1 | /* $Id: state_glsl.c 69500 2017-10-28 15:14:05Z vboxsync $ */
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2 |
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3 | /** @file
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4 | * VBox OpenGL: GLSL state tracking
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5 | */
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6 |
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7 | /*
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8 | * Copyright (C) 2009-2017 Oracle Corporation
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9 | *
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10 | * This file is part of VirtualBox Open Source Edition (OSE), as
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11 | * available from http://www.virtualbox.org. This file is free software;
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12 | * you can redistribute it and/or modify it under the terms of the GNU
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13 | * General Public License (GPL) as published by the Free Software
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14 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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15 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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16 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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17 | */
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18 |
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19 | #include "state.h"
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20 | #include "state/cr_statetypes.h"
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21 | #include "state/cr_statefuncs.h"
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22 | #include "state_internals.h"
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23 | #include "cr_mem.h"
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24 | #include "cr_string.h"
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25 |
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26 | static CRGLSLShader* crStateGetShaderObj(GLuint id)
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27 | {
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28 | CRContext *g = GetCurrentContext();
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29 |
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30 | if (!g)
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31 | {
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32 | crWarning("crStateGetShaderObj called without current ctx");
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33 | }
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34 |
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35 | return !g ? NULL : (CRGLSLShader *) crHashtableSearch(g->glsl.shaders, id);
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36 | }
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37 |
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38 | static CRGLSLProgram* crStateGetProgramObj(GLuint id)
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39 | {
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40 | CRContext *g = GetCurrentContext();
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41 |
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42 | if (!g)
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43 | {
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44 | crWarning("crStateGetProgramObj called without current ctx");
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45 | }
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46 |
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47 | return !g ? NULL : (CRGLSLProgram *) crHashtableSearch(g->glsl.programs, id);
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48 | }
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49 |
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50 | static void crStateFreeGLSLShader(void *data)
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51 | {
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52 | CRGLSLShader* pShader = (CRGLSLShader *) data;
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53 |
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54 | if (pShader->source)
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55 | crFree(pShader->source);
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56 |
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57 | crFree(pShader);
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58 | }
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59 |
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60 | #ifdef IN_GUEST
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61 | static void crStateFreeProgramAttribsLocationCache(CRGLSLProgram* pProgram)
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62 | {
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63 | if (pProgram->pAttribs) crFree(pProgram->pAttribs);
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64 |
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65 | pProgram->pAttribs = NULL;
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66 | pProgram->cAttribs = 0;
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67 | }
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68 | #endif
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69 |
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70 | static void crStateFreeProgramAttribs(CRGLSLProgram* pProgram)
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71 | {
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72 | GLuint i;
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73 |
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74 | for (i=0; i<pProgram->activeState.cAttribs; ++i)
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75 | {
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76 | crFree(pProgram->activeState.pAttribs[i].name);
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77 | }
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78 |
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79 | for (i=0; i<pProgram->currentState.cAttribs; ++i)
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80 | {
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81 | crFree(pProgram->currentState.pAttribs[i].name);
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82 | }
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83 |
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84 | if (pProgram->activeState.pAttribs)
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85 | crFree(pProgram->activeState.pAttribs);
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86 |
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87 | if (pProgram->currentState.pAttribs)
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88 | crFree(pProgram->currentState.pAttribs);
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89 |
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90 | #ifdef IN_GUEST
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91 | crStateFreeProgramAttribsLocationCache(pProgram);
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92 |
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93 | pProgram->bAttribsSynced = GL_FALSE;
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94 | #endif
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95 |
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96 | }
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97 |
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98 | static void crStateFreeProgramUniforms(CRGLSLProgram* pProgram)
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99 | {
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100 | GLuint i;
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101 |
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102 | for (i=0; i<pProgram->cUniforms; ++i)
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103 | {
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104 | if (pProgram->pUniforms[i].name) crFree(pProgram->pUniforms[i].name);
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105 | if (pProgram->pUniforms[i].data) crFree(pProgram->pUniforms[i].data);
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106 | }
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107 |
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108 | if (pProgram->pUniforms) crFree(pProgram->pUniforms);
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109 |
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110 | pProgram->pUniforms = NULL;
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111 | pProgram->cUniforms = 0;
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112 |
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113 | #ifdef IN_GUEST
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114 | pProgram->bUniformsSynced = GL_FALSE;
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115 | #endif
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116 | }
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117 |
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118 | static void crStateShaderDecRefCount(void *data)
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119 | {
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120 | CRGLSLShader *pShader = (CRGLSLShader *) data;
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121 |
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122 | CRASSERT(pShader->refCount>0);
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123 |
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124 | pShader->refCount--;
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125 |
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126 | if (0==pShader->refCount && pShader->deleted)
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127 | {
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128 | CRContext *g = GetCurrentContext();
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129 | crHashtableDelete(g->glsl.shaders, pShader->id, crStateFreeGLSLShader);
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130 | }
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131 | }
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132 |
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133 | static void crStateFakeDecRefCountCB(unsigned long key, void *data1, void *data2)
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134 | {
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135 | CRGLSLShader *pShader = (CRGLSLShader *) data1;
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136 | CRContext *ctx = (CRContext*) data2;
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137 | CRGLSLShader *pRealShader;
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138 | (void) key; (void)ctx;
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139 |
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140 | pRealShader = crStateGetShaderObj(pShader->id);
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141 |
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142 | if (pRealShader)
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143 | {
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144 | crStateShaderDecRefCount(pRealShader);
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145 | }
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146 | else
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147 | {
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148 | crWarning("crStateFakeDecRefCountCB: NULL pRealShader");
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149 | }
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150 | }
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151 |
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152 | static void crStateFreeGLSLProgram(void *data)
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153 | {
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154 | CRGLSLProgram* pProgram = (CRGLSLProgram *) data;
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155 |
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156 | crFreeHashtable(pProgram->currentState.attachedShaders, crStateShaderDecRefCount);
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157 |
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158 | if (pProgram->activeState.attachedShaders)
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159 | {
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160 | CRContext *g = GetCurrentContext();
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161 | crHashtableWalk(pProgram->activeState.attachedShaders, crStateFakeDecRefCountCB, g);
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162 | crFreeHashtable(pProgram->activeState.attachedShaders, crStateFreeGLSLShader);
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163 | }
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164 |
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165 | crStateFreeProgramAttribs(pProgram);
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166 |
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167 | crStateFreeProgramUniforms(pProgram);
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168 |
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169 | crFree(pProgram);
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170 | }
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171 |
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172 | DECLEXPORT(void) STATE_APIENTRY crStateGLSLInit(CRContext *ctx)
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173 | {
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174 | ctx->glsl.shaders = crAllocHashtable();
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175 | ctx->glsl.programs = crAllocHashtable();
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176 | ctx->glsl.activeProgram = NULL;
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177 | ctx->glsl.bResyncNeeded = GL_FALSE;
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178 |
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179 | if (!ctx->glsl.shaders || !ctx->glsl.programs)
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180 | {
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181 | crWarning("crStateGLSLInit: Out of memory!");
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182 | return;
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183 | }
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184 | }
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185 |
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186 | DECLEXPORT(void) STATE_APIENTRY crStateGLSLDestroy(CRContext *ctx)
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187 | {
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188 | CRContext *g = GetCurrentContext();
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189 |
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190 | /** @todo hack to allow crStateFreeGLSLProgram to work correctly,
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191 | as the current context isn't the one being destroyed*/
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192 | #ifdef CHROMIUM_THREADSAFE
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193 | CRASSERT(g != ctx);
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194 | VBoxTlsRefAddRef(ctx); /* <- this is a hack to avoid subsequent SetCurrentContext(g) do recursive Destroy for ctx */
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195 | if (g)
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196 | VBoxTlsRefAddRef(g); /* <- ensure the g is not destroyed by the following SetCurrentContext call */
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197 | SetCurrentContext(ctx);
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198 | #else
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199 | __currentContext = ctx;
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200 | #endif
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201 |
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202 | crFreeHashtable(ctx->glsl.programs, crStateFreeGLSLProgram);
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203 | crFreeHashtable(ctx->glsl.shaders, crStateFreeGLSLShader);
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204 |
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205 | #ifdef CHROMIUM_THREADSAFE
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206 | SetCurrentContext(g);
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207 | if (g)
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208 | VBoxTlsRefRelease(g);
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209 | VBoxTlsRefRelease(ctx); /* <- restore back the cRefs (see above) */
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210 | #else
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211 | __currentContext = g;
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212 | #endif
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213 |
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214 | }
