/** @file * Drag and Drop manager. */ /* * Copyright (C) 2011-2022 Oracle and/or its affiliates. * * This file is part of VirtualBox base platform packages, as * available from https://www.virtualbox.org. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation, in version 3 of the * License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * * SPDX-License-Identifier: GPL-3.0-only */ #ifndef VBOX_INCLUDED_SRC_DragAndDrop_dndmanager_h #define VBOX_INCLUDED_SRC_DragAndDrop_dndmanager_h #ifndef RT_WITHOUT_PRAGMA_ONCE # pragma once #endif #include #include #include #include #include typedef DECLCALLBACKTYPE(int, FNDNDPROGRESS,(uint32_t uState, uint32_t uPercentage, int rc, void *pvUser)); typedef FNDNDPROGRESS *PFNDNDPROGRESS; /** * DnD message class. This class forms the base of all other more specialized * message classes. */ class DnDMessage : public HGCM::Message { public: DnDMessage(void) { } DnDMessage(uint32_t uMsg, uint32_t cParms, VBOXHGCMSVCPARM aParms[]) : Message(uMsg, cParms, aParms) { } virtual ~DnDMessage(void) { } }; /** * DnD message class for generic messages which didn't need any special * handling. */ class DnDGenericMessage: public DnDMessage { public: DnDGenericMessage(uint32_t uMsg, uint32_t cParms, VBOXHGCMSVCPARM paParms[]) : DnDMessage(uMsg, cParms, paParms) { } }; /** * DnD message class for informing the guest to cancel any current (and pending) activities. */ class DnDHGCancelMessage: public DnDMessage { public: DnDHGCancelMessage(void) { int rc2 = initData(DragAndDropSvc::HOST_DND_FN_CANCEL, 0 /* cParms */, 0 /* aParms */); AssertRC(rc2); } }; /** * DnD manager. Manage creation and queuing of messages for the various DnD * messages types. */ class DnDManager { public: DnDManager(PFNDNDPROGRESS pfnProgressCallback, void *pvProgressUser) : m_pfnProgressCallback(pfnProgressCallback) , m_pvProgressUser(pvProgressUser) {} virtual ~DnDManager(void) { Reset(); } int AddMsg(DnDMessage *pMessage, bool fAppend = true); int AddMsg(uint32_t uMsg, uint32_t cParms, VBOXHGCMSVCPARM paParms[], bool fAppend = true); int GetNextMsgInfo(uint32_t *puType, uint32_t *pcParms); int GetNextMsg(uint32_t uMsg, uint32_t cParms, VBOXHGCMSVCPARM paParms[]); void Reset(void); protected: /** DnD message queue (FIFO). */ RTCList m_queueMsg; /** Pointer to host progress callback. Optional, can be NULL. */ PFNDNDPROGRESS m_pfnProgressCallback; /** Pointer to progress callback user context. Can be NULL if not used. */ void *m_pvProgressUser; }; #endif /* !VBOX_INCLUDED_SRC_DragAndDrop_dndmanager_h */