1 | /* Copyright (c) 2001, Stanford University
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2 | * All rights reserved.
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3 | *
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4 | * See the file LICENSE.txt for information on redistributing this software.
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5 | */
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6 |
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7 | #include "cr_spu.h"
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8 | #include "chromium.h"
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9 | #include "cr_error.h"
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10 | #include "cr_net.h"
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11 | #include "cr_rand.h"
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12 | #include "server_dispatch.h"
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13 | #include "server.h"
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14 | #include "cr_mem.h"
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15 | #include "cr_string.h"
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16 |
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17 | GLint SERVER_DISPATCH_APIENTRY
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18 | crServerDispatchCreateContext(const char *dpyName, GLint visualBits, GLint shareCtx)
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19 | {
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20 | return crServerDispatchCreateContextEx(dpyName, visualBits, shareCtx, -1, -1);
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21 | }
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22 |
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23 | GLint crServerDispatchCreateContextEx(const char *dpyName, GLint visualBits, GLint shareCtx, GLint preloadCtxID, int32_t internalID)
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24 | {
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25 | GLint retVal = -1;
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26 | CRContext *newCtx;
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27 | CRCreateInfo_t *pCreateInfo;
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28 |
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29 | if (shareCtx > 0) {
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30 | crWarning("CRServer: context sharing not implemented.");
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31 | shareCtx = 0;
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32 | }
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33 |
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34 | /* Since the Cr server serialized all incoming clients/contexts into
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35 | * one outgoing GL stream, we only need to create one context for the
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36 | * head SPU. We'll only have to make it current once too, below.
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37 | */
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38 | if (cr_server.firstCallCreateContext) {
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39 | cr_server.SpuContextVisBits = visualBits;
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40 | cr_server.SpuContext = cr_server.head_spu->dispatch_table.
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41 | CreateContext(dpyName, cr_server.SpuContextVisBits, shareCtx);
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42 | if (cr_server.SpuContext < 0) {
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43 | crWarning("crServerDispatchCreateContext() failed.");
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44 | return -1;
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45 | }
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46 | cr_server.firstCallCreateContext = GL_FALSE;
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47 | }
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48 | else {
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49 | /* second or third or ... context */
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50 | if ((visualBits & cr_server.SpuContextVisBits) != visualBits) {
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51 | int oldSpuContext;
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52 |
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53 | /* the new context needs new visual attributes */
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54 | cr_server.SpuContextVisBits |= visualBits;
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55 | crDebug("crServerDispatchCreateContext requires new visual (0x%x).",
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56 | cr_server.SpuContextVisBits);
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57 |
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58 | /* Here, we used to just destroy the old rendering context.
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59 | * Unfortunately, this had the side effect of destroying
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60 | * all display lists and textures that had been loaded on
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61 | * the old context as well.
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62 | *
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63 | * Now, first try to create a new context, with a suitable
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64 | * visual, sharing display lists and textures with the
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65 | * old context. Then destroy the old context.
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66 | */
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67 |
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68 | /* create new rendering context with suitable visual */
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69 | oldSpuContext = cr_server.SpuContext;
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70 | cr_server.SpuContext = cr_server.head_spu->dispatch_table.
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71 | CreateContext(dpyName, cr_server.SpuContextVisBits, cr_server.SpuContext);
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72 | /* destroy old rendering context */
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73 | cr_server.head_spu->dispatch_table.DestroyContext(oldSpuContext);
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74 | if (cr_server.SpuContext < 0) {
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75 | crWarning("crServerDispatchCreateContext() failed.");
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76 | return -1;
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77 | }
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78 | }
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79 | }
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80 |
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81 | /* Now create a new state-tracker context and initialize the
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82 | * dispatch function pointers.
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83 | */
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84 | newCtx = crStateCreateContextEx(&cr_server.limits, visualBits, NULL, internalID);
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85 | if (newCtx) {
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86 | crStateSetCurrentPointers( newCtx, &(cr_server.current) );
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87 | crStateResetCurrentPointers(&(cr_server.current));
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88 | retVal = preloadCtxID<0 ? crServerGenerateID(&cr_server.idsPool.freeContextID) : preloadCtxID;
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89 | crHashtableAdd(cr_server.contextTable, retVal, newCtx);
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90 |
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91 | pCreateInfo = (CRCreateInfo_t *) crAlloc(sizeof(CRCreateInfo_t));
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92 | pCreateInfo->pszDpyName = dpyName ? crStrdup(dpyName) : NULL;
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93 | pCreateInfo->visualBits = visualBits;
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94 | pCreateInfo->internalID = newCtx->id;
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95 | crHashtableAdd(cr_server.pContextCreateInfoTable, retVal, pCreateInfo);
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96 | }
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97 |
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98 | if (retVal != -1 && !cr_server.bIsInLoadingState) {
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99 | int pos;
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100 | for (pos = 0; pos < CR_MAX_CONTEXTS; pos++) {
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101 | if (cr_server.curClient->contextList[pos] == 0) {
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102 | cr_server.curClient->contextList[pos] = retVal;
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103 | break;
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104 | }
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105 | }
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106 | }
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107 |
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108 | crServerReturnValue( &retVal, sizeof(retVal) );
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109 |
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110 | return retVal;
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111 | }
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112 |
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113 | void SERVER_DISPATCH_APIENTRY
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114 | crServerDispatchDestroyContext( GLint ctx )
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115 | {
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116 | CRContext *crCtx;
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117 |
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118 | crCtx = (CRContext *) crHashtableSearch(cr_server.contextTable, ctx);
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119 | if (!crCtx) {
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120 | crWarning("CRServer: DestroyContext invalid context %d", ctx);
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121 | return;
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122 | }
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123 |
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124 | crDebug("CRServer: DestroyContext context %d", ctx);
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125 |
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126 | crHashtableDelete(cr_server.contextTable, ctx, NULL);
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127 | crStateDestroyContext( crCtx );
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128 | crHashtableDelete(cr_server.pContextCreateInfoTable, ctx, crServerCreateInfoDeleteCB);
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129 |
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130 | if (cr_server.curClient)
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131 | {
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132 | int32_t pos;
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133 |
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134 | /* If we delete our current context, default back to the null context */
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135 | if (cr_server.curClient->currentCtx == crCtx) {
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136 | cr_server.curClient->currentContextNumber = -1;
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137 | cr_server.curClient->currentCtx = cr_server.DummyContext;
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138 | }
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139 |
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140 | for (pos = 0; pos < CR_MAX_CONTEXTS; ++pos)
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141 | if (cr_server.curClient->contextList[pos] == ctx)
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142 | cr_server.curClient->contextList[pos] = 0;
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143 | }
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144 | }
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145 |
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146 |
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147 | void SERVER_DISPATCH_APIENTRY
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148 | crServerDispatchMakeCurrent( GLint window, GLint nativeWindow, GLint context )
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149 | {
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150 | CRMuralInfo *mural;
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151 | CRContext *ctx;
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152 |
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153 | if (context >= 0 && window >= 0) {
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154 | mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window);
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155 | if (!mural && window == MAGIC_OFFSET &&
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156 | !cr_server.clients[0]->conn->actual_network) {
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157 | /* We're reading from a file and not a real network connection so
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158 | * we have to fudge the window id here.
