1 | /* Copyright (c) 2001, Stanford University
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2 | * All rights reserved.
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3 | *
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4 | * See the file LICENSE.txt for information on redistributing this software.
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5 | */
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6 |
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7 | #include "cr_spu.h"
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8 | #include "chromium.h"
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9 | #include "cr_error.h"
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10 | #include "cr_net.h"
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11 | #include "cr_rand.h"
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12 | #include "server_dispatch.h"
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13 | #include "server.h"
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14 | #include "cr_mem.h"
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15 | #include "cr_string.h"
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16 |
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17 | GLint SERVER_DISPATCH_APIENTRY
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18 | crServerDispatchCreateContext(const char *dpyName, GLint visualBits, GLint shareCtx)
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19 | {
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20 | return crServerDispatchCreateContextEx(dpyName, visualBits, shareCtx, -1, -1);
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21 | }
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22 |
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23 | GLint crServerDispatchCreateContextEx(const char *dpyName, GLint visualBits, GLint shareCtx, GLint preloadCtxID, int32_t internalID)
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24 | {
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25 | GLint retVal = -1;
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26 | CRContext *newCtx;
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27 | CRContextInfo *pContextInfo;
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28 | GLboolean fFirst = GL_FALSE;
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29 |
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30 | if (shareCtx > 0) {
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31 | crWarning("CRServer: context sharing not implemented.");
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32 | shareCtx = 0;
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33 | }
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34 |
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35 | pContextInfo = (CRContextInfo *) crAlloc(sizeof (CRContextInfo));
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36 | if (!pContextInfo)
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37 | {
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38 | crWarning("failed to alloc context info!");
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39 | return -1;
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40 | }
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41 |
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42 | pContextInfo->CreateInfo.visualBits = visualBits;
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43 |
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44 | /* Since the Cr server serialized all incoming clients/contexts into
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45 | * one outgoing GL stream, we only need to create one context for the
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46 | * head SPU. We'll only have to make it current once too, below.
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47 | */
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48 | if (cr_server.firstCallCreateContext) {
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49 | cr_server.MainContextInfo.CreateInfo.visualBits = visualBits;
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50 | cr_server.MainContextInfo.SpuContext = cr_server.head_spu->dispatch_table.
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51 | CreateContext(dpyName, cr_server.MainContextInfo.CreateInfo.visualBits, shareCtx);
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52 | if (cr_server.MainContextInfo.SpuContext < 0) {
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53 | crWarning("crServerDispatchCreateContext() failed.");
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54 | crFree(pContextInfo);
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55 | return -1;
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56 | }
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57 | cr_server.firstCallCreateContext = GL_FALSE;
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58 | fFirst = GL_TRUE;
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59 | }
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60 | else {
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61 | /* second or third or ... context */
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62 | if (!cr_server.bUseMultipleContexts && ((visualBits & cr_server.MainContextInfo.CreateInfo.visualBits) != visualBits)) {
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63 | int oldSpuContext;
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64 |
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65 | /* the new context needs new visual attributes */
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66 | cr_server.MainContextInfo.CreateInfo.visualBits |= visualBits;
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67 | crDebug("crServerDispatchCreateContext requires new visual (0x%x).",
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68 | cr_server.MainContextInfo.CreateInfo.visualBits);
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69 |
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70 | /* Here, we used to just destroy the old rendering context.
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71 | * Unfortunately, this had the side effect of destroying
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72 | * all display lists and textures that had been loaded on
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73 | * the old context as well.
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74 | *
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75 | * Now, first try to create a new context, with a suitable
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76 | * visual, sharing display lists and textures with the
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77 | * old context. Then destroy the old context.
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78 | */
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79 |
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80 | /* create new rendering context with suitable visual */
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81 | oldSpuContext = cr_server.MainContextInfo.SpuContext;
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82 | cr_server.MainContextInfo.SpuContext = cr_server.head_spu->dispatch_table.
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83 | CreateContext(dpyName, cr_server.MainContextInfo.CreateInfo.visualBits, cr_server.MainContextInfo.SpuContext);
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84 | /* destroy old rendering context */
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85 | cr_server.head_spu->dispatch_table.DestroyContext(oldSpuContext);
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86 | if (cr_server.MainContextInfo.SpuContext < 0) {
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87 | crWarning("crServerDispatchCreateContext() failed.");
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88 | crFree(pContextInfo);
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89 | return -1;
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90 | }
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91 | }
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92 | }
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93 |
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94 | if (cr_server.bUseMultipleContexts) {
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95 | pContextInfo->SpuContext = cr_server.head_spu->dispatch_table.
