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source: vbox/trunk/src/VBox/HostServices/SharedOpenGL/crserverlib/server_context.c@ 35766

Last change on this file since 35766 was 33988, checked in by vboxsync, 14 years ago

crOpenGL/wddm: more multithreading fixes, vista expirience index works now

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File size: 10.4 KB
Line 
1/* Copyright (c) 2001, Stanford University
2 * All rights reserved.
3 *
4 * See the file LICENSE.txt for information on redistributing this software.
5 */
6
7#include "cr_spu.h"
8#include "chromium.h"
9#include "cr_error.h"
10#include "cr_net.h"
11#include "cr_rand.h"
12#include "server_dispatch.h"
13#include "server.h"
14#include "cr_mem.h"
15#include "cr_string.h"
16
17GLint SERVER_DISPATCH_APIENTRY
18crServerDispatchCreateContext(const char *dpyName, GLint visualBits, GLint shareCtx)
19{
20 return crServerDispatchCreateContextEx(dpyName, visualBits, shareCtx, -1, -1);
21}
22
23GLint crServerDispatchCreateContextEx(const char *dpyName, GLint visualBits, GLint shareCtx, GLint preloadCtxID, int32_t internalID)
24{
25 GLint retVal = -1;
26 CRContext *newCtx;
27 CRCreateInfo_t *pCreateInfo;
28
29 if (shareCtx > 0) {
30 crWarning("CRServer: context sharing not implemented.");
31 shareCtx = 0;
32 }
33
34 /* Since the Cr server serialized all incoming clients/contexts into
35 * one outgoing GL stream, we only need to create one context for the
36 * head SPU. We'll only have to make it current once too, below.
37 */
38 if (cr_server.firstCallCreateContext) {
39 cr_server.SpuContextVisBits = visualBits;
40 cr_server.SpuContext = cr_server.head_spu->dispatch_table.
41 CreateContext(dpyName, cr_server.SpuContextVisBits, shareCtx);
42 if (cr_server.SpuContext < 0) {
43 crWarning("crServerDispatchCreateContext() failed.");
44 return -1;
45 }
46 cr_server.firstCallCreateContext = GL_FALSE;
47 }
48 else {
49 /* second or third or ... context */
50 if ((visualBits & cr_server.SpuContextVisBits) != visualBits) {
51 int oldSpuContext;
52
53 /* the new context needs new visual attributes */
54 cr_server.SpuContextVisBits |= visualBits;
55 crDebug("crServerDispatchCreateContext requires new visual (0x%x).",
56 cr_server.SpuContextVisBits);
57
58 /* Here, we used to just destroy the old rendering context.
59 * Unfortunately, this had the side effect of destroying
60 * all display lists and textures that had been loaded on
61 * the old context as well.
62 *
63 * Now, first try to create a new context, with a suitable
64 * visual, sharing display lists and textures with the
65 * old context. Then destroy the old context.
66 */
67
68 /* create new rendering context with suitable visual */
69 oldSpuContext = cr_server.SpuContext;
70 cr_server.SpuContext = cr_server.head_spu->dispatch_table.
71 CreateContext(dpyName, cr_server.SpuContextVisBits, cr_server.SpuContext);
72 /* destroy old rendering context */
73 cr_server.head_spu->dispatch_table.DestroyContext(oldSpuContext);
74 if (cr_server.SpuContext < 0) {
75 crWarning("crServerDispatchCreateContext() failed.");
76 return -1;
77 }
78 }
79 }
80
81 /* Now create a new state-tracker context and initialize the
82 * dispatch function pointers.
83 */
84 newCtx = crStateCreateContextEx(&cr_server.limits, visualBits, NULL, internalID);
85 if (newCtx) {
86 crStateSetCurrentPointers( newCtx, &(cr_server.current) );
87 crStateResetCurrentPointers(&(cr_server.current));
88 retVal = preloadCtxID<0 ? crServerGenerateID(&cr_server.idsPool.freeContextID) : preloadCtxID;
89 crHashtableAdd(cr_server.contextTable, retVal, newCtx);
90
91 pCreateInfo = (CRCreateInfo_t *) crAlloc(sizeof(CRCreateInfo_t));
92 pCreateInfo->pszDpyName = dpyName ? crStrdup(dpyName) : NULL;
93 pCreateInfo->visualBits = visualBits;
94 pCreateInfo->internalID = newCtx->id;
95 crHashtableAdd(cr_server.pContextCreateInfoTable, retVal, pCreateInfo);
96 }
97
98 if (retVal != -1 && !cr_server.bIsInLoadingState) {
99 int pos;
100 for (pos = 0; pos < CR_MAX_CONTEXTS; pos++) {
101 if (cr_server.curClient->contextList[pos] == 0) {
102 cr_server.curClient->contextList[pos] = retVal;
103 break;
104 }
105 }
106 }
107
108 crServerReturnValue( &retVal, sizeof(retVal) );
109
110 return retVal;
111}
112
113static int crServerRemoveClientContext(CRClient *pClient, GLint ctx)
114{
115 int pos;
116
117 for (pos = 0; pos < CR_MAX_CONTEXTS; ++pos)
118 {
119 if (pClient->contextList[pos] == ctx)
120 {
121 pClient->contextList[pos] = 0;
122 return true;
123 }
124 }
125
126 return false;
127}
128
129void SERVER_DISPATCH_APIENTRY
130crServerDispatchDestroyContext( GLint ctx )
131{
132 CRContext *crCtx;
133 int32_t client;
134 CRClientNode *pNode;
135 int found=false;
136
137 crCtx = (CRContext *) crHashtableSearch(cr_server.contextTable, ctx);
138 if (!crCtx) {
139 crWarning("CRServer: DestroyContext invalid context %d", ctx);
140 return;
141 }
142
143 crDebug("CRServer: DestroyContext context %d", ctx);
144
145 crHashtableDelete(cr_server.contextTable, ctx, NULL);
146 crStateDestroyContext( crCtx );
