/* $Id$ */ /** @file * Blitter API implementation */ /* * Copyright (C) 2013 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. */ #include "cr_blitter.h" #include "cr_spu.h" #include "chromium.h" #include "cr_error.h" #include "cr_net.h" #include "cr_rand.h" #include "cr_mem.h" #include "cr_string.h" #include #include #include /* @param pCtxBase - contains the blitter context info. Its value is treated differently depending on the fCreateNewCtx value * @param fCreateNewCtx - if true - the pCtxBase must NOT be NULL. its visualBits is used as a visual bits info for the new context, * its id field is used to specified the shared context id to be used for blitter context. * The id can be null to specify no shared context is needed * if false - if pCtxBase is NOT null AND its id field is NOT null - * specified the blitter context to be used * blitter treats it as if it has default ogl state. * otherwise - * the blitter works in a "no-context" mode, i.e. a caller is responsible * to making a proper context current before calling the blitter. * Note that BltEnter/Leave MUST still be called, but the proper context * must be set before doing BltEnter, and ResoreContext info is ignored in that case. * Also note that blitter caches the current window info, and assumes the current context's values are preserved * wrt that window before the calls, so if one uses different contexts for one blitter, * the blitter current window values must be explicitly reset by doing CrBltMuralSetCurrent(pBlitter, NULL) * @param fForceDrawBlt - if true - forces the blitter to always use glDrawXxx-based blits even if GL_EXT_framebuffer_blit. * This is needed because BlitFramebufferEXT is known to be often buggy, and glDrawXxx-based blits appear to be more reliable */ VBOXBLITTERDECL(int) CrBltInit(PCR_BLITTER pBlitter, const CR_BLITTER_CONTEXT *pCtxBase, bool fCreateNewCtx, bool fForceDrawBlt, const CR_GLSL_CACHE *pShaders, SPUDispatchTable *pDispatch) { if (pCtxBase && pCtxBase->Base.id < 0) { crWarning("Default share context not initialized!"); return VERR_INVALID_PARAMETER; } if (!pCtxBase && fCreateNewCtx) { crWarning("pCtxBase is zero while fCreateNewCtx is set!"); return VERR_INVALID_PARAMETER; } memset(pBlitter, 0, sizeof (*pBlitter)); pBlitter->pDispatch = pDispatch; if (pCtxBase) pBlitter->CtxInfo = *pCtxBase; pBlitter->Flags.ForceDrawBlit = fForceDrawBlt; if (fCreateNewCtx) { pBlitter->CtxInfo.Base.id = pDispatch->CreateContext("", pCtxBase->Base.visualBits, pCtxBase->Base.id); if (!pBlitter->CtxInfo.Base.id) { memset(pBlitter, 0, sizeof (*pBlitter)); crWarning("CreateContext failed!"); return VERR_GENERAL_FAILURE; } pBlitter->Flags.CtxCreated = 1; } if (pShaders) { pBlitter->pGlslCache = pShaders; pBlitter->Flags.ShadersGloal = 1; } else { CrGlslInit(&pBlitter->LocalGlslCache, pDispatch); pBlitter->pGlslCache = &pBlitter->LocalGlslCache; } return VINF_SUCCESS; } VBOXBLITTERDECL(int) CrBltCleanup(PCR_BLITTER pBlitter, const CR_BLITTER_CONTEXT *pRestoreCtxInfo, const CR_BLITTER_WINDOW *pRestoreMural) { if (CrBltIsEntered(pBlitter)) { crWarning("CrBltBlitTexTex: blitter is entered"); return VERR_INVALID_STATE; } if (pBlitter->Flags.ShadersGloal || !CrGlslNeedsCleanup(&pBlitter->LocalGlslCache)) return VINF_SUCCESS; int rc = CrBltEnter(pBlitter, pRestoreCtxInfo, pRestoreMural); if (!RT_SUCCESS(rc)) { crWarning("CrBltEnter failed, rc %d"); return rc; } CrGlslCleanup(&pBlitter->LocalGlslCache); CrBltLeave(pBlitter); return VINF_SUCCESS; } void CrBltTerm(PCR_BLITTER pBlitter) { if (pBlitter->Flags.CtxCreated) pBlitter->pDispatch->DestroyContext(pBlitter->CtxInfo.Base.id); memset(pBlitter, 