedef int (*SPULoadFunction)(char **, char **, void *, void *, void *, SPUOptionsPtr *, int *); /** * masks for spu_flags */ #define SPU_PACKER_MASK 0x1 #define SPU_NO_PACKER 0x0 #define SPU_HAS_PACKER 0x1 #define SPU_TERMINAL_MASK 0x2 #define SPU_NOT_TERMINAL 0x0 #define SPU_IS_TERMINAL 0x2 #define SPU_MAX_SERVERS_MASK 0xc #define SPU_MAX_SERVERS_ZERO 0x0 #define SPU_MAX_SERVERS_ONE 0x4 #define SPU_MAX_SERVERS_UNLIMITED 0x8 /** * SPU descriptor */ struct _SPUSTRUCT { char *name; /**< Name of the spu */ char *super_name; /**< Name of the super class of the spu */ int id; /**< Id num of the spu */ int spu_flags; /**< options fags for the SPU */ struct _SPUSTRUCT *superSPU; /**< Pointer to the descriptor for the super class */ CRDLL *dll; /**< pointer to shared lib for spu */ SPULoadFunction entry_point; /**< SPU's entry point (SPULoad()) */ SPUInitFuncPtr init; /**< SPU init function */ SPUSelfDispatchFuncPtr self; /**< */ SPUCleanupFuncPtr cleanup; /**< SPU cleanup func */ SPUFunctions *function_table; /**< Function table for spu */ SPUOptions *options; /**< Options table */ SPUDispatchTable dispatch_table; void *privatePtr; /**< pointer to SPU-private data */ }; /** * These are the OpenGL / window system interface functions */ #if defined(WINDOWS) /** * Windows/WGL */ /*@{*/ typedef HGLRC (WGL_APIENTRY *wglCreateContextFunc_t)(HDC); typedef void (WGL_APIENTRY *wglDeleteContextFunc_t)(HGLRC); typedef BOOL (WGL_APIENTRY *wglMakeCurrentFunc_t)(HDC,HGLRC); typedef BOOL (WGL_APIENTRY *wglSwapBuffersFunc_t)(HDC); typedef int (WGL_APIENTRY *wglChoosePixelFormatFunc_t)(HDC, CONST PIXELFORMATDESCRIPTOR *); typedef BOOL (WGL_APIENTRY *wglChoosePixelFormatEXTFunc_t)(HDC, const int *, const FLOAT *, UINT, int *, UINT *); typedef int (WGL_APIENTRY *wglDescribePixelFormatFunc_t)(HDC, int, UINT, CONST PIXELFORMATDESCRIPTOR *); typedef int (WGL_APIENTRY *wglSetPixelFormatFunc_t)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); typedef HGLRC (WGL_APIENTRY *wglGetCurrentContextFunc_t)(); typedef PROC (WGL_APIENTRY *wglGetProcAddressFunc_t)(); typedef BOOL (WGL_APIENTRY *wglChoosePixelFormatEXTFunc_t)(HDC, const int *, const FLOAT *, UINT, int *, UINT *); typedef BOOL (WGL_APIENTRY *wglGetPixelFormatAttribivEXTFunc_t)(HDC, int, int, UINT, int *, int *); typedef BOOL (WGL_APIENTRY *wglGetPixelFormatAttribfvEXTFunc_t)(HDC, int, int, UINT, int *, float *); typedef const GLubyte *(WGL_APIENTRY *glGetStringFunc_t)( GLenum ); typedef const GLubyte *(WGL_APIENTRY *wglGetExtensionsStringEXTFunc_t)(); typedef const GLubyte *(WGL_APIENTRY *wglGetExtensionsStringARBFunc_t)(HDC); /*@}*/ #elif defined(DARWIN) # ifndef VBOX_WITH_COCOA_QT /** * Apple/AGL */ /*@{*/ typedef AGLContext (*aglCreateContextFunc_t)( AGLPixelFormat, AGLContext ); typedef GLboolean (*aglDestroyContextFunc_t)( AGLContext ); typedef GLboolean (*aglSetCurrentContextFunc_t)( AGLContext ); typedef void (*aglSwapBuffersFunc_t)( AGLContext ); typedef AGLPixelFormat (*aglChoosePixelFormatFunc_t) (const AGLDevice *, GLint, const GLint *); typedef GLboolean (*aglDescribePixelFormatFunc_t)( AGLPixelFormat, GLint, GLint * ); /* <--set pixel format */ typedef AGLContext (*aglGetCurrentContextFunc_t)(); /* <--get proc address -- none exists */ typedef void* (*aglGetProcAddressFunc_t)( const GLubyte *name ); /* These are here just in case */ typedef GLboolean (*aglDescribeRendererFunc_t)( AGLRendererInfo, GLint, GLint * ); typedef void (*aglDestroyPixelFormatFunc_t)( AGLPixelFormat ); typedef void (*aglDestroyRendererInfoFunc_t)( AGLRendererInfo ); typedef AGLDevice* (*aglDevicesOfPixelFormatFunc_t)( AGLPixelFormat, GLint ); typedef GLboolean (*aglDisableFunc_t)( AGLContext, GLenum ); typedef GLboolean (*aglEnableFunc_t)( AGLContext, GLenum ); typedef const GLubyte* (*aglErrorStringFunc_t)( GLenum ); typedef AGLDrawable (*aglGetDrawableFunc_t)( AGLContext ); typedef GLenum (*aglGetErrorFunc_t)(); typedef GLboolean (*aglGetIntegerFunc_t)( AGLContext, GLenum, GLint* ); typedef void (*aglGetVersionFunc_t)( GLint *, GLint * ); typedef GLint (*aglGetVirtualScreenFunc_t)( AGLContext ); typedef GLboolean (*aglIsEnabledFunc_t)( AGLContext, GLenum ); typedef AGLPixelFormat (*aglNextPixelFormatFunc_t)( AGLPixelFormat ); typedef AGLRendererInfo (*aglNextRendererInfoFunc_t)( AGLRendererInfo ); typedef AGLRendererInfo (*aglQueryRendererInfoFunc_t)( const AGLDevice *, GLint ); typedef void (*aglReserLibraryFunc_t)(); typedef GLboolean (*aglSetDrawableFunc_t)( AGLContext, AGLDrawable ); typedef GLboolean (*aglSetFullScreenFunc_t)( AGLContext, GLsizei, GLsizei, GLsizei, GLint ); typedef GLboolean (*aglSetIntegerFunc_t)( AGLContext, GLenum, const GLint * ); typedef GLboolean (*aglSetOffScreenFunc_t)( AGLContext, GLsizei, GLsizei, GLsizei, void * ); typedef GLboolean (*aglSetVirtualScreenFunc_t)( AGLContext, GLint ); typedef GLboolean (*aglUpdateContextFunc_t)( AGLContext ); typedef GLboolean (*aglUseFontFunc_t)( AGLContext, GLint, Style, GLint, GLint, GLint, GLint ); # endif typedef const GLubyte *(*glGetStringFunc_t)( GLenum ); /*@}*/ /** * Apple/CGL */ /*@{*/ typedef CGLError (*CGLSetCurrentContextFunc_t)( CGLContextObj ); typedef CGLContextObj (*CGLGetCurrentContextFunc_t)(); typedef CGLError (*CGLChoosePixelFormatFunc_t)( const CGLPixelFormatAttribute *, CGLPixelFormatObj *, long * ); typedef CGLError (*CGLDestroyPixelFormatFunc_t)( CGLPixelFormatObj ); typedef CGLError (*CGLDescribePixelFormatFunc_t)( CGLPixelFormatObj , long , CGLPixelFormatAttribute , long * ); typedef CGLError (*CGLQueryRendererInfoFunc_t)( unsigned long, CGLRendererInfoObj *, long * ); typedef CGLError (*CGLDestroyRendererInfoFunc_t)( CGLRendererInfoObj ); typedef CGLError (*CGLDescribeRendererFunc_t)( CGLRendererInfoObj, long, CGLRendererProperty, long * ); typedef CGLError (*CGLCreateContextFunc_t)( CGLPixelFormatObj, CGLContextObj, CGLContextObj * ); typedef CGLError (*CGLDestroyContextFunc_t)( CGLContextObj ); typedef CGLError (*CGLCopyContextFunc_t)( CGLContextObj src, CGLContextObj, unsigned long ); typedef CGLError (*CGLCreatePBufferFunc_t)( long, long, unsigned long, unsigned