VirtualBox

source: vbox/trunk/src/VBox/GuestHost/OpenGL/state_tracker/state_snapshot.c@ 48795

Last change on this file since 48795 was 48795, checked in by vboxsync, 11 years ago

crOpenGL: fix shader id registration on state restore

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File size: 90.3 KB
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1/* $Id: state_snapshot.c 48795 2013-10-01 13:53:42Z vboxsync $ */
2
3/** @file
4 * VBox Context state saving/loading used by VM snapshot
5 */
6
7/*
8 * Copyright (C) 2008-2013 Oracle Corporation
9 *
10 * This file is part of VirtualBox Open Source Edition (OSE), as
11 * available from http://www.virtualbox.org. This file is free software;
12 * you can redistribute it and/or modify it under the terms of the GNU
13 * General Public License (GPL) as published by the Free Software
14 * Foundation, in version 2 as it comes in the "COPYING" file of the
15 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
16 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
17 */
18
19#include "state.h"
20#include "state_internals.h"
21#include "state/cr_statetypes.h"
22#include "state/cr_texture.h"
23#include "cr_mem.h"
24#include "cr_string.h"
25#include "cr_pixeldata.h"
26#include <stdio.h>
27
28#include <iprt/assert.h>
29#include <iprt/types.h>
30#include <iprt/err.h>
31#include <VBox/err.h>
32
33/* @todo
34 * We have two ways of saving/loading states.
35 *
36 * First which is being used atm, just pure saving/loading of structures.
37 * The drawback is we have to deal with all the pointers around those structures,
38 * we'd have to update this code if we'd change state tracking.
39 * On the bright side it's fast, though it's not really needed as it's not that often operation.
40 * It could also worth to split those functions into appropriate parts,
41 * similar to the way context creation is being done.
42 *
43 * Second way would be to implement full dispatch api table and substitute diff_api during saving/loading.
44 * Then if we implement that api in a similar way to packer/unpacker with a change to store/load
45 * via provided pSSM handle instead of pack buffer,
46 * saving state could be done by simple diffing against empty "dummy" context.
47 * Restoring state in such case would look like unpacking commands from pSSM instead of network buffer.
48 * This would be slower (who cares) but most likely will not require any code changes to support in future.
49 * We will reduce amount of saved data as we'd save only changed state parts, but I doubt it'd be that much.
50 * It could be done for the first way as well, but requires tons of bit checks.
51 */
52
53static int32_t crStateAllocAndSSMR3GetMem(PSSMHANDLE pSSM, void **pBuffer, size_t cbBuffer)
54{
55 CRASSERT(pSSM && pBuffer && cbBuffer>0);
56
57 *pBuffer = crAlloc(cbBuffer);
58 if (!*pBuffer)
59 return VERR_NO_MEMORY;
60
61 return SSMR3GetMem(pSSM, *pBuffer, cbBuffer);
62}
63
64#define SHCROGL_GET_STRUCT_PART(_pPtr, _type, _from, _to) do { \
65 rc = SSMR3GetMem(pSSM, &(_pPtr)->_from, RT_OFFSETOF(_type, _to) - RT_OFFSETOF(_type, _from)); \
66 AssertRCReturn(rc, rc); \
67 } while (0)
68
69#define SHCROGL_GET_STRUCT_TAIL(_pPtr, _type, _from) do { \
70 rc = SSMR3GetMem(pSSM, &(_pPtr)->_from, sizeof (_type) - RT_OFFSETOF(_type, _from)); \
71 AssertRCReturn(rc, rc); \
72 } while (0)
73
74#define SHCROGL_GET_STRUCT_HEAD(_pPtr, _type, _to) do { \
75 rc = SSMR3GetMem(pSSM, (_pPtr), RT_OFFSETOF(_type, _to)); \
76 AssertRCReturn(rc, rc); \
77 } while (0)
78
79#define SHCROGL_CUT_FIELD_ALIGNMENT_SIZE(_type, _prevField, _field) (RT_OFFSETOF(_type, _field) - RT_OFFSETOF(_type, _prevField) - RT_SIZEOFMEMB(_type, _prevField))
80#define SHCROGL_CUT_FIELD_ALIGNMENT(_type, _prevField, _field) do { \
81 const int32_t cbAlignment = SHCROGL_CUT_FIELD_ALIGNMENT_SIZE(_type, _prevField, _field) ; \
82 /*AssertCompile(SHCROGL_CUT_FIELD_ALIGNMENT_SIZE(_type, _prevField, _field) >= 0 && SHCROGL_CUT_FIELD_ALIGNMENT_SIZE(_type, _prevField, _field) < sizeof (void*));*/ \
83 if (cbAlignment) { \
84 rc = SSMR3Skip(pSSM, cbAlignment); \
85 } \
86 } while (0)
87
88#define SHCROGL_ROUNDBOUND(_v, _b) (((_v) + ((_b) - 1)) & ~((_b) - 1))
89#define SHCROGL_ALIGNTAILSIZE(_v, _b) (SHCROGL_ROUNDBOUND((_v),(_b)) - (_v))
90#define SHCROGL_CUT_FOR_OLD_TYPE_TO_ENSURE_ALIGNMENT_SIZE(_type, _field, _oldFieldType, _nextFieldAllignment) (SHCROGL_ALIGNTAILSIZE(((RT_OFFSETOF(_type, _field) + sizeof (_oldFieldType))), (_nextFieldAllignment)))
91#define SHCROGL_CUT_FOR_OLD_TYPE_TO_ENSURE_ALIGNMENT(_type, _field, _oldFieldType, _nextFieldAllignment) do { \
92 const int32_t cbAlignment = SHCROGL_CUT_FOR_OLD_TYPE_TO_ENSURE_ALIGNMENT_SIZE(_type, _field, _oldFieldType, _nextFieldAllignment); \
93 /*AssertCompile(SHCROGL_CUT_TAIL_ALIGNMENT_SIZE(_type, _lastField) >= 0 && SHCROGL_CUT_TAIL_ALIGNMENT_SIZE(_type, _lastField) < sizeof (void*));*/ \
94 if (cbAlignment) { \
95 rc = SSMR3Skip(pSSM, cbAlignment); \
96 } \
97 } while (0)
98
99
100#define SHCROGL_CUT_TAIL_ALIGNMENT_SIZE(_type, _lastField) (sizeof (_type) - RT_OFFSETOF(_type, _lastField) - RT_SIZEOFMEMB(_type, _lastField))
101#define SHCROGL_CUT_TAIL_ALIGNMENT(_type, _lastField) do { \
102 const int32_t cbAlignment = SHCROGL_CUT_TAIL_ALIGNMENT_SIZE(_type, _lastField); \
103 /*AssertCompile(SHCROGL_CUT_TAIL_ALIGNMENT_SIZE(_type, _lastField) >= 0 && SHCROGL_CUT_TAIL_ALIGNMENT_SIZE(_type, _lastField) < sizeof (void*));*/ \
104 if (cbAlignment) { \
105 rc = SSMR3Skip(pSSM, cbAlignment); \
106 } \
107 } while (0)
108
109static int32_t crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(CRTextureObj *pTexture, PSSMHANDLE pSSM)
110{
111 int32_t rc;
112 uint32_t cbObj = RT_OFFSETOF(CRTextureObj, ctxUsage);
113 cbObj = ((cbObj + sizeof (void*) - 1) & ~(sizeof (void*) - 1));
114 rc = SSMR3GetMem(pSSM, pTexture, cbObj);
115 AssertRCReturn(rc, rc);
116 /* just make all bits are used so that we fall back to the pre-ctxUsage behavior,
117 * i.e. all shared resources will be destructed on last shared context termination */
118 FILLDIRTY(pTexture->ctxUsage);
119 return rc;
120}
121
122static int32_t crStateLoadTextureUnit_v_BEFORE_CTXUSAGE_BITS(CRTextureUnit *t, PSSMHANDLE pSSM)
123{
124 int32_t rc;
125 SHCROGL_GET_STRUCT_HEAD(t, CRTextureUnit, Saved1D);
126 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->Saved1D, pSSM);
127 AssertRCReturn(rc, rc);
128 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureUnit, Saved1D, Saved2D);
129 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->Saved2D, pSSM);
130 AssertRCReturn(rc, rc);
131 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureUnit, Saved2D, Saved3D);
132 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->Saved3D, pSSM);
133 AssertRCReturn(rc, rc);
134#ifdef CR_ARB_texture_cube_map
135 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureUnit, Saved3D, SavedCubeMap);
136 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->SavedCubeMap, pSSM);
137 AssertRCReturn(rc, rc);
138# define SHCROGL_INTERNAL_LAST_FIELD SavedCubeMap
139#else
140# define SHCROGL_INTERNAL_LAST_FIELD Saved3D
141#endif
142#ifdef CR_NV_texture_rectangle
143 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureUnit, SHCROGL_INTERNAL_LAST_FIELD, SavedRect);
144 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->SavedRect, pSSM);
145 AssertRCReturn(rc, rc);
146# undef SHCROGL_INTERNAL_LAST_FIELD
147# define SHCROGL_INTERNAL_LAST_FIELD SavedRect
148#endif
149 SHCROGL_CUT_TAIL_ALIGNMENT(CRTextureUnit, SHCROGL_INTERNAL_LAST_FIELD);
150#undef SHCROGL_INTERNAL_LAST_FIELD
151 return rc;
152}
153
154static int crStateLoadStencilPoint_v_37(CRPointState *pPoint, PSSMHANDLE pSSM)
155{
156 int rc = VINF_SUCCESS;
157 SHCROGL_GET_STRUCT_HEAD(pPoint, CRPointState, spriteCoordOrigin);
158 pPoint->spriteCoordOrigin = (GLfloat)GL_UPPER_LEFT;
159 return rc;
160}
161
162static int32_t crStateLoadStencilState_v_33(CRStencilState *s, PSSMHANDLE pSSM)
163{
164 CRStencilState_v_33 stencilV33;
165 int32_t rc = SSMR3GetMem(pSSM, &stencilV33, sizeof (stencilV33));
166 AssertRCReturn(rc, rc);
167 s->stencilTest = stencilV33.stencilTest;
168 s->stencilTwoSideEXT = GL_FALSE;
169 s->activeStencilFace = GL_FRONT;
170 s->clearValue = stencilV33.clearValue;
171 s->writeMask = stencilV33.writeMask;
172 s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].func = stencilV33.func;
173 s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].mask = stencilV33.mask;
174 s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].ref = stencilV33.ref;
175 s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].fail = stencilV33.fail;
176 s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].passDepthFail = stencilV33.passDepthFail;
177 s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].passDepthPass = stencilV33.passDepthPass;
178 s->buffers[CRSTATE_STENCIL_BUFFER_ID_BACK] = s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT];
179 crStateStencilBufferInit(&s->buffers[CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK]);
180 return VINF_SUCCESS;
181}
182
183static int32_t crStateLoadTextureState_v_BEFORE_CTXUSAGE_BITS(CRTextureState *t, PSSMHANDLE pSSM)
184{
185 GLint i;
186 int32_t rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->base1D, pSSM);
187 AssertRCReturn(rc, rc);
188 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, base1D, base2D);
189 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->base2D, pSSM);
190 AssertRCReturn(rc, rc);
191 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->base3D, pSSM);
192 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, base2D, base3D);
193 AssertRCReturn(rc, rc);
194#ifdef CR_ARB_texture_cube_map
195 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, base3D, baseCubeMap);
196 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->baseCubeMap, pSSM);
197 AssertRCReturn(rc, rc);
198# define SHCROGL_INTERNAL_LAST_FIELD baseCubeMap
199#else
200# define SHCROGL_INTERNAL_LAST_FIELD base3D
201#endif
202#ifdef CR_NV_texture_rectangle
203 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, SHCROGL_INTERNAL_LAST_FIELD, baseRect);
204 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->baseRect, pSSM);
205 AssertRCReturn(rc, rc);
206# undef SHCROGL_INTERNAL_LAST_FIELD
207# define SHCROGL_INTERNAL_LAST_FIELD baseRect
208#endif
209 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, SHCROGL_INTERNAL_LAST_FIELD, proxy1D);
210 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->proxy1D, pSSM);
211 AssertRCReturn(rc, rc);
212#undef SHCROGL_INTERNAL_LAST_FIELD
213 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, proxy1D, proxy2D);
214 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->proxy2D, pSSM);
215 AssertRCReturn(rc, rc);
216 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, proxy2D, proxy3D);
217 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->proxy3D, pSSM);
218 AssertRCReturn(rc, rc);
219#ifdef CR_ARB_texture_cube_map
220 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, proxy3D, proxyCubeMap);
221 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->proxyCubeMap, pSSM);
222 AssertRCReturn(rc, rc);
223# define SHCROGL_INTERNAL_LAST_FIELD proxyCubeMap
224#else
225# define SHCROGL_INTERNAL_LAST_FIELD proxy3D
226#endif
227#ifdef CR_NV_texture_rectangle
228 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, SHCROGL_INTERNAL_LAST_FIELD, proxyRect);
229 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->proxyRect, pSSM);
230 AssertRCReturn(rc, rc);
231# undef SHCROGL_INTERNAL_LAST_FIELD
232# define SHCROGL_INTERNAL_LAST_FIELD proxyRect
233#endif
234 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, SHCROGL_INTERNAL_LAST_FIELD, curTextureUnit);
235# undef SHCROGL_INTERNAL_LAST_FIELD
236 SHCROGL_GET_STRUCT_PART(t, CRTextureState, curTextureUnit, unit);
237
238 for (i = 0; i < CR_MAX_TEXTURE_UNITS; ++i)
239 {
240 rc = crStateLoadTextureUnit_v_BEFORE_CTXUSAGE_BITS(&t->unit[i], pSSM);
241 AssertRCReturn(rc, rc);
242 }
243
244 SHCROGL_CUT_TAIL_ALIGNMENT(CRTextureState, unit);
245
246 return VINF_SUCCESS;
247}
248
249static int32_t crStateStencilBufferStack_v_33(CRStencilBufferStack *s, PSSMHANDLE pSSM)