0, sizeof (*pBlitter)); } int CrBltMuralSetCurrent(PCR_BLITTER pBlitter, const CR_BLITTER_WINDOW *pMural) { if (pMural) { if (!memcmp(&pBlitter->CurrentMural, pMural, sizeof (pBlitter->CurrentMural))) return VINF_SUCCESS; memcpy(&pBlitter->CurrentMural, pMural, sizeof (pBlitter->CurrentMural)); } else { if (CrBltIsEntered(pBlitter)) { crWarning("can not set null mural for entered bleater"); return VERR_INVALID_STATE; } if (!pBlitter->CurrentMural.Base.id) return VINF_SUCCESS; pBlitter->CurrentMural.Base.id = 0; } pBlitter->Flags.CurrentMuralChanged = 1; if (!CrBltIsEntered(pBlitter)) return VINF_SUCCESS; else if (!pBlitter->CtxInfo.Base.id) { crWarning("setting current mural for entered no-context blitter"); return VERR_INVALID_STATE; } crWarning("changing mural for entered blitter, is is somewhat expected?"); pBlitter->pDispatch->Flush(); pBlitter->pDispatch->MakeCurrent(pMural->Base.id, pBlitter->i32MakeCurrentUserData, pBlitter->CtxInfo.Base.id); return VINF_SUCCESS; } static DECLCALLBACK(int) crBltBlitTexBufImplFbo(PCR_BLITTER pBlitter, const VBOXVR_TEXTURE *pSrc, const RTRECT *paSrcRect, const RTRECTSIZE *pDstSize, const RTRECT *paDstRect, uint32_t cRects, uint32_t fFlags) { GLenum filter = CRBLT_FILTER_FROM_FLAGS(fFlags); pBlitter->pDispatch->BindFramebufferEXT(GL_READ_FRAMEBUFFER, pBlitter->idFBO); pBlitter->pDispatch->FramebufferTexture2DEXT(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pSrc->target, pSrc->hwid, 0); pBlitter->pDispatch->ReadBuffer(GL_COLOR_ATTACHMENT0); for (uint32_t i = 0; i < cRects; ++i) { const RTRECT * pSrcRect = &paSrcRect[i]; const RTRECT * pDstRect = &paDstRect[i]; int32_t srcY1; int32_t srcY2; int32_t dstY1; int32_t dstY2; int32_t srcX1 = pSrcRect->xLeft; int32_t srcX2 = pSrcRect->xRight; int32_t dstX1 = pDstRect->xLeft; int32_t dstX2 = pDstRect->xRight; if (CRBLT_F_INVERT_SRC_YCOORDS & fFlags) { srcY1 = pSrc->height - pSrcRect->yTop; srcY2 = pSrc->height - pSrcRect->yBottom; } else { srcY1 = pSrcRect->yTop; srcY2 = pSrcRect->yBottom; } if (CRBLT_F_INVERT_DST_YCOORDS & fFlags) { dstY1 = pDstSize->cy - pDstRect->yTop; dstY2 = pDstSize->cy - pDstRect->yBottom; } else { dstY1 = pDstRect->yTop; dstY2 = pDstRect->yBottom; } if (srcY1 > srcY2) { if (dstY1 > dstY2) { /* use srcY1 < srcY2 && dstY1 < dstY2 whenever possible to avoid GPU driver bugs */ int32_t tmp = srcY1; srcY1 = srcY2; srcY2 = tmp; tmp = dstY1; dstY1 = dstY2; dstY2 = tmp; } } if (srcX1 > srcX2) { if (dstX1 > dstX2) { /* use srcX1 < srcX2 && dstX1 < dstX2 whenever possible to avoid GPU driver bugs */ int32_t tmp = srcX1; srcX1 = srcX2; srcX2 = tmp; tmp = dstX1; dstX1 = dstX2; dstX2 = tmp; } } pBlitter->pDispatch->BlitFramebufferEXT(srcX1, srcY1, srcX2, srcY2, dstX1, dstY1, dstX2, dstY2, GL_COLOR_BUFFER_BIT, filter); } return VINF_SUCCESS; } /* GL_TRIANGLE_FAN */ DECLINLINE(GLfloat*) crBltVtRectTFNormalized(const RTRECT *pRect, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, uint32_t height) { /* going ccw: * 1. (left;top) 4. (right;top) * | ^ * > | * 2. (left;bottom) -> 3. (right;bottom) */ /* xLeft yTop */ pBuff[0] = ((float)pRect->xLeft)/((float)normalX); pBuff[1] = ((float)(height ? height - pRect->yTop : pRect->yTop))/((float)normalY); /* xLeft yBottom */ pBuff[2] = pBuff[0]; pBuff[3] = ((float)(height ? height - pRect->yBottom : pRect->yBottom))/((float)normalY); /* xRight yBottom */ pBuff[4] = ((float)pRect->xRight)/((float)normalX); pBuff[5] = pBuff[3]; /* xRight yTop */ pBuff[6] = pBuff[4]; pBuff[7] = pBuff[1]; return &pBuff[8]; } DECLINLINE(GLfloat*) crBltVtRectsTFNormalized(const RTRECT *paRects, uint32_t cRects, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, uint32_t