long, long, CGLPBufferObj * ) AVAILABLE_MAC_OS_X_VERSION_10_3_AND_LATER; typedef CGLError (*CGLDestroyPBufferFunc_t)( CGLPBufferObj ) AVAILABLE_MAC_OS_X_VERSION_10_3_AND_LATER; typedef CGLError (*CGLDescribePBufferFunc_t)( CGLPBufferObj, long *, long *, unsigned long *, unsigned long *, long * ) AVAILABLE_MAC_OS_X_VERSION_10_3_AND_LATER; typedef CGLError (*CGLTexImagePBufferFunc_t)( CGLContextObj, CGLPBufferObj, unsigned long ) AVAILABLE_MAC_OS_X_VERSION_10_3_AND_LATER; typedef CGLError (*CGLSetOffScreenFunc_t)( CGLContextObj, long, long, long, void * ); typedef CGLError (*CGLGetOffScreenFunc_t)( CGLContextObj, long *, long *, long *, void ** ); typedef CGLError (*CGLSetFullScreenFunc_t)( CGLContextObj ); typedef CGLError (*CGLSetPBufferFunc_t)( CGLContextObj, CGLPBufferObj, unsigned long, long, long ) AVAILABLE_MAC_OS_X_VERSION_10_3_AND_LATER; typedef CGLError (*CGLGetPBufferFunc_t)( CGLContextObj, CGLPBufferObj *, unsigned long *, long *, long * ) AVAILABLE_MAC_OS_X_VERSION_10_3_AND_LATER; typedef CGLError (*CGLClearDrawableFunc_t)( CGLContextObj ); typedef CGLError (*CGLFlushDrawableFunc_t)( CGLContextObj ); /* <-- swap buffers */ typedef CGLError (*CGLEnableFunc_t)( CGLContextObj, CGLContextEnable ); typedef CGLError (*CGLDisableFunc_t)( CGLContextObj, CGLContextEnable ); typedef CGLError (*CGLIsEnabledFunc_t)( CGLContextObj, CGLContextEnable, long * ); typedef CGLError (*CGLSetParameterFunc_t)( CGLContextObj, CGLContextParameter, const long * ); typedef CGLError (*CGLGetParameterFunc_t)( CGLContextObj, CGLContextParameter, long * ); typedef CGLError (*CGLSetVirtualScreenFunc_t)( CGLContextObj, long ); typedef CGLError (*CGLGetVirtualScreenFunc_t)( CGLContextObj, long *); typedef CGLError (*CGLSetOptionFunc_t)( CGLGlobalOption, long ); typedef CGLError (*CGLGetOptionFunc_t)( CGLGlobalOption, long * ); typedef void (*CGLGetVersionFunc_t)( long *, long * ); typedef const char * (*CGLErrorStringFunc_t)( CGLError ); /** XXX \todo Undocumented CGL functions. Are these all correct? */ typedef void *CGSConnectionID; typedef int CGSWindowID; typedef int CGSSurfaceID; typedef CGLError (*CGLSetSurfaceFunc_t)( CGLContextObj, CGSConnectionID, CGSWindowID, CGSSurfaceID ); typedef CGLError (*CGLGetSurfaceFunc_t)( CGLContextObj, CGSConnectionID, CGSWindowID, CGSSurfaceID* ); typedef CGLError (*CGLUpdateContextFunc_t)( CGLContextObj ); /*@}*/ #else /** * X11/GLX */ /*@{*/ typedef int (*glXGetConfigFunc_t)( Display *, XVisualInfo *, int, int * ); typedef Bool (*glXQueryExtensionFunc_t) (Display *, int *, int * ); typedef const char *(*glXQueryExtensionsStringFunc_t) (Display *, int ); typedef Bool (*glXQueryVersionFunc_t)( Display *dpy, int *maj, int *min ); typedef XVisualInfo *(*glXChooseVisualFunc_t)( Display *, int, int * ); typedef GLXContext (*glXCreateContextFunc_t)( Display *, XVisualInfo *, GLXContext, Bool ); typedef void (*glXUseXFontFunc_t)(Font font, int first, int count, int listBase); typedef void (*glXDestroyContextFunc_t)( Display *, GLXContext ); typedef Bool (*glXIsDirectFunc_t)( Display *, GLXContext ); typedef Bool (*glXMakeCurrentFunc_t)( Display *, GLXDrawable, GLXContext ); typedef void (*glXSwapBuffersFunc_t)( Display *, GLXDrawable ); typedef CR_GLXFuncPtr (*glXGetProcAddressARBFunc_t)( const GLubyte *name ); typedef Display *(*glXGetCurrentDisplayFunc_t)( void ); typedef GLXContext (*glXGetCurrentContextFunc_t)( void ); typedef GLXDrawable (*glXGetCurrentDrawableFunc_t)( void ); typedef char * (*glXGetClientStringFunc_t)( Display *dpy, int name ); typedef void (*glXWaitGLFunc_t)(void); typedef void (*glXWaitXFunc_t)(void); typedef void (*glXCopyContextFunc_t)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask ); typedef const GLubyte *(*glGetStringFunc_t)( GLenum ); typedef Bool (*glXJoinSwapGroupNVFunc_t)(Display *dpy, GLXDrawable drawable, GLuint group); typedef Bool (*glXBindSwapBarrierNVFunc_t)(Display *dpy, GLuint group, GLuint barrier); typedef Bool (*glXQuerySwapGroupNVFunc_t)(Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); typedef Bool (*glXQueryMaxSwapGroupsNVFunc_t)(Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); typedef Bool (*glXQueryFrameCountNVFunc_t)(Display *dpy, int screen, GLuint *count); typedef Bool (*glXResetFrameCountNVFunc_t)(Display *dpy, int screen); #ifdef GLX_VERSION_1_3 typedef GLXContext (*glXCreateNewContextFunc_t)( Display *dpy, GLXFBConfig config, int renderType, GLXContext shareList, Bool direct ); typedef GLXWindow (*glXCreateWindowFunc_t)(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); typedef Bool (*glXMakeContextCurrentFunc_t)( Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx ); typedef GLXFBConfig *(*glXChooseFBConfigFunc_t)( Display *dpy, int screen, const int *attribList, int *nitems ); typedef GLXFBConfig *(*glXGetFBConfigsFunc_t)(Display *dpy, int screen, int *nelements); typedef int (*glXGetFBConfigAttribFunc_t)(Display *dpy, GLXFBConfig config, int attribute, int *value); typedef XVisualInfo *(*glXGetVisualFromFBConfigFunc_t)(Display *dpy, GLXFBConfig config); typedef GLXPbuffer (*glXCreatePbufferFunc_t)( Display *dpy, GLXFBConfig config, const int *attribList ); typedef void (*glXDestroyPbufferFunc_t)( Display *dpy, GLXPbuffer pbuf ); typedef int (*glXQueryContextFunc_t)(Display *dpy, GLXContext ctx, int attribute, int *value); typedef void (*glXQueryDrawableFunc_t)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); #endif /* GLX_VERSION_1_3 */ /*@}*/ #endif /** * Package up the WGL/AGL/CGL/GLX function pointers into a struct. We use * this in a few different places. */ typedef struct { #if defined(WINDOWS) wglGetProcAddressFunc_t wglGetProcAddress; wglCreateContextFunc_t wglCreateContext; wglDeleteContextFunc_t wglDeleteContext; wglMakeCurrentFunc_t wglMakeCurrent; wglSwapBuffersFunc_t wglSwapBuffers; wglGetCurrentContextFunc_t wglGetCurrentContext; wglChoosePixelFormatFunc_t wglChoosePixelFormat; wglDescribePixelFormatFunc_t wglDescribePixelFormat; wglSetPixelFormatFunc_t wglSetPixelFormat; wglChoosePixelFormatEXTFunc_t wglChoosePixelFormatEXT; wglGetPixelFormatAttribivEXTFunc_t