250{
251 CRStencilBufferStack_v_33 stackV33;
252 int32_t rc = SSMR3GetMem(pSSM, &stackV33, sizeof (stackV33));
253
254 s->stencilTest = stackV33.stencilTest;
255 s->stencilTwoSideEXT = GL_FALSE;
256 s->activeStencilFace = GL_FRONT;
257 s->clearValue = stackV33.clearValue;
258 s->writeMask = stackV33.writeMask;
259 s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].func = stackV33.func;
260 s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].mask = stackV33.mask;
261 s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].ref = stackV33.ref;
262 s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].fail = stackV33.fail;
263 s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].passDepthFail = stackV33.passDepthFail;
264 s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT].passDepthPass = stackV33.passDepthPass;
265 s->buffers[CRSTATE_STENCIL_BUFFER_ID_BACK] = s->buffers[CRSTATE_STENCIL_BUFFER_ID_FRONT];
266
267 s->buffers[CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].func = GL_ALWAYS;
268 s->buffers[CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].mask = 0xFFFFFFFF;
269 s->buffers[CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].ref = 0;
270 s->buffers[CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].fail = GL_KEEP;
271 s->buffers[CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].passDepthFail = GL_KEEP;
272 s->buffers[CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].passDepthPass = GL_KEEP;
273
274 return VINF_SUCCESS;
275}
276
277static int32_t crStateLoadAttribState_v_33(CRAttribState *t, PSSMHANDLE pSSM)
278{
279 int32_t i, rc;
280 SHCROGL_GET_STRUCT_HEAD(t, CRAttribState, stencilBufferStack);
281 for (i = 0; i < CR_MAX_ATTRIB_STACK_DEPTH; ++i)
282 {
283 rc = crStateStencilBufferStack_v_33(&t->stencilBufferStack[i], pSSM);
284 AssertRCReturn(rc, rc);
285 }
286 SHCROGL_GET_STRUCT_TAIL(t, CRAttribState, textureStackDepth);
287 return rc;
288}
289
290static int32_t crStateLoadTextureStack_v_BEFORE_CTXUSAGE_BITS(CRTextureStack *t, PSSMHANDLE pSSM)
291{
292 int32_t i, rc;
293 SHCROGL_GET_STRUCT_HEAD(t, CRTextureStack, unit);
294 for (i = 0; i < CR_MAX_TEXTURE_UNITS; ++i)
295 {
296 rc = crStateLoadTextureUnit_v_BEFORE_CTXUSAGE_BITS(&t->unit[i], pSSM);
297 AssertRCReturn(rc, rc);
298 }
299 SHCROGL_CUT_TAIL_ALIGNMENT(CRTextureStack, unit);
300 return rc;
301}
302
303static int32_t crStateLoadAttribState_v_BEFORE_CTXUSAGE_BITS(CRAttribState *t, PSSMHANDLE pSSM)
304{
305 int32_t i, rc;
306
307 SHCROGL_GET_STRUCT_HEAD(t, CRAttribState, stencilBufferStack);
308 for (i = 0; i < CR_MAX_ATTRIB_STACK_DEPTH; ++i)
309 {
310 rc = crStateStencilBufferStack_v_33(&t->stencilBufferStack[i], pSSM);
311 AssertRCReturn(rc, rc);
312 }
313 SHCROGL_GET_STRUCT_PART(t, CRAttribState, textureStackDepth, textureStack);
314 for (i = 0; i < CR_MAX_ATTRIB_STACK_DEPTH; ++i)
315 {
316 rc = crStateLoadTextureStack_v_BEFORE_CTXUSAGE_BITS(&t->textureStack[i], pSSM);
317 AssertRCReturn(rc, rc);
318 }
319 SHCROGL_GET_STRUCT_TAIL(t, CRAttribState, transformStackDepth);
320 return rc;
321}
322
323
324static int32_t crStateLoadTextureObj(CRTextureObj *pTexture, PSSMHANDLE pSSM, uint32_t u32Version)
325{
326 int32_t rc;
327 if (u32Version == SHCROGL_SSM_VERSION_BEFORE_CTXUSAGE_BITS)
328 return crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(pTexture, pSSM);
329 rc = SSMR3GetMem(pSSM, pTexture, sizeof (*pTexture));
330 AssertRCReturn(rc, rc);
331 return rc;
332}
333
334static int32_t crStateLoadBufferObject(CRBufferObject *pBufferObj, PSSMHANDLE pSSM, uint32_t u32Version)
335{
336 int32_t rc;
337 if (u32Version == SHCROGL_SSM_VERSION_BEFORE_CTXUSAGE_BITS)
338 {
339 uint32_t cbObj = RT_OFFSETOF(CRBufferObject, ctxUsage);
340 cbObj = ((cbObj + sizeof (void*) - 1) & ~(sizeof (void*) - 1));
341 rc = SSMR3GetMem(pSSM, pBufferObj, cbObj);
342 AssertRCReturn(rc, rc);
343 /* just make all bits are used so that we fall back to the pre-ctxUsage behavior,
344 * i.e. all shared resources will be destructed on last shared context termination */
345 FILLDIRTY(pBufferObj->ctxUsage);
346 }
347 else
348 {
349 rc = SSMR3GetMem(pSSM, pBufferObj, sizeof(*pBufferObj));
350 AssertRCReturn(rc, rc);
351 }
352 return rc;
353}
354
355static int32_t crStateLoadFramebufferObject(CRFramebufferObject *pFBO, PSSMHANDLE pSSM, uint32_t u32Version)
356{
357 int32_t rc;
358 if (u32Version == SHCROGL_SSM_VERSION_BEFORE_CTXUSAGE_BITS)
359 {
360 uint32_t cbObj = RT_OFFSETOF(CRFramebufferObject, ctxUsage);
361 cbObj = ((cbObj + sizeof (void*) - 1) & ~(sizeof (void*) - 1));
362 rc = SSMR3GetMem(pSSM, pFBO, cbObj);
363 AssertRCReturn(rc, rc);
364 /* just make all bits are used so that we fall back to the pre-ctxUsage behavior,
365 * i.e. all shared resources will be destructed on last shared context termination */
366 FILLDIRTY(pFBO->ctxUsage);
367 }
368 else
369 {
370 rc = SSMR3GetMem(pSSM, pFBO, sizeof(*pFBO));
371 AssertRCReturn(rc, rc);
372 }
373 return rc;
374}
375
376static int32_t crStateLoadRenderbufferObject(CRRenderbufferObject *pRBO, PSSMHANDLE pSSM, uint32_t u32Version)
377{
378 int32_t rc;
379 if (u32Version == SHCROGL_SSM_VERSION_BEFORE_CTXUSAGE_BITS)
380 {
381 uint32_t cbObj = RT_OFFSETOF(CRRenderbufferObject, ctxUsage);
382 cbObj = ((cbObj + sizeof (void*) - 1) & ~(sizeof (void*) - 1));
383 rc = SSMR3GetMem(pSSM, pRBO, cbObj);
384 AssertRCReturn(rc, rc);
385 /* just make all bits are used so that we fall back to the pre-ctxUsage behavior,
386 * i.e. all shared resources will be destructed on last shared context termination */
387 FILLDIRTY(pRBO->ctxUsage);
388 }
389 else
390 {
391 rc = SSMR3GetMem(pSSM, pRBO, sizeof(*pRBO));
392 AssertRCReturn(rc, rc);
393 }
394 return rc;
395}
396
397static int32_t crStateSaveTextureObjData(CRTextureObj *pTexture, PSSMHANDLE pSSM)
398{
399 int32_t rc, face, i;
400 GLint bound = 0;
401
402 CRASSERT(pTexture && pSSM);
403
404 crDebug("crStateSaveTextureObjData %u. START", pTexture->id);
405
406 for (face = 0; face < 6; face++) {
407 CRASSERT(pTexture->level[face]);
408
409 for (i = 0; i < CR_MAX_MIPMAP_LEVELS; i++) {
410 CRTextureLevel *ptl = &(pTexture->level[face][i]);
411 rc = SSMR3PutMem(pSSM, ptl, sizeof(*ptl));
412 AssertRCReturn(rc, rc);
413 if (ptl->img)
414 {
415 CRASSERT(ptl->bytes);
416 rc = SSMR3PutMem(pSSM, ptl->img, ptl->bytes);
417 AssertRCReturn(rc, rc);
418 }
419#ifdef CR_STATE_NO_TEXTURE_IMAGE_STORE
420 /* Note, this is not a bug.
421 * Even with CR_STATE_NO_TEXTURE_IMAGE_STORE defined, it's possible that ptl->img!=NULL.
422 * For ex. we're saving snapshot right after it was loaded
423 * and some context hasn't been used by the guest application yet
424 * (pContext->shared->bTexResyncNeeded==GL_TRUE).
425 */
426 else if (ptl->bytes)
427 {
428 char *pImg;
429 GLenum target;
430
431 if (!bound)
432 {
433 GLenum getEnum;
434 diff_api.BindTexture(pTexture->target, pTexture->hwid);
435 bound = 1;
436
437 /* osx nvidia drivers seem to have a bug that 1x1 TEXTURE_2D texture becmes inaccessible for some reason
438 * saw that for 1x1 dummy textures generated by wine
439 * to avoid crashes we skip texture data save if that is the case */
440 switch (pTexture->target)
441 {
442 case GL_TEXTURE_1D:
443 getEnum = GL_TEXTURE_BINDING_1D;
444 break;
445 case GL_TEXTURE_2D:
446 getEnum = GL_TEXTURE_BINDING_2D;
447 break;
448 case GL_TEXTURE_3D:
449 getEnum = GL_TEXTURE_BINDING_3D;
450 break;
451 case GL_TEXTURE_RECTANGLE_ARB:
452 getEnum = GL_TEXTURE_BINDING_RECTANGLE_ARB;
453 break;
454 case GL_TEXTURE_CUBE_MAP_ARB:
455 getEnum = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
456 break;
457 default:
458 crWarning("unknown texture target: 0x%x", pTexture->target);
459 getEnum = 0;
460 break;
461 }
462
463 if (getEnum)
464 {
465 GLint curTex;
466 diff_api.GetIntegerv(getEnum, &curTex);
467 if (curTex != pTexture->hwid)
468 {
469 crWarning("texture not bound properly: expected %d, but was %d. Texture state data: target(0x%x), id(%d), w(%d), h(%d)",
470 pTexture->hwid, curTex,
471 pTexture->target,
472 pTexture->id,
473 ptl->width,
474 ptl->height);
475 bound = -1;
476 }
477 }
478
479 }
480
481 if (pTexture->target!=GL_TEXTURE_CUBE_MAP_ARB)
482 {
483 target = pTexture->target;
484 }
485 else
486 {
487 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
488 }
489
490#ifdef DEBUG
491 pImg = crAlloc(ptl->bytes+4);
492#else
493 pImg = crAlloc(ptl->bytes);
494#endif
495 if (!pImg) return VERR_NO_MEMORY;
496
497#ifdef DEBUG
498 *(int*)((char*)pImg+ptl->bytes) = 0xDEADDEAD;
499#endif
500 if (bound > 0)
501 {
502#ifdef DEBUG
503 {
504 GLint w,h=0;
505 crDebug("get image: compressed %i, face %i, level %i, width %i, height %i, bytes %i",
506 ptl->compressed, face, i, ptl->width, ptl->height, ptl->bytes);
507 diff_api.GetTexLevelParameteriv(target, i, GL_TEXTURE_WIDTH, &w);
508 diff_api.GetTexLevelParameteriv(target, i, GL_TEXTURE_HEIGHT, &h);
509 if (w!=ptl->width || h!=ptl->height)
510 {
511 crWarning("!!!tex size mismatch %i, %i!!!", w, h);
512 }
513 }
514#endif
515
516 /*@todo: ugly workaround for crashes inside ati driver,
517 * they overwrite their own allocated memory in cases where texlevel >=4
518 and width or height <=2.
519 */
520 if (i<4 || (ptl->width>2 && ptl->height>2))
521 {
522 if (!ptl->compressed)
523 {
524 diff_api.GetTexImage(target, i, ptl->format, ptl->type, pImg);
525 }
526 else
527 {
528 diff_api.GetCompressedTexImageARB(target, i, pImg);
529 }
530 }
531 }
532 else
533 {
534 crMemset(pImg, 0, ptl->bytes);
535 }
536
537#ifdef DEBUG
538 if (*(int*)((char*)pImg+ptl->bytes) != 0xDEADDEAD)
539 {
540 crWarning("Texture is bigger than expected!!!");
541 }
542#endif
543
544 rc = SSMR3PutMem(pSSM, pImg, ptl->bytes);
545 crFree(pImg);
546 AssertRCReturn(rc, rc);
547 }
548#endif
549 }
550 }
551
552 crDebug("crStateSaveTextureObjData %u. END", pTexture->id);
553
554 return VINF_SUCCESS;
555}
556
557static int32_t crStateLoadTextureObjData(CRTextureObj *pTexture, PSSMHANDLE pSSM)
558{
559 int32_t rc, face, i;
560
561 CRASSERT(pTexture && pSSM);
562
563 for (face = 0; face < 6; face++) {
564 CRASSERT(pTexture->level[face]);
565
566 for (i = 0; i < CR_MAX_MIPMAP_LEVELS; i++) {
567 CRTextureLevel *ptl = &(pTexture->level[face][i]);
568 CRASSERT(!ptl->img);
569
570 rc = SSMR3GetMem(pSSM, ptl, sizeof(*ptl));
571 AssertRCReturn(rc, rc);
572 if (ptl->img)
573 {
574 CRASSERT(ptl->bytes);
575
576 ptl->img = crAlloc(ptl->bytes);
577 if (!ptl->img) return VERR_NO_MEMORY;
578
579 rc = SSMR3GetMem(pSSM, ptl->img, ptl->bytes);
580 AssertRCReturn(rc, rc);
581 }
582#ifdef CR_STATE_NO_TEXTURE_IMAGE_STORE
583 /* Same story as in crStateSaveTextureObjData */
584 else if (ptl->bytes)
585 {
586 ptl->img = crAlloc(ptl->bytes);
587 if (!ptl->img) return VERR_NO_MEMORY;
588
589 rc = SSMR3GetMem(pSSM, ptl->img, ptl->bytes);
590 AssertRCReturn(rc, rc);
591 }
592#endif
593 crStateTextureInitTextureFormat(ptl, ptl->internalFormat);
594 }
595 }
596
597 return VINF_SUCCESS;
598}
599
600static void crStateSaveSharedTextureCB(unsigned long key, void *data1, void *data2)
601{
602 CRTextureObj *pTexture = (CRTextureObj *) data1;
603 PSSMHANDLE pSSM = (PSSMHANDLE) data2;
604 int32_t rc;
605
606 CRASSERT(pTexture && pSSM);
607
608 rc = SSMR3PutMem(pSSM, &key, sizeof(key));
609 CRASSERT(rc == VINF_SUCCESS);
610 rc = SSMR3PutMem(pSSM, pTexture, sizeof(*pTexture));
611 CRASSERT(rc == VINF_SUCCESS);
612 rc = crStateSaveTextureObjData(pTexture, pSSM);
613 CRASSERT(rc == VINF_SUCCESS);
614}
615
616static int32_t crStateSaveMatrixStack(CRMatrixStack *pStack, PSSMHANDLE pSSM)
617{
618 return SSMR3PutMem(pSSM, pStack->stack, sizeof(CRmatrix) * pStack->maxDepth);
619}
620
621static int32_t crStateLoadMatrixStack(CRMatrixStack *pStack, PSSMHANDLE pSSM)
622{
623 int32_t rc;
624
625 CRASSERT(pStack && pSSM);
626
627 rc = SSMR3GetMem(pSSM, pStack->stack, sizeof(CRmatrix) * pStack->maxDepth);
628 /* fixup stack top pointer */
629 pStack->top = &pStack->stack[pStack->depth];
630 return rc;
631}
632
633static int32_t crStateSaveTextureObjPtr(CRTextureObj *pTexture, PSSMHANDLE pSSM)
634{
635 /* Current texture pointer can't be NULL for real texture unit states,
636 * but it could be NULL for unused attribute stack depths.
