VirtualBox

source: vbox/trunk/src/VBox/GuestHost/OpenGL/state_tracker/state_snapshot.c@ 38394

Last change on this file since 38394 was 38394, checked in by vboxsync, 13 years ago

crOpenGL: add workaround for #5831

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1/* $Id: state_snapshot.c 38394 2011-08-10 11:46:47Z vboxsync $ */
2
3/** @file
4 * VBox Context state saving/loading used by VM snapshot
5 */
6
7/*
8 * Copyright (C) 2008 Oracle Corporation
9 *
10 * This file is part of VirtualBox Open Source Edition (OSE), as
11 * available from http://www.virtualbox.org. This file is free software;
12 * you can redistribute it and/or modify it under the terms of the GNU
13 * General Public License (GPL) as published by the Free Software
14 * Foundation, in version 2 as it comes in the "COPYING" file of the
15 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
16 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
17 */
18
19#include "state.h"
20#include "state_internals.h"
21#include "state/cr_statetypes.h"
22#include "state/cr_texture.h"
23#include "cr_mem.h"
24#include "cr_string.h"
25#include "cr_pixeldata.h"
26#include <stdio.h>
27
28#include <iprt/assert.h>
29#include <iprt/types.h>
30#include <iprt/err.h>
31#include <VBox/err.h>
32
33/* @todo
34 * We have two ways of saving/loading states.
35 *
36 * First which is being used atm, just pure saving/loading of structures.
37 * The drawback is we have to deal with all the pointers around those structures,
38 * we'd have to update this code if we'd change state tracking.
39 * On the bright side it's fast, though it's not really needed as it's not that often operation.
40 * It could also worth to split those functions into appropriate parts,
41 * similar to the way context creation is being done.
42 *
43 * Second way would be to implement full dispatch api table and substitute diff_api during saving/loading.
44 * Then if we implement that api in a similar way to packer/unpacker with a change to store/load
45 * via provided pSSM handle instead of pack buffer,
46 * saving state could be done by simple diffing against empty "dummy" context.
47 * Restoring state in such case would look like unpacking commands from pSSM instead of network buffer.
48 * This would be slower (who cares) but most likely will not require any code changes to support in future.
49 * We will reduce amount of saved data as we'd save only changed state parts, but I doubt it'd be that much.
50 * It could be done for the first way as well, but requires tons of bit checks.
51 */
52
53static int32_t crStateAllocAndSSMR3GetMem(PSSMHANDLE pSSM, void **pBuffer, size_t cbBuffer)
54{
55 CRASSERT(pSSM && pBuffer && cbBuffer>0);
56
57 *pBuffer = crAlloc(cbBuffer);
58 if (!*pBuffer)
59 return VERR_NO_MEMORY;
60
61 return SSMR3GetMem(pSSM, *pBuffer, cbBuffer);
62}
63
64static int32_t crStateSaveTextureObjData(CRTextureObj *pTexture, PSSMHANDLE pSSM)
65{
66 int32_t rc, face, i;
67 GLboolean bound = GL_FALSE;
68
69 CRASSERT(pTexture && pSSM);
70
71 crDebug("crStateSaveTextureObjData %u. START", pTexture->id);
72
73 for (face = 0; face < 6; face++) {
74 CRASSERT(pTexture->level[face]);
75
76 for (i = 0; i < CR_MAX_MIPMAP_LEVELS; i++) {
77 CRTextureLevel *ptl = &(pTexture->level[face][i]);
78 rc = SSMR3PutMem(pSSM, ptl, sizeof(*ptl));
79 AssertRCReturn(rc, rc);
80 if (ptl->img)
81 {
82 CRASSERT(ptl->bytes);
83 rc = SSMR3PutMem(pSSM, ptl->img, ptl->bytes);
84 AssertRCReturn(rc, rc);
85 }
86#ifdef CR_STATE_NO_TEXTURE_IMAGE_STORE
87 /* Note, this is not a bug.
88 * Even with CR_STATE_NO_TEXTURE_IMAGE_STORE defined, it's possible that ptl->img!=NULL.
89 * For ex. we're saving snapshot right after it was loaded
90 * and some context hasn't been used by the guest application yet
91 * (pContext->shared->bTexResyncNeeded==GL_TRUE).
92 */
93 else if (ptl->bytes)
94 {
95 char *pImg;
96 GLenum target;
97
98 if (!bound)
99 {
100 diff_api.BindTexture(pTexture->target, pTexture->hwid);
101 bound = GL_TRUE;
102 }
103
104 if (pTexture->target!=GL_TEXTURE_CUBE_MAP_ARB)
105 {
106 target = pTexture->target;
107 }
108 else
109 {
110 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
111 }
112
113#ifdef DEBUG
114 pImg = crAlloc(ptl->bytes+4);
115#else
116 pImg = crAlloc(ptl->bytes);
117#endif
118 if (!pImg) return VERR_NO_MEMORY;
119
120#ifdef DEBUG
121 {
122 GLint w,h=0;
123 *(int*)((char*)pImg+ptl->bytes) = 0xDEADDEAD;
124 crDebug("get image: compressed %i, face %i, level %i, width %i, height %i, bytes %i",
125 ptl->compressed, face, i, ptl->width, ptl->height, ptl->bytes);
126 diff_api.GetTexLevelParameteriv(target, i, GL_TEXTURE_WIDTH, &w);
127 diff_api.GetTexLevelParameteriv(target, i, GL_TEXTURE_HEIGHT, &h);
128 if (w!=ptl->width || h!=ptl->height)
129 {
130 crWarning("!!!tex size mismatch %i, %i!!!", w, h);
131 }
132 }
133#endif
134
135 /*@todo: ugly workaround for crashes inside ati driver,
136 * they overwrite their own allocated memory in cases where texlevel >=4
137 and width or height <=2.
138 */
139 if (i<4 || (ptl->width>2 && ptl->height>2))
140 {
141 if (!ptl->compressed)
142 {
143 diff_api.GetTexImage(target, i, ptl->format, ptl->type, pImg);
144 }
145 else
146 {
147 diff_api.GetCompressedTexImageARB(target, i, pImg);
148 }
149 }
150
151#ifdef DEBUG
152 if (*(int*)((char*)pImg+ptl->bytes) != 0xDEADDEAD)
153 {
154 crWarning("Texture is bigger than expected!!!");
155 }
156#endif
157
158 rc = SSMR3PutMem(pSSM, pImg, ptl->bytes);
159 crFree(pImg);
160 AssertRCReturn(rc, rc);
161 }
162#endif
163 }
164 }
165
166 crDebug("crStateSaveTextureObjData %u. END", pTexture->id);
167
168 return VINF_SUCCESS;
169}
170
171static int32_t crStateLoadTextureObjData(CRTextureObj *pTexture, PSSMHANDLE pSSM)
172{
173 int32_t rc, face, i;
174
175 CRASSERT(pTexture && pSSM);
176
177 for (face = 0; face < 6; face++) {
178 CRASSERT(pTexture->level[face]);
179
180 for (i = 0; i < CR_MAX_MIPMAP_LEVELS; i++) {
181 CRTextureLevel *ptl = &(pTexture->level[face][i]);
182 CRASSERT(!ptl->img);
183
184 rc = SSMR3GetMem(pSSM, ptl, sizeof(*ptl));
185 AssertRCReturn(rc, rc);
186 if (ptl->img)
187 {
188 CRASSERT(ptl->bytes);
189
190 ptl->img = crAlloc(ptl->bytes);
191 if (!ptl->img) return VERR_NO_MEMORY;
192
193 rc = SSMR3GetMem(pSSM, ptl->img, ptl->bytes);
194 AssertRCReturn(rc, rc);
195 }
196#ifdef CR_STATE_NO_TEXTURE_IMAGE_STORE
197 /* Same story as in crStateSaveTextureObjData */
198 else if (ptl->bytes)
199 {
200 ptl->img = crAlloc(ptl->bytes);
201 if (!ptl->img) return VERR_NO_MEMORY;
202
203 rc = SSMR3GetMem(pSSM, ptl->img, ptl->bytes);
204 AssertRCReturn(rc, rc);
205 }
206#endif
207 crStateTextureInitTextureFormat(ptl, ptl->internalFormat);
208 }
209 }
210
211 return VINF_SUCCESS;
212}
213
214static void crStateSaveSharedTextureCB(unsigned long key, void *data1, void *data2)
215{
216 CRTextureObj *pTexture = (CRTextureObj *) data1;
217 PSSMHANDLE pSSM = (PSSMHANDLE) data2;
218 int32_t rc;
219
220 CRASSERT(pTexture && pSSM);
221
222 rc = SSMR3PutMem(pSSM, &key, sizeof(key));
223 CRASSERT(rc == VINF_SUCCESS);
224 rc = SSMR3PutMem(pSSM, pTexture, sizeof(*pTexture));
225 CRASSERT(rc == VINF_SUCCESS);
226 rc = crStateSaveTextureObjData(pTexture, pSSM);
227 CRASSERT(rc == VINF_SUCCESS);
228}
229
230static int32_t crStateSaveMatrixStack(CRMatrixStack *pStack, PSSMHANDLE pSSM)
231{
232 return SSMR3PutMem(pSSM, pStack->stack, sizeof(CRmatrix) * pStack->maxDepth);
233}
234
235static int32_t crStateLoadMatrixStack(CRMatrixStack *pStack, PSSMHANDLE pSSM)
236{
237 int32_t rc;
238
239 CRASSERT(pStack && pSSM);
240
241 rc = SSMR3GetMem(pSSM, pStack->stack, sizeof(CRmatrix) * pStack->maxDepth);
242 /* fixup stack top pointer */
243 pStack->top = &pStack->stack[pStack->depth];
244 return rc;
245}
246
247static int32_t crStateSaveTextureObjPtr(CRTextureObj *pTexture, PSSMHANDLE pSSM)
248{
249 /* Current texture pointer can't be NULL for real texture unit states,
250 * but it could be NULL for unused attribute stack depths.