wglGetPixelFormatAttribivEXT; wglGetPixelFormatAttribfvEXTFunc_t wglGetPixelFormatAttribfvEXT; wglGetExtensionsStringEXTFunc_t wglGetExtensionsStringEXT; #elif defined(DARWIN) # ifndef VBOX_WITH_COCOA_QT aglCreateContextFunc_t aglCreateContext; aglDestroyContextFunc_t aglDestroyContext; aglSetCurrentContextFunc_t aglSetCurrentContext; aglSwapBuffersFunc_t aglSwapBuffers; aglChoosePixelFormatFunc_t aglChoosePixelFormat; aglDestroyPixelFormatFunc_t aglDestroyPixelFormat; aglDescribePixelFormatFunc_t aglDescribePixelFormat; aglGetCurrentContextFunc_t aglGetCurrentContext; aglSetDrawableFunc_t aglSetDrawable; aglGetDrawableFunc_t aglGetDrawable; aglSetFullScreenFunc_t aglSetFullScreen; aglGetProcAddressFunc_t aglGetProcAddress; aglUpdateContextFunc_t aglUpdateContext; aglUseFontFunc_t aglUseFont; aglSetIntegerFunc_t aglSetInteger; aglGetErrorFunc_t aglGetError; aglGetIntegerFunc_t aglGetInteger; aglEnableFunc_t aglEnable; aglDisableFunc_t aglDisable; # endif CGLChoosePixelFormatFunc_t CGLChoosePixelFormat; CGLDestroyPixelFormatFunc_t CGLDestroyPixelFormat; CGLDescribePixelFormatFunc_t CGLDescribePixelFormat; CGLQueryRendererInfoFunc_t CGLQueryRendererInfo; CGLDestroyRendererInfoFunc_t CGLDestroyRendererInfo; CGLDescribeRendererFunc_t CGLDescribeRenderer; CGLCreateContextFunc_t CGLCreateContext; CGLDestroyContextFunc_t CGLDestroyContext; CGLCopyContextFunc_t CGLCopyContext; CGLSetCurrentContextFunc_t CGLSetCurrentContext; CGLGetCurrentContextFunc_t CGLGetCurrentContext; CGLCreatePBufferFunc_t CGLCreatePBuffer; CGLDestroyPBufferFunc_t CGLDestroyPBuffer; CGLDescribePBufferFunc_t CGLDescribePBuffer; CGLTexImagePBufferFunc_t CGLTexImagePBuffer; CGLSetOffScreenFunc_t CGLSetOffScreen; CGLGetOffScreenFunc_t CGLGetOffScreen; CGLSetFullScreenFunc_t CGLSetFullScreen; CGLSetPBufferFunc_t CGLSetPBuffer; CGLGetPBufferFunc_t CGLGetPBuffer; CGLClearDrawableFunc_t CGLClearDrawable; CGLFlushDrawableFunc_t CGLFlushDrawable; CGLEnableFunc_t CGLEnable; CGLDisableFunc_t CGLDisable; CGLIsEnabledFunc_t CGLIsEnabled; CGLSetParameterFunc_t CGLSetParameter; CGLGetParameterFunc_t CGLGetParameter; CGLSetVirtualScreenFunc_t CGLSetVirtualScreen; CGLGetVirtualScreenFunc_t CGLGetVirtualScreen; CGLSetOptionFunc_t CGLSetOption; CGLGetOptionFunc_t CGLGetOption; CGLGetVersionFunc_t CGLGetVersion; CGLErrorStringFunc_t CGLErrorString; CGLSetSurfaceFunc_t CGLSetSurface; CGLGetSurfaceFunc_t CGLGetSurface; CGLUpdateContextFunc_t CGLUpdateContext; #else glXGetConfigFunc_t glXGetConfig; glXQueryExtensionFunc_t glXQueryExtension; glXQueryVersionFunc_t glXQueryVersion; glXQueryExtensionsStringFunc_t glXQueryExtensionsString; glXChooseVisualFunc_t glXChooseVisual; glXCreateContextFunc_t glXCreateContext; glXDestroyContextFunc_t glXDestroyContext; glXUseXFontFunc_t glXUseXFont; glXIsDirectFunc_t glXIsDirect; glXMakeCurrentFunc_t glXMakeCurrent; glXSwapBuffersFunc_t glXSwapBuffers; glXGetProcAddressARBFunc_t glXGetProcAddressARB; glXGetCurrentDisplayFunc_t glXGetCurrentDisplay; glXGetCurrentContextFunc_t glXGetCurrentContext; glXGetCurrentDrawableFunc_t