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215 |
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216 | DECLEXPORT(GLuint) STATE_APIENTRY crStateGetShaderHWID(GLuint id)
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217 | {
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218 | CRGLSLShader *pShader = crStateGetShaderObj(id);
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219 | #ifdef IN_GUEST
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220 | CRASSERT(!pShader || pShader->hwid == id);
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221 | #endif
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222 | return pShader ? pShader->hwid : 0;
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223 | }
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224 |
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225 | DECLEXPORT(GLuint) STATE_APIENTRY crStateGetProgramHWID(GLuint id)
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226 | {
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227 | CRGLSLProgram *pProgram = crStateGetProgramObj(id);
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228 | #ifdef IN_GUEST
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229 | CRASSERT(!pProgram || pProgram->hwid == id);
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230 | #endif
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231 | return pProgram ? pProgram->hwid : 0;
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232 | }
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233 |
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234 | static void crStateCheckShaderHWIDCB(unsigned long key, void *data1, void *data2)
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235 | {
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236 | CRGLSLShader *pShader = (CRGLSLShader *) data1;
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237 | crCheckIDHWID_t *pParms = (crCheckIDHWID_t*) data2;
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238 | (void) key;
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239 |
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240 | if (pShader->hwid==pParms->hwid)
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241 | pParms->id = pShader->id;
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242 | }
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243 |
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244 | static void crStateCheckProgramHWIDCB(unsigned long key, void *data1, void *data2)
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245 | {
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246 | CRGLSLProgram *pProgram = (CRGLSLProgram *) data1;
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247 | crCheckIDHWID_t *pParms = (crCheckIDHWID_t*) data2;
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248 | (void) key;
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249 |
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250 | if (pProgram->hwid==pParms->hwid)
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251 | pParms->id = pProgram->id;
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252 | }
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253 |
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254 | DECLEXPORT(GLuint) STATE_APIENTRY crStateGLSLShaderHWIDtoID(GLuint hwid)
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255 | {
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256 | CRContext *g = GetCurrentContext();
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257 | crCheckIDHWID_t parms;
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258 |
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259 | parms.id = hwid;
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260 | parms.hwid = hwid;
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261 |
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262 | crHashtableWalk(g->glsl.shaders, crStateCheckShaderHWIDCB, &parms);
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263 | return parms.id;
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264 | }
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265 |
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266 | DECLEXPORT(GLuint) STATE_APIENTRY crStateGLSLProgramHWIDtoID(GLuint hwid)
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267 | {
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268 | CRContext *g = GetCurrentContext();
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269 | crCheckIDHWID_t parms;
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270 |
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271 | parms.id = hwid;
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272 | parms.hwid = hwid;
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273 |
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274 | crHashtableWalk(g->glsl.programs, crStateCheckProgramHWIDCB, &parms);
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275 | return parms.id;
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276 | }
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277 |
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278 | DECLEXPORT(GLuint) STATE_APIENTRY crStateDeleteObjectARB( VBoxGLhandleARB obj )
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279 | {
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280 | GLuint hwId = crStateGetProgramHWID(obj);
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281 | if (hwId)
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282 | {
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283 | crStateDeleteProgram(obj);
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284 | }
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285 | else
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286 | {
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287 | hwId = crStateGetShaderHWID(obj);
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288 | crStateDeleteShader(obj);
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289 | }
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290 | return hwId;
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291 | }
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292 |
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293 | DECLEXPORT(GLuint) STATE_APIENTRY crStateCreateShader(GLuint hwid, GLenum type)
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294 | {
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295 | CRGLSLShader *pShader;
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296 | CRContext *g = GetCurrentContext();
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297 | GLuint stateId = hwid;
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298 |
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299 | #ifdef IN_GUEST
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300 | CRASSERT(!crStateGetShaderObj(stateId));
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301 | #else
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302 | /* the proogram and shader names must not intersect because DeleteObjectARB must distinguish between them
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303 | * see crStateDeleteObjectARB
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304 | * this is why use programs table for shader keys allocation */
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305 | stateId = crHashtableAllocKeys(g->glsl.programs, 1);
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306 | if (!stateId)
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307 | {
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308 | crWarning("failed to allocate program key");
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309 | return 0;
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310 | }
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311 |
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312 | Assert((pShader = crStateGetShaderObj(stateId)) == NULL);
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313 | #endif
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314 |
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315 | pShader = (CRGLSLShader *) crAlloc(sizeof(*pShader));
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316 | if (!pShader)
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317 | {
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318 | crWarning("crStateCreateShader: Out of memory!");
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319 | return 0;
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320 | }
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321 |
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322 | pShader->id = stateId;
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323 | pShader->hwid = hwid;
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324 | pShader->type = type;
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325 | pShader->source = NULL;
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326 | pShader->compiled = GL_FALSE;
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327 | pShader->deleted = GL_FALSE;
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328 | pShader->refCount = 0;
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329 |
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330 | crHashtableAdd(g->glsl.shaders, stateId, pShader);
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331 |
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332 | return stateId;
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333 | }
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334 |
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335 | DECLEXPORT(GLuint) STATE_APIENTRY crStateCreateProgram(GLuint hwid)
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336 | {
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337 | CRGLSLProgram *pProgram;
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338 | CRContext *g = GetCurrentContext();
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339 | GLuint stateId = hwid;
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340 |
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341 | #ifdef IN_GUEST
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342 | pProgram = crStateGetProgramObj(stateId);
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343 | if (pProgram)
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344 | {
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345 | crWarning("Program object %d already exists!", stateId);
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346 | crStateDeleteProgram(stateId);
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347 | CRASSERT(!crStateGetProgramObj(stateId));
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348 | }
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349 | #else
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350 | stateId = crHashtableAllocKeys(g->glsl.programs, 1);
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351 | if (!stateId)
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352 | {
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353 | crWarning("failed to allocate program key");
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354 | return 0;
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355 | }
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356 | #endif
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357 |
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358 | pProgram = (CRGLSLProgram *) crAlloc(sizeof(*pProgram));
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359 | if (!pProgram)
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360 | {
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361 | crWarning("crStateCreateProgram: Out of memory!");
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362 | return 0;
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363 | }
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364 |
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365 | pProgram->id = stateId;
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366 | pProgram->hwid = hwid;
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367 | pProgram->validated = GL_FALSE;
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368 | pProgram->linked = GL_FALSE;
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369 | pProgram->deleted = GL_FALSE;
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370 | pProgram->activeState.attachedShaders = NULL;
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371 | pProgram->currentState.attachedShaders = crAllocHashtable();
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372 |
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373 | pProgram->activeState.cAttribs = 0;
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374 | pProgram->activeState.pAttribs = NULL;
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375 | pProgram->currentState.cAttribs = 0;
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376 | pProgram->currentState.pAttribs = NULL;
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377 |
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378 | pProgram->pUniforms = NULL;
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379 | pProgram->cUniforms = 0;
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380 |
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381 | #ifdef IN_GUEST
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382 | pProgram->pAttribs = NULL;
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383 | pProgram->cAttribs = 0;
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384 |
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385 | pProgram->bUniformsSynced = GL_FALSE;
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386 | pProgram->bAttribsSynced = GL_FALSE;
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387 | #endif
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388 |
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389 | crHashtableAdd(g->glsl.programs, stateId, pProgram);
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390 |
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391 | return stateId;
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392 | }
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393 |
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394 | DECLEXPORT(void) STATE_APIENTRY crStateCompileShader(GLuint shader)
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395 | {
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396 | CRGLSLShader *pShader = crStateGetShaderObj(shader);
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397 | if (!pShader)
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398 | {
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399 | crWarning("Unknown shader %d", shader);
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400 | return;
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401 | }
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402 |
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403 | pShader->compiled = GL_TRUE;
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404 | }
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405 |
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406 | static void crStateDbgCheckNoProgramOfId(void *data)
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407 | {
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408 | (void)data;
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409 | crError("Unexpected Program id");
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410 | }
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411 |
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412 | DECLEXPORT(void) STATE_APIENTRY crStateDeleteShader(GLuint shader)
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413 | {
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414 | CRGLSLShader *pShader = crStateGetShaderObj(shader);
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415 | if (!pShader)
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416 | {
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417 | crWarning("Unknown shader %d", shader);
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418 | return;
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419 | }
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420 |
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421 | pShader->deleted = GL_TRUE;
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422 |
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423 | if (0==pShader->refCount)
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424 | {
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425 | CRContext *g = GetCurrentContext();
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426 | crHashtableDelete(g->glsl.shaders, shader, crStateFreeGLSLShader);
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427 | /* since we use programs table for key allocation key allocation, we need to
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428 | * free the key in the programs table.