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159 | */
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160 | window = 0;
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161 | mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, 0);
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162 | }
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163 | CRASSERT(mural);
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164 |
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165 | /* Update the state tracker's current context */
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166 | ctx = (CRContext *) crHashtableSearch(cr_server.contextTable, context);
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167 | if (!ctx) {
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168 | crWarning("CRserver: NULL context in MakeCurrent %d", context);
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169 | return;
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170 | }
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171 | }
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172 | else {
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173 | ctx = cr_server.DummyContext;
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174 | window = -1;
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175 | mural = NULL;
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176 | return;
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177 | }
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178 |
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179 | /*
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180 | crDebug("**** %s client %d curCtx=%d curWin=%d", __func__,
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181 | cr_server.curClient->number, ctxPos, window);
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182 | */
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183 | cr_server.curClient->currentContextNumber = context;
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184 | cr_server.curClient->currentCtx = ctx;
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185 | cr_server.curClient->currentMural = mural;
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186 | cr_server.curClient->currentWindow = window;
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187 |
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188 | CRASSERT(cr_server.curClient->currentCtx);
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189 |
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190 | /* This is a hack to force updating the 'current' attribs */
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191 | crStateUpdateColorBits();
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192 |
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193 | if (ctx)
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194 | crStateSetCurrentPointers( ctx, &(cr_server.current) );
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195 |
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196 | /* check if being made current for first time, update viewport */
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197 | if (ctx) {
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198 | /* initialize the viewport */
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199 | if (ctx->viewport.viewportW == 0) {
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200 | ctx->viewport.viewportW = mural->width;
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201 | ctx->viewport.viewportH = mural->height;
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202 | ctx->viewport.scissorW = mural->width;
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203 | ctx->viewport.scissorH = mural->height;
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204 | }
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205 | }
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206 |
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207 | /*
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208 | crDebug("**** %s currentWindow %d newWindow %d", __func__,
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209 | cr_server.currentWindow, window);
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210 | */
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211 |
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212 | if (1/*cr_server.firstCallMakeCurrent ||
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213 | cr_server.currentWindow != window ||
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214 | cr_server.currentNativeWindow != nativeWindow*/) {
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215 | /* Since the cr server serialized all incoming contexts/clients into
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216 | * one output stream of GL commands, we only need to call the head
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217 | * SPU's MakeCurrent() function once.
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218 | * BUT, if we're rendering to multiple windows, we do have to issue
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219 | * MakeCurrent() calls sometimes. The same GL context will always be
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220 | * used though.
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221 | */
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222 | cr_server.head_spu->dispatch_table.MakeCurrent( mural->spuWindow,
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223 | nativeWindow,
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224 | cr_server.SpuContext );
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225 | cr_server.firstCallMakeCurrent = GL_FALSE;
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226 | cr_server.currentWindow = window;
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227 | cr_server.currentNativeWindow = nativeWindow;
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228 |
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229 | /* Set initial raster/window position for this context.
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230 | * The position has to be translated according to the tile origin.
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231 | */
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232 | if (mural->numExtents > 0)
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233 | {
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234 | GLint x = -mural->extents[0].imagewindow.x1;
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235 | GLint y = -mural->extents[0].imagewindow.y1;
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236 | cr_server.head_spu->dispatch_table.WindowPos2iARB(x, y);
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237 | /* This MakeCurrent is a bit redundant (we do it again below)
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238 | * but it's only done the first time we activate a context.
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239 | */
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240 | crStateMakeCurrent(ctx);
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241 | crStateWindowPos2iARB(x, y);
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242 | }
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243 | }
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244 |
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245 | /* This used to be earlier, after crStateUpdateColorBits() call */
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246 | crStateMakeCurrent( ctx );
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247 |
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248 | /* This is pessimistic - we really don't have to invalidate the viewport
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249 | * info every time we MakeCurrent, but play it safe for now.
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250 | */
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251 | mural->viewportValidated = GL_FALSE;
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252 | }
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253 |
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