height) { for (uint32_t i = 0; i < cRects; ++i) { pBuff = crBltVtRectTFNormalized(&paRects[i], normalX, normalY, pBuff, height); } return pBuff; } DECLINLINE(GLint*) crBltVtRectTF(const RTRECT *pRect, uint32_t normalX, uint32_t normalY, GLint* pBuff, uint32_t height) { /* xLeft yTop */ pBuff[0] = pRect->xLeft; pBuff[1] = height ? height - pRect->yTop : pRect->yTop; /* xLeft yBottom */ pBuff[2] = pBuff[0]; pBuff[3] = height ? height - pRect->yBottom : pRect->yBottom; /* xRight yBottom */ pBuff[4] = pRect->xRight; pBuff[5] = pBuff[3]; /* xRight yTop */ pBuff[6] = pBuff[4]; pBuff[7] = pBuff[1]; return &pBuff[8]; } DECLINLINE(GLubyte*) crBltVtFillRectIndicies(GLubyte *pIndex, GLubyte *piBase) { GLubyte iBase = *piBase; /* triangle 1 */ pIndex[0] = iBase; pIndex[1] = iBase + 1; pIndex[2] = iBase + 2; /* triangle 2 */ pIndex[3] = iBase; pIndex[4] = iBase + 2; pIndex[5] = iBase + 3; *piBase = iBase + 4; return pIndex + 6; } /* Indexed GL_TRIANGLES */ DECLINLINE(GLfloat*) crBltVtRectITNormalized(const RTRECT *pRect, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, uint32_t height) { GLfloat* ret = crBltVtRectTFNormalized(pRect, normalX, normalY, pBuff, height); return ret; } DECLINLINE(GLint*) crBltVtRectIT(RTRECT *pRect, uint32_t normalX, uint32_t normalY, GLint* pBuff, GLubyte **ppIndex, GLubyte *piBase, uint32_t height) { GLint* ret = crBltVtRectTF(pRect, normalX, normalY, pBuff, height); if (ppIndex) *ppIndex = crBltVtFillRectIndicies(*ppIndex, piBase); return ret; } DECLINLINE(GLuint) crBltVtGetNumVerticiesTF(GLuint cRects) { return cRects * 4; } #define crBltVtGetNumVerticiesIT crBltVtGetNumVerticiesTF DECLINLINE(GLuint) crBltVtGetNumIndiciesIT(GLuint cRects) { return 6 * cRects; } static GLfloat* crBltVtRectsITNormalized(const RTRECT *paRects, uint32_t cRects, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, GLubyte **ppIndex, GLubyte *piBase, uint32_t height) { uint32_t i; for (i = 0; i < cRects; ++i) { pBuff = crBltVtRectITNormalized(&paRects[i], normalX, normalY, pBuff, height); } if (ppIndex) { GLubyte *pIndex = (GLubyte*)pBuff; *ppIndex = pIndex; for (i = 0; i < cRects; ++i) { pIndex = crBltVtFillRectIndicies(pIndex, piBase); } pBuff = (GLfloat*)pIndex; } return pBuff; } static void* crBltBufGet(PCR_BLITTER_BUFFER pBuffer, GLuint cbBuffer) { if (pBuffer->cbBuffer < cbBuffer) { if (pBuffer->pvBuffer) { RTMemFree(pBuffer->pvBuffer); } #ifndef DEBUG_misha /* debugging: ensure we calculate proper buffer size */ cbBuffer += 16; #endif pBuffer->pvBuffer = RTMemAlloc(cbBuffer); if (pBuffer->pvBuffer) pBuffer->cbBuffer = cbBuffer; else { crWarning("failed to allocate buffer of size %d", cbBuffer); pBuffer->cbBuffer = 0; } } return pBuffer->pvBuffer; } static void crBltCheckSetupViewport(PCR_BLITTER pBlitter, const RTRECTSIZE *pDstSize, bool fFBODraw) { bool fUpdateViewport = pBlitter->Flags.CurrentMuralChanged; if (pBlitter->CurrentSetSize.cx != pDstSize->cx || pBlitter->CurrentSetSize.cy != pDstSize->cy) { pBlitter->CurrentSetSize = *pDstSize; pBlitter->pDispatch->MatrixMode(GL_PROJECTION); pBlitter->pDispatch->LoadIdentity(); pBlitter->pDispatch->Ortho(0, pDstSize->cx, 0, pDstSize->cy, -1, 1); fUpdateViewport = true; } if (fUpdateViewport) { pBlitter->pDispatch->Viewport(0, 0, pBlitter->CurrentSetSize.cx, pBlitter->CurrentSetSize.cy); pBlitter->Flags.CurrentMuralChanged = 0; } pBlitter->Flags.LastWasFBODraw = fFBODraw; } static DECLCALLBACK(int) crBltBlitTexBufImplDraw2D(PCR_BLITTER pBlitter, const VBOXVR_TEXTURE *pSrc, const RTRECT *paSrcRect, const RTRECTSIZE *pDstSize, const RTRECT *paDstRect, uint32_t cRects, uint32_t