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96 | CreateContext(dpyName, cr_server.MainContextInfo.CreateInfo.visualBits, cr_server.MainContextInfo.SpuContext);
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97 | if (pContextInfo->SpuContext < 0) {
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98 | crWarning("crServerDispatchCreateContext() failed.");
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99 | crStateEnableDiffOnMakeCurrent(GL_TRUE);
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100 | cr_server.bUseMultipleContexts = GL_FALSE;
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101 | if (!fFirst)
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102 | crError("creating shared context failed, while it is expected to work!");
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103 | }
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104 | else if (fFirst)
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105 | {
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106 | crStateEnableDiffOnMakeCurrent(GL_FALSE);
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107 | }
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108 | }
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109 | else
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110 | {
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111 | pContextInfo->SpuContext = -1;
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112 | }
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113 |
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114 | /* Now create a new state-tracker context and initialize the
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115 | * dispatch function pointers.
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116 | */
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117 | newCtx = crStateCreateContextEx(&cr_server.limits, visualBits, NULL, internalID);
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118 | if (newCtx) {
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119 | crStateSetCurrentPointers( newCtx, &(cr_server.current) );
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120 | crStateResetCurrentPointers(&(cr_server.current));
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121 | retVal = preloadCtxID<0 ? crServerGenerateID(&cr_server.idsPool.freeContextID) : preloadCtxID;
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122 |
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123 | pContextInfo->pContext = newCtx;
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124 | pContextInfo->CreateInfo.visualBits = visualBits;
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125 | pContextInfo->CreateInfo.internalID = newCtx->id;
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126 | pContextInfo->CreateInfo.pszDpyName = dpyName ? crStrdup(dpyName) : NULL;
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127 | crHashtableAdd(cr_server.contextTable, retVal, pContextInfo);
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128 | }
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129 |
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130 | if (retVal != -1 && !cr_server.bIsInLoadingState) {
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131 | int pos;
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132 | for (pos = 0; pos < CR_MAX_CONTEXTS; pos++) {
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133 | if (cr_server.curClient->contextList[pos] == 0) {
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134 | cr_server.curClient->contextList[pos] = retVal;
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135 | break;
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136 | }
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137 | }
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138 | }
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139 |
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140 | {
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141 | /* As we're using only one host context to serve all client contexts, newly created context will still
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142 | * hold last error value from any previous failed opengl call. Proper solution would be to redirect any
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143 | * client glGetError calls to our state tracker, but right now it's missing quite a lot of checks and doesn't
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144 | * reflect host driver/gpu specific issues. Thus we just reset last opengl error at context creation.
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145 | */
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146 | GLint err;
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147 |
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148 | err = cr_server.head_spu->dispatch_table.GetError();
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149 | if (err!=GL_NO_ERROR)
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150 | {
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151 | #ifdef DEBUG_misha
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152 | crDebug("Cleared gl error %#x on context creation", err);
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153 | #else
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154 | crWarning("Cleared gl error %#x on context creation", err);
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155 | #endif
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156 | }
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157 | }
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158 |
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159 | crServerReturnValue( &retVal, sizeof(retVal) );
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160 |
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161 | return retVal;
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162 | }
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163 |
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164 | static int crServerRemoveClientContext(CRClient *pClient, GLint ctx)
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165 | {
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166 | int pos;
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167 |
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168 | for (pos = 0; pos < CR_MAX_CONTEXTS; ++pos)
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169 | {
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170 | if (pClient->contextList[pos] == ctx)
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171 | {
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172 | pClient->contextList[pos] = 0;
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173 | return true;
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174 | }
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175 | }
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176 |
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177 | return false;
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178 | }
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179 |
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180 | void SERVER_DISPATCH_APIENTRY
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181 | crServerDispatchDestroyContext( GLint ctx )
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182 | {
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183 | CRContextInfo *crCtxInfo;
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184 | CRContext *crCtx;
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185 | int32_t client;
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186 | CRClientNode *pNode;
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187 | int found=false;
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188 |
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189 | crCtxInfo = (CRContextInfo *) crHashtableSearch(cr_server.contextTable, ctx);
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190 | if (!crCtxInfo) {
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191 | crWarning("CRServer: DestroyContext invalid context %d", ctx);
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192 | return;
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193 | }
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194 | crCtx = crCtxInfo->pContext;
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195 | CRASSERT(crCtx);
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196 |
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197 | crDebug("CRServer: DestroyContext context %d", ctx);
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198 |
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199 | crHashtableDelete(cr_server.contextTable, ctx, NULL);
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200 | crStateDestroyContext( crCtx );
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201 |
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202 | if (crCtxInfo->CreateInfo.pszDpyName)
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203 | crFree(crCtxInfo->CreateInfo.pszDpyName);
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204 |
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205 | if (crCtxInfo->SpuContext >= 0)