637 */
638 if (pTexture)
639 return SSMR3PutU32(pSSM, pTexture->id);
640 else
641 return VINF_SUCCESS;
642}
643
644static int32_t crStateLoadTextureObjPtr(CRTextureObj **pTexture, CRContext *pContext, GLenum target, PSSMHANDLE pSSM)
645{
646 uint32_t texName;
647 int32_t rc;
648
649 /* We're loading attrib stack with unused state */
650 if (!*pTexture)
651 return VINF_SUCCESS;
652
653 rc = SSMR3GetU32(pSSM, &texName);
654 AssertRCReturn(rc, rc);
655
656 if (texName)
657 {
658 *pTexture = (CRTextureObj *) crHashtableSearch(pContext->shared->textureTable, texName);
659 }
660 else
661 {
662 switch (target)
663 {
664 case GL_TEXTURE_1D:
665 *pTexture = &(pContext->texture.base1D);
666 break;
667 case GL_TEXTURE_2D:
668 *pTexture = &(pContext->texture.base2D);
669 break;
670#ifdef CR_OPENGL_VERSION_1_2
671 case GL_TEXTURE_3D:
672 *pTexture = &(pContext->texture.base3D);
673 break;
674#endif
675#ifdef CR_ARB_texture_cube_map
676 case GL_TEXTURE_CUBE_MAP_ARB:
677 *pTexture = &(pContext->texture.baseCubeMap);
678 break;
679#endif
680#ifdef CR_NV_texture_rectangle
681 case GL_TEXTURE_RECTANGLE_NV:
682 *pTexture = &(pContext->texture.baseRect);
683 break;
684#endif
685 default:
686 crError("LoadTextureObjPtr: Unknown texture target %d", target);
687 }
688 }
689
690 return rc;
691}
692
693static int32_t crStateSaveTexUnitCurrentTexturePtrs(CRTextureUnit *pTexUnit, PSSMHANDLE pSSM)
694{
695 int32_t rc;
696
697 rc = crStateSaveTextureObjPtr(pTexUnit->currentTexture1D, pSSM);
698 AssertRCReturn(rc, rc);
699 rc = crStateSaveTextureObjPtr(pTexUnit->currentTexture2D, pSSM);
700 AssertRCReturn(rc, rc);
701 rc = crStateSaveTextureObjPtr(pTexUnit->currentTexture3D, pSSM);
702 AssertRCReturn(rc, rc);
703#ifdef CR_ARB_texture_cube_map
704 rc = crStateSaveTextureObjPtr(pTexUnit->currentTextureCubeMap, pSSM);
705 AssertRCReturn(rc, rc);
706#endif
707#ifdef CR_NV_texture_rectangle
708 rc = crStateSaveTextureObjPtr(pTexUnit->currentTextureRect, pSSM);
709 AssertRCReturn(rc, rc);
710#endif
711
712 return rc;
713}
714
715static int32_t crStateLoadTexUnitCurrentTexturePtrs(CRTextureUnit *pTexUnit, CRContext *pContext, PSSMHANDLE pSSM)
716{
717 int32_t rc;
718
719 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTexture1D, pContext, GL_TEXTURE_1D, pSSM);
720 AssertRCReturn(rc, rc);
721 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTexture2D, pContext, GL_TEXTURE_1D, pSSM);
722 AssertRCReturn(rc, rc);
723 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTexture3D, pContext, GL_TEXTURE_2D, pSSM);
724 AssertRCReturn(rc, rc);
725#ifdef CR_ARB_texture_cube_map
726 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTextureCubeMap, pContext, GL_TEXTURE_CUBE_MAP_ARB, pSSM);
727 AssertRCReturn(rc, rc);
728#endif
729#ifdef CR_NV_texture_rectangle
730 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTextureRect, pContext, GL_TEXTURE_RECTANGLE_NV, pSSM);
731 AssertRCReturn(rc, rc);
732#endif
733
734 return rc;
735}
736
737static int32_t crSateSaveEvalCoeffs1D(CREvaluator1D *pEval, PSSMHANDLE pSSM)
738{
739 int32_t rc, i;
740
741 for (i=0; i<GLEVAL_TOT; ++i)
742 {
743 if (pEval[i].coeff)
744 {
745 rc = SSMR3PutMem(pSSM, pEval[i].coeff, pEval[i].order * gleval_sizes[i] * sizeof(GLfloat));
746 AssertRCReturn(rc, rc);
747 }
748 }
749
750 return VINF_SUCCESS;
751}
752
753static int32_t crSateSaveEvalCoeffs2D(CREvaluator2D *pEval, PSSMHANDLE pSSM)
754{
755 int32_t rc, i;
756
757 for (i=0; i<GLEVAL_TOT; ++i)
758 {
759 if (pEval[i].coeff)
760 {
761 rc = SSMR3PutMem(pSSM, pEval[i].coeff, pEval[i].uorder * pEval[i].vorder * gleval_sizes[i] * sizeof(GLfloat));
762 AssertRCReturn(rc, rc);
763 }
764 }
765
766 return VINF_SUCCESS;
767}
768
769static int32_t crSateLoadEvalCoeffs1D(CREvaluator1D *pEval, GLboolean bReallocMem, PSSMHANDLE pSSM)
770{
771 int32_t rc, i;
772 size_t size;
773
774 for (i=0; i<GLEVAL_TOT; ++i)
775 {
776 if (pEval[i].coeff)
777 {
778 size = pEval[i].order * gleval_sizes[i] * sizeof(GLfloat);
779 if (bReallocMem)
780 {
781 pEval[i].coeff = (GLfloat*) crAlloc(size);
782 if (!pEval[i].coeff) return VERR_NO_MEMORY;
783 }
784 rc = SSMR3GetMem(pSSM, pEval[i].coeff, size);
785 AssertRCReturn(rc, rc);
786 }
787 }
788
789 return VINF_SUCCESS;
790}
791
792static int32_t crSateLoadEvalCoeffs2D(CREvaluator2D *pEval, GLboolean bReallocMem, PSSMHANDLE pSSM)
793{
794 int32_t rc, i;
795 size_t size;
796
797 for (i=0; i<GLEVAL_TOT; ++i)
798 {
799 if (pEval[i].coeff)
800 {
801 size = pEval[i].uorder * pEval[i].vorder * gleval_sizes[i] * sizeof(GLfloat);
802 if (bReallocMem)
803 {
804 pEval[i].coeff = (GLfloat*) crAlloc(size);
805 if (!pEval[i].coeff) return VERR_NO_MEMORY;
806 }
807 rc = SSMR3GetMem(pSSM, pEval[i].coeff, size);
808 AssertRCReturn(rc, rc);
809 }
810 }
811
812 return VINF_SUCCESS;
813}
814
815static void crStateCopyEvalPtrs1D(CREvaluator1D *pDst, CREvaluator1D *pSrc)
816{
817 int32_t i;
818
819 for (i=0; i<GLEVAL_TOT; ++i)
820 pDst[i].coeff = pSrc[i].coeff;
821
822 /*
823 pDst[GL_MAP1_VERTEX_3-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_VERTEX_3-GL_MAP1_COLOR_4].coeff;
824 pDst[GL_MAP1_VERTEX_4-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_VERTEX_4-GL_MAP1_COLOR_4].coeff;
825 pDst[GL_MAP1_INDEX-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_INDEX-GL_MAP1_COLOR_4].coeff;
826 pDst[GL_MAP1_COLOR_4-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_COLOR_4-GL_MAP1_COLOR_4].coeff;
827 pDst[GL_MAP1_NORMAL-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_NORMAL-GL_MAP1_COLOR_4].coeff;
828 pDst[GL_MAP1_TEXTURE_COORD_1-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_TEXTURE_COORD_1-GL_MAP1_COLOR_4].coeff;
829 pDst[GL_MAP1_TEXTURE_COORD_2-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_TEXTURE_COORD_2-GL_MAP1_COLOR_4].coeff;
830 pDst[GL_MAP1_TEXTURE_COORD_3-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_TEXTURE_COORD_3-GL_MAP1_COLOR_4].coeff;
831 pDst[GL_MAP1_TEXTURE_COORD_4-GL_MAP1_COLOR_4].coeff = pSrc[GL_MAP1_TEXTURE_COORD_4-GL_MAP1_COLOR_4].coeff;
832 */
833}
834
835static void crStateCopyEvalPtrs2D(CREvaluator2D *pDst, CREvaluator2D *pSrc)
836{
837 int32_t i;
838
839 for (i=0; i<GLEVAL_TOT; ++i)
840 pDst[i].coeff = pSrc[i].coeff;
841
842 /*
843 pDst[GL_MAP2_VERTEX_3-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_VERTEX_3-GL_MAP2_COLOR_4].coeff;
844 pDst[GL_MAP2_VERTEX_4-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_VERTEX_4-GL_MAP2_COLOR_4].coeff;
845 pDst[GL_MAP2_INDEX-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_INDEX-GL_MAP2_COLOR_4].coeff;
846 pDst[GL_MAP2_COLOR_4-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_COLOR_4-GL_MAP2_COLOR_4].coeff;
847 pDst[GL_MAP2_NORMAL-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_NORMAL-GL_MAP2_COLOR_4].coeff;
848 pDst[GL_MAP2_TEXTURE_COORD_1-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_TEXTURE_COORD_1-GL_MAP2_COLOR_4].coeff;
849 pDst[GL_MAP2_TEXTURE_COORD_2-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_TEXTURE_COORD_2-GL_MAP2_COLOR_4].coeff;
850 pDst[GL_MAP2_TEXTURE_COORD_3-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_TEXTURE_COORD_3-GL_MAP2_COLOR_4].coeff;
851 pDst[GL_MAP2_TEXTURE_COORD_4-GL_MAP2_COLOR_4].coeff = pSrc[GL_MAP2_TEXTURE_COORD_4-GL_MAP2_COLOR_4].coeff;
852 */
853}
854
855static void crStateSaveBufferObjectCB(unsigned long key, void *data1, void *data2)
856{
857 CRBufferObject *pBufferObj = (CRBufferObject *) data1;
858 PSSMHANDLE pSSM = (PSSMHANDLE) data2;
859 int32_t rc;
860
861 CRASSERT(pBufferObj && pSSM);
862
863 rc = SSMR3PutMem(pSSM, &key, sizeof(key));
864 CRASSERT(rc == VINF_SUCCESS);
865 rc = SSMR3PutMem(pSSM, pBufferObj, sizeof(*pBufferObj));
866 CRASSERT(rc == VINF_SUCCESS);
867
868 if (pBufferObj->data)
869 {
870 /*We could get here even though retainBufferData is false on host side, in case when we're taking snapshot
871 after state load and before this context was ever made current*/
872 CRASSERT(pBufferObj->size>0);
873 rc = SSMR3PutMem(pSSM, pBufferObj->data, pBufferObj->size);
874 CRASSERT(rc == VINF_SUCCESS);
875 }
876 else if (pBufferObj->id!=0 && pBufferObj->size>0)
877 {
878 diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, pBufferObj->hwid);
879 pBufferObj->pointer = diff_api.MapBufferARB(GL_ARRAY_BUFFER_ARB, GL_READ_ONLY_ARB);
880 rc = SSMR3PutMem(pSSM, &pBufferObj->pointer, sizeof(pBufferObj->pointer));
881 CRASSERT(rc == VINF_SUCCESS);
882 if (pBufferObj->pointer)
883 {
884 rc = SSMR3PutMem(pSSM, pBufferObj->pointer, pBufferObj->size);
885 CRASSERT(rc == VINF_SUCCESS);
886 }
887 diff_api.UnmapBufferARB(GL_ARRAY_BUFFER_ARB);
888 pBufferObj->pointer = NULL;
889 }
890}
891
892static void crStateSaveProgramCB(unsigned long key, void *data1, void *data2)
893{
894 CRProgram *pProgram = (CRProgram *) data1;
895 PSSMHANDLE pSSM = (PSSMHANDLE) data2;
896 CRProgramSymbol *pSymbol;
897 int32_t rc;
898
899 CRASSERT(pProgram && pSSM);
900
901 rc = SSMR3PutMem(pSSM, &key, sizeof(key));
902 CRASSERT(rc == VINF_SUCCESS);
903 rc = SSMR3PutMem(pSSM, pProgram, sizeof(*pProgram));
904 CRASSERT(rc == VINF_SUCCESS);
905 if (pProgram->string)
906 {
907 CRASSERT(pProgram->length);
908 rc = SSMR3PutMem(pSSM, pProgram->string, pProgram->length);
909 CRASSERT(rc == VINF_SUCCESS);
910 }
911
912 for (pSymbol = pProgram->symbolTable; pSymbol; pSymbol=pSymbol->next)
913 {
914 rc = SSMR3PutMem(pSSM, pSymbol, sizeof(*pSymbol));
915 CRASSERT(rc == VINF_SUCCESS);
916 if (pSymbol->name)
917 {
918 CRASSERT(pSymbol->cbName>0);
919 rc = SSMR3PutMem(pSSM, pSymbol->name, pSymbol->cbName);
920 CRASSERT(rc == VINF_SUCCESS);
921 }
922 }
923}
924
925static void crStateSaveFramebuffersCB(unsigned long key, void *data1, void *data2)
926{
927 CRFramebufferObject *pFBO = (CRFramebufferObject*) data1;
928 PSSMHANDLE pSSM = (PSSMHANDLE) data2;
929 int32_t rc;
930
931 rc = SSMR3PutMem(pSSM, &key, sizeof(key));
932 CRASSERT(rc == VINF_SUCCESS);
933
934 rc = SSMR3PutMem(pSSM, pFBO, sizeof(*pFBO));
935 CRASSERT(rc == VINF_SUCCESS);
936}
937
938static void crStateSaveRenderbuffersCB(unsigned long key, void *data1, void *data2)
939{
940 CRRenderbufferObject *pRBO = (CRRenderbufferObject*) data1;
941 PSSMHANDLE pSSM = (PSSMHANDLE) data2;
942 int32_t rc;
943
944 rc = SSMR3PutMem(pSSM, &key, sizeof(key));
945 CRASSERT(rc == VINF_SUCCESS);
946
947 rc = SSMR3PutMem(pSSM, pRBO, sizeof(*pRBO));
948 CRASSERT(rc == VINF_SUCCESS);
949}
950
951static int32_t crStateLoadProgram(CRProgram **ppProgram, PSSMHANDLE pSSM)
952{
953 CRProgramSymbol **ppSymbol;
954 int32_t rc;
955 unsigned long key;
956
957 rc = SSMR3GetMem(pSSM, &key, sizeof(key));
958 AssertRCReturn(rc, rc);
959
960 /* we're loading default vertex or pixel program*/
961 if (*ppProgram)
962 {
963 if (key!=0) return VERR_SSM_UNEXPECTED_DATA;
964 }
965 else
966 {
967 *ppProgram = (CRProgram*) crAlloc(sizeof(CRProgram));
968 if (!ppProgram) return VERR_NO_MEMORY;
969 if (key==0) return VERR_SSM_UNEXPECTED_DATA;
970 }
971
972 rc = SSMR3GetMem(pSSM, *ppProgram, sizeof(**ppProgram));
973 AssertRCReturn(rc, rc);