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429 | * See comment in crStateCreateShader */
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430 | crHashtableDelete(g->glsl.programs, shader, crStateDbgCheckNoProgramOfId);
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431 | }
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432 | }
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433 |
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434 | DECLEXPORT(void) STATE_APIENTRY crStateAttachShader(GLuint program, GLuint shader)
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435 | {
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436 | CRGLSLProgram *pProgram = crStateGetProgramObj(program);
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437 | CRGLSLShader *pShader;
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438 |
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439 | if (!pProgram)
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440 | {
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441 | crWarning("Unknown program %d", program);
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442 | return;
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443 | }
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444 |
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445 | if (crHashtableSearch(pProgram->currentState.attachedShaders, shader))
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446 | {
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447 | /*shader already attached to this program*/
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448 | return;
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449 | }
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450 |
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451 | pShader = crStateGetShaderObj(shader);
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452 |
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453 | if (!pShader)
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454 | {
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455 | crWarning("Unknown shader %d", shader);
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456 | return;
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457 | }
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458 |
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459 | pShader->refCount++;
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460 |
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461 | crHashtableAdd(pProgram->currentState.attachedShaders, shader, pShader);
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462 | }
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463 |
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464 | DECLEXPORT(void) STATE_APIENTRY crStateDetachShader(GLuint program, GLuint shader)
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465 | {
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466 | CRGLSLProgram *pProgram = crStateGetProgramObj(program);
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467 | CRGLSLShader *pShader;
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468 |
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469 | if (!pProgram)
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470 | {
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471 | crWarning("Unknown program %d", program);
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472 | return;
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473 | }
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474 |
|
---|
475 | pShader = (CRGLSLShader *) crHashtableSearch(pProgram->currentState.attachedShaders, shader);
|
---|
476 | if (!pShader)
|
---|
477 | {
|
---|
478 | crWarning("Shader %d isn't attached to program %d", shader, program);
|
---|
479 | return;
|
---|
480 | }
|
---|
481 |
|
---|
482 | crHashtableDelete(pProgram->currentState.attachedShaders, shader, NULL);
|
---|
483 |
|
---|
484 | CRASSERT(pShader->refCount>0);
|
---|
485 | pShader->refCount--;
|
---|
486 |
|
---|
487 | if (0==pShader->refCount)
|
---|
488 | {
|
---|
489 | CRContext *g = GetCurrentContext();
|
---|
490 | crHashtableDelete(g->glsl.shaders, shader, crStateFreeGLSLShader);
|
---|
491 | }
|
---|
492 | }
|
---|
493 |
|
---|
494 | DECLEXPORT(void) STATE_APIENTRY crStateUseProgram(GLuint program)
|
---|
495 | {
|
---|
496 | CRContext *g = GetCurrentContext();
|
---|
497 |
|
---|
498 | if (program>0)
|
---|
499 | {
|
---|
500 | CRGLSLProgram *pProgram = crStateGetProgramObj(program);
|
---|
501 |
|
---|
502 | if (!pProgram)
|
---|
503 | {
|
---|
504 | crWarning("Unknown program %d", program);
|
---|
505 | return;
|
---|
506 | }
|
---|
507 |
|
---|
508 | g->glsl.activeProgram = pProgram;
|
---|
509 | }
|
---|
510 | else
|
---|
511 | {
|
---|
512 | g->glsl.activeProgram = NULL;
|
---|
513 | }
|
---|
514 | }
|
---|
515 |
|
---|
516 | DECLEXPORT(void) STATE_APIENTRY crStateDeleteProgram(GLuint program)
|
---|
517 | {
|
---|
518 | CRContext *g = GetCurrentContext();
|
---|
519 | CRGLSLProgram *pProgram = crStateGetProgramObj(program);
|
---|
520 |
|
---|
521 | if (!pProgram)
|
---|
522 | {
|
---|
523 | crWarning("Unknown program %d", program);
|
---|
524 | return;
|
---|
525 | }
|
---|
526 |
|
---|
527 | if (g->glsl.activeProgram == pProgram)
|
---|
528 | {
|
---|
529 | g->glsl.activeProgram = NULL;
|
---|
530 | }
|
---|
531 |
|
---|
532 | crHashtableDelete(g->glsl.programs, program, crStateFreeGLSLProgram);
|
---|
533 | }
|
---|
534 |
|
---|
535 | DECLEXPORT(void) STATE_APIENTRY crStateValidateProgram(GLuint program)
|
---|
536 | {
|
---|
537 | CRGLSLProgram *pProgram = crStateGetProgramObj(program);
|
---|
538 |
|
---|
539 | if (!pProgram)
|
---|
540 | {
|
---|
541 | crWarning("Unknown program %d", program);
|
---|
542 | return;
|
---|
543 | }
|
---|
544 |
|
---|
545 | pProgram->validated = GL_TRUE;
|
---|
546 | }
|
---|
547 |
|
---|
548 | static void crStateCopyShaderCB(unsigned long key, void *data1, void *data2)
|
---|
549 | {
|
---|
550 | CRGLSLShader *pRealShader = (CRGLSLShader *) data1;
|
---|
551 | CRGLSLProgram *pProgram = (CRGLSLProgram *) data2;
|
---|
552 | CRGLSLShader *pShader;
|
---|
553 | GLint sLen=0;
|
---|
554 |
|
---|
555 | CRASSERT(pRealShader);
|
---|
556 | pRealShader->refCount++;
|
---|
557 |
|
---|
558 | pShader = (CRGLSLShader *) crAlloc(sizeof(*pShader));
|
---|
559 | if (!pShader)
|
---|
560 | {
|
---|
561 | crWarning("crStateCopyShaderCB: Out of memory!");
|
---|
562 | return;
|
---|
563 | }
|
---|
564 |
|
---|
565 | crMemcpy(pShader, pRealShader, sizeof(*pShader));
|
---|
566 |
|
---|
567 | diff_api.GetShaderiv(pShader->hwid, GL_SHADER_SOURCE_LENGTH, &sLen);
|
---|
568 | if (sLen>0)
|
---|
569 | {
|
---|
570 | pShader->source = (GLchar*) crAlloc(sLen);
|
---|
571 | diff_api.GetShaderSource(pShader->hwid, sLen, NULL, pShader->source);
|
---|
572 | }
|
---|
573 |
|
---|
574 | crHashtableAdd(pProgram->activeState.attachedShaders, key, pShader);
|
---|
575 | }
|
---|
576 |
|
---|
577 | DECLEXPORT(void) STATE_APIENTRY crStateLinkProgram(GLuint program)
|
---|
578 | {
|
---|
579 | CRGLSLProgram *pProgram = crStateGetProgramObj(program);
|
---|
580 | GLuint i;
|
---|
581 |
|
---|
582 | if (!pProgram)
|
---|
583 | {
|
---|
584 | crWarning("Unknown program %d", program);
|
---|
585 | return;
|
---|
586 | }
|
---|
587 |
|
---|
588 | pProgram->linked = GL_TRUE;
|
---|
589 |
|
---|
590 | /*Free program's active state*/
|
---|
591 | if (pProgram->activeState.attachedShaders)
|
---|
592 | {
|
---|
593 | crHashtableWalk(pProgram->activeState.attachedShaders, crStateFakeDecRefCountCB, NULL);