251 */
252 if (pTexture)
253 return SSMR3PutU32(pSSM, pTexture->id);
254 else
255 return VINF_SUCCESS;
256}
257
258static int32_t crStateLoadTextureObjPtr(CRTextureObj **pTexture, CRContext *pContext, GLenum target, PSSMHANDLE pSSM)
259{
260 uint32_t texName;
261 int32_t rc;
262
263 /* We're loading attrib stack with unused state */
264 if (!*pTexture)
265 return VINF_SUCCESS;
266
267 rc = SSMR3GetU32(pSSM, &texName);
268 AssertRCReturn(rc, rc);
269
270 if (texName)
271 {
272 *pTexture = (CRTextureObj *) crHashtableSearch(pContext->shared->textureTable, texName);
273 }
274 else
275 {
276 switch (target)
277 {
278 case GL_TEXTURE_1D:
279 *pTexture = &(pContext->texture.base1D);
280 break;
281 case GL_TEXTURE_2D:
282 *pTexture = &(pContext->texture.base2D);
283 break;
284#ifdef CR_OPENGL_VERSION_1_2
285 case GL_TEXTURE_3D:
286 *pTexture = &(pContext->texture.base3D);
287 break;
288#endif
289#ifdef CR_ARB_texture_cube_map
290 case GL_TEXTURE_CUBE_MAP_ARB:
291 *pTexture = &(pContext->texture.baseCubeMap);
292 break;
293#endif
294#ifdef CR_NV_texture_rectangle
295 case GL_TEXTURE_RECTANGLE_NV:
296 *pTexture = &(pContext->texture.baseRect);
297 break;
298#endif
299 default:
300 crError("LoadTextureObjPtr: Unknown texture target %d", target);
301 }
302 }
303
304 return rc;
305}
306
307static int32_t crStateSaveTexUnitCurrentTexturePtrs(CRTextureUnit *pTexUnit, PSSMHANDLE pSSM)
308{
309 int32_t rc;
310
311 rc = crStateSaveTextureObjPtr(pTexUnit->currentTexture1D, pSSM);
312 AssertRCReturn(rc, rc);
313 rc = crStateSaveTextureObjPtr(pTexUnit->currentTexture2D, pSSM);
314 AssertRCReturn(rc, rc);
315 rc = crStateSaveTextureObjPtr(pTexUnit->currentTexture3D, pSSM);
316 AssertRCReturn(rc, rc);
317#ifdef CR_ARB_texture_cube_map
318 rc = crStateSaveTextureObjPtr(pTexUnit->currentTextureCubeMap, pSSM);
319 AssertRCReturn(rc, rc);
320#endif
321#ifdef CR_NV_texture_rectangle
322 rc = crStateSaveTextureObjPtr(pTexUnit->currentTextureRect, pSSM);
323 AssertRCReturn(rc, rc);
324#endif
325
326 return rc;
327}
328
329static int32_t crStateLoadTexUnitCurrentTexturePtrs(CRTextureUnit *pTexUnit, CRContext *pContext, PSSMHANDLE pSSM)
330{
331 int32_t rc;
332
333 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTexture1D, pContext, GL_TEXTURE_1D, pSSM);
334 AssertRCReturn(rc, rc);
335 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTexture2D, pContext, GL_TEXTURE_1D, pSSM);
336 AssertRCReturn(rc, rc);
337 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTexture3D, pContext, GL_TEXTURE_2D, pSSM);
338 AssertRCReturn(rc, rc);
339#ifdef CR_ARB_texture_cube_map
340 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTextureCubeMap, pContext, GL_TEXTURE_CUBE_MAP_ARB, pSSM);
341 AssertRCReturn(rc, rc);
342#endif
343#ifdef CR_NV_texture_rectangle
344 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTextureRect, pContext, GL_TEXTURE_RECTANGLE_NV, pSSM);
345 AssertRCReturn(rc, rc);
346#endif
347
348 return rc;
349}
350
351static int32_t crSateSaveEvalCoeffs1D(CREvaluator1D *pEval, PSSMHANDLE pSSM)
352{
353 int32_t rc, i;
354
355 for (i=0; i<GLEVAL_TOT; ++i)
356 {
357 if (pEval[i].coeff)
358 {
359 rc = SSMR3PutMem(pSSM, pEval[i].coeff, pEval[i].order * gleval_sizes[i] * sizeof(GLfloat));
360 AssertRCReturn(rc, rc);
361 }
362 }
363
364 return VINF_SUCCESS;
365}
366
367static int32_t crSateSaveEvalCoeffs2D(CREvaluator2D *pEval, PSSMHANDLE pSSM)
368{
369 int32_t rc, i;
370
371 for (i=0; i<GLEVAL_TOT; ++i)
372 {
373 if (pEval[i].coeff)
374 {
375 rc = SSMR3PutMem(pSSM, pEval[i].coeff, pEval[i].uorder * pEval[i].vorder * gleval_sizes[i] * sizeof(GLfloat));
376 AssertRCReturn(rc, rc);
377 }
378 }
379
380 return VINF_SUCCESS;
381}
382
383static int32_t crSateLoadEvalCoeffs1D(CREvaluator1D *pEval, GLboolean bReallocMem, PSSMHANDLE pSSM)
384{
385 int32_t rc, i;
386 size_t size;
387
388 for (i=0; i<GLEVAL_TOT; ++i)
389 {
390 if (pEval[i].coeff)
391 {
392 size = pEval[i].order * gleval_sizes[i] * sizeof(GLfloat);
393 if (bReallocMem)
394 {
395 pEval[i].coeff = (GLfloat*) crAlloc(size);
396 if (!pEval[i].coeff) return VERR_NO_MEMORY;
397 }
398 rc = SSMR3GetMem(pSSM, pEval[i].coeff, size);
399 AssertRCReturn(rc, rc);
400 }
401 }
402
403 return VINF_SUCCESS;
404}
405
406static int32_t crSateLoadEvalCoeffs2D(CREvaluator2D *pEval, GLboolean bReallocMem, PSSMHANDLE pSSM)
407{
408 int32_t rc, i;
409 size_t size;
410
411 for (i=0; i<GLEVAL_TOT; ++i)
412 {
413 if (pEval[i].coeff)
414 {
415 size = pEval[i].uorder * pEval[i].vorder * gleval_sizes[i] * sizeof(GLfloat);
416 if (bReallocMem)
417 {
418 pEval[i].coeff = (GLfloat*) crAlloc(size);
419 if (!pEval[i].coeff) return VERR_NO_MEMORY;
420 }
421 rc = SSMR3GetMem(pSSM, pEval[i].coeff, size);
422 AssertRCReturn(rc, rc);
423 }
424 }
425
426 return VINF_SUCCESS;
427}
428
429static void crStateCopyEvalPtrs1D(CREvaluator1D *pDst, CREvaluator1D *pSrc)
430{
431 int32_t i;
432
433 for (i=0; i<GLEVAL_TOT; ++i)
434 pDst[i].coeff = pSrc[i].coeff;
435
436 /*
437 pDst[GL_MAP1_VERTEX_3-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_VERTEX_3-GL_MAP1_COLOR_4].coeff;
438 pDst[GL_MAP1_VERTEX_4-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_VERTEX_4-GL_MAP1_COLOR_4].coeff;
439 pDst[GL_MAP1_INDEX-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_INDEX-GL_MAP1_COLOR_4].coeff;
440 pDst[GL_MAP1_COLOR_4-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_COLOR_4-GL_MAP1_COLOR_4].coeff;
441 pDst[GL_MAP1_NORMAL-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_NORMAL-GL_MAP1_COLOR_4].coeff;
442 pDst[GL_MAP1_TEXTURE_COORD_1-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_TEXTURE_COORD_1-GL_MAP1_COLOR_4].coeff;
443 pDst[GL_MAP1_TEXTURE_COORD_2-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_TEXTURE_COORD_2-GL_MAP1_COLOR_4].coeff;
444 pDst[GL_MAP1_TEXTURE_COORD_3-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_TEXTURE_COORD_3-GL_MAP1_COLOR_4].coeff;
445 pDst[GL_MAP1_TEXTURE_COORD_4-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_TEXTURE_COORD_4-GL_MAP1_COLOR_4].coeff;
446 */
447}
448
449static void crStateCopyEvalPtrs2D(CREvaluator2D *pDst, CREvaluator2D *pSrc)
450{
451 int32_t i;
452
453 for (i=0; i<GLEVAL_TOT; ++i)
454 pDst[i].coeff = pSrc[i].coeff;
455
456 /*
457 pDst[GL_MAP2_VERTEX_3-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_VERTEX_3-GL_MAP2_COLOR_4].coeff;
458 pDst[GL_MAP2_VERTEX_4-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_VERTEX_4-GL_MAP2_COLOR_4].coeff;
459 pDst[GL_MAP2_INDEX-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_INDEX-GL_MAP2_COLOR_4].coeff;
460 pDst[GL_MAP2_COLOR_4-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_COLOR_4-GL_MAP2_COLOR_4].coeff;
461 pDst[GL_MAP2_NORMAL-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_NORMAL-GL_MAP2_COLOR_4].coeff;
462 pDst[GL_MAP2_TEXTURE_COORD_1-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_TEXTURE_COORD_1-GL_MAP2_COLOR_4].coeff;
463 pDst[GL_MAP2_TEXTURE_COORD_2-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_TEXTURE_COORD_2-GL_MAP2_COLOR_4].coeff;
464 pDst[GL_MAP2_TEXTURE_COORD_3-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_TEXTURE_COORD_3-GL_MAP2_COLOR_4].coeff;
465 pDst[GL_MAP2_TEXTURE_COORD_4-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_TEXTURE_COORD_4-GL_MAP2_COLOR_4].coeff;
466 */
467}
468
469static void crStateSaveBufferObjectCB(unsigned long key, void *data1, void *data2)
470{
471 CRBufferObject *pBufferObj = (CRBufferObject *) data1;
472 PSSMHANDLE pSSM = (PSSMHANDLE) data2;
473 int32_t rc;
474
475 CRASSERT(pBufferObj && pSSM);
476
477 rc = SSMR3PutMem(pSSM, &key, sizeof(key));
478 CRASSERT(rc == VINF_SUCCESS);
479 rc = SSMR3PutMem(pSSM, pBufferObj, sizeof(*pBufferObj));
480 CRASSERT(rc == VINF_SUCCESS);
481
482 if (pBufferObj->data)
483 {
484 /*We could get here even though retainBufferData is false on host side, in case when we're taking snapshot
485 after state load and before this context was ever made current*/
486 CRASSERT(pBufferObj->size>0);
487 rc = SSMR3PutMem(pSSM, pBufferObj->data, pBufferObj->size);
488 CRASSERT(rc == VINF_SUCCESS);
489 }
490 else if (pBufferObj->id!=0 && pBufferObj->size>0)
491 {
492 diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, pBufferObj->hwid);
493 pBufferObj->pointer = diff_api.MapBufferARB(GL_ARRAY_BUFFER_ARB, GL_READ_ONLY_ARB);
494 rc = SSMR3PutMem(pSSM, &pBufferObj->pointer, sizeof(pBufferObj->pointer));
495 CRASSERT(rc == VINF_SUCCESS);
496 if (pBufferObj->pointer)
497 {
498 rc = SSMR3PutMem(pSSM, pBufferObj->pointer, pBufferObj->size);
499 CRASSERT(rc == VINF_SUCCESS);
500 }
501 diff_api.UnmapBufferARB(GL_ARRAY_BUFFER_ARB);
502 pBufferObj->pointer = NULL;
503 }
504}
505
506static void crStateSaveProgramCB(unsigned long key, void *data1, void *data2)
507{
508 CRProgram *pProgram = (CRProgram *) data1;
509 PSSMHANDLE pSSM = (PSSMHANDLE) data2;
510 CRProgramSymbol *pSymbol;
511 int32_t rc;
512
513 CRASSERT(pProgram && pSSM);
514
515 rc = SSMR3PutMem(pSSM, &key, sizeof(key));
516 CRASSERT(rc == VINF_SUCCESS);
517 rc = SSMR3PutMem(pSSM, pProgram, sizeof(*pProgram));
518 CRASSERT(rc == VINF_SUCCESS);
519 if (pProgram->string)
520 {
521 CRASSERT(pProgram->length);
522 rc = SSMR3PutMem(pSSM, pProgram->string, pProgram->length);
523 CRASSERT(rc == VINF_SUCCESS);
524 }
525
526 for (pSymbol = pProgram->symbolTable; pSymbol; pSymbol=pSymbol->next)
527 {
528 rc = SSMR3PutMem(pSSM, pSymbol, sizeof(*pSymbol));
529 CRASSERT(rc == VINF_SUCCESS);
530 if (pSymbol->name)
531 {
532 CRASSERT(pSymbol->cbName>0);
533 rc = SSMR3PutMem(pSSM, pSymbol->name, pSymbol->cbName);
534 CRASSERT(rc == VINF_SUCCESS);
535 }
536 }
537}
538
539static void crStateSaveFramebuffersCB(unsigned long key, void *data1, void *data2)
540{
541 CRFramebufferObject *pFBO = (CRFramebufferObject*) data1;
542 PSSMHANDLE pSSM = (PSSMHANDLE) data2;
543 int32_t rc;
544
545 rc = SSMR3PutMem(pSSM, &key, sizeof(key));
546 CRASSERT(rc == VINF_SUCCESS);
547
548 rc = SSMR3PutMem(pSSM, pFBO, sizeof(*pFBO));
549 CRASSERT(rc == VINF_SUCCESS);
550}
551
552static void crStateSaveRenderbuffersCB(unsigned long key, void *data1, void *data2)
553{
554 CRRenderbufferObject *pRBO = (CRRenderbufferObject*) data1;
555 PSSMHANDLE pSSM = (PSSMHANDLE) data2;
556 int32_t rc;
557
558 rc = SSMR3PutMem(pSSM, &key, sizeof(key));
559 CRASSERT(rc == VINF_SUCCESS);
560
561 rc = SSMR3PutMem(pSSM, pRBO, sizeof(*pRBO));
562 CRASSERT(rc == VINF_SUCCESS);
563}
564
565static int32_t crStateLoadProgram(CRProgram **ppProgram, PSSMHANDLE pSSM)