fFlags) { GLuint normalX, normalY; uint32_t srcHeight = (fFlags & CRBLT_F_INVERT_SRC_YCOORDS) ? pSrc->height : 0; uint32_t dstHeight = (fFlags & CRBLT_F_INVERT_DST_YCOORDS) ? pDstSize->cy : 0; switch (pSrc->target) { case GL_TEXTURE_2D: { normalX = pSrc->width; normalY = pSrc->height; break; } case GL_TEXTURE_RECTANGLE_ARB: { normalX = 1; normalY = 1; break; } default: { crWarning("Unsupported texture target 0x%x", pSrc->target); return VERR_INVALID_PARAMETER; } } Assert(pSrc->hwid); pBlitter->pDispatch->BindTexture(pSrc->target, pSrc->hwid); if (cRects == 1) { /* just optimization to draw a single rect with GL_TRIANGLE_FAN */ GLfloat *pVerticies; GLfloat *pTexCoords; GLuint cElements = crBltVtGetNumVerticiesTF(cRects); pVerticies = (GLfloat*)crBltBufGet(&pBlitter->Verticies, cElements * 2 * 2 * sizeof (*pVerticies)); pTexCoords = crBltVtRectsTFNormalized(paDstRect, cRects, 1, 1, pVerticies, dstHeight); crBltVtRectsTFNormalized(paSrcRect, cRects, normalX, normalY, pTexCoords, srcHeight); pBlitter->pDispatch->EnableClientState(GL_VERTEX_ARRAY); pBlitter->pDispatch->VertexPointer(2, GL_FLOAT, 0, pVerticies); pBlitter->pDispatch->EnableClientState(GL_TEXTURE_COORD_ARRAY); pBlitter->pDispatch->TexCoordPointer(2, GL_FLOAT, 0, pTexCoords); pBlitter->pDispatch->Enable(pSrc->target); pBlitter->pDispatch->DrawArrays(GL_TRIANGLE_FAN, 0, cElements); pBlitter->pDispatch->Disable(pSrc->target); pBlitter->pDispatch->DisableClientState(GL_TEXTURE_COORD_ARRAY); pBlitter->pDispatch->DisableClientState(GL_VERTEX_ARRAY); } else { GLfloat *pVerticies; GLfloat *pTexCoords; GLubyte *pIndicies; GLuint cElements = crBltVtGetNumVerticiesIT(cRects); GLuint cIndicies = crBltVtGetNumIndiciesIT(cRects); GLubyte iIdxBase = 0; pVerticies = (GLfloat*)crBltBufGet(&pBlitter->Verticies, cElements * 2 * 2 * sizeof (*pVerticies) + cIndicies * sizeof (*pIndicies)); pTexCoords = crBltVtRectsITNormalized(paDstRect, cRects, 1, 1, pVerticies, &pIndicies, &iIdxBase, dstHeight); crBltVtRectsITNormalized(paSrcRect, cRects, normalX, normalY, pTexCoords, NULL, NULL, srcHeight); pBlitter->pDispatch->EnableClientState(GL_VERTEX_ARRAY); pBlitter->pDispatch->VertexPointer(2, GL_FLOAT, 0, pVerticies); pBlitter->pDispatch->EnableClientState(GL_TEXTURE_COORD_ARRAY); pBlitter->pDispatch->TexCoordPointer(2, GL_FLOAT, 0, pTexCoords); pBlitter->pDispatch->Enable(pSrc->target); pBlitter->pDispatch->DrawElements(GL_TRIANGLES, cIndicies, GL_UNSIGNED_BYTE, pIndicies); pBlitter->pDispatch->Disable(pSrc->target); pBlitter->pDispatch->DisableClientState(GL_TEXTURE_COORD_ARRAY); pBlitter->pDispatch->DisableClientState(GL_VERTEX_ARRAY); } pBlitter->pDispatch->BindTexture(pSrc->target, 0); return VINF_SUCCESS; } static int crBltInitOnMakeCurent(PCR_BLITTER pBlitter) { const char * pszExtension = (const char*)pBlitter->pDispatch->GetString(GL_EXTENSIONS); if (crStrstr(pszExtension, "GL_EXT_framebuffer_object")) { pBlitter->Flags.SupportsFBO = 1; pBlitter->pDispatch->GenFramebuffersEXT(1, &pBlitter->idFBO); Assert(pBlitter->idFBO); } else crWarning("GL_EXT_framebuffer_object not supported, blitter can only blit to window"); /* BlitFramebuffer seems to be buggy on Intel, * try always glDrawXxx for now */ if (!pBlitter->Flags.ForceDrawBlit && crStrstr(pszExtension, "GL_EXT_framebuffer_blit")) { pBlitter->pfnBlt = crBltBlitTexBufImplFbo; } else { // crWarning("GL_EXT_framebuffer_blit not supported, will use Draw functions for blitting, which might be less efficient"); pBlitter->pfnBlt = crBltBlitTexBufImplDraw2D; } /* defaults. but just in case */ pBlitter->pDispatch->MatrixMode(GL_TEXTURE); pBlitter->pDispatch->LoadIdentity(); pBlitter->pDispatch->MatrixMode(GL_MODELVIEW); pBlitter->pDispatch->LoadIdentity(); return VINF_SUCCESS; } void CrBltLeave(PCR_BLITTER pBlitter) { if (!CrBltIsEntered(pBlitter)) { crWarning("CrBltLeave: blitter not entered"); return; } if (pBlitter->Flags.SupportsFBO) { pBlitter->pDispatch->BindFramebufferEXT(GL_FRAMEBUFFER, 0); pBlitter->pDispatch->DrawBuffer(GL_BACK); pBlitter->pDispatch->ReadBuffer(GL_BACK); } pBlitter->pDispatch->Flush(); if (pBlitter->CtxInfo.Base.id) { if (pBlitter->pRestoreCtxInfo != &pBlitter->CtxInfo) { pBlitter->pDispatch->MakeCurrent(pBlitter->pRestoreMural->Base.id, 0, pBlitter->pRestoreCtxInfo->Base.id); } else { pBlitter->pDispatch->MakeCurrent(0, 0, 0); } } pBlitter->pRestoreCtxInfo = NULL; } int CrBltEnter(PCR_BLITTER pBlitter, const CR_BLITTER_CONTEXT *pRestoreCtxInfo, const CR_BLITTER_WINDOW *pRestoreMural) { if (!pBlitter->CurrentMural.Base.id && pBlitter->CtxInfo.Base.id) { crWarning("current mural not initialized!"); return VERR_INVALID_STATE; } if (CrBltIsEntered(pBlitter)) { crWarning("blitter is entered already!"); return VERR_INVALID_STATE; } if (pBlitter->CurrentMural.Base.id) /* <- pBlitter->CurrentMural.Base.id can be null if the blitter is in a "no-context" mode (see comments to BltInit for detail)*/ { if (pRestoreCtxInfo) pBlitter->pDispatch->Flush(); pBlitter->pDispatch->MakeCurrent(pBlitter->CurrentMural.Base.id, pBlitter->i32MakeCurrentUserData, pBlitter->CtxInfo.Base.id); } else { if (pRestoreCtxInfo) { crWarning("pRestoreCtxInfo is not NULL for \"no-context\" blitter"); pRestoreCtxInfo = NULL; } } if (pRestoreCtxInfo) { pBlitter->pRestoreCtxInfo = pRestoreCtxInfo; pBlitter->pRestoreMural = pRestoreMural; } else { pBlitter->pRestoreCtxInfo = &pBlitter->CtxInfo; } if (pBlitter->Flags.Initialized) return VINF_SUCCESS; int rc = crBltInitOnMakeCurent(pBlitter); if (RT_SUCCESS(rc)) { pBlitter->Flags.Initialized = 1; return VINF_SUCCESS; } crWarning("crBltInitOnMakeCurent failed, rc %d", rc); CrBltLeave(pBlitter); return rc; } static void crBltBlitTexBuf(PCR_BLITTER pBlitter, const VBOXVR_TEXTURE *pSrc, const RTRECT *paSrcRects, GLenum enmDstBuff, const RTRECTSIZE *pDstSize, const RTRECT *paDstRects, uint32_t cRects, uint32_t fFlags) { pBlitter->pDispatch->DrawBuffer(enmDstBuff); crBltCheckSetupViewport(pBlitter, pDstSize, enmDstBuff == GL_DRAW_FRAMEBUFFER); if (!(fFlags & CRBLT_F_NOALPHA)) pBlitter->pfnBlt(pBlitter, pSrc, paSrcRects, pDstSize, paDstRects, cRects, fFlags); else { int rc = pBlitter->Flags.ShadersGloal ? CrGlslProgUseNoAlpha(pBlitter->pGlslCache, pSrc->target) : CrGlslProgUseGenNoAlpha(&pBlitter->LocalGlslCache, pSrc->target); if (!RT_SUCCESS(rc)) { crWarning("Failed to use no-alpha program rc!, falling back to default blit", rc); pBlitter->pfnBlt(pBlitter, pSrc, paSrcRects, pDstSize, paDstRects, cRects, fFlags); return; } /* since we use shaders, we need to use draw commands rather than framebuffer blits. * force using draw-based blitting */ crBltBlitTexBufImplDraw2D(pBlitter, pSrc, paSrcRects, pDstSize, paDstRects, cRects, fFlags); Assert(pBlitter->Flags.ShadersGloal || &pBlitter->LocalGlslCache == pBlitter->pGlslCache); CrGlslProgClear(pBlitter->pGlslCache); } } void CrBltCheckUpdateViewport(PCR_BLITTER pBlitter) { RTRECTSIZE DstSize = {pBlitter->CurrentMural.width, pBlitter->CurrentMural.height}; crBltCheckSetupViewport(pBlitter, &DstSize, false); } void CrBltBlitTexMural(PCR_BLITTER pBlitter, bool fBb, const VBOXVR_TEXTURE *pSrc, const RTRECT *paSrcRects, const RTRECT *paDstRects, uint32_t cRects, uint32_t fFlags) { if (!CrBltIsEntered(pBlitter)) { crWarning("CrBltBlitTexMural: blitter not