147 crHashtableDelete(cr_server.pContextCreateInfoTable, ctx, crServerCreateInfoDeleteCB);
148
149 if (cr_server.curClient)
150 {
151 /* If we delete our current context, default back to the null context */
152 if (cr_server.curClient->currentCtx == crCtx) {
153 cr_server.curClient->currentContextNumber = -1;
154 cr_server.curClient->currentCtx = cr_server.DummyContext;
155 }
156
157 found = crServerRemoveClientContext(cr_server.curClient, ctx);
158
159 /*Some application call destroy context not in a thread where it was created...have do deal with it.*/
160 if (!found)
161 {
162 for (client=0; client<cr_server.numClients; ++client)
163 {
164 if (cr_server.clients[client]==cr_server.curClient)
165 continue;
166
167 found = crServerRemoveClientContext(cr_server.clients[client], ctx);
168
169 if (found) break;
170 }
171 }
172
173 if (!found)
174 {
175 pNode=cr_server.pCleanupClient;
176
177 while (pNode && !found)
178 {
179 found = crServerRemoveClientContext(pNode->pClient, ctx);
180 pNode = pNode->next;
181 }
182 }
183
184 CRASSERT(found);
185 }
186
187 /*Make sure this context isn't active in other clients*/
188 for (client=0; client<cr_server.numClients; ++client)
189 {
190 if (cr_server.clients[client]->currentCtx == crCtx)
191 {
192 cr_server.clients[client]->currentContextNumber = -1;
193 cr_server.clients[client]->currentCtx = cr_server.DummyContext;
194 }
195 }
196
197 pNode=cr_server.pCleanupClient;
198 while (pNode)
199 {
200 if (pNode->pClient->currentCtx == crCtx)
201 {
202 pNode->pClient->currentContextNumber = -1;
203 pNode->pClient->currentCtx = cr_server.DummyContext;
204 }
205 pNode = pNode->next;
206 }
207}
208
209
210void SERVER_DISPATCH_APIENTRY
211crServerDispatchMakeCurrent( GLint window, GLint nativeWindow, GLint context )
212{
213 CRMuralInfo *mural, *oldMural;
214 CRContext *ctx;
215
216 if (context >= 0 && window >= 0) {
217 mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window);
218 if (!mural)
219 {
220 crWarning("CRServer: invalid window %d passed to crServerDispatchMakeCurrent()");
221 return;
222 }
223
224 /* Update the state tracker's current context */
225 ctx = (CRContext *) crHashtableSearch(cr_server.contextTable, context);
226 if (!ctx) {
227 crWarning("CRserver: NULL context in MakeCurrent %d", context);
228 return;
229 }
230 }
231 else {
232 oldMural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, cr_server.currentWindow);
233 if (oldMural && oldMural->bUseFBO
234 && crServerSupportRedirMuralFBO()
235 && !crStateGetCurrent()->framebufferobject.drawFB)
236 {
237 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
238 }
239
240 ctx = cr_server.DummyContext;
241 window = -1;
242 mural = NULL;
243 return;
244 }
245
246 /*
247 crDebug("**** %s client %d curCtx=%d curWin=%d", __func__,
248 cr_server.curClient->number, ctxPos, window);
249 */
250 cr_server.curClient->currentContextNumber = context;
251 cr_server.curClient->currentCtx = ctx;
252 cr_server.curClient->currentMural = mural;
253 cr_server.curClient->currentWindow = window;
254
255 CRASSERT(cr_server.curClient->currentCtx);
256
257 /* This is a hack to force updating the 'current' attribs */
258 crStateUpdateColorBits();
259
260 if (ctx)
261 crStateSetCurrentPointers( ctx, &(cr_server.current) );
262
263 /* check if being made current for first time, update viewport */
264#if 0
265 if (ctx) {
266 /* initialize the viewport */
267 if (ctx->viewport.viewportW == 0) {
268 ctx->viewport.viewportW = mural->width;
269 ctx->viewport.viewportH = mural->height;
270 ctx->viewport.scissorW = mural->width;
271 ctx->viewport.scissorH = mural->height;
272 }
273 }
274#endif
275
276 /*
277 crDebug("**** %s currentWindow %d newWindow %d", __func__,
278 cr_server.currentWindow, window);
279 */
280
281 oldMural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, cr_server.currentWindow);
282
283 if (1/*cr_server.firstCallMakeCurrent ||
284 cr_server.currentWindow != window ||
285 cr_server.currentNativeWindow != nativeWindow*/) {
286 /* Since the cr server serialized all incoming contexts/clients into
287 * one output stream of GL commands, we only need to call the head
288 * SPU's MakeCurrent() function once.
289 * BUT, if we're rendering to multiple windows, we do have to issue
290 * MakeCurrent() calls sometimes. The same GL context will always be
291 * used though.
292 */
293 cr_server.head_spu->dispatch_table.MakeCurrent( mural->spuWindow,
294 nativeWindow,
295 cr_server.SpuContext );
296 cr_server.firstCallMakeCurrent = GL_FALSE;
297 cr_server.currentWindow = window;
298 cr_server.currentNativeWindow = nativeWindow;
299 }
300
301 /* This used to be earlier, after crStateUpdateColorBits() call */
302 crStateMakeCurrent( ctx );
303
304 if (oldMural != mural && crServerSupportRedirMuralFBO())
305 {
306 if (!crStateGetCurrent()->framebufferobject.drawFB)
307 {
308 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mural->bUseFBO ? mural->idFBO:0);
309 }
310 }
311}
312
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