566{
567 CRProgramSymbol **ppSymbol;
568 int32_t rc;
569 unsigned long key;
570
571 rc = SSMR3GetMem(pSSM, &key, sizeof(key));
572 AssertRCReturn(rc, rc);
573
574 /* we're loading default vertex or pixel program*/
575 if (*ppProgram)
576 {
577 if (key!=0) return VERR_SSM_UNEXPECTED_DATA;
578 }
579 else
580 {
581 *ppProgram = (CRProgram*) crAlloc(sizeof(CRProgram));
582 if (!ppProgram) return VERR_NO_MEMORY;
583 if (key==0) return VERR_SSM_UNEXPECTED_DATA;
584 }
585
586 rc = SSMR3GetMem(pSSM, *ppProgram, sizeof(**ppProgram));
587 AssertRCReturn(rc, rc);
588
589 if ((*ppProgram)->string)
590 {
591 CRASSERT((*ppProgram)->length);
592 (*ppProgram)->string = crAlloc((*ppProgram)->length);
593 if (!(*ppProgram)->string) return VERR_NO_MEMORY;
594 rc = SSMR3GetMem(pSSM, (void*) (*ppProgram)->string, (*ppProgram)->length);
595 AssertRCReturn(rc, rc);
596 }
597
598 for (ppSymbol = &(*ppProgram)->symbolTable; *ppSymbol; ppSymbol=&(*ppSymbol)->next)
599 {
600 *ppSymbol = crAlloc(sizeof(CRProgramSymbol));
601 if (!ppSymbol) return VERR_NO_MEMORY;
602
603 rc = SSMR3GetMem(pSSM, *ppSymbol, sizeof(**ppSymbol));
604 AssertRCReturn(rc, rc);
605
606 if ((*ppSymbol)->name)
607 {
608 CRASSERT((*ppSymbol)->cbName>0);
609 (*ppSymbol)->name = crAlloc((*ppSymbol)->cbName);
610 if (!(*ppSymbol)->name) return VERR_NO_MEMORY;
611
612 rc = SSMR3GetMem(pSSM, (void*) (*ppSymbol)->name, (*ppSymbol)->cbName);
613 AssertRCReturn(rc, rc);
614 }
615 }
616
617 return VINF_SUCCESS;
618}
619
620static void crStateSaveString(const char *pStr, PSSMHANDLE pSSM)
621{
622 int32_t len;
623 int32_t rc;
624
625 if (pStr)
626 {
627 len = crStrlen(pStr)+1;
628
629 rc = SSMR3PutS32(pSSM, len);
630 CRASSERT(rc == VINF_SUCCESS);
631
632 rc = SSMR3PutMem(pSSM, pStr, len*sizeof(*pStr));
633 CRASSERT(rc == VINF_SUCCESS);
634 }
635 else
636 {
637 rc = SSMR3PutS32(pSSM, 0);
638 CRASSERT(rc == VINF_SUCCESS);
639 }
640}
641
642static char* crStateLoadString(PSSMHANDLE pSSM)
643{
644 int32_t len, rc;
645 char* pStr = NULL;
646
647 rc = SSMR3GetS32(pSSM, &len);
648 CRASSERT(rc == VINF_SUCCESS);
649
650 if (len!=0)
651 {
652 pStr = crAlloc(len*sizeof(*pStr));
653
654 rc = SSMR3GetMem(pSSM, pStr, len*sizeof(*pStr));
655 CRASSERT(rc == VINF_SUCCESS);
656 }
657
658 return pStr;
659}
660
661static void crStateSaveGLSLShaderCB(unsigned long key, void *data1, void *data2)
662{
663 CRGLSLShader *pShader = (CRGLSLShader*) data1;
664 PSSMHANDLE pSSM = (PSSMHANDLE) data2;
665 int32_t rc;
666
667 rc = SSMR3PutMem(pSSM, &key, sizeof(key));
668 CRASSERT(rc == VINF_SUCCESS);
669
670 rc = SSMR3PutMem(pSSM, pShader, sizeof(*pShader));
671 CRASSERT(rc == VINF_SUCCESS);
672
673 if (pShader->source)
674 {
675 crStateSaveString(pShader->source, pSSM);
676 }
677 else
678 {
679 GLint sLen=0;
680 GLchar *source=NULL;
681
682 diff_api.GetShaderiv(pShader->hwid, GL_SHADER_SOURCE_LENGTH, &sLen);
683 if (sLen>0)
684 {
685 source = (GLchar*) crAlloc(sLen);
686 diff_api.GetShaderSource(pShader->hwid, sLen, NULL, source);
687 }
688
689 crStateSaveString(source, pSSM);
690 if (source) crFree(source);
691 }
692}
693
694static CRGLSLShader* crStateLoadGLSLShader(PSSMHANDLE pSSM)
695{
696 CRGLSLShader *pShader;
697 int32_t rc;
698 unsigned long key;
699
700 pShader = crAlloc(sizeof(*pShader));
701 if (!pShader) return NULL;
702
703 rc = SSMR3GetMem(pSSM, &key, sizeof(key));
704 CRASSERT(rc == VINF_SUCCESS);
705
706 rc = SSMR3GetMem(pSSM, pShader, sizeof(*pShader));
707 CRASSERT(rc == VINF_SUCCESS);
708
709 pShader->source = crStateLoadString(pSSM);
710
711 return pShader;
712}
713
714
715static void crStateSaveGLSLShaderKeyCB(unsigned long key, void *data1, void *data2)
716{
717 CRGLSLShader *pShader = (CRGLSLShader*) data1;
718 PSSMHANDLE pSSM = (PSSMHANDLE) data2;
719 int32_t rc;
720
721 rc = SSMR3PutMem(pSSM, &key, sizeof(key));
722 CRASSERT(rc == VINF_SUCCESS);
723}
724
725static void crStateSaveGLSLProgramAttribs(CRGLSLProgramState *pState, PSSMHANDLE pSSM)
726{
727 GLuint i;
728 int32_t rc;
729
730 for (i=0; i<pState->cAttribs; ++i)
731 {
732 rc = SSMR3PutMem(pSSM, &pState->pAttribs[i].index, sizeof(pState->pAttribs[i].index));
733 CRASSERT(rc == VINF_SUCCESS);
734 crStateSaveString(pState->pAttribs[i].name, pSSM);
735 }
736}
737
738static void crStateSaveGLSLProgramCB(unsigned long key, void *data1, void *data2)
739{
740 CRGLSLProgram *pProgram = (CRGLSLProgram*) data1;
741 PSSMHANDLE pSSM = (PSSMHANDLE) data2;
742 int32_t rc;
743 uint32_t ui32;
744 GLint maxUniformLen, activeUniforms=0, uniformsCount=0, i, j;
745 GLchar *name = NULL;
746 GLenum type;
747 GLint size, location;
748
749 rc = SSMR3PutMem(pSSM, &key, sizeof(key));
750 CRASSERT(rc == VINF_SUCCESS);
751
752 rc = SSMR3PutMem(pSSM, pProgram, sizeof(*pProgram));
753 CRASSERT(rc == VINF_SUCCESS);
754
755 ui32 = crHashtableNumElements(pProgram->currentState.attachedShaders);
756 rc = SSMR3PutU32(pSSM, ui32);
757 CRASSERT(rc == VINF_SUCCESS);
758
759 crHashtableWalk(pProgram->currentState.attachedShaders, crStateSaveGLSLShaderKeyCB, pSSM);
760
761 if (pProgram->activeState.attachedShaders)
762 {
763 ui32 = crHashtableNumElements(pProgram->activeState.attachedShaders);
764 rc = SSMR3PutU32(pSSM, ui32);
765 CRASSERT(rc == VINF_SUCCESS);
766 crHashtableWalk(pProgram->currentState.attachedShaders, crStateSaveGLSLShaderCB, pSSM);
767 }
768
769 crStateSaveGLSLProgramAttribs(&pProgram->currentState, pSSM);
770 crStateSaveGLSLProgramAttribs(&pProgram->activeState, pSSM);
771
772 diff_api.GetProgramiv(pProgram->hwid, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxUniformLen);
773 diff_api.GetProgramiv(pProgram->hwid, GL_ACTIVE_UNIFORMS, &activeUniforms);
774
775 if (activeUniforms>0)
776 {
777 name = (GLchar *) crAlloc((maxUniformLen+8)*sizeof(GLchar));
778
779 if (!name)
780 {
781 crWarning("crStateSaveGLSLProgramCB: out of memory");
782 return;
783 }
784 }
785
786 for (i=0; i<activeUniforms; ++i)
787 {
788 diff_api.GetActiveUniform(pProgram->hwid, i, maxUniformLen, NULL, &size, &type, name);
789 uniformsCount += size;
790 }
791 CRASSERT(uniformsCount>=activeUniforms);
792
793 rc = SSMR3PutS32(pSSM, uniformsCount);
794 CRASSERT(rc == VINF_SUCCESS);
795
796 if (activeUniforms>0)
797 {
798 GLfloat fdata[16];
799 GLint idata[16];
800 char *pIndexStr=NULL;
801
802 for (i=0; i<activeUniforms; ++i)
803 {
804 diff_api.GetActiveUniform(pProgram->hwid, i, maxUniformLen, NULL, &size, &type, name);
805
806 if (size>1)
807 {
808 pIndexStr = crStrchr(name, '[');
809 if (!pIndexStr)
810 {
811 pIndexStr = name+crStrlen(name);
812 }
813 }
814
815 for (j=0; j<size; ++j)
816 {
817 if (size>1)
818 {
819 sprintf(pIndexStr, "[%i]", j);
820 }
821 location = diff_api.GetUniformLocation(pProgram->hwid, name);
822
823 rc = SSMR3PutMem(pSSM, &type, sizeof(type));
824 CRASSERT(rc == VINF_SUCCESS);
825
826 crStateSaveString(name, pSSM);
827
828 if (crStateIsIntUniform(type))
829 {
830 diff_api.GetUniformiv(pProgram->hwid, location, &idata[0]);
831 rc = SSMR3PutMem(pSSM, &idata[0], crStateGetUniformSize(type)*sizeof(idata[0]));
832 CRASSERT(rc == VINF_SUCCESS);
833 }
834 else
835 {
836 diff_api.GetUniformfv(pProgram->hwid, location, &fdata[0]);
837 rc = SSMR3PutMem(pSSM, &fdata[0], crStateGetUniformSize(type)*sizeof(fdata[0]));
838 CRASSERT(rc == VINF_SUCCESS);
839 }
840 }
841 }
842
843 crFree(name);
844 }
845}
846
847static int32_t crStateSaveClientPointer(CRVertexArrays *pArrays, int32_t index, PSSMHANDLE pSSM)
848{
849 int32_t rc;
850 CRClientPointer *cp;
851
852 cp = crStateGetClientPointerByIndex(index, pArrays);
853
854 rc = SSMR3PutU32(pSSM, cp->buffer->id);
855 AssertRCReturn(rc, rc);
856
857#ifdef CR_EXT_compiled_vertex_array
858 if (cp->locked)
859 {
860 CRASSERT(cp->p);
861 rc = SSMR3PutMem(pSSM, cp->p, cp->stride*(pArrays->lockFirst+pArrays->lockCount));
862 AssertRCReturn(rc, rc);
863 }
864#endif
865
866 return VINF_SUCCESS;
867}
868
869static int32_t crStateLoadClientPointer(CRVertexArrays *pArrays, int32_t index, CRContext *pContext, PSSMHANDLE pSSM)
870{
871 int32_t rc;
872 uint32_t ui;
873 CRClientPointer *cp;
874
875 cp = crStateGetClientPointerByIndex(index, pArrays);
876
877 rc = SSMR3GetU32(pSSM, &ui);
878 AssertRCReturn(rc, rc);
879 cp->buffer = ui==0 ? pContext->bufferobject.nullBuffer : crHashtableSearch(pContext->shared->buffersTable, ui);
880
881 if (!cp->buffer)
882 {
883 crWarning("crStateLoadClientPointer: ui=%d loaded as NULL buffer!", ui);
884 }
885
886#ifdef CR_EXT_compiled_vertex_array
887 if (cp->locked)
888 {
889 rc = crStateAllocAndSSMR3GetMem(pSSM, (void**)&cp->p, cp->stride*(pArrays->lockFirst+pArrays->lockCount));
890 AssertRCReturn(rc, rc);
891 }
892#endif
893
894 return VINF_SUCCESS;
895}
896
897static int32_t crStateSaveCurrentBits(CRStateBits *pBits, PSSMHANDLE pSSM)
898{
899 int32_t rc, i;
900
901 rc = SSMR3PutMem(pSSM, pBits, sizeof(*pBits));
902 AssertRCReturn(rc, rc);
903
904 rc = SSMR3PutMem(pSSM, pBits->client.v, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
905 AssertRCReturn(rc, rc);
906 rc = SSMR3PutMem(pSSM, pBits->client.n, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
907 AssertRCReturn(rc, rc);
908 rc = SSMR3PutMem(pSSM, pBits->client.c, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
909 AssertRCReturn(rc, rc);
910 rc = SSMR3PutMem(pSSM, pBits->client.s, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
911 AssertRCReturn(rc, rc);
912 rc = SSMR3PutMem(pSSM, pBits->client.i, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
913 AssertRCReturn(rc, rc);
914 for (i=0; i<CR_MAX_TEXTURE_UNITS; i++)
915 {
916 rc = SSMR3PutMem(pSSM, pBits->client.t[i], GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
917 AssertRCReturn(rc, rc);
918 }
919 rc = SSMR3PutMem(pSSM, pBits->client.e, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
920 AssertRCReturn(rc, rc);
921 rc = SSMR3PutMem(pSSM, pBits->client.f, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
922 AssertRCReturn(rc, rc);
923#ifdef CR_NV_vertex_program
924 for (i=0; i<CR_MAX_VERTEX_ATTRIBS; i++)
925 {
926 rc = SSMR3PutMem(pSSM, pBits->client.a[i], GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
927 AssertRCReturn(rc, rc);
928 }
929#endif
930
931 rc = SSMR3PutMem(pSSM, pBits->lighting.light, CR_MAX_LIGHTS*sizeof(pBits->lighting.light));
932 AssertRCReturn(rc, rc);
933
934 return VINF_SUCCESS;
935}
936
937static int32_t crStateLoadCurrentBits(CRStateBits *pBits, PSSMHANDLE pSSM)
938{
939 int32_t rc, i;
