/* Copyright (c) 2001, Stanford University * All rights reserved * * See the file LICENSE.txt for information on redistributing this software. */ #include "server.h" #include "cr_net.h" #include "cr_unpack.h" #include "cr_error.h" #include "cr_glstate.h" #include "cr_string.h" #include "cr_mem.h" #include "cr_hash.h" #include "server_dispatch.h" #include "state/cr_texture.h" #include #include #define DEBUG_FP_EXCEPTIONS 0 #if DEBUG_FP_EXCEPTIONS #include #include #endif #include /** * \mainpage CrServerLib * * \section CrServerLibIntroduction Introduction * * Chromium consists of all the top-level files in the cr * directory. The core module basically takes care of API dispatch, * and OpenGL state management. */ /** * CRServer global data */ CRServer cr_server; int tearingdown = 0; /* can't be static */ /** * Return pointer to server's first SPU. */ SPU* crServerHeadSPU(void) { return cr_server.head_spu; } static void DeleteBarrierCallback( void *data ) { CRServerBarrier *barrier = (CRServerBarrier *) data; crFree(barrier->waiting); crFree(barrier); } static void deleteContextCallback( void *data ) { CRContext *c = (CRContext *) data; crStateDestroyContext(c); } static void crServerTearDown( void ) { GLint i; /* avoid a race condition */ if (tearingdown) return; tearingdown = 1; crStateSetCurrent( NULL ); cr_server.curClient = NULL; cr_server.run_queue = NULL; crFree( cr_server.overlap_intens ); cr_server.overlap_intens = NULL; /* Deallocate all semaphores */ crFreeHashtable(cr_server.semaphores, crFree); cr_server.semaphores = NULL; /* Deallocate all barriers */ crFreeHashtable(cr_server.barriers, DeleteBarrierCallback); cr_server.barriers = NULL; /* Free all context info */ crFreeHashtable(cr_server.contextTable, deleteContextCallback); /* Free context/window creation info */ crFreeHashtable(cr_server.pContextCreateInfoTable, crServerCreateInfoDeleteCB); crFreeHashtable(cr_server.pWindowCreateInfoTable, crServerCreateInfoDeleteCB); /* Free vertex programs */ crFreeHashtable(cr_server.programTable, crFree); for (i = 0; i < cr_server.numClients; i++) { if (cr_server.clients[i]) { CRConnection *conn = cr_server.clients[i]->conn; crNetFreeConnection(conn); crFree(cr_server.clients[i]); } } cr_server.numClients = 0; #if 1 /* disable these two lines if trying to get stack traces with valgrind */ crSPUUnloadChain(cr_server.head_spu); cr_server.head_spu = NULL; #endif } static void crServerClose( unsigned int id ) { crError( "Client disconnected!" ); (void) id; } static void crServerCleanup( int sigio ) { crServerTearDown(); tearingdown = 0; } void crServerSetPort(int port) { cr_server.tcpip_port = port; } static void crPrintHelp(void) { printf("Usage: crserver [OPTIONS]\n"); printf("Options:\n"); printf(" -mothership URL Specifies URL for contacting the mothership.\n"); printf(" URL is of the form [protocol://]hostname[:port]\n"); printf(" -port N Specifies the port number this server will listen to.\n"); printf(" -help Prints this information.