1 | /* Copyright (c) 2001, Stanford University
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2 | * All rights reserved
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3 | *
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4 | * See the file LICENSE.txt for information on redistributing this software.
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5 | */
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6 |
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7 | #include "cr_mem.h"
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8 | #include "state.h"
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9 | #include "state_internals.h"
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10 |
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11 | /*
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12 | * Note: regardless of GL_NV_vertex_program, we store all per-vertex
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13 | * attributes in an array now, instead of specially named attributes
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14 | * like color, normal, texcoord, etc.
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15 | */
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16 |
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17 |
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18 | void crStateCurrentInit( CRContext *ctx )
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19 | {
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20 | CRCurrentState *c = &ctx->current;
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21 | CRStateBits *sb = GetCurrentBits();
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22 | CRCurrentBits *cb = &(sb->current);
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23 | static const GLfloat default_normal[4] = {0.0f, 0.0f, 1.0f, 1.0f};
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24 | static const GLfloat default_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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25 | static const GLfloat default_secondaryColor[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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26 | static const GLfloat default_attrib[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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27 | unsigned int i;
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28 |
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29 | /*
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30 | * initialize all vertex attributes to <0,0,0,1> for starters
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31 | */
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32 | for (i = 0; i < CR_MAX_VERTEX_ATTRIBS; i++) {
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33 | COPY_4V(c->vertexAttrib[i], default_attrib);
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34 | COPY_4V(c->vertexAttribPre[i], default_attrib);
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35 | }
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36 | /* now re-do the exceptions */
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37 | COPY_4V(c->vertexAttrib[VERT_ATTRIB_COLOR0], default_color);
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38 | COPY_4V(c->vertexAttrib[VERT_ATTRIB_COLOR1], default_secondaryColor);
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39 | COPY_4V(c->vertexAttrib[VERT_ATTRIB_NORMAL], default_normal);
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40 |
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41 | c->rasterIndex = 1.0f;
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42 | c->colorIndex = c->colorIndexPre = 1.0;
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43 | c->edgeFlag = c->edgeFlagPre = GL_TRUE;
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44 |
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45 | /* Set the "pre" values and raster position attributes */
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46 | for (i = 0; i < CR_MAX_VERTEX_ATTRIBS; i++) {
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47 | COPY_4V(c->vertexAttribPre[i], c->vertexAttrib[i]);
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48 | COPY_4V(c->rasterAttrib[i], c->vertexAttrib[i]);
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49 | COPY_4V(c->rasterAttribPre[i], c->vertexAttrib[i]);
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50 | }
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51 |
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52 | c->rasterValid = GL_TRUE;
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53 |
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54 | c->inBeginEnd = GL_FALSE;
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55 | c->beginEndNum = 0;
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56 | /*c->beginEndMax = cfg->beginend_max;*/
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57 | c->mode = 0x10; /* Undefined Mode */
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58 | c->flushOnEnd = 0;
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59 |
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60 | c->current = 0; /* picked up by crStateSetCurrentPointers() */
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61 |
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62 | /* init dirty bits */
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63 | RESET(cb->dirty, ctx->bitid);
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64 | for (i = 0; i < CR_MAX_VERTEX_ATTRIBS; i++) {
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65 | RESET(cb->vertexAttrib[i], ctx->bitid);
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66 | }
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67 | RESET(cb->edgeFlag, ctx->bitid);
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68 | RESET(cb->colorIndex, ctx->bitid);
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69 | RESET(cb->rasterPos, ctx->bitid);
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70 | }
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71 |
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72 | void STATE_APIENTRY crStateColor3f( GLfloat r, GLfloat g, GLfloat b )
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73 | {
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74 | crStateColor4f(r, g, b, 1.0F);
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75 | }
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76 |
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77 | void STATE_APIENTRY crStateColor3fv( const GLfloat *color )
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78 | {
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79 | crStateColor4f( color[0], color[1], color[2], 1.0F );
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80 | }
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81 |
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82 | void STATE_APIENTRY crStateColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
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83 | {
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84 | CRContext *g = GetCurrentContext();
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85 | CRCurrentState *c = &(g->current);
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86 | CRStateBits *sb = GetCurrentBits();
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87 | CRCurrentBits *cb = &(sb->current);
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88 |
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89 | FLUSH();
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90 |
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91 | c->vertexAttrib[VERT_ATTRIB_COLOR0][0] = red;
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92 | c->vertexAttrib[VERT_ATTRIB_COLOR0][1] = green;
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93 | c->vertexAttrib[VERT_ATTRIB_COLOR0][2] = blue;
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94 | c->vertexAttrib[VERT_ATTRIB_COLOR0][3] = alpha;