974
975 if ((*ppProgram)->string)
976 {
977 CRASSERT((*ppProgram)->length);
978 (*ppProgram)->string = crAlloc((*ppProgram)->length);
979 if (!(*ppProgram)->string) return VERR_NO_MEMORY;
980 rc = SSMR3GetMem(pSSM, (void*) (*ppProgram)->string, (*ppProgram)->length);
981 AssertRCReturn(rc, rc);
982 }
983
984 for (ppSymbol = &(*ppProgram)->symbolTable; *ppSymbol; ppSymbol=&(*ppSymbol)->next)
985 {
986 *ppSymbol = crAlloc(sizeof(CRProgramSymbol));
987 if (!ppSymbol) return VERR_NO_MEMORY;
988
989 rc = SSMR3GetMem(pSSM, *ppSymbol, sizeof(**ppSymbol));
990 AssertRCReturn(rc, rc);
991
992 if ((*ppSymbol)->name)
993 {
994 CRASSERT((*ppSymbol)->cbName>0);
995 (*ppSymbol)->name = crAlloc((*ppSymbol)->cbName);
996 if (!(*ppSymbol)->name) return VERR_NO_MEMORY;
997
998 rc = SSMR3GetMem(pSSM, (void*) (*ppSymbol)->name, (*ppSymbol)->cbName);
999 AssertRCReturn(rc, rc);
1000 }
1001 }
1002
1003 return VINF_SUCCESS;
1004}
1005
1006static void crStateSaveString(const char *pStr, PSSMHANDLE pSSM)
1007{
1008 int32_t len;
1009 int32_t rc;
1010
1011 if (pStr)
1012 {
1013 len = crStrlen(pStr)+1;
1014
1015 rc = SSMR3PutS32(pSSM, len);
1016 CRASSERT(rc == VINF_SUCCESS);
1017
1018 rc = SSMR3PutMem(pSSM, pStr, len*sizeof(*pStr));
1019 CRASSERT(rc == VINF_SUCCESS);
1020 }
1021 else
1022 {
1023 rc = SSMR3PutS32(pSSM, 0);
1024 CRASSERT(rc == VINF_SUCCESS);
1025 }
1026}
1027
1028static char* crStateLoadString(PSSMHANDLE pSSM)
1029{
1030 int32_t len, rc;
1031 char* pStr = NULL;
1032
1033 rc = SSMR3GetS32(pSSM, &len);
1034 CRASSERT(rc == VINF_SUCCESS);
1035
1036 if (len!=0)
1037 {
1038 pStr = crAlloc(len*sizeof(*pStr));
1039
1040 rc = SSMR3GetMem(pSSM, pStr, len*sizeof(*pStr));
1041 CRASSERT(rc == VINF_SUCCESS);
1042 }
1043
1044 return pStr;
1045}
1046
1047static void crStateSaveGLSLShaderCB(unsigned long key, void *data1, void *data2)
1048{
1049 CRGLSLShader *pShader = (CRGLSLShader*) data1;
1050 PSSMHANDLE pSSM = (PSSMHANDLE) data2;
1051 int32_t rc;
1052
1053 rc = SSMR3PutMem(pSSM, &key, sizeof(key));
1054 CRASSERT(rc == VINF_SUCCESS);
1055
1056 rc = SSMR3PutMem(pSSM, pShader, sizeof(*pShader));
1057 CRASSERT(rc == VINF_SUCCESS);
1058
1059 if (pShader->source)
1060 {
1061 crStateSaveString(pShader->source, pSSM);
1062 }
1063 else
1064 {
1065 GLint sLen=0;
1066 GLchar *source=NULL;
1067
1068 diff_api.GetShaderiv(pShader->hwid, GL_SHADER_SOURCE_LENGTH, &sLen);
1069 if (sLen>0)
1070 {
1071 source = (GLchar*) crAlloc(sLen);
1072 diff_api.GetShaderSource(pShader->hwid, sLen, NULL, source);
1073 }
1074
1075 crStateSaveString(source, pSSM);
1076 if (source) crFree(source);
1077 }
1078}
1079
1080static CRGLSLShader* crStateLoadGLSLShader(PSSMHANDLE pSSM)
1081{
1082 CRGLSLShader *pShader;
1083 int32_t rc;
1084 unsigned long key;
1085
1086 pShader = crAlloc(sizeof(*pShader));
1087 if (!pShader) return NULL;
1088
1089 rc = SSMR3GetMem(pSSM, &key, sizeof(key));
1090 CRASSERT(rc == VINF_SUCCESS);
1091
1092 rc = SSMR3GetMem(pSSM, pShader, sizeof(*pShader));
1093 CRASSERT(rc == VINF_SUCCESS);
1094
1095 pShader->source = crStateLoadString(pSSM);
1096
1097 return pShader;
1098}
1099
1100
1101static void crStateSaveGLSLShaderKeyCB(unsigned long key, void *data1, void *data2)
1102{
1103 CRGLSLShader *pShader = (CRGLSLShader*) data1;
1104 PSSMHANDLE pSSM = (PSSMHANDLE) data2;
1105 int32_t rc;
1106
1107 rc = SSMR3PutMem(pSSM, &key, sizeof(key));
1108 CRASSERT(rc == VINF_SUCCESS);
1109}
1110
1111static void crStateSaveGLSLProgramAttribs(CRGLSLProgramState *pState, PSSMHANDLE pSSM)
1112{
1113 GLuint i;
1114 int32_t rc;
1115
1116 for (i=0; i<pState->cAttribs; ++i)
1117 {
1118 rc = SSMR3PutMem(pSSM, &pState->pAttribs[i].index, sizeof(pState->pAttribs[i].index));
1119 CRASSERT(rc == VINF_SUCCESS);
1120 crStateSaveString(pState->pAttribs[i].name, pSSM);
1121 }
1122}
1123
1124static void crStateSaveGLSLProgramCB(unsigned long key, void *data1, void *data2)
1125{
1126 CRGLSLProgram *pProgram = (CRGLSLProgram*) data1;
1127 PSSMHANDLE pSSM = (PSSMHANDLE) data2;
1128 int32_t rc;
1129 uint32_t ui32;
1130 GLint maxUniformLen, activeUniforms=0, uniformsCount=0, i, j;
1131 GLchar *name = NULL;
1132 GLenum type;
1133 GLint size, location;
1134
1135 rc = SSMR3PutMem(pSSM, &key, sizeof(key));
1136 CRASSERT(rc == VINF_SUCCESS);
1137
1138 rc = SSMR3PutMem(pSSM, pProgram, sizeof(*pProgram));
1139 CRASSERT(rc == VINF_SUCCESS);
1140
1141 ui32 = crHashtableNumElements(pProgram->currentState.attachedShaders);
1142 rc = SSMR3PutU32(pSSM, ui32);
1143 CRASSERT(rc == VINF_SUCCESS);
1144
1145 crHashtableWalk(pProgram->currentState.attachedShaders, crStateSaveGLSLShaderKeyCB, pSSM);
1146
1147 if (pProgram->activeState.attachedShaders)
1148 {
1149 ui32 = crHashtableNumElements(pProgram->activeState.attachedShaders);
1150 rc = SSMR3PutU32(pSSM, ui32);
1151 CRASSERT(rc == VINF_SUCCESS);
1152 crHashtableWalk(pProgram->currentState.attachedShaders, crStateSaveGLSLShaderCB, pSSM);
1153 }
1154
1155 crStateSaveGLSLProgramAttribs(&pProgram->currentState, pSSM);
1156 crStateSaveGLSLProgramAttribs(&pProgram->activeState, pSSM);
1157
1158 diff_api.GetProgramiv(pProgram->hwid, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxUniformLen);
1159 diff_api.GetProgramiv(pProgram->hwid, GL_ACTIVE_UNIFORMS, &activeUniforms);
1160
1161 if (!maxUniformLen)
1162 {
1163 if (activeUniforms)
1164 {
1165 crWarning("activeUniforms (%d), while maxUniformLen is zero", activeUniforms);
1166 activeUniforms = 0;
1167 }
1168 }
1169
1170 if (activeUniforms>0)
1171 {
1172 name = (GLchar *) crAlloc((maxUniformLen+8)*sizeof(GLchar));
1173
1174 if (!name)
1175 {
1176 crWarning("crStateSaveGLSLProgramCB: out of memory");
1177 return;
1178 }
1179 }
1180
1181 for (i=0; i<activeUniforms; ++i)
1182 {
1183 diff_api.GetActiveUniform(pProgram->hwid, i, maxUniformLen, NULL, &size, &type, name);
1184 uniformsCount += size;
1185 }
1186 CRASSERT(uniformsCount>=activeUniforms);
1187
1188 rc = SSMR3PutS32(pSSM, uniformsCount);
1189 CRASSERT(rc == VINF_SUCCESS);
1190
1191 if (activeUniforms>0)
1192 {
1193 GLfloat fdata[16];
1194 GLint idata[16];
1195 char *pIndexStr=NULL;
1196
1197 for (i=0; i<activeUniforms; ++i)
1198 {
1199 diff_api.GetActiveUniform(pProgram->hwid, i, maxUniformLen, NULL, &size, &type, name);
1200
1201 if (size>1)
1202 {
1203 pIndexStr = crStrchr(name, '[');
1204 if (!pIndexStr)
1205 {
1206 pIndexStr = name+crStrlen(name);
1207 }
1208 }
1209
1210 for (j=0; j<size; ++j)
1211 {
1212 if (size>1)
1213 {
1214 sprintf(pIndexStr, "[%i]", j);
1215 }
1216 location = diff_api.GetUniformLocation(pProgram->hwid, name);
1217
1218 rc = SSMR3PutMem(pSSM, &type, sizeof(type));
1219 CRASSERT(rc == VINF_SUCCESS);
1220
1221 crStateSaveString(name, pSSM);
1222
1223 if (crStateIsIntUniform(type))
1224 {
1225 diff_api.GetUniformiv(pProgram->hwid, location, &idata[0]);
1226 rc = SSMR3PutMem(pSSM, &idata[0], crStateGetUniformSize(type)*sizeof(idata[0]));
1227 CRASSERT(rc == VINF_SUCCESS);
1228 }
1229 else
1230 {
1231 diff_api.GetUniformfv(pProgram->hwid, location, &fdata[0]);
1232 rc = SSMR3PutMem(pSSM, &fdata[0], crStateGetUniformSize(type)*sizeof(fdata[0]));
1233 CRASSERT(rc == VINF_SUCCESS);
1234 }
1235 }
1236 }
1237
1238 crFree(name);
1239 }
1240}
1241
1242static int32_t crStateSaveClientPointer(CRVertexArrays *pArrays, int32_t index, PSSMHANDLE pSSM)
1243{
1244 int32_t rc;
1245 CRClientPointer *cp;
1246
1247 cp = crStateGetClientPointerByIndex(index, pArrays);
1248
1249 if (cp->buffer)
1250 rc = SSMR3PutU32(pSSM, cp->buffer->id);
1251 else
1252 rc = SSMR3PutU32(pSSM, 0);
1253
1254 AssertRCReturn(rc, rc);
1255
1256#ifdef CR_EXT_compiled_vertex_array
1257 if (cp->locked)
1258 {
1259 CRASSERT(cp->p);
1260 rc = SSMR3PutMem(pSSM, cp->p, cp->stride*(pArrays->lockFirst+pArrays->lockCount));
1261 AssertRCReturn(rc, rc);
1262 }
1263#endif
1264
1265 return VINF_SUCCESS;
1266}
1267
1268static int32_t crStateLoadClientPointer(CRVertexArrays *pArrays, int32_t index, CRContext *pContext, PSSMHANDLE pSSM)
1269{
1270 int32_t rc;
1271 uint32_t ui;
1272 CRClientPointer *cp;
1273
1274 cp = crStateGetClientPointerByIndex(index, pArrays);
1275
1276 rc = SSMR3GetU32(pSSM, &ui);
1277 AssertRCReturn(rc, rc);
1278 cp->buffer = ui==0 ? pContext->bufferobject.nullBuffer : crHashtableSearch(pContext->shared->buffersTable, ui);
1279
1280 if (!cp->buffer)
1281 {
1282 crWarning("crStateLoadClientPointer: ui=%d loaded as NULL buffer!", ui);
1283 }
1284
1285#ifdef CR_EXT_compiled_vertex_array
1286 if (cp->locked)
1287 {
1288 rc = crStateAllocAndSSMR3GetMem(pSSM, (void**)&cp->p, cp->stride*(pArrays->lockFirst+pArrays->lockCount));
1289 AssertRCReturn(rc, rc);
1290 }
1291#endif
1292
1293 return VINF_SUCCESS;
1294}
1295
1296static int32_t crStateSaveCurrentBits(CRStateBits *pBits, PSSMHANDLE pSSM)
1297{
1298 int32_t rc, i;
1299
1300 rc = SSMR3PutMem(pSSM, pBits, sizeof(*pBits));
1301 AssertRCReturn(rc, rc);
1302
1303 rc = SSMR3PutMem(pSSM, pBits->client.v, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1304 AssertRCReturn(rc, rc);
1305 rc = SSMR3PutMem(pSSM, pBits->client.n, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1306 AssertRCReturn(rc, rc);
1307 rc = SSMR3PutMem(pSSM, pBits->client.c, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1308 AssertRCReturn(rc, rc);
1309 rc = SSMR3PutMem(pSSM, pBits->client.s, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1310 AssertRCReturn(rc, rc);
1311 rc = SSMR3PutMem(pSSM, pBits->client.i, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1312 AssertRCReturn(rc, rc);
1313 for (i=0; i<CR_MAX_TEXTURE_UNITS; i++)
1314 {
1315 rc = SSMR3PutMem(pSSM, pBits->client.t[i], GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1316 AssertRCReturn(rc, rc);
1317 }
1318 rc = SSMR3PutMem(pSSM, pBits->client.e, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1319 AssertRCReturn(rc, rc);
1320 rc = SSMR3PutMem(pSSM, pBits->client.f, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1321 AssertRCReturn(rc, rc);
1322#ifdef CR_NV_vertex_program
1323 for (i=0; i<CR_MAX_VERTEX_ATTRIBS; i++)
1324 {
1325 rc = SSMR3PutMem(pSSM, pBits->client.a[i], GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1326 AssertRCReturn(rc, rc);
1327 }
1328#endif
1329
1330 rc = SSMR3PutMem(pSSM, pBits->lighting.light, CR_MAX_LIGHTS*sizeof(pBits->lighting.light));
1331 AssertRCReturn(rc, rc);
1332
1333 return VINF_SUCCESS;
1334}
1335
1336static int32_t crStateLoadCurrentBits(CRStateBits *pBits, PSSMHANDLE pSSM)
1337{
1338 int32_t rc, i;
1339 CRClientBits client;
1340 CRLightingBits lighting;
1341
1342 CRASSERT(pBits);
1343
1344 client.v = pBits->client.v;
1345 client.n = pBits->client.n;
1346 client.c = pBits->client.c;
1347 client.s = pBits->client.s;
1348 client.i = pBits->client.i;
1349 client.e = pBits->client.e;
1350 client.f = pBits->client.f;
1351 for (i=0; i<CR_MAX_TEXTURE_UNITS; i++)
1352 {
1353 client.t[i] = pBits->client.t[i];
1354 }
1355#ifdef CR_NV_vertex_program
1356 for (i=0; i<CR_MAX_VERTEX_ATTRIBS; i++)
1357 {
1358 client.a[i] = pBits->client.a[i];
1359 }
1360#endif
1361 lighting.light = pBits->lighting.light;