\n"); } /** * Do CRServer initializations. After this, we can begin servicing clients. */ void crServerInit(int argc, char *argv[]) { int i; char *mothership = NULL; CRMuralInfo *defaultMural; for (i = 1 ; i < argc ; i++) { if (!crStrcmp( argv[i], "-mothership" )) { if (i == argc - 1) { crError( "-mothership requires an argument" ); } mothership = argv[i+1]; i++; } else if (!crStrcmp( argv[i], "-port" )) { /* This is the port on which we'll accept client connections */ if (i == argc - 1) { crError( "-port requires an argument" ); } cr_server.tcpip_port = crStrToInt(argv[i+1]); i++; } else if (!crStrcmp( argv[i], "-vncmode" )) { cr_server.vncMode = 1; } else if (!crStrcmp( argv[i], "-help" )) { crPrintHelp(); exit(0); } } signal( SIGTERM, crServerCleanup ); signal( SIGINT, crServerCleanup ); #ifndef WINDOWS signal( SIGPIPE, SIG_IGN ); #endif #if DEBUG_FP_EXCEPTIONS { fpu_control_t mask; _FPU_GETCW(mask); mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM | _FPU_MASK_UM); _FPU_SETCW(mask); } #endif cr_server.firstCallCreateContext = GL_TRUE; cr_server.firstCallMakeCurrent = GL_TRUE; /* * Create default mural info and hash table. */ cr_server.muralTable = crAllocHashtable(); defaultMural = (CRMuralInfo *) crCalloc(sizeof(CRMuralInfo)); crHashtableAdd(cr_server.muralTable, 0, defaultMural); cr_server.programTable = crAllocHashtable(); crNetInit(crServerRecv, crServerClose); crStateInit(); crServerSetVBoxConfiguration(); crStateLimitsInit( &(cr_server.limits) ); /* * Default context */ cr_server.contextTable = crAllocHashtable(); cr_server.DummyContext = crStateCreateContext( &cr_server.limits, CR_RGB_BIT | CR_DEPTH_BIT, NULL ); cr_server.curClient->currentCtx = cr_server.DummyContext; crServerInitDispatch(); crStateDiffAPI( &(cr_server.head_spu->dispatch_table) ); crUnpackSetReturnPointer( &(cr_server.return_ptr) ); crUnpackSetWritebackPointer( &(cr_server.writeback_ptr) ); cr_server.barriers = crAllocHashtable(); cr_server.semaphores = crAllocHashtable(); } void crVBoxServerTearDown(void) { crServerTearDown(); } /** * Do CRServer initializations. After this, we can begin servicing clients. */ GLboolean crVBoxServerInit(void) { CRMuralInfo *defaultMural; #if DEBUG_FP_EXCEPTIONS { fpu_control_t mask; _FPU_GETCW(mask); mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM | _FPU_MASK_UM); _FPU_SETCW(mask); } #endif crNetInit(crServerRecv, crServerClose); cr_server.firstCallCreateContext = GL_TRUE; cr_server.firstCallMakeCurrent = GL_TRUE; cr_server.bIsInLoadingState = GL_FALSE; cr_server.bIsInSavingState = GL_FALSE; /* * Create default mural info and hash table. */ cr_server.muralTable = crAllocHashtable(); defaultMural = (CRMuralInfo *) crCalloc(sizeof(CRMuralInfo)); crHashtableAdd(cr_server.muralTable, 0, defaultMural); cr_server.programTable = crAllocHashtable(); crStateInit(); crStateLimitsInit( &(cr_server.limits) ); cr_server.barriers = crAllocHashtable(); cr_server.semaphores = crAllocHashtable(); crUnpackSetReturnPointer( &(cr_server.return_ptr) ); crUnpackSetWritebackPointer( &(cr_server.writeback_ptr) ); /* * Default context */ cr_server.contextTable = crAllocHashtable(); cr_server.DummyContext = crStateCreateContext( &cr_server.limits, CR_RGB_BIT | CR_DEPTH_BIT, NULL ); cr_server.pContextCreateInfoTable = crAllocHashtable(); cr_server.pWindowCreateInfoTable = crAllocHashtable(); crServerSetVBoxConfigurationHGCM(); if (!cr_server.head_spu) return GL_FALSE; crServerInitDispatch(); crStateDiffAPI( &(cr_server.head_spu->dispatch_table) ); return