|
---|
594 | crFreeHashtable(pProgram->activeState.attachedShaders, crStateFreeGLSLShader);
|
---|
595 | pProgram->activeState.attachedShaders = NULL;
|
---|
596 | }
|
---|
597 | for (i=0; i<pProgram->activeState.cAttribs; ++i)
|
---|
598 | {
|
---|
599 | crFree(pProgram->activeState.pAttribs[i].name);
|
---|
600 | }
|
---|
601 | if (pProgram->activeState.pAttribs) crFree(pProgram->activeState.pAttribs);
|
---|
602 |
|
---|
603 | /*copy current state to active state*/
|
---|
604 | crMemcpy(&pProgram->activeState, &pProgram->currentState, sizeof(CRGLSLProgramState));
|
---|
605 |
|
---|
606 | pProgram->activeState.attachedShaders = crAllocHashtable();
|
---|
607 | if (!pProgram->activeState.attachedShaders)
|
---|
608 | {
|
---|
609 | crWarning("crStateLinkProgram: Out of memory!");
|
---|
610 | return;
|
---|
611 | }
|
---|
612 | crHashtableWalk(pProgram->currentState.attachedShaders, crStateCopyShaderCB, pProgram);
|
---|
613 |
|
---|
614 | /*that's not a bug, note the memcpy above*/
|
---|
615 | if (pProgram->activeState.pAttribs)
|
---|
616 | {
|
---|
617 | pProgram->activeState.pAttribs = (CRGLSLAttrib *) crAlloc(pProgram->activeState.cAttribs * sizeof(CRGLSLAttrib));
|
---|
618 | }
|
---|
619 |
|
---|
620 | for (i=0; i<pProgram->activeState.cAttribs; ++i)
|
---|
621 | {
|
---|
622 | crMemcpy(&pProgram->activeState.pAttribs[i], &pProgram->currentState.pAttribs[i], sizeof(CRGLSLAttrib));
|
---|
623 | pProgram->activeState.pAttribs[i].name = crStrdup(pProgram->currentState.pAttribs[i].name);
|
---|
624 | }
|
---|
625 |
|
---|
626 | #ifdef IN_GUEST
|
---|
627 | crStateFreeProgramAttribsLocationCache(pProgram);
|
---|
628 | #endif
|
---|
629 |
|
---|
630 | crStateFreeProgramUniforms(pProgram);
|
---|
631 | }
|
---|
632 |
|
---|
633 | DECLEXPORT(void) STATE_APIENTRY crStateBindAttribLocation(GLuint program, GLuint index, const char * name)
|
---|
634 | {
|
---|
635 | CRGLSLProgram *pProgram = crStateGetProgramObj(program);
|
---|
636 | GLuint i;
|
---|
637 | CRGLSLAttrib *pAttribs;
|
---|
638 |
|
---|
639 | if (!pProgram)
|
---|
640 | {
|
---|
641 | crWarning("Unknown program %d", program);
|
---|
642 | return;
|
---|
643 | }
|
---|
644 |
|
---|
645 | if (index>=CR_MAX_VERTEX_ATTRIBS)
|
---|
646 | {
|
---|
647 | crWarning("crStateBindAttribLocation: Index too big %d", index);
|
---|
648 | return;
|
---|
649 | }
|
---|
650 |
|
---|
651 | for (i=0; i<pProgram->currentState.cAttribs; ++i)
|
---|
652 | {
|
---|
653 | if (!crStrcmp(pProgram->currentState.pAttribs[i].name, name))
|
---|
654 | {
|
---|
655 | pProgram->currentState.pAttribs[i].index = index;
|
---|
656 | return;
|
---|
657 | }
|
---|
658 | }
|
---|
659 |
|
---|
660 | pAttribs = (CRGLSLAttrib*) crAlloc((pProgram->currentState.cAttribs+1)*sizeof(CRGLSLAttrib));
|
---|
661 | if (!pAttribs)
|
---|
662 | {
|
---|
663 | crWarning("crStateBindAttribLocation: Out of memory!");
|
---|
664 | return;
|
---|
665 | }
|
---|
666 |
|
---|
667 | if (pProgram->currentState.cAttribs)
|
---|
668 | {
|
---|
669 | crMemcpy(&pAttribs[0], &pProgram->currentState.pAttribs[0], pProgram->currentState.cAttribs*sizeof(CRGLSLAttrib));
|
---|
670 | }
|
---|
671 | pAttribs[pProgram->currentState.cAttribs].index = index;
|
---|
672 | pAttribs[pProgram->currentState.cAttribs].name = crStrdup(name);
|
---|
673 |
|
---|
674 | pProgram->currentState.cAttribs++;
|
---|
675 | if (pProgram->currentState.pAttribs) crFree(pProgram->currentState.pAttribs);
|
---|
676 | pProgram->currentState.pAttribs = pAttribs;
|
---|
677 | }
|
---|
678 |
|
---|
679 | DECLEXPORT(GLint) STATE_APIENTRY crStateGetUniformSize(GLenum type)
|
---|
680 | {
|
---|
681 | GLint size;
|
---|
682 |
|
---|
683 | switch (type)
|
---|
684 | {
|
---|
685 | case GL_FLOAT:
|
---|
686 | size = 1;
|
---|
687 | break;
|
---|
688 | case GL_FLOAT_VEC2:
|
---|
689 | size = 2;
|
---|
690 | break;
|
---|
691 | case GL_FLOAT_VEC3:
|
---|
692 | size = 3;
|
---|
693 | break;
|
---|
694 | case GL_FLOAT_VEC4:
|
---|
695 | size = 4;
|
---|
696 | break;
|
---|
697 | case GL_INT:
|
---|
698 | size = 1;
|
---|
699 | break;
|
---|
700 | case GL_INT_VEC2:
|
---|
701 | size = 2;
|
---|
702 | break;
|
---|
703 | case GL_INT_VEC3:
|
---|
704 | size = 3;
|
---|
705 | break;
|
---|
706 | case GL_INT_VEC4:
|
---|
707 | size = 4;
|
---|
708 | break;
|
---|
709 | case GL_BOOL:
|
---|
710 | size = 1;
|
---|
711 | break;
|
---|
712 | case GL_BOOL_VEC2:
|
---|
713 | size = 2;
|
---|
714 | break;
|
---|
715 | case GL_BOOL_VEC3:
|
---|
716 | size = 3;
|
---|
717 | break;
|
---|
718 | case GL_BOOL_VEC4:
|
---|
719 | size = 4;
|
---|
720 | break;
|
---|
721 | case GL_FLOAT_MAT2:
|
---|
722 | size = 8;
|
---|
723 | break;
|
---|
724 | case GL_FLOAT_MAT3:
|
---|
725 | size = 12;
|
---|
726 | break;
|
---|
727 | case GL_FLOAT_MAT4:
|
---|
728 | size = 16;
|
---|
729 | break;
|
---|
730 | case GL_SAMPLER_1D:
|
---|
731 | case GL_SAMPLER_2D:
|
---|
732 | case GL_SAMPLER_3D:
|
---|
733 | case GL_SAMPLER_CUBE:
|
---|
734 | case GL_SAMPLER_1D_SHADOW:
|
---|
735 | case GL_SAMPLER_2D_SHADOW:
|
---|
736 | case GL_SAMPLER_2D_RECT_ARB:
|
---|
737 | case GL_SAMPLER_2D_RECT_SHADOW_ARB:
|
---|
738 | size = 1;
|
---|
739 | break;
|
---|
740 | #ifdef CR_OPENGL_VERSION_2_1
|
---|
741 | case GL_FLOAT_MAT2x3:
|
---|
742 | size = 8;
|
---|
743 | break;
|
---|
744 | case GL_FLOAT_MAT2x4:
|
---|
745 | size = 8;
|
---|
746 | break;
|
---|
747 | case GL_FLOAT_MAT3x2:
|
---|
748 | size = 12;
|
---|
749 | break;
|
---|
750 | case GL_FLOAT_MAT3x4:
|
---|
751 | size = 12;
|
---|
752 | break;
|
---|
753 | case GL_FLOAT_MAT4x2:
|
---|
754 | size = 16;
|
---|
755 | break;
|
---|
756 | case GL_FLOAT_MAT4x3:
|
---|
757 | size = 16;
|
---|
758 | break;
|
---|
759 | #endif
|
---|
760 | default:
|
---|
761 | crWarning("crStateGetUniformSize: unknown uniform type 0x%x", (GLint)type);
|
---|
762 | size = 16;
|
---|
763 | break;
|
---|
764 | }
|
---|
765 |
|
---|
766 | return size;
|
---|
767 | }
|
---|
768 |
|
---|
769 | DECLEXPORT(GLboolean) STATE_APIENTRY crStateIsIntUniform(GLenum type)
|
---|
770 | {
|
---|
771 | if (GL_INT==type
|
---|
772 | || GL_INT_VEC2==type
|
---|
773 | || GL_INT_VEC3==type
|
---|
774 | || GL_INT_VEC4==type
|
---|
775 | || GL_BOOL==type
|
---|
776 | || GL_BOOL_VEC2==type
|
---|
777 | || GL_BOOL_VEC3==type
|
---|
778 | || GL_BOOL_VEC4==type
|
---|
779 | || GL_SAMPLER_1D==type
|
---|
780 | || GL_SAMPLER_2D==type
|
---|
781 | || GL_SAMPLER_3D==type
|
---|
782 | || GL_SAMPLER_CUBE==type
|
---|
783 | || GL_SAMPLER_1D_SHADOW==type
|
---|
784 | || GL_SAMPLER_2D_SHADOW==type
|
---|
785 | || GL_SAMPLER_2D_RECT_ARB==type
|
---|
786 | || GL_SAMPLER_2D_RECT_SHADOW_ARB==type)
|
---|
787 | {
|
---|
788 | return GL_TRUE;
|
---|
789 | }
|
---|
790 | else return GL_FALSE;
|
---|
791 | }
|
---|
792 |
|
---|
793 | DECLEXPORT(GLboolean) STATE_APIENTRY crStateIsProgramUniformsCached(GLuint program)
|
---|
794 | {
|
---|
795 | CRGLSLProgram *pProgram = crStateGetProgramObj(program);
|
---|
796 |
|
---|
797 | if (!pProgram)
|
---|
798 | {
|
---|
799 | WARN(("Unknown program %d", program));
|
---|
800 | return GL_FALSE;
|
---|
801 | }
|
---|
802 |
|
---|
803 | #ifdef IN_GUEST
|
---|
804 | return pProgram->bUniformsSynced;
|
---|
805 | #else
|
---|
806 | WARN(("crStateIsProgramUniformsCached called on host side!!"));
|
---|
807 | return GL_FALSE;
|
---|
808 | #endif
|
---|
809 | }
|
---|
810 |
|
---|
811 | DECLEXPORT(GLboolean) STATE_APIENTRY crStateIsProgramAttribsCached(GLuint program)
|
---|
812 | {
|
---|
813 | CRGLSLProgram *pProgram = crStateGetProgramObj(program);
|
---|
814 |
|
---|
815 | if (!pProgram)
|
---|
816 | {
|
---|