1362
1363 rc = SSMR3GetMem(pSSM, pBits, sizeof(*pBits));
1364 AssertRCReturn(rc, rc);
1365
1366 pBits->client.v = client.v;
1367 rc = SSMR3GetMem(pSSM, pBits->client.v, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1368 AssertRCReturn(rc, rc);
1369 pBits->client.n = client.n;
1370 rc = SSMR3GetMem(pSSM, pBits->client.n, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1371 AssertRCReturn(rc, rc);
1372 pBits->client.c = client.c;
1373 rc = SSMR3GetMem(pSSM, pBits->client.c, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1374 AssertRCReturn(rc, rc);
1375 pBits->client.s = client.s;
1376 rc = SSMR3GetMem(pSSM, pBits->client.s, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1377 AssertRCReturn(rc, rc);
1378 pBits->client.i = client.i;
1379 rc = SSMR3GetMem(pSSM, pBits->client.i, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1380 AssertRCReturn(rc, rc);
1381 pBits->client.e = client.e;
1382 rc = SSMR3GetMem(pSSM, pBits->client.e, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1383 AssertRCReturn(rc, rc);
1384 pBits->client.f = client.f;
1385 rc = SSMR3GetMem(pSSM, pBits->client.f, GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1386 AssertRCReturn(rc, rc);
1387 for (i=0; i<CR_MAX_TEXTURE_UNITS; i++)
1388 {
1389 pBits->client.t[i] = client.t[i];
1390 rc = SSMR3GetMem(pSSM, pBits->client.t[i], GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1391 AssertRCReturn(rc, rc);
1392 }
1393#ifdef CR_NV_vertex_program
1394 for (i=0; i<CR_MAX_VERTEX_ATTRIBS; i++)
1395 {
1396 pBits->client.a[i] = client.a[i];
1397 rc = SSMR3GetMem(pSSM, pBits->client.a[i], GLCLIENT_BIT_ALLOC*sizeof(CRbitvalue));
1398 AssertRCReturn(rc, rc);
1399 }
1400#endif
1401
1402 pBits->lighting.light = lighting.light;
1403 rc = SSMR3GetMem(pSSM, pBits->lighting.light, CR_MAX_LIGHTS*sizeof(pBits->lighting.light));
1404 AssertRCReturn(rc, rc);
1405
1406 return VINF_SUCCESS;
1407}
1408
1409int32_t crStateSaveContext(CRContext *pContext, PSSMHANDLE pSSM)
1410{
1411 int32_t rc, i;
1412 uint32_t ui32, j;
1413 GLboolean bSaveShared = GL_TRUE;
1414
1415 CRASSERT(pContext && pSSM);
1416
1417 CRASSERT(pContext->client.attribStackDepth == 0);
1418
1419 /* this stuff is not used anymore, zero it up for sanity */
1420 pContext->buffer.storedWidth = 0;
1421 pContext->buffer.storedHeight = 0;
1422
1423 CRASSERT(VBoxTlsRefIsFunctional(pContext));
1424
1425 /* make sure the gl error state is captured by our state mechanism to store the correct gl error value */
1426 crStateSyncHWErrorState(pContext);
1427
1428 rc = SSMR3PutMem(pSSM, pContext, sizeof (*pContext));
1429 AssertRCReturn(rc, rc);
1430
1431 if (crHashtableNumElements(pContext->shared->dlistTable)>0)
1432 crWarning("Saving state with %d display lists, unsupported", crHashtableNumElements(pContext->shared->dlistTable));
1433
1434 if (crHashtableNumElements(pContext->program.programHash)>0)
1435 crDebug("Saving state with %d programs", crHashtableNumElements(pContext->program.programHash));
1436
1437 rc = SSMR3PutS32(pSSM, pContext->shared->id);
1438 AssertRCReturn(rc, rc);
1439
1440 rc = SSMR3PutS32(pSSM, crStateContextIsShared(pContext));
1441 AssertRCReturn(rc, rc);
1442
1443 if (pContext->shared->refCount>1)
1444 {
1445 bSaveShared = pContext->shared->saveCount==0;
1446
1447 ++pContext->shared->saveCount;
1448 if (pContext->shared->saveCount == pContext->shared->refCount)
1449 {
1450 pContext->shared->saveCount=0;
1451 }
1452 }
1453
1454 /* Save transform state */
1455 rc = SSMR3PutMem(pSSM, pContext->transform.clipPlane, sizeof(GLvectord)*CR_MAX_CLIP_PLANES);
1456 AssertRCReturn(rc, rc);
1457 rc = SSMR3PutMem(pSSM, pContext->transform.clip, sizeof(GLboolean)*CR_MAX_CLIP_PLANES);
1458 AssertRCReturn(rc, rc);
1459 rc = crStateSaveMatrixStack(&pContext->transform.modelViewStack, pSSM);
1460 AssertRCReturn(rc, rc);
1461 rc = crStateSaveMatrixStack(&pContext->transform.projectionStack, pSSM);
1462 AssertRCReturn(rc, rc);
1463 rc = crStateSaveMatrixStack(&pContext->transform.colorStack, pSSM);
1464 AssertRCReturn(rc, rc);
1465 for (i = 0 ; i < CR_MAX_TEXTURE_UNITS ; i++)
1466 {
1467 rc = crStateSaveMatrixStack(&pContext->transform.textureStack[i], pSSM);
1468 AssertRCReturn(rc, rc);
1469 }
1470 for (i = 0 ; i < CR_MAX_PROGRAM_MATRICES ; i++)
1471 {
1472 rc = crStateSaveMatrixStack(&pContext->transform.programStack[i], pSSM);
1473 AssertRCReturn(rc, rc);
1474 }
1475
1476 /* Save textures */
1477 rc = crStateSaveTextureObjData(&pContext->texture.base1D, pSSM);
1478 AssertRCReturn(rc, rc);
1479 rc = crStateSaveTextureObjData(&pContext->texture.base2D, pSSM);
1480 AssertRCReturn(rc, rc);
1481 rc = crStateSaveTextureObjData(&pContext->texture.base3D, pSSM);
1482 AssertRCReturn(rc, rc);
1483 rc = crStateSaveTextureObjData(&pContext->texture.proxy1D, pSSM);
1484 AssertRCReturn(rc, rc);
1485 rc = crStateSaveTextureObjData(&pContext->texture.proxy2D, pSSM);
1486 AssertRCReturn(rc, rc);
1487 rc = crStateSaveTextureObjData(&pContext->texture.proxy3D, pSSM);
1488#ifdef CR_ARB_texture_cube_map
1489 rc = crStateSaveTextureObjData(&pContext->texture.baseCubeMap, pSSM);
1490 AssertRCReturn(rc, rc);
1491 rc = crStateSaveTextureObjData(&pContext->texture.proxyCubeMap, pSSM);
1492 AssertRCReturn(rc, rc);
1493#endif
1494#ifdef CR_NV_texture_rectangle
1495 rc = crStateSaveTextureObjData(&pContext->texture.baseRect, pSSM);
1496 AssertRCReturn(rc, rc);
1497 rc = crStateSaveTextureObjData(&pContext->texture.proxyRect, pSSM);
1498 AssertRCReturn(rc, rc);
1499#endif
1500
1501 /* Save shared textures */
1502 if (bSaveShared)
1503 {
1504 CRASSERT(pContext->shared && pContext->shared->textureTable);
1505 ui32 = crHashtableNumElements(pContext->shared->textureTable);
1506 rc = SSMR3PutU32(pSSM, ui32);
1507 AssertRCReturn(rc, rc);
1508 crHashtableWalk(pContext->shared->textureTable, crStateSaveSharedTextureCB, pSSM);
1509
1510#ifdef CR_STATE_NO_TEXTURE_IMAGE_STORE
1511 /* Restore previous texture bindings via diff_api */
1512 if (ui32)
1513 {
1514 CRTextureUnit *pTexUnit;
1515
1516 pTexUnit = &pContext->texture.unit[pContext->texture.curTextureUnit];
1517
1518 diff_api.BindTexture(GL_TEXTURE_1D, pTexUnit->currentTexture1D->hwid);
1519 diff_api.BindTexture(GL_TEXTURE_2D, pTexUnit->currentTexture2D->hwid);
1520 diff_api.BindTexture(GL_TEXTURE_3D, pTexUnit->currentTexture3D->hwid);
1521#ifdef CR_ARB_texture_cube_map
1522 diff_api.BindTexture(GL_TEXTURE_CUBE_MAP_ARB, pTexUnit->currentTextureCubeMap->hwid);
1523#endif
1524#ifdef CR_NV_texture_rectangle
1525 diff_api.BindTexture(GL_TEXTURE_RECTANGLE_NV, pTexUnit->currentTextureRect->hwid);
1526#endif
1527 }
1528#endif
1529 }
1530
1531 /* Save current texture pointers */
1532 for (i=0; i<CR_MAX_TEXTURE_UNITS; ++i)
1533 {
1534 rc = crStateSaveTexUnitCurrentTexturePtrs(&pContext->texture.unit[i], pSSM);
1535 AssertRCReturn(rc, rc);
1536 }
1537
1538 /* Save lights */
1539 CRASSERT(pContext->lighting.light);
1540 rc = SSMR3PutMem(pSSM, pContext->lighting.light, CR_MAX_LIGHTS * sizeof(*pContext->lighting.light));
1541 AssertRCReturn(rc, rc);
1542
1543 /* Save attrib stack*/
1544 /*@todo could go up to used stack depth here?*/
1545 for ( i = 0 ; i < CR_MAX_ATTRIB_STACK_DEPTH ; i++)
1546 {
1547 if (pContext->attrib.enableStack[i].clip)
1548 {
1549 rc = SSMR3PutMem(pSSM, pContext->attrib.enableStack[i].clip,
1550 pContext->limits.maxClipPlanes*sizeof(GLboolean));
1551 AssertRCReturn(rc, rc);
1552 }
1553
1554 if (pContext->attrib.enableStack[i].light)
1555 {
1556 rc = SSMR3PutMem(pSSM, pContext->attrib.enableStack[i].light,
1557 pContext->limits.maxLights*sizeof(GLboolean));
1558 AssertRCReturn(rc, rc);
1559 }
1560
1561 if (pContext->attrib.lightingStack[i].light)
1562 {
1563 rc = SSMR3PutMem(pSSM, pContext->attrib.lightingStack[i].light,
1564 pContext->limits.maxLights*sizeof(CRLight));
1565 AssertRCReturn(rc, rc);
1566 }
1567
1568 for (j=0; j<pContext->limits.maxTextureUnits; ++j)
1569 {
1570 rc = crStateSaveTexUnitCurrentTexturePtrs(&pContext->attrib.textureStack[i].unit[j], pSSM);
1571 AssertRCReturn(rc, rc);
1572 }
1573
1574 if (pContext->attrib.transformStack[i].clip)
1575 {
1576 rc = SSMR3PutMem(pSSM, pContext->attrib.transformStack[i].clip,
1577 pContext->limits.maxClipPlanes*sizeof(GLboolean));
1578 AssertRCReturn(rc, rc);
1579 }
1580
1581 if (pContext->attrib.transformStack[i].clipPlane)
1582 {
1583 rc = SSMR3PutMem(pSSM, pContext->attrib.transformStack[i].clipPlane,
1584 pContext->limits.maxClipPlanes*sizeof(GLvectord));
1585 AssertRCReturn(rc, rc);
1586 }
1587
1588 rc = crSateSaveEvalCoeffs1D(pContext->attrib.evalStack[i].eval1D, pSSM);
1589 AssertRCReturn(rc, rc);
1590 rc = crSateSaveEvalCoeffs2D(pContext->attrib.evalStack[i].eval2D, pSSM);
1591 AssertRCReturn(rc, rc);
1592 }
1593
1594 /* Save evaluator coeffs */
1595 rc = crSateSaveEvalCoeffs1D(pContext->eval.eval1D, pSSM);
1596 AssertRCReturn(rc, rc);
1597 rc = crSateSaveEvalCoeffs2D(pContext->eval.eval2D, pSSM);
1598 AssertRCReturn(rc, rc);
1599
1600#ifdef CR_ARB_vertex_buffer_object
1601 /* Save buffer objects */
1602 ui32 = bSaveShared? crHashtableNumElements(pContext->shared->buffersTable):0;
1603 rc = SSMR3PutU32(pSSM, ui32);
1604 AssertRCReturn(rc, rc);
1605
1606 /* Save default one*/
1607 crStateSaveBufferObjectCB(0, pContext->bufferobject.nullBuffer, pSSM);
1608
1609 if (bSaveShared)
1610 {
1611 /* Save all the rest */
1612 crHashtableWalk(pContext->shared->buffersTable, crStateSaveBufferObjectCB, pSSM);
1613 }
1614
1615 /* Restore binding */
1616 diff_api.BindBufferARB(GL_ARRAY_BUFFER_ARB, pContext->bufferobject.arrayBuffer->hwid);
1617
1618 /* Save pointers */
1619 rc = SSMR3PutU32(pSSM, pContext->bufferobject.arrayBuffer->id);
1620 AssertRCReturn(rc, rc);
1621 rc = SSMR3PutU32(pSSM, pContext->bufferobject.elementsBuffer->id);
1622 AssertRCReturn(rc, rc);
1623#ifdef CR_ARB_pixel_buffer_object
1624 rc = SSMR3PutU32(pSSM, pContext->bufferobject.packBuffer->id);
1625 AssertRCReturn(rc, rc);
1626 rc = SSMR3PutU32(pSSM, pContext->bufferobject.unpackBuffer->id);
1627 AssertRCReturn(rc, rc);
1628#endif
1629 /* Save clint pointers and buffer bindings*/
1630 for (i=0; i<CRSTATECLIENT_MAX_VERTEXARRAYS; ++i)
1631 {
1632 rc = crStateSaveClientPointer(&pContext->client.array, i, pSSM);
1633 AssertRCReturn(rc, rc);
1634 }
1635
1636 crDebug("client.vertexArrayStackDepth %i", pContext->client.vertexArrayStackDepth);
1637 for (i=0; i<pContext->client.vertexArrayStackDepth; ++i)
1638 {
1639 CRVertexArrays *pArray = &pContext->client.vertexArrayStack[i];
1640 for (j=0; j<CRSTATECLIENT_MAX_VERTEXARRAYS; ++j)
1641 {
1642 rc = crStateSaveClientPointer(pArray, j, pSSM);
1643 AssertRCReturn(rc, rc);
1644 }
1645 }
1646#endif /*CR_ARB_vertex_buffer_object*/
1647
1648 /* Save pixel/vertex programs */
1649 ui32 = crHashtableNumElements(pContext->program.programHash);
1650 rc = SSMR3PutU32(pSSM, ui32);
1651 AssertRCReturn(rc, rc);
1652 /* Save defaults programs */
1653 crStateSaveProgramCB(0, pContext->program.defaultVertexProgram, pSSM);