GL_TRUE; } int32_t crVBoxServerAddClient(uint32_t u32ClientID) { CRClient *newClient; if (cr_server.numClients>=CR_MAX_CLIENTS) { return VERR_MAX_THRDS_REACHED; } newClient = (CRClient *) crCalloc(sizeof(CRClient)); crDebug("crServer: AddClient u32ClientID=%d", u32ClientID); newClient->spu_id = 0; newClient->currentCtx = cr_server.DummyContext; newClient->currentContextNumber = -1; newClient->conn = crNetAcceptClient(cr_server.protocol, NULL, cr_server.tcpip_port, cr_server.mtu, 0); newClient->conn->u32ClientID = u32ClientID; cr_server.clients[cr_server.numClients++] = newClient; crServerAddToRunQueue(newClient); return VINF_SUCCESS; } void crVBoxServerRemoveClient(uint32_t u32ClientID) { CRClient *pClient; int32_t i; crDebug("crServer: RemoveClient u32ClientID=%d", u32ClientID); for (i = 0; i < cr_server.numClients; i++) { if (cr_server.clients[i] && cr_server.clients[i]->conn && cr_server.clients[i]->conn->u32ClientID==u32ClientID) { break; } } pClient = cr_server.clients[i]; CRASSERT(pClient); /* Disconnect the client */ pClient->conn->Disconnect(pClient->conn); /* Let server clear client from the queue */ crServerDeleteClient(pClient); } int32_t crVBoxServerClientWrite(uint32_t u32ClientID, uint8_t *pBuffer, uint32_t cbBuffer) { CRClient *pClient; int32_t i; //crDebug("crServer: [%x] ClientWrite u32ClientID=%d", crThreadID(), u32ClientID); for (i = 0; i < cr_server.numClients; i++) { if (cr_server.clients[i] && cr_server.clients[i]->conn && cr_server.clients[i]->conn->u32ClientID==u32ClientID) { break; } } pClient = cr_server.clients[i]; CRASSERT(pClient); if (!pClient->conn->vMajor) return VERR_NOT_SUPPORTED; CRASSERT(pBuffer); /* This should never fire unless we start to multithread */ CRASSERT(pClient->conn->pBuffer==NULL && pClient->conn->cbBuffer==0); /* Check if there's a blocker in queue and it's not this client */ if (cr_server.run_queue->client != pClient && crServerClientInBeginEnd(cr_server.run_queue->client)) { crDebug("crServer: client %d blocked, allow_redir_ptr = 0", u32ClientID); pClient->conn->allow_redir_ptr = 0; } else { pClient->conn->allow_redir_ptr = 1; } pClient->conn->pBuffer = pBuffer; pClient->conn->cbBuffer = cbBuffer; crNetRecv(); CRASSERT(pClient->conn->pBuffer==NULL && pClient->conn->cbBuffer==0); crServerServiceClients(); #if 0 if (pClient->currentMural) { crStateViewport( 0, 0, 500, 500 ); pClient->currentMural->viewportValidated = GL_FALSE; cr_server.head_spu->dispatch_table.Viewport( 0, 0, 500, 500 ); crStateViewport( 0, 0, 600, 600 ); pClient->currentMural->viewportValidated = GL_FALSE; cr_server.head_spu->dispatch_table.Viewport( 0, 0, 600, 600 ); crStateMatrixMode(GL_PROJECTION); cr_server.head_spu->dispatch_table.MatrixMode(GL_PROJECTION); crServerDispatchLoadIdentity(); crStateFrustum(-0.6, 0.6, -0.5, 0.5, 1.5, 150.0); cr_server.head_spu->dispatch_table.Frustum(-0.6, 0.6, -0.5, 0.5, 1.5, 150.0); crServerDispatchLoadIdentity(); crStateFrustum(-0.5, 0.5, -0.5, 0.5, 1.5, 150.0); cr_server.head_spu->dispatch_table.Frustum(-0.5, 0.5, -0.5, 0.5, 1.5, 150.0); crStateMatrixMode(GL_MODELVIEW); cr_server.head_spu->dispatch_table.MatrixMode(GL_MODELVIEW); crServerDispatchLoadIdentity(); crStateFrustum(-0.5, 0.5, -0.5, 0.5, 