817 | WARN(("Unknown program %d", program));
|
---|
818 | return GL_FALSE;
|
---|
819 | }
|
---|
820 |
|
---|
821 | #ifdef IN_GUEST
|
---|
822 | return pProgram->bAttribsSynced;
|
---|
823 | #else
|
---|
824 | WARN(("crStateIsProgramAttribsCached called on host side!!"));
|
---|
825 | return GL_FALSE;
|
---|
826 | #endif
|
---|
827 | }
|
---|
828 |
|
---|
829 | /** @todo one of those functions should ignore uniforms starting with "gl"*/
|
---|
830 |
|
---|
831 | #ifdef IN_GUEST
|
---|
832 | DECLEXPORT(void) STATE_APIENTRY
|
---|
833 | crStateGLSLProgramCacheUniforms(GLuint program, GLsizei cbData, GLvoid *pData)
|
---|
834 | {
|
---|
835 | CRGLSLProgram *pProgram = crStateGetProgramObj(program);
|
---|
836 | char *pCurrent = pData;
|
---|
837 | GLsizei cbRead, cbName;
|
---|
838 | GLuint i;
|
---|
839 |
|
---|
840 | if (!pProgram)
|
---|
841 | {
|
---|
842 | crWarning("Unknown program %d", program);
|
---|
843 | return;
|
---|
844 | }
|
---|
845 |
|
---|
846 | if (pProgram->bUniformsSynced)
|
---|
847 | {
|
---|
848 | crWarning("crStateGLSLProgramCacheUniforms: this shouldn't happen!");
|
---|
849 | crStateFreeProgramUniforms(pProgram);
|
---|
850 | }
|
---|
851 |
|
---|
852 | if (cbData<(GLsizei)sizeof(GLsizei))
|
---|
853 | {
|
---|
854 | crWarning("crStateGLSLProgramCacheUniforms: data too short");
|
---|
855 | return;
|
---|
856 | }
|
---|
857 |
|
---|
858 | pProgram->cUniforms = ((GLsizei*)pCurrent)[0];
|
---|
859 | pCurrent += sizeof(GLsizei);
|
---|
860 | cbRead = sizeof(GLsizei);
|
---|
861 |
|
---|
862 | /*crDebug("crStateGLSLProgramCacheUniforms: %i active uniforms", pProgram->cUniforms);*/
|
---|
863 |
|
---|
864 | if (pProgram->cUniforms)
|
---|
865 | {
|
---|
866 | pProgram->pUniforms = crAlloc(pProgram->cUniforms*sizeof(CRGLSLUniform));
|
---|
867 | if (!pProgram->pUniforms)
|
---|
868 | {
|
---|
869 | crWarning("crStateGLSLProgramCacheUniforms: no memory");
|
---|
870 | pProgram->cUniforms = 0;
|
---|
871 | return;
|
---|
872 | }
|
---|
873 | }
|
---|
874 |
|
---|
875 | for (i=0; i<pProgram->cUniforms; ++i)
|
---|
876 | {
|
---|
877 | cbRead += sizeof(GLuint)+sizeof(GLsizei);
|
---|
878 | if (cbRead>cbData)
|
---|
879 | {
|
---|
880 | crWarning("crStateGLSLProgramCacheUniforms: out of data reading uniform %i", i);
|
---|
881 | return;
|
---|
882 | }
|
---|
883 | pProgram->pUniforms[i].data = NULL;
|
---|
884 | pProgram->pUniforms[i].location = ((GLint*)pCurrent)[0];
|
---|
885 | pCurrent += sizeof(GLint);
|
---|
886 | cbName = ((GLsizei*)pCurrent)[0];
|
---|
887 | pCurrent += sizeof(GLsizei);
|
---|
888 |
|
---|
889 | cbRead += cbName;
|
---|
890 | if (cbRead>cbData)
|
---|
891 | {
|
---|
892 | crWarning("crStateGLSLProgramCacheUniforms: out of data reading uniform's name %i", i);
|
---|
893 | return;
|
---|
894 | }
|
---|
895 |
|
---|
896 | pProgram->pUniforms[i].name = crStrndup(pCurrent, cbName);
|
---|
897 | pCurrent += cbName;
|
---|
898 |
|
---|
899 | /*crDebug("crStateGLSLProgramCacheUniforms: uniform[%i]=%d, %s", i, pProgram->pUniforms[i].location, pProgram->pUniforms[i].name);*/
|
---|
900 | }
|
---|
901 |
|
---|
902 | pProgram->bUniformsSynced = GL_TRUE;
|
---|
903 |
|
---|
904 | CRASSERT((pCurrent-((char*)pData))==cbRead);
|
---|
905 | CRASSERT(cbRead==cbData);
|
---|
906 | }
|
---|
907 |
|
---|
908 | DECLEXPORT(void) STATE_APIENTRY
|
---|
909 | crStateGLSLProgramCacheAttribs(GLuint program, GLsizei cbData, GLvoid *pData)
|
---|
910 | {
|
---|
911 | CRGLSLProgram *pProgram = crStateGetProgramObj(program);
|
---|
912 | char *pCurrent = pData;
|
---|
913 | GLsizei cbRead, cbName;
|
---|
914 | GLuint i;
|
---|
915 |
|
---|
916 | if (!pProgram)
|
---|
917 | {
|
---|
918 | WARN(("Unknown program %d", program));
|
---|
919 | return;
|
---|
920 | }
|
---|
921 |
|
---|
922 | if (pProgram->bAttribsSynced)
|
---|
923 | {
|
---|
924 | WARN(("crStateGLSLProgramCacheAttribs: this shouldn't happen!"));
|
---|
925 | crStateFreeProgramAttribsLocationCache(pProgram);
|
---|
926 | }
|
---|
927 |
|
---|
928 | if (cbData<(GLsizei)sizeof(GLsizei))
|
---|
929 | {
|
---|
930 | WARN(("crStateGLSLProgramCacheAttribs: data too short"));
|
---|
931 | return;
|
---|
932 | }
|
---|
933 |
|
---|
934 | pProgram->cAttribs = ((GLsizei*)pCurrent)[0];
|
---|
935 | pCurrent += sizeof(GLsizei);
|
---|
936 | cbRead = sizeof(GLsizei);
|
---|
937 |
|
---|
938 | crDebug("crStateGLSLProgramCacheAttribs: %i active attribs", pProgram->cAttribs);
|
---|
939 |
|
---|
940 | if (pProgram->cAttribs)
|
---|
941 | {
|
---|
942 | pProgram->pAttribs = crAlloc(pProgram->cAttribs*sizeof(CRGLSLAttrib));
|
---|
943 | if (!pProgram->pAttribs)
|
---|
944 | {
|
---|
945 | WARN(("crStateGLSLProgramCacheAttribs: no memory"));
|
---|
946 | pProgram->cAttribs = 0;
|
---|
947 | return;
|
---|
948 | }
|
---|
949 | }
|
---|
950 |
|
---|
951 | for (i=0; i<pProgram->cAttribs; ++i)
|
---|
952 | {
|
---|
953 | cbRead += sizeof(GLuint)+sizeof(GLsizei);
|
---|
954 | if (cbRead>cbData)
|
---|
955 | {
|
---|
956 | crWarning("crStateGLSLProgramCacheAttribs: out of data reading attrib %i", i);
|
---|
957 | return;
|
---|
958 | }
|
---|
959 | pProgram->pAttribs[i].index = ((GLint*)pCurrent)[0];
|
---|
960 | pCurrent += sizeof(GLint);
|
---|
961 | cbName = ((GLsizei*)pCurrent)[0];
|
---|
962 | pCurrent += sizeof(GLsizei);
|
---|
963 |
|
---|
964 | cbRead += cbName;
|
---|
965 | if (cbRead>cbData)
|
---|
966 | {
|
---|
967 | crWarning("crStateGLSLProgramCacheAttribs: out of data reading attrib's name %i", i);
|
---|
968 | return;
|
---|
969 | }
|
---|
970 |
|
---|
971 | pProgram->pAttribs[i].name = crStrndup(pCurrent, cbName);
|
---|
972 | pCurrent += cbName;
|
---|
973 |
|
---|
974 | crDebug("crStateGLSLProgramCacheAttribs: attribs[%i]=%d, %s", i, pProgram->pAttribs[i].index, pProgram->pAttribs[i].name);
|
---|
975 | }
|
---|
976 |
|
---|
977 | pProgram->bAttribsSynced = GL_TRUE;
|
---|
978 |
|
---|
979 | CRASSERT((pCurrent-((char*)pData))==cbRead);
|
---|
980 | CRASSERT(cbRead==cbData);
|
---|
981 | }
|
---|
982 | #else /* IN_GUEST */
|
---|
983 | static GLboolean crStateGLSLProgramCacheOneUniform(GLuint location, GLsizei cbName, GLchar *pName,
|
---|
984 | char **pCurrent, GLsizei *pcbWritten, GLsizei maxcbData)
|
---|
985 | {
|
---|
986 | *pcbWritten += sizeof(GLint)+sizeof(GLsizei)+cbName;
|
---|
987 | if (*pcbWritten>maxcbData)
|
---|
988 | {
|
---|
989 | crWarning("crStateGLSLProgramCacheUniforms: buffer too small");
|
---|
990 | crFree(pName);
|
---|
991 | return GL_FALSE;
|
---|
992 | }
|
---|
993 |
|
---|
994 | /*crDebug("crStateGLSLProgramCacheUniforms: uniform[%i]=%s.", location, pName);*/
|
---|
995 |
|
---|
996 | ((GLint*)*pCurrent)[0] = location;
|
---|
997 | *pCurrent += sizeof(GLint);
|
---|
998 | ((GLsizei*)*pCurrent)[0] = cbName;
|
---|
999 | *pCurrent += sizeof(GLsizei);
|
---|
1000 | crMemcpy(*pCurrent, pName, cbName);
|
---|
1001 | *pCurrent += cbName;
|
---|
1002 |
|
---|
1003 | return GL_TRUE;
|
---|
1004 | }
|
---|
1005 |
|
---|
1006 | DECLEXPORT(void) STATE_APIENTRY
|
---|
1007 | crStateGLSLProgramCacheUniforms(GLuint program, GLsizei maxcbData, GLsizei *cbData, GLvoid *pData)
|
---|
1008 | {
|
---|
1009 | CRGLSLProgram *pProgram = crStateGetProgramObj(program);
|
---|
1010 | GLint maxUniformLen = 0, activeUniforms=0, fakeUniformsCount, i, j;
|
---|
1011 | char *pCurrent = pData;
|
---|
1012 | GLsizei cbWritten;
|
---|
1013 |
|
---|
1014 | if (!pProgram)
|
---|
1015 | {
|
---|
1016 | crWarning("Unknown program %d", program);
|
---|
1017 | return;
|
---|
1018 | }
|
---|
1019 |
|
---|
1020 | /*
|
---|
1021 | * OpenGL spec says about GL_ACTIVE_UNIFORM_MAX_LENGTH:
|
---|
1022 | * "If no active uniform variable exist, 0 is returned."