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206 | cr_server.head_spu->dispatch_table.DestroyContext(crCtxInfo->SpuContext);
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207 |
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208 | crFree(crCtxInfo);
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209 |
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210 | if (cr_server.curClient)
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211 | {
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212 | /* If we delete our current context, default back to the null context */
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213 | if (cr_server.curClient->currentCtxInfo == crCtxInfo) {
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214 | cr_server.curClient->currentContextNumber = -1;
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215 | cr_server.curClient->currentCtxInfo = &cr_server.MainContextInfo;
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216 | }
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217 |
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218 | found = crServerRemoveClientContext(cr_server.curClient, ctx);
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219 |
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220 | /*Some application call destroy context not in a thread where it was created...have do deal with it.*/
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221 | if (!found)
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222 | {
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223 | for (client=0; client<cr_server.numClients; ++client)
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224 | {
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225 | if (cr_server.clients[client]==cr_server.curClient)
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226 | continue;
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227 |
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228 | found = crServerRemoveClientContext(cr_server.clients[client], ctx);
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229 |
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230 | if (found) break;
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231 | }
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232 | }
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233 |
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234 | if (!found)
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235 | {
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236 | pNode=cr_server.pCleanupClient;
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237 |
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238 | while (pNode && !found)
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239 | {
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240 | found = crServerRemoveClientContext(pNode->pClient, ctx);
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241 | pNode = pNode->next;
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242 | }
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243 | }
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244 |
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245 | CRASSERT(found);
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246 | }
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247 |
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248 | /*Make sure this context isn't active in other clients*/
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249 | for (client=0; client<cr_server.numClients; ++client)
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250 | {
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251 | if (cr_server.clients[client]->currentCtxInfo == crCtxInfo)
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252 | {
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253 | cr_server.clients[client]->currentContextNumber = -1;
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254 | cr_server.clients[client]->currentCtxInfo = &cr_server.MainContextInfo;
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255 | }
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256 | }
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257 |
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258 | pNode=cr_server.pCleanupClient;
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259 | while (pNode)
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260 | {
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261 | if (pNode->pClient->currentCtxInfo == crCtxInfo)
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262 | {
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263 | pNode->pClient->currentContextNumber = -1;
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264 | pNode->pClient->currentCtxInfo = &cr_server.MainContextInfo;
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265 | }
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266 | pNode = pNode->next;
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267 | }
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268 | }
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269 |
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270 |
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271 | void SERVER_DISPATCH_APIENTRY
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272 | crServerDispatchMakeCurrent( GLint window, GLint nativeWindow, GLint context )
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273 | {
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274 | CRMuralInfo *mural, *oldMural;
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275 | CRContextInfo *ctxInfo = NULL;
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276 | CRContext *ctx, *oldCtx = NULL;
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277 |
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278 | if (context >= 0 && window >= 0) {
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279 | mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window);
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280 | if (!mural)
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281 | {
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282 | crWarning("CRServer: invalid window %d passed to crServerDispatchMakeCurrent()", window);
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283 | return;
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284 | }
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285 |
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286 | /* Update the state tracker's current context */
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287 | ctxInfo = (CRContextInfo *) crHashtableSearch(cr_server.contextTable, context);
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288 | if (!ctxInfo) {
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289 | crWarning("CRserver: NULL context in MakeCurrent %d", context);
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290 | return;
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291 | }
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292 | }
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293 | else {
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294 | oldMural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, cr_server.currentWindow);
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295 | if (oldMural && oldMural->bUseFBO && crServerSupportRedirMuralFBO())
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296 | {
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297 | if (!crStateGetCurrent()->framebufferobject.drawFB)
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298 | {
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299 | cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, 0);
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300 | }
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301 | if (!crStateGetCurrent()->framebufferobject.readFB)
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302 | {
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303 | cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, 0);
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304 | }
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305 | }
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306 |
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307 | ctxInfo = &cr_server.MainContextInfo;
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308 | window = -1;
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309 | mural = NULL;
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310 | return;
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311 | }
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312 |
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313 | ctx = ctxInfo->pContext;
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314 | CRASSERT(ctx);
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315 |
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316 | oldMural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, cr_server.currentWindow);
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317 |
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318 | /* Ubuntu 11.04 hosts misbehave if context window switch is
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319 | * done with non-default framebuffer object settings.