1.5, 150.0); cr_server.head_spu->dispatch_table.Frustum(-0.5, 0.5, -0.5, 0.5, 1.5, 150.0); crServerDispatchLoadIdentity(); } #endif crStateResetCurrentPointers(&cr_server.current); CRASSERT(!pClient->conn->allow_redir_ptr || crNetNumMessages(pClient->conn)==0); return VINF_SUCCESS; } int32_t crVBoxServerClientRead(uint32_t u32ClientID, uint8_t *pBuffer, uint32_t *pcbBuffer) { CRClient *pClient; int32_t i; //crDebug("crServer: [%x] ClientRead u32ClientID=%d", crThreadID(), u32ClientID); for (i = 0; i < cr_server.numClients; i++) { if (cr_server.clients[i] && cr_server.clients[i]->conn && cr_server.clients[i]->conn->u32ClientID==u32ClientID) { break; } } pClient = cr_server.clients[i]; CRASSERT(pClient); if (!pClient->conn->vMajor) return VERR_NOT_SUPPORTED; if (pClient->conn->cbHostBuffer > *pcbBuffer) { crDebug("crServer: [%lx] ClientRead u32ClientID=%d FAIL, host buffer too small %d of %d", crThreadID(), u32ClientID, *pcbBuffer, pClient->conn->cbHostBuffer); /* Return the size of needed buffer */ *pcbBuffer = pClient->conn->cbHostBuffer; return VERR_BUFFER_OVERFLOW; } *pcbBuffer = pClient->conn->cbHostBuffer; if (*pcbBuffer) { CRASSERT(pClient->conn->pHostBuffer); crMemcpy(pBuffer, pClient->conn->pHostBuffer, *pcbBuffer); pClient->conn->cbHostBuffer = 0; } return VINF_SUCCESS; } int32_t crVBoxServerClientSetVersion(uint32_t u32ClientID, uint32_t vMajor, uint32_t vMinor) { CRClient *pClient; int32_t i; for (i = 0; i < cr_server.numClients; i++) { if (cr_server.clients[i] && cr_server.clients[i]->conn && cr_server.clients[i]->conn->u32ClientID==u32ClientID) { break; } } pClient = cr_server.clients[i]; CRASSERT(pClient); pClient->conn->vMajor = vMajor; pClient->conn->vMinor = vMinor; if (vMajor != CR_PROTOCOL_VERSION_MAJOR || vMinor != CR_PROTOCOL_VERSION_MINOR) { return VERR_NOT_SUPPORTED; } else return VINF_SUCCESS; } int CRServerMain(int argc, char *argv[]) { crServerInit(argc, argv); crServerSerializeRemoteStreams(); crServerTearDown(); tearingdown = 0; return 0; } static void crVBoxServerSaveMuralCB(unsigned long key, void *data1, void *data2) { CRMuralInfo *pMI = (CRMuralInfo*) data1; PSSMHANDLE pSSM = (PSSMHANDLE) data2; int32_t rc; CRASSERT(pMI && pSSM); /* Don't store default mural */ if (!key) return; rc = SSMR3PutMem(pSSM, &key, sizeof(key)); CRASSERT(rc == VINF_SUCCESS); rc = SSMR3PutMem(pSSM, pMI, sizeof(*pMI)); CRASSERT(rc == VINF_SUCCESS); } /* @todo add hashtable walker with result info and intermediate abort */ static void crVBoxServerSaveCreateInfoCB(unsigned long key, void *data1, void *data2) { CRCreateInfo_t *pCreateInfo = (CRCreateInfo_t *) data1; PSSMHANDLE pSSM = (PSSMHANDLE) data2; int32_t rc; CRASSERT(pCreateInfo && pSSM); rc = SSMR3PutMem(pSSM, &key, sizeof(key)); CRASSERT(rc == VINF_SUCCESS); rc = SSMR3PutMem(pSSM, pCreateInfo, sizeof(*pCreateInfo)); CRASSERT(rc == VINF_SUCCESS); if (pCreateInfo->pszDpyName) { rc = SSMR3PutStrZ(pSSM, pCreateInfo->pszDpyName); CRASSERT(rc == VINF_SUCCESS); } } static void crVBoxServerSyncTextureCB(unsigned long key, void *data1, void *data2) { CRTextureObj *pTexture = (CRTextureObj *) data1; CRContext *pContext = (CRContext *) data2; CRASSERT(pTexture && pContext); crStateTextureObjectDiff(pContext, NULL, NULL, pTexture, GL_TRUE); } static