|
---|
1023 | */
|
---|
1024 | diff_api.GetProgramiv(pProgram->hwid, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxUniformLen);
|
---|
1025 | if (maxUniformLen > 0)
|
---|
1026 | diff_api.GetProgramiv(pProgram->hwid, GL_ACTIVE_UNIFORMS, &activeUniforms);
|
---|
1027 |
|
---|
1028 | *cbData = 0;
|
---|
1029 |
|
---|
1030 | cbWritten = sizeof(GLsizei);
|
---|
1031 | if (cbWritten>maxcbData)
|
---|
1032 | {
|
---|
1033 | crWarning("crStateGLSLProgramCacheUniforms: buffer too small");
|
---|
1034 | return;
|
---|
1035 | }
|
---|
1036 | ((GLsizei*)pCurrent)[0] = activeUniforms;
|
---|
1037 | fakeUniformsCount = activeUniforms;
|
---|
1038 | pCurrent += sizeof(GLsizei);
|
---|
1039 |
|
---|
1040 | crDebug("crStateGLSLProgramCacheUniforms: %i active uniforms", activeUniforms);
|
---|
1041 |
|
---|
1042 | if (activeUniforms>0)
|
---|
1043 | {
|
---|
1044 | /*+8 to make sure our array uniforms with higher indices and [] will fit in as well*/
|
---|
1045 | GLchar *name = (GLchar *) crAlloc(maxUniformLen+8);
|
---|
1046 | GLenum type;
|
---|
1047 | GLint size;
|
---|
1048 | GLsizei cbName;
|
---|
1049 | GLint location;
|
---|
1050 |
|
---|
1051 | if (!name)
|
---|
1052 | {
|
---|
1053 | crWarning("crStateGLSLProgramCacheUniforms: no memory");
|
---|
1054 | return;
|
---|
1055 | }
|
---|
1056 |
|
---|
1057 | for (i=0; i<activeUniforms; ++i)
|
---|
1058 | {
|
---|
1059 | diff_api.GetActiveUniform(pProgram->hwid, i, maxUniformLen, &cbName, &size, &type, name);
|
---|
1060 | location = diff_api.GetUniformLocation(pProgram->hwid, name);
|
---|
1061 |
|
---|
1062 | if (!crStateGLSLProgramCacheOneUniform(location, cbName, name, &pCurrent, &cbWritten, maxcbData))
|
---|
1063 | return;
|
---|
1064 |
|
---|
1065 | /* Only one active uniform variable will be reported for a uniform array by glGetActiveUniform,
|
---|
1066 | * so we insert fake elements for other array elements.
|
---|
1067 | */
|
---|
1068 | if (size!=1)
|
---|
1069 | {
|
---|
1070 | char *pIndexStr = crStrchr(name, '[');
|
---|
1071 | GLint firstIndex=1;
|
---|
1072 | fakeUniformsCount += size;
|
---|
1073 |
|
---|
1074 | crDebug("crStateGLSLProgramCacheUniforms: expanding array uniform, size=%i", size);
|
---|
1075 |
|
---|
1076 | /*For array uniforms it's valid to query location of 1st element as both uniform and uniform[0].
|
---|
1077 | *The name returned by glGetActiveUniform is driver dependent,
|
---|
1078 | *atleast it's with [0] on win/ati and without [0] on linux/nvidia.
|
---|
1079 | */
|
---|
1080 | if (!pIndexStr)
|
---|
1081 | {
|
---|
1082 | pIndexStr = name+cbName;
|
---|
1083 | firstIndex=0;
|
---|
1084 | }
|
---|
1085 | else
|
---|
1086 | {
|
---|
1087 | cbName = pIndexStr-name;
|
---|
1088 | if (!crStateGLSLProgramCacheOneUniform(location, cbName, name, &pCurrent, &cbWritten, maxcbData))
|
---|
1089 | return;
|
---|
1090 | }
|
---|
1091 |
|
---|
1092 | for (j=firstIndex; j<size; ++j)
|
---|
1093 | {
|
---|
1094 | sprintf(pIndexStr, "[%i]", j);
|
---|
1095 | cbName = crStrlen(name);
|
---|
1096 |
|
---|
1097 | location = diff_api.GetUniformLocation(pProgram->hwid, name);
|
---|
1098 |
|
---|
1099 | if (!crStateGLSLProgramCacheOneUniform(location, cbName, name, &pCurrent, &cbWritten, maxcbData))
|
---|
1100 | return;
|
---|
1101 | }
|
---|
1102 | }
|
---|
1103 | }
|
---|
1104 |
|
---|
1105 | crFree(name);
|
---|
1106 | }
|
---|
1107 |
|
---|
1108 | if (fakeUniformsCount!=activeUniforms)
|
---|
1109 | {
|
---|
1110 | ((GLsizei*)pData)[0] = fakeUniformsCount;
|
---|
1111 | crDebug("FakeCount %i", fakeUniformsCount);
|
---|
1112 | }
|
---|
1113 |
|
---|
1114 | *cbData = cbWritten;
|
---|
1115 |
|
---|
1116 | CRASSERT((pCurrent-((char*)pData))==cbWritten);
|
---|
1117 | }
|
---|
1118 |
|
---|
1119 | static GLboolean crStateGLSLProgramCacheOneAttrib(GLuint location, GLsizei cbName, GLchar *pName,
|
---|
1120 | char **pCurrent, GLsizei *pcbWritten, GLsizei maxcbData)
|
---|
1121 | {
|
---|
1122 | *pcbWritten += sizeof(GLint)+sizeof(GLsizei)+cbName;
|
---|
1123 | if (*pcbWritten>maxcbData)
|
---|
1124 | {
|
---|
1125 | WARN(("crStateGLSLProgramCacheOneAttrib: buffer too small"));
|
---|
1126 | crFree(pName);
|
---|
1127 | return GL_FALSE;
|
---|
1128 | }
|
---|
1129 |
|
---|
1130 | crDebug("crStateGLSLProgramCacheOneAttrib: attrib[%i]=%s.", location, pName);
|
---|
1131 |
|
---|
1132 | ((GLint*)*pCurrent)[0] = location;
|
---|
1133 | *pCurrent += sizeof(GLint);
|
---|
1134 | ((GLsizei*)*pCurrent)[0] = cbName;
|
---|
1135 | *pCurrent += sizeof(GLsizei);
|
---|
1136 | crMemcpy(*pCurrent, pName, cbName);
|
---|
1137 | *pCurrent += cbName;
|
---|
1138 |
|
---|
1139 | return GL_TRUE;
|
---|
1140 | }
|
---|
1141 |
|
---|
1142 | DECLEXPORT(void) STATE_APIENTRY
|
---|
1143 | crStateGLSLProgramCacheAttribs(GLuint program, GLsizei maxcbData, GLsizei *cbData, GLvoid *pData)
|
---|
1144 | {
|
---|
1145 | CRGLSLProgram *pProgram = crStateGetProgramObj(program);
|
---|
1146 | GLint maxAttribLen, activeAttribs=0, fakeAttribsCount, i, j;
|
---|
1147 | char *pCurrent = pData;
|
---|
1148 | GLsizei cbWritten;
|
---|
1149 |
|
---|
1150 | if (!pProgram)
|
---|
1151 | {
|
---|
1152 | crWarning("Unknown program %d", program);
|
---|
1153 | return;
|
---|
1154 | }
|
---|
1155 |
|
---|
1156 | diff_api.GetProgramiv(pProgram->hwid, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxAttribLen);
|
---|
1157 | diff_api.GetProgramiv(pProgram->hwid, GL_ACTIVE_ATTRIBUTES, &activeAttribs);
|
---|
1158 |
|
---|
1159 | *cbData = 0;
|
---|
1160 |
|
---|
1161 | cbWritten = sizeof(GLsizei);
|
---|
1162 | if (cbWritten>maxcbData)
|
---|
1163 | {
|
---|
1164 | crWarning("crStateGLSLProgramCacheAttribs: buffer too small");
|
---|
1165 | return;
|
---|
1166 | }
|
---|
1167 | ((GLsizei*)pCurrent)[0] = activeAttribs;
|
---|
1168 | fakeAttribsCount = activeAttribs;
|
---|
1169 | pCurrent += sizeof(GLsizei);
|
---|
1170 |
|
---|
1171 | crDebug("crStateGLSLProgramCacheAttribs: %i active attribs", activeAttribs);
|
---|
1172 |
|
---|
1173 | if (activeAttribs>0)
|
---|
1174 | {
|
---|
1175 | /*+8 to make sure our array attribs with higher indices and [] will fit in as well*/
|
---|
1176 | GLchar *name = (GLchar *) crAlloc(maxAttribLen+8);
|
---|
1177 | GLenum type;
|
---|
1178 | GLint size;
|
---|
1179 | GLsizei cbName;
|
---|
1180 | GLint location;
|
---|
1181 |
|
---|
1182 | if (!name)
|
---|
1183 | {
|
---|
1184 | crWarning("crStateGLSLProgramCacheAttribs: no memory");
|
---|
1185 | return;
|
---|
1186 | }
|
---|
1187 |
|
---|
1188 | for (i=0; i<activeAttribs; ++i)
|
---|
1189 | {
|
---|
1190 | diff_api.GetActiveAttrib(pProgram->hwid, i, maxAttribLen, &cbName, &size, &type, name);
|
---|
1191 | location = diff_api.GetAttribLocation(pProgram->hwid, name);
|
---|
1192 |
|
---|
1193 | if (!crStateGLSLProgramCacheOneAttrib(location, cbName, name, &pCurrent, &cbWritten, maxcbData))
|
---|
1194 | return;
|
---|
1195 |
|
---|
1196 | /* Only one active attrib variable will be reported for a attrib array by glGetActiveAttrib,
|
---|
1197 | * so we insert fake elements for other array elements.