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95 |
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96 | DIRTY(cb->dirty, g->neg_bitid);
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97 | DIRTY(cb->vertexAttrib[VERT_ATTRIB_COLOR0], g->neg_bitid);
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98 | }
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99 |
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100 | void STATE_APIENTRY crStateColor4fv( const GLfloat *color )
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101 | {
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102 | crStateColor4f( color[0], color[1], color[2], color[3] );
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103 | }
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104 |
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105 | void crStateSetCurrentPointers( CRContext *ctx, CRCurrentStatePointers *current )
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106 | {
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107 | CRCurrentState *c = &(ctx->current);
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108 | c->current = current;
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109 | }
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110 |
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111 | void crStateResetCurrentPointers( CRCurrentStatePointers *current )
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112 | {
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113 | uint32_t attribsUsedMask = current->attribsUsedMask;
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114 |
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115 | crMemset(current, 0, sizeof (*current));
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116 |
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117 | current->attribsUsedMask = attribsUsedMask;
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118 | }
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119 |
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120 | void STATE_APIENTRY crStateBegin( GLenum mode )
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121 | {
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122 | CRContext *g = GetCurrentContext();
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123 | CRCurrentState *c = &(g->current);
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124 |
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125 | if (mode > GL_POLYGON)
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126 | {
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127 | crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "Begin called with invalid mode: %d", mode);
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128 | return;
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129 | }
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130 |
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131 | if (c->inBeginEnd)
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132 | {
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133 | crStateError( __LINE__, __FILE__, GL_INVALID_OPERATION, "glBegin called inside Begin/End");
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134 | return;
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135 | }
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136 |
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137 | c->attribsUsedMask = 0;
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138 | c->inBeginEnd = GL_TRUE;
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139 | c->mode = mode;
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140 | c->beginEndNum++;
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141 | }
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142 |
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143 | void STATE_APIENTRY crStateEnd( void )
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144 | {
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145 | CRContext *g = GetCurrentContext();
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146 | CRCurrentState *c = &(g->current);
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147 |
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148 | if (!c->inBeginEnd)
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149 | {
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150 | crStateError( __LINE__, __FILE__, GL_INVALID_OPERATION, "glEnd called outside Begin/End" );
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151 | return;
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152 | }
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153 |
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154 | c->inBeginEnd = GL_FALSE;
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155 | }
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156 |
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157 | void crStateCurrentSwitch( CRCurrentBits *c, CRbitvalue *bitID,
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158 | CRContext *fromCtx, CRContext *toCtx )
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159 | {
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160 | const CRCurrentState *from = &(fromCtx->current);
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161 | const CRCurrentState *to = &(toCtx->current);
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162 | const GLuint maxTextureUnits = fromCtx->limits.maxTextureUnits;
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163 | unsigned int i, j;
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164 | CRbitvalue nbitID[CR_MAX_BITARRAY];
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165 |
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166 | for (j=0;j<CR_MAX_BITARRAY;j++)
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167 | nbitID[j] = ~bitID[j];
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168 |
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169 | if (CHECKDIRTY(c->rasterPos, bitID)) {
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170 | if (to->rasterValid) {
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171 | const GLfloat fromX = from->rasterAttrib[VERT_ATTRIB_POS][0];
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172 | const GLfloat fromY = from->rasterAttrib[VERT_ATTRIB_POS][1];
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173 | const GLfloat fromZ = from->rasterAttrib[VERT_ATTRIB_POS][2];
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174 | const GLfloat toX = to->rasterAttrib[VERT_ATTRIB_POS][0];
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175 | const GLfloat toY = to->rasterAttrib[VERT_ATTRIB_POS][1];
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176 | const GLfloat toZ = to->rasterAttrib[VERT_ATTRIB_POS][2];
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177 | if (toX != fromX || toY != fromY || toZ != fromZ) {
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178 | /* Use glWindowPos (which updates raster color) */
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179 | diff_api.WindowPos3fvARB(to->rasterAttrib[VERT_ATTRIB_POS]);
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180 | FILLDIRTY(c->rasterPos);
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181 | FILLDIRTY(c->dirty);
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182 | }
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183 | }
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184 | CLEARDIRTY(c->rasterPos, nbitID);
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185 | }
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186 |
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187 | /* Vertex Current State Switch Code */
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188 |
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189 | /* Its important that we don't do a value check here because
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190 | ** current may not actually have the correct values, I think...