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320 | * crStateSwichPrepare & crStateSwichPostprocess are supposed to work around this problem
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321 | * crStateSwichPrepare restores the FBO state to its default values before the context window switch,
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322 | * while crStateSwichPostprocess restores it back to the original values */
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323 | oldCtx = crStateSwichPrepare(ctx, cr_server.bUseMultipleContexts, oldMural && oldMural->bUseFBO && crServerSupportRedirMuralFBO() ? oldMural->idFBO : 0);
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324 |
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325 | /*
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326 | crDebug("**** %s client %d curCtx=%d curWin=%d", __func__,
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327 | cr_server.curClient->number, ctxPos, window);
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328 | */
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329 | cr_server.curClient->currentContextNumber = context;
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330 | cr_server.curClient->currentCtxInfo = ctxInfo;
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331 | cr_server.curClient->currentMural = mural;
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332 | cr_server.curClient->currentWindow = window;
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333 |
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334 | CRASSERT(cr_server.curClient->currentCtxInfo);
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335 | CRASSERT(cr_server.curClient->currentCtxInfo->pContext);
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336 |
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337 | /* This is a hack to force updating the 'current' attribs */
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338 | crStateUpdateColorBits();
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339 |
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340 | if (ctx)
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341 | crStateSetCurrentPointers( ctx, &(cr_server.current) );
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342 |
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343 | /* check if being made current for first time, update viewport */
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344 | #if 0
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345 | if (ctx) {
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346 | /* initialize the viewport */
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347 | if (ctx->viewport.viewportW == 0) {
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348 | ctx->viewport.viewportW = mural->width;
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349 | ctx->viewport.viewportH = mural->height;
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350 | ctx->viewport.scissorW = mural->width;
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351 | ctx->viewport.scissorH = mural->height;
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352 | }
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353 | }
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354 | #endif
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355 |
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356 | /*
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357 | crDebug("**** %s currentWindow %d newWindow %d", __func__,
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358 | cr_server.currentWindow, window);
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359 | */
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360 |
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361 | if (1/*cr_server.firstCallMakeCurrent ||
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362 | cr_server.currentWindow != window ||
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363 | cr_server.currentNativeWindow != nativeWindow*/) {
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364 | /* Since the cr server serialized all incoming contexts/clients into
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365 | * one output stream of GL commands, we only need to call the head
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366 | * SPU's MakeCurrent() function once.
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367 | * BUT, if we're rendering to multiple windows, we do have to issue
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368 | * MakeCurrent() calls sometimes. The same GL context will always be
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369 | * used though.
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370 | */
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371 | cr_server.head_spu->dispatch_table.MakeCurrent( mural->spuWindow,
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372 | nativeWindow,
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373 | ctxInfo->SpuContext >= 0
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374 | ? ctxInfo->SpuContext
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375 | : cr_server.MainContextInfo.SpuContext);
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376 | cr_server.firstCallMakeCurrent = GL_FALSE;
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377 | cr_server.currentCtxInfo = ctxInfo;
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378 | cr_server.currentWindow = window;
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379 | cr_server.currentNativeWindow = nativeWindow;
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380 | }
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381 |
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382 | /* This used to be earlier, after crStateUpdateColorBits() call */
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383 | crStateMakeCurrent( ctx );
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384 |
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385 | crStateSwichPostprocess(oldCtx, cr_server.bUseMultipleContexts, mural->bUseFBO && crServerSupportRedirMuralFBO() ? mural->idFBO : 0);
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386 |
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387 | if (!mural->bUseFBO)
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388 | {
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389 | ctx->buffer.width = mural->width;
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390 | ctx->buffer.height = mural->height;
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391 | }
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392 | else
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393 | {
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394 | ctx->buffer.width = 0;
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395 | ctx->buffer.height = 0;
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396 | }
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397 | }
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398 |
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