void crVBoxServerSaveContextStateCB(unsigned long key, void *data1, void *data2) { CRContext *pContext = (CRContext *) data1; PSSMHANDLE pSSM = (PSSMHANDLE) data2; int32_t rc; CRASSERT(pContext && pSSM); /* We could have skipped saving the key and use similar callback to load context states back, * but there's no guarantee we'd traverse hashtable in same order after loading. */ rc = SSMR3PutMem(pSSM, &key, sizeof(key)); CRASSERT(rc == VINF_SUCCESS); #ifdef CR_STATE_NO_TEXTURE_IMAGE_STORE if (cr_server.curClient) { unsigned long id; if (!crHashtableGetDataKey(cr_server.contextTable, pContext, &id)) { crWarning("No client id for server ctx %d", pContext->id); } else { crServerDispatchMakeCurrent(cr_server.curClient->currentWindow, 0, id); } } #endif rc = crStateSaveContext(pContext, pSSM); CRASSERT(rc == VINF_SUCCESS); } static uint32_t g_hackVBoxServerSaveLoadCallsLeft = 0; DECLEXPORT(int32_t) crVBoxServerSaveState(PSSMHANDLE pSSM) { int32_t rc, i; uint32_t ui32; GLboolean b; unsigned long key; #ifdef CR_STATE_NO_TEXTURE_IMAGE_STORE unsigned long ctxID=-1, winID=-1; #endif /* We shouldn't be called if there's no clients at all*/ CRASSERT(cr_server.numClients>0); /* @todo it's hack atm */ /* We want to be called only once to save server state but atm we're being called from svcSaveState * for every connected client (e.g. guest opengl application) */ if (!cr_server.bIsInSavingState) /* It's first call */ { cr_server.bIsInSavingState = GL_TRUE; /* Store number of clients */ rc = SSMR3PutU32(pSSM, (uint32_t) cr_server.numClients); AssertRCReturn(rc, rc); g_hackVBoxServerSaveLoadCallsLeft = cr_server.numClients; } g_hackVBoxServerSaveLoadCallsLeft--; /* Do nothing untill we're being called last time */ if (g_hackVBoxServerSaveLoadCallsLeft>0) { return VINF_SUCCESS; } /* Save rendering contexts creation info */ ui32 = crHashtableNumElements(cr_server.pContextCreateInfoTable); rc = SSMR3PutU32(pSSM, (uint32_t) ui32); AssertRCReturn(rc, rc); crHashtableWalk(cr_server.pContextCreateInfoTable, crVBoxServerSaveCreateInfoCB, pSSM); #ifdef CR_STATE_NO_TEXTURE_IMAGE_STORE /* Save current win and ctx IDs, as we'd rebind contexts when saving textures */ if (cr_server.curClient) { ctxID = cr_server.curClient->currentContextNumber; winID = cr_server.curClient->currentWindow; } #endif /* Save contexts state tracker data */ /* @todo For now just some blind data dumps, * but I've a feeling those should be saved/restored in a very strict sequence to * allow diff_api to work correctly. * Should be tested more with multiply guest opengl apps working when saving VM snapshot. */ crHashtableWalk(cr_server.contextTable, crVBoxServerSaveContextStateCB, pSSM); #ifdef CR_STATE_NO_TEXTURE_IMAGE_STORE /* Restore original win and ctx IDs*/ if (cr_server.curClient) { crServerDispatchMakeCurrent(winID, 0, ctxID); } #endif /* Save windows creation info */ ui32 = crHashtableNumElements(cr_server.pWindowCreateInfoTable); rc = SSMR3PutU32(pSSM, (uint32_t) ui32); AssertRCReturn(rc, rc); crHashtableWalk(cr_server.pWindowCreateInfoTable, crVBoxServerSaveCreateInfoCB, pSSM); /* Save cr_server.muralTable * @todo we don't need it all, just geometry info actually * @todo store visible regions as well */ ui32 = crHashtableNumElements(cr_server.muralTable); /* There should be default mural always */ CRASSERT(ui32>=1); rc = SSMR3PutU32(pSSM, (uint32_t) ui32-1); AssertRCReturn(rc, rc); crHashtableWalk(cr_server.muralTable, crVBoxServerSaveMuralCB, pSSM); /* Save starting free context and window IDs */ rc = SSMR3PutMem(pSSM, &cr_server.idsPool, sizeof(cr_server.idsPool)); AssertRCReturn(rc, rc); /* Save clients info */ for (i = 0; i < cr_server.numClients; i++) { if (cr_server.clients[i] && cr_server.clients[i]->conn) { CRClient *pClient = cr_server.clients[i]; rc = SSMR3PutU32(pSSM, pClient->conn->u32ClientID); AssertRCReturn(rc, rc); rc = SSMR3PutU32(pSSM, pClient->conn->vMajor); AssertRCReturn(rc, rc); rc = SSMR3PutU32(pSSM, pClient->conn->vMinor); AssertRCReturn(rc, rc); rc = SSMR3PutMem(pSSM, pClient, sizeof(*pClient)); AssertRCReturn(rc, rc); if (pClient->currentCtx && pClient->currentContextNumber>=0) { b = crHashtableGetDataKey(cr_server.contextTable, pClient->currentCtx, &key); CRASSERT(b); rc = SSMR3PutMem(pSSM, &key, sizeof(key)); AssertRCReturn(rc, rc); } if (pClient->currentMural && pClient->currentWindow>=0) { b = crHashtableGetDataKey(cr_server.muralTable, pClient->currentMural, &key); CRASSERT(b); rc = SSMR3PutMem(pSSM, &key, sizeof(key)); AssertRCReturn(rc, rc); } } } cr_server.bIsInSavingState = GL_FALSE; return VINF_SUCCESS; } DECLEXPORT(int32_t) crVBoxServerLoadState(PSSMHANDLE pSSM, uint32_t version) { int32_t rc, i; uint32_t ui, uiNumElems; unsigned long key; if (!cr_server.bIsInLoadingState) { /* AssertRCReturn(...) will leave us in loading state, but it doesn't matter as we'd be failing anyway */ cr_server.bIsInLoadingState = GL_TRUE; /* Read number of clients */ rc = SSMR3GetU32(pSSM, &g_hackVBoxServerSaveLoadCallsLeft); AssertRCReturn(rc, rc); } g_hackVBoxServerSaveLoadCallsLeft--; /* Do nothing untill we're being called last time */ if (g_hackVBoxServerSaveLoadCallsLeft>0) { return VINF_SUCCESS; } /* Load and recreate rendering contexts */ rc = SSMR3GetU32(pSSM, &uiNumElems); AssertRCReturn(rc, rc); for (ui=0; uiconn) { CRClient *pClient = cr_server.clients[i]; CRClient client; unsigned long ctxID=-1, winID=-1; rc = SSMR3GetU32(pSSM, &ui); AssertRCReturn(rc, rc); /* If this assert fires, then we should search correct client in the list first*/ CRASSERT(ui == pClient->conn->u32ClientID); if (version>=4) { rc = SSMR3GetU32(pSSM, &pClient->conn->vMajor); AssertRCReturn(rc, rc); rc = SSMR3GetU32(pSSM, &pClient->conn->vMinor); AssertRCReturn(rc, rc); } rc = SSMR3GetMem(pSSM, &client, sizeof(client)); CRASSERT(rc == VINF_SUCCESS); client.conn = pClient->conn; /* We can't reassign client number, as we'd get wrong results in TranslateTextureID * and fail to bind old textures. */ /*client.number = pClient->number;*/ *pClient = client; pClient->currentContextNumber = -1; pClient->currentCtx = cr_server.DummyContext; pClient->currentMural = NULL; pClient->currentWindow = -1; cr_server.curClient = pClient; if (client.currentCtx && client.currentContextNumber>=0) { rc = SSMR3GetMem(pSSM, &ctxID, sizeof(ctxID)); AssertRCReturn(rc, rc); client.currentCtx = (CRContext*) crHashtableSearch(cr_server.contextTable, ctxID); CRASSERT(client.currentCtx); //pClient->currentCtx = client.currentCtx; //pClient->currentContextNumber = ctxID; } if (client.currentMural && client.currentWindow>=0) { rc = SSMR3GetMem(pSSM, &winID, sizeof(winID)); AssertRCReturn(rc, rc); client.currentMural = (CRMuralInfo*) crHashtableSearch(cr_server.muralTable, winID); CRASSERT(client.currentMural); //pClient->currentMural = client.currentMural; //pClient->currentWindow = winID; } /* Restore client active context and window */ crServerDispatchMakeCurrent(winID, 0, ctxID); if (0) { CRContext *tmpCtx; CRCreateInfo_t *createInfo; GLfloat one[4] = { 1, 1, 1, 1 }; GLfloat amb[4] = { 0.4f, 0.4f, 0.4f, 1.0f }; crServerDispatchMakeCurrent(winID, 0, ctxID); crHashtableWalk(client.currentCtx->shared->textureTable, crVBoxServerSyncTextureCB, client.currentCtx); crStateTextureObjectDiff(client.currentCtx, NULL, NULL, &client.currentCtx->texture.base1D, GL_TRUE); crStateTextureObjectDiff(client.currentCtx, NULL, NULL, &client.currentCtx->texture.base2D, GL_TRUE); crStateTextureObjectDiff(client.currentCtx, NULL, NULL, &client.currentCtx->texture.base3D, GL_TRUE); #ifdef CR_ARB_texture_cube_map crStateTextureObjectDiff(client.currentCtx, NULL, NULL, &client.currentCtx->texture.baseCubeMap, GL_TRUE); #endif #ifdef CR_NV_texture_rectangle //@todo this doesn't work as expected //crStateTextureObjectDiff(client.currentCtx, NULL, NULL, &client.currentCtx->texture.baseRect, GL_TRUE); #endif /*cr_server.head_spu->dispatch_table.Materialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb); cr_server.head_spu->dispatch_table.LightModelfv(GL_LIGHT_MODEL_AMBIENT, amb); cr_server.head_spu->dispatch_table.Lightfv(GL_LIGHT1, GL_DIFFUSE, one); cr_server.head_spu->dispatch_table.Enable(GL_LIGHTING); cr_server.head_spu->dispatch_table.Enable(GL_LIGHT0); cr_server.head_spu->dispatch_table.Enable(GL_LIGHT1); cr_server.head_spu->dispatch_table.Enable(GL_CULL_FACE); cr_server.head_spu->dispatch_table.Enable(GL_TEXTURE_2D);*/ //crStateViewport( 0, 0, 600, 600 ); //pClient->currentMural->viewportValidated = GL_FALSE; //cr_server.head_spu->dispatch_table.Viewport( 0, 0, 600, 600 ); //crStateMatrixMode(GL_PROJECTION); //cr_server.head_spu->dispatch_table.MatrixMode(GL_PROJECTION); //crStateLoadIdentity(); //cr_server.head_spu->dispatch_table.LoadIdentity(); //crStateFrustum(-0.5, 0.5, -0.5, 0.5, 1.5, 150.0); //cr_server.head_spu->dispatch_table.Frustum(-0.5, 0.5, -0.5, 0.5, 1.5, 150.0); //crStateMatrixMode(GL_MODELVIEW); //cr_server.head_spu->dispatch_table.MatrixMode(GL_MODELVIEW); //crServerDispatchLoadIdentity(); //crStateFrustum(-0.5, 0.5, -0.5, 0.5, 1.5, 150.0); //cr_server.head_spu->dispatch_table.Frustum(-0.5, 0.5, -0.5, 0.5, 1.5, 150.0); //crServerDispatchLoadIdentity(); /*createInfo = (CRCreateInfo_t *) crHashtableSearch(cr_server.pContextCreateInfoTable, ctxID); CRASSERT(createInfo); tmpCtx = crStateCreateContext(NULL, createInfo->visualBits, NULL); CRASSERT(tmpCtx); crStateDiffContext(tmpCtx, client.currentCtx); crStateDestroyContext(tmpCtx);*/ } } } //crServerDispatchMakeCurrent(-1, 0, -1); cr_server.curClient = NULL; { GLenum err = crServerDispatchGetError(); if (err != GL_NO_ERROR) { crWarning("crServer: glGetError %d after loading snapshot", err); } } cr_server.bIsInLoadingState = GL_FALSE; return VINF_SUCCESS; }