940 CRClientBits client;
941 CRLightingBits lighting;
942
943 CRASSERT(pBits);
944
945 client.v = pBits->client.v;
946 client.n = pBits->client.n;
947 client.c = pBits->client.c;
948 client.s = pBits->client.s;
949 client.i = pBits->client.i;
950 client.e = pBits->client.e;
951 client.f = pBits->client.f;
952 for (i=0; i<CR_MAX_TEXTURE_UNITS; i++)
953 {
954 client.t[i] = pBits->client.t[i];
955 }
956#ifdef CR_NV_vertex_program
957 for (i=0; i<CR_MAX_VERTEX_ATTRIBS; i++)
958 {
959 client.a[i] = pBits->client.a[i];
960 }
961#endif
962 lighting.light = pBits->lighting.light;
963
964 rc = SSMR3GetMem(pSSM, pBits, sizeof(*pBits));
965 AssertRCReturn(rc, rc);
966
967 pBits->client.v = client.v;
968 rc = SSMR3GetMem(pSSM, pBits->client.v, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
969 AssertRCReturn(rc, rc);
970 pBits->client.n = client.n;
971 rc = SSMR3GetMem(pSSM, pBits->client.n, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
972 AssertRCReturn(rc, rc);
973 pBits->client.c = client.c;
974 rc = SSMR3GetMem(pSSM, pBits->client.c, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
975 AssertRCReturn(rc, rc);
976 pBits->client.s = client.s;
977 rc = SSMR3GetMem(pSSM, pBits->client.s, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
978 AssertRCReturn(rc, rc);
979 pBits->client.i = client.i;
980 rc = SSMR3GetMem(pSSM, pBits->client.i, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
981 AssertRCReturn(rc, rc);
982 pBits->client.e = client.e;
983 rc = SSMR3GetMem(pSSM, pBits->client.e, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
984 AssertRCReturn(rc, rc);
985 pBits->client.f = client.f;
986 rc = SSMR3GetMem(pSSM, pBits->client.f, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
987 AssertRCReturn(rc, rc);
988 for (i=0; i<CR_MAX_TEXTURE_UNITS; i++)
989 {
990 pBits->client.t[i] = client.t[i];
991 rc = SSMR3GetMem(pSSM, pBits->client.t[i], GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
992 AssertRCReturn(rc, rc);
993 }
994#ifdef CR_NV_vertex_program
995 for (i=0; i<CR_MAX_VERTEX_ATTRIBS; i++)
996 {
997 pBits->client.a[i] = client.a[i];
998 rc = SSMR3GetMem(pSSM, pBits->client.a[i], GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
999 AssertRCReturn(rc, rc);
1000 }
1001#endif
1002
1003 pBits->lighting.light = lighting.light;
1004 rc = SSMR3GetMem(pSSM, pBits->lighting.light, CR_MAX_LIGHTS*sizeof(pBits->lighting.light));
1005 AssertRCReturn(rc, rc);
1006
1007 return VINF_SUCCESS;
1008}
1009
1010int32_t crStateSaveContext(CRContext *pContext, PSSMHANDLE pSSM)
1011{
1012 int32_t rc, i;
1013 uint32_t ui32, j;
1014 GLboolean bSaveShared = GL_TRUE;
1015
1016 CRASSERT(pContext && pSSM);
1017
1018 pContext->buffer.storedWidth = pContext->buffer.width;
1019 pContext->buffer.storedHeight = pContext->buffer.height;
1020
1021 rc = SSMR3PutMem(pSSM, pContext, sizeof(*pContext));
1022 AssertRCReturn(rc, rc);
1023
1024 if (crHashtableNumElements(pContext->shared->dlistTable)>0)
1025 crWarning("Saving state with %d display lists, unsupported", crHashtableNumElements(pContext->shared->dlistTable));
1026
1027 if (crHashtableNumElements(pContext->program.programHash)>0)
1028 crDebug("Saving state with %d programs", crHashtableNumElements(pContext->program.programHash));
1029
1030 rc = SSMR3PutS32(pSSM, pContext->shared->id);
1031 AssertRCReturn(rc, rc);
1032
1033 rc = SSMR3PutS32(pSSM, crStateContextIsShared(pContext));
1034 AssertRCReturn(rc, rc);
1035
1036 if (pContext->shared->refCount>1)
1037 {
1038 bSaveShared = pContext->shared->saveCount==0;
1039
1040 ++pContext->shared->saveCount;
1041 if (pContext->shared->saveCount == pContext->shared->refCount)
1042 {
1043 pContext->shared->saveCount=0;
1044 }
1045 }
1046
1047 /* Save transform state */
1048 rc = SSMR3PutMem(pSSM, pContext->transform.clipPlane, sizeof(GLvectord)*CR_MAX_CLIP_PLANES);
1049 AssertRCReturn(rc, rc);
1050 rc = SSMR3PutMem(pSSM, pContext->transform.clip, sizeof(GLboolean)*CR_MAX_CLIP_PLANES);
1051 AssertRCReturn(rc, rc);
1052 rc = crStateSaveMatrixStack(&pContext->transform.modelViewStack, pSSM);
1053 AssertRCReturn(rc, rc);
1054 rc = crStateSaveMatrixStack(&pContext->transform.projectionStack, pSSM);
1055 AssertRCReturn(rc, rc);
1056 rc = crStateSaveMatrixStack(&pContext->transform.colorStack, pSSM);
1057 AssertRCReturn(rc, rc);
1058 for (i = 0 ; i < CR_MAX_TEXTURE_UNITS ; i++)
1059 {
1060 rc = crStateSaveMatrixStack(&pContext->transform.textureStack[i], pSSM);
1061 AssertRCReturn(rc, rc);
1062 }
1063 for (i = 0 ; i < CR_MAX_PROGRAM_MATRICES ; i++)
1064 {
1065 rc = crStateSaveMatrixStack(&pContext->transform.programStack[i], pSSM);
1066 AssertRCReturn(rc, rc);
1067 }
1068
1069 /* Save textures */
1070 rc = crStateSaveTextureObjData(&pContext->texture.base1D, pSSM);
1071 AssertRCReturn(rc, rc);
1072 rc = crStateSaveTextureObjData(&pContext->texture.base2D, pSSM);
1073 AssertRCReturn(rc, rc);
1074 rc = crStateSaveTextureObjData(&pContext->texture.base3D, pSSM);
1075 AssertRCReturn(rc, rc);
1076 rc = crStateSaveTextureObjData(&pContext->texture.proxy1D, pSSM);
1077 AssertRCReturn(rc, rc);
1078 rc = crStateSaveTextureObjData(&pContext->texture.proxy2D, pSSM);
1079 AssertRCReturn(rc, rc);
1080 rc = crStateSaveTextureObjData(&pContext->texture.proxy3D, pSSM);
1081#ifdef CR_ARB_texture_cube_map
1082 rc = crStateSaveTextureObjData(&pContext->texture.baseCubeMap, pSSM);
1083 AssertRCReturn(rc, rc);
1084 rc = crStateSaveTextureObjData(&pContext->texture.proxyCubeMap, pSSM);
1085 AssertRCReturn(rc, rc);
1086#endif
1087#ifdef CR_NV_texture_rectangle
1088 rc = crStateSaveTextureObjData(&pContext->texture.baseRect, pSSM);
1089 AssertRCReturn(rc, rc);
1090 rc = crStateSaveTextureObjData(&pContext->texture.proxyRect, pSSM);
1091 AssertRCReturn(rc, rc);
1092#endif
1093
1094 /* Save shared textures */
1095 if (bSaveShared)
1096 {
1097 CRASSERT(pContext->shared && pContext->shared->textureTable);
1098 ui32 = crHashtableNumElements(pContext->shared->textureTable);
1099 rc = SSMR3PutU32(pSSM, ui32);
1100 AssertRCReturn(rc, rc);
1101 crHashtableWalk(pContext->shared->textureTable, crStateSaveSharedTextureCB, pSSM);
1102
1103#ifdef CR_STATE_NO_TEXTURE_IMAGE_STORE
1104 /* Restore previous texture bindings via diff_api */
1105 if (ui32)
1106 {
1107 CRTextureUnit *pTexUnit;
1108
1109 pTexUnit = &pContext->texture.unit[pContext->texture.curTextureUnit];
1110
1111 diff_api.BindTexture(GL_TEXTURE_1D, pTexUnit->currentTexture1D->hwid);
1112 diff_api.BindTexture(GL_TEXTURE_2D, pTexUnit->currentTexture2D->hwid);
1113 diff_api.BindTexture(GL_TEXTURE_3D, pTexUnit->currentTexture3D->hwid);
1114#ifdef CR_ARB_texture_cube_map
1115 diff_api.BindTexture(GL_TEXTURE_CUBE_MAP_ARB, pTexUnit->currentTextureCubeMap->hwid);
1116#endif
1117#ifdef CR_NV_texture_rectangle
1118 diff_api.BindTexture(GL_TEXTURE_RECTANGLE_NV, pTexUnit->currentTextureRect->hwid);
1119#endif
1120 }
1121#endif
1122 }
1123
1124 /* Save current texture pointers */
1125 for (i=0; i<CR_MAX_TEXTURE_UNITS; ++i)
1126 {
1127 rc = crStateSaveTexUnitCurrentTexturePtrs(&pContext->texture.unit[i], pSSM);
1128 AssertRCReturn(rc, rc);
1129 }
1130
1131 /* Save lights */
1132 CRASSERT(pContext->lighting.light);
1133 rc = SSMR3PutMem(pSSM, pContext->lighting.light, CR_MAX_LIGHTS * sizeof(*pContext->lighting.light));
1134 AssertRCReturn(rc, rc);
1135
1136 /* Save attrib stack*/
1137 /*@todo could go up to used stack depth here?*/
1138 for ( i = 0 ; i < CR_MAX_ATTRIB_STACK_DEPTH ; i++)
1139 {
1140 if (pContext->attrib.enableStack[i].clip)
1141 {
1142 rc = SSMR3PutMem(pSSM, pContext->attrib.enableStack[i].clip,
1143 pContext->limits.maxClipPlanes*sizeof(GLboolean));
1144 AssertRCReturn(rc, rc);
1145 }
1146
1147 if (pContext->attrib.enableStack[i].light)
1148 {
1149 rc = SSMR3PutMem(pSSM, pContext->attrib.enableStack[i].light,
1150 pContext->limits.maxLights*sizeof(GLboolean));
1151 AssertRCReturn(rc, rc);
1152 }
1153
1154 if (pContext->attrib.lightingStack[i].light)
1155 {
1156 rc = SSMR3PutMem(pSSM, pContext->attrib.lightingStack[i].light,
1157 pContext->limits.maxLights*sizeof(CRLight));
1158 AssertRCReturn(rc, rc);
1159 }
1160
1161 for (j=0; j<pContext->limits.maxTextureUnits; ++j)
1162 {
1163 rc = crStateSaveTexUnitCurrentTexturePtrs(&pContext->attrib.textureStack[i].unit[j], pSSM);
1164 AssertRCReturn(rc, rc);
1165 }
1166
1167 if (pContext->attrib.transformStack[i].clip)
1168 {
1169 rc = SSMR3PutMem(pSSM, pContext->attrib.transformStack[i].clip,
1170 pContext->limits.maxClipPlanes*sizeof(GLboolean));
1171 AssertRCReturn(rc, rc);
1172 }
1173
1174 if (pContext->attrib.transformStack[i].clipPlane)
1175 {
1176 rc = SSMR3PutMem(pSSM, pContext->attrib.transformStack[i].clipPlane,
1177 pContext->limits.maxClipPlanes*sizeof(GLvectord));
1178 AssertRCReturn(rc, rc);
1179 }
1180
1181 rc = crSateSaveEvalCoeffs1D(pContext->attrib.evalStack[i].eval1D, pSSM);
1182 AssertRCReturn(rc, rc);
1183 rc = crSateSaveEvalCoeffs2D(pContext->attrib.evalStack[i].eval2D, pSSM);
1184 AssertRCReturn(rc, rc);
1185 }
1186
1187 /* Save evaluator coeffs */
1188 rc = crSateSaveEvalCoeffs1D(pContext->eval.eval1D, pSSM);
1189 AssertRCReturn(rc, rc);
1190 rc = crSateSaveEvalCoeffs2D(pContext->eval.eval2D, pSSM);
1191 AssertRCReturn(rc, rc);
1192
1193#ifdef CR_ARB_vertex_buffer_object
1194 /* Save buffer objects */
1195 ui32 = bSaveShared? crHashtableNumElements(pContext->shared->buffersTable):0;
1196 rc = SSMR3PutU32(pSSM, ui32);
1197 AssertRCReturn(rc, rc);
1198
1199 /* Save default one*/
1200 crStateSaveBufferObjectCB(0, pContext->bufferobject.nullBuffer, pSSM);
1201
1202 if (bSaveShared)
1203 {
1204 /* Save all the rest */
1205 crHashtableWalk(pContext->shared->buffersTable, crStateSaveBufferObjectCB, pSSM);
1206 }
1207
1208 /* Restore binding */
1209 diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, pContext->bufferobject.arrayBuffer->hwid);
1210
1211 /* Save pointers */
1212 rc = SSMR3PutU32(pSSM, pContext->bufferobject.arrayBuffer->id);
1213 AssertRCReturn(rc, rc);
1214 rc = SSMR3PutU32(pSSM, pContext->bufferobject.elementsBuffer->id);
1215 AssertRCReturn(rc, rc);
1216#ifdef CR_ARB_pixel_buffer_object
1217 rc = SSMR3PutU32(pSSM, pContext->bufferobject.packBuffer->id);
1218 AssertRCReturn(rc, rc);
1219 rc = SSMR3PutU32(pSSM, pContext->bufferobject.unpackBuffer->id);
1220 AssertRCReturn(rc, rc);
1221#endif
1222 /* Save clint pointers and buffer bindings*/
1223 for (i=0; i<CRSTATECLIENT_MAX_VERTEXARRAYS; ++i)
1224 {
1225 rc = crStateSaveClientPointer(&pContext->client.array, i, pSSM);