1654 crStateSaveProgramCB(0, pContext->program.defaultFragmentProgram, pSSM);
1655 /* Save all the rest */
1656 crHashtableWalk(pContext->program.programHash, crStateSaveProgramCB, pSSM);
1657 /* Save Pointers */
1658 rc = SSMR3PutU32(pSSM, pContext->program.currentVertexProgram->id);
1659 AssertRCReturn(rc, rc);
1660 rc = SSMR3PutU32(pSSM, pContext->program.currentFragmentProgram->id);
1661 AssertRCReturn(rc, rc);
1662 /* This one is unused it seems*/
1663 CRASSERT(!pContext->program.errorString);
1664
1665#ifdef CR_EXT_framebuffer_object
1666 /* Save FBOs */
1667 if (bSaveShared)
1668 {
1669 ui32 = crHashtableNumElements(pContext->shared->fbTable);
1670 rc = SSMR3PutU32(pSSM, ui32);
1671 AssertRCReturn(rc, rc);
1672 crHashtableWalk(pContext->shared->fbTable, crStateSaveFramebuffersCB, pSSM);
1673 ui32 = crHashtableNumElements(pContext->shared->rbTable);
1674 rc = SSMR3PutU32(pSSM, ui32);
1675 AssertRCReturn(rc, rc);
1676 crHashtableWalk(pContext->shared->rbTable, crStateSaveRenderbuffersCB, pSSM);
1677 }
1678 rc = SSMR3PutU32(pSSM, pContext->framebufferobject.drawFB?pContext->framebufferobject.drawFB->id:0);
1679 AssertRCReturn(rc, rc);
1680 rc = SSMR3PutU32(pSSM, pContext->framebufferobject.readFB?pContext->framebufferobject.readFB->id:0);
1681 AssertRCReturn(rc, rc);
1682 rc = SSMR3PutU32(pSSM, pContext->framebufferobject.renderbuffer?pContext->framebufferobject.renderbuffer->id:0);
1683 AssertRCReturn(rc, rc);
1684#endif
1685
1686#ifdef CR_OPENGL_VERSION_2_0
1687 /* Save GLSL related info */
1688 ui32 = crHashtableNumElements(pContext->glsl.shaders);
1689 rc = SSMR3PutU32(pSSM, ui32);
1690 AssertRCReturn(rc, rc);
1691 crHashtableWalk(pContext->glsl.shaders, crStateSaveGLSLShaderCB, pSSM);
1692 ui32 = crHashtableNumElements(pContext->glsl.programs);
1693 rc = SSMR3PutU32(pSSM, ui32);
1694 AssertRCReturn(rc, rc);
1695 crHashtableWalk(pContext->glsl.programs, crStateSaveGLSLProgramCB, pSSM);
1696 rc = SSMR3PutU32(pSSM, pContext->glsl.activeProgram?pContext->glsl.activeProgram->id:0);
1697 AssertRCReturn(rc, rc);
1698#endif
1699
1700 return VINF_SUCCESS;
1701}
1702
1703typedef struct _crFindSharedCtxParms {
1704 PFNCRSTATE_CONTEXT_GET pfnCtxGet;
1705 CRContext *pSrcCtx, *pDstCtx;
1706} crFindSharedCtxParms_t;
1707
1708static void crStateFindSharedCB(unsigned long key, void *data1, void *data2)
1709{
1710 crFindSharedCtxParms_t *pParms = (crFindSharedCtxParms_t *) data2;
1711 CRContext *pContext = pParms->pfnCtxGet(data1);
1712 (void) key;
1713
1714 if (pContext!=pParms->pSrcCtx && pContext->shared->id==pParms->pSrcCtx->shared->id)
1715 {
1716 pParms->pDstCtx->shared = pContext->shared;
1717 }
1718}
1719
1720int32_t crStateSaveGlobals(PSSMHANDLE pSSM)
1721{
1722 /* don't need that for now */
1723#if 0
1724 CRStateBits *pBits;
1725 int rc;
1726
1727 CRASSERT(g_cContexts >= 1);
1728 if (g_cContexts <= 1)
1729 return VINF_SUCCESS;
1730
1731 pBits = GetCurrentBits();
1732#define CRSTATE_BITS_OP(_var, _size) \
1733 rc = SSMR3PutMem(pSSM, (pBits->_var), _size); \
1734 AssertRCReturn(rc, rc);
1735#include "state_bits_globalop.h"
1736#undef CRSTATE_BITS_OP
1737#endif
1738 return VINF_SUCCESS;
1739}
1740
1741int32_t crStateLoadGlobals(PSSMHANDLE pSSM, uint32_t u32Version)
1742{
1743 CRStateBits *pBits;
1744 int rc;
1745 CRASSERT(g_cContexts >= 1);
1746 if (g_cContexts <= 1)
1747 return VINF_SUCCESS;
1748
1749 pBits = GetCurrentBits();
1750
1751 if (u32Version >= SHCROGL_SSM_VERSION_WITH_STATE_BITS)
1752 {
1753#define CRSTATE_BITS_OP(_var, _size) \
1754 rc = SSMR3GetMem(pSSM, (pBits->_var), _size); \
1755 AssertRCReturn(rc, rc);
1756
1757 if (u32Version < SHCROGL_SSM_VERSION_WITH_FIXED_STENCIL)
1758 {
1759#define CRSTATE_BITS_OP_VERSION (SHCROGL_SSM_VERSION_WITH_FIXED_STENCIL - 1)
1760#define CRSTATE_BITS_OP_STENCIL_FUNC_V_33(_i, _var) do {} while (0)
1761#define CRSTATE_BITS_OP_STENCIL_OP_V_33(_i, _var) do {} while (0)
1762#include "state_bits_globalop.h"
1763#undef CRSTATE_BITS_OP_VERSION
1764#undef CRSTATE_BITS_OP_STENCIL_FUNC_V_33
1765#undef CRSTATE_BITS_OP_STENCIL_OP_V_33
1766 }
1767 else if (u32Version < SHCROGL_SSM_VERSION_WITH_SPRITE_COORD_ORIGIN)
1768 {
1769#define CRSTATE_BITS_OP_VERSION (SHCROGL_SSM_VERSION_WITH_SPRITE_COORD_ORIGIN - 1)
1770#include "state_bits_globalop.h"
1771#undef CRSTATE_BITS_OP_VERSION
1772 }
1773 else
1774 {
1775 /* we do not put dirty bits to state anymore,
1776 * nop */
1777//#include "state_bits_globalop.h"
1778 }
1779#undef CRSTATE_BITS_OP
1780 /* always dirty all bits */
1781 /* return VINF_SUCCESS; */
1782 }
1783
1784#define CRSTATE_BITS_OP(_var, _size) FILLDIRTY(pBits->_var);
1785#include "state_bits_globalop.h"
1786#undef CRSTATE_BITS_OP
1787 return VINF_SUCCESS;
1788}
1789
1790
1791#define SLC_COPYPTR(ptr) pTmpContext->ptr = pContext->ptr
1792#define SLC_ASSSERT_NULL_PTR(ptr) CRASSERT(!pContext->ptr)
1793
1794AssertCompile(VBOXTLSREFDATA_SIZE() <= CR_MAX_BITARRAY);
1795AssertCompile(VBOXTLSREFDATA_STATE_INITIALIZED != 0);
1796AssertCompile(RT_OFFSETOF(CRContext, shared) >= VBOXTLSREFDATA_OFFSET(CRContext) + VBOXTLSREFDATA_SIZE() + RT_SIZEOFMEMB(CRContext, bitid) + RT_SIZEOFMEMB(CRContext, neg_bitid));
1797
1798int32_t crStateLoadContext(CRContext *pContext, CRHashTable * pCtxTable, PFNCRSTATE_CONTEXT_GET pfnCtxGet, PSSMHANDLE pSSM, uint32_t u32Version)
1799{
1800 CRContext* pTmpContext;
1801 int32_t rc, i, j;
1802 uint32_t uiNumElems, ui, k;
1803 unsigned long key;
1804 GLboolean bLoadShared = GL_TRUE;
1805 GLenum err;
1806
1807 CRASSERT(pContext && pSSM);
1808
1809 /* This one is rather big for stack allocation and causes macs to crash */
1810 pTmpContext = (CRContext*)crAlloc(sizeof(*pTmpContext));
1811 if (!pTmpContext)
1812 return VERR_NO_MEMORY;
1813
1814 CRASSERT(VBoxTlsRefIsFunctional(pContext));
1815
1816 if (u32Version <= SHCROGL_SSM_VERSION_WITH_INVALID_ERROR_STATE)
1817 {
1818 union {
1819 CRbitvalue bitid[CR_MAX_BITARRAY];
1820 struct {
1821 VBOXTLSREFDATA
1822 } tlsRef;
1823 } bitid;
1824
1825 /* do not increment the saved state version due to VBOXTLSREFDATA addition to CRContext */
1826 rc = SSMR3GetMem(pSSM, pTmpContext, VBOXTLSREFDATA_OFFSET(CRContext));
1827 AssertRCReturn(rc, rc);
1828
1829 /* VBox 4.1.8 had a bug that VBOXTLSREFDATA was also stored in the snapshot,
1830 * thus the saved state data format was changed w/o changing the saved state version.
1831 * here we determine whether the saved state contains VBOXTLSREFDATA, and if so, treat it accordingly */
1832 rc = SSMR3GetMem(pSSM, &bitid, sizeof (bitid));
1833 AssertRCReturn(rc, rc);
1834
1835 /* the bitid array has one bit set only. this is why if bitid.tlsRef has both cTlsRefs
1836 * and enmTlsRefState non-zero - this is definitely NOT a bit id and is a VBOXTLSREFDATA */
1837 if (bitid.tlsRef.enmTlsRefState == VBOXTLSREFDATA_STATE_INITIALIZED
1838 && bitid.tlsRef.cTlsRefs)
1839 {
1840 /* VBOXTLSREFDATA is stored, skip it */
1841 crMemcpy(&pTmpContext->bitid, ((uint8_t*)&bitid) + VBOXTLSREFDATA_SIZE(), sizeof (bitid) - VBOXTLSREFDATA_SIZE());
1842 rc = SSMR3GetMem(pSSM, ((uint8_t*)&pTmpContext->bitid) + sizeof (pTmpContext->bitid) - VBOXTLSREFDATA_SIZE(), sizeof (pTmpContext->neg_bitid) + VBOXTLSREFDATA_SIZE());
1843 AssertRCReturn(rc, rc);
1844
1845 ui = VBOXTLSREFDATA_OFFSET(CRContext) + VBOXTLSREFDATA_SIZE() + sizeof (pTmpContext->bitid) + sizeof (pTmpContext->neg_bitid);
1846 ui = RT_OFFSETOF(CRContext, shared) - ui;
1847 }
1848 else
1849 {
1850 /* VBOXTLSREFDATA is NOT stored */
1851 crMemcpy(&pTmpContext->bitid, &bitid, sizeof (bitid));
1852 rc = SSMR3GetMem(pSSM, &pTmpContext->neg_bitid, sizeof (pTmpContext->neg_bitid));
1853 AssertRCReturn(rc, rc);
1854
1855 /* the pre-VBOXTLSREFDATA CRContext structure might have additional allignment bits before the CRContext::shared */
1856 ui = VBOXTLSREFDATA_OFFSET(CRContext) + sizeof (pTmpContext->bitid) + sizeof (pTmpContext->neg_bitid);
1857
1858 ui &= (sizeof (void*) - 1);
1859 }
1860
1861 if (ui)
1862 {
1863 void* pTmp = NULL;
1864 rc = SSMR3GetMem(pSSM, &pTmp, ui);
1865 AssertRCReturn(rc, rc);
1866 }
1867
1868 if (u32Version == SHCROGL_SSM_VERSION_BEFORE_CTXUSAGE_BITS)
1869 {
1870 SHCROGL_GET_STRUCT_PART(pTmpContext, CRContext, shared, attrib);
1871 rc = crStateLoadAttribState_v_BEFORE_CTXUSAGE_BITS(&pTmpContext->attrib, pSSM);
1872 AssertRCReturn(rc, rc);
1873 SHCROGL_CUT_FIELD_ALIGNMENT(CRContext, attrib, buffer);
1874 SHCROGL_GET_STRUCT_PART(pTmpContext, CRContext, buffer, point);
1875 rc = crStateLoadStencilPoint_v_37(&pTmpContext->point, pSSM);
1876 AssertRCReturn(rc, rc);
1877 SHCROGL_GET_STRUCT_PART(pTmpContext, CRContext, polygon, stencil);
1878 rc = crStateLoadStencilState_v_33(&pTmpContext->stencil, pSSM);
1879 AssertRCReturn(rc, rc);
1880 SHCROGL_CUT_FOR_OLD_TYPE_TO_ENSURE_ALIGNMENT(CRContext, stencil, CRStencilState_v_33, sizeof (void*));
1881 rc = crStateLoadTextureState_v_BEFORE_CTXUSAGE_BITS(&pTmpContext->texture, pSSM);
1882 AssertRCReturn(rc, rc);
1883 SHCROGL_CUT_FIELD_ALIGNMENT(CRContext, texture, transform);
1884 SHCROGL_GET_STRUCT_TAIL(pTmpContext, CRContext, transform);
1885 }
1886 else
1887 {
1888 SHCROGL_GET_STRUCT_PART(pTmpContext, CRContext, shared, attrib);
1889 rc = crStateLoadAttribState_v_33(&pTmpContext->attrib, pSSM);
1890 AssertRCReturn(rc, rc);
1891 SHCROGL_CUT_FIELD_ALIGNMENT(CRContext, attrib, buffer);
1892 SHCROGL_GET_STRUCT_PART(pTmpContext, CRContext, buffer, point);
1893 rc = crStateLoadStencilPoint_v_37(&pTmpContext->point, pSSM);
1894 AssertRCReturn(rc, rc);
1895 SHCROGL_GET_STRUCT_PART(pTmpContext, CRContext, polygon, stencil);
1896 rc = crStateLoadStencilState_v_33(&pTmpContext->stencil, pSSM);
1897 AssertRCReturn(rc, rc);
1898 SHCROGL_CUT_FOR_OLD_TYPE_TO_ENSURE_ALIGNMENT(CRContext, stencil, CRStencilState_v_33, sizeof (void*));
1899 SHCROGL_GET_STRUCT_TAIL(pTmpContext, CRContext, texture);
1900 }
1901
1902 pTmpContext->error = GL_NO_ERROR; /* <- the error state contained some random error data here
1903 * treat as no error */
1904 }
1905 else if (u32Version < SHCROGL_SSM_VERSION_WITH_FIXED_STENCIL)
1906 {
1907 SHCROGL_GET_STRUCT_HEAD(pTmpContext, CRContext, attrib);
1908 rc = crStateLoadAttribState_v_33(&pTmpContext->attrib, pSSM);
1909 AssertRCReturn(rc, rc);
1910 SHCROGL_CUT_FIELD_ALIGNMENT(CRContext, attrib, buffer);
1911 SHCROGL_GET_STRUCT_PART(pTmpContext, CRContext, buffer, point);
1912 rc = crStateLoadStencilPoint_v_37(&pTmpContext->point, pSSM);
1913 AssertRCReturn(rc, rc);
1914 SHCROGL_GET_STRUCT_PART(pTmpContext, CRContext, polygon, stencil);
1915 rc = crStateLoadStencilState_v_33(&pTmpContext->stencil, pSSM);
1916 AssertRCReturn(rc, rc);
1917 SHCROGL_CUT_FOR_OLD_TYPE_TO_ENSURE_ALIGNMENT(CRContext, stencil, CRStencilState_v_33, sizeof (void*));
1918 SHCROGL_GET_STRUCT_TAIL(pTmpContext, CRContext, texture);
1919 }
1920 else if (u32Version < SHCROGL_SSM_VERSION_WITH_SPRITE_COORD_ORIGIN)
1921 {
1922 SHCROGL_GET_STRUCT_HEAD(pTmpContext, CRContext, point);
1923 crStateLoadStencilPoint_v_37(&pTmpContext->point, pSSM);
1924 SHCROGL_GET_STRUCT_TAIL(pTmpContext, CRContext, polygon);
1925 }