|
---|
1198 | */
|
---|
1199 | if (size!=1)
|
---|
1200 | {
|
---|
1201 | char *pIndexStr = crStrchr(name, '[');
|
---|
1202 | GLint firstIndex=1;
|
---|
1203 | fakeAttribsCount += size;
|
---|
1204 |
|
---|
1205 | crDebug("crStateGLSLProgramCacheAttribs: expanding array attrib, size=%i", size);
|
---|
1206 |
|
---|
1207 | /*For array attribs it's valid to query location of 1st element as both attrib and attrib[0].
|
---|
1208 | *The name returned by glGetActiveAttrib is driver dependent,
|
---|
1209 | *atleast it's with [0] on win/ati and without [0] on linux/nvidia.
|
---|
1210 | */
|
---|
1211 | if (!pIndexStr)
|
---|
1212 | {
|
---|
1213 | pIndexStr = name+cbName;
|
---|
1214 | firstIndex=0;
|
---|
1215 | }
|
---|
1216 | else
|
---|
1217 | {
|
---|
1218 | cbName = pIndexStr-name;
|
---|
1219 | if (!crStateGLSLProgramCacheOneAttrib(location, cbName, name, &pCurrent, &cbWritten, maxcbData))
|
---|
1220 | return;
|
---|
1221 | }
|
---|
1222 |
|
---|
1223 | for (j=firstIndex; j<size; ++j)
|
---|
1224 | {
|
---|
1225 | sprintf(pIndexStr, "[%i]", j);
|
---|
1226 | cbName = crStrlen(name);
|
---|
1227 |
|
---|
1228 | location = diff_api.GetAttribLocation(pProgram->hwid, name);
|
---|
1229 |
|
---|
1230 | if (!crStateGLSLProgramCacheOneAttrib(location, cbName, name, &pCurrent, &cbWritten, maxcbData))
|
---|
1231 | return;
|
---|
1232 | }
|
---|
1233 | }
|
---|
1234 | }
|
---|
1235 |
|
---|
1236 | crFree(name);
|
---|
1237 | }
|
---|
1238 |
|
---|
1239 | if (fakeAttribsCount!=activeAttribs)
|
---|
1240 | {
|
---|
1241 | ((GLsizei*)pData)[0] = fakeAttribsCount;
|
---|
1242 | crDebug("FakeCount %i", fakeAttribsCount);
|
---|
1243 | }
|
---|
1244 |
|
---|
1245 | *cbData = cbWritten;
|
---|
1246 |
|
---|
1247 | CRASSERT((pCurrent-((char*)pData))==cbWritten);
|
---|
1248 | }
|
---|
1249 | #endif
|
---|
1250 |
|
---|
1251 | DECLEXPORT(GLint) STATE_APIENTRY crStateGetUniformLocation(GLuint program, const char * name)
|
---|
1252 | {
|
---|
1253 | #ifdef IN_GUEST
|
---|
1254 | CRGLSLProgram *pProgram = crStateGetProgramObj(program);
|
---|
1255 | GLint result=-1;
|
---|
1256 | GLuint i;
|
---|
1257 |
|
---|
1258 | if (!pProgram)
|
---|
1259 | {
|
---|
1260 | crWarning("Unknown program %d", program);
|
---|
1261 | return -1;
|
---|
1262 | }
|
---|
1263 |
|
---|
1264 | if (!pProgram->bUniformsSynced)
|
---|
1265 | {
|
---|
1266 | crWarning("crStateGetUniformLocation called for uncached uniforms");
|
---|
1267 | return -1;
|
---|
1268 | }
|
---|
1269 |
|
---|
1270 | for (i=0; i<pProgram->cUniforms; ++i)
|
---|
1271 | {
|
---|
1272 | if (!crStrcmp(name, pProgram->pUniforms[i].name))
|
---|
1273 | {
|
---|
1274 | result = pProgram->pUniforms[i].location;
|
---|
1275 | break;
|
---|
1276 | }
|
---|
1277 | }
|
---|
1278 |
|
---|
1279 | return result;
|
---|
1280 | #else
|
---|
1281 | crWarning("crStateGetUniformLocation called on host side!!");
|
---|
1282 | return -1;
|
---|
1283 | #endif
|
---|
1284 | }
|
---|
1285 |
|
---|
1286 | DECLEXPORT(GLint) STATE_APIENTRY crStateGetAttribLocation(GLuint program, const char * name)
|
---|
1287 | {
|
---|
1288 | #ifdef IN_GUEST
|
---|
1289 | CRGLSLProgram *pProgram = crStateGetProgramObj(program);
|
---|
1290 | GLint result=-1;
|
---|
1291 | GLuint i;
|
---|
1292 |
|
---|
1293 | if (!pProgram)
|
---|
1294 | {
|
---|
1295 | WARN(("Unknown program %d", program));
|
---|
1296 | return -1;
|
---|
1297 | }
|
---|
1298 |
|
---|
1299 | if (!pProgram->bAttribsSynced)
|
---|
1300 | {
|
---|
1301 | WARN(("crStateGetAttribLocation called for uncached attribs"));
|
---|
1302 | return -1;
|
---|
1303 | }
|
---|
1304 |
|
---|
1305 | for (i=0; i<pProgram->cAttribs; ++i)
|
---|
1306 | {
|
---|
1307 | if (!crStrcmp(name, pProgram->pAttribs[i].name))
|
---|
1308 | {
|
---|
1309 | result = pProgram->pAttribs[i].index;
|
---|
1310 | break;
|
---|
1311 | }
|
---|
1312 | }
|
---|
1313 |
|
---|
1314 | return result;
|
---|
1315 | #else
|
---|
1316 | crWarning("crStateGetAttribLocation called on host side!!");
|
---|
1317 | return -1;
|
---|
1318 | #endif
|
---|
1319 | }
|
---|
1320 |
|
---|
1321 | static void crStateGLSLCreateShadersCB(unsigned long key, void *data1, void *data2)
|
---|
1322 | {
|
---|
1323 | CRGLSLShader *pShader = (CRGLSLShader*) data1;
|
---|
1324 | CRContext *ctx = (CRContext *) data2;
|
---|
1325 | (void)ctx; (void)key;
|
---|
1326 |
|
---|
1327 | pShader->hwid = diff_api.CreateShader(pShader->type);
|
---|
1328 | }
|
---|
1329 |
|
---|
1330 | static void crStateFixAttachedShaderHWIDsCB(unsigned long key, void *data1, void *data2)
|
---|
1331 | {
|
---|
1332 | CRGLSLShader *pShader = (CRGLSLShader*) data1;
|
---|
1333 | CRGLSLShader *pRealShader;
|
---|
1334 | CRContext *pCtx = (CRContext *) data2;
|
---|
1335 |
|
---|
1336 | pRealShader = (CRGLSLShader *) crHashtableSearch(pCtx->glsl.shaders, key);
|
---|
1337 | CRASSERT(pRealShader);
|
---|
1338 |
|
---|
1339 | pShader->hwid = pRealShader->hwid;
|
---|
1340 | }
|
---|
1341 |
|
---|
1342 | static void crStateGLSLSyncShadersCB(unsigned long key, void *data1, void *data2)
|
---|
1343 | {
|
---|
1344 | CRGLSLShader *pShader = (CRGLSLShader*) data1;
|
---|
1345 | (void) key;
|
---|
1346 | (void) data2;
|
---|
1347 |
|
---|
1348 | if (pShader->source)
|
---|
1349 | {
|
---|
1350 | diff_api.ShaderSource(pShader->hwid, 1, (const char**)&pShader->source, NULL);
|
---|
1351 | if (pShader->compiled)
|
---|
1352 | diff_api.CompileShader(pShader->hwid);
|
---|
1353 | crFree(pShader->source);
|
---|
1354 | pShader->source = NULL;
|
---|
1355 | }
|
---|
1356 |
|
---|
1357 | if (pShader->deleted)
|
---|
1358 | diff_api.DeleteShader(pShader->hwid);
|
---|
1359 | }
|
---|
1360 |
|
---|
1361 | static void crStateAttachShaderCB(unsigned long key, void *data1, void *data2)
|
---|
1362 | {
|
---|
1363 | CRGLSLShader *pShader = (CRGLSLShader*) data1;
|
---|
1364 | CRGLSLProgram *pProgram = (CRGLSLProgram *) data2;
|
---|
1365 | (void) key;
|
---|
1366 |
|
---|
1367 | if (pShader->source)
|
---|
1368 | {
|
---|
1369 | diff_api.ShaderSource(pShader->hwid, 1, (const char**)&pShader->source, NULL);
|
---|
1370 | if (pShader->compiled)
|
---|
1371 | diff_api.CompileShader(pShader->hwid);
|
---|
1372 | }
|
---|
1373 |
|
---|
1374 | diff_api.AttachShader(pProgram->hwid, pShader->hwid);
|
---|
1375 | }
|
---|
1376 |
|
---|
1377 | static void crStateDetachShaderCB(unsigned long key, void *data1, void *data2)