1226 AssertRCReturn(rc, rc);
1227 }
1228
1229 crDebug("client.vertexArrayStackDepth %i", pContext->client.vertexArrayStackDepth);
1230 for (i=0; i<pContext->client.vertexArrayStackDepth; ++i)
1231 {
1232 CRVertexArrays *pArray = &pContext->client.vertexArrayStack[i];
1233 for (j=0; j<CRSTATECLIENT_MAX_VERTEXARRAYS; ++j)
1234 {
1235 rc = crStateSaveClientPointer(pArray, j, pSSM);
1236 AssertRCReturn(rc, rc);
1237 }
1238 }
1239#endif /*CR_ARB_vertex_buffer_object*/
1240
1241 /* Save pixel/vertex programs */
1242 ui32 = crHashtableNumElements(pContext->program.programHash);
1243 rc = SSMR3PutU32(pSSM, ui32);
1244 AssertRCReturn(rc, rc);
1245 /* Save defaults programs */
1246 crStateSaveProgramCB(0, pContext->program.defaultVertexProgram, pSSM);
1247 crStateSaveProgramCB(0, pContext->program.defaultFragmentProgram, pSSM);
1248 /* Save all the rest */
1249 crHashtableWalk(pContext->program.programHash, crStateSaveProgramCB, pSSM);
1250 /* Save Pointers */
1251 rc = SSMR3PutU32(pSSM, pContext->program.currentVertexProgram->id);
1252 AssertRCReturn(rc, rc);
1253 rc = SSMR3PutU32(pSSM, pContext->program.currentFragmentProgram->id);
1254 AssertRCReturn(rc, rc);
1255 /* This one is unused it seems*/
1256 CRASSERT(!pContext->program.errorString);
1257
1258#ifdef CR_EXT_framebuffer_object
1259 /* Save FBOs */
1260 if (bSaveShared)
1261 {
1262 ui32 = crHashtableNumElements(pContext->shared->fbTable);
1263 rc = SSMR3PutU32(pSSM, ui32);
1264 AssertRCReturn(rc, rc);
1265 crHashtableWalk(pContext->shared->fbTable, crStateSaveFramebuffersCB, pSSM);
1266 ui32 = crHashtableNumElements(pContext->shared->rbTable);
1267 rc = SSMR3PutU32(pSSM, ui32);
1268 AssertRCReturn(rc, rc);
1269 crHashtableWalk(pContext->shared->rbTable, crStateSaveRenderbuffersCB, pSSM);
1270 }
1271 rc = SSMR3PutU32(pSSM, pContext->framebufferobject.drawFB?pContext->framebufferobject.drawFB->id:0);
1272 AssertRCReturn(rc, rc);
1273 rc = SSMR3PutU32(pSSM, pContext->framebufferobject.readFB?pContext->framebufferobject.readFB->id:0);
1274 AssertRCReturn(rc, rc);
1275 rc = SSMR3PutU32(pSSM, pContext->framebufferobject.renderbuffer?pContext->framebufferobject.renderbuffer->id:0);
1276 AssertRCReturn(rc, rc);
1277#endif
1278
1279#ifdef CR_OPENGL_VERSION_2_0
1280 /* Save GLSL related info */
1281 ui32 = crHashtableNumElements(pContext->glsl.shaders);
1282 rc = SSMR3PutU32(pSSM, ui32);
1283 AssertRCReturn(rc, rc);
1284 crHashtableWalk(pContext->glsl.shaders, crStateSaveGLSLShaderCB, pSSM);
1285 ui32 = crHashtableNumElements(pContext->glsl.programs);
1286 rc = SSMR3PutU32(pSSM, ui32);
1287 AssertRCReturn(rc, rc);
1288 crHashtableWalk(pContext->glsl.programs, crStateSaveGLSLProgramCB, pSSM);
1289 rc = SSMR3PutU32(pSSM, pContext->glsl.activeProgram?pContext->glsl.activeProgram->id:0);
1290 AssertRCReturn(rc, rc);
1291#endif
1292
1293 if (pContext->buffer.storedWidth && pContext->buffer.storedHeight)
1294 {
1295 CRBufferState *pBuf = &pContext->buffer;
1296 CRPixelPackState packing = pContext->client.pack;
1297 GLint cbData;
1298 void *pData;
1299
1300 cbData = crPixelSize(GL_RGBA, GL_UNSIGNED_BYTE) * pBuf->storedWidth * pBuf->storedHeight;
1301 pData = crAlloc(cbData);
1302
1303 if (!pData)
1304 {
1305 return VERR_NO_MEMORY;
1306 }
1307
1308 diff_api.PixelStorei(GL_PACK_SKIP_ROWS, 0);
1309 diff_api.PixelStorei(GL_PACK_SKIP_PIXELS, 0);
1310 diff_api.PixelStorei(GL_PACK_ALIGNMENT, 1);
1311 diff_api.PixelStorei(GL_PACK_ROW_LENGTH, 0);
1312 diff_api.PixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
1313 diff_api.PixelStorei(GL_PACK_SKIP_IMAGES, 0);
1314 diff_api.PixelStorei(GL_PACK_SWAP_BYTES, 0);
1315 diff_api.PixelStorei(GL_PACK_LSB_FIRST, 0);
1316
1317 if (pContext->framebufferobject.readFB)
1318 {
1319 diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, 0);
1320 }
1321 if (pContext->bufferobject.packBuffer->hwid>0)
1322 {
1323 diff_api.BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
1324 }
1325
1326 diff_api.ReadBuffer(GL_FRONT);
1327 diff_api.ReadPixels(0, 0, pBuf->storedWidth, pBuf->storedHeight, GL_RGBA, GL_UNSIGNED_BYTE, pData);
1328 rc = SSMR3PutMem(pSSM, pData, cbData);
1329 AssertRCReturn(rc, rc);
1330
1331 diff_api.ReadBuffer(GL_BACK);
1332 diff_api.ReadPixels(0, 0, pBuf->storedWidth, pBuf->storedHeight, GL_RGBA, GL_UNSIGNED_BYTE, pData);
1333 rc = SSMR3PutMem(pSSM, pData, cbData);
1334 AssertRCReturn(rc, rc);
1335
1336 if (pContext->bufferobject.packBuffer->hwid>0)
1337 {
1338 diff_api.BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pContext->bufferobject.packBuffer->hwid);
1339 }
1340 if (pContext->framebufferobject.readFB)
1341 {
1342 diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, pContext->framebufferobject.readFB->hwid);
1343 }
1344 diff_api.ReadBuffer(pContext->framebufferobject.readFB ?
1345 pContext->framebufferobject.readFB->readbuffer : pContext->buffer.readBuffer);
1346
1347 diff_api.PixelStorei(GL_PACK_SKIP_ROWS, packing.skipRows);
1348 diff_api.PixelStorei(GL_PACK_SKIP_PIXELS, packing.skipPixels);
1349 diff_api.PixelStorei(GL_PACK_ALIGNMENT, packing.alignment);
1350 diff_api.PixelStorei(GL_PACK_ROW_LENGTH, packing.rowLength);
1351 diff_api.PixelStorei(GL_PACK_IMAGE_HEIGHT, packing.imageHeight);
1352 diff_api.PixelStorei(GL_PACK_SKIP_IMAGES, packing.skipImages);
1353 diff_api.PixelStorei(GL_PACK_SWAP_BYTES, packing.swapBytes);
1354 diff_api.PixelStorei(GL_PACK_LSB_FIRST, packing.psLSBFirst);
1355
1356 crFree(pData);
1357 }
1358
1359 return VINF_SUCCESS;
1360}
1361
1362typedef struct _crFindSharedCtxParms {
1363 CRContext *pSrcCtx, *pDstCtx;
1364} crFindSharedCtxParms_t;
1365
1366static void crStateFindSharedCB(unsigned long key, void *data1, void *data2)
1367{
1368 CRContext *pContext = (CRContext *) data1;
1369 crFindSharedCtxParms_t *pParms = (crFindSharedCtxParms_t *) data2;
1370 (void) key;
1371
1372 if (pContext!=pParms->pSrcCtx && pContext->shared->id==pParms->pSrcCtx->shared->id)
1373 {
1374 pParms->pDstCtx->shared = pContext->shared;
1375 }
1376}
1377
1378#define SLC_COPYPTR(ptr) pTmpContext->ptr = pContext->ptr
1379#define SLC_ASSSERT_NULL_PTR(ptr) CRASSERT(!pContext->ptr)
1380
1381int32_t crStateLoadContext(CRContext *pContext, CRHashTable * pCtxTable, PSSMHANDLE pSSM)
1382{
1383 CRContext* pTmpContext;
1384 int32_t rc, i, j;
1385 uint32_t uiNumElems, ui, k;
1386 unsigned long key;
1387 GLboolean bLoadShared = GL_TRUE;
1388
1389 CRASSERT(pContext && pSSM);
1390
1391 /* This one is rather big for stack allocation and causes macs to crash */
1392 pTmpContext = (CRContext*)crAlloc(sizeof(*pTmpContext));
1393 if (!pTmpContext)
1394 return VERR_NO_MEMORY;
1395
1396 rc = SSMR3GetMem(pSSM, pTmpContext, sizeof(*pTmpContext));
1397 AssertRCReturn(rc, rc);
1398
1399 /* Deal with shared state */
1400 {
1401 crFindSharedCtxParms_t parms;
1402 int32_t shared;
1403
1404 rc = SSMR3GetS32(pSSM, &pContext->shared->id);
1405 AssertRCReturn(rc, rc);
1406
1407 rc = SSMR3GetS32(pSSM, &shared);
1408 AssertRCReturn(rc, rc);
1409
1410 pTmpContext->shared = NULL;
1411 parms.pSrcCtx = pContext;
1412 parms.pDstCtx = pTmpContext;
1413 crHashtableWalk(pCtxTable, crStateFindSharedCB, &parms);
1414
1415 if (pTmpContext->shared)
1416 {
1417 CRASSERT(pContext->shared->refCount==1);
1418 bLoadShared = GL_FALSE;
1419 crStateFreeShared(pContext->shared);
1420 pContext->shared = NULL;
1421 pTmpContext->shared->refCount++;
1422 }
1423 else
1424 {
1425 SLC_COPYPTR(shared);
1426 }
1427
1428 if (bLoadShared && shared)
1429 {
1430 crStateSetSharedContext(pTmpContext);
1431 }
1432 }
1433
1434 SLC_COPYPTR(flush_func);
1435 SLC_COPYPTR(flush_arg);
1436
1437 /* We're supposed to be loading into an empty context, so those pointers should be NULL */
1438 for ( i = 0 ; i < CR_MAX_ATTRIB_STACK_DEPTH ; i++)
1439 {
1440 SLC_ASSSERT_NULL_PTR(attrib.enableStack[i].clip);
1441 SLC_ASSSERT_NULL_PTR(attrib.enableStack[i].light);
1442
1443 SLC_ASSSERT_NULL_PTR(attrib.lightingStack[i].light);
1444 SLC_ASSSERT_NULL_PTR(attrib.transformStack[i].clip);
1445 SLC_ASSSERT_NULL_PTR(attrib.transformStack[i].clipPlane);
1446
1447 for (j=0; j<GLEVAL_TOT; ++j)
1448 {
1449 SLC_ASSSERT_NULL_PTR(attrib.evalStack[i].eval1D[j].coeff);
1450 SLC_ASSSERT_NULL_PTR(attrib.evalStack[i].eval2D[j].coeff);
1451 }
1452 }
1453
1454#ifdef CR_ARB_vertex_buffer_object
1455 SLC_COPYPTR(bufferobject.nullBuffer);
1456#endif
1457
1458/*@todo, that should be removed probably as those should hold the offset values, so loading should be fine
1459 but better check*/
1460#if 0
1461#ifdef CR_EXT_compiled_vertex_array
1462 SLC_COPYPTR(client.array.v.prevPtr);
1463 SLC_COPYPTR(client.array.c.prevPtr);
1464 SLC_COPYPTR(client.array.f.prevPtr);
1465 SLC_COPYPTR(client.array.s.prevPtr);
1466 SLC_COPYPTR(client.array.e.prevPtr);
1467 SLC_COPYPTR(client.array.i.prevPtr);
1468 SLC_COPYPTR(client.array.n.prevPtr);
1469 for (i = 0 ; i < CR_MAX_TEXTURE_UNITS ; i++)
1470 {
1471 SLC_COPYPTR(client.array.t[i].prevPtr);
1472 }
1473
1474# ifdef CR_NV_vertex_program
1475 for (i = 0; i < CR_MAX_VERTEX_ATTRIBS; i++)
1476 {
1477 SLC_COPYPTR(client.array.a[i].prevPtr);
1478 }
1479# endif
1480#endif
1481#endif
1482
1483#ifdef CR_ARB_vertex_buffer_object
1484 /*That just sets those pointers to NULL*/
1485 SLC_COPYPTR(client.array.v.buffer);
1486 SLC_COPYPTR(client.array.c.buffer);
1487 SLC_COPYPTR(client.array.f.buffer);
1488 SLC_COPYPTR(client.array.s.buffer);
1489 SLC_COPYPTR(client.array.e.buffer);
1490 SLC_COPYPTR(client.array.i.buffer);
1491 SLC_COPYPTR(client.array.n.buffer);
1492 for (i = 0 ; i < CR_MAX_TEXTURE_UNITS ; i++)
1493 {
1494 SLC_COPYPTR(client.array.t[i].buffer);
1495 }
1496# ifdef CR_NV_vertex_program
1497 for (i = 0; i < CR_MAX_VERTEX_ATTRIBS; i++)
1498 {
1499 SLC_COPYPTR(client.array.a[i].buffer);
1500 }
1501# endif
1502#endif /*CR_ARB_vertex_buffer_object*/
1503
1504 /*@todo CR_NV_vertex_program*/
1505 crStateCopyEvalPtrs1D(pTmpContext->eval.eval1D, pContext->eval.eval1D);
1506 crStateCopyEvalPtrs2D(pTmpContext->eval.eval2D, pContext->eval.eval2D);
1507
1508 SLC_COPYPTR(feedback.buffer); /*@todo*/
1509 SLC_COPYPTR(selection.buffer); /*@todo*/
1510
1511 SLC_COPYPTR(lighting.light);
1512
1513 /*This one could be tricky if we're loading snapshot on host with different GPU*/
1514 SLC_COPYPTR(limits.extensions);
1515
1516#if CR_ARB_occlusion_query
1517 SLC_COPYPTR(occlusion.objects); /*@todo*/
1518#endif
1519
1520 SLC_COPYPTR(program.errorString);
1521 SLC_COPYPTR(program.programHash);
