VirtualBox

source: vbox/trunk/src/VBox/GuestHost/OpenGL/state_tracker/state_point.txt@ 78493

Last change on this file since 78493 was 46037, checked in by vboxsync, 12 years ago

crOpenGL: 1. missing 2.1 bits: glPointParameter GL_POINT_SPRITE_COORD_ORIGIN support; 2. Proper GL_NONE for buffers; 3. etc.

  • Property svn:eol-style set to native
  • Property svn:keywords set to Id
File size: 2.3 KB
Line 
1# Copyright (c) 2001, Stanford University
2# All rights reserved.
3#
4# See the file LICENSE.txt for information on redistributing this software.
5:enableSmooth:pointSmooth:GL_POINT_SMOOTH
6:size:pointSize:PointSize
7:minSize:minSize:PointParameterfARB,GL_POINT_SIZE_MIN_ARB
8:maxSize:maxSize:PointParameterfARB,GL_POINT_SIZE_MAX_ARB
9:fadeThresholdSize:fadeThresholdSize:PointParameterfARB,GL_POINT_FADE_THRESHOLD_SIZE_ARB
10:spriteCoordOrigin:spriteCoordOrigin:PointParameterfARB,GL_POINT_SPRITE_COORD_ORIGIN
11#:distanceAttenuation:distanceAttenuation:PointParameterfvARB,GL_POINT_DISTANCE_ATTENUATION_ARB
12-:distanceAttenuation:*if (from->distanceAttenuation[0] != to->distanceAttenuation[0] || from->distanceAttenuation[1] != to->distanceAttenuation[1] || from->distanceAttenuation[2] != to->distanceAttenuation[2]) {
13-:distanceAttenuation:* diff_api.PointParameterfvARB (GL_POINT_DISTANCE_ATTENUATION_ARB, to->distanceAttenuation);
14-:distanceAttenuation:* FILLDIRTY(b->distanceAttenuation);
15-:distanceAttenuation:* FILLDIRTY(b->dirty);
16-:distanceAttenuation:*}
17+:distanceAttenuation:*if (from->distanceAttenuation[0] != to->distanceAttenuation[0] || from->distanceAttenuation[1] != to->distanceAttenuation[1] || from->distanceAttenuation[2] != to->distanceAttenuation[2]) {
18+:distanceAttenuation:* diff_api.PointParameterfvARB (GL_POINT_DISTANCE_ATTENUATION_ARB, to->distanceAttenuation);
19+:distanceAttenuation:* from->distanceAttenuation[0] = to->distanceAttenuation[0];
20+:distanceAttenuation:* from->distanceAttenuation[1] = to->distanceAttenuation[1];
21+:distanceAttenuation:* from->distanceAttenuation[2] = to->distanceAttenuation[2];
22+:distanceAttenuation:*}
23:enableSprite:pointSprite:GL_POINT_SPRITE_ARB
24%flush
25>{
26>unsigned int activeUnit = (unsigned int) -1;
27>for (i = 0; i < CR_MAX_TEXTURE_UNITS; i++) {
28:coordReplacement[i]:*GLint replacement = to->coordReplacement[i];
29:coordReplacement[i]:*if (activeUnit != i) {
30:coordReplacement[i]:* diff_api.ActiveTextureARB(i + GL_TEXTURE0_ARB );
31:coordReplacement[i]:* activeUnit = i;
32:coordReplacement[i]:*}
33:coordReplacement[i]:*diff_api.TexEnviv(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, &replacement);
34+:coordReplacement[i]:*from->coordReplacement[i] = to->coordReplacement[i];
35%flush
36>}
37>if (activeUnit != toCtx->texture.curTextureUnit)
38> diff_api.ActiveTextureARB(GL_TEXTURE0 + toCtx->texture.curTextureUnit);
39>}
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