|
---|
1378 | {
|
---|
1379 | CRGLSLShader *pShader = (CRGLSLShader*) data1;
|
---|
1380 | CRGLSLProgram *pProgram = (CRGLSLProgram *) data2;
|
---|
1381 | (void) key;
|
---|
1382 |
|
---|
1383 | diff_api.DetachShader(pProgram->hwid, pShader->hwid);
|
---|
1384 | }
|
---|
1385 |
|
---|
1386 | static void crStateGLSLCreateProgramCB(unsigned long key, void *data1, void *data2)
|
---|
1387 | {
|
---|
1388 | CRGLSLProgram *pProgram = (CRGLSLProgram*) data1;
|
---|
1389 | CRContext *ctx = (CRContext *) data2;
|
---|
1390 | GLuint i;
|
---|
1391 | (void)key;
|
---|
1392 |
|
---|
1393 | pProgram->hwid = diff_api.CreateProgram();
|
---|
1394 |
|
---|
1395 | if (pProgram->linked)
|
---|
1396 | {
|
---|
1397 | CRASSERT(pProgram->activeState.attachedShaders);
|
---|
1398 |
|
---|
1399 | crHashtableWalk(pProgram->activeState.attachedShaders, crStateFixAttachedShaderHWIDsCB, ctx);
|
---|
1400 | crHashtableWalk(pProgram->activeState.attachedShaders, crStateAttachShaderCB, pProgram);
|
---|
1401 |
|
---|
1402 | for (i=0; i<pProgram->activeState.cAttribs; ++i)
|
---|
1403 | {
|
---|
1404 | diff_api.BindAttribLocation(pProgram->hwid, pProgram->activeState.pAttribs[i].index, pProgram->activeState.pAttribs[i].name);
|
---|
1405 | }
|
---|
1406 |
|
---|
1407 | if (pProgram->validated)
|
---|
1408 | diff_api.ValidateProgram(pProgram->hwid);
|
---|
1409 |
|
---|
1410 | diff_api.LinkProgram(pProgram->hwid);
|
---|
1411 | }
|
---|
1412 |
|
---|
1413 | diff_api.UseProgram(pProgram->hwid);
|
---|
1414 |
|
---|
1415 | for (i=0; i<pProgram->cUniforms; ++i)
|
---|
1416 | {
|
---|
1417 | GLint location;
|
---|
1418 | GLfloat *pFdata = (GLfloat*)pProgram->pUniforms[i].data;
|
---|
1419 | GLint *pIdata = (GLint*)pProgram->pUniforms[i].data;
|
---|
1420 |
|
---|
1421 | location = diff_api.GetUniformLocation(pProgram->hwid, pProgram->pUniforms[i].name);
|
---|
1422 | switch (pProgram->pUniforms[i].type)
|
---|
1423 | {
|
---|
1424 | case GL_FLOAT:
|
---|
1425 | diff_api.Uniform1fv(location, 1, pFdata);
|
---|
1426 | break;
|
---|
1427 | case GL_FLOAT_VEC2:
|
---|
1428 | diff_api.Uniform2fv(location, 1, pFdata);
|
---|
1429 | break;
|
---|
1430 | case GL_FLOAT_VEC3:
|
---|
1431 | diff_api.Uniform3fv(location, 1, pFdata);
|
---|
1432 | break;
|
---|
1433 | case GL_FLOAT_VEC4:
|
---|
1434 | diff_api.Uniform4fv(location, 1, pFdata);
|
---|
1435 | break;
|
---|
1436 | case GL_INT:
|
---|
1437 | case GL_BOOL:
|
---|
1438 | diff_api.Uniform1iv(location, 1, pIdata);
|
---|
1439 | break;
|
---|
1440 | case GL_INT_VEC2:
|
---|
1441 | case GL_BOOL_VEC2:
|
---|
1442 | diff_api.Uniform2iv(location, 1, pIdata);
|
---|
1443 | break;
|
---|
1444 | case GL_INT_VEC3:
|
---|
1445 | case GL_BOOL_VEC3:
|
---|
1446 | diff_api.Uniform3iv(location, 1, pIdata);
|
---|
1447 | break;
|
---|
1448 | case GL_INT_VEC4:
|
---|
1449 | case GL_BOOL_VEC4:
|
---|
1450 | diff_api.Uniform4iv(location, 1, pIdata);
|
---|
1451 | break;
|
---|
1452 | case GL_FLOAT_MAT2:
|
---|
1453 | diff_api.UniformMatrix2fv(location, 1, GL_FALSE, pFdata);
|
---|
1454 | break;
|
---|
1455 | case GL_FLOAT_MAT3:
|
---|
1456 | diff_api.UniformMatrix3fv(location, 1, GL_FALSE, pFdata);
|
---|
1457 | break;
|
---|
1458 | case GL_FLOAT_MAT4:
|
---|
1459 | diff_api.UniformMatrix4fv(location, 1, GL_FALSE, pFdata);
|
---|
1460 | break;
|
---|
1461 | case GL_SAMPLER_1D:
|
---|
1462 | case GL_SAMPLER_2D:
|
---|
1463 | case GL_SAMPLER_3D:
|
---|
1464 | case GL_SAMPLER_CUBE:
|
---|
1465 | case GL_SAMPLER_1D_SHADOW:
|
---|
1466 | case GL_SAMPLER_2D_SHADOW:
|
---|
1467 | case GL_SAMPLER_2D_RECT_ARB:
|
---|
1468 | case GL_SAMPLER_2D_RECT_SHADOW_ARB:
|
---|
1469 | diff_api.Uniform1iv(location, 1, pIdata);
|
---|
1470 | break;
|
---|
1471 | #ifdef CR_OPENGL_VERSION_2_1
|
---|
1472 | case GL_FLOAT_MAT2x3:
|
---|
1473 | diff_api.UniformMatrix2x3fv(location, 1, GL_FALSE, pFdata);
|
---|
1474 | break;
|
---|
1475 | case GL_FLOAT_MAT2x4:
|
---|
1476 | diff_api.UniformMatrix2x4fv(location, 1, GL_FALSE, pFdata);
|
---|
1477 | break;
|
---|
1478 | case GL_FLOAT_MAT3x2:
|
---|
1479 | diff_api.UniformMatrix3x2fv(location, 1, GL_FALSE, pFdata);
|
---|
1480 | break;
|
---|
1481 | case GL_FLOAT_MAT3x4:
|
---|
1482 | diff_api.UniformMatrix3x4fv(location, 1, GL_FALSE, pFdata);
|
---|
1483 | break;
|
---|
1484 | case GL_FLOAT_MAT4x2:
|
---|
1485 | diff_api.UniformMatrix4x2fv(location, 1, GL_FALSE, pFdata);
|
---|
1486 | break;
|
---|
1487 | case GL_FLOAT_MAT4x3:
|
---|
1488 | diff_api.UniformMatrix4x3fv(location, 1, GL_FALSE, pFdata);
|
---|
1489 | break;
|
---|
1490 | #endif
|
---|
1491 | default:
|
---|
1492 | crWarning("crStateGLSLCreateProgramCB: unknown uniform type 0x%x", (GLint)pProgram->pUniforms[i].type);
|
---|
1493 | break;
|
---|
1494 | }
|
---|
1495 | crFree(pProgram->pUniforms[i].data);
|
---|
1496 | crFree(pProgram->pUniforms[i].name);
|
---|
1497 | } /*for (i=0; i<pProgram->cUniforms; ++i)*/
|
---|
1498 | if (pProgram->pUniforms) crFree(pProgram->pUniforms);
|
---|
1499 | pProgram->pUniforms = NULL;
|
---|
1500 | pProgram->cUniforms = 0;
|
---|
1501 |
|
---|
1502 | crHashtableWalk(pProgram->activeState.attachedShaders, crStateDetachShaderCB, pProgram);
|
---|
1503 | crHashtableWalk(pProgram->currentState.attachedShaders, crStateAttachShaderCB, pProgram);
|
---|
1504 | }
|
---|
1505 |
|
---|
1506 | DECLEXPORT(void) STATE_APIENTRY crStateGLSLSwitch(CRContext *from, CRContext *to)
|
---|
1507 | {
|
---|
1508 | GLboolean fForceUseProgramSet = GL_FALSE;
|
---|
1509 | if (to->glsl.bResyncNeeded)
|
---|
1510 | {
|
---|
1511 | to->glsl.bResyncNeeded = GL_FALSE;
|
---|
1512 |
|
---|
1513 | crHashtableWalk(to->glsl.shaders, crStateGLSLCreateShadersCB, to);
|
---|
1514 |
|
---|
1515 | crHashtableWalk(to->glsl.programs, crStateGLSLCreateProgramCB, to);
|
---|
1516 |
|
---|
1517 | /* crStateGLSLCreateProgramCB changes the current program, ensure we have the proper program re-sored */
|
---|
1518 | fForceUseProgramSet = GL_TRUE;
|
---|
1519 |
|
---|
1520 | crHashtableWalk(to->glsl.shaders, crStateGLSLSyncShadersCB, NULL);
|
---|
1521 | }
|
---|
1522 |
|
---|
1523 | if (to->glsl.activeProgram != from->glsl.activeProgram || fForceUseProgramSet)
|
---|
1524 | {
|
---|
1525 | diff_api.UseProgram(to->glsl.activeProgram ? to->glsl.activeProgram->hwid : 0);
|
---|
1526 | }
|
---|
1527 | }
|
---|