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191 | ** We also need to restore the current state tracking pointer
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192 | ** since the packing functions will set it.
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193 | */
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194 |
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195 | if (CHECKDIRTY(c->colorIndex, bitID)) {
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196 | if (to->colorIndex != from->colorIndex) {
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197 | diff_api.Indexf(to->colorIndex);
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198 | FILLDIRTY(c->colorIndex);
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199 | FILLDIRTY(c->dirty);
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200 | }
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201 | CLEARDIRTY(c->colorIndex, nbitID);
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202 | }
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203 |
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204 | if (CHECKDIRTY(c->edgeFlag, bitID)) {
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205 | if (to->edgeFlag != from->edgeFlag) {
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206 | diff_api.EdgeFlag(to->edgeFlag);
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207 | FILLDIRTY(c->edgeFlag);
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208 | FILLDIRTY(c->dirty);
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209 | }
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210 | CLEARDIRTY(c->edgeFlag, nbitID);
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211 | }
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212 |
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213 | /* If using a vertex program, update the generic vertex attributes,
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214 | * which may or may not be aliased with conventional attributes.
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215 | */
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216 | #if defined(CR_ARB_vertex_program) || defined(CR_NV_vertex_progra)
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217 | if (toCtx->program.vpEnabled &&
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218 | (toCtx->extensions.ARB_vertex_program ||
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219 | (toCtx->extensions.NV_vertex_program))) {
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220 | const unsigned attribsUsedMask = toCtx->current.attribsUsedMask;
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221 | for (i = 1; i < CR_MAX_VERTEX_ATTRIBS; i++) { /* skip zero */
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222 | if ((attribsUsedMask & (1 << i))
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223 | && CHECKDIRTY(c->vertexAttrib[i], bitID)) {
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224 | if (COMPARE_VECTOR (from->vertexAttrib[i], to->vertexAttribPre[i])) {
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225 | diff_api.VertexAttrib4fvARB(i, &(to->vertexAttrib[i][0]));
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226 | FILLDIRTY(c->vertexAttrib[i]);
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227 | FILLDIRTY(c->dirty);
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228 | }
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229 | CLEARDIRTY(c->vertexAttrib[i], nbitID);
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230 | }
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231 | }
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232 | }
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233 | /* Fall-through so that attributes which don't have their bit set in the
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234 | * attribsUsedMask get handled via the conventional attribute functions.
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235 | */
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236 | #endif
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237 |
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238 | {
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239 | /* use conventional attribute functions */
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240 |
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241 | /* NEED TO FIX THIS!!!!!! */
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242 | if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR0], bitID)) {
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243 | if (COMPARE_COLOR(from->vertexAttrib[VERT_ATTRIB_COLOR0],to->vertexAttrib[VERT_ATTRIB_COLOR0])) {
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244 | diff_api.Color4fv ((GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_COLOR0]));
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245 | FILLDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR0]);
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246 | FILLDIRTY(c->dirty);
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247 | }
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248 | CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR0], nbitID);
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249 | }
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250 |
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251 | /* NEED TO FIX THIS, ALSO?!!!!! */
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252 | #ifdef CR_EXT_secondary_color
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253 | if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR1], bitID)) {
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254 | if (COMPARE_COLOR(from->vertexAttrib[VERT_ATTRIB_COLOR1],to->vertexAttrib[VERT_ATTRIB_COLOR1])) {
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255 | diff_api.SecondaryColor3fvEXT ((GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_COLOR1]));
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256 | FILLDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR1]);
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257 | FILLDIRTY(c->dirty);
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258 | }
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259 | CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR1], nbitID);
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260 | }
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261 | #endif
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262 |
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263 | /* NEED TO FIX THIS, ALSO?!!!!! */
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264 | #ifdef CR_EXT_fog_coord
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265 | if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_FOG], bitID)) {
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266 | if (from->vertexAttrib[VERT_ATTRIB_FOG][0] != to->vertexAttrib[VERT_ATTRIB_FOG][0] ) {
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267 | diff_api.FogCoordfvEXT ((GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_FOG][0] ));
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268 | FILLDIRTY(c->vertexAttrib[VERT_ATTRIB_FOG]);
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269 | FILLDIRTY(c->dirty);
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270 | }
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271 | CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_FOG], nbitID);
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272 | }
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273 | #endif
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274 |
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275 | if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_NORMAL], bitID)) {