1926 else
1927 {
1928 rc = SSMR3GetMem(pSSM, pTmpContext, sizeof (*pTmpContext));
1929 AssertRCReturn(rc, rc);
1930 }
1931
1932 /* preserve the error to restore it at the end of context creation,
1933 * it should not normally change, but just in case it it changed */
1934 err = pTmpContext->error;
1935
1936 /* we will later do crMemcpy from entire pTmpContext to pContext,
1937 * for simplicity store the VBOXTLSREFDATA from the pContext to pTmpContext */
1938 VBOXTLSREFDATA_COPY(pTmpContext, pContext);
1939
1940 /* Deal with shared state */
1941 {
1942 crFindSharedCtxParms_t parms;
1943 int32_t shared;
1944
1945 rc = SSMR3GetS32(pSSM, &pContext->shared->id);
1946 AssertRCReturn(rc, rc);
1947
1948 rc = SSMR3GetS32(pSSM, &shared);
1949 AssertRCReturn(rc, rc);
1950
1951 pTmpContext->shared = NULL;
1952 parms.pfnCtxGet = pfnCtxGet;
1953 parms.pSrcCtx = pContext;
1954 parms.pDstCtx = pTmpContext;
1955 crHashtableWalk(pCtxTable, crStateFindSharedCB, &parms);
1956
1957 if (pTmpContext->shared)
1958 {
1959 CRASSERT(pContext->shared->refCount==1);
1960 bLoadShared = GL_FALSE;
1961 crStateFreeShared(pContext, pContext->shared);
1962 pContext->shared = NULL;
1963 pTmpContext->shared->refCount++;
1964 }
1965 else
1966 {
1967 SLC_COPYPTR(shared);
1968 }
1969
1970 if (bLoadShared && shared)
1971 {
1972 crStateSetSharedContext(pTmpContext);
1973 }
1974 }
1975
1976 SLC_COPYPTR(flush_func);
1977 SLC_COPYPTR(flush_arg);
1978
1979 /* We're supposed to be loading into an empty context, so those pointers should be NULL */
1980 for ( i = 0 ; i < CR_MAX_ATTRIB_STACK_DEPTH ; i++)
1981 {
1982 SLC_ASSSERT_NULL_PTR(attrib.enableStack[i].clip);
1983 SLC_ASSSERT_NULL_PTR(attrib.enableStack[i].light);
1984
1985 SLC_ASSSERT_NULL_PTR(attrib.lightingStack[i].light);
1986 SLC_ASSSERT_NULL_PTR(attrib.transformStack[i].clip);
1987 SLC_ASSSERT_NULL_PTR(attrib.transformStack[i].clipPlane);
1988
1989 for (j=0; j<GLEVAL_TOT; ++j)
1990 {
1991 SLC_ASSSERT_NULL_PTR(attrib.evalStack[i].eval1D[j].coeff);
1992 SLC_ASSSERT_NULL_PTR(attrib.evalStack[i].eval2D[j].coeff);
1993 }
1994 }
1995
1996#ifdef CR_ARB_vertex_buffer_object
1997 SLC_COPYPTR(bufferobject.nullBuffer);
1998#endif
1999
2000/*@todo, that should be removed probably as those should hold the offset values, so loading should be fine
2001 but better check*/
2002#if 0
2003#ifdef CR_EXT_compiled_vertex_array
2004 SLC_COPYPTR(client.array.v.prevPtr);
2005 SLC_COPYPTR(client.array.c.prevPtr);
2006 SLC_COPYPTR(client.array.f.prevPtr);
2007 SLC_COPYPTR(client.array.s.prevPtr);
2008 SLC_COPYPTR(client.array.e.prevPtr);
2009 SLC_COPYPTR(client.array.i.prevPtr);
2010 SLC_COPYPTR(client.array.n.prevPtr);
2011 for (i = 0 ; i < CR_MAX_TEXTURE_UNITS ; i++)
2012 {
2013 SLC_COPYPTR(client.array.t[i].prevPtr);
2014 }
2015
2016# ifdef CR_NV_vertex_program
2017 for (i = 0; i < CR_MAX_VERTEX_ATTRIBS; i++)
2018 {
2019 SLC_COPYPTR(client.array.a[i].prevPtr);
2020 }
2021# endif
2022#endif
2023#endif
2024
2025#ifdef CR_ARB_vertex_buffer_object
2026 /*That just sets those pointers to NULL*/
2027 SLC_COPYPTR(client.array.v.buffer);
2028 SLC_COPYPTR(client.array.c.buffer);
2029 SLC_COPYPTR(client.array.f.buffer);
2030 SLC_COPYPTR(client.array.s.buffer);
2031 SLC_COPYPTR(client.array.e.buffer);
2032 SLC_COPYPTR(client.array.i.buffer);
2033 SLC_COPYPTR(client.array.n.buffer);
2034 for (i = 0 ; i < CR_MAX_TEXTURE_UNITS ; i++)
2035 {
2036 SLC_COPYPTR(client.array.t[i].buffer);
2037 }
2038# ifdef CR_NV_vertex_program
2039 for (i = 0; i < CR_MAX_VERTEX_ATTRIBS; i++)
2040 {
2041 SLC_COPYPTR(client.array.a[i].buffer);
2042 }
2043# endif
2044#endif /*CR_ARB_vertex_buffer_object*/
2045
2046 /*@todo CR_NV_vertex_program*/
2047 crStateCopyEvalPtrs1D(pTmpContext->eval.eval1D, pContext->eval.eval1D);
2048 crStateCopyEvalPtrs2D(pTmpContext->eval.eval2D, pContext->eval.eval2D);
2049
2050 SLC_COPYPTR(feedback.buffer); /*@todo*/
2051 SLC_COPYPTR(selection.buffer); /*@todo*/
2052
2053 SLC_COPYPTR(lighting.light);
2054
2055 /*This one could be tricky if we're loading snapshot on host with different GPU*/
2056 SLC_COPYPTR(limits.extensions);
2057
2058#if CR_ARB_occlusion_query
2059 SLC_COPYPTR(occlusion.objects); /*@todo*/
2060#endif
2061
2062 SLC_COPYPTR(program.errorString);
2063 SLC_COPYPTR(program.programHash);
2064 SLC_COPYPTR(program.defaultVertexProgram);
2065 SLC_COPYPTR(program.defaultFragmentProgram);
2066
2067 /* Texture pointers */
2068 for (i=0; i<6; ++i)
2069 {
2070 SLC_COPYPTR(texture.base1D.level[i]);
2071 SLC_COPYPTR(texture.base2D.level[i]);
2072 SLC_COPYPTR(texture.base3D.level[i]);
2073 SLC_COPYPTR(texture.proxy1D.level[i]);
2074 SLC_COPYPTR(texture.proxy2D.level[i]);
2075 SLC_COPYPTR(texture.proxy3D.level[i]);
2076#ifdef CR_ARB_texture_cube_map
2077 SLC_COPYPTR(texture.baseCubeMap.level[i]);
2078 SLC_COPYPTR(texture.proxyCubeMap.level[i]);
2079#endif
2080#ifdef CR_NV_texture_rectangle
2081 SLC_COPYPTR(texture.baseRect.level[i]);
2082 SLC_COPYPTR(texture.proxyRect.level[i]);
2083#endif
2084 }
2085
2086 /* Load transform state */
2087 SLC_COPYPTR(transform.clipPlane);
2088 SLC_COPYPTR(transform.clip);
2089 /* Don't have to worry about pContext->transform.current as it'd be set in crStateSetCurrent call */
2090 /*SLC_COPYPTR(transform.currentStack);*/
2091 SLC_COPYPTR(transform.modelViewStack.stack);
2092 SLC_COPYPTR(transform.projectionStack.stack);
2093 SLC_COPYPTR(transform.colorStack.stack);
2094
2095 for (i = 0 ; i < CR_MAX_TEXTURE_UNITS ; i++)
2096 {
2097 SLC_COPYPTR(transform.textureStack[i].stack);
2098 }
2099 for (i = 0 ; i < CR_MAX_PROGRAM_MATRICES ; i++)
2100 {
2101 SLC_COPYPTR(transform.programStack[i].stack);
2102 }
2103
2104#ifdef CR_OPENGL_VERSION_2_0
2105 SLC_COPYPTR(glsl.shaders);
2106 SLC_COPYPTR(glsl.programs);
2107#endif
2108
2109 /* Have to preserve original context id */
2110 CRASSERT(pTmpContext->id == pContext->id);
2111 CRASSERT(VBOXTLSREFDATA_EQUAL(pContext, pTmpContext));
2112 /* Copy ordinary state to real context */
2113 crMemcpy(pContext, pTmpContext, sizeof(*pTmpContext));
2114 crFree(pTmpContext);
2115 pTmpContext = NULL;
2116
2117 /* Now deal with pointers */
2118
2119 /* Load transform state */
2120 rc = SSMR3GetMem(pSSM, pContext->transform.clipPlane, sizeof(GLvectord)*CR_MAX_CLIP_PLANES);
2121 AssertRCReturn(rc, rc);
2122 rc = SSMR3GetMem(pSSM, pContext->transform.clip, sizeof(GLboolean)*CR_MAX_CLIP_PLANES);
2123 AssertRCReturn(rc, rc);
2124 rc = crStateLoadMatrixStack(&pContext->transform.modelViewStack, pSSM);
2125 AssertRCReturn(rc, rc);
2126 rc = crStateLoadMatrixStack(&pContext->transform.projectionStack, pSSM);
2127 AssertRCReturn(rc, rc);
2128 rc = crStateLoadMatrixStack(&pContext->transform.colorStack, pSSM);
2129 AssertRCReturn(rc, rc);
2130 for (i = 0 ; i < CR_MAX_TEXTURE_UNITS ; i++)
2131 {
2132 rc = crStateLoadMatrixStack(&pContext->transform.textureStack[i], pSSM);
2133 AssertRCReturn(rc, rc);
2134 }
2135 for (i = 0 ; i < CR_MAX_PROGRAM_MATRICES ; i++)
2136 {
2137 rc = crStateLoadMatrixStack(&pContext->transform.programStack[i], pSSM);
2138 AssertRCReturn(rc, rc);
2139 }
2140
2141 /* Load Textures */
2142 rc = crStateLoadTextureObjData(&pContext->texture.base1D, pSSM);
2143 AssertRCReturn(rc, rc);
2144 rc = crStateLoadTextureObjData(&pContext->texture.base2D, pSSM);
2145 AssertRCReturn(rc, rc);
2146 rc = crStateLoadTextureObjData(&pContext->texture.base3D, pSSM);
2147 AssertRCReturn(rc, rc);
2148 rc = crStateLoadTextureObjData(&pContext->texture.proxy1D, pSSM);
2149 AssertRCReturn(rc, rc);
2150 rc = crStateLoadTextureObjData(&pContext->texture.proxy2D, pSSM);
2151 AssertRCReturn(rc, rc);
2152 rc = crStateLoadTextureObjData(&pContext->texture.proxy3D, pSSM);
2153 AssertRCReturn(rc, rc);
2154#ifdef CR_ARB_texture_cube_map
2155 rc = crStateLoadTextureObjData(&pContext->texture.baseCubeMap, pSSM);
2156 AssertRCReturn(rc, rc);
2157 rc = crStateLoadTextureObjData(&pContext->texture.proxyCubeMap, pSSM);
2158 AssertRCReturn(rc, rc);
2159#endif
2160#ifdef CR_NV_texture_rectangle
2161 rc = crStateLoadTextureObjData(&pContext->texture.baseRect, pSSM);
2162 AssertRCReturn(rc, rc);
2163 rc = crStateLoadTextureObjData(&pContext->texture.proxyRect, pSSM);
2164 AssertRCReturn(rc, rc);
2165#endif
2166
2167 if (bLoadShared)
2168 {
2169 /* Load shared textures */
2170 CRASSERT(pContext->shared && pContext->shared->textureTable);
2171 rc = SSMR3GetU32(pSSM, &uiNumElems);
2172 AssertRCReturn(rc, rc);
2173 for (ui=0; ui<uiNumElems; ++ui)
2174 {
2175 CRTextureObj *pTexture;
2176
2177 rc = SSMR3GetMem(pSSM, &key, sizeof(key));
2178 AssertRCReturn(rc, rc);
2179
2180 pTexture = (CRTextureObj *) crCalloc(sizeof(CRTextureObj));
2181 if (!pTexture) return VERR_NO_MEMORY;
2182
2183 rc = crStateLoadTextureObj(pTexture, pSSM, u32Version);
2184 AssertRCReturn(rc, rc);
2185
2186 pTexture->hwid = 0;
2187
2188 /*allocate actual memory*/
2189 for (i=0; i<6; ++i) {
2190 pTexture->level[i] = (CRTextureLevel *) crCalloc(sizeof(CRTextureLevel) * CR_MAX_MIPMAP_LEVELS);
2191 if (!pTexture->level[i]) return VERR_NO_MEMORY;
2192 }
2193
2194 rc = crStateLoadTextureObjData(pTexture, pSSM);
2195 AssertRCReturn(rc, rc);
2196
2197 crHashtableAdd(pContext->shared->textureTable, key, pTexture);
2198 }
2199 }
2200
2201 /* Load current texture pointers */
2202 for (i=0; i<CR_MAX_TEXTURE_UNITS; ++i)
2203 {
2204 rc = crStateLoadTexUnitCurrentTexturePtrs(&pContext->texture.unit[i], pContext, pSSM);
2205 AssertRCReturn(rc, rc);
2206 }
2207
2208 /* Mark textures for resending to GPU */
2209 pContext->shared->bTexResyncNeeded = GL_TRUE;
2210
2211 /* Load lights */
2212 CRASSERT(pContext->lighting.light);
2213 rc = SSMR3GetMem(pSSM, pContext->lighting.light, CR_MAX_LIGHTS * sizeof(*pContext->lighting.light));
2214 AssertRCReturn(rc, rc);
2215
2216 /* Load attrib stack*/
2217 for ( i = 0 ; i < CR_MAX_ATTRIB_STACK_DEPTH ; i++)
2218 {
2219 if (pContext->attrib.enableStack[i].clip)
2220 {
2221 rc = crStateAllocAndSSMR3GetMem(pSSM, (void**)&pContext->attrib.enableStack[i].clip,
2222 pContext->limits.maxClipPlanes*sizeof(GLboolean));
2223 AssertRCReturn(rc, rc);
2224 }
2225
2226 if (pContext->attrib.enableStack[i].light)
2227 {
2228 rc = crStateAllocAndSSMR3GetMem(pSSM, (void**)&pContext->attrib.enableStack[i].light,
2229 pContext->limits.maxLights*sizeof(GLboolean));
2230 AssertRCReturn(rc, rc);
2231 }
2232
2233 if (pContext->attrib.lightingStack[i].light)
2234 {
2235 rc = crStateAllocAndSSMR3GetMem(pSSM, (void**)&pContext->attrib.lightingStack[i].light,
2236 pContext->limits.maxLights*sizeof(CRLight));
2237 AssertRCReturn(rc, rc);
2238 }
2239
2240 for (k=0; k<pContext->limits.maxTextureUnits; ++k)
2241 {
2242 rc = crStateLoadTexUnitCurrentTexturePtrs(&pContext->attrib.textureStack[i].unit[k], pContext, pSSM);
2243 AssertRCReturn(rc, rc);
2244 }
2245
2246 if (pContext->attrib.transformStack[i].clip)
2247 {
2248 rc = crStateAllocAndSSMR3GetMem(pSSM, (void*)&pContext->attrib.transformStack[i].clip,
2249 pContext->limits.maxClipPlanes*sizeof(GLboolean));
2250 AssertRCReturn(rc, rc);
2251 }
2252