glXGetCurrentDrawable; glXGetClientStringFunc_t glXGetClientString; glXWaitGLFunc_t glXWaitGL; glXWaitXFunc_t glXWaitX; glXCopyContextFunc_t glXCopyContext; /* GLX_NV_swap_group */ glXJoinSwapGroupNVFunc_t glXJoinSwapGroupNV; glXBindSwapBarrierNVFunc_t glXBindSwapBarrierNV; glXQuerySwapGroupNVFunc_t glXQuerySwapGroupNV; glXQueryMaxSwapGroupsNVFunc_t glXQueryMaxSwapGroupsNV; glXQueryFrameCountNVFunc_t glXQueryFrameCountNV; glXResetFrameCountNVFunc_t glXResetFrameCountNV; #ifdef GLX_VERSION_1_3 glXCreateNewContextFunc_t glXCreateNewContext; glXCreateWindowFunc_t glXCreateWindow; glXMakeContextCurrentFunc_t glXMakeContextCurrent; glXChooseFBConfigFunc_t glXChooseFBConfig; glXGetFBConfigsFunc_t glXGetFBConfigs; glXGetFBConfigAttribFunc_t glXGetFBConfigAttrib; glXGetVisualFromFBConfigFunc_t glXGetVisualFromFBConfig; glXCreatePbufferFunc_t glXCreatePbuffer; glXDestroyPbufferFunc_t glXDestroyPbuffer; glXQueryContextFunc_t glXQueryContext; glXQueryDrawableFunc_t glXQueryDrawable; #endif #endif glGetStringFunc_t glGetString; } crOpenGLInterface; /** This is the one required function in _all_ SPUs */ DECLEXPORT(int) SPULoad( char **name, char **super, SPUInitFuncPtr *init, SPUSelfDispatchFuncPtr *self, SPUCleanupFuncPtr *cleanup, SPUOptionsPtr *options, int *flags ); DECLEXPORT(SPU *) crSPULoad( SPU *child, int id, char *name, char *dir, void *server); DECLEXPORT(SPU *) crSPULoadChain( int count, int *ids, char **names, char *dir, void *server ); DECLEXPORT(void) crSPUUnloadChain(SPU *headSPU); DECLEXPORT(void) crSPUInitDispatchTable( SPUDispatchTable *table ); DECLEXPORT(void) crSPUCopyDispatchTable( SPUDispatchTable *dst, SPUDispatchTable *src ); DECLEXPORT(void) crSPUChangeInterface( SPUDispatchTable *table, void *origFunc, void *newFunc ); DECLEXPORT(void) crSPUSetDefaultParams( void *spu, SPUOptions *options ); DECLEXPORT(int) crSPUGetEnumIndex( const SPUOptions *option, const char *optName, const char *value ); DECLEXPORT(SPUGenericFunction) crSPUFindFunction( const SPUNamedFunctionTable *table, const char *fname ); DECLEXPORT(void) crSPUInitDispatch( SPUDispatchTable *dispatch, const SPUNamedFunctionTable *table ); DECLEXPORT(void) crSPUInitDispatchNops(SPUDispatchTable *table); DECLEXPORT(int) crLoadOpenGL( crOpenGLInterface *crInterface, SPUNamedFunctionTable table[] ); DECLEXPORT(void) crUnloadOpenGL( void ); DECLEXPORT(int) crLoadOpenGLExtensions( const crOpenGLInterface *crInterface, SPUNamedFunctionTable table[] ); #if defined(GLX) DECLEXPORT(XVisualInfo *) crChooseVisual(const crOpenGLInterface *ws, Display *dpy, int screen, GLboolean directColor, int visBits); #else DECLEXPORT(int) crChooseVisual(const crOpenGLInterface *ws, int visBits); #endif #ifdef USE_OSMESA DECLEXPORT(int) crLoadOSMesa( OSMesaContext (**createContext)( GLenum format, OSMesaContext sharelist ), GLboolean (**makeCurrent)( OSMesaContext ctx, GLubyte *buffer, GLenum type, GLsizei width, GLsizei height ), void (**destroyContext)( OSMesaContext ctx )); #endif #ifdef __cplusplus } #endif #endif /* CR_SPU_H */