entered"); return; } RTRECTSIZE DstSize = {pBlitter->CurrentMural.width, pBlitter->CurrentMural.height}; pBlitter->pDispatch->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, 0); crBltBlitTexBuf(pBlitter, pSrc, paSrcRects, fBb ? GL_BACK : GL_FRONT, &DstSize, paDstRects, cRects, fFlags); } void CrBltBlitTexTex(PCR_BLITTER pBlitter, const VBOXVR_TEXTURE *pSrc, const RTRECT *pSrcRect, const VBOXVR_TEXTURE *pDst, const RTRECT *pDstRect, uint32_t cRects, uint32_t fFlags) { if (!CrBltIsEntered(pBlitter)) { crWarning("CrBltBlitTexTex: blitter not entered"); return; } RTRECTSIZE DstSize = {(uint32_t)pDst->width, (uint32_t)pDst->height}; pBlitter->pDispatch->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, pBlitter->idFBO); /* TODO: mag/min filters ? */ pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pDst->target, pDst->hwid, 0); // pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); // pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); crBltBlitTexBuf(pBlitter, pSrc, pSrcRect, GL_DRAW_FRAMEBUFFER, &DstSize, pDstRect, cRects, fFlags); pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pDst->target, 0, 0); } void CrBltPresent(PCR_BLITTER pBlitter) { if (!CrBltIsEntered(pBlitter)) { crWarning("CrBltPresent: blitter not entered"); return; } if (pBlitter->CtxInfo.Base.visualBits & CR_DOUBLE_BIT) pBlitter->pDispatch->SwapBuffers(pBlitter->CurrentMural.Base.id, 0); else pBlitter->pDispatch->Flush(); } static int crBltImgCreateForTex(const VBOXVR_TEXTURE *pSrc, CR_BLITTER_IMG *pDst, GLenum enmFormat) { memset(pDst, 0, sizeof (*pDst)); if (enmFormat != GL_RGBA && enmFormat != GL_BGRA) { crWarning("unsupported format 0x%x", enmFormat); return VERR_NOT_IMPLEMENTED; } uint32_t bpp = 32; uint32_t pitch = ((bpp * pSrc->width) + 7) >> 3; uint32_t cbData = pitch * pSrc->height; pDst->pvData = RTMemAllocZ(cbData); if (!pDst->pvData) { crWarning("RTMemAlloc failed"); return VERR_NO_MEMORY; } #ifdef DEBUG_misha { char *pTmp = (char*)pDst->pvData; for (uint32_t i = 0; i < cbData; ++i) { pTmp[i] = (char)((1 << i) % 255); } } #endif pDst->cbData = cbData; pDst->enmFormat = enmFormat; pDst->width = pSrc->width; pDst->height = pSrc->height; pDst->bpp = bpp; pDst->pitch = pitch; return VINF_SUCCESS; } VBOXBLITTERDECL(int) CrBltImgGetTex(PCR_BLITTER pBlitter, const VBOXVR_TEXTURE *pSrc, GLenum enmFormat, CR_BLITTER_IMG *pDst) { if (!CrBltIsEntered(pBlitter)) { crWarning("CrBltImgGetTex: blitter not entered"); return VERR_INVALID_STATE; } int rc = crBltImgCreateForTex(pSrc, pDst, enmFormat); if (!RT_SUCCESS(rc)) { crWarning("crBltImgCreateForTex failed, rc %d", rc); return rc; } pBlitter->pDispatch->BindTexture(pSrc->target, pSrc->hwid); #ifdef DEBUG_misha { GLint width = 0, height = 0, depth = 0; pBlitter->pDispatch->GetTexLevelParameteriv(pSrc->target, 0, GL_TEXTURE_WIDTH, &width); pBlitter->pDispatch->GetTexLevelParameteriv(pSrc->target, 0, GL_TEXTURE_HEIGHT, &height); pBlitter->pDispatch->GetTexLevelParameteriv(pSrc->target, 0, GL_TEXTURE_DEPTH, &depth); Assert(width == pSrc->width); Assert(height == pSrc->height); // Assert(depth == pSrc->depth); } #endif pBlitter->pDispatch->GetTexImage(pSrc->target, 0, enmFormat, GL_UNSIGNED_BYTE, pDst->pvData); pBlitter->pDispatch->BindTexture(pSrc->target, 0); return VINF_SUCCESS; } VBOXBLITTERDECL(int) CrBltImgGetMural(PCR_BLITTER pBlitter, bool fBb, CR_BLITTER_IMG *pDst) { if (!CrBltIsEntered(pBlitter)) { crWarning("CrBltImgGetMural: blitter not entered"); return VERR_INVALID_STATE; } crWarning("NOT IMPLEMENTED"); return VERR_NOT_IMPLEMENTED; } VBOXBLITTERDECL(void) CrBltImgFree(PCR_BLITTER pBlitter, CR_BLITTER_IMG *pDst) { if (!CrBltIsEntered(pBlitter)) { crWarning("CrBltImgFree: blitter not entered"); return; } if (pDst->pvData) { RTMemFree(pDst->pvData); pDst->pvData = NULL; } } VBOXBLITTERDECL(bool) CrGlslIsSupported(CR_GLSL_CACHE *pCache) { if (pCache->glVersion == 0.) { const char * pszStr = (const char*)pCache->pDispatch->GetString(GL_VERSION); pCache->glVersion = crStrToFloat(pszStr); if (pCache->glVersion == 0.) { crWarning("pCache->glVersion is null!"); } } if (pCache->glVersion >= 2.0) return true; /* @todo: we could also check for GL_ARB_shader_objects and GL_ARB_fragment_shader, * but seems like chromium does not support properly gl*Object versions of shader functions used with those extensions */ return false; } #define CR_GLSL_STR_V_120 "#version 120\n" #define CR_GLSL_STR_EXT_TR "#extension GL_ARB_texture_rectangle : enable\n" #define CR_GLSL_STR_2D "2D" #define CR_GLSL_STR_2DRECT "2DRect" #define CR_GLSL_PATTERN_FS_NOALPHA(_ver, _ext, _tex) \ _ver \ _ext \ "uniform sampler" _tex " sampler0;\n" \ "void main()\n" \ "{\n" \ "vec2 srcCoord = vec2(gl_TexCoord[0]);\n" \ "gl_FragData[0].xyz = (texture" _tex "(sampler0, srcCoord).xyz);\n" \ "gl_FragData[0].w = 1.0;\n" \ "}\n" static const char* crGlslGetFsStringNoAlpha(CR_GLSL_CACHE *pCache, GLenum enmTexTarget) { if (!CrGlslIsSupported(pCache)) { crWarning("CrGlslIsSupported is false"); return NULL; } if (pCache->glVersion >= 2.1) { if (enmTexTarget == GL_TEXTURE_2D) return CR_GLSL_PATTERN_FS_NOALPHA(CR_GLSL_STR_V_120, "", CR_GLSL_STR_2D); else if (enmTexTarget == GL_TEXTURE_RECTANGLE_ARB) return CR_GLSL_PATTERN_FS_NOALPHA(CR_GLSL_STR_V_120, CR_GLSL_STR_EXT_TR, CR_GLSL_STR_2DRECT); crWarning("invalid enmTexTarget %#x", enmTexTarget); return NULL; } else if (pCache->glVersion >= 2.0) { if (enmTexTarget == GL_TEXTURE_2D) return CR_GLSL_PATTERN_FS_NOALPHA("", "", CR_GLSL_STR_2D); else if (enmTexTarget == GL_TEXTURE_RECTANGLE_ARB) return CR_GLSL_PATTERN_FS_NOALPHA("", CR_GLSL_STR_EXT_TR, CR_GLSL_STR_2DRECT); crWarning("invalid enmTexTarget %#x", enmTexTarget); return NULL; } crError("crGlslGetFsStringNoAlpha: we should not be here!"); return NULL; } static int crGlslProgGenNoAlpha(CR_GLSL_CACHE *pCache, GLenum enmTexTarget, GLuint *puiProgram) { *puiProgram = 0; const char*pStrFsShader = crGlslGetFsStringNoAlpha(pCache, enmTexTarget); if (!pStrFsShader) { crWarning("crGlslGetFsStringNoAlpha failed"); return VERR_NOT_SUPPORTED; } int rc = VINF_SUCCESS; GLchar * pBuf = NULL; GLuint uiProgram = 0; GLint iUniform = -1; GLuint uiShader = pCache->pDispatch->CreateShader(GL_FRAGMENT_SHADER); if (!uiShader) { crWarning("CreateShader failed"); return VERR_NOT_SUPPORTED; } pCache->pDispatch->ShaderSource(uiShader, 1, &pStrFsShader, NULL); pCache->pDispatch->CompileShader(uiShader); GLint compiled = 0; pCache->pDispatch->GetShaderiv(uiShader, GL_COMPILE_STATUS, &compiled); #ifdef DEBUG_misha if(!compiled) #endif { if (!pBuf) pBuf = (GLchar *)RTMemAlloc(16300); pCache->pDispatch->GetShaderInfoLog(uiShader, 16300, NULL, pBuf); #ifdef DEBUG_misha if (compiled) crDebug("compile success:\n-------------------\n%s\n--------\n", pBuf); else #endif { Assert(0); crWarning("compile FAILURE:\n-------------------\n%s\n--------\n", pBuf); rc = VERR_NOT_SUPPORTED; goto end; } } Assert(compiled); uiProgram = pCache->pDispatch->CreateProgram(); if (!uiProgram) { rc = VERR_NOT_SUPPORTED; goto end; } pCache->pDispatch->AttachShader(uiProgram, uiShader); pCache->pDispatch->LinkProgram(uiProgram); GLint linked; pCache->pDispatch->GetProgramiv(uiProgram, GL_LINK_STATUS, &linked); #ifdef DEBUG_misha if(!linked) #endif { if (!pBuf) pBuf = (GLchar *)RTMemAlloc(16300); pCache->pDispatch->GetProgramInfoLog(uiProgram, 16300, NULL, pBuf); #ifdef DEBUG_misha if (linked) crDebug("link success:\n-------------------\n%s\n--------\n", pBuf); else #endif { Assert(0); crWarning("link FAILURE:\n-------------------\n%s\n--------\n", pBuf); rc = VERR_NOT_SUPPORTED; goto end; } } Assert(linked); iUniform = pCache->pDispatch->GetUniformLocation(uiProgram, "sampler0"); if (iUniform == -1) { crWarning("GetUniformLocation failed for sampler0"); } else { pCache->pDispatch->Uniform1i(iUniform, 0); } *puiProgram = uiProgram; /* avoid end finalizer from cleaning it */ uiProgram = 0; end: if (uiShader) pCache->pDispatch->DeleteShader(uiShader); if (uiProgram) pCache->pDispatch->DeleteProgram(uiProgram); if (pBuf) RTMemFree(pBuf); return rc; } DECLINLINE(GLuint) crGlslProgGetNoAlpha(const CR_GLSL_CACHE *pCache, GLenum enmTexTarget) { switch (enmTexTarget) { case GL_TEXTURE_2D: return pCache->uNoAlpha2DProg; case GL_TEXTURE_RECTANGLE_ARB: return pCache->uNoAlpha2DRectProg; default: crWarning("invalid tex enmTexTarget %#x", enmTexTarget); return 0; } } DECLINLINE(GLuint*) crGlslProgGetNoAlphaPtr(CR_GLSL_CACHE *pCache, GLenum enmTexTarget) { switch (enmTexTarget) { case GL_TEXTURE_2D: return &pCache->uNoAlpha2DProg; case GL_TEXTURE_RECTANGLE_ARB: return &pCache->uNoAlpha2DRectProg; default: crWarning("invalid tex enmTexTarget %#x", enmTexTarget); return NULL; } } VBOXBLITTERDECL(int) CrGlslProgGenNoAlpha(CR_GLSL_CACHE *pCache, GLenum enmTexTarget) { GLuint*puiProgram = crGlslProgGetNoAlphaPtr(pCache, enmTexTarget); if (!puiProgram) return VERR_INVALID_PARAMETER; if (*puiProgram) return VINF_SUCCESS; return crGlslProgGenNoAlpha(pCache, enmTexTarget, puiProgram); } VBOXBLITTERDECL(int) CrGlslProgGenAllNoAlpha(CR_GLSL_CACHE *pCache) { int rc = CrGlslProgGenNoAlpha(pCache, GL_TEXTURE_2D); if (!RT_SUCCESS(rc)) { crWarning("CrGlslProgGenNoAlpha GL_TEXTURE_2D failed rc %d", rc); return rc; } rc = CrGlslProgGenNoAlpha(pCache, GL_TEXTURE_RECTANGLE_ARB); if (!RT_SUCCESS(rc)) { crWarning("CrGlslProgGenNoAlpha GL_TEXTURE_RECTANGLE failed rc %d", rc); return rc; } return VINF_SUCCESS; } VBOXBLITTERDECL(void) CrGlslProgClear(const CR_GLSL_CACHE *pCache) { pCache->pDispatch->UseProgram(0); } VBOXBLITTERDECL(int) CrGlslProgUseNoAlpha(const CR_GLSL_CACHE *pCache, GLenum enmTexTarget) { GLuint uiProg = crGlslProgGetNoAlpha(pCache, enmTexTarget); if (!uiProg) { crWarning("request to use inexistent program!"); return VERR_INVALID_STATE; } Assert(uiProg); pCache->pDispatch->UseProgram(uiProg); return VINF_SUCCESS; } VBOXBLITTERDECL(int) CrGlslProgUseGenNoAlpha(CR_GLSL_CACHE *pCache, GLenum enmTexTarget) { GLuint uiProg = crGlslProgGetNoAlpha(pCache, enmTexTarget); if (!uiProg) { int rc = CrGlslProgGenNoAlpha(pCache, enmTexTarget); if (!RT_SUCCESS(rc)) { crWarning("CrGlslProgGenNoAlpha failed, rc %d", rc); return rc; } uiProg = crGlslProgGetNoAlpha(pCache, enmTexTarget); CRASSERT(uiProg); } Assert(uiProg); pCache->pDispatch->UseProgram(uiProg); return VINF_SUCCESS; } VBOXBLITTERDECL(bool) CrGlslNeedsCleanup(const CR_GLSL_CACHE *pCache) { return pCache->uNoAlpha2DProg || pCache->uNoAlpha2DRectProg; } VBOXBLITTERDECL(void) CrGlslCleanup(CR_GLSL_CACHE *pCache) { if (pCache->uNoAlpha2DProg) { pCache->pDispatch->DeleteProgram(pCache->uNoAlpha2DProg); pCache->uNoAlpha2DProg = 0; } if (pCache->uNoAlpha2DRectProg) { pCache->pDispatch->DeleteProgram(pCache->uNoAlpha2DRectProg); pCache->uNoAlpha2DRectProg = 0; } } VBOXBLITTERDECL(void) CrGlslTerm(CR_GLSL_CACHE *pCache) { CRASSERT(!CrGlslNeedsCleanup(pCache)); CrGlslCleanup(pCache); /* sanity */ memset(pCache, 0, sizeof (*pCache)); }