1522 SLC_COPYPTR(program.defaultVertexProgram);
1523 SLC_COPYPTR(program.defaultFragmentProgram);
1524
1525 /* Texture pointers */
1526 for (i=0; i<6; ++i)
1527 {
1528 SLC_COPYPTR(texture.base1D.level[i]);
1529 SLC_COPYPTR(texture.base2D.level[i]);
1530 SLC_COPYPTR(texture.base3D.level[i]);
1531 SLC_COPYPTR(texture.proxy1D.level[i]);
1532 SLC_COPYPTR(texture.proxy2D.level[i]);
1533 SLC_COPYPTR(texture.proxy3D.level[i]);
1534#ifdef CR_ARB_texture_cube_map
1535 SLC_COPYPTR(texture.baseCubeMap.level[i]);
1536 SLC_COPYPTR(texture.proxyCubeMap.level[i]);
1537#endif
1538#ifdef CR_NV_texture_rectangle
1539 SLC_COPYPTR(texture.baseRect.level[i]);
1540 SLC_COPYPTR(texture.proxyRect.level[i]);
1541#endif
1542 }
1543
1544 /* Load transform state */
1545 SLC_COPYPTR(transform.clipPlane);
1546 SLC_COPYPTR(transform.clip);
1547 /* Don't have to worry about pContext->transform.current as it'd be set in crStateSetCurrent call */
1548 /*SLC_COPYPTR(transform.currentStack);*/
1549 SLC_COPYPTR(transform.modelViewStack.stack);
1550 SLC_COPYPTR(transform.projectionStack.stack);
1551 SLC_COPYPTR(transform.colorStack.stack);
1552
1553 for (i = 0 ; i < CR_MAX_TEXTURE_UNITS ; i++)
1554 {
1555 SLC_COPYPTR(transform.textureStack[i].stack);
1556 }
1557 for (i = 0 ; i < CR_MAX_PROGRAM_MATRICES ; i++)
1558 {
1559 SLC_COPYPTR(transform.programStack[i].stack);
1560 }
1561
1562#ifdef CR_OPENGL_VERSION_2_0
1563 SLC_COPYPTR(glsl.shaders);
1564 SLC_COPYPTR(glsl.programs);
1565#endif
1566
1567 /* Have to preserve original context id */
1568 CRASSERT(pTmpContext->id == pContext->id);
1569 /* Copy ordinary state to real context */
1570 crMemcpy(pContext, pTmpContext, sizeof(*pTmpContext));
1571 crFree(pTmpContext);
1572 pTmpContext = NULL;
1573
1574 /* Now deal with pointers */
1575
1576 /* Load transform state */
1577 rc = SSMR3GetMem(pSSM, pContext->transform.clipPlane, sizeof(GLvectord)*CR_MAX_CLIP_PLANES);
1578 AssertRCReturn(rc, rc);
1579 rc = SSMR3GetMem(pSSM, pContext->transform.clip, sizeof(GLboolean)*CR_MAX_CLIP_PLANES);
1580 AssertRCReturn(rc, rc);
1581 rc = crStateLoadMatrixStack(&pContext->transform.modelViewStack, pSSM);
1582 AssertRCReturn(rc, rc);
1583 rc = crStateLoadMatrixStack(&pContext->transform.projectionStack, pSSM);
1584 AssertRCReturn(rc, rc);
1585 rc = crStateLoadMatrixStack(&pContext->transform.colorStack, pSSM);
1586 AssertRCReturn(rc, rc);
1587 for (i = 0 ; i < CR_MAX_TEXTURE_UNITS ; i++)
1588 {
1589 rc = crStateLoadMatrixStack(&pContext->transform.textureStack[i], pSSM);
1590 AssertRCReturn(rc, rc);
1591 }
1592 for (i = 0 ; i < CR_MAX_PROGRAM_MATRICES ; i++)
1593 {
1594 rc = crStateLoadMatrixStack(&pContext->transform.programStack[i], pSSM);
1595 AssertRCReturn(rc, rc);
1596 }
1597
1598 /* Load Textures */
1599 rc = crStateLoadTextureObjData(&pContext->texture.base1D, pSSM);
1600 AssertRCReturn(rc, rc);
1601 rc = crStateLoadTextureObjData(&pContext->texture.base2D, pSSM);
1602 AssertRCReturn(rc, rc);
1603 rc = crStateLoadTextureObjData(&pContext->texture.base3D, pSSM);
1604 AssertRCReturn(rc, rc);
1605 rc = crStateLoadTextureObjData(&pContext->texture.proxy1D, pSSM);
1606 AssertRCReturn(rc, rc);
1607 rc = crStateLoadTextureObjData(&pContext->texture.proxy2D, pSSM);
1608 AssertRCReturn(rc, rc);
1609 rc = crStateLoadTextureObjData(&pContext->texture.proxy3D, pSSM);
1610 AssertRCReturn(rc, rc);
1611#ifdef CR_ARB_texture_cube_map
1612 rc = crStateLoadTextureObjData(&pContext->texture.baseCubeMap, pSSM);
1613 AssertRCReturn(rc, rc);
1614 rc = crStateLoadTextureObjData(&pContext->texture.proxyCubeMap, pSSM);
1615 AssertRCReturn(rc, rc);
1616#endif
1617#ifdef CR_NV_texture_rectangle
1618 rc = crStateLoadTextureObjData(&pContext->texture.baseRect, pSSM);
1619 AssertRCReturn(rc, rc);
1620 rc = crStateLoadTextureObjData(&pContext->texture.proxyRect, pSSM);
1621 AssertRCReturn(rc, rc);
1622#endif
1623
1624 if (bLoadShared)
1625 {
1626 /* Load shared textures */
1627 CRASSERT(pContext->shared && pContext->shared->textureTable);
1628 rc = SSMR3GetU32(pSSM, &uiNumElems);
1629 AssertRCReturn(rc, rc);
1630 for (ui=0; ui<uiNumElems; ++ui)
1631 {
1632 CRTextureObj *pTexture;
1633
1634 rc = SSMR3GetMem(pSSM, &key, sizeof(key));
1635 AssertRCReturn(rc, rc);
1636
1637 pTexture = (CRTextureObj *) crCalloc(sizeof(CRTextureObj));
1638 if (!pTexture) return VERR_NO_MEMORY;
1639
1640 rc = SSMR3GetMem(pSSM, pTexture, sizeof(*pTexture));
1641 AssertRCReturn(rc, rc);
1642
1643 pTexture->hwid = 0;
1644
1645 /*allocate actual memory*/
1646 for (i=0; i<6; ++i) {
1647 pTexture->level[i] = (CRTextureLevel *) crCalloc(sizeof(CRTextureLevel) * CR_MAX_MIPMAP_LEVELS);
1648 if (!pTexture->level[i]) return VERR_NO_MEMORY;
1649 }
1650
1651 rc = crStateLoadTextureObjData(pTexture, pSSM);
1652 AssertRCReturn(rc, rc);
1653
1654 crHashtableAdd(pContext->shared->textureTable, key, pTexture);
1655 }
1656 }
1657
1658 /* Load current texture pointers */
1659 for (i=0; i<CR_MAX_TEXTURE_UNITS; ++i)
1660 {
1661 rc = crStateLoadTexUnitCurrentTexturePtrs(&pContext->texture.unit[i], pContext, pSSM);
1662 AssertRCReturn(rc, rc);
1663 }
1664
1665 /* Mark textures for resending to GPU */
1666 pContext->shared->bTexResyncNeeded = GL_TRUE;
1667
1668 /* Load lights */
1669 CRASSERT(pContext->lighting.light);
1670 rc = SSMR3GetMem(pSSM, pContext->lighting.light, CR_MAX_LIGHTS * sizeof(*pContext->lighting.light));
1671 AssertRCReturn(rc, rc);
1672
1673 /* Load attrib stack*/
1674 for ( i = 0 ; i < CR_MAX_ATTRIB_STACK_DEPTH ; i++)
1675 {
1676 if (pContext->attrib.enableStack[i].clip)
1677 {
1678 rc = crStateAllocAndSSMR3GetMem(pSSM, (void**)&pContext->attrib.enableStack[i].clip,
1679 pContext->limits.maxClipPlanes*sizeof(GLboolean));
1680 AssertRCReturn(rc, rc);
1681 }
1682
1683 if (pContext->attrib.enableStack[i].light)
1684 {
1685 rc = crStateAllocAndSSMR3GetMem(pSSM, (void**)&pContext->attrib.enableStack[i].light,
1686 pContext->limits.maxLights*sizeof(GLboolean));
1687 AssertRCReturn(rc, rc);
1688 }
1689
1690 if (pContext->attrib.lightingStack[i].light)
1691 {
1692 rc = crStateAllocAndSSMR3GetMem(pSSM, (void**)&pContext->attrib.lightingStack[i].light,
1693 pContext->limits.maxLights*sizeof(CRLight));
1694 AssertRCReturn(rc, rc);
1695 }
1696
1697 for (k=0; k<pContext->limits.maxTextureUnits; ++k)
1698 {
1699 rc = crStateLoadTexUnitCurrentTexturePtrs(&pContext->attrib.textureStack[i].unit[k], pContext, pSSM);
1700 AssertRCReturn(rc, rc);
1701 }
1702
1703 if (pContext->attrib.transformStack[i].clip)
1704 {
1705 rc = crStateAllocAndSSMR3GetMem(pSSM, (void*)&pContext->attrib.transformStack[i].clip,
1706 pContext->limits.maxClipPlanes*sizeof(GLboolean));
1707 AssertRCReturn(rc, rc);
1708 }
1709
1710 if (pContext->attrib.transformStack[i].clipPlane)
1711 {
1712 rc = crStateAllocAndSSMR3GetMem(pSSM, (void**)&pContext->attrib.transformStack[i].clipPlane,
1713 pContext->limits.maxClipPlanes*sizeof(GLvectord));
1714 AssertRCReturn(rc, rc);
1715 }
1716 rc = crSateLoadEvalCoeffs1D(pContext->attrib.evalStack[i].eval1D, GL_TRUE, pSSM);
1717 AssertRCReturn(rc, rc);
1718 rc = crSateLoadEvalCoeffs2D(pContext->attrib.evalStack[i].eval2D, GL_TRUE, pSSM);
1719 AssertRCReturn(rc, rc);
1720 }
1721
1722 /* Load evaluator coeffs */
1723 rc = crSateLoadEvalCoeffs1D(pContext->eval.eval1D, GL_FALSE, pSSM);
1724 AssertRCReturn(rc, rc);
1725 rc = crSateLoadEvalCoeffs2D(pContext->eval.eval2D, GL_FALSE, pSSM);
1726 AssertRCReturn(rc, rc);
1727
1728 /* Load buffer objects */
1729#ifdef CR_ARB_vertex_buffer_object
1730 rc = SSMR3GetU32(pSSM, &uiNumElems);
1731 AssertRCReturn(rc, rc);
1732 for (ui=0; ui<=uiNumElems; ++ui) /*ui<=uiNumElems to load nullBuffer in same loop*/
1733 {
1734 CRBufferObject *pBufferObj;
1735
1736 rc = SSMR3GetMem(pSSM, &key, sizeof(key));
1737 AssertRCReturn(rc, rc);
1738
1739 /* default one should be already allocated */
1740 if (key==0)
1741 {
1742 pBufferObj = pContext->bufferobject.nullBuffer;
1743 if (!pBufferObj) return VERR_SSM_UNEXPECTED_DATA;
1744 }
1745 else
1746 {
1747 pBufferObj = (CRBufferObject *) crCalloc(sizeof(*pBufferObj));
1748 if (!pBufferObj) return VERR_NO_MEMORY;
1749 }
1750
1751 rc = SSMR3GetMem(pSSM, pBufferObj, sizeof(*pBufferObj));
1752 AssertRCReturn(rc, rc);
1753
1754 pBufferObj->hwid = 0;
1755
1756 if (pBufferObj->data)
1757 {
1758 CRASSERT(pBufferObj->size>0);
1759 pBufferObj->data = crAlloc(pBufferObj->size);
1760 rc = SSMR3GetMem(pSSM, pBufferObj->data, pBufferObj->size);
1761 AssertRCReturn(rc, rc);
1762 }
1763 else if (pBufferObj->id!=0 && pBufferObj->size>0)
1764 {
1765 rc = SSMR3GetMem(pSSM, &pBufferObj->data, sizeof(pBufferObj->data));
1766 AssertRCReturn(rc, rc);
1767
1768 if (pBufferObj->data)
1769 {
1770 pBufferObj->data = crAlloc(pBufferObj->size);
1771 rc = SSMR3GetMem(pSSM, pBufferObj->data, pBufferObj->size);
1772 AssertRCReturn(rc, rc);
1773 }
1774 }
1775
1776
1777 if (key!=0)
1778 crHashtableAdd(pContext->shared->buffersTable, key, pBufferObj);
1779 }
1780 /* Load pointers */
1781#define CRS_GET_BO(name) (((name)==0) ? (pContext->bufferobject.nullBuffer) : crHashtableSearch(pContext->shared->buffersTable, name))
1782 rc = SSMR3GetU32(pSSM, &ui);
1783 AssertRCReturn(rc, rc);
1784 pContext->bufferobject.arrayBuffer = CRS_GET_BO(ui);
1785 rc = SSMR3GetU32(pSSM, &ui);
1786 AssertRCReturn(rc, rc);
1787 pContext->bufferobject.elementsBuffer = CRS_GET_BO(ui);
1788#ifdef CR_ARB_pixel_buffer_object
1789 rc = SSMR3GetU32(pSSM, &ui);
1790 AssertRCReturn(rc, rc);
1791 pContext->bufferobject.packBuffer = CRS_GET_BO(ui);
1792 rc = SSMR3GetU32(pSSM, &ui);
1793 AssertRCReturn(rc, rc);
1794 pContext->bufferobject.unpackBuffer = CRS_GET_BO(ui);
1795#endif
1796#undef CRS_GET_BO
1797
1798 /* Load client pointers and array buffer bindings*/
1799 for (i=0; i<CRSTATECLIENT_MAX_VERTEXARRAYS; ++i)
1800 {
1801 rc = crStateLoadClientPointer(&pContext->client.array, i, pContext, pSSM);
1802 AssertRCReturn(rc, rc);
1803 }
1804 for (j=0; j<pContext->client.vertexArrayStackDepth; ++j)
1805 {
1806 CRVertexArrays *pArray = &pContext->client.vertexArrayStack[j];
1807 for (i=0; i<CRSTATECLIENT_MAX_VERTEXARRAYS; ++i)
1808 {
1809 rc = crStateLoadClientPointer(pArray, i, pContext, pSSM);
1810 AssertRCReturn(rc, rc);
1811 }
1812 }
1813
1814 pContext->shared->bVBOResyncNeeded = GL_TRUE;
1815#endif
1816
1817 /* Load pixel/vertex programs */
1818 rc = SSMR3GetU32(pSSM, &uiNumElems);
1819 AssertRCReturn(rc, rc);
1820 /* Load defaults programs */
1821 rc = crStateLoadProgram(&pContext->program.defaultVertexProgram, pSSM);