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276 | if (COMPARE_VECTOR (from->vertexAttrib[VERT_ATTRIB_NORMAL], to->vertexAttrib[VERT_ATTRIB_NORMAL])) {
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277 | diff_api.Normal3fv ((GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_NORMAL][0]));
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278 | FILLDIRTY(c->vertexAttrib[VERT_ATTRIB_NORMAL]);
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279 | FILLDIRTY(c->dirty);
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280 | }
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281 | CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_NORMAL], nbitID);
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282 | }
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283 |
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284 | for (i = 0; i < maxTextureUnits; i++) {
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285 | if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_TEX0 + i], bitID)) {
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286 | if (COMPARE_TEXCOORD (from->vertexAttrib[VERT_ATTRIB_TEX0 + i], to->vertexAttribPre[VERT_ATTRIB_TEX0 + i])) {
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287 | diff_api.MultiTexCoord4fvARB (i+GL_TEXTURE0_ARB, (GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_TEX0+ i][0]));
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288 | FILLDIRTY(c->vertexAttrib[VERT_ATTRIB_TEX0 + i]);
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289 | FILLDIRTY(c->dirty);
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290 | }
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291 | CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_TEX0 + i], nbitID);
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292 | }
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293 | }
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294 | }
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295 |
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296 | CLEARDIRTY(c->dirty, nbitID);
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297 | }
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298 |
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299 | void
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300 | crStateCurrentDiff( CRCurrentBits *c, CRbitvalue *bitID,
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301 | CRContext *fromCtx, CRContext *toCtx )
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302 | {
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303 | CRCurrentState *from = &(fromCtx->current);
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304 | const CRCurrentState *to = &(toCtx->current);
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305 | unsigned int i, j;
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306 | CRbitvalue nbitID[CR_MAX_BITARRAY];
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307 |
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308 | for (j=0;j<CR_MAX_BITARRAY;j++)
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309 | nbitID[j] = ~bitID[j];
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310 |
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311 | if (CHECKDIRTY(c->rasterPos, bitID)) {
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312 | from->rasterValid = to->rasterValid;
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313 | if (to->rasterValid) {
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314 | const GLfloat fromX = from->rasterAttrib[VERT_ATTRIB_POS][0];
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315 | const GLfloat fromY = from->rasterAttrib[VERT_ATTRIB_POS][1];
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316 | const GLfloat fromZ = from->rasterAttrib[VERT_ATTRIB_POS][2];
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317 | const GLfloat toX = to->rasterAttrib[VERT_ATTRIB_POS][0];
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318 | const GLfloat toY = to->rasterAttrib[VERT_ATTRIB_POS][1];
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319 | const GLfloat toZ = to->rasterAttrib[VERT_ATTRIB_POS][2];
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320 | if (toX != fromX || toY != fromY || toZ != fromZ) {
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321 | /* Use glWindowPos (which updates raster color) */
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322 | diff_api.WindowPos3fvARB(to->rasterAttrib[VERT_ATTRIB_POS]);
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323 | from->rasterAttrib[VERT_ATTRIB_POS][0] = toX;
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324 | from->rasterAttrib[VERT_ATTRIB_POS][1] = toY;
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325 | from->rasterAttrib[VERT_ATTRIB_POS][2] = toZ;
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326 | }
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327 | }
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328 | CLEARDIRTY(c->rasterPos, nbitID);
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329 | }
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330 |
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331 | /* Vertex Current State Sync Code */
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332 | /* Some things to note here:
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333 | ** 1) Compare is done against the pre value since the
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334 | ** current value includes the geometry info.
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335 | ** 2) Update is done with the current value since
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336 | ** the server will be getting the geometry block
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337 | ** 3) Copy is done outside of the compare to ensure
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338 | ** that it happens.
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339 | */
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340 |
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341 | /* edge flag */
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342 | if (CHECKDIRTY(c->edgeFlag, bitID)) {
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343 | if (from->edgeFlag != to->edgeFlagPre) {
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344 | diff_api.EdgeFlag (to->edgeFlagPre);
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345 | }
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346 | from->edgeFlag = to->edgeFlag;
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347 | CLEARDIRTY(c->edgeFlag, nbitID);
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348 | }
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349 |
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350 | /* color index */
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351 | if (CHECKDIRTY(c->colorIndex, bitID)) {
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352 | if (from->colorIndex != to->colorIndexPre) {
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353 | diff_api.Indexf (to->colorIndex);
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354 | }
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355 | from->colorIndex = to->colorIndex;
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356 | CLEARDIRTY(c->colorIndex, nbitID);
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357 | }
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358 |
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359 |
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360 | /* If using a vertex program, update the generic vertex attributes,
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361 | * which may or may not be aliased with conventional attributes.