2253 if (pContext->attrib.transformStack[i].clipPlane)
2254 {
2255 rc = crStateAllocAndSSMR3GetMem(pSSM, (void**)&pContext->attrib.transformStack[i].clipPlane,
2256 pContext->limits.maxClipPlanes*sizeof(GLvectord));
2257 AssertRCReturn(rc, rc);
2258 }
2259 rc = crSateLoadEvalCoeffs1D(pContext->attrib.evalStack[i].eval1D, GL_TRUE, pSSM);
2260 AssertRCReturn(rc, rc);
2261 rc = crSateLoadEvalCoeffs2D(pContext->attrib.evalStack[i].eval2D, GL_TRUE, pSSM);
2262 AssertRCReturn(rc, rc);
2263 }
2264
2265 /* Load evaluator coeffs */
2266 rc = crSateLoadEvalCoeffs1D(pContext->eval.eval1D, GL_FALSE, pSSM);
2267 AssertRCReturn(rc, rc);
2268 rc = crSateLoadEvalCoeffs2D(pContext->eval.eval2D, GL_FALSE, pSSM);
2269 AssertRCReturn(rc, rc);
2270
2271 /* Load buffer objects */
2272#ifdef CR_ARB_vertex_buffer_object
2273 rc = SSMR3GetU32(pSSM, &uiNumElems);
2274 AssertRCReturn(rc, rc);
2275 for (ui=0; ui<=uiNumElems; ++ui) /*ui<=uiNumElems to load nullBuffer in same loop*/
2276 {
2277 CRBufferObject *pBufferObj;
2278
2279 rc = SSMR3GetMem(pSSM, &key, sizeof(key));
2280 AssertRCReturn(rc, rc);
2281
2282 /* default one should be already allocated */
2283 if (key==0)
2284 {
2285 pBufferObj = pContext->bufferobject.nullBuffer;
2286 if (!pBufferObj) return VERR_SSM_UNEXPECTED_DATA;
2287 }
2288 else
2289 {
2290 pBufferObj = (CRBufferObject *) crCalloc(sizeof(*pBufferObj));
2291 if (!pBufferObj) return VERR_NO_MEMORY;
2292 }
2293
2294 rc = crStateLoadBufferObject(pBufferObj, pSSM, u32Version);
2295 AssertRCReturn(rc, rc);
2296
2297 pBufferObj->hwid = 0;
2298
2299 if (pBufferObj->data)
2300 {
2301 CRASSERT(pBufferObj->size>0);
2302 pBufferObj->data = crAlloc(pBufferObj->size);
2303 rc = SSMR3GetMem(pSSM, pBufferObj->data, pBufferObj->size);
2304 AssertRCReturn(rc, rc);
2305 }
2306 else if (pBufferObj->id!=0 && pBufferObj->size>0)
2307 {
2308 rc = SSMR3GetMem(pSSM, &pBufferObj->data, sizeof(pBufferObj->data));
2309 AssertRCReturn(rc, rc);
2310
2311 if (pBufferObj->data)
2312 {
2313 pBufferObj->data = crAlloc(pBufferObj->size);
2314 rc = SSMR3GetMem(pSSM, pBufferObj->data, pBufferObj->size);
2315 AssertRCReturn(rc, rc);
2316 }
2317 }
2318
2319
2320 if (key!=0)
2321 crHashtableAdd(pContext->shared->buffersTable, key, pBufferObj);
2322 }
2323 /* Load pointers */
2324#define CRS_GET_BO(name) (((name)==0) ? (pContext->bufferobject.nullBuffer) : crHashtableSearch(pContext->shared->buffersTable, name))
2325 rc = SSMR3GetU32(pSSM, &ui);
2326 AssertRCReturn(rc, rc);
2327 pContext->bufferobject.arrayBuffer = CRS_GET_BO(ui);
2328 rc = SSMR3GetU32(pSSM, &ui);
2329 AssertRCReturn(rc, rc);
2330 pContext->bufferobject.elementsBuffer = CRS_GET_BO(ui);
2331#ifdef CR_ARB_pixel_buffer_object
2332 rc = SSMR3GetU32(pSSM, &ui);
2333 AssertRCReturn(rc, rc);
2334 pContext->bufferobject.packBuffer = CRS_GET_BO(ui);
2335 rc = SSMR3GetU32(pSSM, &ui);
2336 AssertRCReturn(rc, rc);
2337 pContext->bufferobject.unpackBuffer = CRS_GET_BO(ui);
2338#endif
2339#undef CRS_GET_BO
2340
2341 /* Load client pointers and array buffer bindings*/
2342 for (i=0; i<CRSTATECLIENT_MAX_VERTEXARRAYS; ++i)
2343 {
2344 rc = crStateLoadClientPointer(&pContext->client.array, i, pContext, pSSM);
2345 AssertRCReturn(rc, rc);
2346 }
2347 for (j=0; j<pContext->client.vertexArrayStackDepth; ++j)
2348 {
2349 CRVertexArrays *pArray = &pContext->client.vertexArrayStack[j];
2350 for (i=0; i<CRSTATECLIENT_MAX_VERTEXARRAYS; ++i)
2351 {
2352 rc = crStateLoadClientPointer(pArray, i, pContext, pSSM);
2353 AssertRCReturn(rc, rc);
2354 }
2355 }
2356
2357 pContext->shared->bVBOResyncNeeded = GL_TRUE;
2358#endif
2359
2360 /* Load pixel/vertex programs */
2361 rc = SSMR3GetU32(pSSM, &uiNumElems);
2362 AssertRCReturn(rc, rc);
2363 /* Load defaults programs */
2364 rc = crStateLoadProgram(&pContext->program.defaultVertexProgram, pSSM);
2365 AssertRCReturn(rc, rc);
2366 rc = crStateLoadProgram(&pContext->program.defaultFragmentProgram, pSSM);
2367 AssertRCReturn(rc, rc);
2368 /* Load all the rest */
2369 for (ui=0; ui<uiNumElems; ++ui)
2370 {
2371 CRProgram *pProgram = NULL;
2372 rc = crStateLoadProgram(&pProgram, pSSM);
2373 AssertRCReturn(rc, rc);
2374 crHashtableAdd(pContext->program.programHash, pProgram->id, pProgram);
2375 //DIRTY(pProgram->dirtyProgram, pContext->neg_bitid);
2376
2377 }
2378 /* Load Pointers */
2379 rc = SSMR3GetU32(pSSM, &ui);
2380 AssertRCReturn(rc, rc);
2381 pContext->program.currentVertexProgram = ui==0 ? pContext->program.defaultVertexProgram
2382 : crHashtableSearch(pContext->program.programHash, ui);
2383 rc = SSMR3GetU32(pSSM, &ui);
2384 AssertRCReturn(rc, rc);
2385 pContext->program.currentFragmentProgram = ui==0 ? pContext->program.defaultFragmentProgram
2386 : crHashtableSearch(pContext->program.programHash, ui);
2387
2388 /* Mark programs for resending to GPU */
2389 pContext->program.bResyncNeeded = GL_TRUE;
2390
2391#ifdef CR_EXT_framebuffer_object
2392 /* Load FBOs */
2393 if (bLoadShared)
2394 {
2395 rc = SSMR3GetU32(pSSM, &uiNumElems);
2396 AssertRCReturn(rc, rc);
2397 for (ui=0; ui<uiNumElems; ++ui)
2398 {
2399 CRFramebufferObject *pFBO;
2400 pFBO = crAlloc(sizeof(*pFBO));
2401 if (!pFBO) return VERR_NO_MEMORY;
2402
2403 rc = SSMR3GetMem(pSSM, &key, sizeof(key));
2404 AssertRCReturn(rc, rc);
2405
2406 rc = crStateLoadFramebufferObject(pFBO, pSSM, u32Version);
2407 AssertRCReturn(rc, rc);
2408
2409 Assert(key == pFBO->id);
2410
2411 crHashtableAdd(pContext->shared->fbTable, key, pFBO);
2412 }
2413
2414 rc = SSMR3GetU32(pSSM, &uiNumElems);
2415 AssertRCReturn(rc, rc);
2416 for (ui=0; ui<uiNumElems; ++ui)
2417 {
2418 CRRenderbufferObject *pRBO;
2419 pRBO = crAlloc(sizeof(*pRBO));
2420 if (!pRBO) return VERR_NO_MEMORY;
2421
2422 rc = SSMR3GetMem(pSSM, &key, sizeof(key));
2423 AssertRCReturn(rc, rc);
2424
2425 rc = crStateLoadRenderbufferObject(pRBO, pSSM, u32Version);
2426 AssertRCReturn(rc, rc);
2427
2428 crHashtableAdd(pContext->shared->rbTable, key, pRBO);
2429 }
2430 }
2431
2432 rc = SSMR3GetU32(pSSM, &ui);
2433 AssertRCReturn(rc, rc);
2434 pContext->framebufferobject.drawFB = ui==0 ? NULL
2435 : crHashtableSearch(pContext->shared->fbTable, ui);
2436
2437 rc = SSMR3GetU32(pSSM, &ui);
2438 AssertRCReturn(rc, rc);
2439 pContext->framebufferobject.readFB = ui==0 ? NULL
2440 : crHashtableSearch(pContext->shared->fbTable, ui);
2441
2442 rc = SSMR3GetU32(pSSM, &ui);
2443 AssertRCReturn(rc, rc);
2444 pContext->framebufferobject.renderbuffer = ui==0 ? NULL
2445 : crHashtableSearch(pContext->shared->rbTable, ui);
2446
2447 /* Mark FBOs/RBOs for resending to GPU */
2448 pContext->shared->bFBOResyncNeeded = GL_TRUE;
2449#endif
2450
2451#ifdef CR_OPENGL_VERSION_2_0
2452 /* Load GLSL related info */
2453 rc = SSMR3GetU32(pSSM, &uiNumElems);
2454 AssertRCReturn(rc, rc);
2455
2456 for (ui=0; ui<uiNumElems; ++ui)
2457 {
2458 CRGLSLShader *pShader = crStateLoadGLSLShader(pSSM);
2459 GLboolean fNewKeyCheck;
2460 if (!pShader) return VERR_SSM_UNEXPECTED_DATA;
2461 fNewKeyCheck = crHashtableAllocRegisterKey(pContext->glsl.programs, pShader->id);
2462 CRASSERT(fNewKeyCheck);
2463 crHashtableAdd(pContext->glsl.shaders, pShader->id, pShader);
2464 }
2465
2466 rc = SSMR3GetU32(pSSM, &uiNumElems);
2467 AssertRCReturn(rc, rc);
2468
2469 for (ui=0; ui<uiNumElems; ++ui)
2470 {
2471 CRGLSLProgram *pProgram;
2472 uint32_t numShaders;
2473
2474 pProgram = crAlloc(sizeof(*pProgram));
2475 if (!pProgram) return VERR_NO_MEMORY;
2476
2477 rc = SSMR3GetMem(pSSM, &key, sizeof(key));
2478 AssertRCReturn(rc, rc);
2479
2480 rc = SSMR3GetMem(pSSM, pProgram, sizeof(*pProgram));
2481 AssertRCReturn(rc, rc);
2482
2483 crHashtableAdd(pContext->glsl.programs, key, pProgram);
2484
2485 pProgram->currentState.attachedShaders = crAllocHashtable();
2486
2487 rc = SSMR3GetU32(pSSM, &numShaders);
2488 AssertRCReturn(rc, rc);
2489
2490 for (k=0; k<numShaders; ++k)
2491 {
2492 rc = SSMR3GetMem(pSSM, &key, sizeof(key));
2493 AssertRCReturn(rc, rc);
2494 crHashtableAdd(pProgram->currentState.attachedShaders, key, crHashtableSearch(pContext->glsl.shaders, key));
2495 }
2496
2497 if (pProgram->activeState.attachedShaders)
2498 {
2499 pProgram->activeState.attachedShaders = crAllocHashtable();
2500
2501 rc = SSMR3GetU32(pSSM, &numShaders);
2502 AssertRCReturn(rc, rc);
2503
2504 for (k=0; k<numShaders; ++k)
2505 {
2506 CRGLSLShader *pShader = crStateLoadGLSLShader(pSSM);
2507 if (!pShader) return VERR_SSM_UNEXPECTED_DATA;
2508 crHashtableAdd(pProgram->activeState.attachedShaders, pShader->id, pShader);
2509 }
2510 }
2511
2512 if (pProgram->currentState.cAttribs)
2513 pProgram->currentState.pAttribs = (CRGLSLAttrib*) crAlloc(pProgram->currentState.cAttribs*sizeof(CRGLSLAttrib));
2514 for (k=0; k<pProgram->currentState.cAttribs; ++k)
2515 {
2516 rc = SSMR3GetMem(pSSM, &pProgram->currentState.pAttribs[k].index, sizeof(pProgram->currentState.pAttribs[k].index));
2517 AssertRCReturn(rc, rc);
2518 pProgram->currentState.pAttribs[k].name = crStateLoadString(pSSM);
2519 }
2520
2521 if (pProgram->activeState.cAttribs)
2522 pProgram->activeState.pAttribs = (CRGLSLAttrib*) crAlloc(pProgram->activeState.cAttribs*sizeof(CRGLSLAttrib));
2523 for (k=0; k<pProgram->activeState.cAttribs; ++k)
2524 {
2525 rc = SSMR3GetMem(pSSM, &pProgram->activeState.pAttribs[k].index, sizeof(pProgram->activeState.pAttribs[k].index));
2526 AssertRCReturn(rc, rc);
2527 pProgram->activeState.pAttribs[k].name = crStateLoadString(pSSM);
2528 }
2529
2530 {
2531 int32_t cUniforms;
2532 rc = SSMR3GetS32(pSSM, &cUniforms);
2533 pProgram->cUniforms = cUniforms;
2534 AssertRCReturn(rc, rc);
2535 }
2536
2537 if (pProgram->cUniforms)
2538 {
2539 pProgram->pUniforms = crAlloc(pProgram->cUniforms*sizeof(CRGLSLUniform));
2540 if (!pProgram->pUniforms) return VERR_NO_MEMORY;
2541
2542 for (k=0; k<pProgram->cUniforms; ++k)
2543 {
2544 size_t itemsize, datasize;
2545
2546 rc = SSMR3GetMem(pSSM, &pProgram->pUniforms[k].type, sizeof(GLenum));
2547 AssertRCReturn(rc, rc);
2548 pProgram->pUniforms[k].name = crStateLoadString(pSSM);
2549
2550 if (crStateIsIntUniform(pProgram->pUniforms[k].type))
2551 {
2552 itemsize = sizeof(GLint);
2553 } else itemsize = sizeof(GLfloat);
2554
2555 datasize = crStateGetUniformSize(pProgram->pUniforms[k].type)*itemsize;
2556 pProgram->pUniforms[k].data = crAlloc(datasize);
2557 if (!pProgram->pUniforms[k].data) return VERR_NO_MEMORY;
2558
2559 rc = SSMR3GetMem(pSSM, pProgram->pUniforms[k].data, datasize);
2560 AssertRCReturn(rc, rc);
2561 }
2562 }
2563 }
2564
2565 rc = SSMR3GetU32(pSSM, &ui);
2566 AssertRCReturn(rc, rc);
2567 pContext->glsl.activeProgram = ui==0 ? NULL
2568 : crHashtableSearch(pContext->glsl.programs, ui);
2569
2570 /*Mark for resending to GPU*/
2571 pContext->glsl.bResyncNeeded = GL_TRUE;
2572#endif
2573
2574 if (pContext->error != err)
2575 {
2576 crWarning("context error state changed on context restore, was 0x%x, but became 0x%x, resetting to its original value",
2577 err, pContext->error);
2578 pContext->error = err;
2579 }
2580
2581 return VINF_SUCCESS;
2582}
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