1822 AssertRCReturn(rc, rc);
1823 rc = crStateLoadProgram(&pContext->program.defaultFragmentProgram, pSSM);
1824 AssertRCReturn(rc, rc);
1825 /* Load all the rest */
1826 for (ui=0; ui<uiNumElems; ++ui)
1827 {
1828 CRProgram *pProgram = NULL;
1829 rc = crStateLoadProgram(&pProgram, pSSM);
1830 AssertRCReturn(rc, rc);
1831 crHashtableAdd(pContext->program.programHash, pProgram->id, pProgram);
1832 //DIRTY(pProgram->dirtyProgram, pContext->neg_bitid);
1833
1834 }
1835 /* Load Pointers */
1836 rc = SSMR3GetU32(pSSM, &ui);
1837 AssertRCReturn(rc, rc);
1838 pContext->program.currentVertexProgram = ui==0 ? pContext->program.defaultVertexProgram
1839 : crHashtableSearch(pContext->program.programHash, ui);
1840 rc = SSMR3GetU32(pSSM, &ui);
1841 AssertRCReturn(rc, rc);
1842 pContext->program.currentFragmentProgram = ui==0 ? pContext->program.defaultFragmentProgram
1843 : crHashtableSearch(pContext->program.programHash, ui);
1844
1845 /* Mark programs for resending to GPU */
1846 pContext->program.bResyncNeeded = GL_TRUE;
1847
1848#ifdef CR_EXT_framebuffer_object
1849 /* Load FBOs */
1850 if (bLoadShared)
1851 {
1852 rc = SSMR3GetU32(pSSM, &uiNumElems);
1853 AssertRCReturn(rc, rc);
1854 for (ui=0; ui<uiNumElems; ++ui)
1855 {
1856 CRFramebufferObject *pFBO;
1857 pFBO = crAlloc(sizeof(*pFBO));
1858 if (!pFBO) return VERR_NO_MEMORY;
1859
1860 rc = SSMR3GetMem(pSSM, &key, sizeof(key));
1861 AssertRCReturn(rc, rc);
1862
1863 rc = SSMR3GetMem(pSSM, pFBO, sizeof(*pFBO));
1864 AssertRCReturn(rc, rc);
1865
1866 crHashtableAdd(pContext->shared->fbTable, key, pFBO);
1867 }
1868
1869 rc = SSMR3GetU32(pSSM, &uiNumElems);
1870 AssertRCReturn(rc, rc);
1871 for (ui=0; ui<uiNumElems; ++ui)
1872 {
1873 CRRenderbufferObject *pRBO;
1874 pRBO = crAlloc(sizeof(*pRBO));
1875 if (!pRBO) return VERR_NO_MEMORY;
1876
1877 rc = SSMR3GetMem(pSSM, &key, sizeof(key));
1878 AssertRCReturn(rc, rc);
1879
1880 rc = SSMR3GetMem(pSSM, pRBO, sizeof(*pRBO));
1881 AssertRCReturn(rc, rc);
1882
1883 crHashtableAdd(pContext->shared->rbTable, key, pRBO);
1884 }
1885 }
1886
1887 rc = SSMR3GetU32(pSSM, &ui);
1888 AssertRCReturn(rc, rc);
1889 pContext->framebufferobject.drawFB = ui==0 ? NULL
1890 : crHashtableSearch(pContext->shared->fbTable, ui);
1891
1892 rc = SSMR3GetU32(pSSM, &ui);
1893 AssertRCReturn(rc, rc);
1894 pContext->framebufferobject.readFB = ui==0 ? NULL
1895 : crHashtableSearch(pContext->shared->fbTable, ui);
1896
1897 rc = SSMR3GetU32(pSSM, &ui);
1898 AssertRCReturn(rc, rc);
1899 pContext->framebufferobject.renderbuffer = ui==0 ? NULL
1900 : crHashtableSearch(pContext->shared->rbTable, ui);
1901
1902 /* Mark FBOs/RBOs for resending to GPU */
1903 pContext->shared->bFBOResyncNeeded = GL_TRUE;
1904#endif
1905
1906#ifdef CR_OPENGL_VERSION_2_0
1907 /* Load GLSL related info */
1908 rc = SSMR3GetU32(pSSM, &uiNumElems);
1909 AssertRCReturn(rc, rc);
1910
1911 for (ui=0; ui<uiNumElems; ++ui)
1912 {
1913 CRGLSLShader *pShader = crStateLoadGLSLShader(pSSM);
1914 if (!pShader) return VERR_SSM_UNEXPECTED_DATA;
1915 crHashtableAdd(pContext->glsl.shaders, pShader->id, pShader);
1916 }
1917
1918 rc = SSMR3GetU32(pSSM, &uiNumElems);
1919 AssertRCReturn(rc, rc);
1920
1921 for (ui=0; ui<uiNumElems; ++ui)
1922 {
1923 CRGLSLProgram *pProgram;
1924 uint32_t numShaders;
1925
1926 pProgram = crAlloc(sizeof(*pProgram));
1927 if (!pProgram) return VERR_NO_MEMORY;
1928
1929 rc = SSMR3GetMem(pSSM, &key, sizeof(key));
1930 AssertRCReturn(rc, rc);
1931
1932 rc = SSMR3GetMem(pSSM, pProgram, sizeof(*pProgram));
1933 AssertRCReturn(rc, rc);
1934
1935 crHashtableAdd(pContext->glsl.programs, key, pProgram);
1936
1937 pProgram->currentState.attachedShaders = crAllocHashtable();
1938
1939 rc = SSMR3GetU32(pSSM, &numShaders);
1940 AssertRCReturn(rc, rc);
1941
1942 for (k=0; k<numShaders; ++k)
1943 {
1944 rc = SSMR3GetMem(pSSM, &key, sizeof(key));
1945 AssertRCReturn(rc, rc);
1946 crHashtableAdd(pProgram->currentState.attachedShaders, key, crHashtableSearch(pContext->glsl.shaders, key));
1947 }
1948
1949 if (pProgram->activeState.attachedShaders)
1950 {
1951 pProgram->activeState.attachedShaders = crAllocHashtable();
1952
1953 rc = SSMR3GetU32(pSSM, &numShaders);
1954 AssertRCReturn(rc, rc);
1955
1956 for (k=0; k<numShaders; ++k)
1957 {
1958 CRGLSLShader *pShader = crStateLoadGLSLShader(pSSM);
1959 if (!pShader) return VERR_SSM_UNEXPECTED_DATA;
1960 crHashtableAdd(pProgram->activeState.attachedShaders, pShader->id, pShader);
1961 }
1962 }
1963
1964 if (pProgram->currentState.cAttribs)
1965 pProgram->currentState.pAttribs = (CRGLSLAttrib*) crAlloc(pProgram->currentState.cAttribs*sizeof(CRGLSLAttrib));
1966 for (k=0; k<pProgram->currentState.cAttribs; ++k)
1967 {
1968 rc = SSMR3GetMem(pSSM, &pProgram->currentState.pAttribs[k].index, sizeof(pProgram->currentState.pAttribs[k].index));
1969 AssertRCReturn(rc, rc);
1970 pProgram->currentState.pAttribs[k].name = crStateLoadString(pSSM);
1971 }
1972
1973 if (pProgram->activeState.cAttribs)
1974 pProgram->activeState.pAttribs = (CRGLSLAttrib*) crAlloc(pProgram->activeState.cAttribs*sizeof(CRGLSLAttrib));
1975 for (k=0; k<pProgram->activeState.cAttribs; ++k)
1976 {
1977 rc = SSMR3GetMem(pSSM, &pProgram->activeState.pAttribs[k].index, sizeof(pProgram->activeState.pAttribs[k].index));
1978 AssertRCReturn(rc, rc);
1979 pProgram->activeState.pAttribs[k].name = crStateLoadString(pSSM);
1980 }
1981
1982 {
1983 int32_t cUniforms;
1984 rc = SSMR3GetS32(pSSM, &cUniforms);
1985 pProgram->cUniforms = cUniforms;
1986 AssertRCReturn(rc, rc);
1987 }
1988
1989 if (pProgram->cUniforms)
1990 {
1991 pProgram->pUniforms = crAlloc(pProgram->cUniforms*sizeof(CRGLSLUniform));
1992 if (!pProgram->pUniforms) return VERR_NO_MEMORY;
1993
1994 for (k=0; k<pProgram->cUniforms; ++k)
1995 {
1996 size_t itemsize, datasize;
1997
1998 rc = SSMR3GetMem(pSSM, &pProgram->pUniforms[k].type, sizeof(GLenum));
1999 AssertRCReturn(rc, rc);
2000 pProgram->pUniforms[k].name = crStateLoadString(pSSM);
2001
2002 if (crStateIsIntUniform(pProgram->pUniforms[k].type))
2003 {
2004 itemsize = sizeof(GLint);
2005 } else itemsize = sizeof(GLfloat);
2006
2007 datasize = crStateGetUniformSize(pProgram->pUniforms[k].type)*itemsize;
2008 pProgram->pUniforms[k].data = crAlloc(datasize);
2009 if (!pProgram->pUniforms[k].data) return VERR_NO_MEMORY;
2010
2011 rc = SSMR3GetMem(pSSM, pProgram->pUniforms[k].data, datasize);
2012 AssertRCReturn(rc, rc);
2013 }
2014 }
2015 }
2016
2017 rc = SSMR3GetU32(pSSM, &ui);
2018 AssertRCReturn(rc, rc);
2019 pContext->glsl.activeProgram = ui==0 ? NULL
2020 : crHashtableSearch(pContext->glsl.programs, ui);
2021
2022 /*Mark for resending to GPU*/
2023 pContext->glsl.bResyncNeeded = GL_TRUE;
2024#endif
2025
2026
2027 /*Restore front/back buffer images*/
2028 if (pContext->buffer.storedWidth && pContext->buffer.storedHeight)
2029 {
2030 CRBufferState *pBuf = &pContext->buffer;
2031 GLint cbData;
2032 void *pData;
2033
2034 cbData = crPixelSize(GL_RGBA, GL_UNSIGNED_BYTE) * pBuf->storedWidth * pBuf->storedHeight;
2035
2036 pData = crAlloc(cbData);
2037 if (!pData)
2038 {
2039 pBuf->pFrontImg = NULL;
2040 pBuf->pBackImg = NULL;
2041 return VERR_NO_MEMORY;
2042 }
2043
2044 rc = SSMR3GetMem(pSSM, pData, cbData);
2045 AssertRCReturn(rc, rc);
2046
2047 pBuf->pFrontImg = pData;
2048
2049 pData = crAlloc(cbData);
2050 if (!pData)
2051 {
2052 pBuf->pBackImg = NULL;
2053 return VERR_NO_MEMORY;
2054 }
2055
2056 rc = SSMR3GetMem(pSSM, pData, cbData);
2057 AssertRCReturn(rc, rc);
2058
2059 pBuf->pBackImg = pData;
2060 }
2061
2062
2063 /*Mark all as dirty to make sure we'd restore correct context state*/
2064 {
2065 CRStateBits *pBits = GetCurrentBits();
2066
2067 FILLDIRTY(pBits->attrib.dirty);
2068
2069 FILLDIRTY(pBits->buffer.dirty);
2070 FILLDIRTY(pBits->buffer.enable);
2071 FILLDIRTY(pBits->buffer.alphaFunc);
2072 FILLDIRTY(pBits->buffer.depthFunc);
2073 FILLDIRTY(pBits->buffer.blendFunc);
2074 FILLDIRTY(pBits->buffer.logicOp);
2075 FILLDIRTY(pBits->buffer.indexLogicOp);
2076 FILLDIRTY(pBits->buffer.drawBuffer);
2077 FILLDIRTY(pBits->buffer.readBuffer);
2078 FILLDIRTY(pBits->buffer.indexMask);
2079 FILLDIRTY(pBits->buffer.colorWriteMask);
2080 FILLDIRTY(pBits->buffer.clearColor);
2081 FILLDIRTY(pBits->buffer.clearIndex);
2082 FILLDIRTY(pBits->buffer.clearDepth);
2083 FILLDIRTY(pBits->buffer.clearAccum);
2084 FILLDIRTY(pBits->buffer.depthMask);
2085#ifdef CR_EXT_blend_color
2086 FILLDIRTY(pBits->buffer.blendColor);
2087#endif
2088#if defined(CR_EXT_blend_minmax) || defined(CR_EXT_blend_subtract) || defined(CR_EXT_blend_logic_op)
2089 FILLDIRTY(pBits->buffer.blendEquation);
2090#endif
2091#if defined(CR_EXT_blend_func_separate)
2092 FILLDIRTY(pBits->buffer.blendFuncSeparate);
2093#endif
2094
2095#ifdef CR_ARB_vertex_buffer_object
2096 FILLDIRTY(pBits->bufferobject.dirty);
2097 FILLDIRTY(pBits->bufferobject.arrayBinding);
2098 FILLDIRTY(pBits->bufferobject.elementsBinding);
2099# ifdef CR_ARB_pixel_buffer_object
2100 FILLDIRTY(pBits->bufferobject.packBinding);
2101 FILLDIRTY(pBits->bufferobject.unpackBinding);
2102# endif
2103#endif
2104
2105 FILLDIRTY(pBits->client.dirty);
2106 FILLDIRTY(pBits->client.pack);
2107 FILLDIRTY(pBits->client.unpack);
2108 FILLDIRTY(pBits->client.enableClientState);
2109 FILLDIRTY(pBits->client.clientPointer);
2110 FILLDIRTY(pBits->client.v);
2111 FILLDIRTY(pBits->client.n);
2112 FILLDIRTY(pBits->client.c);
2113 FILLDIRTY(pBits->client.i);
2114 FILLDIRTY(pBits->client.e);
2115 FILLDIRTY(pBits->client.s);
2116 FILLDIRTY(pBits->client.f);
2117 for (i=0; i<CR_MAX_TEXTURE_UNITS; i++)
2118 {
2119 FILLDIRTY(pBits->client.t[i]);
2120 }
2121#ifdef CR_NV_vertex_program
2122 for (i=0; i<CR_MAX_VERTEX_ATTRIBS; i++)
2123 {
2124 FILLDIRTY(pBits->client.a[i]);
2125 }
2126#endif
2127
2128 FILLDIRTY(pBits->current.dirty);
2129 for (i=0; i<CR_MAX_VERTEX_ATTRIBS; i++)
2130 {
2131 FILLDIRTY(pBits->current.vertexAttrib[i]);
2132 }
2133 FILLDIRTY(pBits->current.edgeFlag);
2134 FILLDIRTY(pBits->current.colorIndex);
2135 FILLDIRTY(pBits->current.rasterPos);
2136
2137
2138 FILLDIRTY(pBits->eval.dirty);
2139 for (i=0; i<GLEVAL_TOT; i++)
2140 {
2141 FILLDIRTY(pBits->eval.eval1D[i]);
2142 FILLDIRTY(pBits->eval.eval2D[i]);
2143 FILLDIRTY(pBits->eval.enable1D[i]);
2144 FILLDIRTY(pBits->eval.enable2D[i]);
2145 }
2146 FILLDIRTY(pBits->eval.enable);
2147 FILLDIRTY(pBits->eval.grid1D);
2148 FILLDIRTY(pBits->eval.grid2D);
2149#ifdef CR_NV_vertex_program
2150 /*@todo Those seems to be unused?