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362 | */
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363 | #if defined(CR_ARB_vertex_program) || defined(CR_NV_vertex_progra)
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364 | if (toCtx->program.vpEnabled &&
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365 | (toCtx->extensions.ARB_vertex_program ||
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366 | (toCtx->extensions.NV_vertex_program))) {
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367 | const unsigned attribsUsedMask = toCtx->current.attribsUsedMask;
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368 | for (i = 1; i < CR_MAX_VERTEX_ATTRIBS; i++) { /* skip zero */
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369 | if ((attribsUsedMask & (1 << i))
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370 | && CHECKDIRTY(c->vertexAttrib[i], bitID)) {
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371 | if (COMPARE_VECTOR (from->vertexAttrib[i], to->vertexAttribPre[i])) {
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372 | diff_api.VertexAttrib4fvARB(i, &(to->vertexAttribPre[i][0]));
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373 | }
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374 | COPY_4V(from->vertexAttrib[i] , to->vertexAttrib[i]);
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375 | CLEARDIRTY(c->vertexAttrib[i], nbitID);
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376 | }
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377 | }
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378 | }
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379 | /* Fall-through so that attributes which don't have their bit set in the
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380 | * attribsUsedMask get handled via the conventional attribute functions.
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381 | */
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382 | #endif
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383 |
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384 | {
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385 | /* use conventional attribute functions */
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386 | if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR0], bitID)) {
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387 | if (COMPARE_COLOR(from->vertexAttrib[VERT_ATTRIB_COLOR0],to->vertexAttribPre[VERT_ATTRIB_COLOR0])) {
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388 | diff_api.Color4fv ((GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_COLOR0]));
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389 | }
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390 | COPY_4V(from->vertexAttrib[VERT_ATTRIB_COLOR0] , to->vertexAttrib[VERT_ATTRIB_COLOR0]);
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391 | CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR0], nbitID);
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392 | }
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393 |
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394 | #ifdef CR_EXT_secondary_color
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395 | if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR1], bitID)) {
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396 | if (COMPARE_COLOR(from->vertexAttrib[VERT_ATTRIB_COLOR1],to->vertexAttribPre[VERT_ATTRIB_COLOR1])) {
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397 | diff_api.SecondaryColor3fvEXT ((GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_COLOR1]));
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398 | }
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399 | COPY_4V(from->vertexAttrib[VERT_ATTRIB_COLOR1] , to->vertexAttrib[VERT_ATTRIB_COLOR1]);
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400 | CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR1], nbitID);
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401 | }
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402 | #endif
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403 |
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404 | #ifdef CR_EXT_fog_coord
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405 | if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_FOG], bitID)) {
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406 | if (from->vertexAttrib[VERT_ATTRIB_FOG] != to->vertexAttribPre[VERT_ATTRIB_FOG]) {
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407 | diff_api.FogCoordfvEXT ((GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_FOG]));
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408 | }
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409 | COPY_4V(from->vertexAttrib[VERT_ATTRIB_FOG] , to->vertexAttrib[VERT_ATTRIB_FOG]);
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410 | CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_FOG], nbitID);
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411 | }
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412 | #endif
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413 |
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414 | if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_NORMAL], bitID)) {
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415 | if (COMPARE_VECTOR (from->vertexAttrib[VERT_ATTRIB_NORMAL], to->vertexAttribPre[VERT_ATTRIB_NORMAL])) {
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416 | diff_api.Normal3fv ((GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_NORMAL]));
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417 | }
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418 | COPY_4V(from->vertexAttrib[VERT_ATTRIB_NORMAL] , to->vertexAttrib[VERT_ATTRIB_NORMAL]);
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419 | CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_NORMAL], nbitID);
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420 | }
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421 |
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422 | for ( i = 0 ; i < fromCtx->limits.maxTextureUnits ; i++)
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423 | {
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424 | if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_TEX0 + i], bitID)) {
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425 | if (COMPARE_TEXCOORD (from->vertexAttrib[VERT_ATTRIB_TEX0 + i], to->vertexAttribPre[VERT_ATTRIB_TEX0 + i])) {
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426 | diff_api.MultiTexCoord4fvARB (GL_TEXTURE0_ARB + i, (GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_TEX0 + i]));
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427 | }
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428 | COPY_4V(from->vertexAttrib[VERT_ATTRIB_TEX0 + i] , to->vertexAttrib[VERT_ATTRIB_TEX0 + i]);
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429 | CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_TEX0 + i], nbitID);
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430 | }
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431 | }
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432 | }
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433 |
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434 | CLEARDIRTY(c->dirty, nbitID);
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435 | }
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