2151 FILLDIRTY(pBits->eval.enableAttrib1D);
2152 FILLDIRTY(pBits->eval.enableAttrib2D);
2153 */
2154#endif
2155
2156 FILLDIRTY(pBits->feedback.dirty);
2157 FILLDIRTY(pBits->selection.dirty);
2158
2159 FILLDIRTY(pBits->fog.dirty);
2160 FILLDIRTY(pBits->fog.color);
2161 FILLDIRTY(pBits->fog.index);
2162 FILLDIRTY(pBits->fog.density);
2163 FILLDIRTY(pBits->fog.start);
2164 FILLDIRTY(pBits->fog.end);
2165 FILLDIRTY(pBits->fog.mode);
2166 FILLDIRTY(pBits->fog.enable);
2167#ifdef CR_NV_fog_distance
2168 FILLDIRTY(pBits->fog.fogDistanceMode);
2169#endif
2170#ifdef CR_EXT_fog_coord
2171 FILLDIRTY(pBits->fog.fogCoordinateSource);
2172#endif
2173
2174 FILLDIRTY(pBits->hint.dirty);
2175 FILLDIRTY(pBits->hint.perspectiveCorrection);
2176 FILLDIRTY(pBits->hint.pointSmooth);
2177 FILLDIRTY(pBits->hint.lineSmooth);
2178 FILLDIRTY(pBits->hint.polygonSmooth);
2179 FILLDIRTY(pBits->hint.fog);
2180#ifdef CR_EXT_clip_volume_hint
2181 FILLDIRTY(pBits->hint.clipVolumeClipping);
2182
2183#endif
2184#ifdef CR_ARB_texture_compression
2185 FILLDIRTY(pBits->hint.textureCompression);
2186#endif
2187#ifdef CR_SGIS_generate_mipmap
2188 FILLDIRTY(pBits->hint.generateMipmap);
2189#endif
2190
2191 FILLDIRTY(pBits->lighting.dirty);
2192 FILLDIRTY(pBits->lighting.shadeModel);
2193 FILLDIRTY(pBits->lighting.colorMaterial);
2194 FILLDIRTY(pBits->lighting.lightModel);
2195 FILLDIRTY(pBits->lighting.material);
2196 FILLDIRTY(pBits->lighting.enable);
2197 for (i=0; i<CR_MAX_LIGHTS; ++i)
2198 {
2199 FILLDIRTY(pBits->lighting.light[i].dirty);
2200 FILLDIRTY(pBits->lighting.light[i].enable);
2201 FILLDIRTY(pBits->lighting.light[i].ambient);
2202 FILLDIRTY(pBits->lighting.light[i].diffuse);
2203 FILLDIRTY(pBits->lighting.light[i].specular);
2204 FILLDIRTY(pBits->lighting.light[i].position);
2205 FILLDIRTY(pBits->lighting.light[i].attenuation);
2206 FILLDIRTY(pBits->lighting.light[i].spot);
2207 }
2208
2209 FILLDIRTY(pBits->line.dirty);
2210 FILLDIRTY(pBits->line.enable);
2211 FILLDIRTY(pBits->line.width);
2212 FILLDIRTY(pBits->line.stipple);
2213
2214 FILLDIRTY(pBits->lists.dirty);
2215 FILLDIRTY(pBits->lists.base);
2216
2217 FILLDIRTY(pBits->multisample.dirty);
2218 FILLDIRTY(pBits->multisample.enable);
2219 FILLDIRTY(pBits->multisample.sampleAlphaToCoverage);
2220 FILLDIRTY(pBits->multisample.sampleAlphaToOne);
2221 FILLDIRTY(pBits->multisample.sampleCoverage);
2222 FILLDIRTY(pBits->multisample.sampleCoverageValue);
2223
2224#if CR_ARB_occlusion_query
2225 FILLDIRTY(pBits->occlusion.dirty);
2226#endif
2227
2228 FILLDIRTY(pBits->pixel.dirty);
2229 FILLDIRTY(pBits->pixel.transfer);
2230 FILLDIRTY(pBits->pixel.zoom);
2231 FILLDIRTY(pBits->pixel.maps);
2232
2233 FILLDIRTY(pBits->point.dirty);
2234 FILLDIRTY(pBits->point.enableSmooth);
2235 FILLDIRTY(pBits->point.size);
2236#ifdef CR_ARB_point_parameters
2237 FILLDIRTY(pBits->point.minSize);
2238 FILLDIRTY(pBits->point.maxSize);
2239 FILLDIRTY(pBits->point.fadeThresholdSize);
2240 FILLDIRTY(pBits->point.distanceAttenuation);
2241#endif
2242#ifdef CR_ARB_point_sprite
2243 FILLDIRTY(pBits->point.enableSprite);
2244 for (i=0; i<CR_MAX_TEXTURE_UNITS; ++i)
2245 {
2246 FILLDIRTY(pBits->point.coordReplacement[i]);
2247 }
2248#endif
2249
2250 FILLDIRTY(pBits->polygon.dirty);
2251 FILLDIRTY(pBits->polygon.enable);
2252 FILLDIRTY(pBits->polygon.offset);
2253 FILLDIRTY(pBits->polygon.mode);
2254 FILLDIRTY(pBits->polygon.stipple);
2255
2256 FILLDIRTY(pBits->program.dirty);
2257 FILLDIRTY(pBits->program.vpEnable);
2258 FILLDIRTY(pBits->program.fpEnable);
2259 FILLDIRTY(pBits->program.vpBinding);
2260 FILLDIRTY(pBits->program.fpBinding);
2261 for (i=0; i<CR_MAX_VERTEX_ATTRIBS; ++i)
2262 {
2263 FILLDIRTY(pBits->program.vertexAttribArrayEnable[i]);
2264 FILLDIRTY(pBits->program.map1AttribArrayEnable[i]);
2265 FILLDIRTY(pBits->program.map2AttribArrayEnable[i]);
2266 }
2267 for (i=0; i<CR_MAX_VERTEX_PROGRAM_ENV_PARAMS; ++i)
2268 {
2269 FILLDIRTY(pBits->program.vertexEnvParameter[i]);
2270 }
2271 for (i=0; i<CR_MAX_FRAGMENT_PROGRAM_ENV_PARAMS; ++i)
2272 {
2273 FILLDIRTY(pBits->program.fragmentEnvParameter[i]);
2274 }
2275 FILLDIRTY(pBits->program.vertexEnvParameters);
2276 FILLDIRTY(pBits->program.fragmentEnvParameters);
2277 for (i=0; i<CR_MAX_VERTEX_PROGRAM_ENV_PARAMS/4; ++i)
2278 {
2279 FILLDIRTY(pBits->program.trackMatrix[i]);
2280 }
2281
2282 FILLDIRTY(pBits->regcombiner.dirty);
2283 FILLDIRTY(pBits->regcombiner.enable);
2284 FILLDIRTY(pBits->regcombiner.regCombinerVars);
2285 FILLDIRTY(pBits->regcombiner.regCombinerColor0);
2286 FILLDIRTY(pBits->regcombiner.regCombinerColor1);
2287 for (i=0; i<CR_MAX_GENERAL_COMBINERS; ++i)
2288 {
2289 FILLDIRTY(pBits->regcombiner.regCombinerStageColor0[i]);
2290 FILLDIRTY(pBits->regcombiner.regCombinerStageColor1[i]);
2291 FILLDIRTY(pBits->regcombiner.regCombinerInput[i]);
2292 FILLDIRTY(pBits->regcombiner.regCombinerOutput[i]);
2293 }
2294 FILLDIRTY(pBits->regcombiner.regCombinerFinalInput);
2295
2296 FILLDIRTY(pBits->stencil.dirty);
2297 FILLDIRTY(pBits->stencil.enable);
2298 FILLDIRTY(pBits->stencil.func);
2299 FILLDIRTY(pBits->stencil.op);
2300 FILLDIRTY(pBits->stencil.clearValue);
2301 FILLDIRTY(pBits->stencil.writeMask);
2302
2303 FILLDIRTY(pBits->texture.dirty);
2304 for (i=0; i<CR_MAX_TEXTURE_UNITS; ++i)
2305 {
2306 FILLDIRTY(pBits->texture.enable[i]);
2307 FILLDIRTY(pBits->texture.current[i]);
2308 FILLDIRTY(pBits->texture.objGen[i]);
2309 FILLDIRTY(pBits->texture.eyeGen[i]);
2310 FILLDIRTY(pBits->texture.genMode[i]);
2311 FILLDIRTY(pBits->texture.envBit[i]);
2312 }
2313
2314 FILLDIRTY(pBits->transform.dirty);
2315 FILLDIRTY(pBits->transform.matrixMode);
2316 FILLDIRTY(pBits->transform.modelviewMatrix);
2317 FILLDIRTY(pBits->transform.projectionMatrix);
2318 FILLDIRTY(pBits->transform.colorMatrix);
2319 FILLDIRTY(pBits->transform.textureMatrix);
2320 FILLDIRTY(pBits->transform.programMatrix);
2321 FILLDIRTY(pBits->transform.clipPlane);
2322 FILLDIRTY(pBits->transform.enable);
2323 FILLDIRTY(pBits->transform.base);
2324
2325 FILLDIRTY(pBits->viewport.dirty);
2326 FILLDIRTY(pBits->viewport.v_dims);
2327 FILLDIRTY(pBits->viewport.s_dims);
2328 FILLDIRTY(pBits->viewport.enable);
2329 FILLDIRTY(pBits->viewport.depth);
2330 }
2331
2332 return VINF_SUCCESS;
2333}
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